Native Instruments Maschine Reference Manual

REFERENCE MANUAL
The information in this document is subject to change without notice and does not represent a commitment on the part of Native Instruments GmbH. The software described by this document is subject to a License Agreement and may not be copied to other media. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Native Instruments GmbH, hereinafter referred to as Native Instruments. All product and company names are ™ or ® trademarks of their respective owners.
Reference Manual written by Benjamin Weiss and Nicolas Sidi
Document Version: 1.1 (03/2010)
Product Version: 1.5 (03/2010)
Special thanks to the Beta Test Team, who were invaluable not just in tracking down bugs, but in making this a better product.
Germany
Native Instruments GmbH
Schlesische Str. 28
D-10997 Berlin
Germany
info@native-instruments.de
www.native-instruments.de
USA
Native Instruments North America, Inc.
5631 Hollywood Boulevard
Los Angeles, CA 90028
USA
sales@native-instruments.com
www.native-instruments.com
© Native Instruments GmbH, 2010. All rights reserved.
Table Of Contents
1 Introduction.................................................................................................................... 13
1.1 WelcometoMASCHINE!......................................................................................... 13
1.2 AboutthisManual.................................................................................................14
1.3 OtherDocumentation............................................................................................. 15
1.4 Beforeyoustart–Importantnotes......................................................................... 15
1.4.1 Name Plate Location ........................................................................15
1.4.2 Serial numbers ................................................................................15
1.4.3 Using the unit safely ........................................................................16
1.4.4 Disposal Notice ...............................................................................17
1.4.5 Specications subject to change ........................................................17
1.4.6 Copyright ........................................................................................17
1.4.7 Disclaimer.......................................................................................17
1.5 InstallingMASCHINE.............................................................................................18
1.5.1 System Requirements .......................................................................18
1.5.2 Installing MASCHINE on Windows® XP and Windows® Vista .................18
1.5.3 Installing the MASCHINE Software on Mac OS® X ...............................19
1.5.4 Activating MASCHINE ..................................................................... 20
1.5.5 Connecting the MASCHINE Controller ................................................ 21
1.6 MASCHINEController:Overview.............................................................................22
1.7 MASCHINESoftware:Overview..............................................................................24
1.7.1 The Header .................................................................................... 25
1.7.2 The Arranger .................................................................................. 25
1.7.3 The Browser ................................................................................... 26
1.7.4 The Control Area ............................................................................. 27
1.7.5 The Pattern Editor .......................................................................... 28
1.7.6 The Sampling Area .......................................................................... 29
MASCHINE 1.5 Reference Manual – IV
2 BasicConcepts...............................................................................................................30
2.1 Namesandconceptsyoushouldknow...................................................................30
2.2 CommonOperations..............................................................................................32
2.2.1 Switching Views .............................................................................. 32
2.2.2 Showing and hiding user interface areas ............................................ 32
2.2.3 Navigating Parameter Pages in the Control Area .................................. 35
2.2.4 Undo and Redo .............................................................................. 36
2.3 Stand-aloneandPlug-inMode...............................................................................37
2.3.1 Switching Instances with the Hardware in Plug-in Mode ....................... 37
2.4 Preferences..........................................................................................................38
2.4.1 Preferences – General Tab................................................................ 39
2.4.2 Preferences – Default Tab .................................................................41
2.4.3 Preferences – User Paths Tab ........................................................... 42
2.4.4 Preferences – Libraries Tab .............................................................. 43
2.4.5 Preferences – Hardware Tab ............................................................. 44
2.5 AudioandMIDISettings........................................................................................45
2.5.1 Audio Tab ...................................................................................... 45
2.5.2 Routing Tab ................................................................................... 47
2.5.3 MIDI Tab ....................................................................................... 48
2.6 ConnectingExternalMIDIEquipment......................................................................49
2.6.1 Sync to External MIDI Clock ............................................................. 49
2.6.2 Send MIDI Clock............................................................................. 50
3 Browser..........................................................................................................................51
3.1 ElementsoftheBrowser........................................................................................51
3.1.1 Browser Mode Selector .................................................................... 52
3.1.2 File Type Selector ........................................................................... 52
3.1.3 Tag Filter ....................................................................................... 53
3.1.4 Text Search eld ............................................................................. 54
3.1.5 Search Result List........................................................................... 54
3.1.6 Locating missing Samples ................................................................ 55
MASCHINE 1.5 Reference Manual – V
3.2 AddingyourownSamples......................................................................................56
3.2.1 Importing a Sample into the Library .................................................. 58
3.2.2 Tagging your Samples, Sounds, Groups, FX Presets, Patterns and
Projects ......................................................................................... 59
3.3 QuickBrowse........................................................................................................60
3.3.1 Using Quick Browse ........................................................................ 61
3.3.2 In-Place Auditioning ........................................................................ 61
3.4 TheBrowserontheHardware................................................................................62
4 CreatingSounds.............................................................................................................64
4.1 ChoosingaSourceforYourSound.........................................................................64
4.2 TheSamplerParametersintheSound’sSourceTab(SRC).......................................65
4.2.1 Page 1: Voice Settings and Engine .................................................... 66
4.2.2 Page 2: Pitch/Gate and Amplitude Envelope ....................................... 68
4.2.3 Page 3: FX and Filter Settings .......................................................... 70
4.3 FX........................................................................................................................70
4.3.1 Page 4: Modulation Envelope and Destination ..................................... 71
4.3.2 Page 5: LFO and Destination ............................................................ 72
4.3.3 Page 6: Velocity Destination and Modwheel Destination ....................... 74
4.4 TheSamplerParametersintheSound’sOutputTab(OUT).......................................75
4.4.1 Page 1: Main, Aux 1 and Aux 2 ........................................................ 75
4.4.2 Page 2: Pre Mix Options .................................................................. 76
4.5 SavingaSound.....................................................................................................77
4.6 CopyingandPastingSounds..................................................................................78
4.7 ResettingaSound.................................................................................................79
4.8 Mute&Solo.........................................................................................................80
4.9 LoadingREXFiles.................................................................................................83
4.10 SoundMIDIOptions...............................................................................................84
4.10.1 Sound MIDI Batch Setup ................................................................. 85
4.10.2 Sound MIDI Settings ....................................................................... 86
4.10.3 MIDI Output from Sounds ................................................................ 88
MASCHINE 1.5 Reference Manual – VI
5 CreatingGroups..............................................................................................................90
5.1 TheGroupSourceTabParameters.........................................................................90
5.1.1 Page 1: Voice Settings ..................................................................... 90
5.1.2 Page 2: Pitch & Swing ..................................................................... 91
5.1.3 Page 3: Macro Controls ................................................................... 92
5.2 TheGroupOutTabParameters...............................................................................95
5.2.1 Page 1: Routing, Volume and Pan ..................................................... 95
5.2.2 Page 2: Aux Pre and Post ................................................................ 96
5.3 SavingaGroup.....................................................................................................97
5.4 CopyandPasteGroups..........................................................................................98
5.5 ResettingaGroup.................................................................................................98
5.6 NamingGroups&Sounds......................................................................................99
5.7 LoadingGroupswithoutPatterns..........................................................................100
5.8 MPCProgramImporttoGroups............................................................................ 101
5.8.1 Supported parameters from MPC Programs .......................................101
5.8.2 Importing MPC Program les ...........................................................103
6 WorkingwithPatterns(Hardware)................................................................................. 105
6.1 CreatingPatterns................................................................................................105
6.1.1 Pattern Mode ................................................................................105
6.1.2 Input Mode ...................................................................................106
6.1.3 Recording the Pads ........................................................................108
6.1.4 The Metronome .............................................................................108
6.1.5 Using the Step Sequencer ...............................................................108
6.1.6 Using Note Repeat ......................................................................... 110
6.1.7 Using the Piano Roll/Keyboard ......................................................... 111
6.1.8 Recording automation .................................................................... 112
6.1.9 Recording automation in the Step Sequencer .................................... 113
6.1.10 Step Grid, Pattern Length Grid and Quantization ................................ 113
6.2 EditingPatterns.................................................................................................. 115
6.2.1 Selecting notes and events .............................................................. 115
MASCHINE 1.5 Reference Manual – VII
6.2.2 Erase/Clear ................................................................................... 116
6.2.3 Copy/Paste .................................................................................... 116
6.2.4 Nudge .......................................................................................... 117
6.2.5 Compare/Split ............................................................................... 117
6.2.6 Transpose .................................................................................... 117
7 WorkingwithPatterns(Software).................................................................................. 118
7.1 ThePatternEditor............................................................................................... 118
7.1.1 Selecting Patterns and Pattern Banks ............................................... 119
7.1.2 Copy and Paste Patterns .................................................................120
7.1.3 Resetting Patterns .........................................................................120
7.1.4 Saving Patterns .............................................................................120
7.2 EditingPatterns.................................................................................................. 121
7.2.1 Mouse actions in the Pattern Editor ..................................................122
7.2.2 The Zoom Tool ..............................................................................123
7.2.3 Compare/Split ............................................................................... 124
7.2.4 The Piano Roll/Keyboard ................................................................125
7.2.5 Recording and editing automation ....................................................125
7.2.6 Adding a Modulator ........................................................................127
7.2.7 Step Grid, Pattern Length Grid and Quantization ...............................128
7.2.8 Rendering Audio from Patterns using Drag & Drop .............................. 131
7.2.9 Rendering MIDI from Patterns using Drag & Drop ...............................132
8 TheMASCHINEEffects(FX)...........................................................................................134
8.1 Dynamics...........................................................................................................135
8.1.1 Compressor ..................................................................................135
8.1.2 Gate .............................................................................................136
8.1.3 Limiter .........................................................................................137
8.1.4 Maximizer .....................................................................................137
8.2 Filtering.............................................................................................................138
8.2.1 Filter ............................................................................................138
8.2.2 EQ ...............................................................................................140
MASCHINE 1.5 Reference Manual – VIII
8.3 Modulation......................................................................................................... 141
8.3.1 Chorus .........................................................................................141
8.3.2 Flanger .........................................................................................142
8.3.3 FM ..............................................................................................143
8.3.4 Freq Shifter ...................................................................................145
8.3.5 Phaser ..........................................................................................146
8.4 SpatialandReverb.............................................................................................. 147
8.4.1 Ice ...............................................................................................147
8.4.2 Metaverb ......................................................................................148
8.4.3 Reex ..........................................................................................149
8.4.4 Reverb .........................................................................................150
8.5 Delay.................................................................................................................. 151
8.5.1 Beat Delay .................................................................................... 151
8.5.2 Grain Delay ...................................................................................152
8.5.3 Grain Stretch .................................................................................153
8.5.4 Resochord ....................................................................................154
8.6 Distortion...........................................................................................................155
8.6.1 Distortion ......................................................................................155
8.6.2 Lo ..............................................................................................156
8.6.3 Saturator ......................................................................................157
9 UsingFX.......................................................................................................................158
9.1 AddingFXtoaSound..........................................................................................158
9.2 AddingFXtoaGroup...........................................................................................160
9.3 AddingFXtotheMaster......................................................................................163
9.4 ApplyingFXtoanexternalinstrument.................................................................. 165
9.5 RecordingFXautomation.....................................................................................167
9.6 SavingFXPresets............................................................................................... 167
9.7 MutingFX........................................................................................................... 169
9.8 CreatingaSendEffect......................................................................................... 170
9.9 CreatingaMultiEffect........................................................................................ 173
MASCHINE 1.5 Reference Manual – IX
10 CreatingaSongusingScenes....................................................................................... 175
10.1 SelectingaScene............................................................................................... 175
10.2 CreatinganddeletingaClipintheArranger......................................................... 176
10.3 SceneSync........................................................................................................ 178
10.4 InsertingandDeletingScenes.............................................................................180
10.5 CopyandPasteScenes....................................................................................... 181
10.6 UsingtheLoopModetocombinescenes............................................................. 181
10.7 TriggeringScenesviaMIDI.................................................................................. 183
11 Sampling&SampleMapping.........................................................................................185
11.1 ControllingSamplingfromtheHardware............................................................... 186
11.1.1 Recording a Sample (Hardware) .......................................................186
11.1.2 Editing a Sample (Hardware) ...........................................................188
11.1.3 Slicing a Sample (Hardware) ............................................................ 191
11.1.4 Mapping a Sample (Hardware) .........................................................194
11.2 ControllingSamplingfromtheSoftware...............................................................196
11.2.1 Recording a Sample (Software) ........................................................196
11.2.2 Editing a Sample (Software) ............................................................199
11.2.3 Slicing a Sample (Software) .............................................................201
11.2.4 Mapping a Sample (Software) ......................................................... 207
12 TheMasterSection....................................................................................................... 210
12.1 TheMasterSourceTab(SRC).............................................................................. 210
12.1.1 Page 1: Master Mixer .....................................................................210
12.1.2 Page 2: Group Panning ................................................................... 211
12.2 TheMasterOutputTab(OUT)............................................................................... 211
13 ExportingAudio............................................................................................................ 213
13.1 ExportAudio....................................................................................................... 213
13.2 CollateAudio...................................................................................................... 215
MASCHINE 1.5 Reference Manual – X
14 AppendixA:MASCHINEControllerQuickReferenceChart............................................... 216
14.1 BasicSequencerControls.................................................................................... 216
14.2 LoadingandSaving............................................................................................. 217
14.3 SceneOperations............................................................................................... 217
14.4 PatternOperations............................................................................................. 218
14.5 BasicEditing....................................................................................................... 219
14.6 GroupOperations................................................................................................ 219
14.7 SoundOperations................................................................................................220
14.8 Effects................................................................................................................220
14.9 Muting................................................................................................................221
14.10 Soloing...............................................................................................................221
14.11 Automation......................................................................................................... 221
14.12 BasicSampling...................................................................................................222
14.13 SecondaryPadFunctions....................................................................................223
14.14 NavigationShortcutsontheMASCHINEController................................................224
14.15 OtherShortcutsontheMASCHINEController........................................................226
15 AppendixB:KeyboardShortcuts....................................................................................229
15.1 Views.................................................................................................................229
15.2 Navigation..........................................................................................................230
15.3 Editing................................................................................................................230
15.4 Transport............................................................................................................232
16 AppendixC:Tipsforplayinglive....................................................................................233
16.1 Preparations.......................................................................................................233
16.1.1 Focus on the Hardware .................................................................. 233
16.1.2 Customize the Pads of the Hardware ............................................... 233
16.1.3 Check your CPU power before playing .............................................. 233
16.1.4 Name your Groups and Sounds ....................................................... 234
16.1.5 Consider using a Limiter on your Master ........................................... 234
16.1.6 Hook up your other gear and sync it with MIDI clock ......................... 234
MASCHINE 1.5 Reference Manual – XI
16.1.7 Improvise ..................................................................................... 234
16.2 BasicTechniques................................................................................................235
16.2.1 Use Mute & Solo .......................................................................... 235
16.2.2 Use Scene Mode and Scene Sync ................................................... 235
16.2.3 Create variations of your drums in the Step Sequencer ....................... 235
16.2.4 Use Note Repeat .......................................................................... 235
16.2.5 Set up your own Multi FX Groups and automate them ........................ 236
16.3 SpecialTricks.....................................................................................................236
16.3.1 Changing Pattern Length for variation .............................................. 236
16.3.2 Using the Loop Mode to cycle through Samples ................................ 236
16.3.3 Load long audio les and play with the start point ............................. 236
17 Index............................................................................................................................237
MASCHINE 1.5 Reference Manual – XII

1 Introduction

1.1 Welcome to MASCHINE!

Thank you for buying MASCHINE!
MASCHINE is a groove production studio that implements the familiar working style of clas­sical groove boxes along with the advantages of a computer based system. MASCHINE is ideal for making music live, as well as in the studio. It’s the hands-on aspect of a dedicated instrument, the MASCHINE Controller, united with the advanced editing features of the MASCHINE software.
Creating beats is often not very intuitive with a computer, but using the MASCHINE Controller to do it makes it easy and fun. You can tap in freely with the Pads or use Note Repeat to jam along. Alternatively, build your beats using the Step Sequencer just as in classic drum machines.
Patterns can be intuitively combined and rearranged on the y to form larger ideas. You can try out several different versions of a song without ever having to stop the music.
Since you can integrate it into any sequencer that supports VST, Audio Units, or RTAS plug-ins, you can reap the benets in almost any software setup, or use it as a standalone application. You can sample your own material, slice loops and rearrange them easily.
However, MASCHINE is a lot more than an ordinary groove box or sampler: it comes with an inspiring 5 Gigabyte library containing over 250 kits and 14,000 samples, and a sophisticated, yet easy to use tag-based Browser to give you instant access to the sounds you are looking for.
What’s more, MASCHINE give you lots of options for manipulating your sounds via internal effects and other sound-shaping possibilities. You can also control external MIDI hardware and 3rd party software with the MASCHINE Controller, while customizing the functions of the Pads, Knobs and Buttons according to your needs utilizing the included Controller Editor Application. This applies for the plug-in as well as the standalone version.
We hope you enjoy this fantastic gear as much as we do. Now let’s get going!
—The MASCHINE team at Native Instruments
MASCHINE 1.5 Reference Manual – 13

1.2 About this Manual

This section introduces you to the symbols and text formatting used throughout this manual.
Special Paragraphs
The manual uses distinctive paragraphs to point out special facts and to warn of potential dangers. The icons included in the paragraphs let you see what kind of information is provided:
The exclamation mark stands for additional instructions and hints. Read carefully when-
! %
operating system you are using.
ever you see this symbol.
The light bulb icon introduces useful extra information. This information may often help you to solve a task more efciently, but does not necessarily apply to the setup or
Special Formatting
This manual contains some elements that appear in a different font type. These distinctive formats have been applied in order to let you recognize certain elements in the text at a glance:
Hardware and Software: Most of MASCHINE‘s functions are accessible via both, the
MASCHINE Controller and the MASCHINE software interface. In case there is no separate chapter, instructions for MASCHINE Controller operation will be labeled with an orange heading.
Menu Item: Items from MASCHINE’s menus are printed in italics.
GUI E Small CapS. Consequently you will notice that this formatting has been applied to all
names of knobs, buttons and other elements that let you interact with the MASCHINE software, but not to the names that relate to the MASCHINE Controller’s Knobs, Pads, etc.
lEmEnt
: Elements from MASCHINE’s graphical user interface (GUI) are printed in
MASCHINE 1.5 Reference Manual – 14

1.3 Other Documentation

This is MASCHINE’s Reference Manual covering all the features and aspects of the MASCHINE Hardware and the MASCHINE Software in detail. If you would like to quickly get going with­out getting too deep into the specics, we recommend you read the printed Getting Started Manual included in the box, which will give you a fast overview of MASCHINE’s main features and functions.
This MASCHINE Reference Manual is available via the Native Instruments Service Center application. Alternatively, you can download the Reference Manual from the Update Manager on the Native Instruments Website:
http://www.native-instruments.com
You can use the MASCHINE Controller for controlling other MIDI-enabled 3rd party software or external MIDI hardware. For further information on these functions, please refer to the Controller Editor Manual, located in the Documentation folder inside the Controller Editor installation folder.

1.4 Before you start – Important notes

This chapter contains important security and maintenance advice, as well as general informa­tion regarding the MASCHINE Controller hardware. Please read the following sections carefully.

1.4.1 Name Plate Location

The nameplate is located on the bottom of the MASCHINE Controller. It lists the product model name and other technical information.

1.4.2 Serial numbers

MASCHINE comes with two serial numbers. The MASCHINE Controller serial number can be found on bottom of the product. The serial number for the included version of the MASCHINE Software is located on the cover of the installation CD.
MASCHINE 1.5 Reference Manual – 15

1.4.3 Using the unit safely

Before using this unit, it is important that you thoroughly read the instructions below. This will provide you with the information needed for setting up and using your MASCHINE Controller.
Warning
Do not open the MASCHINE Controller or attempt to disassemble or modify any internal parts! The MASCHINE Controller does not contain any user-serviceable parts. If it appears to be mal­functioning, discontinue use immediately and have it inspected by qualied service personnel.
Caution
It is important you read the following instructions to make sure the MASCHINE Controller or any device connected will not be damaged during usage or maintenance:
Do not expose the unit to rain, use it near water or in damp or wet conditions.
Make sure no objects or liquids of any kind penetrate the unit.
Never use or store the unit in areas subject to extreme temperatures (e.g., direct exposure to sunlight in an enclosed vehicle and/or near heat-generating equipment), or high levels of vibration.
Do not place the MASCHINE Controller in an unstable position where the unit could ac-
cidentally fall.
Turn off the power for all components before connecting the device to any other elec­tronic components.
Set all volume levels to their minimum before switching any connected component on/ off. Gradually raise the volume controls while playing the instruments to set the desired listening level.
Remove all connected cables before moving the MASCHINE Controller.
Do not use force on buttons, knobs, switches and connectors, if any parts should appear to be malfunctioning. Discontinue use immediately and have it inspected by qualied service personnel.
When cleaning the MASCHINE Controller, use a soft, dry cloth. Never use paint thinners, solvents, cleaning uids, or chemical-infused wiping cloths.
MASCHINE 1.5 Reference Manual – 16

1.4.4 Disposal Notice

Should this product become damaged beyond repair, or if you wish to dispose of it, please observe the regulations of your area and country that relate to the disposal of electronic products.
1.4.5 Specications subject to change
The information contained in this manual is believed to be correct at the time of printing or digital release. However, Native Instruments reserves the right to make changes to the speci­cations at any time without notice or obligation to update existing units.

1.4.6 Copyright

© Native Instruments GmbH 2010.
This publication may not be reproduced in whole or in part, summarized, transmitted, tran­scribed, stored in a retrieval system, or translated into any language, in any form or by any means without prior written permission of Native Instruments GmbH.

1.4.7 Disclaimer

Native Instruments GmbH cannot be held responsible for damage or lost/destroyed data caused by improper use or modication of the MASCHINE Controller.
MASCHINE 1.5 Reference Manual – 17

1.5 Installing MASCHINE

This chapter will guide you through the MASCHINE installation procedure step by step. The installation includes all components of MASCHINE: the MASCHINE application, the sound library and the Controller Editor application.

1.5.1 System Requirements

Windows® 7 / Vista / XP, Pentium® / Athlon® 2 GHz, 2 GB RAM
Mac OS®10.5, Intel® Core™ Duo 2 GHz, 2 GB RAM
USB 2.0 Port, DVD drive, 5 GB free disk space for full installation

1.5.2 Installing MASCHINE on Windows® XP and Windows® Vista

Make sure your MASCHINE Controller is not connected during installation procedure.
!
1. Place the Windows®-specic installation DVD in your computer's DVD-ROM drive.
2. Use Windows® Explorer to browse the content of the DVD-ROM.
3. Double-click the installer le named MASCHINE Setup.exe.
4. Click nExt.
5. To continue, you need to rst accept the license agreement. After you have read the li-
cense agreement, check the corresponding checkbox and click nExt.
6.
To perform a complete installation, leave the Complete option checked and click n To deselect components or to install the MASCHINE application and sound library to an alternative location, select Custom. Then click n nation folders for the installation. To use the default path, just click nExt. If you wish to select a custom path for a MASCHINE component, click ChanGE..., browse to the folder where you want to install the application or sound library. Then click nExt.
Ext
. In the next dialog, choose the desti-
Ext
.
MASCHINE 1.5 Reference Manual – 18
7.
The Setup Program will lead you through the installation procedure. Follow the onscreen instructions.
8. After the installation has been performed successfully, click FInISh.
9.
Now to install the MASCHINE Controller hardware driver, you need to connect the MASCHINE Controller to your computer. On Windows® Vista, the driver setup will nish automatically. On Windows® XP, the following screen should appear:
10. Select No, not this time and click nExt.
In case of a warning message concerning the “Windows® Logo test” click ContInUE to
!
11. On the following screen select Install software automatically and click nExt.
12.
Now the MASCHINE Controller hardware driver installation will nish. Subsequently go through the same procedure in order to install the MASCHINE Controller USB driver.
proceed.

1.5.3 Installing the MASCHINE Software on Mac OS® X

1. Place the installation DVD-ROM in your computer’s DVD-ROM drive. Its icon will appear
in the Mac OS® X Finder.
2. Connect the MASCHINE Controller using the USB cable.
If you want to connect the MASCHINE Controller to a USB-hub instead, make sure the
!
(bus-powered) USB hub.
3. Double-click the MASCHINE DVD icon to display the content of the DVD.
4. Double-click the installer le named MASCHINE.
5. Click ContInUE to proceed.
6. To continue, you need to rst accept the license agreement. After you have read the li-
cense agreement, press ContInUE and click aGrEE.
hub has its own power supply - the MASCHINE Controller will not work on a passive
MASCHINE 1.5 Reference Manual – 19
7.
Select the hard disk onto which you would like to install MASCHINE. Please note that you can only install MASCHINE onto hard disks which contain a Mac OS® X version match­ing the system requirements. Hard disks with no sufcient Mac OS® X version will be agged with a red Stop sign and you will not be able to select them for the Installation Destination dialog. From Mac OS® X 10.5 on, this screen will be skipped automatically.
8. Click ContInUE.
9. Select the elements you want to install (we recommend installing all elements, however
if you know that you don’t need a certain element like a plug-in format, uncheck the checkbox next to it).
10.
If you want to install the MASCHINE Library contents to a custom location, e.g. to an external hard disk, click the folder icon in the Location column to open a dialog in which you can specify a destination for the installation.
Deselecting the Service Center application is not possible since it is required for activat-
!
ing the MASCHINE software.
11.
Click InStall to continue. The Setup Program will lead you through the installation proce- dure. Follow the onscreen instructions.
12. To nish the MASCHINE Controller hardware driver installation you need to restart your
computer now.

1.5.4 Activating MASCHINE

When you start the MASCHINE software for the rst time, you will be asked to activate MASCHINE using the Service Center. Please refer to the Service Center Quick Start Guide included in delivery for all information on that matter.
The full Service Center documentation is located here:
Windows®: \Program Files\Native Instruments\Service Center\Documentation
Mac OS® X: /Applications/Service Center/Documentation
MASCHINE 1.5 Reference Manual – 20

1.5.5 Connecting the MASCHINE Controller

Plug the USB cable (included in the package) into the USB port on the back of the MASCHINE Controller, and connect the cable’s other end to one of the USB-ports of your computer.
If you want to run the MASCHINE Controller on a USB-hub instead, make sure the hub
!
powered) USB hub.
If you have any MIDI equipment such as synthesizers, keyboards, drum machines or samplers, you may connect them to MASCHINE’s MIDI In and MIDI Out ports.
has its own power supply - the MASCHINE Controller will not work on a passive (bus-
MASCHINE Controller, rear panel:
1 MIDI Out
2 MIDI In
3 USB socket to connect to your computer.
4 Kensington Lock slot to lock your MASCHINE Controller to something immobile.
MASCHINE 1.5 Reference Manual – 21

1.6 MASCHINE Controller: Overview

This chapter will introduce you to the MASCHINE Controller’s hardware elements. Virtually all functions are available on both interfaces and you can access them through the software as well as through the hardware. If you need to look up a certain user interface element’s name, you can return to this chapter at any time for a refresher!
The MASCHINE Hardware Controller
MASCHINE 1.5 Reference Manual – 22
1 Step Mode / Instance Button
2 Control Mode / MIDI Button
3 Sampling Button
4 Browse / Modules Button
5 Page Buttons
6 Auto Write Button (F2)
7 Snap Button (F1)
8 Note Repeat / Tap Tempo Button
9 Master Encoders: Volume, Tempo and Swing
10 Group Buttons
11 Grid Button
12 Transport Buttons
13 Buttons 1-8
14 MASCHINE Displays
15 Knobs 1-8
16 Pads
17 Erase Button
18 Shift Button
19 Modier Buttons
If you own an older Hardware Controller, some of its Buttons might have a different
%
if necessary.
name. In this document, we use the new names, followed by the older ones in brackets
MASCHINE 1.5 Reference Manual – 23

1.7 MASCHINE Software: Overview

This chapter will introduce you to the MASCHINE software’s user interface elements. As mentioned previously in the MASCHINE Controller Overview chapter, you can access virtually all of MASCHINE’s functions via the MASCHINE Controller as well as in the software. If you need to look up a certain user interface element’s name, you can return to this chapter at any time for a refresher!
The MASCHINE Software
1 Header
2 Browser
3 Arranger
4 Control Area
5 Pattern Editor
MASCHINE 1.5 Reference Manual – 24

1.7.1 The Header

1 Menu Button
2 Browser Button
3 Display Area
4 Transport Controls
5 Connect Button
6 Audio Engine Button
7 CPU Meter
8 Volume Control
9 NI Logo

1.7.2 The Arranger

1 Play Mode Controls
2 Group Slots
3 Arranger Timeline
4 Clip Area
MASCHINE 1.5 Reference Manual – 25

1.7.3 The Browser

1 Browser Mode Selector
2 File Type Selector
3 Tag Filter
4 Text Search Field
5 Search Result List
6 Tag Editor
7 Audition Controls
MASCHINE 1.5 Reference Manual – 26

1.7.4 The Control Area

1 Master Tab
2 Group Tab
3 Sound Tab
4 Source Tab
5 FX1 Tab
6 FX2 Tab
7 Output Tab
8 Quick Browse Area
9 Page Selector
10 Parameter Pages, depending on the selected Tab and Page
MASCHINE 1.5 Reference Manual – 27

1.7.5 The Pattern Editor

1 Step Editor View Switch
2 Dragger Icon
3 Step Editor
4 Piano Roll / Keyboard View Switch
5 Sampling View Switch
6 Sound Slots
7 Automation Lane
8 Automation View Switch
9 Edit Controls
10 Pattern Timeline
11 Pattern Slots
12 Pattern Length Controls
MASCHINE 1.5 Reference Manual – 28

1.7.6 The Sampling Area

1 Record Tab
2 Edit Tab
3 Slice Tab
4 Mapping Tab
5 Trim Controls
6 Sample Loop Controls
7 Zone Envelope Controls
8 Info Bar
9 Sample Timeline
10 Sample View
11 Zoom Tool
12 Start Marker
13 End Marker
MASCHINE 1.5 Reference Manual – 29

2 Basic Concepts

This chapter will introduce you to MASCHINE’s main elements and terminology and explain how they relate to one another. You will also learn how to set up your audio interface and how to connect MIDI devices. Make sure to also check out the tutorial video regarding Basic Concepts: “Overview” (to be found on the Native Instruments website http://www.native-
instruments.com).

2.1 Names and concepts you should know

We will start with a list dening the most important concepts and names.
Browser
The Browser is the front end for accessing all the elements of your MASCHINE Projects: Projects, Groups, Sounds, Samples, Patterns and FX Presets. Each of these can be stored and “tagged”, meaning categorized in a way that allows you easy access to all of them. MASCHINE’s Factory Library is already completely tagged, and you can also import your own Samples to the Library and tag them as well. To learn more about the Browser, please read chapter 3, “Browser.”
Projects
A Project contains all data needed for a Song: up to eight Groups with their Patterns, 64 Scenes and all settings, automation, FX, Routings, Sounds and Samples. It’s like a snapshot of the entire state of MASCHINE. You can nd more information in the chapter 3, “Browser”
Sounds
A Sound can hold either a single Sample or multiple Samples mapped across the keyboard. Sounds are organized in Groups (see the Groups paragraph below). Two Insert FX and six pages of parameters per Sound are available. Each Sound of the currently selected Group is mapped to one of the 16 Pads on the MASCHINE Controller, so you can play the Sounds by hitting the Pads. Refer to chapter 4, “Creating Sounds” for more information on Sounds.
MASCHINE 1.5 Reference Manual – 30
Groups
A Group contains 16 Sound Slots, each of which can hold one Sound. It can have up to two Insert FX and up to 64 Patterns assigned to it which are organized in four Banks. Refer to chapter 5, “Creating Groups” for more information on Groups.
Patterns
A Pattern is a sequence that plays Sounds from the current Group. A Pattern is therefore usually linked to a Group since it is a part of the Group; however you can also save it inde­pendently from the Group. This is useful if you want to try out different drum kits with the same Pattern or different Sounds with a given melody. More information on Patterns can be found in chapter 6, “Working with Patterns (Software)” and chapter 7, “Working with Patterns
(Software)
Scenes
A Scene represents a combination of different Groups with their associated Patterns. Scenes are used to chain patterns in order to build up a nished arrangement, or to trigger differ­ent parts of a Song while you are playing live. More information on Scenes can be found in chapter 10, “Creating a Song using Scenes
Master
This is where all audio signals from each of the Groups and Sounds come together and get mixed. The Master bus can also host two Insert FX of its own. More information on the Master can be found in chapter 10, “Creating a Song using Scenes.”
MASCHINE 1.5 Reference Manual – 31

2.2 Common Operations

2.2.1 Switching Views

From the Main Menu & the Plug-in Menu you can select one of four different sizes to display MASCHINE’s Software GUI:
The View entry in the Main Menu (Mac OS® X depicted)
The View entry in the Plug-in Menu
The Fullscreen View is also available from your computer keybord via the F5 function key.

2.2.2 Showing and hiding user interface areas

There are several areas on the software’s user interface that you can fold away or reduce in size in order to give you a better overview on your screen. This is helpful if you have a small display connected to your computer, or want to concentrate on one element without being distracted by the other. This can be done on the MASCHINE Controller as well as in the soft­ware, but only affects your computer’s display.
MASCHINE 1.5 Reference Manual – 32
Showing and hiding the Browser
Hardware
► Press and hold NAVIGATE; now press Button 5 to hide the Browser.
To bring it back, press Button 5 again.
!
The Navigate screen on the Left and Right Display of the MASCHINE Controller
Software
Click on the Browser Button (with the magnier symbol) in the Header to show and hide the Browser.
The Browser Button in the Header
MASCHINE 1.5 Reference Manual – 33
Minimizing the Arranger
Hardware
Press and hold NAVIGATE; now press Button 6 to minimize the Arranger to the cur­rently selected Group Slot and again to show all Group Slots.
Software
► Click on the Minimize Button (showing an arrow) on the left of the Arranger to minimize
the Arranger to the currently selected Group Slot and again to show all Group Slots.
The Arranger in minimized view showing the Group Slot in focus
Hiding Parameter Pages in the Control Area
Hardware
Press NAVIGATE and then Button 7 to show and hide the parameter pages in the Control Area.
Software
Click on the Minimize Button (showing an arrow) to the left of the Control Area to show and hide the Parameter Pages in the Control Area.
The Control Area in full size
MASCHINE 1.5 Reference Manual – 34
Hiding the Modulation Lane
Hardware
► Press NAVIGATE and then Button 8 to show and hide the Modulation Lane.
Software
► Click on the Automation View Switch on the left of the Modulation Lane to show and hide it.
The Automation View Switch

2.2.3 Navigating Parameter Pages in the Control Area

In some situations, the Control Area consist of more parameters than the displays can show at once. Examples of this are the Groups’ Output Tab and the Sounds’ Source Tab if set to Sampler. In these cases, the number of Parameters is divided into several Parameter Pages that you can easily navigate with the Hardware and Software.
Hardware
On the MASCHINE Controller you can use the Page Buttons to navigate through the Parameter Pages. Whenever there is more than one Page, it will be shown on the right of the Right Display like this:
MASCHINE 1.5 Reference Manual – 35
The display of available Pages in a Group Output Tab
Moreover, if there is another Page available to the left or to the right of the current Page, the corresponding Page Button will be lit on your Controller.
Software
On the Software you click the Page Selector to navigate through the Pages:
The Page Selector in the Control Area: rst Page of the Master Source Tab

2.2.4 Undo and Redo

Undo and Redo are useful to cancel operations you have performed or to compare two ver­sions before and after a change (also see the Compare/Split functions explained in chapter
6.2.5, “Compare/Split” for the Hardware and 7.2.3, ”Compare/Split” for the Software. In MASCHINE you can undo everything you did after loading or creating your Project.
Note: If you save your Project, you will no longer be able to Undo or Redo any actions
!
Hardware
On the Hardware, perform the Undo operation by holding SHIFT and pressing Pad 1. To perform the Redo operation, hold SHIFT and press Pad 2.
performed before saving!
MASCHINE 1.5 Reference Manual – 36
Software
On the Software, use the common keyboard shortcuts for the Undo and Redo functions. For Undo, press CTRL+Z (Command+Z on Mac OS® X). For Redo, press CTRL+Y (Command + Y on Mac OS® X).

2.3 Stand-alone and Plug-in Mode

You can run MASCHINE as a stand-alone application or integrate it into your favorite Digital Audio Workstation (or DAW, in short) by loading it as a plug-in. MASCHINE is available in the VST, Audio Unit and RTAS plug-in formats. For further information on plug-in compatibility and for a detailed description of how to use plug-ins in your host, please refer to the docu­mentation included with your host software. If you did not install the plug-ins when installing the MASCHINE Software, learn how to do add them in chapter 1.5, “Installing MASCHINE.” Differences between Stand-alone and Plug-in Mode
When you are using MASCHINE as a plug-in within a host application (i.e. sequencer soft­ware like Cubase® or Pro Tools®), you can open multiple MASCHINE instances. Actually, you can load as many instances of MASCHINE as your computer and your host application can handle CPU-wise. In contrast to the stand-alone application, they are always synced to the host. In plug-in mode you can also send a MIDIProgram Change message from your host to switch between MASCHINE’s Scenes or record automation using the Macro Controls. To learn more about these, have a look at chapter 10, ”Creating a Song using Scenes” and 5.1, The Group Source Tab Parameters.”

2.3.1 Switching Instances with the Hardware in Plug-in Mode

To switch from one instance to another in plug-in mode, press Shift and Step; using Knob 5 you can now select the desired instance and load it by hitting Button 8.
MASCHINE 1.5 Reference Manual – 37

2.4 Preferences

You can nd the Preferences dialog under MASCHINE in the Main Menu (Mac OS® X) or in the File menu (Windows®), as well as in the File submenu of the Plug-in menu:
Preferences on the Main Menu (Mac OS® X depicted)
Preferences in the Plug-in Menu
MASCHINE 1.5 Reference Manual – 38

2.4.1 Preferences – General Tab

The Preferences – General Tab
Startup
rEload laSt projECt
Recording Audio
prEFEr projECt FoldEr
MIDI
If this option is checked, the last Project you worked on when quitting MASCHINE will be loaded as soon as you start MASCHINE again.
If this checkbox is marked, the Samples you record will be put in the Project folder.
MASCHINE 1.5 Reference Manual – 39
SynC oFFSEt SlavE
InpUt ChannEl
Depending on various variables such as the speed of your CPU, your audio interface, your MIDI interface and the Latency you selected in the Audio and MIDI Settings, you may experience a lack of synchronization between MASCHINE and the external MIDI Master. To compensate for that, you can adjust this Sync Offset Slave value in mil­liseconds. An easy way to do that is to play a 4/4 kick drum Pattern or a Metronome sound on both MASCHINE (see chapter 6.1.4, ”The Metronome,” on how to activate the Metronome) and the external MIDI Master and mix them together moving the slider until they are played at exactly the same time. As soon as you can hear a anger-like ef­fect, you know you are close to the correct Sync Offset Slave value. Keep on adjusting the Sync Offset Slave until you can neither hear the anging effect nor two separate signals.
Use the Input Channel control to set the MIDI channel you want MASCHINE to receive MIDI messages on. Limiting MIDI input to one channel can keep MASCHINE from play­ing unwanted MIDI notes sent by external devices.
MASCHINE 1.5 Reference Manual – 40

2.4.2 Preferences – Default Tab

The Preferences – Defaults Tab
The Defaults Tab allows you to dene a few default settings that will be used for every new Project.
Pattern Length
BEatS Here you can dene the default length of the Patterns.
Input
This allows you to select one of the three quantise options:
QUantISE
Template Project
StandalonE
plUGIn
None (no quantization), Record (quantization only in Record mode) or Play/Rec (quantization in Play and Record Mode).
Here you can select a Project that will automatically be loaded when you start MASCHINE in stand-alone mode.
Here you can select a Project that will automatically be loaded when you start MASCHINE in plug-in mode.
MASCHINE 1.5 Reference Manual – 41

2.4.3 Preferences – User Paths Tab

The Preferences – User Paths Tab
The User Paths Tab shows the locations of all the Samples you have added to the Library (consult chapter 3, ”Browser,” for more information on adding your own samples). By clicking on the folder icon to the right, you can jump directly to the selected directory.
Click ADD to manually add directories to the Library; keep
add
rEmovE Click rEmovE to remove directories from the Library.
rESCan
in mind that any MASCHINE-compatible les in those direc­tories will not be tagged if you add them like this (see the Browser chapter for more information on tagging your les).
If you have changed the content of the selected direc­tory (such as added or removed les), you should res­can it in order to let MASCHINE know which les have been removed and/or added so that they show up in the MASCHINE Library.
MASCHINE 1.5 Reference Manual – 42

2.4.4 Preferences – Libraries Tab

The Preferences – Libraries Tab
rESCan
Click this button to rescan the MASCHINE Factory Library. This is useful if you have moved the Factory Library to anoth­er hard drive or to another location on the same hard drive.
MASCHINE 1.5 Reference Manual – 43

2.4.5 Preferences – Hardware Tab

The Preferences – Hardware Tab
The Hardware Tab enables you to customize how the Pads react to your playing, and the brightness/contrast of the Displays.
Pads
Use the SEnSItIvIty SlIdEr to adjust how sensitive the Pads
SEnSItIvIty SlIdEr
vEloCIty SCalInG
Display
BrIGhtnESS
ContraSt lEFt & rIGht
respond to your touch. This sets the minimum threshold at which MASCHINE will register a “hit.”
vEloCIty SCalInG determines how your playing is translated into
velocity values: starting from Soft 3 (a soft touch is enough to get a big velocity value) through Linear to Hard 3 (you really have to hit the Pad hard to get a big velocity value).
The Brightness Slider allows you to adjust the brightness of both Left and Right Displays of the MASCHINE Controller.
With these sliders you can adjust the contrast of the Left and Right Displays separately.
MASCHINE 1.5 Reference Manual – 44
Adjusting the Settings from the Hardware
You also have access to these settings from the Hardware. To do this, you rst have to enter the MIDI Mode by pressing SHIFT+CONTROL. From this MIDI Mode, press SHIFT+Button 4 to show the Settings Display Mode. In this Display Mode, the Left Display gives you access to all of the settings described above, with the exception of the vEloCIty SCalInG. The Knobs 1-4 allow you to adjust the BrIGhtnESS, pad SEnSItIvIty, ContraSt lEFt and ContraSt rIGht, re- spectively.
When you’re done, press SHIFT+CONTROL again to quit the MIDI Mode and get back to the MASCHINE Mode.

2.5 Audio and MIDI Settings

To open the Audio and MIDI Settings dialog, select the Audio and MIDI Settings… entry from the File menu.

2.5.1 Audio Tab

The Audio Tab of the Audio and MIDI Settings dialog
MASCHINE 1.5 Reference Manual – 45
drIvEr Select your audio driver here.
dEvICE
StatUS
SamplE ratE The currently selected Sample Rate of your audio interface.
latEnCy
This allows you to choose available devices if you have con­nected more than one audio interface.
This shows you whether your audio interface is currently running.
MacOS®X: This slider allows you to adjust the latency of your audio interface in samples. Lower values result in a more immediate playing response but are heavier on both the CPU and the audio driver, and may result in audible clicks and pops. Larger values are easier on the CPU, but introduce a larger latency (i.e. there may be a very small delay between when you hit a pad and when you actually hear it). You should therefore experiment with this setting so that it is as low as possible without overloading your CPU or introducing any audio artifacts.
Windows®: When using an ASIO driver on the Audio and MIDI Settings dialog shows an ASIO Cong button instead of the Latency slider. Click this button to open the settings dialog of the selected ASIO driver.
MASCHINE 1.5 Reference Manual – 46

2.5.2 Routing Tab

The Routing Tab of the Audio and MIDI Settings dialog
By clicking on this button, you can dene which two inputs on your audio interface will be seen by MASCHINE. Select
InpUtS
oUtpUtS
the Inputs of your audio interface on the right column by clicking on the elds: you will be presented with a dropdown menu with all the available Inputs. The choices made here will determine which Inputs can be used when sampling ex­ternal sources, for example.
By clicking on Outputs, you will be presented with a list of the eight stereo outputs from MASCHINE: in the right column, you can assign them to the outputs of your audio interface via a dropdown menu.
MASCHINE 1.5 Reference Manual – 47

2.5.3 MIDI Tab

The MIDI Tab of the Audio and MIDI Settings dialog (Mac OSX version pictured; entries may vary on your computer )
Clicking on InpUtS displays a list of all the available MIDI
InpUtS
oUtpUtS
oFFSEt
Inputs of your system. You can activate each Input by clicking in the Status column.
Clicking on oUtpUtS displays a list of all the available MIDI Outputs of your system. You can activate each Output by clicking in the Status column.
Use the oFFSEt control to compensate delay that may occur during MIDI data transmission. Delayed MIDI clock data will cause external devices to respond too late, thus making your track sound out of sync.
Adjust the Offset value to set an amount of latency to be compensated (in milliseconds). MASCHINE will then send MIDI clock events ahead of time as dened.
MASCHINE 1.5 Reference Manual – 48

2.6 Connecting External MIDI Equipment

To connect your external MIDI equipment, hook it up to the MASCHINE Controller’s MIDI In or MIDI Out socket on the rear panel. If you connect a MIDI keyboard to the MIDI In, you can directly play the currently selected Sound with it without having to set anything up. You can also switch Scenes remotely by sending MIDI Program Change messages to MASCHINE. More on this in chapter 10, ”Creating a Song using Scenes.”

2.6.1 Sync to External MIDI Clock

MASCHINE can be controlled externally via MIDI Clock by any device that is capable of sending MIDI Clock. This could be hardware such as a drum machine, another groovebox or sequencer, or even another software sequencer. To enable this, select the Sync to External MIDI Clock entry from the File menu:
External Sync activated
If you use MASCHINE as a plug-in, it is automatically synced to the host application so
!
you don’t have to activate External Sync!
You have to dene at least one Input in the Audio and Midi Settings’ MIDI Tab to enable
!
External Sync.
MASCHINE 1.5 Reference Manual – 49

2.6.2 Send MIDI Clock

MASCHINE can also send a MIDI Clock signal to any device that is capable of receiving MIDI Clock. This could be hardware such as a drum machine, another groovebox or sequencer, or even another software sequencer. To enable Send MIDI Clock, select it from the File menu:
Send MIDI Clock activated
MASCHINE 1.5 Reference Manual – 50

3 Browser

The Browser is the place where you can organize and categorize all of your Samples, Sounds, Groups, Projects, FX Presets and Patterns. This is done by tagging them, which means cat­egorizing them by using keywords. Have a look at the tutorial videos “Browser & Library Part One” and “Browser & Library Part Two” available on the Native Instruments website (http://
www.native-instruments.com) for more information. Given that the MASCHINE Software has
some advantages over the Hardware in this case, such as a very big screen and a QWERTY­keyboard, we will start with the Software rst.

3.1 Elements of the Browser

1 Browser Mode Selector
2 File Type Selector
3 Tag Filter
MASCHINE 1.5 Reference Manual – 51
4 Text Search Field
5 Search Result List
6 Tag Editor
7 Audition Controls

3.1.1 Browser Mode Selector

The Browser Mode Selector with LIB selected
On the Browser Mode Selector, you can choose whether you want to browse the Library (click
lIB) or one of your hard drives (click dISk).

3.1.2 File Type Selector

1 Projects (.mprj)
2 Groups (.mgrp)
3 Sounds (.msnd)
4 Patterns (.mpat)
5 FX Presets (.mfxp)
6 Samples (.wav, .aiff)
The File Type Selector only appears up when you have selected the Library tab in the Browser Mode Selector. On the File Type Selector you will nd 6 icons representing the different le types of MASCHINE: Projects (1), Groups (2), Sounds (3), Patterns (4), FX Presets (5) and Samples (6). By clicking on one of them, it causes only the les of the selected type to be displayed in the Search Result List. You may also deactivate all of them to perform your search on all le types at once.
MASCHINE 1.5 Reference Manual – 52

3.1.3 Tag Filter

As with the File Type selector, the Tag Filter only shows up when you have selected the Library in the Browser Mode Selector. Then it turns into the three category columns Bank, Type and Subtype.
The Tag Filter with the letype Sample selected
Bank
Type
Subtype
The Bank category is meant to dene a basic structure. If you add a large library with many types of Samples, this might be the place to put its name.
The Type category is the rst in the tag hierarchy of MASCHINE, and should be used to categorize your le in a general way.
With the Subtype, you can narrow down the description of your le even further.
MASCHINE 1.5 Reference Manual – 53
3.1.4 Text Search eld
In the Text Search Field you can enter your search query. The search will be performed on the le paths, the le name and the tags. If you want to search for a combination of two words (e.g. “bass” and “analog”) just enter both words in the Text Search Field with a gap in be­tween. As you start typing, the list of matches will start narrowing in the Search Result List. To the right of it you will nd the Reset Switch that resets both text search and tag search.

3.1.5 Search Result List

The Search Result List shows all the les that match your query. Double-clicking one of the matches will load the respective le. Depending on what File type you have selected, the le will be loaded to different locations within MASCHINE:
The Search Result List showing Kicks from the MASCHINE Factory Library
If it is a Project it will load all associated les replacing all les currently in memory. A dialog will appear asking you if you want to save changes to the currently loaded Project. This is to prevent you from losing changes you performed on it by accidentally loading a new Project without saving the old one.
If it is a Group, it will be loaded into the Group Slot currently in focus.
If it is a Sound, it will be loaded into the Sound Slot currently in focus.
MASCHINE 1.5 Reference Manual – 54
If it is a Pattern, it will be loaded into the Pattern Slot currently in focus.
If it is a FX Preset, it will be loaded into the FX Slot currently in focus.
If it is a Sample, it will be loaded into the selected Zone of the Sound in focus replacing the current one.
Since the FX Slots are not necessarily always in focus, you will have to make sure to
!
Sounds, Patterns, FX Presets and Samples into specic Slots or Tabs by dragging them from the Browser and dropping them on the desired location.
select one before being able to load a FX Preset.Alternatively, you can load Groups,

3.1.6 Locating missing Samples

If you are loading a MASCHINE Project and the referenced samples cannot be found for any reason, a dialog in which you can locate the missing samples will open.
The Missing Library Dialog allows you to locate missing samples
Sounds and Groups referencing missing samples are marked with an exclamation mark.
You can open the Missing Library dialog manually from the MASCHINE plug-in Menu.
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in the File Menu when sample references cannot be resolved.
The Purge Missing Samples and the Find Missing Samples menu entries only show up
MASCHINE 1.5 Reference Manual – 55
The Purge Missing Samples and the Find Missing Samples entries in the Maschine File Menu
Select Purge Missing Samples to remove all sounds with missing samples from your MASCHINE Project.

3.2 Adding your own Samples

Apart from the huge Library, you might still want to use your own Samples. The supported le types are Wav and Aiff. To be able to nd them in the Browser from the Hardware, you will have to import them into the Library. Importing Samples does not mean they will be moved from the directory they currently reside in, they will only be referenced by the Browser. That’s why whenever you move Samples, make sure to update the paths to their respective directo­ries as described in chapter 2.4, “Preferences.” Click on DISK in the File Type Selector and on the right of it, you will be presented with a list of your hard drives:
MASCHINE 1.5 Reference Manual – 56
The Browser with DISK selected showing the available volumes
In the tree view, choose the directory that contains your Samples. You can preview the Samples automatically before loading them by activating the Audition function in the lower row of the Browser. Click on the Audition Button; the slider to the right is the Volume Slider for the Audition Control.
From left to right: Swap BUtton, aUdItIon BUtton, volUmE SlIdEr, Import BUtton
MASCHINE 1.5 Reference Manual – 57

3.2.1 Importing a Sample into the Library

Selecting a Sample on your hard drive
After you have found your Sample, you can add it to the Library by clicking the I
mport BUtton
. If you want to add multiple les at once, such as a folder of your favorite Samples, you can select the whole folder and tag all les at once using the same dialog as when importing single les. You can also make non-contiguous selections within a directory by clicking while holding down the Ctrl key (PC) or the Command key (Mac). After pressing Import, you will be presented with the Tag Editor to tag the Sample(s) you are about to import to the Library.
MASCHINE 1.5 Reference Manual – 58

3.2.2 Tagging your Samples, Sounds, Groups, FX Presets, Patterns and Projects

In the three category columns of the Tag Editor (Bank, Type and Subtype), select the tags you want to apply to the Sample you are importing:
The Tag Editor with selected Tags (highlighted and checkmarked)
Make sure to be as precise as possible when tagging your les in order to be able to
!
nd what you are looking for later.
You can add as many Tags to a le as you want to by clicking on them. A checkmark will ap­pear next to the selected Tags. To remove the Tag from the Sample, click on it again. After you have nished tagging, click the OK Button to import the Sample to the Library and apply the selected Tags. You can cancel the Import by clicking the Cancel Button.
Adding new Tags
You can also add your own Tags. On the bottom of each of the three category columns in the Tag Editor, there is an add new… entry:
Adding a new Tag in the Type Column
MASCHINE 1.5 Reference Manual – 59
To add a new Tag, click on this entry and enter the Tag name with your computer keyboard. The new Tag will then be available in that Tag category.
Editing Tags
It is also possible to edit the Tags that are on existing les in your Library. Just click on the le you want to edit the Tags of in the Search Result List, click the Edit Button and select/ deselect Tags by checking/unchecking the respective checkmarks next to them.
Deleting Tags
To delete a Tag from the Tag Editor, right-click (on Mac OS® X: Control-click) on the Tag to open the delete menu. It is possible to delete multiple Tags by selecting them in the Tag Filter and then right-click (on Mac OS® X: Control-click) on the selection to open the delete menu.

3.3 Quick Browse

Quick Browse is a feature that allows you to quickly recall a search query you performed to get to a given le. Let’s say you have loaded a Kick Sound after browsing the Library, then loaded a Snare Sound to another Sound Slot and now you realize you are not satised with that Kick Sound, but you heard a nice Kick Sound just before you chose the current one. Normally you would now have to try to remember the name or the Tags you used to nd it, or browse all Kick Sounds (given that the MASCHINE Library already has around 700 Kick Sounds, this may take a considerable amount of time). With Quick Browse you can restore the query with just one click. Quick Browse is available in the Sound Tab (for Sounds and Samples), in the Group Tab (for Groups), in the Master Tab (for Projects), and the FX Tabs (for FX).
MASCHINE 1.5 Reference Manual – 60

3.3.1 Using Quick Browse

The Quick Browse function in the Sound Tab
The Quick Browse function is activated by clicking on the Magnier Tool next to the le name. If you click on the Magnier Tool the search query for the currently selected le will be restored allowing you to choose other results for that query from the Search Result List. By using the cursor keys on your computer keyboard, you can browse through les in the Search Result List and they will be instantly loaded if In-Place Auditioning is activated (see below).

3.3.2 In-Place Auditioning

To activate In-Place Auditioning, click the S will be highlighted in white:
Activating In-Place Auditioning by clicking the Swap BUtton
In-Place Auditioning is not only useful to look for an appropriate Sound, Group, FX or
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Library with In-Place Auditioning activated and listen to Sounds and Samples you normally would not use in that context.
This allows you to listen to Samples, Sounds, Groups, and FX Presets which will be instantly loaded and can be listened to in context with the rest of your Project while it is playing. To de­activate this function, just click on the Magnier Tool on the right of the Text Search Field. You will still be presented with the Search Result List if you click on the Magnier Tool next to the
Sample, but can also be very inspiring: with a Pattern playing, browse through your
wap BUtton
in the bottom row of the Browser which
le name in the respective Tab, but they will not be loaded automatically while browsing them.
MASCHINE 1.5 Reference Manual – 61

3.4 The Browser on the Hardware

In contrast to the Software, the Browser on the Hardware can only load les that have already been added to the Library. You cannot directly access specic directories on your hard drives with the Browser on the Hardware. This is why you should always tag all your Samples and import them to the Library using the Software beforehand.
To enter the Browser on the MASCHINE Controller, press BROWSE.
The Browser on the hardware displays with the Sound Tab in focus
Filter
Dial Knob 1 to select a le type you are looking for. Depending on which of the Buttons 2-4 are selected (the picture above shows the Browser with Button 4, i.e. the Sound Tab selected), the Filter will allow you to select compatible le types only.
Master Group Sound
Group
Project
Patterns
FX
FX
Sound
FX
Sample
The Bank category is meant to dene a basic structure. Examples
Bank
for the Bank category from the Factory Library are Drums or Loops or Factory FX.
The Type category is the rst in the tag hierarchy of MASCHINE and
Type
categorizes the le in a general way. Examples for the Type category from the Factory Library are Brass, Analog FX or Kick.
MASCHINE 1.5 Reference Manual – 62
With the Subtype, you can narrow down the description of your le even further. Examples for the Subtype category are Djembe, Glitch or Analog.
SUBtypE
The Browser on the hardware showing a Search Result List
If you want to use your Hardware a lot make sure to tag all the les you want to use
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extensively! This makes it a lot easier to access them using the Hardware.
The Left Display is used to dene your lters and the Tag categories by turning Knobs 1-4.
The Right Display shows the Search Result List and enables you to load a le.
You can browse through the Search Result List by turning Knob 5; once you want to load a le, hit Button 8. Button 5 and 6 allow you to directly load the next or the previous le from the Search Result List in order to be able to compare them easily (just like In-Place Auditioning on the software).
Quick Browse
The Browser on the MASCHINE Controller always restores the search query you performed to get a given le. Read more about the Quick Browse function in section 3.3, “Quick Browse.”
MASCHINE 1.5 Reference Manual – 63

4 Creating Sounds

Each Group consists of 16 Sound Slots that can be lled with either one audio le (a Sample in MASCHINE terminology), or with multiple audio les mapped across the keyboard, as well as any accompanying effects (a Sound in MASCHINE terminology). A Sound can also be used as an effect source in MASCHINE; you could for example use a Sound to host a Send Effect for other Sounds, or even route external audio signals through a given Sound (read chapter 9, “Using FX,” for more details on this). You can also sample directly to a Sound Slot (read chapter 11, “Sampling & Sample Mapping,” for more details on this), or use it to send MIDI notes (see section 4.10.3, “MIDI Output from Sounds”).

4.1 Choosing a Source for Your Sound

We will rst look at the Source Tab of your Sound, which allows you to dene what source the Sound is going to use.
Hardware
On the MASCHINE Controller, rst press the Pad corresponding to the desired Sound. Press Button 4 to select the Sound Tab, then press Button 5 to show its Source Tab (SRC). Then press SHIFT+BROWSE to select the sound source.
Software
Alternatively, in the Software, click the Arrow in the Header of the Sound’s Source Tab (SRC):
Click on the little arrow in the Source Tab header to choose the source to use for that Sound.
There are three modes available: Sampler, Input and MIDI Out:
Sampler: allows the selected slot to play back Samples (as you will be doing most of the time).
Input: instead of playing back a Sample, this allows the selected Sound to be available as a bussing point for other Sounds. You might for example like to host an effect such
MASCHINE 1.5 Reference Manual – 64
as a reverb in this slot that can be made available to other Sounds in your Project. For more info on how to use this mode, please refer to chapter 9.8, “Creating a Send Effect.
MIDI Out: allows you to use a Sound to send MIDI notes to your host application or your external MIDI equipment. For more info on the MIDI Out mode, refer to chapter 4.10.3, MIDI Output from Sounds.”
In the following section, we will concentrate on the Sampler mode, which is probably the one you will use the most.
Tip: you don’t really ever need to explicitly choose Sampler; this will be done for you automati­cally any time you load a sound into the slot.

4.2 The Sampler Parameters in the Sound’s Source Tab (SRC)

The Sampler Parameters offer various ways to further shape each of your Sounds individually. You can tune, change basic dynamics and apply effects as well as different modulation op­tions. Not only arethese parameters automatable but they were designed to be tinkered with! See chapter 6.1.8, ”Recording automation.” for the Hardware and chapter 7.2.5, ”Recording
and editing automation,” for the Software.
The Sampler Parameters are organized in 6 pages:
Page 1: Voice Settings, Pitchbend and Engine Settings
Page 2: Pitch/Gate and Amplitude Envelope
Page 3: FX and Filter Settings
Page 4: Modulation Envelope and Destination
Page 5: LFO and Destination
Page 6: Velocity Destination and Modwheel Destination
MASCHINE 1.5 Reference Manual – 65
Hardware
On your MASCHINE Controller, use the Page Buttons to step through the various Parameter Pages.
On the MASCHINE Controller, step through the pages by pressing the Page Buttons.
Software
► In the Software, use the Page Selector to step through the Parameter Pages.
In the software, step through the pages by clicking the Page Selector's arrow buttons.

4.2.1 Page 1: Voice Settings and Engine

Page 1 of 6 from the Sampler Source Tab on the hardware
Page 1 of 6 from the Sampler Source Tab on the software
MASCHINE 1.5 Reference Manual – 66
Voice Settings Controls
polyphony
ChokE GroUp
Here you can dene a voice limit for the Sound. The de­fault value is 8, the minimum 1 and the maximum 32 voices. You can also set this to Legato.
You can choose one of the 8 Choke Groups here or leave this option set to Off. If you assign more than one Sound to the same Choke Group, they will cancel each other out. This is a behavior you can nd in vintage drum machines (typically used to “choke” the open hi-hat with the closed one), but also in monophonic synthesizers that are only ca­pable of playing one note at a time.
GlIdE
pItChBEnd
Engine Controls
modE
modEl
FIltEr
If Legato is selected, this allows for a portamento-effect between consecutive steps.
Here you can adjust how the Sound reacts on incoming MIDI Pitchbend messages from an external MIDI Controller or your host application. For more information on how to setup your Sounds to receive MIDI, refer to section 4.10.1, Sound MIDI Batch Setup.”
This allows you to determine the mode of the sampling en­gine. Available options are Standard and Vintage.
If you choose Vintage in Mode, you can select between two Models emulating the sonic characteristics of two legend­ary Samplers often used in Hip-Hop.
If you choose the S1200 model (see above), you can fur­ther shape the emulation model by activating a lter here. The available lters are: None (no lter), Low, Lo-Mid, Hi- Mid, and High.
MASCHINE 1.5 Reference Manual – 67

4.2.2 Page 2: Pitch/Gate and Amplitude Envelope

Page 2 of the Sampler Source Tab on the Hardware
Page 2 of the Sampler Source Tab on the Software
Pitch/Gate Controls
tUnE
Start
rEvErSE If rEvErSE Is activated, the Sample will be played backwards.
Denes the basic pitch of your Sample: turn the knob to the right for a high­er pitch and to the left for a lower pitch.
Determines the start point of the Sample (can also be modulated with Velocity control on Page 6, see below).
Amplitude Envelope
The Amplitude Envelope allows you to tailor your Sample in terms of its loudness over time.
typE
Oneshot: This is typical vintage drum machine behavior: the sample is played in its entirety from beginning to end with no envelope. Note: if Oneshot is activated, the following param- eters will not be available!
MASCHINE 1.5 Reference Manual – 68
AHD: AHD mode disables the Sustain and Release controls, and replaces them with the Hold parameter. AHD mode is ideal for “re and forget” behavior, whereby you would like to have the sound trigger for a certain amount of time regardless of how long you hold the Pad down.
ADSR: Typically, the ADSR envelope is used for longer, sustained Samples that require complex dynamic control. Tip: unlike many other hardware devices, the Pads on MASCHINE are sensi­tive not only to being hit, but also to being held—so using the ADSR envelope, you can make the Pads behave like a MIDI keyboard and sustain a note only for as long as it is held down.
Amplitude Envelope Controls
attaCk
hold
dECay
SUStaIn
rElEaSE
Attack determines how quickly the Sound reaches full vol­ume after being triggered.
Hold determines how long the envelope will stay at its max­imum level.
Decay determines how fast the envelope drops to the Sustain level in ADSR mode; in AHD-mode it is used to adjust how fast the Sound dies down. This parameter can be modulated by Velocity.
Sustain determines the constant level being kept after Decay until the note ends. This can also be controlled by an external MIDI controller or keyboard using MIDI CC 64.
Release determines how long the sound takes to fade out after the note has ended.
MASCHINE 1.5 Reference Manual – 69

4.2.3 Page 3: FX and Filter Settings

Page 3 of 6 from the Sampler Source Tab on the hardware
Page 3 of 6 from the Sampler Source Tab on the software

4.3 FX

This is a small selection of basic FX, not to be mixed up with the FX section covered in depth in chapter 9, ”Using FX.”
FX Controls
Comp
drIvE Denes the amount of saturation applied to a Sound.
Sr
BItS
Basic compressor allowing you to give a Sound more den­sity.
SR stands for sample rate: you can use it to lower the orig­inal sample rate in order to give a Sound a lo- touch.
Allows you to lower the original bit rate of the Sound, re­sulting in a more rough, digital sounding lo- effect.
MASCHINE 1.5 Reference Manual – 70
Filter Modes
The modE menu in the Filter section gives you access to a set of different lters. Using the arrows you can choose from different lter types: EQ, HP2, BP2, LP2 and Off. Each type results in different parameters to the right of it:
Filter Controls
EQ The EQ is an equalizer with FrEQUEnCy, BandwIdth and GaIn.
HP2 is a highpass lter with CUtoFF and rESonanCE. Cutoff
HP2
BP2
LP2
can be modulated by Velocity, the Modulation Envelope, the LFO or the MIDI Modulation Wheel.
BP2 is a bandpass lter with CUtoFF. CUtoFF can be modu- lated by Velocity, the Modulation Envelope, the LFO or the MIDI Modulation Wheel.
LP2 is a low pass lter with CUtoFF and rESonanCE. CUtoFF can be modulated by Velocity, the Modulation Envelope, the LFO or the MIDI Modulation Wheel.

4.3.1 Page 4: Modulation Envelope and Destination

Page 4 of 6 from Sampler Source Tab on the hardware
Page 4 of 6 from Sampler Source Tab on the software
MASCHINE 1.5 Reference Manual – 71
Modulation Envelope
The Modulation Envelope offers an envelope that shapes the modulation you apply to your Sound. Its parameters are matched to those of the Amplitude Envelope on Page 2, so that you have either an ADSR (Attack, Decay, Sustain, Release) envelope or an AHD (Attack, Hold, Decay) envelope to control your modulations. If you choose ONESHOT Mode, only the AHD envelope (pictured) will be available for modulation.
attaCk
hold How long the envelope will stay at its maximum level.
dECay
SUStaIn
rElEaSE
The time it takes for the envelope to reach its maximum level.
With Decay you adjust how fast the envelope drops to the Sustain level in ADSR mode; in AHD-mode it is used to adjust how fast the envelope fades out.
The envelope level that will be maintained as long as the note is played.
The time for the sustain level to return to zero after the note has ended.
Destination
This is where you dene modulation targets for the Modulation Envelope. Available targets are:
pItCh, located on Sampler Parameter Page 2
CUtoFF, located on Sampler Parameter Page 3
drIvE, located on Sampler Parameter Page 3
pan, located on Output Parameter Page 1

4.3.2 Page 5: LFO and Destination

Page 5 of 6 from the Sampler Source Tab on the hardware
MASCHINE 1.5 Reference Manual – 72
Page 5 of 6 from the Sampler Source Tab on the software
LFO
The LFO (Low Frequency Oscillator) is another modulation source based on waveforms with different shapes.
Here you can choose the shape of the LFO waveform.
typE
SpEEd
Available shapes are Random, Saw, Rect (Rectangle), Tri (Triangle) and Sine.
Controls the speed of the LFO measured in Hz (Hertz). If you choose to synchronize the Speed by activating Sync, it will show musical values instead.
phaSE
SynC
Denes the initial phase of the LFO waveform, expressed as a percentage.
This button is used to activate synchronization of the LFO to the tempo of your Project. If enabled, the values on the Speed parameter will change into rhythmical values rang­ing from 16/1 (= one modulation cycle in 16 bars) to 1/32 (one modulation in 1/32nd note).
Destination
This is where you dene up to four modulation targets for the LFO:
Pitch, located on Sampler Parameter Page 2
CUtoFF, located on Sampler Parameter Page 3
drIvE, located on Sampler Parameter Page 3
pan, located on Output Parameter Page 1
MASCHINE 1.5 Reference Manual – 73

4.3.3 Page 6: Velocity Destination and Modwheel Destination

Page 6 of 6 from the Sampler Source Tab on the hardware
Page 6 of 6 from the Sampler Source Tab on the software
Velocity Destination
Start
dECay
CUtoFF
volUmE
This is a built-in modulation source that allows you to modulate the sample Start parameter on Page 2 based on the input velocity. Positive values shift the sample start position later in time as you play harder, negative values shift it closer to the beginning of the sample as you play harder. Tip: a typical example for this parameter is setting it so that the initial attack transient of a snare drum is heard only at high velocity values. This makes it sound “snappier” when you play hard, and “mushier” or muted when you play softly.
This allows you to modulate the Decay parameter of the Amplitude Envelope on Page 2 by using Velocity.
This allows you to modulate the Cutoff parameter of the Filters with lter types LP, HP, BP (on Page 3).
This allows you to modulate Volume, which is what Velocity normally is used for.
MASCHINE 1.5 Reference Manual – 74
Modwheel Destination
Start
CUtoFF
lFo dEpth
pan
Here you can determine how incoming MIDI Modulation Wheel data affects the Sample start parameter on Page 2.
This allows you to modulate the Cutoff parameter of the Filters with lter types LP, HP, BP (on Page 3) using the MIDI Modulation Wheel.
Here you can adjust the effect of the MIDI Modulation Wheel data on the LFO Depth of the LFO on Page 5.
Another modulation target for the MIDI Modulation Wheel: the panorama position on Output Parameter Page 1.

4.4 The Sampler Parameters in the Sound’s Output Tab (OUT)

The Sound’s Output Tab allows you to route your Sound and dene Aux Sends. Aux Sends allow you to send a denable amount of your Sound to other Groups or Sounds for further processing. Read the chapter 9.8, ”Creating a Send Effect,” to get to know more about how to set up a classic Send Effect.

4.4.1 Page 1: Main, Aux 1 and Aux 2

Page 1 of 2 from the Sampler Output Tab on the hardware
Page 1 of 2 from the Sampler Output Tab on the software
MASCHINE 1.5 Reference Manual – 75
Main
This is used to dene where you want to send your Sound.
oUtpUt
lEvEl Here you adjust the overall volume level of your Sound.
pan Denes the pan position of your Sound in the stereo eld.
If MASCHINE is running as a plug-in, the External Outputs will correspond to virtual
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own mixer channel within your DAW, for example.
outputs in your host. This allows you to send individual Sounds from MASCHINE to their
Available options are Master, Group, any other Sound within the Project whose Source type is set to Input, the External Outputs 1-8, and None.
Aux 1
The destination for Aux 1: available destinations are
dEStInatIon
Master, Group, all Sounds with Input enabled, the External Outputs 1-8 and None.
lEvEl
Aux 2
dEStInatIon
lEvEl

4.4.2 Page 2: Pre Mix Options

Here you adjust the level of the signal that gets sent to the Aux 1 destination.
The destination for Aux 2: available destinations are Master, Group, all Sounds with Input enabled, the External Outputs 1-8 and None.
Here you adjust the level of the signal that gets sent to the Aux 2 destination.
Page 2 of 2 from the Sampler Output Tab on the Hardware
MASCHINE 1.5 Reference Manual – 76
Page 2 of 2 from the Sampler Output Tab on the software
Aux 1
prE mIx
Aux 2
prE mIx
If this is enabled, the Sound will be fed into Aux 1 before Main Level and Pan of the Sound.
If this is enabled, the Sound will be fed into Aux 2 before Main Level and Pan of the Sound.

4.5 Saving a Sound

To save a Sound, right-click (on Mac OS® X: Control-click) on the Sound Slot in the Arranger and select Save As… from the dropdown menu:
Saving a Sound
MASCHINE 1.5 Reference Manual – 77
The Sound will be added to the Library and is ready to be tagged.
Saving a Sound is only available in the MASCHINE Software.
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4.6 Copying and Pasting Sounds

Hardware
To copy a Sound from one pad to another, press and hold DUPLICATE, press the Pad of the Sound you want to copy, then select your target Sound Slot (this can also be in another Group, in this case rst press one of the Group Buttons) by hitting its Pad. All parameters of the Sound will be copied including the source’s Pattern content.
To duplicate Sounds excluding the Pattern content, disable the EVENTS option (Button2)
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Software
You can copy & paste Sounds by right-clicking (on Mac OS® X: Control-click) on the Sound Slot. In the dropdown menu, choose Copy to copy a Sound. To paste the Sound, select an empty Sound Slot by right-clicking (Mac OS® X: Control-click) on it and then select Paste from the dropdown menu. All parameters of the Sound will be copied except for the source’s Pattern content.
on the Duplicate Screen.
MASCHINE 1.5 Reference Manual – 78
Copying a Sound

4.7 Resetting a Sound

Resetting a Sound results in removing its associated Sample(s) and FX as well as putting all Sampler Parameters back to their default value.
Hardware
► Hold SHIFT+ERASE and then touch the Pad corresponding to the Sound to be reset.
Software
To reset a Sound, right-click (on Mac OS® X: Control-click) the Sound Slot and choose Reset from the dropdown menu.
MASCHINE 1.5 Reference Manual – 79
Resetting a Sound

4.8 Mute & Solo

Muting is used to bypass the audio signal of either a Sound or a Group, whereas Soloing is pretty much the opposite: it mutes all other Sounds and Groups, so that you can listen to the selected Sound or Group alone. The combination of both is a useful means to play live and to test different sequences together.
Hardware
Soloing Sounds and Groups
► Press SOLO and hold it: now you can solo Sounds by hitting their Pads, and Groups by
hitting the corresponding Group Buttons.
Solo is a temporary mode, therefore you will have to hold SOLO to access it. If you press SOLO and Button 1 at the same time, the Solo function gets locked, e.g. you stay in Solo Mode until you press SOLO again. There are two more functions in the Solo Mode: All On (press Button 3) to turn all Sounds on and None (press Button 4) to turn all Sounds of the Group currently in focus off.
MASCHINE 1.5 Reference Manual – 80
The Solo Screen on the hardware
Muting Sounds and Groups
Mute works in the same way as the Solo Mode: hold MUTE to mute Sounds by pressing their respective Pads, and Groups by pressing the Group Buttons. You can also lock the Mute function by pressing MUTE and Button 1 at the same time and unlock it by pressing MUTE again. Like in the Solo Mode there are two more functions in the Mute Mode: All On (press Button 3) to turn all Sounds on and None (press Button 4) to turn all Sounds of the Group currently in focus off.
Since pressing SOLO mutes all sounds except one, the MUTE Button can be used to
%
down: Solo a given sound such as a kick drum, then build the track up again by bringing the muted sounds back in one at a time with the MUTE button.
“release” Sounds that have been muted. You can use this technique to create a break-
The Mute Screen on the hardware
MASCHINE 1.5 Reference Manual – 81
Software
Soloing a Sound
To solo a Sound, right-click (on Mac OS® X: Control-click) on the Pad icon in the Pattern Editor.
Soloing the Kick Sound
► To unsolo a Sound, right-click (on Mac: Control-click) on the Pad icon again.
Soloing a Group
► To solo a Group, right-click (on Mac: Control-click) on the Group icon in the Arranger:
Soloing a Group
► To unsolo a Group, right-click (on Mac: Control-click) on the Group icon again.
Muting a Sound
► To mute a Sound, click on the Pad icon in the Pattern Editor.
Muting a Sound
► To unmute the Sound, click on the Pad icon again.
MASCHINE 1.5 Reference Manual – 82
Muting a Group
► To mute a Group, click on the Group icon in the Arranger:
Muting a Group
► To unmute the Group, click on the Group icon again.

4.9 Loading REX Files

MASCHINE supports REX (ReCycle) les to be loaded. REX les are loops that are already sliced and mapped to MIDI notes.
Only REX2 les are currently supported.
!
1.
First select an empty Sound that you want to load the REX le to by clicking on its Sound Slot.
2.
Now use the Browser to navigate to the REX le on your hard disk that you want to load.
3.
Double-click on the REX le or drag it to a Sound Slot; you will notice that a new Pattern has been created in the Piano Roll/Keyboard View. This Pattern contains the sequence data of the REX le. For each REX le you import a Pattern will be created and added.
MASCHINE 1.5 Reference Manual – 83
A REX le loaded on Sound 1 in the Piano Roll/Keyboard View

4.10 Sound MIDI Options

MASCHINE’s Groups and Sounds can be triggered via MIDI, both globally and individually. To congure the appropriate MIDI settings, you have two functions at your disposal: Sound MIDI Batch Setup (for whole Groups) and Sound MIDI Settings (for individual Sounds). Furthermore, you can congure your Sounds’ outputs for sending MIDI data.
You can also trigger your Scenes using MIDI messages. Please refer to section 10.7,
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Triggering Scenes via MIDI,” for more info on this.
MASCHINE 1.5 Reference Manual – 84

4.10.1 Sound MIDI Batch Setup

To create a MIDI setting for an entire Group, you can use the Sound MIDI Batch Setup func­tion. Here you can set up how all Sounds of the selected Group respond to MIDI.
Right-click (on Mac OS® X: Ctrl-click) on the Group Slot in the Arranger and choose Sound MIDI Batch Setup from the pop-up menu.
Selecting Sound MIDI Batch Setup for a Group
Now you will be presented with the Sound MIDI Batch Setup dialog:
The Sound MIDI Batch Setup dialog
MASCHINE 1.5 Reference Manual – 85
Sound MIDI Batch Setup Options
Mapping Mode
rEStorE dEFaUltS
SoUndS to mIdI ChannElS
SoUndS to mIdI notES
Select this radio button to restore the Sound MIDI Batch Setup to its default values. In the default state, each Sound in this Group will receive notes from all MIDI chan­nels, as long as it is in focus.
Select this radio button to have Sounds mapped to indi­vidual MIDI channels. This is useful if you want to play a Sound in a tonal way.
Select this radio button to have Sounds mapped to MIDI notes, starting with the Root Note. This is useful for drum­kits.
mIdI ChannEl
root notE
Select a MIDI channel here if you have selected the Sounds to MIDI Notes option.
Choose a Root Note here if you have selected the Sounds to MIDI Notes option.

4.10.2 Sound MIDI Settings

You can also assign individual Sounds to MIDI. This is done in the Sound MIDI Settings.
► Right-click (on Mac OS® X: Ctrl-click) on the Sound Slot of a Sound and choose Sound
MIDI Settings from the pop-up menu.
Choosing Sound MIDI Settings for a Sound
Now you will be presented with the Sound MIDI Settings dialog:
MASCHINE 1.5 Reference Manual – 86
The Sound MIDI Settings dialog
If the Sound MIDI Settings are disabled (i.e., the checkbox is unchecked), any incoming
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Status Options
EnaBlE
Input Options
MIDI note will trigger the Sound as long as the Sound is in focus.
To enable Sound MIDI Settings, click this checkbox.
ChannEl
low notE
hIGh notE
Destination Options
root notE Dene the Root Note of the selected Sound here.
Choose on which MIDI Channel the Sound will receive MIDI by selecting it in the dropdown menu.
Dene the lowest note on which the Sound will respond to MIDI here.
Dene the highest note on which the Sound will respond to MIDI here.
MASCHINE 1.5 Reference Manual – 87
Combining the MIDI Settings for Scenes, Groups and Sounds, you can easily create
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octave controlling the Scenes, second octave controlling your drumkit, third one for the piano sound and so forth.
!
your custom MIDI setup and create a keyboard split for your live set, for example: rst
The settings for Sounds have a higher priority than the Group settings, as well as the settings for Groups have a higher priority than the Scene settings.

4.10.3 MIDI Output from Sounds

You can output MIDI notes from individual Sounds allowing you to control your host applica­tion and/or external MIDI gear from MASCHINE’s sequencer.
Hardware
1. Select an empty Sound by pressing its Pad.
2. Press Button 5 to select the Source Tab (SRC).
3.
Press SHIFT+BROWSE. By using Buttons 5 & 6 or Knob 5 you can select either Sampler, Input or MIDI Out.
4. Select MIDI Out and press Button 8 to conrm your selection.
Selecting MIDI Out in the Source tab
5.
Press BROWSE to leave this dialog and use Knob 1 to select the MIDI Channel you want the Sound to send note data to.
Sound 5 sending MIDI data on MIDI Channel 1
MASCHINE 1.5 Reference Manual – 88
You will notice that the Sound was automatically renamed to “MIDI Out” for clarity’s sake!
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Software
1. Select an empty Sound Slot by clicking on it.
2. Select the Source tab (SRC) and click on the arrow to open the dropdown menu.
The dropdown menu in the Source tab
3. Choose MIDI Out, then select the MIDI Channel you want the Sound to send MIDI to.
Choosing MIDI Channel 1 as output for Sound 2
MASCHINE 1.5 Reference Manual – 89

5 Creating Groups

A Group contains 16 Sound Slots with all their parameters. It can have up to two Insert FX and up to 64 Patterns assigned to it, which are organized in 4 Banks. More on Patterns in chapter
6, ”Working with Patterns (Hardware),” and chapter 7, “Working with Patterns (Software).”

5.1 The Group Source Tab Parameters

5.1.1 Page 1: Voice Settings

The Group Source Tab Parameters on the hardware
The Group Source Tab Parameters on the software
Voice Settings
Here you can dene a voice limit for the Group. The de-
polyphony
fault value is 16, the minimum 1 and the maximum 32 voices.
MASCHINE 1.5 Reference Manual – 90

5.1.2 Page 2: Pitch & Swing

The Pitch & Swing Page of the Group Source Tab on the hardware
The Pitch & Swing Page of the Group Source Tab on the software
Pitch
This parameter provides tuning for the Group as a whole:
tUnE
all Sounds of the Group will be tuned together. Dial it to the right to get a higher pitch and to the left to get a lower pitch.
Swing
amoUnt
CyClE
InvErt
Groups can have an individual Swing value independent of the Global Swing settings. Swing allows for rhythmic shift­ing of a Pattern where the rst note in a series plays up to twice as long as the one that follows, creating a “shufed” feel. This effect is also found in vintage drum machines and is often used in Chicago House and some Hip-Hop styles. Increasing this parameter increases the strength of the effect. Swing is a function better heard than described!
This determines on what musical resolutions the Swing is applied. The default value is 1/8.
This Button allows you to invert the Swing function so that instead of a long note followed by a short note, the oppo­site is true.
MASCHINE 1.5 Reference Manual – 91

5.1.3 Page 3: Macro Controls

Macro Controls enable you to control selected parameters using eight Knobs per Group. This is useful for playing live since you can choose a set of parameters to manipulate on one screen without having to switch screens, but also allows you to automate MASCHINE parameters using the host automation of your DAW. Please refer to the manual of your DAW software for more information on that. In addition to that, Macro Controls also allow you to control MASCHINE parameters through external MIDI Controllers using MIDI CCs. Finally you can record them as automation in a Pattern (for more information on that, see section
6.1.8, ”Recording automation,” for the Hardware and section 7.2.5, ”Recording and editing automation,” for the Software).
Software
The Macro Controls on the Software
Hardware
The Macro Controls on the Hardware
Assigning a Parameter to a Macro Control
The Macro Controls are assigned using the MASCHINE Software. Each Macro Control can be assigned to one destination with the full range of the selected parameter. Macro Controls are bipolar Knobs with a range of -100% to +100% (0% is centre). The value is being sent to the destination as internal modulation and can be recorded as such. It is possible to assign any modulatable parameters in the Group’s Source, FX1, FX2 and Output Tabs as well as any modulatable parameter on any Sound inside the Group.
MASCHINE 1.5 Reference Manual – 92
1.
Choose any controllable parameter of your Group or the Sounds contained in it and right­click (on Mac OS® X: Ctrl-click) on it:
Assigning the Tune parameter of a Sound to a Macro Control
2.
Now choose one of the available Macro Controls 1-8. After assignment is made, a blue dot shows that the parameter is assigned to a Macro Control:
Tune assigned to a Macro Control
Removing a Parameter from a Macro Control
To remove a parameter from the assigned Macro Control, right-click (on Mac OS® X: Ctrl­click) on it and select the Remove Macro Control entry from the pop-up menu:
Removing a parameter from a Macro Control
MASCHINE 1.5 Reference Manual – 93
Assigning Macro Controls to external MIDI CCs
Just like the parameter assignment, the MIDI CC assignment is performed in the MASCHINE Software. To select a MIDI CC, get back to the Page 3 of the Group Source Tab, right-click (on Mac OS® X: Ctrl-click) on the Macro Control and choose your MIDI CC:
Assigning MIDI CC 1 to Macro Control 1
Alternatively, you can also let MASCHINE learn the MIDI CC it is supposed to react to. Choose MIDI Learn from the pop-up menu and move the desired knob or fader on your connected MIDI Controller:
Selecting MIDI Learn in the pop-up menu
MASCHINE 1.5 Reference Manual – 94
As soon as you select MIDI Learn, a white dot starts to ash until the software receives an incoming MIDI CC:
The white dot next to the Macro Control
When the MIDI CC has been received, the white dot will stop ashing.

5.2 The Group Out Tab Parameters

5.2.1 Page 1: Routing, Volume and Pan

Page 1 of 2 from the Group Out Tab Parameters on the hardware
Page 1 of 2 from the Group Out Tab Parameters on the software
MASCHINE 1.5 Reference Manual – 95
Main
This is used to dene where you want to send your Group.
oUtpUt
lEvEl Here you adjust the volume level of your Group.
pan Denes the pan position of your Group in the stereo eld.
Available options are Master, all Sounds with Input enabled, the External Outputs 1-8 and None.
Aux 1
The destination for Aux 1: available destinations are
dEStInatIon
Master, all Sounds with Input enabled, the External Outputs 1-8 and None.
lEvEl
Aux 2
dEStInatIon
lEvEl

5.2.2 Page 2: Aux Pre and Post

Here you adjust the amount of the signal that gets sent to the Aux 1 destination.
The destination for Aux 2: available destinations are Master, all Sounds with Input enabled, the External Outputs 1-8 and None.
Here you adjust the amount of the signal that gets sent to the Aux 2 destination.
Page 2 of 2 from the Group Out Tab Parameters on the hardware
MASCHINE 1.5 Reference Manual – 96
Page 2 of 2 from the Group Out Tab Parameters on the software
Aux 1
prE mIx
Aux 2
prE mIx
If this is enabled, the Group will be fed into Aux 1 before the volume control of the Group.
If this is enabled, the Group will be fed into Aux 2 before the volume control of the Group

5.3 Saving a Group

To save a Group, right-click (on Mac OS® X: Control-click) on the Group’s Slot in the Arranger and select Save As… from the dropdown menu:
Saving a Group
The Group will be added to the Library and is ready to be tagged.
Saving Groups is only available on MASCHINE Software.
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MASCHINE 1.5 Reference Manual – 97

5.4 Copy and Paste Groups

Hardware
► To copy a Group, press and hold DUPLICATE, press the Group Button of the Group you
want to copy, and then the Group Button of the target Group. All parameters of the Group will be copied, including all Pattern content.
Software
You can copy & paste Groups by right-clicking (on Mac OS® X: Control-click) on the Group Slot. In the dropdown menu, choose Copy to copy a Group. To paste a Group, select an empty Group Slot by clicking on it and select Paste from the dropdown menu. All parameters of the Group will be copied, including all Pattern content.
Copying a Group

5.5 Resetting a Group

Resetting a Group means removing the associated Sounds and FX as well as putting all Group Parameters back to their default value.
Hardware
► Hold SHIFT+ERASE, then press the Group Button for the Group to be reset.
MASCHINE 1.5 Reference Manual – 98
Software
To reset a Group, right-click (on Mac OS® X: Control-click) the Group Slot and choose Reset from the dropdown menu.
Resetting a Group

5.6 Naming Groups & Sounds

Each Sound automatically gets the name of the Sample loaded into it; if there is no Sample, the name will be Sound 1-16 by default. To name a Sound, double-click on its Sound Slot:
Renaming the Sound “Marcato Strings”
You can now edit the name of that Sound. Press the Return key to conrm.
Some hosts will catch the Enter key, as it is mapped to some function of the host
!
the name you have entered.
Group renaming is performed accordingly: double-click on the Group Slot to edit the name of the Group. To conrm, hit the Enter key on your computer keyboard.
software. In this case, click anywhere else in the MASCHINE plug-in window to conrm
MASCHINE 1.5 Reference Manual – 99
Renaming the Sound Group A
Naming is only available from within the Software, but any changes will also show up
!
on the Hardware.

5.7 Loading Groups without Patterns

If you want to build a Group from scratch, you can load Groups without Patterns both on the MASCHINE Hardware and Software. Other than that, previously loaded Patterns will not be removed, enabling you to try out a Pattern using different Sounds.
Hardware
1.
On the Hardware, enter the Browser by hitting BROWSE and select the Group tab by pressing Button 3.
2.
On the Right Display you can now select whether you want to load the Group with or with­out its Pattern content by hitting Button 7. If Pattern is highlighted, the Pattern content will be loaded together with the Group.
A selected Group with Pattern load option activated
MASCHINE 1.5 Reference Manual – 100
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