In this manual, symbols are used to highlight warnings and
cautions that you must read to prevent accidents.
The meanings of these symbols are as follows:
Something that could cause serious
injury or death.
Something that could cause injury or
damage to the equipment.
Other symbols
Required (mandatory) actions
Prohibited actions
Warning
Operation using an AC adapter
Use only a ZOOM AD-17 AC adapter with this unit.
Do not use in ways that exceed the ratings of an outlet
or wiring or with currents other than 100 V.
Before using this product in other countries (or regions)
where the power voltage differs from AC 100 V, always
consult with a store that handles ZOOM products and
use a suitable AC adapter.
Operation using batteries
Use 4 conventional 1.5-volt AA batteries
(alkaline or nickel-metal hydride).
Read battery warning labels carefully.
Always close the battery compartment cover when using
the unit.
Alterations
Never open the case or attempt to modify the product.
Precautions
Product handling
Do not drop, bump or apply excessive force to the unit.
Be careful not to allow foreign objects or liquids to enter
the unit.
Operating environment
Do not use in extremely high or low temperatures.
Do not use near heaters, stoves and other heat sources.
Do not use in very high humidity or near splashing water.
Do not use in places with excessive vibrations.
Do not use in places with excessive dust or sand.
AC adapter handling
When disconnecting the AC adapter from an outlet,
always pull the body of the adapter itself.
During lightning storms or when not using the unit for a
long time, disconnect the power plug from the AC outlet.
Battery handling
Install the batteries with the correct +/– orientation.
Use a specied battery type. Do not mix new and old
batteries or different brands or types at the same time.
When not using the unit for an extended period of time,
remove the batteries from the unit. If a battery leak
should occur, wipe the battery compartment and the
battery terminals carefully to remove all battery residue.
Connecting cables with input and output jacks
Always turn the power OFF for all equipment before connecting any cables.
Always disconnect all connection cables and the AC
adapter before moving the unit.
Volume
Do not use the product at a loud volume for a long time.
Usage Precautions
Interference with other electrical equipment
In consideration of safety, the has been designed to
minimize the emission of electromagnetic radiation from the
device and to minimize external electromagnetic interference. However, equipment that is very susceptible to interference or that emits powerful electromagnetic waves could
result in interference if placed nearby. If this occurs, place
and the other device farther apart.
the
With any type of electronic device that uses digital control,
including the
malfunction, corrupt or destroy data and result in other
unexpected trouble. Always use caution.
Cleaning
Use a soft cloth to clean the panels of the unit if they
become dirty. If necessary, use a damp cloth that has been
wrung out well.
Never use abrasive cleansers, wax or solvents, including
alcohol, benzene and paint thinner.
Malfunction
If the unit becomes broken or malfunctions, immediately disconnect the AC adapter, turn the power OFF and disconnect
other cables. Contact the store where you bought the unit or
Zoom service with the following information: product model,
serial number and specic symptoms of failure or malfunction, along with your name, address and telephone number.
Copyrights
Except for personal use, unauthorized recording of
copyrighted sources, including CDs, records, tapes, video
products and broadcasts, is prohibited. Zoom Corporation
does not bear any responsibility for consequences related to
copyright law infringement.
The SD
•
Windows® and Windows Vista® are trademarks or regis-
•
tered trademarks of Microsoft®.
Macintosh® and Mac OS® are trademarks or registered
•
trademarks of Apple Inc.
Steinberg and Cubase are trademarks or registered trade-
•
marks of Steinberg Media Technologies GmbH Inc.
All other trademarks, product names and company names
•
mentioned in this documentation are the property of their
respective owners.
All trademarks and registered trademarks mentioned in
•
this manual are for identication purposes only and are not
intended to infringe on the copyrights of their respective
owners.
, electromagnetic interference could cause
and SDHC symbols are trademarks.
2
Please read through this manual carefully in order to understand the functions of the well
so that you can use it happily for many years.
Introduction
After reading through this manual, please keep it along with the warranty in a safe place.
Please note that some details might be changed without notice in order to improve the product.
Thank you very much for purchasing the ZOOM , which we will refer to as the in this
manual. The
has the following features.
Introduction
Multitrack recorder that can use up to 32 GB
■
SDHC cards
The can is an 8-track recorder that supports
SDHC cards of up to 32 GB. After making linear
PCM recordings (WAV format) at 16/24-bit and
44.1/48kHz sampling rate, you can transfer
recorded les to your computer to use them in
DAW software.
Hi-Speed USB 2.0 audio interface
■
You can use the and its various input and
output jacks as a Hi-speed USB 2.0 audio
interface that can handle 2 inputs and 2 outputs
at up to 24-bit and 96 kHz. Its effects can even
be used (at 44.1 kHz only) and it can also operate
using USB bus power.
(See the Audio Interf ace Manual on the included SD card for det ails.)
DAW software control surface
■
The can be connected to a computer
by USB cable and used as a control surface
for DAW software. You can operate transport
functions, including play, record and stop keys
and physically control onscreen faders. You can
also assign various DAW functions to the F1–F5
function keys. (The assignable functions depend
on the DAW software.)
(See the Audio Interf ace Manual on the included SD card for det ails.)
Handles a variety of input sources including
■
guitars, microphones and line-level equipment
The has 2 input jacks that accept both
XLR and standard phone connectors. Both can
supply phantom power (24 or 48 V) and one can
handle high-impedance input. In addition to highimpedance guitars and basses, the inputs can
handle all types of sources, including dynamic
and condenser microphones, synthesizers and
other line level instruments. The built-in highperformance microphones are convenient for
recording acoustic guitars and vocals.
(See “Connecting instruments” on P.21.)
Sampler with 8 pads and 8 voices
■
Use the sampler to assign sounds to each track
(pad) and create loops. Play the pads in realtime, and combine loops to create performances
for a complete song. By simply lining up drum
loops from the included SD card, anyone can
easily create professional-quality backing parts
and basic tracks. The recorder and sampler work
together seamlessly, so you can record audio on
other tracks while listening to loop playback.
(See “Using the sampler to make songs” on P.60.)
unit
Cubase LE
Installation DVD
Conrmation of included items
The package conta ins the following items. Please verif y them.
Here we explain how to use the keys and switches of the .
Switch and key overview
Transport section
REC
key
PLAY
key
STOP
key
FF
key
REW
key
ENTER
key
EXIT
key
DIAL
Functions only when tracks are in
recording standby.
• Stopped: starts recording standby
• Recording standby: ends standby
• Playing: starts recording (manual
punch-in/out)
• Stopped: starts playback
• Recording standby: starts
recording
• During recording: stops recording
• During playback: stops playback
• Recording standby: stops
transport
• When stopped or during playback:
fast forwards
• When stopped or during playback:
rewinds
• Hold STOP and press REW to
return to the top of the song.
+
• Confirm an item
• Press to go back.
• Press and hold to return to the top
screen.
• Change numbers and move
among menus.
• Set, remove and move to marks
• Set and cancel auto punch-in/out
and A-B repeat
Control section
EFFECT
key
USB
key
TOOL
key
PROJECT
key
TEMPO
key
RHYTHM
key
TRACK
key
PAN/EQ
key
Fader section
TRACK 1–8
status keys
MASTER
status key
Input section
Input selection
switch
1
Input selection
switch
2
• Set the insert and send- return
effects
• Use the audio interface, control
surface and card reader
• Make metronome, tuner, system
and SD card settings
• Create, set up and work with
projects
• Set the tempo (the indicator
flashes in time with the tempo)
• Play, create and set rhythm
patterns
• Assign tracks and make settings
• Access track mixer settings
Change track sta tus and
check with indicator
Green: play • Unlit: mute
Red: record
Orange: loop track or rhy thm
pattern track playing back
Change master track status
and check with indicator
• Green: play • Unlit: master
• Red: mix down
• Set for the instrument or mic used
• Set for the instrument or mic used
Cursor appearance
Manual indications
Move in
menu
The cursors are used to move up, down, left and right to choose
items. They are shown a s above in the manual.
In explanations, the usable
directions are shown with
dark lines.
8
In manual On unit
PHANTOM
switch
METRONOME
BALANCE
control
GAIN
controls 1, 2
PEAK
indicators
ON/OFF
key 1, 2
Indicators
switch
• Phantom power ON/OFF
• Set metronome output
When set to
BALANCE
performance/ metronome
balance
• Set input sensitivity
• Indicator lights when input level
• Turn input ON/OFF
• Indicator flashes when recording
PHONES ONLY
control adjusts the
begins causing distortion
level begins causing distortion)
,
Display information
The display shows, for example, project data, connection and operation status as a recorder or a
computer audio-interface, available functions and various menus.
Shown when using battery power
(including remaining charge and
when battery nee ds changed). (Not
shown when running on USB.)
(P.23, 45, 46, 80)
To set:
(P.44, 80, 82)
To set:
( P.3 3)
To set:
( P.3 8)
To set:
( P.9 1 )
To set:
( P.1 4 )
Soft keys
Display informaon
The functions of the soft keys appear at the
bottom of the display. Press the key under the
indication to use that function.
9
Operation overview
Operaon overview
1. Recording preparations2. Recording
Do the following before starting recording.
Preparing to record P.17
To start a new song, make a project
●
first.
• Creating a new project (P.17)
Set the song's time signature and
●
tempo.
• Setting the time signature (P.18)
• Setting the tempo (P.19)
Set the metronome to use as a guide
●
when recording.
• Using the metronome (P.20)
Record an instrument, vocal or other sound
source to each track. You can also assign audio
file loops using the sampler function and rhythm
Recording the rst track P.21
Record instruments and vocals to tracks
in the project that you created.
Connect instruments and mics, and
●
adjust the input sensitivity.
• Connecting instruments (P.21)
• Adjusting the input gain (P.22)
• Recording in stereo (stereo link) (P.29)
Select tracks to record on and
●
record.
• Selecting tracks for recording (P.25)
• Recording (P.26)
You can use the following types of
●
effects when recording.
• Using insert effects (P.23)
lying effects only for monitoring (P.89)
• App
You can also redo part or all of a
●
recording.
• Undoing the last action (UNDO/REDO) (P.26)
• Recording part of a song again (punching
in/out) (P.32)
Using the sampler P.60
10
Assign audio files to tracks and set
●
loops.
• Assigning included drum loops to tracks
( P. 63 )
• Make loop settings (P.64)
Using rhythm functions P.48
Assign rhythm patterns to tracks.
●
• Assigning rhythm patterns to tracks (P.51)
3. Mixing and mix down
Operaon overview
patterns using the rhythm machine function to
tracks, and arrange them in performance order
using the track sequencer function.
Playback P.27
Playback instruments, vocals and other
recorded sounds.
Play back from any position and loop
●
any interval that you want
• Move to a point in a song (locate) (P.36)
• Repeat playback of a specific section
(A-B repeat) (P.38)
Change a take (audio file assigned to
●
a track).
• Changing playback takes (P.30)
Overdubbing P.28
While playing back the recorded track,
you can record (overdub) additional
instruments and vocals to other tracks.
Bouncing tracks P.34
If you run out of tracks, you can
●
bounce them to reduce the number.
• Combining multiple tracks into 1-2 tracks
(bouncing) (P.34)
Using sequencer functions P.72
Arrange loop tracks and rhythm
●
pattern tracks in order to make
performance data (sequence data)
for one song.
• Creating sequence data (P.73)
• Playing back sequence data (P.78)
After recording and preparing tracks, you
can mix them and then make a stereo
master track.
On the
Mixing P.40
Balance the tracks and set the effects
used on them (mixing).
Adjust the balance of the tracks.
●
• Setting volume, EQ and pan (P.42)
You can apply the following types of
●
effects to each track.
• Applying send-return effects (P.44)
• Using insert effects on tracks (P.45)
Mixing down to stereo P.46
You can rerecord multiple tracks as a
final stereo master track (mix down).
When mixing down, you can apply
●
the following types of effects.
• Applying mastering effects (P.46)
Mix down the song to stereo.
●
• Mixing down to master tracks (P.47)
On a computer
By connecting the unit to a computer
using a USB cable, you can use it as
an audio interface, control surface and
card reader. Doing so, you can use
DAW software, for example, to mix and
master your tracks.
• Audio interface/control surface (P.105)
• Exchanging data with a computer
(card reader) (P.103)
Please see the Audio Interface Manual
on the included SD card for information
about the audio interface.
11
Connections
Refer to the illustration below to connect instruments, mics, other audio equipment and a computer,
Connecons
for example.
OutputsInputs
❶ Headphones
❷ Stereo systems, speakers
with built-in ampliers, etc.
❶
Connect cables with XLR or phone plugs (mono/stereo, balanced/
unbalanced) to the
INPUT
jacks.
❸ Microphones ❺ Guitar/bass
• Connect a mic to INPUT 1 or 2.
• Set the input selection switch to
MIC LINE.
• Set the PHANTOM switch to
ON to supply phantom power to
a condenser mic.
❹ Devices with stereo outputs
When using a synthesizer, a CD
player or other stereo devices:
• Connect OUTPUT jack L to
INPUT 1 and R to INPUT 2.
• Set both input selection switches
to MIC LINE.
To connect a passive electric
guitar or bass directly:
• Connect it to INPUT 1.
• Set input selection switch 1 to
GUITAR BASS (Hi-Z).
❻ Built-in microphones
Use the built-in mics on the left
and right of the unit to record
drums or a band performance,
for example.
• Set both input selection
switches (1 for left and 2 for
right) to BUILT-IN MIC.
❸
❹
Rear panel
❼ FOOTSWITCH
Connect a ZOOM
FS01 footswitch (sold
separately), and use it
to stop/start playback
or punch-in/out, for
example.
❾ AC adapter
Only use a ZOOM
AD-17 AC adapter,
which is designed for
use with this unit.
12
❾
❷
Right side panel
❽
❺
Computer USB port connections
❽
When connected to a computer, you
can transfer audio les with it, for
example. You can also use the
as an audio interface and a control
surface for DAW software.
SD card installation
The saves recording data and settings on SD cards.
To protect your data, turn the power off before inserting or ejecting a card.
An SD card is necessary for recording.
Turn the power OFF and insert (ordinary use)
Turn the POWER OFF and remove the
1
SD card slot cover.
Insert an SD card that is not write-
2
protected into the slot completely.
To eject, push the card in first.
NOTE
If you want to change the SD card while the
power is ON, you must follow special procedures.
( P. 1 1 0)
When inserting or removing an SD card, always
turn the power OFF. Doing so when the power is
ON could cause recording data to be lost.
If you cannot insert a card into the slot, you
might be trying to insert it in the wrong direction
or upside down. Do not force the card. Try again
with the correct orientation. Forcing the card in
could break it.
Always format an SD card that was used with a
computer or a digital camera, for example, in the
before using it.
If no SD card is inserted, the
function in Recorder Mode.
If a message appears
“No Card”: No SD card is detected. Make sure an
SD card is inserted properly
“Card Protected”: The SD card is write-protected.
Slide the lock switch away from the lock position
to disable write-protection.
HINT
This unit can use 16 MB–2 GB SD cards and
Unlock write-protection
4–32 GB SDHC cards.
You can nd the most recent information about
compatible SD cards on the ZOOM website.
http://www.zoom.co.jp
REC
key will not
SD card installaon
Preventing SD card theft
Remove the screw near the slot, and
screw it into the hole in the SD card
cover.
Reference:
☞
Changing SD cards with the power on
Formatting SD cards
P. 110
P.111
13
Powering the unit
Use the included AC Adapter or four AA batteries (sold separately) to power the unit.
Powering the unit
Using ordinary power
(included AC adapter)
Turn the power OFF, and then plug the
1
USB cable into the USB port on the
right side of the unit.
Connect the other end of the USB
2
cable to the AC adapter and plug the
adapter into a power outlet.
Always use the included AC adapter
(ZOOM AD-17), which is designed
for use with the unit. Using any other
adapter could damage the unit.
HINT
Power supply from USB
When used with a computer connected by
●
a USB cable, the computer supplies power
to the unit.
Using batteries
Turn the power OFF and open the
1
battery case cover on the bottom
of the unit.
Install the batteries and close the
2
cover.
Battery indicator on screen
No indicatorIndicator on
AC adapter
in use
Batteries
in use
Battery power
status
Batteries must be
changed.
Power w ill turn OFF.
NOTE
Always turn the power OFF when you open
●
or close the battery cover or connect or
disconnect the AC adapter. Doing so when
the power is ON might cause recording
data to be lost.
The unit can use alkaline or NiMH batteries.
●
The approximate operation time when using
alkaline batteries is about 5.5 hours.
Replace the batteries when "Low Battery!"
●
is shown. Turn the POWER switch to OFF
immediately and install new batteries or
connect the included AC adapter.
Set the battery type to increase the
●
accuracy of the remaining battery charge
indicator.
☞
Reference: Setting the ba ttery type
P. 112
14
Turning the power on & off/Setting the date & time
Follow these precautions for starting-up and shutting down the unit.
Follow these instruction to set the date and time for files and data.
Turning the power on & o/Seng the date & me
Turning the power on and off
1) Make sure all the equipment is OFF.
2) Confirm that the power, the instruments and the monitoring system (or
headphones) are correctly connected.
Turn the power ON to
start the unit
1
Slide to
ON
In order, turn connected instruments
2
and the monitoring system ON.
Turn the power OFF to
shut down the unit
1
Slide to
OFF
Setting the date and time
TOOL > SYSTEM > DATE/TIME
Select
Select
Press
SYSTEM
DATE/TIME
.
Press
.
1
2
3
Press
Select the date and time units and set
4
their values in order.
YEAR → MONTH → DAY →
(hours) → (minutes) → (seconds)
Change menu
Change menu
Change unit
NOTE
Before turning the
●
the
volume on monitors and other connected
devices.
If no power is supplied to the for more
●
than a minute, the DATE/TIME setting will
be reset to the default value.
PHONES
POWER ON
and
OUTPUT
, turn down
controls and
Change value
Select OK.
5
Move cursor
Press
If this message appears
• The DATE/TIME setting has been set to its default
value. Set the DATE/TIME again.
15
Recorder overview
The is an 8-track recorder that can record up to 2 tracks at the same time and play back up
Recording and playback
to 8 tracks at the same time. The following types of tracks are used.
Track typeFunctionReference
Audio track Plays its audio file f rom beginning to end.–
Loop track Plays part of an audio file repeatedly.Using the sampler function (P.60)
Rhythm pattern track Plays a rhythm pattern.Using the rhyt hm function (P.48)
Track 1
WAV
WAV
Track 8
WAV
WAV
Audio track
Loop track
Rhythm pattern track
Audio track
Loop track
Track mixer
MASTER
fader
Track mixer
Rhythm pattern track
Types of recording files
Depending on the recording destination track, the
creates the following types of audio les.
• Mono track: mono WAV file
• Stereo linked track: stereo WAV file
The le format depends on the project and bit
length settings.
Reference: Changing the recording format
☞
16
P. 9 7
Types of playback files
Both mono and stereo WAV les can be assigned
to audio and loop tracks. (A le cannot be
assigned to a project, however, if its sampling
rate is different from that of the project.)
Audio les created in DAW software can also be
played by the
.
There is no limit to the number of virtual tracks.
Any audio le in the same project can be
assigned to a track.
When a stereo le is assigned to a track, stereo
link is turned on automatically.
Preparations before recording
With the you can manage each song as a "project."
Before starting to record a new song, create a project first, and adjust the time signature
(default: 4/4) and tempo (default: 120.0) as necessary.
You can also set the metronome as you wish to use as a guide during recording.
Recording and playback
Creating a new project
Create a new project. You can choose to use
the same settings as the previous project
and set the sampling rate.
Select
Press
NEW
.
1
2
Press
Select
NAME
.
3
Press
Change the name as needed.
4
Move cursor
Change character
Press
Set whether or not to continue using
the previous settings.
5
Change menu
Change menu
Delete
character
Insert
character
Change menu
Set the sampling rate.
6
7
Select
EXECUTE
.
Change menu
Change setting
Change menu
Press
NOTE
You can continue to use the settings and
●
values of the last project in the new one.
Settings carried over with Continue
BIT LENGTH settings
INSERT EFFECT settings
Send-return EFFECT set tings
Track status (PLAY/MUTE/REC) settings
BOUNCE settings
Track parameter settings
METRONOME settings
Reset
Default settings are used for each item.
The RATE can also be set to a sampling rate that
is suitable for DVD audio.
RATE: sampling rate settings
44.1 kH zStandard (default)
48.0 kHzFor DVD audio, etc.
Change setting
When set to 48 kHz, effects cannot be used.
17
Recording and playback
Changing the time signature
Use the track sequencer to set the time
signature. The default is 4/4. Follow
these steps to change to a different time
signature.
1
Select
Press
TRK SEQ.
2
Start step input.
3
Press
Change menu
Press
Move to the time signature area and
5
change the setting.
Move between areas
Highlighted
Change setting
Time signature options
Setting
1/4–8/4Default: 4/4
Complete the setting.
6
Press
Delete an inserted time signature
Move the cursor to where you want to
1
delete the time signature.
Move cursor
18
Move the cursor to where you want to
4
change the time signature.
Move cursor
Go back 1 step
Go forward 1 step
Put the cursor at the beginning to change
the time signature for the whole song, or
at the point where you want to change it in
the middle of the song.
Go back 1 step
Go forward 1 step
Move to the time signature area
2
Press beneath .
3
Move between areas
Highlighted
Setting the tempo
Recording and playback
11
2
Press
Turn the dial to change the
setting.
OR
Tap repeatedly and the average
tempo will be detected and set.
Tempo setting range
40.0–250.0Defaul t: 120.0
NOTE
The tempo setting is saved for each project.
●
19
Recording and playback
Using the metronome
You can change the volume, tone and
stereo position of the metronome and use
its pre-count function. You can also set it
to only be heard through headphones.
1
Press
Select
METRONOME
.
2
Press
Select each menu item and adjust the
3
settings.
HINT
Use the
METRONOME
the metronome output.
switch to change and adjust
Change menu
Change menu
Change setting
Menu settings and setting values
ON/OFF: Set when operative
Settings
Play OnlyDuring playba ck only
Rec OnlyDuring recording only
Play & Rec During both playback and recording
Off (default)No metronome sound
Setting range
0–10 0Default: 50
Setting range
L100 – R10 0Default: Center
Settings
Bell (default)Click with bell accent
ClickClick sound only
StickDrum stick sound
CowbellCowbell
Hi-QSynthesized click sound
Tra ck1 – Tr ack 8TRACK 1–8 sound (mono)
Track1/2 – Track7/8TRACK 1/2–7/8 sound (stereo)
Settings
OffNone (def ault)
1–8
Special
LEVEL: Set the volume
PAN: Set the stereo position
SOUND: Set the sound
PRE COUNT: Set the count-in length
Enable pre-count sound for
1–8 beats.
OUTPUT + PHONES
The metronome sound is output through
both
OUTPUT
and
PHONES
PHONES ONLY
The metronome sound is output only
through the
PHONES
Use the
BALANCE
relative volumes of the
signal and the metronome sound.
MASTER
knob to adjust the
Metronome settings are saved for each project.
You can use the metronome even when playing
back the master track.
20
jack.
MASTER
jacks.
fader
CLICK
(metronome)
NOTE
Be aware that if the metronome volume is
●
set high, the accented beat of some sounds
might become difficult to distinguish.
If a track with a rhythm pattern assigned to
●
it is selected in the
will be output.
The metronome follows the time signature
●
used in the track sequencer.
SOUND
setting, no sound
Recording the first track
INPUT 1
INPUT 1, 2
After preparation, ready the recorder and start recording the first track in a project that you have
created. Connect an instrument, record it and play back the recording. You can also apply various
effects (insert) during recording.
Recording and playback
Connecting instruments
Connecting passive-type guitars
Connect a high impedance instrument to
INPUT 1
, and the set the input switch to
BASS (Hi-Z)
Connecting low impedance instruments
Connect a low impedance instrument to
INPUT 1
LINE
.
Connect to INPUT 1
or 2 and set its
.
INPUT 1, 2
Connect to INPUT 1 and/or 2
For a stereo instrument, connec t its left output to
INPUT 1 and its right output to INPUT 2.
INPUT
switch to
GUITAR
MIC
Using phantom power
Connect a mic to an
that
INPUT
PHANTOM
switch to
switch to ON.
Supply phantom power to connected mics
INPUT (1
MIC LINE
or 2), and set
. Then, set the
Using the built-in mics
To use the left built-in mic set switch 1 to
BUILT-IN MIC
switch 2 to
. To use the right built-in mic set
BUILT-IN MIC
Built-in mic signals on INPUT 1 and/or 2
.
NOTE
The total recordable time depends on the recording format and SD/SDHC card capacity.
The table below shows times in hours and minutes.
Recording format
16-b it /44 .1 kH z3:076:1412:2824:5649:5399:46
16-b it /48 kH z2:515: 4311:2 722:5545:5091:4 0
24-bit/44.1 kHz2:044:098:1816:3733:1566:30
24-bit/48 kHz1:543:497:3 815:1630:3361:06
Times are estimates for mono (1-track) recording. Times are halved for stereo (2-track) recording.
●
The maximum continuous recording time, regardless of the number of recording tracks, is about
●
6 hours for 16-bit/44.1 kHz WAV format and about 4 hours for 24-bit/44.1 kHz WAV format.
1 GB2 GB4 GB8 GB16 GB32 GB
SD/SDHC card capacity
21
Recording and playback
Adjusting the input gain
Push the INPUT ON/OFF switch for the
1
connected input to turn it on, lighting
the indicator red.
When red, input is possible
Adjust the input GAIN.
2
Make
noise!
Adjust the
input gain
Adjust so it does not light when
maximum volume is input
22
NOTE
PEAK
The
●
signal exceeds the maximum detectable
level of 0 dB, resulting in input clipping.
If clipping happens, the recorded sound
●
will be distorted, so you should reduce the
recording level.
indicator turns red when the
Recording and playback
Using insert effects
1
2
Press
Press below .
Select
ON/OFF
and set it to ON.
3
Select an algorithm and patch.
4
Select
5
connected input.
INPUT SRC
and then set the
Change menu
Change setting
Change menu
Algorithm or patch
Change menu
Adjust the recording level.
7
0 dB
When applying an insert effect, adjust the
recording level so that the level meters
do not touch the 0 dB mark and the input
section
ON/OFF
blink (see the following page).
switch indicators do not
6
Set the input source
Press to return to the top
screen.
NOTE
For more information about algorithms,
●
patches and insert effects, see the "Guide
to using effects" on P.80.
You can also use insert effects just for
●
monitoring while recording the unaffected
signals. (See "Using effects only for
monitoring" on P.89.)
23
Recording and playback
Adjusting the recording level
1
2
3
Press
Press for an INPUT to adjust its
recording level.
Select
REC LEVEL
recording level.
and adjust the
Change menu
Change
setting
24
Set the recording level so that the ON/
OFF switch indicator does not blink.
Recording and playback
Recorder
Selecting tracks for recording
Press the status key for the recording
1
destination track until it lights red.
Set both the MASTER and
2
recording track faders to 0 dB
once, and then raise them to
adjust the monitoring volume of
the instrument being recorded.
NOTE
The relationship between inputs and tracks
●
is as follows.
• When one track is selected
Recorder
Track
Recorder
Track
• When two/stereo tracks are selected
Track
Track
Recorder
Odd track
Even track
25
Recording and playback
Recording
Return to the beginning of the song
1
(time counter).
Press and hold and press
to return to the beginning.
Top screen
Counter a t beginning of s ong
(mark 00)
Arm the track for recording.
2
Press
Start recording.
Lit red
3
Press
Lit red
Counter starts
Lit
green
Re-recording
If you record again on the same track, the
previously recorded file will be overwritten.
However, you can also use the
to erase the previous recording.
Moreover, you can also keep the previous file
and record a second take in a separate file.
UNDO
function
HINT
You can set whether when recording
●
previous recordings are overwritten or
saved and a new recording made. (See
"Setting the recording mode" on P.97.)
Redoing the previous recording
(UNDO and REDO functions)
If you are not happy with a performance or the
recording level setting was incorrect, for example,
use the
UNDO
and
REDO
Use the
UNDO
restore the unit to the previous state.
You can also use
operation.
function to erase the recording and
functions to re-record.
REDO
to cancel the
UNDO
26
Stop recording.
4
Press
Lit
green
Counter stops but does not
return to beginning
Unlit
Press beneath to UNDO.
Press
beneath to REDO.
NOTE
UNDO
The
●
recorded on a track.
UNDO
●
recording step. Undoing more than one
step is not possible.
function only affects audio data
can only be used to go back one
Recording to a new lePlaying back recordings
Recording and playback
1
2
Press
Select the track for recording the new
file.
Select
TAKE
.
3
Select
FILE
.
4
Select
New Take
.
5
Select track
Change menu
Press
Change menu
Press
Select file
Press the status key for the recording
1
destination track until it lights green.
Playback track
Press 1-2 times
Ready to PLAY when
green
Return to the beginning of the song.
until lit green
2
Press
REW
while pressing and hold-
ing
STOP
to return to the beginning.
Start playback.
3
Press
Stop playback.
Lit green
4
Press
Lit green
Press
HINT
“TAKE” shows the file name. File names
●
are assigned automatically in order starting
with "MONO-000.WAV" (for a stereo track
"STE-000.WAV") followed by "MONO-001.
WAV", "MONO-002.WAV" and so on. File
names can be changed as necessary. (See
"Changing project and audio file names" on
P. 9 4 .)
NOTE
When the REC MODE is set to Overwrite,
●
the recorded audio file will be overwritten
on the track. If you return to the beginning
of the song and record, the previous
recording will be overwritten, so be careful.
When a track is ready to PLAY, the file on it
will be played back.
HINT
You can change the playback file to a
●
different take. ("Changing the playback
take" on P.30.)
27
Overdubbing
After "Recording the first track," you can record (overdub) other instruments on other tracks while
Recording and playback
playing back the already recorded audio.
Playing an already recorded track
Press the status key for the track to
playback 1–2 times until its indicator
lights green.
Press for the track
to playback until it
lights green
Lit green: ready to PLAY
Overdubbing
After preparing the already recorded track for
playback, follow the instructions in "Recording the
rst track" (P.21) from "Connecting instruments"
to "Recording" to record other tracks.
HINT
If you want to record on a track that has
●
already been recorded on, assign the
recorded file to another track to make the
target track empty. Refer to "Changing the
playback take" (P.30).
You can also swap recorded tracks with
●
unrecorded tracks. Refer to "Swapping two
tracks" on (P.31).
To make a new recording on the same track
●
used for the first recording, you must swap
tracks.
To record to a new file, set the track to New
●
Take. (Refer to "Recording to a new file" on
P.27.)
Playing back all tracks
Press the status keys for the tracks
1
to playback 1–2 times until their
indicators light green.
Press for the tracks
to playback until
they light green
Lit green: ready to PLAY
2
Press and hold and press
to return to the beginning.
3
4
Press to start playback.
Lit green
Press to stop playback.
Lit green
NOTE
When you move files on tracks, confirm that
●
tracks to be recorded on are set to “New
Take” so that no files are assigned to them.
If there is a file assigned to a track, that
●
recording will be overwritten by new
recording.
When the REC MODE is set to Overwrite,
●
the recorded audio file will be overwritten
on the track. If you return to the beginning
of the song and record, the previous
recording will be overwritten, so be careful.
When a track is ready to PLAY, the file on it
will be played back.
28
Stereo recording (stereo link)
Enable stereo links to treat two adjacent tracks (1/2, 3/4, 5/6 and 7/8) as stereo tracks.
When stereo link is set to ON, INPUT 1 and 2 can be used together for stereo input and recorded to a
stereo track. When recording to a stereo track, a stereo WAV file is created.
Recording and playback
Stereo link
PAN/EQ > ST LINK
1
2
3
4
Press
Select a track.
Select
ST LINK
Select On.
.
Select track
Change menu
Tracks with a stereo link
are shown this way
On/Off
HINT
Stereo link changes the setting from two
●
mono tracks to one stereo track.
Whatever track number you choose, an
●
adjacent track will be linked. You cannot
change these combinations.
To adjust the volume of a stereo track, use
●
the odd number fader. The even number
fader has no effect. Use the pan parameter
to adjust their relative volume balance.
Stereo files can be assigned to stereo
●
linked tracks. The left channel is on the odd
track and the right is on the even track.
Stereo recording
1
Adjust the input GAIN.
2
Make
noise!
Press a status key of the stereo linked
3
tracks 1–2 times until both indicators
light red.
Lit red: ready to record
4
Follow the procedures in the "Re-
5
cording" section (P.26) of "Recording
the first track" to record.
The left channel is recorded on the
●
odd track and the right on the even
track.
Push the INPUT 1 and 2
ON/OFF switches to turn
them on, lighting their
indicators red.
Adjust the
input gain
Adjust so it does not light when
maximum volume is input
Set the MASTER and recording
track faders to 0 dB and then
use them to adjust the monitoring level of the instrument
being recorded.
NOTE
If stereo link is turned on for a track that
●
has a mono file assigned to it, that file
assignment will be canceled.
29
Changing playback takes
You can assign audio files to tracks freely.
Recording and playback
By recording multiple takes of vocals, guitar solos and other parts in different files, you can later
select and use the best takes (as though using virtual tracks).
1
2
3
4
Press
Select the track to assign.
Select TAKE.
For an audio file, select
Select the audio file.
5
FILE
Select track
Change menu
Press
.
Change menu
Press
Select the file
or pattern
NOTE
If you assign a stereo file to a mono track,
●
stereo link is turned on automatically.
For example, if mono files are assigned
to tracks 1 and 2, the stereo file will be
assigned to track 1 and the mono file on
track 2 will become unassigned.
If you assign a mono file to a stereo track,
●
stereo link will be turned off automatically.
30
Press
HINT
You can also play the audio file being
●
selected.
Files that are already assigned to tracks
●
have an * to the left of their names.
Play
Stop
Swapping two tracks
Use the swap function to exchange two tracks, including their assigned files, track sequence data
and all track parameter information.
1
Press beneath .
Select the first track to swap.
2
Indicators blink orange on track s that can be select ed.
Press the status ke y of the track to swap.
Selectable: blinking orange
Selected: lit orange
Select the second track to swap.
3
Recording and playback
Already selected track
Indicators blink orange on track s that can be select ed.
Press the status ke y of the track to swap.
Selectable: blinking orange
Selected: lit orange
Swap the tracks.
4
Tracks to be swapped
Press
Move cursor
31
Re-recording part of a track (punch-in/out)
Punch-in and punch-out allow you to re-record a single part of a recorded file. The point when the
Recording and playback
unit switches from playback to recording is the "punch-in" and the point when the unit switches
from recording to playback is the "punch-out."
The
footswitch (sold separately) and automatic punch-in/out in which you designate the punch-in/out
points in advance.
allows both manual punch-in/out using keys on the front panel or a ZOOM FS01
Manual punch-in/out
You can punch-in/out manually.
During playback, press the REC key
to start re-recording from that point.
Prepare the track that you want to
punch-in/out
1
2
3
Raise the fader on the track
you want to re-record.
Press the status key 1-2
times until lit red.
Lit red: ready to record
Adjust the recording
level and the
be the same as the
already recorded part.
GAIN
to
Re-record by punching in and out
4
5
6
7
8
Locate to before the punch-in
point.
Press PLAY to
start playback.
Perform (not recording)
Press REC to punch-in and
start recording.
Perform (recording)
Press REC to punch-out, stop
recording and start playback.
Press to stop playback
(and recording if not yet
stopped).
Lit
Lit
Lit Unlit
Unlit
32
StartStop
Re-recorded part
NOTE
Punch-in/out overwrites the recording on
●
the track.
If the track is set to New Take, the track
●
will be silent before punching in and after
punching out.
If the REC MODE is set to Always New, a
●
new file will be recorded.
Use the UNDO soft key to cancel the
●
re-recording.
Recording and playback
Automatic punch-in/out
When punching in and out manually is
difcult, you can set the points in advance
to punch-in and punch-out automatically.
Prepare the track that you want to
punch-in/out
1
2
3
Set the punch-in/out points
4
5
6
Raise the fader on the track you
want to re-record.
Press the status key 1-2
times until lit red.
Lit red: ready to record
Adjust the recording
level and the
be the same as the
already recorded part.
Locate the starting
(punch-in) point.
Press to set the punch-in
point.
Appearance on
display
Locate the ending (punchout) point.
GAIN
to
Rehearsing
1
2
3
Re-recording with punch-in and punch-ou t
8
9
10
Locate to a time before the
punch-in point.
Press to start playback.
When the punch-in point is passed,
the track is automa tically muted.
Perform (not recording)
When the punch-out point is passed, the track is
automatically unmuted.
Press to stop playback.
Locate to a time before the
punch-out point.
Press REC and
PLAY in order to
start recording.
Lit Blinking
Punch-in point pas sed
Perform
Punch-out point passed
Press to stop playback (and
recording if not yet stopped).
Lit
Lit Blinking
Unlit
Lit
Unlit
Not
recording
Recording
Not
recording
7
Press to set the punchout point
Appearance on
display
NOTE
Once you set automatic punch-in and out
●
points, you cannot change them. Cancel
them first if you need to set them again.
If the REC MODE is set to Always New, a
●
new file will be recorded.
Cancel punch-in/out
11
Re-recorded part
Press
Indicators disappear from display
33
Combining multiple tracks into 1–2 tracks (bouncing)
Bounce to mix and record multiple tracks as 1–2 tracks. This is also called “ping-pong recording.”
Recording and playback
Bounce destination track settings
PROJECT > REC > BOUNCE TR
Start from the Top Screen
Select
Press
REC
.
Change menu
1
2
Press
BOUNCE TR
Select
3
To include the bounce destination track
Play
Select
.
Change menu
.
4
Bouncing (preparation)
Select the bounce source tracks
1
(set each track to play back).
Press 1–2 times until
indicator lights green
Lit green: ready to PLAY
Select bounce destination track(s).
2
Press 1–2 times until
indicator lights red
Lit red: ready to record
34
BOUNCE TR: bounce destination track
Setting
MuteMute the bounce destination track (default)
PlayPlay and record the bounce destina tion track
Return to the start of the project.
5
Change
setting
HINT
Bouncing creates a new file in the same
●
project.
If you set the bounce destination to a mono
●
track, the recorded signals are mixed to
mono. If set to a stereo linked pair of tracks,
the recorded signals will be mixed to stereo.
You can also include signals input through
●
the INPUT jacks when bouncing.
For information about adjusting sounds
●
and using effects while bouncing, refer to
"Mixing" on P.40.
Recording and playback
Bouncing (execution)
3
Press beneath .
BOUNCE ON
display
Note: Press the BOUNCE soft key
again to cancel bounce mode.
4
Press and hold and press
to return to the beginning.
5
6
Press in order to
start recording.
Lit greenLit red
Press to stop playback.
appears on the
Adjust the mix balance (audition)
1
Adjust the mix balance, including
2
volume, pan and EQ, for each track.
3
Playback the track after bouncing
Enable playback of bounce
1
destination tracks.
Press to start playback.
Make sure that the
MASTER level meters
do not reach 0 dB
Press to stop playback.
NOTE
This operation can be undone by pressing
●
the UNDO soft key.
If you bounce in stereo to two mono tracks,
●
the pan of the odd number track will be set
to L100, and the even number track will be
set to R100.
Press status keys 1–2 times
until indicator lights green
Lit green: ready to PLAY
Disable playback of bounce source
2
tracks
Press status keys 1–2 times
until unlit
Unlit: muted
3
Press and hold and press
to return to the beginning.
4
Press to start playback.
35
Locating to the desired part of a song
The counter on the display can be used to move (locate) to the desired time in hours: minutes:
Recording and playback
seconds: milliseconds or bars–beats–ticks (1/48 beat).
You can also set marks in a project to locate to them easily.
Using the counter to locateAdding marks
To prepare, stop the recorder, select the
project and start from the Top Screen.
Select the hours: minutes: seconds or
1
bars–beats–ticks.
Change unit/ digit
Add a mark using the counter
Start from the top screen. Set the
1
counter to the desired mark position.
Change unit/ digit
Change display
Hours: minutes: seconds: milliseconds"
or "Bars–beats– ticks"
Change the values.
2
Change numbers
NOTE
You cannot change the counter this way
●
during recording or playback.
HINT
After Step 2, you can start playback from
●
the set counter position.
Mark icon display
●
Mark zero
●
(project beginning) and cannot be changed.
If you add a mark at a time earlier than an
●
existing mark, all the following marks will be
automatically renumbered in order.
One project can have a maximum of 100
●
marks, including the zero mark.
is always set at counter 0
Mark 03 shown set at 10 minutes,
08 seconds, 15 milliseconds
Mark set at current
counter position
No mark set at counter
position
2
1
2
Press
Mark icon
Mark number
Adding a mark during recording/playback
Start recording or playback
Press
Change display
36
Locate to the position of a markDeleting marks
Press the and keys to
Use keys to move between marks in order
Press the and keys to
1
1
set the desired mark.
set the desired mark.
Recording and playback
Mark icon highlighted
Project
Use the
DIAL
order
to move between marks in
Select MARK.
1
Select the mark number.
2
Blinking
Change unit/ digit
Change number
2
Press
The highlighted mark is
erased and the preceding
mark is shown.
NOTE
A deleted mark cannot be recovered.
●
at the beginning cannot be deleted.
●
Press the
●
icon is highlighted to delete that mark.
Press
highlighted to create a new mark at that
position.
When marks are added and deleted
●
between other marks, all the marks are
automatically renumbered in order from the
beginning.
Cannot
change
MARK/CLEAR
MARK/CLEAR
when the icon is not
Mark added
key when the mark
Mark deleted
37
Repeat playback of a specific section (A-B repeat)
You can set a beginning (A) point and an ending (B) point in a project and repeat playback
Recording and playback
between them.
Setting A-B points
1
2
Press
Appearance
on display
3
4
Use A-B repeat to loop playback
5
6
Press
Appearance
on display
Press to start playback.
Press to stop playback.
Locate the
beginning point
Locate the end point.
HINT
When playback reaches point B, it
●
automatically returns to point A and
continues playback.
While the A-B REPEAT icon appears,
●
playback repeats continuously
These settings can be made both during
●
playback and when stopped.
If you set point B at a time before point A,
●
repeat playback will occur from point B to
point A.
To change the settings, press the
●
REPEAT
key to cancel them once and then
follow the procedures to set new ones.
A-B repeat section
#$ࡇ࠻⸳ቯㇱಽ
Repeat playba ck
ߊࠅߒౣ↢
A-B
Cancel repeat and clear points
7
Indicators disappear
from display
38
Press to cancel
Recording and playback
39
Mixing overview
The has two built-in mixers. Input signals are sent to the input mixer, and track playback
Mixing
signals are sent to the track mixer.
Using the built-in mixer, you can adjust the volume and pan for each input signal and track, as well
as use a 3-band parametric equalizer on the tracks.
Input mixer
This mixer adjusts the input gain of each signal
input through an
signal individually or both mixed together to a
recorder track.
You can control the following
and monitor up to 8 playback tracks at the same
time.
Input signal pan (PAN)
•
Send-return effect levels
•
(REV SEND, CHO SEND)
Input signal recording level (REC LEVEL)
•
INPUT
jack, and sends each
INPUT
parameters
Input mixer
MASTER
Input mixer
fader
Track mixer
This mixer mixes the output signals of recorder
tracks to stereo.
Use the faders to adjust the volume. You can also
adjust the pan and equalizer, for example, for
each track.
You can control the following types of parameters
using the track mixer.
Track volume (FADER)
•
Track pan (PAN)
•
Equalizer (EQ HI, EQ MID, EQ LO) (EQ cannot
•
be adjusted for rhythm pattern tracks)
Send-return effect levels
•
(REV SEND, CHO SEND)
Stereo link settings (for mono audio tracks)
•
Track phase (INVERT) (the phase of rhythm
•
pattern tracks cannot be adjusted)
Track mixerTrack 1
Track 2
Track 3
Track 4
Track mixer
Track mixer
Track mixer
40
Track 5
Track 6
Track 7
Track 8
Track mixer
Track mixer
Track mixer
Track mixer
MASTER
fader
Input signals and mixers
If recording destination track is set
When the recording destination track has been
set, the input signal does not pass through the
input mixer. Instead, after passing through the
REC LEVEL, the signal passes through the track
mixer and is output.
Example: track 1 selected
Input mixer
MASTER
fader
Track mixer 1
If recording destination track is not set
When the recording destination track has not
been set, the input signal passes through the
input mixer and is output.
Mixing
Input mixer
Track mixer 1
MASTER
fader
41
Setting track level, EQ and pan
Use the input and track mixers to set track parameters that, for example, adjust pan and effect
Mixing
send levels for each track. Here, we explain the adjustment of track parameters.
1
2
3
4
Press
Select an input or track.
Select a menu item and its setting.
Select
EQ HI, EQ MID
or
EQ LO
Select an
input or tra ck
Change menu
Change setting
.
Change menu
NOTE
Except for phase settings (INVERT), both
●
left and right channels of stereo tracks
share the same parameter values.
Settings are stored separately for each
●
project.
The only setting for the MASTER track is
●
volume (FADER level).
Rhythm pattern tracks do not have EQ
●
HI, EQ MID, EQ LO, ST LINK or INVERT
settings.
42
Press
Select each item and change settings.
5
Change menu
Change setting
The parameters that can be set for each type of track are as follows.
DisplayParameter
PAN
EQ HI High-frequency range boos t/cut
EQ HI
EQ MID Middle-frequency ra nge boost/cut
EQ MID
EQ LOW Low-frequenc y range boost/c ut
EQ LO
Effect send levels
REV SEND
CHO SEND
PAN
TYPE
GAIN
FREQUENCY
GAIN
FREQUENCY
Q
TYPE
GAIN
FREQUENCY
REVERB
SEND LEVEL
CHORUS/
DELAY SEND
LEVEL
Setting range
(default value)
L100 ~R10 0
(Center)
EQ HI, HI CUT
(EQ HI)
–12dB~12dB
(0dB)
500Hz~18kHz
(8.0kHz)
–12dB~+12dB
(0dB)
40Hz~18kHz
(1.0 kHz )
0.1~2.0
(0.5)
EQ LO, LO CUT
(EQ LO)
–12dB~+12dB
(0dB)
40Hz~1.6kHz
(125 Hz)
0~100
(0)
0~100
(0)
Explanation
Adjusts a track’s PAN. For stereo tracks adjusts the volume
balance between the left and right channels.
Set whether to boost/cut the high-frequency range (
or clearly cut unnecessa ry high frequencies (
parameter can only be accessed when
Adjust amount of boost/cut of high frequencies by -12 ~ +12
dB. This parameter is shown only when the
. When set to
HI
Adjust the EQ boost /cut frequency o f high frequencies. This
parameter can only be accessed when
Adjust amount of boost/cut of middle frequencies by -12 ~
+12 dB. This parameter can only be accessed when
is on.
Adjust EQ boost/ cut frequency of middle frequencies. This
parameter can only be accessed when
Adjust the width of the middle frequency band aff ected. This
parameter can only be accessed when
Set whether to boost/cut the low-f requency range (
or clearly cut unnecessa ry low frequencies (
parameter can only be accessed when
Adjust amount of boost/cut of low frequencies by -12 ~+12
dB. This parameter is shown only when the
. When set to
LO
Adjust EQ boost/ cut frequency of low frequencies. This
parameter can only be accessed when
Adjust the signal level se nt from the track t o the reverb effe ct.
Adjust the signal level se nt from the track t o the chorus/delay
effec t.
HI CUT
LO CUT
, it is not shown.
, it is not shown.
HI CUT
EQ HI
TYPE
EQ HI
EQ MID
EQ MID
LO CUT
EQ LO
TYPE
EQ LO
is on.
is on.
is on.
is on.
is on.
is on.
EQ HI
). This
is set to
EQ MID
EQ LO
). This
is set to
Mono tracks: 1–8
Stereo tracks: 1/2–7/8
Mono
tracks
◯◯
)
◯◯
◯◯
EQ
◯◯
◯◯
◯◯
◯◯
)
◯◯
◯◯
EQ
◯◯
◯◯
◯◯
Stereo
tracks
Mixing
Master
track
FADER
ST LINK
INVERT
FADER
STEREO LINK
INVERT
0~127
(100 )
On/Off
(Off)
On/Off
(Off)
Adjust t he current v olume.
Switch on/off to set the stereo link function that
connects two mono tr acks together.
Set whether the phase of a track is inverted or not. Set it to
Off
NOTE
Use the ON/OFF soft key to turn EQ HI,
●
EQ MID, EQ LO, REV SEND, CHO SEND and
INVERT parameters ON/OFF.
When a stereo link is ON, the INVERT
●
parameter is shown as INVERT L for the
odd track, and as INVERT R for the even
track.
to use normal phase or ON to invert the phase.
◯◯◯
◯◯
◯◯
43
Using send-return effects
Send-return effects, which are routed internally by the mixers, can be applied to signals input to the
Mixing
input and track mixers. You can adjust the send-return effect levels for each input and track using
their send levels, which set the amount of signal sent to the effect.
Here we explain how to select the send-return effect patch and adjust the amount applied to each
track.
Select an effect and patch
1
2
3
4
Press
Press beneath
OR
Press
Select
Select
the patch.
beneath .
ON/OFF
PATCH
and set it to ON.
and choose
.
Change menu
Change
setting
Change menu
Change patch
Adjust the send-return effect levels for
each track
1
2
3
Press
Select an input or track.
Select
REV SEND
adjust the setting.
or
CHO SEND
Select input or track
Change menu
Change setting
and
44
Using insert effects on tracks
You can use an insert effect on already recorded tracks.
1
Press
Accessing the effect settings
Press beneath to
access the insert effect
Select
2
3
ON/OFF
Select
INPUT SRC
the track.
Display Signal source
Input1, Input2One input
Input 1/2Both input s
Tra ck1 –Tr ack 8Output of one mono track
Track1/2–Track7/8
MasterSignal before the MA STER fader
and set it to On.
and set
Output of one stereo track
or two mono track s
Change menu
Change
setting
Change menu
Change input
source
Select
4
You can select the patch while playing back
to hear the effect.
5
PATCH
Press
and set it.
Change menu
Change
patch
Mixing
45
Using a mastering effect
Use a mastering effect as an insert effect to process the final stereo signal when mixing down to
Mixing down
the master track.
Select a MASTERING algorithm to apply the effect to the signal before the MASTER fader.
Insert an insert effect before the
MASTER fader
1
Press
Accessing the effect settings
Press beneath to
access the insert effect
2
3
4
Select
ON/OFF
Select
ALGORITHM
it to
Mastering
Select
INPUT SRC
it to Master.
and set it to ON.
and set
.
and set
Change menu
Change
setting
Change menu
Change
setting
Change menu
6
Press
NOTE
When the insert effect is applied before the
●
MASTER fader in advance, the insert effect
cannot also be applied to other tracks,
either during recording or playback.
At step 5, if you hear distortion when the
●
mastering effect is applied to the signal,
check the sound of the playback tracks and
lower and readjust their faders. (If a track
sound is distorted, adjust that track.)
You can select Stereo, Dual, Mic or
●
Mastering algorithms. If you set another
algorithm, the insert position changes to
Input 1.
HINT
Use a MASTERING algorithm effect to
●
process the final stereo mix signal.
Master track recording signal flow
Track 1– 8
46
Select
5
PATCH
You can select the patch while playing
back to hear the effect.
and set it.
Change
setting
Change menu
Change
setting
MASTER
fader
Mixing down to the master track
Record the "final" stereo mix on the MASTER track, which is specifically for mixing down.
Signals are sent to the master track after passing through the MASTER fader.
Recording to the MASTER track
Prepare by adjusting the signal levels
Press and hold and press
1
to return to the beginning.
Press to start playback.
Adjust the balance of the
tracks during playback .
Adjust the level of the signal that
2
passes through the master fader.
Make sure that the
level meters do not
reach 0 dB
3
4
Press to stop playback.
Record to the master track
Press the MASTER status
key 1-2 times until the
indicator lights red.
Lit red: ready to record
5
Press and hold and press
to return to the beginning.
6
7
Press to stop playback.
Press in order to
start recording.
NOTE
The pan, balance, insert and send-return
●
effects of each track affect the signals sent
to the MASTER track.
Play the master track
1
Press the MASTER status
key 1-2 times until the
indicator lights green.
Lit green: ready to PLAY
Doing this mutes all other tracks and disables all effects.
2
Press and hold and press
to return to the beginning.
Press to start playback.
3
4
Press to stop playback.
Disable MASTER track playback
Press the MASTER status
key 1-2 times until the
indicator is unlit.
Unlit:
disabled
Other tracks are unmuted and their st atus
lights become as they w ere before.
HINTS
Each project can only have one active
●
MASTER track at a time.
You can assign an already recorded file to
●
the MASTER track.
Even if you mix down from the middle of a
●
song, a new file will always be recorded.
The signals that have passed through the
●
MASTER fader are the same as those sent
from the OUTPUT jacks.
This operation can be undone by pressing
●
the UNDO soft key.
The final stereo mix recorded to the master
●
track is saved as a WAV file. This file can
be saved on a computer and, using disc
writing software, for example, be written to
a CD. (See "Exchanging data with a computer
(card reader)" on P.103.)
Reference: Sequential playback o f
☞
projects (sequence play )
Mixing down
P. 9 8
47
Overview of rhythm functions
With the , you can perform rhythm parts using the built-in drum sounds.
Using the rhythm function
Rhythm patterns can be assigned to tracks, and you can repeat simple patterns in place of a
metronome, or perform rhythm parts for an entire song using the track sequencer function (see P.72),
for example.
Drum kits Rhythm patterns
The has 10 types of drum kits – sets of 16
types of percussion instruments, including kicks,
snares and hi-hats.
Use the pads to play each different sound and
create rhythm parts from them.
In one project, you can use 511 types of
rhythm patterns. (Each pattern contains a drum
performance of 1–99 bars in length.) You can edit
parts of existing patterns and even create new
rhythm patterns.
drum kits
BASIC
STUDIO
LIVE
ROCK
POP
FUNK
JAZZ
ACOUSTIC
TECHNO
URBAN
Rhythm pattern tracks
To use a rhythm pattern in a song, assign the
rhythm pattern to a track.
Tracks that have rhythm patterns assigned to
them are called rhythm pattern tracks.
You can do the following with rhythm pattern
tracks.
Play them with the pads and set how they
•
are played back (See "Using the pads to play
rhythm patterns" on P.50.)
Control them with the track sequencer (See
•
"Using the track sequencer" on P.72.)
Play back rhythm pattern tracks (See "Track
•
playback overview" in "Using the sampler" on
P.61.)
48
Rhythm pattern selection
Changing the playback patternChanging the drum kit
Select a rhythm pattern and play it.Change the drum sounds.
Using the rhythm function
1
Rhythm pattern selection
2
Rhythm pattern name
3
Press and hold and press
to return to the beginning.
Press
Change
pattern
Press to play.
Press to stop playback.
Press beneath .
1
Select a drum kit.
2
Select kit
Press
NOTE
The drum kit setting is saved with each
●
project.
49
Using the pads to play rhythm patterns
You can play the velocity-sensitive pads beneath each of the track faders, adding accents in
Using the rhythm function
real time.
1
Play the pads.
2
Press
Switching banks
You can change the sounds of the pads.
Press beneath .
Select
and
BANK2
Repeating sounds (drum rolls)
You can set a pad sound to play repeatedly
at a set interval.
This is convenient when entering hi-hat
16th notes, for example.
Press
1
for drum kit sounds
BANK1
for percussion sounds.
beneath .
3
Press and hold
STOP
, and press the pad to
REPEAT/
play the roll.
If you release
that sound continues rolling after the pad is
released. Press the pad again to stop it.
Adjusting the pad sensitivity
Set the pad sensitivity. You can set pads
to respond to playing strength or to trigger
sounds at a consistent volume
regardless of how hard they are played.
Regardless of playing stre ngth, sounds
are triggered with a sof t volume.
Regardless of playing stre ngth, sounds
are triggered with a medium volume.
Regardless of playing stre ngth, sounds
are triggered with a loud volume.
Highest sensitivity—even light playing
produces loud volume.
Low sensitivity—must play the pads
hard to trigger with loud volume.
Lowest sensitivity—must play the pads
very hard to trigger with loud volume.
Change setting
Assigning rhythm patterns to tracks
To use a rhythm pattern in a song, you must assign it to a track. A track that a rhythm pattern is
assigned to is called a rhythm pattern track.
Rhythm pattern tracks can be played using the pads and controlled with the track sequencer.
Assigning from the RHYTHM menu Assigning from the TRACK menu
1
Select a rhythm pattern
2
While pressing beneath ,
3
press the pad of the track where you
want to assign it.
Press
Change pattern
11
2
3
4
Press
Select the destination track.
Select track
Select
Select
.
TAKE
PATTERN
Change menu
.
Change menu
Press
Using the rhythm function
NOTE
If rhythm patterns are assigned to multiple
●
tracks and played back simultaneously, or
patterns with numerous note-on events are
played, they might not all play as expected
due to the maximum polyphony limitation of
the unit.
When a rhythm pattern is assigned to a
●
track, it cannot be set to loop.
When you press the ASSIGN soft key, the
●
pads of tracks currently set to New Take
blink.
When you play a rhythm pattern track, the
●
status key indicator changes from green to
orange.
Press
Select a rhythm pattern
5
Press
Select pattern
HINT
You can play the selected rhythm pattern.
●
Play the pattern
Stop pattern playback
51
Creating a rhythm pattern
You can create your own original rhythm patterns. After preparing, you can create a rhythm pattern
Using the rhythm function
using real-time or step input.
Preparing to create a rhythm pattern
Select an empty rhythm pattern and set
the number of bars, time signature and
quantization. You can also check the
memory remaining for rhythm patterns.
1
Select an empty rhythm pattern
2
(name is EMPTY).
Rhythm pattern name
Move to the quantization area and set
3
the value.
Press
Change pattern
Quantization
Move cursor
Set number of bars and time
5
signature.
BAR LEN: number of bars
Setting range
1–99
SIGNATURE: time signature
Setting
1–8
Shows current amount of memory used
6
Number of ba rs
Time signa ture (number of beats)
MEMORY
Press
Change menu
Change setting
52
Quantization
Setting
1/4Quarter note
1/88th note
1/8T8th note triplet
1/1616th note
1/16 T16th note triplet
1/3232nd note
HiTick
4
Press beneath .
Change setting
Using the rhythm function
Inputting a pattern in real-time
After preparing, play the pads along with
the rhythm (metronome) to create a rhythm
pattern with real-time input.
Start input. Press
1
while pressing and holding .
Play the pads in time with the
2
rhythm to record the pattern.
To delete sounds:
3
Press and hold
and press a pad. While that pad is
being pressed, data that has already
been input for that pad will be erased.
under
NOTE
If your timing playing the pads is slightly
●
off, it will be corrected to the rhythm in
accordance with the quantize setting.
Depending on the pad sensitivity setting,
●
the force used to play the pads is also
recorded.
You can also set a metronome pre-count
●
( se e P. 20 ).
Press
data that has already been input for
all pads.
End input.
4
beneath to erase
Press
53
Using the rhythm function
Step input of a rhythm pattern
After preparing, you can input notes one
at a time (step input) to create a rhythm
pattern.
Start input.
1
Press
Move the cursor to the position where
2
you want to input or delete notes.
Move cursor
The horizontal axis shows the bars and
the vertical axis shows the pads by
number. One step (one box) is the length
of the quantize setting.
Go back
one beat
Advance one
beat
To delete an input a note or change
4
its volume:
Press
beneath to delete
the note at that position.
Turn to change the volume of the
note at that position.
Loud (high velocity)
Quiet (low velocity )
Press and hold beneath
and press the lit pad to erase the note
at that position.
End input.
5
Press
NOTE
Notes that are at locations that cannot
●
be moved to with the current quantize
setting cannot be deleted. A note at such a
position appears as an "X".
In Step 4, you can also use the dial to input
●
and delete notes.
54
Play a pad to input a note at the cur-
3
rent position. Its volume will correspond to the strength you play it (and
the sensitivity setting).
Press
Press
ENTER
to add a note with a
fixed volume level at that position.
Copying rhythm patterns
You can copy a rhythm pattern to create a new one based on it, for example.
Select
1
Select the rhythm pattern that you
2
want to copy.
Press
Select
3
Press
beneath .
.
COPY
Press
Change pattern
Change menu
6
EXECUTE
Press
Using the rhythm function
.
Change menu
Select
4
5
COPY TO
Press
Select the copy destination.
Press
.
Change menu
Select pattern
HINT
In step 5, you can change the order of the
●
pattern list.
Press the A-Z soft key to list the patterns in
●
alphabetical order.
Press the No. soft key to list the patterns in
●
numerical order.
55
Deleting rhythm patterns
Rhythm patterns can be deleted.
Using the rhythm function
1
Select the rhythm pattern that you
2
want to delete.
Press
Select
3
Select
4
Press
beneath .
DELETE
Press
YES
.
.
Change pattern
Change menu
Move cursor
56
Press
Renaming rhythm patterns
You can change the names of rhythm patterns.
1
Select the rhythm pattern that you
2
want to rename.
Press beneath .
Select
3
Press
RENAME
Press
Change pattern
.
Change menu
Using the rhythm function
Change the name.
4
Press
Move cursor
Change
character
Delete
character
Insert
character
57
Importing rhythm patterns from other projects
You can import rhythm patterns from other projects.
Using the rhythm function
You can import all the rhythm patterns (All) at once or one at a time (Each).
1
2
3
4
Select
Select
Each
Press
Press beneath .
IMPORT
and set it to
MODE
.
.
Change menu
Press
All
Change menu
Change setting
or
Select
7
Select the rhythm pattern to import
8
(only when set to
Select the destination rhythm pattern
9
to import (only when set to
Select
10
NEXT
YES
.
Change menu
Each
Select pattern
Select pattern
.
Move cursor
).
Press
Press
Each
Press
).
58
Select
5
6
PROJECT
Select the source project.
.
Change menu
Select project
Press
Press
Press
NOTE
Destination rhythm patterns will be
●
overwritten. When set to All, all the original
rhythm patterns in the project will be
deleted. When set to Each, the rhythm
pattern selected as the destination will be
deleted.
In step 8 or 9, you can change the order of
●
the pattern list.
Press the A-Z soft key to list the patterns in
●
alphabetical order.
Press the No. soft key to list the patterns in
●
numerical order.
Setting volume and stereo placement
You can change the volume of a rhythm pattern and the stereo placement of the drum kit.
1
Select the rhythm pattern for which
2
you want to make settings.
Press
Press beneath .
Change pattern
Select a menu item and change the
3
setting.
Change menu
Change setting
Using the rhythm function
DRUM LVL: drum volume
Setting
1–15Drum volume
POSITION: drum placement
Setting
Listener
Player
Drums are placed from left to right as
heard by the audience
Drums are placed from left to right as
heard by th e drummer
NOTE
POSITION settings are saved for each
●
project.
59
Using the sampler to make songs
You can use the sampler functions to easily create backing tracks, rhythm parts and other
Using the sampler
foundation tracks that have high sound quality. These features can be used to make a wide variety
of music, from demo songs to produced recordings.
Make a loop for the basic rhythm of
1
the entire song.
Assign the included loops to tracks (pads)
and set them to loop.
For example, you can develop a vision for
an entire song by selecting drum loops and
other materials that inspire you.
Reference:
Assigning include d drum loops
☞
to tracks
Setting loops
P. 63
P. 64
After determining the structure of the
5
song, create a sequence (loop performance data) for the entire song.
A sequence can be input by playing the
pads along with a rhythm (metronome) in
real time or input step by step. You can
create basic tracks, including backing
parts and rhythm parts, for an entire song
this way.
Reference: Creating a sequence
☞
P. 7 3
As you listen to the rhythm loop that
2
you prepared, record guitar, bass,
keyboard and other instruments to
create more loops.
Keep recording until you are satised with
the performance of the riff, backing part or
other musical phrase. You can loop only
the parts of the recordings that you like.
Reference: Setting loops
☞
Repeat step 2 to record other phrases
3
to use as loops.
Prepare all the phrases that are necessary
to make your song.
When the loops are ready, play them
4
with the pads while considering the
structure of the entire song.
Play the pads with the rhythm while
considering the ow of the entire song and
how the loops combine.
P. 64
Record vocals, guitar solos and other
6
parts as you listen to the sequence.
Record the main vocals and instruments in
time with the basic tracks.
60
Reference: Playing the pads
☞
P. 66
Using the sampler
The has a sampler function that allows audio les to be played with the pads. You can use the
included loops or other commercially-available loops to easily create high-quality rhythm tracks.
Loop tracks
To use the sampler function, you must rst set audio tracks to loop. When set to loop, we call these
tracks “loop tracks.” You can do the following with loop tracks.
• Play them with pads, and set how the loops playback when played (see “Playing the pads” on P.66)
• Conduct loop playback of a designated interval (see “Setting loops” on P.64)
• Control them with the track sequencer (see “Using the track sequencer” on P.72)
Track playback overview
When you play audio tracks with the PLAY key, the les will usually be played until they end, but with loop
tracks and rhythm pattern tracks, the designated loop interval will play back repeatedly.
Using the sampler
Loop
track
Audio track
Audio track
Loop track
Loop
track
Loop
track
Loop
track
Repeat
Repeat
Loop
track
Loop trackLoop track
Loop
track
Loop
track
Track 1
Track 2
Track 3
Track 4
Track 5
Track 6
Track 7
Track 8
Loop interval
Loop track
Loop
track
Loop
interval
When the track sequencer is on, loop tracks and rhythm pattern tracks play back according
to the sequence.
Track 1
Track 3
Track 4
Track 5
Track 6
Track 7
Track 8
Loop track
Audio track
Audio trackTrack 2
Loop
track
Loop track
Loop
track
Loop track
Controlled by
the sequencer
Time
Time
61
Using the sampler
When using the pads for playback, press the pad for a loop track or rhythm pattern track to start
playback of that track.
In the illustration below, after a pad for tracks 5/6 (loop track) is pushed to start playback, a pad for
tracks 7/8 (loop track) is pushed to start playback of that loop.
In addition, how each loop track pad is played can be set individually (PAD parameter). In this
example, they are set to “Gate”, which causes playback to stop when the pad is released (see
“Playing the pads” on P.66).
Track 1
Track 2
Track 3
Track 4
Track 5
Track 6
Track 7
Track 8
Loop track
Plays while being
pressed (PAD set to Gate)
Press track 5 pad to start loop
playback of tracks 5/6 (loop tracks).
Loop track
Loop trackLoop track
Loop
track
Press track 7 pad to start loop
playback of tracks 7/8 (loop tracks).
Loop
track
Plays while being
pressed (PAD set to Gate)
Loop
track
Time
Loop
track
62
Assigning included drum loops to tracks
To use the sampler function, first assign audio files and rhythm patterns to tracks.
In this example, we explain how to assign loops that are on the included SD card.
1
2
3
Press
Select the track to assign.
Select
TAKE
.
Press
4
Select
LOOP
.
Select track
Change menu
Change menu
NOTE
In a new project, the BPM (tempo) of the
●
first audio file assigned to a track will set
the BPM of the project.
From the LOOP menu, you can select loop
●
files in the LOOP folder on the SD card.
The loops on the SD card are 44.1 kHz
●
WAV files. For this reason, if the project
sampling rate is set to 48 kHz, “Invalid File”
appears and they cannot be assigned to
tracks.
HINT
You can also play audio files and rhythm
●
patterns as you select them.
Start playback
Using the sampler
FILEAudio files in the current project
PATT ERNRhythm patterns
LOOPLoops on the SD card
OTHER PR JAudio files in other projec ts
Press
Select a loop.
5
Press
Stop playback
Select file
63
Setting loops
To use the sampler function, you must set a track to loop, making it a loop track. Here we explain
Using the sampler
how to make this setting.
Setting a track to loop
Tracks can be individually set to loop.
1
2
3
Press
Select the track to loop.
Select track
Select
LOOP
.
Change menu
Press
Select
4
ON/OFF
to enable loop playback.
and set it to
On
NOTE
The status key indicator of a track set to
●
loop lights orange instead of green when
enabled for playback. A track set to loop
cannot be used to record (indicator will not
light red). In addition, the following functions
can be used when a track is set to loop.
- The pad can be used to trigger the loop.
- Pressing
- Sequence data can be recorded.
When a rhythm pattern is assigned to a
●
track, it cannot be set to loop.
PLAY
starts loop playback.
64
Change menu
Change setting
Using the sampler
Setting the loop interval
The loop interval (starting point and length)
can be set for loop tracks.
1
2
3
Press
Select the track to be looped.
Select track
Select
LOOP
.
Change menu
Press
4
Select
POSITION
.
Change menu
Press beneath
6
to set the length of the loop.
Length
Locate
Change setting
HINT
POSI
and
LENGTH
You can use the
●
to switch between setting the loop starting
point and length.
You can also play the audio file that you are
●
setting.
Start playback
Stop playback
Fast forward
Rewind
soft keys
Press
Set the loop starting point.
5
Starting point
Locate
Change setting
Zooming in on the waveform
When setting the loop starting point and
length, you can zoom in on the waveform
that is displayed. Zooming up to 32x is
possible.
Press beneath to zoom.
Change setting
65
Playing the pads
For loop tracks and rhythm pattern tracks, press the pad beneath a fader to play the audio file or
Using the sampler
rhythm pattern assigned to that track.
Press a pad.
1
Press a pad while holding
REPEAT/STOP
to enable loop
playback.
Press the pad again while
holding
REPEAT/STOP
stop loop playback.
Setting the playback method
Set how the pads function when played.
1
2
Press
Select
and set the playback
PAD
method.
Change menu
Change setting
PAD: playback method
Setting
RepeatPlay loop repeatedly
GateStop playback as soon as the pad is released
Play the file once comple tely even if the pad is
1Shot
released
NOTE
When you press a pad, the sound will
●
be delayed until it is in time with the set
quantization (bar, note).
The pad blinks during playback
●
When you stop playback, the operation
●
is delayed until it is in time with the set
quantization (bar, note).
to
Set global quantization to control
sound timing
The unit can be set to correct timing
errors when playing the pads or inputting
sequence data in real time so that sounds
are aligned with bars and beats.
Half-note, ha lf-note tr iplet,
quarter-note, quar ter-note tripl et,
eighth-note, eigh th-note triple t,
sixteenth-note, sixteenth-note
triplet, thirty-second note
NOTE
This setting is set for the entire project.
●
66
Changing the BPM of a track
The BPM of each track is automatically calculated when an audio file is assigned to it. Depending
on the file, however, the calculated result might differ from the actual BPM.
If this occurs, use the following procedures to adjust the BPM. The set BPM is used as the
standard tempo when changing the tempo of the audio without changing its pitch.
1
2
3
Press
Select the track where you want to
change the setting.
Select track
Select
and change the setting.
BPM
Change menu
Change setting
NOTE
BPM is calculated for an audio file assuming
●
4/4 time.
When a track is recorded, the current BPM
●
value is used.
Using the sampler
67
Changing audio tempo without changing pitch
When an audio file is assigned to a track, you can change its tempo without changing its pitch
Using the sampler
(time-stretching). You can change all tracks at once or individual tracks. Be aware that this
operation will overwrite the original audio file.
1
2
3
Press
Select a track you want to change (or
any track to change all).
Select track
Select
EDIT
.
Change menu
Press
4
Select
STRETCH
.
Change menu
Select
6
after time-stretching.
Select
7
according to the audio file.
ALGORITHM
Setting
Beat
Tone
Select
8
and set the new tempo
BPM
ALGORITHM
Stretching algorithm suitable for rhythmic
sources and other sounds that hav e short notes
Stretching algorithm suitable for songs and
sound sources with long notes
EXECUTE
Change menu
and set it
Change menu
.
Change menu
Change
setting
Change
setting
68
Press
Select
5
change only the current track or
and set it to
MODE
to change all the tracks.
Change menu
to
Each
All
Change setting
Press
Select
9
YES
.
Move cursor
Press
NOTE
STRETCH operations cannot be undone
●
(UNDO).
STRETCH operations overwrite the original
●
audio files. If you want to save the original
files, make a copy of the project and files in
advance (see P.93).
The BPM of each track is automatically
●
calculated when an audio file is assigned.
Depending on the file material, however, the
calculated result might differ from the actual
BPM. Set the BPM of each track (TRACK >
BPM) if this occurs (see P.67). The set BPM
of a track is used as the standard tempo
when changing the tempo without changing
the pitch of the audio.
The tempo of an audio file can be adjusted
●
in a range from 50% to 150% of the original.
If the stretched tempo value is outside this
range, an error message appears, “TRACK
X is out of the setting range” (X is the track
number) and stretching is stopped.
If a rhythm pattern has been assigned to
●
a track, the rhythm pattern screen opens
after Step 3.
Using the sampler
HINT
You can listen to a preview of the results of
●
time-stretching for individual tracks.
Press to start playback
Press to stop playback
69
Trimming unnecessary parts of audio files
You can designate the necessary audio data by setting the starting and ending points of a file,
Using the sampler
and delete the audio data that is outside these points. Be aware that this operation overwrites the
original audio file.
1
2
3
4
5
Press
Select the track that you want to trim.
Select track
Select
Select
Set the starting point.
EDIT
Press
TRIM
Press
.
.
Change menu
Change menu
Locate
7
8
Press
Select
beneath .
.
YES
Press
Move cursor
NOTE
The TRIM operation cannot be undone
●
(UNDO).
The TRIM operation overwrites the original
●
file. If you want to save the original files,
make a copy of the project and files in
advance (see P.93).
If a rhythm pattern has been assigned to
●
a track, the rhythm pattern screen opens
after Step 3.
HINT
You can switch between setting the trim
●
starting and ending points by using the
START and END soft keys.
Use the ZOOM soft key to view the
●
waveform more closely.
You can also play the audio file while setting
●
its starting and ending points.
70
Press beneath
6
to set the ending position.
Change setting
Locate
Change setting
Start playback
Stop playback
Fast forward
Rewind
Return to starting point
Setting fade-ins and fade-outs
When playing normal audio files, there are short fade-ins and fade-outs at their beginnings and
ends. You can turn these off, however, for rhythm tracks and other sounds where the attack is
important.
1
2
3
Press
Select a track to change its settings.
Select track
Select
want to disable it.
FADE
and set it to
Change menu
Change setting
Off
if you
Using the sampler
71
Track sequencer overview
Using the track sequencer, you can arrange rhythm pattern tracks and loop tracks into performance
Using the track sequencer
order to play an entire song.
Each project can have only one set of track sequencer data.
Track 1
Track 2
Track 3
Track 4
Track 5
Track 6
Track 7
Track 8
Rhythm pattern (verse A)
Loop track
Rhythm pattern (verse B)
Loop track
Rhythm (Fill)
Rhythm pattern (Chorus)
Loop track
Time
While playing back the track sequencer, you can bounce or record to the master track. You can use this
feature when you are running out of tracks to open up some tracks.
When creating a sequence, you can include time signature changes. When the time signature changes,
this affects the bars–beats–ticks on the top screen.
In the example shown above, the track sequencer data is played back and bounced in stereo to tracks
7/8, as shown in the illustration below.
After bouncing, a stereo audio le that is a combination of tracks 1–6 is created on tracks 7/8.
Since tracks 1–6 are no longer necessary, they can be used for new parts.
In this example, tracks 1–3 are used for audio tracks to record guitar, bass and vocals. (See “Recording to
a new le” on P.27.)
Track 1
Track 2
Track 3
Track 4
Track 5
Track 6
Track 7
Track 8
Rhythm pattern
(Verse A)
& loop track
Guitar
Rhythm pattern
(Verse B)
& loop track
One stereo file
Bass
Vocal
Rhythm
(Fill)
Rhythm pattern
(Chorus)
& loop track
Time
72
Creating a sequence
Combine rhythm pattern tracks and loop tracks to create sequence data, including backing parts
and rhythms, for an entire track. You can create a sequence with real-time or step input.
To delete input, press and
Creating a sequence in real-time
You can create a sequence by playing the
pads along with a rhythm (metronome) in
real-time.
1
2
Select
Press
TRK SEQ
.
Change menu
5
hold
Data that has already been input for a
track will be deleted while its pad is being
pressed.
End input.
6
beneath .
Press
NOTE
If your timing playing the pads is slightly off,
●
it will be corrected in accordance with the
quantize setting
Press
Start real-time input by pressing and
3
holding
and pressing .
You can also be set a metronome pre-count
●
( se e P. 20 ).
Using the track sequencer
Play the pads in time with the rhythm
4
to input data.
73
Using the track sequencer
Creating a sequence using step
input
You can create a sequence one step
at a time.
1
2
3
Press
Select
TRK SEQ
Press
Start step input.
Press
.
Change menu
To input data, press a pad or ENTER.
5
OR
Note-on
Length of loop or rhythm pattern
To delete data at the cursor,
6
7
press
End input.
beneath .
Press
74
Move the cursor to the position where
4
you want to input or delete data.
Move cursor
Cursor
Bar cursor
Go back 1 step
Go forward 1 step
Press beneath or
to change the length of one step to a
bar, beat or 16th note.
Using the track sequencer
Deleting data
When using step input, you can delete the
data before or after the cursor at once.
Move the cursor to the position of the
1
data that you want to delete.
Move cursor
Go back 1 step
Go forward 1 step
Press beneath .
2
3
Select
DEL EVENT
.
Change menu
5
Select
EXECUTE
Press
.
Change menu
Press
Select
4
or
After
right of the cursor.
and set it to
MODE
to delete data to the left or
Before
Change menu
Change setting
75
Using the track sequencer
Inserting and deleting beats
When using step input for a sequence, you
can insert and delete beats.
You can even insert and delete a number
of beats that differ from the project time
signature, changing the time signature for
only that part.
Start step input.
1
Press
Press beneath or
2
to change the length of one step to a
bar, beat or 16th note.
Move the cursor to the position where
3
you want to insert or delete beats.
Select
5
6
7
INS BEAT
DEL BEAT
Press
Select
BEAT
of beats that you want to insert or
delete.
Select
SIGNATURE
to not change the time signature or
to change the time signature.
Add
to insert beats or
to delete beats.
Change menu
and set the number
Change menu
Change setting
and set it to No
Change menu
76
4
Press
Move cursor
Go back 1 step
Go forward 1 step
beneath .
8
Select
EXECUTE
Press
Change setting
.
Change menu
One beat inserted here
34
4/4
NOTE
When you insert beats, the sounds of loops
●
and files playing back will be cut at that
point.
13 5
Note-on
13 5
Loop or file length
If you insert or delete beats that differ from
●
the set time signature, the time signature for
that part might change depending on the
SIGNATURE setting as follows.
SIGNATURE: time signature settings
Setting
No
The time signature does not change. The beats are
shifted by the amount inserted or deleted.
If you insert beat s, the time signature of the bar tha t
contains the last insert ed beat will change.
For example, if 3 beats are inserted into a song with
a 4/4 time signature, the bar where the 3rd beat is
added will become 7/4.
4/4
1234
Using the track sequencer
When you delete beats, the sounds of
●
loops and files playing back at that time will
become shorter by the same amount.
13 5
13 5
One beat deleted here
Note-on
Loop or file length
Add
Three beats
inserted here
4/47/4
12
If you delete bea ts, the time signature of the bar tha t
they are deleted from will change.
For example, if 3 beats are deleted from a song with
a 4/4 time signature, that bar will become 5/4.
1234
Three beats
deleted here
5/4
1
The time signature of only 1 bar changes, time
signatures of other bar s do not change.
4/4
2
4/4
34
77
Playing back a sequence
Use the following procedures to play back the sequence that you made.
Using the track sequencer
Playback from track sequencer screen
Press
2
3
Select
TRK SEQ
Press
Press
Press to stop playback
.
Change menu
Playback from the Top Screen
Press beneath to turn
11
the track sequencer ON/OFF.
2
Press
Track sequencer ON
Press to stop playback
Press to fast forward
78
Press and hold
to return to the beginning.
and press
Press to rewind
Press and hold
to return to the beginning.
and press
Using the track sequencer
79
Overview of effects
1. Input (enabled inputs)
The has two types of built-in effects: insert effects and send-return effects. These can be
Using effects
used at the same time.
Effects can only be used when the project sampling rate is 44.1 kHz.
Insert effects
The has a variety of insert effects that are useful when recording, including for guitar, bass and
mastering. Insert effects are applied to specic signal paths.
Insert effects can be placed in the following places according to the application.
2. Track (enabled tracks)
Track 1
Track 2
Track 8
1. Input:
2. Track:
3. Master:
Inserted after the input, you can record the input signal with the effect.
(See “Applying insert effects” on P.23.)
Inserted on a track, you can hear the effect during playback of that audio track.
(See “Using the insert effects on tracks” on P.45.)
Inserted just before the MASTER fader, you can apply the effect when mixing down (recording
a nal stereo mix to the master track).
(See “Using a mastering effect” on P.46.)
Insert
Effect
Insert
Effect
Insert
Effect
Insert
Effect
Recording data
3. Master (just before the MASTER fader)
Insert
Effect
MASTER
fader
OUTPUT
Algorithms and patches
Insert effects are arranged in groups called “algorithms” according to the instrument or application. An
algorithm is a linear series of a variety of effect modules, such as compression, distortion and delay.
An effect module consists of two elements—the effect type and its parameters.
A “patch” is the saved combination of the effect types and parameters of each module.
80
Using effects
Algorithm name Display name
Clean and crunchy sounds that are suitable f or guitars
Clean/CrunchClean
Overdrive and other distorted sounds suitable for guitars
DistortionDistortion
Instrument simulation algorithm that is suitable for guitar s
Aco/Bass SIM
Algorithm that is suitable for recording bass guitars
Aco/Bass
BassBass
Algorithm that is suitable for v ocals and other mic recordings
MicMic
Algorithm for two completely independent mic channels
Dual MicDual Mic
Algorithm for synths, built-in mics and other stereo recording
StereoStereo
Algorithm for processing final stereo mix signals
MasteringMastering
Number of patches
(preprogrammed)
30 (21)
50 (45)
20 (10)
30 (20)
50 (30)
50 (30)
50 (40)
30 (21)
Algorithm
Order
Display
Order
Bass
Display
Order
Algorithm
Patch
COMP/
EFX
LIMITER
Module
Effect type
Parameter
Clean/Crunch
Z CLEAN
6BAND
PRE
EQ
AMP
MODULATION/
Chorus
Depth
Rate
Tone
Mix
ZNR
DEL AY
Distortion
MODULATION/
Ensemble Flanger
Depth
Rate
Tone
Mix
DEL AY
REVERB
Depth
Rate
Resonance
Manual
PATC H
LEVEL
etc …
Mono
Mono
Stereo
Display
Order
Display
Order
Display
Order
Display
Mono
×2
Mono
×2
Stereo
Stereo
Stereo
Stereo
81
Using effects
Send-return effects
Send-return effects are connected internally to the track mixer send/return bus. The depth of the
send-return effects can be adjusted with the track send levels (amounts of signal sent to the effect).
When you raise a track's send level from 0, its signal is sent (input) to the send-return effect. The
signal passes through the effect and is returned (routed) to before the MASTER fader, and mixed
with the original sound of that track.
Track 1
Track 2
Track 8
REV
SEND
REVERB
Algorithm (Display name)
REVERB (SEND REVERB)
CHORUS/DELAY (SEND CHORUS/DELAY)
CHO
SEND
CHORUS/DELAY
Number of patches
(already programmed patches)
30 (22)
30 (18)
MASTER
fader
OUTPUT
82
Selecting effect patches
Select the effect patch that you want to use. For the insert effect, choose an algorithm that is
suitable for the instrument or application.
1
Press
Accessing the effect settings
Press beneath to
select an insert effect.
Press
select a reverb send-return effect.
Press
select a chorus/delay send-return effect.
Select
2
beneath to
beneath to
ON/OFF
and set it to ON.
Change menu
Change setting
Using effects
Select an algorithm (when setting an
3
insert effect).
Select a patch.
4
Change menu
Change algorithm
Change menu
Change patch
83
Editing patches
You can change effect types and adjust effect parameters to create your own patches.
Using effects
1
Press
Accessing the effect settings
Press beneath to
select an insert effect.
Press
select a reverb send-return effect.
Press
select a chorus/delay send-return effect.
Select
2
Select an algorithm and patch.
3
beneath to
beneath to
ON/OFF
and set it to On.
Change menu
Change setting
Change menu
Editing effect modules
Turn the effect type On to edit it.
5
Effec t module (
Effec t module (
Select the effect module.
6
TYPE
) Off
Press
ON/OFF
turn the module on or
off.
TYPE
) on
Selecting effect modules
ENTER
or the
soft key to
Effect type
E: Edit mark shown when
a patch has been edited
or changed
Change module
84
4
Select
EDIT
Adjust the patch level
Change setting
.
Change menu
7
8
(final patch volume)
Select the
TOTAL
module.
Select
PATCH LVL
effect
Change module
and set the value.
Change menu
Press
Return to the main effect
9
screen.
Change value
Press
Adjusting effect parameters
Select a parameter and set it.
1
Using effects
Select parameter
Change value
HINTS
In “Empty” patches none of the modules
●
have been set yet.
Adjust the ZNR module level on the TOTAL
●
module screen.
With the DUAL MIC ALGORITHM, you
●
can edit the modules in the left and right
channels separately. The left channel is
selected when “L” appears in the effect
module name and the right channel is
selected when “R” appears.
NOTE
You cannot edit algorithms themselves,
●
including their combinations and
arrangements of effect modules.
When you turn an effect module OFF, all its
●
settings, including the type and parameters
are disabled.
If you switch to another patch without
●
saving a patch that has been edited
(showing the ‘E’ mark), changes will be lost.
For information about how to save patches,
see “Saving patches” on P.86.
85
Saving patches
You can save a patch at any patch number within the same algorithm. You can also copy an
Using effects
existing patch to a different location.
1
Press
Accessing the effect settings
Press beneath to
select an insert effect.
Press
select a reverb send-return effect.
Press
select a chorus/delay send-return effect.
Select the algorithm/patch.
2
Select
3
beneath to
beneath to
.
SAVE
Change menu
Change setting
Change menu
6
Select
See next page to import a patch
EXECUTE
.
Change menu
Press
86
Select
4
5
SAVE TO
Select where to save it.
.
Patch number
and name
where it will be
saved
Press
Change menu
Press
Set save location
Press
NOTE
These procedures are the same for both
●
insert and send-return effects.
If you switch to another patch without
●
saving a patch that has been edited
(showing the ‘E’ mark), changes will be lost.
Always save patches.
The import source and the import
●
destination are different projects when
using PATCH IMPORT.
Importing patches from other projects
You can import one or all patches that have been created in another project for use in the
current project.
3
Select
IMPORT
.
Change menu
Import one patch
IMPORT > Each
Select
1
PROJECT
.
Change menu
Press
Select
4
Each
AllImport all patches f rom the source project
EachSelect and import one pa tch from the source
Import all patches
IMPORT > All
Select
1
and set it to
MODE
.
PROJECT
or
All
Change menu
Change setting
Select the project to import from.
2
Press
Import source
project name
Select project
Press
3
Select
NEXT
.
Change menu
.
Change menu
Press
Select the project to import from.
2
Import source
project name
3
4
Select
Select
NEXT
YES
.
.
Press
Select project
Press
Change menu
Press
Move cursor
Select the patch to import.
4
Select the destination patch.
5
6
Select
YES
.
Import source
patch number
and name
Press
Import
destination
patch number
and name
Press
Change patch
Change patch
Move cursor
Using effects
Press
Press
87
Changing patch names
You can change the name of the patch that is currently selected.
Using effects
Changing patch names
Change the name of the current patch.
1
Press
Accessing the effect settings
Press beneath to
select an insert effect.
Press
select a reverb send-return effect.
Press
select a chorus/delay send-return effect.
Select
2
Select the algorithm and patch.
3
beneath to
beneath to
ON/OFF
and set it to On.
Change menu
Change setting
Change menu
Select
4
Press
Change the name.
5
Press
RENAME
.
Change menu
Move cursor
Change
character
Delete
character
Insert
character
88
Change setting
Using effects only for monitoring
When an insert effect is applied to an input, usually the sound with the effect applied is recorded
to the track. By applying an insert effect only to monitoring, input signals can be recorded without
effects to tracks.
For example, you can record vocals without an effect, but use a mic insert effect on the monitoring
signal to make it easier for the vocalist to sing.
1
Press
Accessing the effect settings
Press beneath to
select an insert effect.
Select the algorithm and patch.
2
3
Select
setting.
REC SIG
and make the
Change menu
Change setting
Change menu
Using effects
Input signals are recorded to track s after being
Wet
processed by the insert effect. (Default)
Input signals are recorded to track s before
being processed by the insert effect. The input
signal monitored from the
Dry
jacks, however, is processed by the insert
effec t.
Change setting
OUTPUT
and
PHONES
HINT
The settings made here are stored for each
●
project separately.
If necessary, reset to Wet before recording
●
other parts.
89
Projects and audio files
The manages the data and settings that are necessary to play back songs that you have
Working with projects and audio les
created in units called “projects.” Track audio recordings are saved as WAV files.
Data saved in a project
• Audio data for every track including the master
• Mixer settings
• Effect settings
• Mark information
• Metronome settings
• Tuner settings
• Sampler settings
• Rhythm settings
• Track sequencer settings
• Recorder settings
Projects on the SD cards
When a project is created, a folder with the same
name is created inside the PROJECT folder on
the SD card.
All the data for that project is saved inside that
folder. The audio data for that project is saved in
the AUDIO subfolder inside that project's folder.
90
Protecting and selecting projects
Working with projects and audio les
Protecting a project
PROJECT
1
2
3
>
PROTECT
You can protect the currently loaded
project to prevent it from being saved or
deleted so that its contents cannot be
changed.
Press
Select
PROTECT
.
Change menu
Select On.
Change
NOTE
When a project is protected, you cannot
●
record in it or edit it, and any changes will
not be saved to the SD card. Set PROTECT
to Off if you want to record in it or edit it
again.
Projects that are not protected will be
●
automatically saved to the SD card when
you turn the
another project.
We recommend setting PROTECT to On
●
once you complete a piece of music to
avoid mistakenly saving unwanted changes
later.
POWER
switch
OFF
or load
Selecting a project
>
PROJECT
1
2
SELECT
Load a project saved on the SD card.
Press
Select
SELECT
.
Change menu
Press
Select the project.
3
Change project
Press
NOTE
You can only playback and record to the
●
project that is currently loaded. You cannot
use multiple projects at the same time.
HINT
When you turn the power ON, the
●
project loaded the last time the unit was
used will be loaded automatically.
HINT
This icon appears
●
when a project is
protected.
91
Viewing project and audio file information
You can display information about the currently loaded project and audio files, including their
Working with projects and audio les
names, creation dates, sizes and recording times.
Project information
>
PROJECT
1
2
INFO
Follow these procedures after opening the
project with the information you want to see.
Press
Select
INFO
.
Press
Check the information.
3
PROJECT INFO: project information
NAMEProject name
DATEYear/month/date of creation
SIZECard capacity used
TIMERecording time
RATESampling rate
HINT
Project and file information can only be
●
viewed on the PROJECT INFO screen. It
cannot be edited.
Change menu
Scroll
Audio file information
>
PROJECT
1
Select
2
FILE
Press
FILE
>
INFO
.
Press
Select the file.
3
Press
4
Select
INFO
.
Press
Check the information.
5
Change menu
Change file
Change menu
Scroll
92
FILE INFORMATION
NAMEFile name
DATEYear/month/date of creation
FOR MATFile format
SIZEFile size
TIMELength of recording
Copying projects and audio files
You can copy a saved project as a new project.
An audio file can be copied within a project after changing the file name.
Copying a project
PROJECT
1
2
3
4
5
>
COPY
Follow these procedures after opening the
project that you want to copy.
Press
Select
Select
Change the project name.
Select
.
COPY
.
NAME
EXECUTE
Press
Press
Move cursor
Change character
Press
.
Change menu
Change menu
Delete
character
Insert
character
Copying an audio file
>
PROJECT
1
Select
2
Select the file to copy.
3
Select
4
Select
5
Change the file name.
6
FILE
Press
FILE
COPY
NAME
>
COPY
.
.
.
Press
Press
Press
Press
Move cursor
Change menu
Change file
Change menu
Change menu
Delete
character
Insert
character
Working with projects and audio les
Press
NOTE
You cannot make a copy without changing
●
the name to something different from the
original.
7
Select
EXECUTE
Change character
Press
.
Press
93
Changing project and audio file names
You can change the names of the currently loaded project and audio files.
Working with projects and audio les
Changing a project name
>
PROJECT
1
2
RENAME
Open the project that you want to change
the name of and follow these procedures.
You can divide an audio file at any point to make two files.
Working with projects and audio les
Do this to delete unnecessary portions of recordings or to divide long recordings.
1
2
3
4
5
Press
Select
FILE
Select the file.
Select
DIVIDE
Set the division point.
You can use the following keys to listen to
a le and to set the division point.
.
Change menu
Press
+
Select file
Press
Press to start playback
Press to stop playback
Press to fast forward
Press to rewind
Press together to return to the
beginning of the fil e
Use the mark keys to move to
marks
.
Change menu
Press
96
Press beneath .
6
7
Select
YES
.
Change value
Set division point
Move cursor
Press
HINT
When a file is divided, files with new names
●
will be created automatically in the same
folder. “A” is added to the end of the name
of the file of the part before the dividing
point. “B” is added to the end of the name
of the file of the part after the dividing point.
The original divided file is deleted.
●
Reference:
☞
Locating to the desired par t of a song
P. 3 6
Setting the recording format and mode
Working with projects and audio les
Setting the recording format (bit length)
>
PROJECT
You can record at 16-bit, which is ordinary
CD quality, or higher-quality 24-bit format.
1
Select
2
REC
Press
REC
>
BIT LEN
.
Change menu
Press
Select
3
Set the bit length.
4
BIT LEN
.
Change menu
Setting the recording mode
>
PROJECT
When recording, you can either overwrite
the previous recording or keep it and
create a new recording.
This is convenient for recording band
performances and drums, for example,
when you want to record multiple takes.
1
Select
2
REC
Press
REC
>
REC MODE
.
Press
3
Select
REC MODE
.
Change menu
Change menu
16-bit/24-bit
HINT
When overwriting, recording will be at the
●
bit rate of the original file. For example, you
cannot overwrite a file recorded at 16-bit
with a 24-bit file.
Settings are stored separately for each
●
project.
The default value is 16bit.
●
If you record at 44.1kHz/24bit, 48kHz/16bit
●
or 48kHz/24bit formats, you will have to
convert files to 44.1kHz/16bit to create an
audio CD.
Set the recording mode.
4
REC MODE: recording mode
Setting
Overwrite
Always New
Change setting
Previous recordings are overwritten
(default)
Previous recordings are always saved
and new recordings are always made
97
Sequential playback of projects
The playback order of multiple projects can be registered and managed in playlists.
Working with projects and audio les
Use these to play songs consecutively, for live performance accompaniment and when outputting
to an external recorder, for example.
Playing back a playlist
>
SEQ PLAY
1
Select
2
Select the playlist.
3
Playlist number
Select
4
Screen appearance during playback
Playback (track ) number
Playback stops at the end of the last project.
>
Press
SEQ PLAY
.
PLAY
PLAY
.
Number
of
projects
in list
"Empty" shown when no
songs in list
Playlist number
Project name
Elapsed playback time
HINT
Key operation during playback
Play from the beginning of the current project
Stop playback and return to the beginning of
the current project
Play from the beginning of the first project (TR001)
+
Stop playback and start playback from the
beginning of the nex t project
Stop playback and start playback from the
beginning of the prev ious project
Change menu
Press
Select list
Press
Change menu
Press
Editing playlists
PROJECT
Select
4
>
SEQ PLAY
EDIT
>
EDITPROJECT
.
Press
Register projects or edit a playlist
Select the first project
5
(or the project to change).
End of list
indication
Register project to be played.
6
Select and register more projects.
7
8
Press to return to the
previous menu.
Change menu
Change tracks
Change project
Change tracks
Change project
98
Working with projects and audio les
Remove a project from a list
Select a project to remove.
5
Press beneath .
6
Insert a project into a list
Select the track number to insert to.
5
Press beneath .
6
This inserts the currently selected project
Change tracks
Change tracks
Delete a playlist
PROJECT
>
SEQ PLAY
>
DELETE
Follow steps 1–3 in "Playing back
a playlist" on the previous page to
select a playlist and then delete it as
follows.
4
Select
DELETE
.
Change menu
Press
5
Select
YES
.
Move cursor
Press
NOTE
If the master track or the file assigned to
●
the master track is deleted, the playlist will
become empty.
Assign the recordings that you want to hear
●
to the master tracks of the projects that
you register in a playlist.
To change the file of a registered project,
●
set its master track and edit the playlist.
The maximum number of playlists is 10.
●
Each playlist can have a maximum of 99
projects.
A project cannot be registered if its master
●
track is not set or its file is less than 4
seconds long.
Reference:
☞
Mixing down to the master track
P. 4 7
99
Loading audio files from other projects
You can copy audio files from other projects saved on the SD card and import them into the
Working with projects and audio les
current project.
1
2
3
4
5
Press
Select the track that you want to
assign the file to.
Select
Select
Select
.
TAKE
OTHER PRJ
PROJECT
.
.
Select track
Change menu
Press
Change menu
Press
Change menu
Select
7
Select the file that you want to load.
8
Change the file name.
9
Select
10
NEXT
Press
YES
.
Move cursor
.
Change
character
Change menu
Press
Select file
Press
Delete
character
Insert
character
Move cursor
100
Select the project that contains the
6
file you want to load.
Press
Select project
Press
HINT
Projects with sampling rates that differ
●
from the current project will not be shown.
If there are no projects with the same
sampling rate, “No Project” will be shown.
Press
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