1. This product is protected by Japanese copyright laws. It is strictly
prohibited to use or copy the whole or a part of this software without the
permission of the manufacturer.
2. Yaskawa is not responsible for any consequences resulting from the use of
this software and the manual.
3. The specifications of this software and the topics described in this manual
are subject to change without notice.
Microsoft, MS, MS-DOS, Windows, and Windows NT are registered trademarks
of Microsoft Corporation in the United States of America and other countries.
Other company and product names appearing herein are trademarks or
registered trademarks of their respective companies.
Page 3
Related Manuals
Refer to the following related manuals as required.
Related Manuals Manual Number
Drawing Tools for Machine Controller MP2500 MotionScreen Install
Guide
Drawing Tools for Machine Controller MP2500 MotionScreen Tutorial
Manual
Drawing Tools for Machine Controller MP2500 MotionScreen User’s
Manual MotionScreen Run
Drawing Tools for Machine Controller MP2500 MotionScreen Reference
Manual
Drawing Tools for Machine Controller MP2500 MotionScreen User’s
Manual Shared Memory Server
SIEPC88075201
SIEPC88075202
SIEPC88075204
SIEPC88075205
SIEPC88075206
SIEPC88075207
Page 4
z Safety Precautions z
(Read before using)
When using MotionScreen, read the manual included with each product as
well as any related manuals described therein. Observe all safety
precautions when using MotionScreen.
The safety precautions described herein are ranked as "Cautions".
The term "Caution" is applied in situations when
Caution
Topics described under the
situation, have severe consequences.
All of the safety precautions contain very important information. Make
sure to follow those directions carefully.
Keep the manuals of this product readily available for referencing as
required, and make sure that they are provided to the end-user of this
product.
improper handling of a product could result in
injuries of medium severity, light wounds,
and/or property damage.
"Caution" heading may, depending on the
[Caution for system design]
Caution
z Configure an interlock circuit on the program by using communication
status information, so that the system will function safely in the event of an
MotionScreen communication fault.
Illegal output or malfunction may lead to accidents.
Page 5
Notation
The following topics, which are necessary when using this product, are
described below.
MEMO
Additional information regarding operation, descriptions, and settings is
provided.
M
E
M
O
E
E
P
P
P
M
M
O
O
O
O
O
R
R
R
T
A
N
T
T
A
N
T
A
N
T
T
M
M
♦
IMPORTANT
This gives the user important information regarding handling, that is
required for ensuring safety.
Important information regarding operation, descriptions, and settings is
provided.
I
M
I
M
I
M
♦
Page 6
Preface Introduction
Builder
Preface-1 Introduction
Preface-1 Introduction
Thank you for purchasing MotionScreen. This manual is designed to help
you fully understand the functions and capabilities of MotionScreen.
Preface-2 Abbreviation and Notation
The following are the definitions of the notation and terminology used
throughout the Builder manual.
Notation
The following topics, which are necessary when using this product, are
described below.
MEMO
Additional information regarding operation, descriptions, and settings is
provided.
M
E
M
O
E
E
P
P
P
M
M
O
O
O
O
O
R
T
A
N
T
R
R
T
A
N
T
A
N
T
T
M
M
♦
IMPORTANT
This gives the user important information regarding handling, that is
required for ensuring safety.
Important information regarding operation, descriptions, and settings is
provided.
I
M
I
M
I
M
♦
Terminology
Builder The application used for creating programming data
Run The application used for executing a project created by Builder
CM Abbreviation for Communication Manager. Interfaces with MP2500.
Data Block Data Block Table
Data Block Selector
Data Block Field
Data Block Command
User Definition
Functional
Object
Functional
Object
Table
Broken-line Graph
1 − 2
Page 15
Chapter 1 Overview
1-1 About MotionScreen
Builder
[User Screen] [Sheet]
Object types
Frame
Functional
object
Functional
object
Table
Functional
object
Overlap
Sheet object
1 − 3
Page 16
Chapter 1 Overview
1-2 Requirements for Builder
Builder
1-2 Requirements for Builder
To use Builder, prepare the following.
Hardware
Recommended CPU
Minimum Pentium 100MHz processor.
Personal computer
y PC-AT or compatible (i.e. a PC that can run the supported OS)
y The NEC PC9801 and PC-9821 series are not supported.
Recommended memory
32MB or more recommended.
Hard disk availability
50MB of free space or more recommended.
CD-ROM drive
Required for installing Builder.
Display
A 1024 × 768 pixel resolution or higher is recommended.
If the screen is set to a low resolution such as 640 × 480, the Builder
screen will not display properly. If this is the case for your display,
increase the resolution setting. Also, if [Large Fonts] is set for the font
settings, the text may not fit within the dialog boxes or other fields. If this
is the case, select [Small Fonts].
1 − 4
Page 17
Chapter 1 Overview
Builder
MOUSE
Use a mouse supported by the OS.
OS
Microsoft Windows 98/2000/XP,
Windows 3.1 is not supported.
1-2 Requirements for Builder
1 − 5
Page 18
Chapter 1 Overview
1-3 Builder Configuration and Functions
Builder
1-3 Builder Configuration and Functions
Project overview
A project is a composition of several user screens with their objects and
settings.
Builder or Run reads the data of the specified project.
Password Setting
Unit&Scale
Setting
Data Log Setting
Several objects can be used for each screen.
The following are the different types of available objects.
Shape
Objects that are drawn on the screen and do not have input capability.
Unless the flicker operation is used, this object is always displayed in the
same status in the screen. By registering created shapes to the library,
they can be used in multiple locations across multiple screens.
Functional objects
Objects that interface with MP2500 or shared memory, which set the
picture and operation settings (properties). Their display can change
according to the status of shared memory or MP2500, and depending on
the operations of the Run environment, they can perform input.
By registering created functional objects to the library, they can be used in
multiple locations across multiple screens. The user can also add
functional objects, which are not included among the basic functions.
User Screen
Library object
Alarm/Event
Setting
Data Block
Setting
1 − 6
Page 19
Chapter 1 Overview
1-3 Builder Configuration and Functions
Builder
User-defined objects
The user can add user-defined functions to the collection of standard
functional objects, as well as create user-defined objects.
Tables
These objects collect multiple functional objects into a single table.
User defined functions can also be added to the table function.
By registering created tables to the library, they can be used in multiple
locations over multiple screens.
Frames
These objects contain region that can change pages within a screen. A
frame consists of several pages, each containing functional objects that
can change their display status according to the status of shared memory
or MP2500. Shapes, functional objects, and tables can be placed in a
frame.
By registering created frames to the library, they can be used in multiple
locations across multiple screens.
Background
The graphic file used for the background design of each screen.
Other than the generally used bitmap (BMP) and JPEG files, DWG image
files created by the provided editor can be used for the background.
Registering created objects
By registering created objects to the library, they can be used in multiple
locations across multiple screens.
The types of objects that can be registered to the library are as follows:
Shape, functional object, table, and frame.
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Chapter 1 Overview
Builder
1-3 Builder Configuration and Functions
Address
The following are the two types of addresses that can be allocated to
functional objects.
MP2500 Register
This is the register of the MP2500 to communicate to. The address that
can be allocated to a device depends on the selected destination. The
destination is selected in the New Project Wizard that is displayed when
creating new projects in Builder.
Example: Bit: SB, IB, OB, MB
Word: SW, SF, SL, IW, IF, IL, OW, OF, OL, MW, MF, ML
M
E
M
O
E
E
M
M
O
O
M
M
♦ After a project has been made, the destination cannot be changed.
1 − 8
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Chapter 1 Overview
1-3 Builder Configuration and Functions
Builder
Shared memory
This is the region in memory that can be shared by other applications.
Communication is conducted by exchanging data via this region. There are
following types of shared memory.
Item Contents
CB Bit memory.
Used as the flag signal information of I/O.
Maximum points: bit 64K points (up to 64K points of bit
memory)
System CB System bit memory.
Predetermined usage.
Occupies 32 bit points from the CB number.
(The default is CB4000 to CB4031)
$SB System bit memory.
Predetermined usage. $SB0 to $SB2047
CW Word memory.
Although each point is 16 bits, string and bit data can be
used as continuous memory.
Maximum points: word 8192K points
System CW System word memory.
Predetermined usage.
Occupies 32 word points from the CW number.
(The default is CW4000 to CW4031)
$SW System word memory.
Predetermined usage.
$SW0 to $SW2047
1 − 9
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Chapter 1 Overview
1-3 Builder Configuration and Functions
Builder
Screen types and usage
Sheets and user screens, which are created by freely placing objects in
them, are the types of screens that are displayed in Run.
Screen typeContents
User Screen Used for normal operations. Up to 256 screens can be used.
Base Screen Displays basic screen when executing Run.
Pop-up Screen Displays a screen on top of other screens.
Displays up to three simultaneously.
Sheet Used when a picture is shared across several screens. This is laid
over the base and pop-up screens.
Up to 10 sheets can be created per project.
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Chapter 1 Overview
1-3 Builder Configuration and Functions
Builder
Object types
This section describes the various objects that can be placed in a screen.
Shape
The following are the different types of shapes.
Rectangle
Circle/Oval
Straight Line
Polyline
Polygon
Sector
Arc
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Chapter 1 Overview
1-3 Builder Configuration and Functions
Builder
Functional objects
The different types of functional objects are shown below.
Icon Name Contents
ON/OFF Button Turns the specified write address ON/OFF.
Word Button Sets numeral data to the specified address.
Command Button Executes special procedures such as screen
Bit Lamp Turns on according to the ON/OFF status of
Word Lamp Turns on according to the value change of
Numeral
Display&Input
String Display&InputDisplays the string of the address word data
List Selection Displays a list of registered string data to
Combo Box Displays registered string data in a
Thumbwheel Switch Displays the numeral values of the address
Label Displays the registered string.
Four button operations are available.
It can also increase and decrease the values.
switching, system exit, or making hard
copies of the screen
the address.
the ten address levels (0 to 9).
Numerally displays the word data of the
address and enable data input via the ten
keypad.
and enable data input via the keyboard.
select from.
drop-down list for selection.
word data and increases/decreases the value
via a button.
Analogue Meter Displays three colors of graphs (a full circle,
①
half circle, or quarter circle) depending on
the address word data.
Level Meter Displays three colors of levels, depending on
the address word data.
Broken-line Graph Displays a broken-line graph of the address
word data.
1 − 12
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Chapter 1 Overview
Builder
1-3 Builder Configuration and Functions
Icon Name Contents
Bitmap Displays bitmaps.
Alarm/Event Display Displays occurring alarms and events,
Alarm/Event
Summary&History
starting from those with higher priority.
Displays a summary and history of alarms
and events that have occurred.
Date Displays and sets the date.
Time Displays and sets the time.
Data Log Graph Displays the trend of changes in the address
word data.
Data Block Table Lists the data of the specified file, and
enables input to the displayed data.
Data Block Selector Displays the top of the data in the specified
file for record selection.
Data Block Field Partially loads and displays the selected
data in the Data Block Table or Data Block
Selector, and inputs to the displayed data.
Data Block Command Provides data block related functional
objects command operations such as read
and write data file.
Frame
Icon Name Contents
Frame Switches the specified rectangular area
(frame).
1 − 13
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Chapter 1 Overview
Builder
Tables
Icon Name Contents
Table Displays functional objects in a table.
Table (User Expansion) Adds user expansion functions to a table.
User definition Area
Icon Name Contents
User definition Area Sets and operates objects created by the
1-3 Builder Configuration and Functions
user.
1 − 14
Page 27
Chapter 1 Overview
A
1-3 Builder Configuration and Functions
Builder
Screen design functions
This section describes convenient functions that facilitate screen designing.
Create tables
The Create Table function can be used to create functional objects of the
same type at the same time in a table format.
An alignment of functional objects can be created by simply specifying the
type, the number of columns, and the number of rows for the functional
objects in the table. An item name, or label can also be attached to the
border of the table.
The Create Table can be used to configure various properties of each
functional object at onetime, and automatically allocate addresses
specifying offset values.
For details, refer to “Creating with a table” in “5.1 Creating a Functional
object”.
ddress are automatically
allocated to CW100,
CW101, CW102, …
Properties common to
Numeral Display&Input
are set simultaneously.
Create frames
This is the area that can partially change pages within a screen. A frame
consists of several pages, each containing functional objects that can
change their display contents using the page switch function of the frame.
A frame can contain up to 256 frame pages that can each have pasted
objects.
For instructions on how to create a frame, refer to “4-4 Frames”.
1 − 15
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Chapter 1 Overview
1-3 Builder Configuration and Functions
Builder
Grouping
This function is used for collecting multiple functional objects and shapes
into a single group.
Grouped functional objects and shapes can be handled as a single object,
which can be rotated, flipped, and size changed.
Grouped functional objects and shapes can be grouped with other
functional objects, shapes, and groups.
For the procedures, refer to “Grouping/Ungrouping” in “5-5 Layout
Functions”.
Object library
This function registers an object along with its properties as one object. By
registering created objects to the library, they can be used in multiple
locations over multiple screens.
For the procedures, refer to “5-13 Registering/Reusing the Library”.
Selecting button lamp shape
This function displays the shape specified by the ON/OFF Button, Bit
Lamp, or Word Lamp to create graphically enhanced screen.
Select shapeSelect shape
Drawing shapes
This function draws shapes, which have a fixed display, to the screen. The
following shapes can be drawn: rectangle, circle/oval, straight line,
polyline, polygon, sector, arc.
1 − 16
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Chapter 1 Overview
1-3 Builder Configuration and Functions
Builder
Creating background
General image files and image data created by the provided editor can be
used as the background for the user screens.
The supported file types are as follows:
y Bitmap files (BMP)
y JPEG files (JPG)
y DWG files (DWG)
(The file format generated by the provided editor)
Changing display
The function supports offline debugging.
The different types of display changes are as follows.
Changing screen display
y Changing Frame Page
Moves back and forth between the edited frame pages.
For details, refer to “Switching frame” in “4-4 Frames”.
y Changing Screen
Moves back and forth between the edited screen.
For details, refer to “Changing screen display” in “4-1 Common
Operations”.
y Zoom
Zooms in and out of the displayed screen.
For details, refer to “Zoom” in “4-1 Common Operations”.
Changing object display
y Displaying ID
Displays the ID number of each object.
For details, refer to “Displaying ID” under “Changing object display
items” in “4-1 Common Operations”.
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Chapter 1 Overview
Builder
y Displaying Errors
Displays in red borders the sections where an error was detected by the
error check function.
For details, refer to “Displaying error objects” under “Changing object
display items” in “4-1 Common Operations”.
y Displaying sheet objects
Displays the sheet objects laid on the base screen.
For details, refer to “Displaying sheet objects” under “Changing object
display items” in “4-1 Common Operations”.
[Hide Sheet Objects] [Display Sheet Objects]
y Displaying labels
Changes to the specified label display.
For details, refer to “Changing labels” in “4-1 Common Operations”.
1-3 Builder Configuration and Functions
1 − 18
Page 31
Chapter 1 Overview
Builder
y Displaying ON status
Switches to the display status of each functional object when ON.
For details, refer to “Displaying ON status” under “Changing object
display items” in “4-1 Common Operations”.
[OFF Status] [ON Status]
y Displaying addresses
Displays the address of each functional object.
For details, refer to “Displaying addresses” under “Changing object
display items” in “4-1 Common Operations”.
[Normal Display] [Address Display]
1-3 Builder Configuration and Functions
1 − 19
Page 32
Chapter 1 Overview
1-3 Builder Configuration and Functions
Builder
Data log
Graphically displays the record data of the specified address.
A maximum of 32 groups can be registered in 1 project. A maximum of 16
addresses can be registered in 1 group.
1 − 20
Page 33
Chapter 1 Overview
A
1-3 Builder Configuration and Functions
Builder
Alarm/Event
By registering the address for alarm monitoring, this function can issue
alarm notifications from that address. This can also be used for displaying
events such as starting the operation.
With alarm functional objects, occurred alarms/events can be displayed
and their history.
Alarm 1
Alarm 2
y
y
y
y
Alarm 5000
maximum of 5000
alarms/events can be registered.
Simple Display
List
1 − 21
Page 34
Chapter 1 Overview
1-3 Builder Configuration and Functions
Builder
Data block
This function reads and writes groups of data consisting of string and
numbers to the address. With this function, data can be displayed or
partially displayed, as well as modified.
CSV File
Product A, 10, 15
Product B, 20, 25
Product C, 30, 35
Product D, 40, 45
Data Block
Data Block Field
Displays a portion of the data
selected with Data Block
Selector/Data Block Table.
Width
45 mm
30
MP2500
35
29.5 mm
Height
Data Block Table
Displays a list of the data.
Run
Data Block Command
Reads/Writes data.
Data Block Selector
Displays ths start of the data.
1 − 22
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Chapter 1 Overview
1-3 Builder Configuration and Functions
Builder
CSV import/export
Properties of each functional object can be edited from a CSV file.
Use third party spreadsheet software to edit property information
exported to a CSV file and then import the information to Builder to
configure the properties of each functional object at once.
For details, refer to “Chapter 11 Importing/Exporting CSV Files”.
Edit CSV files with spreadsheet
software or text editors.
Import
Error check
Based on the error check items, this function checks for invalid functional
object settings.
Detected errors are displayed in a list. Functional objects or shapes in
which errors have been detected can also be displayed.
For details, refer to “Chapter 9 Validation”.
1 − 23
Page 36
Chapter 1 Overview
1-4 Operation Flow
Builder
1-4 Operation Flow
The flow of operations of Builder for created screen data is shown below.
Start Builder
↓
Set project properties Make settings with the New Project
↓
Set screen properties
↓
Open screen
↓
Position objects
↓
Save screen data [File] − [Save Screen]
↓
Save project [File] – [Save Project]
↓
Print data to check created
contents
↓
Use test to check object
operation
↓
Run with Run
Wizard.
This dialog box is automatically
displayed when a new project is
created, or by selecting [Settings] −
[Screen Properties].
This dialog box is automatically
displayed when a new project is
created, or by selecting [Settings] −
[Screen Properties].
[File] − [Print]
[Tools] − [Test]
1 − 24
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Chapter 1 Overview
Builder
1-5 Menus
The Builder pull-down menus and the purpose of each item are described
below.
File
Item Functions
New Project Creates new projects.
Open Project Opens an existing project.
Save Project Overwrites the current project.
Save Project As Saves the current project by specifying a name.
Template Specifies a template project.
Project Maintenance Copies, deletes, backs up, and restores projects.
New Screen Adds a new screen to the current project.
Open Screen Opens an existing screen of the current project.
Close Screen Closes the current screen.
Save Screen Saves the current screen.
Save All Overwrites all data in the current project.
Open Sheet Creates and edits sheets.
Apply Sheet Sets the screen for the sheet to overlap.
Import CSV file Imports CSV files, which contain project data or screen data,
to the current project or screen.
Export CSV file Exports the data of the current project or screen to a CSV
file.
Print Prints the information of the current project or screen.
Recent Projects Displays the names of recently edited projects (up to four
projects).
Exit Exits the Builder.
1-5 Menus
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Chapter 1 Overview
Builder
Edit
Item Functions
Undo Removes the last change and restores to the condition before
Redo Redoes the change removed by [Undo].
Cut Deletes the selected object and stores it to the clipboard.
Copy Copies the selected object and stores it to the clipboard.
Paste Pastes the cut/copied object.
Offset Paste Specifies the offset to paste the address of the cut/copied
Delete Deletes the selected objects.
Find Searches the functional objects for addresses or string.
Replace Replaces the address set to the functional object.
Select All Selects all objects or functional objects/shapes of the same
Repeat Makes the specified number of vertical or horizontal copies
View
Item Functions
Toolbar Toggles the show/hide settings of the toolbar (Standard,
Status Bar Toggles the show/hide settings of the status bar.
Switch Label Changes to the specified label display.
Previous Screen Displays the previous screen.
Next Screen Displays the next screen.
Previous Frame Page Displays previous frame page.
Next Frame Page Displays the next frame page.
Simulate ON/OFF Toggles the ON/OFF displays of the object.
Show ID Toggles the show/hide settings of the object’s ID.
Show Address Toggles the show/hide settings of the object’s address.
Show Error Object Toggles the show/hide settings of the object’s error mark.
Show Sheet Object Changes the display of the objects registered in the sheet.
Zoom Zooms the screen in or out.
Refresh Redraws the screen.
ON/OFF Button Starts creating a screen by selecting the ON/OFF Buttons.
Word Button Starts creating a screen by selecting the Word Button.
Command Button Starts creating a screen by selecting the Command Button.
Bit Lamp Starts creating a screen by selecting the Bit Lamp.
Word Lamp Starts creating a screen by selecting the Word Lamp.
Text Starts creating a screen by selecting the Text.
Numeral Display&Input Starts creating a screen by selecting the Numeral
Display&Input.
String Display&Input Starts creating a screen by selecting the String
Display&Input.
List Selection Starts creating a screen by selecting the List Selection.
Combo Box Starts creating a screen by selecting the Combo Box
Thumbwheel Switch Starts creating a screen by selecting the Thumbwheel
Switch.
Analogue Meter Starts creating a screen by selecting the Analogue Meter.
Level Meter Starts creating a screen by selecting the Level Meter.
Broken-line Graph Starts creating a screen by selecting the Broken-line Graph.
Bitmap Starts creating a screen by selecting the Bitmap.
Alarm/Event Display Starts creating a screen by selecting the Alarm/Event
Display.
Alarm/Event
Summary&History
Date Starts creating a screen by selecting the Date.
Time Starts creating a screen by selecting the Time.
Data Log Graph Starts creating a screen by selecting the Data Log Graph.
Data Block Table Starts creating a screen by selecting the Data Block Table.
Data Block Selector Starts creating a screen by selecting the Data Block Selector.
Data Block Field Starts creating a screen by selecting the Data Block Field.
Data Block Command Starts creating a screen by selecting the Data Block
Frame Starts specifying the frame area by selecting the Frame.
Table Starts positioning the table to the screen by selecting Table.
Table (User Expansion) Starts placing the user expanded Table.
User-definition Area Starts specifying the User defined Area/Object Area.
Starts creating a screen by selecting the Alarm/Event
Summary&History.
Command.
1-5 Menus
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Chapter 1 Overview
Builder
Fixed Objects
Item Description
Rectangle Starts creating a screen by selecting the rectangle.
Circle/Oval Starts creating a screen by selecting the circle/oval.
Straight line Starts creating a screen by selecting the straight line.
Polyline Starts creating a screen by selecting the polyline.
Polygon Starts creating a screen by selecting the polygon.
Sector Starts creating a screen by selecting the sector.
Arc Starts creating a screen by selecting the arc.
Settings
Item Functions
Object Properties Sets the properties of the selected functional object.
Edit Label Directly edits the label of each functional object without
Change Settings at Once Edits the basic properties of the selected functional objects
Flicker Sets the flicker operation parameters.
Password Sets the secret code.
Unit&Scale Displays the units and scale of Numeral Display&Input.
Alarm/Event Sets the alarm functions (address, messages, etc.).
Data Log Sets the data log functions (data log group settings, etc.).
Data Block Sets the parameters of the data block.
Project Properties Sets the properties of the project.
Screen Properties Sets the screen properties.
Run parameter setting Sets the parameters of the Run execution.
Reset Defined Default Resets all of the default values of the object settings.
Device layout Sets the range for cyclic communications.
1-5 Menus
opening the Properties dialog box.
all at once in a table format. Functional objects can also be
added or deleted.
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Chapter 1 Overview
Builder
Layout
Item Functions
Align/Distribution Aligns the placement of selected objects.
Justify Vertically)
Make Same Size Uniforms the width/height of the selected objects/shapes to
the smallest or largest size.
Order Displays the selected object/shape to the very front or back.
Nudge Moves the selected object vertically or horizontally one dot or
grid unit.
Rotate/Flip Rotates or flips the object.
(Rotate Left 90 Degree, Rotate Right 90 Degree, Flip
Horizontal, Flip Vertical, Rotate Left 90 Degrees Around the
Center of Screen/Frame, Rotate Right 90 Degrees Around the
Center of Screen/Frame, Flip Horizontal Around the Center
of Screen/Frame, and Flip Vertical Around the Center of
Screen/Frame)
Modify Edits the formation of the shape.
Group Groups the objects.
Ungroup Ungroups the grouped objects.
Grid Sets the grid.
1-5 Menus
Tools
Item Functions
Screen Maintenance Changes, copies, and deletes the title of the screen as well as
changes the screen page numbers.
Sheet Maintenance Changes, copies, and deletes the title of the sheet as well as
changes the sheet page numbers.
Validation Performs an error check of the object settings.
Validation Result Displays a list of the error check results.
Functional Object List Lists the properties of the functional objects on each screen.
List Up Functional Object
Used
Displays a tree of the usage count of the functional objects
used in each page as well as the unused screen pages and
frame pages.
List Up Addresses Used Displays the usage of the addresses.
Address Cross Reference Lists the functional objects of the addresses.
Edit Background Bit map Edits the background.
Register Library Registers functional objects to the library as well as manages
the library.
Use Library Pastes the functional objects registered to the library
Test Performs an offline operation test
Options Sets the option functions
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Chapter 1 Overview
Builder
Window
Item Functions
Cascade Cascades the screens.
Tile Displays the screens in tiles.
Arrange Icons Arranges the minimized screen icons.
Help
Item Functions
About MotionScreen Displays the version information.
1-5 Menus
1 − 30
Page 43
Chapter 2 Starting and Exiting Builder
Builder
Contents
Chapter 2 Starting and Exiting Builder
Builder is an HMI construction tool that runs on Windows 98/2000/XP.
This chapter describes the procedures for starting and exiting Builder.
2-1 How to Start Builder
2-2 How to Exit Builder
2-3 User Interface
・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・
・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・
・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・
2 − 1
2 − 2
2 − 3
Page 44
B
Chapter 2 Starting and Exiting Builder
uilder
2-1 How to Start Builder
2-1 How to Start Builder
To start Builder, click on the Windows [Start] button, and select [Program]
→ [MotionScreen] → [MotionScreen Builder]. (The displayed items may
vary depending on the “program folder” specified during the installation.)
When Builder is started, the main screen will appear as shown below.
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♦ Multiple instances of Builder can be run simultaneously.
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2-2 How to Exit Builder
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2-2 How to Exit Builder
Follow one of the procedures described below to exit MotionScreen
Builder:
y Select [Exit] from the [File] menu.
y Click the
y Double-click the Builder icon on the upper left of the main screen.
y Click the Builder icon on the upper left of the main screen; select [Close]
from the displayed control menu box.
y Press the [F4] key while pressing the [Alt] key.
If the currently opened project data is not saved, a confirmation message
will appear when exiting the application.
You will return to the Windows screen after exiting Builder.
button on the upper right of the main screen.
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2-3 User Interface
2-3 User Interface
Basic screen function
This section describes the configuration of the Builder operation screen
and the names/functions of each section.
Title bar
Menu bar
Toolbar
Working screen
Status bar
Title bar
Displays the application name and project name.
Menu bar
Groups each function with related functions.
The name of each group is displayed in the menu bar, and the functions
within each group are displayed in the pull down menu.
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2-3 User Interface
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Toolbar
Standard toolbar
Displays the icons of frequently used functions.
Save
Project
Open Screen
New Project
Open
Project
New
Screen
Save
Screen
Functional object toolbar
Displays the icons for each functional object. Click an icon button to draw
that functional object.
Cut
Paste Redo
CopyZoom
Undo
About
ON/OFF
Button
Bitmap
Alarm/Event
Word
Button
Command
Button
Alarm/Event
Summary&
History
Display
Bit
Lamp
Date
Word
Lamp
Time
Text
Numeral
Display&
Data Block
Data Log
Graph
display&
Input
Table
Data Block
Selector
String
Input
List
Selection
Data
Block
Field
Command
Combo
Box
Data
Block
Analogue
Thumb
Wheel
Switch
Frame
Meter
Table
Expansion)
Table
Level
Meter
User
Broken-line
Graph
User
definition
Area
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Fixed object toolbar
Displays the icon of the drawing shapes. Click an icon button to draw that
shape.
Rectangle
Straight
Line
Circle/Oval
PolygonArc
Polyline
Sector
Object operation toolbar
Displays the icons of the frequently used functions in the [View] and
[Tools] menus.
Show ID
ON Status
Show Error
Object
Show Sheet
Show
Address
Bring to
Object
Front
Send to
Back
Previous
Screen
Previous
Frame Page
Next
Screen
Previous
Label
Next Label
Next Frame
Page
Vali da ti on
Result
Find
Address
Cross Reference
Addresses
Functional
Object
List
List Up
Used
List Up
Functional
Object Used
Register
Library
Use Library
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Color toolbar
Displays the icons of the functional object and drawing color setting
Copy/Paste
Color
Color1 Color2Color3 Color4
Use the [Copy/Paste Color] button to copy the display color of a functional
object or drawing and paste it to another functional object or drawing.
With this method, you do not have to open the properties dialog box each
time.
1. Select the functional object or drawing whose color you wish to copy.
2. Clicking the [Copy/Paste Color] button copies the color, and the cursor
changes to the following.
3. Click the functional object or drawing to which you wish to paste the
color. This displays the [Paste Color/Frame Setting] dialog box.
To paste the color to multiple functional objects or drawings, use the
mouse to encircle the functional objects and drawings as shown below.
4. Check the items to paste, then click the [Paste] button.
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The names for Color1, Color2, Color3, and Color4 in the Color toolbar may
differ depending on the selected object or object setting.
Example:
When selecting the ON/OFF button, “Rectangle 2 Light” button type
When selecting Circle (Shape)
Font toolbar
Displays the icon of the font setting of the functional object characters
Copy/Paste
font
Font SizeBold Align
Font Font
Color
Italic
Left
Center
in a
Column
Align
Right
Center
Row
Align
Top
Use the [Copy/Paste font] button to copy the character attributes of a
functional object and paste them to another functional object or drawing.
With this method, you do not have to open the properties dialog box each
time.
1. Select the functional object to which you want to copy the character
attributes.
2. When clicking the [Copy/Paste font] button, the cursor changes to the
following.
in a
Align
Bottom
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3. Click the functional object to which you wish to paste the character
attributes. This displays the [Paste Text Attribute] dialog box.
To paste the character attributes to multiple functional objects, use the
mouse to encircle the functional objects as shown below.
4. Check the items to paste, then click the [Paste] button.
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Address toolbar
Displays the icons of the address of the functional objects. Select the
functional object to set its address.
With this method, the properties dialog box does not have to be displayed
every time you want to edit or modify the address setting.
Displays the type of address.
If there are settings for multiple
address on a single functional
object, select them from the
combo box and set each address.
ON/OFF buttons
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Displays the set address
Click to display the “Address
Setting” dialog box, from which
address can be set.
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You can set the address directly via the keyboard or by clicking the
[Settings] button and using the displayed [Address Setting] dialog box.
For details, refer to “5-7 Address Setting”.
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Screen
These screens are used for creating screens displayed in Run.
Status bar
Displays the cursor position and explanations of the selected function or
functional object.
Displays function
information regarding
the icons for the
selected menu or
toolbar
Displays the number
for the currently
selected frame page
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You can set to display or hide the toolbar and status bar.
Displays the switch
name of the caption
currently selected
Displays the
magnification
of the current
screen
Place the cursor on an area other than a
button, and drag to the desired location.
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Major functions of the dialog box
Detailed setting regarding the execution of the various Builder functions
are made in the dialog box.
Edit box
Enter the text. If there is a spin
change the numbers.
Radio button
button, use the []/[] buttons to
These are the items preceded by a “ { .”
Only one of the multiple options can be selected. The circle is blackened
when the item is selected.
Combo box
A list of several items to select from is displayed in a drop down menu.
Select an item to set from here.
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List view
Select from the list.
Check box
2-3 User Interface
These are the items preceded by a “ .”
Enable/disable the item by selecting it. Selected items have a
mark.
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Builder
Chapter 3 Operating the Project File
This chapter describes the basic operations involved in handling projects,
which store the data for creating screens.
ContentsChapter 3 Operating the Project File
3-1 About Project
3-2 Creating a New Project
3-3 Opening an Existing Project
3-4 Saving a Project
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3-5 Saving a Project Under a New Name
3-6 Opening Recent Projects
3-7 Opening a Template Project
3-8 Project Maintenance
3-9 Project Properties
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3-1 About Project
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3-1 About Project
For this product, a “project” refers to the screen data displayed in Run.
A project consists of mainly two parts: the folder where the bitmap files
are stored and the project file.
Sample
Sample.IPP
∗ The user can edit these files using a text editor. The other files are
created by the product; therefore they cannot be edited by a text editor.
When saving a file under the name “Sample”, a folder named “Sample”
and the file “Sample.IPP” are created in the “(Builder installation
directory)\MyProj\” path unless specified otherwise.
Select a file with the IPP extension to open an existing project.
Screen file
Sheet file
Unit&scale setting file
Write confirmation message
setting file
Alarm/Event setting file
Data log setting file
Data block setting file
Shape specification diagram data
file
Bitmap/JPG file for backgrounds
and DWG file.
Start setting file
Bitmap/JPG file for backgrounds
and bitmap object displays
DWG file for background displays
Text file for label object display
string setting
Text file for list selection display
string storage
CSV file for data block
Project data file
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♦ When moving or copying a project to media such as a floppy disk, select
both the project folder and the project file. Because the project consists of
data from both sources, the project will not open if a project is moved or
copied to only one of them.
3-1 About Project
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Chapter 3 Operating the Project File
3-2 Creating a New Project
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3-2 Creating a New Project
This section describes the operations of this product, from creating a new
project to starting screen editing.
1. Select [New Project] from the [File] menu or click the [New Project]
button in the toolbar.
2. The “New project wizard” is displayed. Follow the instructions provided
by the wizard and configure the project.
1) Project setting
Enter the folder in
which to save the
project name and
project files.
Enter the project
title name.
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2) Communication setting
Select the
communication
method.
If the MP2500 register has been set to MP2100/MP2500-1 slot,
select one of the MP2100 ports as the one to be used for
communications.
If the MP2500 register has been set to MP2100/MP2500-2 slots,
select two of the MP2100 ports as the ones to be used for
communications.
3) Screen property setting
Set the screen size
to be displayed in
Run.
Set the default
background color
for the screen.
4) Label switch setting
Set the number of
labels.
Set a name (title)
for each label.
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5) Default address setting
3-2 Creating a New Project
Specify the
default address
set for the
functional object
properties.
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Even if “Word address type” has been set to MP2500 register
♦
address, CW0 is a fixed value for the following functional object
properties.
[Store in SMEM(S)] in the List selection
・
[Store in SMEM(S)] in the combo box
・
For details on the settings for the functional object properties in the
Shared memory box, refer to the MotionScreen installation guide
and the MotionScreen Shared-memory Server manual.
fter all settings
are complete, click
the [Finish]
button.
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6) Reading /Storage Destination specified.
3-2 Creating a New Project
Specify the folder
where the files that
the Run program
can read and write
with an absolute
path are stored.
In the MP2500, when the drives or folders that are used to store
project data are set to read only, the history files that can usually be
saved in the Run program cannot be saved.
In this case, select a folder for which users have read/write
permission and use the Run to read or write files in that folder.
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3-2 Creating a New Project
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♦
While the Run program is being executed, the following files
can be read or written.
・Text files to indirectly specify labels
・BMP files, JPG file, and text file for specifying indirectly
・First files of all lists in list selections.
・First files of all lists in combo boxes
・CSV files of data blocks
・History files of the Data Log
・History files of alarms and events
・History files of the Operation Log
・History files of macro errors
If making project data, store these files in the “DataFile” folder under the
♦
project folder.
If the check box for the “Read file/Save file location” is cleared, the Run
♦
reads and writes the file stored in the “DataFile” folder under the project
folder.
3. The [New Screen] dialog box is displayed. Select [New Screen] or
[Reuse Existing Screen], then click the [OK] button. After setting the
displayed [Screen Properties] dialog box, a new screen is displayed and
drawn. For details, refer to “Creating a new screen” under “4-2
Creating and Saving Screens”.
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3-3 Opening an Existing Project
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3-3 Opening an Existing Project
1. Select [Open Project] from the [File] menu or click the [Open Project]
button from the toolbar.
2. A dialog box for selecting a project is displayed.
Select a project file (suffix IPP), then click the [Open] button.
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3-4 Saving a Project
3-4 Saving a Project
This section describes how to save a project.
1. Select [Save Project] from the [File] menu or click the [Save Project]
button from the toolbar.
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♦ If the project was edited and has not yet been saved, a confirmation dialog
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box will appear to confirm if the file is to be overwritten or not.
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3-5 Saving a Project Under a New Name
3-5 Saving a Project Under a New Name
1. Select [Save Project As] from the [File] menu.
2. The [Save Project As] dialog box is displayed.
Specify the folder and file name, then click the [Save] button.
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♦ If a project name was edited and saved with a new name, the data of the
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original project is copied to the directory of the new project.
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Chapter 3 Operating the Project File
3-6 Opening Recent Projects
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3-6 Opening Recent Projects
The four most recently used projects can be directly opened.
1. Select [Recent Projects] from the [File] menu.
2. The recent projects are displayed along with their directories.
Select a project.
Four are displayed,
with the most recent one first.
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3-7 Opening a Template Project
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3-7 Opening a Template Project
By specifying a template project, a screen stored in a specific project can
be reused, when creating new screens.
For example, this function is convenient if frequency using a certain
screen from a project or if creating a project that contains a collection of
frequently used screens.
The following flow chart shows the operation flow for specifying a
template project.
1) Specify a template project.
2) Create a new screen.
When not reusing screens
from template projects
4)-1 Select a screen to reuse.
3) [Select Template] dialog box is
displayed.
4)-2 Create a normal, new screen.
5) Edit and save the screen.
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When not reusing screens
from template projects
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3-7 Opening a Template Project
Specifying a template project (Flow chart 1))
1. Select [Template] from the [File] menu.
2. A dialog box for selecting a project is displayed. Select the project to use
as a template, then click the [Open] button.
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♦ To change the template project, select [Template] from the [File] menu and
select another project.
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3-7 Opening a Template Project
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Reusing screens (Flow charts 2) to 4))
1. Each time you create a new screen, the [Select Template] dialog box is
displayed. (Flow Charts 2) and 3))
Select the screen to reuse. (Flow Chart 4)-1)
Click the [Cancel] button to not recycle a screen. The normal operation
for creating a new screen is returned. (Flow Chart 4)-2)
2. Click the [Open] button.
3. The selected screen is reused as the new screen.
Canceling a template project
If a template project is released, the [Select Template] box is no longer
displayed and normal procedures returned.
(Procedures in Flow Chart 2) → 4)-2 → 5))
1. Click the [Cancel Template] in the [Select Template] dialog box.
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3-8 Project Maintenance
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3-8 Project Maintenance
Duplicates, deletes, backs up, and restores projects. This function can
perform maintenance on the following.
Item Contents
Duplicate Duplicates the specified project.
Delete Deletes the specified project.
Backup Backs up the specified project.
(FD (1.44MB)/Specified Folder)
Restore Restores the backup project data.
Procedures
The following are operations common to each item.
1. Select [Project Maintenance] from the [File] menu.
2. A confirmation dialog box is displayed to confirm if the currently edited
screen should be closed or not.
Click the [Yes] button.
3. The [Project Maintenance] dialog box is displayed.
Select an appropriate tab.
4. After setting the necessary items, click the [Execute] button.
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3-8 Project Maintenance
Duplicate
1. Select the [Duplicate] tab.
2. Set the Source Project and Destination Project.
1)
2)
Number Item Contents
1) Source Project Sets the full path for the project file name of the source
project. Automatically displays projects that have been opened
with Builder.
2) Destination
Project
Sets the full path for the project file name of the destination
project.
3. Click the [Execute] button. A confirmation dialog box will be displayed.
Click the [Yes] button to duplicate the project.
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An existing project file can be specified as the Destination Project. However,
all of the current data will be deleted. (The following confirmation dialog
box is displayed.)
In addition, if the same project is specified for both Source Project and
Destination Project, the data will be lost since deletion is performed before
duplication. Therefore, take care to not set the same project in both fields.
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3-8 Project Maintenance
Delete
1. Select the [Delete] tab.
2. Select the project to delete.
1)
Number Item Contents
1) Delete Project Sets the full path for the project to be deleted.
3. Click the [Execute] button. A confirmation dialog box will be displayed.
Click the [Yes] button to delete the project.
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♦ Projects that are being edited cannot be deleted. Close the project before
attempting to delete it.
♦ Projects that have been deleted cannot be recovered. Make sure to delete
the selected project before clicking the [Yes] button.
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3-8 Project Maintenance
Backup
1. Select the [Backup] tab.
2. Select the project to back up.
Number Item Contents
1) Backup Sets the full path for the project file to be backed up.
2) Folder Name Saves the backup file to floppy disk when “Floppy Disk” is
1)
2)
Automatically displays project files that have been opened
with Builder.
selected. In this case, prepare the specified number of 1.44MB
floppy disks.
Saves the backup file to the selected folder when “Folder” is
selected.
Creates the file “ProjectName.XXX” (where XXX = 000, 001,
…) at the backup destination when a backup is executed.
3. Click the [Execute] button. A confirmation dialog box will be displayed.
Click the [Yes] button to back up the project.
4. If the backup destination is a floppy disk, the number of floppy disks
required will be displayed. If 2 or more floppy disks are required,
change the disks when prompted by a message on the screen.
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♦ If a backup file for the same project already exists at the backup
destination, the existing backup file will be deleted before the new one is
created. (The following confirmation dialog box is displayed.)
Restore
1. Select the [Restore] tab.
2. Select the project to restore.
3-8 Project Maintenance
1)
2)
Number Item Contents
1) Restore Source Restores the backup files stored in the floppy disk when
“Floppy Disk” is selected.
Restores the backup files stored in the specified folder when
“Folder Name” is selected.
2) Restore
Destination
Sets the full path for the project file to be restored.
Specify the same name used for the backup file as the name
for the project file.
Example: If the backup file is “TEST.000”, set the project file
name as “TEST.IPP”. (The path can be set as desired.)
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3. Click the [Execute] button. A confirmation dialog box will be displayed.
Click the [Yes] button to back up the project.
4. If Restore Designation is a floppy disk, change the disks when
prompted by a message on the screen.
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♦ An existing project file can be specified as the Restore Designation.
However, all of the current data will be deleted. (The following confirmation
dialog box is displayed.)
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3-9 Project Properties
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3-9 Project Properties
Sets the project parameters.
The items that can be set with this function are as follows.
Item Contents
Title Sets the project title (within 64 characters).
Switch Label Specifies the number of labels (1 to 16) and the label names
(within 15 characters).
Macro Registers the macro to use in the project.
Procedures
The following are operations common to each item in the project
properties.
1. Select [Project Properties] from the [Settings] menu.
2. The [Project Properties] dialog box is displayed.
3. Click the [OK] button after setting the necessary items.
The following describes how to set each item.
Title
Select the [Title] tab.
Specify a title, within 64 characters.
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Switch Label
1. Select the [Switch Label] tab.
2. Set the switch label setting.
3-9 Project Properties
1)
2)
3)
Number Item Contents
1) No. of Labels Sets the number of labels that can be switched within a range
from 1 to 16.
2) Switch No. Specifies the number of the switch to be set.
3) Label Name Sets the name of each label number (within 15 characters).
Macro
1. Select the [Macro] tab.
2. Register the macro to use in the project. For details, refer to “6-1
Registering Macros.”
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ContentsChapter 4 Screen Types and Operations
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Chapter 4 Screen Types and Operations
This chapter describes the screens that are displayed in Run and the basic
operations for each of the screens.
4-1 Common Operations
・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・
4-2 Creating and Saving Screens
4-3 Sheets
4-4 Frames
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4-1 Common Operations
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4-1 Common Operations
This section describes operations common to each screen.
Screen properties
Sets the properties of the screen currently being edited. The following are
the items set with this function.
Item Contents
Title Sets the title of the edited screen (within 64 characters).
Size/Pop-up Sets the screen types (base screen/pop-up screen) and the screen
size displayed in Run.
Background/Others Settings related to the compression of the screen data file and
background image.
Macro Registers the macro set for the screen.
Procedure
The following are operations common to each item.
1. Select [Screen Properties] from the [Settings] menu.
2. The [Screen Properties] dialog box is displayed.
3. Click the [OK] button after setting the necessary items.
The following describes how to set each item.
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Screen title
1. Select the [Title] tab.
2. Specify a title, within 64 characters.
Size/Pop-up
4-1 Common Operations
1. Select the [Size/Pop-up] tab.
2. Set the screen size and pop-up screen.
1)
2)
3)
4)
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NumberItem Contents
1) Screen Size Sets the size of the screen display in Run.
Use as Default
Screen Size
2) Use as Pop-up
Screen.
3) Pop-up Screen
Display
Position
4) Pop-up Screen
Setting
Uses the set size as the default the next time you create a
screen.
Displays the screen as a pop-up in Run. If not checked, the
screen is a base screen.
Sets the position of the pop-up screen to be displayed in
Run.
Select a position: Center of Screen/ Top Left of Screen
/Bottom Left of Screen/Top Right of Screen/Bottom Right of
Screen/Custom. For custom positions, specify the X and Y
coordinates of the upper left corner of the pop-up screen.
Sets items related to the pop-up screen.
The following are the settings. Check this to enable each of
the settings.
y Enables input of other screens when displayed.
y Closes the screen when switching base screens.
y Displays the title bar.
y Prohibits modifications to the screen size.
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Background/Others
1. Select the [Background/Others] tab.
2. Set the compression of the screen data file and background.
NumberItem Contents
1) Background Color Selects a background color from the 256 colors.
Set Color Displays the [Color Setting] dialog box. Select a
background color from the dialog box.
Use as Default
Background
Color
2) Background File Specifies the background image file.
Select File
Name
Select Displays the browse dialog box. Select a file from the
Edit Activates the provided editor and edit the background.
3) Compress Screen
Data File
Sets the selected color as the default the next time you
create a screen.
Specifies the image file for the screen background.
The file specifications are as follows:
y The file name is a string of 12 characters (8 characters
for the file name + 3 characters for the extension).
y Supported file formats: BMP, JPG, and DWG files
(image file created by the provided editor)
dialog box.
Compresses and saves the screen data file.
4-1 Common Operations
1)
2)
3)
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M
E
M
O
M
M
♦
E
M
O
E
M
O
Other than DWG files, which are created by the provided editor, standard
Screens bitmap (BMP and JPEG) files can be set for the background.
4-1 Common Operations
Macro
1. Select the [Macro] tab.
2. Register the macro to use for the screen. For details, refer to “6-1
Registering Macros.”
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Grid setting
Lines drawn across the screen in equal intervals are called grids.
The intervals of the grid can be adjusted, and the grids can be shown or
hidden by toggling the settings.
1. Select [Grid] from the [Layout] menu to display the [Grid] dialog box.
Number Item Contents
1) Display Grid Displays grid. Use the grid for positioning functional objects.
2) Snap to Grid Enables grid. Enabling the grid allows you to move functional
objects according to the grid.
3) Grid Size Specifies the intervals between the horizontal and vertical
grids in units of dots.
4) Check when grid
is not clear
Inverts the grid color. Use this setting if the background color
is similar to the grid color and the grid color is not clear.
1)
2)
3)
4)
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Changing object display items
This section describes how to change the display type of the working
screen as well as how to confirm the object settings.
Displaying ON status
The status of the functional object when the address value is ON is
displayed in the edited screen. (By default, the OFF status is displayed.)
[OFF Status] [ON Status]
1. Select [Simulate ON/OFF] from the [View] menu or click the [ON
Status] button.
[Toolbar]
M
E
M
O
E
E
M
M
O
O
M
M
♦ The mark before the [Simulate ON/OFF] menu indicates that currently
the ON status is displayed.
♦ To return to the OFF status display, select [Simulate ON/OFF] in the [View]
menu or click the [Simulate ON/OFF] button in the toolbar again.
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Displaying ID
Displays the ID number allocated to objects other than the table.
ID numbers are automatically allocated to the objects of each screen in the
order they are created.
[ID Display]
1. Select [Show ID] from the [View] menu or click the [Show ID] button.
[Toolbar]
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E
M
O
E
E
M
M
O
O
M
M
♦ The mark before the [Show ID] menu indicates that currently the ID is
displayed.
♦ To return to the OFF status display, select [ID Display] in the [View] menu
or click the [Show ID] button in the toolbar again.
♦ ID numbers can be displayed in small font. The procedures are as follows:
1) Select [Options] from the [Tools] menu.
2) Click the [Edit/Disp] tab.
3) Check the [Use small fonts for ID display] box.
♦ The ID numbers of the functional objects can be changed using the
[Extensive setting] settings in the properties dialog box of each functional
object or shape. The ID number, however, cannot be changed to one that is
already being used.
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Functional object ID numbers
Consists of [function type] + [four digits].
Category Functional object ID
Button
Display and
Input
Display
Data Log Data Log Graph DLOG0000 to DLOG9999
Data Block
Other
ON/OFF Button PB0000 to PB9999
Word Button PBW0000 to PBW9999
Command Button PBC0000 to PBC9999
Bit Lamp PL0000 to PL9999 Lamp
Word Lamp PLW0000 to PLW9999
Numeral Display&Input NUM0000 to NUM9999
Strind Display&Input STR0000 to STR9999
List Selection LST0000 to LST9999
Combo Box CMB0000 to CMB9999
Thumbwheel Switch THW0000 to THW9999
Label LBL0000 to LBL9999
Level Meter LEV0000 to LEV9999
Bitmap BMP0000 to BMP9999
Analogue Meter ANA0000 to ANA9999
Broken-line Graph LIG0000 to LIG9999
Alarm/Event Display ALM0000 to ALM9999 Alarm
Alarm/Event
Summary&History
Date DAT0000 to DAT9999 System Clock
Time TIM0000 to TIM9999
Data Block Table DTBL0000 to DTBL9999
Data Block Selector DSEL0000 to DSEL9999
Data Block Field DFLD0000 to DFLD9999
Data Block Command DCMD0000 to DCMD9999
Frame FRM0000 to FRM9999
Table, Table (User Expansion) TBL0000 to TBL9999
User-definition Area USER0000 to USER 9999
ALS0000 to ALS9999
M
E
M
O
M
M
♦
E
M
O
E
M
O
The “Table, Table (User Expansion)” ID is not displayed on the [Show ID].
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Shape ID numbers
Represented by four digits:
0000 to 9999
Displaying addresses
Displays the address of each functional object.
[Normal Display] [Address Display]
1. Select [Show Address] from the [View] menu or click the [Show
Address] button.
[Toolbar]
M
E
M
O
E
E
M
M
O
O
M
M
♦ The mark before the [Show Address] menu indicates that the address is
currently displayed.
♦ To return to the OFF status display, select [Show Address] in the [View]
menu or click the [Show Address] button in the toolbar again.
♦ The only information displayed for the address with this function is the
information set in the [General] tab of each functional object’s properties.
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When the address display is set, the following information is displayed on
the face of each functional object.
Category Functional object Display information
Button
ON/OFF Button
Word Button
Command Button Displays the settings in the following
Switch Screen y Switches page (fixed screen)
Displays Write Address, Display Address
1, and Display Address 2 in the following
format.
Displays the display address in the
following format.
CB100
Word Lamp
Display&
Input
Thumbwheel Switch Displays the display address in the
Numeral
Display&Input
Strind
Display&Input
Displays the display address in the
following format.
CW100
Displays the display address in the
following format.
CW100
Displays the display address in the
following format.
CW100
following format.
CW100
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Category Functional object Display Information
Display&
Input
y File
List Selection
4-1 Common Operations
Displays the settings in the following
format.
y Shared Memory
CW100
LIST.lst
Displays the set values in the following
y Files
Display Level Meter
CW120 (M)
(M
Combo Box
Analogue Meter
format.
y Shared memory
CW100
LIST.lst
Displays the boundary values in the
following format.
1000 (X)
CW100 (0A)
CW101 (1A)
0 (N)
:
Monitor Address)
(X
:
Maximum Fixed Value)
(0
:
Boundary Value 1-2 Fixed Value)
(1
:
Boundary Value 2-3 Fixed Value)
(N
:
Minimum Fixed Value)
(XA
:
Maximum Indirect Reference
Address)
Boundary 1-2 Indirect Reference Address)
(0A
:
Boundary 2-3 Indirect Reference Address)
(1A
:
Minimum Indirect Reference Address
(NA
:
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(
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(
y)
(
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Category Functional object Display Information
View Bitmap Displays the display file name in the
following format.
ERR.bmp
4-1 Common Operations
Data
Block
y Writes data file
y Reads record
y Writes record
yAdds record
Data Block CommandDisplays the settings in the following
format.
y Reads data file
CSV LOAD
Fixed CSV LOAD displa
CSV SAVE
Fixed CSV SAVE displa
READ
Fixed READ displa
WRITE
Fixed WRITE displa
ADD
y Deletes record
(Fixed DELETE display)
Fixed ADD displa
DELETE
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Displaying error objects
When the error check function is executed, red borders are displayed
around functional objects where errors have been detected. For details,
refer to “Chapter 9 Validation”.
Example: Error check item: Are there any overlapping function items?
Are the functional objects within the
screen/frame?
1. Select [Show Error Object] from the [View] menu or click the [Show
Error Object] button.
[Toolbar]
M
E
M
O
E
E
M
M
O
O
M
M
♦ The mark before the [Show Error Object] menu indicates that the errors
are currently displayed.
♦ To return to the OFF status display, select [Show Error Object] in the
[View] menu or click the [Show Error Object] button in the toolbar again.
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Displaying sheet objects
Displays the objects of the applied sheet.
Displaying sheet opbjects is the default setting.
[Hide Sheet Objects] [Display Sheet Objects]
1. Select [Show Sheet Object] from the [View] menu or click the [Show
Sheet Object] button.
[Toolbar]
M
E
M
O
E
E
M
M
O
O
M
M
♦ The mark before the [Show Sheet Object] menu indicates that the sheet
objects are currently displayed.
♦ To return to the OFF status display, select [Show Sheet Object] in the
[View] menu or click the [Show Sheet Object] button in the toolbar again.
♦ For instructions on basic sheet operations, refer to “4-3 Sheets.”
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Changing screen display
This section describes how to switch the display of the screen.
Displaying the screen
This section describes how to switch the screen display.
Cascade ([Screen] – [Cascade])
Stacks the open screens on top of each other with the active screen on top.
Tile ([Screen] – [Tile])
Lines up the open screens like tiles.
Arrange icons ([Screen] – [Arrange Icons])
Arranges the minimized screens.
The minimized screens are arranged at the bottom of the application,
aligned from the left to right. (This function is not available when there
are no minimized screens.)
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Previous screen
Displays the screen of the previous page number.
1. Select [Previous Screen] from the [View] menu or click the [Previous
Screen] button.
[Toolbar]
Next screen
Displays the screen of the next page number.
1. Select [Next Screen] from the [View] menu or click the [Next Screen]
button.
[Toolbar]
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Changing labels
Switches between the labels when multiple labels are registered.
Switching between labels
1. Clicking the [Previous Label]/[Next Label] button in the toolbar
switches the labels.
[Toolbar]
Switching to a certain label
1. Select [Switch Label] from the [View] menu.
2. The [Switch Label] dialog box is displayed.
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