Games PC DESCENT 3 User Manual

TABLE OF CONTENTS

Getting Started……………………………………………….............
Basic Controls………………………………………………...............
Descent 3 Menus
Main Menu…………..……………………………………………
New Game……….….…………………………………………
Options......…………………………………………………........
Video....……….........................................................…......
Detail Level.....…..………………….………………………........
Sound……......………………………………………….............
General……….....……………………………………….............
Heads-Up-Display (HUD).......………..……………….…..........
Keyboard & Joystick Configuration……....………………..........
Weapon Selection Precedence……......…………………..........
Pilots………………………........……………......….….............
Multiplayer…………….....………………………………...……..
Credits…………......……………………………………….……..
Quit………….....………………………………………..………..
Piloting Your Craft
Instrumentation……………..…………………........................
Controls and Features……..……………………......................
Weapon Selection………..……………………........................
Markers……………………………………….........................
Payload and Supplies
Primary Weapons……………..………...................................
Secondary Weapons…………..………..................................
Countermeasures……………………....................................
Optional Equipment ………………………..............................
3 4
5 5 5 6 7 8 10 11 12 13 16 17 18 18 18
19 20 21 21
22 24 26 27
Guide-Bot
Guide-Bot Commands…..………………................................
Guide-Bot Supplies…..…………………................................
TelCom System
Automap…………………………….....................................
Briefings……………………..………..................................
Objectives………………………………….........................
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32 32 32
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The Descent Universe
Doors……………………………………...................................
Switches…………………………………..................................
Glass……………………………………...................................
Force Fields……………………………....................................
Energy Centers....................................................................
Materialization Centers…………………..................................
Crates……………………………………..................................
Frag Crates……………………….……….................................
Napalm Barrels…………………………..................................
Multiplayer
General Multiplayer Info….………………................................
Starting a Multiplayer Game………………..............................
Parallax Online…………………….....................................
DirectPlay Modem……………….......................................
DirectPlay Serial…………………......................................
IPX……………………………….........................................
Direct TCP/IP……….........................................................
On-Screen F6 Multiplayer Menu…............................………...
Starting (Hosting) a New Game……...........................……….
Configurable Multiplayer Options…............................………..
Hints and Tips for Multiplayer…….............................………..
Miscellaneous Tactics……………….............................………
Description of Items in On-Screen Menu….........................…
Multiplayer Control Commands…………….............................
Other Multiplayer Features………………............................….
Firewalls and Proxies…………………............................……..
Running a Dedicated Server……….........................………….
Gamespy Support…………….........................………………..
33 33 33 33 33 33 34 34 34
34 35 35 36 37 38 38 39 39 41 43 45 47 52 56 56 57 60
Credits
Outrage Credits………………….…...........................…………
Interplay Credits………………...........................……………...
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GETTING STARTED

1. Start Windows® 95, 98 or NT.
2. Insert Disc 1 of Descent™ 3, into your CD ROM drive.
3. When the setup program begins, follow the on screen instructions. If
the program does not autorun, then you can run it by double-clicking on your ‘My Computer’ icon. Locate and double-click on your CD ROM drive and then double-click on the file named Descent3AutoRun.exe on Disc 1.
4. After the game has installed, you can then run it from the Windows
Start button, Program Files menu.
5. The first thing you will see is the launcher. From here you will be able
to run the setup program. The setup program must be run before playing the game.
6. Click on the setup button within the launcher. Here you will be able
to verify that you have the correct version of Direct X, select a rendering device, select a sound device, select and calibrate your joystick, set your default detail level, and other misc. settings. You must select a rendering device before playing the game.
7. Now click on Play from the launcher, and you will be able to create a pilot
8. Creating a pilot: This will be the first option you are presented with
when starting the game. Just enter your pilot name, and click on the OK button.
9. You can then configure your pilot settings, or choose from a preset
configuration
10. To start a game, click on “New Game” from the main menu.
11. Training Mission: This will teach you the basics of controlling your ship,
and the basics of dogfighting in Descent 3. You can finish the training mission, or by-pass it by pressing the ESC key.
12. Once you have finished the Training mission, you will be brought to the
briefing for level 1. You can flip through pages of the briefing by clicking on the arrows on the bottom right hand corner. When you are done reading the briefing, click on the Power button at the bottom right hand side of the screen.
13. Now that you are piloting a ship, you just need to know the basics.
see the next section for the basic controls.
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BASIC CONTROLS

Here is a list of the default basic controls for piloting your ship. Some of these controls can be reassigned in the option menu under config.
F1 - Press the F1 key at any time to bring up the help screen. A - Accelerate Z - Reverse S - Afterburner Left - Turn left Right - Turn Right Up - Pitch down Down - Pitch up ALT - Allows you to strafe/slide while using arrow keys CTRL - Fires Primary Spacebar - Fire Secondary H - Headlight Tab - Automap E - Bank right Q – Bank Left Pad3 - Slide right Pad1 - Slide Left Pad- - Slide up Pad+ - Slide down F4 - Call on your Guide Bot. Shift + Tab - Bring up your mission objectives.
This will be enough to get you started. The rest of the manual and the reference card can help you with everything else.
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THE MAIN MENU

New Game Start a new single-player game or play from a
previously reached level.
Load Game Resume a previously saved game. Saved games
are stored (in you pilot file), so be sure the proper file is selected.
View Demo Play a recorded demo file using the F5 key. Options Adjust the many options in Descent 3
(See Options Menu).
Pilots Change the current pilot file or create a new one.
All control configurations and saved games are stored in your pilot file.
Multiplayer Join or start a multiplayer Descent 3 game using a
modem, serial cable, LAN or Internet connection. See the Multiplayer section on page 34.
Credits Check out the developers of Descent 3. Quit Return to your operating system.
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OPTIONS MENU (After you choose ‘Options’ from the Main Menu)

Video Change video options, such as resolution,
brightness etc.
Details Adjust graphics quality, detail level, and speed. Sound Adjust sound & music volume and other settings. General Adjust brightness, resolution, and other graphics-
related options.
HUD Customize what is displayed on your Heads-Up
Display.
Config Configure your keyboard, joystick and/or mouse, as
well as set up weapon precedence.
Done Return to the Main Menu.
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VIDEO MENU

Resolution Lets you switch between 512x384, 640x480,
800x600, 960x720, 1024x768, 1280x960 and 1600x1200 resolution.
Bilinear Turns on a graphics smoothing option supported Filtering by your 3D video card. Turning this option off
may result in a faster frame rate, but less smooth textures.
MIP Mapping Turning this option on will improve the look of
textures in the distance and reduce any swimming or sparkling effects you might see otherwise. However, MIP mapping will take up extra memory in your system RAM as well as your 3D video card's texture RAM, and this may cause a slower frame rate.
VSYNC Enabled If turned off, draws frames as fast as possible, which
may cause monitor tearing or flickering. Leave this off for maximum performance. If you get tearing or
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flickering effects on the screen, try turning it on and see if you prefer the look.
Adjust Sets the brightness level using your 3D video Brightness card's brightness/gamma controls.
Bit Depth Increases the amount of color resolution that you
have on screen and helps to eliminate the banding - dithering effects of fog and lighting. (Only available under - Direct 3D.)

DETAIL LEVEL SETTINGS

This menu lets you configure various graphical effects. If Descent 3 plays too slowly on your system, you should turn off some of these graphical effects to help your system play the game faster.
Level Details This is the first thing to try. Click "Low", "Medium",
"High", or "Highest" to automatically set all the other items on this menu. To get a higher frame rate in the game, select a lower setting, continue play, and see
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how you like it. If you are an adventurous technical person, you can configure the options individually as listed below.
Terrain Detail Controls the amount of terrain "popping" while
in outside areas. Lower detail settings may increase your frame rate, but will increase the amount of terrain "popping" that you see.
Render Depth Controls how far you can see while displaying outdoor
terrain. The higher the render depth, the farther you can see, but the lower your frame rate.
Object Complexity Controls the detail level of powerup and robot
models. If you set this lower, powerups and robots will appear with less detail at a distance, and your frame rate may increase.
Specular Mapping Turns on or off the specular lighting effect. This
affects the shininess of walls and objects when light reflects from them. Turning this effect off may improve your frame rate.
Fast Headlight When using your Headlight, the "Fast Headlight"
takes much less CPU time but gives you a less physically accurate headlight. Turning this option off gives you a wider headlight that doesn't travel as far, and is computationally slower.
Mirrored Surfaces Turns on or off the mirrored surfaces in the game. If
on, you can see reflections in the mirrored surfaces.
Dynamic Lighting Turns on and off dynamic lighting made by players,
robots, and weapons. Turning this option off has a good chance of increasing your frame rate, but may reduce the amount of light in the level.
Fog Turns fog on and off. Light Coronas Turns on and off the coronas you see around lights. If
you don't like the look of these, you can turn them off with this option.
Procedural Textures Lets you see animated procedural textures. If off,
these surfaces will not animate, but you may get a better frame rate.
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Powerup Halos Turns on and off the light halos around powerups. If
you don't like the look of these, you can turn them off with this option.
Scorch Marks Toggles the scorch marks that are created by weapon fire. Weapon Effects Toggles specific effects created by weapons such as
blast rings and laser hits.

SOUND MENU

Sound Volume Sets the volume of all sound in the game. Music Volume Sets the volume of all the music in the game. Sound Quality If set to "Low", uses 8-bit sounds that are faster for
your computer to deal with. If set to "High", uses 16­bit sounds which may sound better, but take the computer longer to deal with. When in doubt, Set this to “Normal”
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GENERAL SETTINGS MENU

Terrain Sets how much your ship tries to level itself while you Auto-leveling fly around outdoors.
Mine Auto-leveling Sets how much your ship tries to level itself while you
fly inside the mines.
Missile View When you fire a missile that has a camera view, this
option sets the location (None, Left, or Right) of the view on the HUD.
Mouse If on, the mouse is enabled as a control device. If off,
mouse movement and buttons will do nothing.
Joystick If on, the joystick (or other game controller) is
enabled. If off, the joystick and joystick buttons will do nothing.
Show Reticle Allows you to play with or without an aiming reticle. Guided Missile Switches the point of view to the guided missile
View when fired.
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HUD CUSTOMIZATION MENU

This menu allows you to customize your HUD ("Heads-Up Display") Configuration. You can set each option to "Graphic" (the default), "Text", or "None" to not display that item. If you find there's too much stuff on the HUD, try setting all these items to "Text".
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CONFIG MENU

The Keyboard Customization menu and the Joystick and Mouse Customization menu are virtually identical. You use these menus to change your keys, joystick buttons, and mouse buttons. To customize, go to the appropriate menu, click one of the boxes to the right of the function you want to customize, then press the key or button you'd like to perform that function. If you would like two different keys to do the same thing, set the two boxes to the two keys you'd like. For instance, if you want both (W) and (E) to engage the afterburner, set the two boxes next to "Afterburner" to (W) and (E).
To clear the keys for an action, click on the (?) next to the action and click on clear.
To reset all keys to their defaults, click the button "Reset To Defaults”. The keyboard, joystick, and weapon tabs on the bottom of this screen jump
directly to the keyboard, joystick, and weapon auto-select configuration menus. Click on exit when you are finished.
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These are the functions on the Keyboard Configuration menu:
Fire Primary Fire your primary weapon. (You start with lasers.) Fire Secondary Fire your secondary weapon. (You start with
concussion missiles.)
Fire Flare Fire a flare to light up the area. Cycle Primary Choose a different primary weapon. Each time you
hit this key, you'll cycle among the list of weapons that you set on the "Weapon Selection Precedence" screen.
Cycle Secondary Choose a different secondary weapon, cycling among
the list of secondary weapons.
Forward Move your ship forward. Reverse Move your ship backward. Afterburner Turn on afterburners for faster speed. Once you use
up your afterburner charge and let go of the Afterburner key, the Pyro-GL will replenish your afterburner charge by using energy.
Toggle Slide While this key is held down, the Turn keys will instead
cause you to slide left, right, up and down.
Slide Left Slide the ship to the left. Slide Right Slide the ship to the right. Slide Up Slide the ship up. Slide Down Slide the ship down. Pitch Up Pitch the ship upward. Pitch Down Pitch the ship downward. Turn Left Turn the ship left. Turn Right Turn the ship right. Toggle Bank While this key is held down, the Turn keys will
instead cause you to bank left and right.
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Headlight Turn on your ships’ headlight to light up the area
ahead of you. There are two headlights you can configure; one may slow down your frame rate but project a wider headlight that doesn't travel as far. You can turn the fast headlight on and off in the "Detail Level Settings" menu.
Rear View Hold down to see behind you. Automap Bring up your Automap. Prev Inv item Cycle to your previously available Inventory item. Next Inv item Cycle to your next available Inventory item. Use Inv item Use your available Inventory Item. Prev Cntr Meas Cycle to your previously available Countermeasure. Next Cntr Meas Cycle to your next available Countermeasure. Use Cntr Meas Use the Countermeasure you have readied.
The Joystick and Mouse Customization menu includes all these options plus several commands that can be defined by an axis. To define an axis for one of the following actions, click the box next to action, then just move the control along the axis. For instance, if you want the throttle to be controlled by moving the mouse's Y axis, click the box next to "Throttle", then move the mouse vertically. You can invert the control of the action by clicking on the (?) next to the action then select Yes or No to invert the axis.
Throttle The axis for moving forward and backward. Pitch The axis for pitching up and down. Heading The axis for turning left and right. Bank The axis for banking (the yaw of the ship). Slide Vertical The axis for sliding up and down. Slide Horizontal The axis for sliding left and right.
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WEAPON SELECTION PRECEDENCE MENU

This menu lets you configure how your ship switches between weapons when (a) you hit the "Cycle Primary" or "Cycle Secondary" keys to cycle through your weapons; (b) when you run out of ammo with one weapon and the ship switches to another; and (c) when you pick up a new weapon.
To configure the weapons' priorities, click on one weapon and a window will appear to allow you to select another weapon to have them switch places. Items at the top of the column have the lowest priority.
For instance, if you want Homing Missiles to have priority over Frag Missiles, click "Homing" and then click "Frag", so that "Frag" is listed higher in the column than "Homing". This sets Frag to have lower priority. Now, if you have Frag Missiles armed and you run across your first Homing Missile, you will auto-switch to the Homing Missile. If you had set Homing Missiles to be lower priority, then running across your first Homing Missile would not trigger an auto-switch. To disable a weapon entirely from your weapon selection press the TAB corresponding to the weapons name.
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PILOTS MENU

You can define several different pilots in Descent 3. This allows multiple people to play the same copy of the game while maintaining their own statistics and settings as well as their unique keyboard, joystick, and mouse custom controls.
After clicking PILOTS from the main menu, the Choose Pilots screen appears, listing all pilots and giving you four options:
Pilots Click a pilot in the list then click Select to make that
pilot active when you play a new game.
Add Add a new pilot to the list. Delete Click a pilot in the list then click Delete to remove
that pilot.
Configure Click a pilot in the list then click Configure to
customize The keyboard, joystick, and mouse controls for that pilot. Click Configure Ship to customize that pilot's audio taunts and logo displayed on the ships wing (You can import your own .WAV files as audio taunts and .PCX and .TGA files as logos on this screen as well). From the Configure screen, you can also set the difficulty level from Trainee to Insane for each pilot. The Training level features easier robot enemies.
Profanity Filter Use this toggle to block any text profanity from
appearing while in a multiplayer game.
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MULTIPLAYER MENU

See the Multiplayer section later in this manual for all information on the multiplayer menu options, and on how to play a game in general.

CREDITS MENU

Shows you the Developers of this great game.

QUIT

Quits the game and returns you to your desktop.
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PILOTING YOUR CRAFT

This flight manual will provide you with the basic information to get you up and running and familiarize yourself with your new craft.

INSTRUMENTATION

4
5
1
2
9
12
13
14
6
10
11
3
1. Indicates that the Guide-bot is currently located within the ship.
2. Current inventory item appears here.
3. Score
4. Reticle
5. Current Energy Number Increment
6. Current Afterburner Number Increment
7. Current Shield Number Increment
8. Countermeasure Display
9. Primary Weapon Display
10. Secondary Weapon Display
11. Visual Afterburner Status
12. Visual Energy Status
13. Visual Shield Status
14. Ship Status used to indicate Invulnerability or Cloaking.
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CONTROLS AND FEATURES
While playing the game, press F2 then click on "Customize Keyboard" to customize your keyboard and joystick controls. To change a particular key, click the box next to a command, then type the key you want to use for that command. You can assign up to two keys to each function.
Default Key Action
Key Action
A Accelerate Z Reverse S Afterburner Left Turn left Right Turn right Up Pitch down Down Pitch up Shift-Tab Show the level briefing Ctrl Fire primary weapon Space Fire secondary weapon F Flare H Headlight R Rear view Tab Automap Q Bank left E Bank right Pad1 Slide left Pad3 Slide right Pad- Slide up Pad+ Slide down Alt Slide sideways while
using arrow keys
F1 Help screen F2 Game Options F3 Show/hide cockpit F4 Guide-Bot menu F5 Record Demo F6 Multiplayer: Show/hide menu F7 Multiplayer: Show/hide stats F8 Multiplayer: Send message to all F9 Show/hide message log F12 Drop Marker
- Shrink screen + Enlarge screen Print Scrn Take a screenshot
(saved in .TGA format)
[ Cycle inventory item forward ] Cycle inventory item Back \ Use inventory item Shift F1 or Shift F2 Will display a rear view in the HUD
Inventory
The inventory system is your on-board inventory and counter measures itemizer. The inventory stores your counter measures (Gunboys, etc) so that they are ready for release. It also keeps track of any mission critical items you may find along your way. To use an item from your inventory, cycle through to the item you want to use and then activate it with the use key/button.
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WEAPON SELECTION

PRIMARY KEY WEAPON 1 WEAPON 2 1 Laser Super Laser
2 Vauss Cannon Mass Driver 3 Napalm Cannon Microwave Cannon 4 Plasma Cannon EMD Gun 5 Fusion Cannon Omega Cannon
SECONDARY KEY WEAPON 1 WEAPON 2 6 Concussion Missile Frag Missile
7 Homing Missile Guided Missile 8 Impact Mortar Missile Napalm Rocket 9 Smart Missile Cyclone Missile 0 Mega Missile Black Shark Missile
Enter Drop currently selected countermeasure (main keyboard Enter key,
not numpad).

MARKERS

Markers may be dropped at any point within a mission to help flag an area as already being explored. To drop a marker, press the F12 key. You will then be prompted to enter a brief line of text to be associated with this marker. Hit ENTER when done with your message. Whenever you (or another player) flies over the marker, that marker’s message will be displayed on your HUD. A total of 8 markers may be dropped in a single player game.
In multiplayer games, each player may drop up to 2 markers. You can also use the Shift-F1 and Shift-F2 keys to select camera views from your markers
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PAYLOAD AND SUPPLIES
PRIMARY WEAPONS:
Laser Cannon:
Standard issue for the modern zero-gravity fighter jock, your Laser Cannons are always there when you need 'em. Small, but powerful, these twin turbo-lasers are all that stand between you and the unknown in the mines ahead. Use them with respect, and you may just come out of your next mission--alive.
Super Laser:
If blasting through hordes of robotic foes is your line of work, then the enhanced firepower of the Super Laser is the tool to get the job done. A high-intensity weapon built for high-intensity combat--the trigger and your finger are sure to become close friends.
Vauss Cannon:
The new high-tech hybrid Vauss Cannon combines the street-sweeping fire rate of a well-oiled chain gun, with the high-caliber punch of a heavy artillery cannon. Take aim and trigger a burst of hot lead, and get ready to mow down waves of deadly drones in a hail of tracer-fire like never before.
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Mass Driver:
Built with the sniper in mind, the powerful new Mass Driver's telescopic range finder zooms in for the kill while keeping you out of harms way. But fire every round like it is your last--you may only get that one perfect shot.
Napalm Cannon:
Blaze a path through the mechanized minions with a searing new close-quarters incendiary weapon-­the Napalm Cannon. Fuel your inner pyromaniac as burning robots collide, ignite and explode--now you're playing with fire.
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EMD Gun:
Harness the arcing electro-magnetic energy of the sizzling new EMD Gun. Watch as your enemies dive and roll from the sudden strike of this super­charged hunter-killer. The tactical advantage of a rechargeable homing weapon, without the advanced warning--they'll never know what hit them.
Microwave Cannon:
Torture your adversaries with the scorching effects of the wicked new Microwave Cannon. Fire super­heated waves of energy into armies of crazed machines and watch armor-plating buckle, hulls bursting as they explode into vapor. The latest device in an arsenal built for annihilation, this one will make them squirm.
Plasma Cannon:
Preferred weapon of vicious shock troops, the vintage Plasma Cannon serves up rapid-fire volleys of accelerated plasma particles with deadly accuracy. Pummel your opponents in a relentless rain of damage with every twitch--score hit after hit while the enemy cringes--for maximum mayhem, there's no alternative to the Plasma.
Fusion Cannon:
The ultimate over-kill assault weapon, the mighty battle-scarred Fusion Cannon is back for another tour of duty. Charged-up 'til near bursting with great big globs of purple anti-matter, this charming challenger draws in daredevil dogfighters like moths to a flame—Fusion Power.
Omega Cannon:
All the power of the original weapon, but with cruelly advanced hardware developed with formidable functionality. Peel away a robots defense shields with devastating new energy­draining capabilities, and give your own shields a healthy boost. Losers everywhere learn the hard way--this weapon totally sucks!
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SECONDARY WEAPONS:
Concussion Missile:
A devoted comrade in any firefight, the Concussion Missile hurls a high-explosive warhead into the enemy positions with deadly results. Crude, but effective, this standard rocket attack will never let you down.
Frag Missile:
Scour the enemy defenses from the mines with the stinging flak of the chaotic new Frag Missile. Campers beware, whether hiding around the corner or waiting in a darkened corridor, there is no escaping the shrapnel fury of the Frag.
Homing Missile:
Lock on target with the veteran dogfighter’s weapon of choice—the Homing Missile. Sleek and stylish, this magnificent infra-red tracking missile can fly circles around all but the most agile adversaries, and can down bogies with unmatched reliability.
Guided Missile:
Stealthy brother to the Homing Missile, the remote-piloted Guided Missile puts the flight control in your hands. Steer this silent assassin over mountain peaks and through twisting caverns to attack your foes with the ultimate tactical advantage—surprise.
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Impact Mortar:
The closest thing in your arsenal to a heavy bomb, the new Impact Mortar is a gravity propelled high­explosive device designed to scratch that hard-to­reach itch and reduce ground forces to a smoldering crater. Send this baby tumbling down a mineshaft for a tremendous blast that’s as fun to use as it is functional.
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