Zoom MultiStomp MS-60B Zoom MS 60B - Effects List

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Effect Types and Parameters
© 2013 ZOOM CORPORATION
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SeqFLTR The sequence filter has the flavor of a Z.Vex Seek-Wah.
Knob1 Knob2 Knob3
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Adjusts number of sequence steps. Sets effect pattern. Sets modulation speed.
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Shape 0–10 Reso 0–10 Level 0–150
Sets effect sound envelope. Sets effect resonance. Adjusts the output level.
Effect Types and Parameters
[DYN/FLTR]
D Comp This compressor in the style of the MXR Dyna Comp.
Knob1 Knob2 Knob3
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Sense 0–10 Tone 0–10 Level 0–150
Adjusts the effect sensitivity. Adjusts the tone. Adjusts the output level.
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ATTCK Slow, Fast
Set s co mpress or atta ck sp eed to Fast or Slow.
M Comp This compressor provides a more natural sound.
Knob1 Knob2 Knob3
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THRSH 0–50 Ratio 1–10 Level 0–150
Set s t he leve l that a cti vate s the compressor.
Adjusts the compression ratio. Adjusts the output level.
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ATTCK 1–10
Adjusts the compressor attack rate.
OptComp This compressor is in the style of an APHEX Punch FACTORY.
Knob1 Knob2 Knob3
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Drive 0–10 Tone 0–100 Level 0–150
Adjusts the depth of the compression. Adjusts the tone.
Adjusts the output level.
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160 Comp This compressor is in the style of the dbx 160A.
Knob1 Knob2 Knob3
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Adjusts the threshold that determines when the effect is activated.
Adjusts the compression ratio. Adjusts the gain after compression.
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Knee Hard, Soft Level 0–150
Sets the type of knee. Adjusts the output level.
Limiter This is a limiter that suppresses signal peaks above a certain reference level.
Knob1 Knob2 Knob3
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THRSH 0–50 Ratio 1–10 Level 0–150
Adjusts the reference signal level for the limiter action.
Adjusts the compression ratio of the limiter.
Adjusts the output level.
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REL 1–10
Adjusts t he delay bet ween the point where the signal leve l falls below the threshold level and the limiter release.
Effect type Effect explanation
Parameter
Parameter range
Effect screen
Tempo synchronization possible icon
Parameter explanation
Effect Types and Parameters
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Effect Types and Parameters
SlowATTCK This effect slows the attack of each note, resulting in a violin-like performance.
Knob1 Knob2 Knob3
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Time 1–50 Curve 0–10 Level 0–150
Adjusts the attack time.
Set the curve of volume change during attack.
Adjusts the output level.
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ZNR
ZOOM's unique noise reduction cuts noise during pauses in playing without affecting the tone.
Knob1 Knob2 Knob3
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THRSH 1–25 DETCT GtrIn, EfxIn Level 0–150
Adjusts the threshold that determines when the effect is activated.
Sets control signal detected. Adjusts the output level.
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LineSel
Sound input into the LineSel effect is sent directly to the OUTPUT jacks when OFF and to the next effect in order when ON.
Knob1 Knob2 Knob3
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EFX_L 0–150 OUT_L 0–150
Adjusts level sent to next effect.
Adj ust s le vel sent dire ctly to the outputs.
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Ba GEQ This 7-band graphic equalizer is suitable for the bass frequency range.
Knob1 Knob2 Knob3
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50Hz -12–12 120Hz -12–12 400Hz -12–12
Adjusts the a mount of boos t/cut at 50 Hz.
Adjusts the amo unt of boost/c ut at 120 Hz.
Adjusts the amo unt of boost/c ut at 400 Hz.
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500Hz -12–12 800Hz -12–12 4.5kHz -12–12
Adjusts the amo unt of boost/c ut at 500 Hz.
Adjusts the amo unt of boost/c ut at 800 Hz.
Adjusts the amo unt of boost/c ut at
4.5 kHz.
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10kHz -12–12 Level 0–150
Adjusts the amo unt of boost/c ut at 10 kHz.
Adjusts the output level.
Ba PEQ This 2-band parametric equalizer is suitable for the bass frequency range.
Knob1 Knob2 Knob3
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Freq1 20Hz–20kHz Q1
0.5, 1, 2, 4, 8, 16
Gain1 -20–20
Adjusts center frequency of EQ1. Adjusts EQ1 Q. Adjusts EQ1 gain.
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Freq2 20Hz–20kHz Q2
0.5, 1, 2, 4, 8, 16
Gain2 -20–20
Adjusts center frequency of EQ2. Adjusts EQ2 Q. Adjusts EQ2 gain.
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Level 0–150
Adjusts the output level.
Splitter
This effect divides the signal into two bands (high/low) and lets you freely adjust the mix ratio of the two bands.
Knob1 Knob2 Knob3
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Hi 0–100 Lo 0–100
Freq
80Hz–2.5kHz
Adj ust s th e m ix r atio of the hig h frequency band.
Adj usts th e m ix rati o o f t he low frequency band.
Adjusts the crossover point between the high frequency and low frequency band.
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Level 0–150
Adjusts the output level.
Bottom B Emphasizes the low and high frequencies.
Knob1 Knob2 Knob3
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Bass 0–10 Trebl 0–10 Level 0–150
Adjusts the amoun t o f low-f requency boost.
Adjusts the amount of high-frequency boost.
Adjusts the output level.
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Effect Types and Parameters
Exciter This exciter is in the style of the BBE Sonic Maximizer.
Knob1 Knob2 Knob3
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Bass 0–100 Trebl 0–100 Level 0–150
Adjusts the amoun t o f low-f requency phase correction.
Adjusts the amount of high-frequency phase correction.
Adjusts the output level.
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BaAutoWah You can adjust the mix of this bass guitar auto-wah with the original signal.
Knob1 Knob2 Knob3
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Sense -10– -1, 1–10 Reso 0–10 Dry 0–100
Adjusts the sensitivity of the effect.
Adjusts the intensity of the resonance sound.
Adjusts level of original sound.
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Level 0–150
Adjusts the output level.
Z Tron This is like a Q-Tron Envelope Filter in LP mode.
Knob1 Knob2 Knob3
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Sense -10– -1, 1–10 Reso 0–10 Dry 0–100
Adjusts the sensitivity of the effect.
Adjusts the intensity of the resonance sound.
Adjusts level of original sound.
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Level 0–150
Adjusts the output level.
M-Filter This envelope filter with Moog MF-101 Low Pass Filter favor can be set in a wide range.
Knob1 Knob2 Knob3
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Freq 0–100 Sense 0–10 Reso 0–10
Sets m inimum frequency of envelope filter.
Sets effect sensitivity. Sets effect resonance.
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Type
HPF, BPF, LPF
Chara 2Pole, 4Pole VLCTY Fast, Slow
Sets filter type. Adjusts amount of filter applied. Sets speed of filter action.
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Bal 0–100 Level
0–150
Adjusts the balance between original and effect sounds.
Adjusts the output level.
A-Filter This is a resonance filter with a sharp envelope.
Knob1 Knob2 Knob3
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Sense 1–10 Peak 0–10 Mode Up, Down
Adjusts the effect sensitivity. Adjusts the Q value of the filter.
Sel ects whe ther the di recti on of filter change is up or down.
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Dry 0–100 Level 0–150
Adjusts level of original sound. Adjusts the output level.
Ba Cry This talking modulator is suitable for the bass frequency range.
Knob1 Knob2 Knob3
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Range 1–10 Reso 0–10 Sense -10– -1, 1–10
Adjusts the frequency range processed by the effect.
Adjusts the intensity of the modulation resonance sound.
Adjusts the sensitivity of the effect.
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Bal 0–100 Level 0–150
Adjusts the balance between original and effect sounds.
Adjusts the output level.
SeqFLTR The sequence filter has the flavor of a Z.Vex Seek-Wah.
Knob1 Knob2 Knob3
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Adjusts number of sequence steps. Sets effect pattern. Sets modulation speed.
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Shape 0–10 Reso 0–10 Level 0–150
Sets effect sound envelope. Sets effect resonance. Adjusts the output level.
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Effect Types and Parameters
[OD/DIST]
Ba Boost This is a simulation of the Xotic EP Booster, which is warm and firm.
Knob1 Knob2 Knob3
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Gain 0–100 Bass -10–10 Trebl -10–10
Adjusts the gain. Adjusts the low frequency level. Adjusts the high frequency level.
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Level 0–150
Adjusts the output level.
Bass OD Simulates the ODB-3 overdrive bass machine from BOSS.
Knob1 Knob2 Knob3
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Gain 0–100 Tone 0–10 0 Level 0–150
Adjusts the gain. Adjusts the tone. Adjusts the output level.
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Bal 0–100
Adj usts th e b alan ce bet ween th e original sound and the effected sound.
Bass Muff This is a simulation of the Electro-Harmonix Bass Big Muff.
Knob1 Knob2 Knob3
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Gain 0–100 Tone 0–10 0 Level 0–150
Adjusts the gain. Adjusts the tone. Adjusts the output level.
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Mode NORM, BsBST Bal 0–100
Selects the distortion mode.
Adj usts th e b alan ce bet ween th e original sound and the effected sound.
Ba Dist 1
This BOSS DS-1 emulation has an added parameter that allows you to adjust the volume balance between the original and distorted sounds.
Knob1 Knob2 Knob3
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Gain 0–100 Tone 0–10 0 Level 0–150
Adjusts the gain. Adjusts the tone. Adjusts the output level.
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Bal 0–100
Adj usts th e b alan ce bet ween th e original sound and the effected sound.
Ba Metal
This BOSS Metal Zone emulation has an added parameter that allows you to adjust the volume balance between the original and distorted sounds.
Knob1 Knob2 Knob3
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Gain 0–100 Tone 0–10 0 Level 0–150
Adjusts the gain. Adjusts the tone. Adjusts the output level.
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Bal 0–100
Adj usts th e b alan ce bet ween th e original sound and the effected sound.
BassDrive
Simulation of the SansAmp BASS DRIVER DI, highly popular among bass players.
Knob1 Knob2 Knob3
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Bass -10–10 Trebl -10–10 Prese -10–10
Adjusts the low frequency level. Adjusts the high frequency level.
Adjusts the super-high frequency level.
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Gain 0–100 Blend 0–100 Level 0–150
Adjusts the gain.
Adj usts th e b alan ce bet ween th e original sound and the effected sound.
Adjusts the output level.
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Mid -10–10
Adjusts the middle frequency level.
D.I Plus This is a simulation of the MXR Bass D.I.+, which has both clean and distortion channels.
Knob1 Knob2 Knob3
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Bass -10–10 Mid -10–10 Trebl -10–10
Adjusts the low frequency level. Adjusts the middle frequency level. Adjusts the high frequency level.
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Gain 0–100 Blend 0–100 Level 0–150
Adjusts the gain.
Adj usts th e b alan ce bet ween th e original sound and the effected sound.
Adjusts the output level.
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Color OFF, ON CHAN CLN, DIST
Turns preset EQ OFF or ON.
Switches between clean and distortion channels.
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Effect Types and Parameters
Bass BB This is a simulation of the Xotic Bass BB Preamp, which has a tube-like, thick sound.
Knob1 Knob2 Knob3
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Gain 0–100 Bass -10–10 Trebl -10–10
Adjusts the gain. Adjusts the low frequency level. Adjusts the high frequency level.
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Blend 0–100 Level 0–150
Adj usts th e b alan ce bet ween th e original sound and the effected sound.
Adjusts the output level.
DI5 This simulates the AVALON DESIGN U5 preamp.
Knob1 Knob2 Knob3
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Gain 0–100 Tone OFF, 1–6 Level 0–150
Adjusts the gain.
Adjusts the tone.
Adjusts the output level.
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HiCut OFF, ON
Cuts high frequencies when ON.
Bass Pre This is a preamp model with a semi-parametric equalizer for the mid-range.
Knob1 Knob2 Knob3
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Bass 0–10 Trebl 0–10 Level 0–150
Adjusts the low frequency level. Adjusts the high frequency level. Adjusts the output level.
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Mid -10–10 Freq 100Hz–4.5kHz
Adjusts the middle frequency level.
Adjusts the center frequency of the mid-range.
AC Bs Pre This is a preamp model with a graphic equalizer.
Knob1 Knob2 Knob3
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Gain 0–100 Depth 0–10 Level 0–150
Adjusts the gain. Adjusts the low frequency level. Adjusts the output level.
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Bass -10–10 L-Mid -10–10 LM_F 32Hz–6.3kHz
Adjusts the low frequency level. Adjusts the low mid frequency level. Adjusts the L-Mid center frequency.
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Mid -10–10 H-Mid -10–10 Trebl -10–10
Adjusts the middle frequency level. Adjusts the high mid frequency level. Adjusts the high frequency level.
[AMP]
SVT Simulation of the ultimate rock bass amp, the Ampeg SVT.
Knob1 Knob2 Knob3
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Bass -10–10 Mid -10–10 Trebl -10–10
Adjusts the low frequency level. Adjusts the middle frequency level. Adjusts the high frequency level.
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Mid_F 32Hz–6.3kHz Gain 0–100 Level 0–150
Adjusts the center frequency of the mid-range.
Adjusts the gain. Adjusts the output level.
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Ultra
OFF, Low, Hi, Both, Cut
CAB See Table 1 Mix 0–100
Emphasizes high and low frequencies.
Selects the cabinet.
Adjusts the mix balance of the sig nal after the pre-amp and the signal after the cabinet.
B-Man Simulation of the Fender BASSMAN 100.
Knob1 Knob2 Knob3
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Bass -10–10 Mid -10–10 Trebl -10–10
Adjusts the low frequency level. Adjusts the middle frequency level. Adjusts the high frequency level.
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Mid_F 32Hz–6.3kHz Gain 0–100 Level 0–150
Adjusts the center frequency of the mid-range.
Adjusts the gain. Adjusts the output level.
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Deep OFF, ON CAB See Table 1 Mix 0–100
Adjusts the low-frequency character.
Selects the cabinet.
Adjusts the mix balance of the sig nal after the pre-amp and the signal after the cabinet.
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Effect Types and Parameters
HRT3500 Simulation of the Hartke HA3500 famous for its aluminum cone.
Knob1 Knob2 Knob3
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Bass -10–10 Mid -10–10 Trebl -10–10
Adjusts the low frequency level. Adjusts the middle frequency level. Adjusts the high frequency level.
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Mid_F 32Hz–6.3kHz Tube 0–100 Level 0–150
Adjusts the center frequency of the mid-range.
Adjusts the mix of tube and transistor type sounds.
Adjusts the output level.
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Comp OFF,1–10 CAB See Table 1 Mix 0–100
Adjusts the amount of compression. Selects the cabinet.
Adjusts the mix balance of the sig nal after the pre-amp and the signal after the cabinet.
acoustic Simulation of the acoustic 360 well known for its gutsy midrange.
Knob1 Knob2 Knob3
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Bass -10–10 Mid -10–10 Trebl -10–10
Adjusts the low frequency level. Adjusts the middle frequency level. Adjusts the high frequency level.
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Mid_F 32Hz–6.3kHz Gain 0–100 Level 0–150
Adjusts the center frequency of the mid-range.
Adjusts the gain. Adjusts the output level.
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Bright OFF, ON CAB See Table 1 Mix 0–100
Emphasizes high fre quencies when ON.
Selects the cabinet.
Adjusts the mix balance of the sig nal after the pre-amp and the signal after the cabinet.
Ag Amp Simulation of the Aguilar DB750 famous for its powerful sound.
Knob1 Knob2 Knob3
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Bass -10–10 Mid -10–10 Trebl -10–10
Adjusts the low frequency level. Adjusts the middle frequency level. Adjusts the high frequency level.
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Mid_F 32Hz–6.3kHz Gain 0–100 Level 0–150
Adjusts the center frequency of the mid-range.
Adjusts the gain. Adjusts the output level.
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Char
OFF, Deep, Brght, Both
CAB See Table 1 Mix 0–100
Selects one of 4 types of preset tones.
Selects the cabinet.
Adjusts the mix balance of the sig nal after the pre-amp and the signal after the cabinet.
Mark B This simulates the Italian Markbass Little Mark III.
Knob1 Knob2 Knob3
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Bass -10–10 Mid -10–10 Trebl -10–10
Adjusts the low frequency level. Adjusts the middle frequency level. Adjusts the high frequency level.
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Mid_F 32Hz–6.3kHz Gain 0–100 Level 0–150
Adjusts the center frequency of the mid-range.
Adjusts the gain. Adjusts the output level.
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Color 0–6 CAB See Table 1 Mix 0–100
Adjusts low and high frequencies. Selects the cabinet.
Adjusts the mix balance of the sig nal after the pre-amp and the signal after the cabinet.
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Effect Types and Parameters
[MOD/SFX]
Tremolo This effect varies the volume at a regular rate.
Knob1 Knob2 Knob3
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Depth 0–100 Rate 0–50
Level 0–150
Adjust the depth of the modulation. Adjusts the rate of the modulation. Adjusts the output level.
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Wave
UP 0–UP 9, DWN 0–DWN 9, TRI 0–TRI 9
Sets the modulation waveform.
Phaser This effect adds a phasing variation to the sound.
Knob1 Knob2 Knob3
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Rate 1–50
Color
4 STG, 8 STG, inv 4, inv 8
Level 0–150
Sets the speed of the modulation. Sets the tone of the effect t ype. Adjusts the output level.
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Ba Chorus
You can cut the low frequencies of this bass chorus effect sound.
Knob1 Knob2 Knob3
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Depth 0–100 Rate 1–50 Mix 0–100
Sets the depth of the modulation. Sets the speed of the modulation.
Adjusts the amount of effected sound that is mixed with the original sound.
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LoCut OFF–800Hz Level 0–150 PreD OFF, ON
Specifies the low-range cutoff point for the effect sound.
Adjusts the output level. Turns pre-delay OFF or ON.
Ba Detune
By mixing a small amount of the pitch-shifted effect sound with the original sound, a natural bass chorus effect is achieved.
Knob1 Knob2 Knob3
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Cent -50–50 PreD 0–50 Mix 0–100
Adjusts the d etuning in ce nts, which are fine increments of 1/100-semitone.
Sets the pre-delay time of the effect sound.
Adjusts the amount of effected sound that is mixed with the original sound.
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Tone 0–10 Level 0–150 LoCut OFF–800Hz
Adjusts the tone. Adjusts the output level.
Sets t he cu t fre quen cy in t he low range of the effect sound.
Ba Ensmbl This bass chorus ensemble features a sense of three-dimensional movement.
Knob1 Knob2 Knob3
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Depth 0–100 Rate 1–50 Mix 0–100
Sets the depth of the modulation. Sets the speed of the modulation.
Adjusts the amount of effected sound that is mixed with the original sound.
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Tone 0–10 Level 0–150
Adjusts the tone. Adjusts the output level.
BaFlanger
Modeled after the ADA Flanger, this effect has an added parameter that allows you to adjust the volume balance between the original and effected sounds.
Knob1 Knob2 Knob3
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Depth 0–100 Rate 0–50
Reso -10–10
Sets the depth of the modulation. Sets the speed of the modulation.
Adjusts the intensity of the modulation resonance.
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PreD 0–50 Mix 0–100 Level 0–150
Sets pre-delay time of effect sound.
Adjusts the amount of effected sound that is mixed with the original sound.
Adjusts the output level.
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LoCut OFF–800Hz
Sets the cut-off frequency in the low range of the effect sound.
Ba Octave This effect adds sound one octave below the original sound.
Knob1 Knob2 Knob3
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Oct 0–100 Dry 0–100 Tone 0–10
Adjusts the leve l o f t he one-octave lower sound component.
Adjusts the level of the original sound.
Adjusts the tonal quality of the one­octave lower sound component.
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Low 0–10 Mid 0–10 Level 0–150
Adjusts the low frequency level. Adjusts the middle frequency level. Adjusts the output level.
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Effect Types and Parameters
PitchSHFT This effect shifts the pitch up or down.
Knob1 Knob2 Knob3
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Shift -12–12, 24 Tone 0–10 Bal 0–100
Adjusts the pitch shift amount in semitones. Selecting "0" gives a detuning effect.
Adjusts the tone.
Adjusts the balance between original and effect sounds.
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Fine -25–25 Level 0–150
All ows fine adju stmen t of pitch shift amount in cent (1/100 semitone) steps.
Adjusts the output level.
Ba Pitch
This pitch shifter was designed specifically for playing single notes in the bass frequency range.
Knob1 Knob2 Knob3
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Shift -12–12, 24 Tone 0–10 Bal 0–100
Adjusts the pitch shift amount in semitones. Selecting "0" gives a detuning effect.
Adjusts the tone.
Adjusts the balance between original and effect sounds.
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Fine -25–25 Level 0–150
All ows fine adju stmen t of pitch shift amount in cent (1/100 semitone) steps.
Adjusts the output level.
Ba Synth
This effect produces the sound of a monophonic (single-note playing) bass synthesizer that detects the pitch of the input signal.
Knob1 Knob2 Knob3
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Decay 0–100 Wave
Saw, Pulse, PWM
Reso 0–10
Adjusts the rate of sound change.
Set s the wavefor m type to "Saw" (sawt ooth), "Pulse " (sq uare wave), or PWM (pul se w idth modul ation resulting in fatter sound).
Adjus ts th e intensit y of the effect character.
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Synth 0–100 Dr y 0–100 Level 0–150
Adjusts level of synthesizer sound. Adjusts level of original sound. Adjusts the output level.
StdSyn ZOOM original bass synthesizer sound.
Knob1 Knob2 Knob3
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Sense 0–100 Sound 1–4 Tone 0–10
Adj ust s th e s ensit ivi ty for trigg er detection.
Selects a synthesizer variation.
Adjusts the tonal quality of the sound.
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Synth 0–100 Dr y 0–100 Level 0–150
Adjusts level of synthesizer sound. Adjusts level of original sound. Adjusts the output level.
SynTlk This effect produces a synthesizer sound similar to a talking modulator producing vowels.
Knob1 Knob2 Knob3
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Decay 0–100 Type iA, UE, UA, oA Tone 0–10
Adjusts the rate of sound change.
Selects a vowel variation.
Adjusts the tonal quality of the sound.
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Synth 0–100 Dr y 0–100 Level 0–150
Adjusts level of synthesizer sound. Adjusts level of original sound. Adjusts the output level.
Z-Syn This bass synthesizer sound adds analog synth fatness.
Knob1 Knob2 Knob3
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Wave Saw, Sqr Decay 0–100 Tone 0–10
Selects the waveform. Adjusts the speed of tone modulation.
Adjusts the tone.
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Freq 0–10 Range
0–20
Reso 0–20
Sets the cut-off frequency of the low­pass filter.
Adjusts the amount of cut-off frequency modulation.
Adju sts the inten sity of the filt er resonance.
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Synth 0–100 Dr y 0–100 Level 0–150
Adjusts level of synthesizer sound. Adjusts level of original sound. Adjusts the output level.
Defret Turns the sound from any bass guitar into a fretless bass sound.
Knob1 Knob2 Knob3
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Sense 0–30 Color 1–10 Level 0–150
Adjusts the effect sensitivity.
Adjusts the harmonics content s of the so und. Hig her se ttin g v alu es result in stronger effect character.
Adjusts the output level.
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Tone 1–50
Adjusts the tonal quality of the sound.
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Effect Types and Parameters
[DLY/REV]
Delay This long delay has a maximum length of 4000 ms.
Knob1 Knob2 Knob3
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Time 1–4000
F.B 0–10 0 Mix 0–100
Sets the delay time. Adjusts the feedback amount.
Adjusts the amount of effected sound that is mixed with the original sound.
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HiDMP 0–10 P-P MONO, P-P Level 0–150
Adjusts the treble attenuation of the delay sound.
Sets delay outpu t t o m ono or ping­pong.
Adjusts the output level.
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Tail OFF, ON
When ON, effect s ound c ontinues even after effect is turned off. When OFF, effect sound stops righ t wh en effect is turned off.
StompDly By turning the feedback up on this stomp-style delay, you can make it self-oscillate.
Knob1 Knob2 Knob3
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E.LVL 0–120 F.B 0–100 Time 1–600
Adj ust s amo unt of ef fec t so un d mixed with original sound.
Adjusts the feedback amount. Sets the delay time.
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Sync OFF,
– x8 Mode MONO, STR Tail OFF, ON
Activates tempo sync.
Sets output to mono or stereo (STR). When stereo, effect sound is output from L channel and unchanged input sound is output from R channel.
When ON, effect s ound c ontinues even after effect is turned off. When OFF, effect sound stops righ t wh en effect is turned off.
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HiDMP 0–10
Adjusts the treble attenuation of the delay sound.
ModDelay2 You can adjust the depth of this modulation delay effect.
Knob1 Knob2 Knob3
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Time 1–2000
F.B 0–10 0 Mix 0–100
Sets the delay time. Adjusts the feedback amount.
Adjusts the amount of effected sound that is mixed with the original sound.
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Rate 1–50 Level 0–150 Depth 0–10 0
Sets the speed of the modulation. Adjusts the output level. Adjust the depth of the modulation.
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Tail OFF, ON
When ON, effect s ound c ontinues even after effect is turned off. When OFF, effect sound stops righ t wh en effect is turned off.
HD Hall This is a dense hall reverb.
Knob1 Knob2 Knob3
Page01
PreD 1–200 Decay 0–100 Mix 0–100
Adjusts the delay between input of the original s ound and start of the reverb sound.
Sets the duration of the reverberations.
Adjusts the amount of effected sound that is mixed with the original sound.
Page02
LoDMP 0–100 HiDMP 0–100 Tail OFF, ON
Adjus ts low f reque ncy da mping in reverb sound.
Adjusts hi gh frequ ency damping in reverb sound.
When ON, effect s ound c ontinues even after effect is turned off. When OFF, effect sound stops righ t wh en effect is turned off.
Room This reverb effect simulates the acoustics of a room.
Knob1 Knob2 Knob3
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Decay 1–30 Tone 0–10 Mix 0–100
Sets the duration of the reverberations.
Adjusts the tone.
Adjusts the amount of effected sound that is mixed with the original sound.
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PreD 1–100 Level 0–150 Tail OFF, ON
Adj ust s t he del ay betw een input of th e original sound and start of the reverb sound.
Adjusts the output level.
When ON, effect s ound c ontinues even after effect is turned off. When OFF, effect sound stops righ t wh en effect is turned off.
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Effect Types and Parameters
Plate This simulates a plate reverb.
Knob1 Knob2 Knob3
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PreD 1–200 Decay 0–100 Mix 0–100
Adjusts the delay between input of the original s ound and start of the reverb sound.
Sets the duration of the reverberations.
Adjusts the amount of effected sound that is mixed with the original sound.
Page02
Color 0–100 LoDMP 0–100 HiDMP 0–100
Adjusts th e reverb time of the low frequencies.
Adjus ts low f reque ncy da mping in reverb sound.
Adjusts hi gh frequ ency damping in reverb sound.
Page03
Tail OFF, ON Level 0–150
When ON, effect s ound c ontinues even after effect is turned off. When OFF, effect sound stops righ t wh en effect is turned off.
Adjusts the output level.
ModReverb This reverb generates fluctuating echoes.
Knob1 Knob2 Knob3
Page01
Depth 0–100 Decay 1–30 Mix 0–100
Sets the depth of the modulation. Adjusts the duration of the reverb.
Adjusts the amount of effected sound that is mixed with the original sound.
Page02
Rate 1–50 Tone 0–10 PreD 1–100
Sets the speed of the modulation. Adjusts the tone.
Adj ust s t he del ay betw een input of th e original sound and start of the reverb sound.
Page03
Level 0–150 Tail OFF, ON
Adjusts the output level.
When ON, effect s ound c ontinues even after effect is turned off. When OFF, effect sound stops righ t wh en effect is turned off.
SlapBack This reverb creates a repeating echo effect.
Knob1 Knob2 Knob3
Page01
Time 1–1000
Decay 1–30 Mix 0–100
Sets the delay time.
Sets the duration of the reverberations.
Adjusts the amount of effected sound that is mixed with the original sound.
Page02
F.B 0–10 0 Tone 0–10 DRBal 0–100
Adjusts the feedback amount. Adjusts the tone. Sets the ratio of delay and reverb.
Page03
Level 0–150 Tail OFF, ON
Adjusts the output level.
When ON, effect s ound c ontinues even after effect is turned off. When OFF, effect sound stops righ t wh en effect is turned off.
Page 12
12
Effect Types and Parameters
Table 1 CAB Parameter
Type Modeled cabinet and speakers
AG 8x10 Ampeg 810E simulation.
BM 4x12 Fender BASSMAN simulation.
HA 4x10 Hartke 4.5XL simulation.
AC 1x18 acoustic 301 simulation.
AL 4X10 Aguilar GS410 simulation.
MB 1x12 Markbass 12-inch combo amp cabinet simulation.
OFF No cabinet used.
Z2I-1668-01
Page 13
MS-60B Patch Memory List
No. NAME
1
Rock SVT
2
3
Dragon Wah
4
SANS UP
5
6
Octaver
7
Paul Bass
8
STOMPMULTIARTIST
9
10
11
12
13
Chopper80'
FAT Drv
Reggae
Red Hot
Mark+
Slap
Flanger
Phase
COMMENT
With modeling of a Markbass, this patch adds both thickness and shine to the original tone for use in all types of situations.
This go-to rock tone uses the distinctive SVT drive sound.
This slap sound combines heavy lows with captivating highs.
This auto-wah sound adds punch and spark le to bass.
This rock sound features a distorted sound through a standard preamp model. Perfect for down-picking notes. Turn Para EQ on to make the sound even thicker.
This is a basic flanger sound that can be used any time in a song.
This sound increases the thickness by using an octaver. Turn Detune on to make the sound even thicker.
With Fender Bassman modeling, this recalls the bass sound of a classic English band.
This slap sound is doubled by a short delay. Turn the chorus on for a sound that has a thickness that is great for soloing.
This heavy sound is made thick and solid with midrange emphasis.
This phase sound is perfect for slap solos. Turn M-Filter on for an extreme but effective sound.
This creates a low frequency boost sound typical in reggae. Turn the octaver on to make the sound even more extreme.
This emphasizes the middle frequencies and reproduces the sound of the bassist who is famous for active stage performances.
14
15
16
17
18
19
20
21
22
23
24
25
26
27
Thumb Wah
Rec Set
Jaco
HeavyBooty
Hello
Melody
Jet Fuzz
Add4thMelo
WRATH
FREAK
HINTOPHIL
TimeTravel
Dino-Bass
The Owl
This retro auto-wah sound suits finger-playing. Turn M-Filter on for a sound that emphasizes the resonance even more.
This preset was designed for recording with a direct line input.
This sound, which is perfect for bass solos, was modeled on fretless bass. Turn the modulation delay on for a magical melancholy sound.
This heavy funky sound adds auto-wah to an orthodox distortion. A key to using this patch is that your picking strength changes the amount of filter.
This creates a typical synthesizer sound. In passages with long tones, it provides the undulations and a strong presence characteristic of synthesizers.
This is a classic sound of delay added to chorus that is perfect for playing melodies in a ballad. Turn pitch-shifting on to add a tone an octave above for an even more magical sound.
This is a distortion sound with prominent flanging. This sound adds thickness to ensemble playing.
This is a beautiful mellow sound that blends ha rmony a fourth above with plate reverb.
Heavy overdriven sound.
Great for chords and sustaining har monics.
Frank Bello
Tribute to Phil Lynott - Thin Lizzy Bass Sound.
It’s supported by...it starts off with a 160 Comp followed by a SeqFLTR followed by a SVT of which the SVT is primarily active.
This sound is supported by a Bass Muff, cranked up, Bottom B, ModReverb which is mad cool.
A combination of a 1. D Comp, 2. Z-Syn, 3. Ba Octave.
Doug Wimbish
PB Clean
28
29
30
*Patches 31-50 are empty by default.
Manufacturer names and product names mentioned in this patch memory list are trademarks or registered trademarks of their respective owners and do not indicate any affiliation with ZOOM CORPORATION.
PB Fuzz
PB OlSkool
A great sounding clean tone to really cut through the mix.
A wicked fuzz, with just a hint of flanger, to really set it apart.
I love this patch for playing Motown or country. PLENTY of low end, vintage-y tone!
All product and artist names are intended only to illustrate sonic characteristics that were used as reference in the development of this product.
Phil Buckman
Z2I-1694-01
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