Games PC KKND 2-KROSSFIRE User Manual

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Games PC KKND 2-KROSSFIRE User Manual

TABLE OF CONTENTS

TABLE OF CONTENTS. . . . . . . . . . . . . . . . . . . . 3

MINIMUM SYSTEM REQUIREMENTS . . . . . . . . . 4

INSTALLATION . . . . . . . . . . . . . . . . . . . . . . . . . 4

TO PLAY KKND KROSSFIRE . . . . . . . . . . . . . . 5

BACKSTORY. . . . . . . . . . . . . . . . . . . . . . . . . . . 5

OPTIONS SCREENS

(SUPERSTRUCTURE) . . . . . . . . . . . . . . . . . . . . 6

YOUR OBJECTIVE. . . . . . . . . . . . . . . . . . . . . . . 7

COMMANDS & SHORTCUTS

(A SUMMARY) . . . . . . . . . . . . . . . . . . . . . . . . . . 7

VISIBILITY: SEEIN’ STUFF . . . . . . . . . . . . . . . . 9

FOG OF WAR/SHROUD . . . . . . . . . . . . . 9 LINE OF SIGHT. . . . . . . . . . . . . . . . . . . . 9 MINIMAP . . . . . . . . . . . . . . . . . . . . . . . . . 9 RADAR. . . . . . . . . . . . . . . . . . . . . . . . . . 10 SHORTCUTS TO MAP AREAS . . . . . . . . 10

SELECTING STUFF . . . . . . . . . . . . . . . . . . . . . 10

STATUS BARS. . . . . . . . . . . . . . . . . . . . . . . . . . 11

BOSSING THINGS ABOUT . . . . . . . . . . . . . . . . 12

MOVING . . . . . . . . . . . . . . . . . . . . . . . . . 12 ATTACKING . . . . . . . . . . . . . . . . . . . . . . 13 WAYPOINTS & MARSHALLING POINTS. . 14 ORDERS LIST . . . . . . . . . . . . . . . . . . . . 14 SPECIAL ORDERS . . . . . . . . . . . . . . . . 15

RESOURCES . . . . . . . . . . . . . . . . . . . . . . . . . . 15

OIL. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 ALTERNATIVE ENERGY. . . . . . . . . . . . . 16

TECH LEVELS . . . . . . . . . . . . . . . . . . . . . . . . . 16

VETERAN UNITS . . . . . . . . . . . . . . . . . . . . . . . 17

SIDEBAR DESCRIPTION . . . . . . . . . . . . . . . . . 18

3

SYSTEM REQUIREMENTS & ISTALLATIONS

PLAYING KKND KROSSFIRE

MINIMUM

 

INSTALLATION

TO PLAY KKND KROSSFIRE

 

 

 

be a

all the defaults during the

 

 

all. Or at

you’ll find the KKND Krossfire

 

 

can get

START menu under \Pro-

 

 

 

House\KKND Krossfire. It’s

 

 

 

little KKND Krossfire graphic

 

 

 

then hit the ‘Play’ button, and

 

 

into your

 

 

 

of Win95

Backstory

 

 

screen.

 

 

 

graphic.

 

 

 

AutoRun

a

 

 

START

only

 

 

click

 

 

 

sure your

 

 

 

window,

half

 

 

SETUP.EXE.

Y,

 

 

 

-

Recommended

selecting the

-

 

 

 

for

 

 

 

now

 

 

 

also

Supported

 

 

SURVIVORS, IN BRIEF

Agoraphobia got the best of the military types, and they cowered underground for 40 years after deserting the First Surface War. Today, they think they’re finally over it, and it’s time to retake the surface in the name of the ‘true humans’, as well as try out their weapon enhancements. They’re now called the New Survivors. But the mentality hasn’t changed a bit.

EVOLVED, OUT OF BRIEFS

They’ve had 40 more years to evolve in a radioactive environment, so they look almost as twisted as their new animals. They still believe that the first war was caused by The Scourge, angry gods punishing humans for shunning and destroying nature. It is the duty of The Further Evolved to prevent the Survivors taking over, for fear of even greater wrath. The Further Evolved have gone back closer to nature, shunning the vehicles used by their ancestors. Nature or nuthin’! Except for the guns, of course…

SERIES 9

The agricultural robots are new to the war, but their motive is as old as they come. Revenge. Nine series of robots were invented before the

Great War to perform menial tasks. Series 1-4, citybots, were annihilated along with the cities targetted by the Great War’s bombs. The fallout from those bombs killed crops and sterilised soil far away where the Series 9, agricultural robots, were working, safe from the blast but not the after-effects. Their circuitry fused, they destroyed Series 5-8 out of spite (and lunacy) and plotted revenge on the humans who ruined their livelihood. In 2140, from a distance, they observed the Survivors and Evolved warring and realised that their pitchfork weapons weren’t gonna cut it. They spent an extra 40 years developing a more ‘military’ approach. They’re quite pleased with the results. Revenge will indeed be sweet.

END OF STORY.

Now go out there and blow things up!

4

5

5

OPTIONS SCREENS (SUPERSTRUCTURE)

YOUR OBJECTIVE

Main Screen

 

meaning

 

 

 

of

Single-

 

 

 

here.

 

 

 

the sound

 

 

 

level of the

 

 

 

 

 

Sound Volume:

 

everything? Hit

 

Fiddle with the Sound Effects volume.

 

 

 

Music Volume:

 

 

 

 

Ditto on the Music volume.

 

 

 

Scroll Speed:

 

and all this

 

Sets your scroll speed for the cursor keys

 

no, just do

 

and the Left Mouse Button (ie. your stan

 

 

 

 

dard scroll speed).

 

 

 

Fast Scrollspeed:

 

 

 

 

Your Right Mouse Button allows you to

 

 

 

 

rapidly scroll over the map. This slider sets

In-Game

Options Screen

 

 

the speed of this.

 

 

 

• Gamespeed:

 

happily in

 

Sets overall game speed, affecting con-

 

you might

 

struction times, unit speeds, things like that.

 

 

choice.

• OK: Okay?

.

Hitting

Save:

 

or

clicking

 

To Save your game position, click this but-

 

 

(at the

 

ton then either double click on a save slot

 

sidebar)

 

or click once then click the Save button.

 

into the In-

 

Done! Your game details (name, time of

 

menu:

 

save) will occupy a slot. You can click an

 

 

 

 

occupied slot and you’ll be prompted to

 

 

 

 

confirm whether you want to replace the

 

 

Here’s

 

current game in that slot with the new one.

 

 

 

 

Click yes to do so.

 

 

 

Load:

 

 

.

 

See ‘Load Game’ above.

 

 

 

Restart: Restarts your current mission.

 

at each

Briefing:

 

numbers to

 

For an even briefer brief, click this. It’ll

 

See under

 

restate your mission objectives in text form.

Help:

Click this to scroll through all the keyboard and mouse commands used in KKND Krossfire.

Return:

Drops you back to the game. ESC does the same thing.

Quit:

Fires you back to the main screen.

YOUR OBJECTIVE

ell, it’s like most wars. Your objective is

Wto own EVERYTHING... to own... THE WORLD! (insert maniacal laughter here). You go about this by selecting an army to join, then annihilating everything that does- n’t wear the same colours. More specifically, you gather resources, using them to produce your own buildings and units to fight and remove the enemy’s buildings and units on each territory. There’s a bit more to it than that, and you’ll find out the finer points during the mission briefings you’ll receive before you’re sent out into the battle zone by commanders who never go anywhere near them. War! Who’ll ever understand it?

COMMANDS & SHORTCUTS (A SUMMARY)

ere are the main commands and shortcuts

Hfor playing the game. The full list appears in Appendix A: Commands and Shortcuts.

LEFT MOUSE BUTTON

The Left Mouse Button is mainly responsible for Selecting, Moving and Attacking. See under each of these sections for details. Here’s a brief list:

Selection/Status:

Click individual units or drag select a bunch of ‘em. They’ll be selected, and you’ll see

6

7

7

COMMANDS & SHORTCUTS (A SUMMARY)

VISIBILITY: SEEIN’ STUFF

 

 

 

 

 

VISIBILITY:

SEEIN’ STUFF

 

 

 

 

 

 

in KKND

 

 

screen on

 

Some units,

 

 

 

 

 

 

what you see

 

 

 

 

 

 

other visibi-

 

 

active), so

 

. Let’s get

 

 

Technicians will

 

 

 

 

 

drag sel-

 

 

 

 

building (eg.

 

area on

 

 

 

main buil-

 

your units

 

 

 

click the

 

a stippled

 

 

 

 

 

 

explored area

 

 

 

 

 

 

any of your

 

 

(See

under

 

only the

 

 

 

 

 

 

or units.

 

 

 

. (Also see

 

 

 

 

 

 

 

 

always as

 

 

the in-game

 

of sight can

 

 

 

 

 

 

of

 

 

 

 

 

 

tech-

 

 

 

 

 

 

over

 

 

. Activates

 

 

 

 

 

next unit

 

 

 

 

 

over.

 

 

 

 

 

put, even

 

 

 

 

them.

 

 

 

 

 

will

scatter

 

 

KE

YBOARD

 

.

 

 

 

 

 

aggressively

 

 

 

 

 

unit within

MINIMAP

 

 

 

 

 

The Minimap is a miniaturised version of the

 

 

stick by the

map. Not many surprises there. It gives you a

 

 

it

if

it gets

quick overview of the surrounding area.

 

 

 

 

 

Here’s what you need to know:

 

 

See

under

 

 

 

 

 

.

 

• Getting it

 

 

 

Speed.

Your main building (eg. Clanhall) starts at

 

 

keys).

Tech Level 0. Upgrade it once and your

Minimap On/Off button appears near the bottom of your sidebar. Click it (or hit TAB) to see the Minimap, click it again to hide it.

Upgrading it

Upgrading your main building also upgrades your Minimap. At Tech 1, the Minimap shows terrain and friendly units; Tech 2 gives you enemy units as well; Tech 3 extends the radar range from your main building.

Understanding it

Here’s what it looks like.

The black areas are Shroud (see above). Grey areas are Fog. Coloured dots represent units or buildings, their colour showing their team. When you are under

attack, you’ll see little flashes of red on the Minimap to point to the action. Some units appear to appear and disappear under the Fog. See Radar below for an explanation.

Moving it

The tilde (~) key toggles your Minimap to the top left or bottom left corners of your screen so the Minimap isn’t in the way.

Scrolling it

If the main playing area is quite large, the Minimap won’t fit it all in, so you’ll need to scroll around inside it. You can position the cursor to an inside edge of the Minimap and click repeatedly to move in that direction, or you can scroll around the larger map (left or right mouse buttons or cursor keys).

8

9

9

SELECTING STUFF

allowing

Button held and

 

to get around the

yourself

ways exist. And

 

distant area that’s visi-

your

simply click on it in

field

 

 

And

 

 

 

screen positions,

mobile

screen positions as

.

keys. This is handy

 

back to

secondary

a

interest

(oil setups,

 

You can set up four

a

are on the desired

-

CTRL and hit a func-

visual

this, simply hitting

fog’

display that map

(in a

 

 

.

 

 

 

centre the screen on

below).

Outpost). Repeated

 

through other Outpost

sho-

have them.

(avai-

 

 

 

into number keys

in

below), then you can

equip-

centre the screen on

on

while

hitting the

Stealth

 

 

will

 

 

 

SELECTING STUFF

 

 

ou gotta get people’s attention before

a

Yyou can get them to do stuff for you.

trans-

Here’s all you need to know about selecting

 

units and storing groups.

 

SELECTING

There are two basic ways to select units. You either click on an individual unit or building, or you click and drag a selection box around a number of units, then let go, thus sel-

-

on to the latter is when Smart Select is active. See below.

ADDING TO SELECTIONS

To add a unit to an existing selection, hold SHIFT and click on the unit you wish to add.

DESELECTING

To deselect, click the Right Mouse Button anywhere on the map that isn’t a unit or a building.

STORING & RETRIEVING GROUPS

You may wish to store a unit, group or building somewhere, so you can access them quickly and easily when the heat’s on. Easy! To store something, first select it, then hold CTRL and press a number key (0-9). It’ll be stored in that shortcut key, and the number of the key will be applied to all the status bars of the contained units. To retrieve that selection and make it the current selection, simply press that number key.

SMART SELECT

Okay, so you’re under attack and you’ve clicked and dragged everything in your camp to go fight. And what happens? You notice that your unarmed Tankers and Technicians have run off to get killed, and you’ve selected your buildings for no readily available reason. Solution? Turn Smart Select on in your in-games options menu (hit ESC)! With Smart Select on, Tankers, Buildings and Technician-types are ignored by drag selections. Note that you can still click on these units individually, and you can make them selectable on a one-off basis by using the Override feature detailed below.

OVERRIDING SMART SELECT

Although Smart Select can be turned off completely via the in-game options menu (hit ESC to access it), there are times where you’ll want everything to respond to a drag selection, just this once. Holding CTRL and performing a drag select will include all units in that selection. Okay?

STATUS BARS

STATUS BARS

tatus Bars appear over units and buildings

Swhen they’ve been selected. Since they’re a few different types of Status Bar, you might need a quick run down. So here we go:

Here is a list of all the information that could possibly be contained in a Status Bar:

Health level:

This is the coloured bar inside buildings, units and vehicles/animals. It changes colour and size as the unit takes damage or heals.

Oil level:

A blue bar showing how much oil is contained in the unit or reservoir.

Tech Level:

Shows the Tech Level of a building. Yellow indicates current Tech Level, black indicates room for further advancement, and red indicates Tech Levels unavailable at this time (the Global Tech Level limit).

Capacity Slots:

Shows the capacity of transport units. Yellow shows slots filled, black shows slots available.

Veteran Status:

Represented in the Status Bar’s border of infantry and vehicles/animals. Grey border represents inexperience, blue border signifies a first level veteran, red border indicates a top level veteran.

Group Number:

Displayed below the Status Bar. Shows the group’s number (ie. the key where its shortcut has been stored)

1

11

10

11

BOSSING THINGS ABOUT

BOSSING THINGS ABOUT

Moving

There are three types of water, although they’re sneaky and look identical. Shallow water allows all units (including infantry) to cross, Medium level water allows infantry and amphibious units only, and Deep water will only allow amphibious units across. This, of course, assumes that the-

a nice flat shoreline to enter the water no jumping in the pool!

BOSSING THINGS ABOUT

Air: Air units, available at higher Tech Levels, can be ordered about like any other unit. They fly over all terrain, but will attempt to land on the nearest piece of flat ground reach their destination. If directhey will do so, then return to

they touched the ground.

ANGER

your units to get from point A to as you can without getting click a destination on the map. want them to smack up anyoacross in their travels, then hold the destination point. They’ll

walk with attitude.

Attacking

THE REGULAR KIND

Simple ol’ attacking’s easy. Select your group, position the cursor over the enemy unit or building you want attacked (the cursor will become the attacking cursor), and click with the Left Mouse Button. Your units will attack to the best of their ability, attacking all units around that area when they’re done. Easy.

FORCE ATTACK

There’ll be times when you want to shoot up a weakened bridge, or just attack an area of ground to set up a nasty ‘firewall’. Or heck – you might decide that now’s the right time to blow the crap out of an ally. Or maybe you’ve gone war crazy and you wanna shoot your own units or buildings. Who can explain what happens out there? Anyway, to perform a Force Attack, hold ALT, position the cursor over the desired target, and hit the Left Mouse Button. Kaboom!

And by the way, to stop your unit Force

Attacking, select it and hit the SPACEBAR,

which cancels orders.

SHOOTING BIRDS (GROUND TO AIR ATTACKS)

Shooting aerial targets from the ground is the same as regular attacking, except that only a few units can do it. And those units are specifically anti-aircraft units or they’re long-range units who can easily aim at the sky. These units are: Anti-Aircraft Constructibles, Anti-Aircraft Towers, other fighter aircraft, and Rocket Launcher infantry (or equivalent). Of course, if an aerial unit lands, then all units can go bananas at it!

ARTILLERY

Artillery units (created as Constructible Units) can shoot big distances and do big damage. They have a minimum range (so help them out if units get too close), but they have a delightful maximum range.

FIGHT ORDER

The Fight order, or the ‘Bully Patrol’ as we like to call it, sets up your units to just go out wanderin’ and pickin’ fights. The units will immediately look around for any enemy units in their visual range and go smack up the ones they’re best at smacking. See more about Special Orders below.

CLIFFS

A special note on cliffs is required here: All units can shoot down ‘em, but only the Artillery Constructible units can shoot up ‘em. So secure the tops of cliffs for some safe, deadly action. And keep away from the bottom of them if the enemy’s likely to have taken the high road.

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13

13

BOSSING THINGS ABOUT

Waypoints

& Marshalling Points

Waypoint

 

 

 

caught up, and only then will

 

 

 

to the next Waypoint.

 

 

 

hang out the front of their creati-

 

 

 

sometimes you’ll want your

 

 

 

head straight into battle. To set

 

 

 

the relevant creation building,

 

 

 

click out some Waypoints

 

 

 

desired path. New combat units

 

 

 

path upon creation. To cancel

 

 

 

building and hit SPACE (cancel

 

 

Order

List

 

 

inflate your ego as supreme commander

 

 

the war, you now have more orders you

 

 

lay on your poor little units. The

 

 

Keyboard commands are listed with the

 

 

descriptions below, and they also appear,

 

 

 

with all Keyboard and Mouse

 

 

Commands, under the ‘Help’ button in the in-

 

 

options menu.

 

 

 

Stand Ground. Select units and hit

 

 

 

the S key and those units will remain

 

 

 

where they are and not attack

 

 

 

unless specifically ordered to do so.

 

 

 

Disperse. Selected units will imme-

 

 

 

diately scatter and move a short

 

 

 

distance from the current mouse-

 

 

 

pointer position.

 

 

 

Fight. Selected units will attack any

 

 

 

enemy within visual range, and will

 

 

 

hunt what they’re best at killing if

 

 

 

there’s a choice.

 

 

 

Guard. Selected units will stay near

 

 

 

and Guard a building, unit, or area.

 

 

 

Select the units, hold the cursor over

 

 

 

that that requires guarding, and hit G.

of Waypoint commands for a Transport, clicking the L key will set the most recently clicked destination as a pick up point. The Transport will set down and remain for a short time so that units can be piled in, then it will fly to its next destination point.

U:Unload Transport. As part of a series of Waypoint commands for a Transport, clicking the U key will set the most recently clicked destination as the point it will lay down its cargo.

ALT: Force Attack. Forces a unit to attack an ally, terrain feature, bridge, etc. See ‘Force Attack’.

SHIFT: Waypoint/Queue orders. Sets Waypoints. See above.

SPACE: Cancel Order. Selected units will stop moving or attacking, selected buildings will forget their Marshalling Points, Selected towers will stop firing.

T:Auto Assign Tanker. Sets an idle Tanker off to find an Oil Rig and Power Station and start hauling oil.

CTRL: Move while attacking. Holding CTRL and selecting a destination point will make your units alert – they’ll defend themselves against attacks, then continue to their destination once they’re no longer under direct threat.

RESOURCES

Spezial Order

few special orders for special units exist,

Abut they’re fairly straightforward. For example, the Detonate order for suicide units and the Repair order for the Mobile Constructible Repair vehicle are treated as basic ‘targetting’ orders. Click on the unit, then click on the unit/building you’d like it to affect.

RESOURCES

RESOURCE UNITS

Resource Units represent the level of energy you’ve collected. Everything you make costs Resource Units to build, and some functions (such as Research) cost Resource Units as well. You can see your current level of Resource Units in the Resource Display at the top of your screen.

How do you acquire Resource

Units? Keep readin’…

OIL

Oil (called Earth Blood by the more caring Evolved) is great, and don’t you go listening to what those nutritionists say. Oil is also the richest source of Resource Units in the war, and since Resource Units allow you to build up a force, which allows you to wipe out the enemy, which allows you to win the war, which allows you to take over the whole world, you can bet that oil’s pretty darned important. You can

find out how much oil is in each puddle by holding the cursor over a puddle and looking at its Status Bar.

An oil puddle.

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