Games PC TACTICAL OPS-ASSAULT ON TERROR User Manual

Table of Contents
Overview . . . . . . . . . . . . . . . 4
System Requirements . . . . . . 5
Running the Game . . . . . . . . . 6
Configuration & Options . . . . .8
Settings . . . . . . . . . . . . . . . .12
The Basics . . . . . . . . . . . . . .13
Objectives – Scenarios . . . . . 14
Heads-Up Display . . . . . . . . .16
Evidence . . . . . . . . . . . . . . . .21
Credits . . . . . . . . . . . . . . . . .22
Technical Support . . . . . . . . .24
End-User License Agreement .26
Overview
Tactical Ops – Assault on Terror is an action-oriented semi-realistic first-person shooter.
Tactical Ops Assault on Terror pits two teams, the elite Special Forces and the Terrorists, against each other in a battle to the death in different loca­tions around the world. There are a variety of different scenarios available to play including the basic hostage rescue scenario, right through to C4 bomb­ing missions and the theft of a prototype weapon. The locations where the sce­narios are fought vary, from the towering dam of “Verdon,” to the snows of the Antarctic in “IcyBreeze,” or the remote church of “Monastery.” Money is rewarded for successfully winning a round. However, the losers will get a little bit to keep them healthy. This cash can be used to purchase weapons, items, and body protection to help your team in their struggle. Money can also be saved to buy bigger and better weapons to out-smart the opposing forces.
System Requirements
Minimum
CPU Intel Pentium®200 MHz, AMD K6 200 MHz
or better processor
Memory 64 MB RAM Available HD Space 120 MB CD-ROM Drive 4x or faster CD-ROM or 4X or faster DVD-
ROM drive
Audio System DirectX®8.0a compatible sound card Video System 8MB 3D video card Operating System Windows®95/98/2000/Windows®NT 4.0
/Windows
®
XP
Network and Internet Play via TCP/IP (56 K minimum speed)
Recommended
CPU Intel Pentium®II 450 MHz or more Memory 128 MB RAM or more Available HD Space 650 MB CD-ROM Drive 4x or faster CD-ROM or 4X or faster DVD-
ROM drive
Audio System DirectX®8.0a compatible sound card Video System 16MB 3D video card or better Operating System Windows®95/98/2000/Windows®NT
4.0/Windows
®
XP
Network and Internet Play via TCP/IP (56 K or faster)
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Running the Game
First, quit all other applications and insert the Tactical Ops – Assault on Terror game CD into your CD-ROM drive. The installation process will start automat­ically. Follow the instructions on the screen.
Once the game is installed and you have started it, you can either:
start a practice session; or join a multiplayer game.
To start a practice session, click on Game Start Practice Session. A box will pop up and you will be able to choose the map you want to play. You can change the settings for each map: difficulty level, time limit, number of bots, etc. Bots are characters controlled by the computer. They act of their own will, unless you give them specific orders. In a practice session, you are the only one able to give orders to bots. However, you may see/hear messages from partner bots asking for your help. It is up to you whether you want to help them or not. In any case, you are always the commander in a practice session. After an order has been given, all bots (or a specific bot depending on the order) will follow your instructions for a couple of minutes. They will then return to a freelance mode, unless you give them other specific instructions.
To join a multiplayer game, click on Multiplayer Find Internet Games and refresh the list of servers (right-click and refresh). Make sure your Internet con­nection is working properly beforehand. You can then select which server you wish to play on, keeping in mind that the lower the ping, the better your con­nection to the server will be. Also, make sure you are not joining a server that is already full. In the case that all servers are full, you can start your own mul­tiplayer session and wait for people to join you.
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Configuration & Options
Controls
You can access the Controls Setup menu by clicking on Options Preferences Controls. Here are some basic controls:
FUNCTION NOTES Fire
Fire weapon, throw grenade, plant C4 bomb. Will jump to next player in spectator mode.
Alternate fire Invokes your weapons secondary function, such
as sniper scope. Cycle through the two spectator modes (first person, third person).
Move forward You can use this key when you are on the ground,
in the water or when climbing a ladder.
Move backward You can use this key when you are on the ground,
in the water or when climbing a ladder.
Strafe left Self explanatory.
Strafe right Self explanatory.
Turn left You can use this key when you are on the ground
or in the water.
Turn right You can use this key when you are on the ground
or in the water.
Jump Self explanatory.
Crouch Self explanatory.
Mouse look Self explanatory.
Look up Self explanatory.
Look down Self explanatory.
Walk Move at slower, quieter pace (if you dont want
others to hear your footsteps).
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Strafe Self explanatory.
Show Buy Menu Takes you directly to the Buying menu.
Say Allows you to type some text that can be read by
everyone.
Buy primary ammo Automatically buys a single clip of ammunition for
the weapon currently in your hands.
Team say Allows you to type some text that can only be read
by your teammates.
Wave Use this key if you want to wave at another player.
Next weapon Changes to the next weapon available.
Previous weapon Changes to the previous weapon available.
Throw weapon Self explanatory.
Select best weapon Self explanatory.
Use key You will need this to get the hostages to follow you,
open doors, defuse the C4 bomb, etc.
Night vision toggle If you have brought a pair of night vision goggles,
youll need to press this key to activate/deactivate them.
Switch fire mode Some weapons allow you to fire your weapon in
more than 1 mode, usual Burst, Semi and Full auto­matic. You can play around with these different fire modes to see which one suits you best.
Switch flashlight You always have your flashlight on you. Use this
key to turn it off and on.
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Settings
To change your personal settings, go to Options Preferences TO Settings. You will then be faced with the following options:
Automatic Reloading – If you prefer to have your weapon reloaded automati­cally after you have emptied your clip, you should check this option.
Hide Crosshairs – If you dont want your aiming crosshairs to be displayed, check this option. Although it is harder to play, it makes the game more tense and realistic.
Hide Widescreen – When you are dead, you can view the game in widescreen mode (default). If you wish to view it normally, check this option.
Hide Death Messages If you dont wish to know when a teammate or enemy has died, check this option.
HUD Transparency Fix – If you are having trouble viewing the HUD or using night vision, check this option.
The Basics
Once youve joined a game, you will be asked to select which team you would like to join, either Special Forces or Terrorists. The numbers of players per team can be found on the Team Select screen.
If you start a practice session, you will be given an overview of your objective right after you have chosen your team.
If you have joined a multiplayer game and it is not the start of the round, you will start off dead until the next round starts. However, if it is the start of a round, you will be given a Briefing screen.
On the Briefing screen, you will be given an overview of objectives that you need to complete. This is the best period of time to buy your weapons. No one will be able to move for the first few seconds (this time may vary).
You can buy weapons, items, and body protection to assist you in the forth­coming round. It is recommended that you buy a weapon, ammunition and body protection until you have a good idea of what weapons and items work best for you. After a few seconds, the Briefing screen will disappear and you will be able to move around.
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Objectives – Scenarios
Rescuing Hostages (Special Forces) To get a hostage to follow you, go up to him and press the Use key. The hostage will now follow you until he is res­cued, he is killed or you press the Use key on him again to tell him to wait there. The Terrorists need to stop the Special Forces from rescuing the hostages.
Planting the Bomb (Terrorists) – The bomb is part of your weaponry. Cycle through weapons to select the bomb (only one terrorist has the bomb). The Terrorists need to plant the bomb and guard it until it goes off at a bomb site designated by a red cross. The Special Forces need to prevent the bomb from being planted. If it is planted, the Special Forces should defuse it. If the terror­ist who has the bomb gets killed, he will lose the bomb. Other Terrorists can pick up the bomb to plant it. The Special Forces cannot pick up the bomb.
Capturing the OICW (Terrorists) – The Terrorists are out to capture a secret weapon designed by the government. The Special Forces cannot pick up this weapon, only Terrorists can.
Escape (either team) – This scenario sees one of the teams fleeing for their lives while the opposing team tries to hunt them down.
When you start a game, you have $1,000 in your pocket. Throughout the round, money is given out for a number of different reasons such as: killing enemies, winning the round, rescuing hostages or keeping evidence until the round ends. If you kill a teammate or a hostage, you will lose some money. The maximum amount of money you can have is $20,000.
Money can be spent on weapons whenever you are standing at your starting point. You cannot buy anything outside the starting zone.
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Heads-Up Display (HUD)
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Time: Round
Time: Total
Hit Location
Crosshair
Ammunition: Shots Left
Ammunition: Clips Left
Health Left
Hint Bar
Armor/ Protection
Note About Armor/Protection (Helmet, Bulletproof Jacket, Pads):
You can either buy a combination of these items, or full protection if you want to. Each item covers the obvious part of the body, and will wear down as it is shot. The armor display indicator will tell you how much of the protection is intact depending on the color – green being the best, red being the worst.
Here are some icons that will appear on screen in specific circumstances:
Escape Zone
A Terrorist Escape Zone. The Special Forces should guard it to stop the Terrorists from escaping.
Hostage Rescue Zone
The Special Forces should bring the hostages to these zones.
Bomb Zone
The Terrorists should plant the bomb in these zones.
C4 Bomb
This is displayed when you are carrying the C4 bomb.
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Weapons
Throughout the round, you are able to buy bigger and better weapons as your stockpile of cash increases. Here are all of the weapons available in
Tactical
Ops – Assault on Terror:
Knife
MP5 Navy MP5 SD
Black Hawk AP II
Raging Cobra 9F2 Glorietta
Uzi
AK 47 AS 12
GL 23
Berg 509
M60 SR 90
M4m203 PH 85
M16a2 M4
SW Commando
RK3 Rifle OICW
BW SPS 12
C4 Explosive
A highly explosive weapon which, if detonated, could put a huge hole in the ground. After it has been planted, Terrorists have around 30 seconds to get out of the blast radius.
Evidence
Evidence is scattered all around the level. These items can be picked up, and, if kept until the end of the round, swapped for some cash.
Cocaine – Weed
These two types of drug are what the Terrorists steal to make huge profits to buy their weapons. If picked up and kept until the end of a round, you will be rewarded with money.
Money
Money is used the same way as the drugs. If you pick it up and keep it until the end of the round, you will be rewarded.
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Grenades
Smoke Grenade
This will release clouds of smoke to reduce the vision of the enemies (and teammates). Smoke grenades are perfect for storming buildings.
High Explosive (HE) Grenade
An explosive device that is capable of killing anything within its blast radius.
Flashbang
A non-lethal grenade which will blind enemies for a few sec­onds before the assault. You can try to kill them while they are still blinded.
Concussion Grenade
This grenade will disorient anyone within its blast range. Watch out for the deadly shrapnel.
Kamehan
Studios
Project Leader
Laurent Shag Delayen
Webmasters/
Administration/PR
Eric rojazz Rojas
Toby Macadoshis Rees
Lead Programmer
Laurent Shag Delayen
Additional Programming
Gerke j3rky Preussner
Mathieu EMH_Mark3 Mallet
Lead Modeler
Jack Warflyr Davis
Modeling
Deyan Cyborg Ninov
Martin GSSCP Behrend
Nikolai MINION Gregory
Jack “§ixShooter Luttig
Animation
Jack Warflyr Davis
Martin GSSCP Behrend
Skinning
Jack “§ixShooter Luttig Martin GSSCP Behrend T.L GaNjAmAn Scheffer
Graphic Art
Eric rojazz Rojas
Gerke j3rky Preussner
Jack Spinex Gilson
Laurent Shag Delayen
Toby Macadoshis Rees
Sound Artists
Barry Barra Abe
Jens Gonou Nilsson
Jolan LineOut Koks
Voice Casting and Directing
Lani Minella
Pro-Motions Production
Company
Audio Production
Rick Bowman
Lethal Sounds
Manual
Toby Macadoshis Rees
Lead Map Designer
Janis Flux Bode
Map Designers
Dean Goldabar Tate
Jack Spinex Gilson
Frank r@yden Petri Mathieu EMH_Mark3 Mallet Matthijs MatthijsM Meerman
Robin Nassau Dowling
Peter Andirez Andries
Rich Akuma Eastwood
Rogelio Desperado#2 Olguin
Stuart Stu_man Fitzsimmons
T.L GaNjAmAn Scheffer
Yordi revolver Malawauw
Contract Artist, Models and
Animation
Judah Baron
Special Thanks
David T. Brown Shawn Monroe
Doreen Small
Scott Snyder
And the whole Epic team
Tactical Ops – Assault on Terror
is based on the Unreal technolo­gy, created by and licensed from Epic Games.
Unreal Engine Copyright 1998 – 2002, Epic Games, Inc. All rights reserved.
Epic Games and Unreal are reg­istered trademarks of Epic Games, Inc.
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Infogrames, Inc.
Senior VP Label Head
Jean-Philippe Agati
VP Product Development
Steve Ackrich
Executive Producer
Matt Powers
Producer
Rafael Curulla
VP Marketing
Steve Allison
Director Product Marketing
Laddie Ervin
Brand Manager
Mike Webster
Director of Marketing
Communications
Kristine Keever
PR Manager
Matt Frary
PR Specialist
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Engineering Services
Luis Rivas
Ken Edwards
Compatibility Lab Supervisor
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Senior Compatibility Analyst
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Compatibility Lead Analyst
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Compatibility Analysts
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Credits
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System Make and Model
Processor Type
Operating System, including version number if possible (such as Windows
®
95; Windows®Me)
RAM (Memory)
Video and sound card data and drivers
Any screen or error messages youve encountered (and where)
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(425) 806-0480, or write to
the address below.
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If our technicians determine that the product storage medium is found to be defective within ninety (90) days of original purchase, (unless otherwise provided by applicable law), Infogrames, Inc. will replace the item free of charge, to the original purchaser, if the item is accompanied by the original dated receipt and packaging. If you do not have the original receipt, or if the warranty period has expired, Infogrames, Inc. will replace the product storage medium for a nominal fee.
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TECHNICAL SUPPORT
(U.S. & Canada)
Help Via the Internet
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http://www.ina-support.com
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Hints/Cheat Codes if theyre
available, and an
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Note: In the event we must send you a Hint Sheet, FAQ document, patch or update disc via E-mail,
we may require verifiable consent from a parent or guardian in order to protect childrens privacy and safety online. Consent Forms are available at the web site listed above.
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and Faxback system is generally available 24/7, providing automated support and allow-
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END-USER LICENSE AGREEMENT
INFOGRAMES, INC.(INFOGRAMES) IS WILLING TO LICENSE THE GAME CONTAINED ON THIS DISC OR CARTRIDGE AND ANY ACCOMPANYING DOCUMENTATION TO YOU ONLY ON THE CONDITION THAT YOU ACCEPT ALL OF THE TERMS IN THIS AGREEMENT. IF YOU DO NOT AGREE TO THESE TERMS, DO NOT USE THE SOFTWARE AND PROMPTLY RETURN THE DISC OR CARTRIDGE IN ITS ORIGINAL PACKAGING TO THE PLACE OF PURCHASE.
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