1 NO EFFECTEffect off.
2 HALL1Concert hall reverb.
3 HALL2Concert hall reverb.
4 ROOM1Small room reverb.
5 ROOM2Small room reverb.
6 ROOM3Small room reverb.
7 STAGE1Reverb for solo instruments.
8 STAGE2Reverb for solo instruments.
9 PLATESimulated steel plate reverb.
10 WHITE ROOMDistinctive short reverb with initial delay.
11 TUNNELSimulation of long tunnel-like space.
12 CANYONLong, cavernous reverb.
13 BASEMENTSmall, highly reflective room reverb.
CHORUS
No. Effect TypeFeatures
1 NO EFFECTEffect off.
2 CHORUS1Conventional chorus program with rich, warm chorusing.
3 CHORUS2Conventional chorus program with rich, warm chorusing.
4 CHORUS3Conventional chorus program with rich, warm chorusing.
5 CELESTE1Three-phase LFO for richer, more pronounced chorusing.
6 CELESTE2Three-phase LFO for richer, more pronounced chorusing.
7 CELESTE3Three-phase LFO for richer, more pronounced chorusing.
8 FLANGER 1Pronounced three-phase modulation with slight metallic sound.
9 FLANGER 2Pronounced three-phase modulation with slight metallic sound.
10 SYMPHONICExceptionally rich & deep chorusing.
11 PHASERPronounced, metallic modulation with periodic phase change.
VARIATION
No. Effect TypeFeatures
1 NO EFFECTEffect off.
2 HALL1Concert hall reverb.
3 HALL2Concert hall reverb.
4 ROOM1Small room reverb.
5 ROOM2Small room reverb.
6 ROOM3Small room reverb.
7 STAGE1Reverb for solo instruments.
8 STAGE2Reverb for solo instruments.
9 PLATESimulated steel plate reverb.
10 DELAY L,C,RThree independent delays, for the left, right and center stereo positions.
11 DELAY L,RInitial delay for each stereo channel, and two separate feedback delays.
12 ECHOStereo delay, with independent Feedback Level controls for each channel.
13 CROSS DELAYComplex effect that sends the delayed repeats “bouncing” between the left and right channels.
14 ER1Early reflections only.
15 ER2Early reflections only.
16 GATE REVERBGated reverb effect, in which the reverberation is quickly cut off for special effects.
17 REVERSE GATESimilar to Gate Reverb, but with a reverse increase in reverb.
18 KARAOKE1Deep echo effects, suited especially for Karaoke-type vocals.
19 KARAOKE2Deep echo effects, suited especially for Karaoke-type vocals.
20 KARAOKE3Deep echo effects, suited especially for Karaoke-type vocals.
21 CHORUS1Conventional chorus program with rich, warm chorusing.
22 CHORUS2Conventional chorus program with rich, warm chorusing.
23 CHORUS3Conventional chorus program with rich, warm chorusing.
24 CELESTE1Three-phase LFO for richer, more pronounced chorusing.
25 CELESTE2Three-phase LFO for richer, more pronounced chorusing.
26 CELESTE3Three-phase LFO for richer, more pronounced chorusing.
27 FLANGER 1Pronounced three-phase modulation with slight metallic sound.
28 FLANGER 2Pronounced three-phase modulation with slight metallic sound.
29 SYMPHONICExceptionally rich & deep chorusing.
30 ROTARY SPEAKER Rotary speaker simulation. Rotation speed can be controlled using AC1 (Assignable Controller 1).
31 TREMOLORich Tremolo effect with both volume and pitch modulation.
32 AUTO PANSeveral panning effects that automatically shift the sound position (left, right, front, back).
33 PHASERPronounced, metallic modulation with periodic phase change.
34 DISTORTIONHard-edge distortion.
35 OVERDRIVEMild, warm distortion.
36 AMP SIMULATORSimulated guitar amplifier sound.
37 3BAND EQ(MONO) Mono EQ, with Low, Mid and High band controls.
*2BAND EQ(STEREO)
38
39 AUTO WAH(LFO)Repeating filter sweep “wah” effect; also serves as pedal wah (with AC1).
40 PITCH CHANGEIndependent left, right channel pitch change.
41 AURAL EXCITEREnhances the sound by giving it greater definition, presence and clarity.
42 TOUCH WAHWah effect that varies filter sweep according to input level (or touch); also serves as pedal wah (with AC1).
43 TOUCH WAH+DIST Same as Touch Wah, but with added Distortion.
44 COMPRESSORAffects the dynamics of the sound by smoothing out the high-volume peaks and soft-volume dips.
45 NOISE GATEEliminates any noise or hum in the signal.
46 THRUEffect bypass; no effect applied.
*2BAND EQ(STEREO) voice cannot be used with A/D input.
DISTORTION
No. Effect TypeFeatures
1 THRUEffect off.
2 DISTORTIONHard-edge distortion.
3 OVERDRIVEMild, warm distortion.
4 3BAND EQ(MONO) Mono EQ, with Low, Mid and High band controls.
Stereo EQ program with low and high frequency controls; ideal for tweaking drum parts. (Cannot be used with A/D input.)
1
MU80 Effect Parameter List
ParameterRangeValue
HALL1,HALL2
ROOM1,ROOM2,ROOM3
STAGE1,STAGE2
PLATE
1 Reverb Time0.3~30.0s0-69Table#4This determines the time or length of the Reverb effect.
2 Diffusion0~100-10This determines the density and complexity of the reflections that make up the
3 Initial Delay0~630-63Table#5This determines the time delay between the direct sound and the first of the many
4 HPF CutoffThru~8.0kHz0-52Table#3The High Pass Filter allows you to filter out low frequency sounds from the
5 LPF Cutoff1.0k~Thru34-60Table#3The Low Pass Filter allows you to filter out high frequency sounds from the
HINT : LPF CutoffJudicious use of the Low Pass Filter helps to create a more natural Reverb sound, since many actual performance environments have a relatively “dead”
CAUTION! : FB Level Be careful when setting this parameter, since extreme values may result in uncontrollable feedback.
NOTE : FB LevelThis parameter is not available for the Symphonic effect.
DELAY L,R
1 Lch Delay0.1~715.0ms1-7150Right channel initial delay time.
2 Rch Delay0.1~715.0ms1-7150Center channel initial delay time.
3 Feedback Delay 10.1~715.0ms1-7150Time delay of all delayed repeats (for Delay 1) following the initial delayed repeat.
4 Feedback Delay 20.1~715.0ms1-7150Time delay of all delayed repeats (for Delay 2) following the initial delayed repeat.
5 Feedback Level-63~+631-127Level of both feedback delays.
6 High Damp0.1~1.01-10
7
8
9
10 Dry/WetD63>W ~ D=W ~ D<W631-127
11 HPF CutoffThru~8.0kHz0-52Table#3See above.
12 LPF Cutoff1.0k~Thru34-60Table#3See above.
13
14
15
16
ECHO
1 Lch Delay10.1~355.0ms1-3550Left channel initial delay time.
2 Lch Feedback Level-63~+631-127Level of left channel feedback delays (following initial delay).
3 Rch Delay10.1~355.0ms1-3550Right channel delay time.
4 Rch Feedback Level-63~+631-127Level of right channel feedback delays (following initial delay).
5 High Damp0.1~1.01-10Damping or filtering out of high frequencies in delay sound.
6 Lch Delay20.1~355.0ms1-3550
7 Rch Delay20.1~355.0ms1-3550
8 Delay2 Level0~1270-127
9
sound in which the high frequency reflections are absorbed. On the other hand, you may wish to create a more “live” reverb sound by setting the
High Pass Filter Cutoff above to emphasize the high frequencies.
Table No.
AC1
Control
Reverb effect. Lower values result in a clearer, simpler Reverb sound, while
higher values result in a thicker, richer sound.
reflections that make up the Reverb sound.
Reverb sound, “passing” only the high frequencies above the cutoff point.
This parameter determines the frequency cutoff point for the filter.
Higher values effectively take the bass sounds out of the Reverb effect.
Reverb sound, “passing” only the low frequencies below the cutoff point.
This parameter determines the frequency cutoff point for the filter.
Lower values effectively take the treble sounds out of the Reverb effect.
•
A setting of 0 results in no delayed repeats after the initial delay.
•
2
MU80 Effect Parameter List
ParameterRangeValue
14
15
16
CROSS DELAY
1 L->R Delay0.1~355.0ms1-3550Time of delay fed from left channel to right.
2 R->L Delay0.1~355.0ms1-3550Time of delay fed from right channel to left.
3 Feedback Level-63~+631-127Level of feedback delays.
4 Input SelectL,R,L&R0-2Determines input for initial delay: Left, Right, or Left & Right.
5 High Damp0.1~1.01-10Damping or filtering out of high frequencies in delay sound.
6
7
8
9
when Pan Direction below is set to Lturn or Rturn.)
L->R (shifts continually from left to right), L<-R (shifts continually from right to
left), Lturn (simulated 3D panning effect in which sound circles counterclockwise), Rturn (simulated 3D panning effect in which sound circles clockwise), L/
R (alternates between left and right).
1 EQ Low Gain-12~+12dB52-76Amount of boost or cut of low frequencies.
2 EQ Mid Frequency100Hz~10.0kHz14-54Table#3Central frequency for mid-range adjustment.
3 EQ Mid Gain-12~+12dB52-76Amount of boost or cut of mid-range frequencies.
4 EQ Mid Width1.0~12.010-120Band width of mid-range frequencies.
5 EQ High Gain-12~+12dB52-76Amount of boost or cut of high frequencies.
6 EQ Low Frequency32Hz~2.0kHz4-40Table#3
7 EQ High Frequency500Hz~16.0kHz28-58Table#3
8
9
10
11
12
13
14
15
16
STEREO EQ(2BAND)
1 EQ Low Frequency32Hz~2.0kHz4-40Table#3Central frequency for low adjustment.
2 EQ Low Gain-12~+12dB52-76Amount of boost or cut of low frequencies.
3 EQ High Frequency500Hz~16.0kHz28-58Table#3Central frequency for high adjustment.
4 EQ High Gain-12~+12dB52-76Amount of boost or cut of high frequencies.
5
6
7
8
9
10
1 LFO Frequency0.08~39.7Hz0-127Table#1Speed of auto wah effect.
2 LFO Depth0~1270-127Depth of auto wah effect.
3 Cutoff Frequency Offset 0~1270-127
4 Resonance1.0~12.010-120Amount of emphasis of the cutoff frequency.
5
6 EQ Low Frequency32Hz~2.0kHz4-40Table#3
7 EQ Low Gain-12~+12dB52-76
8 EQ High Frequency500Hz~16.0kHz28-58Table#3
9 EQ High Gain-12~+12dB52-76
10 Dry/WetD63>W ~ D=W ~ D<W631-127
11Drive0~1270-127
12
13
14
15
16
PITCH CHANGE
1 Pitch-24~+2440-88Coarse pitch change setting. (Affects both left and right channels.)
2 Initial Delay0~1270-127Table#7Length of time before onset of pitch change.
3 Fine 1-50~+5014-114Fine pitch adjustment for the left channel sound.
4 Fine 2-50~+5014-114Fine pitch adjustment for the right channel sound.
Table No.
AC1
Control
•This determines the intensity of the Distortion effect.
The higher the value, the greater the distortion.
Use this parameter together with the Dry/Wet Balance parameter below to obtain
the desired overall sound.
•See above.
amp cabinet), Tube (warm tube amplifier sound).
Higher values result in a narrower range of frequencies.
•Central frequency for the auto wah effect.
5
MU80 Effect Parameter List
ParameterRangeValue
5 Feedback Gain-99~+99%1-127Level of pitch change sound that is returned (or fed back) to the Pitch Change
6
7
8
9
10 Dry/WetD63>W ~ D=W ~ D<W631-127•
11 Pan 1L63~R631-127
12 Output Level 10~1270-127
13 Pan 2L63~R631-127
14 Output Level 20~1270-127
15
16
AURAL EXCITER
1 HPF cutoff500Hz~16.0kHz28-58High pass filter cutoff frequency for the Aural Exciter¿ effect.
2 Drive0~1270-127Degree or depth of the Aural Exciter effect.
3 Mix Level0~1270-127Level of the Aural Exciter sound, relative to the dry sound.
4
5
6
7
8
9
10
11
12
13
14
15
16
*Aural Exciter is a registered trademark of Aphex Systems Ltd.
TOUCH WAH,WAH+DIST
1 Sensitive0~1270-127Sensitivity of wah effect to playing velocity and Voice level.
2 Cutoff Frequency Offset 0~1270-127
3 Resonance1.0~12.010-120Amount of emphasis of the cutoff frequency.
4
5
6 EQ Low Frequency32Hz~2.0kHz4-40Table#3
7 EQ Low Gain-12~+12dB52-76
8 EQ High Frequency500Hz~16.0kHz28-58Table#3
9 EQ High Gain-12~+12dB52-76
10 Dry/WetD63>W ~ D=W ~ D<W631-127
11 Drive0~1270-127
12
13
14
15
16
COMPRESSOR
1 Attack1~40ms0-19Table#8Amount of time before compression of the signal begins.
2 Release10~680ms0-15Table#9Amount of time for which compression of the signal continues.
3 Threshold-48~-6dB79-121Determines minimum level of signal necessary to trigger compression.
4 Ratio1.0~20.00-7Table#10Determines the degree of compression.
5 Output Level0~1270-127Output level of the compressor sound.
6
7
8
9
10
11
12
13
14
15
16
NOISE GATE
1 Attack1~40ms0-19Table#8Amount of time before the noise gate is triggered.
2 Release10~680ms0-15Table#9Amount of time the noise gate remains.
3 Threshold-72~-30dB55-97Determines minimum level of signal necessary to trigger the noise gate.
4 Output Level0~1270-127Output level of the overall sound.
5
6
7
8
9
10
11 Ratio1.0~5.00-7
12
13
14
15
16
*
Table No.
AC1
Control
effect.
Extreme values send the pitch +spiraling+ down or up (depending on the Pitch and
Fine 1/2 parameters).
•Central frequency for the wah effect.
Higher values result in a gradual decay of the compression.
Higher levels result in greater compression of the signal.
Higher values result in a gradual decay of the noise gate.
6
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