Gary Hanson and Aletha Paskett are math teachers in the Jordan Independent School District
in Sandy, Utah. They developed the Activities section and assisted in evaluating the
appropriateness of the examples in the How to Use the TI-30X
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S section of this guide.
Ö
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This guide consists of two sections: Activities
and How to Use the TI-30X ÙS. The Activities
section is a collection of activities for
integrating the TI-30X ÙS into mathematics
instruction. The How To Use the TI-30X ÙS
section is designed to help you teach students
how to use the calculator.
Activities
The activities are designed to be teacherdirected. They are intended to help develop
mathematical concepts while incorporating the
TI-30X ÙS as a teaching tool. Each activity is
self-contained and includes the following:
An overview of the mathematical purpose
•
of the activity.
The mathematical concepts being
•
developed.
The materials needed to perform the
•
activity.
Things to Keep in Mind
While many of the examples on the
•
transparency masters may be used to
develop mathematical concepts, they were
not designed specifically for that purpose.
For maximum flexibility, each example and
•
activity is independent of the others.
Select the transparency master
appropriate for the key you are teaching, or
select the activity appropriate for the
mathematical concept you are teaching.
If an example does not seem appropriate
•
for your curriculum or grade level, use it to
teach the function of a key (or keys), and
then provide relevant examples of your own.
To ensure that everyone starts at the
•
same point, have students reset the
calculator by pressing & and
simultaneously or by pressing %
and then selecting Y (yes).
The detailed procedure, including step-by-
•
step TI-30X ÙS key presses.
A student activity sheet.
•
How to Use the TI-30X ÚS
This section contains examples on
transparency masters. Chapters are numbered
and include the following.
An introductory page describing the
•
calculator keys presented in the example,
the location of those keys on the
TI-30X ÙS, and any pertinent notes about
their functions.
Transparency masters following the
•
introductory page provide examples of
practical applications of the key(s) being
discussed. The key(s) being discussed are
circled on the TI-30X ÙS keyboard.
Conventions Used in the Teacher Guide
In the text, brackets [ ] around a key’s
•
symbol/name indicate that the key is a
second, or alternate, function.
For example:
On the transparency masters, second
•
functions are shown just as they appear on
the keyboard.
For example:
Z
How to Order Additional Teacher Guides
To place an order or to request information
about Texas Instruments (TI) calculators,
use our e-mail address:
visit our TI calculator home page:
or, call our toll-free number:
The first line (entry line) displays an entry of up
to 88 digits (47 digits for the stat and
constant entry lines). Entries begin on the left;
those with more than 11 digits scroll to the
right. Press ! and " to scroll the entry line.
Press % ! or % " to move the cursor
immediately to the beginning or end of the
entry.
The second line (result line) displays a result of
up to 10 digits, plus a decimal point, negative
sign,
negative exponent. Results that exceed the
digit limit are displayed in scientific notation.
Display Indicators
Refer to Appendix B for a list of the display
indicators.
Order of Operations
The TI-30X ÙS uses the Equation Operating
System (EOSTM) to evaluate expressions. The
operation priorities are listed on the
transparency master in Chapter 4, Order of
Operations and Parentheses (page 41).
Because operations inside parentheses are
performed first, you can use D E to change
the order of operations and, therefore, change
the result.
2nd Functions
Pressing % displays the
then accesses the function printed above the
next key pressed. For example, % b 25
<
returns the result, 5.
indicator, and 2-digit positive or
x10
indicator, and
2nd
calculates the square root of 25 and
E
-30X
Ú
S
Menus
Certain TI-30X ÙS keys display menus:
z, % h, L, % t, u
% w, H, I, % k, =
% d, % ‚
Press ! or " to move the cursor and
underline a menu item. To return to the
previous screen without selecting the item,
press
• Press
• For menu items followed by an argument
-
value (for example,
while the item is underlined. The item and
the argument value are displayed on the
previous screen.
. To select a menu item:
<
while the item is underlined, or
Previous Entries
After an expression is evaluated, use # and
$
to scroll through previous entries, which are
stored in the TI-30X ÙS history. You cannot
retrieve previous entries while in
and %
nPr
#
$
), enter the value
STAT
.
mode.
Error Messages
Refer to Appendix C for a listing of the error
messages.
Last Answer ( Ans)
The most recently calculated result is stored
to the variable
even after the TI-30X ÙS is turned off. To
recall the value of
• Press
screen), or
• Press any operation key (
the first part of an entry.
operator are both displayed.
operations, entries in history, statistical
data, constants, and
The examples on the transparency
Note:
masters assume all default settings.
Automatic Power Down
Ú
S
simultaneously or
and then selecting Y (yes)
(Last Answer).
Ans
é
(APD
é
-30X
Ú
S
(Continued)
)
If the TI-30X ÙS remains inactive for about
5 minutes, APD turns it off automatically.
Press & after APD. The display, pending
operations, settings, and memory are retained.
Students use % ‚ on the TI-30X ÙS to change
numbers to different place values. Students calculate
batting averages using the TI-30X ÙS and then round
their answers to 3 decimal places.
Introduction
1. Have students practice rounding the following
numbers to 3 decimal places using pencil and
paper.
a. 2.356472.356
b. 15.363315.363
c. 0.026980.027
2. Have students round the following numbers to
4 decimal places using the TI-30X ÖS.
a. 4.398654.3987
b. 72.96591272.9659
c. 0.295160.2952
d. 0.003950.0040
Math Concepts
• rounding
• place value
• division
• comparing and
ordering decimals
³ 1. Enter the first number.
4.39865
2. Press %‚ to display
the menu that lets you set
the number of decimal
places.
F0123456789
Materials
• TI-30X ÙS
• pencil
• student
activity
Activity
Present the following problem to students:
You are going to play Virtual Baseball. You need to
select 9 players from the list to be on your team.
Choose the players with the best batting averages.
Find the batting averages (number of hits
of times at bat) rounded to 3 decimal places for each
player. Make a list of your players in order, from
highest to lowest.
You are going to play Virtual Baseball. You need to select 9 players from the list to
be on your team. Choose the players with the best batting averages.
Procedure
1. Find the batting averages (number of hits ¾ number of times at bat) rounded to
3 decimal places for each player.
PlayerNumber of HitsNumber of
Times at Bat
C. Ripken122368
Puckett119363
Molitor119364
Greenwell104334
Tartabull103311
Batting Average
(rounded to 3 decimal places)
Palmeiro120366
Franco109344
Joyner105338
Boggs106329
Baines91290
Sax113388
Williams2074
Sheridan1563
Barfield64284
Mattingly109367
Hall87280
2. Make a list of your players in order, from highest to lowest.
Player 1____________________Player 6____________________
Player 2____________________Player 7____________________
Player 3____________________Player 8____________________
You are a captain of a starship. You have been
assigned to go to Alpha Centauri and you have
5 years to get there. The distance from the sun to
Alpha Centauri is 2.5 x 10
from the earth to the sun is approximately
9.3 x 10
7
miles. Your ship can travel at the speed of
light. You know that light can travel a distance of
12
6 x 10
miles in 1 light year. Will you be able to
get to Alpha Centauri on time?
Procedure
1. Using the TI-30X ÖS, find the total distance you
need to travel.
13
miles. The distance
Hint: Make sure your calculator
is in scientific notation mode
before beginning addition.
(Continued)
2.5
Q
10
13
+ 9.3 Q 10
7
= 2.5000093 Q 10
2. Next, find out how long it will take you to travel
the distance. (distance traveled P 1 light year)
2.5000093
Q
10
13
P 6 Q 10
12
= 4.166682167 years
3. Can you make the trip in the given time?
Yes
Extension
Now that you have been successful, you have been
asked to make another trip. The distance from the
Sun to Delta Centauri is 9 x 10
will it take you to get there from Earth?
You are a captain of a starship. You have been assigned to go to Alpha
Centauri, and you have 5 years to get there. The distance from the Sun to
Alpha Centauri is 2.5 x 10
approximately 9.3 x 10
know that light can travel a distance of 6 x 10
be able to get to Alpha Centauri on time?
Procedure
1. Using the TI-30X ÖS, find the total distance that you need to travel.
Hint: Make sure your calculator is in scientific notation mode before you begin addition.
2. Next, find out how long it will take you to travel the distance. (distance
traveled P 1 light year) ________________________________________________________
13
miles. The distance from the Earth to the Sun is
7
miles. Your ship can travel at the speed of light. You
3. Can you make the trip in the given time? _____________________________
Extension
Now that you have been successful, you have been asked to make another
trip. The distance from the Sun to Delta Centauri is 9 x 10
will it take you to get there from Earth?
Students practice solving sine, cosine, and tangent
ratios, and solve problems involving trigonometric
ratios.
Introduction
Introduce the trigonometric ratios to students.
sin = opposite leg
cos = adjacent leg
tan = opposite leg
1. Have students find the trigonometric ratios for
the triangle using the above definitions. Round to
the nearest hundredth if necessary. (Use %
for rounding.)
a. sin C3
b. cos C4
c. tan C3
¾
hypotenuse
¾
hypotenuse
¾
adjacent leg
¾
5 = 0.60
¾
5 = 0.80
¾
4 = 0.75
‚
Math Concepts
• multiplication
• division
• trigonometric
ratios
Materials
• TI-30X ÙS
• pencil
• student
activity
A
3
BC
4
³ To set 2 decimal places:
1. Press %‚.
F0123456789
2. Press 2 to select 2
decimal places.
¾
d. sin A4
e. cos A3
f.tan A4
5 = 0.80
¾
5 = 0.60
¾
3 = 1.33
2. Have students find the value of each ratio using
the TI-30X ÖS. Round to the nearest 10
thousandth.
a. sin 71°0.9455
b. tan 31°0.6009
c. cos 25°0.9063
3. Have students find the measure of each angle
using the TI-30X ÖS. Round to the nearest
degree.
You need to build a ramp to your front door. The
distance from the ground to the bottom of the door
is 1.5 feet. You don’t want the angle of incline to be
more than 6 degrees. The distance from the street to
the door is 20 feet. Is there enough room to build the
ramp?
Procedure
1. Make a drawing of the problem.
³ 1. Press %\.
tan-1(
1.5 ft.
20 ft.
2. Use the trigonometric ratio
tan = opposite leg
to find angle A.
Angle A is 4.3 degrees (rounded to the nearest
tenth). Yes, there is enough room to build the
ramp.
¾
adjacent leg
Extension
Present the following problem to students:
You want to start the ramp 15 feet away from the
door. Can you do that and still have the angle of
incline be less than 6 degrees?
You need to build a ramp to your front door. The distance from the ground to
the bottom of the door is 1.5 feet. You don’t want the angle of incline to be
more than 6 degrees. The distance from the street to the door is 20 feet. Is
there enough room to build the ramp?
Procedure
1. Make a drawing of the problem.
Name___________________________
Date___________________________
2. Use the trigonometric ratio tan = opposite leg
A. (Round your answer to the nearest tenth.) _________________________
Students use the given test scores to find averages.
Introduction
Discuss finding averages with your students.
Activity
Present the following problem to students:
You and your friend are having a contest. The one
who gets the highest average on their math tests for
one quarter wins. Your scores are 98, 89, 78, 98,
and 100. Your friend’s scores are 89, 89, 97, 90,
and 100. Who is the winner?
Procedure
1. Have students find the average of their scores
using the TI-30X ÖS. Remember to enter 2 as the
frequency for 98 and 1 for all others.
1. You and your friend are having a contest. Whoever gets the highest average on
their math tests for one quarter wins. Your scores are 98, 89, 78, 98, and 100.
Your friend’s scores are 89, 89, 97, 90, and 100. Who is the winner?
Your average_______________________
Your friend’s average _______________________
2. Your friend took a test on the day you were absent and scored 95. What score
do you need to get so that you are the winner?
Students use the statistics functions of the
TI-30X ÙS calculator to investigate the effect of
exercise on heart rate.
Introduction
Students may be placed in smaller groups for this
activity to minimize the amount of data to be
entered. Ask students:
•
What do you think the average heart rate is for
someone your age?
•
What about after exercising?
Activity
Have students complete the following investigation
to check their estimations.
Math Concepts
mean, minimum,
•
maximum, and
range
Materials
• TI-30X ÙS
• stopwatch or
a watch with a
second hand
•
student activity
1. Have students check their resting heart rate by
timing their pulse for 1 minute. (You could have
them time for 10 seconds and then multiply by 6,
but this could be the quietest minute of your day!)
2. Collect data on the chart. Enter each student’s
heart rate and a mark in the frequency column.
As other students have the same heart rate, add
another tally mark in the frequency column.
3. Enter the heart rate data into the TI-30X ÚS.
a. Enter the first heart rate on the chart as the
X
first
value, and the number of tallies for
that heart rate as the frequency.
b. You must press $ between entries. For
example, enter the first heart rate, and then
press $. Enter the first frequency, and then
press $.
For example, assume a class of 22 students:
RateStudentsRateStudents
603633
615641
626654
³
1. Press %
2. Press
heart rates and
frequencies.
X1=
3. Enter first heart rate and
press $.
FRQ=
4. Enter the first frequency
and press $.
5. Continue entering until
you have entered all the
heart rates and
frequencies.
4. Check the statistics calculations. After students
display
Ò
x
(Sigma x), explain that
Ò
x
is the sum
of all the heart rates. Ask students:
How many heartbeats were there in one
•
minute?
Is the average heart rate higher or lower
•
than you expected?
5. Now we will see the effect of some exercise on
heart rate. Tell students:
If at any point during this portion of the
activity you experience pain, weakness, or
shortness of breath, stop immediately.
6. Have the students run in place for 2 minutes and
then give them these instructions:
. Time your pulse for 1 minute.
a
Record your heart rate as before.
b.
Enter the data into the calculator.
c.
Compare the average heart rate after
d.
running with the resting heart rate.
1. Press
2. Press " to
3. Press " " " to
Note:
results for the example
described above. Your
students’ results will vary
depending on the size of group
and the heart rate readings.
u
n Ï Sx Îx
n
should equal the total
number of student
sampled.
average heart rate.
n Ï Sx Îx
x
Òx
Ò
1370.
The numbers show the
22.
62.
2
.
Ï
to see the
x
Ò
.
7. Now have the students do jumping jacks for
2 minutes. Instruct them to time their pulse for
1 minute again and record as before. Have them
enter the data into the calculator again and
calculate the average heart rate after jumping
jacks. Compare to the other
2 averages.
8How fit is the class? If the class (or individual)
heart rate after jumping jacks is less than 90,
then you are in great shape. If it is higher than
125, then you are in poor shape.
9.
Instruct students to make a histogram of the
3 sets of data they collected. Ask students:
Students use WNBA statistics to explore the
relationship between 2 variables. They use the
TI-30X ÙS to compute the regression equation and
evaluate some values.
Activity
Present the following problem to students:
Do you think WNBA (Women’s National Basketball
Association) playing time (in minutes per game)
is related to how many points a player scores? Do
you think it is related to how many rebounds a
player gets? Or is it related to the player’s field goal
percentage?
Procedure
1. Put the calculator in
2-VAR
statistics.
STAT
mode and choose
Math Concepts
2-variable
•
statistics
1. Press % t and then
".
1-VAR 2-VAR
Materials
• TI-30X ÙS
• pencils
• student activity
2. Using the table in the activity (page 26), enter the
data. Enter points per game as the
X
-variable and
minutes per game (playing time) as the
Y
-variable.
2. Press < to select
2-VAR
.
1. Press v.
X1=
2. Enter
game for the first player,
Rhonda Mapp).
X1=10.1
3. Press $.
Y1=1
4. Enter
game for Rhonda Mapp).
Y1=21.7
5. Press $ and enter data
for the second player.
6. Enter data for each player
in the table. Press $ after
entering each data point.