Games PC SIMCITY 3000 UNLIMITED User Manual

TABLE OF CONTENTS
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HAIL TO THE MAYOR ......................................................................... 6
IMPORTANT: READ BEFORE YOUR INAUGURATION
(OR HOW TO USE THIS MANUAL) . . . . . . . . . . . . . . . . . . . . . . . . 7
TUTORIAL......................................................................................... 9
STEP 1: LAUNCH AND LOAD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
STEP 2: SELECTING AN AREA TO BUILD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
STEP 3: BUILDING ROADS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
STEP 5: POWER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
STEP 6: BRINGING YOUR CITY TO LIFE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
STEP 7: WATER AND GARBAGE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
STEP 8: PROTECTING YOUR CITIES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
STEP 10: DATA MAPS, CHARTS, AND GRAPHS . . . . . . . . . . . . . . . . . . . . . . . . 21
STEP 11: DISASTER AND DESTRUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
SCENARIO TUTORIALS........................................................................ 24
THE JOY OF MAYORING: A REFERENCE GUIDE...................................... 27
OPENING MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
INFORMATION BAR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
NAVIGATION PANEL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
MAIN TOOLBAR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
CUSTOMIZE YOUR CITY: REPLACING BUILDINGS IN SIMNATION............. 72
SimCity 3000 Unlimited Page 3
CITY CUSTOMIZATION CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
REPLACING INDIVIDUAL BUILDINGS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
REPLACING MULTIPLE BUILDINGS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
EDITING YOUR BUILDING LIST . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
CITY DEPARTMENTS: PUTTING IT ALL TOGETHER................................... 85
FINANCIAL/BUDGET DEPARTMENT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
TRANSPORTATION DEPARTMENT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
CITY PLANNING DEPARTMENT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
ENVIRONMENTAL DEPARTMENT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
PUBLIC SAFETY DEPARTMENT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
HEALTH, EDUCATION, AND AURA DEPARTMENT (HEA) . . . . . . . . . . . . . . . . 111
UTILITIES DEPARTMENT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
ADVISOR Q&A: CLUES ON SOME BASIC SIMCITY STRATEGIES................. 121
SIMCITY 3000 BUILDING ARCHITECT PLUS: BUILDING BASICS .............. 127
SIMCITY 3000 BUILDING ARCHITECT TUTORIAL . . . . . . . . . . . . . . . . . . . . . . 129
SIMCITY 3000 BUILDING ARCHITECT REFERENCE GUIDE....................... 139
OPENING MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140
THE BUILDING ARCHITECT WORKSPACE . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
TABLE OF CONTENTS
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SIMCITY 3000 SCENARIO CREATOR .................................................... 155
SCENARIO CREATOR TUTORIAL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157
BECOMING A SCENARIO MASTER:
A REFERENCE GUIDE TO CREATING SCENARIOS ................................... 170
OPENING MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
NEW SCENARIO . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
SCENARIO CREATOR COMMANDS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185
PREPARING YOUR SCENARIO FOR LOADING . . . . . . . . . . . . . . . . . . . . . . . . 193
FREQUENTLY ASKED QUESTIONS: EVEN MORE CLUES TO USING
THE SCENARIO CREATOR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195
SHARE YOUR WARES: SIMCITY EXCHANGE .......................................... 198
SIMLANGUAGE: A GLOSSARY FOR SIMNATION..................................... 201
INDEX ............................................................................................. 212
CREDITS .......................................................................................... 216
WARRANTY...................................................................................... 219
This product has been rated by the Entertainment Software Rating Board. For information about the ESRB rating, or to comment about the appropriateness of the rating, please contact the ESRB at 1-800-771-3772.
HAIL TO THE MAYOR
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HAIL TO THE MAYOR!
Welcome to SimCity 3000™Unlimited! Congratulations on your entry into the elite mayoral force of this growing SimNation. Whether you’ve cut your political teeth as mayor in other SimNations, or this is your first elected office, there are a few things you need to know before you begin making executive decisions.
As Mayor, your power may seem unlimited. You can build roads, or decide to create a city where no one needs a car. You may want to try your hand at building an industrial powerhouse, or an island paradise. Perhaps you’d like to have both the Eiffel Tower and
the Empire State Building in your city. Or maybe you are one of those artistic mayors who prefers to design their own buildings. You have the power to create cities, buildings, strategies, even city goals that other mayors must try to fulfill. And your cities are not limited to your own imagination; you can share your creations and gain insights in global meetings with other mayors all over the world.
Did we say your power was unlimited? Not entirely correct. See those little beings walking about in your city? They are Sims, the inhabitants of any SimNation. Remember, you are holding an elected office. Those little beings can unelect you if they are unhappy with your mayoral decisions. There’s a lot of leeway here, as Sims come with all sorts of needs and desires. Some Sims want to live where captains of industry roam the streets and skyscrapers abound. Others harbor dreams of operating a farm on the edge of town, or of living in an eco-friendly mountain community. As mayor, you will need to balance your visions of city growth with providing your Sims an attractive place to live. Every decision you make ripples from one end of SimCity™to the other. If your Sims move to other communities, you are out of a job. If they are happy, your city will prosper. Of course, one never knows when disaster may hit. Unless, as mayor, you planned it all along.
So get creative and unlock that shady Machiavellian side of yourself that rarely gets to let loose. If you read this guide, give ear to your advisors, and learn from your fellow mayors; you will be orchestrating the operations of a megalopolis sooner than you think. After that, who knows where your political aspirations might lead?
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IMPORTANT: READ BEFORE YOUR INAUGURATION (OR HOW TO USE THIS MANUAL)
SimCity 3000 Unlimited is a game of strategy. If you follow the
Tutorials
and read the
Resource Sections
of this guide, you will become familiar with many of the tools and strategies needed to become a successful mayor. But there are endless ways to play SimCity–as many as there are individuals who try out their mayoral robes. The following suggestions will help you get the most out of this guide, as well as out of your experience as mayor of SimCity 3000 Unlimited:
Already been a mayor? There is a good deal of new information in this manual. Look for flagged new features, and use the index to look up references to aspects of the game you would like to know more about.
Start by going through the
Tutorial
, especially if you are new to the world of
SimCity. The
Tutorial
will give you hands-on experience with the basic tools
you’ll need to begin creating your own cities.
Use the
Scenario Tutorials
provided. These scenarios will introduce you to
some more advanced building tools, and will help you become even more familiar with various aspects of SimCity 3000 Unlimited.
Read this manual. There is a ton of information in here, both pragmatic and strategic. The
Reference Guide
tells you about the functions and menus on the screen. It’s a good idea to take a look at this so you don’t miss out on some neat application you may not have known existed. The
City Departments
section is full of good information on how cities in SimNation work. A good manual-reading strategy is to read it once as a beginner, play a bunch, then read it again. Already been playing for a while? Read the manual anyway. You may find out something you didn’t know before. Whoever you are, you’ll be a better player if you read these instructions! We promise.
SimLanguage got you confused? There’s a
glossary
of terms in the appendices
of this guide.
Play. Experiment. Fail. The best way to hone your mayoring skills is to
practice them. As you play SimCity 3000 Unlimited, you’ll create your own strategies to accomplish your goals.
!
HAIL TO THE MAYOR
2
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In the middle of a game and forgot how to build a highway ramp? Use the
index
to
help pinpoint the information you seek.
Want to know more? Use the SimCity website (www.simcity.com). There are all sorts of
hints, how-to’s, and notes on strategies from the folks who created SimCity 3000 Unlimited; and from players like you. Also regularly check out the
Frequently Asked Questions (FAQs)
on various aspects of the game. These are updated as new queries arise.
Share your skills. Use
SimCity Exchange
to expand your horizons. Talk to friends who have also been elected. There’s a whole community of politicos out there who may have developed a new twist for handling high pollution levels, or who think your architectural creations are worthy of Frank Lloyd Wright status. You’ll never know until you begin comparing notes!
Have fun! It’s a game!
TUTORIAL
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TUTORIAL
This Tutorial walks you through the beginning stages of building a city and familiarizes you with some of the basic tools of SimCity 3000 Unlimited. There are many types of cities you can build with SimCity 3000 Unlimited and many ways to begin construction. Here’s one way to go about it.
STEP 1: LAUNCH AND LOAD
This tutorial calls for the use of a specific saved game.
1. The first thing you need to do is launch SimCity 3000 Unlimited. If you need any help, please see the
Reference Card
.
2. When the
Opening Menu
appears, select
Load City
, then open the city named
Tutorial.
Each time you start a new city or load a city, the simulation speed is set to
Pause
. Keep it that way for now so you can build in peace, without the demands of your incoming Sims. You’ll be ready for them soon.
STEP 2: SELECTING AN AREA TO BUILD
Well, here it is! This is where the magic happens. Over on the right, you have all of the tools you’ll need to build any kind of city you can dream of. This is called the
Main Toolbar
. Across the bottom of the screen, you have at a glance all the information you’ll need to make sure every gear is spinning just the way you like it. This is your
Information Bar
.
Your first step is to find a large open area to build your future metropolis–the bigger the area, the better. When you start a new city, the city view is set to the furthest zoom level.
1.
To scroll freely around the
City View
, click and hold the right mouse
button then move the mouse in the direction you wish to scroll.
2.
To center the view on your cursor, single-click the left mouse button.
3.
Zoom In one level using the
Zoom In
button in the
View Panel
.
SimCity 3000 Unlimited Page 11
View Panel
Landscape Zone Build Transportation Build Utilities Place Civic/Special Buildings
Emergency
Meet Adjust & Review Change Settings & Exit
Main Toolbar
Information Bar
News Ticker
City Name
Simulation Speed Control
Population
Funds
Date
Demand Indicator
Query
Layer Views
Navigation Map
Zoom In
Zoom Out
Rotate
City View
Hide Toolbars button
TUTORIAL
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STEP 3: BUILDING ROADS
Transportation is critical to the growth of your city. Let’s build a few roads.
1.
Click the
Road
button from within the
Build Transportation
button menu.
2.
Move the cursor over to the
City View
.
You’ll notice that as you move the cursor into the
City View
window, the cursor will change appearance to indicate the selected tool. In this case, the cursor represents a transportation tool–roads, to be exact.
3.
Click and drag the mouse where you wish to place your first road. Create a road that is ten tiles in length.
The line you’ve drawn represents where the road you’re creating will be placed; it is called the
Drop Shadow
. Upon releasing the mouse button, the
Drop Shadow
turns into a road. If
you cannot place an item, the
Drop Shadow
will turn red indicating you need to select a different location. If you start to place any item and change your mind about placement, you can cancel the action by making sure the
Shift key
is pressed before you release the
mouse button.
4.
Build a series of straight roads along the grid to end up with a square that is 10 tiles by 10 tiles.
5. Continue drawing roads until your map looks like the following picture.
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STEP 4: ZONING RCI
There are three zone types that Sims need in order to have a functioning city: Residential, Commercial and Industrial. Residential zones are where your Sims live. Commercial zones contain shops and offices. The Industrial zones contain various factories, industries and warehouses. Sims need a lot of room to live, so let’s zone the middle area you’ve created with your roads as residential.
The
Residential
icon contains a submenu of options. The active item from each
submenu is designated by a
Checkmark
. In the case of the
Residential
zone button,
the default is for
Light Residential
. Once a different zone density has been selected
in this submenu, it will become the new default.
Residential areas can be zoned in 3 different densities: Light, Medium, and Dense. This allows you precise control over what your Sims can build.
1.
Move the cursor to highlight
Medium Residential
and release the
mouse button.
2.
Move the cursor to the
City View
and click on one of the corners of the
8x8 enclosed area, but do not release the mouse button.
3.
Drag the zoning
Drop Shadow
until it covers the tiles within the 8x8
enclosed area.
4.
Release the mouse button; the
Drop Shadow
will become a medium density residential zone. Don’t worry if you don’t fill in the square in one swipe. You can designate zoning by clicking on individual tiles if you need or wish to. For this tutorial, zone as many tiles as you need to fill in the square.
In the two remaining rectangles created by your roads, you want to provide an area where Sims will be able to work and shop.
5.
Select
Light Commercial
from the
Zone
menu and fill one of the
smaller enclosed rectangles.
6.
Select
Medium Industrial
from the
Zone
menu and fill the remaining
enclosed rectangle.
Click on the Zone button on the Main Toolbar. A menu of icons will pop up. Click and hold the Residential button.
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You should now have a layout that looks like the following image:
As you become more familiar with aspects of city zoning, you will find that you need plenty of residential areas to support the commercial and industrial districts of your city. Don’t be skimpy with providing your Sims with areas to live.
STEP 5: POWER
Sims need power, yet typically do not like living next to power plants. Usually, the more distance between power plants and residential zones the better. However, for the sake of this tutorial, pick a location just a short distance from your zoned area.
This brings up a window containing a selection of power plants. Because this city started in the year 1950, you have a very limited selection of power plants.
1.
Select the coal plant and click the
Checkmark
to signal your choice and close
the window. Then move the cursor to the
City View
over the area you have
chosen to locate your power plant. Notice that the
Drop Shadow
for the coal
plant is 4x4.
2.
Place the coal plant with a single-click of the left mouse button.
Now you need to run power lines from the power plant to the zones.
3. Draw a row of power lines that connects the coal plant to at least one point of any of your zones.
Ready to power your city? Click on the POWER PLANTS button located within the BUILD UTILITIES button menu on the MAIN TOOLBAR.
Select
POWER LINES
from within the
BUILD UTILITIES
button menu. Power lines are
built just like roads; you can click and drag the
DROP SHADOW
in a line.
SimCity 3000 Unlimited Page 15
For more information on what your Sims’ power needs are, please refer to your
Utilities Department.
.
STEP 6: BRINGING YOUR CITY TO LIFE
Are you ready to see your city come to life? It’s time to see the first fruits of your labor.
Let a few months tick by. Sims are starting to move into their new homes, and workplaces are being established. The types of buildings that are built reflect both the density and land value of that zone. For more information on the relationship between zones and land value, see the
City Planning Department
.
You can see time pass by looking at the
Date
next to the
Simulation Speed Control.
So what else is happening in your city?
1.
Look at the
RCI Demand Indicator
in the
Information Bar
. This tool provides feedback regarding what zone types are in demand in your city. When the meter, or bar, for a zone type is up, that means the Sims could use more of that zone type. If the meter is down, then there is a surplus of that zone. It is possible to have the
RCI Demand Indicator
levels up even though you have a lot of that zone. See the
City
Planning Department
for more information.
2.
Pause the game again by clicking on the
Pause Simulation button
on
the
Simulation Speed Control arrow
; it’s time for more additions to
your city.
Move the speed of the simulator from PAUSE
to full speed by clicking on the extreme right speed marker on the SIMULATION SPEED CONTROL
located
in the
INFORMATION BAR.
Then click
the Run
SIMULATION
arrow to turn the
simulation on.
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STEP 7: WATER AND GARBAGE
There are two more utilities that are absolutely essential to your Sims’ lives: Water and, yup, Garbage Disposal.
WATER
1. Click on the
Meet
button on the
Main Toolbar
. This is where you’ll go to
meet with an Advisor or Petitioner.
2. Select the
Utilities Advisor
and select
Briefings
from the drop-down menu.
Briefings
contain reference documents provided by SimNation.
3. Read through the briefing Getting Water To Your Sims.
4. When you’re done, close the
Advisor Window
and select
Water Structures
from within the
Build Utilities
button menu. This brings up a window
containing a selection of water supplying structures.
5. Select the
Pumping Station
from the list of available water structures.
6. Move the cursor to a site near your zones in the
City View
window and
place a
Pumping Station
by clicking the mouse button. Water pumping stations must be built near a fresh water source to operate. If the location you have selected for your water pumping station is not within two tiles of fresh water, the pump will have no pumping capacity. The easy solution is to create surface water (See the
Landscape
section of the
Reference
Section
).
7. You need power to pump water to all of your Sims! Select the
Power Lines
button from within the
Build Utilities
button menu.
8. Draw a row of power lines that connects the nearest powered zone or power plant to the pumping station (Again, learn about power in your
Utilities
Department
).
9. The pumping station holds and pumps water to the thirsty Sims, but we doubt they’ll come to the pumping station with buckets. You need to build a way for the water to travel to your Sims. You do this by connecting the water pumping station to the zones with pipes (but don’t forget that power!).
10. Select the
Water Pipes
button from within the
Build Utilities
button menu
on the Main Toolbar
. You’ll see this:
SimCity 3000 Unlimited Page 17
Whoa! Don’t worry! You are now looking at the
Underground View
of your city. This layer shows how your water pipes are laid out as well as all of the structures that are providing water. It also shows which tiles are watered by the pipes, and which ones are still out of reach. Notice the tiles change color from brown to blue within a few weeks of laying the water pipes. The tiles colored blue are watered. The only building you currently see is the
Underground View
of your water pumping station
11. Click and drag a line of water pipes that connects the water pumping station to your developing zones. Again, this is done just as if you are building a road.
12. All tiles within seven tiles of any part of the pipe will be watered as long as there is water running in the pipes.
13. Start the simulator by clicking on the fourth tick mark (African Swallow) and then the
Run Simulation
arrow on the
Simulation
Speed Control
in the
Information Bar
.
14. Let a little time pass and watch as water begins to radiate from the pipes to the zones. Watered areas will appear in blue in the
Underground View
for pipes.
15. Now return to the above ground view by clicking on the
View City
Layers
button at the top right of your
Navigation Map
.
16. Click on the
Default View
.
17. Now click on the
Checkmark
. You should be back in the land of
clouds and sky.
18. Let’s pause the game again and deal with your city’s garbage.
TUTORIAL
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GARBAGE
Since Sims are moving in and happily going about their daily lives, you should start seeing messages in the News Ticker (the text scrolling along in the Information Bar) letting you know what is going on in your city. The Sims may not be complaining about waste management yet, but trust us–deal with garbage before you need to. An ounce of prevention here can save you from being overwhelmed by tons of trash later.
1. Click on the
Meet
button and then select the
Environmental Advisor
for a
little talk.
2. Read through the
Briefing
on Dealing with Garbage, and then close the
Advisor
window.
Pause the simulator again so you can do some more work while the Sims spend a little time in suspended animation. We’ve got to get to work on a landfill! Usually you’d want to keep a landfill as far from your city center as possible. For this tutorial, though, let’s put it relatively close in.
3. Find some land near your zoned area and then select
Landfill
from within the
Zone
button menu. Since landfills are a type of zone, you can place them in the
same way you placed the residential, commercial, and industrial zones.
4. Zone a landfill that is 4x4.
You don’t need to worry about powering a landfill, but you need to be sure there’s a way for the garbage trucks to get there.
5. Build a road from the zones to the landfill.
6. Unpause the simulator again.
7. Zoom in using the
Zoom
button (+) in the
View Panel
and watch as garbage
trucks start taking trash to the dump.
Over time the landfill will show signs of use. This is just one example of how SimCity 3000 Unlimited gives you visual feedback to let you know the status of your city. Always keep an
eye on various aspects of your city to see how well everything is doing. The query tool and the maps view will help you watch over your SimCity and your Sims. These tools are discussed later in the manual.
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STEP 8: PROTECTING YOUR CITIES
Safety is very important in your city. Without police and fire protection, how do you expect your Sims to sleep at night? You need to place a police station and a fire station to satisfy the security needs of your Sims.
1. Click on the
Place Civic/Special Buildings
button menu. Here you
will find the
Police
and
Fire Station
buttons.
The submenu in the
Police
button contains the
Police Station
. The
Fire Station
has
its own button under the
Place Civic/Special Buildings
button.
2. Place one of each building along the road near your landfill. If you place the buildings more than five tiles away from the zoned area (which has power), you need to run power lines to them from any powered building or zone. Not sure if they have power?
3. Click the Query button at the right side of the Information Bar. You can click on anything in your city with this tool and a window containing information about that particular item will appear on the screen.
4. Armed with your query tool, click on your newly built police and fire station. If they are not powered, you will need to run power lines to them.
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Anytime you provide your Sims with a new water or power connection, make sure you are not in Pause mode when checking to see if the connection is working. Time needs to pass for the power to travel and water to flow. You might want to build in Pause mode, then run the simulation for up to a month before checking to see if buildings or zones are provided with water and power.
5. Got your information? To close the
Query Window
, click the
Checkmark
in
the lower, right corner.
Keep in mind that having a single police department and a single fire station is fine as long as your city remains small. As your city grows, and your population of Sims multiplies, you will need to build more police and fire stations to keep everyone safe and sound. For more information on maintaining proper safety coverage, see the
Public Safety Department
section in this manual.
STEP 9: FINANCES
Did you happen to notice that as you built your roads, power lines, and water pipes a number of increasing value followed your cursor about? Did you think water pipes were free? Ha! Practically anything you build in your city comes with a pricetag. The monetary unit of SimNation is the
Simoleon
.
1. Open the
Budget Window
by clicking
on the
Budget
button from within the
Adjust & Review
button menu. This is
where you monitor and control the way you spend your money.
2. Look at the
Police Budget
line item.
3. You can adjust each budget by moving the
Percent Sign Slider
that appears to the right of each department name. Each slider has a marker. The marker represents the percentage of your annual budget the Advisor for that department wants you to allocate (and, just as in real life, your advisors are somewhat biased). Leave the Police and Fire Budgets at the spending levels recommended by your Public Safety Advisor.
SimCity 3000 Unlimited Page 21
4. At the bottom of the window, you’re told whether you are projected to make or lose money at the end of the year. If projections show you will lose money, you can try raising taxes to increase your income.
5. Click on the
Income
button at the top of the
Budget Window
6. Adjust the tax rates for
Residential, Commercial
or
Industrial
categories by clicking on the
Up/Down Arrow
in the appropriate line
to increase or decrease the tax rate.
Raising and lowering taxes can have large consequences for your city. While taxes are key to your budget, tax rates are also a means by which you can attract or discourage certain kinds of development in your city. Low residential tax rates will attract Sims to move into your town. Decrease the industrial tax rates and watch new factories (and pollution) pour in. Other factors can have an effect here, but understanding tax rates will help you immensely as you plan your city’s future. Check with your Financial Advisor for more information.
7. Look through and familiarize yourself with your city’s
Income
and
Expenditures
.
8. Close the
Budget Window
by clicking the
Checkmark
in the lower
right corner.
STEP 10: DATA MAPS, CHARTS, AND GRAPHS
You are not limited to visual feedback for information about your city’s status quo. Your advisors provide you with up-to-date Data Maps, Charts, and Graphs to help you gain a better understanding of your city. You can get different overviews of the current state of your city, or you may choose to obtain historical data on various aspects of your city’s growth.
1. Click on the
View Data
button located within the
Adjust & Review
button menu on the
Main Toolbar
. Choose from a list of subject maps
on the left to see an overview of your city as it stands now.
2. Now click on the
Chart
and
Graph
s buttons to review all the kinds of information you can access and compare. You’ll get more information on these in the
Maps, Charts, and Graphs
section of this manual.
3. When you are finished looking at your city’s statistics, close any open windows by clicking on the X in the upper right corner.
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STEP 11: DISASTER AND DESTRUCTION
Disasters happen all the time in the real world and SimCities are no exception. In fact, it seems as if more and more disasters are occurring all the time. As mayor, you may have to deal with several unforeseen disastrous events. You might also decide that you want to see what happens when an earthquake rumbles through, or a plague of locusts descends. Before you unleash anything in your city, it’s a good idea to save the game.
1. Click on the
Save As
button found within the
Change Settings & Exit
button
menu; this opens the
Save City Window
.
2. Name the file anything other than Tutorial (otherwise you’ll save over this tutorial).
3. You can choose the location of the file in which you save your city, but let’s leave this one in the default directory.
4. Click the
Checkmark
to save.
Back to the game? Good. Time to destroy what you have created.
5. Press the Start Disaster button located within the Emergency button menu on the Main Toolbar and select Fire.
A fire will soon start in your city. The City View will automatically center on the location of the fire as it breaks out.
You can choose to turn off the Auto Go To Disasters feature in the Preferences Window from the Opening menu. You may also open the Preferences Window during game play under the Change Settings & Exit menu in the Main Toolbar.
During a disaster the Simulator runs at a very slow speed so you have time to deal with the effects. The Simulation Speed Control is disabled until the disaster runs its course. Once the devastating event is over, the simulation speed will return to the setting it was at prior to the disaster.
You have to hurry and get some firefighters out to the blaze before it reduces your city to rubble!
6. Click on the
Dispatch Firefighters
button, located within the
Emergency
button menu.
SimCity 3000 Unlimited Page 23
You have firefighters to dispatch because you built a fire station. If you had no fire coverage, your Sims would rally a volunteer group to dispatch at your command. Click on a tile near the fire.
This dispatches one of your two fire units–one of professional firefighters from the fire station and one of volunteers. Each subsequent fire station you build will give you one additional dispatch unit. After leaving the fire dispatch unit next to a fire for a long enough time, the fire will be put out.
7. Click on another tile near a fire to dispatch your second fire unit.
8. If you click on yet another tile, it will move the first of your two dispatch units to this new location.
9. Continue to dispatch your fire fighting units to surround the blaze until you manage to put it out.
Ready to move on?
10. Once you have either put out all of the fires, or your city is burnt to the ground, click on the
Load City
button from within the
Change
Settings & Exit
button menu in the
Main Toolbar
.
11. You will be asked if you want to save your current city. Select No, and then click on your saved game when the
Load City
window
comes up. Voila, good as new!
As you continue to explore what you can create as Mayor of a SimCity, Sims will continue to ask for more and more things (keep your eye on the
News Ticker!
). It’s up to you to make their dreams, as well as your own, a reality. Feel free to continue building this city, or start a brand new one. The choice is yours!
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SCENARIO TUTORIALS
SimCity 3000 Unlimited Page 25
SCENARIO TUTORIALS
Want a little more experience before you dive in? Scenarios are cities which require you, as mayor, to perform certain tasks and achieve specific goals in an already existing city. Don’t worry, you’ll have plenty of help along the way. Just remember to read your News Tickers and any Pop-up Messages that appear. These messages will tell you what you need to do and how to do it. To access these tutorials, you need to open the
Load Scenario
window.
If you are at the
Opening
menu:
1. Click on
Play Scenario
.
2. Select one of the
Tutorial Scenarios
from the browse menu.
3. You’ll see a
Thumbnail
of the scenario town and a description of what
you’ll learn on the left.
4. Found one that sounds interesting? Click on the
Checkmark
and
SimCity 3000 Unlimited will get the tutorial ready for you.
5. Don’t feel like doing a tutorial right now? Click the X at the top right and you’ll return to the
Opening menu.
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If you are playing a game:
1. Open the
Change Settings & Exit
menu on the
Main Toolbar
.
2. Click and hold the
Load
button, then select
Scenario
from the submenu.
3. You’ll see a window that asks if you want to save the current city. Make your selection.
4. After you’ve saved (or declined to save) your current city, the
Load Scenario
window will appear.
5. Follow the above procedures so that you can play one of the
Tutorial
Scenarios
.
THE JOY OF MAYORING: A REFERENCE GUIDE
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THE JOY OF MAYORING: A REFERENCE GUIDE
This section gives you a breakdown of the tools, buttons, and menus you’ll see in SimCity 3000 Unlimited.
OPENING MENU
After you launch SimCity 3000 Unlimited, the
Opening Menu
is the first place you’ll begin
making decisions. You have seven options in this menu:
Start New City, Load City, Starter
Town, Real City Terrain, Play Scenario, Preferences
, and
Exit
. Each option is detailed below.
START NEW CITY
NEW CITY OPTIONS WINDOW
When you click on
Start New City
, your first step is to determine your
New City Options.
You’ll need to fill in information or make selections in the following areas:
CITY NAME
Anything that suits your fancy, up to a maximum of 50 characters.
MAYOR NAME
This is how your Sims will address you. Select any name less than 50 characters. Those seeking your attention will address you as Mayor ‘MAYOR NAME’, so take this into consideration when choosing your name.
SimCity 3000 Unlimited Page 29
DIFFICULTY LEVEL
Choose an easy game, a hard game, or something in between. Easy games give you more money to start with.
START DATE
The year your city is established. The date you choose here has an impact on immediately available structures and utilities.
CITY SIZE
The number of tiles in your city. (Low end systems will have better game performance with smaller cities).
DISASTERS
This button allows you to enable or disable disasters during game play. Do you want to play it safe, or take your chances?
AUTO BUDGET
When this is checked, the financial advisor will maintain status quo on each budget item. The
Budget Window
will only appear at the end of the year if your city’s available funds are negative (you are in the red).
GRAPHICS
Your first major creative decision. SimCity 3000 Unlimited
PREFERENCE
allows you to choose the overall look of your city. By clicking on the different selections under each category, you can choose the type of
Landscape, Trees
, and
Buildings
for your city. The image at the right will show you how your selections will appear. You may change your city’s look anytime during the game under the
City
Options
window found in the
Change Settings & Exit
menu of the
Main Toolbar
. If you save your city, your
selections will be saved as well.
USER-MADE
This button will open the window for the
Building Replacement
BUILDINGS Manager
. From this window, you can choose to replace individual buildings or entire building groups in your city with available User-Made Buildings from your SimCity files. See the section on Building Replacement: Customize Your City for more information about this feature.
THE JOY OF MAYORING
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