Games PC SUBWAR 2050 User Manual

THE UNDERWATER COMBAT SIMULATION
Game Manual
THE UNDERWATER COMBAT SIMULATION
Technical Supplement
for IBM PC Compatibles
TECHNICAL SUPPLEMENT
Contents
disks and a registration card.
Required Equipment
Computer
SubWar 2050 requires an IBM PC AT or a computer 100% compatible with this model.
The computer must have a high density floppy disk drive and a hard disk. SubWar 2050 requires an 80386 processor and at least 1Mb RAM.
Controls
Although SubWar 2050 can be run entirely from a standard or portable PC keyboard, a mouse and joystick are strongly recommended.
Display
SubWar 2050 requires a colour monitor with a VGA graphics system. If you are using a compatible graphics card/monitor, it must be 100% compatible with VGA systems.
Disk Drives
SubWar 2050 must be installed onto a hard disk with 12Mb of free space.
DOS
You must have IBM PC-DOS or Microsoft MS-DOS version 5.0 or higher.
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TECHNICAL SUPPLEMENT
Copy Protection
SubWar 2050 has no disk copy protection. However, the program asks you a manual-related question. Use the manual to answer the question. MicroProse regrets that continuing casual and organised software piracy requires that this minimal form of copy protection is retained.
Installation
An installation program is included on the SubWar 2050 Disk A. Insert Disk A into your floppy drive (drive A or B) and designate that drive (by
typing “A: [Return]” or “B: [Return]”). When the new prompt appears, type “INSTALL [Return]” Please follow the on-screen text which appears. The default (pre-set) installation routine places SubWar 2050 in a directory named
C:\MPS\SUBWAR
Loading Instructions
Switch on your machine and wait until the C:\> prompt appears. Type “CD MPS\SUBWAR [Return]” and then type “SUBWAR [Return]” to run
the game. Note: If you have installed SubWar 2050 to another directory, you must type “CD
[name of your directory]” first. If the game fails to load, read the Problem Section of this Technical Supplement.
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TECHNICAL SUPPLEMENT
Sound
SubWar 2050 supports the PC internal speaker, AdLib compatible cards, SoundBlaster compatible cards and the Roland LAPC-1 card.
Operating Difficulties and Loading Problems
Q. Why can’t I install the game to my hard disk?
1. You must check all system requirements, especially any mention of hard disk space required, listed in this Technical Supplement.
2. If you still have a problem, you should make copies of the original disks and use the duplicates in place of the originals; sometimes you’ll get a read error due to a difference in head alignment.
3. If the game still doesn’t work, make sure you are not running a compression utility program on your hard disk.
4. Finally, try installing the game on another machine to see if the problem recurs.
Q. How do I copy disks?
From the C:\> prompt, use the DOS command DISKCOPY A: A: [Return]. Follow the on-screen prompts.
Q. Why won’t my game load?
You must have 611,000 bytes (596K) of Conventional Memory and 10K UMB (Upper Memory Block).
To check that you have allocated an upper memory block, look for the line DOS=UMB (MS-DOS 6) or DOS=HIGH,UMB (MS-DOS 5) in your PC's CONFIG.SYS file.
Slow Running
If you are not running from a boot disk, please ensure that you have SMARTDRV.SYS or SMARTDRV.EXE loaded into your CONFIG.SYS or AUTOEXEC.BAT.
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TECHNICAL SUPPLEMENT
Conventional Memory
To check how much Conventional Memory is available, type MEM/C from the C:\> prompt and press the Return key. Look for the Largest Executable Program details. If there is not enough Conventional Memory, you may need a Boot Disk.
Q. What is a Boot Disk?
This is a Start Up disk for your computer which contains alternative start up files to those on your hard disk. The Boot Disk will allow you more Conventional Memory.
Making a Boot Disk
Instructions for making an MS-DOS Boot Disk (also known as a System Disk) will be found in your Microsoft manual.
Using a Boot Disk
Insert the Boot Disk into your floppy disk drive A and then switch on the computer. You should leave the disk in the floppy drive during play.
Q. Can I run my game through Windows?
No, this is not recommended, unless specifically mentioned in the system requirements.
Q. Does my game run with DR DOS?
Success is not guaranteed. MicroProse games are currently designed to run with MS-DOS 5.0 or 100% compatible DOS.
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TECHNICAL SUPPLEMENT
Q. What is Base Memory?
This is the original 1Mb (1024K) in your machine. It is divided up into Conventional Memory (640K), where MS-DOS and all PC programs load and Upper Memory (384K), where system drivers (such as the mouse driver) reside.
In MS-DOS 5.0 the bulk of the operating system and associated drivers are normally loaded into Upper Memory. Other drivers held in the area of Conventional Memory will reduce your 640K available for the program.
Q. What is Extended Memory (XMS)?
Further memory, beyond the 1Mb of Base Memory on your PC is called Extended Memory. XMS can be used to free more Conventional Memory so that bigger games can be run. XMS can also be used to simulate Expanded Memory.
Q. What is Expanded Memory (EMS)?
EMS was originally designed to give the PC more memory to run programs. It has been around far longer than XMS so most programs take advantage of it. Most MicroProse games take advantage of EMS. The DOS command EMM386.EXE can be used to turn XMS into EMS and should be in your CONFIG.SYS.
Remember that hard disk space is also measured in Megabytes (Mb). Don’t confuse this with memory - the two are completely different!
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TECHNICAL SUPPLEMENT
Technical Assistance
If you have read through the Problems Section of this technical supplement and still experience difficulties with the game, you may need some help from us. As we receive many calls every day, we can deal with your enquiry more efficiently if you have the following information available:
1. The correct name of the game
2. The type of computer you are running it on
3. Your DOS version
4. How much conventional memory you have
5. The exact error message reported (if any)
6. The version # of the game Ring us on 0454 329510, Monday to Friday 0900 to 1700 hours. Have a pen and
paper handy when you call. Alternately, you can write to Customer Services at the address shown in this document.
Virus
Be aware that a virus may have transferred into your hardware from another piece of software. Pirated copies of games are an incredibly common source of virus problems It always pays to own original software.
Software Fault
In the unlikely event of a software fault please return the complete package, with your receipt, to the place of purchase. MicroProse regret that goods cannot be replaced unless bought from the company directly.
The Read Me File
The latest notes regarding this program, additions, revisions etc can be found in a file named README.TXT in the SUBWAR directory. These notes may be read by using either standard DOS commands or the DOS 5.0 text editor (type EDIT README.TXT).
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TECHNICAL SUPPLEMENT
Seriously Fun Software
®
MicroProse Ltd. The Ridge, Chipping Sodbury, Avon BS17 6AY
Tel: 0454 329510
Game Design and Program Copyright ©1993 Particle Systems
Documentation, Packaging and Logo Copyright ©1993 MicroProse Ltd
This documentation, accompanying manuals and floppy disks are copyrighted. The owner of this product is entitled to use this product for his or her personal use. Except for back-up copies of the disks for personal use and the quoting of brief passages for the purposes of reviews, no one may transfer, copy, back-up, give or sell any part of the manual or the information on the disks, or transmit in any form or by any means, electronic, mechanical, photocopying, recording or otherwise without the prior permission of the publisher. Any person or persons reproducing any part of this program, in any media, for any reason, shall be guilty of copyright violation and shall be subject to civil liability at the discretion of the copyright holder.
Made in the UK
MP122153T/SR
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THE UNDERWATER COMBAT SIMULATION
MicroProse Ltd. The Ridge, Chipping Sodbury, Avon BS17 6AY
Tel: 0454 329510
Game Design and Program Copyright ©1993 Particle Systems
Documentation, Packaging and Logo Copyright ©1993 MicroProse Ltd
This documentation, accompanying manual and floppy disks are copyrighted. The owner of this product is entitled to use this product for his or her personal use. Except for back-up copies of the disks for personal use and the quoting of brief passages for the purposes of reviews, no one may transfer, copy, back-up, give or sell any part of the manual or the information on the disks, or transmit in any form or by any means, electronic, mechanical, photocopying, recording or otherwise without the prior permission of the publisher. Any person or persons reproducing any part of this program, in any media, for any reason, shall be guilty of copyright violation and shall be subject to civil liability at the discretion of the copyright holder.
Made in the UK
GAME MANUAL
CREDITS
Game Design & Programming Michael Powell for Particle Systems
3-D Shape Design Saul Markese
Michael Powell
Additional Shape Design Amanda Roberts
Kevin Ayre
Graphics and Animations Mark Scott
Eddie Garnier
Additional Graphics Martin Smillie
Mission Design Mike Brunton
Music and Sound Effects Matthew Walden
Quality Assurance Management Peter Woods
Quality Assurance Testing Andrew Luckett
Darren Kirby James Hawkins Andrew Hieke Peter Moreland
Documentation Kristian Ramsay-Jones
Packaging Design Julie Burness
Sarah Warburton
Game Manual Design Sarah Kerr
Undercurrents Design Sarah Warburton
Managing Editor Alkis Alkiviades
Product Marketing Manager John Davis
Producer Tim Roberts
Publishers Paul Hibbard
Peter Moreland
Special Thanks to Peter Hunter at the Institute of Oceanographic Studies for
Undersea Topological Data.
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GAME MANUAL
CONTENTS
Introduction ..................................................................................5
The Manuals ..........................................................................5
Controls.................................................................................6
The Controller...................................................................6
The Selector......................................................................6
Getting Started .............................................................................7
Sorting the Materials..............................................................7
Installing/Loading
SubWar 2050.............................................7
Copy Protection.....................................................................7
The Command Centre...................................................................8
New Campaign .......................................................................9
Quit........................................................................................9
Game Options.......................................................................10
Simulated Combat.................................................................12
Pilot Roster ..........................................................................12
Mission Briefing....................................................................13
The Orders......................................................................14
The Mission Map...............................................................14
The 3-D Briefing...............................................................15
Configure Subs .....................................................................16
The Configuration Screen ...................................................16
The Arming Screen............................................................17
Enter Mission........................................................................17
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GAME MANUAL
CONTENTS
The Mission.................................................................................18
Piloting Your Submarine.......................................................18
Primary Controls..............................................................18
The 3-D Display................................................................19
The Head-Up Display.........................................................20
The Cockpit Displays .........................................................22
Full-Screen Displays..........................................................26
Other Controls .................................................................27
Views....................................................................................28
Cockpit Views ..................................................................28
External Views .................................................................28
Returning to the Sub Carrier................................................29
Mission Debriefing.....................................................................30
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