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Table of Contents
Introduction
Welcome to Eden . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
Getting Started
Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Playing The Game
HUD(Heads Up Display) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
Moving Julie . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
Julie’s Encounters
Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
Armor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
Inventory Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20
Creatures of Eden . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28
Technical Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29
Welcome
Welcome
to Eden
to Eden
Set up and
Set up and
Installation
Installation
Years have passed since Julie defeated the would-be-God Lord Tyler
on the bloody battlefields of the Holy Land. She has long since put the
pain of those days behind her and turned her eye to more pressing matters. On
the long journey from the Holy Land to the Galaxy of the Twin Suns she
gathered those without a home in the universe and brought them back to her
homeworld of Eden.
As the colonists rebuilt their New World, they discovered something wonderful —
the water of the new Eden is the beginning and end of all life. None of the colonists
have aged in the past 30 years. They have protected their world with a powerful
energy shield, and perhaps more effectively, they placed into orbit a F.A.K.K.
(Federation Assigned Ketogenic Killzone) hazard beacon, alerting all who approach
that Eden is a death trap. Knowing that the shield would keep possible attackers
at a distance, and with the beacon hiding their secret under the veil of a fatal
wasteland, the colonists have become happy and complacent in their
comfort and safety.
From somewhere deep in space, a PlanetShip, a vessel which consumes entire
worlds, approaches — its ancient leader Gith at the helm. In this Universe full
of would-be-Gods, the machines of man alone cannot change the call of Destiny.
There is one who must be called… The Starstrider.
2
Insert the Heavy Metal: F.A.K.K.2CD-ROM into your CD-ROM drive. Follow the onscreen instructions to install the game to your hard drive. This should not take
long, and you will only have to do this one time. Thereafter, every time you play
the game, you will need to insert the Heavy Metal: F.A.K.K.
CD-ROM drive.
If for some reason the installation screen does not appear, or if your
Autoplay is not enabled, double-click on “My Computer,” and then double-click on
the icon for your CD-ROM drive. Locate the FAKK2directory on the CD-ROM
and double-click on “SETUP.EXE.”
On-screen instructions will guide you through the rest of the installation.
Full installation is recommended and will improve overall performance.
2
CD into your
32
Main Menu
When you’ve completed the
installation, you will see the Start
Screen. Julie will be kneeling on the
left side of the screen, with menu
choices on the right. Here, you will be
able to select from six menu choices:
New Game, Load \ Save, Controls,
Video \ Audio, Credits and Quit.
New Game
Selecting this option will begin a new game. You should choose this option the
first time you play after installation.
Load\ Save
In this menu you may load saved games, delete saved games and save games. Each
saved game is represented by an entry in the list on the bottom left of the screen. Each
entry includes the level that Julie was on when the game was saved, the elapsed time
into that level and a time and date stamp. Additionally, there is a screenshot of each
saved game in the upper left portion of the screen to help you see where
you left off. To load a saved game, simply click on an entry, and press
“Load Game”. Alternatively, you can double click on an entry or press
the “Enter” key. During gameplay, you can save a game by pressing
the F2 key and you can load a game by pressing the F3 key. The F3
key will take you directly to this menu.
2
Heavy Metal: F.A.K.K.
which differs from normal saving and loading in that the same saved
game entry is used each time you save. When saving normally, a new
saved game entry is added each time you save. When quick saving,
the same entry will be used again and again. To quick save during
gameplay press the F6 key. To quick load press the F9 key.
also features quick saving and loading,
From time to time, you can reduce the amount of hard drive space the game is
using by going to the Load\Save menu and deleting any saved game entries which
you may no longer be using. To delete a saved game, highlight it and click the “Delete
Game” button in the Load\Save Menu.
Controls
Selecting this option will allow you to customize your keyboard, mouse, and
joystick commands. As you adjust the commands, changes will be applied
automatically. If you decide to reset your adjustments to the default settings,
click the Default button, also on the right side of the screen.
Video\Audio
You will be able to adjust the performance of your video and sound. When you’re
finished adjusting your settings in this menu, click the Apply button on the
right side of your screen.
Credits
Meet the talented madmen behind Heavy Metal: F.A.K.K.2.
Quit
Selecting this option will terminate the current game. You
will be prompted as to whether or not you are sure you
would like to quit before the game returns to the Main
Menu. (Be sure to save progress before quitting.)
Back to Game
Selecting this option will return the player to the current game.
This option will only appear when a game is currently active.
Note:At any time during gameplay, you will be able to call
up the Main Menu by pressing the ESC key.
54
HUD (Heads Up Display)
Health and
Water Gauge
Keeping an eye on Julie’s health and water
supply is important, especially during combat.
At the top left of the gameplay screen there is a
round meter with two colored status bars. The red
status bar represents Julie’s physical condition; the
blue status bar represents Julie’s water supply.
If either of the two bars gets low, it’s time to search
out some Water Ampoules (see page 20), Health
Fruits\Mushrooms or use a Heath Vial.
Inventory
Keys/Menu
Julie can carry numerous
weapons and items.
Be on the lookout for
weapons and other items
of interest while you
explore.
Heavy Metal: F.A.K.K.
many unique weapon combinations. Some weapons can be equipped in both the left
and right hand, others use both hands, and some are exclusive to one hand. If the
player attempts to equip an exclusive weapon in the wrong hand, the inventory
system will produce an audible warning sound and the weapon will not be equipped.
The inventory menu is located on the right hand side of the screen and can be
accessed in one of three ways:
1. Go directly to a specific weapon by pressing the number key that corresponds
to the weapons category. By pressing the same category key again the next
available weapon in that category will become highlighted. Once the desired item or
weapon is highlighted, to equip the weapon press the left or right attack button to
choose which hand the weapon will equip itself in. Once a weapon is equipped from
this menu, the menu will disappear.
2
’sdual handed weapon and inventory system allows for
2. Pressing the ‘I’ key will enable the mouse cursor and also
display the inventory category icons. Clicking on an inventory
category icon will display all the items Julie has available to
her in each category. To equip a weapon, highlight the desired
weapon and press the left or right attack button to choose
which hand the weapon will equip itself in. To close the
menu, you can press the ESC key or click the mouse
cursor anywhere off the inventory menu.
3. Scroll through all your available items by pressing
the Next Weapon or Previous Weapon buttons. Once the
desired weapon is highlighted, to equip the weapon
press the left or right attack button to choose which
hand the weapon will equip itself in. Once a weapon is
equipped from this menu, the menu will disappear.
76
At the top right of the screen are two
circular icons — each of the circles
represents one of Julie’s hands. If you have
equipped Julie with a one-handed weapon
that she carries in her right hand, it will be
displayed in the right circle. If she is using
double uzis, both circles will show an Uzi.
Dual handed weapons such as the sling, will
elongate the display to a single, wide oval.
This means that the weapon or item
requires both of her hands to operate. When
the weapon is displayed, status bars will
help you keep track of the total ammo
available for that weapon.
To holster a weapon, you can access the
inventory menu and click on the weapon you
want to holster just as if you were equipping
it-or you may press the holster weapons key
(Z by default.) During gameplay, you may
also use the holster weapons key to re-equip the last weapon(s) Julie used.
To use a weapon, you must first be sure that it is equipped. Use the mouse buttons
to activate or use the weapon. Left click for weapons held in the left hand or right click
for those in the right.
Some of the larger weapons have a visible sight to aid in aiming. The sight is the
small red target that floats out in the distance as an extension of the end of the
weapon. It signifies the area in which the concentration of the weapon’s ammo will be
disbursed. Center the sight over Julie’s target before firing to ensure a direct hit.
If Julie needs to use a particular inventory item other than a weapon, such as a
Health or Water Vial, you will follow the same selection procedure. Once the item is
selected, Julie will automatically use the item.
Basic Movement
Default Commands
Forward — W or Up Arrow
Backward — S or Down Arrow
Strafe Left — A or Comma (,)
Strafe Right — D or Period (.)
Jump — Spacebar
Crouch — C
Fire Left — Left Mouse Click
Fire Right — Right Mouse Click
Use — X
Speed Control — Shift
Turn Left — Q, Mouse or Left Arrow
Turn Right — E, Mouse or Right Arrow
Freelook — Mouse
Cameralook — Tab
Next Weapon — Mousewheel Up or R
Previous Weapon — Mousewheel Down or F
Holster Weapon — Z
Inventory — I or Number Keys 1-6
Pause — Pause the game
98