Games PC PORT ROYALE User Manual

4.5 (26)
1PREFACE 2 2INSTALLATION AND GAME START 3 3C
USTOMER SUPPORT 3
3.1 WEB SITE 4
3.2 FORUM 4
3.3 EMAIL 4
4MAIN MENU 4
4.1 LOAD GAME 4
4.2 TUTORIAL 4
4.3 NEW GAME 4
4.4 MULTIPLAYER 5
4.5 OPTIONS 5
5THE FIRST ADVENTURE 6
5.1 GAME WORLD 6
5.2 TOWN VIEW 7
5.3 SEA CHART 10
5.4 TRADING 13
5.5 CONVOY S AND TRANSPORT 18
EALTH AND GROWTH 20
5.7 PROMOTION AND CAREER 22
5.8 REPUTATION IN TOWNS AND NATIONS 23
5.9 YOUR NATIONALITY 25
6ACTION BUILDING 26
6.1 STORAGE 26
6.2 PORT INSTALLATIONS 27
6.3 DOCKYARD 27
6.4 DOCK 28
6.5 INN 28
6.6 GOVERNOR'S PALACE 29
6.7 VICE-GOVERNOR'S HOUSE 30
6.8 CHURCH 30
6.9 MARKET SQUARE 30
6.10 TOWN GATE , TOWN WELL, PORT TOWER 31
6.11 HOSPITAL 31
7P
RODUCTION AND LIVING QUARTERS 31
7.1 PRODUCTION OPPORTUNITIES 32
7.2 BUILDING PERMISSION 32
7.3 CONSTRUCTION MENU 32
7.4 CONSTRUCTION AND PRODUCTION 33
7.5 A
LL BUSINESSES IN SUMMARY 34
7.6 R
ESIDENTIAL AREAS 38
8SHIPS AND CONVOYS 39
8.1 SHIPS 39
8.2 CONVOY S 42
8.3 FORMING A CO NVOY 45
8.4 TRANSFERS BETWEEN CON VOYS 45
8.5 CREW 46
9SEA BATTLES 47
9.1 ALLOCATION OF GOODS, WEAPONS, AND SAILORS 47
9.2 H
IGH SEAS ENCOUNTERS 48
9.3 AUTOMATIC SEA BATTLES 49
9.4 SEA BATTLE VIEW 49
9.5 CONTROLLING SHIPS 51
9.6 SELECTION OF AMMUNITION 52
9.7 EFFECTS OF HITS 52
9.8 BOARDING FIGHTS 53
9.9 INFLUENCE OF MORALE AND EXPERIENCE 53
10 ATTACK TOWNS 54
10.1 ATTACKFROMTHESEA 54
10.2 ATTACK FROM LAND 54
11 THE HIDEOUT 56 12 MULTIPLAYER MODE 56
12.1 NETWORK MODE 56
12.2 FEATURES IN THE NETWORK GAME 58
12.3 GAMES VIA THE INTERNET 59
13 CREDITS 61 14 APPENDIX 62
14.1 MOUSE CONTROL 62
14.2 KEYBOARD 63
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2 Installation and Game Start
To install "Port Royale", please insert the CD into the CD drive! The install program will start automatically, unless you have deac­tivated the auto-run option. If this is the case, please run the pro­gram "Setup.exe" from the CD! Then follow the onscreen instruc­tions!
Minimum System requirements Pentium II - 450, 64 MB RAM, 4 x CD-ROM, 16MB video card, sound card, 500 MB free hard disk space, DirectX 8.1 for video and sound card (DirectX 8.1 is supplied on the CD), network card (for network play), Windows 98/2000/Me/XP.
Recommended System requirements You will need the following to take advantage of all graphics options:
Pentium III 900, 128 MB RAM, fast 32 MB video card (DirectX8.1 compatible)
Game Start Please place the Port Royale CD into your CD drive. Then start the program from the Start menu.
You can skip the intro by pressing the ESC key.
3 Customer Support
With the diversity of hardware and software components and systems configurations on the market, it is unfortunately impossi­ble to preclude problems with the installation and running of soft­ware products.
We will be glad to help you with any problems you might expe­rience with our software. If you are having trouble, please look through the Readme file first. It has been installed with the game and can be opened via the Start menu!
Note: There is a known issue with Voodoo graphics cards and new operating systems, basically due to the fact that there are no offici­ally supported drivers for these cards available for WindowsXP, nor for DirectX 8.x and newer.
There are some unofficial drivers available, some work to a certain extent, others not at all.
Unfortunately all of the above are Voodoo issues, and they cannot be solved by ASCARON. Port Royale (like the majority of new soft­ware releases) needs a properly installed system with fully wor­king drivers and DirectX 7 or better.
1 Preface
Diary Entry, 5th June 1572
“God only knows how I ended up in this forsaken place. In part I have the Dutch to thank, whose vessels swamped our markets with their cargo, 'til my father’s shipping company barely earned a penny from its voyages. So into the New World I ventured to try my luck – though luck has been in scarce supply.
A gentleman’s not suited to these parts – as we saw when I was set upon by pirates. They sank my ship – and that I saved my skin was the only good fortune I have had so far.
And so I am here, in this small town of Caracas. Throughout the last weeks I have toiled, with some other sailors, to restore an old sloop to seaworthiness. Not long now to our maiden voyage, and I wonder whether one day I shall return a wealthy nobleman, or meet my maker here.
Thank you for buying Port Royale! In developing this game, we wanted to let you experience the exciting atmosphere of colonial times. Now that you are about to set out on your first adventure, you can choose how to lead your life in the Caribbean. In addition to trading and transporting goods over the seas that are not always safe you also have the opportunity to buy Letters of Marque or to hunt down dangerous pirates. You can establish your own production of goods or you can receive assignments and missions from the local Governor. We, the development team of Port Royale, wish you many hours of fun and adventure.
Just a little note regarding the structure of this manual: Chapter 5 describes the main game functions and was designed to be an introduction. All other chapters serve as reference and give you more detailed information should you need it. There is a short excursion into the history of the colonial age on the CD as a pdf file.
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can then tackle a new game using other settings. Each game will react in a different way.
You can refuse a Governor’s post if you'd prefer to continue playing. Don’t worry, you can change your mind anytime and accept it later. You can also select a different aim or a different game duration in the game settings menu. In this case the game will end when the aim is achieved or the game time has run out. But even then you can continue your game if you wish.
4.3.2 Town and Nation
In any game other than the Tutorial, you must choose which nation you wish to belong to and which Governor's town you want to start from in the personal settings. This decision is very important for the start of a new game because you'll receive a reputation bonus with your start nation. This bonus affects the building permission and the prices of goods. You already have your first storage building in your starting town and an additional reputation bonus.
4.4 Multiplayer
Games in Multiplayer Mode are basically the same as games in Single Player Mode. The only difference is that up to 8 players can compete within a network or on the Internet in order to fulfil the pre-set aim.
More details on this in the chapter "Multiplayer Mode".
4.5 Options
The options let you adjust general graphics and sound settings. If the graphics are too slow within the game, you should reduce the graphic details or the resolution in these options.
You can also set the speed of the game. There are three distinct areas:
4.5.1 Game
Determines the game speed during normal play.
4.5.2 Sea Battle
Determines how fast time flies while you are fighting a sea battle. This option does not affect the speed with which the ships move in the battle.
4.5.3 Fast Forward
Determines the game speed when you have used the button "Fast Forward" in a game.
The Options menu can also be accessed via the ESC key.
3.1 Website
Please visit our website for information on products, updates (pat­ches), hints & tips, and trouble shooting advice.
http://www.ascaron.com
3.2 Forum
The Forum contains more hints & tips and technical information. Access it via:
http://www.ascaron-forum.com
Or from the website by following the “Forum” link.
3.3 E-mail
You can email us via:
help@ascaron.com
Please send us a full description of your problem and we will reply with help as soon as we can.
4 Main Menu
4.1 Load Game
This option lets you load a previously saved Single Player game.
4.2 Tutorial
We recommend that you choose this option the first time you play Port Royale. In this you will be able to make a few personal settings like the name and attributes of your character, but many won’t be available.
The Introductory Game lets you get to grips with Port Royale by pro­viding default settings and by showing a help window to begin with. You will also have a small advantage in sea battles.
4.3 New Game
This starts a new game. In contrast to the "Introductory Game", you can set the start year, aim, game duration, and the difficulty level of sea battles. If you select "Easy" your ships will cause a little more damage and will themselves be damaged less, whereas with "Difficult" the reverse is the case.
4.3.1 Aim
The default aim of a Port Royale game is to become Governor and you can take however long you like to achieve this. If you accept the appointment you'll see the End Sequence video and your score. You
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4.5.4 Tool Tips
Initialise the Tool Tips in order to view short descriptions of the indi­vidual functions or buttons in the game.
5 The First Adventure
5.1 Game World
Port Royale lets you experience adventures in the Caribbean and the Gulf of Mexico during the 16th and 17th century. 4 nations - Spain, England, France, and Holland - are fighting for the colonisation and have a total of 60 towns in the New World. How many towns each nation has is determined by the chosen start year, but Spain will always have the most towns, and Holland will always have the least. There is a lively trade of goods between all towns. Each town must import goods it cannot produce itself from another town. Additionally, regular transport convoys arrive from Europe in order to bring luxury goods and new settlers to the New World and to take back colonial goods.
Transport convoys only dock in Governor towns. This is why these towns have a huge supply of luxury goods and settlers that have to be distributed across the game world. Merchants prefer to call at towns of their own nations, and so colonial goods have to be brought in from other towns.
Wherever there are fully laden ships, there are also pirates lying in wait for them. Some of them are so notorious that the nations have put up a reward for their capture. Buccaneers further contribute to the insecurity of the ocean routes. They are equipped with Letters of Marque and have been charged by one nation to loot the ships of another nation. But buccaneers mostly stick closely to the territory of their own nation and hardly ever dare to loot in the vicinity of other nations' towns.
Finally, there is the legendary Spanish treasure fleet. This is a hea­vily armed military convoy that picks up the gold and silver extrac­ted from the mines and takes it to Europe.
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5.2 Town View
1 Town Name 2 Reputation Symbol 3 Convoy Button 4 Button Bar 5 Chronicle and Date 6 Log and Cash 7 Inhabitants 8 Your Buildings 9 Experience Display 10 Residential Area 11 Businesses 12 Mini Map 13 Action Buildings
After you have adjusted all the settings in the Main Menu and the required game has been loaded, the town you have chosen as your start town will be displayed.
Each town consists of a port, some bigger buildings surrounded by town walls, and residential and commercial buildings.
The town view is where you trade your goods, hire sailors and cap­tains, accept missions, and build businesses.
All buildings belonging to a town are shown in the town view. Equally, all ships and convoys are displayed that have docked in the town's port.
You can select any of the buildings, ships, and inhabitants by left­clicking on them. Depending on the type of the selected object, dif­ferent dialogues are shown. Action buildings for example are buil­dings you can enter in order to perform special actions. You'll find a summary of these buildings in the chapter "Action Buildings". You can enter such a building by clicking on it.
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1 Unread Messages 2 Read Messages
If you accept a message from a Governor or a mer­chant, the message text will always be recorded in the Mission File. Accomplished missions are automatically moved to the folder for accomplished missions, and they are not deleted.
You should have a look at the log from time to time, mainly in order to keep abreast of incoming messages.
Note
If a message or a mission arrives the Log button will flash. If you click on the button, the latest message or mission will be displayed. You can open the Log by using the spacebar on your keyboard.
5.2.4 Inhabitants and Buildings
Beneath the name of every town you can see the number of inhabi­tants. This is made up of the workers and their families and the sol­diers.
Settlers within a town that have not yet found work are not counted as inhabitants.
5.2.5 Reputation Symbol
If your reputation in a town is sufficient to get permission to build your own businesses, residential houses and storage, a smiling face is shown next to the town name.
5.2.6 Convoy Buttons
The button “Waiting Convoys” (anchor symbol) displays idle con­voys.
The button “Busy Convoys” (helm symbol) lists the convoys enga­ged in one of the following missions:
AutoRoute
Repairs
Shore leave (if AutoRoute is activated)
En Route
Patrol
Sea or Land battle
You cannot enter businesses, but you can view information on a business by clicking on it.
If you click on a citizen, he will tell you something about the town's situation or he might tell you what he thinks of you.
Note on the game controls
All objects and buttons, such as ships or buildings are selected by left-clicking. Right-clicking closes a displayed dialogue, and a selected ship can be ordered to a new location by right-clicking.
5.2.1 Mini Map
The Mini Map shows the whole town as well as the part that is visi­ble at this time. The visible part can be moved by left-clicking on the Mini Map or by using the arrow keys of the keyboard.
Different colours are used for the individual buildings on the Mini Map:
Building Colour
Town walls, action buildings, towers Grey Buildings and ships of other merchants White Buildings and ships of the player Blue Buildings and ships of other players Red
5.2.2 Chronicle
Using the button next to the date you can display the chronicle. It contains general news about the game world, for example if rela­tions between the nations are changing, if a plague has broken out in a town or if a notorious pirate has been arrested.
5.2.3 Log
Using the button next to your cash, you can view the log. In it you­'ll find all information concerning your enterprise. In addition to the enterprise summary and some statistics about the game world, you will also find the Messages Folder and the Mission File.
The Messages Folder is divided into read and unread messages. You can switch the display using the buttons of the top parchment roll. You can mark messages as read by clicking on the button next to the title line of the message.
You can also delete messages that are no longer needed; otherwise they will be deleted after a while automatically.
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1 Player's Ship with Route 2 Town with Name and Event Symbols 3 Foreign Ships with Nation and Number of Ships in the Convoy
On the sea chart you will see all of the convoys you have sent out and those convoys that are within your convoys' range of vision. The section "Ships and Transport" describes how you can send out your convoys.
Additionally, the sea chart shows all towns you have discovered. Therefore initially, you will only see your start town on the chart. But as soon as one of your convoys gets close to a hitherto unknown town, this town will be displayed on the sea chart. Each town will show its name and other symbols:
Town Size
Up to 1000 1000-1999 2000-2999 3000-3999 4000-and more
5.2.7 Button Bar
Leave Town Closes the town view and opens the sea
chart
Construction Menu Opens the Construction Menu (see chap-
ter "Production and Living Quarters")
Toggle Mini Map Switches from the town map to the sea
chart. This way you can follow the move­ments of your ships even if you are in a town.
Convoy List Shows a list of your convoys. You select a
convoy by clicking on it in the list.
Fast Forward Initialises the Fast Forward. A special
view of the whole game world is dis­played, and the time passes very fast. During fast forward you can follow the movements of your ships. Fast Forward will end automatically when an impor­tant event occurs or one of your convoys has docked and is awaiting new instruc­tions.
5.2.8 Experience Display
Above the Mini Map a bar is displayed that shows your current experience points. Whenever the bar reaches the right-hand edge you achieve a higher rank.
5.3 Sea Chart
If you click on the button "Leave Town" in the town view you will be transported to the sea chart. Here, just as in the town view, you can move the part view by left-clicking on the Mini Map or by using the arrow keys. This way you can see the entire game world.
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Entering Towns
You can enter a town from the sea chart by clicking on the town symbol. But you can only enter towns in which you have ships anchored in the port or you have constructed buildings.
5.4 Trading
1 Town 2 Division 3 Storage 4 Trading Direction 5 Toggle Cargo and Goods 6 Average Price 7 Sell goods to the town for this price per barrel 8 Buy goods from the town for this price per barrel
Trading in Port Royale is determined by supply and demand like in the real world: Goods that a town lacks are expensive. Goods that are abundantly available can be bought for a low price.
So you will earn the most if you buy goods in places where they are plentiful. This will of course in most cases be places that produce the actual goods. Because each town can only produce certain goods, there should be no obstacles to earning lots of gold.
You open the Trade window by clicking on the port installations. That is one of the big buildings directly in the port. The Trade win­dow allows you to trade with all goods and to transfer goods bet­ween your convoys and your storage. You do all this using the but­tons on the left-hand side of the Trade window!
Event Symbols
The town is attacked from the sea
The town is attacked from the land
Plague in the town
Famine in the town
Gold mine discovered
Treasure fleet in the town
If a good is displayed it means that there is a lack of it in the town. Accordingly, this good will carry a high price in the town.
There are at least 5 settler families in the town waiting for a lift
There are at least 5 settler families required in the town
Note
If you would like to know the significance of a certain symbol, move the mouse cursor over the symbol. This will display a Tool Tip explaining the symbol (unless you deactivated the Tool Tip in the Options menu).
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Dyes Colonial Goods
Cocoa Colonial Goods
Sugar Colonial Goods
Cotton Colonial Goods
Wine Imported Goods
Hardware Imported Goods
Pottery Imported Goods
Clothes Imported Goods
Food stuffs are particularly important to the towns. Commodities are mainly necessary as raw materials for construction and manu­facturing. Colonial goods are partly consumed in the New World, but also partly exported to Europe. Finally, imported goods are goods that cannot be produced in the New World and are exclusi­vely imported from Europe. Transport convoys sent out from Europe exclusively carry out the transport of goods between the New World and Europe.
5.4.2 Cargo
In addition to trading, you can also transport ships' weapons, ammunition, settlers, and of course sailors on your ships. You can access this function by clicking on the button "Cargo" in the Trade window.
5.4.1 Goods and Types of Goods
Grain Food
Fish Food
Meat Food
Potatoes Food
Rum Food
Cloth Commodities
Salt Commodities
Bricks Commodities
Timber Commodities
Hemp Commodities
Tobacco Colonial Goods
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will be shown on the left and the supplies in storage on the right. The buttons in between show the price for buying or selling the goods. The higher price is always the price you will have to pay for a good. In order to buy or sell a good, click on the corresponding price button.
5.4.4 How Prices Are Determined
Prices are influenced purely by supply and demand!
The higher the demand of a town is for a certain good, the more its inhabitants are willing to pay for it. And you will have to pay even more if you want to buy scarce goods.
This affects the price in two ways:
1.While you are selling goods you'll notice the price falling, because each good sold satisfies the demand a little more.
2.When you are buying goods the price will rise with every purchase because each unit purchased depletes the supply in the town.
5.4.5 Division
In the top of the Trade window you can change the number of units of goods that will be traded. Changing the number of units however, will also change the price.
If you change the division from 1 to 10 you will notice that the buy­ing price (the price you'll have to pay) is rising and the selling price is falling.
This may seem strange at first sight, but it can easily be explained: It makes no difference whether you buy 1 unit 10 times or 10 units at one time. In the first case the buying price is rising with every unit (unit 1 is cheaper than the last one), whereas in the case of the hig­her numbers of units (10 units at once) this price rise is already taken into consideration. You will pay the same amount in both cases.
5.4.6 Settlers
If there are settlers in a town waiting for a lift you can transport them in your convoy. If you take them to a town where workers are scarce you will receive fare money. The amount of this fare money depends on how urgently the town needs the settlers.
Notes on Trading
Buy cheaply, sell dearly! In order that you can easily recognise whether a product is good value, two help functions have been integrated into the Trade window that will help you to trade:
Only buy goods when there are no big differences between the
Sailors
Muskets
Cutlasses
Large Cannonballs
Grape-shot
Chain-shot
Cannons
Settler
Sailors and settlers can only be put on ships, not in storage.
5.4.3 Trading
In order to be able to trade, you must have a storage building or a convoy in the town. Open the Trade window:
If you want to trade between the town and a storage area, you'll need your own storage building in the town.
If you want to trade between a convoy and the town, you have to first select the convoy before clicking on the dockyard. The convoy must be anchored off the coast of the town.
If you want to transfer goods between your storage and a con­voy, you'll also have to select the convoy first.
Next to the Trade window there are buttons with which you can tog­gle the kind of trading and goods and cargo. You cannot transfer sai­lors and settlers into storage! The Trade window displays all goods one underneath the other. When trading between town and storage the supplies of the town
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5.5.1 Convoy Selection
1 Name of the Convoy 2 Destination or Current Port 3 Captain's Experience 4 Current Cargo 5 Max Speed of the Convoy 6 State of a Convoy 7 Cannons, Sailors, and
Cutlasses in the Convoy 8 Convoy Buttons 9 Goods List
There are many ways of selecting a convoy. The most obvious is to click on the convoy in the port view. You can recognise your own convoys by the name displayed above the ship. This is the name of the captain and of the convoy, too. After clicking on the convoy the Convoy Selection window will appear. This contains all information on the relevant convoy.
You can also select a convoy using the Convoy List or the Convoy Buttons (see "Town View"). Furthermore, you can directly control your convoys using the keys 1 to 0 on your keyboard.
Tip:
If a convoy is undergoing repairs or engaged in an automatic sea battle, the screen will show a Repair symbol with the duration of the repair or a Battle symbol instead of the destination.
5.5.2 Goods List / Convoy Buttons
The chapter "Ships and Convoys" gives you a more detailed des­cription of the Convoy Buttons. Initially, the Goods List (shown above) is most important. Here you can see what goods your con­voy is loaded with.
5.5.3 Loading a Convoy
You load and unload a convoy in the Trade window. You will always have to select the relevant convoy before you can open the Trade window.
5.5.4 Sending Out a Convoy
You can send out a convoy in two ways. Firstly select your convoy. In the Sea Chart view, right-click on the town you want to send the convoy to. You may also select a random point at sea.
buying and selling price (difference less than 10 %), because only then is the good in sufficient supply and the price is rea­sonable! The scarcer the good becomes the higher the differ­ence between the prices.
Next to your goods you will see the average price you have paid when you bought the goods. It goes without saying that you should not sell them under this price.
Buy goods where they are produced! Sell them where they cannot be produced!
Governor towns always have great demand for colonial goods. At the same time those towns usually have a good supply of imported Goods.
When you trade with a town those goods that are scarce in the town will be coloured red.
5.5 Convoys and Transport
Should you wish to transport goods between two towns you will need a ship of course, or to be more precise a convoy. A ship beco­mes a convoy when you hire a captain (see "Inn" in the chapter "Action Building"). Then the convoy requires a minimum crew of sailors. You can hire them using the Trade window.
As regards the loading of goods and cargo as well as the voyages, a convoy is always considered in total in order to make playing easier. The more ships a convoy has and the bigger those ships are, the greater the loading capacity of the convoy.
The town view only shows the convoy's biggest ship. You can only control the convoy's ships individually during sea battles.
At the game's start you already have a convoy anchored in your start town's port. It will have only one ship. If you get more ships during a game you can add those to your convoy without having to hire another captain. A convoy can consist of up to 10 ships and requires only one captain.
This section only describes the basic functions of convoys. You will find more details on ships and convoys in the chapter "Ships and Convoys".
Note:
Depending on your rank, you can control up to 10 convoys. At the start of the game you will only be able to lead one convoy. During the course of the game you will achieve higher ranks, however. With increasingly high­er ranks you can command more and more convoys. If you actually reach the bonus rank you will be able to command up to 20 convoys (see section “Promotion and Career”).
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