The Dora Dance to the Rescue CD-ROM game has a ReadMe fi le where you can view
both the License Agreement and updated information about the game. We strongly
encourage you to read this fi le in order to benefi t from changes made after this
manual went to print.
How to Play
Activities 7
Dance Adventure Center 11
Credits 15
Atari Web Sites 18
Technical Support 18
End-User License Agreement 20
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To view this fi le, double-click on it in the Dora Dance Rescue directory found on
your hard drive (usually C:\Program Files\Atari\Dora Dance Rescue). You can
also view the ReadMe fi le by fi rst clicking on the Start button on your Windows
taskbar, then on Programs, then on Atari, then on Dora Dance Rescue, and then on
the ReadMe fi le.
®
System Requirements
Operating System: Windows® 98/98SE/Me/2000/XP
Processor: Pentium
Memory: 32 MB RAM (64 MB for 2000/XP)
Hard Disk Space: 584 MB free
CD-ROM Drive: 8X speed or faster
Video: 8 MB DirectX
Sound: DirectX
®
DirectX
: DirectX® version 9.0 (included) or higher
®
II 300 MHz or higher
®
-compatible SVGA video card
®
version 9.0-compatible sound card
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SETUP AND INSTALLATION
1. Start Windows®.
2. Insert the Dora Dance to the Rescue CD-ROM game disc into your CD-ROM
drive.
3. If AutoPlay is enabled, a title screen should appear. If AutoPlay is not enabled,
or the installation does not start automatically, click on the Start button on your
Windows
CD-ROM drive is assigned to a letter other than D, substitute that letter.
4. Follow the remainder of the on-screen instructions to fi nish installing the Dora Dance to the Rescue CD-ROM game.
5. Once installation is complete, click on the Start button on the Windows® taskbar
and choose Programs/Atari/Dora Dance Rescue/Dora Dance Rescue to start the
game.
Note: You must have the Dora Dance to the Rescue game in your CD-ROM drive
to play.
Installation of DirectX
The Dora Dance to the Rescue CD-ROM requires DirectX® 9.0 or higher in order
to run. If you do not have DirectX
“Yes” to accept the DirectX
DirectX
®
taskbar, then on Run. Type D:\Setup and click on OK. Note: If your
®
®
9.0 or higher installed on your computer, click
®
®
9.0 Install.
9.0 License Agreement. This will then launch the
WELCOME TO DORA DANCE TO THE RESCUE!
When a mean Dancing Elf traps poor Swiper in a bottle, Dora and Boots need to
dance to the rescue! Help them move and groove their way through a pyramid,
across the ocean, and more to get to King Juan El Bobo’s Castle so they can win
One Big Wish in a dance contest to save Swiper! Will you help them learn the newest dance moves so they can win the dance contest?
After you learn some dances, you can make your own dance video at the Dance
Adventure Center, or watch videos and dance to your favorite songs at the Music
Player. You can even print out dance steps at the Dance Adventure Center, so you
can teach your friends all the latest moves!
Write your name
Choose a nametag color
HOW TO PLAY
Sign In
Before you start playing, you need to sign in. If it’s your fi rst time playing, you must
sign your name to your Dance Adventure Center. Do this by typing or by clicking
on the letters on the on-screen keyboard. Next, you can click on colors and stickers
to decorate your Dance Adventure Center. If you have signed in before, choose
your name by clicking on the left and right arrows next to the name box. Click on
the Recycle button to delete the current name. When you’re fi nished, click on the
Vámonos button to go to the Level Select Screen.
Add a sticker
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After you sign in, you go to the Diffi culty Level Select Screen.
Just click on the Level Button that you want. (You can also
change the diffi culty level of an activity while you are playing it.)
After you click the Vámonos Button on the Level Select Screen,
you see the Introduction Movie and then go to the Map Menu.
On the Map, click on a location to go to an activity. You can
play activities in any order. Note: The Castle gate will be locked
until you complete the activities at the other four locations
(Pyramid, Shape Hill, Pirate Pig’s Ship, and Star Mountain). A
checkmark will appear on any completed activity.
Click on the Back Arrow to return to the Sign In screen.
Click on the Stop Button to exit the game.
Game Controls
3. Level Button
The Level button lets you choose Level 1, Level 2 or Level 3 for each
activity. If you fi nd that an activity is too challenging or not challenging
enough, select a higher or lower level.
4. Stop Button
Click here to exit the program.
5. Map Button
Click on the Map button while playing an activity to stop playing and
return to the Map Menu.
1. Cursor
The mouse cursor is a blue arrow that changes to a lighter
blue color when you move over a spot that you can click.
6. Dance Adventure Center Button
Click on this button to go to the Dance Adventure Center (see
“Dance Adventure Center” on page 11).
ACTIVITIES
2. Back Arrow Button
Click on the Back Arrow at the Map Menu to return to the
Sign In screen.
From the Map Menu, you can click on any location to play an activity. Note: The
Castle activity is only available after you have completed the other four activities.
While you’re playing an activity, be sure to explore by clicking on things. Some of the
clickables you’ll discover will unlock dance moves, which you can use in the Dance
Video Maker. If you want to skip an Introduction movie or a Reward movie that you
have already seen, click your mouse or any key on your keyboard.
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9
Pyramid Dance
Numbers and Opposites
Dora, Boots and Swiper need to catch up with Mr. Goat
and learn a new dance, but fi rst they must get past the
ants, spiders and snakes that block the way inside the
pyramid. To do this, you’ll need to move or click the mouse so that Dora and Boots move just like the
animals.
Remember to click on things — you’ll never know what you might fi nd.
Once you have helped Dora to get through the pyramid and learn the Pyramid
Dance, you can play again by clicking on Mr. Goat, or click on Map to return to the
Map Menu.
Bike to Roberto!
Colors, Shapes, Spanish.
Dora wants to learn the Robot Dance from Roberto
the Robot, but fi rst she needs help from Boots and Isa
to peddle their bicycle up Shape Hill to fi nd Roberto.
Along the way, Dora needs to collect Roberto’s
missing robot parts so that he can dance the Robot Dance when they fi nd him.
Use the mouse or the arrow keys to steer along the paths. Sometimes you’ll
come to a crossroads. Follow Dora’s instructions to choose the right path. Try to
steer around holes, puddles and open bridges.
Keep your eyes open for any robot parts you fi nd — Roberto might need them.
And remember to explore by clicking on things!
Once you’ve helped Dora peddle to fi nd Roberto and to learn the Robot Dance,
you can play again by clicking on the bicycle, or click on Map to return to the Map
Menu.
Dance the Elf Away
Listening, Fine Motor Skills.
The Dancing Elf is using his magic to create a storm
to stop Dora and the Pirate Piggies from sailing the
seas. Luckily, Pirate Pig knows a dance that can make
the waves turn around and push the Dancing Elf away
from the ship.
To do the Pirate Dance, press the spacebar or
move or click the mouse
parts of the Pirate Dance. When you get everyone dancing the ship will bob in the
water and make a big wave that will push the Elf away. Even though you’re on the
high seas, remember to explore by clicking on things!
Once you helped Dora to push the Dancing Elf away and to learn the Pirate Dance,
you can play again by clicking on the Pirate Pig, or click on Map to return to the Map
Menu.
as Dora asks to help her and her friends learn all the
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