Games PC UNREAL TOURNAMENT 2003 User Manual

UNREAL
TOURNAMENT 2003
PC MANUAL
Front Cover
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TABLE OF CONTENTS
INSTALLATION . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
THE README FILE . . . . . . . . . . . . . . . . . . . . . . . . . .5
KEYBOARD COMMANDS . . . . . . . . . . . . . . . . . . . . . .6
COMBAT TYPES . . . . . . . . . . . . . . . . . . . . . . . . . . . .7
MENUS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
HEADS-UP DISPLAY . . . . . . . . . . . . . . . . . . . . . . .12
TEAM COMMANDS AND TAUNTS . . . . . . . . . . . . . . .13
WEAPONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14
OTHER ITEMS . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
GAME TIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20
UT2003 GLOBAL STATS . . . . . . . . . . . . . . . . . . . . .21
INFOGRAMES WEB SITES . . . . . . . . . . . . . . . . . . . .22
CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23
TECHNICAL SUPPORT . . . . . . . . . . . . . . . . . . . . . .25
END-USER LICENSE AGREEMENT . . . . . . . . . . . . . .27
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5
SYSTEM REQUIREMENTS
Minimum System Requirements
Operating System: . . . . . . . . . . . . . . . . . . .Windows® 98/Me/2000/XP
Processor: . . . . . . . . . . . . . . . . . . . . . . . . . .Pentium® III or AMD Athlon 733 MHz processor
Memory: . . . . . . . . . . . . . . . . . . . . . . . . . . .128 MB RAM
Hard Disk Space: . . . . . . . . . . . . . . . . . . . . .3 Gigabytes free
CD-ROM Drive: . . . . . . . . . . . . . . . . . . . . . . .8X Speed
Video: . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16 MB TNT2-class or other DirectX® version 6 compliant video card*
Sound: . . . . . . . . . . . . . . . . . . . . . . . . . .Windows® compatible sound card. NVIDIA® nForce™ or other moth-
erboards/soundcards containing the Dolby® Digital Interactive
Content Encoder required for Dolby Digital audio.*
DirectX®: . . . . . . . . . . . . . . . . . . . . . . . . . . .DirectX® version 8.1 (included) or higher
Modem: . . . . . . . . . . . . . . . . . . . . . . . . . . . .33.6K baud (for modem/Internet play)
Internet (TCP/IP) and LAN (TCP/IP) play supported.
Recommended System Requirements
Operating System: . . . . . . . . . . . . . . . . . . .Windows® 98/Me/2000/XP
Processor: . . . . . . . . . . . . . . . . . . . . . . . . . .Pentium® or AMD 1.0 GHz or higher
Memory: . . . . . . . . . . . . . . . . . . . . . . . . . . .256 MB RAM or greater
Hard Disk Space: . . . . . . . . . . . . . . . . . . . . .3 Gigabytes free
CD-ROM Drive: . . . . . . . . . . . . . . . . . . . . . . .8X Speed
Video: . . . . . . . . . . . . . . . . . . . . . . . . . . . . .NVIDIA GeForce2/ATI Radeon (32-128 MB VRAM recommended)*
Sound: . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Sound Blaster® Audigy™ series sound card*
DirectX®: . . . . . . . . . . . . . . . . . . . . . . . . . . .DirectX® version 8.1 (included) or higher
Modem: . . . . . . . . . . . . . . . . . . . . . . . . . . . .56K baud (for modem/Internet play)
Internet (TCP/IP) and LAN (TCP/IP) play supported.
* Indicates device should be compatible with DirectX® version 8.1 or higher.
INSTALLATION
1. Quit all other applications and insert the Unreal® Tournament 2003 game CD into your CD-ROM drive.
2. If Windows® is set up to use the CD AutoPlay feature, Unreal Tournament 2003 will automatically display its installation screen. If AutoPlay is disabled, you will need to start the installation manually. To do this, double­click on the My Computer icon, then on the Unreal Tournament 2003 icon, then on the Setup icon. This will open the first installation window.
3. Follow the instructions in the installation windows to install Unreal Tournament 2003 on your computer.
You can also install several optional Unreal Tournament 2003 components. Choose from the following items:
Unreal Tournament 2003 Game: The Unreal Tournament 2003 game engine; installation is required.
Game Content: Select this component to install all game content onto your hard drive, which requires 3 GB
of free space. Select this for optimal performance. If you deselect this option, the game content will be loaded from the CD each time you play, and performance will be slower.
DirectX®: Installs Microsoft’s DirectX® drivers for optimal rendering performance, audio support and joystick support. This component is optional, but highly recommended if you do not already have it installed.
Open AL: Installs Open AL sound utilities required for Unreal Tournament 2003 to run.
After the game has been installed, the Unreal Tournament 2003 Options window will appear. It is highly rec­ommended that you select and read the Release Notes for important information about Unreal Tournament
2003. After reading the release notes, select Play. You may be asked to restart your computer.
THE README FILE
The Unreal Tournament 2003 CD-ROM game has a ReadMe file where you can view both the License Agreement and updated information about the game. To view this file, double-click on that file in the Unreal Tournament 2003 directory found on your hard drive (usually C:\Program Files\Infogrames\Unreal Tournament 2003). You can also view the ReadMe file by first clicking on the START button on your Win98/2000/Me/XP taskbar, then on Programs, then on Infogrames, then on Unreal Tournament 2003, and finally on the ReadMe file item. We strongly encourage you to take the time to read this file in order to get the benefit of changes made after this manual went to print.
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KEYBOARD COMMANDS
Below is a list of the default controls. To change any of these, go to Settings > Controls. Click the box next to the function you want to change, then press the key you want to assign to it.
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Movement
Fire . . . . . . . . . . . . . . . . . . . . . . .Left Mouse Button
Alternate Fire . . . . . . . . . . . . . .Right Mouse Button
Move Forward . . . . . . . . . . . . . . . . . . . . . .Up Arrow
Move Backward . . . . . . . . . . . . . . . . . . .Down Arrow
Strafe Left . . . . . . . . . . . . . . . . . . . . . . . .Left Arrow
Strafe Right . . . . . . . . . . . . . . . . . . . . .Right Arrow
Jump/Up . . . . . . . . . . . . . . . . . . . . . . . . . . .Spacebar
Crouch/Down . . . . . . . . . . . . . . . . . . . . . . . . . . . . .C
Look Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Delete
Look Down . . . . . . . . . . . . . . . . . . . . . . . .Page Down
Center View . . . . . . . . . . . . . . . . . . . . . . . . . . . .End
Walk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Shift
Hints
Show Path to Red Base . . . . . . . . . . . . . . . . . . . . .M
Show Path to Blue Base . . . . . . . . . . . . . . . . . . . . .N
TAUNTS
Say . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .T
Team Say . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Y
Show Voice Menu . . . . . . . . . . . . . . . . . . . . . . . . . .V
Taunt Animations
Point . . . . . . . . . . . . . . . . . . . . . . . . . .semicolon (;)
Pelvic Thrust . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .J
Ass Smack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .K
Throat Cut . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .L
WEAPONS
Next Weapon . . . . . . . . . . . . . .Number Pad Plus (+)
Previous Weapon . . . . . . . . . .Number Pad Minus (-)
HUD DETAIL
Increase HUD Detail . . . . . . . . . . . . . . . . .Equals (=)
Decrease HUD Detail . . . . . . . . . . . . . . . . .Minus (-)
Combat types
There are five modes of combat in Unreal Tournament 2003.
DEATHMATCH
Players are pitted against each other in a balls-to-the-wall free-for-all. Anything goes. The one with the most kills wins.
TEAM DEATHMATCH
Join your teammates in the quest for battlefield supremacy. The team that kills the most enemy players is judged the winner.
CAPTURE THE FLAG
Each level has two team flags. In order to score, one team must penetrate the opposing team’s defenses, ‘Capture the Flag’ and return it to their home team’s flag. If the flag carrier is killed, the flag drops to the ground for any­one to pick up. If your team’s flag is taken, it must be returned before your team can take the opposing team’s flag.
DOUBLE DOMINATION
Each level has 2 Domination Points. In order to score, you must ‘capture’ each Control Point (by running over it) and keep them in your team’s possession for 10 seconds. After scoring, the Control Points reset to neutral and will become available to Dominate again after another 10 seconds.
BOMBING RUN
Each level has one ball in the middle of the play field. The objective is to pick up the ball, deliver it to the enemy base and fire it through their goal. You must also defend your own goal to prevent the enemy from scoring. The ball is dropped when a player is killed and can then be picked up by anyone on either team.
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Multiplayer
HOST: If you’re connected to the Internet, this option allows you to host a game on your computer. You can choose which maps to play and the type of combat. In addition, you can change the following options:
Choose Map/Game Type: Use this option to select maps and combat type. Select the maps you wish to use from the list on the left. The list of maps will change depending on what type of combat you choose.
Game Rules: Adjust the rounds per map, maximum lives for each player, score limit and time limit. You can set the maximum and minimum number of players, map defaults, or balance teams.
Server: Selecting the Dedicated Server option will make your computer function only as a host.
Game Settings: Adjust bot skill, friendly fire, game speed and weapon stay options.
Select Mutators: Mutators allow you to change different characteristics of the in-game experience. Turn
mutators ON or OFF by clicking on the icon next to each one.
Bot Config: You can configure or import bots here.
PLAY ONLINE/LAN: Clicking here will show you a list of servers hosting Unreal Tournament 2003 games and the
number of players. Choose a server from the list and click “Connect” to join that game. You can leave a game by bringing up the in-game menu and selecting “Forfeit.”
NETWORK SETTINGS: Set your connection type depending on your method of connecting to the Internet: 33.6K modem, ISDN, Cable/ADSL or LAN/T1. You can also enable the Stats function that will keep track of your game sta­tistics at www.epicgames.com. If you choose to enable statistics, you can set your user name and password here.
Instant Action
Instant Action games are single-player games and allow you to choose any type of combat on any of the maps available. You'll see the various combat types listed, and the names of the arenas available for each. Use the menus to change Player settings and Game Rules, and choose which Mutators to activate.
MENUS
Single Player
Select Single Player to enter the Tournament and begin your trip up the Tournament ladders. (This is a single­player game that is played on your computer, not on the Internet.)
When starting a new game, you'll be asked to personalize your character by choosing a name, race, gender and appearance. You can also choose your team name and team symbol.
Your first task is to display your skills in a Deathmatch tournament. Only the most skilled competitors are given the right to draft a team and enter them in the Unreal Tournament. Once you have proven yourself, you'll be able to draft players from a pool of free agents.
Only a portion of your team will play in any given tournament match. Certain kinds of players will be more use­ful on each level, and in each game type, so choosing a well-balanced team is key for winning the tournament. But, before you can lead your team, you must prove you are worthy to lead them into battle by defeating them all in combat.
When you begin a game, three menu options will be available:
Ladder: View your tournament progress, and select a match to play. There is a ladder for each game type. At the beginning of a single-player tournament, only Team Deathmatch is available. As you work your way up the ladder, Capture the Flag, Double Domination and Bombing Run games will become available. (See the pre­ceding section on “Combat Types” for a description of each.) If you can win all four tournament ladders, you will proceed to a championship round, for a chance to face the reigning Unreal Tournament champion.
Roster: View your current team members. You may use this menu to manage your lineup, and change your teammates' orders for the upcoming match.
Play: Click here when you have chosen a match and you are satisfied with your lineup. While the match is loading, you'll have an opportunity to view the competition's lineup and see a comparison of the two teams.
LOAD PROFILE: Your progress is saved automatically when you win a tournament match. This option lets you pick from a list of previously saved games.
DELETE PROFILE: Delete a team and their progress in the tournament.
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settings
VIDEO
Configure the look of the game here. Choose your Screen Resolution and adjust the Gamma, Brightness and Contrast. You may also choose to display the game Full Screen. Click the Apply button for changes to take effect.
DETAILS
Adjusting the detail changes the way characters and environments appear. You may turn High Character Shadows, Dynamic Lighting, Detail Textures, Decals and Coronas ON or OFF. You may also set your level of World, Actor, Character and Physics detail.
AUDIO
Modify the game's sound configuration here. You can turn Auto-Taunt, Mature Taunts and the Message Beep ON or OFF, and adjust the Music and Effects volumes. You can also block some or all voice messages (from the Voice menu) and activate 3D audio Hardware and Surround Sound features.
NETWORK
Set your connection type depending on your method of connecting to the Internet: 33.6K modem, ISDN, Cable/ADSL or LAN/T1. You can also enable the Stats function that will keep track of your game statistics at www.epicgames.com. If you choose to enable statistics, you can set your user name and password here.
PLAYER
As with other game modes, here is where you modify your character's name, race, gender and appearance, as well as your Preferred Team and your Weapon Hand.
CONTROLS
Assign keys to different game functions like movement, weapons and taunts. For example, you can reassign the “Next Weapon” function to your mouse wheel, as well as general mouse functions. Click on the box next to the function you want to change, then hit the key you want to assign to that function.
IFORCE
If you’re using a force feedback controller, you may turn ON/OFF the force feedback effects.
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WEAPONS
Adjust which weapons are the most important to you. Move a weapon up or down in the list to raise or lower its priority.
GAME
Here you can customize visual elements of the game. You can turn ON or OFF Screen Flashes, Weapon Bob, Reduce Gore, Dodging and Auto Aim. You can also choose to hide your HUD and choose your Crosshair type.
Quit
Quits Unreal Tournament 2003.
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