Adobe Macromedia Flash 8 User Manual

What's New in Flash 8
October 16, 2005
Josh Cavalier
Lodestone Digital, LLC
www.lodestone.com
josh@lodestone.com
Unit 1:
Overview of the Session
Unit Objectives:
After this unit, you will:
y Describe the course objectives
y Know what the prerequisites of the class are
y Know the content of each unit for the course
y Understand the course materials
Unit Topics:
y About the Course
y Course Format
y Course Objectives
y Course Prerequisites
y Course Outline
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About the Course
What’s New in Flash 8 provides Macromedia Flash 8 users with the hands-on instruction that will help them become competent with all the new expressiveness features in Flash 8.
By the end of the course, students should be able to use what they learned here to build rich user experiences that include new features like complex gradients, blends, filters, Flash Video, and mobile device emulation.
The methodology for the course includes the following:
y Clearly stated learning objectives
Each unit in this course starts with the objectives for that unit.
y Presentation of material to support the learning objectives
y The instructor uses slides and other media to get across
concepts.
y Model uses of new material
The instructors for this course demonstrate the use of the product.
y Feedback from students
The instructors for this course test for understanding during and after each unit.
y Guided practice
Each unit in this course has a series of walkthroughs that you perform along with your instructor so that you get familiar with new skills.
y Independent practice
Each unit in this course concludes with a hands-on lab that lets you practice a set of new skills, on your own, in context.
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Course Format
This course is divided into 8 units, most of which present new information and contain demonstrations, walkthroughs and a lab where you can practice you new skills.
You will experience the following learning techniques to better understand the course:
y Concepts introduce new information.
y Demonstrations illustrate new concepts.
y Walkthroughs guide you, with the instructor’s assistance, through procedures.
y Labs let you practice new skills on your own.
y Summaries provide a brief synopsis of the unit’s content.
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Course Objectives
After completing the course, you will be able to use the following new features in Flash 8:
y Toolbar Settings
y The Object Drawing Model
y Text and Graphic Rendering Options
y Ease In/Ease Out Animation Options
y Flash Video Components for Flash 8
y Blends and Filters
y Mobile Device Settings
Course Prerequisites
To get the most from this class, you should already be familiar with:
y The Windows XP operating system
y Basic Flash functionality including the interface, animation and ActionScript
Course Outline
This one day class contains the following 8 Units:
y Unit 1: Overview of the Session.
y Unit 2: Setting up your Flash 8 Document
y Unit 3: Interface Improvements
y Unit 4: Drawing Improvements
y Unit 5: Expressiveness Features and Animation
y Unit 6: Text and Graphics Rendering
y Unit 7: Using Video in Flash 8
y Unit 8: Mobile Phone Workflow
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Unit 2:
Setting Up the Flash 8
Document
Unit Objectives:
After this unit, you will be able to:
y Set up your document for web and mobile output
y Modify your document properties
y Define a Site in Flash 8
y Upload a Site via Flash 8
y Save versions of your FLA file
Unit Topics:
y Document Setup
y Document Setup for Flash Lite / Mobile Devices
y Defining a Site
y Uploading a Site
y Version Control
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Setting Up Your Flash Document
In this unit, you will set up a simple Flash document, and examine some of the new features of setting up a FLA file.
Creating a Simple Flash Document
To illustrate the basic steps of creating any Flash document, this section guides you through the process in a simple tutorial.
The first step is to create a new document in Flash and explore on of the new features – SWF MetaData.
Setting Up a Document with SWF MetaData
You can now add metadata to Flash files so that you can search more effectively for these files using Internet search engines, such as Google.com.
You can give your Flash content a search-engine friendly description and title. Search engines that look inside a SWK file can then better rank your Flash content.
To embed metadata within your SWF files, improving the ability of web-based search engines to return meaningful search results for Flash content, do the following:
Enter a descriptive title in the Title text box. (Modify > Document…)
Enter a description in the Description text box.
Descriptions can contain searchable keywords, author and copyright information, and short descriptions about the content and its purpose.
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The search metadata is based on the RDF (Resource Description Framework) and XMP (Extensible Metadata Platform) specifications and is stored in Flash in a W3C-compliant format.
NOTE: Flash lets you make the settings you specify in the Document Properties dialog box the default settings for any Flash document that you create. The exception to this is the Title and Description, which you need to specify for each Flash document that you create.
To set properties for a new or existing document in the Document Properties dialog box:
1. Select File > New.
2. With the document open, select Modify > Document.
The Document Properties dialog box appears.
3. To embed metadata within your SWF files, improving the ability of web-based search engines to return meaningful search results for Flash content, do the following:
o Enter a descriptive title in the Title text box.
o Enter a description in the Description text box.
Descriptions can contain searchable keywords, author and copyright information, and short descriptions about the content and its purpose.
4. The search metadata is based on the RDF (Resource Description Framework) and XMP (Extensible Metadata Platform) specifications and is stored in Flash in a W3C-compliant format.
5. For Frame Rate, enter 30 frames per second.
6. For Dimensions, specify the Stage size in pixels - enter values of 240 width and 270 height.
7. To set the background color of your document, click the triangle in the Background Color box and select a color from the palette. Pick any color you like!
8. To specify the unit of measure for rulers that you can display along the top and side of the application window, select an option from the pop-up menu in the upper right. We’ll leave it pixels for this and future files.
9. To make the new settings the default properties for your new document only, click OK.
10. Save the file as SimpleFlash.fla in the Unit 2 folder.
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Drawing a circle
After you've created your document, you are ready to add some artwork for the document.
To draw a circle on the stage:
1. Select the Oval tool from the Tools panel.
The Oval tool in the Tools panel
2. Select the No Color option from the Stroke Color Picker.
Selecting the No Color option in the Stroke Color Picker
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3. Select a color of your choice from the Fill Color Picker.
Make sure the fill color contrasts well with the Stage color.
4. Draw a circle on the Stage by selecting the Oval tool and Shift-dragging on the Stage.
Holding the Shift key constrains the Oval tool to a circle.
The circle shape drawn on the Stage
Creating a symbol
You can turn your new artwork into a reusable asset by converting it to a Flash symbol. A symbol is a media asset that can be reused anywhere in your Flash document without the need to re-create it.
To create a symbol:
1. Click the Selection tool in the Tools panel.
The Tools panel with the Selection tool selected
2. Click the circle on the Stage to select it.
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3. With the circle still selected, select Modify > Convert to Symbol.
4. In the Convert to Symbol dialog box, type my_circle into the Name text box.
The default behavior is now Movie Clip.
5. Click OK.
A square bounding box appears around the circle. You have now created a reusable asset, called a symbol, in your document.
6. The new symbol appears in the Library panel.
If the Library panel is not open, select Window > Library.
Animating the Circle
Now that you have some artwork in your document, you can make it more interesting by animating it to move across the Stage.
To create an animation with the circle:
1. Drag the circle to just left of the Stage area.
The circle shape moved to the left of the Stage area
2. Click Frame 20 of Layer 1 in the Timeline.
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Selecting Frame 20 of Layer 1 in the Timeline
3. Select Insert > Timeline > Frame.
Flash adds frames to Frame 20, which remains selected.
Frames inserted in the Timeline
4. With Frame 20 still selected, select Insert > Timeline > Keyframe.
A keyframe is added in Frame 20. A keyframe is a frame where some property of an object is explicitly changed. In this new keyframe, you will change the circle's location.
Inserting a keyframe in Frame 20
5. With Frame 20 still selected in the Timeline, drag the circle to just right of the Stage area.
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6. Select Frame 1 of Layer 1 in the Timeline.
7. In the Property inspector (its default location is at the bottom of the Flash application window), select Motion from the Tween pop-up menu.
Selecting a motion tween in the Property inspector
An arrow appears in the Timeline in Layer 1 between Frame 1 and Frame 20.
The Timeline with an arrow indicating a motion tween
This step creates a tweened animation of the circle moving from its position in the first keyframe in Frame 1 to its new position in the second keyframe in Frame 20.
8. In the Timeline, drag the red playhead back and forth from frame 1 to frame 20 to preview the animation.
9. Select File > Save.
10. Select Control > Test Movie to test the FLA file.
11. Close the Test Movie window.
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Publishing the File with HTML and Version Detection
When you finish your Flash document, you are ready to publish it so it can be viewed in a browser. When you publish a FLA file, Flash compresses it into the SWF file format. This is the format that you place in a web page. The Publish command can automatically generate an HTML file with the correct tags in it for you.
To publish the Flash file and view it in a browser:
1. Select File > Publish Settings.
2. In the Publish Settings dialog box, select the Formats tab and verify that only the Flash and HTML options are selected.
This action causes Flash to publish only the Flash SWF file and an HTML file. The HTML file is used to display the SWF file in a web browser.
The Flash and HTML options on the Formats tab
3. In the Publish Settings dialog box, select the HTML tab and verify that Flash Only is selected in the Template pop-up menu.
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This template creates a simple HTML file that contains only your SWF file when displayed in a browser window.
Choosing Flash Only from the Template menu
4. Click Detect Flash Version – Keep the value at 8.0.0.
5. Click OK.
6. Select File > Publish and open your web browser.
7. Select File > Open in the web browser.
8. Navigate to the folder where you saved your FLA file in the Unit 2 folder.
The SimpleFlash.swf and SimpleFlash.html files are there. Flash creates these files when you click Publish.
9. Select the file named SimpleFlash.html.
10. Click Open. Your Flash document is displayed in the browser window. Congratulations! You have now completed your first Flash document.
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Specifying Publish Settings with HTML and Version Detection
Let’s go back and revisit our Detect Flash Version settings, and how Flash will publish your HTML template.
Playing Flash content in a web browser requires an HTML document that activates the SWF file and specifies browser settings. This document is generated automatically by the Publish command, from HTML parameters in a template document.
The template document can be any text file that contains the appropriate template variables-­including a plain HTML file, one that includes code for special interpreters such as ColdFusion or a template included with Flash.
You can customize a built-in template or manually enter HTML parameters for Flash using any HTML editor.
HTML parameters determine where the Flash content appears in the window, the background color, the size of the SWF file, and so on, and set attributes for the object and embed tags. You can change these and other settings in the HTML panel of the Publish Settings dialog box. Changing these settings overrides options you've set in the SWF file.
NOTE:
Flash Version Detection configures your document to detect the version of Flash Player that the user has and shows the user to alternate HTML code if the user does not have the targeted player.
Currently, Flash uses JavaScript to detect the Flash player, and to display some simple HTML content. You will notice that the Content and Alternate file options have been eliminated from Flash
8.
For a more sophisticated experience you can download the Flash Detection Kit. This contains three ways of detecting the Flash player:
ActionScript Detection – ActionScript solution
Client-Side Detection – JavaScript/VB Script solution that comes with Flash 8
Express Detection – Installs the player directly from the Macromedia website
You can find the kit at:
http://www.macromedia.com/software/flashplayer/download/detection_kit/
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This is the window that appears if you use the JavaScript detection, and the user needs the
Flash Player.
Detection Code
Let’s take a close look at the source code that’s used in our current document.
1. In the Browser select View > Source (IE) or View > Page Source (FireFox).
2. The alternate content that will be displayed is highlighted in the source code below. You can change this code to customize the user’s experience.
<body bgcolor="#ffffff"> <!--url's used in the movie--> <!--text used in the movie--> <script language="JavaScript" type="text/javascript"> <!-- var hasRightVersion = DetectFlashVer(requiredMajorVersion, requiredMinorVersion, requiredRevision); if(hasRightVersion) { // if we've detected an acceptable version var oeTags = '<object classid="clsid:D27CDB6E-AE6D-11cf-96B8­444553540000"' + 'width="550" height="400"' + 'codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash. cab">' + '<param name="movie" value="Untitled-2.swf" /><param name="quality" value="high" /><param name="bgcolor" value="#ffffff" />' + '<embed src="Untitled-2.swf" quality="high" bgcolor="#ffffff" '
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+ 'width="550" height="400" name="Untitled-2" align="middle"' + 'play="true"' + 'loop="false"' + 'quality="high"' + 'allowScriptAccess="sameDomain"' + 'type="application/x-shockwave-flash"' + 'pluginspage="http://www.macromedia.com/go/getflashplayer">' + '<\/embed>' + '<\/object>'; document.write(oeTags); // embed the flash movie } else { // flash is too old or we can't detect the plugin var alternateContent = 'Alternate HTML content should be placed here.' + 'This content requires the Macromedia Flash Player.' + '<a href=http://www.macromedia.com/go/getflash/>Get Flash</a>'; document.write(alternateContent); // insert non-flash content } // --> </script> <noscript> // Provide alternate content for browsers that do not support scripting // or for those that have scripting disabled. Alternate HTML content should be placed here. This content requires the Macromedia Flash Player. <a href="http://www.macromedia.com/go/getflash/">Get Flash</a> </noscript> </body>
3. Since the Flash 8 player has already been installed on your machine – you will not see the alternate content.
4. Close out of the browser and go back into Flash 8.
Document Setup for Mobile Devices
Flash Lite 1.0 and Flash Lite 1.1 are supported on a variety of mobile devices that are available in a number of different geographic regions and markets. Some of these devices are available globally, while others are available only in specific geographic regions or from specific mobile operators. Some devices come with Flash Lite pre-installed from the device manufacturer or mobile operator, while on others it can be installed after purchase.
NOTE: For the most current list of devices that support Flash Lite, see the Supported Devices page located at www.macromedia.com/mobile/supported_devices/.
Globally available devices that support Flash Lite include the Symbian Series 60-based devices from Nokia, Sendo, and Seimens, and the Symbian UIQ-based devices from Sony-Ericcson. The stand-alone player installs as a "top-level" application that a user can start from the device's application menu (just like a text messaging application or a mobile web browser, for example).
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Regionally available devices that support Flash Lite comprise a larger group of devices than are available globally. As of this writing, these devices are available primarily in Japan and come with Flash Lite pre-installed. On these devices, Flash Lite enables several different types of content, such as Flash screen savers or animated ring tones.
About Flash Lite Content Types
Before you start developing a Flash Lite application, you need to know the following:
The device or devices on which the content will be running, or target devices. The Flash Lite
player is installed on a variety of devices. For a full list of devices with Flash Lite installed, see the Supported Devices page on the Macromedia website at www.macromedia.com/mobile/supported_devices/.
The Flash Lite content types supported by the target devices. Each Flash Lite installation
supports one or more application modes, or content types. For example, some devices use Flash Lite to enable Flash-based screen savers or animated ring tones. Others use Flash Lite to render Flash content that is embedded in mobile web pages. Not all content types support all Flash Lite features.
Each Flash Lite content type, paired with a specific device, defines a specific set of Flash Lite features that are available to your application. For example, a Flash application that's running as a screen saver is not typically allowed to make network connections or download data.
The Flash Lite testing features in Macromedia Flash Professional 8 let you test against multiple devices and different Flash Lite content types. This lets you determine if your application uses features that aren't available for the type of content that you are developing.
Flash Lite authoring features in Flash Professional 8
This section discusses the features in Flash Professional 8 designed specifically for Flash Lite developers. With the exception of the device templates feature, the following features are only available when your document's Version setting on the Flash tab of the Publish Setting dialog box is set to either Flash Lite 1.0 or Flash Lite 1.1.
The Flash Lite emulator and test window let you test your content as it will run and appear on an actual device. A settings pane in the Flash Lite test window lets you select a different test device, view information about your application, and set emulator debug output options.
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The Flash Lite emulator and test window.
The Device Settings dialog box lets you select the test devices and Flash Lite content type that you want to test against in the Flash Lite emulator. Different devices support different media types (for example, different types of device sound formats) as well as different Flash Lite content types, such as stand-alone player, screensaver, or browser. When you preview your application in the Flash Lite test window, the emulator mimics the features available to the selected test device running as the selected content type.
The Device Settings dialog box.
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The Property inspector contains a section that provides information about your current device settings, as well as a button that lets you open the Device Settings dialog box. This button is active only when your document's Version setting on the Flash tab of the Publish Setting dialog box is set to Flash Lite 1.0 or Flash Lite 1.1.
Setting the Publishing Settings for Mobile Devices
1. Make sure you have the SimpleFlash.fla file still open.
2. In the Property inspector, click the Device Settings button. Because our current Publishing settings are set to Flash Player 8 you will see the following message:
3. Click the Publishing Settings button.
4. Select the Flash Tab.
5. Change your Flash player version to Flash Lite 1.1. Click OK. The Device setting dialog box appears.
6. Select Browser from the Content Type pop-up menu.
7. In the list of available devices, double-click the NTT DoCoMo folder to expand it, double-click the Panasonic folder.
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8. With the Panasonic folder selected, click Add to add all the Panasonic devices to your list of test devices.
9. Test your application. Control > Test Movie. When you test your application in the emulator, you'll be able to test your application against any of your test devices for the selected content type.
10. Close the emulator window.
Saving and Version Control
When you save your FLA files, it is important to consider using a consistent naming scheme for your documents. This is particularly important if you save multiple versions of a single project.
Use intuitive, easy-to-read names for your files. Do not use spaces, capitalization, or special characters. Only use letters, numbers, dashes, and underscores. If you save multiple versions of the same file, devise a consistent numbering system such as site_menu01.swf, site_menu02.swf, and so on. Many designers and developers choose to use all lowercase characters in their naming schemes. Many Flash designers and developers adopt a naming system that uses a noun-verb or adjective-noun combination for naming files. Two examples of naming schemes are as follows: class_planning.swf and my_project.swf. Avoid cryptic file names.
It is good practice to save new versions of a FLA file when you build an extensive project. The following are different ways that you can save new versions of files:
Select File > Save As, and save a new version of your document. Use version control software (such as SourceSafe, CVS, or Subversion) to control your Flash documents.
NOTE:
SourceSafe on Windows is the only supported version control software that integrates with the Project panel. You can use other version control software packages with FLA documents, but not necessarily in the Project panel.
Some problems might occur if you work with only one FLA file and do not save versions during the process of creating the file. It is possible that files might bloat in size because of the history that's saved in the FLA file or that a file might become corrupt (as with any software you use) while you are working on it. If any of these unfortunate events occur, you have other versions of your file to use if you save multiple versions throughout your development.
You might also encounter problems when you create an application. Perhaps you made a series of changes to the file and you do not want to use these changes. Or you might delete parts of the file that you want to use later in your development. If you save multiple versions while developing, you have an earlier version available if you need to revert.
There are several options that you can use to save a file: Save, Save As, and Save and Compact. When you save a file, Flash does not analyze all the data before creating an optimized version of the document. Instead, the changes you make to the document are appended to the end of the FLA file's data, which shortens the time it takes to save the document. When you select Save As and
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type a new name for the file, Flash writes a new and optimized version of the file, which results in a smaller file size. When you select Save and Compact, Flash creates a new optimized file and deletes the original file.
Caution When Saving
When you select Save and Compact, you cannot undo any changes you made before you saved the file. If you select Save when working with a document, you can undo changes made prior to that save point. Because Save and Compact deletes the earlier version of the file and replaces it with the optimized version, you cannot undo earlier changes.
Remember to use Save As frequently and to type a new file name for your document after every milestone in your project if you are not using version control software to create backups of your FLA file. If you encounter major problems while working on the document, you have an earlier version to use instead of losing everything.
There are many software packages that let users use version control with their files, which enables teams to work efficiently and reduce errors (such as overwriting files or working on old versions of a document). Popular version control software programs include CVS, Subversion, and SourceSafe. As with other documents, you can use these programs to organize the Flash documents outside Flash.
Using Version Control with Projects
Version control in Flash Professional 8 lets you ensure that each author working in a project file is always using the latest version of a file, and that multiple authors do not overwrite each other's work.
To use version-control features, you must define a site for the project. You can specify a local, network, or FTP connection, or you can specify custom plug-ins for version control systems.
On Windows, you can use Flash projects with SourceSafe. You must have Microsoft Visual SourceSafe Client version 6 installed.
To define a site for version control:
1. Create a new project (Window > Project) and save it as SimpleFlash.flp in the Unit 2 folder.
2. Add the SimpleFlash.fla, SimpleFlsh.swf, and SimpleFlash.html files from the Unit 2 folder.
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3. Select File > Edit Sites.
4. In the Edit Sites dialog box, click New.
5. In the Site Definition dialog box, enter the site name, the local root path, and the e-mail address and name of the user.
6. To specify a local, network, or FTP connection, select Local/Network or FTP from the Connection menu. Enter the location information for the Local/Network path or for the FTP connection and skip the next step.
7. To specify a Visual SourceSafe database, select SourceSafe Database from the Connection menu. Because we do not have VSS installed – just click OK.
NOTE: SourceSafe database support is available for Windows only. You must have Microsoft Visual SourceSafe Client version 6 installed.
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8. In the Flash Project panel (Window > Project), select Settings from the Project pop-up menu or context menu.
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9. In the Project Settings dialog box, select the site definition from the Site menu in the Version Control section. Click OK.
10. In the Project pop-up menu, select Check In. Flash checks all files in the current project into the site.
LAB
Create a new Flash movie
Add a motion tween
Set up the Publishing Setting for any Sony cell phone.
New Features Summary
SWF file metadata You can now add metadata to Flash files so that you can search more effectively for these files using Internet search engines, such as Google.com.
Flash Player Detection. Currently, Flash 8 uses JavaScript to detect the Flash player, and to display some simple HTML content. You will notice that the Content and Alternate file options have been eliminated from Flash 8.
For a more sophisticated experience you can download the Flash Detection Kit. This contains three ways of detecting the Flash player:
ActionScript Detection – ActionScript solution
Client-Side Detection – JavaScript/VB Script solution that comes with Flash 8
Express Detection – Installs the player directly from the Macromedia website
You can find the kit at:
http://www.macromedia.com/software/flashplayer/download/detection_kit/
The Flash Lite emulator and test window let you test your content as it will run and appear on an actual device. A settings pane in the Flash Lite test window lets you select a different test device, view information about your application, and set emulator debug output options.
The Property inspector contains a section that provides information about your current device settings, as well as a button that lets you open the Device Settings dialog box. This button is active only when your document's Version setting on the Flash tab of the Publish Setting dialog box is set to Flash Lite 1.0 or Flash Lite 1.1.
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Unit 3:
Interface Improvements
Unit Objectives:
After this unit, you will be able to:
y Describe the new interface features in Flash 8
y Use the new Property Inspector
y Work with the Expanded Stage Area
y Customize the Flash Toolbar
y Use the new Preferences panel
y Use the new Library Panel and Tabbed Panels
Unit Topics:
y Working with the Property Inspector
y Viewing the Expanded Stage Area
y Customizing the Flash Toolbar
y Modifying the Property Inspector
y Changing Preferences
y Using the Flash 8 Library Panel
y Using Tabbed Panels
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Working with the Property Inspector
The Property inspector simplifies document creation by making it easy to access the most commonly used attributes of the current selection, either on the Stage or in the Timeline. You can make changes to the object or document attributes in the Property inspector without accessing the menus or panels that also control these attributes.
Depending on what is currently selected, the Property inspector displays information and settings for the current document, text, symbol, shape, bitmap, video, group, frame, or tool. When two or more different types of objects are selected, the Property inspector displays the total number of objects selected.
Open a Sample File and View the Property Inspector:
1. In Flash, select File > Open.
2. Use one of the following paths to browse to the completed file:
o In Windows, browse to Unit_3\ AnimationandGradients\ double-click
animation_and_gradients.fla.
Test the movie. Control > Test Movie. You can see some of the blends and easing animation techniques that we will learn later.
3. After viewing the application, close the Flash Player window.
4. Click on the black ball on the Stage area. This is the 8ball movie clip
5. At the bottom of the Flash 8 interface locate the Property Inspector:
The Property inspector showing the properties for the MovieClip – 8ball.
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6. Notice the new Filter Tab in the Property Inspector.
7. Have some fun, and modify the drop shadow settings.
We will learn more about Filter settings later on. Let’s take a look at another new feature.
Viewing the Expanded Stage Area
Expanded Stage Work Area You can use the area around the Stage to store graphics and other objects without having them appear on the Stage when you play the SWF file. Macromedia expanded this area, called the work area, to allow you to store more items there. Flash users often use the work area to store graphics they plan to animate on the Stage later, or to store objects that do not have a graphical representation during playback, such as data components.
Animating item of the stage is easier than ever.
NOTE: The only time the Stage will expand is when an object goes beyond the 2880 pixel limitation.
Viewing the Expanded Stage Area:
1. In Flash, select View > Work Area.
2. Using the Zoom Out tool area.
3. With the Selection tool grey workspace limit area.
4. Notice how the workspace now expands!
, Zoom out al the way so you can see the entire grey work
, click on the 8ball movie clip and drag it outside of the current
Move the 8ball movie clip outside of the current limit area.
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Customizing the Flash Tools Panel
You can customize the Tools panel to specify which tools appear in the authoring environment. You use the Customize Tools panel dialog box to add or remove tools from the Tools panel.
You can display more than one tool in one location. When more than one tool is displayed in a location, the top tool in the group (the most recently used) is displayed with an arrow in the lower­right corner of its icon. When you press and hold the mouse button on the icon, the other tools in the group appear in a pop-up menu. You can then select a tool from the menu.
To customize the Tools panel:
1. To display the Customize Tools panel dialog box, do one of the following:
o (Windows) Select Edit > Customize Tools panel.
o (Macintosh) Select Flash > Customize Tools panel.
The Available Tools menu indicates the tools that are currently available in the Flash. The Current Selection menu indicates the tool (or tools) currently assigned to the selected location in the Tools panel.
NOTE: If more than one tool is assigned to one location in the Tools panel, a small arrow appears in the lower-right corner of the tool. This arrow indicates that additional tools are present in a pop-up menu. The same keyboard shortcut functions for all tools in the pop-up menu.
2. Click a tool in the Tools panel image or use the arrows to cycle through the tools to specify the location to which you want to assign another tool.
3. To add a tool to the selected location, select the tool in the Available Tools list and click the Add button. It is possible to assign a tool to more than one location.
4. To remove a tool from the selected location, select the tool in the Current Selection scroll list and click the Remove button.
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