Gary Hanson and Aletha Paskett are math teachers in the Jordan Independent School District
in Sandy, Utah. They developed the Activities section and assisted in evaluating the
appropriateness of the examples in the How to Use the TI-30X
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Note: Using calculators other than the TI-30X IIS may produce results different from those described in these materials.
S section of this guide.
Ö
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This guide consists of two sections: Activities
and How to Use the TI-30X ÙS. The Activities
section is a collection of activities for
integrating the TI-30X ÙS into mathematics
instruction. The How To Use the TI-30X ÙS
section is designed to help you teach students
how to use the calculator.
Activities
The activities are designed to be teacherdirected. They are intended to help develop
mathematical concepts while incorporating the
TI-30X ÙS as a teaching tool. Each activity is
self-contained and includes the following:
An overview of the mathematical purpose
•
of the activity.
The mathematical concepts being
•
developed.
The materials needed to perform the
•
activity.
Things to Keep in Mind
While many of the examples on the
•
transparency masters may be used to
develop mathematical concepts, they were
not designed specifically for that purpose.
For maximum flexibility, each example and
•
activity is independent of the others.
Select the transparency master
appropriate for the key you are teaching, or
select the activity appropriate for the
mathematical concept you are teaching.
If an example does not seem appropriate
•
for your curriculum or grade level, use it to
teach the function of a key (or keys), and
then provide relevant examples of your own.
To ensure that everyone starts at the
•
same point, have students reset the
calculator by pressing & and
simultaneously or by pressing %
and then selecting Y (yes).
The detailed procedure, including step-by-
•
step TI-30X ÙS key presses.
A student activity sheet.
•
How to Use the TI-30X ÚS
This section contains examples on
transparency masters. Chapters are numbered
and include the following.
An introductory page describing the
•
calculator keys presented in the example,
the location of those keys on the
TI-30X ÙS, and any pertinent notes about
their functions.
Transparency masters following the
•
introductory page provide examples of
practical applications of the key(s) being
discussed. The key(s) being discussed are
circled on the TI-30X ÙS keyboard.
Conventions Used in the Teacher Guide
In the text, brackets [ ] around a key’s
•
symbol/name indicate that the key is a
second, or alternate, function.
For example:
On the transparency masters, second
•
functions are shown just as they appear on
the keyboard.
For example:
Z
How to Order Additional Teacher Guides
To place an order or to request information
about Texas Instruments (TI) calculators,
use our e-mail address:
visit our TI calculator home page:
or, call our toll-free number:
The first line (entry line) displays an entry of up
to 88 digits (47 digits for the stat and
constant entry lines). Entries begin on the left;
those with more than 11 digits scroll to the
right. Press ! and " to scroll the entry line.
Press % ! or % " to move the cursor
immediately to the beginning or end of the
entry.
The second line (result line) displays a result of
up to 10 digits, plus a decimal point, negative
sign,
negative exponent. Results that exceed the
digit limit are displayed in scientific notation.
Display Indicators
Refer to Appendix B for a list of the display
indicators.
Order of Operations
The TI-30X ÙS uses the Equation Operating
System (EOSTM) to evaluate expressions. The
operation priorities are listed on the
transparency master in Chapter 4, Order of
Operations and Parentheses (page 41).
Because operations inside parentheses are
performed first, you can use D E to change
the order of operations and, therefore, change
the result.
2nd Functions
Pressing % displays the
then accesses the function printed above the
next key pressed. For example, % b 25
<
returns the result, 5.
indicator, and 2-digit positive or
x10
indicator, and
2nd
calculates the square root of 25 and
E
-30X
Ú
S
Menus
Certain TI-30X ÙS keys display menus:
z, % h, L, % t, u
% w, H, I, % k, =
% d, % ‚
Press ! or " to move the cursor and
underline a menu item. To return to the
previous screen without selecting the item,
press
• Press
• For menu items followed by an argument
-
value (for example,
while the item is underlined. The item and
the argument value are displayed on the
previous screen.
. To select a menu item:
<
while the item is underlined, or
Previous Entries
After an expression is evaluated, use # and
$
to scroll through previous entries, which are
stored in the TI-30X ÙS history. You cannot
retrieve previous entries while in
and %
nPr
#
$
), enter the value
STAT
.
mode.
Error Messages
Refer to Appendix C for a listing of the error
messages.
Last Answer ( Ans)
The most recently calculated result is stored
to the variable
even after the TI-30X ÙS is turned off. To
recall the value of
• Press
screen), or
• Press any operation key (
the first part of an entry.
operator are both displayed.
operations, entries in history, statistical
data, constants, and
The examples on the transparency
Note:
masters assume all default settings.
Automatic Power Down
Ú
S
simultaneously or
and then selecting Y (yes)
(Last Answer).
Ans
é
(APD
é
-30X
Ú
S
(Continued)
)
If the TI-30X ÙS remains inactive for about
5 minutes, APD turns it off automatically.
Press & after APD. The display, pending
operations, settings, and memory are retained.
Students use % ‚ on the TI-30X ÙS to change
numbers to different place values. Students calculate
batting averages using the TI-30X ÙS and then round
their answers to 3 decimal places.
Introduction
1. Have students practice rounding the following
numbers to 3 decimal places using pencil and
paper.
a. 2.356472.356
b. 15.363315.363
c. 0.026980.027
2. Have students round the following numbers to
4 decimal places using the TI-30X ÖS.
a. 4.398654.3987
b. 72.96591272.9659
c. 0.295160.2952
d. 0.003950.0040
Math Concepts
• rounding
• place value
• division
• comparing and
ordering decimals
³ 1. Enter the first number.
4.39865
2. Press %‚ to display
the menu that lets you set
the number of decimal
places.
F0123456789
Materials
• TI-30X ÙS
• pencil
• student
activity
Activity
Present the following problem to students:
You are going to play Virtual Baseball. You need to
select 9 players from the list to be on your team.
Choose the players with the best batting averages.
Find the batting averages (number of hits
of times at bat) rounded to 3 decimal places for each
player. Make a list of your players in order, from
highest to lowest.
You are going to play Virtual Baseball. You need to select 9 players from the list to
be on your team. Choose the players with the best batting averages.
Procedure
1. Find the batting averages (number of hits ¾ number of times at bat) rounded to
3 decimal places for each player.
PlayerNumber of HitsNumber of
Times at Bat
C. Ripken122368
Puckett119363
Molitor119364
Greenwell104334
Tartabull103311
Batting Average
(rounded to 3 decimal places)
Palmeiro120366
Franco109344
Joyner105338
Boggs106329
Baines91290
Sax113388
Williams2074
Sheridan1563
Barfield64284
Mattingly109367
Hall87280
2. Make a list of your players in order, from highest to lowest.
Player 1____________________Player 6____________________
Player 2____________________Player 7____________________
Player 3____________________Player 8____________________
You are a captain of a starship. You have been
assigned to go to Alpha Centauri and you have
5 years to get there. The distance from the sun to
Alpha Centauri is 2.5 x 10
from the earth to the sun is approximately
9.3 x 10
7
miles. Your ship can travel at the speed of
light. You know that light can travel a distance of
12
6 x 10
miles in 1 light year. Will you be able to
get to Alpha Centauri on time?
Procedure
1. Using the TI-30X ÖS, find the total distance you
need to travel.
13
miles. The distance
Hint: Make sure your calculator
is in scientific notation mode
before beginning addition.
(Continued)
2.5
Q
10
13
+ 9.3 Q 10
7
= 2.5000093 Q 10
2. Next, find out how long it will take you to travel
the distance. (distance traveled P 1 light year)
2.5000093
Q
10
13
P 6 Q 10
12
= 4.166682167 years
3. Can you make the trip in the given time?
Yes
Extension
Now that you have been successful, you have been
asked to make another trip. The distance from the
Sun to Delta Centauri is 9 x 10
will it take you to get there from Earth?
You are a captain of a starship. You have been assigned to go to Alpha
Centauri, and you have 5 years to get there. The distance from the Sun to
Alpha Centauri is 2.5 x 10
approximately 9.3 x 10
know that light can travel a distance of 6 x 10
be able to get to Alpha Centauri on time?
Procedure
1. Using the TI-30X ÖS, find the total distance that you need to travel.
Hint: Make sure your calculator is in scientific notation mode before you begin addition.
2. Next, find out how long it will take you to travel the distance. (distance
traveled P 1 light year) ________________________________________________________
13
miles. The distance from the Earth to the Sun is
7
miles. Your ship can travel at the speed of light. You
3. Can you make the trip in the given time? _____________________________
Extension
Now that you have been successful, you have been asked to make another
trip. The distance from the Sun to Delta Centauri is 9 x 10
will it take you to get there from Earth?
Students practice solving sine, cosine, and tangent
ratios, and solve problems involving trigonometric
ratios.
Introduction
Introduce the trigonometric ratios to students.
sin = opposite leg
cos = adjacent leg
tan = opposite leg
1. Have students find the trigonometric ratios for
the triangle using the above definitions. Round to
the nearest hundredth if necessary. (Use %
for rounding.)
a. sin C3
b. cos C4
c. tan C3
¾
hypotenuse
¾
hypotenuse
¾
adjacent leg
¾
5 = 0.60
¾
5 = 0.80
¾
4 = 0.75
‚
Math Concepts
• multiplication
• division
• trigonometric
ratios
Materials
• TI-30X ÙS
• pencil
• student
activity
A
3
BC
4
³ To set 2 decimal places:
1. Press %‚.
F0123456789
2. Press 2 to select 2
decimal places.
¾
d. sin A4
e. cos A3
f.tan A4
5 = 0.80
¾
5 = 0.60
¾
3 = 1.33
2. Have students find the value of each ratio using
the TI-30X ÖS. Round to the nearest 10
thousandth.
a. sin 71°0.9455
b. tan 31°0.6009
c. cos 25°0.9063
3. Have students find the measure of each angle
using the TI-30X ÖS. Round to the nearest
degree.
You need to build a ramp to your front door. The
distance from the ground to the bottom of the door
is 1.5 feet. You don’t want the angle of incline to be
more than 6 degrees. The distance from the street to
the door is 20 feet. Is there enough room to build the
ramp?
Procedure
1. Make a drawing of the problem.
³ 1. Press %\.
tan-1(
1.5 ft.
20 ft.
2. Use the trigonometric ratio
tan = opposite leg
to find angle A.
Angle A is 4.3 degrees (rounded to the nearest
tenth). Yes, there is enough room to build the
ramp.
¾
adjacent leg
Extension
Present the following problem to students:
You want to start the ramp 15 feet away from the
door. Can you do that and still have the angle of
incline be less than 6 degrees?
You need to build a ramp to your front door. The distance from the ground to
the bottom of the door is 1.5 feet. You don’t want the angle of incline to be
more than 6 degrees. The distance from the street to the door is 20 feet. Is
there enough room to build the ramp?
Procedure
1. Make a drawing of the problem.
Name___________________________
Date___________________________
2. Use the trigonometric ratio tan = opposite leg
A. (Round your answer to the nearest tenth.) _________________________
Students use the given test scores to find averages.
Introduction
Discuss finding averages with your students.
Activity
Present the following problem to students:
You and your friend are having a contest. The one
who gets the highest average on their math tests for
one quarter wins. Your scores are 98, 89, 78, 98,
and 100. Your friend’s scores are 89, 89, 97, 90,
and 100. Who is the winner?
Procedure
1. Have students find the average of their scores
using the TI-30X ÖS. Remember to enter 2 as the
frequency for 98 and 1 for all others.
1. You and your friend are having a contest. Whoever gets the highest average on
their math tests for one quarter wins. Your scores are 98, 89, 78, 98, and 100.
Your friend’s scores are 89, 89, 97, 90, and 100. Who is the winner?
Your average_______________________
Your friend’s average _______________________
2. Your friend took a test on the day you were absent and scored 95. What score
do you need to get so that you are the winner?
Students use the statistics functions of the
TI-30X ÙS calculator to investigate the effect of
exercise on heart rate.
Introduction
Students may be placed in smaller groups for this
activity to minimize the amount of data to be
entered. Ask students:
•
What do you think the average heart rate is for
someone your age?
•
What about after exercising?
Activity
Have students complete the following investigation
to check their estimations.
Math Concepts
mean, minimum,
•
maximum, and
range
Materials
• TI-30X ÙS
• stopwatch or
a watch with a
second hand
•
student activity
1. Have students check their resting heart rate by
timing their pulse for 1 minute. (You could have
them time for 10 seconds and then multiply by 6,
but this could be the quietest minute of your day!)
2. Collect data on the chart. Enter each student’s
heart rate and a mark in the frequency column.
As other students have the same heart rate, add
another tally mark in the frequency column.
3. Enter the heart rate data into the TI-30X ÚS.
a. Enter the first heart rate on the chart as the
X
first
value, and the number of tallies for
that heart rate as the frequency.
b. You must press $ between entries. For
example, enter the first heart rate, and then
press $. Enter the first frequency, and then
press $.
For example, assume a class of 22 students:
RateStudentsRateStudents
603633
615641
626654
³
1. Press %
2. Press
heart rates and
frequencies.
X1=
3. Enter first heart rate and
press $.
FRQ=
4. Enter the first frequency
and press $.
5. Continue entering until
you have entered all the
heart rates and
frequencies.
4. Check the statistics calculations. After students
display
Ò
x
(Sigma x), explain that
Ò
x
is the sum
of all the heart rates. Ask students:
How many heartbeats were there in one
•
minute?
Is the average heart rate higher or lower
•
than you expected?
5. Now we will see the effect of some exercise on
heart rate. Tell students:
If at any point during this portion of the
activity you experience pain, weakness, or
shortness of breath, stop immediately.
6. Have the students run in place for 2 minutes and
then give them these instructions:
. Time your pulse for 1 minute.
a
Record your heart rate as before.
b.
Enter the data into the calculator.
c.
Compare the average heart rate after
d.
running with the resting heart rate.
1. Press
2. Press " to
3. Press " " " to
Note:
results for the example
described above. Your
students’ results will vary
depending on the size of group
and the heart rate readings.
u
n Ï Sx Îx
n
should equal the total
number of student
sampled.
average heart rate.
n Ï Sx Îx
x
Òx
Ò
1370.
The numbers show the
22.
62.
2
.
Ï
to see the
x
Ò
.
7. Now have the students do jumping jacks for
2 minutes. Instruct them to time their pulse for
1 minute again and record as before. Have them
enter the data into the calculator again and
calculate the average heart rate after jumping
jacks. Compare to the other
2 averages.
8How fit is the class? If the class (or individual)
heart rate after jumping jacks is less than 90,
then you are in great shape. If it is higher than
125, then you are in poor shape.
9.
Instruct students to make a histogram of the
3 sets of data they collected. Ask students:
Students use WNBA statistics to explore the
relationship between 2 variables. They use the
TI-30X ÙS to compute the regression equation and
evaluate some values.
Activity
Present the following problem to students:
Do you think WNBA (Women’s National Basketball
Association) playing time (in minutes per game)
is related to how many points a player scores? Do
you think it is related to how many rebounds a
player gets? Or is it related to the player’s field goal
percentage?
Procedure
1. Put the calculator in
2-VAR
statistics.
STAT
mode and choose
Math Concepts
2-variable
•
statistics
1. Press % t and then
".
1-VAR 2-VAR
Materials
• TI-30X ÙS
• pencils
• student activity
2. Using the table in the activity (page 26), enter the
data. Enter points per game as the
X
-variable and
minutes per game (playing time) as the
Y
-variable.
2. Press < to select
2-VAR
.
1. Press v.
X1=
2. Enter
game for the first player,
Rhonda Mapp).
X1=10.1
3. Press $.
Y1=1
4. Enter
game for Rhonda Mapp).
Y1=21.7
5. Press $ and enter data
for the second player.
6. Enter data for each player
in the table. Press $ after
entering each data point.
You may want to fix the decimal to 2 places
before doing the statistical calculations.
Ask students:
What is the average points scored for the
•
players shown?
What is the average playing time?
•
What is the total number of points scored
•
per game for all the given players?
You may want to discuss the other statistical
variables and what they mean.
4. The form of the equation is
y = ax + b
equation for the line of best fit (round to the
nearest hundredth).
1.56x + 7.02
. Write the
1. Press %‚.
F0123456789
2. Press 2.
1. Press u.
n Ï Sx Îx Ð
12.00
2. Press " to Ï.
n Ï Sx Îx Ð
9.33
3. Press " " " to Ð.
n Ï Sx Îx Ð
21.59
4. Press " " " to Òx.
Sy Îy Òx
112.00
1. Press " until you get to a.
This is the slope of the line
of best fit.
b r
ÒXY a
1.56
5. The closer the correlation coefficient value is to
1 (or –1), the better the correlation between the
two variables. Write the correlation coefficient.
r
= .91
6. Now calculate how many minutes you would
expect a player to play if she averages 15 points
per game.
2. Press " to b. This is the
y-intercept of the line.
Ò XY a b
3. Press " to r. This is the
correlation coefficient.
7. Now calculate how many points you would
expect a player to score if she plays 35 minutes a
game.
8. Discuss the correlation as a class. Ask students:
Are there other factors affecting the players’
•
minutes per game besides points scored?
What about defense, rebounding, etc.?
•
Extension
Now have students use the calculator to investigate
the correlation of the other data in the chart such as
the relation of field goal percentage to minutes per
game, or rebounds per game to minutes per game.
(Remember, since you have already entered the
minutes in
X
in
.)
Ask students:
Y
, you only need to enter the new data
1. Press u.
n Ï Sx Îx Ð
12.00
2. Press ! ! to x¢.
¢
x¢ y
3. Press <.
35
4. Type
<.
x¢(35)
E and press
17.92
Which 2 variables have the closest correlations?
(That is, which have the correlation coefficient
closest to 1 or –1?)
Do you think WNBA playing time (in minutes per game) is related to how
many points a player scores? Do you think it is related to how many rebounds
a player gets? Or is it related to the player’s field goal percentage?
Procedure
Use the following table of data to explore the relationships of different pairs of
data. Begin by entering the points per game as the
per game as the
Use the calculator to investigate the correlation of the other data in the table
such as the relation of field goal percentage to minutes per game, or rebounds
per game to minutes per game. (Remember, since you have already entered
the minutes per game in
1. What is the average field goal percentage?
2. Write the equation for the line of best fit.
3. Write the correlation coefficient.
4. What is the average number of rebounds per game?
Y
, you only need to enter the new data in X.)
Date___________________________
5. Write the equation for the line of best fit.
6. What is the total number of rebounds per
game for all the given players?
7. Write the equation for the line of best fit.
8. Write the correlation coefficient.
9. Which 2 variables have the closest correlation?
(That is, which have the correlation coefficient
closest to 1 or –1?)
TI-30X ÚS Basic Operations29
Clear, Insert, and Delete33
Basic Math36
Order of Operations and Parentheses40
Constant43
Decimals and Decimal Places45
Memory47
Fractions52
Pi58
Powers, Roots, and Reciprocals6 1
Probability68
Statistics75
Trigonometry81
Notation88
Logarithms and Antilogarithms91
Angle Settings and Conversions94
Polar and Rectangular Conversions98
Hyperbolics100
turns on the
accesses the function shown above the
next key you press.
% '
clears the display.
<
the command.
% i
calculated result and displays it as
scroll the entry line. Press % ! or
% "
the entry line.
turns off the calculator and
completes the operation or executes
recalls the most recently
to scroll to the beginning or end of
indicator and
2nd
Ans
.
%
7.
RESET: N Y
Press
•
underlined to return to the previous
screen without resetting the
calculator.
Press
•
underlined to reset the calculator.
The message
displayed.
Note
simultaneously
immediately. No menu or message is
displayed.
displays the
<
when N (no) is
<
when Y (yes) is
MEM CLEARED
: Pressing & and
resets the calculator
RESET
-
1
menu.
is
#
and $ move the cursor up and down
through previous entries. % # or %
scroll to the beginning or end of history.
2
6
$
Notes
The examples on the transparency masters
•
assume all default settings.
Resetting the calculator:
•
Returns settings to their defaults:
floating decimal (standard) notation
and degree (
Clears memory variables, pending
operations, entries in history,
statistical data, constants, and
(Last Answer).
Ans
The entry line can contain up to 88
•
characters. When ¸ or ¹ appear in the
display, the entry line contains more
characters to the left or right. When º or
appear, more characters are located above
or below the entry line.
Three people babysit for $3.25 each
per hour. First person works 16 hours.
Second person works 12 hours. Third
person works 17 hours. How much did
each person earn?
and the mantissa of scientific and
engineering notation results.
The TI-30X ÙS automatically rounds the
result to the number of decimal places
selected. For example, when the decimal is
set to 2 places, 0.147 becomes 0.15 when
you press
or pads resulting values with trailing zeros
to fit the selected setting. For example,
when the decimal is set to 5 places, 0.147
becomes 0.14700 when you press
removes the setting and
setting affects all decimal results
<
. The TI-30X ÙS also rounds
<
.
All results are displayed to the
•
until you clear the setting by either
pressing % ‚ 8 or selecting
(floating) on the decimal notation menu.
F
Resetting the calculator also clears the
setting.
After pressing % ‚, you can select the
•
number of decimal places in 2 ways:
Press ! or " to move to the
number of decimal places you want,
and then press
Press the number key that
corresponds to the number of
decimal places you want.
Use this formula to find how much
of a lawn would be covered by the
sprinkler. Round your answer to the
nearest whole number, and then
return to floating decimal mode.
Fold a piece of paper in half, in half
again, and so on until you cannot
physically fold it in half again. How
many sections would there be after
10 folds? After 15 folds?
You have space for 2 books on your
bookshelf. You have 4 books to put
on the shelf. Use this formula to
find how many ways you could place
the 4 books in the 2 spaces.
Use this formula to find the
distance from the lighthouse to the
boat. Round your answer to the
nearest whole number, and then
return to floating decimal mode.
Use this formula to find how far the
base of the ladder is from the
house. Round your answer to the
nearest whole number, and then
return to floating decimal mode.
Restores standard mode
(floating decimal).
Turns on scientific mode
and displays results as a
number from 1 to 10
(1 n < 10) times 10 to
an integer power.
Turns on engineering mode
and displays results as a
number from 1 to 1000
(1 n < 1000) times 10 to
an integer power. The
integer power is always a
multiple of 3.
Notes
The examples on the transparency masters
•
assume all default settings.
You can enter a value in scientific notation
•
regardless of the numeric notation mode
setting. For a negative exponent, press
before entering it.
The Earth is 1.496 x 108 kilometers
from the Sun. Jupiter is 7.783 x 108
kilometers from the Sun. Enter the
numbers in scientific notation and
determine how far away the Earth is
from Jupiter.