toughest, fastest fighters challenged each other
in the World Fighting Tournament. Lau Chan may
have won the championship, but all of the fighters
gained something. Each fighter’s limits and
shortcomings became crystal clear. Some made new
friendships; others developed intense rivalries. All
gained valuable fighting experience before they left
the arena and went their separate ways.
Now, one year later, the call has come again: ten
cordial invitations to the second World Fighting
Tournament. Ominously, no RSVP’s are
requested-as if anyone would be foolish enough to
be behind all this? Whatever new and formidable moves and techniques these accomplished fighters
may possess, they all share one thing: the suspicion that this time, the stakes will be higher than ever.
After a year of hard training, Akira Yuki is back to try out his new moves and to fight the decisive
battle against new-found rival Wolf Hawkfield. Hong Kong film star Pai Chan returns for another
chance to defeat her father, Lau Chan, who has returned to defend his title. Pancratium master Jeffry
McWild fights to preserve his livelihood. The ninja Kage-maru returns on both official and family
business, as he seeks to break the cover and discover the secrets of the mysterious syndicate that pulls
the strings of the World Fighting Tournament. Jacky Bryant has come to rescue his sister, Sarah, whoironically- has been brainwashed and carefully trained to eliminate him. Master of Drunken-style kung
fu Shun-di arrives to try his skills against the hottest young fighters in the world, while Tourou-ken,
expert Lion Rafale, fights for his freedom.
Who will emerge victorious this time?
back out. Could the sinister Judgement 6 cartel
4
System Requirements
Operating system:Windows 95
CD-ROM:2x (4x recommended)
Minimum CPU Type:Pentium
processor, 90 Mhz
Memory:16MB
Graphics:SVGA, supports 16
bit high color (256
colors required)
Sound Card:Sound Blaster 16 or
compatible
Other:Keyboard, Windows
95 Compatible
joystick or Game Pad
®
®
Getting Started
Virtua Fighter 2 runs under Windows 95 only.
To Play Virtua Fighter 2 under Windows 95,
follow these steps:
1. Place the Virtua Fighter 2 CD in the
CD-ROM drive, label side up. Close the
tray.
2. After a few moments, a dialog box
will appear, giving you a choice of
options.
The first time you insert the Virtua Fighter 2
CD-ROM, the dialog box will give you the
option of installing the game or exiting the
program. Select INSTALL to begin the installation process. Here you can elect to perform a
“Full” install (most of the program is stored to
your hard drive for better performance) or
perform a “Minimum” install (part of the
program runs from your hard drive and the rest
runs on the CD). If you do not wish to install
Virtua Fighter 2 at this time, select CANCEL.
Under Windows 95, the Virtua Fighter 2
installation procedure analyzes your specific
system configuration and loads the appropriate
drivers for your sound card and video display
card. In addition, Virtua Fighter 2 will create a
new program group called Virtua Fighter 2 and
place the Virtua Fighter 2 program in that group.
5
Welcome Screen
Here you elect to Play, (Re) Install, Uninstall
and/or Exit the Virtua Fighter 2 program.
Once Virtua Fighter 2 is installed, whenever you
insert the CD-ROM in the drive, you will be
given the option to Play, (Re) Install, Uninstall or
Cancel. Click Install to Reinstall Virtua Fighter 2,
select Uninstall if you wish to remove Virtua
Fighter 2 from your system, or CANCEL to take
no action. See “Using Menus,” below for more
information on starting or resuming games.
1. Configuration:
Minimum Installation, 45 Megabytes;
Medium Installation,
295 Megabytes;
Full Installation,
370 Megabytes.
2. Get Destination
Path: Choosing
Directory-Where you
want to install game.
3. This program
uses Direct X3.
If you already
have Direct X3
installed, do not
install Direct X3,
Direct X has
been known
to overwrite
certain video
and sound drivers improperly. If you already have
Direct X3 installed, choose, “Do not install
Direct X.” If you do not have Direct X3 installed,
choose “install Direct X.” If you experience any
video or sound problems with Virtua Fighter 2,
go to the trouble shooting section of this manual
on page 37. If you have an earlier version of
Direct X installed, you’ll need to install Direct X3.
Using Menus
When you play Virtua Fighter 2 in a small
window, you will be able to access the menu
items at any time. In Full screen mode, you can
bring up the menu-bar by pressing F3 which will
pause the game. To access a menu, move the
arrow pointer to the menu title on the menu bar
and press the Left mouse button. To select an
item from the menu, move the pointer down to
highlight the item and click the Left mouse
button. Each menu and its options is described
on the following pages:
Main Game Menu
To get to Menu Structure, first pause game by
hitting F3, then use the mouse or Alt to bring up
the menu options.
Game
Save ReplaysUse to save replays
for Playback Mode.
Restart (Alt + F2)Restart the game at
any time.
Pause (F3)Pause the game at
any time.
Network Settings (F9) Brings up Link
game options.
Exit (Alt + F4)Exit the game at
any time.
Graphic Settings
InterlaceOFFON
Screen ModeResolution/Color Depth.
Go from window to full screen viewing. Press F6
again to return to window mode. Choose from
320x240 low resolution with 256 colors to 640x
480 high resolution with 16 bit high color (over
65,000 colors).
6
7
Screen Size
Full ScreenPlay Virtua Fighter 2 on every
pixel on your screen in Full
Screen Mode.
QuarterA full screen mode where one-
quarter of the screen is used to
maximize speed.
Model 2Play in the video mode direct
from the Model 2 arcade
architecture.
B.G.(Background) Stage Quality
The lower the level B.G., the faster the game
performance.
High Level B.G.You will get 2 levels of
parallax scrolling in the
background and high
detailed backgrounds.
Mid Level B.G.Backgrounds will have one
level of parallax scrolling.
Low Level B.G.No levels of Parallax
scrolling, but still very
high details backgrounds.
Simple Level B.G.This background setting
allows for optimal speed of
gameplay.
Stage Quality
Determines texture of stages.
HighA very detailed textured stage
LowA textured stage with less detail than
the high detailed stage
SimpleA flat shaded and one colored stage
Stage Select
Choose different stages.
There are 13 stages to choose from and each
character has a specific stage.
Note: You can access all of these options and more
by hitting F5 or F6 on the character select screen.
To access Controller Settings and Game Options
press F5. To access Graphical Options press F6.
The Basics
Here are the basic movements for the keyboard and Gamepad/Joystick. All instructions for a
fighter facing RIGHT. Reflect the instructions for a fighter facing LEFT.
Leap Up
Leap Backward
Crouch\Move
Backward
➪
➪
➪
➪
➪
Crouch
Leap Forward
➪
➪
➪
Crouch\Move
Move ForwardMove Backward
Forward
8
9
Matrix
ActionKeyboard Player 1Keyboard Player 2Game Pad\Joystick
LeftALeft ArrowLeft
RightDRight ArrowRight
UpWUpUp
DownSDownDown
BlockADeleteButton 1
PunchBEndButton 2
KickCPage DownButton 3
StartZEnterButton 4/Start Button
To change your input device to joystick, make sure your gamepad/joystick is properly configured
and calibrated under the Windows 95 control panel. Then, hit F5 on the character select screen.
Main Moves
Quick Step: LEFT LEFT OR RIGHT RIGHT
Quickly press twice LEFT or twice RIGHT for a
quick step in those directions.
Dash/Retreat: LEFT Hold LEFT or RIGHT
Hold RIGHT.
Press twice RIGHT or twice LEFT.
Throw (All character): [Block + Punch]
If you’re within grabbing range of your opponent, press Block and Punch SIMULTANEOUSLY to throw your opponent. Throws vary
according to fighter.
Quick Saves
When you’re knocked off your feet, you’ll get up
automatically after a few seconds, but during that
time your opponent might try to stomp on you.
Use these moves to save yourself.
Recovery
Quickly Stand
Up Straight:LEFT RIGHT (rapidly
toggle LEFT and RIGHT)
Roll Backwards Away
From Opponent:Hold LEFT
Roll Away to Side:Block Block Block...
Spring Up Onto Feet: Hold UP
Key
Use the following key to read the control assignments in the Main Moves and Virtua Fighters sections.
(Refer to the Matrix for the corresponding button/key assignments on your controller type.)
Dark Arrows:Press and Hold key/button in that direction.
Regular Arrows:Press and Release in that direction.
A: BlockB: PunchC: Kick
[ + ]:Simultaneously (e.g., “[A+C]” means “Press Block and Kick simultaneously”)
Punch Punch Punch... Rapid tap (e.g., repeatedly tap Punch as fast as possible)
10
Mid-Level Kick: RIGHT/DOWN Kick
Quickly press RIGHT/DOWN, then press Kick.
This kick can damage an opponent who is in a
crouching guard position.
Quick Stomp: UP + Punch or Hold UP +
Punch Punch Punch...
Press UP and Punch simultaneously to jump or
stomp on a fallen opponent.
Kick Recovery
Recover With High
Or Vertical Kick:Kick Kick Kick...
Recover With
Sweep Kick:Hold DOWN Kick
Kick Kick...
Roll Away To Side
+ Sweep Kick:Block Kick Block Kick
Block Kick...
11
Game Modes
Arcade Mode: Select a character and take on all
challengers-just like at the arcades.
VS Mode: You and a friend choose your favorite
character and play head-to-head until the bitter
end. Note: A VS game can be canceled during
play by holding DOWN the Block, Punch, Kick,
and the Start keys/buttons simultaneously or
pressing Punch on the Character Selection
Screen.
Expert Mode: A one-player mode against the
computer which allows it to use all the tricks and
patterns it’s learned while playing against you.
Ranking Mode: A one-player game where you
play until you lose and then get scored for your
fighting skill and style.
Team Battle Mode: Allows you to organize a
match between two teams of three or five players.
Play against the computer, or set up a tournament with up to nine friends.
Watch Mode: Allows you to watch randomly
picked opponents battle it out and learn about
their fighting style. This mode is for viewing only.
Option: Lets you configure parts of your game,
view fighter stats or sample the game’s sound and
voice tracks.
Playback Mode: Allows you to play back the
replays that you’ve saved.
Portrait Mode: See portraits of your favorite
fighters.
VS Mode for Multiplayer Matches: Allows you
to play head to head via IPX/LAN, TCP/IP,
modem or serial link.
12
Team Battle Mode for Multiplayer: Allows you
to organize a match between two teams of three
or five players over IPX/LAN, TCP/IP, serial link
or modem.
IPX: Link up with a friend over a local network.
TCP/IP: Play anyone over the internet or on local
area network. Enter the IP address of the session
host you wish to challenge or to see a listing of
anyone looking for a game. Run “winipcfg” to get
your IP address. (Note: You must have the
TCP/IP protocol installed for Windows 95 (under
Network Properties) to have winipcfg installed.)
Serial Link: Play head to head over a cable link
between two communication ports.
Modem: Play against a friend over the phone
lines. We recommend at least a 14.4K Baud
Modem for modem play.
Options Menu
Life Gauge: Alter the length of your fighter’s Life
Gauge. The longer the Life Gauge, the less
damage your fighter takes per hit.
Match Point: Select the number of rounds you
want to use to decide a fighter’s victory. Choose
from one to five points.
Time Limit: Choose how long you want your
match to last. 10, 20, 30, or 60 seconds. Choose
NO LIMIT to turn the timer off.
Enemy Level: (Arcade Mode only): How tough
do you want your opponent to be? Choose from
EASY to EXPERT.
Continue: Turn this option ON for a continuous
challenge, just like at the arcades. Turn the
option OFF to return to the Title screen after the
game ends.
Sound Test, Voice Test, Music Test: Listen to
the music, voices, and sound effects used in the
game.
Record: Displays the Record screen where you
can view stats on all the fighters in the game.
Version: Toggle between Virtua Fighter version
2.0 and Virtua Fighter version 2.1.
13
Button Reassignment: Use this feature to
configure the buttons on your keyboard. Select
this option and press the Start, Block, or Kick
buttons to bring up the Button Reassignment
screen. There are three different settings available,
or you can customize your Controller with the
Edit feature. Each player selects the desired
setting by pressing the arrow LEFT or RIGHT.
Press Block, Kick or Start to enter the desired
setting or Punch to cancel, then press Start to
return to the Option menu.
To customize your controls, press LEFT or
RIGHT until the EDIT screen appears, then
press Block, Kick, or Start. The first function
(Button A: Block) begins flashing. Press the
arrow LEFT or RIGHT to cycle through the
available functions. To select a function and go
on to the next control, press the button you wish
to configure next. Repeat the above steps. Press
Start to exit the Edit feature and return to the
Option menu.
Backup Data: Access this feature to see stats on
all the fighters in the game. Choose a record
from the menu by pressing the arrow UP or
DOWN, then press Block, Kick or Start. To
return to the menu, press Punch. Press again to
return to the Option menu. To clear the records,
Press Control and “D” simultaneously.
VS Record: Shows each fighter’s number of
victories and losses.
Time Record: Shows the time spent for each
arcade mode victory.
Ranking Record: Shows each fighter’s ranking
mode performance.
Learning Data: To erase what the computer has
learned about your ability. For Expert Mode only.
Default: Select Default and press Block, Kick or
Start to return your options to their default
settings.
Note: You can access all of these options and more
by hitting F5 or F6 on the character select screen.
To access Controller Settings and Game Options
press F5. To access Graphical Options press F6.
14
Select Player
When you choose a mode of gameplay, the Player
Select screen appears next. Highlight the desired
player by pressing the RIGHT or LEFT keys, and
select that player by pressing the Block, Punch or
Kick keys/buttons. You have 20 seconds to select
a fighter. When the timer runs out, the highlighted fighter is automatically selected.
Note: In VS game, both players can select the
same fighter, if desired.
Fight Progress & Indicators
Life Gauge: The green bar on this gauge gets
smaller each time your fighter takes abuse. The
fighter whose life gauge vanishes completely is
knocked out and loses the fight.
Timer: This shows the amount of time in the
fight. When the timer reaches zero, the fighter
with the least amount of vitality left in his or her
life gauge loses the fight. The timer can be
adjusted or turned off in the Option Menu.
Victory: This shows the total number of rounds won
by each fighter. In the default game, the first fighter
to win two rounds win the match. The number of
rounds can also be set in the Options Menu.
Champion’s Total Time: Arcade Mode only.
This shows the total amount of time the current
champion has lasted in the arena against his or
her opponents.
Player 1
Wins
Current Round
Timer
Life Gauge
15
Player 2
Champion’s
Total Time
Game Over/Continue
The game ends as soon as your fighter loses a
match. The Continue screen appears next. To
continue with your current level and opponent,
press Z for Player 1, ENTER for Player 2 before
the timer runs out.
The Player Select screen appears next. Select your
fighter, then press Z or ENTER to move on to
your first round with the opponent you lost to in
your last game.
You have an unlimited number of Continues in
both Arcade and VS Modes.
Ranking Mode: The game ends as soon as your
fighter loses a match. The Ranking screen
appears, showing your progress. There is no
Continue option for this mode.
The
Virtua
Fighters
Akira
Full Name:
Akira Yuki
Nationality:
Japanese
Date of Birth:
September 23,
1968
Occupation: Kung Fu Instructor
Hobby: Kung Fu
Technique: Hakkyoku-ken
Already a legendary master of the art of
Hakkyoku-ken, Akira has spent the past year
traveling and honing his skills to a razor edge.
Though he didn’t win the first tournament, he
considered it a learning experience, and eagerly
anticipates trying out his new moves on all
comers.
[Punch+Kick+Block]
(immediately followed
by:) dh [Punch+Kick]
(immediately followed
by:)ge Punch orgd
Punch
Pa i
Full Name:
Pai Chan
Nationality:
Chinese
(Hong Kong)
Date of Birth:
May 17, 1975
Occupation: Action Film Star
Hobby: Dancing
Technique: Ensei-ken
Even though Pai is Lau’s daughter, there is little
love between the two-while Lau pursued his
obsessive search for perfection, Pai’s mother toiled
so hard to support the family that she died of
overwork. Pai never forgave Lau for her mother’s
death, and swore she would someday beat Lau at
his own game. Though she didn’t have what it
took to defeat him in the last tournament, this
time she’s armed with a few new techniques that
just might knock Lau out of the champion’s
position. And with Lau out of the way, the others
should fall like dominoes.
Senpuuga:[Kick+Block]
Enjin Senpuukyaku: d[Kick+Block]
Renkan
Tenshin Kyaku:Punch Punch Punch
Ensen Shuu:[Kick+Block] (while
Renkan
Tenshin Soukyaku:Punch Punch Punch g
Renken Senpuuga:Punch [Kick+Block]
Renken Ensenshuu: Punch g[Kick+Block]
Hai Tentai:aKick
Renkan
Haitenkyaku:Punch Punch Puncha
Taitou Risenkyaku:Kick (while standing
Kick
crouching)
Kick
(after opponent punches)
(after opponent punches)
Kick
from crouch)
18
19
Koutan Kyaku:e[e+Kick]
Hien Rekkyaku:[c+Kick] Kick
Senchuu Ken:hPunch
Rikensui:d[d+Punch]
Raiin Shouda:hPunch (on fallen
opponent)
Sokushin Inshou:ee[Punch+Kick]
(close to opponent)
Senpuu Enjin:dePunch (close to
opponent)
Tenchi Touraku:egPunch (close to
opponent)
Seien Katou:dg[Punch+Block]
(close to opponent)
Ensen Hairyuu:dPunch (use as counter
to punch)
Rasen Anshou:dPunch (use as counter
to kick)
Kakyaku Senten:fPunch (to counter
opponent’s midlevel kick)
Enfuu Rinshou:e[Kick+Punch+Block]
(on crouching opponent)
Lau
Full Name:
Lau Chan
Nationality:
Chinese
Date of Birth:
October 2, 1940
Occupation: Cook
Hobby: Chinese Poetry
Technique: Koen-ken
Lau strives for perfection in anything he does,
whether it’s working as a famous chef in China or
acquiring the title of the most powerful fighter in
the world. Though declared champion, Lau was
far from satisfied with his performance, so after
the first tournament, he headed for the mountains
for an excruciating year-long regimen of training.
He hopes that in the next tournament he’ll be able
to perform up to his own exacting standards.
Wolf worked as a lumberjack until he was
discovered by a scout and encouraged to take up
professional wrestling. It wasn’t long before he
became invincible in the sport. He entered the
World Fighting Tournament in order to find an
opponent skilled enough to call a rival. It wasn’t
long before Akira gave him exactly what he was
looking for, and the two set up a friendly but
intense competition. At the end of the first
tournament, both swore they would battle again.
Now that chance has arrived, and Wolf has his
eye on the championship.
Regular Attacks
Straight Hammer:Punch
Low Hammer:[g+Punch]
High Kick:Kick
Low Smash:[g+Kick]
Face-Lift Kick:
hKick
Small-Jump Attacks
Step Hammer:Punch (simultaneous
Rock Punch:Punch (on way up)
Toe Crush:Kick (on way up)
Hammer Edge:Kick (just before
with jump)
landing)
Giant-Leap Attacks
Jumping Lariat:[e+Punch (on way up)
Rising Toe:Kick (simultaneous
Hammer Kick:Kick (on way up)
Heel Crush:Kick (immediately
Back Side Kick:[d+Kick] (hits oppo-
with jump)
after apex)
nent from behind)
Special Moves & Combos
Knee Blast:eKick
Drop Kick:cKick
Neck Cut Kick:[Kick+Block]
Rolling Saw Butt:e[Kick+Block]
Flying Kneel Kick:
Front Roll Kick:de[Block+Kick]
Hammer Kick:Punch Kick
Body Blow:ePunch
Level Back Chop:dPunch
Elbow Butt:d[Punch+Kick]
Elbow Smash:Punch Punch
Sonic Upper:
Vertical Upper:hPunch
Reverse
Sledgehammer:gePunch
Axe Lariat:eePunch
Shoulder Attack:dePunch
Somersault Drop:bKick (on fallen
Elbow Drop:hPunch (on fallen
e[e+Kick+Block]
[e+Punch]
hPunch
opponent)
opponent)
22
23
Body Slam:ePunch (close to
opponent)
Frankensteiner:c[Kick+Block] (close to
opponent)
Steiner Screwdriver: hh[Punch+Kick]
(close to opponent)
Giant Swing:ffghePunch
(close to opponent)
Double-Arm Suplex: f[Punch+Kick+Block]
(use on crouching
opponent)
Tiger Drive:h[Punch+Kick+Block]
(on crouching opponent)
Side Suplex:g[Punch+Block] (on
crouching opponent)
Dragon Suplex:[Punch+Kick+Block]
(standing behind
opponent)
Dragon Screw:fPunch (to counter
opponent’s midlevel kick)
Jeffry
Full Name:
Jeffry McWild
Nationality:
Australian
Date of Birth:
February 20, 1957
Occupation: Fisherman
Hobby: Reggae Music
Technique: Pancratium
Jeffry uses the prize money from his fighting
tournaments to maintain a fishing boat, his chief
source of livelihood. All his life, he has sought one
trophy above others: the legendary, man-eating
“Devil Shark.” Their last battle was the most
ferocious yet, but the shark escaped, leaving
nothing of Jeffry’s boat but splinters. So Jeffry
polished up his fighting techniques and is
stepping into the ring again. If he wins this time,
he can buy a new boat and get rid of his nemesis
once and for all.
Regular Attacks
Straight Knuckle:Punch
Low Knuckle:[g+Punch]
Upper Kick:Kick
Vertical Kick:[g+Kick]
Side Kick:hKick
Small-Jump Attacks
Hammer Down:Punch (simultaneous
with jump)
Step Knuckle:Punch (on way up)
Step Kick:Kick (on way up)
Pushing Kick:Kick (just before
landing)
Giant-Leap Attacks
Rising Sun Hammer: [e+Punch]
(on way up)
Killing Bites:Kick (simultaneous
with jump)
Jumping Foot Stomp: [e+Kick] (on way up,
opponent in front)
Flying Low Kick:Kick (on way up)
Heel Stomp:Kick (immediately
Rear Kick:[
after apex)
d+Kick] (hits oppo-
nent from behind)
Special Moves & Combos
Knuckle Kick:Punch Kick
Knee Attack:[e+Kick]
Toe kick:[g+Kick]
Toe Kick Hammer:[g+Kick] Punch
Kenka Kick:e[e+Kick]
Head Attack:
Hell Stab:[g+Punch+Kick]
Elbow Attack:dhPunch
e[g+Kick]
[d+Punch]
e[Punch+Kick]
24
25
Stomach Crush:f[e+Punch+Kick ]
Hip Attack:[Punch+Kick+Block]
Stomping:hKick (on fallen
opponent)
Power Slam:ePunch (close to
opponent)
Body Lift:d [Punch+Block]
(close to opponent)
Splash Mountain:hh[Punch+Kick]
(close to opponent)
Front Back Breaker: dee[Punch+Kick+
Block] (close to opponent)
Iron Claw:gPunch (on crouching
opponent)
Power Bomb:h[Punch+Kick+Block]
(on crouching opponent)
Machine Gun
Knee Lift:geKick (on crouching
opponent)
Triple Head Butt:de[Punch+Kick]
(close to opponent,
followed by:)e[Punch+
Kick] (Followed by:)
e[Punch+Kick]
Kage
Full Name:
Kage-maru
Nationality:
Japanese
Date of Birth: June
6, 1971
Occupation: Ninja
Hobby: Mah-jongg
Technique: Hagakure-ryu Jujutsu
Not much can be said about Kage’s background,
only that he is searching for the mysterious
organization that murdered his father and
kidnapped his mother. His search led him to the
first tournament, which he entered in order to
pick up clues. Though he made an impressive
showing as a fighter, he was unable to bring the
syndicate to light...however, he did receive word
that his mother might still be alive. He has
stepped into the arena again in the hope that
once declared champion, he will be able to find
out more.
Kidnapped, brainwashed, and groomed for
combat by an underground organization, Sarah
Bryant was pitted against her brother in the first
tournament. The organization had hoped to
eliminate Jacky this way, but because they
couldn’t control Sarah completely, she failed to
carry out her orders. She has spent the past year
being reconditioned under a new set of teachers.
By the time she steps into the arena again, she
will be the ultimate fighting machine.
Double-Joint Butt:ePunch Kick
Punch & Side Kick: Punch [g+Kick]
Snap Back Knuckle: hPunch
Sway Smash:fPunch
Soccer Ball Kick:hKick (on fallen
opponent)
Neck Breaker Drop: eePunch (close to
opponent)
Shun
Full Name:
Shun-di
Nationality:
Chinese
Date of Birth:
January 2, 1912
Occupation: Herbal Doctor
Hobby: Collecting Medicinal Herbs
Technique: Drunken Kung fu
Under the guise of a hermit taking shelter deep in
the mountains of northern China, Shun spent his
days instructing young students in several esoteric
and deadly martial arts. One day, while
drinking with two old friends (who happened to
be grand masters in the arts of Hakkyoku-ken
and Hissou-ken), Shun learned that his contemporaries had students who had achieved high
ranks in the previous World Fighting Tournament, and were planning to return for the next.
This sounded intriguing, and Shun decided to
enter the tournament as well. His old friends
tried their best to discourage him-what could one
old man do against such powerful young
30
contenders? But Shun would not be turned away.
It’s time to show those youngsters a trick or two...
One fateful day, hotshot race driver and Jeet Kune
Do master Jacky Bryant was separated from his
sister, Sarah, when she was kidnapped by an
underground syndicate. After years of searching, he
learned that Sarah was being trained for combat
and was considered tops in the art of Jeet Kune Do.
When the first World Fighting Tournament was
announced, Jacky took the challenge in the hopes of
finding and rescuing Sarah from the syndicate. But
once a winner was declared, Sarah vanished. Jacky
spent the next year training for the ensuing bout he
knew would come. This time he plans to win the
championship and take Sarah back for sure.
Regular Attacks
Straight Lead:Punch
Squatting Straight:Punch (while crouching)
Vertical Hook Kick: Kick
Low Kick:Kick (while crouching)
Middle Kick:
hKick
Small-Jump Attacks
Elbow:Punch (simultaneous
Step Straight:Punch (on way up)
Step Hook Kick:Kick (on way up)
Step Heel Kick:Kick (just before
with jump)
landing)
Giant-Leap Attacks
Jumping
Hook Knuckle:[e+Punch] (on way up)
Jump Kick:Kick (simultaneous with
Drop kick:[e+Kick] (on way up,
Middle Kick:Kick (on way up)
Heel Kick:Kick (just before landing)
jump)
opponent in front)
Jump Over Kick:[
d+Kick] (hits oppo-
nent from behind)
Special Moves & Combos
Side Hook Kick:dKick
Toe Kick:gKick
Knee Kick:eKick
Beat Knuckle:[Punch+Kick]
Soccer Ball Kick:hKick (on fallen
opponent)
Neck Breaker Drop: eePunch
(closer to opponent)
Knee Strike:ed[Punch+Kick]
(close to opponent)
Lion
Full Name:
Lion Rafale
Nationality: French
Date of Birth:
December 24, 1979
Occupation: High
school student
Hobby: Skateboarding
Technique: Tourou-ken
A wealthy, prominent French family, the Rafales
were known first and foremost for their success in
aircraft research and development, but this
business was only a front for an underground
weapons trade. Lion Rafale grew up with the best
education available, and had been groomed all his
life to follow in his father’s footsteps, but once he
discovered his father was a “death merchant,” Lion
wanted nothing at all to do with the family
business. His father has given him an ultimatum:
if he wants out of the family legacy, he has to prove
he can be successful enough in whatever he does to
be worthy of the Rafale name. In other words, if
Lion wins the World Fighting Tournament, his
father will free him of all family obligations.
Question #1: Does Virtua Fighter 2 require an
MMX processor, or will it work on a Pentiumclass processor?
Answer: Virtua Fighter 2 will work with either
an MMX processor in your computer or a native
Pentium class processor without MMX.
Question #2: After installing the game, I am
experiencing Video problems. What could have
caused this and how can I fix it?
Answer:
What most likely happened is Microsoft’s Direct
X overwrote your video drivers. Since Virtua
Fighter 2 uses Direct X3, your previous drivers
are backed up when it installs new drivers. One
way you can restore the drivers is to:
1) Double Click on the “My Computer”
icon.
2) Double Click on the “Control Panel”
icon.
3) Double Click on the “Add/Remove
Programs” icon.
4) Choose Direct X Drivers and then hit
the Add/Remove Programs Button.
5) Click on the “Restore Display Drivers”
button.
If this does not fix your video issue, you should
download the latest Direct X compatible video
drivers from your video card manufacturer’s web
site.
Here is a list of certain video cards which require
special Direct X drivers to be downloaded from
your video card manufacturer’s web site:
1. Some ATI brand video cards
(www.atitech.com)
2. Chips and Technologies
(www.chips.com)
3. Diamond Multimedia
(www.diamondmm.com)
4. Matrox (www.matrox.com)
5. Number 9 (www.nine.com)
6. Simply the Best
(www.stb.com)
7. Silicon Integrated Systems “SiS”
(www.sis.com.tw)
8. Tseng Labs
(www.tseng.com)
If you have trouble finding Direct X drivers, you
can also get drivers at www.drivershq.com or
www.windows95.com.
Question #3: I get sound effects, but no music
during gameplay? How do I fix this?
Answer: The music in Virtua Fighter 2 is CD
Audio. You should try to play tracks 2 or higher
on the Virtua Fighter 2 CD-ROM to see if your
CD audio is properly set up. If you cannot hear
the CD Audio under the Windows 95 CD Player
(Start Button e Programs e Accessories e
Multimedia e CD Player), you need to:
1) Make sure that the CD Audio volume
is not muted (under Windows 95
Volume Control)
2) Make sure that your CD-ROM drive
is connected to your Sound Card.
Question #4: During gameplay, I get CD Audio,
but no Sound Effects. How do I fix this?
Answer: 1) Make sure that the Sound Effects
volume is not muted (under Windows 95
Volume Control)
2) Direct X could have overwritten your Sound
Drivers. Since Virtua Fighter 2 uses Direct X3,
your previous drivers are backed up when it
installs new drivers. One way you can restore the
drivers is to:
1) Double Click on the “My Computer”
icon.
2) Double Click on the “Control Panel”
icon.
3) Double Click on the “Add/Remove
Programs” icon.
36
37
4) Choose Direct X and then hit the
Add/Remove Programs Button.
5) Click on the “Restore Audio Drivers”
button.
If this does not fix your sound issue, you should
download the latest Direct X compatible sound
drivers from your sound card manufacturer’s web
site. Here is a list of certain sound cards which
require special Direct X drivers to be downloaded
from your sound card manufacturer’s web site:
1) Aztech Labs - standard in most
Packard Bell computers
(www.aztechca.com)
2) Crystal Semiconductor
(www.crystal.com)
3) MWAVE
(http://watson.mmb.sfu.ca/new.html)
4) OPTi (www.opti.com) or
(ftp://ftp.opti.com/pub/multimed/)
If you have trouble finding Direct X drivers, you
can also get drivers at www.drivershq.com or
www.windows 95.com.
Question #5: I want to play a head to head
network game using TCP/IP protocol, but I do
not know my IP address. How do I find out my
IP address?
Answer: If you have TCP/IP installed under
Network Properties, Windows 95 has a built in
command called “winipcfg”. Go to the Start
Button, choose “Run” and then type “winipcfg”
and a dialog box will appear with your IP
address. The person who creates a new game
should enter in the IP address of their computer
and the person joining the game should enter in
the IP address of the computer where the game
was created.
Question #6: I inserted the Virtua Fighter 2
CD into the drive and am getting a message:
“Line 253 = COMMON...” and the game will
not install - what do I do?
Answer: The solution is to download the
Windows 95 CD-ROM drivers from your CDROM drive either from your CD-ROM
manufacturer or from www.windows95.com.
Question #7: How can I optimize Virtua Fighter
2 to run faster on my PC?
Answer: We have included several PC specific
options to allow you to get the best performance
possible on the PC. Some ways of making Virtua
Fighter 2 run faster are:
1) Make sure you have the proper Direct
X video drivers - this is the #1 cause of
slow down. (See answer to Question #2)
2) Make sure all other programs are
closed or disabled.
3) Try playing with low detailed
background and stage textures.
4) Try playing in quarter screen mode.
5) Try playing in low resolution or 256
colors.
Question #8: I am having trouble hooking up
my gamepad/joystick. What do I need to do?
Answer: Virtua Fighter 2 uses Direct Input, so all
you should need to do is properly configure and
calibrate your joystick/gamepad under the
Joystick icon in the Windows 95 control panel.
Once you have done this, start Virtua Fighter 2,
go to the Options Menu in the menubar and
choose “Device Settings.” Choose the input
method you want to use “Keyboard, Joystick and
Keyboard, 2 Joysticks, Microsoft Sidewinder
(both Player 1 and Player 2 can play head to
head with MS Sidewinder gamepads), etc.
Credits
SEGA Entertainment Credits
Executive Producer
Matt Wolf
Producer
Scott Hawkins
Product Manager
Kristi Walker
Copywriter
Josh Braff
Design & Typesetting
Cody Gates
Package Illustration
Masud Husain
Creative Services
Eileen Sacman
Arvin Carlson
Scot Allen
Special Thanks
Shinobu Toyoda, Bernie Stolar, Greg Suarez,
Jill Braff, Sue Price, and John Goodale