CREDITS
Development Director: Christine McGavran
Architect and Senior Engineer: Greg Kearney
Engineering: Dr. Venkat Ajjanagadde, Grant Blaha, Kevin O’Hare, Paul Kerchen,
Cisco Lopez-Fresquet, Heather Mace, Cort Oi, Paul Pedriana, Jason Slater,
Benjamin Thompson, Vasyl Tsvirkunov, Alex Zvenigorodsky, The Mayor by Night
Art Director: Ocean Quigley
User Interface Art Director: Christian Stratton
Art: Charlie Aquilina, Justin Brown, Kevin Byall, Hawkin Chan, John Frantz Jr.,
Kevin Kraus, Kok Wee Lim, Broderick Macaraeg, Ward Moore, David Patch
Additional Art: Alpha Omega, Flying Rhino, Michael Sechman & Associates,
REM Infografica
Sound and Music Lead Engineer: Paul Wilkinson
Sound and Music Director: Jerry Martin
Sound Designers: Kent Jolly, Robi Kauker
Compositions: Kirk Casey, Anna Karney, Robi Kauker & Kent Jolly, Jerry Martin,
Marc Russo
Musicians: Darol Anger, Sheldon Brown, John R. Burr, Ruth Davies,
Richard DeGraffenreid, Louis Fasman, Mary Fettig, Rock Hendricks, Art Hirahara,
Kent Jolly, Robi Kauker, David Lauser, Glenn Letsch, Gary Lillard, Jerry Martin,
Eddie Ramirez, Marc Russo, Paul van Wageningen, Don Veca, Jason Wall
Creative Director: Jim Gasperini
Executive Producer: Lucy Bradshaw
Associate Producers: Michael Cox, Tim LeTourneau, Laura O’Shea
Assistant Producers: Jeffrey J. Feil, Creighton Hurt, Rick Marazzani
Project Management: Melissa Bachman-Wood
In-Game Written Content: Tom Bentley, Rusel DeMaria, Jim Gasperini, Laura
O’Shea, Scott Shicof f, Bob Sombrio, Chris Trottier
Quality Assurance Lead: Marc Meyer, Keith Meyer
Quality Assurance Assistant Leads: Shannon Gray, Myka Macaraeg,
Quality Assurance: Aaron Bennion, Joe Bir d, Sean Blair, Daniela Castillo,
Stephen Cohrs, Jessica Durante, Rick Garlick, Dave Graham, Carl Grande,
Chris Grantham, Duane Gundrum, Jake Harrison, Michelle Harrison, Kian Harvey,
Dave Haws, Phillip Hinkle, Damian Hutchinson, Robert Ivey, Russell Johnson,
Trina Ladrido, Mike Lawson, Zir-Paul Macaraeg, Mahmud Rihab Mahmud,
Owen Nelson, Minkz Ngo, Paul Parinas, Jon Pryne, Patrick Schultz, Timothy Skuza,
Terry Smith
General Manager: Luc Barthelet
Executive In Charge of Production: Rob Martyn
73
Q: Why isn’t any water getting to my Sims?
Gus: If you've built a network of water pipes to bring water from your pumps to your
zones, it's likely that the pumps aren't pumping enough water to meet the demand.
First thing I'd do is query the pumps to see what capacity they are running at.
When they are being used to their max, you will need to build more. If the capacity
is not reaching its potential you might have a water pollution problem that's
reducing their efficiency, or it could indicate that you need to place them closer to a
source of water.
Q: Can I buy water and power from neighbours?
Gus: You sure can. And you can sell it too. Trading utilities requires that you build a
power or water connection to a neighbour. If you lay a water main or a power line
up to your city border, your engineers will help you make the connection.
Neighbours are always eager to make deals. Just be sure to read the fine print
before you sign the contract.
Q: Is it my imagination or do Sims not want to live near
power lines?
Gus: Good catch. You are talking about the high-tension power lines that are big
and ugly and take up a lot of space. Yes, they will lower an area’s land value. Tr y to
keep them away from Residential and Commer cial zones.
72