The information in this document is subject to change without
notice and does not represent a commitment on the part of
NATIVE INSTRUMENTS GmbH. The software described by
this document is subject to a License Agreement and may
not be copied to other media. No part of this publication may
be copied, reproduced or otherwise transmitted or recorded,
for any purpose, without prior written permission by NATIVE
INSTRUMENTS GmbH, hereinafter referred to as NATIVE
INSTRUMENTS. All product and company names are ™ or
® trademarks of their respective owners.
Furthermore, the fact that you are reading this text means you
are the owner of legal version rather than an illegal, pirated
copy. It is only through the loyalty and honesty of people like
yourself that NATIVE INSTRUMENTS GmbH can continue to
develop and create innovative audio software. On behalf of
the entire company, thank you very much.
Users Guide written by Thomas Loop.
Special thanks to the Beta Test Team, who were invaluable
not just in tracking down bugs, but in making this a better
product.
Germany
NATIVE INSTRUMENTS GmbH
Schlesische Str. 28
D-10997 Berlin
Germany
info@native-instruments.de
www.native-instruments.de
USA
NATIVE INSTRUMENTS North America, Inc.
5631 Hollywood Boulevard
Los Angeles, CA 90028
USA
sales@native-instruments.com
www.native-instruments.com
MASSIVE was designed and developed entirely by
Native Instruments GmbH. Solely the name Massive is
a registered trademark of Massive Audio Inc, USA.
This part of the User’s Manual gives a brief overview over KORE 2’s abilities
and explains how to use this manual. Additionally, it contains notes about
using the KORE 2 Controller safely and provides some general productrelated information.
1.1 Welcome to KORE 2
Thank you for buying KORE 2. On behalf of the entire NATIVE
INSTRUMENTS team, we hope you are truly inspired by this product.
KORE 2 has been designed in order to let you nd the sound you have
in mind fast. The Browser of KORE 2 is lled with musical attributes
– specify any combination, and the sounds that match the description are
immediately listed.
The repertoire of the KORE 2 Browser is lled with more than 500 sounds,
each providing several variations which can be morphed seamlessly.
They have been created for immediate use in your production: All 3.000
variations can be loaded and played instantaneously without the need for
additional software, as KORE 2 is equipped with six Integrated Engines.
Their individual power and sonic variety shape KORE 2 as The Super
Instrument.
KORE 2 – 4
Effort has been given to make all sounds of KORE 2 accessible in a simple
and unied way. While the technical details that generate a sound can
differ enormously from engine to engine, your sound control is always
similar: the most important parameters for each individual sound have been
manually assigned to the hardware, and you can tweak them directly and
effectively. The recall and morphing of variations can also be controlled
remotely with the KORE 2 Controller.
Beyond these immediate usage possibilities, you can integrate any other
plug-in into the KORE 2 host application. Import your favorite plug-in’s
presets into KORE 2 and integrate them into your sound database, or
create more personal sound processing using more than Internal Audio
and MIDI Components.
This manual will help you get the best out of KORE 2.
1.2 How to Use This Manual
This manual is split into three main parts: The rst part explains how to
install the KORE 2 hardware. The software installation and activation is
described within the separate Setup Guide. The second part covers KORE
2 systematically and provides information about all parts of KORE 2,
structured according to the software’s user interface. As each part of the
user interface is focused on a specic functionality, the manual structure
will guide you quickly and easily to the information you need. Note that
the reference part is introduced by two overview sections. They explain
some basic concepts of KORE 2 and show how the user interface is
Within the margin column
Within the margin column
%
%
information is given that often goes
information is given that often goes
beyond a specic chapter’s scope or
beyond a specic chapter’s scope or
provides additional hints.
provides additional hints.
of this manual, additional
of this manual, additional
KORE 2 – 5
structured. Reading these is strongly recommended if you want to
understand and use all the features KORE 2 provides. The last part of the
manual, nally, is the appendix that contains some specic information
about using KORE 2 with other products by NATIVE INSTRUMENTS. It
also holds an index of important terms as well as a keyboard shortcut
overview.
1.3 Safety Considerations
Please always use the KORE 2 Controller according to the following security
advices.
Warning
Before using the KORE 2 hardware, please thoroughly read the
►
instructions below and the Owner’s Manual.
The device contains no user-serviceable parts. Do not open the device
►
or attempt to disassemble or modify any internal hardware. If it appears
to malfunction, immediately stop using it and have it inspected by
qualied service personnel.
Do not expose the unit to rain, and do not use it near water or in damp
►
or wet conditions. Also, make sure that no glasses or bottles containing
liquids which might spill are placed on the hardware. Do not allow any
objects or liquids of any kind to penetrate the unit.
The KORE 2 Controller is USB bus-powered. Operation can only be
►
guaranteed as a single device with a USB2 controller or with a selfpowered USB2 hub.
Those who don’t like read-
Those who don’t like read-
%
%
after mastering a few basics, KORE
after mastering a few basics, KORE
2 is unusually easy to learn. This is
2 is unusually easy to learn. This is
supported by the Info Pane of the
supported by the Info Pane of the
KORE 2 sof twa re: Each time you
KORE 2 sof twa re: Each time you
move your mouse over an element
move your mouse over an element
of KORE 2, the Info Pane explains
of KORE 2, the Info Pane explains
the control’s usage. Note that you
the control’s usage. Note that you
can set the Info Pane’s language
can set the Info Pane’s language
within the application’s Options
within the application’s Options
dialog explained in chapter 3.3.5
dialog explained in chapter 3.3.5
below.
below.
ing manuals will nd that
ing manuals will nd that
KORE 2 – 6
Caution
Do not place the KORE 2 Controller in an unstable position where it
►
might accidentally fall to the ground.
Before moving the KORE 2 Controller, remove all connected cables.
►
Never use or store the unit in places that are subject to extreme
►
temperatures (e.g., direct sunlight in a closed vehicle, near to a heating
or heat-generating equipment), or high levels of vibration.
Do not use excessive force on the buttons, knobs, switches, or
►
connectors.
When cleaning the KORE 2 Controller, use a soft, dry cloth. Do not
►
use paint thinner, solvents, cleaning uids, or chemically-impregnated
wiping cloths.
1.4 Notes
Disclaimer: Native Instruments GmbH cannot be held responsible for
►
damage or data-loss caused by improper use or modication to the
KORE 2 Controller or the KORE 2 software.
Specications subject to change: The information contained in this
►
manual is believed to be correct at the time of printing. However, Native
Instruments reserves the right to make changes to the specications
of software and hardware at any time without notice or obligation to
update existing units.
KORE 2 – 7
Name Plate Location: The name plate is located on the bottom of
►
the product. It lists the product’s model name and other technical
information. The serial number is also located on the bottom of the
unit.
Disposal Notice: Should this product become damaged beyond
For details about the KORE 2 Controller driver installation, refer to
Chapter 2.2 of this manual. More information about the KORE 2 software
installation is available from the NATIVE INSTRUMENTS Setup Guide
included with this package.
KORE 2 – 8
2. Hardware Setup
Thanks to the seamless integration of KORE 2’s software and hardware
components, your software becomes a tangible instrument that is highly
intuitive and uniform in its operation.
The KORE 2 Controller is a tactile interface to the world of KoreSounds.
►
By implementing the Control Page concept explained in chapter 3.1.4,
it unies the interface of all different instrument and effect plug-ins
within KORE 2.
The KORE 2 Controller can also access all types of S
►
and can act as a powerful hardware interface to KORE 2’s Sound
Database.
If you own a KORE 1 Controller, please note that it is fully compatible with
KORE 2. Read more on this in chapter 3.9.
ound VariationS
When you install KORE 2
When you install KORE 2
!
!
make sure that you also choose to
make sure that you also choose to
install the KORE 2 Controller driver.
install the KORE 2 Controller driver.
Refer to chapter 2.2 for more infor-
Refer to chapter 2.2 for more infor-
mation.
mation.
,
for the rst time, please
for the rst time, please
KORE 2 – 9
2.1 The hardware elements of your KORE 2 Controller
2.1.1 Rear Panel
(1, 2) Footswitch ports
These two ports can be used to attach any type of foot controller. The
inputs only work with on/off signals. The footswitches can be assigned to
uSer Page buttons. Read more on using footswitches in chapter 2.3.3.
(3, 4) Pedal inputs
Various pedals (expression, sustain, volume, etc.) can be attached here.
The pedal input receives continuous signals. It can be assigned to uPage Knobs. Read more on using pedals in chapter 2.3.3.
(5) USB 2 port
Be aware that at least the USB 2 connection has to be established to
make the KORE 2 Controller work; all other connections described here
are optional. It provides the unit’s functionality as a Controller and supplies
electrical power to the hardware.
Ser
KORE 2 – 10
(6, 7) MIDI Input /Output
The KORE 2 Controller is also a MIDI interface. Use the IN port to attach
a master keyboard and the OUT to drive an external device such as a drum
machine or sampler. Please note that, at the time of writing, the KORE 2
Controller's knobs, buttons, and transport do not send MIDI information.
(8) Kensington Lock socket
Use this to attach a Kensing ton-style lock to prevent your KORE 2
Controller from being stolen. This kind of lock can be found at dealers for
notebook accessories.
KORE 2 – 11
2.1.2 Top Panel
1-8: Controller Knobs
These are digital endless encoders with a far higher resolution than would
be possible with the MIDI standard. They control the target parameters
incrementally, leading to a very smooth control of values on the software side.
You can also use the Control Knobs to morph between S
ound VariationS
.
KORE 2 – 12
The Control Knobs are touch-sensitive, i.e., if the knob is touched (without
altering its value) the KORE 2 Controller reacts and displays the controller’s
name and its current value in the hardware display (32). This is also very
convenient for assigning parameters. Each Control Knob is surrounded by
a Selection Ring that displays a dimmed red light if there is an assignment
(i.e., functionality) present. It blinks when the controller is becoming
assigned, and it is bright red when the knob is touched on the hardware
or clicked in the software.
9-16: Controller Buttons 1-8
The buttons contain a light indicating their on/off state. On the software
level (see the section about Control Pages) the buttons can be used in
gate or toggle mode. They can also be used to recall a Sound Variation’s
settings.
17: Stop
Equivalent to the tranSPort area’s StoP button.
18: Start
Equivalent to the tranSPort area’s Start button.
19: Record
Unused in this version of the KORE 2 software.
20: Pre-Listen
Activates Pre-liSten mode for quickly testing KoreSounds.
KORE 2 – 13
21: Control
This button provides access to the Co ntro l PageS of the component
currently in focus.
22: F2
Jump to the BrowSer and the hardware options with this button.
23: Sound
Switches into S
ound Mode
for navigating the S
ound Matrix
. S
ound Mode
also
allows to morph Sound VariationS.
24: Enter
This button conrms a selection and enters a selected Sound Matrix
level.
25: F1
This button is context sensitive and changes its function depending on the
situation. Please read chapter 3.9 for details.
26: Escape
Use this button to return to the next higher level of the menu structure.
27: Scrollwheel
The wheel has the same function as the Up/Down buttons.
28-31: Up, Down, Left, Right
Navigation through channels, Pages, menus and lists.
KORE 2 – 14
32: Display
The Main Display shows Controller states, Pages, parameter names and
values, menus, lists and folder structures.
2.2 Driver Installation
KORE 2 is a tightly integrated system of software and hardware. Before
using the KORE 2 Controller, the hardware driver must be installed.
If you are unsure if the driver was correctly installed during the installation
procedure, you can add it manually: The driver installer is located in the
KORE 2 Program Folder on your computer.
Windows: Program Files / Native Instruments / KORE 2 /
Mac OS X: Applications / KORE 2 / Driver /
Driver Installation on Windows XP
Insert the KORE 2 Installation CD into the CD-ROM drive or locate
►
the driver setup in the KORE 2 program folder, Program Files / Native
Instruments / KORE 2 /.
Use the Windows Explorer to view the contents of the folder.
►
Start the installation by double-clicking Kore 2 Driver Setup.exe
►
The setup program will suggest C:\Program Files\Native Instruments\
►
KORE 2\ as the path for the destination folder. You may also choose
another folder if you wish.
During the installation you will be asked to attach the KORE 2
►
Controller. Please connect the KORE 2 Controller to a USB2 port on
your computer and follow the installation dialogs until installation is
nished.
Start the driver inst all
Start the driver inst all
!
!
ing the KORE 2 Controller to your
ing the KORE 2 Controller to your
computer.
computer.
!
!
the KORE 2 Controller to function
the KORE 2 Controller to function
properly. This Windows update pro-
properly. This Windows update pro-
vides support for USB 2.0.
vides support for USB 2.0.
process before connect-
process before connect-
For Windows XP, Service
For Windows XP, Service
Pack 2 is nece ssary for
Pack 2 is nece ssary for
KORE 2 – 15
Driver Installation on Mac OS X
Insert the KORE 2 Installation CD into the CD-ROM drive or locate the
►
driver setup in the KORE 2 application, folder Applications / KORE 2
/ Driver.
Start the driver installation package NI Hardware Driver Installer.app
►
with a double-click.
After clicking “Continue” you can select the installation location. The
►
startup disk is chosen by default.
2.3 Connecting the Hardware
2.3.1 Connecting the hardware to a computer
Before using your KORE 2 Controller, the driver must be installed. If
this has not taken place, please refer to the manual section above for
instructions on manual driver installation.
After star ting your computer, connect the KORE 2 C ontroller to
your computer with the enclosed USB cable and launch the KORE 2
application.
Whenever the KORE 2 Controller goes from a power-off to power-on state
(by connecting it to a powered-up computer or starting the computer with
the Controller connected), it initiates a routine that calibrates its knobs.
During this process, the red Selection Ring around the knobs stays lit. Do
not touch the controls, or have anything lying on top of the Controller that
might affect a knob position, during calibration as the calibration will be
KORE 2 – 16
inaccurate. If you accidentally move a control, disconnect the KORE 2
Controller then re-connect it to re-initiate calibration.
2.3.2 Connecting to an external MIDI device
Hardware:
To receive data from a MIDI controller such as a keyboard or a MIDI pedal
board, connect the MIDI Out socket of your controller to the MIDI In socket
on the KORE 2 Controller with a MIDI cable. To send MIDI data from KORE 2,
connect its MIDI Out socket to the MIDI In on the device you wish to
control. Make sure both connected MIDI devices are set to the same MIDI
channel.
Software:
In the F
ile Menu
the NI KORE 2 MIDI device by clicking on oFF. When the device is enabled
it will show on.
choose Audio and MIDI Settings. On the Midi
taB
, activate
2.3.3 Connecting a pedal or footswitch
Additional pedals (expression, volume, etc.) can also be used with the
KORE 2 Controller by connecting them to the Pedal inPutS to the right of
the MIDI jacks. The pedals are calibrated automatically when the KORE 2
Controller is starts up. If the pedal and/or footswitch are plugged in after
KORE 2’s initial power-up, recalibrate KORE 2 as described in chapter
3.3.5.
It can h appen that the
It can h appen that the
!
!
or other artifacts. Go into the op-
or other artifacts. Go into the op-
tions m enu of the controlle r and
tions m enu of the controlle r and
tweak the Contrast and Brightness
tweak the Contrast and Brightness
settings to correct this.
settings to correct this.
display is showing stripes
display is showing stripes
KORE 2 – 17
Footswitches can be connected to the two inputs at the far left of the back
panel. Either normally closed or normally open type footswitches can be
used, but make sure they’re plugged in on power-up so that KORE 2 can
detect which type you’re using. Please read chapter 3.5.3 for information
about assigning footswitches and pedals to KORE 2‘s Control PageS.
KORE 2 – 18
3. Reference
The reference chapters make up the bulk of this manual. Here you will nd
detailed description of all functions, commands and interface elements of
KORE 2. Please make sure that you at least completely read the chapters
3.1 and 3.2 for getting an overview.
3.1 Important concepts: Understanding KORE 2
The following paragraphs provide general information about KORE 2.
You will read about hosts and plug-ins, integr ated engineS and other
NATIVE INSTRUMENTS products that work with KORE 2. You will also
be introduced to the way KORE 2 integrates hardware and software to
produce one easily usable entity, and the powerful concept of nested
sounds is presented. If these terms are familiar to you, feel free to skip
these passages. However, reading these chapters will help you to better
your understanding of KORE 2 and its concepts.
3.1.1 The instrument KORE 2: Stand-alone, plug-in and host
KORE 2 is an instrument that can create a wide variety of sounds natively
on your computer without the need for additional hardware. Just as you
would switch on a hardware synthesizer you can simply launch KORE 2 on
your computer and it connects directly to the computer’s hardware. This
KORE 2 – 19
hardware would be your audio interface and any MIDI keyboard or controller
available. This mode is called stand-alone within this manual.
However, a hardware synthesizer will probably not be used alone but in
combination with a mixing desk, an effect rack and some cabling. You
cannot connect software with cables, so another mechanism is used to
accomplish this common use case: A so-called host application loads other
applications during runtime as plug-ins. While the plug-in applications
represent the synthesizers, samplers or effect units, the host application
mimics the mixing environment.
Within the host you can dene how the plug-ins are connected and there
you also handle your system’s hardware.
Sometimes an application can be used as a stand-alone and as
a plug-in; and some applications may be used as a plug-in and as a
host. Often, stand-alone applications are hosts that use plug-ins (in
both senses) – common examples are software sequencers. Those
sequencers mostly do not work as plug-in versions. Vice versa, there are
synthesizers and, more commonly, effects which are only available as
plug-ins and cannot be used as a stand-alone without the host. KORE 2
however, can be used in all suggested ways.
KORE 2 provides a stand-alone version and a plug-in version. You can use
KORE 2 without any other software, as described above, but you can also
use it as plug-in within another host. This ensures that you can combine
it with any other sound generator you want to use.
But KORE 2 is also a host by itself and can load other plug-ins. This
functionality is available when KORE 2 is running as stand-alone as well
as in plug-in mode; in the latter case, KORE 2 becomes a sub-host.
KORE 2 – 20
We will expand on the sub-host concept in the following chapter
(introducing the idea of nesting) while chapter 3.1.3 comes back to plugin concepts.
KORE 2 as a stand-alone
As stand-alone software KORE 2 becomes your one-stop solution for live
and studio work.
The stand-alone version of KORE 2 adds four menus on the application
level:
The File Menu provides functions to create, load, and save Performances
►
and KoreSounds plus access to KORE 2’s Preferences.
The edit Menu allows working on the KORE 2 mixers by offering
►
functions like creating, copying and pasting channels. It also comes
with a handy Undo system.
On the Vie w Menu you can control the contents of the application
►
window.
The HelP Menu is your launchpad to the NATIVE INSTRUMENTS
►
Service Center for management of your licences and to support material
on the NATIVE INSTRUMENTS website.
KORE 2 as a plug-in
The plug-in version of KORE 2 is identic al with the stand-alone
version, except that it’s lacking the abovementioned menus and for
the fact that in a host environment the sequencer takes care of all
things audio and MIDI. The commands of the stand-alone menus that
are also of relevance for the plug-in can be found on the g
loBal Plug
-
KORE 2 – 21
in Menu. In plug-in mode, KORE 2 works in any host program (e.g.,
Cubase, Logic Audio, Pro Tools, Ableton Live, Sonar, Digital Performer,
Tracktion, etc.). KORE 2 inserts into the program’s mixer as a virtual
instrument or effect (there are different versions of the KORE 2
plug-in for these tasks). But also note that the KORE 2 plug-in is a VST/AU
host in itself. This allows KORE 2 to organize, mix, and control multiple
plug-ins within the host.
When you have multiple KORE 2 plug-in instances running in your host
software you can easily navigate them via your KORE 2 Controller (see
chapter 3.9).
There are three different versions of the KORE 2 plug-in:
Kore 2 is the normal VSTi instrument
►
Kore 2 FX is the effects version providing signal input
►
Kore 2 2x16 provides 16 stero outputs for using KoreSounds with
►
multiple outs. Please be aware that multiple outputs also lead to a
higher CPU load.
KORE 2 – 22
3.1.2 SingleSounds, MultiSounds, Performances and Nesting
The edit area of a Performance containing nested Sounds.
It can be a time- consuming task to nd the sound that exactly ts
into the music you are working on. Following the paradigm described
above, you need to load different plug-ins into your host, and you
need to handle each of them differently in order to nd an adequate
sound; tweaking the sound again requires a plug-in-specic procedure.
KORE 2 allows you to abstract from the plug-ins’ particularities. Instead,
you can focus on the sound. KORE 2 provides a concise interface to
handle your different plug-ins’ parameters in a standardized way (this is
the KORE 2 Controller’s function), and the database contains all sounds
of all plug-ins installed on your system, tagged with musical attributes for
quick access.
Each entry in the database is a so-called KoreSound. It holds the mentioned
a
ttriButeS
as well as additional information, for instance the sound’s author,
If you are familiar with
If you are familiar with
%
%
can think of a KoreSound as being
can think of a KoreSound as being
similar to a sample. The only differ-
similar to a sample. The only differ-
ence is that a sample is the record-
ence is that a sample is the record-
ing of a sound, while the KoreSound
ing of a sound, while the KoreSound
is a “reco rding ” of the str ucture
is a “reco rding ” of the str ucture
which generates a sound. This al-
which generates a sound. This al-
lows the reproduction of the sound
lows the reproduction of the sound
at any time but it also provides ex-
at any time but it also provides ex-
tensive editing capacities impossi-
tensive editing capacities impossi-
ble with samples.
ble with samples.
sampling techniques, you
sampling techniques, you
KORE 2 – 23
the location on the hard disk or arbitrary comments. Technically, it tells
KORE 2 which plug-in is used to generate the sound, and which settings
are required within the plug-in in order to produce exactly the sound the
KoreSound was saved for. While the KoreSound takes care of the technical
details, you can concentrate on making music.
A KORE 2 SingleSound on the edit area.
A KoreSound referencing only one plug-in is called a SingleSound.
MultiSounds, on the other hand, differ from SingleSounds in one important
aspect: It can hold any number of plug-ins to generate a sound, connected
to each other in arbitrary ways. However, as with a SingleSound, you don’t
need to care about the way the plug-ins are handled.
The MultiSound’s technical structure is encapsulated (of course you can
edit all the details if you want).
KORE 2 – 24
This is a MultiSound with its Sound Matrixexpanded.
The KoreSound concept also explains why KORE 2 is a sub-host. On one
hand it is used as an instrument: You can load it as a plug-in with a wide
variety of sounds at hand – the KoreSound database with each entry
representing one possible sound of the KORE 2 instrument. On the other
hand KORE 2 provides this variety by hosting plug-ins as dened within
the loaded KoreSounds. The sub-host idea is taken to the extreme by the
fact that a MultiSound can hold any other KoreSound instead of a plug-in.
Referring to the compari-
Referring to the compari-
%
%
and samples again, SingleSounds
and samples again, SingleSounds
can be seen as recordings of single
can be seen as recordings of single
instruments, while MultiSounds are
instruments, while MultiSounds are
recordin gs of whole band s or or-
recordin gs of whole band s or or-
chestr as, often including the ar-
chestr as, often including the ar-
rangement and a conductor – tech-
rangement and a conductor – tech-
nically: a s tep sequencer or an ar-
nically: a s tep sequencer or an ar-
peggiator.
peggiator.
son between KoreSounds
son between KoreSounds
KORE 2 – 25
The concept of KoreSounds within a KoreSound is called nesting within
this manual.
Nesting allows two things: On a basic level it provides the possibility to
easily combine not only SingleSounds, but also MultiSounds into a new
MultiSound. This bridges the gap between both types as you don’t need
to care which type you are working with (unless you want to change the
inner workings of a KoreSound). On an advanced level, you can create any
signal ow you can think of: Even feedback loops are possible.
With the nesting concept in mind it is also obvious that the top level of
KORE 2 – the Performance, lled with KoreSounds via the BrowSer – is
not very different from a MultiSound. You can, for example, save the
whole Performance as MultiSound (using the F
ile Menu
) and load it as
part of another Performance. The only difference between Performances
and MultiSounds lies in non-structural information: A Performance saves
the global clock’s BPM value, for instance, while a MultiSound adapts its
speed to the global value.
Again, the building blocks of KORE 2’s sound engine are (from the bottom
to the top of the hierarchy):
The Single Sound
►
The Multi Sound
►
The Performance
►
Except for the Performance, everything on this array of Sounds is
interchangeable and you can recombine it via drag and drop or convert
and save parts of the structure as self-contained KoreSounds.
KORE 2 – 26
Another important idea to get when working with the Sound Matrix is the
focus. There is always one component of the matrix currently focused. This
can be a C
Hannel inSert
, a channel (click its C
Hannel Header
), the a
udio
taB, the Midi taB, and so on. The components can be focused with
a singleclick of your mouse or by navigating the S
ound Matrix
with your
KORE 2 Controller (see chapter 3.9)
3.1.3 Integrated Engines and VST/AU-plug-ins
Similar to a hardware mixer, in most cases host applications don’t generate
sound by themselves. This task is left to the plug-ins. The host only
provides the environment for the plug-ins in terms of routing, control and
hardware access.
KORE 2, however, is an instrument, and therefore it features six soundgenerating integrated engineS:
ABSYNTH
►
FM8
►
GUITAR RIG
►
KONTAKT
►
MASSIVE
►
REAKTOR
►
These engines are derived from six products by NATIVE INSTRUMENTS
and bring their full functionality except for the fact that integrated engineS
don’t have a graphical user interface. The way you can interact with them
is described in the following chapter.
KORE 2 – 27
When installing KORE 2, its factory content automatically is installed,
too. You can access it with the BrowSer. These sounds use the integrated
e
ngineS
, so you don’t need any other plug-in to make music with Kore
2. If you own a license for one of the in tegrated engineS and have it
installed, KORE 2 will automatically substitute the integrated engine with
the full version and also integrates the additional factory content into the
database.
Beside the integrated engineS, VST- and AU-plug-ins of any origin can be
loaded into KORE 2. However, KORE 2 cannot provide KoreSounds for
them directly. There is a convenient batch process to convert all patches
of a loaded plug-in into KoreSounds automatically. Each resulting
KoreSound represents one of the plug-in’s sounds, and they are fully
integrated into KORE 2’s database. Please note that the KoreSounds only
reference the plug-ins, they don’t contain them. You can copy any
KoreSound from one computer to another – this is even possible between
Mac OS X and Windows computers – but, the KoreSound won’t work unless
the same plug-in is also installed on the second machine.
KORE 2 and plug-in parameters
It is important to note, that the interaction between KORE 2 and the plugins yields different results, depending on the way the respective plug-in
handles automatable parameters. KORE 2 can only use and control those
parameters that are exposed by the plug-in via the VST- or AU-interface.
Depending on the design of the respective plug-in, this can lead to some
confusion. With some modular virtual instruments, like KONTAKT and
REAKTOR, it is impossible to design a stable set of parameters that gets
The conversion of a plug-
The conversion of a plug-
%
%
KoreSounds has already taken place
KoreSounds has already taken place
fo r t h e p rodu c t s o f NAT I V E
fo r t h e p rodu c t s o f NAT I V E
INSTRUMENTS, and you can install
INSTRUMENTS, and you can install
manually rened KoreSo unds for
manually rened KoreSo unds for
those you own. Check your KORE 2
those you own. Check your KORE 2
Inst allation DVD for a dedicated
Inst allation DVD for a dedicated
installe r, and consult the Service
installe r, and consult the Service
Center’s Update Manager for recent
Center’s Update Manager for recent
additions.
additions.
i n ’ s pa t ch es i n t o
i n ’ s p a tc h es i n t o
KORE 2 – 28
exposed to the host software. As the setup of a REAKTOR Ensemble
or a KONTAKT Multi can be arbitrarily complex, the creators of the
respective patches have to decide and manually program the parameter set.
Please be aware of this when you create your own REAKTOR Ensembles
or KONTAKT Instruments and refer to the documentation of the respective
plug-in if you are unsure how to manage this. For the Native Instruments
KOMPLETE 4 series of virtual instruments, the complete library of patches
has been prepared for the use in KORE 2. Please refer to Appendix A
for more information about the special behavior of some KOMPLETE 4
plug-ins. Appendix A is also a good read if you want to integrate your own
REAKTOR Ensembles in KORE 2. It contains a dedicated section about
REAKTOR in KORE 2.
KORE 2 and sample libraries
KORE 2 acts as a host for VST-/AU-plug-ins. This means it directly handles
the parameters that are exposed by the various plug-ins. But plug-ins do
not only consist of parameter settings, they also bring along other content,
like samples. KORE 2 only loads the plug-in and the sample content is
handled on the plug-in level without control by KORE 2. This leads to some
pitfalls when handling sample libraries. The basic rule is that the respective
plug-in has to know where to nd its content so that it loads correctly in
KORE 2. If the plug-in alone doesn’t even know where to nd its content,
it won’t know it in KORE 2, either. If you ever experience problems with
samples not loading in KORE 2, be sure to rst check the settings inside
of the respective plug-in and do not look for the problem in KORE 2.
Some rules of thumb:
KORE 2 – 29
If you want to use the factory content of a plug-in, make sure that the
►
structure of the factory libraries remains unaltered.
If you move the factory library around on your le system, you have
►
to set the new location inside the respective plug-in and not in KORE
2.
You can add folders to a factory library, as long as the original content
►
remains untouched.
Be aware of the fact that modication of non-integrated engine factory
►
content will change the behavior of KoreSounds in KORE 2’s factory
library, so always save your modied patches in your own le structure
and do not overwrite the original.
3.1.4 Hardware and Software: The Control Page system and Sound
Variations
Any KoreSound provides C
ontrol PageS
. A Control Page is a set of controls
– eight buttons and eight knobs – that remote-control a user-dened set
of the KoreSound’s parameters. This unies the handling of KoreSounds
and of underlying plug-ins to large extend. All KoreSounds coming with
KORE 2 provide dedicated Pages that use all capacities of the system.
One knob or button of a Cont rol Page often remote-controls several
parameters at once, each with a particular range, some of them inverted
– the possibilities are endless. You can easily create similar Pages for
your own usage as the C
ontrol Page
system sports a l
earn
mechanism:
Enable the le arn mode, arm a Page’s Con troller KnoB by clicking on
it, and alter a parameter of the KoreSound the Page belongs to – for
instance the underlying plug-in’s cutoff control. After disabling the learn
KORE 2 – 30
Loading...
+ 206 hidden pages
You need points to download manuals.
1 point = 1 manual.
You can buy points or you can get point for every manual you upload.