Games PC STAR WARS-KNIGHTS OF THE OLD REPUBLIC II User Manual

Page 1
®
®
LUCASARTS AND THE LUCASARTS LOGO ARE REGISTERED TRADEMARKS OF LUCASFILM LTD. STAR WARS REPUBLIC COMMANDO IS A TRADEMARK OF LUCASFILM ENTERTAINMENT COMPANY LTD. © 2004 LUCASFILM ENTERTAINMENT COMPANY LTD. OR LUCASFILM LTD. & ® OR TM AS INDI CATED. ALL RIGHTS RESERVED. MICROSOFT, XBOX, XBOX LIVE, THE LIVE LOGOS AND THE XBOX LOGO ARE EITHER REGISTERED TRADEMARKS OR
TRADEMARKS OF MICROSOFT CORPORATION IN THE U.S. AND/OR OTHER COUNTRIES AND ARE USED UNDER LICENSE FROM MICROSOFT.
LucasArts and the LucasArts logo are registered trademarks of Lucasfilm Ltd. © 2004 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. & ® or TM as indicated. All r ights reserved.
3267502
Page 2
SAFETY WARNING CONTENTS
PLEASE READ BEFORE
INSTALLING OR USING SOFTWARE
PHOTOSENSITIVE SEIZURES
A very small percentage of people may possibly experience
a seizure when exposed to certain light patterns, flashing
lights or other visual images that appear in computer software
games. If you, or anyone in your family, have an epileptic condi-
tion, consult your physician before installing or using the software.
Even people who have no history of seizures or epilepsy may have an
undiagnosed condition that can possibly cause a seizure while viewing a computer software game. Reported seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitch­ing, nausea, headaches, jerking or shaking of arms and legs, disorienta­tion, confusion, or any involuntary movement or convulsions.
If you experience any of these symptoms, IMMEDIATELY STOP PLAYING AND CONSULT A DOCTOR. Parents or guardians should watch for or ask their children if they are having any of the above symptoms—children and teenagers are reportedly more likely than adults to experience seizures from viewing computer software games.
PUBLIC ACCESS AVAILABLE> VERBAL COMMANDS ENABLED> READY FOR INQUIRY>
Introduction........................................................................................3
Introduction........................................................................................3
Installation..........................................................................................3
Installation..........................................................................................3
Default Controls ................................................................................4
Default Controls ................................................................................4
Main Menu ........................................................................................6
Main Menu ........................................................................................6
Game Screen ....................................................................................7
Game Screen ....................................................................................7
In-Game Menus ................................................................................7
In-Game Menus ................................................................................7
Character Generation ....................................................................12
Character Generation ....................................................................12
Rules..................................................................................................17
Rules..................................................................................................17
Playing the Game ............................................................................18
Playing the Game ............................................................................18
Dialog ................................................................................................22
Dialog ................................................................................................22
Prestige Classes..............................................................................23
Prestige Classes..............................................................................23
Forms ................................................................................................24
Forms ................................................................................................24
Force Powers ..................................................................................24
Force Powers ..................................................................................24
Equipment ........................................................................................25
Equipment ........................................................................................25
Upgrading Weapons/Armor ..........................................................27
Upgrading Weapons/Armor ..........................................................27
Creating/Breaking Down Items ....................................................28
Creating/Breaking Down Items ....................................................28
Mini Games ......................................................................................29
Mini Games ......................................................................................29
Credits ..............................................................................................32
Credits ..............................................................................................32
Software License/Limited Warranty............................................36
Software License/Limited Warranty............................................36
How To Contact LucasArts ............................................................42
How To Contact LucasArts ............................................................42
Equip ..............................................................................9
Equip ..............................................................................9
Party Inventory ..........................................................10
Party Inventory ..........................................................10
Character Info ............................................................11
Character Info ............................................................11
Abilities .......................................................................10
Abilities .......................................................................10
Party.............................................................................10
Party.............................................................................10
Journal ........................................................................11
Journal ........................................................................11
Messages. ..................................................................11
Messages. ..................................................................11
Map..............................................................................11
Map..............................................................................11
Options.........................................................................12
Options.........................................................................12
Character Classes ....................................................12
Character Classes ....................................................12
Character Portrait......................................................13
Character Portrait......................................................13
Attributes ....................................................................13
Attributes ....................................................................13
Skills ............................................................................14
Skills ............................................................................14
Feats ............................................................................16
Feats ............................................................................16
Character Name ........................................................16
Character Name ........................................................16
Weapons ....................................................................25
Weapons ....................................................................25
Armor ..........................................................................25
Armor ..........................................................................25
Implants and Shields ................................................26
Implants and Shields ................................................26
Pazaak ........................................................................29
Pazaak ........................................................................29
Turret Encounters. ....................................................30
Turret Encounters. ....................................................30
Swoop Racing ............................................................30
Swoop Racing ............................................................30
1
Page 3
INTRODUCTION
IT IS A PERILOUS TIME FOR THE GALAXY...
A brutal civil war has all but destroyed the Jedi Order, leaving the ailing Republic on the verge of collapse. Amid the turmoil, the evil Sith have spread across the galaxy, hunt­ing down and destroying the remaining Jedi knights. Narrowly escaping a deadly Sith ambush, the last known Jedi clings to life aboard a battered freighter near the ravaged world of Peragus...
INSTALLATION
To install Star Wars®Knights of the Old Republic®II: The Sith Lords™, insert the Install Disc into your CD-ROM drive. If you have Autorun enabled, the game’s Launcher will appear. Click the Install button to install the game onto your computer. If your computer does not have Autorun enabled, open My Computer from your Windows desktop and double-click on the CD-ROM drive showing the
II: The Sith Lords
the program. Once started, a series of onscreen instructions will guide you through the rest of the installation procedure. If you experience problems with the installation, click Help on the game’s launcher screen, and then click View Troubleshooting Guide. NOTE: We recommend turning off all background applications and virus scanners before beginning installation.
icon. Doubleclick on the program icon to start installing
Star Wars Knights of the Old Republic
2
3
Page 4
DEFAULT CONTROLS
CHARACTER AND CAMERA MOVEMENT
Move Forward...................................................................W
Moved Backward..................................................................S
Move Left ...................................................................................Z
Move Right....................................................................................C
Rotate Camera Left ........................................................................A
Rotate Camera Right.........................................................................D
Toggle Free Look ................................................................CAPS LOCK
Look About ............................................Hold CTRL or MOUSE Button 2
INTERACTING WITH THE ENVIRONMENT
Pause.................................................................SPACEBAR or PAUSE/BREAK
Cycle Targets to the Left ..................................................................................Q
Cycle Targets to the Right ................................................................................E
Select Object ..........................................................................MOUSE Button 1
Default Action on Target ..............................................R or MOUSE Button 1
TARGET ACTION MENU HOT KEYS
Leftmost Action ..................................................................................................1
Center Action......................................................................................................2
Rightmost Action.............................................................................................. 3
ACTION MENU HOT KEYS
Use Current Friendly Force Power .................................................................4
Use Current Medical/Repair Item ...................................................................5
Use Current Miscellaneous Item ....................................................................6
Use Current Mine...............................................................................................7
Behavior Stance.................................................................................................8
Lightsaber Form..................................................................................................9
QUICK MENU SCREEN ACCESS
Messages and Feedback .................................................................................J
Map and Party Management .........................................................................M
Quests ..................................................................................................................L
Skills/Feats/Force Powers ...............................................................................K
Options ...............................................................................................................O
Player Record Sheet ..................................................................................P
Party Inventory........................................................................................I
4 5
Equip Character ...............................................................................U
LEADER COMMANDS
Cancel Combat ......................................................................F
Change Leader.....................................................................TA B
Solo Mode.....................................................................................V
Stealth Mode...................................................................................G
Flourish Weapon.................................................................................X
Switch Weapon.....................................................................................H
GAMEPLAY
Show Tool Tips...................................................................................................T
Game Menu ..................................................................................................ESC
Quick Save........................................................................................................F4
Quick Load........................................................................................................F5
MINI GAME COMMANDS
Steer Swoop/Aim Turret..................................................MOUSE Movement
Move Up............................................................................................................W
Move Down........................................................................................................S
Move Left ...........................................................................................................A
Move Right.........................................................................................................D
Shift Gears or Fire Turret...................................ENTER or MOUSE Button 1
Jump Swoop ....................................................................................SPACEBAR
Pause Mini Game................................................ESC or PAUSE/BREAK or P
Forfeit Race ........................................................................................................F
Page 5
GAME SCREENMAIN MENU
NEW GAME
Starts a new game of Star Wars®Knights of the
Old Republic
®
II: The Sith Lords™.
LOAD GAME
Loads a previously saved game. Click on the appropriate file,
then click Load to start from that saved game. If more than one
character has been created, click on Switch Characters to access
other characters’ saves. If all saved files for a character have been
deleted, that character will no longer be available.
1. ACTION MENU
This is how you access your character’s items and friendly Force powers. You can activate one of them by clicking on them, or by pressing one of the Action menu hot keys. You can also change the indicated icon by clicking the arrows above and below it.
4
5
2
1
7
6
3
2. TARGET ACTION MENU
When a door, mine, container, friendly character or enemy is selected in the world, a Target Action menu will appear above the object showing its
MOVIES
Watch movies previously seen in the game.
MUSIC
Allows you to play music from the game.
OPTIONS
Adjust sound, controls, and other preferences. See Options on page 10.
NOTE:
Star Wars: Knights of the Old Republic supports Creative's EAX
ADVANCED HD Environmental Audio technology to accurately simu-
6 7
late sonic effects such as Multi-Environment™, Environmental
Panning™, occlusion, obstruction, and advanced reverberation
in real time.
QUIT
Quit to desktop.
name and vitality bar if applicable. A blue target box indicates friendly creatures, as well as objects or doors. A red target box indicates a hos­tile creature. There are two types of menus that can appear over a selected target:
A. TARGETED HOSTILE: This is how you access your character’s
feats, items, and Force powers that are directed against an enemy. You can activate one of them by clicking on them, or by pressing one of the Action menu hot keys. You can also change the indicated icon by click­ing the arrows above and below it. Clicking on the enemy without using the menu options will do a default attack.
B.TARGETED OBJECT: Some objects in the world will have their
own context sensitive menus such as mines, doors, containers and friendly characters. The choices on these types of objects are limited to Open, Security or Bash for doors; Disarm or Recover for mines and Start Conversation for friendly characters.
Page 6
IN-GAME MENUS
3. CHARACTER PORTRAITS
There is one portrait for each member of your current
party. The large portrait is the party leader (the one
you’re currently controlling). To control a different party
member, click their portrait. Click the party leader’s portrait
to go to the equip screen for that character. If your character
is ready to level-up, a yellow “L” will flash over the portrait, and
clicking on the portrait while they are the party leader will take
you to the level-up screen.
Press the hot keys or the menu icons during your adventure to access the various in-game menus. Move the mouse over the icons at the bottom of the screen and left click to go directly to that menu.
5
1
4. MINI-MAP
A small map that shows your immediate surroundings and the camera’s orientation.
4
3
2
5. MENU BUTTONS
You can use these menu buttons to go straight to particular menu screens.
6. COMBAT QUEUE
When you enter combat, this indicator will display the combat actions you’ve chosen for that character. Clicking the queue will remove actions from it.
7. MODE BUTTONS
These three buttons allow the player to make changes to specific states in the game world that can be toggled on and off.
PAUSE: This button will pause the game. The game will remain paused
8 9
until the player presses this button again.
SOLO MODE: This button allows the currently con-
trolled character to move about in the world without having the party NPCs following. Solo mode will remain
active until the character
clicks on this button again.
STEALTH MODE: Allows characters to enter
Stealth mode if they have spent points to gain
ranks in the skill. Note that activating Stealth
mode automatically activates Solo mode as
well. The character will remain in Stealth mode
until they attack an enemy, turn off Solo mode
or turn off Stealth mode.
SWITCH WEAPON: Switch to the weapon(s)
equipped in the secondary slot.
EQUIP
1. DEFENSE: How well the character is protected. The higher a char-
acter’s Defense, the less likely they are to be hit by enemies.
2. ATTACK BONUS/LEFT AND RIGHT (MAIN)HANDS: The
attack bonus for each hand.
3. DAMAGE/LEFT AND RIGHT (MAIN) HANDS: The damage
caused by the weapon equipped in each hand.
4. AVAILABLE EQUIPMENT: Equipment that can be equipped to the
highlighted slot.
5. ARMOR AND WEAPONS SLOTS: Characters can equip various
armor, weapons or items to each of these slots. Each slot displays the currently selected equipment.
Any equipment usable in a particular slot is displayed on the left-hand side of the screen. To equip an item, click on the slot location and then click on the item to read its description. Click on OK to equip the item. NOTE: Equipment is restricted to a specific location on a char­acter’s body. Also, droids and humanoids have slightly different equipment slots.
Page 7
1
0
A
D E F
G
J K
Here are the various slot locations on each character:
A. UTILITY/IMPLANT G. LEFT WEAPON B. SENSOR/HEADGEAR H. SHIELD/BELT C. UTILITY/GLOVES I. RIGHT WEAPON D. SPECIAL WEAPON/SHIELD J. ALTERNATE LEFT WEAPON E. PLATING/ARMOR K. ALTERNATE RIGHT WEAPON F. SPECIAL WEAPON/SHIELD
NOTE: There are two available configurations for Right and Left Weapons. Click on Switch Weapons to switch between configurations on this screen.
B
C
H
I
PARTY INVENTORY
The Party Inventory screen shows all items owned by the party.
FILTERING ITEMS: Click on the FILTER (1) button to select
filters in the Inventory list and show only certain types of items.
READING ITEMS:To read a description about a certain item,
including its use and other statistics, move the cursor over the item to highlight it. Left click on the scroll bars to scroll the text description UP or DOWN.
1
2
5
3
4
CHARACTER INFO
1. ATTRIBUTES: The current scores for each of the six attributes.
2. VITALITY POINTS (VP): The character’s current and maximum
vitality points. When VP reaches 0, the character is unconscious.
3. FORCE POINTS (FP): The character’s current affinity for the
Force. Whenever a Force Power is used, some FP are expended. Force points regenerate naturally. During combat, FP regeneration occurs at a greatly reduced rate.
4. EXPERIENCE (XP): The character’s current experience point
total and the number of experience points needed to achieve the next level.
5. ALIGNMENT: The meter, along with background color,
facial expression, and stance, show a character’s alignment to the light or dark sides of the Force. Some actions taken throughout the
1 1
Page 8
game have a subtle effect on a character’s alignment.
character portrait and click on ADD or REMOVE to switch the in or out of the party. Click OK to confirm the changes you have made to your party. NOTE: Up to two companions may accompany you at one time. While in hostile regions, you will be unable to change
1
2
ABILITIES
Click on Skills, Powers, or Feats to switch between types of abilities. Click on an ability to see its description. NOTE: The Force Powers menu is only available to Jedi classes.
PARTY
Click a
your party.
JOURNAL
Click on TIME, NAME, PRIORITY, or PLANET to sort quests according to these categories. Click on a quest and view the current information on it. Active Quests are those that you have not yet completed.
MESSAGES
Click on MESSAGES on the Journal screen to access messages; the screen keeps a log of the most recent critical information for the current area. Click on DIALOG, FEEDBACK, COMBAT and EFFECTS to view each type of message.
MAP
The Map screen shows your location on the current level. Important locations are marked with map notes. To select a different map note, click on it or click on one of the arrows to either side of the note’s description. Exploring reveals more of the map.
RETURNING TO THE EBON HAWK OR HOME BASE:
o instantly return to the Ebon Hawk or a particular home
T base, click on TRANSIT. NOTE: Returning to the Ebon Hawk can only be used when the party is in a safe situation. This option
1
3
Page 9
character, which automatically assigns stats recom­mended for the class, or you can customize many details about the character.
CHARACTER CLASSES
There are three character classes to choose from at the start of the game, each with male and female versions. Click on a character to select your class and gender.
Jedi Class Basic Stats
JEDI CLASS VITALITY POINTS/ FORCE POINTS/ SKILL FEAT FORCE POWER
Jedi Guardian 10 4 Slow Fast Average
Jedi Consular 6 8 Slow Slow Fast
Jedi Sentinel 8 6 Average Average Average
LEVEL
LEVEL PROGRESSION PROGRESSION PROGRESSION
1
4
cannot be used during combat, and in some areas of the game this option is completely disabled.
OPTIONS
LOAD GAME: To load a game, click on a saved game file, and then click
on Load. To delete a game, click DELETE and click OK to confirm.
SAVE GAME: Click an empty slot or previously saved game and click
SAVE. To switch between different characters’ save games click on SWITCH CHARACTERS. Only one Auto-save slot is available. Each char­acter does not get an Auto-save slot.
GAMEPLAY: Adjust various gameplay settings, including difficulty level.
FEEDBACK: Toggle the various Feedback options.
AUTO-PAUSE: Choose the conditions under which the game will auto-
matically pause.
GRAPHICS: Adjust various graphics settings.
SOUND: Adjust various sound settings.
QUIT: Ends current game and returns you to the main menu.
CHARACTER GENERATION
When starting a new game you must first create a
character. You have the option of creating a quick
CHARACTER PORTRAIT
Click on the arrows to cycle through different heads for the main char­acter. To select a portrait, click on OK.
ATTRIBUTES
Attributes affect your character’s ability to use Force Powers, fight in combat, and employ skills. For all attributes a value of 10 is considered average. You begin with 30 points to spend. Click on the + or – buttons to add or remove points or by pressing the right or left arrow keys. An attribute may not have a value less than 8, and the point cost increases as the value gets higher, up to a max of 18. Throughout the course of the game you will find items that will improve your attributes.
STRENGTH (STR): A high Strength improves your abilities in melee
combat by increasing both your chance to hit and the damage you inflict.
DEXTERITY (DEX): A high Dexterity improves your chance to hit with
ranged weapons and also increases your Defense.
CONSTITUTION (CON): A high Constitution increases your character’s
vitality points. Constitution also determines what types of implants the character can equip.
INTELLIGENCE (INT): A high Intelligence increases the number
of points a character has to spend on skills, and it can affect some conversation options.
WISDOM (WIS): A high Wisdom increases a Jedi’s
Force Points and Force Power saving throws. The Force Powers of a Jedi with high Wisdom are also
1
5
Page 10
1
6
harder to resist. Additional conversation options also
become available with a high Wisdom.
CHARISMA (CHA): A high Charisma adds modifiers to
Force-related feats and powers that are very important to
all the Jedi classes. It is also central to any persuasive talker.
It also reduces the penalty when using Force Powers of an
opposing alignment (a light side character with a high Charisma
can use dark side powers with less of a penalty), and a high
Charisma also improves your companions’ chance to hit.
SKILLS
Skills primarily relate to non-combat situations, and in some cases will allow the party to avoid combat altogether. Each skill relies on a particu­lar attribute.
COMPUTER USE: Related to Intelligence. Used with computer spikes
to access computer terminals. Harder tasks require more spikes. This skill reduces the number of spikes needed by 1 for every 4 points total. Computer use also allows the creation of items that involve fine electri-
cal work, such as some advanced weapons upgrades.
DEMOLITIONS: Related to Intelligence. Used to set or disable mines
of low (DC15 to set), medium (DC20 to set), or high difficulty
(DC25 to set). Disarming adds +5 to the DC. Recovery adds
+10. Cannot be used untrained. Demolitions aids in the cre-
ation of items that are explosive in nature, such as
mines and grenades.
STEALTH: Related to Dexterity. Enables the use of
stealth field generators and Stealth mode (see page 18). Combat cancels Stealth mode. Cannot be used untrained. Stealth is used in the creation of items involving sound or camouflage.
AWARENESS: Related to Wisdom. Helps spot hidden objects or
enemies and also allows you to sense the motives of others in conversation. This skill is checked against an enemy’s Stealth skill or the DC of a mine. If successful, the enemy or object becomes visi­ble. Awareness is always active, but running imparts a -5 penalty. Awareness also affects what types of scopes and lenses you can cre­ate.
PERSUADE: Related to Charisma. Persuade dialogue options use friend-
ly coercion to press for sensitive information or avoid conflict. Higher skill allows for more extreme requests. Only available to the main player­created character.
REPAIR: Related to Intelligence. Used with disposable parts to fix dis-
abled droids. More difficult repair jobs require more parts. This skill reduces the number of parts required by 1 for every 4 points total. Also modifies vitality points recovered when used by party member droids to repair combat damage. Repair also determines how many components are obtained when breaking down items at a workbench and is a key skill when creating many types of items.
SECURITY: Related to Intelligence. Used
to open electronic locks. Appears as an option on targeted locked objects. Security tunnelers in Inventory will also appear as a default option and add to the skill if select­ed. Cannot be used untrained. Security also aids in the creation of several types of items, including those involving ions.
TREAT INJURY: Related to Wisdom.
This skill is added to the vitality points healed by medpacs. Higher quality packs apply multipliers to further increase the amount healed. Treat Injury also affects ones ability to create an assort­ment of items and determines how many chemicals are obtained when items are
oken down at a lab station.
br
1 7
Page 11
1
8
FEATS
Feats are primarily combat-focused abilities that allow a character to use specific weapons, armor or items. They can also grant special attacks or give bonuses to skills and abilities. Characters are given cer­tain feats during character creation, depending on class. As characters increase in level, they gain new feats. Each Character Class will gain
certain feats automatically as they advance in levels. Click
on a feat to see its description. Click on ADD FEAT to
learn it.
NOTE: You must acquire lower-level feats before
you can progress to higher-level feats.
CHARACTER NAME
Create your own name, or use one of the ran-
dom default names (click on RANDOM
NAME repeatedly to generate names). In
many areas of the game, only the first
name will be used, so keep this in
mind when using spaces. The first
name is considered any characters
before the first space.
RULES
CORE MECHANIC
When you attack an enemy, use a skill, or make a saving throw, a random number between 1 and 20 is generated (1d20). Your character’s attack bonus, skill, rank, or attribute modifier is added to this random number to determine success.
COMBAT AND DEFENSE
Defense is a measure of how difficult a character is to hit in combat. Defense is base 10 plus the modifiers for armor and Dexterity. When­ever you attack an opponent, the Core Mechanic is applied like this: [1d20 + attack bonus] versus Defense of the target. Example: You have a total attack bonus of +4. You target an enemy with a Defense of 16. You would hit on a 12 or higher [12 + 4 (attack bonus) =16].
DIFFICULTY CLASS
The Difficulty Class (DC) represents the relative difficulty of a task. DC applies to skill use and saving throw attempts.
SKILLS AND DC
If you have a skill that is usable on a target, it will be selectable in the Default Action list. The Core Mechanic is applied like this: [1d20 + skill rank + attribute modifiers] versus the DC of the task. Example: You have 3 skill ranks in Demolitions and an Intelligence modifi­er of +2. You attempt to disarm a simple mine (DC15). If the skill check is 10 or higher [10 + 3 (skill rank) +2 (Int modifier) = 15] you disarm the mine.
SAVING THROWS AND DC
Saving throws represent resistance to certain attacks, effects or pow­ers. The Core Mechanic is applied like this: [1d20 + base save by level + attribute modifier] versus the DC of the saving throw. The three types of saving throws and their linked attributes are Reflex (Dex), Fortitude (Con) and Will (Wis). Example: You have a base Reflex save of 7 and a Dex modifier of +4. You are hit with an adhesive grenade (DC25). If your saving throw is 14 or higher [14 + 7 (Reflex save) + 4 (Dex modifier) = 25] you would avoid get­ting stuck.
CRITICAL HITS: When a character attacks, and the randomly gener-
ated number is a 20 (out of the possible range of 1-20), there is a chance that they have scored a critical hit. This is called scor­ing a “threat.” Another number is generated, and if that num­ber equals a hit, then a “critical hit” is scored and double damage is inflicted upon the target. Some weapons or feats increase the “threat range,” meaning you can score a threat on a lower number.
1
9
Page 12
PLAYING THE GAME
2 0
COMBAT DISPLAY
The Combat Display contains important information
about each character, including character portraits of
party members, remaining Vitality and Force Points, and the
Action icon.
NOTE: The Combat Display is visible only during combat.
8 6
4
5
2
3
7
1
10
9
1. Character Portrait
2. Character Health (Vitality Points)
3. Force Power (if applicable)
4. Enemy
5. Targeted Enemy
6. Target Action Menu
7. Action Menu
8. Targeted Enemy Info
9. Current Action Box
10. Current Action
CHARACTER PORTRAIT: The bottom portrait is the currently selected
character. If there are multiple party members, the other portraits can be
seen to the right of the selected character’s portrait. To select a differ-
ent character, click on a portrait.
VITALITY POINTS (VP): The red bar represents a charac-
ter’s Vitality Points. Vitality Points decrease when a charac-
ter takes damage from an attack or other effect. If the
total reaches zero, the character falls unconscious
and cannot move or fight until healed. As long as
one character in the party remains conscious to guard the others, the game will continue. Vitality Points regenerate slowly over time. Medpacs will boost Vitality Points quickly, as will the Force Heal series of Force Powers. Repair Kits will restore Vitality Points of Droid characters.
FORCE POINTS: The blue bar represents a character’s Force
Points. Each Force Power uses Force Points when activated. A power can’t be used if not enough points remain. Force Points regenerate faster out of combat, although it depends on the area and your Force Focus feats. NOTE: Force Powers are only available to the Jedi classes.
REAL-TIME TURN-BASED COMBAT: When a hostile creature is tar-
geted, the game will pause (this feature can be adjusted in Options). The player can left click to engage the enemy and bring up the Target Action menu. The Target Action menu will show what Force powers, feats or items can be used against that creature. Left-clicking on the creature after it has been engaged will result in a default attack being done. Once the player has engaged the enemy the game will go into Combat mode. Left clicking on one of the buttons in the Action menu will place that action (represented as an icon) in the action box. When the current action finishes, the icon in the Action Queue moves to the action box. The character will now perform this action. To disengage from combat, press the F key.
QUEUING ACTIONS: If a player enters more than one command for a
particular character the subsequent actions will be stored in the action queue for later use. Once the commands are entered, the character will attempt to follow each command in the list in the order they were selected. For example, a character could be directed to use a medpac, use a Force power to heal the group, and then resume attacking an enemy.
FIGHTING USING A PARTY: By default, party members will automati-
cally enter combat in response to the player engaging hostile creatures. You can change what Behavior they use (see Behaviors, page 18, for more information), or give commands by controlling them directly. Left click on the different character portraits or press the TAB key to switch between the different active party characters.
COMBAT PAUSE: Press the pause button or hit the SPACE-
to pause or un-pause the game. Y
BAR
ters commands while combat is paused. While combat is paused, two different types of commands can be given to characters. Commands selected from the
ou can give charac-
2
1
Page 13
Action menu are resolved as soon as the game
becomes un-paused. If more than one command is
selected before the game is un-paused, they will be
added to the action queue.
STEALTH MODE: Stealth mode covers the character in a
camouflage field. Enemies must make an Awareness check ver-
sus the character’s Stealth skill to see them. This ability is only
useable by characters that have spent points in the Stealth skill
and are equipped with stealth field generators (Exception: Force
Camouflage allows a character to use Stealth even without a stealth
field generator equipped). Combat cancels Stealth mode, but mundane
tasks do not.
USING A COMPUTER OR DROID: To use a computer or a disabled
droid, press the Interface screen comes up. Sometimes you will have the option to use computer spikes or parts to manipulate the computer or the droid. The number of spikes or parts needed is determined by skill in computer use or repair.
EXPERIENCE POINTS AND GAINING LEVELS: Victory in combat and
completing quests garner Experience points (XP). Many encounters reward the use of the Persuade skill to avoid conflict. Generally, the harder the task, the more XP earned. Periodically a character will earn enough XP increase in level, improving their Vitality Points, skills, and Force Points and Powers (if a Jedi) At some levels, basic attributes will improve and new feats can be selected. An “L” will appear on the char­acter portrait to indicate that enough XP have been earned. On the Character in-game menu select the Level Up option to customize these improvements. To skip this process, select Auto Level Up. This option automatically applies any changes to the most common abilities associated with the character’s class.
R Key or left click while targeting it. The Terminal
within range using their currently equipped weapon.
DEFENSIVE: This Behavior is similar to Aggressive,
except the character will move back to the controlled character if they have moved more than 5m away. Use this Behavior when you want to prevent characters from chasing down distant enemies. This behavior is the default.
STATIONARY: The character will attack any enemy within range,
but will not move from their current position. This Behavior can be useful if there are many mines nearby.
RANGED: The character will provide ranged support. They will
switch to a melee weapon (if available in their secondary Weapon Configuration*) to defend themselves from any melee attacker, but will resume ranged support after any nearby threats have been eliminated. Characters using this Behavior will attempt to stay within 10m of the selected character. *
Characters will fight unarmed if no melee weapon has been equipped to the alternate slot.
JEDI SUPPORT: Like Ranged, but
will also use Jedi Powers. (Jedi Only)
GRENADIER: Like Ranged,
but will also throw grenades unless a party member might be hit by the blast (non-Jedi Only).
2 2
BEHAVIORS
Set up simple commands for party members when they’re not under direct control. The far left icon in the Action Menu shows which
Behavior is currently being employed. To change the selected charac-
ter’s Behavior, scroll up or down with the mouse wheel while hover-
ing over the Behavior icon, or click on the arrows above and
below the icon, until the desired Behavior is shown and then
click the icon. The character’s Behavior is not changed
until the icon is clicked.
AGGRESSIVE: The character will attack any enemy
2 3
Page 14
DIALOG PRESTIGE CLASSES
2
1
3 4
1. CHARACTER IN THE CONVERSATION
2. THE LAST LINE OF THE CONVERSATION
3. AVAILABLE RESPONSES
4. ARROW INDICATING ADDITIONAL RESPONSE AVAILABLE
Many non-player characters (NPCs) can be dealt with through conver­sation instead of combat. To begin a conversation, target an NPC and press left click. The main character created by the player initiates and begins speaking regardless of which party member is controlled. In con­versation, left click on the UP or DOWN arrows to scroll through the available responses. Highlight the text and left click to select a response. Left clicking will skip through dialog quickly. The option to use the Persuade skill may appear, and careful dialogue can sometimes cir­cumvent dangerous situations. Force Persuade options also appear for Jedi characters with the Affect Mind or Dominate Mind powers. Sometimes other options may become available depending upon your skills and attributes. For example, if you have a high Repair skill, you may realize that a merchant is lying to you about the value of a droid he is selling. Also, your companions might provide advice or comments dur-
ing conversation, depending upon their particular areas of expertise.
At a pivotal moment in the game, the main character will be able to gain a new rank in his or her respective Jedi class. The new Prestige Class is based upon the character’s alignment. In addition to increased stats, each Prestige Class also gains a unique Force Power.
PRESTIGE CLASS BASIC STATS
JEDI CLASS VITALITY POINTS/ FORCE POINTS/ SKILL FEAT FORCE POWER
Jedi Weapon 10 6 Slow Fast Average Master
Jedi Master 6 10 Slow Slow Fast
Jedi Watchman 8 8 Average Average Fast
Sith Marauder 10 6 Slow Fast Average
Sith Lord 6 10 Slow Slow Fast
Sith Assassin 8 8 Average Average Fast
LEVEL LEVEL PROGRESSION PROGRESSION PROGRESSION
2 4
2 5
Page 15
EQUIPMENT
2 6
FORMS
As a Jedi becomes more powerful, different styles, or
Forms, are developed. After a certain amount of experi-
ence is gained, a Jedi acquires an initial Form, which must
be used until further Forms are learned. Forms may be
switched at any time through the action menu. To change the
selected character’s Form, scroll up or down with the mouse
with the mouse wheel while hovering over the Form icon, or click
on the arrows above and below the icon until the desired Form is
shown and then left click the icon. Each Form provides both bonuses
and penalties to certain stats, so the key to using them effectively is
choose the Form most appropriate for the situation.
Table 1: Lightsaber Forms vs. Various Combat Situations
COMBAT LIGHTSABER FORM SITUATION SHII-CHO MAKASHI SORESU ATAR U SHIEN NIMAN JUYO
Single Enemy Fair Fair Good Excellent Poor Good Very Good Many Enemies Very Good Fair Poor Poor Good Good Good Opponent- Fair Very Good Poor Fair Good Good Very Good
Lightsaber Opponent- Good Poor Excellent Poor Excellent Good Fair
Blaster Force Fair Good Fair Fair Fair Good Poor
FORCE POWERS
Only a Jedi may use Force Powers. These abilities are attained through level advancement. There are three types of powers: Universal, Light, and Dark. Light and Dark Side powers receive bonuses and penalties in relation to alignment. If a character leans toward one side, powers aligned with that side require fewer Force Points to use, while opposing Force Powers become more costly. Universal powers are unaffected by alignment. To view the powers and their descriptions, access the Force Powers menu through the Abilities menu. Secret powers can be acquired through special events in the game.
WEAPONS
Most weapons fall into five basic types, though more exotic weapons have been rumored to exist.
MELEE WEAPONS: This category includes all non-
ranged weapons other than lightsabers.
BLASTER PISTOLS: This category includes all small
side arms.
BLASTER RIFLES: This category includes two-handed blaster
weapons, delivering more power than pistols.
LIGHTSABERS: Only Jedi have the skill to use these weapons.
Any other users would be more likely to injure themselves than their opponents.
GRENADES: Characters do not require a weapon proficiency to
use grenades. These hand-launched explosives affect anyone (friend or foe) caught in the blast radius around a central target.
ARMOR
Heavier armor encumbers by restricting dexterity modifiers. For example, a character with Dex 18 normally receives a +4 Defense bonus. A heavy battle suit might provide a Defense of 9, but restricts the maximum allowed DEX bonus to +1, for a total Defense increase of 10. Characters with exceptionally high DEX may be better off relying on a combination of their unrestricted modifier and lighter armor, or even no armor at all. Note that many Force Powers cannot be used by Jedi wearing armor. Robes and some special types of armor do not have this restriction.
ROBES: Jedi and other Force sensitive cultures often wear
robes. They do not restrict the use of Force Powers, though the protection they provide tends to be limited. Many robes can pro-
vide Jedi with other benefits, however.
LIGHT ARMOR: Armor of this type offers good protection
without hampering movement. Best suited for characters with a high DEX bonus.
MEDIUM ARMOR: This type of armor gives solid
protection with moderate encumbrance. It is good for characters that see frequent com-
bat. Light Armor is prerequisite.
2
7
Page 16
UPGRADING WEAPONS/ARMOR
HEAVY ARMOR: Heavy and complicated,
this armor type appeals to characters willing to trade mobility for the best protection pos-
sible. Medium Armor is prerequisite.
IMPLANTS
IMPLANTS: Implants are items which when equipped,
can affect various stats like Attributes and Skills. Hardier characters, with a higher Constitution, are able to with-
stand the stress of equipping more powerful implants. Once equipped
in the Equip screen, they take effect.
SHIELDS
SHIELDS: Shields increase resistance to certain types of dam-
age. A shield’s power lasts for a brief amount of time, or until
enough damage is absorbed to deactivate it. Shields must first be equipped in the Equip screen, and then activated in-game via the items column in the Action Menu (the fifth column from the left).
Upgrading weapons and armor can be done at any Workbench in the game. Only certain types of weapons and armor can be upgraded. The Inventory screen shows whether a given weapon or armor can be upgraded in the item description. Using a workbench, choose what class of item to upgrade (melee weapon, armor, lightsaber, or blaster), by clicking on the category at the top of the menu. Click on an item in the list to the left to select a specific weapon or armor within the class.
Armor has two slots available for upgrad­ing: the underlay and overlay. Melee weapons have 3 slots available for upgrad­ing: the grip, the energy cell, and the edge. Ranged weapons have 3 slots available for upgrading: scope, firing chamber, and power pack. Light sabers have 6 slots available for upgrading: 2 power crystals, the color, the lens, the emitter, and the energy cell.
Click UPGRADE ITEM to begin upgrading. Click on a slot to select it, and then a list of available upgrades for the slot appears. Click on an upgrade and then click on ASSEMBLE to put it in the slot. The process can be repeated for different slots if desired. When finished upgrading specific slots, click OK to finish upgrading the particular weapon or armor.
WORKBENCH
2 8
2 9
Page 17
CREATING/BREAKING DOWN ITEMS
MINI GAMES
3 0
LAB STATION
Creating and breaking down items can be done from
Lab stations (for medical items and grenades) and
Workbenches (for upgrades) throughout the game. In the
lab station/workbench menu, switch between breaking
down items and creating items by clicking VIEW CREATABLE
ITEMS or VIEW BREAKDOWN ITEMS at the top of the page.
In a lab station you break down medical items into chemicals, which can be made into new medical items. In a workbench you break down all other items into components, which can be made into new upgrades.
When breaking down items, the list (lab sta­tion) or lists (workbench), shows all the items in your inventory that can be broken down into chemicals (lab station) or components (workbench). In a workbench, click on the dif-
ferent categories at the top of the menu to switch between types of items that can be broken down. Click on BREAKDOWN ITEM to confirm that you want to break down the item.
When creating items, click on the type of item you would like to create. Click on CRE­ATE ITEM to confirm that you want to create the item.
Items which you have the skill required to create show up blue. Items which you cannot create because you lack the skill show up gray.
PAZAAK
When challenging another player to a game of pazaak, the first order of busi­ness is to make a wager on the match. Use the mouse and keyboard to change the amount wagered, and then left click on the
ACCEPT button to begin the match. A match consists of multiple sets. The first player to win 3 sets will win the match and the wager.
Next select the side deck from the cur­rently available cards. The side deck must consist of 10 cards. Use the mouse to highlight a card and left click to add it to the side deck. Cards can be removed from the side deck by highlighting the card to be removed and left clicking. Click side deck.
The object of the game is to have the face up cards total higher than the opponent's hand without exceeding a total of 20. If a player's total is greater than 20 at the end of a turn (a 'BUST'), the opponent wins the set. A player must win three sets to win the match. When the match begins, four of the cards from the side deck will be randomly drawn to form the player's HAND during the match.
The first card is automatically drawn from the main deck and placed face up. After each card is played, an additional card can be played from the HAND by dragging the card up into the area where the currently played cards are displayed. Playing a HAND card is optional. Also, you can only play one HAND card per turn. The player can also click END TURN to end the turn, OR click STAND to stay with the current total. This continues until one player wins the set. Ties do not count.
Cards from the player's hand can only be used once, so the four cards must last the entire match.
Special gold cards can be found throughout the game that increase your odds of winning dramatically.
Tip: If the total is over 20 after the draw and there is a negative card in the side deck, you can play it to bring your total back under 20.
ACCEPT to start the game once 10 cards are in the
3
1
Page 18
3 2
TURRET ENCOUNTERS
Sometimes you will need to man a turret in order to survive an onslaught of enemy fighters or troops.
Aim the turret’s targeting reticle with the mouse. Fire the cannons by pressing ENTER or MOUSE Button 1.
SWOOP RACING
Swoop racing has established itself as the premier form of entertainment on many Republic worlds. The devotion of the fans is unmatched in other sports, and the bets fly on not only who will win, but also who
2
4 3
1
you to clear some obstacles. To forfeit a race, pause the game and press the F key.
NOTE: Activating initial thrusters too soon, failing to shift at the optimal times or hitting obstacles on the course will all cause speed to drop. If a swoop bike is too badly damaged, it will cease to operate and the race will end.
1. SHIFT INDICATOR
2. TIMER
3. SWOOP BIKE
4. ACCELERATION PAD
5. MINE
will go down in the fieriest crash.
Press ENTER or MOUSE Button 1 once to activate thrusters, and move side-to-side
5
using the A and D keys. Steer over the acceleration pads to receive speed boosts, and each time the shift indicator tops out, press the ENTER or MOUSE Button 1 again to shift to more powerful thrusters. The latest addition to the swoop bike is the repulsor boost. Press the SPACEBAR to induce a “jump” that allows
3 3
Page 19
CREDITS
3 4
DEVELOPED BY OBSIDIAN ENTERTAINMENT, INC. IN ASSOCIATION WITH LUCASARTS
OBSIDIAN ENTERTAINMENT, INC.
CEO and Executive Producer FEARGUS URQUHART
Producer CHRIS PARKER
Lead Designer CHRIS AVELLONE
DDEESSIIGGNN TTEEAAM
FERRET BAUDOIN MICHAEL CHU TONY EVANS SCOTT EVERTS JOHN MORGAN KEVIN SAUNDERS DAVID MALDONADO
Lead Artist AARON MEYERS
AARRTT TTEEAAM
AARON BROWN TRENT CAMPBELL DOUG COPE TIM COX DAVID ESPINOZA MUSTAZAR ESSA LUCAS FELD WILLIAM HARPER ED LACABANNE BRIAN MENZE DENNIS PRESNELL GLENN PRICE
Additional Concept Art TJ FRAME CHRIS APPELHANS
Additional Modeling and Texturing ROBERT GIAMPA
Lead Programmer CHRIS JONES
M
M
PPRROOGGRRAAMMMMIINNG
M
TTEEAAM
ADAM BRENNECKE ANTHONY DAVIS JAY FONG FRANK KOWALKOWSKI BEN “TOBEN” MA DAN SPITZLEY RICHARD TAYLOR
Chief Technology Officer DARREN MONAHAN
Office Manager and Information Technology CHRIS “HICK” BENSON
SSPPEECCIIAALLTTHHAANNKKS
Bioware MARGO URQUHART JENNIFER HENDRIX JEFFREY ROSE CINDY WONG MICHAEL STEMMLE AARON ALLSTON JUSTIN LAMBROS RYAN KAUFMAN NIKO LINGAD AT A-1 PHONE SYSTEMS KEITH GALOCY AT NVIDIA MARK GRIFFIN AND
THE ATG FOLKS AT
MICROSOFT ELECTRICIAN GUY JOHN AND SUSAN
BRENNECKE SONJA CONTIN MEGAN AND MADISON
SUMMERS SIN CARIAGA EVANS AND
K.L. WOYS ALICE BAUDOIN SUNSHINE SAINT-ONGE ZACHARY SIMON AND TINA PARKER JINA YOON
LUCASARTS, A DIVISION OF LUCASFILM LTD.
Producers MICHAEL GALLO RACHEL BRYANT
Assistant Producer CORRINE WONG
G
S
Y
QQUUAALLIITTY AASSSSUURRAANNCCE
Xbox Lead Tester KIP BUNYEA
PC Lead Tester DAVID FELTON
Assistant Lead Testers SONY GREEN NICK DENGLER JEFF SANDERS
QA Testers ADAM GOODWIN AHMAD ABBOTT ANNE BERGER CHRIS CURRY CHRISTINE FRAZIER CLAY NORMAN COREY KAPELLAS CRAIG DENNING DAN TAMBINI DERRIC EADY ED HYLAND ERIC GOOD ERIK GENC GREG QUINONES HARRY MACK HEATH SUTHERLAND JAMES MORRIS JEFF HUSGES JENNIFER EMSLEY JULIAN JAMES KEVIN UTSCHIG LEIF YOUNGQUIST LEV STRIDER MATT WOODS MIKE MEEKER PATRICK BRATTON RANDY IGNACIO RYAN FONG RYAN NELSON SETH BENTON SHANE PETERSON
Additional Testers GREG FRANK KEN BEWLEY RACHEL ADCOCK RICKY BORBA TONY CHRISTOPHER WELBON SALAAM
QA Compliance Lead DAVID CHAPMAN
E
QA Compliance Assistant Lead IAN WOLFARD
QA Compliance Testers CHRIS NAVARRO DAVEY LEI JOHN LOWENTHAL PATRICK BRATTON SARAH CHERLIN SHINICHIRO OHYAMA ZAK HUNTWORK
Compatibility Supervisor and Lead Technical Writer LYNN TAYLOR
Senior Compatibility Technician DAN MARTINEZ
Lead Network Compatibility Technician DARRYL COBB
Compatibility Technicians BRAY COLEMAN BRIAN G. DEKSNYS DAVID FLEMING KIM JARDIN KRISTIE LAUBOROUGH JOHN SHIELDS KOUROSH SHOKOUHI-
RAZI LESTER SIAT ISAIAH WEBB THAD YOUNGQUIST
Additional Compatibility Testing ERIC KNUDSON JASON LEE JASON SMITH SCOTT TAYLOR
QS Computer Technician JOHN CARSEY
D
SSOOUUNND
Lead Sound Design JULIAN KWASNESKI
Additional Sound Design and Audio Implementation NATHAN SMITH
Creature Sound Design
. CHILDS IV
G.W
Star Wars
Original Sound Effects BEN BURTT
C
MMUUSSIIC
Composer MARK GRISKEY
Orchestrator And Conductor JEFF MARSH
Recording Engineer JOHN KURLANDER
Concert Master and Contracting SIMON JAMES
Score Preparation ROBERT PUFF
Music Performed By THE NORTHWEST SINFONIA
Music Mixed At SKYWALKER SOUND
Mixing Engineer DANN THOMPSON
Assistant Engineer JUDY KIRSCHNER
Music Editing for Cinematics JARAD EMERSON-
JOHNSON
Additional Music JEREMY SOULE
Star Wars Music
Original Composed By JOHN WILLIAMS LUCASFILM LTD. & TM. ALL RIGHTS RESERVED. USED UNDER AUTHORI­ZATION. PUBLISHED BY BANTHA MUSIC (BMI). ADMINISTERED AND/OR CO-PUBLISHED WITH
P
& ©
WARNER-TAMERLANE MUSIC PUBLISHING CORP.
E
VVOOIICCE
Voice Department Manager DARRAGH O’FARRELL
VO Directors WILL BECKMAN DARRAGH O’FARRELL
Voice Casting WILL BECKMAN DARRAGH O’FARRELL Senior Voice Editor CINDY WONG
Voice Editors G.W. CHILDS IV HARRISON DEUTSCH BRIAN CHUMNEY MAC SMITH
Voice and International Department Coordinator JENNIFER SLOAN
T
CCAASST
Kreia
SARA KESTELMAN
Atton Rand
NICKY KATT
Bao Dur
ROGER G. SMITH
Visas Marr
KELLY HU
G0-T0
DARAN NORRIS
Handmaiden
GREY DELISLE
Hk47/Hk50
KRISTOFFER TABORI
Mira
EMILY BERRY
Sion
LOUIS MELLIS
3 5
Page 20
3 6
Disciple
GREG ELLIS
Atris
ELIZABETH RIDER
Mandalore
JOHN CYGAN
and ED ASNER as
Master Vrook
Additional Voices Provided by ANDRE SOGLIUZZO ANDREW CHAIKIN ANDY SECOMBE ANTHONY MAY BILLY BROWN BRIAN DEACON CAROLYN SEYMOUR CHARLES DENNIS CHRIS COX COREY BURTON CRYSTAL WRIGHT DARAN NORRIS DARREN WHITE DAVID COLLINS DAVID ROBB DAVID WEATHERLY ELIZABETH CONBOY INGRID LACEY JAMES HORAN JAMIE GLOVER JENNIFER HALE JOHN CALLEN JONATHAN MORRIS KATH SOUCIE LEX LANG LORRI HOLT LOUIS MELLIS MICHAEL GOUGH NICK CHILVERS NICK JAMESON PAUL VENABLES PHIL LAMARR RAFAEL FERRER RAPHAEL SBARGE ROBIN ATKIN DOWNES ROGER L. JACKSON SEETA INDRANI STEVE BLUM TIM OMUNDSON TISH HICKS TOM KANE VANESSA MARSHALL
Recording Studios MARGARIT
THE SOUND COMPANY,
TEQUILA MOCKINGBIRD,
Recording Engineers TOR KINGDON TOBY GILL LES COOPER
LUCASARTS DEVELOPMENT STAFF
Technical Director NICK PAVIS
AARRT
Lead Artists DMITRI ELLINGSON JIM RICE
Artists CHRIS VOY DEREK SAKAI FRANCIS HSU JAMES ZHANG KEVIN EVANS MATT OMERNICK MOLLY MENDOZA PETER CARISI-DE LAPPE PETER WHITESIDE REBECCA PEREZ RYAN WIEBER
IINNTTEERRNNAATTIIOONNAAL LLOOCCAALLIIZZAATTIIOON
International Producer MARIANNE MONAGHAN
QA International Lead MATT CHANG
QA International Assistant Lead JASON PIMENTEL
QA International Testers ERIK LAMPI GABRIEL BOOTZ JOE ACEDILLO
Manual Editor MA
YWOOD, CA
HOLL
LONDON
AUSTIN TX
T
TT KEAST
A MIX,
L
N
MMAARRKKEETTIINNGG AANND PPUUBBLLIICC RREELLAATTIIOONNS
Product Marketing Manager
VID ZEMKE
DA LOGAN PARR
Marketing Coordinator GREG ROSENFELD
Marketing Operations Manager COLLEEN WERNER
Manual Designer PATTY HILL
Director of Public Relations ANNE MARIE STEIN
Public Relations Manager HEATHER PHILLIPS
Public Relations Specialist ALEXIS MERVIN
Internet Manager JIM PASSALACQUA
Web Technical Lead PAUL WARNER
SSAALLEESS AANND OOPPEERRAATTIIOONNS
Director of Sales MEREDITH CAHILL
Senior Manager, International Sales TERRI DOME
Sr. Manager, Partners and Channel Marketing TIM MOORE
Associate Channel Marketing Manager KATY WALDEN
Sales Analyst GREG ROBLES
International Sales Analyst GEMMA BAIOCCHI
D
D
S
Retail Account Representative
S
MIKE MAGUIRE
Director of Sales Operations JASON HORSTMAN
Global Materials and Manufacturing Manager EVELYNE FIDONE-
BOLLING
Materials and Manufacturing Planner SCOTT FRY
Logistics and Customer Service Manager JASON PERIERA
QQUUAALLIITTYY SSEERRVVIICCEES
Manager of Quality Services PAUL PURDY
BBUUSSIINNEESSS AAFFFFAAIIRRS
MARY CARTER MARK BARBOLAK JOHN GARRETT ANNE MARIE HAWKINS JANNETT SHIRLEY-PAUL SETH STEINBERG
Manager of Quality Services PAUL PURDY
Quality Assurance Supervisor CHUCK MCFADDEN
Product Support Supervisor JAY GERACI
Hint Line Specialist TABITHA TOSTI
Product Support ERIC KNUDSON ERIC RAUCH JASON LEE JASON SMITH
Uses Bink Technology. Copyright © 1997-2004 by RAD Game Tools, Inc. Uses Miles Sound System. Copyright © 1991-2004 by RAD Game Tools, Inc.
S
S
JAY TYE KRISTIE GARBER
TT BERAZ
MA SCOTT TAYLOR
Mastering Lab Specialist WENDY KAPLAN
Mastering Lab Assistants On-Call ERIC RAUCH JAY TYE SCOTT TAYLOR
Hardware Technician JOHN CARSEY
Quality Services Assistant KELLIE WALKER
S
Lucas Licensing CHRIS GOLLAHER HOWARD ROFFMAN KRISTI KAUFMAN LELAND CHEE STACY ARNOLD STACY CHEREGOTIS
IT Services BRENDAN LLOYD BRIAN CARLSON CHAD J. WILLIAMS DARYLL JACOBSON GREG MILLIES JIM CARPENTER JOE SHUM JOHN DOAK JOHN HANNON JOHN VON EICHHORN MELANIE JACOBSON RICHARD QUINONES VICTOR TANCREDI-
BALLUGERA
Facilities CATHERINE DURAND CLEOPATRA BOXHILL-
CLARK GABRIEL MCDONALD JOHN KNOWLES KEVIN SONG PAUL JENNINGS SANDI MANESIS VICTOR FAJARDO
Special Thanks ANDY ALAMANO CAMELA MCLANAHAN CASEY HUDSON CHARLES BRAHMAWONG CHARLIE SKILBECK CHRIS CORRY CHRIS HOCKABOUT CHRIS ROSS DAN PETTIT DENISE GOLLAHER ELIZABETH THEO FELTON GRAHAM MCDERMOTT GREG ZESCHUK HADEN BLACKMAN HAMILTON FELTMAN ISA STAMOS JAMES OHLEN JIM TSO JIM WARD JOHN GEOGHEGAN JOHN STAFFORD JULIO TORRES JUSTIN LAMBROS K.C. COLEMAN KAREN PETERSEN KEVIN BOYLE KOLTO LYNNE GURA MARY BIHR MATT URBAN MICHELLE HINNERS MICHELLE LESLEY MIKE MALAKOV PAUL EDMONDSON PETER HIRSCHMANN RACHEL HARDWICK RANDY STEVENSON RAY MUZYKA RICH DAVIS RJ BERG RYAN KAUFMAN SGT ANGRY SHARA MILLER SIMON JEFFERY TIM LONGO TODD DAVIES TWENTYSEVEN
Very Special Thanks GEORGE LUCAS
3
7
Page 21
SOFTWARE LICENSE
LIMITED WARRANTY
3 8
PLEASE READ THIS LICENSE CAREFULLY BEFORE
INSTALLING OR OTHERWISE USING THE SOFTWARE.
BY INSTALLING OR OTHERWISE USING THE SOFTWARE,
YOU ARE AGREEING TO BE BOUND BY THE TERMS OF
THIS LICENSE. IF YOU DO NOT AGREE TO THE TERMS OF
THIS LICENSE, DO NOT INSTALL OR USE THE SOFTWARE,
DELETE THE SOFTWARE AND ALL RELATED FILES FROM YOUR
COMPUTER, AND PROMPTLY RETURN THIS PACKAGE AND ITS
CONTENTS TO THE PLACE OF PURCHASE FOR A REFUND OR
EXCHANGE SUBJECT TO THE RETURN POLICY OF THE RETAILER.
The computer program, artwork, music, printed materials, on-line or electronic documentation, and other components included in this prod­uct and all copies of such materials as such as may be modified or updated (collectively referred to as the "Software"), are the copyrighted property of LucasArts, a division of Lucasfilm Entertainment Company Ltd. and/or its affiliated entities or divisions, and its licensors (collective­ly referred to as "LucasArts"). The Software is non-exclusively licensed (not sold) to you, and LucasArts owns and/or controls all copyright, trade secret, patent and other proprietary rights in the Software. LucasArts may make improvements or updates to the Software at any time and with or without notice to you, which may be made available to you as LucasArts may determine. Such updates or improvements may change the game play associated with the Software.
Subject to the terms and conditions of this Agreement, you may use the Software, solely for your personal use, by installing the Software on a single computer and using the Software in accordance with its docu­mentation. You may not circumvent or attempt to circumvent any tech­nological measures in the Software or the media designed to prevent copying or unauthorized access.
All rights not specifically granted under this Agreement are reserved by LucasArts and, as applicable, their licensors. You may not: (1) except in connection with the installation of and game play associated with the Software, copy the Software in its entirety onto a hard drive or other storage device and you must run the Software from the included CD-
ROM; (2) distribute, rent, lease or sublicense all or any portion of the
Software; (3) modify or prepare derivative works of the Software,
except as otherwise may be allowed herein; (4) transmit the
Software over a network, by telephone, or electronically using
any means, or permit use of the Software, in a network,
multi-user arrangement or remote access arrangement
except in the course of your network multiplayer play
of the Software over authorized networks in accor-
dance with its documentation; (5) engage in match­making for multi-player play over unauthorized net­works; (6) design or distribute unauthorized levels; (7) reverse engineer the Software, derive source code, or oth­erwise attempt to reconstruct or discover any underlying source code, ideas, algorithms, file formats, programming or interoperability interfaces of the Software by any means whatso­ever, except to the extent expressly permitted by law despite a contractual provision to the contrary, and then only after you have notified LucasArts in writing of your intended activities; (8) remove, disable, or circumvent any proprietary notices or labels contained on or within the Software; (9) export or re-export the Software or any copy or adaptation thereof in violation of any applicable laws or regulations; or (10) commercially exploit the Software, specifically at any cyber café, computer gaming center or any other public site without first obtaining a separate license from LucasArts (which it may or may not issue in its sole discretion) for such use, and LucasArts may charge a fee for any such separate license.
You may transfer the Software, but only if the recipient agrees to accept and be bound by the terms and conditions of this Agreement. If you transfer the Software, you must transfer all components and documenta­tion and erase any copies residing on computer equipment. Your rights in and to this license are automatically terminated if and when you transfer the Software.
LucasArts warrants to the original consumer purchaser only that the media furnished in this Software will be free from defects in materials and workmanship under normal use for a period of ninety (90) days from the date of purchase (as evidenced by your receipt). If the media fur­nished in this Software proves to be defective, and provided that the original consumer purchaser returns the media to LucasArts in accor­dance with the instructions in this paragraph, LucasArts will replace the defective media: (a) free of charge to the original consumer purchaser, if the media proves to be defective within the ninety (90) day period fol­lowing the date of purchase, or (b) for a fee of $5.00 (all references here­in are to United States dollars) per Compact Disc (“CD”), if the media proves to be defective after the expiration of the ninety (90) day war­ranty period, provided that the request is made within a reasonable time from purchase, and LucasArts continues to distribute the CD commercially. To obtain a replacement CD, please return the defective CD only, postage prepaid, to LucasArts, a division of Lucasfilm Entertainment Company Ltd., P.O. Box 10307, San Rafael, CA 94912, accompanied by proof of date of purchase, a description of the
3 9
Page 22
4 0
defect, and your name and return address, as well as
a check for $5.00 made payable to LucasArts per CD if
after expiration of the warranty period. LucasArts will
mail a replacement to you. In the event that the Software
is no longer available, LucasArts retains the right to substi-
tute a similar product of equal or greater value. This warranty
is not applicable and shall be void if the defect has arisen
through abuse, mistreatment, neglect, or from normal wear and
tear. LucasArts has no obligation to provide support, maintenance,
upgrades, modifications or new releases under this Agreement.
You expressly acknowledge and agree that use of the Software is at your sole risk. Except for the limited ninety (90) day warranty on the media set forth above, the Software and any related documentation or materials are provided "AS IS" and without warranty of any kind. LUCASARTS EXPRESSLY DISCLAIMS ALL WARRANTIES, EXPRESS AND IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WAR­RANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PUR­POSE AND NONINFRINGEMENT. LUCASARTS DOES NOT WARRANT THAT THE FUNCTIONS CONTAINED IN THE SOFTWARE WILL MEET YOUR REQUIREMENTS, THAT THE OPERATION OF THE SOFTWARE WILL BE UNINTERRUPTED OR ERROR-FREE, OR THAT DEFECTS IN THE SOFT­WARE WILL BE CORRECTED. THE ENTIRE RISK AS TO THE RESULTS AND PERFORMANCE OF THE SOFTWARE IS ASSUMED BY YOU, AND YOU (AND NOT LUCASARTS) ASSUME THE ENTIRE COST OF ALL SER­VICING, REPAIR AND/OR CORRECTION. LUCASARTS SHALL ALSO NOT BE LIABLE FOR ANY DELAYS, SYSTEM FAILURES OR SYSTEM OUTAGES WHICH MAY, FROM TIME TO TIME, AFFECT ONLINE GAME PLAY IF APPLICABLE OR ACCESS THERETO. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES, SO THE ABOVE EXCLUSION MAY NOT APPLY TO YOU.
UNDER NO CIRCUMSTANCES INCLUDING NEGLIGENCE, SHALL LUCASARTS, OR ITS DIRECTORS, OFFICERS, EMPLOYEES, LICENSORS, LICENSEES OR AGENTS, BE LIABLE TO YOU FOR ANY INCIDENTAL, INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES (INCLUDING DAM­AGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION,
LOST DATA, LOSS OF BUSINESS INFORMATION, AND THE LIKE) ARIS-
ING OUT OF THE POSSESSION, USE, OR MALFUNCTION OF THIS
PRODUCT, INCLUDING WITHOUT LIMITATION, DAMAGE TO
PROPERTY AND, TO THE EXTENT PERMITTED BY LAW, DAM-
AGES FOR PERSONAL INJURY, EVEN IF LUCASARTS OR A
LUCASARTS AUTHORIZED REPRESENTATIVE HAS BEEN
ADVISED OF THE POSSIBILITY OF SUCH DAMAGES
OR LOSS. SOME JURISDICTIONS DO NOT ALLOW
THE LIMITATION OR EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU.
YOU AGREE THAT THE LIABILITY OF LUCASARTS ARISING OUT OF ANY KIND OF LEGAL CLAIM (WHETHER IN CONTRACT, TORT, OR OTHERWISE) WILL NOT EXCEED THE AMOUNT YOU ORIGINALLY PAID FOR THE USE OF THE SOFTWARE. YOU AGREE TO WAIVE ANY RIGHT TO EQUITABLE RELIEF, INCLUDING, WITHOUT LIMITATION, ANY INJUNCTIVE RELIEF, TO ENFORCE THE TERMS HERE­OF. THE PARTIES ACKNOWLEDGE THAT THE LIMITATIONS OF LIABILITY IN THIS AND OTHER PROVISIONS OF THIS AGREEMENT AND THE ALLOCATION OF RISK HEREIN ARE AN ESSENTIAL ELEMENT OF THE BARGAIN BETWEEN THE PARTIES, WITHOUT WHICH LUCASARTS WOULD NOT HAVE ENTERED INTO THIS AGREEMENT. LUCASARTS’ PRICING REFLECTS THIS ALLOCATION OF RISK AND THE LIMITATION OF LIABILITY SPECIFIED HEREIN.
THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS DEPENDING ON THE LAWS IN YOUR STATE.
This Agreement is governed in all respects by the laws of the State of California as such laws are applied to agreements entered into and to be performed entirely within California between California residents, and you hereby consent to personal jurisdiction in California. This Agreement will not be governed by the United Nations Convention on Contracts for the International Sale of Goods, the application of which is expressly excluded. You and LucasArts each agree that any claim or controversy arising out of this Agreement or the Software shall be set­tled by expedited binding arbitration in accordance with the rules of the American Arbitration Association. Such arbitration shall take place in Marin County, California, and you waive any claim that such forum is inconvenient. Any such claim or controversy shall be arbitrated solely on an individual basis and shall not be consolidated with a claim of any other party. The arbitrator may not change the terms of this Agreement. The arbitrator may award injunctive or other equitable relief to enforce the terms hereof; provided, however, that no injunctive or equitable relief may be awarded that would enjoin or impair LucasArts’ rights or ability to distribute or otherwise market, advertise, promote or exploit the Software. If it is judicially determined that any claim or controversy arising out of or related to this Agreement or the Software cannot be settled by expedit­ed binding arbitration as noted above, then you agree that any such claims or controversies shall be
4
1
Page 23
4 2
brought and maintained in the state courts located
within the County of Marin, State of California or the
federal courts of the Northern District of California, and
you waive any claim that either such forum is inconven-
ient. The foregoing shall not preclude LucasArts from seek-
ing any injunctive or other relief for protection of LucasArts'
intellectual property rights or similar rights in any court of com-
petent jurisdiction. Because LucasArts would be irreparably
damaged if the terms of this Agreement were not specifically
enforced, you agree that LucasArts shall be entitled, without bond,
other security or proof of damages, to appropriate equitable remedies
with respect to breaches of this Agreement, in addition to such other remedies as LucasArts may otherwise have under applicable laws. The prevailing party in any action to enforce this Agreement shall be entitled to recover costs and expenses including, without limitation, reasonable attorney’s fees. LucasArts shall have the right, but not the obligation, to defend or settle, at its option, any action or proceeding arising from a claim that your permitted use of the Software infringes or misappropri­ates any patent, copyright, or other ownership of a third party. You agree to provide LucasArts with written notice of any such claim within ten (10) business days of your first knowledge thereof and to provide reasonable assistance in the defense of such claim. LucasArts shall have sole discretion and control over the defense or settlement of such claim, unless it declines to defend or settle such claim, in which case you are free to pursue such course of action as you reasonably deter­mine. LucasArts is under no obligation hereunder to indemnify or hold you harmless with respect to any actions, proceedings or claims. In the event of such a claim, or if LucasArts believes such a claim is likely, LucasArts may: (i) procure for you the right to continue using the Software; (ii) modify the Software so that it becomes non-infringing; or, (iii) terminate this Agreement. You agree to comply with any court judg­ment or other conditions imposed on you or LucasArts as a result of an allegation of patent or copyright infringement (whether by court order, agreement or otherwise), whether or not such judgment or conditions contradict the conditions of this Agreement, including without limitation, ceasing use of the Software.
If any provision of this Agreement is held to be invalid or unenforce-
able, such provision shall be struck and the validity and enforce-
ability of the remainder of this Agreement shall in no way be
affected or impaired thereby and such provision shall be
ced to the maximum extent possible so as to ef
enfor
the intent of the parties and shall be reformed without
further action by the parties to the extent necessary
to make such provision valid and enforceable.
fect
LucasArts’ failure to act with respect to a breach by you or others does not waive LucasArts’ right to act with respect to subsequent or similar breaches, nor will any single or partial exercise of any right hereunder pre­clude further exercise of any other right hereunder. This Agreement sets forth the entire understanding and agreement between you and LucasArts with respect to the subject matter hereof. Except as provided herein, this Agreement may not be amended except in a writing signed by both parties; provided, how­ever, that LucasArts has the right, without notice and/or without a writing signed by both parties, to amend this Agreement in connection with any modifications or updates to the Software.
The license term shall commence as of the date you install or otherwise use the Software. You may terminate this license by disposing of the Software and erasing any components residing on computer equipment. Without prejudice to any other rights of LucasArts, this Agreement will terminate automatically if you fail to comply with its terms and condi­tions. In such event, you must destroy all copies of the Software and all its component parts. Your disposal or destruction of the Software and any component parts must be done in accordance with applicable law. Except for the license granted herein and as expressly provided herein, the terms of this Agreement will survive termination.
If the Software is acquired under agreement with the U.S. government or any agency or instrumentality thereof, it is acquired as “commercial computer software” subject to the provisions hereof, as specified in 48 CFR 12.212 of the FAR and, if acquired for Department of Defense (DoD) units, 48 CFR 227-7202 of the DoD FAR Supplement, or sections succeed­ing thereto.
LucasArts and the LucasArts logo are registered trademarks of Lucasfilm Ltd. © 2004 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. & ® or TM as indicated. All rights reserved.
This game and manual are each a work of fiction. All of the characters, events, locations, logos, and entities portrayed in this game are fictional. Any resemblance to real persons, living or dead, or actual events, is purely coincidental.
LucasArts, a division of Lucasfilm Entertainment Company Ltd. P.O. Box 10307 San Rafael, CA 94912
4 3
Page 24
HOW TO CONTACT US
4 4
HINT LINE
LucasArts has set up a variety of services to provide
you with information about our latest games, hint and
gameplay assistance, and technical support.
U. S.
If you need a hint, you may call our automated Hint Line. This
service costs $1.99 per minute, requires a touch-tone phone, and
you must be at least 18 years old or have a parent's permission to
call. The number is 1-900-329-JEDI (1-900-329-5334). The option to
speak with a live Hint Operator is also available from this number. Hint
line operators are available during regular business hours, Monday­Friday, 9:00 a.m. to 6:00 p.m. (Pacific Standard Time). (Average call length is three minutes.)
CANADA
Our Hint Line is also available to our Canadian customers. This service costs $1.99 (U.S.) per minute, requires a touch tone phone, and you must be at least 18 years old or have a parent's permission to call. The num­ber is 1-900-451-JEDI (900-451-5334). Hint line operators are available during regular business hours, Monday-Friday, 9:00 a.m. to 6:00 p.m. (Pacific Standard Time). (Average call length is three minutes.)
LUCASARTS RESERVES THE RIGHT TO DISCONTINUE THE HINT LINE AT ANY TIME AND WITHOUT NOTICE.
WHERE TO FIND US ONLINE
Visit the LucasArts Technical Support Web site at support.lucasarts.com where you can receive online technical support through Yoda’s Help Desk, browse technical documents, or leave a message for an on-line representative.
YODA’S HELP DESK
Yoda’s Help Desk, an interactive knowledge base, is available in the Tech­nical Support section of the LucasArts Web site at support.lucasarts.com. Yoda’s Help Desk offers solutions to technical issues based on information you provide. You can receive technical support 24 hours a day, seven days
a week. If Yoda’s Help Desk is unable to provide a solution to your prob-
lem, you can send an e-mail message to an online representative.
TECHNICAL SUPPORT PHONE NUMBER
This number is for technical assistance only. Hints will not be given out over the Technical Support line. You can reach our Technical Support department by calling 1-415-507-4545. We are available to help you Monday-Friday, 9:00 a.m.- 6:00 p.m. (Pacific Standard Time).
TECHNICAL SUPPORT FAX
We also offer the option of faxing us with your questions at: 1-415-507-
0300. When sending a fax, include your name, fax number with area code, and a voice phone number to contact you in case we experience problems faxing you back.
TECHNICAL SUPPORT MAILING ADDRESS
You can also mail us directly at: LucasArts, a division of Lucasfilm Entertainment Company Ltd. , P.O. Box 10307, San Rafael, CA 94912, Attn.: Product Support.
LUCASARTS COMPANY STORE
Safe, quick, convenient shopping is just a click away. Visit our secure online store at store.lucasarts.com for great deals on games and unique items you won't find anywhere else-hats, T-shirts and much more. Order online or call toll-free at 1-888-LEC-GAMES.
available on this line.)
(Technical support is not
STAR WARS KNIGHTS OF THE OLD
REPUBLIC: THE SITH LORDS
0-23272-32675-3
4 5
Loading...