Storyline1
System Requirements2
Setup3
Single Player Game4
HUD5
Characters6
Teammates7
Interaction8
Weapons10
Multiplayer12
Technical Support15
Tips & Strategies17
Credits18
EULA22
STORYLINE
The year is 2075 and Earth is a ravaged and
devastated planet. Instead of a prosperous and
technology-abundant society, we have little
more than the clothes on our backs to keep
us alive. This is a technology dark age, and
you'd have a hard time finding anyone who
knew how to use even the most basic
devices. Only a handful of powerful and
corrupt Mega-Corporations control the
remaining research and technology. These evil
entities use their positions of power to enslave
the citizenry and force their will upon the world.
It doesn't hurt that they have Pacification
Squads - brutal police forces that use fear,
force, and even mind control to keep peace in
the streets.
To fight this oppression, small but determined
groups have formed a loosely organized
Resistance, and are working to undermine the
corporations at every turn. Things are starting
to get intense, and the Mega-Corporations
seem to be collaborating at a high level.
Something big is going on. You are Flynn
Haskell, a leader of a local chapter of the
Resistance that is about to suffer a severe
setback. Stop focusing on small-scale
subversive acts. Pull together a team of
diverse freedom fighters and take the
fight all the way to the top.
1
SYSTEM REQUIREMENTS:
Singleplayer Requirements:
·Windows® 98/ME/2000/XP
·Pentium® III 700 MHz processor (1.0 GHz Recommended)
·256 MB RAM
·1 GB Hard Disk Space
·3D Accelerated video card with T&L and 32 MB VRAM (NVIDIA GeForce/ATI Radeon
minimum examples, 64 MB VRAM Recommended)
·DirectX® version 8.1 (Included)
·Windows compatible sound card
Multiplayer Requirements:
·Internet (TCP/IP) and LAN (TCP/IP) supported Multiplayer. *Internet play requires a
33.6 Kbps or faster modem (Broadband Recommended)
INSTALLATION
1. Quit all other applications and insert the Devastation game CD into your CD-ROM
drive.
2. If Windows CD AutoPlay is set up, Devastation will automatically display its installa-
tion screen. If AutoPlay is disabled, you must start the installation manually. To do
this, double-click on the My Computer icon, then on the Devastation icon, then on
the Setup icon. This will start the Setup.
3. Follow the instructions to install Devastation on your computer. You may be asked
to restart your computer.
4. The Devastation CD-ROM game has a ReadMe file where you can view both the
License Agreement and updated information about the game. To view this file,
double-click on that file in the Devastation directory found on your hard drive
(default C:\Program Files\digitalo\Devastation). You can also view the ReadMe file
by first clicking on the START button on your Win98/2000/Me/XP Taskbar, then on
Programs, then on Devastation, and finally on ReadMe.
2
SETUP
Configure the look and performance of the game in this menu. The more horsepower
your computer has, the higher you can push the settings and the better the game will
look. If you are experiencing sluggish gameplay, lower the settings until you find a
good balance.
You can adjust the following Video settings:
·Resolution
·Brightness
·Contrast
·Gamma
·Texture Detail
·Skin Detail
·Complex Player Shadows
·Low Quality Lighting
·Decal Lifetime
Click "Apply" button for changes to take
effect.
You also have Audio selections, Game selections and Controls selections.
If you need a performance boost, the Physics Detail Level and the Max. Ragdolls
settings in the Setup / Game section can greatly affect the game's performance. Try
sliding these values down. In Video Settings, you can also set the Complex Player
Shadows to False for an additional boost.
3
DEFAULT C
On the back of this manual is a list of the default controls. To change any of these go
to Setup / Controls. Click the box next to the function you want to change, and then
press the key you want to assign to it. Reset Defaults by clicking the button at the
bottom.
ONTROLS
Gameplay
The Single Player adventure starts off with a linear, objective-based style of play
mixed with lots of exploration as you learn the game controls and try to find more
information on the background of your task. As the game progresses, your character
must assemble a new resistance team and battle the hordes of Grathius Pacification
Squads–the private police forces that will try with all their might to stop you.
SINGLE PLAYER
To start a new Single Player game, choose your Level of Difficulty, select Arcade or
Simulation mode, and then click on "Start
Game."
Both modes provide very different
experiences. Arcade mode is fast and furious
action. More speed and heart-pumping
combat. Simulation has more realistic, more
challenging action. More strategy and life-like
combat, including factors like friendly fire on
teammates.
Saving a Game
When at the Map Menu or Save Game menus, you can choose to Start a New Game,
Load a Saved Game, or open the Last Saved Game.
To save a game in progress, you can Quick Save at any time by pressing F6, or you
can access the Save Game menu using F5 to create a named save game. You can
Quick Load your most recent Quick Save game using F8 while playing.
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Along the way, your team will acquire parts of the enemy's technology. This will
change the way the game is played and the style of gameplay will become less linear.
At this point, you will find it helpful be more open in how you approach a level, and
your objectives will often require you to defend your bases while simultaneously
assaulting the enemy's. This style of play will force you to be more strategic and
cunning, sometimes relying on teammates to help you.
HUD
Your HUD [Heads-Up Display] is visible during
gameplay, and keeps track of your ammo and
health. You will also find your mission
Objectives, your GPS indicator used for
locating Teammates and enemies, and your
Team Command Menu.
Music Player [M] is not shown.
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Characters
Flynn Haskell is the main character
of the game, and it is through his
eyes that the player views the world.
Amember of the Resistance, Flynn
is about to be thrust into a far larger
role than he has ever held before.
Eve McAllister is the brainy Grathius
Scientist that gets caught up in the
Resistance almost by accident.
Although she looks meek, Eve is the
best teammate Flynn could want.
Gus is a weapons expert with a
quick sense of humor and an itchy
trigger finger. Flynn and Eve will
meet up with Gus in Soma, and he
will get Flynn an arsenal of weapons
before traveling with him through the
Bay Area.
Tara is a legitimate badass, who also
happens to understand technology
pretty well. She is the one whom you
will rely on when working with the
mainframes, hacking, and trying to
retrieve security codes.
Gus - Weapons Expert
You will come across many other teammates in the game that will join you in your
fight. By the end of the game, you'll have the ability to control an entire group of nearly
ten teammates and be joined by other forces that want to fight on your side. Some are
better with certain weapons than others, read on to learn how to equip your
teammates with better weapons, or take weapons from them.
Controlling Your Teammates
Be sure to learn how to command your teammates around by using the Team
Command Menu [V]. A pull-down Voice Menu will appear. Click on the Player you wish
to issue a command to and then click on the
command. You can order ALL the same
command for speedier issuing. If the enemy
forces are overwhelming, give your
teammates something to do. Try asking them
to ATTACK. Ask your teammates to FOLLOW
you and they will fight alongside you, or
protect you while you perform tasks.
Sometimes you may find it is better to order
them to HOLD in safety while you clear very
dangerous paths, or if you want to take a
stealthy approach. The DEFEND command
will have them set up defensive positions, or return to your base and protect it if it's
under attack.
You can give any of your weapons to your teammates. Stand in front of your
teammate, bring up the weapon you want to give, and press semicolon " ; " for DROP
WEAPON. You can also take a teammate's weapon. Press single quote " ' " to TAKE
WEAPON BACK.
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Objectives
As you progress through the game, you will receive objectives to complete. When you
complete an objective, a new one will appear. In some cases you will have numerous
sub-objectives (collect fuses for hydraulic machine, etc.), where completing them will
both change their status as well as allowing you to complete other listed subobjectives. You can always see which objectives you are currently trying to complete
in the bottom left corner of the HUD.
GPS
In the upper right corner of the HUD, you will see
your GPS device. The GPS appears in most
missions, and it enables you to get a sense of where
you are going. Your destination in order to complete
your current objective will appear as a white dot,
and as you get closer to the objective, the dot starts
to glow on the GPS. The device also shows the
position of your enemies and teammates.
Also, you will come across some items that
you will need for access to an area, a tool for
a special purpose, or to do something special
to activate. When you see these items, they
will have a bracket around them. Simply walk
up to the item, and press your "Interact" key
(Enter or E key by default). This will either
activate the item or bring up the appropriate
device you need automatically (decoder,
explosives, wirecutters, etc.).
Some items require holding down the
Activate key until the process is finished; an in-progress bar will appear on the HUD.
You search a dead enemy by "interacting" with their body. You may find ammo or
health that they were carrying.
More information on interaction is in the Tips/Strategies Section.
Interaction
Many of the objects in the environments can be picked up and manipulated, or even
used as weapons, such as barrels, chairs, cones, cans, boxes, jugs, trooper helmets,
severed arms, etc.
To pick up an item in the environment, switch to your hands weapon (simply press the
number 1) and then click your alternate-fire button. You will have the item in your
hands and are able to carry it anywhere you like. Click fire to drop the item, or hold
down the button to "charge" it up, and release to toss the item over a distance.
Experiment with this by setting traps for guards or by throwing items like chairs down
hallways to create distractions, barricades, or throw them directly AT enemies to take
them out. It is possible to play through entire levels using ordinary objects as
weapons.
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Regeneration Devices
You may feel that at times, the enemies you kill seem to be coming right back after
you again. They are using stolen regeneration devices that you will uncover as the
story progresses. The good thing is, you will learn how to combat this evil in later
missions.
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Weapons
You will find eight categories of weapons in Devastation's world. To access these
quickly, press the keyboard number of the category you want and hit the same
number again to select the next weapon in the category quickly and easily. For
example, if you wanted to select your hands, you would press the "1" key once since
it is the first weapon in the Hand-to-Hand category. If you picked up and wanted to
switch to the Wood Plank you could press "1" twice. An alternative is using the
mousewheel to scroll though your weapons.
Weapon categories and their corresponding key number:
Hand to Hand [Key #1]:These are close-combat melee
weapons. You can Alt-Fire to use them in different ways, like
throwing; for example the knife and bottle work this way. In
addition to the regular weapons, you can choose your Hands
[Key #1, weapon #1] to jab and punch, or to pick up, carry,
and hurl items you find in the environment at your enemies.
Handguns [Key #2]: This is your basic type of weapon, and some
can be used akimbo, or two-fisted. You can also Alt-Fire with
selected handguns for a different combat style.
Light Duty Automatics [Key #3]: The range isn't far and accuracy
isn't great, but these are great close combat weapons. If you are
unsure of what situation you may be approaching, these are good
choices to lock and load.
Assault rifles and shotguns [Key #4]:
These are great close-quarters weapons
with a lot of punch. Your aim must be a
bit better, but they can dispatch an
enemy with fewer shots.
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Sniper rifles [Key #5]: When you need longrange shots, hit the 5 key and grab a sniper rifle.
You can zoom in by using Alt-Fire, and then use
your mouse wheel to get an even closer look. To
get out of zoom view simply hit Alt-Fire again.
Heavy Duty Rifles [Key #6]: There are three heavy-duty weapons, and they cause
serious damage. When you are up against overwhelming odds, these weapons can tilt
the balance back in your favor.
Special Duty Weapons [Key #7]: These weapons will be needed for specific
situations, but you'll also find them incredibly useful throughout the game. The
harpoon gun has an especially effective Alt-Fire mode.
Grenades [Key #8]: Different types for different situations. Hold down the fire button
to throw them farther, but if you hold them too long they might
blow up in your face.
Some special weapons such as the Rat Drone require a bit
more than pulling a pin or trigger. Hold down the fire button
to fully activate it. Make sure you find a secluded place
and hold the Fire button down until the weapon is activated.
The weapons usage will be different in Arcade versus Simulation.
In simulation, the heavier weapons will slow you down and also be
harder to aim when moving. You will find several physical
differences between the modes, and it is your job to get proficient with each weapon.
After you play a mission, or the whole game, you may wish to go back and try it again
using only lighter duty weapons or by trading more weapons with your NPC
Teammates. It adds a whole new style of play to master. More information on
interaction is in the Tips/Strategies Section.
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MULTIPLAYER
If you're connected to the Internet, the Multiplayer Menu allows you to host a game on
your computer, or to join a game already started.
Game Types
Deathmatch
Everyone for themselves! No teammates, no help. Just a down and dirty fragfest
where everybody is your enemy. The most kills at the end of the round wins.
Team Deathmatch
Just like Deathmatch, except this time you are on a team facing off against another
team (Resistance vs. Conformist). The team that has the most kills at the end of the
round wins.
Capture the Flag
Each map has two team Flags, and in order to score one team must penetrate the
opposing team's defenses, grab the Flag and return it to their home team's base. If
the Flag carrier is killed, the Flag drops to the ground for anyone to pick up. If your
team's Flag is taken, it must be returned before your team can take the opposing
team's Flag.
Territories
Territories is a brand-new team-based game. Your and your teammates must obtain
the code to your opponent's base, take down their defenses and destroy their
spawning devices. Once you complete this part, you then must hunt down and
eliminate the rest of the enemy team in a last-man standing scenario.
Player Setup
Simply choose the character you wish to play
as, and enter your name. There are 50
characters to choose from.
Create Game
Your Internet connection and configuration
must not be behind a firewall in order for you
to host a game. Many Firewalls will not allow
this without modification. Please refer to your
hardware or software firewall documentation.
Your Internet Service Provider may also prevent you from successfully hosting a
game.
You can choose which maps to play and the type of combat. In addition, you can
change the following options:
1. Select Game Type: Use this option to select combat type.
2. Complete Server Info: Modify how you
want your session to be set up. Adjust the
rounds per map, maximum lives for each
player, score limit and time limit. You can set
the maximum and minimum number of
players, map defaults, or balance teams.
Using the Encumbrance feature makes
players slow down if they are carrying a bunch
of weapons, or bigger weapons. You can use
the Advanced Settings to add a password,
website or other items.
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3. Choose Maps: Select the maps you wish to use from the list. The list of maps will
change depending on what type of combat you choose. Double click on a map or use
the arrows to select or deselect. You can also choose the order in which the maps will
play by dragging them up or down.
You can leave a game by bringing up the in-game menu and selecting "Quit."
Optional Dedicated Server: Selecting the Dedicated Server option will make your
computer function only as a host. You will not be a player.
Join Game
At this menu you can set your connection speed to match the type of Internet
connection you are using.
You can browse the server list to find the game you wish to play. The map name and
number of players, along with the Ping is listed to give you all the info you need to
select a game. Click on the game you want to join, then click Join Game in the lower
right.
You can leave a game by bringing up the
in-game menu and selecting "Quit", by joining
another game in progress, or by starting a
Single Player game.
Click Instant Game to join an online game as
fast as possible.
TECHNICAL SUPPORT
Please go to www.DevastationGame.com to find the latest technical notes and
Troubleshooting information. You will find contact info in the Support Section of that
website.
First things to try if you experience difficulties:
·Update your video drivers. This is the single most important solution for most games.
·Go to www.microsoft.com/directx/ and download and install the latest version of
DirectX.
·Update your sound drivers.
·The game will automatically notify you of any updates or patches, but you will have to
be connected to the Internet in order for this to work. You can also check
www.DevastationGame.com for any updates or patches that may be available.
·Check the Message Forums at www.DevastationGame.com, as members of the
development team will be often be active and able to answer questions. You can also
do a search for similar problems others have had.
·Adjust the Setup Options in a manner that works well with your system configuration.
I.e. if you have a lower end PC and video card, turn the resolution down, Max
Ragdolls down, Texture and Skin Detail down, etc.
·Problems hosting a MP game? Check your firewall to be sure you can host games.
You may have to adjust your firewall settings for this to work.
·Is the game running very slow, or not at all? Please check your system against the
Minimum System Requirements.
·Mods not working, or they messed up your game? ARUSH, Groove or Digitalo cannot
support mods that were not created by Digitalo. You may have to uninstall and
reinstall to get the game back to working default settings.
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15
TIPS & STRATEGIES
·At the start of a MP match you are in spectator mode. You are free to fly around the
map and explore. Make sure you note the locations of the weapons, pickups and
health. It is unwise to go into battle blindly!
·In the single player, use your GPS Device as much as you can. If you are having
problems finding an objective, make sure you keep one eye on the action, and one
eye in the upper right corner of your HUD so you don't get lost.
·Look for different ways to dispatch your enemies. For example, if there is a group of
guards standing near an oil drum, instead of trying to take them on straight up, shoot
the drum and see what happens.
·Interactive items are everywhere in the devastated world. Use your hands to pick up
and throw items like chairs, bottles, boxes, drums, buckets, body parts, you name it.
If you can push or kick it, you can probably pick it up with your hands. First stand
over the item and press "1" to switch to your hands, then press "FIRE" to try to pick
them up. Press "ALT" to drop or throw them. If you press and hold "ALT" you will
wind up and eventually throw whatever you are holding with much force.
·You can move small and large items to make traps or barricades, or throw items to
distract enemies. Throwing explosive items is possible as well. Look for oil and
kerosene drums, gasoline cans, and other nasty items and use them creatively.
Many of these items make excellent weapons, and can take out an enemy when
thrown directly at them. Experimentation is encouraged, as some items will yield very
interesting results.
·You can interact with doors, devices, or teammates. Simply stand close and aim your
crosshair directly on what you want and press "E" for INTERACT. Often, teammates
will give you more information on what they are doing.
16
·You can interact with the CAMNET Security Cameras to see who or what's ahead.
Press "E" for ON/OFF, and use the MOUSEWHEEL to switch cameras
·Improvised weapons such as wood planks and bottles come in handy, but when
those are scarce, you've still got your two fists. Knives and swords are quiet
weapons. Use them in tight combat to allow you to keep your presence hidden.
·Walk quietly and use the element of stealth to even your odds. Use the "SHIFT" or
"CAPS LOCK" keys to walk slowly and avoid making footstep sounds. At the same
time, keep a sharp ear open for your enemy trudging through garbage or water.
·In heated combat, remember to keep moving, because a moving target is harder to
hit than a stationary one. Strafing is a great way to avoid being shot - the A and D
keys will make you strafe side to side while keeping your crosshair on your enemy. If
you're going to stand still, use common sense and crouch behind something.
·Many weapons are great for close combat, while others are better suited for long
distance play. For instance, the shotgun is great in close quarters, while the sniper
rifles are the ultimate long-range weapons. Grenades that explode and cause splash
damage will hurt you if they explode to close to you.
·Visit the Forums at www.DevastationGame.com where you can find other gamers
and share information, strategies and hints.
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PRODUCED AND DEVELOPED BY:
DEVASTATION® GAME DESIGN
V.J. DeLeonRobert Berry, Jr.
Barry L. GibbsBen Golus
Torbjorn Ahlén
LEAD PROGRAMMER & TECHNICAL DIRECTOR
Robert Berry, Jr.
PROGRAMMERS
Lucas AlonsoRay Davis
Michel Lambert
ADDITIONAL PROGRAMMERS
Joseph PearsonE. Andres Mendez
LEAD DESIGNER
Barry L. Gibbs
ANIMATION TEAM
James GreenJesse Taylor
Jeff Geis
LEVEL DESIGN DIRECTION
V.J. DeLeon
LEAD LEVEL DESIGNER
Torbjorn Ahlén
TECHNICAL LEVEL DESIGN
Ben Golus
LEVEL DESIGN TEAM
Chris BlundellSean Bonney
Phil ColeJohn C. Falgate
Eric BoltjesStanley L. Chou
3D PRODUCTION Team
Milton CadoganCaleb Strauss
Jeff GeisGilbert Arcand
Andrew Gilmour
2D PRODUCTION TEAM
Barry L. GibbsBrandon Bickford
Stanley L. ChouJorge Verea
Tim TowerFredrik Svegert
Deon StrydomAmiya Jack
SOUND ENGINEER/AUDIO DESIGN
Atom Troy
MUSIC SOUNDTRACK
MESSY
Written and Produced by
Kevin Haskins and Doug DeAngelis
Clever Trevor Music
Luscious Dog Music (BMI)
Hollywood CA
CINEMATICS MUSIC
Created and composed by
Atom Troy
ADDITIONAL TRACKS
Tommy Tallarico
18
VOICE ARTISTS
Matthew MinieaElizabeth Berry
Brendan GrubbVicki Trujillo
Steve CarltonJessica Welch
Noah LevineErin K. Harkin
ADDITIONAL VOICES
Jennifer HuntDan Castle
Ryan DrummondLani Minella
ADDITIONAL SOUNDS
Rick Bowman
Pro-Motions Production Company
San Diego, CA
Lethal Sounds
San Diego, CA
Audiogodz
San Diego, CA
SENIOR PRODUCER, DIGITALO
V.J. DeLeon
ASSOCIATE PRODUCER, DIGITALO
Robert Berry, Jr.
FINANCIAL OPERATIONS, DIGITALO
Barry L. Gibbs
PR/MEDIA RELATIONS, DIGITALO
Ann Ioannides
REPRESENTATION for DIGITALO
Jay Powell, Octagon Entertainment
TESTERS, DIGITALO
Thomas M. BuscagliaSteve Carlton
Peter J. RiniJorge Verea
Bryan RockerRon Robertson
FaTe'S Minions
COMPATIBILITY TESTING by
Absolute Quality, Inc.
ALL SOURCE IMAGERY SHOT ON LOCATION
San Francisco and Los Angeles California
The City of Taipei, Taiwan.
The Cities of Tokyo, Kyoto, Nagoya, and Gifu, Japan
PRODUCTION PLATFORMS Provided by Intel and
AMD
GRAPHICS ACCELERATORS Provided by 3DFX,
MATROX, ATI and NVIDIA
'CUTE' Characters Provided by Lisa Parrot and
COMAGIRL
SPECIAL THANKS TO
Ray Bradbury, George Orwell, Phillip K. Dick, William
Gibson, Neal Stephenson, Syd Mead, Yu Suzuki and
the AM2 Team at SEGA, Epic Games: Tim Sweeney,
Mark Rein and Jay Wilbur, Cliff Bleszinski, Steve
Polge and Erik De Neve. Warren Marshall, Jack
Porter, and Daniel Vogel, Andrew Scheidecker, and
Vito Miliano.
EXTRA SPECIAL THANKS TO
James Green and Caleb Strauss, Caleb 'Cro' Owens,
Thomas H. Buscaglia, Esquire, Melissa Mayo-Gibbs,
Ann DeLeon, Keiko Watanabe Berry, Dr. Takeo Ojika
and Dr. Ryugo Kijima, VSL Japan, Dr. Scot Thrane
Refsland, WVU, Dr. Edmund Skellings and Prof.
Francis X. McAfee, FAU CEC, The South Florida
IGDA Chapter, The Cities of Fort Lauderdale and
Miami, Florida, SOFTOPIA DreamCore, Ogaki Japan,
and the Shimata-Dominguez Corporation.
19
COPUBLISHED BY:
ARUSH ENTERTAINMENT
PRESIDENT/CEO
Jim Perkins
VP/CFO
Dean Hoffman
EVP PRODUCT DEVELOPMENT
Dave Adams
PRODUCER
Chris Boxmeyer
MARKETING MANAGER
Donald Case
ART DIRECTOR
Justin Chornenky
PLAY TESTERS
Caroline Hernandez
Nick Reynolds
Bryan Wilson
Craig Branum
GROOVE GAMES
PRESIDENT/CEO
Jon Walsh
VP SALES
Trevor Parkes
DESIGN
Tyler Cowie
Matthew Hollingshead
EXECUTIVE PRODUCER
Jon Walsh
PLAY TESTERS
Matt Johnson
Ben Hatfield
SPECIAL THANKS
Pete Young
Michael Haines
Trevor Fencott
20
21
Limited Software Warranty and End User License Agreement
1. READ THE FOLLOWING TERMS AND CONDITIONS CAREFULLY BEFORE INSTALLING THE PROGRAM.
THIS SOFTWARE LICENSE AGREEMENT IS A LEGALAGREEMENT BETWEEN YOU (AN INDIVIDUAL OR A
SINGLE ENTITY "YOU") ON ONE HAND, AND ARUSH ENTERTAINMENT, A DIVISION OF WORLD ENTERTAINMENT BROADCASTING CORPORATION AND ITS PARENT, SUBSIDIARIES, AND AFFILIATES (COLLECTIVELY
REFERRED TO AS "COMPANY") ON THE OTHER HAND, FOR THE SOFTWARE PRODUCT ENTITLED
"DEVASTATION," WHICH INCLUDES COMPUTER SOFTWARE AND ANY ASSOCIATED MEDIA AND/OR
PRINTED MATERIALS (TOGETHER CALLED "PROGRAM"). BY OPENING THE PACKAGING MATERIALS FOR
THE PROGRAM, OR INSTALLING, COPYING, OR OTHERWISE USING THE PROGRAM, YOU ACKNOWLEDGE
THAT YOU HAVE READ THIS SOFTWARE LICENSE AGREEMENT AND AGREE TO BE BOUND BY ITS
TERMS. IF YOU DO NOT AGREE TO THE TERMS OF THIS SOFTWARE LICENSE AGREEMENT, DO NOT
INSTALL OR USE THE PROGRAM AND DELETE ALL COPIES IN YOUR POSSESSION.
2. Company grants you a non-exclusive, non-transferable license to use the Program, but retains all property
rights in the Program and all copies thereof. You may install the Program on a single computer for use by a single,
particular user and you may make a single copy of the Program, for archive purposes only. All rights not specifically
granted under this Agreement are reserved by Company and, as applicable, Company's licensors. This Program is
licensed, not sold, for your use. Your license confers no title or ownership in this Program and should not be
construed as a sale of any rights in this Program.
3. You acknowledge that the Program in source code form remains a confidential trade secret of Company. You
agree not to modify or attempt to reverse engineer, decompile, or disassemble the Program, except and only to the
extent that such activity is expressly permitted by applicable law notwithstanding this limitation.
4. OWNERSHIP. All right, title and interest and intellectual property rights in and to the Program (including but not
limited to any titles, computer code, themes, objects, characters, character names, stories, dialog, catch phrases,
locations, concepts, artwork, images, photographs, animations, video, sounds, audio-visual effects, music, musical
compositions, text and "applets," incorporated into the Program), the accompanying printed materials, and any
copies of the Program, are owned by Company or its licensors. This Agreement grants you no rights to use such
content other than as part of the Program. All rights not expressly granted under this Agreement are reserved by
Company.
5. This Agreement is effective upon your opening of the packaging materials, installation, or your first use of the
Program and shall continue until revoked by Company or until you breach any term hereof; upon termination you
agree to destroy or delete all copies of the Program in your possession.
6. You shall not modify the Program or merge the Program into another computer program (except to the extent
the Program is made to operate within a computer operating system and in connection with other computer
programs) or create derivative works based upon the Program. You must get the written permission of Company to
include the Program in any collection of software.
7. Do not run, use, or install the Program if you reside in a country to which the use or installation of the Program
would violate U.S. export laws or regulations, and do not distribute the Program in violation of such laws or
regulations. The Program may not be transferred or otherwise exported or re-exported into (or to a national or
22
resident of) any country to which the U.S. has embargoed goods or to anyone on the U.S. Treasury Department list
of Specially Designated Nationals or the U.S. Commerce Department's Table of Deny Orders. If you do not meet
these criteria or are not sure, do not run or install the software and destroy any copies in your possession. If you
live in such a country, no license is granted hereunder.
8. To the maximum extent allowed by law, Company, its licensors and subcontractors do not warrant any
connection to, transmission over, or results or use of, any network connection or facilities provided (or failed to be
provided) through the Program. You are responsible for assessing your own computer needs and, if applicable,
transmission network needs, and the results to be obtained therefrom. YOU EXPRESSLY AGREE THAT USE OF
THE PROGRAM IS AT YOUR SOLE RISK. THE PROGRAM IS PROVIDED ON AN "AS IS," "AS AVAILABLE"
BASIS, UNLESS SUCH WARRANTIES ARE LEGALLY INCAPABLE OF EXCLUSION. EXCEPT WITH RESPECT
TO THE LIMITED CD-ROM WARRANTY AS SET FORTH IN SECTION 9 BELOW, COMPANY AND ITS
LICENSORS DISCLAIM ALL WARRANTIES AND CONDITIONS, WHETHER ORAL OR WRITTEN, EXPRESS OR
IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED WARRANTIES OR CONDITIONS OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, NON-INFRINGEMENT OF THIRD PARTY RIGHTS,
AND THOSE ARISING FROM A COURSE OF DEALING OR USAGE OF TRADE, REGARDING THE PROGRAM.
COMPANY AND ITS LICENSORS ASSUME NO RESPONSIBILITY FOR ANY DAMAGES SUFFERED BY YOU,
INCLUDING, BUT NOT LIMITED TO, LOSS OF DATA, ITEMS OR OTHER MATERIALS FROM DELAYS, NONDELIVERIES, ERRORS, CAUSED BY COMPANY, ITS LICENSORS, LICENSEE AND/OR SUBCONTRACTORS,
OR BY YOUR OWN ERRORS AND/OR OMISSIONS. Company and its Licensors make no warranty with respect
to any related software or hardware used or provided by Company in connection with the Program except as
expressly set forth above.
9. LIMITED CD-ROM WARRANTY. Notwithstanding anything to the contrary contained herein, and solely with
respect to Programs distributed on CD-ROM, Company warrants to the original consumer purchaser of this
Program on CD-ROM that the recording medium on which the Program is recorded will be free from defects in
material and workmanship for 90 days from the date of purchase. If the recording medium is found defective within
90 days of original purchase, Company agrees to replace, free of charge, any product discovered to be defective
within such period upon its receipt of the product, postage paid, with proof of the date of purchase, as long as the
Program is still being manufactured by Company. In the event that the Program is no longer available, Company
retains the right to substitute a similar program of equal or greater value. This warranty is limited to the recording
medium containing the Program as originally provided by Company and is not applicable to normal wear and tear.
This warranty shall not be applicable and shall be void if the defect has arisen through abuse, mistreatment, or
neglect. Any implied warranties prescribed by statute are expressly limited to the 90-day period described above.
When returning the Program for warranty replacement, please send the original product disks only in protective
packaging and include: (1) a photocopy of your dated sales receipt; (2) your name and return address typed or
clearly printed; (3) a brief note describing the defect, the problem(s) you have encountered and the system on
which you are running the Program; (4) if you are returning the Program after the 90-day warranty period, but
within one year after the date of purchase, please include check or money order for $10 U.S. (A$17 for Australia,
or £10.00 for Europe) currency per CD. Note: Certified mail recommended. Send to: Warranty Replacements,
ARUSH Entertainment, 13951 N. Scottsdale Road, Suite 233, Scottsdale, AZ 85254. EXCEPT AS SET FORTH
HEREIN, THIS LIMITED CD-ROM WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES DESCRIBED IN
SECTION 8 OF THIS AGREEMENT.
23
10. LIMITATION OF LIABILITY. YOU ACKNOWLEDGE AND AGREE THAT COMPANY AND ITS LICENSORS
SHALL NOT ASSUME OR HAVE ANY LIABILITY FOR ANY ACTION BY COMPANY OR ITS CONTENT
PROVIDERS, OTHER PARTICIPANTS OR OTHER LICENSORS WITH RESPECT TO CONDUCT, COMMUNICATION OR CONTENT OF THE PROGRAM. COMPANYAND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY
INDIRECT, INCIDENTAL, SPECIAL, PUNITIVE, EXEMPLARY, OR CONSEQUENTIAL DAMAGES RESULTING
FROM POSSESSION, USE, OR MALFUNCTION OF THE PROGRAM, INCLUDING DAMAGES TO PROPERTY,
LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW,
DAMAGES FOR PERSONAL INJURIES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
EXCEPT AS EXPRESSLY PROVIDED HEREIN, COMPANY'S AND ITS LICENSORS' ENTIRE LIABILITY TO YOU
AND YOUR EXCLUSIVE REMEDY FOR ANY BREACH OF THIS AGREEMENT IS LIMITED SOLELY TO THE
TOTAL AMOUNT PAID BY YOU FOR THE PROGRAM, IF ANY. BECAUSE SOME STATES DO NOT ALLOW THE
EXCLUSION OR LIMITATION OF LIABILITY FOR CERTAIN DAMAGES, IN SUCH STATES COMPANY'S AND ITS
LICENSORS' LIABILITY IS LIMITED TO THE EXTENT PERMITTED BY LAW.
11. INJUNCTION. Because Company would be irreparably damaged if the terms of this License Agreement were
not specifically enforced, you agree that Company shall be entitled, without bond, other security or proof of
damages, to appropriate equitable remedies with respect to breaches of this Agreement, in addition to such other
remedies as Company may otherwise have under applicable laws.
12. INDEMNITY. At Company's request, you agree to defend, indemnify and hold harmless Company, its affiliates,
contractors, officers, directors, employees, agents, licensors, licensees, distributors, content providers, and other
users of the Program, from all damages, losses, liabilities, claims and expenses, including attorneys' fees, arising
directly or indirectly from your acts and omissions to act in using the Program pursuant to the terms of this License
Agreement or any breach of this License Agreement by you. Company reserves the right, at its own expense, to
assume the exclusive defense and control of any matter otherwise subject to indemnification by you hereunder,
and in such event, you shall have no further obligation to provide indemnification for such matter.
13. U.S. GOVERNMENT RESTRICTED RIGHTS. The Program and documentation have been developed entirely
at private expense and are provided as "Commercial Computer Software" or "restricted computer software." Use,
duplication or disclosure by the U.S. Government or a U.S. Government subcontractor is subject to the restrictions
set forth in subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software clauses in DFARS
252.227-7013 or as set forth in subparagraph (c)(1) and (2) of the Commercial Computer Software Restricted
Rights clauses at FAR 52.227-19, as applicable. The Contractor / Manufacturer is World Entertainment
Broadcasting Corporation, 13951 N. Scottsdale Road, Suite 233, Scottsdale, AZ 85254.
14. TERMINATION. Without prejudice to any other rights of Company, this License Agreement and your right to
use the Program may automatically terminate without notice from Company if you fail to comply with any provision
of this Agreement, or any terms and conditions associated with the Program. In such event, you must destroy all
copies of this Program and all of its component parts.
15. GENERAL PROVISIONS. You may not use, copy, modify, sublicense, rent, sell, assign or transfer the rights or
obligations granted to you in this Agreement, except as expressly provided in this Agreement. Any assignment in
violation of this Agreement is void, except that you may transfer your Program to another person provided that
person accepts the terms of this License Agreement. If any provision of this Agreement is held to be unenforceable
for any reason, such provision shall be reformed only to the extent necessary to make it enforceable, and such
decision shall not affect the enforceability of: (i) such provision under other circumstances, or (ii) the remaining
provisions hereof under all circumstances. Company's failure to enforce at any time any of the provisions of this
Agreement shall in no way be construed to be a present or future waiver of such provisions, nor in any way affect
the right of any party to enforce each and every such provision thereafter. The express waiver by Company of any
provision, condition or requirement of this Agreement shall not constitute a waiver of any future obligation to comply
with such provision, condition or requirement. Notwithstanding anything else in this Agreement, no default, delay or
failure to perform on the part of Company shall be considered a breach of this Agreement if such default, delay or
failure to perform is shown to be due to causes beyond the reasonable control of Company. This Agreement shall
be governed by the laws of the State of Arizona and the United States without regard to its conflicts of laws rules
and you consent to the exclusive jurisdiction of the state and federal courts in Maricopa County, Arizona. The
United Nations Convention on Contracts for the International Sale of Goods shall not apply to this Agreement. This
Agreement represents the complete agreement concerning this License Agreement between you and Company.
If you have any questions concerning this License Agreement, you may contact ARUSH Entertainment, a division
of World Entertainment Broadcasting Corporation at 13951 N. Scottsdale Road, Suite 233, Scottsdale, AZ, (480)
609-8665, Attn. Dean Hoffman, or webmaster@arushgames.com.
FireLeft Mouse Button
Alternate FireRight Mouse Button
ReloadR
Next WeaponMousewheel Down
Previous WeaponMousewheel Up
Drop/Toss WeaponSemicolon ;
Take WeaponSingle Quote '
Zoom InMousewheel Up
Zoom OutMousewheel Down
Select Weapon Number keys 1-8
MISCELLANEOUS SUBMENU
Interact/ActivateEnter and E
Team CommandsV
Music PlayerM
Increase HUD=
Decrease HUDQuick SaveF6
Quick LoadF8
Save MenuF5
Load MenuF7
PauseEsc / P
ConsoleTab
MULTIPLAYER SPECIFIC
Chat AllT
Team ChatY
Loadout/BuyB
Team SelectJ
Show ScoresF2
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