Games PC STONEKEEP User Manual

Team Stonekeep
BY GAMERS. FOR GAMERS.™
Copyright ©1995 Interplay Productions. All Rights Reserved. STONEKEEP™ is a trademark of Interplay Productions. STONEKEEP™ is protected under the copyright laws and regulations of the United States of America.
Contents
Introduction
2
Game Mechanics
4
Journal
8
Magick
11
Keyboard & Cursors
14
Character
16
Options
18
Getting Started
20
Warranty
22
Credits
23
Installation &
Customer Support
back cover
1
Introduction
f all the tales and legends, there stands
O
The Legend of Stonekeep, mightiest of the human citadels and home to the hero
2
Drake. For it was Drake who defeated the Shadowking and raised Stonekeep back from the depths of the earth itself. Unless you help, this happy ending may not come to pass.
one above all
Stonekeep is the second part of this legend. Thera’s
Awakening, the novella included in this package, is the first
part and you should read it for background. Reading Thera’s Awakening is not necessary to help Drake in his quest, but Stonekeep will be more enjoyable if you do.
Thank you for purchasing Stonekeep! It’s been a long road and we hope that you enjoy playing it as much as we enjoyed bringing it to you.
Team Stonekeep & Interplay Productions
3
Game Mechanics
step forward
lay Stonekeep
P
using the mouse and the keyboard.
turn left turn right
4
Movement
Walking through Stonekeep is controlled by the ARROW KEYS
as shown above. Unlocked doors open when you move into
them. Locked doors open other ways. Climb stairs and
ladders by walking into them.
Your mouse controls the changes to show you what action you can take with your hands. The left and right hands. This is important when you equip an item in each hand, and may affect other actions as well.
LEFT and RIGHT mouse buttons represent your
CURSOR. The cursor icon
step back
Inventory
You can pick up items you find by moving the cursor until it turns into a
item. When you left click once, the cursor changes into the active item. You can throw an active item by moving it towards the top of the screen and clicking a mouse button. The higher up the item when you click, the harder Drake throws the item. Low to the ground, Drake will place the active item on the floor instead.
Drake has a Magick Scroll that holds your
inventory items. To open the scroll, move the
mouse cursor to the right side of the screen. When the cursor changes to a button to reveal your inventory.
Place the item on the scroll and click again to add it to your inventory. You can stack identical items on top of each other if you want. The number of items in that pile will appear next to the cursor when you do so.
SCROLL, click once with either
GRAB HAND over the
5
6
You can remove items from the SCROLL by using the grab hand. As you add more items to the it changes length to accommodate the new items. At some point, you will need to scroll the items. To move to the top or bottom of your inventory, use the top or bottom of the scroll as long as you hold the mouse button down or until you run out of items. The right mouse button scrolls faster than the left mouse button.
When you grab items, the right mouse button will automatically add the active item to your inventory. It will try to add the item to an appropriate container (like an arrow to a quiver, or a rock to a bag of rocks); if it cannot do that, it will search for identical items, and if that fails, it will drop the new item at the top of your inventory. The
left mouse button will just open your inventory for you. The middle mouse button (or the left and right buttons at the
same time) will make the item active.
SCROLL to see all the
SCROLL. The inventory will
INVENTORY SCROLL,
Mystic Mirror
The MYSTIC MIRROR allows you to see Drake and his party of adventuring friends. Use the items, like armor and weapons, or to use items on your characters, such as heal roots and scrolls.
To toggle the the upper right side of the screen. When the
cursor changes to a mirror, click once. Open the mirror by clicking on the Direction Gem. The also open when you open the
Move an active item to the character portrait in the
MIRROR and click once to equip or use the item. If the item
needs to be placed into a character’s hand, like a sword, move the cursor over the desired hand and click.
The small bars under your characters are their
. Click on the METER to show the number of Vitality
METERS
points remaining. When Vitality reaches 0, then that character is unconscious. If Drake loses all his Vitality, the game is over!
MIRROR to equip and wield
MIRROR display, move the cursor to
MIRROR will
INVENTORY SCROLL.
VITALITY
7
Journal
inding the JOURNAL quickly is essential. It records useful information along your journey through Stonekeep. When you have the
JOURNAL, open it by clicking on the upper
OURNAL is divided into six sections.
8
F
left edge of your screen (when the cursor changes to a little journal). Close the Journal by clicking outside it’s pages. The J
Character Information
The first section shows your character’s statistics and skills. Refer to these pages to track your character’s improvement and to check his status. When others join your party, information about them will be recorded here as well.
The combat page shows what armor and weapons you have equipped. It also shows how much damage your armor absorbs when you are hit and it shows how accurate
your weapon is and the average damage it delivers.
Notes
If you ever need to record information about your
press
game, use this section. The where you can write—click to start typing and
when you are done typing.
G
QUILL CURSOR shows
Runes
This is where Drake records any RUNES he finds and where spells are prepared. You can write your own notes next to the
RUNES. Refer to Magick (pg. 11) for more information.
Clues
Many important clues are automatically recorded here for you. Refer here when you need help.
Items
When you find a new item, a record of the item is added to this section. You can write your own notes here as well.
9
10
Maps
Everywhere you step will be recorded in this section. Use the
QUILL to write
notes in squares you have visited. A red mark on the map will show the location of a note. Click on the mark to see the note. Click on the number next to the note to jump back to the map. Erase all the text of a note to remove the red mark from the map. Use the key to bring up the current map.
A map in the Journal.
T
Magick
he world of Stonekeep is filled with magick, but you must find the necessary items before you can use magick to cast spells.
T
RUNECASTERS and RUNES. You must also have the JOURNAL.
Runecasters are magick staves and runes are written symbols of spells. You will find runes on scrolls as you explore. When you read a scroll with a new rune, that rune is automatically recorded in your record notes and observations next to the rune in the
JOURNAL.
Runes must be inscribed onto a runecaster before you can cast spells. With a runecaster equipped in either hand,
open the wish to inscribe. You will need to click with the right mouse
There are two basic items you need:
JOURNAL. You can
JOURNAL to the runes section and click on the rune you
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12
button for the right hand or the left mouse button for the left hand. Move the cursor to one of the blank slots on the runecaster and click again to write the rune.
There is a limited number of slots; the number varies and depends on the quality of the runecaster. If you want to replace an old rune with a new rune, simply write the
new rune over the old.
There are different
types of runes: Mannish,
Throggish, Faerie and Meta
runes. The first three are called
basic runes, however, Meta runes
can modify basic runes. Meta
runes must be written on top
of basic runes, but they will not erase the basic rune.
To cast a spell, click with the appropriate mouse button and then select the proper spell by clicking on it. A final click may be necessary if the spell requires a target. The runecaster will remember the last spell you cast, so if you wish to cast the same spell, you will not need to select it again.
Spells require a power, called mana. When you cast a spell, the mana to power the spell comes from the runecaster. Spells use different amounts of mana: the more powerful the spell, the more mana it costs. Runecasters can only hold a limited amount of mana. When you use all the mana, you will need to find a magick source to recharge your runecaster.
13
Shortcuts
14
Step Forward
U W X V
Turn Left
Turn Right
Step Back
Journal
First page
!
Notes (most recent)
@
Runes (first page)
#
Clues (most recent)
$
Items (most recent)
% ^ T
H
Map
(current map)
First page, current section
w a d s
Last page, current section
F
Page back in Journal
P
Page forward in Journal
Q
Game Controls
Save Game
Subtitling (On/Off)
£
Load Game
¢
Lower Music volume
Raise Music volume
§
Lower Sound volume
Raise Sound volume
Voices (On/Off)
ª
Quit
º
Brightness control
Mouse Sensitivity
¤
Options Screen/Cancel
G
Game Options Screen
o
Inventory scroll
i
Mystic mirror
m
Journal
j E
Pause (speech)
Z
Cancel
Inventory
Top of inventory
H
Bottom of inventory
F
Up five items
P
Down five items
Q
Cursors
Write
Attack
Grab
Inspect
15
Turn Page
Character
t the beginning of Stonekeep, Drake is capable but not very experienced. As progress is made through gameplay, and skills practiced, Drake will improve his
16
A
abilities. It’s important to improve your characters!
Statistics
Strength, Agility and Health are statistics that define your characters. There are no intelligence or perception statistics. You’ll have to provide those yourself!
Strength is raw might. It adds to the damage you do in combat and other physical tasks you may have to perform. Strength improves by using heavy weapons.
Agility measures quickness and dexterity. With skills and other factors, it determines how accurate you are in
combat. It also reduces your chance of being hit. Use
lighter weapons to increase Agility.
As Health improves, the more likely you can shrug off
the effects of poison or bad magick. It also determines your Vitality. When your Health increases, your Vitality also increases. Health increases when Strength and Agility do.
There are also Skills, which represent specialized
training. Skills also improve by use.
Archery, Axe, Brawl, Dagger, Hammer,
Polearm, and Sword are all combat skills. Each weapon
you use falls under a particular combat skill. Combat skill is used to determine your weapon accuracy and speed.
Defense is how good you are with a shield, and how
often that shield blocks attacks in combat.
Stealth is a measure of how quiet you are when
walking slowly and carefully. The better your Stealth, the more likely you can surprise monsters from behind.
Magick governs your rune magick skill. The more
skilled rune-magickians can use runecasters more efficiently, using less mana to cast more spells.
17
Options
ressing the Gkey during normal play will display the pause when you do this.
P
From the Options screen, you may:
SAVE the current game
LOAD a previously saved game
START A NEW GAME from the very beginning
18
Select
GAME OPTIONS
QUIT
the game
SAVE GAME displays your save game slots. Click on the up/down arrows to scroll through the list. Click on a slot, and type a name to save your game under. Press
OPTIONS SCREEN. The game will
E
when you are done to save your game, or press Gat any time to cancel the operation. You have 20 save game slots.
LOAD GAME displays the saved games, along with
the names of the games and a picture of where you saved them. Click on a save game slot to load that saved game. Use the up and down arrows to scroll through the list.
START A NEW GAME does exactly that.
QUIT GAME exits Stonekeep. Save your game first!
GAME OPTIONS allows you to change the volume
of the music, the volume of the sound effects and speech, the sensitivity of the mouse and the brightness of the display. Click on the left and right arrows of an option to change it. See Keyboard (pg. 14-15) for shortcuts.
RETURN TO GAME will unpause the game and
return you to the action.
19
Getting Started
fter Thera brings you to the Ruins of Stonekeep, your quest begins. Here are
some pointers to help you start out…
A
20
Press the spacebar or a movement key to close the
MIRROR and the SCROLL.
Move the mouse cursor over the pile of bones and click once with either button to search the bones.
Move the cursor over the skull; when the cursor changes to a hand, click once with the right mouse button – the skull should disappear.
Press the up arrow to walk forward, press the right arrow to turn right. Search the rubble by punching it.
When the cursor changes to the grab hand, right click.
Now move the cursor to the right­hand side of the screen until it turns into a scroll, and click.
You should have a rock and skull in your inventory.
Grab the rock out of your inventory with your mouse. The rock is now “active.”
Click to close the scroll.
Move the rock cursor over the sparkling thing and click again to throw the rock. The higher the rock, the farther it flies.
Walk forward to the door.
After Thera speaks, (and thank goodness She isn’t mad at you), pick up the rock using the middle mouse button (or both the left and right buttons at the same time).
Open the door by walking forward.
Walk through the door, and follow Thera.
When you see the ant, throw the rock at it.
If the ant lives after you hit it with a rock, punch it a couple of times. The attack cursor shows when you can attack, when it’s full size, and where exactly you want to attack.
Walk up to the sign on the wall. Move the cursor over the sign and read it with the INSPECT cursor.
From the sign, turn right, walk forward once and turn to the left.
Walk up to the door and open it. Walk into the room.
Walk up to the chest and open it with your hands. Grab all the items out of the chest!
Equip Drake with the dagger by:
opening your inventory, grabbing the dagger, and then moving the dagger up to Drake’s image in the mirror. Move the dagger over Drake’s right hand and click once when he reaches to take the dagger. Remember, this is a mirror.
Read the scroll by dragging the scroll to any part of Drake and clicking once.
When you are done listening to Drake, and you can bypass speech with the space bar, drop the scroll.
Turn to the right and search the bed with your newly-found dagger.
Walk forward and turn to the right. Examine the ruined table with your cursor. You found something when the cursor changes into the GRAB HAND.
There is leather chest armor hidden in the ruins of the table. Pick it up and equip it in the same way as you equipped the dagger.
Exit the room and follow the corridor around to the left.
Congratulations! You’re on your way to becoming a hero!
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22
Limited Warranty
INTERPLAY LIMITED 90-DAY WARRANTY
Interplay warrants to the original consumer purchaser of this computer software product that the recording medium on which the software programs are recorded will be free from defects in material and workmanship for 90 days from the date of purchase. If the recording medium is found defective within 90 days of original purchase, Interplay agrees to replace, free of charge, any product discovered to be defective within such period upon receipt at its Factory Service Center of the product, postage paid, with proof of date of purchase. This warranty is limited to the recording medium containing the software program originally provided by Interplay and is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect has arisen through abuse, mistreatment, or neglect. Any implied warranties applicable to this product, including warranties of merchantability and fitness for a particular purpose are disclaimed. Interplay disclaims all responsibility for incidental or consequential damages. Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific rights, and you may also have other rights which vary from state to state.
LIFETIME WARRANTY
If the recording medium should fail after the original 90-day warranty period has expired, you may return the software program to Interplay at the address noted
below with a check or money order for $5.00 (U.S. currency), which includes postage and handling, and Interplay will mail a replacement to you. To receive a replacement, you should enclose the defective medium (including the original product label) in protective packaging accompanied by: (1) a $5.00 check, (2) a brief statement describing the defect, and (3) your return address. If you have a problem with your software, you may wish to call us first at (949) 553-
6678. If your media is defective and a replacement is necessary, U.P.S. or registered mail is recommended for returns. Please send the defective disc(s) only (not the box) with a description of the problem and $5.00 to:
WARRANTY REPLACEMENTS Interplay 16815 Von Karman Ave., Irvine, CA 92606
SYSTEM UPGRADES
Interplay has a system upgrade policy. At any time after purchasing any Interplay product, you may send us your original CD and a check for $25.00 (U.S. funds) and we will replace your CD with the version for another computer system that you specify. (This price is subject to change.)
COPYING PROHIBITED
This software product and the manual are copyrighted and all rights are reserved by Interplay and are protected by the copyright laws that pertain to computer software. The CD-ROM is not copy-protected. This does not mean you may make unlimited copies.
NOTICE: Interplay reserves the right to make modifications or improvements to the product described in this manual at any time and without notice.
Credits
Executive Producer
BRIAN FARGO
Produced & Directed by
MICHAEL QUARLES
Art Director
SPENCER KIPE
Designed by
CHRIS TAYLOR
Music by
BRIAN LUZIETTI
Programmers
MICHAEL BERNSTEIN
JOHN PHILIP BRITT
JAY PATEL
JIM GARDNER
CHRIS CHRISTENSEN
JESSE REYNOLDS
KEVIN W. BASS
LOQUAN SEH NICK KESTING
PETER OLIPHANT
2D Graphic Artists
SPENCER KIPE
DAVID MOSHER
LEONARD BOYARSKY
ARLENE SOMERS
CHERYL AUSTIN
HELENA WICKBERG
CHARLES H. WEIDMAN III
3D Rendering Artists
ROBERT NESLER
LEONARD BOYARSKY
KEVIN BEARDSLEE
DAVID MOSHER
MOLLY TALBOT ANTHONY BOWREN COREY COMSTOCK
CHARLES H. WEIDMAN III
JASON ANDERSON CHRIS REGELADO
EDWARD TRILLO
Art Assistants
TODD LOENHORST
SCOTT EVERTS
Dungeon Environment
Designer
ROB NESLER
Based on an
Original Story by
CHRIS TAYLOR &
SPENCER KIPE
and
SCOTT LA ROCCA &
PETER OLIPHANT
Interface Designers
MICHAEL QUARLES
CHRIS TAYLOR SPENCER KIPE
PETER OLIPHANT
Level Designers
CHRIS TAYLOR FLOYD GRUBB
MARK O’GREEN
SPENCER KIPE
SCOTT LA ROCCA
Design Editing & Assistance
SCOTT BENNIE
Assistant Combat
System Designer
MARK HARRISON
A Joint Creation of
INTERPLAY PRODUCTIONS
PETER OLIPHANT
Voice Casting & Direction
MICHAEL McCONNOHIE
MELODEE M. SPEVAC
THE VOICEWORKS
Voice Casting &
Direction (Faeries)
JAMIE THOMASON
Recorded at
POST LOGIC, Hollywood CA
INTERPLAY STUDIOS, Irvine CA
Voice Recording Engineer
BRYANT ARNETT
Voice Recording
Technical Supervisor
and Editor
CHARLES DEENEN
Script Log Assistant
CHRIS BORDERS
Voice Editors
CRAIG DUMAN
CHRIS BORDERS
SERGIO BUSTAMENTE
LESLIE SPITZER
MAX BOWERS
Lip-sync
SCOTT EVERTS
Voice Coordination
CRAIG DUMAN SCOTT EVERTS
Sound FX
GREGORY R. ALLEN
LARRY PEACOCK
CHARLES DEENEN
THE ENTERPRISE
Foley Artists
MARVIN H. MOORE
GREGORY R. ALLEN
LARRY PEACOCK
Audio Assistance
REGINALD ARNEDO
CHERYL POSNER
Cinematic Sequence Music
RICHARD BAND
Stonekeep Theme
BRIAN LUZIETTI
Faerie Songs
BRIAN LUZIETTI
CHARLES DEENEN
Faerie Players Contracting
MARCY DICTEROW
Faerie Music Recorded at
THE ENTERPRISE
Faerie Music
Recording Engineers
BOB BROWN JEFF GRIFFIN
Faerie Songs
Production & Mixing
Audio Post Production &
Rerecording
CHARLES DEENEN
Cinematic Post Production
& Sound FX
SOUNDELUX MEDIA LABS
CHARLES DEENEN
Audio Mastering
CRAIG DUMAN
SERGIO BUSTAMENTE
Music FM Conversion
RON VALDEZ
BRIAN LUZIETTI
RICK JACKSON
3D AUDIO PROCESSING
Video Processors
LEONARD BOYARSKY
ARLENE SOMERS
FLOYD GRUBB
JIM BOWSER BILL STOUDT
Video Room Supervisor
JIM BOWSER
Cinematic Video
Technology
PAUL ALLEN EDELSTEIN
23
24
Programming Consultants
TIM CAIN
KURT W. DEKKER
SCOTT CAMPBELL
Internal Engine Designer
PETER OLIPHANT
Translation Support
& Such
CHRIS DeSALVO
Installer Programmers
GABRIEL VALENCIA DARREN MONAHAN
PARALLAX SOFTWARE
Director of MIS
Department
NATHAN RENICH
MIS Manager
MIKE PACHOLIK
Historian
ERIC TI-CHUN YING
Extra Special
Sharga Scripting
KEVIN BASS
Quality Assurance
BILL DELK
JOHN WERNER
JOHN McGINLEY
DEREK BULLARD
CHRIS KEENAN
TONY PICCOLI DEREK GIBBS
JASON PAUL COGGESHALL
DARRELL JONES
CORY NELSON
DARYL GUETZKOW
DAVE HENDEE
SAVINA GREENE
LARRY SMITH
MARVIC AMBATA
FRANK PIMENTEL
JEFF WOODS
Quality Assurance Leads
STACY PATTERSON
KYLE SHUBEL
CHAD ALLISON
Assistant Quality
Assurance Director
DAVID L. SIMON
Quality Assurance Director
JEREMY S. BARNES
Rendering Director
ROB NESLER
Audio Director
CHARLES DEENEN
Art Director
SPENCER KIPE
Artist Supervisor
TODD CAMASTA
Assistant Producers
FLOYD GRUBB
ERIC DEMILT
Proud Dad
ALAN PAVLISH
STARRING
Young Drake
TYLER BURDICK
Drake
NICHOLAS FRANCHOT
Khull-Khuum, the Shadowking
MICHEAL ESPISITO
Thera
LISA PARKER
Wahooka
WESLEY YANAGI
Enigma
SCOTT LA ROCCA
Iaenni, Queen of the Fae
ROBIN LEE
Ice Queen
COLLEEN MORONEY
Dwarf
STEVE NGUYEN
Sharga
BRIAN GIBERSON
Ettin
TOM DECKER
BILL “Weez” DUGAN
Faerie Girl
SABRINA BRIMHALL
Faerie Male
DIANE TRAN
Floating Skull
SCOTT LA ROCCA
Back of Head
SCOTT EVERTS
Throg Guard
GARY SIMPSON
Throg Shaman
MIKE RADANAECHER
Troll
GINA TAVIZON
JACOB R. BUCHERT III
Zombie
BILL “Weez” DUGAN
Skeleton
LUCY
SPENCER KIPE
Lizzy
TORI ANDAHAZY
Mr. McCleary
HY TERMAN
Axe-Man
SIMON BLACK
Villager
LEE TIRCE
Wolf, Drake’s Dog
JULIUS
Stunt Double for Mr. Julius
SASHA the WONDERDOG
FEATURING THE VOICES
OF
Drake
TONY OLIVER
Shadowking
ARTHUR BURGHARDT
Thera
MADALYN ROFER
Wahooka
BILL E. MARTIN
Enigma
ARDWIGHT CHAMBERLAIN
Farli
RICHARD EPCAR
Karzak
PHILIP LEWIS CLARKE
Dombur
MILTON JAMES
Skuz
MICHAEL SORICH
Iaenni, Queen of the Fae
NATALIE CARTER
Lament/Sparkle
KATH SOUCIE
Sweetie
Surly
E.G. DAILY
Chuckle
Snort
ROB PAULSEN
Giggle Binkle
STEVE MACKALL
Murph Winkle
JEFF GLENN BENNETT
Vermatrix Goldenhide
LOUISE CHAMIS
Torin
SIMON PRESCOTT
Geldor
CLIFTON WELLS
Sardin
EDWARD MANNIX
Orson
Throg Hermit
BARRY STIGLER
Thun Brightstone
Throg Shaman
George Ettin
MIKE L. REYNOLDS
Seldin
Sharga 2
MARK VANSLOW
Gorda Karn
Sarkan
Skrag
TERRENCE STONE
Ed Ettin
MILTON JAMES
Fil Ettin
Nigel Hardstone
Big Sharga
WALTER BURR
Stump Ettin
MICHAEL MCCONNOHIE
Gargolye
SIMON PRESCOTT
Scourge
Whispering Voices
JEFF WINKLESS
MELODEE M. SPEVACK
MICHAEL McCONNOHIE
Grug
Ice Sharga Guard
Tiny Sharga
JOSHUA SETH
Ice Queen
MELODEE M. SPEVACK
Kandoc
Grak the Traitor
Sharga 1
DAN WOREN
Rek
Sharga Rebel
ROBERT TOWERS
Sharga Advisor
Weak Guard
EDMUND SORICH
Video Director
MICHAEL QUARLES
Assistant Director
CHRIS TAYLOR
Producers
MICHAEL CONTI
ERIC DEMILT
Directors of Photography
JOHN FANTE
ALAN BLAZEDALE
Key Grip
MARK MOORE
Gaffers
DAVE WATSON
MIKE WEAVER
Craft Services
ERIC DEMILT
TONY BOWREN
Production Assistants
KELLY AMATO
TIM MILLER
Make-up
DAVID CROWTHER
Costume Supervisors
SPENCER KIPE
TODD CAMASTA
Costumer
LINNIE SNEAD
Costume Designer
SPENCER KIPE
Fire Special Effects
Coordinator
VINCENT MONTEFUSCO
Special Effects Unlimited
Husky Wrangler
VINCE DENARDO
Filmed at
BEN KITAY STUDIOS, Stage 14
Hollywood, CA
OPENING/ENDING
CINEMATIC SEQUENCES
(MOVING PIXELS)
Directors
ANTHONY SMOLLER &
ROBERT KRAMER
Moving Pixels Producer
DAVID THORNE
Moving Pixels
Director of Photography
MICHAEL LA VIOLETTE
Motion Control Director
MAX ANDERSON
Motion Control Operator
JIM BALSAM
Motion Control Grip
BEN LESKO
Ultimatte/Video
BOB KERTESZ
Sound Recordist
OLIVER HAYCRAFT
Boom Operator
SAM MENDELSSOHN
Gaffer
RICHARD CHEUNG
Best Boy Swing
PAUL CHEUNG
Key Grip
BUBBA SHEFFIELD
Best Boy Grips
STEVE GRAVES
HUSTON BEAUMONT
ROBERT LEITECT
Art Director
ROY REDE
Stylist
KRISTINE MILLER
Make-up/Hair
TERRY AIKENS
Teacher
MIKE CARTER
Animal Trainer
DENNIS GRISCO
Script Supervisor
ROB HOWARD
Craft Service
RACHEL MONTOYA
Production Assistants
MARK MORRIS
MAX LAMKIN
REGGIE BLUMFIELD
KEVIN KERR
Storyboard Artists
ANTHONY FUNG
HUGH KENNAN
3D Computer Graphics
MOVING PIXELS
3D Artists
SEAN RO
ARYEH RICHMOND
3D Animation &
Special Effects
Interplay Productions
LEONARD BOYARSKY
KEVIN BEARDSLEE
DAVE MOSHER
Manual Writer
CHRIS TAYLOR
Manual Design &
Production
JERRYFRIEDMAN
Manual Editor &
Post Production
BRUCE WARNER
Thanks to
STEVE JACKSON &
DAVID PULVER WIN CRAFT at
DESPER PRODUCTS
SRS LABS
DIGIDESIGN
DAVE BALL at WAVES
MUSEUM REPLICAS
DRAGONMARSH,
Riverside CA
SUSAN & DEVIN
QUARLES
25
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