Games PC MYTH II-SOULBLIGHTER User Manual

4.5 (2)

www.bungie.com

A Production of Bungie Software Products Corporation

© 1999 Bungie Software Products Corporation. All rights reserved. Myth II: Soulblighter and bungie.net are trademarks, and Bungie is a registered trademark of Bungie Software Products Corporation. All other trademarks are the property of their respective owners. Software and manual are copyrights of Bungie Software. Uses Smacker Video Technology. © 1994-1996 by Invisible, Inc dba RAD Software.

Table of Contents

 

I. Introduction ..............................................................................................................................................

3

Customer Support........................................................................................................................................

4

Need A Hint? ..................................................................................................................................................

4

System Requirements: Windows ............................................................................................................

5

Installation: Windows ..................................................................................................................................

5

System Requirements: Mac OS ................................................................................................................

6

Installation: Mac OS......................................................................................................................................

7

II. Prologue ......................................................................................................................................................

8

III. The Story So Far... ............................................................................................................................

13

IV. Getting Started ..................................................................................................................................

16

Launching Myth II ......................................................................................................................................

17

Main Menu....................................................................................................................................................

17

Preferences ..................................................................................................................................................

18

Playing The Tutorial Map ........................................................................................................................

20

V. Playing Myth II: Soulblighter ....................................................................................................

21

The Interface ................................................................................................................................................

22

Selecting Units ............................................................................................................................................

26

Unit Attributes ............................................................................................................................................

27

Commanding Units ..................................................................................................................................

28

Special Abilities ..........................................................................................................................................

31

Weather and its Effects on Battle ........................................................................................................

32

Saving and Viewing Replays ..................................................................................................................

33

VI. Multiplayer ..........................................................................................................................................

34

bungie.net ....................................................................................................................................................

35

TCP/IP..............................................................................................................................................................

45

AppleTalk ......................................................................................................................................................

47

Types of Network Games ........................................................................................................................

49

Communication During Multiplayer Games ....................................................................................

51

Unit Trading..................................................................................................................................................

52

Post-game Carnage Statistics ................................................................................................................

52

Internet Latency..........................................................................................................................................

53

Multiplayer Gameplay Tips ....................................................................................................................

53

The Scoring System ..................................................................................................................................

54

Orders ............................................................................................................................................................

55

bungie.net Code of Conduct ................................................................................................................

56

VII. Characters ............................................................................................................................................

57

The Light ......................................................................................................................................................

58

The Dark ........................................................................................................................................................

60

Non-Aligned ................................................................................................................................................

63

VIII. Technical Support ........................................................................................................................

64

Windows 95/98/NT ....................................................................................................................................

65

Mac OS ..........................................................................................................................................................

66

A Note About Map Making ....................................................................................................................

67

IX. Glossary....................................................................................................................................................

69

X. Credits ........................................................................................................................................................

76

Contents

I. Introduction

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Who Loves Ya, Baby?

Thank you for purchasing Myth II: Soulblighter. It is because of your support as our customer that we are able to continue to develop cutting-edge products.

Customer Support

As our customer, you are our most important asset. If you have any questions about how to use or install this software, please read the Technical Support section in this manual; many basic issues are covered there. If you still experience problems, please get in touch with us through one of the channels listed below. We will be more than happy to help you out. If you have a hint question, please call our dedicated hint line at (900) 740-HINT, or visit our web site (http://www.bungie.com) for links to online resources. You can also contact us by mail or phone:

Bungie Software Products Corporation

Customer Support

PO Box 7877

Chicago, IL 60680-7877

USA

Telephone:

(312) 255-9600

Facsimile:

(312) 397-0502

Hint Line:

(900) 740-HINT

Internet: support@bungie.com

WWW:http://www.bungie.com

If you’d like to buy stuff from us, dial (800) 295-0060 or visit our web store at https://www.bungie.com/store/.

Need A Hint?

1-900-740-HINT

BUNGIE HINT LINE

$.95/min recorded, $1.35/min live

Must be 18 or have parental permission. Touch tone phone required.

Stuck? Can’t figure out the strategy that will get you to the next level? Just call (900) 740-HINT for tips to help you in your battle against Soulblighter. It’s just $0.95/minute for automated hints, or $1.35/minute to speak to a live operator from 9:30am - 5:30pm CST, Monday through Friday. You must be 18 years old or have a parent’s permission before calling. A touchtone phone is required.

If you have Internet access, you may want to search online for tips. A collection of links can be found on our web page (http://www.bungie.com). You may

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also want to look for tips from fellow players in game-related newsgroups, such as alt.games.myth, comp.sys.ibm.pc.games.strategic and comp.sys.mac.games.strategic.

How to Register

To register your copy of Myth II, surf to www.bungie.net and click the “Register Game” link on the main page. In addition to providing us with a snapshot of who our customers are, filling out this form will also register your account for online play on our free bungie.net online service, thus bringing you countless hours of bliss and rapture. All the cool kids are doing it, so register today!

System Requirements: Windows

In order to play Myth II: Soulblighter, your PC should meet the following criteria:

133 MHz Pentium processor (200 MHz or higher recommended)

Windows 95, Windows 98, or Windows NT 4.0 (with Service Pack 3 installed)

32 megabytes of RAM

A CD-ROM drive (4x or higher)

DirectX 6.0 or higher installed (DirectX 6 is included on the Myth II CD-ROM)

An SVGA monitor

A DirectX 6-compatible video card

A DirectX 6-compatible sound card

Internet play requires Internet connection at 28.8 kbps or faster

Installation: Windows

1.Insert the Myth II: Soulblighter CD into your CD-ROM drive. Autoplay will launch the installer.

2.Click the Install Myth II button.

3.Choose which installation you would like to perform:

Small: Installs the Myth II application and support files. Everything else remains on the CD. This saves hard disk space but increases load

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times between levels.

Large: Installs everything but the movies. Substantial disk space (approximately 500 megabytes) is required, but this is somewhat offset by speedier load times.

Network-Only: Installs a network-only version of Myth II which will allow you to play games over a LAN without having the CD-ROM in the drive.

4.Follow the installer’s directions. You may need to restart your machine when finished.

5.Launch the game by choosing Myth II: Soulblighter from the Programs section of the Start menu. Prepare for battle!

INSTALLING DIRECTX

Myth II: Soulblighter requires that you have Microsoft’s DirectX 6.0 or higher installed under Windows 95 or Windows 98. During installation, the Myth II installer will ask you whether you want to install DirectX 6.0. If you have previously installed DirectX 6.0, you can skip this procedure. If you do not have DirectX 6.0 or are not sure, click “Yes.”The DirectX installer will then query your system and install any necessary drivers. Once the installer has finished, it may prompt you to restart your machine.

Some sound and video cards have old drivers which are incompatible with more recent versions of DirectX. If the DirectX installer complains that it cannot recognize one of these components, check with the card manufacturer to see if there is a more recent version of the card’s driver software. Most card vendors provide driver updates free of charge on their web sites.

Myth II: Soulblighter will run under Windows NT 4.0, but you must have Windows NT Service Pack 3 installed in order for Myth II to run properly.

System Requirements: MacOS

To play Myth II: Soulblighter, your Macintosh must meet the following requirements:

100 MHz PowerPC 601 Processor (120 MHz 604 or better recommended)

A monitor capable of 16-bit color and 640x480 resolution

System 7.5 or higher

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32 megabytes of RAM

A CD-ROM drive (4x or higher)

Internet play requires Open Transport 1.1.2 or higher and Internet connection at 28.8 kbps or faster

Installation: MacOS

1.Insert your Myth II: Soulblighter CD-ROM into the Mac’s CD drive.

2.Double-click the Myth II Installer icon.

3.Choose which installation you would like to perform:

Small: Installs the Myth II application and support files. Everything else remains on the CD. This saves hard disk space but increases load times between levels.

Large: Installs everything but the movies. Substantial disk space (approximately 500 megabytes) is required, but this is somewhat offset by speedier load times.

Network-Only: Installs a network-only version of Myth II which will allow you to play games over a LAN without the CD-ROM in the drive.

4.Follow the installer’s directions.

5.After installation has finished, find the Myth II: Soulblighter folder on your hard drive and double-click the Myth II icon to launch the game. Prepare for battle!

Acceleration

takes full advantage of the rendering of 3D accelerator cards that support

Direct3D, 3Dfx, Rendition, and Rave (Mac only). Myth II: Soulblighter will automatically detect installed cards when the game is launched. You

can switch between the various rendering options in the Preferences dialog.

Important: 3D accelerated cards differ greatly results may vary based on the 3D accelerated you have– especially if you have an older gen-

3D card (over one year old).

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II. Prologue

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Andir set out that evening in search of a monster.

He had learned, as all children must, that adults are capricious with the truth. His parents seemed to believe that Andir’s age precluded any serious disclosure of why the world worked as it did. His persistent questions were most often met with a sigh and a tired "because." If he caught them in a particularly dark mood, they would answer his question with a wry story invented on the spot and see how long it took Andir to get the joke. For the bulk of his ten years, Andir had believed his father’s tale of the uncharacteristically kind Ghôl who delivered presents to obedient children on winter’s longest night. Their jokes grew increasingly bitter as the boy grew older; his parents were simple people who believed that an active mind led to nothing but laziness. Far better to bring honor to the King through hard work.

Over the years Andir began to wonder how much of what he knew was true. Age was not a guarantee of wisdom, honesty or kindness. If adults could lie or joke about some things, what was to stop them from lying about the rest? So many things he took for granted might be half-truths, or even preposterous fantasies. A precocious child in many respects, Andir found this notion depressing.

He considered what he knew - or thought he knew - of recent history. Some of the people in his village were veterans of the Great War, and the rest spoke of it so often one might be forgiven for thinking it had ended sixty days ago rather than sixty years. In light of Andir’s developing skepticism, many of the tales told about the war seemed suspect. Hordes of reanimated dead defeated by small, ragged groups of mercenaries and volunteers? A severed head that spoke, lies slipping through its lips to an audience that would soon be dead? Alric, then simply a wizard of immense power and not a King, plotting and fighting against the walking dead without so much as a scratch on his chin from Balor’s rotting armies? Balor himself, with a legion of creatures bound to him through sorcery and intimidation, unable to stop Alric from lopping off his head? And Soulblighter - the towering, mad thing who cut off his own face and tore out his own heart as part of a ritual too dark to speak of?

None of it seemed especially believable, although the adults still spoke of Soulblighter in hushed tones; according to the stories, no one had ever discovered what became of him. Andir was now inclined to dismiss this as superstition, but chose to reserve judgment until he could learn more about the war. So he set his sights on a goal closer to home: learning the truth about the caves in the forest near his village.

The forest was full of dead trees which had a habit of falling over and killing things. Knowing this, his mother told stories of a terrifying blur of claws and fangs that lurked in caves and fed on young boys. Andir suspected the story

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was false and planned to disprove it by examining the caves; he felt certain that he would find them as harmless and empty as his parents’ words of caution. Armed with this knowledge, he might return home and convince his parents that he was mature enough to learn the truth about the world, and to have his questions treated with respect. If they must tell him stories, he wanted only to hear true stories. And stories of monsters weren’t true.

He slipped quietly from his family’s cottage late one evening, darting between houses and trees, trying not to be seen by other villagers who might order him back home. Once he cleared the village he had a straight run across a jade plain that ended about a mile from the edge of the forest. He could no longer see the sun, but enough light penetrated the tightly-clustered tree trunks to keep him moving.

He picked his way carefully between trees in the forest. It seemed that every other trunk was whitened and papery; one fell over when he leaned on it to catch his breath. Andir remembered stories of the Fallen Lord Shiver killing any tree she brushed as she and her army marched toward Madrigal. Again he wondered how true that tale was.

He ripped large strips of bark off the living trees to mark his passage and kept moving towards the heart of the forest. By the time he found the first cave, night had crept up behind him, obliterating even the silhouettes of the trees. Steeling himself, he stepped inside and shuffled forward.

The cave was damp with a roof that sloped gently downward to its end. After ten feet he had to bend down; after

twenty he had to sit down. He smiled. If there were any beasts in the cave, they were so small as to be harmless - even to a child. Andir knew that his mother had concocted a story to keep him out of harm’s way; he could understand and appreciate her concern but also felt certain that his mother was jumping at shadows. He had learned the truth and it had not hurt him.

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Andir crawled out into the night air and began walking back home. He could not seem to find the last tree he had marked. He stumbled through brush and over thick roots for perhaps thirty minutes before he saw the crow.

Although in perfect darkness, the black bird somehow stood out. Its feathers were a glistening, oily black that seemed to pulse with some inner turbulence. The bird seemed to look past him rather than at him. Curious, Andir stepped toward it.

The bird hopped away. Andir followed. He tripped on a root and fell against a fallen willow branch. The noise he made must have drowned out the rustle of another bird’s wings, for when he picked himself up there were two crows before him. Both stared directly at him. Their eyes moved with the same sinuous, smoky motion as their feathers.

Andir understood that these were no ordinary birds, but had a sudden urge to go home and wait until daylight before returning to study them. He stepped backwards, eyes on the two crows. They remained motionless. He turned around, intending to go back to the clearing he’d passed about twenty feet back and choose another path. He stopped.

Andir stood within a group of crows arranged in a perfect circle.

He felt sweat run down the side of his face. The crows took baby-steps forward, closing in almost imperceptibly. Andir squatted low and ran his hand over the ground, trying to find a fallen branch with which to shoo them away. A crow pecked at his hand and he swung his arm aloft in self-defense. Andir felt an ugly numbness spill down from his upraised arm into the rest of his body, and then his muscles gave way and he fell to the floor of the forest. Andir felt as though all the skin on his body was crumbling like paper consumed by fire.

Andir saw a tall man, smiling so hard it almost seemed as though he had no lips. There was a grotesque scar running down his bare chest. Andir knew his name from the stories, and might have said it aloud had his tongue still worked.

And ... something else, behind him. Something nameless for a thousand years.

Andir’s final insight was that all stories contained little truths. Larger truths, like that of the scarred presence towering over him, could never be adequately conveyed in a tale.

He blinked and the monster was gone. And the crows were on him.

He might have eventually seen the ceiling of the night dissolve into daylight and the crows rise in a solid black mass towards the blue sky, hovering like a

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malevolent angel with far too many wings.

Except his eyes were long gone by that point.

The other things, creatures Andir had no name for, dashed through the countryside for the first time in centuries, toward a village alive with the sounds of roosters and two parents wondering where their child had gone off to at such an early hour.

Andir had learned, as all children eventually must, that there was a little hideous truth in every monster story. And the horde that followed the crows knew that the best stories deserve a second telling.

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III. The Story So Far…

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It's now over 100 years since Balor first appeared at the eastern edge of the civilized lands. His arrival was heralded by a great comet that grew in the sky and signaled doom to all life. With dark arts he raised up the Fallen Lords, sor- cerer-generals like himself, bent to his will and desiring nothing but to lay waste to the living and rule over the blasted lands. Among their number were Shiver, the Deceiver, the Watcher and, most vicious and cunning of all, Soulblighter.

Leading a grim army of beasts, spirit creatures and the reanimated dead, the Fallen swept through Eastern villages and cities, destroying the great capital at Muirthemne and scattering the survivors. They passed the great continental range of the Cloudspine and flooded into the rich lands of the West. Only two of the great cities of the West still stood when our armies rallied.

Pursuing a plan of retaking strategic points and exploiting the weaknesses of the Fallen, Alric, last of the Nine protectors of the West, led a strike through the Fallen lines and directly for Balor himself. In a desperate gamble, Alric tricked Balor into exposing himself and cut off his head. Eluding Soulblighter, he brought it to the Great Devoid, a vast pit in the heart of the world, and threw it in to seal Balor’s fate.

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Myth II: Soulblighter

Their leadership broken, most of the Fallen Lords were soon hunted down and destroyed by Alric’s armies. With Balor’s destruction, Soulblighter found himself defeated, but alive and free from Balor’s service. He escaped into the wilderness, to bide his time and look for an opportunity to return to his former power, to achieve the ambition that was denied his master.

Now sixty years have passed since the end of the Great War

against the Fallen. Alric sits on the throne in the rebuilt city of Madrigal. Warriors have returned to their villages, and allies like the fir’bolg to their homelands. Peace reigns and the land prospers.

History proves there is always a lull before the storm....

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IV. Getting Started

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Myth II: Soulblighter

Launching Myth II: Soulblighter

WINDOWS

1.Put the Myth II: Soulblighter CD-ROM into your CD-ROM drive.

2.Click your Start menu, and highlight the Programs menu.

3.Highlight the Myth II: Soulblighter menu.

4.Highlight the Myth II executable and click it to launch the game.

Alternately, you may simply open the Myth II folder on your hard drive, and double-click the Myth II executable file.

MACINTOSH

1.Put the Myth II: Soulblighter CD-ROM into your CD-ROM drive.

2.Open the Myth II: Soulblighter folder on your hard drive.

3.Double-click the Myth II application icon.

MAIN MENU

After launching the game, the Myth II title screen and main menu will appear. To choose an option from the menu, move the cursor over it and click the mouse button.

New Game

Launches a new single player game.

Multiplayer Game

Allows you to play com-

petitively or cooperatively with other people via the Internet or a local-area network. If your machine is unable to network with other computers, this option will not appear.

Tutorial

Launches the Myth II Tutorial.

Saved Games

Allows you to return to a previously saved game, if any are available.

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Saved Films

Allows you to view saved films of previous games, if you have any in your recordings folder.

Preferences

Allows you to modify various game settings and functions.

Replay Intro

Replay the intro animation.

Quit

Quit Myth II: Soulblighter, and return to your desktop.

PREFERENCES

Before you begin a game, you’ll probably want to make sure the Preferences are set the way you like them. At the Preferences screen you can change the following options:

Volume

This bar controls how

loud the game sound is. Drag the slide bar to the left to lower the volume, or to the right to increase the volume.

The maximum range of the volume control is determined by your computer's volume setting. If the sounds in the game are too quiet even after boosting the volume in the game preferences, exit the program and increase your computer's master volume.

3D Audio

If this box is checked, Myth II will take advantage of any compatible 3D audio. This option works best with stereo speakers (four speakers are especially cool) or headphones. Myth II supports Aureal’s A3D and Creative Labs’ EAX.

Please note that 3D Audio can slow your game down significantly if you have an old sound card.

Ambient Sounds

If this box is checked, you will hear ambient sounds to enhance the game’s atmosphere.

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In-Game Subtitles

Check this box to see the dialog spoken by your characters at the bottom of the screen during gameplay.

Difficulty Level

This allows you to select between five levels of difficulty: Timid, Simple, Normal, Heroic and Legendary. It’s generally better to start on Normal. If you find the game too difficult, drop down to Simple or Timid to make things a little easier on yourself. Conversely, if you’re a masochist, you can turn up the heat by jumping to Legendary.

High Res

With this box checked, the graphics will appear more detailed and distinct. If you have a slower machine, you may want to uncheck this box for faster gameplay.

Landscape Filtering

With this box checked, the game will smooth out the textures of the landscape. This makes the game prettier but slightly slower. For best performance, leave this box unchecked.

Rendering

This window allows you to choose whether the Myth II landscape will be rendered entirely in software or using the added power of a 3D accelerator card. If you do not have a compatible 3D accelerator installed, you will only be able to see the Software

Rendering option.

Resolution

Here you can change the screen resolution the game. Resolutions that are detected "preferred" by your machine are listed in italics.

Gamma

This controls the brightness of the picture. Only available if you have a 3D accelerator card based on the 3Dfx Voodoo chipset.

Lock/Unlock No Blood

To eliminate blood and gore from the game, click this button; a dialog will come up with two password fields. If you select OK without entering a password, blood will

be replaced by twinkling stars, and

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body parts by scraps of armor. If you enter a password in both fields and then select OK you can enforce this option– only by entering the correct password will you be able to unlock the no blood option.

Configure Controls

Clicking this button takes you to a screen where you can change the keys associated with the game’s commands. To change a key for a given command, click in the text box next to the name of the command, then press the key you would like to use. Note that you cannot have the same key assigned to more than one command.

Current Set

In Myth II you can have multiple sets of keyboard preferences. This is especially useful if more than one person plays Myth II on your machine. Simply click the set you want to edit or use. The Revert Set button allows you to return the keyboard settings for a given set to the default values.

Enable Mouse Movement

This allows you to move the camera by moving your pointer to the top, bottom and sides of the screen.

Top Corners Rotate Camera

This lets you rotate the camera by placing your pointer in the upper left and right corners of the screen.

Bottom Corners Orbit Camera

This lets you rotate the camera by placing your pointer in the lower left and right corners of the screen.

Reverse Axis

This reverses the direction your camera will move when you place your pointer in the corners or sides of the screen.

PLAYING THE TUTORIAL MAP

We have included an extensive tutorial which will teach you how to play the game without the tension of a normal Myth II game. We strongly recommend that you play this map in order to familiarize yourself with the controls and gameplay. To play it, click the Tutorial button on the main screen. From that point on, all you need to do is follow the spoken and written instructions.

Note that the instructions in the tutorial map are based on the default key settings. If you change these settings you will need to use the keys you have chosen, not the ones mentioned in the Training Map instructions.

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Games PC MYTH II-SOULBLIGHTER User Manual

V. Playing Myth II:

Soulblighter

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To begin playing a single-player game of Myth II, click the New Game button in the main menu. As you progress through the game and more levels become available to you, you will be able to choose your starting level and difficulty setting from a dialog box that pops up.

When the level begins, a brief message describing the objective(s) of the level appears in the middle of the screen.

The Interface

STATUS BAR

At the top of your screen is the status bar. When you select a single unit, the name and type of that unit are displayed in the Status bar, along with some background information on that unit. When multiple units are selected, the names, types, and quantity of units will appear in the status bar. The brief paragraph of descriptive text will not appear.

 

 

Unit's total

Unit's carried item and

Unit is a veteran

Draw and erase

Unit's name

Unit's type

number of kills

number remaining

from previous levels

on map (net only)

Status Bar

 

 

 

 

Mission

 

 

 

 

A portrait

Text describing something

 

Pause/Quit/Save (esc)

objectives

 

 

of the unit

about the unit

 

Show/hide overhead map

 

 

 

 

 

 

 

On the right edge of the status bar is a large square button, often called the “pause” button. If you click this button, you will be given a chance to revert to a saved game, restart the current level or quit the game entirely. You can access this same menu by pressing the Escape key.

You can jump to a selected unit by clicking on the unit's portrait in the status bar.

Also at the right edge of the Status bar is a small triangular button. This controls the overhead map. For more information about the overhead map, see below.

ACTION WINDOW

This window consists of everything underneath the status bar. This is your

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window to the battlefield, and you can look at different parts of the battlefield by moving the camera. The action window is where all the actual combat takes place.

OVERHEAD MAP

To the right of the “pause” button in the status bar is a small triangular wedge. Clicking this wedge toggles the overhead map on and off. You can also toggle the map by hitting your Tab key.

The overhead map appears in the upper right corner of the action window. It is a semi-transparent, top-down view of the entire battlefield. Your units appear as green dots. Enemy units appear as red dots. Friendly units (non-player characters

like villagers, or teammates in network games) appear as blue dots. A yellow trapezoid denotes your current camera position. The arrow in the trapezoid denotes the direction your camera is facing.

Clicking a spot on the overhead map will instantly move your camera to that spot in the Action window. Clicking the right mouse button (Optionclick on the Mac) on the overhead map will send your troops to that location. Pressing F9 will display team colors for units on the map.

CONTROL BAR

The control bar appears at the bottom of the screen. It can be toggled on and off by pressing shift + F6.

Stops all of the

Selected units flee in

 

selected unit's

all directions away

Perform unit's

actions (space bar)

from the center (b)

special ability (t)

Control Bar

Talk to your team

Defend current

Selected units reverse

in a net game (y)

ground position (g)

direction and move

(To yell to every

 

away from enemy (r)

 

 

team use shift + y)

 

 

Move selected units into a formation

On the left of the control bar is the Whisper button, which you can use to type private messages to your teammates during network games. The Stop button will halt a moving unit; the Hold button will cause selected

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units to stand guard. The Scatter button sends selected units scurrying away from their current location; the Retreat button will cause them to run from the nearest enemy. The Special button will allow the unit to use its Special Ability, if it has one.

To the right of these keys are formation buttons. Clicking one of these buttons and then clicking on the ground will assemble selected units in the appropriate formation.

A melee unit set to Hold it will maintain it's position. A projectile unit set to Hold will fire at anything in range, but will move around if attacked.

Note that all of these commands have keyboard equivalents, which are discussed in detail later in this manual.

KEYS

Please note that you can change the commands assigned to the keyboard in the Preferences menu. The keyboard commands mentioned in this section are just the default settings; we like them, but you’re free to change them.

CAMERA

Myth II’s advanced 3D engine allows you to move the camera independently of your units. Clever players will exploit this feature to see as much of the landscape - and the enemy’s forces - as possible.

Forward/Back

These keys move your camera back and forth in a straight line. The default Forward key is W. The default Back key is S.

Left/Right

These keys move your camera sideways while keeping it pointed straight ahead. The default Left key is Z. The default Right key is X.

Orbit Left/Orbit Right

These keys keep your camera trained on a single spot while making a full 360-degree circle around it. The default Orbit Left key is Q. The default Orbit Right key is E.

Rotate Left/Rotate Right

When using these keys, your camera remains in the same spot but your point of view moves

BUNGIEVISION

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MOUSE CONTROLS
Selecting Units: Single click to select a unit; click and drag to select multiple units; double click to select a unit and all nearby units of the same type;
shift click to add or subtract a unit from your selection.
Unit Facing: Click on a unit and drag in the direction it should face.
Formation Facing: Click
on the ground with the right mouse button
(PC) or option + click (Mac) and drag in the direction you want the formation to face.

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sideways across the landscape. (Stand in one spot and turn your head from side to side for an idea of how this looks.) The default Rotate Left key is A.The default Rotate Right key is D.

Zoom In/Zoom Out

You can zoom the camera in to get a better look at the bloody remains of your enemies, and zoom back out to get a look at the battlefield around you. The default Zoom In key is C. The default Zoom Out key is V.

Center

You can center the camera over a selected group of units by hitting H.

MOUSE

You can also use the mouse to move the camera back, forward, left and right. Using the mouse, move your cursor to one of the four edges of the screen; the camera will move in that direction. You can also orbit the camera by pushing the mouse to the

lower left/right corners of the action window, or rotate it by mov-

ing the mouse to the upper left/right corners.

If you're accustomed to the mouse controls in Myth: The Fallen Lords and don't want the corners to rotate the camera, go to the preferences and turn off mouse controlled camera rotation.

FUNCTION KEYS

The function keys at the top of your keyboard have the ability to modify some of Myth’s preferences on the fly, while you are playing the game.

Pause/

Game

Game

Volume

Volume

Low/High

Status Bar

Network

Key

Map

Highlight

Landscape

Auto

Save/Quit

Slower

Faster

Down

Up

Resolution

On/Off*

Statistics

Map

Colors

All Units

Filtering

Camera

esc

F1

F2

F3

F4

F5

F6

F7

F8

F9

F10

F11

F12

F1 - Slows the game to half-speed, in case you’re feeling overwhelmed (this only works in the single player game and while viewing films).

F2 - Increases game speed to a maximum of 16 times normal speed.

F3 - Turns the sound volume up.

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