“F9” key) selects the school of offensive magic you
want to use.
• “CAST OFFENSIVE TERRAN” key (by default, the
“F10” key) casts a terran sphere spell in the selected school.
• “CAST OFFENSIVE LUNAR” key (by default, the
“F11” key) casts a lunar sphere spell in the selected
school.
• “CAST OFFENSIVE SOLAR” key (by default, the
“F12” key) casts a solar sphere spell in the selected
school.
If an enemy is selected, you can always cast an
offensive spell on the enemy instead of
performing a classic combat strike, provided you
have enough stamina available.
The following offensive schools of magic and their
associated spells will become available to you, as
you progress through the game:
Disruption
The purpose of this very common chord of
shrieks is to enfeeble an opponent in combat. The
effect is achieved by disrupting the opponent's
balance in a certain sphere, when the high level
effect also influences the basis of the spiritual.
• Terran shriek: Disrupts the opponent's terran
sphere, enfeebling their strength. At a higher level
of proficiency, the stamina growth rate is also
diminished.
• Lunar shriek: Disrupts the opponent's lunar
sphere, decreasing their agility. At a higher level of
proficiency, the attack speed of the opponent is
decreased as well.
• Solar shriek: Disrupts the opponent's solar
sphere, forcing their health to leak. At a higher levels of proficiency, the solar basis of the spirit will
also be disrupted, causing additional leaking
whenever the opponent acts in a hostile manner.
Corruption
This chord has been derived from the Disruption
chord by a late medieval liturgical scholar, who
raised it partially from the corporeal towards the
spiritual aspect. It is not used as regularly, though,
since it may permanently damage the subject's
spiritual aspect.
•
Terran shriek: Corrupts the opponent's terran
sphere, shattering their willpower into a state of
absolute panic. Used by a more skillful sorcerer, it may
cause the panic to spread among other opponents.
• Lunar shriek: Corrupts the opponent's lunar sphere, decreasing their
speed of movement.
The higher proficiency effect is a much more powerful one, inflicting an illusion of agony upon the
subject, paralyzing them almost completely.
• Solar shriek: Corrupts the opponent's solar
sphere, forcing them to attack the shrieker's enemies. At a higher level of proficiency, the opponent will also enter a berserk-like state, increasing
their speed of movement.
Celestial
This chord is an advanced study in Liturgical
weather control, modified to be used in battle. It
controls the elements of the storm, snow, and
wind, being thus a very selective branch of the
celestial school.
• Terran shriek: Causes a lightning strike at the
opponent. At a higher level, the lightning is
chained at other enemies in the vicinity.
• Lunar shriek: Creates a local blizzard to induce
damage. A high proficiency shrieker may also
cause flesh to temporarily freeze, causing the
subject additional damage when striking.
• Solar shriek: Creates a local desert storm, full of
piercing hot sand. The opponent may also choke
from the sand, causing their spending their stamina limit to decrease.
Disintegration
One of the darkest chords in known existence and
officially banned by the Church. Each shriek is an
attempt of shattering the opponent's sphere, causing almost imminent death. Usually, however, it
fails, causing just minor disruption or corruption
effects in the affected sphere.
REALM OF ALCHEMY
Alchemical magic, which you will discover later in
the game, influences dead matter, and is
directed by touch.
The subjects of alchemical study are
elements, each of them manipulated by six elemental
formulae: three
fusion formulae and
three dissolution
formulae.
The magical effects of enhancement
spells currently active on the player are visible as
icons in the bottom right part of the screen, above
the time corner. You can move the mouse cursor
above the icon to see the effect description.
Enhancement spells you cast on your character
will wear off in a certain time period, but the magical effects you gain by equipping certain magical
items will stay for as long as the item is equipped.
Note: you can always cast an enhancement spell
on yourself, regardless of combat or adventuring
mode, if you have enough stamina available.
The following enhancement schools of magic and
their associated spells will become available to
you, as you progress through the game:
Purification
This harmonical chord is the essence of liturgical
magic. Its sounds induce the spheres to vibrate at
higher frequency, making the corporeal aspect of
oneselfone more efficient.
• Terran harmony: Purify the terran sphere,
increasing
one's strength. When used by a skillful
chanter, their body may actually grow for a while,
causing to inspire terror in those present.
•
Lunar harmony: Purifies the lunar sphere,
increasing one's agility. At a higher level, the lunar
resonance is also increased, one of the side-effects
being that each time the chanter strikes an opponent, their attack speed will gain a temporary
boost.
• Solar harmony: Purifies the solar sphere,
increasing the healing rate of the body. A higher
level harmony could cause the subject to be
healed immediately.
Transcendency
The harmonies of the Purification chord have been
refined over the centuries. One of the many variants,
but a very successful one, became known as the
Chord of Transcendency. It goes beyond the purification of spheres, making them glow in an unseen
light. The body affected by the
Transcendency harmonies will be able
to conduct deeds that are other-
wise out of reach for a mere
human.
• “Terran harmony”:
Transcendence
within the terran
sphere. The efficiency of one's strength is multiplied, causing, between other things, higher damage when striking an opponent. At a higher level,
the opponent's terran sphere is also sapped whenever struck, then converted into a health boost for
the chanter.
• “Lunar harmony”: Transcendence within the
lunar sphere. At the lower skill level, this harmony
will increase one's speed of movement, and at the
higher, the speed of actions, like striking, will also
be greatly increased.
•
“
Solar harmony”: Transcendence within the solar
sphere. At the lower skill level, this harmony will
increase one's toughness against the attacks, and
the higher will cause one's stamina to develop
faster.
Twilight
Tales are told that the Twilight chord was
designed by a scholar who had intricate connections with Otherworld beings, most probably the
twilight faeries. Their knowledge of the more mystical properties of the spheres has been combined
with the orthodox diagrams, making it one of the
most peculiar liturgical chords in existence.
• Terran harmony: Twilight of the earth. The invisible darkness surrounding the chanter will cause
anyone attacking them suffer pain and damage.
Chanted at higher level of proficiency, the darkness may spread, it's side-effect forcing the bones
of the dead to rise and fight at the chanter's side.
• Lunar harmony: Twilight of the moon. The
chanter gains an ability to travel in the lunar,
instead of the terran, sphere of the material world.
The movement becomes instantaneous. When the
chanter is a very skillful one, an invisible inhabitant is summoned from that sphere as well, wielding its sword to fight for their cause.
• Solar harmony: Twilight of the sun. The chanter
is surrounded by a soft glow, illuminating their
way. At a higher level, the glow may cause blindness in the enemies.
Offensive spells
You can cast offensive spells (or shrieks, in the
realm of Liturgy) on your enemies in order to
inflict damage or cripple them in various ways.
The shrieks are more efficiently vocalized by
chaotically aligned characters. You can select and
cast offensive spells using the following keys
• “CYCLE OFFENSIVE MAGIC” key (by default, the
2120