Games PC WARLORDS-BATTLECRY User Manual

TABLE OF CONTENTS
Introduction .............................................. 2
What Comes with this Game? ............ 2
Quick Start .............................................. 2
Getting Started ........................................ 3
System Requirements ............................ 3
Installing the Game................................ 3
Starting the Game .................................. 4
The Main Menu
...................................... 5
Playing the Campaign .......................... 6
Selecting a Hero
...................................... 6
The Campaign Screen
............................ 7
Starting a Skirmish ................................ 8
Setting Up a Game ................................ 8
Victory Conditions.................................. 10
Multiplayer Battles ................................ 11
Hosting a Multiplayer Game................ 12
Joining a Multiplayer Game ................ 12
Additional Multiplayer Information
.... 12
Mplayer.com
............................................ 13
Setup Options .......................................... 15
The Game Screen .................................... 17
The Game Map ...................................... 18
The Control Panel .................................. 19
The Diplomacy Window ...................... 24
The Game Menu .................................... 25
The Results Screens and the Retinue Screen
........................................ 25
Armies ........................................................ 26
Producing Armies
.................................... 26
Armies and Medals
................................ 27
Generals and Allies ................................ 27
Researching Skills .................................. 28
Heroes ........................................................ 28
Statistics and Skills ................................ 28
Casting Skill ............................................ 30
Heroes and Levels .................................. 30
Command Radius .................................. 34
Retinue...................................................... 34
Additional Gameplay Information.... 36
Resources ................................................ 36
Animals .................................................... 37
Items.......................................................... 37
Quests ...................................................... 38
Spells ........................................................ 39
Spell Effects and Weather .................... 46
Tips For Beginners.................................. 47
Building Descriptions ............................ 47
Keeps ........................................................ 48
Production & Upgrade Buildings ........ 49
Walls, Towers and Other Defensive Structures
.............................. 53
Spell Structures
...................................... 54
Race and Army ........................................ 55
Humans .................................................... 55
Dwarves
.................................................... 57
Undead .................................................... 59
Barbarians................................................ 61
Minotaurs ................................................ 63
Orcs .......................................................... 64
High Elves................................................ 66
Wood Elves.............................................. 68
Dark Elves................................................ 70
All Elves.................................................... 72
Siege Weapons
........................................ 73
Ships.......................................................... 74
Flying Units ............................................ 75
Allies.......................................................... 77
Troubleshooting ...................................... 79
Sound and Video Cards
........................ 79
Copy Protection
...................................... 79
DirectX 7 Setup
...................................... 79
Contacting Technical Support
.............. 80
Appendix .................................................... 82
Melee Combat ........................................ 82
Missile Combat ...................................... 82
Armor ........................................................ 83
Training .................................................... 83
Hero & Army Levels .............................. 83
Hero-Side Race Bonuses ...................... 84
Morale
...................................................... 84
Magery
...................................................... 84
Casting ...................................................... 85
Conversion .............................................. 85
Merchant .................................................. 86
Command ................................................ 86
Hot Keys & Shortcuts............................ 87
General Commands .............................. 87
Buildings .................................................. 88
Army Selection ........................................ 88
Control Panel .......................................... 88
Hero Commands .................................... 89
Spellbook.................................................. 89
System ...................................................... 90
Chat .......................................................... 90
Credits ........................................................ 91
INTRODUCTION
WARLORDS BATTLECRY
is a fantasy strategy game of combat, heroes, and magic. It provides a unique blend of role-playing and strategy, where you improve your hero, produce armies, cast spells, go on quests, battle other races and build an empire.
W
ARLORDS BATTLECRY
has many exciting new features, including:
Heroes: Eight different races to play
Army Races: Nine different sides to play
Armies: Ninety unique units, including heroes, archers, mages, siege weapons,
and ships
Buildings: Over forty unique buildings
Skills: Numerous skills to upgrade your armies and buildings
Spells: Over eighty spells with spectacular special effects
Formations: Eight different formations to control your troops
Victory Conditions: Thirteen different conditions from which to choose
Quests: Hundreds of different quests for your hero to complete
Editor: The ability to create your own fully customizable scenarios
What Comes with this Game?
Your game box should contain this user manual, a Quick Reference card, and a W
ARLORDS
BATTLECRY
CD. This user manual explains how to play, and contains important information on menus, armies, spells, etc. The reference card has detailed information on unit dependencies.
Quick Start
You can install WARLORDS BATTLECRY by inserting the game disc in your CD-ROM drive, and following the on-screen instructions. If you encounter difficulty installing the game, or for more detailed instructions, see the section Getting Started, immediately following. Once the game is installed, double-click on the W
ARLORDS BATTLECRY icon to begin. (You can also start the game from the Programs
menu.) When the introductory movie ends, the Main Menu screen appears.
Proceed to the in-game tutorials, by selecting Tutorials from the Main Menu. They provide step-by-step instructions on the basic features of W
ARLORDS BATTLECRY,
and hints on the tactics to use when playing certain races.
In addition, hot text is available throughout the game. Hot text is a brief description of game interface that is activated by placing the mouse cursor over a screen element.
GETTING STARTED
This section provides detailed information on installing and running W
ARLORDS
BATTLECRY
on your computer. If you encounter technical difficulties during installation or gameplay, consult the “Troubleshooting” section beginning on page 79.
System Requirements
Before playing WARLORDS BATTLECRY, be sure your system meets the following requirements:
• Pentium 233 MHz IBM PC or compatible
• 64 MB of RAM
• Windows® 95 or 98 - NOTE: This is a Windows 95/98 game and cannot be played
on Windows® NT systems. Multitasking is not recommended when playing
W
ARLORDS
B
ATTLECRY
• An Uncompressed hard drive with 455MB free for the “Regular” install or 620MB for the
“Full” Install
• 8 X CD-ROM drive or faster
• A DirectX 7.0 compatible video adapter with 4MB of memory and a Color SVGA Monitor
• A Windows 95 or 98 compatible mouse
In addition to the basic system requirements, the game requires that DirectX
7.0 or higher be installed on your hard drive. The option to install DirectX 7.0 appears during the game installation. At the end of installation, you are prompted to register W
ARLORDS
BATTLECRY electronically. For LAN play, you need a DirectPlay compatible network adapter. For internet or head-to-head modem play, you need a DirectPlay compatible modem.
Installing the Game
You must install WARLORDS BATTLECRY game files to your hard drive and have the W
ARLORDS BATTLECRY CD in your CD-ROM drive to play this game.
Note: Only one player in a multiplayer game needs to have the game CD in their CD-ROM drive.
Insert the CD into the CD-ROM drive. When the pop-up window appears, click on the Install option. If you have disabled the Windows Autorun, or if it does not function, explore the CD and double-click on the Setup icon. Follow all on­screen prompts to complete the installation.
Electronic Registration
If you did not register your copy of WARLORDS BATTLECRY after installa­tion and wish to do so later: From your desktop select the Start button, click
on Programs, click on the folder that contains W
ARLORDS BATTLECRY and click on
Register for Free Stuff. Follow all on screen prompts.
Note: If you register electronically, or via the registration card, you will be pro­vided with a code to unlock an additional scenario.
GETTING STARTED: System Requirements
3
INTRODUCTION: Quick Start
2
Uninstalling the Game
Select the Uninstall option from the Autorun menu, or choose Settings from the Windows Start menu, and select Control Panel. In the Control Panel, select Add/Remove Programs, left-click on W
ARLORDS BATTLECRY
, and click on the Add/Remove
button. The game and all of its components are then removed from your hard drive, except for your saved games or edited scenarios.
Electronic Documentation
The editor manual is provided on the game CD in the form of an Adobe Acrobat PDF file. If you do not already have the Adobe Acrobat Reader, you can install the software following these instructions:
Insert the game CD in your CD-ROM drive, explore the CD, and double-click on the Acrowin folder, located in the root directory. Double-click on the file enti­tled Acroread.exe and follow the on-screen prompts.
Once Acrobat Reader is installed on your system, you can read the document by opening the folder on your hard drive in which you installed the Adobe Acrobat readme, and double-clicking on the file Acroread.exe. From the File menu of Adobe Acrobat, you may open Editor.pdf, located in the root directory of your game CD.
Starting the Game
Every time the CD-ROM drive is closed with the CD in place, the W
ARLORDS
BATTLECRY Autorun program displays a menu with the options to play the game (including the Editor), install DirectX, view the Readme.txt file, play on Mplayer, or exit . W
ARLORDS BATTLECRY can also be started by opening the Start menu,
selecting Programs, choosing the folder where the game was installed and clicking on the W
ARLORDS BATTLECRY program item.
For complete and specific “how to play” information, please refer to the appropriate sections of the manual. Some changes were made too late to include in this manual. Please read the Readme.txt file in your game directory for more information.
Note: Screen saver utilities should be turned off before starting to play W
ARLORDS
BATTLECRY.
Saving Games
W
ARLORDS B
ATTLECRY requires space on your hard drive for Saved Games
and temporary files. Each saved game can take up to 4MB of hard drive space.
The Main Menu
The Main Menu appears after the opening movie has played. Press the Escape key to skip the movie. There are seven options in the W
ARLORDS BATTLECRY
Main Menu.
The Tears of Dawn: Play the hero in the W
ARLORDS BATTLECRY
campaign, fol­lowing either the Path of Light, or the Path of Darkness. For details, see “Playing the Campaign” starting on page 6.
Skirmish: Play a single player game versus up to five computer AI players, on either a standard or random map. For details on “Starting a Skirmish”, see page 8.
Multiplayer: Play other human warlords via IPX, TCP/IP, or modem. For details on “Multiplayer Battles,” see page 11.
Tutorials: There are seven tutorials included in W
ARLORDS BATTLECRY, which
teach you all the basics of game play, including how to move armies, attack, build buildings, and cast spells. The other nine tutorials demonstrate different tactics for each of the nine races.
Editor: The editor in W
ARLORDS BATTLECRY allows you to create your own excit-
ing new scenarios, to play by yourself against the computer, or with your friends. All existing scenarios are fully customizable. Every aspect of the sce­nario, including terrain, buildings, armies, events, sides, and game options is available to be edited. For full instructions on how to use the editor, see the Editor.pdf file on the W
ARLORDS BATTLECRY CD.
Options: Allows you to control game options for sound, settings, and graphics. You can also view the introduction video and the credits. For details on all the “Setup Options,” see page 15.
Exit: Exit to Windows.
GETTING STARTED: The Main Menu
5
GETTING STARTED: Starting the Game
4
Campaign
Skirmish Multiplayer Tutorials
Editor Game Options
Exit
From this screen you can also load a previously saved game, simply click on Load a Saved Game (the picture of the floppy disk). When you are prompted with a list of
names, select the one you want to play, and the game automatically starts.
To begin a new campaign game, you must create a new hero to lead your armies into battle.
Creating a New Hero
Click on Create a New Hero, the gold helmet icon, then choose a race for your hero. A brief description of each of the eight races, and the general statistics for strength, intelligence, dexterity, and charisma are included on the screen.
After you have chosen a race, you go to the Create Identity Screen. On this screen you need to select a Portrait, and type in a name for your hero. You can also enter a password for your hero at this time, ensuring that nobody can use your hero without knowing the password. Clicking on Create Hero again accepts the new hero, and takes you to the Campaign Screen.
The Campaign Screen
This screen charts your progress in your current campaign game. Each chapter is composed of several linked episodes. Each must be solved in turn to unlock the next. Click on a chapter, then select an episode and select Start to begin a scenario. For detailed gameplay information, see the sections, beginning on page 17.
From this screen you can toggle the in-game screen resolution between 1024x768 and 800x600. You can also exit to the Main Menu by selecting Cancel.
Once you have successfully completed a mission, you are returned to this screen and the next episode becomes available.
STARTING A SKIRMISH: The Campaign Screen
7
PLAYING THE CAMPAIGN
The WARLORDS B
ATTLECRY campaign follows the story of the Tears of Dawn, of
their appearance in the lands of Etheria, and of the ultimate struggle for posses­sion of their unearthly powers. The campaign is only available in single player mode, and its epic story is told over thirty-six episodes.
After the first two chapters, halfway through the campaign, you are presented with a choice. You may either continue the story down the Path of Light, the noble virtuous path, or you may be swayed to the dark side, and continue your quest down the Path of Darkness.
Each episode is its own individual scenario, with its own goals and victory con­ditions, and only your hero and his or her retinue are carried on from mission to mission. You can find detailed information about “Heroes” in that section, starting on page 28.
Selecting A Hero
To play the campaign, choose Tears of Dawn from the Main Menu. The Book of Heroes Screen appears.
This screen lets you flip through the “Book of Heroes.” If you have already started a campaign game, use View Previous and View Next to view all the heroes currently available. Click on the desired hero, then click on Select this Hero on the far right of the screen to resume the campaign where you left off.
If at any time you wish to delete a hero from the “Book of Heroes,” open the book at the selected hero, and press the Delete key. A confirmation message appears.
PLAYING THE GAME: Selecting a Hero
6
Return to
Main Menu
Create a
New Hero
View
Previous
View Next
Load a
Saved Game
Select this Hero
Return to Main Menu
Screen Resolution
Begin Selected Episode
Map Options
At the top of the screen is the Scenario List. Click to highlight the scenario you want to play. Two buttons on the right side allow you to sort the scenario list by map size and allowed number of players. On the left are the controls for the Random Map, explained below:
Map Size: Choose the size of your map from Small to X-Large.
Terrain Type: The general landscape of the map. You can choose between
Plains, Orclands, Highlands, Tablelands, Desert, Badlands, Savannah and Outlands.
Landmass: Varies the number of islands or land masses that appear on the game map. The number available ranges between 1 and 3 depending on the size of the map. The more islands there are on a map, the smaller each individual island tends to be. Choose No Islands to create a map with no ocean.
Number of Animals: Controls the population of sheep, geese and cows on the map, creatures that can be used as ammunition and in some cases, for healing. The numbers range from No Animals to Lots of Animals!
Resources: Cycles the amount of resources between Low, Medium and High.
Side Options
In the center of the screen are the Side Selectors. There are several options for each side:
Player: Choose who will control each side. You can control one side, then you must assign slots to the AI playing at one of four difficulty levels (Knight, Lord, Warlord and Grand Warlord). If you are setting up a multiplayer game, you can leave some slots Open for other human players. In a single player game, any open slots are not loaded when play begins.
Color: Click on the gem to change the side’s color. More than one side can have the same color, but keep in mind this may be confusing during play.
Team: Click to the right of the gem if you want to set up alliances with other sides. Sides with matching symbols are allies. There can be up to four teams.
Race: Choose one of the nine races for your army. The Races are described starting on page 55.
Resources: Choose the level of resources that you start with in the scenario, from Very Low to Very High.
Ready: The Ready button is only active for multiplayer games. Select when you are set to begin the game.
Scenario Options
On the far right of the screen are several scenario options.
Screen Resolution: Choose between 1024x768 and 800x600 in-game screen resolutions. Depending on the resolution you have chosen, the control panels on the game screen are slightly different.
STARTING A SKIRMISH: Setting Up a Game
9
STARTING A SKIRMISH
Select Skirmish from the Main Menu to jump into single-handed battle against up to five AI opponents!
You are taken to the Book of Heroes Screen, where you can select either an existing hero, or create a new hero to take into the scenario. See the “Select a Hero” section on page 6 for details on the screens. When you have the hero that you would like to be your champion in the upcoming battle, simply click on Select this Hero on the far right to take you to the Side Selection Screen.
Setting Up a Game
From the Side Selection Screen you configure your scenario options and start the game. For a quick start, all you need to do is:
• Choose a scenario by clicking on a scenario name, or random map, in the list box. This highlights it, and causes the information about the sides and options to change.
• Choose a side by clicking on the Player space, next to one of the sides to select it for your hero.
• Choose the opponents by clicking on one or more Players from the other sides, chang­ing them to Computer A. Note: There must be at least one Computer AI
• Click on Start to begin play.
However, there are a multitude of settings for creating precisely the kind of scenario you feel like playing. The following sections explain those options in greater detail. Specifics on gameplay can be found in the “Game Screen” section, starting on page 17 and the sections following it.
STARTING A SKIRMISH: Setting Up a Game
8
Side Name
List Scenario
Color
Allies
Race
Resources
Cancel
Start Game
Resolution
Scenario Options
Game Speed
Army Setup Points
Raze Fest: The goal is to destroy as many enemy buildings as possible within a time limit.
Slug Fest: The goal is to destroy as many enemy armies as possible within a time limit.
Fortress: The goal is to defend your Keep. As soon as your Keep is destroyed, you lose the game.
King Of The Castle: The goal is to be the first player to build a level 5 Keep.
Merchants: The goal is to be the first player to accumulate 2500 gold.
Against The Horde: The goal is the same as for standard victory, but
the sides are set up differently. Side one is “The Horde” with a lot of armies, and all other sides are allied. You can play either “The Horde”, or one of the allied sides.
Battle Of Titans: The goal is the same as for standard victory, but all AI heroes are at level 20.
Pitched Battle: The goal is the same as for standard victory, but all sides start the game with 50 army setup points, and no building is allowed.
Capture The Flag: The goal is to convert and own all the flags on the map.
Only available in multiplayer.
MULTIPLAYER BATTLES
Nothing can match the excitement of going head to head with another human being. To play with or against other human players select Multiplayer from the Main Menu. Up to six players can connect to a game across a network, up to four players on the Internet, or two players across a modem.
First you need to choose a champion. For more details on “Selecting a Hero,” see page 6. Once you’ve selected your hero you need to choose a connec­tion method:
Modem: Allows you to play two-player multi-player games. The joining player must have the host’s phone number, each player’s modem must be properly configured for Windows and both players must have their modems set to the same connection speed.
IPX Network: Allows you to play up to six-player multi-player games over an IPX Local Area Network. Each player must be connected to the same network. Every network is different, and something in your network’s structure may effect game play or prevent you from connecting. If you encounter difficulties consult your Network Administrator.
MULTIPLAYER BATTLES: Hosting a Multiplayer Game
11
Victory Conditions: Choose one of the 13 victory conditions. For details, see below.
Keeps: Set the maximum Keep level for all players between 1 and 5, or No Keep at all. This option adds some variety to the game, but usually scenarios played with the default of Keep Level 5, so all buildings, armies and skills are available.
Map: Choose between an Exposed (all visible) map, or a Hidden (all blacked out at the start) map that must be explored first.
Vision: Fog of War is the term for the way the game map only shows changes when one of your units is close enough to see them. For example, if Fog of War is in effect, and an enemy tower is built in an area you have already explored, you will not see the tower on the map until one of your units passes through the area again. Select No Fog of War to eliminate it for the game, and show all changes and unit movements in any area you have explored (the entire map if you choose Exposed above). Select Line of Sight to only clear the Fog in the direc­tion each of your units is facing.
Handicapping: If you are battling against a higher level hero, and Handicapping is On, you receive a bonus number of army setup points. Only
available in multiplayer.
Quests: Toggle quests On and Off for your heroes. For details about “Quests,” see page 38.
Game Speed: Set the overall pace of play between Very Slow and Very Fast.
Army Setup Points: Set the number of points (0-50) available to spend on
armies to take into battle. If you set this number to greater than 0, a version of the Retinue Screen appears, allowing you to assemble an initial army from members of your retinue and basic units of your race. See “Retinue” on page 34 for more details.
Victory Conditions
Victory conditions are the circumstances you must fulfill in order to win a cer­tain scenario. W
ARLORDS BATTLECRY has thirteen different victory conditions for
you to choose from, playable with any scenario. The conditions are located on the right of the Side Selection Screen, with the scenario options. Click to scroll through all thirteen conditions, which are described below:
Standard Victory: The goal is to eliminate all significant enemy armies and buildings on the map.
Raze All Buildings: The goal is to eliminate all enemy buildings on the map.
Kill All Armies: The goal is to eliminate all enemy armies on the map.
Assassination: The goal is to be the last hero left alive. As soon as your hero is
slain, you lose the game.
STARTING A SKIRMISH: Victory Conditions
10
Losing Your Connection
If you lose your connection after a skirmish has begun you will usually be ejected completely from the game. You will not be able to rejoin the current bat­tle. Inside the game, the armies and buildings of a disconnected player are taken over by the computer.
If you deliberately exit or resign from the game, you are taken to the Defeat Screen.
Hints for Multiplayer Games
• Resources are vital. Destroy enemy resources whenever possible, secure your own resources quickly, and protect them well.
• Take advantage of building queues. Stacking up several armies to be built in order saves time, allowing you to concentrate on more important matters.
• Build multiple production buildings as soon as you can, to keep your war machine running smoothly.
• High level Keeps need to be protected at all costs.
• Avoid using your hero as a combat unit whenever possible.
• Protect your hero carefully during the beginning of a game, until you produce a unit that can convert resource structures. If you lose your hero early, it is extremely difficult to pick up the speed of production later in the game.
Mplayer.com
In addition to other multiplayer connection options, WARLORDS BATTLECRY can be played over the Internet game service, mplayer.com.
What Is Mplayer.com?
Mplayer.com is the #1 multiplayer game service on the Internet. Playing W
ARLORDS BATTLECRY on mplayer.com means that a player in a remote location
can challenge other players in remote locations, and they’ll play in real time— like they’re all sitting in the same room. Mplayer.com offers hundreds of innovative features, including real-time voice—chat that lets you verbally taunt your opponents and praise your teammates. When you sign up for mplayer.com you’re joining a friendly online community where you can participate in regular tournaments, contests, and special events.
Pricing
Mplayer.com is FREE—there are no charges or monthly fees to play WARLORDS BATTLECRY on mplayer.com.
So How Do I Get Started?
Installing mplayer.com is simple. Just follow these easy steps and you’re on your way to the excitement of online multiplayer gaming!
MULTIPLAYER BATTLES: Mplayer.Com
13
TCP/IP or Internet: Allows you to play up to four-player multi-player games over the Internet. Alternatively you may also select this for TCP/IP games over some networks. In order to play a TCP/IP game each player must know the host’s IP address. IP address is given to the host when a game is created.
After selecting your connection method, you have the option of hosting or joining a game.
Hosting a Multiplayer Game
To host a game, after choosing a connection type, click Create, and when prompted, type in the name of the game. Click Create again, and it takes you to the Side Selection Screen where you can set up your multiplayer game. For details, see “Setting Up a Game” in the section “Starting a Skirmish” on page 8.
The host is the only player able to change the scenario map, options, and army setup points. If you select a map that other players do not have, for example, one you created yourself, a Send button appears below the scenario map. Click on Send to automatically transfer the map data to all other players.
The host is also able to close sides permanently, but only if they are not already selected by other players. You can kick other players out of the game by click­ing on their side name; a confirmation message appears. By right-clicking on a human player’s name, you can view the details of their chosen hero.
All players, including the host, must click Ready before the host can start the game. If you change your mind before the game starts, click Ready again. When all play­ers’ Ready buttons are highlighted, the host can click Start to begin the game.
Joining a Multiplayer Game
To join a game, after choosing a connection type, click Connect, and when prompted, select the name of the game you wish to join. Click Connect again, and you go to the Side Selection Screen. All that you are able to change here is the screen resolution, and the details of the side you choose to play (color, allies, race, and resources). When you are finished, click Ready.
Additional Multiplayer Information
In most aspects of the game, multiplayer skirmishes are very much like single player games. However, there are some differences.
Chatting During a Game
To chat with other players during the game:
• Press Enter to activate the chat prompt and type in your message.
• To send the message to every player in the game, press Enter again.
• To send the message only to your allies, press Ctrl + Enter.
• To send the message only to your enemies, press Shift + Enter.
MULTIPLAYER BATTLES: Joining a Multiplayer Game
12
Technical Info
You need the following PC configuration to install our software and play games on mplayer.com:
System Requirements:
• Windows 95
• Pentium processor
• 8 MB RAM (16 MB recommended)
• 14.4 KBPS or faster modem (28.8 KBPS or higher recommended)
• Internet access*
• Web browser
*AOL, CompuServe, and Prodigy do not yet support adequate TCP/IP connec­tions for FAST gameplay. Low latency games, including turn-based or role playing games, however, can be played.
SETUP OPTIONS
Setup options in three categories allow you to customize the game environment to match your personal preferences. Simply select Options from the Main Menu to proceed to the Options Screen. When you have finished making changes, select Save & Exit to return to the Main Menu with your new settings, or Cancel to exit without making changes. You can also view the Credits and Show the Intro from this screen.
SETUP OPTIONS: Sound Options
15
There are several ways to install mplayer.com from W
ARLORDS BATTLECRY
:
• From the game CD-ROM Autorun Menu select the option to Play on mplayer.com
• From the Windows Start Menu select W
ARLORDS
BATTLECRY
and then the
option to Play on mplayer.com
• From the W
ARLORDS BATTLECRY Program folder click on the icon to Play on
mplayer.com
This will start the mplayer.com installer which will:
Check for mplayer.com — if you don’t have it, we’ll install everything you need! Just follow the easy install instructions at the prompts. During the process, you’ll set up a mplayer.com account and select your mplayer.com member name and password.
After installing mplayer.com, your Web browser will launch and connect you to the mplayer.com game page:
• Make sure your game CD-ROM is in the disk drive.
• Now click on ‘Play Now’ to log onto mplayer.com and head to the Lobby of your game.
• Before entering the game’s Lobby, we’ll automatically download any addi­tional files you might need to make the game playable on mplayer.com.
Now you are in your game’s Lobby on mplayer.com:
• Chat with other players by typing your message and pressing Enter.
• To enter a Game Room, double-click on a green Room icon.
• If you want to create a new Game Room, click on the Create Room button.
Almost there!
• If you enter an existing Game Room, Click on the ‘Ready to Play?’ button, or,
• If you create a Room, wait for players, then click on the ‘Launch Game’ button.
Have fun playing on mplayer.com!
Customer Support
Mplayer.com has a staff of highly trained Technical Support representatives waiting to answer any questions or solve any problems you can throw at ‘em. If you’re having trouble installing mplayer.com, contact a Technical Support representative by emailing support@mplayer.com or by calling (650) 429-3100 between the hours of 3 p.m. and 10 p.m. (PST), seven days a week.
For more information about mplayer.com visit our Web site at
www.mplayer.com.
MULTIPLAYER BATTLES: Mplayer.Com
14
Sound Options
See Opening Movie View Credits
Graphics Options
Sound Provider Lists
Gameplay Settings
THE GAME SCREEN
When you start a campaign episode, skirmish or multiplayer game, the Game Screen appears. From this screen you control your armies as they explore, attack, defend and conquer the battlefields.
The most important of the Game Screen features are:
Game Map: The playing area, described in further detail below.
Control Panel: Nine changing buttons that command your armies and build-
ings. Detailed explanation of the buttons starts on page 19.
Display Area: Where a picture of and details on the selected unit or building are displayed. For example, you can check the progress of a construction pro­ject by selecting the building unit; a percentage of completion appears in the Display Area along with the unit’s statistics.
Mini Map: A small scale version of the entire game map. Rough terrain fea­tures are shown on the Mini Map, along with tiny squares representing buildings. Resource squares are made up of two triangles, the lower colored to show the type of resource it is, the upper triangle changing with the owner’s color. Neutral mines are shown as half gray, half the color of the mine.
Hero Portrait: A picture of your hero. Click on the Portrait to select your hero and double click to center the map on him or her.
Resource Indicators: In the upper right corner of your screen are four symbols and numbers, indicating the amount of each type of resource you currently pos­sess. From left to right, these are gold, ore, stone and crystal. See “Resources” on page 36 for more information.
THE GAME SCREEN: The Game Map
17
Sound Options
3D Sound: Toggles 3D sound On and Off. When this option is On, you can choose a 3D Sound Provider from the list.
Environmental Sounds: Toggles background noises On and Off.
Footsteps: Toggles the sounds of your units moving On and Off.
SFX: Adjusts the overall volume of the sound in the game between Off and Full.
Music: Toggles the game music On and Off.
Combat Sounds: Toggles the sounds of battle On and Off.
Unit Speech: Toggles your units’ voices On and Off.
EAX Support: If your sound card supports EAX, this toggles it On and Off.
Otherwise it reads N/A for Not Available.
Settings
Popup Help: Adjusts the amount of in-game help that appears between All and None.
Scroll Rate: Adjusts the rate at which the view scrolls when you move the cur-
sor to the edge of the screen between Very Slow and Very Fast.
Game Speed: Sets the overall pace of play between Very Slow and Very Fast. To alter the game speed while playing the game, press the + (plus) key to increase the speed, and the – (minus) key to slow it down. This option does nto work in Multiplay games
Group Movement: Toggles between having all units in a group move at the pace of the Slowest Army of having each unit move as Fast as Possible.
Graphics Options
Resolution: Toggles between 1024x768 and 800x600 in-game screen resolutions. Depending on the resolution you have chosen, the control panels on the game screen are slightly different (see below). In the default 1024x768 mode, an extra box on the right displays the army or building currently under the cursor on the game map, along with its hit point bar. An extra box on the left is the current “locked in” army or building. Click on its picture at any time to select it. You can lock in a new army or building by moving the cursor to the unit and press­ing Ctrl + L. At 800x600 resolution, these boxes are not available.
Shadows: Toggles shadows On and Off, which can affect game performance.
Ambient Animations: Toggles animations other than unit movement On
and Off.
Blood: Toggles the display of blood in the game On and Off.
Gamma Correction: Switches between five levels of correction for brightness.
THE GAME SCREEN: Settings
16
Curently Selected Unit
Resource Counter
Diplomacy Panel
Object Under Cursor
Control PanelDisplay Area Game MenuHero PortraitMini Map
Locked Down
Object
Unexplored
Territory
Unit Formations
There are eight different ways you can choose to arrange your armies on the battlefield. All have various strengths and weaknesses. The default arrangement is “Block.” If you have two or more armies selected, the Formations button becomes active. Clicking on this button displays the actual formations to choose. You can also bring up the formation options by pressing Shift + F.
“Formations” in the “Control Panel” section on page 22 has more information.
The Control Panel
The Control Panel allows you to command and control your heroes, armies and buildings. When you select a unit or structure, the available commands appear as buttons on the Panel. Move the cursor over a button to read the function, and see the keyboard shortcut for that command. These buttons change, but here are the most common.
General Controls: Stop
Ceases whatever action the unit or building is engaged in, be it moving, attacking or building. The unit or building then waits for new orders.
General Controls: Attack
Heroes, armies and towers can attack. To order a tower, army or group to attack, select them, then right-click on the enemy army or building you wish to attack, or click on the Attack button in the control panel and click
on the enemy. Note the cursor changes into crossed swords to indicate battle. Your armies automatically move into battle.
To improve a group’s efficiency when attacking a large enemy group, have them selected, press A, then right-click on the ground beyond the enemy army or building you wish to attack. Your armies will individually select enemy targets, instead of you having to select targets one at a time.
Keep an eye on your units during combat. If their health bar turns red, they are close to death and need to be ordered out of the line of fire.
General Controls: Convert
Heroes, Generals, and the Phoenix are the only units that can convert neutral or enemy buildings to your side. This is a particularly useful way to obtain resources.
THE GAME SCREEN: The Control Panel
19
Lock-In Box: This box, not available at 800x600 resolution, shows the current “locked in” army or building. Click on its picture at any time to select it. You can lock in a new army or building by selecting a different unit and pressing Ctrl + L.
Cursor Box: This box, not available at 800x600 resolution, displays the army or building currently under the cursor on the game map, along with its hit point bar.
The Game Map
The bulk of the main game screen is taken up by the Game Map. On the map units move, buildings are built, battles are fought, etc. To learn how to select and move armies, and attack with them, play the tutorials “Moving & Fighting”, and “Advanced Movement.” You can also read the instructions below, and under “Move” and “Attack” in the “Control Panel” section on pages 20 and 19 for basic information.
Selecting Units, Buildings and Multiple Objects
To select a single army, simply left-click on it. A selection circle appears
around it, with a green bar below to indicate the army’s hit points, and a blue bar for the hero’s mana points.
To select a group of armies, you can do any of the following:
• Left-click and drag a box out over multiple armies.
• Double-click on an army to select all armies of the same type that are visible on the screen.
• Hold down Shift, and left-click on individual armies.
• Press Ctrl + S to select all armies currently on the screen.
You can always select your hero by clicking on their Portrait at the bottom of the screen. Double-clicking selects the hero and centers the Map on them.
Creating Groups
To create a group:
Select the armies that you want to group.
Hold down Ctrl, and press any number (0-9) that you want to assign to that group.
Once a group has been assigned a number, you can press that number at any time to select it. If you press that number twice, the group is selected, and the screen centers on the group’s leader.
To remove an army from a group, right-click on it in the Display Area, or Shift left-click on it on the map.
THE GAME SCREEN: The Control Panel
18
Unit Controls: Patrol
To assign an army to patrol in a certain area, select the unit, choose Patrol from the Control Panel, and click on the area to be patrolled. A series of waypoints is automatically generated. You can view and change this
path using the method described above.
Unit Controls: Guard
This control allows you to designate an army or building for the selected unit to guard. Select the unit, choose Guard from the Control Panel, and
click on a target. The guarding unit will move to its designated assign­ment, or as close to it as the unit can get. It will then devote itself to protecting its assigned target, moving with a mobile unit if necessary and possible. Select the guarding unit and choose Stop to countermand the order to guard.
Unit Controls: Attitude
Attitude affects the way an army or hero reacts to the enemy, and is
defaulted appropriately for each type of army. The current attitude status
is shown on the right of the Display Area when the unit is selected. Simply click on a new attitude to change the setting. The five states that you can set are:
Cowardly: Runs from all enemies.
Guardian: Fights any enemies within range, but doesn’t move towards or away
from them.
Defensive: Moves to attack any nearby enemies, and follows them over a short distance before returning to his initial position.
Aggressive: Moves to attack any nearby enemies, and follows them to the death.
Rampant: Moves randomly around the map, looking for enemies to attack.
Unit Controls: Build Buildings and Build Walls and Towers
Constructing buildings allows you to produce armies and upgrade skills. Constructing walls and towers helps you defend your land. Only builder units and heroes are able to build. Building costs one or more resources, depending on your race and the type of building. For a full list of the building costs, see the W
ARLORDS
BATTLECRY Quick Reference Card.
THE GAME SCREEN: The Control Panel
21
All levels of Keeps can also convert buildings in a wide area around themselves. This is a slow process, but is useful for getting resource points at the start of a game. It also allows you to still convert buildings if your hero has been killed early in the battle.
To convert a building with an army, move the unit next to the desired building, then select Convert in the Control Panel. Your army stays there until the building is converted. If you are using your Keep to convert, all the buildings in the area that are being converted will be highlighted with a red circle, and your Keep can do nothing else until the process is finished.
You can check on the progress of the conversion, by selecting your army or Keep. The percentage counter is shown in the Display Area. A sound, and a gold sparkle over the building alert you to a successful conversion.
To learn more about converting buildings, you can also play the tutorial “Resources & Conversion.”
General Controls: Unload
Ships and towers can hold armies inside of them. When units are inside,
the Unload button activates on the Control Panel.
To load selected armies or groups onto a ship, just right-click on the ship. To unload a ship, select it and click Unload, then right-click on the shoreline. Ships are built at the Shipyard, but can be boarded or unloaded from any shoreline.
To put selected armies or groups into a tower, just right-click on the tower. The cursor changes into a hand, and the armies disappear into the tower. Only four small or medium sized infantry, which increase accuracy and firing speed, or archer units, which increase damage and range, can be put into each tower. To get units out of a tower, select the tower, and click on the small picture of the units in the control panel, or click Unload.
Unit Controls: Move
To move a selected unit, you can simply right-click where you want the
unit to move on the map, or select Move in the control panel, then click
where you want the unit to go. To move a group, do the same as for a single unit. The group moves at the speed of the slowest unit by default. If you want each unit to move as fast as possible, hold down Ctrl while you click. You can change the default in the “Setup Options” described on page 16.
To move selected armies or groups using waypoints, hold down Shift and right- click points along the path. Waypoints are orders that you can queue up for your armies, and can include moving, attacking, converting or building. To insert a waypoint at the beginning of a path, hold down Alt and right-click on a new point.
THE GAME SCREEN: The Control Panel
20
Your armies automatically assemble in formation in the direction of movement, in other words, if they are moving west, the point of a Wedge formation will be facing west. This can result in an illogical position once they reach their target, for example, you want to defend a bridge, but because of their movement order, the missile units are at the edge of the bridge, instead of the melee units. Click on the Rotate buttons to rotate the orientation of the formation clockwise or counter-clockwise and solve this problem.
Building Controls: Buy Armies & Skills
In addition to what its name suggests, producing armies and researching skills, this button also controls upgrading buildings.
When this button is selected, a window appears with pictures of all the armies you are able to produce, skills you are able to research, and available upgrades for the building itself.
•If a picture appears in color with the cost, you are able to produce / research / upgrade that right now
•If it appears grayed out with the cost, you do not have enough resources to produce / research /upgrade that now
•If it appears grayed out with no cost, you have not met the requirements to produce / research / upgrade that yet
Producing an Army
Click on an available army to start producing it. You can watch the progress on the percentage counter in the Display Area. After completion, the army pro­duced appears near the building, and moves to the rally point if one exists.
To produce multiple armies, click on any available army more than once, or a combination of different armies. A queue appears in the Display Area, along with the progress percentage counter. The queue only displays the first five armies being produced, but you can queue as many as you’d like. The army cost is deducted from your resources at the time an army is added to the queue. To remove an army from the queue, click on it in the queue. To stop produc­tion, click Stop in the control panel.
THE GAME SCREEN: The Diplomacy Window
23
Constructing a Building
Select your unit and select Build Building in the control panel. A window
pops up with pictures of all the buildings you are able to construct.
• If a building appears in color with the cost, you are able to build it right now
• If it appears grayed out
with the cost, you do not have enough resources build
it now
• If it appears grayed out with no cost, you have not met the requirements to
build it yet
Click on an available building, and place it on the desired location on the map. Your unit disappears while building, then reappears and announces when the job is finished. To check the progress of a building, select the building in progress, and look at the percentage counter in the building display area.
Constructing a Wall or Tower
This is the same as constructing a building, however you select the Build
Wall or Tower button from the control panel. Once you have built a tower,
you can send armies inside of it to add to its defensive capabilities. Simply select the desired armies and right-click on the tower. The cursor changes into a hand, and the armies disappear into the tower. Only four small or medium sized infantry, which increase accuracy and firing speed, or archer armies, which increase damage and range, can be put into each tower. To get the armies out again, select the tower and click on Unload from the Control Panel.
To stop building or reselect your builder army at any time, just select the building in progress, and press Stop, or Select Builder on the control panel (see “Control Panels” on page 19). If you stop the building partway through, it even­tually falls to ruins. Selecting the builder does not stop the building, and is used for queuing up orders (waypoints) to be carried out when finished building.
To learn how to construct buildings, you can also play the tutorial “Buildings.”
Unit Controls: Formation
There are eight different ways you can choose to arrange your armies on
the battlefield. The default arrangement is “Block.” If you have two or
more armies selected, the Formations button (shown on page 23) becomes active. Clicking on this button displays the actual formations to choose from. An army in formation starts with the orientation shown on the button, with missile units kept in the back and melee units defending in front.
THE GAME SCREEN: The Control Panel
22
Block
Wedge
Single File
Wide Line
Skirmish
Line
Column
Defensive Circle
The Game Menu
To bring up the Game Menu for WARLORDS B
ATTLECRY, click on the
black skull in the control panel.
Load: Select this, then choose the game you wish to load, and click on Load.
Save: Select this, then choose the game you want to overwrite from the Save List, or type in a new name, and click on Save.
Pause: Select this to pause the game. A message appears. To restart the game, click Pause Game again. You can also press F12 to pause the game.
Options: Select this to alter the sound, settings and graphics to suit your prefer­ences. See “Setup Options” on page 15 for details.
Victory Condition: Select to review the victory condition for this scenario. “Victory Conditions” are described on page 10.
Resign: Resign from this scenario without saving and return to the Main Menu.
Quit: Quit the game without saving and exit W
ARLORDS BATTLECRY
entirely.
The Results Screens and the Retinue Screen
At the end of a scenario, either because of victory, defeat or resig­nation, the Results Screens appear, replacing the Game Screen. The Results Screens can be either the Victory or Defeat Screen, depend­ing on what is appropriate, but both function the same way. At the bottom of the screen is the Details Box, where information about your hero, and the status of your hero’s forces after the battle can be found.
The number of armies and buildings you produced during the scenario, along with the number lost to enemy attack and the number of enemy that you destroyed are given, along with resource totals. Your hero’s level and current number of experience, including the amount gained in the battle are shown along the top of the Details Box.
THE GAME SCREEN: The Game Menu
25
Researching a Skill
Most buildings have skills available to upgrade armies or improve a hero’s abili­ties. The skills available at the building depend on your race. For a full list of the skills available, see the W
ARLORDS BATTLECRY
Quick Reference card.
Select an available skill to start producing it. Progress can be monitored on the percentage counter in the Display Area. A system message alerts you when your research is complete. If the skill is to upgrade or improve a certain type of army, the research affects all armies of that type currently in existence, as well as any new armies that are produced.
Upgrading a Building
Select the upgrade picture. It has a circled number on it, indicating level, and becomes available when resource and other requirements have been met. You can check on the progress of the upgrade on the percentage counter in the Display Area. A system message alerts you to a successful upgrade.
Building Controls: Set Rally Point
To set a rally point (a point where your produced armies gather), select a
production building, then right-click where you want the armies to
appear on the map. Alternatively, you can click Set Rally Point in the con- trol panel, then click on a location on the map. To move a rally point, simply set a new one.
To display a rally point for a building, select it and hold down Shift or Alt. A dotted line leading to the rally point marker appears.
Building Controls: Repair
To repair a damaged structure, select it and click Repair in the control
panel. There are two options – fast or slow repairs. Fast repairs cost
twice the resources, but are twice the speed of slow repairs. Select one to repair your building. Progress is shown on the percentage counter in the build­ing display area.
The Diplomacy Window
Diplomacy is used to trade resources
between sides. It is mainly used for multiplayer games, when you want
to give resources to your ally. The “Diplomacy” screen, reached by clicking on Diplomacy (the blue skull) in the control panel, allows you to give resources to other sides. Alliances have to be set up on the “Side Selection” screen before the scenario starts; they cannot be formed once in the scenario. For details on how to set alliances, see “Side Options” on page 9.
THE GAME SCREEN: The Diplomacy Window
24
You can eliminate your own armies or buildings at any time, by selecting them and pressing Ctrl-D. You may wish to do this if you have exceeded your army limit with too many peasants, and need to produce better fighting armies instead. If you eliminate armies or buildings, no resources are returned to your total. If you Ctrl-D your mines, resources are added to your total.
Armies and Medals
All armies, except heroes, receive experience points during a scenario, for destroying enemy armies or buildings. Experience points are calculated as below, and when they reach certain numbers, a medal, representing a level is awarded. Each medal an army receives increases its attack ability, combat speed, building skill and / or has some other beneficial effect. For details on the levels, see the table “Hero & Army Levels” in the “Appendix” on page 83.
• 1 point for each enemy army killed.
• 3 points for each enemy building destroyed.
• 1 point extra for each enemy building destroyed that is able to shoot missiles.
• 5 points, or points equal to the enemy hero’s level if higher than five, for each enemy hero killed.
Special Note: Wraiths and Shadows have the Energy Drain skill. This allows them to steal the XP of any unit they kill. Thus, if they kill an enemy unit with 14XP, they get 14XP + 1XP for killing the unit. This also applies to heroes.
When a unit has reached third level it can be saved to your hero’s retinue if it lives to the end of a scenario. Special armies, such as Generals and Allies, can be saved to the retinue at any level of experience.
Generals and Allies
Generals are a powerful army, similar to heroes in that they have a command radius, and the ability to convert buildings. They differ in that they cannot cast spells, carry items, or receive quests. Generals can be produced once you own a level 5 Keep (Humans can produce them with a level 4 Keep), or they may offer to join you after your hero completes a quest. They can be carried over in your retinue to other scenarios. Generals do not have to be of the same race as either your hero or your army, but commonly are.
The generals for each race are:
Humans: White Mage, Red Mage and Black Mage, page 57
Dwarves: Dwarf Lord, page 59
Undead: Vampire, page 61
Barbarians: Reaver, page 62
Minotaurs: Minotaur King, page 63
Orcs: Giant, page 66
High Elves: Moonguard, page 68
Wood Elves: Dryad, page 70
Dark Elves: Blackguard, page 72
ARMIES: Armies & Medals
27
You can choose to view an Advanced version of the results, which brings up a screen with details about both you and your opponent(s) in four categories, Hero, Resources, Armies and Buildings. Select Okay when you are done.
When you have finished viewing the results, click on Continue. After you exit the Results Screen, the Retinue Screen usually appears. Here you can add to your retinue high level armies and Allies that you acquired during the game, and sometimes other random units drawn to your banner by your heroic deeds. For details on this screen, see “Retinue” starting on page 34.
ARMIES
Your armies are the bulk of your forces. They are your foot soldiers, and if you nurture them carefully, they can also be your leaders. Each race has different types of armies that it can produce or ally with. See “Race and Army Descriptions” starting on page 55 for the specifics of each race.
Producing Armies
To produce an army, select a building that is able to produce armies, and click Buy Armies & Skills in the control panel. Click on an available army to start pro­ducing it (see page 23 for more information). When the percentage counter reaches 100%, the army appears near the building, and moves to the rally point, if one has been assigned. You can set a rally point by selecting the build­ing, then right-clicking where you want your armies to congregate. To see the rally point for a particular building, select it and hold down the Shift key.
Army Limit
There is a limit on the number of armies you can have in a game at one time. The limit is displayed in the top left of the game screen, and is calculated as below:
• Five armies for each level of Keep from level one to four.
• Ten armies for a level five Keep.
• Two additional armies for every other building you own (not including walls, or resources buildings).
• An additional number of armies equal to half your hero’s
Command skill
(rounded down).
For example, if you own a level three Palace, four other buildings, one Gold Mine, and have a hero with a command skill of 11, your army limit is 28.
Note that if you own multiple Keeps, the army limits for Keeps apply to only one Keep – the one with the highest level.
ARMIES: Producing Armies
26
Statistics
Strength (ST) Physical prowess and health.
Intelligence (IQ) Knowledge and ability to
learn magic.
Dexterity (DX) Speed and agility.
Charisma (CH) Personality and leadership skills.
Skills
Combat (ST+ST) Melee combat skill.
Health (ST+DX) Hit points and regeneration.
Speed (DX+DX) Movement speed.
Command (IQ+CH) Number of armies and
command radius.
Morale (DX+CH) Increase strength and
speed of armies.
Magery (IQ+IQ) Spell casting and mana.
Resistance (IQ+DX) Resist psychological effects.
Training (ST+IQ) Ability points gained and army
experience.
Conversion (ST+CH) Convert buildings.
Merchant (CH+CH) Discounts on purchases.
HEROES: Statistics and Skills
29
Allies are very tough armies that offer to join you as a reward for completing a quest, or as a result of a summoning spell. Allies cannot be produced like regu­lar armies. They can be carried over in your retinue to other scenarios. Descriptions of the abilities of the six “Allies” can be found starting on page 77.
Researching Skills
Most buildings have skills available to upgrade armies. The skills available at the building depend on your race. For a full list of the skills available, see the W
ARLORDS BATTLECRY Quick Reference Card.
To research a skill, select a building and click Buy Armies & Skills in the Control Panel. Click on an available skill to start researching it (see page 24 for more information). A message alerts you when your research is complete.
If the skill is to upgrade or improve a certain type of army, the research affects all armies of that type currently in existence, as well as any new armies that are produced.
HEROES
Heroes are very powerful armies, who are able to carry items, convert buildings, cast spells, and receive quests. Heroes cannot be produced like regular armies, nor do they offer to join your army later. Heroes do not have to be of the same race as the army they lead into battle, but gain bonuses if they are. For details on the bonuses and penalties, see the table “Hero-Side Race Bonuses” in the “Appendix” on page 84.
A hero cannot be killed permanently. That is, he or she may be incapacitated in one scenario, but always makes a full recovery in time for the next battle.
Statistics and Skills
A hero has four statistics: strength, intelligence, dexterity, and charisma. These statistics are used to calculate the hero’s ten skills. Initially these statistics and skills are determined by the hero’s race. To see a hero’s statistics from within the game, right-click once on the hero picture in the bottom control panel. To see a hero’s skills, right-click twice on the hero picture.
When a hero reaches levels 2 and 3, statistics and skills increase depending on which profession and speciality is chosen. At level 4 or higher, a hero can choose to spend their ability points on increasing one or more of these statistics or skills. For example, Sirian the Human reaches level 2, and chooses to be a Warrior. His strength increases by 1, from 5 to 6. When he reaches level 3, he chooses to be a Ranger, and his intelligence increases by 1, from 5 to 6 also. For the hero’s racial statistics, and stat bonuses for profession and specialty see the W
ARLORDS BATTLECRY Quick Reference Card.
HEROES: Statistics and Skills
28
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