Games PC DESCENT II User Manual

For Windows®95
©1996 Parallax Software. All rights reserved. Descent II is a trademark of Interplay
Productions. All rights reserved. All other copyrights and trademarks are property of their
respective owners.
TABLE OF CONTENTS
TABLE OF CONTENTS
SYSTEM REQUIREMENTS . . . . . . . . . . . . . . . . . . . . 4
INSTALLING DESCENT II . . . . . . . . . . . . . . . . . . . . 4
RUNNING DESCENT II . . . . . . . . . . . . . . . . . . . . . . 7
Movies and Music . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
THE MAIN MENU . . . . . . . . . . . . . . . . . . . . . . . . . 9
OPTIONS MENU . . . . . . . . . . . . . . . . . . . . . . . . . 10
CONTROLS MENU . . . . . . . . . . . . . . . . . . . . . . . . 12
DETAIL LEVEL MENU . . . . . . . . . . . . . . . . . . . . . . 13
TOGGLES MENU . . . . . . . . . . . . . . . . . . . . . . . . . 15
KEYS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Weapon Selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Other Keys . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Automap Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
PLAYING DESCENT II . . . . . . . . . . . . . . . . . . . . . . 23
Robots . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
The Guide-Bot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Powerups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Doors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Control Panels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Main Reactor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Hostages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
The Automap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Secret Levels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Energy Centers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Force Fields . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Robot Generators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Markers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Score . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Cockpit and HUD Displays . . . . . . . . . . . . . . . . . . . . . . 42
Missile Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Camera Windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Cockpit View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Rear View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
DEMOS & SCREENSHOTS . . . . . . . . . . . . . . . . . . . 44
Using Special Joysticks & Controllers . . . . . . . . . . . . . . 45
VR Headset Information . . . . . . . . . . . . . . . . . . . . . . . . 45
MULTIPLAYER GAMES . . . . . . . . . . . . . . . . . . . . . 46
IPX Network Games . . . . . . . . . . . . . . . . . . . . . . . . . . . .52
Team Selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Joining Netgame . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Rejoining Netgame . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
TROUBLESHOOTING &
COMMON PROBLEMS . . . . . . . . . . . . . . . . . . . . . 62
General Problems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Modem/Serial Problems . . . . . . . . . . . . . . . . . . . . . . . . 64
Netgame Problems . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
2
22
DESCENT™I I
3
33
SYSTEM REQUIREMENTS
INSTALLING DESCENT
TM
II
REQUIRED: IBMTM/ TandyTMor 100% compatible 486-DX50 or faster with 8 Megabytes of RAM (16mb if running under Windows 95
STRONGLY RECOMMENDED: Pentium RAM, stereo 16-bit sound card with General MIDI support, a quality joystick and lots of spare time.
SUPPORTS: Microsoft Cards: Sound Blaster (Pro, 16, AWE32) and compatibles, Media Vision Pro-Audio Spectrum (Plus, 16, and Studio), Gravis Ultrasound/Max, Roland SCC-1 (MIDI Music Only). 1 or 2 Joysticks supported as well as ThrustMaster WCS/FCS/FLCS/TQS, Gravis Game Pad/Phoenix, Logitech Cyberman/Wingman Extreme, CH Flightstick Pro/Throttle, Microsoft SideWinder Pro. VR support: Forte VFX-1, CyberMaxx, Virtual I/O i-glasses and 3D Max.
TM
), hard drive and Windows 95.
TM
Mouse or compatibles. Sound
TM
processor, 16MB
INSTALLING DESCENTTMII
For best results, do not run under Microsoft Windows 3.x. If you wish to run under Microsoft Windows 3.x, please refer to the README.TXT file in your Descent II directory for instruc­tions.
The Descent II Installer will first play a test movie to
determine the abilities of your system. When the test is completed, it will suggest either High or Low resolution movies.
WARNING: If you choose High resolution movies when the Installer has recommended Low, you will probably experience sound and video problems dur­ing playback.
After the movie test, the Installer will give you the
choice of several install options, and the disk space required based on your movie resolution. These options are:
SMALL - Copies only a bare minimum to your hard
drive. There will be longer delays starting Descent II and between levels using this install.
MEDIUM - Copies all game-related data to the hard
drive, leaving the cinematics on the CD. This is the recommended level of installation.
LARGE - Copies all game-related data and level
cinematics to the hard drive. The intro and endgame movies remain on the CD.
CRAZY - The mega-install! All game files and cine-
matics are installed to your hard drive. Note: the Descent II CD will still be required at game start-up.
From Windows 95:
Insert your Descent II CD into your CD-ROM drive, and click on the Install gadget on the Autorun dialog box that pops up. Or, click on the Install icon on the CD.
4
44
NOTE: If the installer recommends Low-resolution movies, you may try switching to High resolution and using Large or Crazy install. This will install the movie files to your hard drive, which may improve the movie playback to an acceptable level.
Once you have chosen an install size, you will be
offered a choice of hard drives to install to and the space free on each.
DESCENT™I I
5
55
INSTALLING DESCENTTMII
RUNNING DESCENT
TM
II
The default subdirectory for the installed files is
\GAMES\DESCENT2 on the chosen drive. You can change the sub–directory name by entering a new name in place of this.
From Windows 95:
If you’re running Descent II from Windows 95, double-click on the Descent II icon, or click on the “Run Descent II” gad­get on the Autorun menu that appears when you first insert your Descent II CD.
Descent II will start and play the introductory movie. The movie gives background information and narrative concern­ing events following the conclusion of Descent 1: First Strike.
NOTE: If the intro movie appears “jerky” or the sound skips, consult the Troubleshooting section near the back of this manual for help.
If this is the first time you’ve started Descent II, you’ll be asked to enter your pilot name. This name is used to save your settings and to identify yourself during multiplayer games.
You will then be asked to choose an input device. Use the up and down arrow keys on your keyboard to move the highlight and then press <Enter> to select the highlighted option.
6
66
You will now be at Descent II’s Main Menu.
To jump right into the game, press <ENTER> to select New Game and choose a skill level (Rookie is recommended for first–time players). After a short movie you will be given a briefing from PTMC and find yourself in Level 1.
DESCENT™I I
7
77
RUNNING DESCENTTMII
RUNNING DESCENT
TM
II
Movies and Music
Descent II offers full-motion cinematic cutscenes with dri­ving digital soundtracks. They can be displayed in 640x480 VESA, or 320x200 (see install notes at the start of the manual). Based on the install tests, it should suggest which resolution is best for your system. If you experience playback problems dur­ing these movies, consult the Troubleshooting section near the back of this manual.
Descent II also has redbook music tracks, featuring original tracks from Ogre (of Skinny Puppy), Type O Negative, and other artists. The redbook songs are essentially regular audio CD tracks stored on your Descent II disc, and can be played with any CD player.
If you have difficulties getting the redbook tracks to play during Descent II, contact Interplay Technical Support (714-553-
6678).
When in the game, you can hit the <F1> key to bring up a list of keyboard commands. Hitting <F2> from the game will bring up the Game Options menu. Certain menus have special control keys; see the descriptions of those menus for more infor­mation.
THE MAIN MENU
Menus
Use the arrow keys to move around menus in Descent II. Unless otherwise noted, hitting <ESC> will accept the current menu’s settings and return to the previous one. Some menus contain checkboxes and radio-type switches that can be toggled by hitting <SPACEBAR>. Slider-type items are changed used the left and right arrow.
8
88
INTERPLAY PRODUCTIONS
The Main menu offers the following choices:
NEW GAME
Start a new game of Descent II. You may begin on any level you have reached in pre­vious games.
LOAD GAME
Resume a previously saved game. Saved games are stored in your pilot file, so be sure the proper pilot is selected.
MULTIPLAYER
Allows you to start a game of Multiplayer Descent II using a modem, serial cable, or IPX network. See the Multiplayer Games section below.
DESCENT™II
9
99
THE MAIN MENU
OPTIONS MENU
OPTIONS
CHANGE PILOTS
VIEW DEMO
HIGH SCORES
CREDITS
QUIT
Takes you to the Options Menu (see below). Allows you to change the current pilot or cre-
ate a new one. All control configurations and saved games are stored in your pilot file.
Lets you play a recorded demo file. See Descent II High Scores. See the list of people who created Descent II. This will return you to DOS/Win95.
OPTIONS MENU
FX VOLUME
MIDI MUSIC VOLUME
Changes the volume of sound effects. Changes volume of music played using MIDI
sequences.
CD MUSIC VOLUME
REVERSE STEREO
BRIGHTNESS
CONTROLS
DETAIL LEVELS
SCREEN RESOLUTIONS
CALIBRATE JOYSTICK
TOGGLES
PRIMARY/SECONDARY AUTOSELECT ORDERING
Changes CD volume of music played directly off the Descent II CD.
Allows you to reverse the stereo sound chan­nels. This is sometimes necessary for ear­phones, speakers, or extension cables that are wired incorrectly.
Some monitors are darker than others. If you have trouble seeing details on your game screen, try adjusting this slider. This will not affect the movie playback.
Takes you to the Controls Menu (see below). Allows you to adjust the Detail Levels of
Descent II (see below) Allows you to change the screen resolution
used. For resolutions above 320x400, we strongly recommend a Pentium (or better) system.
If your joystick drifts, you probably need to calibrate it. Also available in the game by hit­ting <SHIFT> <F7>.
This menu contains several toggle options for Descent II.
These menus allow you to choose the “prefer­ences” of your weapon Autoselection. When you pick up a weapon in the game, it will be selected if it appears higher on the list than the weapon you are currently using. Weapons appearing below the “Never Autoselect” line will not be autoselected, and must be manually selected. To move the position of an item in the list, use the arrows to select that item, then hold down the SHIFT key and use the arrows to move the item. Release SHIFT when the item is in the desired position.
10
1100
INTERPLAY PRODUCTIONS
DESCENT™II
11
1111
CONTROLS MENU
Use this menu to select and configure your input device. Supported devices are keyboard, mouse, and joystick. Various enhanced joysticks have their own items. All changes are saved to your player file for future use.
CONTROLS MENU
Select the device you plan to use by pressing <SPACE>. After choosing your device, you can select the Customize Above option to change the function of the various buttons and other controls on that device. Note that your keyboard will always be available. To reassign key functionality, choose the Customize Keyboard option.
If you have a Thrustmaster WCS, Gravis Phoenix, or other programmable device, see the README.TXT for more informa­tion.
To change an entry in the Customize Above or Customize Keyboard menus, select the function you want to change, and press ENTER. Then press the key or button you want to assign to that function. For axis entries, press ENTER, then move the new joystick axis.
DETAIL LEVEL MENU
12
1122
INTERPLAY PRODUCTIONS
DESCENT™II
13
1133
DETAIL LEVEL MENU
Select one of the five detail level settings. Lower settings will give faster screen updates in the game; higher settings will give better graphics quality.
You may also chose the Custom Settings option. There are six different settings you can adjust in the Custom Details menu:
TOGGLES MENU
OBJECT
gons used by objects like robots, player ships, and other 3D
objects. Lower values will increase speed but simplify the
shape of many objects.
OBJECT DETAIL: This determines at what distance an
object changes from flatshaded to texture-mapped details.
Setting this slider to a lower value will cause robots to be
flat-shaded much closer.
W
walls appear flat-shaded vs. texture-mapped. It also affects
the accuracy vs. speed of the texture mapper. A low setting
here can cause walls to become jittery and/or warped-look-
ing.
W
distance you can see. Lower values will increase the speed
of Descent, but will cause flat-colored “walls” to appear in
long hallways. These boundaries do not affect weapons or
their objects, only your visuals.
AMOUNT OF DEBRIS: Changing this slider will determine
how much debris is made when robots explode. Setting this
to a low value will make fewer pieces in heavy combat.
SOUND CHANNELS:
have a minor effect on the speed of your game as well. This
slider will change the maximum number of sounds that can
be played at once.
COMPLEXITY: This affects the number of poly-
ALL DETAIL: This option determines at what distance
ALL RENDER DEPTH: This will change the maximum
In addition to visuals, sound can
These checkbox items control various game settings.
AUTOLEVELING: If this is on, your PyroGX ship will
SHIP attempt to align itself with the curvature of the mine tunnels. This is useful for first-time Descent II players, but may be turned off once you’re accustomed to full 3D flight.
SHOW RETICLE: Allows you to turn the targeting reticle display on or off.
MISSILE VIEW cam” view in your secondary weapons display. When a missile is not in the air, the weapons display will work nor­mally. This option is enabled by default, but can be dis­abled for a small increase in game speed.
HEADLIGHT ON WHEN PICKED UP: When this option is checked, your headlight will default to ON when the powerup is picked up. You may then turn it on or off manu­ally.
SHOW GUIDED MISSILE IN MAIN DISPLAY: If enabled, this will show the guided missile view in the main display (showing your ship’s view in the small window). If disabled, the guided missile view will show in a small window.
: When enabled, this will show a “missile
14
1144
INTERPLAY PRODUCTIONS
DESCENT™II
15
1155
TOGGLES MENU
KEYS
ESCORT ROBOT HOT KEYS: When this is turned on, you
may command the Guide-Bot using the <SHIFT> -1 through
<SHIFT>-0 hot keys instead of selecting a command from
the Guide-Bot menu.
KEYS
This section describes keys that are active during game play. Many of the keys can be reconfigured in the Options/Controls/Customize Keyboard screen.
For information of key usage in menus, see above.
G G G G G G
16
1166
F1
F2
F3
F4
F5
Abort game
Help screen
Options
Toggle cockpit on/off
Drop marker
Record demo
F7
G
S
F2
A
G
F3
A
G
O
+
G
-
G
R
INTERPLAY PRODUCTIONS
Calibrate joystick
Save game
Load saved game
Pauses the game in single-player games. In multiplayer games, this will display a game info screen.
Change window size
Save screen shot. (Saved in PCX for­mat.)
F1
S S S
G
F2
G
F2
G
S!
AS
Cycle left camera view window
Cycle right camera view window
Bring up Guide-Bot Command Menu
through
S)
F4
Rename Guide-Bot
Guide-Bot commands
G
The following keys are active only during multiplayer games:
F6
Allow player to join restricted game
G
F7
G
F8
Toggle between multiplayer HUD displays
Send message
G
F9
through
G
F9
S
DESCENT™II
G
F12
G
through
Send Taunt macros
F12
S
G
Select team for new player
Define F9-F12 taunt macros
17
1177
KEYS
KEYS
1
2
A/A
F5
A
A A
Options/Controls menu. The defaults are shown here:
Flying controls:
G
F6
G
0
The following keys can be reassigned in the
OR
WX
UV
OR
Toggle display of player names on HUD
Change player name display on HUD
Drop flag (Capture the Flag games only)
Turn left, right
46
Rotate up, down
89
Slide
WA
Slide left/right
!#
z q
OR
& e OR( s
Weapons:
C
Space
Z
b f
F5
S
G
Reverse
Bank left
Bank right
Afterburner (with Power–up)
Fire primary
Fire secondary
Drop proximity bomb/smart mine
Fire flare
Drop currently -selected primary weapon
slide
-+ a
18
1188
Slide up/down
Forward
F6
S
G
.,
DESCENT™I I
Drop currently-selected secondary weapon
Cycle primary/ secondar y weapons
19
1199
KEYS
KEYS
Weapon Selection:
Each selection key will switch between the two weapons assigned to that key. Descent II will remember which of the two weapons you last selected, and will return to that one when you return to that entry.
Key
1 Lasers/SuperLasers (used as laser levels
2 Vulcan Cannon Gauss Cannon 3 Spreadfire Cannon Helix Cannon 4 Plasma Cannon Phoenix Cannon 5 Fusion Cannon Omega Cannon 6 Concussion Missile Flash Missile 7 Homing Missile Guided Missile 8 Proximity Bomb Smart Mine 9 Smart Missile Mercury Missile 0 Mega Missile EarthShaker Missile
,] Cycle primary weapon
[
[.] Cycle secondary weapon
Weapon 1 Weapon 2
5 & 6)
Other Keys:
Select rear view
r
Transfer energy to shield– only wor ks
t
h
if Energy > 100
Toggle headlight on/off, if player has the Headlight power-up
Automap
T
Automap controls:
• To rotate the Map, use the ship turning keys.
• To move the Map, use the ship sliding keys.
• To move in and out of the Map, use the forward/reverse keys.
• To show more or less of the Map, use + or - keys.
• To reset the default Map view, use the primary weapon firing key.
• 1-9 selects marker.
20
2200
NOTE: The two cycle keys will select the next available weapon of that type. The order of the list can be changed under the new Options/Autoselect Ordering menus.
• [Ctrl-D] Deletes selected marker.
DESCENT™I I
21
2211
KEYS
PLAYING DESCENTTMII
The following keys are active when using certain VR
devices. See below for information on using these devices.
A A A A A A
F5
G
F6
G
F7
G
F8
G
F9
G
F10
G
Toggle VictorMaxx mode
Cycle VR resolution
Switch left/right eye displays
Cycle head tracking sensitivity
Cycle headset type
Toggle HUD
Following is a description of the features and gameplay
options in Descent II.
When you play Descent II, you find yourself thrown into alien worlds populated by deranged robots, determined to destroy you. It is your mission to fight through the robot hordes to each mine’s Main Reactor. Destroying this reactor and escaping is your primary mission!
In the following you’ll find brief descriptions of the robots, weapons, powerups, obstacles, and other challenges you’ll encounter on the way.
Robots
The mines in Descent II are populated with a dizzying array of robots, nearly all bent on destroying you. They will use a variety of weapons and defenses against you, and use them with varying amounts of intelligence. Some will charge you directly, others will hide or attempt rear attacks. Some robots will carry weapons you can use, and will drop these when you destroy them, as well as other powerups. Some will even steal your weapons from you!
22
2222
The Guide-Bot
DESCENT™I I
23
2233
Loading...
+ 25 hidden pages