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thank you very much.
Users Guide written by Thomas Loop
Special thanks to the Beta Test Team, who were invaluable not just in tracking down
bugs, but in making this a better product.
4.12.5. Importing System Exclusive Data .................................109
Appendix A – Attributes Explained ....................................................110
Appendix B – Attributes Reference ...................................................120
Appendix C – Keyboard Shortcuts .....................................................133
Index .............................................................................................134
FM8 – 5
1. Welcome to FM8
Congratulations on your purchase of the Native Instruments FM8 software
synthesizer. You’ll be glad you did.
The FM8 is based on FM synthesis, which made its mass market debut in
1983 with the Yamaha DX7. Boasting aftertouch, velocity sensitivity, a new
type of synthesis that was very different from analogue subtractive synthesizers,
a new protocol called “MIDI,” and a shockingly low list price, the DX7 was
an instant hit and went on to become the best-selling synthesizer of its time.
It spawned several offspring, including the famous TX81Z (still one of the
best synths for MIDI guitar) and the TX802, probably the nest hardware
implementation of FM synthesis that Yamaha ever produced.
Native Instruments brought back FM synthesis with the FM7, and it was better
than ever. The new incarnation of this successful synthesizer is the FM8.
Designed as a convenient plug-in, the FM8 has 32-bit resolution for superb
sound quality, an innovative algorithm programming matrix whose exibility
is light years ahead of older FM synthesizers, extensive modulation, a rack of
effects, a lter module/Operator, multiple waveforms and an Arpeggiator.
Although FM synths had a reputation of being difcult to program – and they
were! - the FM8 offers a unique “easy” page that makes it simple to customize
sounds to perfection, without having to learn programming.
All the great features of FM synthesis are included, such as an “analog” control
to add slight amounts of randomness, and a microtuning page for alternate
tunings. But it also has modern essentials, such as envelope and delay sync
to host tempo, 64-voice polyphony, variable resolution for lo- sounds, total
MIDI control, and much more to bring FM synthesis into the 21st century.
The FM8 integrates perfectly into the computer-based virtual studio, whether
Macintosh or Windows. It can serve as a stand-alone module, turning your
computer into a synthesizer. It also works as a sequencer plug-in with various
interfaces.
If you were around for the rst wave of FM synthesis, you’ll be pleasantly
surprised at just how good it can sound with up-to-date technology. If you’re
new to FM synthesis, you’re in for a great time. You can coax sounds out of
the FM8 that range from angelically clean to hellishly nasty...from sweet to
sour...and from traditional to innovative.
6 – FM8
2. Installation and Setup
Your FM8 ships with a separate manual – the Setup Guide - providing details
about all things installation and setup. Please follow the Setup Guide’s
instructions before you proceed with the information given in this manual.
3. Overview and Tutorial
3.1. New in This Version
Native Instruments has built upon the years of experience with the FM7 and
came up with a host of new and exciting features for the FM8.
All FM 7 functionality is still available in FM8, and FM8 is 100% backwards compatible with FM7 sounds.
3.1.1. New Features
Usability
• The “Easy page” is more prominently featured and simplies quick
sound tweaks.
• An ExpertPage provides access to all Operator details for advanced
programming tasks.
• The overall functionality of the various Edit Pages has been improved
for a better sound design experience.
• The new, unied NI Sound Browser has beren added, streamlining the
functionality of all NI synthesis products.
Large Amount of Factory Sounds
• The FM8 sports all FM7 factory Sounds, as well as the FM7 Sounds Vol.
1 & Vol. 2 from the NI Sound Line.
• About 200 additional new Sounds come with the FM8, featuring the
new capabilities of the software.
• 12 new rack effects in addition to the FM7 effects.
• All sounds already attributed and ready for KORE.
FM8 – 7
Arpeggiator
The FM8 features a uniquely exible, programmable Arpeggiator with a step
sequencer-like matrix of up to 32 steps.
You get:
• Different modes for pattern generation
• Keyboard split features (arpeggios triggered by parts of the keyboard
only)
• Preset Arpeggio templates
Sound Morphing
One of the key new features in FM8 is Sound Morphing. It enables you to
seamlessly morph between 4 arbitrarily chosen timbres.
There is an X-Y-control with each corner corresponding to one complex timbre.
The 4 timbres are easily assigned using drag and drop from the Sound Browser.
A graphic handle in the square is used for setting the interpolation (interpolated
from the corner’s parameter values).
• When running the FM8 as a plug-in in a host that supports automation,
the handle's movement can be automated.
• Only timbre parameters can be morphed. This is essentially the FMMatrix and the Operator settings. Envelopes and modulation settings
are not morphed
• Effects are not morphed, but the Effects amount parameter is
morphed.
High Resolution mode
The High resolution mode improves the general sound quality by reducing
aliasing (in FM modulation, the X-Operator wave shaping, the overdrive effect
or the tube amp effect) and achieves a cleaner and more analogue sound. This
feature is a global parameter and can’t be saved with the sound.
New Effects
The FM8 brings a number of new Ef fects including a rack concept for
constructing effects chains and a preset system for the complete Effects
rack. The old FM7 effect is of course still available as the Chorus/Delay
effects unit.
Choose from:
8 – FM8
• Overdrive
• Tube Amp
• Cabinet
• Shelving EQ
• Peak EQ
• Talk Wah
• Phaser
• Flanger
• Tremolo
• Reverb
• Psychedelay
• Chorus/Delay
3.2. Basic Concepts
3.2.1. Frequency Modulation
Subtractive synthesis has its rm place in sound design; there are lots of good
synthesizers with a huge basis of presets available. Still, sometimes it can be
a bit boring due to its ubiquitous presence.
FM synthesis offers a universe of new and fresh sounding timbres while still
providing an extremely large library of classic Sounds from the DX-7 and its
derivatives.
Build your own algorithms with the FM Matrix.
FM8 – 9
The FM8 is ideal for developing new and very original Sounds due to its very
exible FM Matrix with its never ending supply of Algorithms.
The FM8 is completely programmable when it comes to the FM engine.
Combine the eight Operators arbitrarily in Algorithms to produce sound never
heard before.
3.2.2. Modulating Parameters
The basic timbre of a sound is only the beginning. The world is full of boring
and static synth sounds and of course you want your creations to be animate
and articulate.
The old DX-7 was already known for its very lively and expressive sounds and
the FM8 builds on this heritage and extends it with the ability to change the
parameters over time either via internal means or by external automation in
a sequencing environment.
A typical FM8 envelope.
Use the powerful and accurate multi-stage Envelopes to get the sound moving
and to gain tight control over the timbralchanges. Examples could be an
evolving pad sound that fades several Operators in and out via slow moving
envelopes or a dissonant sound that smoothes out in its decay phase.
Another approach for moving sound are the FM8’s LFOs that can add simple
vibrato and tremolo effects but can also be the source for complex changes
in harmonic content when you use them on modulators.
10 – FM8
3.2.3. Morphing Sounds
The FM8 takes vivid sound and evolving textures a step beyond with its Morph
Square.
The Morph Square in action.
With the Morphing function you can melt four different sounds into one
interactive sound eld.
The basis of the FM sound always is the FM Matrix (see above) and the different
matrix settings of different Sounds can be smoothly morphed into each other
in real-time. This leads to sound transitions that cannot be accomplished via
conventional means like fading in and out.
3.2.4. Arpeggiate
So you want those grooving, pumping, sequenced lines that are so important
for today’s dance music? And of course you want them intuitively playable.
The Arpeggiator – sequence away.
FM8 – 11
No problem with the FM8 Arpeggiator. Just play a chord and it will be
transformed, rhythmically re-triggered and transformed into grooving
monophonic synth-lines.
The Arpeggiator is much more exible than its analogue ancestors as in
the FM8 it got injected with a fresh step-sequencing concept. It’s playing a
sequencer like a musical instrument.
3.3. Outline of the Interface
The new design of the FM8 Interface improves on the FM7 with a fresh look
and a host of usability enhancements.
The Interface is divided into four zones:
• The Application Control bar on top of the window.
• The Navigator to the left is for choosing the different Editor windows.
• The Editing Area to the right displays the currently selected Editor.
• The Keyboard is for playing the sound with your mouse.
The following paragraphs only give a very brief introduction into the scope of
the different interface sections. Please read the respective reference chapters
for a detailed description of all parameters.
3.3.1. Global Sections: Application Control Bar, Navigator and Keyboard
The ApplicationControlBar is the most basic Interface of your FM8. You
can toggle the display of the Navigator/EditArea and the Keyboard via two
dedicated buttons. You get a mirror of the File menu and a host of status
displays dealing with MIDI, polyphony and the like. Please have a look at the
Reference section for details.
12 – FM8
3.3.2. Browser & Attributes Page
The Advent of NIKORE has brought a uniedSoundformat that is also used in
the FM8 – the KORESound. This also brings a unied interface for managing
Sounds. The Browser is your interface to nding Sounds via a powerful system
of Attributes that characterize each and every Sound of all NI Sound products.
The complete FM8 Sound library has been fully tagged via an extensive system
of Attributes and you can quickly lter and search for any combination of the
provided Attributes or keywords.
Finding the right Sound has never been easier - they’re all in the database.
3.3.3. Master Window
The Master Window provides access to the global parameters of the FM8.
Here you nd things like the main levels, Polyphony settings, global pitch
controls and the MIDI controller assignments.
FM8 – 13
3.3.4. Effects Window
The FM8 sports a great sounding selection of Effects processors that can be
combined to produce a variety of professional sounds. The effects range from
classics like chorus and anger over bread-and-butter tools like equalizers and
reverb to a cabinet modelling unit and the crazy Psychedelay.
3.3.5. Arpeggiator Window
The FM8 Arpeggiator combines the old-school Arpeggiator approach with a
exible step-sequencer concept including ties between notes, transposition
of steps and rearrangements of note orders. The results range from classic
arpeggios to rather complex sequences.
14 – FM8
3.3.6. Easy/Morph Page
The Easy controls provide a convenient set of macro controls that allow for
sound manipulations without having to bother about the gory details of FM
synthesis. Just grab a knob and change the timbre of your Sound with a single
tweak. You can easily route an LFO to the main pitch or to the harmonic
content or manipulate the amplitude envelope of all Operators at once and
much more.
The MorphSquare is a new FM8 feature for seamless morphing between the
timbral characteristics of four FM8 Sounds. You can freely choose those four
Sounds to produce new ones that you would possibly never have gotten when
programming the FM8 the normal way. A randomization function throws in
the possibility for additional variations.
3.3.7. Expert Windows
The ExpertWindows offer detailed control of the FM synthesis engine. Here
you can edit and program every tiny detail of the Sound and its movements
over time.
The Expert windows can be divided into two groups. The global group deals
with parameters that can only be set for the complete Sound (like the FM
Matrix and the Pitch window) or showing aspects of all Operators on a single
page (like the Envelopes, Keyscaling and Operators window). The second
group include the dedicated Operator windows showing the various parameters
focussed on the respective Operator.
Depending on the job to be done, both approaches can be the way to go.
Sometimes you have to see all parameters of a single Operator, sometimes
you want to see a special class of parameters for all Operators at once.
FM8 – 15
Global Windows
The FM Matrix can be found in almost all Expert windows. It is the heart of the
FM8 synthesis engine where the modulation relationships between Operators
are dened. You can arbitrarily take any Operator’s output to modulate the
frequency of any other Operator using a concise interface.
The Operators sub page presents all important parameters of all Operators at
a single glance. Use it to manipulate the Ratios and frequencies of multiple
Operators without getting lost on different pages.
16 – FM8
An important aspect of a vivid FM Sound is the Envelopes controlling the
amplitude of modulators and carriers. The Envelope window gives an overview
over all envelopes and still maintains the possibility to edit them. You can
also display a single envelope lling out the complete window or even stack
multiple envelopes in one single graph.
Another way to arrive at lively, interactive Sounds is using modulations via MIDI
or the two FM8 LFOs. The Modulation window shows all current Modulation
assignments of the standard MIDI controllers and the LFO parameters.
FM8 – 17
Keyscaling can be very important to make a Sound playable over the complete
range of MIDI notes. Use the Keyscaling window to edit multi-segment
keyscaling graphs for each Operator.
Another function to be found here is the Microtuning editor for producing
alternative tunings.
All aspects of pitch are assembled on the Pitch window. Dial in the main pitch,
Portamento and the Pitch Envelope.
18 – FM8
Sometimes it’s nice to not only hear sound, but also to be able to actually
see its frequency content. The Scopes are your trusty companions when it
comes to judging changes in timbre due to edits you made somewhere in the
FM8 synthesis engine.
Operator Windows
Each of the Operators has a dedicated page containing all its individual
parameters.
FM8 – 19
Operator X is a special one, allowing for the addition of noise and waveshaping
to the signal.
The second special Operator is Operator Z. It offers a great sounding, analoguestyle multimode lter including a lterEnvelope.
3.4. Quickstarts
We encourage you to take the time and complete the following short walkthrough
sections. They will help you to understand some of the key aspects of your
FM8.
20 – FM8
3.4.1. Loading and Using Sounds
While this is a structured tutorial, if you nd something interesting along the
way, feel free to investigate anything that interests you.
The FM8 Sound Library is organized in a Database providing you with convenient
means for searching and retrieving the Sounds you seek.
Hit the Browser button.
Let’s start right away and open the Browser by clicking on the respective
button on the Navigator.
Toggle the Database View button.
With the Browser open, click the Database View button to yellow to see the
Database View.
Mining the Library with the browser.
Now the FM8 Library is at your ngertips. On the Browser’s left side are ve
Category columns. These contain the Attributes used to tag, classify and search
all Sounds. These are the same in all NI products using KORESounds.
Let’s lter for a classic FM E-Piano. To do this, we combine several Attributes
by clicking them in the Attributes list:
• Click on Piano/Keys under Instrument
• Choose Electric and Synthetic under Source
• In the Timbre Category, click on Bright.
• Under Articulation, we want a Decaying sound
FM8 – 21
As you combine Attributes you put more and more constraints on your search,
so the number of Search Results displayed on the right side decreases.
The FM8 Sound Soft Rhodes looks promising, so double-click it.
You can now play the Sound via your MIDI keyboard. If you have not set up
your MIDI connections, please have a look at the Setup Guide for details on
the procedure.
3.4.2. Morphing and Easy Editing
Now let’s check the Morphing feature. We are going to load four different
string Sounds into the Morph Square.
Browsing for Strings.
Open the Browser by clicking on the respective Navigator button and type
Strings into the Search Field. You see a list of string Sounds in the Search
Results.
Drag the Sound to the Morph Square.
22 – FM8
Now we are going to dragfour of the Sounds into the four quadrants of the small
Morph Square in the Application Control Bar. The rstSound you drag into
the square will establish all the parameters that are not morphed (envelopes,
modulations, etc.).
• Glass Strings
• Hirez Bell String
• Soft Strings
• Resonant Strings
The populated Morph Square.
Please switch to the Easy/Morph window. You see the four Sounds occupying
the four corners of the Morph Square. Play a few chords while moving the
MorphHandle (the small red square). You can hear the sound being morphed
between the four different timbres.
The Sound is a bit on the mufed side, especially with the upper two strings
Sounds. We are going to brighten things up.
Add a bit of sparkle.
Click the Timbre dial and pull it up to a value of 26. If you now play you can
hear all four Sounds getting brighter. The Easy edit macro controls change
FM8 – 23
the Sound’s parameters after the morphing has taken place, so it affects all
four corners.
A bit more movement could also sound nice, so we add an LFO to the timbre
of the Sounds.
Quick application of the LFO.
Dial in a Rate of -82 and a Timbre value of 46. Now you can hear that the
Sounds have become a lot livelier.
The controls of the Easy window are macro controls. Here you can alter the
sound completely with a few twists and without having to dive into the innards
of FM synthesis.
3.4.3. Using the Arpeggiator and Modifying Attributes
Now to something completely different: the Arpeggiator. As string sounds don’t
lend themselves very well to Arpeggiators, we rst have to nd a different
Sound. Switch back to the Browser.
Loading the bass.
Type “Darkest” into the Search Field. This will nd a nice, analogue sounding
synth bass. Load it with a double-click from the Browser’s Search Results.
Now switch to the Arpeggiator.
24 – FM8
Fun with the sequences.
Hit the On button and lay down a chord on your keyboard.
Now you can start experimenting a bit with the various Arpeggiator settings.
A good start is switching to Autopilot mode (Hold button) to get the hands
free for tweaks.
As the line you hear at the moment might be a bit boring, choose another one
from the Template menu. How about Strong Riff?
Choose your sequence.
Another fruitful set of parameters can be found in the Expression section.
Experiment a bit with the Velocity and Accent settings to get a feeling for
what they do. You might want to deactivate the Velocity switch to have the
Arpeggiator reproduce the velocities you originally played. The Accent dial
sets the amount of accent applied for every accented step on the sequencing
grid.
Next we are going to add a nice effect. Switch over to the Effects page.
FM8 – 25
Adding the Talkwah.
A Talkwah is always a nice effect when it comes to adding character to a bass
line. Switch it on via the Effects selector on the left side of the window.
Dial in an Amount of around 70, so that the original bass Sound still shines
through. Now activate the Modwheel option and have some fun with altering
the Mouth value via your modulation wheel.
Now that we have set up our bass line machine, we want to save the Sound
with a new name and with some additional Attributes so that we can nd it
again in the future. Switch to the Attributes window.
New Attributes.
You see the original settings of the Darkest FM8 Sound. Change the name in
the Author eld to your name and add a few matching Attributes to characterize
the changes we made. In The screenshot we added:
• Synthetic under Source
• Arpeggiated for Articulation
• Techno/Electro for Genre.
26 – FM8
Save your Sound.
Now save your new Sound by choosing SaveSound from the File menu. A
dialog opens asking for a le name. We chose DarkestArpeggio.
The new Sound is in the Database.
Switch back to the Browser and type Darkest into the SearchField. You can
see the new Sound in the SearchResults.
3.4.1. Create your First Sound from Scratch
Now it’s time to design your rst FM Sound from scratch. Of course we are
going to keep it simple and clear.
Initialize the Edit Buffer.
Choose NewSound from the File menu of the Application Control Bar. This
loads an initial sound stored in NewSound.ksd (to be found in the application
folder). If you play a key you will hear a simple and clean sine wave, stemming
from Operator F (unless you already have edited the NewSound.ksd).
FM8 – 27
The lonely Operator.
Click on the Operator page of Operator F in the Expert Controls. This sounds
rather dull, so let’s add some harmonics.
Three Operators and some modulation.
Do this by right-clicking Operators D and E to switch them on (the letters
become white). Then click directly to the left of Operator F and drag your mouse
up until you get a value of about 30. Now Operator E modulates Operator F.
The next step is to have Operator D modulate Operator E with an amount of
30. We have a nice little chain of modulators and carriers. You see that a
modulator (like Op. E) modulating a carrier (Op. F) can be a carrier by himself
(like Op. E being modulated by Op. D).
When playing your keyboard you will hear the additional harmonics produced
by the frequency modulation.
Let’s add some movement to the sound by tweaking the envelopes. Switch
to the Envelopes page (Env).
28 – FM8
Now make sure you have OperatorFselected for edits and link Operators D and E to Operator F by clicking on their Link buttons. Now every change you make
to Operator F will be mirrored in the other two Operators and vice versa.
Dial in a bit of Attack and a nice Release, as shown in the picture above.
Remember that you can centrein on the complete Envelope with a doubleclick on the graph. You see that all three envelopes have the same shape.
In the next step deactivate the link buttons and switch to the Envelope of
Operator D. Grab the Slope handle of the Attack phase (the red dot) and dial
in an exponential slope. Play some keys and you will hear that the harmonics
are being faded into the Sound along the Envelope of Operator D, which
is a modulator. This makes the Envelope of Operator D similar to a lter
Envelope.
FM8 – 29
Let’s push the Sound a bit more into the woodwind-direction. First of all we
want it to be a bit softer. What could be better than a low-pass lter to soften
things up?
Operator Z joins the action.
The Operator Z contains a great multimodelter, so we just route our signal
through it. Have a look at the picture above for pointers how to do it. Don’t
forget to turn the direct signal from Operator F completely down (a doubleclick on the value is a shortcut for doing this).
Now switch to the Operator Z window.
Dial in the lter.
Set the Cutoff to about 60 and the Resonance of the rst lter to about 60.
This setting caps the high mids and highs while adding some character via the
resonant peak. Just have a look at the lter curve to see the response.
We still miss something – the breath. Breathy sounds are usually synthesized
with noise and guess what – the FM8 can produce that too. The noise generator
is located in Operator X.
30 – FM8
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