The use of this software product is subject to the terms of the enclosed End User
License Agreement. You must accept the End User License Agreement before you
can use this product. The Campaign Editor contained in this product is provided
strictly for your personal use. The use of the Campaign Editor is subject to additional
license restrictions contained inside the product and may not be commercially exploited.
Starcraft, Diablo and Battle.net are trademarks and Blizzard Entertainment and
Warcraft are registered trademarks of Davidson and Associates, Inc. All other
trademarks and trade names are the properties of their respective owners.
Computer: Starcraft requires an IBM PC or 100% compatible computer, with
a Pentium
megabytes of RAM.
Operating System: You must be utilising Windows
4.0 or later to play Starcraft on your system.
Controls: A keyboard and a 100% Microsoft®-compatible mouse are required.
Drives: A hard drive with 80 MB of disk space available and a double speed
CD-ROM drive are necessary for installation and play. A quad-speed CD-ROM
drive is necessary to view cinematic sequences.
Video:
DirectDraw®. You must have DirectX® 2.0 or better installed on your system to
play the game (DirectX 5.0 is included on the Starcraft CD.)
Sound: Starcraft will work with any DirectX 2.0 or better compatible sound
card. To play the music during the game, your sound card must be configured
for playing digital audio.
®
90MHz or better processor. Your computer must have at least 16
®
95 later or Windows® NT
Starcraft requires a Local-bus SVGA video card that supports
Installation of Starcraft
Place the Starcraft CD into your CD-ROM drive. If your computer is AutoPlay
capable, a Starcraft menu will automatically appear on the screen. Select “Install
Starcraft” from the list of choices to start the installation program. Follow the onscreen instructions to install Starcraft on your system. After the game is successfully
installed, a Starcraft shortcut will be added to your Start menu.
If your system is not AutoPlay capable, open the “My Computer” icon on your
Desktop, then select the drive letter that represents your CD-ROM drive. Doubleclick on the “Install” icon and continue as above.
Installation of DirectX
Make sure that the Starcraft CD is in your CD-ROM drive. When you begin the
installation process, Starcraft will automatically detect whether you have DirectX
2.0 or better. Should you need to update your version of DirectX or install it for the
first time, you will be prompted to do so. As Starcraft cannot be played without
DirectX, we highly recommend installing it immediately should you be so directed.
If you experience any problems with Starcraft, please see our Troubleshooting
section before attempting to contact technical support.
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t TroubleShooting (pc) ]
Starcraft requires that you have Microsoft’s DirectX 2.0 or higher installed and that your video and sound
cards are DirectX 2.0 compatible. DirectX 5.0 is included on the Starcraft CD and can be installed by
running “Install DirectX” from the list of options. The most common problem with DirectX games is the
drivers that are in use for your sound card and your video card. If you have problems with Starcraft, you
should always contact your video and sound card manufacturer (either through their web sites or over the
telephone) for information on obtaining the latest drivers. Most problems will stem from systems that are
using older drivers.
I do not have any video when I start Starcraft!
This problem is usually attributed to older, or incompatible, DirectX drivers. Starcraft runs in 640x480
mode and some video cards have a problem with DirectX automatically switching to that resolution.
You can manually change the screen resolution to 640x480 with 256 colours as the colour depth by
opening the Start menu and then opening the Control Panel in the Settings folder. Open the Display
Control Panel, click on the Settings tab, and change your Display Area and Colour Palette settings.
Starcraft loads, but after playing for awhile, I receive a DirectSound Error, DirectDraw Error or Page
Fault!
These issues are directly attributed to both the DirectSound and DirectDraw drivers that are in use on
your system. To correct these problems, you will want to obtain the latest DirectX compatible sound
drivers from your sound card manufacturer, and the latest DirectX compatible video drivers from your
video card manufacturer. If this problem persists, please contact our Technical Support department or
check the Technical Support FAQ at http://www.blizzard.com.
I am not hearing any music or sound effects in Starcraft.
Make sure that your sound card is compatible with DirectX 2.0 or higher. Sound cards that are not
supported under Microsoft’s DirectX will not work with Starcraft. Install DirectX 5.0 from the Starcraft
CD. You should also contact your sound card manufacturer to obtain the latest drivers for your system
and information on installing them.
I keep hearing static or feedback during the game.
This usually occurs with older sound card drivers. Contact your sound card manufacturer to obtain the
latest drivers. You also may want to check your mixer settings by opening the Start menu and then
opening the Programs, Accessories and Multimedia folders in that order. Select the “Volume
Control”option. You may now adjust your mixer settings by moving the sliders up or down.
Why am I only getting a black screen when I start Starcraft?
Either your video card is not DirectX compatible, or you are using an older version of DirectX. You will
need to install DirectX 5.0 from the Starcraft CD and/or obtain DirectX compatible drivers from your
video card manufacturer.
Will Starcraft work on my Cyrix 6x86, MediaGX, or AMD K6 computer?
Yes.
Can I run Starcraft on my 486 or other non-Pentium processor?
Starcraft has been optimised to run best on a Pentium 90 or faster processor. While CPUs slower than
a Pentium 90 may run the game, it may not run properly or at playable speeds.
Is there any way to play the full version of Starcraft without the CD?
No, you must have the Starcraft CD in your CD-ROM drive in order to play a full-version single player
game. See the Multiplayer section of this manual for information on “spawning” Starcraft on other
systems.
Can I install Starcraft to a compressed drive?
This should cause no problems. However, due to performance issues, we do not recommend it.
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5
n GeTTing STarTed (Mac®) o
System Requirements
Computer: Starcraft requires a Mac OS® computer with a PowerPC® processor
and 16 megabytes of physical RAM plus Virtual Memory (32 megabytes of
RAM recommended). For multiplayer games of Starcraft, 32 megabytes of
physical RAM is required.
Operating System: Starcraft requires System 7.5 or higher.
Controls: A keyboard and mouse are required. If you have a two button
mouse, please consult your mouse manual for instructions on configuring the
second button to simulate a command (z) click.
Drives: A hard drive and a double-speed or faster CD-ROM drive are required
for installation and play. A quad-speed CD-ROM drive is necessary to view
cinematic sequences.
Video: Starcraft requires that your computer support at least a 640 x 480
display in 256 colours.
Sound: Starcraft will work with any Mac OS compatible system’s built in
sound.
Installation of Starcraft
Place the Starcraft CD into your CD-ROM drive. Double-click on the Starcraft
CD Icon, and then double-click on the “Starcraft Installer” to copy the required
game and system files to your hard drive. The installer will present an abbreviated
“Read Me”. Please read this, as it will contain the most up to date information
about Starcraft.
TroubleshooTing
Most problems running Starcraft on the Macintosh® are resolved by making sure
that the proper extensions are loaded and that there are no extension conflicts.
Below is the Minimal Extension list for Starcraft Macintosh:
Apple CD-ROM
DrawSprocket
Sound Manager (for Systems earlier than 7.5.3 only)
Open Transport (Optional)
The easiest way to avoid extension conflicts is to set up an Extension Set specifically
for Starcraft using the Extensions Manager Control panel (or third party equivalent).
Select only the extensions you need loaded, save the set and restart your Macintosh.
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Blizzard Entertainment
j Technical SupporT x
online Support Services
Blizzard Entertainment provides upcoming news, software updates, product
demos, reviews, technical support and more on the following online services.
Internet: support@blizzard.com (for IBM-PC)
macsupport@blizzard.com (for Macintosh)
World Wide Web: http://www.blizzard.com/support.htm
http://www.battle.net
Additional Support Services
Technical Support, with faxing capability for most problems, is currently available
twenty-four hours per day, seven days a week.
You may contact CUC Software International Ltd via fax and mail.
Fax: (0118) 987 5603
We receive faxes 24 hours a day, and will respond 9 A.M. to 5 P.M., Monday
through Friday, holidays excluded.
Mail: CUC Software International Ltd
Customer Services / Mail Order / Tech Support Department
2 Beacontree Plaza, Gillette Way
Reading, Berkshire
RG2 0BS, United Kingdom
Before You Call for Technical Support
If you are having problems, please consult the “Troubleshooting” section before
calling technical support. We receive many calls every day and can deal with your
inquiry more efficiently if you know the following information:
•The manufacturer of your computer and the CPU type/speed
•How much RAM your system has
•The version and type of operating system that you are using
•The manufacturer and model of your video card, sound card and modem
Our technical support number is (0118) 920 9111. Our hours are 9 A.M. to 5
P.M., Monday through Friday, holidays excluded. Have a pen and paper handy
when you call, and be near your computer if at all possible. NO GAME PLAYING
HINTS WILL BE GIVEN THROUGH THIS NUMBER.
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7
n Multiplayer Games F
Multiplayer Gaming
Starcraft allows you to play with up to
eight players in either stand-alone
scenarios or in multiplayer campaigns.
Each side can be controlled by either a
human or computer opponent. The first
time you start a multiplayer game over a
modem, direct connection or local area
network, you will be asked to create a
multiplayer ID. This multiplayer ID will be
used whenever you enter into a game
using any of these three connection
methods. Battle.net requires the creation
of a separate Battle.net ID.
Connection Methods
It is important to note that any multiplayer game is limited by the quality of the connection
of all of the systems involved. Heavy network traffic, poor cabling, line noise, latency, and
other environmental effects can adversely affect the reliability and performance of a
multiplayer game.
Battle.net Connection
Supports: 2-8 players
Requires: A 32-bit TCP/IP connection to the Internet. This can either be a dial-up connection
or a direct connection.
Battle.net is Blizzard Entertainment’s
Internet gaming service. It allows players
from around the world to battle against
each other. Battle.net also supports a
world-wide ranking system, enabling you
to test your Starcraft skills against
comparable opponents. Select the
“Battle.net” connection method to
connect to Battle.net. If your computer is
configured to automatically dial out,
Starcraft will dial your Internet Service
Provider. Otherwise, you must establish a
connection to your Internet Service
Provider before running Starcraft. Once
connected to Battle.net, you can chat with other players to arrange, create, and join games.
Specific information is available from within Battle.net by pressing the F1 key on the keyboard.
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Troubleshooting: Check with your
Internet Service Provider to find out the
latency level of your connection and
whether your connection supports 32-bit
TCP/IP applications. A high latency
connection with any of the players can
result in an unstable multiplayer game. If
you are having problems connecting with
Battle.net call your Internet Service
Provider and ask for their most up to date
32-bit program to connect to the Internet.
IPX Network Connection
Supports: 2-8 players
Requires: 2 or more computers,
connected to an active IPXcompatible network
To create a game, click “Create.” The
name of that game will be based on your
multiplayer ID. If you wish to join a
specific game, you will need to know the
name of the game prior to joining. To join
a game, select the desired game from the
list and click OK.
Troubleshooting: Check the settings for
the IPX/SPX protocol in the “Network”
control panel; contact your network
administrator for assistance in setting up your network connection. You will need to be sure
that all computers are configured to see the same IPX frame type. Check all the physical
network connections. Note that Starcraft will only work across one network segment.
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9
Modem Connection
Supports: 2 players
Requires: 2 computers, each with its own modem and telephone line
If your system has one modem installed, that modem will automatically be chosen when
you select Modem as your connection type. If you have more than one modem installed,
you will need to choose the specific modem that you wish to use.
The player that is answering the call should select “Create Game” from the menu. The
other player should select “New Number” and enter the game creator’s phone number. If
the game creator’s number has been previously entered, it can be selected from the menu
list. If their modem is set up correctly, their game will automatically answer the incoming
call and establish the connection.
Troubleshooting: Your modem needs to be set up correctly in the Windows 95 or Windows
NT “Modems” Control Panel before Starcraft will recognise it. Check your modem’s settings
by opening the “Modems” Control Panel. Click on the “Diagnostics” tab, and double-click
on the modem that you wish to check. Windows 95 and Windows NT will run a test on your
modem. If any errors are reported, consult your modem manufacturer. Make sure that the
modem’s COM port is not being used by another application.
Direct Connection
Supports: 2-4 players
Requires: 2 or more computers connected via their serial ports with a null-modem cable.
One player needs to select the “Create
Game” option to start a game. If the
second player does not automatically join,
select “Retry Connection” to attempt to
join the game again. Should you wish to
link three or four computers for direct
connection play, please refer to the
SERIAL.DOC technical help file in the
Starcraft directory.
Troubleshooting: Check the cable to
ensure that it is a null-modem cable and
double check the connections. If a nullmodem adapter is being used, make sure
that only one adapter is being used. The
cable needs to connect to the serial port or COM ports on each computer, not the parallel
(printer) ports. Make sure that there are no conflicts between the COM ports that are being
used for the null-modem connection and any other devices on either system.
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AppleTalk Network
Connection [MAC]
Supports: 2-8 players
Requires: 2 or more Macintosh
computers, connected to an
active AppleTalk network.
To create a game, click “Create”. The
name of that game will be based on your
multiplayer ID. A player who wishes to
join your game will need to know the
game’s name.
If your network has more than one AppleTalk zone, then you can click the “Choose
Zone” button to select the zone that Starcraft will listen to in search of a game. Note that
Starcraft will only display games on one AppleTalk Zone at a time.
Troubleshooting: Check the settings for your network in the “AppleTalk” or “Network”
control panel; consult your owner's manual for assistance in setting up your network
connection. Check all of the physical network connections.
Spawned Games
Starcraft allows for up to eight players to compete in multiplayer games with only one CD
using a feature known as “Spawning”. To create a spawned copy, simply install Starcraft
onto any computer using your Starcraft CD. When prompted to enter your CD Key, enter
the CD Key associated with the Starcraft CD from which you are installing the spawned
copy. When you run Starcraft without a CD (indicating that you are using a spawned version),
you can only play multiplayer games created by the person who spawned your copy of
Starcraft and has the Starcraft CD in his computer.
Certain features of Starcraft are only available when you have the Starcraft CD in the
drive. These include playing the single player campaigns, creating multiplayer games, playing
against players with different CD keys and using the Campaign Editor.
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11
Game tutorial
NoTES oN USING THE MoUSE IN STARCRAFT
The majority of your control during a game of Starcraft is through using your mouse. The
mouse performs the following actions:
SELECTION (LEFT-CLICK)
The left mouse button is used to select units, buildings, command buttons and points of
action (locations where orders are carried out).
AUTO COMMANDS (RIGHT-CLICK)
When you have a unit or group selected, the right mouse button can be used to issue
intelligent commands that will automatically be carried out. Macintosh users with a one
button mouse can hold down the command (z) key and click to use Auto Commands.
1. Select an SCV.
2. While the SCV is selected, move the targeting cursor over a mineral field. Right-
click (Macintosh:z-click) on the minerals to be Gathered.
3. The SCV will automatically move to the mineral field and begin gathering resources.
4. Select a Marine.
5. While the Marine is selected, move the targeting cursor to an open area. Right-click
(Macintosh: z-click) on that area to order the Marine to move.
6. The Marine will automatically move to the selected area.
7. By using the Auto Command feature, units can be ordered to perform logical tasks
(move, gather resources, repair, attack) without multiple keystrokes or button
commands.
STARCRAFT Tutorial
The game begins with a graphic introduction to the world of Starcraft. If you would like to
bypass this introduction, press the space bar or click the left mouse button. After the
introduction you will be taken to the Starcraft Main Menu.
Click on the Single Player option or type “S” to begin a single player game. Note that the
letter S in “Single Player” is a different colour than the rest of the title. This different coloured
letter is a “hotkey” (or keyboard shortcut) which, when entered, allows you to bypass clicking
with the mouse. This convention is used throughout the game.
The next step is to create your player ID. The first time you run Starcraft, you are
automatically prompted to enter a new ID name. Enter any name that you wish, and then
click on the OK button. To start playing with the ID you have just created, select OK again.
The next screen allows you to start the Terran, Zerg or Protoss Campaign, Load a Saved
Game or Load a Custom Mission. To access the Starcraft Tutorial, select the Terran Campaign.
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Resources
Main
Screen
Hide
Terrain
Mini Map
PortraitStatus Display
Menu
Command
Buttons
RESOURCES
This indicates the amount of harvested Minerals and refined Vespene Gas you currently
have accumulated, as well as the current level of Supplies you have.
PORTRAIT
This is a close up of the unit currently selected.
STATUS DISPLAY
This is detailed information, including numeric statistics on any building or single unit
selected in the Main Screen.
COMMAND BUTTONS
These are the different commands available to the unit, such as Build, Attack, etc.
MINI MAP
This is a bird’s eye view of your Main Screen that allows you to see the entire battlefield at
once. Your buildings and units appear as green squares. Other player’s units, buildings and
resource nodes appear as different colours. This map will increase in detail as you explore
the lands surrounding your outpost.
MAIN SCREEN
This is the main field of play. Here you will be able to see, in great detail, the events that
transpire in the area around you. You may select units or buildings in this window using the
mouse. When one of your units is selected, a green circle will surround the unit, indicating
that it is now prepared to receive your orders.
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HIDE TERRAIN
This button toggles whether or not terrain is displayed in the Mini Map. Hiding terrain
may make it easier to spot enemy units.
MENU
This button calls up the Starcraft Options menu.
Save Game: This allows you to save the game you are currently engaged in.
Load Game: This allows you to load and continue a game that you have previously
saved.
Pause Game: This allows you to pause the game you are currently engaged in.
Options: This brings up the Speed and Sound menus.
Help: This allows you to access a list of keyboard commands as well as Starcraft
Tips.
Mission Objectives: This displays the victory conditions for the current mission.
End Mission: This allows you to terminate the current mission. You will be asked to
confirm your decision.
Return to Game: This closes the Starcraft Options menu and allows you to resume
the game you are currently engaged in.
During a single player game clicking the Menu Button also pauses the game.
ESTABLISHING YoUR oUTPoST
Your mission is to create a small outpost on an abandoned space platform. In the centre of
your Main Screen you will see a Command Centre, a Supply Depot, a group of Terran
Marines and an SCV.
1. Move the arrow over the Command Centre. When you are over a unit or building on
the Command Map that you are able to select, the arrow will change into a selection
cursor.
2. Select the Command Centre. When you select a unit or building, a coloured circle
highlights your choice. Also, a description of the selection will appear at the bottom
of the Main Screen in the Status Display area.
BUILDING AN SCV
1. Move the arrow over the SCV Command Button. The words Build SCV will appear in
an automated heads-up display. Note that the cost of building this unit and how
many supplies it requires appears in a heads-up display that is directly connected
to the Command Button. All costs for buildings and upgrades will appear in the
same way.
2. Click on the Build SCV button. This begins the process of building your SCV. Note
that the state of completion and the units in the queue to be built are shown in the
Status Display area.
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3. After the SCV is built, it will
appear on the Main Screen.
4. Should you attempt to build
another SCV, the message
Not Enough Supplies…
Build More Supply Depots
will display directly on the
Main Screen.
5. To view your current
available supplies, select
your Command Centre or
any Supply Depot. You can
also reference the display in
the upper right corner of the Main Screen. You must have supplies available in
order to build or train more units. To increase the supplies available for use by
your outpost, another Supply Depot must be built.
CoNSTRUCTIoN oF BUILDINGS
1. Select an SCV.
2. Move the arrow over the
Build Structure button in
the Command Button area
and select this option. This
will open the Basic
Structure selection panel.
3.Move the mouse over the
buttons and select the one
that says Build Supply
Depot. A green tinted
image of a Supply Depot
will appear on the
Command Map. The green
area represents the amount
of space required to
construct this structure.
Buildings must have ample space available in explored territory in order to be placed.
Specific Restrictions
Command Centres must be constructed a minimum distance from any Mineral Fields
or Vespene Geysers.
Buildings may only be constructed on terrain that is defined as suitable for
construction.
Buildings may only be constructed in areas that have been explored.
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If you attempt to place a building in a location that is restricted, the portion of the building
image that lies within the restricted location will be denoted by a red tint. Also, a message
will inform you why you cannot build there, and you will be unable to place the building.
4. To place a building, select an area that falls within the restrictions for construction.
When you have chosen an appropriate site, left-click to place the building. The SCV
will move to the selected site and begin construction. Note thatconstruction does
not begin until the SCV reaches the selected site. Any obstacles present when the
SCV reaches the site will prevent the construction from commencing.
If you select the new Supply Depot while it is being constructed, you will notice a
completion bar in the Status Display area. A status bar located below the selected building
indicates how much damage the structure can take before it is destroyed. Note thata building
under construction begins in a weakened state and only reaches full strength when
construction has been completed.
5. Once the SCV has completed this construction, select the new Supply Depot. Notice
that the total available supplies have been increased. Remember that you can also
select your Command Centre or refer to the display in the upper right corner of the
Main Screen.
The construction of certain buildings provides opportunities for various unit upgrades.
When such an upgrade is available, moving the arrow over the associated Command Button
will activate a heads-up display listing the requirements to obtain that upgrade.
EXPLoRATIoN AND THE FoG oF WAR
You will now want to begin gathering resources such as Minerals and Vespene Gas. To
increase your reserves, you must find Mineral fields to harvest and search for Vespene geysers
that may be found about the area. Initially, the area around your Command Centre and
Supply Depot is unexplored and will appear as great black regions on both your Main
Screen and Mini Map.
1. Select an SCV. Then select the Move button from the Command Console.
2. A targeting cursor will appear
on the Main Screen. Use this to
indicate the destination of the
selected unit.
3. Send your SCV into the
unmapped region to the left of the
Command Centre. Your SCV will
immediately head off in that
direction, surveying any territory
it encounters.
4. As your unit enters unknown
regions, they will become visible
on both your Main Screen and
the MiniMap.Continue to
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explore the area immediately around your Command Centre and then return the
SCV to its starting location.
5. The area that is no longer in the vision of any of your units or buildings becomes
shrouded. While the terrain that is in the shrouded area is still known, any units
that you do not control that enter into this “Fog of War” will not be visible on the
Main Screen or the Mini Map.
6. If buildings occupy an area that is later shrouded by the Fog of War, they will continue
to be shown in their last known state.
7. When your units re-enter these shrouded areas, your knowledge of the terrain and
any units or buildings in that area will be updated.
GATHERING Resources
1. To the left of your Command
Centre should be a group
of Mineral fields. Instruct
your SCV to Gather these
Minerals by selecting the
corresponding button from
the Command Console.
2. A targeting cursor will appear
as you move the mouse
back to the Main Screen.
Left-click the Mineral field
you wish to mine.
3. You can also order the SCV
to gather resources by
simply right-clicking on the
Mineral field you wish to mine.
4. Your SCV will begin working the Mineral field and will return gathered resources to
Protoss High Templar, wearing the
much prized Khadarin Amulet
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the Command Centre on its own. The SCV will repeat this gathering cycle until
the Minerals run out or the unit is given another command.
Now that you have found a source of Minerals, gathering Vespene Gas is next.
1. South of your Command
Centre is a large Vespene Geyser.
Select an SCV and move it next
to the Geyser.
2. Select the Build Structure
button in the Command Console
area.
3. Move the arrow over the
buttons and select the one that
says Build Refinery. Once you
have collected the required
amount of resources as indicated
in the heads-up display, select the
Build Refinery button.
4. Move the image of the Refinery
over the Vespene Geyser. When
the placement mask displays all
green, click the left mouse button and place the building.
Note: If you stop an SCV while it is returning to the Command Centre with a load of
resources, the Gather button will be replaced by a Return Cargo button that you can select
to resume delivery and continue gathering resources.
Viewing the Maps
To move around in each scenario, you can use either the Mini Map or the Main Screen
1. To move using the Mini Map, select the white box and move it around by holding
down the left mouse button and dragging it where desired.
2. You can also select any area on the Mini Map and immediately jump to that location.
3. To move on the Main Screen, move the arrow cursor to any edge of the screen and
the map will automatically scroll in the direction the arrow is pointing.
4. To use the keyboard to scroll on the Main Screen, use the arrow keys or the numeric
keypad arrows.
Unit commands & CoMBAT
You can give commands to your units at any time. All of your units share common
commands, but some have specific abilities.
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Wireframe
Hit Points
Unit Designation
Rank
Kills
Equipment
Portrait
1. Select a Marine. This will activate the Status Display, Command Button and Portrait
areas in the Command Console.
WIREFRAME
A graphic representation of the health of your unit
HIT POINTS
A numeric representation of the health of your unit
UNIT DESIGNATION
The name of your unit
RANK
The military rank of your unit
KILLS
Number of enemy units personally eliminated in battle
EQUIPMENT
Armour, Weapons or Special Equipment and their levels of upgrade
PORTRAIT
A close-up view of your unit
oPTIoNS
Move
2.While having the Marine selected, click the Move button.
3.A targeting cursor will appear on the Main Screen. Use this to indicate the
Stop
4.While the Marine is moving, click the Stop button. The unit will halt all
Attack
5.While the Marine is selected, click the Attack icon.
destination where you wish to send the selected unit.
actions and await new orders.
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6.A targeting cursor will appear on the Main Screen. Use this to indicate the
target the selected unit will be sent to engage.
7.Select the Command Centre as the target you wish to engage. Normally you
would never attack your own buildings, but until you feel ready to assault the
enemy, they make for an easy fight.
8.While the Marine is attacking it, select the Command Centre.
9.Note that the hit point bar, numerical ratio and unit wireframe reflect the state
of the structure as it sustains damage.
10. Select the attacking Marine and click the Stop button to halt your attack.
Patrol
11. While the Marine is selected, click the Patrol button.
12. A targeting cursor will appear on the Main Screen. Use this to indicate the
second point of a patrol route (the first point being the current location of the
unit). The unit will now move between these two points repeatedly. While in
patrol mode your units will attack any enemy units they encounter.
13. To cease patrolling, select the Marine and click the Stop button.
Hold Position
14. While the Marine is selected, click the Hold Position button.
15. The Marine will now hold his position and defend that specific point, not
moving to engage an enemy unit.
16. To cease Holding Position, select the Marine and click the Stop button.
ADDITIoNAL oRDERS
Grouping Units
1. There are several different ways of
grouping units and issuing
commands to them as a group. Up
to twelve units may be placed in any
one group.
2. Clicking and dragging across the
Main Screen allows you to draw a
rectangle around the units you wish
to select.
3. You may also select groups by
holding down the shift key while
selecting units. Holding shift while
selecting a unit will add him to the
current group.
4. Holding shift while clicking on an already selected unit will remove just that unit
from a group.
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5. Holding shift while clicking on a wireframe in the Status Display area will remove
just that unit from a group.
6. Clicking on a wireframe in the Status Display area will select ONLY that unit and
remove all other units from the group.
7. If you have only one unit selected and click on his portrait, it will centre the Main
Screen on his location.
Groups are automatically saved into memory and can be recalled by selecting any
member of that group while holding down the Alt key (Option key on the
Macintosh.)
8. Groups can be set and saved into memory by holding down the Ctrl key and selecting
a number from 0 to 9. This group can then be reselected by pressing the
corresponding number key. Pressing the number key a second time will centre the
Main Screen on that group.
Follow Command
9. Units can be made to follow a specific unit.
10. Select a unit or group that will be following a lead unit.
11. To choose the lead unit, immediately select it with the right mouse button (or z-
click on the Macintosh.) The lead unit will then be outlined by a blinking green
circle.
12. Moving the lead unit will cause the attached units to “follow the leader.”
Special Unit Commands
Transports
1. Transports are used to ferry your units across vast distances and impassible terrain.
You can automatically load units onto a Transport by group selecting the units you
would like to place onto the ship and then right-clicking the Transport. The number
of units that can enter the transport is determined by the relative sizes of the units.
2. The Transport will be highlighted by a blinking green circle and will automatically
move towards the units requesting pick-up. The selected units will also move towards
the Transport and automatically enter it when it arrives.
3. Units can disembark from a Transport, after the ship has moved to its destination, by
selecting the Unload All button in the Command Console.
A targeting cursor will appear on the Main Screen. Use this to indicate where you
wish the units to be unloaded.
4. A single unit can be made to disembark from a Transport by clicking on it’s wireframe
in the Status Display area while the Transport is selected. This will cause only the
unit whose wireframe is chosen to disembark from the ship.
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List of Hotkeys
F10Game Menu
Alt-MGame Menu
Alt-SSave Game
Alt-LLoad Game
Alt-HHelp Menu
F1Help Menu
Alt-OOptions Menu
+Increase Game Speed
-Decrease Game Speed
Ctrl-XExit Starcraft
Alt-XExit Starcraft
Ctrl-QQuit Mission
Alt-QQuit Mission
Ctrl-MToggle Music On/Off
Ctrl-SToggle SFX On/Off
Space BarCentre on Last Transmission
Ctrl+#Assign Group #
#Select Assigned Group
# againCentre on Assigned Group
Alt+Select UnitRecall Group
Shift+Issue CommandSet Waypoint
Ctrl-CCentre on Selected Unit
Alt-CCentre on Selected Unit
TabHide/Reveal Terrain in Minimap
Shift+TabToggle Diplomacy Colours in Minimap
Green: Your troops
Yellow: Allied Troops
Red: Enemy Troops
EnterSend Message
Shift+EnterSend Message to All
Ctrl+EnterSend Message to Allies
Shift+Select UnitAdd/Remove Unit from Current Selection
Ctrl+Select Unit Selects all units of that type on the Main Screen
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Resources
In order to build up your army, you will need to collect the raw materials necessary to
develop and build your war machines. There are two types of resources. You will need to
procure both in order to build your full complement of troops.
Mineral Deposits
The planets along the rim are often dotted with clusters of
precious Mineral crystals. These Minerals are smelted down
and used to create the armoured hulls of starships, vehicles
and personal armour. Even the Zerg require Minerals to harden
their carapaces and develop strong teeth and bones. The
Mineral crystals take some time to gather, and only SCVs,
Drones, and Probes have the necessary equipment to break
off bits of the crystals and return them to the proper building.
Vespene Geysers
Vespene gas has an unusually high potential energy rating,
and as such it is highly valued for use as a fuel in highperformance engines and energy reactors. The Zerg have
adapted themselves to use raw Vespene as a source of
nourishment to drive their greatly accelerated metabolisms.
Even the Protoss require Vespene to work as a catalyst for their
psi-driven machines. Geysers of this powerful green gas can
be found on many planets along the Rim, and several space
stations have been built over Vespene-rich asteroid belts. A
refinery of some sort must be built over an active geyser to
process and package the gas for its collection by the different
species.
While an individual geyser has an effectively unlimited
amount of gas within it, after a certain point the geyser
“collapses” and only trace amounts of Vespene can be refined
from it. Most commanders would do well to seek fresh geysers
to ensure that they have enough fuel to maintain their military.
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the Campaign Editor
The Starcraft campaign editor allows for the creation of unlimited campaigns to play in
Starcraft. These campaigns can be for either single player or multiplayer use and can consist
of multiple maps, mission briefings, specific conditions for each map and special unit
attributes. The campaign editor files are automatically transferred to other players in
multiplayer games, ensuring the flexibility to easily design, create, and immediately play a
scenario against any and all opponents.
The campaign editor offers the power of a detailed programming language presented in
an accessible format that can be learned in a short time. These “triggers” take the place of
complex programming statements and allow novices and veterans alike to create a richly
detailed world in which to play.
For detailed descriptions on using the Starcraft campaign editor and tips on creating maps
and missions, please refer to the comprehensive help file located on the Starcraft CD.
Editor Features
• Powerful trigger-language which allows you to create cause and effect
statements that can be used throughout your campaign.
• Ability to create maps that range in size from 64x64 to 256x256. Rectangular
map sizes such as 256x64 or 96x128 are also available.
• Complete access to all of the units and buildings in the game, including
heroes from each of the species.
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• Ability to set up ‘Forces’ where multiple players are tasked with a common
set of victory conditions or other conditional guidelines.
• Ability to modify each of the individual unit and building statistics.
• Regions can be defined and named, to specify actions that should happen
in specific areas on the map.
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STARCRAFT
Terran History
The Decline of Western CiviliSation
lthough technology and world
culture progressed rapidly
A
century, their advancements paled in
comparison to the seemingly reckless leaps
that would follow. By the end of the twentyfirst century, mankind had seen bold and
unprecedented changes within the world.
Radical new technologies were surfacing at
incredible rates, offering increased access
to advanced computers and informational
databases to even the most destitute nations
of Earth. In the wake of the eradication of
Communism from the Eastern Nations,
nuclear weapons quickly became available
in abundance. The international power
structure, once defined primarily by the
acquisition of capital and military
superiority, was blasted apart as third-world
nations rose to challenge the economic and
military might of the world’s super-powers.
As the manipulative sciences of
cybernetics, cloning and gene-splicing rose
steadily into the public forum, militant
humanist and hard-line religious groups
challenged the rights of private interest
corporations who profited from genetic
experimentation. Multitudes of people were
being augmented with cybernetic implants
while others began to manifest slight
physical mutations ranging from heightened
senses to advanced telepathy. These
dramatic changes within the human gene
pool caused widespread panic amongst
many of the fundamental humanist factions.
Technology continued to evolve and
spread, and population rates soared. Near
throughout the twentieth
the end of the twentieth century, there were
six billion people upon the earth. Within three
hundred years, the population had grown to
an estimated twenty-three billion. Pollution
and a lack of natural resources and affordable
fuels added to the fire as world leaders sought
ways to stem the growth of their nation’s
inhabitants. Popular sentiment held that the
world was plummeting towards an inevitable
catastrophe as overpopulation and genetic
alteration swept across the globe.
Meanwhile, as tensions rose around the
world regarding the use and capitalisation of
cybernetics and genetic mutations, many core
international economic systems folded in
upon themselves and shut down. Horrific acts
of terrorism and violence erupted between
the corporate sector and the humanist
factions, resulting in forced police actions
across the globe. Irresponsible media
coverage of these atrocious police actions
spurred the already rampant civil chaos in
many of the larger countries. Ultimately, the
precarious balance of world power exploded
into international pandemonium.
The New order
On November 22, 2229, the United Powers
League was founded. The UPL was to become
the ultimate incarnation of the vision of a
unified humanity held by the now defunct
United Nations. This new order encompassed
and controlled close to ninety-three percent
of the earth’s population, failing only to bring
order to a few volatile South American states.
The UPL was founded upon the basis of
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‘enlightened socialism’, but often resorted
to harsh, fascist police actions to maintain
the public order. With its control lasting for
nearly eighty years, the UPL began to devise
a rigid agenda that would unify the various
cultures of humanity for all time. Great
lengths were taken to eradicate the last
vestiges of racial separatism, and the
Unitariate Commissions banned many of the
world’s oldest religions. English was
designated as the common tongue of the
planet, replacing many ancient languages
that were subsequently banned in their
native countries.
Although religions were officially banned
by the UPL, the organisation held an almost
zealous belief in the supposed ‘divinity of
mankind’. This quasi-religious dogma called
for the immediate eradication of any nonvital prosthetics or mutations amongst the
pure-strain human gene pool. Hard-line UPL
proponents and scholars argued that genetic
alteration, cyber technology, and the use of
psychoactive drugs all led to the eventual
degeneration of the human species. The UPL
leaders formulated a bold plan that would
assure that humanity would persevere,
unscathed by the tempting corruption of
radical technologies.
The Great Purification
Like the bloody Inquisitions that
devastated Europe eight hundred years
before, the UPL set in motion one of the
harshest agendas ever conceived by
humanity: Project Purification. This
genocidal crusade was the Government’s
final solution to the matter of cleansing
humanity of its more degenerate facets. UPL
troops scoured every nation on earth,
rounding up dissidents, hackers, synthetics,
the cybernetically enhanced, tech-pirates,
and criminals of every kind. This planet-wide
culling resulted in the eradication of nearly
400,000,000 people. The
world-media, now
under the strict control of the UPL,
downplayed the horrific violence and kept
the general populace of Earth unaware of the
scope of the atrocities being committed.
Despite their heinous acts, the UPL
succeeded in advancing many core
technologies. Fields of research that had lain
dormant for decades were opened again
under UPL control. The Space Exploration
programs of the mid-twentieth century,
abandoned by the American and Russian
governments due to drastically reduced
budgets and incessant political sabotage,
became the basis for a new era of exploration
for humanity. The coupling of cryogenic
hibernation with warp-drive technology
resulted in the ability to travel amongst the
stars. Within the span of forty years the UPL
founded colonies upon the moon and many
of the other planets within the Terran solar
system.
During this period, a brilliant young
scientist named Doran Routhe made plans
to consolidate his power within the UPL.
Uninvolved with the vulgarities of Project
Purification, Routhe was obsessed with
founding colonies upon the worlds found
beyond the Terran Sector. Routhe was
convinced that the discovery of new minerals
and alternate fuel sources on the outlying
worlds would make him one of the most
influential men on Earth. Through his
political connections and personal fortune,
Routhe was able to secure thousands of UPL
prisoners to use as guinea pigs for his secret
plans.
The prisoners, slated for mass execution
under the edict of Project Purification, were
transported to Routhe’s private laboratories.
Routhe, planning on sending the prisoners
off to colonise the outlying worlds, had his
science crews prep nearly 56,000 people for
long-term cryogenic hibernation.
Cataloguing the various mutations and
cybernetic enhancements of the
Routhe input all of the data into a
prisoners,
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revolutionary supercomputer. This Artificial
Tele-empathic Logistics Analysis System,
known as ATLAS, then processed this
genetic information and was able to predict
which of the prisoners should be able to
survive the trial to come. Only 40,000 of
the prisoners were deemed viable to
survive the rigorous conditions. Those
40,000 were then loaded onto four
gargantuan, automated deep-space
supercarriers. As the prisoners were
prepped for cryogenic ‘cold sleep’, the
ships were loaded with enough supplies,
rations and hardware to aid them once they
arrived at their scheduled destination. The
navigation computer was then
programmed with the coordinates of the
outlying planet Gantris VI. All seemed in
perfect preparation, but even Routhe could
not have imagined that the prisoners would
be launched to their almost certain deaths
in the galactic rim.
The Exiles and the Long
Sleep
The ATLAS was installed into the first of
the supercarriers, the Nagglfar. Three other
carriers — the Argo, the Sarengo, and the
Reagan — were programmed to follow the
Nagglfar as it was launched into the void
of space towards Gantris VI. Over the
course of this journey, which later
generations would call ‘The Long Sleep’,
ATLAS continued to monitor the humans
kept in cryogenic stasis. Evaluating the
numerous mutations and enhancements
found within the prisoner’s gene pool,
ATLAS became aware of a powerful
mutagenic strain that existed in some of
their DNA. While this mutation was found
to reside in less than one percent of the
prisoners, it seemed to augment the latent
psionic potential within the human brain.
ATLAS calculated that, should the prisoners
survive in their new environment, many of
them might benefit from this psionic
mutation within only a few generations. These
findings were recorded and relayed back to
Earth, straight into the logs of Doran Routhe.
Originally scheduled as a one-year trip,
their voyage took a turn for the worse. At some
point during the journey the navigational
systems linked to ATLAS shut down, erasing
not only the coordinates of Gantris VI, but
those of the Earth as well. The four ships,
carrying their hapless cargo in stasis, barrelled
blindly through space at warp speeds for
nearly thirty years.
Eventually, the warp-drive engines of the
four supercarriers reached critical meltdown.
After twenty-eight years of warp travel, the
huge ships emerged into real space near the
edge of a habitable star system. Some 60,000
light years from the Earth, their engines
destroyed and their life-support batteries
nearly exhausted, the ships engaged their
emergency protocols and plummeted towards
the nearest habitable worlds in the system.
The Reagan and the Sarengo crash landed
on the world that would be named Umoja.
The Sarengo, which had suffered massive
systems failures during its atmospheric
descent, smashed into the planet killing all of
its 8,000 passengers. The Reagan was more
fortunate, making a controlled descent and
landing safely. Once the ship had landed, the
‘cold sleep’ chambers were deactivated and
the surviving passengers slowly awakened. The
passengers, attempting to discern where they
were and how long they had ‘slept’, found
that the ATLAS system had somehow erased
all knowledge of their journey from their
computer banks.
The Argo landed upon the red world of
Moria. Its passengers met with the same fate
as those aboard the Reagan, as all information
regarding their current status was erased. Only
the passengers of the Nagglfar could access
their ship’s computers to discern their plight.
They accessed ATLAS directly and confirmed
their growing suspicions that they would never
see the Earth again, for although they had
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