REQUIRED: IBMTM/ TandyTMor 100% compatible 486-DX50 or
faster with 8 Megabytes of RAM (16mb if running under
Windows 95
STRONGLY RECOMMENDED: Pentium
RAM, stereo 16-bit sound card with General MIDI support, a
quality joystick and lots of spare time.
SUPPORTS: Microsoft
Cards: Sound Blaster (Pro, 16, AWE32) and compatibles, Media
Vision Pro-Audio Spectrum (Plus, 16, and Studio), Gravis
Ultrasound/Max, Roland SCC-1 (MIDI Music Only). 1 or 2
Joysticks supported as well as ThrustMaster
WCS/FCS/FLCS/TQS, Gravis Game Pad/Phoenix, Logitech
Cyberman/Wingman Extreme, CH Flightstick Pro/Throttle,
Microsoft SideWinder Pro. VR support: Forte VFX-1,
CyberMaxx, Virtual I/O i-glasses and 3D Max.
TM
), hard drive and Windows 95.
TM
Mouse or compatibles. Sound
TM
processor, 16MB
INSTALLING DESCENTTMII
For best results, do not run under Microsoft Windows 3.x. If
you wish to run under Microsoft Windows 3.x, please refer to
the README.TXT file in your Descent II directory for instructions.
The Descent II Installer will first play a test movie to
•
determine the abilities of your system. When the test is
completed, it will suggest either High or Low resolution
movies.
WARNING: If you choose High resolution movies
when the Installer has recommended Low, you will
probably experience sound and video problems during playback.
After the movie test, the Installer will give you the
•
choice of several install options, and the disk space
required based on your movie resolution. These options
are:
••SMALL - Copies only a bare minimum to your hard
drive. There will be longer delays starting
Descent II and between levels using this install.
••MEDIUM - Copies all game-related data to the hard
drive, leaving the cinematics on the CD. This is the
recommended level of installation.
••LARGE - Copies all game-related data and level
cinematics to the hard drive. The intro and
endgame movies remain on the CD.
••CRAZY - The mega-install! All game files and cine-
matics are installed to your hard drive. Note: the
Descent II CD will still be required at game start-up.
From Windows 95:
Insert your Descent II CD into your CD-ROM drive, and
click on the Install gadget on the Autorun dialog box that
pops up. Or, click on the Install icon on the CD.
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NOTE: If the installer recommends Low-resolution
movies, you may try switching to High resolution
and using Large or Crazy install. This will install the
movie files to your hard drive, which may improve
the movie playback to an acceptable level.
Once you have chosen an install size, you will be
•
offered a choice of hard drives to install to and the
space free on each.
DESCENT™I I
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55
INSTALLING DESCENTTMII
RUNNING DESCENT
TM
II
The default subdirectory for the installed files is
•
\GAMES\DESCENT2 on the chosen drive. You can
change the sub–directory name by entering a new
name in place of this.
From Windows 95:
If you’re running Descent II from Windows 95, double-click
on the Descent II icon, or click on the “Run Descent II” gadget on the Autorun menu that appears when you first insert
your Descent II CD.
Descent II will start and play the introductory movie. The
movie gives background information and narrative concerning events following the conclusion of Descent 1: First
Strike.
NOTE: If the intro movie appears “jerky” or the
sound skips, consult the Troubleshooting section
near the back of this manual for help.
If this is the first time you’ve started Descent II, you’ll be
asked to enter your pilot name. This name is used to save
your settings and to identify yourself during multiplayer
games.
You will then be asked to choose an input device. Use the
up and down arrow keys on your keyboard to move the
highlight and then press <Enter> to select the highlighted
option.
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You will now be at Descent II’s Main Menu.
To jump right into the game, press <ENTER> to select New
Game and choose a skill level (Rookie is recommended for
first–time players). After a short movie you will be given a
briefing from PTMC and find yourself in Level 1.
DESCENT™I I
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RUNNING DESCENTTMII
RUNNING DESCENT
TM
II
Movies and Music
Descent II offers full-motion cinematic cutscenes with driving digital soundtracks. They can be displayed in 640x480
VESA, or 320x200 (see install notes at the start of the manual).
Based on the install tests, it should suggest which resolution is
best for your system. If you experience playback problems during these movies, consult the Troubleshooting section near the
back of this manual.
Descent II also has redbook music tracks, featuring original
tracks from Ogre (of Skinny Puppy), Type O Negative, and
other artists. The redbook songs are essentially regular audio
CD tracks stored on your Descent II disc, and can be played
with any CD player.
If you have difficulties getting the redbook tracks to play
during Descent II, contact Interplay Technical Support (714-553-
6678).
When in the game, you can hit the <F1> key to bring up a
list of keyboard commands. Hitting <F2> from the game will
bring up the Game Options menu. Certain menus have special
control keys; see the descriptions of those menus for more information.
THE MAIN MENU
Menus
Use the arrow keys to move around menus in Descent II.
Unless otherwise noted, hitting <ESC> will accept the current
menu’s settings and return to the previous one. Some menus
contain checkboxes and radio-type switches that can be toggled
by hitting <SPACEBAR>. Slider-type items are changed used
the left and right arrow.
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The Main menu offers the following choices:
NEW GAME
Start a new game of Descent II. You may
begin on any level you have reached in previous games.
LOAD GAME
Resume a previously saved game. Saved
games are stored in your pilot file, so be
sure the proper pilot is selected.
MULTIPLAYER
Allows you to start a game of Multiplayer
Descent II using a modem, serial cable, or
IPX network. See the Multiplayer Games
section below.
DESCENT™II
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THE MAIN MENU
OPTIONS MENU
OPTIONS
CHANGE PILOTS
VIEW DEMO
HIGH SCORES
CREDITS
QUIT
Takes you to the Options Menu (see below).
Allows you to change the current pilot or cre-
ate a new one. All control configurations and
saved games are stored in your pilot file.
Lets you play a recorded demo file.
See Descent II High Scores.
See the list of people who created Descent II.
This will return you to DOS/Win95.
OPTIONS MENU
FX VOLUME
MIDI MUSIC VOLUME
Changes the volume of sound effects.
Changes volume of music played using MIDI
sequences.
CD MUSIC VOLUME
REVERSE STEREO
BRIGHTNESS
CONTROLS
DETAIL LEVELS
SCREEN RESOLUTIONS
CALIBRATE JOYSTICK
TOGGLES
PRIMARY/SECONDARY
AUTOSELECT ORDERING
Changes CD volume of music played directly
off the Descent II CD.
Allows you to reverse the stereo sound channels. This is sometimes necessary for earphones, speakers, or extension cables that
are wired incorrectly.
Some monitors are darker than others. If you
have trouble seeing details on your game
screen, try adjusting this slider. This will not
affect the movie playback.
Takes you to the Controls Menu (see below).
Allows you to adjust the Detail Levels of
Descent II (see below)
Allows you to change the screen resolution
used. For resolutions above 320x400, we
strongly recommend a Pentium (or better)
system.
If your joystick drifts, you probably need to
calibrate it. Also available in the game by hitting <SHIFT> <F7>.
This menu contains several toggle options for
Descent II.
These menus allow you to choose the “preferences” of your weapon Autoselection. When
you pick up a weapon in the game, it will be
selected if it appears higher on the list than
the weapon you are currently using.
Weapons appearing below the “Never
Autoselect” line will not be autoselected, and
must be manually selected. To move the
position of an item in the list, use the arrows
to select that item, then hold down the SHIFT
key and use the arrows to move the item.
Release SHIFT when the item is in the
desired position.
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DESCENT™II
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CONTROLS MENU
Use this menu to select and configure your input device.
Supported devices are keyboard, mouse, and joystick. Various
enhanced joysticks have their own items. All changes are saved
to your player file for future use.
CONTROLS MENU
Select the device you plan to use by pressing <SPACE>.
After choosing your device, you can select the Customize
Above option to change the function of the various buttons and
other controls on that device. Note that your keyboard will
always be available. To reassign key functionality, choose the
Customize Keyboard option.
If you have a Thrustmaster WCS, Gravis Phoenix, or other
programmable device, see the README.TXT for more information.
To change an entry in the Customize Above or Customize
Keyboard menus, select the function you want to change, and
press ENTER. Then press the key or button you want to assign
to that function. For axis entries, press ENTER, then move the
new joystick axis.
DETAIL LEVEL MENU
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DESCENT™II
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DETAIL LEVEL MENU
Select one of the five detail level settings. Lower settings
will give faster screen updates in the game; higher settings will
give better graphics quality.
You may also chose the Custom Settings option. There are
six different settings you can adjust in the Custom Details
menu:
TOGGLES MENU
OBJECT
gons used by objects like robots, player ships, and other 3D
objects. Lower values will increase speed but simplify the
shape of many objects.
OBJECT DETAIL: This determines at what distance an
object changes from flatshaded to texture-mapped details.
Setting this slider to a lower value will cause robots to be
flat-shaded much closer.
W
walls appear flat-shaded vs. texture-mapped. It also affects
the accuracy vs. speed of the texture mapper. A low setting
here can cause walls to become jittery and/or warped-look-
ing.
W
distance you can see. Lower values will increase the speed
of Descent, but will cause flat-colored “walls” to appear in
long hallways. These boundaries do not affect weapons or
their objects, only your visuals.
AMOUNT OF DEBRIS: Changing this slider will determine
how much debris is made when robots explode. Setting this
to a low value will make fewer pieces in heavy combat.
SOUND CHANNELS:
have a minor effect on the speed of your game as well. This
slider will change the maximum number of sounds that can
be played at once.
COMPLEXITY: This affects the number of poly-
ALL DETAIL: This option determines at what distance
ALL RENDER DEPTH: This will change the maximum
In addition to visuals, sound can
These checkbox items control various game settings.
AUTOLEVELING: If this is on, your PyroGX ship will
SHIP
attempt to align itself with the curvature of the mine tunnels.
This is useful for first-time Descent II players, but may be
turned off once you’re accustomed to full 3D flight.
SHOW RETICLE: Allows you to turn the targeting reticle
display on or off.
MISSILE VIEW
cam” view in your secondary weapons display. When a
missile is not in the air, the weapons display will work normally. This option is enabled by default, but can be disabled for a small increase in game speed.
HEADLIGHT ON WHEN PICKED UP: When this option is
checked, your headlight will default to ON when the
powerup is picked up. You may then turn it on or off manually.
SHOW GUIDED MISSILE IN MAIN DISPLAY: If enabled,
this will show the guided missile view in the main display
(showing your ship’s view in the small window). If disabled,
the guided missile view will show in a small window.
: When enabled, this will show a “missile
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DESCENT™II
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TOGGLES MENU
KEYS
ESCORT ROBOT HOT KEYS: When this is turned on, you
may command the Guide-Bot using the <SHIFT> -1 through
<SHIFT>-0 hot keys instead of selecting a command from
the Guide-Bot menu.
KEYS
This section describes keys that are active during game
play. Many of the keys can be reconfigured in the
Options/Controls/Customize Keyboard screen.
For information of key usage in menus, see above.
G
G
G
G
G
G
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F1
F2
F3
F4
F5
Abort game
Help screen
Options
Toggle cockpit
on/off
Drop marker
Record demo
F7
G
S
F2
A
G
F3
A
G
O
+
G
-
G
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Calibrate joystick
Save game
Load saved game
Pauses the game in
single-player games.
In multiplayer games,
this will display a
game info screen.
Change window size
Save screen shot.
(Saved in PCX format.)
F1
S
S
S
G
F2
G
F2
G
S!
AS
Cycle left camera view window
Cycle right camera view window
Bring up Guide-Bot Command Menu
through
S)
F4
Rename Guide-Bot
Guide-Bot commands
G
The following keys are active only during multiplayer games:
F6
Allow player to join restricted game
G
F7
G
F8
Toggle between multiplayer HUD displays
Send message
G
F9
through
G
F9
S
DESCENT™II
G
F12
G
through
Send Taunt macros
F12
S
G
Select team for new player
Define F9-F12
taunt macros
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KEYS
KEYS
1
2
A/A
F5
A
A
A
Options/Controls menu. The defaults are shown here:
Flying controls:
G
F6
G
0
The following keys can be reassigned in the
OR
WX
UV
OR
Toggle display of player
names on HUD
Change player name display on HUD
Drop flag (Capture the Flag
games only)
Turn left, right
46
Rotate up, down
89
Slide
WA
Slide left/right
!#
z
q
OR
&
e OR(
s
Weapons:
C
Space
Z
b
f
F5
S
G
Reverse
Bank left
Bank right
Afterburner (with Power–up)
Fire primary
Fire secondary
Drop proximity bomb/smart mine
Fire flare
Drop currently -selected primary weapon
slide
-+
a
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Slide up/down
Forward
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F6
S
G
.,
DESCENT™I I
Drop currently-selected secondary
weapon
Cycle primary/ secondar y weapons
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KEYS
KEYS
Weapon Selection:
Each selection key will switch between the two weapons
assigned to that key. Descent II will remember which of the two
weapons you last selected, and will return to that one when you
return to that entry.
Toggle headlight
on/off, if player has
the Headlight power-up
Automap
T
Automap controls:
• To rotate the Map, use the ship turning keys.
• To move the Map, use the ship sliding keys.
• To move in and out of the Map, use the forward/reverse
keys.
• To show more or less of the Map, use + or - keys.
• To reset the default Map view, use the primary weapon
firing key.
• 1-9 selects marker.
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2200
NOTE: The two cycle keys will select the next available
weapon of that type. The order of the list can be changed
under the new Options/Autoselect Ordering menus.
INTERPLAY PRODUCTIONS
• [Ctrl-D] Deletes selected marker.
DESCENT™I I
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KEYS
PLAYING DESCENTTMII
The following keys are active when using certain VR
devices. See below for information on using these devices.
A
A
A
A
A
A
F5
G
F6
G
F7
G
F8
G
F9
G
F10
G
Toggle VictorMaxx mode
Cycle VR resolution
Switch left/right eye displays
Cycle head tracking sensitivity
Cycle headset type
Toggle HUD
Following is a description of the features and gameplay
options in Descent II.
When you play Descent II, you find yourself thrown into
alien worlds populated by deranged robots, determined to
destroy you. It is your mission to fight through the robot hordes
to each mine’s Main Reactor. Destroying this reactor and
escaping is your primary mission!
In the following you’ll find brief descriptions of the robots,
weapons, powerups, obstacles, and other challenges you’ll
encounter on the way.
Robots
The mines in Descent II are populated with a dizzying array
of robots, nearly all bent on destroying you. They will use a
variety of weapons and defenses against you, and use them
with varying amounts of intelligence. Some will charge you
directly, others will hide or attempt rear attacks. Some robots
will carry weapons you can use, and will drop these when you
destroy them, as well as other powerups. Some will even steal
your weapons from you!
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The Guide-Bot
DESCENT™I I
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