Games PC SWAT 4 User Manual

LIMITED WARRANTY
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The entire risk arising out of use or performance of the Program, Editor and Manual(s) remains with you, However it is warranted that the media containing the Program shall be free from defects in material and workmanship under normal use and services and the Program will perform substantially in accordance with the accompanying written materials, for a period of 2 (two) years from the date of your purchase of the Program.
In the event that the media proves to be defective during that time period please directly contact your retailer.
In order to enforce the above-mentioned warranty retailer should be informed of the defect at least 2 (two) months following its discovery.
Some states/jurisdiction do not allow limitation on duration of an implied warranty, so the above limitation may not apply to you.
This Limited Warranty does not affect the application of any legal warranty provided by the applicable laws and regulations.
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System Requirements. . . . . . . . . . 2
Minimum Specification . . . . . . . 2
Recommended Specification . . . . 2
Internet/Multiplayer
Requirements. . . . . . . . . . . . . . 2
Installation. . . . . . . . . . . . . . . . . 2
Menus and Options . . . . . . . . . . . 3
Single-Player Game . . . . . . . . . . . 3
Career . . . . . . . . . . . . . . . . . . 3
Briefing . . . . . . . . . . . . . . . . . 4
Equipment . . . . . . . . . . . . . . . . 4
Weapons. . . . . . . . . . . . . . . . . 5
Tra ining. . . . . . . . . . . . . . . . . 11
Instant Action . . . . . . . . . . . . . 11
Create and Play Your
Own Missions . . . . . . . . . . . . . 11
Multiplayer Game. . . . . . . . . . . . 14
Hosting a Game . . . . . . . . . . . 14
Joining a Game. . . . . . . . . . . . 16
Settings . . . . . . . . . . . . . . . . . . 17
Audio Settings . . . . . . . . . . . . 17
Video Settings . . . . . . . . . . . . 17
Game Controls. . . . . . . . . . . . . . 19
Classic Command Interface . . . . 19
Graphic Command Interface. . . . 19
Playing the Game. . . . . . . . . . . . 20
Commanding Your Team . . . . . . 20
Team Viewports . . . . . . . . . . . 20
Controlling Team Members
Through Viewports. . . . . . . . . . 20
Quick Command . . . . . . . . . . . 21
Cooperative Responses . . . . . . 22
Other Context-Sensitive Actions . 22
Pause Menu . . . . . . . . . . . . . . 22
Playing SWAT 4 . . . . . . . . . . . . . 23
Commanding Your Team . . . . . . 23
Securing Evidence . . . . . . . . . . 24
Using Tactical Equipment . . . . . 24
Taking Damage. . . . . . . . . . . . 24
Reporting to TOC. . . . . . . . . . . 24
Snipers and Viewports . . . . . . . 24
Pause and Objective Screen . . . 25 Completing and Failing Missions 25
Scoring . . . . . . . . . . . . . . . . . 25
Tips and Tricks . . . . . . . . . . . . 25
Credits. . . . . . . . . . . . . . . . . . . 27
®
SYSTEM REQUIREMENTS
MINIMUM SPECIFICATION
•Intel®Pentium®III 1.0 GHz / Intel®Celeron®1.2 GHz / AMD®Athlon™ 1.2 GHz
• 256 MB RAM
•2 GB free hard disk space
•DirectX®8.1-compatible audio support
•Minimum: NVIDIA®GeForce® 2 (MX 200/400 not supported) w/32 MB or ATI
®
Radeon®8500 w/64 MB with Microsoft®DirectX®9 drivers installed
• One of the following operating systems must be installed for SWAT 4 to run: Windows®98SE, Windows®2000 with Service Pack 3 installed or Windows®XP with Service Pack 1 installed.
RECOMMENDED SPECIFICATION
The recommended specification is exactly the same as the minimum specification with the following changes:
•2.4 GHz Pentium
®
4, Athlon™XP 2500+, or equivalent
• GeForce®4 Ti (not MX) w/128 MB, ATI®Radeon®9500 w/128 MB with Microsoft
®
DirectX®9 drivers installed
• Windows®XP with Service Pack 2 installed
INTERNET/MULTIPLAYER REQUIREMENTS
32-bit Internet service provider with 56k modem or a (LAN) local area network
INSTALLATION
Insert the game CD into your CD-ROM drive. If your CD-ROM drive has AutoPlay enabled, click the “Install” tab and follow the on-screen instructions. If AutoPlay is disabled, click on the “My Computer” icon located on your desktop. Double click on the CD-ROM drive icon and follow the on-screen instructions.
You will be asked to install DirectX during your installation if you have not already done so. This software is required to run SWAT 4. Carefully read and follow the on-screen instructions during the installation process. When the installation is complete, you will be asked to register your product with Sierra Entertainment. Registration is strongly advised, as it will allow you to receive important product update information.
Several icons will be placed on your Start Menu or Desktop (whichever you indicated during the installation process). Double click on the SWAT 4 icon to play. After an introduction movie, you will be taken to the MAIN MENU.
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MENUS AND OPTIONS
The main menu allows you to start a new career, jump straight into instant action, play multiplayer or even create your own missions. You can return to the main menu by clicking on a main menu button when available.
SINGLE-PLAYER GAME
CAREER
To begin playing SWAT 4, click on Play Career. You will be taken to the Career Menu where you will be asked to name your new SWAT officer.
After entering your name, click on the “Create Career” button to start your career in law enforcement. If you have already created a career, you can continue by selecting your officer’s name in the dropdown box and clicking on “Play Career.” Whether you are starting a new career or resuming a previously saved one, you will be taken to the Mission screen.
SELECTING A MISSION
From the Mission screen, you can select the mission you would like to play. A listing of all available missions is displayed in the column on the left. The newest mission is always displayed at the bottom of the list. Highlight the mission you would like to play.
Difficulty: You can select the difficulty for the mission on this screen. Be careful with this one. Raising the difficulty will make suspects harder to apprehend and you will need a higher score to complete missions:
Easy You may move on to the next level regardless of score. Normal You must achieve a score of 50 to advance. Hard You must achieve a score of 75 to advance. Elite You must achieve a score of 95 to advance.
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Mission Results: The best score achieved for each difficulty is displayed under Mission Results.
You can choose to start the mission immediately if you would like. But it is recommended that you listen to your Commander’s briefing first, as there may be mission-critical information that could affect your squad’s objective, deployment and equipment.
BRIEFING
In the briefing, you’ll receive the latest updates on the crisis at hand. You’ll use this intel to determine the best point of entry and what equipment you need to bring.
Objectives:View the mission’s briefing and objectives here. You can listen to the mission briefing and any related 911 calls. As a SWAT officer, your primary goal is always to bring order to chaos. Fail any of the mission objectives and you will fail your mission.
Entry: Displays a map of the location if available. You can also choose an entry
point if there is more than one.
Suspects: Any known information on the suspects is displayed here. Civilians: Known civilians that could be in danger are shown here. Timeline: The chronological order of events that lead up to the mission are plotted out
on this screen.
EQUIPMENT
In SWAT 4, you can outfit your entire squad to suit the situation you will be facing. Consider the situation you’ll be entering when you choose your weapons.
Each squad member can be configured to have an entirely different weapon setup. To do this, click on the squad member’s portrait. After you select the squad member, the screen will update with what he is currently carrying. If you do not change what the officers are carrying, your squad will use pre-set weapon defaults. These defaults are good for most situations but may not always be the best decision.
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You can change the primary and secondary weapons as well as the tactical and breaching equipment each officer is carrying. To do this, click the arrows underneath each item. This will allow you to scroll through the list of available items.
CHOOSING THE RIGHT EQUIPMENT FOR THE JOB
It’s your duty to give your squad the tactical advantage through the proper selection of equipment. Consider the environment you’ll be entering in the mission, the number of hostages and whether or not the suspects may be wearing body armor.
If you’re going to be in close quarters combat with a lot of hostages, you may want to consider taking some less-lethal weapons with you. You’ll still be able to take the suspects down, but you won’t be as much of a danger to the hostages in a furious firefight.
Consider also which type of ammunition you should take along with you. Jacketed hollow point rounds are effective against unarmored opponents behind little cover. If you’re up against barricaded suspects wearing body armor, you’re going to need the full metal jacket rounds. They can punch through body armor and even through doors.
WEAPONS
PRIMARY WEAPONS
Colt M4A1 Carbine
The Colt M4A1 carbine is based on the tried-and-true design of the M16 assault rifle used by the United States Army. The shorter carbine design makes it a more viable weapon than the M16 in close-quarters situations. Using .223 caliber rifle ammunition in both full metal jacket and jacketed hollow point configurations, the Colt carbine is the most powerful weapon available to SWAT officers. It is equipped with a fire mode selector allowing semiautomatic as well as fully­automatic firing.
.45 SMG
The .45 caliber submachine gun is comparable to the 9mm SMG in almost every way. Built largely of glass-fiber reinforced polymers, this lightweight submachine gun provides the same reliability as the 9mm model with the added punch of the larger .45 caliber round. The heavier bullet provides superior penetration of armored targets with FMJ rounds than the 9mm, despite having a lower muzzle velocity and slower cyclical rate of fire. This model is equipped with a fire mode selector allowing semiautomatic and fully-automatic firing modes.
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Suppressed 9mm SMG
This 9mm submachine gun is designed by a world-renowned German manufacturer. It is preferred by many paramilitary groups throughout the world for urban tactical engagements. This versatile SMG can fire either full metal jacket or jacketed hollow point 9mm pistol ammunition, but it lacks the stopping power of the Colt Carbine. Its key advantage is its compact design, which allows superior maneuverability in indoor situations. This model is equipped with a fire mode selector allowing semiautomatic and three-round-burst firing modes. It also sports a sound and flash suppressor for when stealth is paramount.
9mm SMG
Identical to the Suppressed 9mm SMG but without the silencer and flash suppressor. Even though this weapon is louder than its suppressed counterpart, the muzzle velocity is slightly higher, allowing for better stopping power.
Pepper-ball Gun
The Pepper-ball gun is based on technology originally designed for recreational paintball. Compressed carbon dioxide ejects the ammunition at relatively high velocities. The Pepper-ball gun allows officers to quickly deploy OC at specific targets in more easily controlled quantities and at significantly longer ranges than a grenade or standard pepper spray. With its large ammunition hopper, this weapon never needs to be reloaded under normal operating conditions.
Less-Lethal Shotgun
The less-lethal shotgun is a Benelli Nova pump-action shotgun which is always loaded with less-than-lethal beanbag rounds. It is most often used on an uncooperative suspect or civilian. The specially-designated less-lethal shotgun is necessary to eliminate errors that can occur from individually loading lethal or less-than-lethal munitions into the same weapon. To remind the operators that this particular weapon is only to be loaded with less-than-lethal ammunition, it has been painted green. The beanbag ammunition provides a powerful blunt force impact on the target. This causes extreme pain and disorientation.
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Nova Pump
A relatively new design from Benelli, the Nova pump is the top of the line in pump-action shotguns. Although it fires a bit slower than the semiautomatic M4 Super 90, its attached magazine extender allows the Nova pump to hold up to 8 shells at one time.
M4 Super 90
The Benelli M4 Super 90 tactical shotgun is a highly reliable 12-gauge shotgun that has proven itself time and again in the field. This model features an auto loader, allowing for semiautomatic firing of its five-round magazine. This powerful weapon is capable of dealing extreme damage quickly and accurately. It has only two drawbacks: its bulk can make it difficult to handle in close quarters, its magazine is relatively small.
GB36s Assault Rifle
The GB36s Assault Rifle is a lightweight, full-sized assault rifle originally developed in the 1990s for the German Bundeswehr. It is now world-renowned as an incredibly reliable all-around assault rifle. Firing a mid-sized 5.56mm rifle round, this weapon is equipped with a fire mode selector allowing for a 2-round burst as well as fully-automatic firing.
AK-47
The AK-47 was developed in the Soviet Union in 1947 and became standard issue in the Soviet army in 1951. It has remained in service in many third-world armies as well as terrorist organizations around the world due to its dependability and the ease with which it can be maintained. It has a slower rate of fire and lower muzzle velocity than the Colt M4A1, but it uses a higher-caliber bullet which makes it comparable to its American counterpart at short ranges. Since the weapon is not normally used by SWAT, it is not equipped with a tactical flashlight.
Gal Submachine Gun
The Gal is a compact and reliable submachine gun that was developed in the early fifties in Israel. It has a very high rate of fire and can be hard to control when fired in full-auto mode. This model is equipped with a suppressor, making it a good choice for stealth. Since the weapon is not normally used by SWAT, it is not equipped with a tactical flashlight.
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SECONDARY WEAPONS
M1911 Handgun
The Colt M1911 handgun has been a mainstay in law enforcement for decades. This .45 caliber weapon packs a powerful punch and is the most common backup weapon for SWAT officers. This semiautomatic weapon has an 8-round magazine and can fire both full metal jacket and jacketed hollow point ammunition.
Colt Python Revolver
The Colt Python is among the most famous of Colt revolvers and was introduced in 1955. It is chambered for the powerful .357 Magnum ammunition making it one of the most powerful hand guns on the market. Its power is offset by its slow rate of fire and arduous reload. It also it is not equipped with a tactical flashlight.
Taser Stun Gun
The Taser stun gun works on the principal of Electro-Muscular Disruption (EMD). It fires small electrodes into the target and then sends a powerful electric charge down the thin wires. The EMD effect causes involuntary contraction of the target's muscle tissue regardless of an individual's pain tolerance or mental focus. The effect is painful and demoralizing to even the most aggressive suspects.The Taser has two key drawbacks: it has a relatively short range and new electrodes must be loaded after each shot.
9mm Handgun
This Austrian-designed handgun is largely made of high-tech polymer plastics. This construction results in a weapon that is incredibly easy to handle and manipulate. Although less powerful than the Colt M1911, it boasts a 17-round magazine. Its ease of use, accuracy and "safe-action" trigger has made it a popular choice for law enforcement agencies.
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Pepper Spray
While generally used for riot control, handheld pepper spray canisters can be an effective tool for subduing uncooperative targets. The active ingredient in pepper spray is Oleoresin Capsicum or OC. OC is an inflammatory agent that causes the eyes to swell up and close. It also causes a burning sensation on any exposed skin. Due to its limited range and area of effect, it is best used in addition to other non-lethal devices to cause a suspect or hostage to comply.
Stinger Grenade
The sting grenade, or Stinger, is filled with many small rubber balls. Upon detonation, these balls are ejected from the grenade, bombarding targets with blunt force projectiles. The rubber balls will not penetrate the skin but can cause dizziness, disorientation and severe pain from the impact. While considered less-lethal, the sting grenade can cause severe injury if it detonates in very close proximity to someone.
Flashbang
The flashbang is a diversionary device that stuns and disorients people with an explosive report and a brilliant flash. People who are affected by the device can be temporarily blinded and deafened by the blast, including your own squad mates. However, targets wearing flash suppression goggles won’t be affected. During this time, SWAT has a significant tactical advantage over the affected persons. Flashbangs are designed so that they will not fragment upon detonation. However they can cause serious injury if detonated occurs in close proximity to a person. Caution is advised.
CS Gas
This grenade emits Chlorobenzylidene malonitrile or CS. CS is a chemical agent that causes tearing in the eyes and irritation of the mucus membranes. Commonly known as tear gas, this agent causes people to lose visual acuity and have difficulty breathing. While under the influence of tear gas, suspects are at a significant disadvantage when encountering officers.
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Door Wedge
This specially-designed tactical wedge is slid under the door and then activated. The spring-loaded action flips up wedges, preventing the door from opening in either direction. The rubber coating along the bottom of the wedge increases friction, making it extremely difficult to push open with brute force. It can only be removed with a special SWAT tool kit, reducing the risk of a suspect dislodging the device.
Optiwand
The optiwand is a sophisticated observation device that allows officers to examine situations around corners and under closed doors without exposing themselves to lines of fire. On top of the device is a small LCD screen which displays the images seen by the camera at the end of the expandable rod. It is an invaluable tool for gathering intelligence on suspect and civilian locations before performing dangerous clear routines and potentially exposing your team to fire.
BREACHING EQUIPMENT
Shotgun
The breaching shotgun is a specially-modified, pump-action shotgun designed to breach locked doors. The weapon fires breaching ammo that is designed to quickly break into very small pieces upon impact. This behavior reduces penetration and increases damage upon impact with hard surfaces. These factors make it ideal for breaking locks on doors without penetrating the door and harming someone on the other side. The toothed extender on the barrel allows officers to jam the weapon into the door and ensures the correct distance from the lock for the breaching ammo to be most effective. The breaching shotgun’s compact design permits officers to carry it on their backs, allowing it to be carried in addition to the primary weapon.
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