Games PC PAX-ROMANA User Manual

4.5 (2)
Games PC PAX-ROMANA User Manual

WARNING

Fixed or stationary images can do irreversible damage to the cathode tube of your TV by marking definitively with luminophores. This is the reason we recommend that you avoid using video games repeatedly or for extended periods of time on wide screen projection TVs.

WARNING EPILEPSY

Before a video game is use by you or your child.

Certain people may suffer from epileptic fits or lose consciousness after viewing certain types of blinking lights or light sources in our daily environment. These people are exposed to fits when they watch certain televised images or when they play certain video games. These phenomena may appear even if the subject has no such medical history or has never suffered from an epileptic fit beforehand.

If you or a member of your family has already suffered from symptoms linked to epilepsy (fits or consciousness) in the presence of luminous stimulation, please consult your physician before use.

We recommend that parents be attentive to their children when playing video games. If you or your child show the following symptoms: dizziness, vision problems, contraction of the eyes or muscles, loss of consciousness, orientation problems, involuntary movements or convulsion, stop playing immediately and consult a physician.

PRECAUTION TO BE TAKEN IN EVERY CASE WHEN USING A VIDEO GAME

Do not stay too close to the screen. Play at a good distance from the television screen and as far as allowed by the connection cable.

Use video games preferably on small size screens. Avoid playing if you are tired or if you lack sleep. Make sure that you are playing in a well lit room.

When playing, take a ten to fifteen minute break every hour.

MANUAL

I - GAME INSTALLATION AND GENERAL TROUBLESHOOTING . . . . . . . . . . . . . . . . . . .

.6

A. Installing Pax Romana . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

.6

B. Configuration Instruction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

.6

C. Uninstalling Pax Romana . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

.6

II - BECOME MASTER OF ROME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

.7

A. Objectives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

.7

B. Scores and Performances . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

.7

C. Tutorial . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

.7

D. START-UP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

.8

III - COMMANDS, INTERFACE & MAP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

.9

A. Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

.9

B. Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

.9

C. Map Mode and Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

10

IV - POLITICAL MODE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

11

A. Factions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

11

B. Elections and functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

12

C. The Forum . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

14

D. The Senate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

16

E. The Domus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

17

F. Political Rules & Actions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

17

V - PEOPLE OF ROME, STRATAGEMS & EVENTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

25

A. The People of Rome . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

25

B. Stratagems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

25

C. Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

25

4

VI - DIPLOMACY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26

A. Nations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26

B. Casus Belli . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26

C. Resolution of Diplomacy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27

D. Alliances . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27

E. Relations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28

F. Diplomatic Requests . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29

G. Wars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29

VII - WARFARE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .32

A. Definitions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .32

B. Movement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .34

C. Battles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .36

D. Command & Reorganization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .38

VIII - ECONOMICS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .39

A. Definitions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .39

B. Administration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .42

IX - JUSTICE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45 A. Definitions & Descriptions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45 APPENDIX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46 Stratagems description . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46 CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .50

5

I - GAME INSTALLATION

AND GENERAL TROUBLESHOOTING

A. INSTALLING PAX ROMANA

1)Insert the CD into your CD-ROM drive

2)If the autorun mode of your computer is active, the installation will start automatically when you insert the CD into the drive.

3)If the autorun mode of your computer is disabled, double-click on "My Computer" on the Windows(R) desktop. Double-click on the CD-ROM drive icon.

4)If the installation program does not start automatically, double-click on "Setup.exe" and follow the on-screen instructions.

B. CONFIGURATION INSTRUCTION

To Launch the game, from the Windows(R) desktop, double-click the shortcut that was created during installation. If you want further configurations options, select:

MINIMUM SYSTEM REQUIREMENT

Windows® 98/2000/ME/XP

 

Pentium® II 500 MHz or Equivalent Processor

 

128MB Ram

 

DirectX® Compatible Sound and Video Cards

 

16x CD-Rom Drive

RECOMMENDED SYSTEM

Windows® 98/2000/ME/XP

 

Pentium® III 750 MHz or Equivalent Processor

 

256MB Ram

 

DirectX® Compatible Sound Card

 

16 MB 3D Accelerated Video Card

 

16x CD-Rom Drive

TROUBLESHOOTING

If you are having problems running the game please follow the guidelines below.

Does your PC meet the minimum specifications for the game?

Make sure you are using the latest version of DirectX. Install the latest drivers for your display adapter and sound card (Compatible with your DirectX version).

Shut down any other programs you have running before starting again.

GAME UPDATES

Updates, if needed, will be made available at the following www address: http://www.paxromanagame.com.

COMMUNITY FORUMS

The user community for Pax Romana can be found at http://forum.antikgames.com. Here you will find the most recent FAQ as well as discussions on strategies and user mods (user made add-ons and changes to the game). Make sure you drop by for the latest information about our games but also to meet other people with a genuine interest in strategy games.

C. UNINSTALLING PAX ROMANA

Click on Startup/Programs/DreamCatcher/Pax Romana and select Uninstall.

6

II - BECOME MASTER OF ROME

The player represents a famous historical character, as well as the political faction he is leading. To win, a player must be active in:

Politics

Economics

Warfare

A. OBJECTIVES

Avoid Rome’s external defeat or internal crumbling, i.e. a Collective

Win the scenario, either through Sudden Death victory conditions or in the long run;

Earn victory Points from specific missions,

Prevent other players from winning a Sudden Death victory.

COLLECTIVE DEFEAT

The players will suffer a Collective Defeat either if:

Rome is defeated: the city of Rome is captured by a foreign opponent and the Republic sues for peace;

Rome’s Pleb reaches such a dissatisfaction level (-100 level) that it rises in revolt and slaughters all the Senators.

PERSONAL DEFEAT

A single player will suffer a Personal Defeat either if:

His Faction leader is assassinated after he has been appointed Consul for Life, at any time before scenario end;

He has reached –100 or lower in Popularity, at any time.

SUDDEN DEATH VICTORY

Awarded to a player’s faction when:

Faction leader is Consul for Life, and 10 years have elapsed since nommination;

Faction is Plutocrats and twice as rich as the second wealthiest faction in Rome;

Faction is Populists and twice as popular as the second most popular faction in Rome;

Faction is Aristocrats and twice as influential as the second most influential faction in Rome. Normal Scenario Victory

Won by a player with the most victory points.

B. SCORES AND PERFORMANCES

Visible through the statistics in the Domus and by clicking on the faction emblem.

C. TUTORIAL

Select a scenario among those offered. Each of these scenarios will present you with a specific section of the game.

7

D. START-UP

NEW GAME

Select which type of campaign, then which scenario you want to play.

Scenarios in Pax Romana are grouped into two distinct categories:

Strategic Campaigns: you are head of state of the Roman nation. Your main task is to contend with Rome’s external enemies and conquer the world for the glory of the Republic. These campaigns are not available for multiplayer games.

Political Campaigns: you are playing one Roman political faction from a choice of six. Multiplayer games are allowed, with other players acting as opposing Roman factions. These campaigns have the full set of rules and are the most complete and challenging ones.

LOAD GAME

Select the game icon you want to play to reload it.

SAVE AND EXIT GAME

Options/Save menu is accessed by clicking on the door sprite in the main interface or by pressing the Escape key.

MULTIPLAYER GAME

Pax Romana shows real deep interest and challenge in multiplayer games.

To really enjoy your multiplayer campaigns, we recommend that all players have at least a 512 Kb/s connection and a TCP/IP protocol.

The host will be the one choosing the scenario among those available in the Political Campaigns list. He will also be the only one in charge of game speed and saves.

The Pause function is deactivated in multiplayer mode.

TYPE OF CONNECTION

Local Area Network (LAN): once the automatic search of games is done, you can join any existing game, or host a new one.

Internet: you must know the Internet IP address of the host to join a game. To determine your own IP address, please follow the instructions below. Unless you have a static connection, your IP address will change every time you connect to the Internet.

DETERMINING YOUR IP ADDRESS

Make sure you are connected to the Internet

Under the start-menu, choose Run.

Win98/ME

• Type winipcfg and click OK.

Win2000/XP

Type cmd and click OK.

In the new window type ipconfig and press ENTER.

8

III - COMMANDS, INTERFACE & MAP

A. COMMANDS

Move map: move the mouse cursor to the edge of your screen in the desired direction.

Zoom in/out: Page Up/Page Down keys. There are four possible zoom levels.

Game menu: click the Door icon (in the tutorial) or the Esc key (game only).

Pause: most commands can be entered while paused (Pause key), but they will be executed only after the Pause is off.

Change game speed: +/- keys.

Validate all messages or action windows: Return key.

Cycle through map display modes: Tab key.

B. INTERFACE

 

 

(1)

 

MINI MAP BOX

 

 

 

(1) In the small map of Europe (top right-hand corner),

 

 

 

 

 

 

 

 

click on the location you want to go. The map window

 

 

 

 

then centers on that area.

 

 

 

 

Click on the map mode buttons to disply military, econo-

 

 

 

(2)

mic, diplomatic and administrative maps. The gold icon

 

 

 

on the left indicates the amount of gold in the treasury

 

 

 

 

(3)

(4)

(5)

 

of Rome. Rome plebes status is also displayed in this

 

area (people's content, from -100 to +100). The date

 

 

 

 

 

 

 

 

and speed controls are located at the bottom of the box.

(6)

 

(7)

 

 

REGION INFORMATION

To get information about a region (current owner, terrain and features, presence of city, population, military situation… depending on selected map mode), simply click the region.

ACTION PANEL

(2) Located in the middle right-hand side of the screen. Unavailable actions are grayed-out.

THE BOTTOM INTERFACE

(3) Left section: displays faction leader’s (i.e. YOU) name and face, and all information relevant to the current map mode. Top right button shows a detailed list of your (military) assets.

Clicking on the leader's face gives entry to the Domus (your game management center). Clicking the faction emblem switches the display to view your current score compared to other opponents’ scores.

(4)Central section: Stratagems. Unavailable stratagems are grayed-out.

(5)Right section: displays information relative to the selected item, with sub-buttons for details and other ite- m’s selection. In some buildings in Rome, also displays your capital of action points relative to the current location, plus the gauge and slider used to spend them.

(6)Messages & Chats: first button at the bottom left of the screen opens a chat box in multiplayer games. Second button displays in-game messages history (events, actions, etc...).

(7)Log: this window records everything that happened during the game. If you think you've missed something, you can enlarge its size and scroll through it.

9

C. MAP MODE AND FEATURES

FOG OF WAR

Fog of War (called FoW hereafter) represents the fact that players will have only a limited visibility of units other than their own during the course of the game. This visibility will be affected by adjacency, diplomacy, population, events and stratagems. A player will see:

his own owned and controlled territory,

all territories (both land and sea) where he has an army or a fleet (i.e. unit),

all territories adjacent to the same,

all territories where he controls the city.

Otherwise, FoW applies to all territories where above conditions are NOT met. In Military mode, every unit present in such territories will be hidden to player, but this will be dynamically adjusted with movement and diplomacy. Diplomatic effects will give full visibility of:

units of allied nations,

units adjacent or within the territories of all allied nations

Finally, FoW is altered by the play of some specific stratagems, such as Spy, Traitor or Reconnaissance.

MILITARY MAP MODE

Displays regional terrain and weather, storms at seas, plus all military units and action features (e.g. looting). FoW in vigor. Used for all military action in the game.

ECONOMIC MAP MODE

Regions are colored according to wealth (the darker the richer). Displays animated sprites for economic constructions underway and icons of events affecting economy (e.g. revolts). No FoW.

DIPLOMATIC MAP MODE

Regions are colored according to ownership. Capitals identified by large nation shields, while control by enemy in owned territory indicated by small shield in region. Buttons allow toggling through the alliance and relation modes, where nations are colored from red to green shades according to level (red is bad, green is good). Roman embassies are indicated by animated sprite. No FoW.

ADMINISTRATIVE MAP MODE

Regions are colored according to level of afministration (the darker the better). Displays animated sprites for economic constructions underway and icons of events affecting economy (e.g. revolts). No FoW.

SNOW AND STORMS

Snow appears every year depending on meteorological patterns. Storms can appear randomly in sea zones. In both cases:

Speed of movement is highly decreased,

Attrition losses increase,

More frequent during winter.

10

IV - POLITICAL MODE

A. FACTIONS

The core of the game is represented by the Political Factions, each being led by a player or the computer. There cannot be more than six playable factions.

FACTION LEADERS

A player represents the Faction Leader and controls a group of assets, such as:

Senators: members of the Senate, as is the Faction Leader. The game database holds 180 senators. They have to adopt or defeat motions. They also are candidates for the various magistrate jobs of the Roman Republic, and can be military leaders and province governors as well.

Physically, Senators are either:

In Rome (in the Forum in various numbers, always in the Senate then, except those in prison)

Outside Rome (i.e. in province as governors, or leading armies, or in diplomatic missions, prisoners of war or in exile)

Equites: businessmen of Rome. They provide cash and business points, as well as popular votes (called Cens) during the annual elections.

Gold: faction’s treasury. Actions in the game cost gold. Gold is provided by all assets above, as well as economic investments (infrastructures, trade), warfare and financial actions or events.

Stratagems are received randomly each year by each faction leader.

MEANS

The various tools a player can use during gameplay to achieve victory:

Influence: gained when being elected to magistrate’s jobs and succeeding in political actions, administration of state or successful command in warfare. In the end, influence determines victory.

Popularity: gained when organizing games, succeeding in specific political actions and for successful warfare. It is a basis of electoral success.

Administration Points: obtained by expanding your faction, namely recruitment of Equites. Together with gold, they are the basic requirement for investments in infrastructures and trade routes.

Cens: only provided by Equites, and is a key factor in getting elected.

Votes: only provided by Senators. Without Senators, you will not be a succesful Consul (i.e. build Political Agenda), because your motions will be rejected.

Money: key resource for all situations. Actions like recruitment can be made without it, but chances are always highly increased by allocation of financial resources.

11

B. ELECTIONS AND FUNCTIONS

In the Political Game (automatic in Strategic ones), elections take place every year for the following jobs:

Major Posts: six in all, players may present candidates directly,

Minor Posts and Tribunes: these are handled directly and exclusively by the game engine.

MAJOR POSTS

These are the only ones that have a direct gaming importance and thus left open for candidacies that players may directly influence.

MINOR POSTS

Minor Posts bring small but usually appreciable benefits. Their attribution is handled automatically by the game’s political engine.

TRIBUNES

Players can influence the vote for the annual election of the 10 Tribunes of the Plebs (i.e. the representatives of the people of Rome). Those tribunes are handled by giving each player as many “Tribune” stratagems as he has gained influence on during elections.

Tribunes are elected on a prorata basis among factions, so there is at least one Tribune given to each faction. Both the Populist and Progressist factions get one automatic Tribune each.

Players may influence the vote for the Tribunician elections by bribing and increase their chances to obtain extra tribunes.

ELECTORAL LAW

Modelled from the various rules, usages and laws that had existed in the Roman republic, Electoral law follows the requirements and conditions below:

If you are younger than the age required for a post, you get penalized in success chance; you receive a bonus if elected exactly on par with age requirement,

Same if you have not been previously elected to the post that ranks immediately below in importance,

You can be candidate to only one post at a time in the same elections,

You cannot run for a post if you are not in Rome,

You cannot run for the same post with the same candidate twice in row,

You cannot be elected to the same post with the same candidate twice in row.

CAMPAIGN ACTIONS

To have a candidate elected to a post, you can either let the vote happen or undertake campaign actions.

Speeches

You can split and spend “Speech points” to influence the election outcome.

Bread Distribution

Click on the bread button (grayed-out if you cannot afford it financially).

• A 30-50% extra success chance for the candidate.

12

Cost is based on the current market price of wheat in Italy.

You are allowed only one per month per candidate.

No more than the bread you have in stock in total (base one, plus one per each wheat farm you own).

Trial-risk free.

Elector Corruption

Buy votes.

Another 10-30% extra success chance to be elected,

50-75% extra chance of being prosecuted, with usually heavy fines (or worse if level of justice is harsh).

Electoral Violence

Threaten electorate to obtain votes.

Risky: –30 to +80% extra success chance

Cost is not a real problem, chance of success lies on the ruse value of your faction leader.

75-99% extra chance of being prosecuted.

Trick: you cannot be prosecuted for electoral misbehaviour during the year when you are elected.

Stratagems

Stratagems will provide the same benefits as the actions above, with no or very little cost and much reduced trial or failure risks.

Support

You can simply opt to support another faction as part of pre-arranged political negotiations or good-will.

Click on the No support/Support arrows next to the candidates’ head.

Choose which faction you want to support by clicking on the button with the relevant faction emblem (grayed-out = no candidate).

Upon validation, the candidate will receive extra votes in his favor, under the form of 10 extra action points (see Speeches above).

ELECTION RESULTS

Displayed on December 31st, just before you enter the Forum. If your candidates are elected, a frame will be displayed around their job for easy identification. The number of Tribunes obtained is indicated.

13

C. THE FORUM

This section of the game is not accessible in the Strategic game.

All buildings except the Senate can be entered and exited in any order. These are:

• The Basilica (to recruit Equites)

• The Bank (to discuss loans)

• The Domus (your headquarters, above the Bank, on the hill)

• The Taverna (to organize games)

• The Temple of Vesta (to consult the gods)

• The Baths (to recruit Senators, right on top of the Temple of Vesta)

In the information section (main Forum interface),

click on:

The Magistratures information (who has been elected to which post)

The Province information (those that exist, and their governors)

The Administrative information (about Equites and administrative points available this year)

The Income information (what was earned, how)

The Treasury information (what is in stock in gold)

The Stratagems information (yours only, that are available)

THE BATHS AND THE BASILICA

Recruit new Senators in the Baths, and new Equites in the Basilica. Number of characters present in there is randomly drawn anew each year.

In the Baths, three different tables give access to profiles of the Senators:

Left Table: Senators with above average Administrative ability (e.g. to get more cash)

Center Table: Senators with above average Political ability (e.g. to get more votes in the Senate)

Right Table: Senators with above average Military ability (e.g. to have a “pool” of good military leaders, for instance for future consulship during times of war)

Some Senators have a “Debt” symbol next to their faction emblem. Paying a senator’s debts is a good way to seriously increase your persuasion chances.

An Eques always has a “Bribe” symbol next to his faction emblem. Click it to open the “Bribe” window.

THE TAVERNA

Organize games and plays to improve your popularity.

In the Taverna, you can click only on:

On the left - the Chariot Driver: opens Chariot Race

Background-Left Table - the Gladiator: opens the Gladiator Show window

Background-Right Table - the Actor: opens the Theatrical Play window

14

On the wall on the background is a board showing how many games you can organize (maximum 3 in any Forum phase, unless you have a Game stratagem)

Most “games” windows display:

Top-right: an indicator of the favourable effect of the games/play on the Plebis

Central part: a list of each game of the same type, with indication about the organizers, the date and the popularity gain expected from them. The earlier in the year the game is held, the greater the benefits.

Bottom part: leftmost button indicates the “basic” cost of the game. A click on it pays for one game, usually at the soonest possible place in the year’s calendar.

Roman figures button (central) allows you to freeze the game’s date. No other game can take place at that time. Freezing the date costs extra gold.

Rightmost bottom button offers the possibility to denigrate another faction’s game of same type. Select the targeted faction game and pay the cost. The targeted game will lose popularity and the one that follows will gain the difference. However, the maneuver may backfire sometimes.

Plays have an extra feature: you can opt either for a Panegyric play, whose sole effect is to boost your popularity. Or, you can select instead to have a Satyrical play organized. Such plays do not alter your popularity, but they tend to reduce that of an opposing factions, which you will have selected beforehand.

THE TEMPLE OF VESTA

Enter the building to check the religious situation in Rome, make offerings to the Gods and obtain Omens.

In the Temple:

Click on the character behind the table to open up the list of auguries present and the gods they honor. Successful offerings grant you the stratagems described in the box.

Click on the Pontifex Maximus (close to the fire) to get Omens.

The “resource” that you spend in the Temple is religious points, mostly based on the number of auguries that are controlled by your faction, and the quantity of offerings you have done previously.

Obtaining Omens is done by just spending your accumulated religious points.

THE BANK

Subscribe or offer loans.

In the Bank, you can click only on the 2 clerks present, which are:

Right (Loan-Offerrer), to check which loans you have granted to other factions, and select new ones to offer,

Left (Loan-Subscriber), to subscribe new loans.

TIME LIMIT

The time you have to undertake your actions is limited. In addition, it goes down quickly when one of the Consuls enters the senate (you get a warning) and drops to a last allotment of 30 seconds when both have entered (then you will be forcibly taken to the Senate).

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D. THE SENATE

Build your political program (the Agenda, in the Consul Office) and have it face votes in the Hemicycle.

CONSUL OFFICE

Prepare your agenda for the oncoming Senate session of the year, which is later held in the Hemicycle.

In the Office, select the political proposals for your agenda. No specific order is required. The available types are: Military, Diplomatic, Political, Province and Exceptional.

Clicking the folder on the desk will open the status of your current agenda.

In the information section, the 6 items you can click on will provide you with information, faction by faction and also globally, relative to (from left to right): Consuls, Tribunes,

Provinces, Plebis, Income and Treasury

• Clicking on the door at the bottom-right will make you enter the Hemicycle (where the vote is held).

AGENDA

Lists the various proposals that you have established in the Consul office to date. It is set anew at the start of each year. Everytime in the Consul Office that you complete and validate a proposal, it will be automatically placed in the agenda.

Note: you cannot change a proposal, but you can click on the folder on the desk then “un-select” the proposal you want to remove. It will not be presented.

Each proposal has:

Number (i.e. rank of proposal) button,

Title/short description

Validate/Disable button

Complete description of selected proposal

The number button (and arrows next to it) allow you to change the order in which the proposals are listed. Note that the order you will have finally arranged will be the order in which the proposals will be presented for the vote in the Senate.

THE HEMICYCLE

Leaving the Consul Office, you enter the Hemicycle, where votes are held.

The first proposal on the agenda of the Senior Consul is voted first. You can check the whole session agenda by scrolling down the list of proposed motions.

Each proposal, in the order established by the proposing faction, is presented to the vote. Information displayed:

Proposal summary title and brief description

Proposal’s effects if voted

The vote really starts after a few seconds and cannot be stopped, unless you play a tribune or a valid stratagem to cancel the whole proposal.

As sponsor of a proposal, you can change the order in which factions will vote in this session, but not once the vote has already started.

The Senate session is closed once all proposals are voted.

Time is limited in the Consul Office and between each of the vote proposals.

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E. THE DOMUS

Check game statistics and delegate game actions to the Artificial Intelligence.

From left to center:

• Military Advisor: to give AI-Delegation on some military aspects of the game.

• Economic Advisor: to give AI-Delegation on some economic aspects of the game.

• Political Advisor: to give AI-Delegation on some political aspects of the game

COUNSELLOR

Located in the center-right of the screen. Click him to access the statistics of the game (see Statistics section).

MESSENGERS

Located in the two slots at the right of the screen. From left to right:

Faction Messenger: exchange with AI-controlled factions.

Game Messenger: access basic game management functions and options.

F. POLITICAL RULES & ACTIONS

THE CURSUS HONORUM

The number one rule we translated in Pax Romana is the important notion of the “Cursus Honorum,” literally the Path of Honors. It is the list of posts and conditions a Roman senator had to undertake all along his political career to be the “perfect” citizen.

QUAESTORS, AEDILES

No specifics.

PRAETORS

Required to become Consul. Also automatically becomes Province governor if there are two or less provinces in need of governorship the following year. In addition:

The Urban Prateor will serve as “Governor” of Italy in the year of his election (Italy being a quite specific province). This gives him all the powers of a normal province governor, with two major changes:

he cannot become corrupted while in charge of Italia,

mandate lasts 1 year (after which the next Urban Praetor takes over).

CONSULS

Required to become Censor or Province governor. They can create the political agenda and present it for vote in the Senate, without limitation on the number of proposals.

The Senior Consul (i.e. the oldest of the two) will have the extra following advantages:

always makes the first proposal in the Senate,

leads the largest Roman armies or fleets (if not under Proconsul or Governor’s commands),

AND answers to most historical events!

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CENSORS

As with Consuls, the oldest one is called Senior and will be in charge of the Justice in Rome. Both Censors can take over from Consuls in case those are “unavailable” (e.g. killed). In addition, the Senior Censor will protect your faction from all trials while in charge.

PROVINCE GOVERNORS

There are as many of them as Rome has provinces (one for each). The Province Governors are not elected directly to their provinces, but appointed automatically by the Senate, by casting lots among available Senators.

DICTATOR & MASTER OF HORSES

The Dictator can be proposed by one of the Consuls (as an Exceptional Proposal) if any two of the conditions below are met:

Rome is currently at war with at least 3 nations, one of them being a major nation.

Rome’s plebis value is less than 10,

Italy is invaded.

The Dictator (always appointed with a Master of Horse - officially as cavalry commander) becomes the chief commander of the Republic. He will be playing the same role as the Senior Consul for this year, if appointed.

CONSUL FOR LIFE

The Consul for Life can be elected by the Senate if at least one faction in Rome has an influence over 4000.

The Consul for Life becomes the sole chief commander of the Republic. Although he will be playing the same role as the Senior Consul for this year and all the following, Rome will have only one other Consul job left for elections.

EMPEROR

The Emperor is possible only after a Consul for Life has been appointed by the Senate. The Republic is dead and the player/faction who controls the Emperor has won the game IF the the Emperor manages to keep power for one full year without being killed.

GOVERNING THE ROMAN REPUBLIC

CONSULS

Consuls are the twin heads of state of Rome, elected every year for one year. Most of their decisions must be approved by the legislative body, the Roman Senate.

The government of the Republic has been “centralized” in the Senate taking place on January 1st of each year, after the elections.

The policy-building and decision process consists of two separate phases:

A proposal buildup phase, in the office of the Consul, to create a political agenda,

And a vote on the agendas established by the Consuls in the Senate Hemicycle, where decisions will either be implemented (passed) or rejected.

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