Games PC DRIV3R User Manual

TABLE OF CONTENTS
TABLE OF CONTENTS
First Things First . . . . . . . . . . . . . . . . . . . . . . . .2
The ReadMe File . . . . . . . . . . . . . . . . . . .2
System Requirements . . . . . . . . . . . . . .2
Setup and Installation . . . . . . . . . . . . . . . . . . .2
Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
The Story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
The Characters . . . . . . . . . . . . . . . . . . . . . . . . .6
Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7
In-Game Menus . . . . . . . . . . . . . . . . . . . . . . . .9
Heads-Up Display . . . . . . . . . . . . . . . . . . . . .10
Replay Mode . . . . . . . . . . . . . . . . . . . . . . . . . .11
Film Director Controls . . . . . . . . . . . . .11
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
Atari Web Sites . . . . . . . . . . . . . . . . . . . . . . . .25
Technical Support . . . . . . . . . . . . . . . . . . . . . .25
End-User License Agreement . . . . . . . . . . . 30
1
FIRST THINGS FIRST
The ReadMe File
The DRIV3R™CD-ROM game has a ReadMe file where you can view both the License Agreement and updated information about the game.We strongly encourage you to read this file in order to benefit from changes made after this manual went to print.
To view this file, double-click on it in the DRIV3R directory found on your hard drive (usu­ally C:\Program Files\Atari\DRIV3R). You can also view the ReadMe file by first clicking on the Start button on your Windows®taskbar, then on Programs, then on Atari, then on DRIV3R, and then on the ReadMe file.
System Requirements:
Operating System: Windows®2000/XP Processor: Pentium®4 1.5 GHz or AMD Athlon™1.5 GHz Memory: 256 MB RAM Hard Disk Space: 5.5 GB Free CD-ROM Drive: 4X Speed or faster Video: 64 MB Hardware T&L-compatible video card* Sound: DirectX®version 9.0c-compatible sound card* DirectX®: DirectX®version 9.0c (included) or higher
* Indicates device should be compatible with DirectX® version 9.0c or higher. Hardware T&L video cards that do not support shaders, such as the GeForce 4MX or Intel Extreme Graphics family, are not supported.
This game will be enjoyable on all of the minimum specification hardware listed, but we have worked with NVIDIA in an effort to provide the best out-of-box experience possible on NVIDIA hardware.
SETUP AND INSTALLATION
1. Start Windows®2000/XP.
2. Insert the DRIV3R CD-ROM Install Disc 1 into your CD-ROM drive.
3. If AutoPlay is enabled, a title screen should appear. If AutoPlay is not enabled, or the installation does not start automatically, click on the Start button on your Windows taskbar, then on Run.Type D:\Setup and click on OK. Note: If your CD-ROM drive is assigned to a letter other than D, substitute that letter.
4. Follow the remainder of the on-screen instructions to finish installing the DRIV3R
CD-ROM game.
5. Once installation is complete, click on the Start button on the Windows®taskbar and choose Programs/Atari/DRIV3R/DRIV3R to start the game.
Note: You must have the DRIV3R Play Disc in your CD-ROM drive to play.
Installation of DirectX
The DRIV3R CD-ROM requires DirectX®9.0c or higher in order to run. If you do not have
®
9.0c or higher installed on your computer, click “Yes” when asked if you would
DirectX
®
like to install it.
®
CONTROLS
Driving Controls
ACTION KEY
Accelerate Brake / Reverse / Turn Left Z Turn Right X Handbrake Spacebar Burnout / Detach Trailer # Enter / Exit E Action NumPad 0 Look Left A Look Right D Look Back W Look Forward S Shoot NumPad 0 Change view C Horn H Crane Up Up Arrow Key Crane Down Down Arrow Key Crane Left Left Arrow Key Crane Right Right Arrow Key Crane Grab Enter
On-foot Controls
ACTION KEY
Forward Walk W Backward Walk S Strafe Left A Strafe Right D Crouch/Roll Left Ctrl Jump Space Enter / Exit E Action NumPad 0 Weapon Cycle Q Look/Aim Mouse (and NumPad) Shoot NumPad 5 Draw Weapon Ta b Reload R Change view C
Driving Controls Explained Accelerate
Press the ‘ (apostrophe) key to put the pedal to the metal.
Steering
Steer your car left by pressing the Z key and right by pressing the X key.
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3
Brake and Reverse
Press the / (forward slash) key to hit the brakes. Once your car has stopped, continue to hold down the / key and your car will go in reverse.
Pull Handbrake / E-Brake
You can throw your car into tight turns or spin 180º to avoid oncoming trouble. Press the Spacebar to apply the car’s handbrake and lock up the rear wheels.Watch out though, this can cause extreme over-steer if you’re not careful.
Burnout
If you find yourself in a tight squeeze and need a quick getaway, press the # key for a rear-wheel burnout.
Horn
Press the H key to hit your horn.You reduce your felony rating when you warn pedestri­ans out of your way by sounding your car’s horn.
Look Left / Right
Press and hold the A key or D key to look left or right, respectively.You can look for handy shortcuts, hidden alleyways, oncoming traffic and, of course, the cops.
Look Behind
Press and hold the W key to look behind you. This functions as your rear-view mirror. You’ll see how close the cops are, as well as what they’re doing.
Switch Camera View
DRIV3R can be played entirely in first-person view (inside the vehicle or through Tanner’s eyes) or third-person view (behind the vehicle or behind Tanner). Press the C key to toggle between the two settings.
Pause
Press the Esc key to pause the game.
On Foot
During Undercover missions, you can exit your vehicle and walk freely around the city. While on foot, you can perform basic functions, such as unlocking doors, flipping switches, setting detonator timers, etc. Many of these tasks are required to complete the missions.
Run
Press the W key to run in the direction you’re facing.
Move Backward
Press the S key to move backward.
Exit a Vehicle
Press the E key to exit a vehicle.
Enter a Vehicle
When you’re done walking, you’ll want some wheels.To jack a car, walk into the path of
an oncoming vehicle, causing it to stop. Once the car is stopped, press the E key to climb in and get behind the wheel. Most vehicles in the game can be stolen this way.
Draw Weapon
Press the Tab key to draw or holster your currently selected weapon. Press NumPad 5 to fire.
Change Weapon
Press the Q key to scroll through the weapons. Press the R key to reload.
Ammo
You can automatically re-equip with ammo by walking over dead gunmen.
Crouch
Press the Left Ctrl key to crouch while standing. When running, press the Left Ctrl key to run into a roll.
Jump
Press the Spacebar to jump while on foot.
Actions
When on foot you can perform mission-specific actions by pressing NumPad 0. In some missions you will be required to trigger switches, which are highlighted by a bright yellow box.
THE STORY
A gang of Miami car thieves attempts to ship 40 of the world’s most expensive cars to a mysterious international buyer.Taking their pick of cars in Miami and the South of France the gang keeps on the move and coordinates the sale in Istanbul, a city straddling both Europe and Asia. But in the gang of car thieves, posing as a getaway driver, is Tanner, an obsessive and ruthless undercover cop, determined to stop the sale of the cars and dis­cover the identity of their buyer.
You play the role of Tanner as you work both for and against the gang of car thieves.You must use your skills in driving and firearms to infiltrate your way into the gang and then work out how to stop them in time.
There are 40 stolen cars.They have a street value of $20 million. But there is only one cop who counts.
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THE CHARACTERS
Tanner
Undercover cop a.k.a.“The Driver.” Obsessive risk taker, with brutal methods, accustomed to highly dangerous undercover work. Frequent tendency to ignore and override authority.
Tobias Jones
Police detective, Tanner’s partner. Cool, calm and confident, accustomed to working with Tanner, admiring and repelled by his methods in equal measure. Jones is more restrained, but no less dedicated.
Jericho
Former lieutenant to Solomon Caine, a gangster with an empire stretching from Chicago to Vegas. Unpredictable and unflappable, his ruthlessness is matched only by Tanner, the man who’s trying to stop him.
Calita
Head of “South Beach,” a notorious Miami-based car theft outfit. She is cold, efficient and ambitious.They say she once killed her own crew members in a hostage standoff — no one has crossed her since.
MAIN MENU
After the boot-up sequence, you’ll be taken to the Main Menu, where you can choose from various options and game modes. Click on the option or game you want.
Undercover
This is the story mode and the main game in DRIV3R. You may want to try the “Take A Ride” mode first to polish up your behind-the-wheel skills before embarking on this expansive range of missions.
Continue Game
Load and continue your previously saved game.
New Game
Start a new Undercover game.
Replay Mission
You have the option of replaying completed missions. Once you have selected a saved mission, a short movie will play, which will bring you up to speed with the storyline to that point in the game.
View Cutscenes
View the cinematic sequences to bring you up to speed on the DRIV3R storyline.
TAKE A RIDE
In this mode, you can freely drive wherever you like, taking any vehicles you can see, picking up police tails and losing them however you want. Explore cities to unlock cheats and secrets.
Warning: If you unlock any item in Take A Ride, the auto-save feature will not be initiated. In order to save your game progress, exit the game and save your profile manu­ally.Your profile can be located in the Options Menu under Profiles.
DRIVING GAMES
Quick Chase
Chase and destroy the opponent’s car before the timer runs out.
Quick Getaway
Ditch the cops in the fastest time possible.
Trailblazer
Knock over a trail of cones placed around the city. You’ll start with a set time on the clock and receive one additional second for each cone hit. Reach the end in the fastest time while hitting as many cones as possible.
Survival
Survive as long as possible while manic cops ram and try to wreck you.
Checkpoint Race
Race from one checkpoint to another. Each checkpoint is placed somewhere in the city. Use your map to find the quickest route through all of the gates in the fastest possible time.
Gate Race
Drive through as many cones as possible. If you hit a cone, time is deducted from your total. The gates become narrower as you progress. Reach the end before time runs out.
OPTIONS
Extras: Access to a variety of bonus materials.
Replays: This section takes you to the Replay Management screen, where you can load,
view or delete any saved replays. Once you’ve selected a replay, you can take it into the
ector and star
Film Dir
t editing.
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Profiles: You can load / save or delete any saved profiles.
Settings
Sound
Overall Volume: Adjust the overall volume of music and SFX in the game.
Sound Card Settings: Customize your sound card settings
Accept: Confirm changes and return to the Settings Menu.
Display
Aspect Ratio: Choose 4:3 for full-screen or 16:9 for widescreen.
Gamma: Adjust the level of brightness.
Advanced Video Card Settings: Customize your video card settings for
maximum performance.
Accept: Confirm changes and return to the Settings Menu.
Controls
Invert Look: When turned ON, moving the mouse up will cause you to look down and moving the mouse down will cause you to look up.
Look Sensitivity: Adjust how sensitive the look function is to input.
Vibration: Toggle vibration ON / OFF for compatible controllers.
Controller Setup: Choose which peripherals to use, and configure controls setup as
you wish.
Accept: Confirm changes and return to the Settings Menu.
Game
Auto Weapon Upgrade: When turned ON, your weapon selection will change to the better weapon when one is acquired.
Auto-Aiming: When this option is enabled, the target crosshair will automatically drift and lock on to the nearest target.
Thrill Cam: Adjust the amount of blur displayed during a Thrill Cam view.Turn the Pressure Slo-mo ON / OFF.
Subtitles: Turn the on-screen subtitles ON / OFF.
Speed: Choose the unit of measurement for the speed display: miles per hour (MPH) or
kilometers per hour (KPH).
Show Crosshair: Turn the crosshair ON / OFF for more skillful aiming.
Show Overlays and Minimap: Makes for a more cinematic experience.
Accept: Confirm changes and return to the Settings Menu.
Language
Audio: Select a language for the in-game dialogue.
Text: Select a language for the in-game text.
Accept: Confirm changes and return to the Settings Menu.
IN-GAME MENUS
Pause Menu
Press the Esc key to display the map for the city you are in. You can rotate, move and zoom in on the map to find the exact location you want.
To rotate the map clockwise press NumPad 9. Rotate the map counter-clockwise by pressing NumPad 3. Press NumPad 8 and NumPad 2 move the map up / down. Press NumPad 4 and NumPad 6 move the map left / right. To zoom in, press NumPad 1. Press NumPad 7 to zoom out.
Continue: Continue with the game.
View Replay: Show an Auto Director Replay.
Film Director: Launch the Film Director.
Thrill Cam: Press the T key to see the action in dramatic real-time slow motion. Adjust
the amount of motion blur displayed by increasing or decreasing the setting.
Options: Adjust SFX and Music volume.
Restart: Start the game over.
Quit Game: Quit and return to the Main Menu.
Mission Complete
After successfully completing a mission, you’ll have several options.
Next Mission: Continue on to the next mission.
View Replay: Show an Auto Director Replay.
Save Replay: Save your replay.
Save Profile: Save your game progress.
Film Director: Launch the Film Director.
Restart: Retry the current mission or objective.
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Quit Game: Quit to the Main Menu.
Mission Failed
View Replay: Show an Auto Director Replay.
Save Replay: Save your replay.
Save Profile: Save your game progress.
Film Director: Launch the Film Director.
Restart: Retry the current mission.
Quit Game: Quit and return to the Main Menu.
HEADS-UP DISPLAY
Timer
In timed missions, the timer appears at the top-center of the screen, indicating your cur­rent mission time. The time can run either up or down, depending on your current mission.
Cop Location Arrows
When the cops are chasing you, the red
arrows at the bottom of the screen indicate their position. The number of arrows corresponds to the number of cops. How red the arrows are tells you how close they are; the redder the arrows, the nearer the cops.
Radar
You can use the radar on the mini map to help you navigate to your mission objective or driving game waypoint (green dots).The cities in DRIV3R are huge so it’s not always pos­sible to see your objective this way (remember you can see the whole map from the Pause Menu).
You can also use the radar to detect Armories (blue dots), Safehouses (red crosses), bad­dies (red dots) and cops. Cops are shown as a white cone, indicating their direction and field of vision. Commit felonies in sight of a cop and he’ll give chase, alerting HQ to dis­patch more cars. When this happens their vigilance increases and range of vision expands. When you’re being pursued the radar will flash red and blue. When you lose or badly damage the cop, the radar will return to its usual color.
Health
You lose health if you’re shot, hit by a vehicle, fall from a great height or spend too long in the water.When this meter reaches zero, you’re dead.Your health is restored when you walk over health packs.
Felony
top left-hand corner of the screen, indicating your current felony rating. Each time you commit a crime in view of a cop your felony meter rises and the cop will give chase. If you continue to commit crimes while the cops are watching, the meter will rise further, as will the aggression of the officer in pursuit. Here’s a brief list of the major crimes you can commit:
The felony meter appears underneath the Health meter in the
• Speeding
• Running a red light
• Destruction of public property
• Dangerous driving
• Drawing a weapon
• Terrorizing / shooting pedestrians
Damage
or other solid object, your vehicle takes damage. The severity of the damage depends on the severity of the crash itself. But, once the damage meter, located at the top-left corner of the screen, reaches its limit, your car is wrecked.
You can however crash through benches, tables and various clutter without causing dam­age to your vehicle.
However, don’t forget that if you wreck your car you can get out and steal another one.
Each time you plow your car into another vehicle, wall, building
REPLAY MODE
Film Director
This unique and extensive editing suite lets you watch your saved replays or re-edit them into your very own car chase movies. By following the simple instructions over the next few pages, you’ll learn about camera placement, frame advancement, zooms and editing. You’ll be creating cinematic delights before you know it.
Film Director Controls
Auto Director
Add Camera
Timeline Marker
VCR Controls
Save
Eject
Edit Current Camera
Timeline
Camera Views
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VCR Controls
Play / Pause
Click on the Play icon to start the replay. Click the icon again during playback to pause the replay and return to the icon set. Play is normally used to reach a par­ticular point of interest or action sequence that you wish to edit.
Frame Advance
Click to advance the replay frame-by-frame — ideal for picking out those exact moments you want to view or edit.
Fast Forward
Hit Fast Forward to view the replay at twice its normal speed. This allows you to select your desired position or camera change. Press Play / Pause to return to the replay, in Pause mode.
Rewind to the Beginning
Select this to instantly rewind and restart your replay. Your camera changes and edits will remain the same after the restart. Note: Only available for use while the replay is playing.
Full Screen
Selecting this toggles off the timeline to display the screen with no overlays. Press the Enter key to toggle the timeline back in view. Note: Only available for use while the replay is playing.
Auto Director
By selecting this icon, the Film Director runs the replay in full and adds cameras automatically.This is an easy way to view your replays, as well as learn the finer details and functions of the Film Director.You can interrupt the replay at any time and edit it using any of the pre-determined Film Director cameras.
Add Camera
Opens up a sub-menu, giving you several different cameras from which to choose. Each added camera will be effective beginning at the point at which you stopped the replay, and will be represented by an orange timeline marker.
Mounted Cameras
Chase Camera
Follows Tanner or the selected vehicle to which the camera is attached.
First Person Camera
Change the viewpoint to a first-person perspective viewed from the vehicle on which the camera is mounted or Tanner.
Rear Bumper Camera
Captures the action behind the selected vehicle. Note: This camera is not avail­able for use when Tanner is on foot.
Wheel Camera
This is the classic wheel mounted camera, giving you a great shot of the road. Note: This camera is not available for use when Tanner is on foot.
Mounted Camera Effects
Slow Motion
Slows down the action in view. The slow motion speed can be adjusted using the slider.
Motion Blur
Blurs the action in view.The amount of blur can be adjusted using the slider.
Which Car?
Cycles through any vehicles involved in the chase to choose a vehicle on which to mount the camera. Note: This icon will not be selectable if you are not involved in a chase.
Rotate Camera
The camera rotates around the object. Note: Only used with Chase Camera.
Confirm
You must select Confirm to implement any changes made and to take you back to the play screen.
Tripod Camera
This fixed, static camera focuses on any specified action point or vehicle of your choice. Press the backward. Press the left and right arrow keys to move the camera left and right. Press the Page Down key to move the camera down and the Page Up key to move the camera up. Use the number pad 4, 6, 8 and 2 keys to rotate the camera.
up and down arrow keys to move the camera forward and
Tripod Camera Effects
Slow Motion
Slows down the action in view. Again, the slow motion speed can be adjusted using the slider.
Motion Blur
Blurs the action in view.The amount of blur can be adjusted using the slider.
Zoom
Allows you to zoom in on a target.Amount of zoom can be adjusted using the slider.
Lock Camera to Car
Locks to and follows the car’s movement across the screen.
Which Target?
ycles through and locks onto vehicles that are involved in the chase.
C
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Confirm
You must select Confirm in order to implement any changes made and take you back to the play screen.
Edit Camera
Opens up a sub-menu in which cameras can be edited by swapping types, changing positions and effects, adjusting start positions and deleting cameras. The camera type will be highlighted to correspond with your position on the timeline. Click on the highlighted icon to edit the camera effects or choose one of the other camera types to swap to that camera.
Time
Move the current camera’s start time (indicated beneath the orange marker) for­ward and backward in time by pressing the left and right directional buttons. Press the up or down directional buttons to switch from the start time to the end time. This is indicated by the flashing marker displayed on the timeline bar. Note: The film will not actually move.
Delete Camera Position
Delete the current camera type positioned beneath the orange timeline marker.
Save Replay
Save the replay.
Eject
Exit Film Director.
The Making of DRIV3R
The audio for “The Making of DRIV3R” video plays only in English. To view the localized subtitles, the Subtitles option must be turned ON in the Display Menu and the appropriate text selected in the Language Menu.
CREDITS
Reflections Interactive
PC Credits
Project Manager
Graeme Jennings
Programming Team
Technical Lead
Steve North
Allan Bentham Jonathan Grant James Hopkin Patrick Lau Russ Lazzari Simon O’Connor Steve Robb Allan Walton
ART Team
Will Brown Gavin Greaves Graham Sergeant
Scripting Team
Lee Barber Anthony Erskine
QA
Lead
Richard Todd
Geoff Pate Dale Scullion
Console Credits
Development Director
Martin Edmondson
Project Management
Project Manager
Gareth Edmondson
Associate Project Manager
Tony M Roberts
Design Team
Steve Borland Martin Edmondson Craig Lawson Mark Mainey
Sound Engineer
Seb Thomas
Programming Team
Technical Lead
Christopher Phillips
ools and Technology Management
T
Philippe Paquet
Physics Team Lead
Chris Jenner
Programming Team
Allan Bentham Andrew Davies Dave Chambers John Connors Gavin Freyberg Jonathan Grant James Hopkin Russ Lazzari Will Musson John McKenna Tom Morris Steve North Jeanette Phillips Steve Robb Paul Ryland Andrew Scott Allan Walton
Additional Programming
Alistair Brown Stephane Beley Wayne Coles Paul Ivorra Peter Jones Aaron Leiby Awen Limbourg Patrick Lau Paul Maidens Ben Merrick Steve Meyer Andrew Newton Chris Preston Himansu Patel Mark Rowley James Rutherford Chris Simpson Gary Ushaw Peter Young
Mission Programming Management
Robin Wardle
Art Teams
Art Manager
Dave Oxford, Sr.
Miami
City Lead
Dan Oxford
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Steve Adams Mark Adamson
illiam Brown
W Kally Chow Richard Daglish Tim Flowers Nick Honey Jim Nelson Alex Nye
Nice
City Lead
Dave Oxford, Jr.
Andrew Bales Allison Best Paul Foster Emma Nye Graham Sergeant Guy Walker
Istanbul
City Lead and In-Game Art Lead
Phil Baxter
Andreas Tawn Anthony Erskine Gavin Greaves Paul Gerrard Andy Sharratt John Smiley Martyn Wilson Dean Windle Mark Wright
Additional Art
Jack Couvela Dirk Lambert Chris Willacy
Vehicle Art
Simon Auchterlonie Paul Dykes
Additional Vehicle Art
John Roxburgh Mark Wilks Kally Chow
Scripting
Lead Scripter
Steve Borland
Craig Anderson Lee Barber Rob David Anthony Erskine Paul Gerrard
Martin Oliver Jonathan Rivers
ew Stewart
Andr Stuart Varrall
Cinematics
Cinematics Project Management
Dave Oxford, Sr.
Mark Akester Robin Armstrong David Cockburn Marcus Hardy Andrew James Richard Robinson Chris Rubery Maha Subramanian
Storyboard Artist
Paul Davidson
Screenplay & Cut Scene Director
Maurice Suckling
Animation Production Coordinator
Simon McKeown
In-Game Animation Team
Lead
Gavin Williams
Raphael Nogues Mike Thompson
Additional Animations
Gavin Whelan
Additional Character Modelling
Pete Collier David Hall Lyndon Munt Richard Smith
QA
QA Manager
Graeme Jennings
Lead
John Hopkin
Testers
Andrew Ball Dan Creagh Alick Gardiner Geoff Pate Richard Todd
Tech Support
John Hurst Paul Noble
Thanks
Special
Big thanks to all the long-suffering families and friends of the DRIV3R team members. Thanks for being patient. Giselle Stewart, Bridgette Smith, Jan Hurst, Rob Watts, Gareth Betts, Lynn Daniels, Keith Leary, Lee Kirton, Mike Webster, Jeff Sehring, Matt Frary, Dave Gatchel, Stephane Baudet, Rob Dobi, Turbo PACS Performance Center in Durham, Phil Scott, Hubert Nguyen, Kevin Strange, Dave Horne, Peter Harrison,Andrea D’orta, Mike Carr.All the DRIV3R fansites — Yes we do read the forums.
Atari
General Manager, Santa Monica Studio
Yves Blehaut
Senior Producer
Gareth Betts
Director of Brand Marketing
Mike Webster
Brand Manager
Jeff Sehring
Director of Creative Services
Steve Martin
Director of Editorial & Documentation Services
Liz Mackney
Senior Art Director
David Gaines
Documentation Specialist
Chris Dawley
Copywriter
Norm Schrager
Manager of Publishing Support
Ezequiel “Chuck” Nunez
Q.A. Manager
Bill Carroll
I.T. Manager/Western Region
Ken Ford
Manager of Technical Support
Michael Vetsch
Q.A. Testing Supervisor
Jason Cordero
Lead Testers
Joe Edwards Sam Mansour
Testers
Alissa Ivanovich Randy Alfonso Harrison Correa
Joe Taylor Hai Bui Anwar Malimban
Manager, Engineering Services and Compatibility Lab
Dave Strang
Engineering Services Specialist
Ken Edwards
Engineering Services Technicians
Dan Burkhead Eugene Lai
Senior Compatibility Analyst
Chris McQuinn
Compatibility Test Lead
Patricia-Jean Cody
Compatibility Analysts
Randy Buchholz Mark Florentino Scotte Kramer Cuong Vu
Senior PR Manager
Brandon Smith
Director, Global Web Services
Jon Nelson
Producer, Online
Scott Lynch
Senior Web Designer, Online
Richard Leighton
Online Marketing Manager
Sarah Pike
Vice President, Operations
Todd Curtis
Director of Manufacturing
Eddie Pritchard
Lead Senior Buyer
Lisa Leon
Senior Buyer
Gardnor Wong
Buyer
Tara Moretti
Materials Planner
Janet Sieler
Process Planner
Nichole Mackey
Voice Actors
Dubois
Jake Canuso
Vauban
Stephan Cornicard
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Bad Hand
Demitri Goritsas
Tanner
Michael Madsen
Gator
Quarie Marshall
Baccus
Iggy Pop
Lomaz
Eluid Porras
Jones
Ving Rhames
Calita
Michelle Rodriguez
Jericho
Mickey Rourke
Fabienne
Sirine Saba
Additional Voices
Emmanuel Bonami Fesun Burgess Jake Canuso Chris Dawson Demitri Goritsas Nathalie Hom Quarie Marshall Rafael Nogues Zeki Okar Iggy Pop Regina Reagan Huseyin Saken Martin T Sherman
Additional Cinematics Credits
Additional Direction
George Milton
Casting Director for UK-based Actors
Sarah Hughes
Photography
Laurence Jessop
UK Recording Studio
Aquarium Studios www.aquariumstudios.co.uk
Centroid Motion Capture Studio, Shepperton, www.centroid3d.com; Ben Murray, Mike Stilgoe, Phil Stilgoe.
Motion Capture Actors
Chopper Sean Cronin Joseph Gatt Jane Lesley Tom Sykes
Audio Post Production
Game Audio Ltd. www.gameaudio.com
Music
Music Design
Nimrod Productions www.nimrodproductions.com
Music supervisor and Official Soundtrack concept
Marc Canham
In-game and FMV music composed by Marc Canham/Rich Aitken/Narco
In-game music performed by Narco
Music Produced by Rich Aitken and Marc Canham. Engineered by Edwin ‘Chopper’ Scroggie Mixed by Rich ‘Narco’ Mastered by Robert Gretsch
In-game music featuring the The Nimrod Session Orchestra: Arranged and Conducted by Jonathan Williams
Lead Players
Robin Ashworth Ben Griffiths Dominic Jewel Andrew Joyce Carys Lane Anna Starkey Jon Stone
Special thanks for making the music happen to
Iggy Pop, Art Collins, Charlie Rapino,Wolf Urban, Nick Feldman, Caroline Henley, Karen Mai Jones, Louisa Demetriades, Carlos Bedoya, Martin Edmondson and Maurice Suckling. DRIV3R Soundtrack available on Epic Records. www.epicrecords.com
“Epic” Registered Trademark. is the exclusive trademark of Sony Music Entertainment Inc. www.sonymusic.co.uk www.sonymusic.com
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Music Artists
“Mo
ve Over” Performed by Teddybears STHLM Written by Teddybears STHLM Published by Madhouse P 2001 Son Licensed cour Limited
“c’mon and try” Performed by mellowdrone Written and produced by Jonathan Bates Mixed by Brian Virtue Published by boring music (BMI) P 2004 boring music Licensed courtesy of ARTISTdirect Records
“The 2nd Evolution” Written and performed by Narco Mixed by Rich N Copyright Control Licensed courtesy of Nimrod Productions Limited
“Black Thread” Performed by Los Halos Written by Los Halos Recorded by Jason Knight at Minor Street Records Mastered by Walt Bass Sonic Studios Published by Loveless Records P 2001 Loveless Records Licensed courtesy of Loveless Records
“Static in the Cities” Performed by Hope Of The States Written by Sam Herlihy, Paul Wilson, Jimmi Lawrence, Anthony Theaker, Mike Siddell, Simon Jones Copyright Control P 2003 Sony Music Entertainment (UK) Ltd Licensed courtesy of Sony Music Entertainment (UK) Limited
“Gimme Danger” Performed by Iggy And The Stooges Written by Iggy Pop and James Williamson Published by Bug Music Ltd, EMI Music Publishing Ltd P 1973 Sony Music Entertainment Inc. Licensed courtesy of Sony Music Entertainment (UK) Limited
"Destiny" Performed by Syntax Written by Syntax, Tim Gordine Published by Salvation Music / Copyright Control P 2003 illustrious Records Ltd./Sony Music Entertainment (UK) Limited Licensed courtesy of Sony Music Entertainment (UK) Limited
y Music Entertainment (Sweden) AB
tesy of Sony Music Entertainment (UK)
“Bowels Of The Beast” P
erformed by The Raveonettes
W
ritten by Sune Rose Wagner Published by Crunchy Tunes (KODA) P 2002 Son Licensed cour Limited
"Ripe For The Devil" Performed by Okuniev Written by David Okuniew Orchestration Nat Woodcock Copyright Control
“Boy From The City” Performed by SLO-MO Written by David J. Gledhill Published by Circus Records P 2003 Circus Records Licensed courtesy of Circus Records
“Big Brat” Performed by Phantom Planet Written by Alexander Greenwald Published by Flying Saucer Fuel Music (ASCAP), Johnny Rebel Music (ASCAP), I Like Music (ASCAP), Shaggstar Publishing Co. (ASCAP) P 2003 Sony Music Entertainment Inc. Licensed courtesy of Sony Music Entertainment (UK) Limited
“Exit” Performed by Stateless Written by Jonathan Taylor, Christopher Alcock, Gerard Roberts,Archibald Buchanan-Dunlop, James Sturdy Copyright Control P 2004 Sony Music Entertainment (UK) Ltd Licensed courtesy of Sony Music Entertainment (UK) Limited
“Zero PM” Performed by The BellRays Written by Tony Fate Published by The BellRays P 2002 The BellRays Licensed courtesy of The BellRays
“Evil Brother” Written and performed by Narco Mixed by Rich N Copyright Control Licensed courtesy of Nimrod Productions Limited
y Music Entertainment Inc.
tesy of Sony Music Entertainment (UK)
19
DRIV3R – THE SOUNDTRACK
Ear-crunching drums, blistering guitars, scorching vocals, ripped up synths, a busted-up drum machine and some of the most exciting underground bands around were thrown into a blender, and out shot DRIV3R — The Soundtrack.
Imagine trawling through radio stations late at night, so late it’s starting to be early.You find a signal where you never noticed one before.You hear a DJ talking, playing tunes, and talking, and it’s like the unstoppable last will and testimony of a lost prophet spilling out into the world. If no one listens he still talks all the same, pours out what his experi­ence and insight over long dark years have given him. And for a time you listen, as he carries you on a journey which, though his, is also yours and everybody’s.Then the next night you may try to find him again, and the station will be gone.
This was the voice of Iggy Pop.
Maurice.
www.mauricesuckling.com
“c’mon and try”
mellowdrone
Described as “multilayered sonic textures,” mellowdrone started as Jonathan Bates, a Mac and a Radio Shack keyboard. Born in Miami, Bates studied in Boston and landed in L.A., joining up with Greg Griffith, Tony De Matteo and Scott Ellis. Now they’re a band and about to explode with a self-produced EP and a full length debut in 2004.
www.mellowdrone.com
“c’mon and try” features in the opening Miami scene, taken from the EP go get ‘em tiger, released Spring 2004.
“Big Brat”
Phantom Planet
Fredonia, that famous New York Amish community, had no idea what was going down in that log cabin in the woods. Phantom Planet were holed up in there with producer Dave Fridmann. From that session comes “Big Brat.”
www.phantomplanet.com
“Big Brat” features in the Face Facts scene, taken from the album Phantom Planet, released June 2004.
“Gimme Danger”
Iggy And The Stooges
Track 2 of the Raw Power LP, the album that drop kicked Punk Rock into existence.When that Punk ball lands in ‘76, three years later, the world panics.
www.iggypop.com
“Gimme Danger” features in The Good Guys scene, taken from the
album Raw Power, 1973.
“Bowels Of The Beast”
The Raveonettes
So what’s it all about, Raveonettes? “It’s about the ground whooshing transformative power of unbridled electricity.”Their debut EP won Best Rock Album in their native Denmark last year. Every track was in Bb minor, was under 3 minutes long and used no more than 3 chords. That’s a bolt of lightning, and it’s just struck again in their new album Chain Gang of Love.
www.theraveonettes.com
“Bowels Of The Beast” features in The Bagman scene, taken from the EP Whip It On, 2002.
“Boy From The City”
SLO-MO
“The boy from the city is operating with an overload of informa­tion.” He’s got wide-boy swagger, drawling the sharp lyrics of a tragi-comic story; samba beat, bongos and fuzz guitars. It’s a sound oscillating between laid-back and stamping all over you.
SLO-MO on www.circusrecords.net
“Boy From The City” features in the Escape scene, taken from the album SLO-MO, 2003.
“Destiny”
Syntax
Listen, and there’s a relentless surge, growing and pushing up, driving through; unavoidable and inescapable. Like the roots of a black plant rippling through concrete, on the palms of the black stalks the question clings to the thick air: how can I escape the
path that I’m on? Syntax are on their way.
www.syntaxonline.co.uk
“Destiny” features in the Destiny scene, taken from the album Meccano Mind, released Spring 2004.
20
21
“Ripe For The Devil”
Okuniev
The devil is a fallen angel of god, banished from heaven for ques­tioning. Okuniev are musicians and visual artists. They are from East London, which is below Angel on the underground. They have questions too. Can the blind not see them with their ears and can the deaf not hear them with their eyes?
www.okuniev.com
“Ripe For The Devil” features in the Istanbul scene, taken from their debut LP, released Summer 2004.
“Move Over”
Teddybears STHLM
The Teddybears STHLM started life as a thrash punk band on the Stockholm underground. They came to realize they could cause more havoc and throw more surprises in the studio, so that’s what Patrik Arve, Klas Åhlund and Jocke Åhlund do now.
www.teddybearssthlm.com
“Move Over” features in the menu screens. Teddybears STHLM have just finished working on their new album Fresh!
“Evil Brother” “The 2nd Evolution” “Stand Off”
Narco
“Look out baby ’cause I’m using technology.” No laws. No chords. Real people and real machines. Ultra modern and no compromise. In your face and going through it. Like the man says, “what do you think?”
www.narcomusic.co.uk
“Evil Brother,” “The 2nd Evolution” and “Stand Off” feature in DRIV3R, and are taken from the album Control Of The Stereo released Summer 2004.
“Black Thread”
Los Halos
The truth is such a simple lie. If truth is finite and less than the space it hopes to fill, then lies fill the vacuum. Since 1998 Los Halos have filled the space with their truth.
www.loshalos.com
“Black Thread” features in the Hostage scene, taken from the
album Los Halos, 2001.
“Exit”
Stateless
“I used to think it was a beautiful dream… to fly away like a bird. Birds get shot down.”There’s the spinning and reaching in the keyboards, like a small bird tied to a post trying to fly, straining to get away only going round and round. But in the chorus you start
to believe it’s going to get free.
www.stateless-online.com
“Exit” features in the Face Facts and Drop Site #2 scenes, taken from their debut album, released late 2004.
“Zero PM”
The BellRays
I had this dream where I was at a gig hearing explosions of sound from a band, my mind crashing backwards trying to find ways to describe them, slamming into dead ends. I was afraid to wake up, when I did I swear I smelled octane. Meet The BellRays. The band beyond your dreams.
www.thebellrays.com
DRIV3R features the track “Zero PM” in the end credits, taken from the album Meet The BellRays, 2002.
“Static In The Cities”
Hope Of The States
Drive as fast as you like, for as far as you like and Hope Of The States will still be right where they were when you started; still inside you. The solitude of the guitar, and the soaring aspiration of the strings. We can’t escape these things. They are us.
www.hopeofthestates.com
“Static In The Cities” features in the Contacts scene. Hope Of The States release their debut album Summer 2004.
22
23
Nimrod Productions and DRIV3R:
For Nimrod Productions DRIV3R was a wholly engrossing project. Responsible for the overall music design — from selecting the tracks for the album with game developers Reflections — to writing the original score for the game, Nimrod strove for a filmic feel with a cutting edge. They spent over six months recording with Narco and The Nimrod Session Orchestra at their Oxfordshire studios, as well as jetting out to Miami to record the legendary Iggy Pop. Nimrod, alongside Epic Records and Reflections, have been working for DRIV3R — The Soundtrack to set a new standard for all game soundtracks to follow.
www.nimrodproductions.com
Special Thanks
Iggy Pop, Art Collins, Charlie Rapino,Wolf Urban, Nick Feldman, Caroline Henley, Karen Mai Jones, Louisa Demetriades, Carlos Bedoya, Martin Edmondson and Maurice Suckling.
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Help Via the Internet
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atarisupport.com
Help Via Telephone in the United States & Canada
For phone assistance, call Atari Technical Support at (425) 951-7106. Our Interactive Voice Response
tions immediately.
Great News! We’ve improved our Automated Systems so that you can get product-spe­cific Troubleshooting help more quickly. All you need to do is enter the product’s when prompted to do so. This will take you directly to all of our known issues and solu­tions for this title. The product’s package and/or plastic disc case) and is usually identified by a number such as 04-
12345. When prompted by the Automated System, enter the last five digits of your product’s Part #. (For example, Part # 04-12345 would require that you enter the “12345” portion of the number for that product.) five-digit Part # without an “04-” prefix.
24
system is generally available 24/7, providing automated support solu-
Part #
Part # is located in several places (on the CD label,
Note: Some products simply feature a
25
Live support is generally available Monday through Friday, 8:00 AM until 6:00 PM (Pacific Time). Note: We may be closed on major holidays.
Before making your call, we ask that you be at your computer, have the following infor­mation available, and be ready to take notes:
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oduct Return Procedures in the United States & Canada
Pr
In the event our technicians at (425) 951-7106 determine that you need to forward materials directly to us, please include a brief letter explaining what is enclosed and why. Make sure you include the Return Merchandise Authorization Number (RMA#) supplied to you by the technician, and your telephone number in case we need to call you. You will receive the mailing address when the technician gives you the RMA#.Any materials not containing this RMA# will be returned to you unprocessed.
Warranty Policy in the United States & Canada
If our technicians determine that the product storage medium is found to be defective within ninety (90) days of original purchase, (unless otherwise provided by applicable law), Atari will replace the item free of charge, to the original purchaser, if the item is accompanied by the original dated receipt and packaging.
Exhaustive drivethroughs of all missions
Thorough strategies and maps for Istanbul, Nice, and Miami Beach
Expert tips for taking charge of more than 70 playable vehicles, from
muscle cars to buses
For more information visit www.primagames.com
DRIV3R © 2004 Atari, Inc. All rights reserved. Created and developed
by REFLECTIONS Interactive Limited, an Atari studio. All trademarks
26
are the property of their respective owners.
END-USER LICENSE AGREEMENT
IMPORTANT — READ CAREFULLY: Please be sure to carefully read and understand all of the rights and restrictions described in this End-User License Agreement (“EULA”).
AGREEMENT
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DRIV3R © 2004-2005 Atari, Inc. All Rights Reserved. Created and developed by REFLECTIONS Interactive Limited,
an Atari studio. All trademarks are the property of their respective owners.
Uses Bink Video Technology. Copyright © 1997-2005 by RAD Game Tools, Inc.
Windows and DirectX are either registered trademarks or trademarks of Microsoft Corporation
in the United States and/or other countries.
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