Native Instruments Kontakt 2.1 Manual Addendum

KONTAKT 2.1
Manual Addendum
The information in this document is subject to change without notice and does not represent a commitment on the part of NATIVE INSTRUMENTS Software Synthesis GmbH. The software described by this document is subject to a License Agreement and may not be copied to other media. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by NATIVE INSTRUMENTS Software Synthesis GmbH. All product and company names are trademarks of their respective owners.
And also, if you’re reading this, it means you bought the software rather than stole it. It’s because of people like you that we can continue to create great tools and update them. So, thank you very much.
Users Guide written by Markus Krieg
Editor: Brian Smith, Martin Jann
Special thanks to the Beta Test Team, who were invaluable not just in tracking down bugs, but in making this a better product.
© Native Instruments Software Synthesis GmbH, 2006. All rights reserved.
Germany USA
Native Instruments GmbH Native Instruments USA, Inc.
Schlesische Str. 28 5631 A Hollywood Boulevard
D-10997 Berlin Los Angeles, CA 90028
Germany USA
info@native-instruments.de info@native-instruments.com
www.native-instruments.de www.native-instruments.com
Table Of Contents
Welcome .......................................................................................... 4
Performance View .............................................................................. 4
Assigning a script to the Performance View ........................................ 5
Setting a background skin for an instrument ....................................... 5
Minimized View ................................................................................. 7
High Quality Interpolation Mode (HQI) .................................................. 7
New Limiter / Compressor / Gainer ....................................................... 8
Limiter ........................................................................................... 8
Compressor .................................................................................... 9
Gainer ............................................................................................ 9
Akoustik Piano and Bandstand Compatibility........................................10
Akoustik Piano ...............................................................................10
Bandstand .....................................................................................11
Kontakt Player 2 Compatibility ...........................................................12
New Sample Search Dialog (“Samples Missing”)
with Spotlight Support ....................................................................13
Host Compatibility ............................................................................15
Easier Cross-Platform Management .....................................................16
Kontakt Script Processor Updates .......................................................17
New Import Features .........................................................................17
Performance Enhancements ...............................................................19
New Options Functions ..................................................................... 20
Quickjump Menus ............................................................................ 25
Flexible Outputs (2.0.2) .................................................................... 26
Other Changes and Enhancements ..................................................... 28
Other Notes..................................................................................... 30
Sound Library ...................................................................................31
Documentation ................................................................................ 32
Appendix A: Advanced Modulation ..................................................... 33
Appendix B: Full List of Supported Import File Formats ....................... 34
KONTAKT 2.1 – 3

Welcome to this manual addendum for the Kontakt 2.1 update.

This document contains an overview of the new functions and features included in all Kontakt updates since the initial release version 2.0.0. The descriptions and explanations in this document complement the original printed manual.
The original manual can also be found as pdf le in the documentation folder
of the Kontakt installation folder (e.g. “Kontakt 2 Manual english.pdf”).
The Kontakt 2.1 update includes a large number of improvements, which contain stability, performance, and compatibility improvements, as well as
new features. If you are interested in a detailed list of bug xes, please take
a look at the “readme” document in the Kontakt installation folder.

Performance View

Gone are the times when you had to dive into the complex world of the Kontakt Edit view when you just wanted to tweak a modulator or change some FX parameters! The new Kontakt Performance View introduces a revolutionary concept of a dynamic GUI right inside Kontakt’s rack. The full power of the KSP GUI controls and the new KSP access can be used with almost all Kontakt parameters!
Just compare this to the static GUI of a typical software sampler. Kontakt is
the rst sampler that allows you to create custom GUIs for each instrument!
Several templates are provided to get you started.
In the following example you can see that you have immediate access to
typical synthesis controls (lter, envelope, LFO). With replaceable background
images, related controls can be visually grouped, greatly improving usability. Controls can also be dynamically replaced so that you can spread them over several pages and further simplify the GUI.
This instrument example can be downloaded from the updates section on the Native Instruments website.
4 – KONTAKT 2.1

Assigning a script to the Performance View

You can make use of any existing instrument script as the Performance View source. Just add the following line of code to the script’s “on init” section:
make _ perfview
Then click Apply and close the Edit view to see your new Performance View for the current instrument in the Kontakt rack. Make sure that the instrument view is maximized (the “+” button at the right side of the instrument header in the Rack). Click on the instrument icon to show / hide the Performance View in the maximized view.

Setting a background skin for an instrument

You can assign any 16, 24, or 32 bit TGA bitmap to the current instrument (32 bit recommended). The max viewable size is 635 * 201 pixels - bigger sizes
will be cut off, smaller sizes will be lled with black. Open the bitmap via the
Skin Bitmap setting on the Instrument tab in the Instrument Options dialog (on the top left of the Edit view). The background skin will be visible as soon as you exit the Edit view. The skin is visible only in the rack, not in the Edit
view. We have provided some sample skins for you in the Kontakt 2
wallpaper folder.
KONTAKT 2.1 – 5
\presets\
It is recommended to save your NKI (instrument) with samples after assigning a
skin. This way the TGA bitmap will be automatically saved inside a “Wallpaper”
subfolder in the samples folder. If you only save the NKI, the TGA will be referred to with either a relative path or an absolute path just like with sample
les. Finally, skin TGAs will always be included in monolithic NKI les if you
chose this saving option.
Here are some examples of different performance views for instruments:
6 – KONTAKT 2.1

Minimized View

To get the most out of the new Performance View, you can now reduce the size of Kontakt to see only the current instrument Performance View, with or without the keyboard. Just click on the Minimize / Maximize button to the left of the NI icon in the Kontakt header to select the minimized view. Click
on the button again to get back to full view. While in minimized view, use the
left and right button in the header to switch to the previous or next instrument and use the keyboard button to show / hide the keyboard.

High Quality Interpolation Mode (HQI)

The new HQI mode allows you to select among three quality options when using the Sampler mode or the DFD mode in the Kontakt Source module. “Standard” corresponds to the old mode, whereas “High” and “Perfect” increase the quality. Try this with a square wave sample that you transpose both up and down by 2 octaves! HQI mode helps you eliminate digital aliasing sounds which become particularly audible when you transpose sounds with
signicant high frequency content upwards. Note that this quality comes with a
price in the form of additional CPU load and thus a lower total voice count.
Important: Both modes “high” and “perfect” will use more cpu if the transposition is higher. E.g. if you transpose a sample one octave, then 2 octaves, the cpu load will double every octave. So if you transpose your sample many octaves higher, the cpu load might be very high.
KONTAKT 2.1 – 7
Of course, HQI can also be used in Ofine Rendering / Bounce mode. The
best news is that you can set the Bounce quality globally and independently of the Source setting of each individual instrument! Thus you can save CPU load during live play and get the best quality while rendering your song. This new global setting can be found in the Audio Engine tab of the Options dialog.

New Limiter / Compressor / Gainer

The Limiter and Compressor are both available as Group Insert, Instrument Insert, and Master effects.

Limiter

The limiter effect has the following parameters and value ranges:
Input Gain: ranges from -24 dB to 24 dB Release Time: ranges from 10 ms to 1000 ms Attenuation: shows the gain reduction Output Gain: ranges from -∞ dB to 24 dB
8 – KONTAKT 2.1

Compressor

The new “Pro” compressor offers even better sound quality than the “Classic” and “Enhanced” versions. It has the same parameters and value ranges as the other compressor models. Just select the compressor quality in the drop­down menu on the left side of the Compressor module.

Gainer

The new Gainer effect is available as both Instrument Insert and Instrument Send effect and serves two purposes.
As an Instrument Insert effect, you can boost the current signal relative to the previous stage’s output gain as well as the next stage’s input gain. In other
words, it works like an additional amplier stage.
As an Instrument Send effect, you can pick up a signal from anywhere in the Group Insert and Instrument Insert effect chains via the Send Levels module like with any other send effect. Plus, you can adjust the gain like above. However, the best part is that you can click on the “I” next to the Return value (to the right of the Return knob) and send the signal directly to any of the four AUX master send channels!
You can now send a different signal level from each group directly to AUX1
- AUX4 and save lots of CPU load by replacing regular Instrument send effects which might be used more than once! On the instrument level, the new Gainer effect allows you to pick up signals earlier in the Instrument Insert effect chain than the regular Aux Sends in the rack.
KONTAKT 2.1 – 9
Finally, you can use the new effect output selection method with all other existing send effects! Just think about the case where you want to use an effect that is not part of Kontakt, e.g. a gate. Now you can send your Instrument Send Reverb directly to an empty AUX channel and add the gate effect in your host application. Add to this the many ways that Kontakt already lets you route the regular outputs for each instrument and even each group and you can really feel your head spin.

Akoustik Piano and Bandstand Compatibility

Akoustik Piano and Bandstand libraries can now be loaded in Kontakt. Note that you have to install library updates (which will soon be available online for registered users at www.native-instruments.com) for these two products in order to make full use of the product features, like loading convolution reverb impulses. If you use the Akoustik Piano 1.0 library or the Bandstand 1.0.1
library, patches will play back ne with the following restrictions:
• Convolution impulses will not load in Akoustik Piano patches
• Program change auto-load will not work in the Bandstand multi
• Convolution impulses will not load in the Bandstand multi
The libraries must be correctly installed and activated (authorized). If you cannot load the Akoustik Piano or Bandstand libraries within their respective applications, then Kontakt will not load them either. If you move the Bandstand library to a different location, use the Bandstand Options dialog to change the root path. Do not move the Akoustik Piano library since there are not options
to reect the new location.

Akoustik Piano

You can nd all the settings of the Akoustik Piano GUI in the instrument
scripts of the piano NKIs. If you are unsure of the use of these settings, please use Akoustik Piano for editing and save your changes as a new preset. Some settings are only provided for testing purposes (for example the “Test” tab of the KSP module) and can be ignored.
10 – KONTAKT 2.1

Bandstand

For Bandstand, you can also see the instrument and drum set related settings in the NKI scripts. NKI changes for Bandstand can only be saved in Kontakt
because Bandstand does not save NKI les.
You can even change the sample mapping, add new effects / modulators, etc. and use the changed instruments in Akoustik Piano or Bandstand. This is, of course, done at your own risk. Keep in mind that additional effects etc. will be audible but not editable via the GUI of the other products. If you want to create completely new instruments for either product, please use one of the existing instruments as a template and do not remove any of the groups, scripts, effects, or modulators. You can remove the existing zones and replace them with new samples. Please ensure that you own the rights to any samples that you add before sharing your instruments with others.
If you want full Bandstand functionality in Kontakt, you need to load a
Bandstand preset as a Kontakt multi (NKM) le either from the Default or
the Preset folders. You will not be able to edit the global settings via a script GUI but will have to directly change, say, the master effect settings in the respective part of the Kontakt GUI. You might consider creating a new preset
KONTAKT 2.1 – 11
via the Bandstand GUI and loading that into Kontakt. Bandstand auto-loading (program changes) of NKIs and MIDI automation will only work if you use MIDI port A in Kontakt.

Kontakt Player 2 Compatibility

Libraries of the newly available Kontakt Player 2 can now be loaded in Kontakt.
The libraries must be correctly installed and activated (authorized). If Kontakt Player 2 does not load the libraries for any reason, Kontakt will not load them either. If you move libraries to a different location, use the Kontakt Player 2 Library Browser to change the root path.
If the libraries are locked, you cannot edit the instruments within Kontakt. However, you can change any parameters in the Performance View and save these changes just like in the Kontakt Player 2 GUI.
If the libraries are unlocked, you can go into the Edit mode in Kontakt, modify the instrument to your liking (including the script for the Performance View), and save any changes. You can then reload the altered patch into Kontakt Player 2.
You need additional tools if you want to create new Kontakt Player 2 libraries from within Kontakt based on an empty instrument. Please contact NI if you are a commercial sample library developer and are interested in creating libraries for Kontakt Player 2.
12 – KONTAKT 2.1
Loading...
+ 26 hidden pages