The information in this document is subject to change without notice and does not represent a
commitment on the part of Native Instruments GmbH. The software described by this document is
subject to a License Agreement and may not be copied to other media. No part of this publication
may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior
written permission by Native Instruments GmbH, hereinafter referred to as Native Instruments. All
product and company names are ™ or ® trademarks of their respective owners.
Manual written by Jan Morgenstern
Document Version: 1.0 (09/2009)
Product Version: 4.0 (09/2009)
Special thanks to the Beta Test Team, who were invaluable not just in tracking down bugs, but in
making this a better product.
We at Native Instruments would like to thank you for purchasing KONTAKT – it’s because
of customers like you that we can continue developing ground-breaking music software. We
hope that this quick-start guide, along with the operation manual provided in electronic form,
will provide you with all the information you need to make use of KONTAKT’s features to their
full capacity.
1.1 What is KONTAKT?
Simply put, KONTAKT is one of the leading sampling solutions in the audio industry. As such,
it allows you to play back and process audio samples – but that doesn’t even begin to convey
the full range of its capabilities. With KONTAKT, you can create sophisticated sample-based
virtual instruments, process their audio signals with powerful DSP structures, build complex
performance setups with extensive modulation routings, and not least gain access to a huge
number of third-party sample libraries. And it’s easy, too – KONTAKT’s user interface lets
you fully concentrate on the sections that are relevant to the task at hand, while not getting
tangled up in other technicalities.
1.2 The Documentation
KONTAKT comes with a number of documentation resources, both in printed and electronic
form. We won’t suggest you should go ahead and read through all of them right now, but
you might want to get an overview of what’s there. That way, whenever you’re stuck at some
point, you’ll know where to look for help.
KONTAKT 4 Reference Manual – 13
1.2.1 About this Operation Manual
This OperationManual is the most important documentation resource. It provides thorough
descriptions of all user interface elements, options, tools, editors, and sound processing
modules of KONTAKT. You can use it both as a reference manual and a thorough guide to
working with the application.
1.2.2 Other Documentation
We prepared a wealth of information about all aspects of KONTAKT, most of which you can
nd in the form of PDF documents within the KONTAKT installation directory on your hard
drive. When you’re using the stand-alone version of KONTAKT, you can access these documents via the Help menu at the top of the application window (Windows) or your desktop
(Mac). Otherwise, just locate the installation directory on your workspace and open the les
with a PDF reader of your choice.
In addition to this guide, KONTAKT comes with the following documents:
•
The GettingStarted document will guide you through the basic steps of setting up
KONTAKT and then get you acquainted with the fundamental aspects of its user interface.
After reading it, you should be able to start KONTAKT both in stand-alone mode and as
a plug-in in your sequencer, nd, load and play sounds, and know your way around the
user interface. Because of this, we recommend that you take the time to read this guide
in its entirety.
•The LibraryManual lists and describes the contents of the extensive library of ready-to-
play instruments that comes with KONTAKT.
•
The KSPReferenceManual documents the built-in scripting language, which allows
Instrument creators to embed scripts that can dynamically alter MIDI data and playback
parameters in their patches. As such, it’s targeted towards advanced users.
•
The KONTAKTPlayerGettingStarted explains how you can load and use third-party sam-
ple Libraries that came bundled with the KONTAKT Player with KONTAKT 4. While the
instructions given there refer to KONTAKT PLAYER, they also apply to KONTAKT 4.
KONTAKT 4 Reference Manual – 14
1.3 System Requirements
In order to run KONTAKT without problems, your computer and operating system should at
least fulll the minimum specications listed below.
1.3.1 PC Requirements
•
Hardware: Pentium® or Athlon XP class running at 1.4 GHz or higher with at least 1 GB
of RAM
•Operating system: Windows® XP (SP2) or Windows Vista® (32/64 Bit)
•
Hard disk space: 400 MB for minimal installation, 46 GB for complete installation including sound library
•
Audio hardware (for stand-alone operation): Any fully compliant ASIO™, DirectSound®
or WASAPI™ interface
1.3.2 Mac Requirements
•Hardware: Intel® Core™ Duo 1.66 GHz or higher with at least 1 GB of RAM
•Operating system: Mac OS® X 10.5
•
Hard disk space: 400 MB for minimal installation, 46 GB for complete installation including sound library
•Audio hardware (for stand-alone operation): Any fully compliant Core Audio™ or ASIO™
interface
KONTAKT 4 Reference Manual – 15
2 Setup
Once the installation process has nished, you should nd the KONTAKT 4 installation directory on your hard drive. It contains the KONTAKT 4 application, the documentation resources
as described in the previous chapter, and the supplied video tutorials.
Before you start KONTAKT for the rst time, it’s worth explaining that it has two fundamentally different modes of operation. You have the choice of running KONTAKT as a normal application, in which case it will behave like any other program on your computer – we refer to
this as the “stand-alone version” in the documentation – or, alternatively, use it as a virtual
instrument plug-in within your sequencer or DAW (Digital Audio Workstation) application.
The most important difference between these modes concerns the way in which KONTAKT
handles MIDI and audio streams. In stand-alone operation, KONTAKT will address your MIDI
and audio hardware directly (which requires you to specify some details about your hardware
and drivers), while in the case of using KONTAKT as a plug-in, these will be taken care of by
the sequencer host application. The following sections will explain both modes in more detail.
2.1 Stand-alone Operation
When you launch the KONTAKT 4 application in the installation directory, KONTAKT will start
as a stand-alone program that provides its own application menu, just like any other application on your computer. In this mode, KONTAKT will receive MIDI data from one or more ports
of a MIDI interface and send audio signals directly to your audio interface. This can be very
useful if you don’t need the additional functionality of a full-blown sequencer environment
for your task at hand, for instance when you’re using KONTAKT as a live performance instrument or as a sampling host on a stand-alone computer. Also, when you’re creating or editing
complex sample libraries yourself, using the stand-alone version is often easier than opening
KONTAKT in a sequencer.
When you start KONTAKT in stand-alone mode for the rst time, both audio and MIDI will
still be uncongured. In order to make KONTAKT receive MIDI notes from your keyboard and
KONTAKT 4 Reference Manual – 16
play sound in response, you’ll rst have to tell it which hardware it should use. This is done
via the Options dialog, which should appear automatically upon the rst start.
Options button
You can also open this dialog at any time by clicking on the Options button at the top of the
main window. This is the central place for conguring all aspects of KONTAKT’s user interface
and its sample playback engine. In this chapter, we’ll only describe the Audio and MIDI tabs at
the bottom; you can nd thorough explanations of the other options in the operation manual.
2.1.1 Low Memory Warning on Start-Up
Sometimes a memory warning is displayed when running several stand-alone instances of
KONTAKT simultaneously. This “low memory” warning dialog appears when KONTAKT is running with no admin privileges or if a second instance of KONTAKT is started and is requesting
RAM which the rst instance has already reserved.
Hence, running several stand-alone instances of KONTAKT simultaneouslyisnotrecommended.
2.1.2 Audio Conguration
On the Audio tab of the Options dialog, you can specify which audio device KONTAKT should
use for playback and adjust global playback parameters.
Audio tab of the Options dialog.
KONTAKT 4 Reference Manual – 17
The dialog provides the following options:
Driver: With this drop-down menu, you can select which of your operating system’s device
driver architectures KONTAKT should use. Most professional audio devices provide ASIO™,
CoreAudio™ (Mac) or WASAPI™ (Windows) drivers.
Device: This menu lists all connected audio interfaces that match the driver architecture
chosen above. Select the audio interface that you’d like to use for playback here.
Samplerate: This drop-down menu allows you to set the global playback sample rate at which
KONTAKT will operate. Common values are 44100 Hz for music and 48000 Hz for lm
production. Note that this doesn’t have anything to do with the sampling rate at which your
samples have been recorded – if the playback rate doesn’t match a sample’s recording rate,
KONTAKT will handle all necessary conversion steps transparently for you.
Latency: The size of the audio playback buffer in samples. Small values will shorten the delay
between pressing a key and hearing the resulting sound (this is called “latency”), but may
cause drop-outs and stuttering when playing a lot of voices at the same time. Conversely,
setting this to a higher value will make playback more reliable at the cost of more latency.
2.1.3 Latency Optimization
The load that typical digital audio calculations generate on your processor is often not constant and predictable; parameter changes, additional voices or other processes can all cause
momentary peaks in the load, which can result in drop-outs or other audio artifacts if not
properly compensated for. That’s why audio programs don’t send the audio signals they generate directly to the hardware, but write them to a short buffer in memory instead, whose
contents are in turn being sent to the actual hardware. This concept allows the program to
bridge short irregularities in the stream calculation and thus be more resistant to processing
peaks.
Of course, this “safety net” comes at a price – the buffering causes a delay, known as latency,
between the triggering of a note and the actual sound. This delay gets longer with increasing buffer sizes. Hence, it’s vital to tune the buffer size in order to nd a good compromise
between latency and playback reliability. The optimal value depends on such diverse factors
as your CPU, memory and hard disk access times, your audio hardware and drivers, and your
operating system environment.
KONTAKT 4 Reference Manual – 18
In order to nd the optimal buffer size for your system, we recommend that you begin by setting the Latency slider described in the previous section to a healthy middle value between
384 and 512 samples, then gradually decrease the value during your normal work.
Latency Slider
When you begin to notice drop-outs, increase the buffer again by a small amount.
Generally, it’s a good idea to have as few other applications as possible running in the background when working with audio software. Also, if you can’t get below a certain buffer size
without getting drop-outs, consult the documentation of your audio hardware to nd out
whether you can access it via an alternate driver architecture, as some architectures allow
more efcient low-level access to the hardware than others.
2.1.4 MIDI Conguration
The MIDI tab of the Options dialog provides a list of all MIDI inputs and outputs that have
been found on your system. These are ports of physical MIDI interfaces connected to your
computer, but also any virtual MIDI ports that may be provided by drivers or other applications to facilitate inter-application MIDI usage.
MIDI tab of the Options dialog.
KONTAKT 4 Reference Manual – 19
In order to make KONTAKT respond to MIDI data from the outside, you’ll have to enable one
or more ports that appear in the inputs list of the MIDI tab. Make sure the Inputs button is
highlighted and identify the port(s) that you intend to use for MIDI input in the list. If the
Status eld on the right side of an entry reads Off, click on that value and assign one of the
MIDI port identiers (A-D). This enables the respective port, which will later be identied by
the selected letter throughout the user interface.
2.2 Plug-in Operation
The plug-in version of KONTAKT allows you to use it as a virtual instrument inside your sequencer or HD recording program. That way, you can run multiple instances of KONTAKT
side-by-side along with your other sound generators and effect plug-ins, trigger them with the
data of MIDI tracks from within your sequencer, and directly feed their audio output into the
signal ow of your virtual mixer.
Depending on your operating system and choices upon installation, KONTAKT provides VST,
Audio Units, and RTAS® plug-in formats.
Refer to the documentation of your sequencer to nd out which of these formats is the right
one in your case; if you have enabled the appropriate format at installation time, KONTAKT 4
should appear in the plug-in selection list inside your sequencer. If it doesn’t, re-run the installer
from the KONTAKT DVD and make sure the appropriate plug-in is marked for installation.
Note that RTAS plug-ins are supported in Digidesign® hosts only. For Logic® or Digital Performer®,
use the Audio Units plug-in instead.
The way in which virtual instrument plug-ins are integrated into the workow very much depends on your sequencer; consult its documentation to nd out how to instantiate and work
with the KONTAKT plug-in.
KONTAKT 4 Reference Manual – 20
2.2.1 Changing Outputs in Pro Tools
1.
After changing the output conguration in Pro Tools, you need to close the session running.
2. Unplug KONTAKT. Quit Pro Tools.
3. Restart Pro Tools.
4. Plug in a new instance of KONTAKT. Reopen your session.
When setting the new output conguration for KONTAKT make sure to select this conguration as default setting.
2.2.2 Changing Outputs in Logic 8
Make sure KONTAKT’s output conguration matches the channel setup chosen in Logic 8.
Otherwise signals might be routed to the wrong Aux channel.
KONTAKT 4 Reference Manual – 21
3 User Interface Elements
During your work with KONTAKT, you will discover that most elements that let you interact
with the program are being used consistently throughout the whole interface. The handling
of these common elements is always the same, only the context in which they appear will
vary. In this chapter, we’ll explain the basic types of elements that you will encounter, and
what you can do with them. Before we begin, though, there’s a helpful function you should
know about before all others, since it will reliably serve as a reference whenever you’re not
sure what a specic knob, menu or other interface element does: the Info Pane.
3.1 Info Pane
The Info Pane is an area located at the bottom of your KONTAKT window, just above the
bottom-most status bar. If you don’t see it, click on the button labeled Info at the top of the
window – this is how the Info Pane can be shown and hidden.
The Info Pane, showing a description of the Browser button in the Main Control Panel.
On its right side, just below the large window section labeled Multi Rack, the Info Pane will
display a short help text about whatever control your mouse is currently pointing at. If you
don’t know what a knob, a button, a menu entry, or in fact any other user interface element
does, just hover your mouse over it while the Info Pane is visible; this will give you a hint.
Setting the Language of the Info Pane
The Info Pane help is available in ve languages: English, German, French, Spanish and
Japanese. In addition, some other parts of the interface, such as the stand-alone menus,
have also been localized. You can set your preferred language via the new Language dropdown list in the Options dialog’s Interface tab. You need to restart KONTAKT after selecting
a new language. If you select Automatic, the language follows the language selection of your
operating system.
KONTAKT 4 Reference Manual – 22
3.2 Knobs
Knobs are the most frequently used interface element for adjusting numeric parameters.
Bipolar knobs like this one have their zero (and default) setting at the top of their scale.
They’re designed to resemble real rotary controls that you can nd on mixing consoles and
other equipment.
•
To change a knob value, click on it and drag your mouse upwards to move the knob
clockwise, or downwards to move it counter-clockwise.
•
Some knobs can be adjusted more nely if you hold down the Shift key on your keyboard
while moving the knob.
•You can reset a knob to its default value by double-clicking on it.
•
Many time-related parameters throughout the KONTAKT environment can be synchronized
to your song tempo. Clicking on the unit that’s being displayed in the respective control’s
numeric readout will open a drop-down menu, which contains a number of note values;
selecting one of these, then dialing in the number of notes that you’d like to be spanned
by one cycle, will synchronize the parameter to the current tempo. If you want to switch
the parameter back to unsynchronized operation, just open the menu again and select
its Default entry.
The tempo synchronization drop-down menu allows you to choose a note value instead of an absolute time
value for the respective control.
KONTAKT 4 Reference Manual – 23
•
To create a new modulation assignment, which uses a modulation signal source to change
a parameter over time, right-click on the respective knob and choose a modulation source
from the drop-down menu that appears. How KONTAKT’s modulation system and the
assignment of modulation sources work will be explained in detail in chapter 24 of this
manual.
3.3 Buttons
Buttons appear wherever a parameter can be switched on and off. Each click on a button
toggles it between those two states. The current state of a button is being indicated by its
background color; if a parameter is enabled, its button will be highlighted.
Active toggle buttons are highlighted.
3.4 Drop-Down Menus
These menus allow you to choose from a list of values. They look similar to buttons, but
with a small down arrow icon on their right side. Click on them to open the menu; it will stay
open until you have either selected a new value or clicked somewhere else in the KONTAKT
window, which leaves the previous value unchanged. Some menus have further sub-menus;
these will be indicated with a small right arrow next to their name. Moving the selection bar
to one of these items will open the respective sub-menu.
The mode drop-down menu of the Source Module.
KONTAKT 4 Reference Manual – 24
3.5 Scroll Bars
Scroll bars appear at the bottom or right border of panes whose contents take up too much
space to be displayed in their entirety. Clicking on the position indicator bar and dragging it
will scroll the viewport across the content, while clicking on the empty space of a scrollbar
will jump to the respective position. Some contents can also be zoomed in and out; this is
indicated by “+” and “-” buttons at one end of their scrollbar. Click on “+” to zoom in, “-”
to zoom out. Some places in KONTAKT, namely the Mapping Editor and the Wave Editor,
provide an alternative way of zooming that you might nd more convenient; you can read all
about this method, dubbed “rubber-band zooming”, in the chapters of the respective editors.
Horizontal and vertical scroll bars in the Wave Editor.
3.6 Value Fields
Some elds contain editable – usually numeric – values without an additional control. These
frequently appear in places that don’t provide enough space for knobs or other controls, such
as rows of tables that can shrink or grow. There are various ways to edit their value:
•
Click on the eld, then drag your mouse upwards to increase the value, or downwards to
decrease the value.
•
When you hover your mouse pointer over the eld, small up and down arrows will appear
on its right side. Click on these to increase or decrease the value one step at a time.
•Double-click on the eld and enter a new value with the keyboard.
Value eld
KONTAKT 4 Reference Manual – 25
3.7 Saving and Loading Presets
Whenever you have created a setting that you’re really happy with in any part of KONTAKT,
you might want to save it for later use in another context. The KONTAKT environment is split
up into modules, and most of these offer a preset drop-down menu that allows you to manage presets for the respective module. Loading a preset in a module won’t affect the other
modules in your Instrument – this modular approach lets you freely combine different presets
into your own Instruments.
Presets are saved in les (le extension: .nkp) which reside in a series of sub-folders within
a “presets” folder. KONTAKT creates two of these preset folders on your system: one contains the factory presets, and is located in a directory which is not writable by normal users;
the other one resides within your home directory and will be used to store your own presets.
KONTAKT will create this user presets folder when you rst start it up. On a Windows PC,
the factory and user preset folders will be created in
In the case of Windows Vista, the user presets folder will be located in
C:\Users\[username]\Documents\Native Instruments\Kontakt 4\presets
On a Mac, you can nd the factory and user preset folders in
Macintosh HD/Library/Application Support/Native Instruments/Kontakt 4/presets
Macintosh HD/Users/[username]/Documents/Native Instruments/Kontakt 4/presets
KONTAKT comes with a large number of ready-made presets for most of its modules. These
are good starting points for your own settings, so it’s worth browsing the Factory preset list
of a module when you have a specic task in mind and don’t know where to begin yet.
KONTAKT 4 Reference Manual – 26
As mentioned, preset management in KONTAKT takes place within each module’s preset
drop-down menu. You can access this menu by clicking on the button labeled Pre or Preset
that’s located on the left side of each module. It contains all preset les that were found in
the respective preset folders on your hard disk, with further subdirectories (if any) appearing
as sub-menus. The Save Preset entry at the bottom of the menu will open a dialog, which asks
you for a lename. Enter a descriptive name and click on Save – from now on, your settings
will be available within the User submenu of the presets drop-down menu. This won’t work,
however, if you change the path in the save dialog, so it’s recommended that you always save
your presets to the default path.
3.8 MIDI Learn
KONTAKT features a MIDI Learn function for all sliders and knobs. Once you have assigned
one of KONTAKT’s controls to a knob or fader on your MIDI controller device, you can conveniently access the corresponding parameter in KONTAKT.
3.8.1 Assigning MIDI Controllers
To assign any of KONTAKT’s sliders or knobs to a certain MIDI controller:
1 Click the knob or slider you want to assign a MIDI controller to.
2 Select Learn MIDI CC# Automation.
3
Turn the knob or move the slider on your MIDI hardware controller. The control should pick
up the movement instantly. You can add additional MIDI controllers (CC#s) to the same
KONTAKT knob. You can also assign multiple knobs or sliders to the same MIDI controller.
If you cannot assign MIDI controllers this way, see section 12.7, “Automation Tab”, for an alternative
assignment method.
3.8.2 Removing MIDI Controller Assignments
To remove an assignment made to a specic controller:
1. In KONTAKT, right-click the knob.
2. Select Remove MIDI Automation: CC#.
KONTAKT 4 Reference Manual – 27
4 KONTAKT: The Big Picture
KONTAKT is an extremely powerful, complex, and capable instrument. Before getting into
specics, let’s take a step back rst and describe KONTAKT in general terms.
The structure of most samplers, hardware or software, is similar to that of a synthesizer: at
its source, some kind of sound generator outputs unprocessed signals in response to incoming MIDI notes; these signals are then being processed in a variety of ways and sent to the
output. The difference is that the sound generator of a typical synthesizer creates its source
waveforms entirely by electrical or mathematical means, often being limited to a range of welldened waveforms, whereas a sampler can use any kind of previously recorded audio data
– sampled acoustic instruments, sound effects, vocals, and (of course) any classic waveform
known from synthesizers as well.
KONTAKT’s overall structure is not any different in this regard, albeit it is far more sophisticated than a lot of conventional samplers. For instance, KONTAKT does not force any particular
signal ow structure upon your Instruments – it has an entirely modular approach to sound
processing and parameter modulation. Anything is possible, from triggering simple one-shot
samples to building sophisticated virtual instruments that faithfully reproduce all aspects of
their acoustic counterparts and respond intelligently to your performance.
As usual, this power comes at a price, though; while you’ll be able to load and play your rst
KONTAKT Instruments right away, it will take some more practice to become a master at
creating your own Instruments. We hope this manual will help you achieve this; also, whenever
you’re stuck, remember you can get helpful hints from the Info Pane described in section 3.1
at any time.
4.1 Building Blocks
The full functional range of KONTAKT’s sampling environment is split up into smaller sections,
which allows you to concentrate on the task currently at hand without getting distracted by
other details. This functional division is also reected on the user interface; most elements
that belong to a specic kind of task are kept within a separate pane, tab, or dialog window.
KONTAKT 4 Reference Manual – 28
In this section, we’ll further distinguish two general types of building blocks: the core blocks,
which are hierarchically organized and make up KONTAKT’s chain of turning MIDI data into
sound, and the tools, which allow you to perform a wide range of peripheral management,
conguration, and monitoring tasks.
4.1.1 Core Building Blocks
Let’s follow KONTAKT’s path of turning simple audio les into readily playable instrumental
setups, starting from the smallest element and then working our way upwards:
•
A Sample is a simple audio le on your hard disk. Samples may occasionally carry additional metadata, but in their purest form, they don’t provide anything else than a recorded audio signal. An example of a Sample would be the digital recording of a single
piano note. Samples can appear in various formats, such as WAV, AIFF, or REX.
•A Zone is KONTAKT’s way to put a Sample into a playable context. Think of a Zone as a
wrapper around a Sample (and only one); in addition to the Sample itself, the Zone contains information about which MIDI data will make KONTAKT trigger this Sample, at what
pitch the sample was recorded, and a few other details. An example of a Zone would be
the aforementioned piano Sample, with the attached information that it should be played
without any transposition whenever KONTAKT receives an F3 note with a velocity value
between 64 and 95. As Zones don’t contain much additional data, they only exist within
a larger context and can’t be saved and loaded separately.
•
A Group is a container that allows you to combine a number of Zones. As every Zone
belongs to a Group (and only one), each Instrument will contain at least one Group; usually, you’ll add several more Groups in order to combine your Zones by means of distinctive aspects – which aspects you choose is entirely up to you, but there are some common
approaches. All Zones that belong to a specic Group will share a number of common
parameters and signal ow modules; for instance, their Samples will be played by the
same sound Source Module. Consequently, if you want some of your Zones played by a
Source Module with different settings, you’ll need to separate them into their own Group
rst. In the course of this manual, modules that pertain to a Group are being referred to
as “Group-level modules”. A typical example of a Group would be “all Zones in my
Instrument that should be played at mezzoforte level”. Groups can be saved and loaded
separately as les with an .nkg extension.
KONTAKT 4 Reference Manual – 29
•
An Instrument is the entity you’ll encounter most frequently when you’re working with
ready-made KONTAKT libraries. As its name suggests, it’s the virtual equivalent of an
acoustic instrument – when being played, it produces a specic range of sounds, possibly at different timbres, dynamics, and articulations. Technically, a KONTAKT Instrument
is a wrapper for a number of Groups, whose output signals will be mixed and pass a common signal chain; the modules in this chain are said to reside on the “Instrument level”.
A typical example of an Instrument would be “a piano”. Instruments can be saved and
loaded separately; native KONTAKT Instrument les have an .nki extension.
•An Instrument Bank is the only optional element of KONTAKT’s core hierarchy; in other
words, you don’t have to use this feature if you don’t want to. Instrument Banks allow
you to combine up to 128 Instruments into a container that responds to a single MIDI
input channel; you can then switch the active Instrument by sending MIDI program change
messages on this channel. This allows you to create General MIDI-compatible sound sets,
or combine Instruments that contain various articulations of the same acoustic instrument
into one slot. A typical example of an Instrument Bank would be a number of violin
Instruments that contain legato, detaché, staccato, and pizzicato Samples, respectively,
with the different articulations and playing techniques being switchable via program
change messages. Instrument Banks can be saved and loaded separately as les with an
.nkb extension.
•
Finally, a Multi lets you freely combine up to 64 Instruments into a production setup. The
Multi is the topmost element of KONTAKT’s core hierarchy. Each Instrument in a Multi
responds to a specic MIDI channel and will send its output signal to a specic Output
Channel, where the signals from all Instruments will be mixed and passed on to a physical output of your audio interface or, alternatively, to your host program. A typical example of a Multi would be “a jazz trio ensemble”. Multis can be loaded and saved as les
with an .nkm extension.
KONTAKT 4 Reference Manual – 30
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