Games PC DEMON STONE User Manual

Ta b le of Contents
First Things First . . . . . .2
The ReadMe File . . . . . .2
System Requirements . . . .2
Setup and Installation . . . .3
Controls . . . . . . . . . . .4
Saving and Loading . . . . . .9
Welcome to Demon Stone
. . .10
Difficulty Menu . . . . . . .11
Main Menu . . . . . . . . . .11
Pause Menu . . . . . . . . .13
Playing the Game . . . . . .14
Player Characters . . . . . .19
NPCs . . . . . . . . . . . . .21
Monsters . . . . . . . . . . .22
Tips and Hints . . . . . . .27
Credits . . . . . . . . . . .36
Atari Web Sites . . . . . . .42
Technical Support . . . . . .42
End-User License Agreement .45
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2
Setup and Installation
1. Start Windows®2000/XP.
2. Insert the Demon Stone DVD-ROM game disc into your DVD-ROM drive.
3. If AutoPlay is enabled, a title screen should appear. If AutoPlay is not enabled, or the installation does not start automatically, click on the Start button on your Windows
®
taskbar, then on Run. Type D:\Setup and click on OK. Note: If your DVD-ROM drive is assigned to a letter other than D, substitute that letter.
4. Follow the remainder of the on-screen instructions to finish installing the Demon Stone DVD-ROM game.
5. Once installation is complete, click on the Start button on the Windows
®
taskbar and choose
Programs/Atari/Demon Stone/Demon Stone to start the game.
Note: You must have the Demon Stone game disc in your DVD-ROM drive to play.
Installation of DirectX
®
The Demon Stone DVD-ROM requires DirectX®9.0c or high­er in order to run. If you do not have DirectX
®
9.0c or higher installed on your computer, click “Yes” to accept the DirectX
®
9.0c License Agreement. This will
then launch the DirectX
®
9.0c Install.
First Things First
The ReadMe File
The Demon Stone™ DVD-ROM game has a ReadMe file where you can view both the License Agreement and updated information about the game. We strongly encourage you to read this file in order to benefit from changes made after this manual went to print.
To view this file, double-click on it in the Demon Stone directory found on your hard drive (usually C:\Program Files\Atari\Demon Stone). You can also view the ReadMe file by first clicking on the Start button on your Windows
®
taskbar, then on Programs, then on
Atari, then on Demon Stone, and then on the ReadMe file.
System Requirements
Operating System: Windows®2000/XP
Processor: Pentium
®
III 1 GHz
or AMD Athlon
1 GHz
Memory: 256 MB RAM
Hard Disk Space: 2.8 GB free
DVD-ROM Drive: 4X speed or faster
Video: 64 MB Hardware T&L-compatible
video card (GeForce 3+ video card or equivalent)
Sound: DirectX
®
version 9.0c-compatible
sound card
DirectX
®
: DirectX®version 9.0c (included)
or higher
Controls
Menu Controls
Gameplay Controls
Special Actions Controls
Primary Attack
Use a powerful melee attack to damage an opponent.
Secondary Attack
Knock back an opponent with fists (fighter), kicking techniques (rogue) or an unarmed strike (sorcerer).
Super Attack
Use the devastating Super Attack to damage multiple opponents (see “Hero Meter” on page 14).
Coup de Grace
After receiving damage, many opponents will get back up and fight. Use this powerful death strike to finish off an opponent for good.
Ranged Attack
• When controlling the fighter or the rogue, press the
T key to equip and fire a projectile.
• When controlling the sorcerer, press the
T key to equip and fire a spell.
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Control Action
Arrow keys Highlight menu item
Enter key Select/Accept
Backspace Cancel/Go Back
Control Action
W Move down
A Move up
S Move left
D Move right
Left shift Walk
Left ctrl Run
G Primary Attack
Y Secondary Attack
U Coup de Grace
X Special Ability
Spacebar Block
T Ranged Attack
E Super Attack
R Team Super
F3 Select rogue
F2 Select sorcerer / drizzt
F4 Select fighter
Esc Pause Menu
Control Action
Ctrl key (fighter) Smashing Attack (press and hold)
Ctrl key (rogue) Jump
Ctrl key (sorcerer) Bead of Force (Press the
Ctrl key again to detonate)
Special Actions
Special Actions are Magical Items that you can acquire. Special Actions are unique for each character:
Fighter: Press and hold the Ctrl key to use Gauntlets
of Ogre Power and perform a smashing attack. This attack causes massive damage to obstacles and objects but is less effective against enemies.
Rogue: Press the Ctrl key to jump up onto platforms.
Press the right mouse button in mid-air to perform a Jumping Attack.
Sorcerer: Press the Ctrl key to drop a Bead of Force.
Detonate the Bead of Force by pressing the right mouse button again. The Bead of Force causes massive damage to obstacles and objects, but less damage to enemies.
Team Attack
During combat, press the E key to summon the fighter, rogue or sorcerer to your aid (see “Team Attack” on page 14).
Team Super Attack
Use the Team Super Attack (R key) to unleash an attack that inflicts massive damage to all opponents within a large radius (see “Team Super Attack” on page 15).
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Spell Upgrades
• The sorcerer can purchase two types of spell upgrades: protect spells and charm spells. Press and hold the T key, and press the Q key at the same time to cast a protect spell. Press and hold the T key and press the left mouse button to cast a charm spell.
• The targeted opponent will have a small beacon above its head. Use the movement keys to target another enemy.
Parry
Press and hold the Spacebar to block a melee attack or projectile. Note: Not all attacks and projectiles can be blocked by all characters.
Stealth Movement (rogue only)
Entering a shadow area automatically initiates stealth mode. While in stealth mode, perform a Sneak Attack by sneaking up behind an enemy and pressing the right mouse button. Stealth mode lasts for a short time after the rogue leaves the shadows.
Switch-on-the-Fly
At any time, you can instantly select and control any of the three characters in your party. Press the arrow keys to switch between the fighter, the rogue and the sorcerer. While you are controlling one character, the game AI directs the other two.
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Saving and Loading
Saving a Game
At the end of each chapter, you can save your progress at the Character Status Screen:
1. Select Continue (after completing all level upgrades and item upgrades).
2. Select Yes at the prompt.
3. Select a slot in which to save the game.
4. Use the arrow keys to highlight a saved game slot, and then press the right mouse button.
5. Select Yes to confirm and save the game.
Loading a Game
1. Select Load Game from the Main Menu.
2. Select the game to load.
3. Use the arrow keys to highlight the desired game, and then press the right mouse button.
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Combo Moves
Each character begins the game with two basic combo moves. As you gain experience, you will have the opportunity to purchase upgrades and advanced combo moves as well as new spells.
Fighter Base Combos
left mouse button (x2): A quick, two-hit gauntlet
(fists) combo.
right mouse button (x3): A three-hit, wide-swinging combo. Effective against large groups of enemies.
Rogue Base Combos
left mouse button (x2): A two-hit kicking combo
designed to stun enemies.
right mouse button (x3): A three-hit, wide-swinging combo. Effective against groups of enemies.
Sorcerer Base Combos
left mouse button (x2): A two-hit unarmed strike.
right mouse button (x3): A three-hit, wide-swinging
combo. Effective against groups of enemies.
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Difficulty Menu
The Difficulty Menu appears whenever you start a new game. You can select from the following settings: Easy, Normal or Hard.
Main Menu
The Main Menu appears when you start the game. The Main Menu also appears when you quit a game.
You can choose from the following Main Menu options:
New Game
Begin a new adventure in the Forgotten Realms®.
Load Game
Continue an adventure already in progress. Select the game you wish to load.
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Welcome To
Introduction
The Dungeons & Dragons®Player’s Handbook, Dungeon Master’s Guide and Monster Manual are the ultimate
guides to D&D
®
, while the Forgotten Realms®Campaign Setting provides key details about the setting for the Demon Stone
game. All of these titles are published by Wizards of the Coast, Inc., and are available at bookstores and game stores everywhere. Learn more at www.wizards.com/dnd.
Atari does not control, and disclaims any responsibility or liability for, the functioning and performance of third-party web sites and any content on or available through third-party web sites.
The Story So Far
Three heroes meet by chance, or so it seems, at the entrance to an ancient mine in Damara. Not knowing one another, they were compelled by a mysterious force to this place. Now, they set forth on an adventure beyond anything they could have ever imagined.
In their journey to the depths of the newly re-opened Gemspark Mine, they find a curious and irresistible entrance: a set of doors, each marked with a unique rune.
When they break through the doors, a large gem separates from its fragile setting and falls to the floor. Two spirits are released: one of a githyanki general and one of a slaad lord. The freed spirits reconstitute and proceed to reengage the fight that was interrupted by their entrapment so long ago.
The githyanki general flourishes a silvery sword and rushes to the nearest planar portal to bring her army back to the battle. The other, more malevolent spirit summons more of its kind. The adventure is only beginning, though, for our heroes have unleashed a tide of chaos upon the Realms.
Thus begins the chase.
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Pause Menu
Press the Esc key at any time during gameplay to take a break from the action. Press the Esc key, or select Resume, to return to the game.
Resume
Return to gameplay.
Restart
Restart gameplay from the beginning of the current chapter. Select Yes to confirm.
Options
Access the Options Menu.
Quit
Stop playing the current chapter and return to the Chapter Summary Screen. Note: Your progress will not be saved.
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Options
You can configure the following options — the default settings appear in bold:
Speaker Output Mode
Select Surround, Stereo or Mono audio.
Subtitles
Turn on-screen text subtitles ON/OFF.
Credits
View a list of the game’s creators.
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Team Super Attack
You can launch a Team Super Attack once all three characters have filled their Hero Meters. Performing a Team Super Attack damages all opponents within a large radius and fully drains each character’s Hero Meter.
Projectiles Remaining
Displays the quantity of throwing axes or daggers remaining for the selected character. There is a limit to the quantity of projectiles that the fighter and the rogue can carry (no limit applies to the sorcerer):
Fighter Projectile Limit: 15 Rogue Projectile Limit: 25
Chapter Summary Screen
Demon Stone™is an adventure in ten
chapters. Following the completion of each chapter, the Chapter Summary Screen appears and displays the stats listed below.
When you are finished viewing the Chapter Summary Screen, press Enter to continue.
Kills The number of enemies killed by
each character.
Team Experience The amount of XP gained by the party.
Team Gold The quantity of gold found.
# of Team Supers The XP bonus applied for each Team
Super Attack used in combat.
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Playing the Game
Gameplay Screen
The gameplay screen HUD (Heads-Up Display) simultaneously displays vital information about all three of the characters in your party.
HUD Detail
Health Meter
Displays the each character’s health level. Pick up Health Potions and Scrolls to replenish health.
Hero Meter
Fill the selected character’s Hero Meter by landing combos, using abilities, defeating enemies and casting spells.
Team Attack
If the selected character’s Hero Meter is partially full, you can call a Team Attack, which summons the fighter, rogue or sorcerer to your aid. Performing a Team Attack slightly drains the character’s Hero Meter.
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Hero Meter
Fighter Health Meter
Ammunition
Counter
Sorcerer
Health Meter
Rogue
Health Meter
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Item Upgrades
Select Item Upgrades to purchase items including armor and weapons. Use the left and right arrow keys to switch the characters and cycle through the items. Use the up and down arrow keys to highlight an item.
The cost in gold or requirements needed to purchase an item is shown in the lower-right corner of the screen.
• Press the left mouse button to view an item.
• Press the right mouse button to purchase an item.
• Press the Q key to cancel.
Auto-Buy
Select Auto-Buy from the Level Up Menu to view a list of suggested moves and items for entire party. You can purchase the recommended items as a package to save time during the Level Up process.
• Press the right mouse button to purchase the suggested moves and items.
• Press the Q key to cancel.
Continue
Select Continue from the Level Up Menu to advance to the Level Select Screen, where you can select a new chapter or return to a previous chapter. You will have the opportunity to save your progress before gameplay resumes (see “Saving and Loading” on page 9).
Back
Select Back to return to the Chapter Summary Screen.
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Level Up Menu
At the end of each chapter, or after loading a saved game, the Level Up Menu appears. You can select from the following choices:
Character Status
Select Character Status to view details on each of the characters in
your party. Use the left and right arrow keys to switch the characters and cycle through the following categories:
Base Stats Displays the chapter just completed,
XP stats and gold stats.
Current Skills Displays a character’s moves.
Current Items Displays a character’s armor and
weapons inventory.
Level Upgrades
Select Level Upgrades to upgrade or
purchase moves. Use the left and
right arrow keys to switch the
characters and cycle through the
sets of moves. Use the up and down
arrow keys to highlight a move.
• Press the left mouse button to preview a move
in action.
• Press the right mouse button to purchase a move.
• Press the Q key to cancel.
If a character already “knows” a move, an indicator appears in the lower-right corner of the screen. If a move is not known, the cost to acquire it in XP or the requirements to learn it appears.
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Player Characters
Rannek, the Fighter
Unlike most travelers, Rannek journeyed to the Bloodstone land of Damara in search of anonymity. He hadn’t come to fight in Vaasa, but rather to escape a tortured past.
Several months after settling down, Rannek made a costly error. While employed as a scout on the outskirts of Nesme, he failed to recognize an impending troll attack. He misjudged the enemy, whom he thought were simply scavenging for trace metals at the base of the Galena Mountains. The advancing group turned out to be a troll invasion force accompanied by a unit of battle-thirsty orcs. Nesme’s unsuspecting citizens, hearing no alarm call, were left defenseless as the onslaught ensued.
Although a dwarven countercharge eventually returned Nesme back to its folk, Rannek left the region in disgrace. After some time, the beleaguered fighter headed east toward Damara, pulled in that direction by a force he could not explain. With little to lose, he followed.
Rannek specializes in the use of melee weapons, the sword and the fist.
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Pick-Ups
Some containers like barrels, crates and chests contain pick-ups. Pick-ups are also occasionally dropped by defeated monsters. Here are some of the pick-ups you can acquire:
Gold Pieces
Gold is the preferred unit of currency in the Realms. Use gold pieces to purchase and upgrade items such as armor and weapons.
Health
Health potions restore an individual character’s health. Health scrolls restore the entire party’s health.
Ammunition
Pick up ammunition to replenish projectile weapons. Note: The sorcerer utilizes magic projectiles that do not require ammunition.
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NPCS
Khelben “Blackstaff” Arunsun
Named for the magic staff he wields, Khelben Arunsun is a powerful agent of law and order. An imposing yet benevolent figure — possibly one of the most powerful mages in the land — he aids adventurers and offers wisdom drawn from his extensive knowledge of the history and lore of the Realms.
Drizzt Do’Urden
Drizzt Do’Urden is a legendary figure in the Realms. Armed with his two scimitars, “Twinkle” and “Icingdeath,” this enigmatic dark elf is renowned for forsaking the cruel ways of his people and working in the interest of good on the surface world of the Realms.
Ygorl, the Slaad Lord
A creature of chaos, this evil slaad has assumed humanoid form and seeks to ravage the Realms. He has a command of magic and can summon slaad minions from the chaotic planes.
Cireka, the Githyanki General
Githyanki are human-like warrior creatures, organized solely for war. Cireka is one of many from this evil and militaristic culture bent on destroying any opposing force from the planes. Brandishing the traditional silvery sword of her kind, Cireka is locked in an unending conflict with Ygorl, the Slaad Lord.
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Illius, the Sorcerer
Descended from an ancient line of
knights known as the Silver Guard of
Silverymoon, Illius was disowned by his family for one simple reason: he chose
spell craft over the martial arts.
Yearning to learn more of the world
beyond Silverymoon, the sorcerer set out
on a path far from home. He sought out adventure and, like Rannek, felt a strong, unexplainable pull toward Damara.
Illius specializes in the use of magic. He has no limitation on his projectile combat ability.
Zhai, the Rogue
Zhai is one of the rarest race combinations
found anywhere in the Realms. Her
mother was drow, a dark elf from the
subterranean city of Menzoberranzan,
while her father was a wood elf from
Cedarleaf.
Zhai never felt comfortable being raised
on the surface world. She was not generally
welcomed, as people didn’t trust one who so resembled a drow. Thus, at the first opportunity, she set out to make a name for herself in the Coldlands, hoping to alleviate that prejudice, as well as the rage that brewed within her.
Zhai is the most athletic of the group. With her gymnastic abilities, she can tackle most obstacles. She can also avoid detection by hiding in natural shadows within the environment.
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Githyanki Warlocks
These spell casters utilize a delayed blast projectile to great effect. Fortunately, their magic is slow to cast.
Slaadi
Slaadi are creatures of chaos. Fierce in combat, using a combination of claws and keen weapons, these beasts have the special ability to instantaneously summon others of their kind to aid in battle. There are numerous types of slaadi, each treacherous in its own unique way.
Red Slaadi
Red slaadi are the foot soldiers in Ygorl’s army. They wield enormous hammers, which they charge up to inflict extra damage. While charging up their hammers, they are invulnerable to all but the mightiest attacks.
Green Slaadi
These slaadi prefer to keep their enemies at a distance while launching magically charged, crystalline arrows.
Death Slaadi
Not much is known about these elite predators, for those who encounter them rarely live to give a description. They are reputed to be fast attackers armed with razor­like claws.
Bugbears
Bugbears are massive, savage goblinoids named for their flat noses and sharp fangs. Compelled by greed and hunger, these beasts often attack prey in a coordinated manner, using their natural bear­like claws and crude weapons.
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Monsters
Orcs
Orcs are aggressive humanoids that attack and pillage other creatures, including other orcs, without pause in the belief that they must conquer to survive. Orcs often attack in large groups.
Trolls
These gargantuan beasts are found throughout the Realms. Driven by hunger, they tenaciously attack until all of their prey is consumed. Trolls are most vulnerable to fire, but even when confronted with this element, they fearlessly and wildly attack.
Githyanki
Githyanki come from another dimension known as the Astral Plane. Corrupted by enslavement and hatred, these human-like creatures are constantly honing their combat skills and crafting implements of war, most notably traditional swords made from hardened silver.
Githyanki Warriors
Highly skilled with two-handed swords, these patient warriors wait for the perfect moment to deliver a single, powerful attack.
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Spiders
These highly adaptable vermin are common in the Realms. They range in size from small to enormous, and are either hunters that rove about with quick reflexes or spinners that patiently trap their prey. Spiders use poisonous bites to subdue or overwhelm potential victims.
Jungle Spiders
Jungle spiders are quick and vicious, fearing nothing as they hunt for their next meal. There are rumors of a huge jungle spider that inhabits the river caves.
Crysmal Spiders
These small, gem-laden spiders quickly surround their prey before attempting to subdue and devour it.
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Yuan-ti
Yuan-ti are ingenious foes that resulted from the co-mingling of human and snake bloodlines. They are devout evil worshippers whose existence revolves around their temple structures.
Yuan-ti Priests
The priest is the leader of his yuan-ti population. Because his warriors will defend him to the death, he has no need get his hands dirty. If necessary, the priest may utilize magic in the form of barriers and mind-control spells.
Yuan-ti Archers
Yuan-ti archers are deadly marksmen who fire poison­dipped arrows at their foes.
Yuan-ti Melee
Armed with dual scimitars, these skilled warriors can shoot poison venom up to 15 feet.
Yuan-ti Abominations
These mutant creatures are the result of yuan-ti experiments. Simple beasts, they are the minions of their creators, used to defend temples and for sacrificial ceremonies.
Yuan-ti Abomination Guard
These monsters attack any creature they see if given the chance. They are big, heavy and nearly unstoppable.
Yuan-ti Abomination Archer
These eight-foot-tall monsters can spit acidic venom great distances with surprising accuracy, despite their limited intelligence.
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Tips and Hints
• To succeed in certain situations, you will need to utilize the unique abilities of a particular character (fighter, rogue or sorcerer).
• The death of a single member of your party can be costly — you will have to restart the current section of the game.
• Some attacks and spells will fill the Hero Meter faster than others.
• There are hidden platforms, accessible by the rogue, that contain secret items.
•Press the E key to summon one of the three characters in your party and initiate a Team Attack. This can be an especially useful technique when battling boss creatures.
• Most enemies have a weakness — experiment with different combos to learn which one works best.
• Auto-Buy: During the level-up process, buying items individually may produce better results.
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Red Dragon
The red dragon is a greedy, winged creature of ancient lineage that makes its lair in a large cave, surrounded by a horde of treasure. The red dragon species will consider biting and
clawing its prey rather than use its fire breath and risk destroying any nearby valuables.
Shield Guardians
Shield guardians are bodyguard constructs crafted by spell casters. Magically controlled by their masters, shield guardians protect by bashing enemies with sweeping blows.
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NOTES:
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NOTES:
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NOTES:
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NOTES:
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NOTES:NOTES:
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NOTES:NOTES:
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Prop Artists
Jim Larsen Olga Chudnovsky
Interface
John Kleber Jim Larsen
Particle Effects
Brian Erck
Audio Team
Music Composition
Robb Mills
Sound Design
Andrew Boyd Robb Mills Christopher Hegstrom
Design Team
Lead Designer
Chris Porter
Level Designers
Jerry Darcy Josh Rose Eric Luther David Dienstbier
Additional Design
Mike Hurst
Engineering Team
Lead Programmers
Ralf Knoesel Steve Kojder
Programmers
Lee Adams David Farrell Dominic Fosco Paul Melamed
Additional Programming
Rodney Huff David Yee Steve Mariotti Ewen Vowels
Production Team
Assistant Producers
Jason Abulencia Jefferson Thomas
Additional Production Support
Stuart Moulder Hudson Piehl
Business Development
Robert Wallace
Executive in Charge of Production
Don Daglow
Writing Team
Content Coordinator
Sarah W. Stocker
In-game Dialog
Jerry Darcy Robert Goodman
Additional Story Development
Jerry Darcy J Epps Robert Goodman
Githyanki Language Translation
Jerry Darcy
ATARI
Executive Producer
John Hight
Producer
Todd Hartwig
Production Assistants
James Miao Benjamin Johns
Art Director
Mark Soderwall
Technical Director
Greg Marquez
Audio Director
Scott Snyder
Marketing
Executive Vice President Sales & Marketing – North America
Wim Stocks
Senior Vice President Marketing
Erik Gerson
Directors of Brand Marketing
Jean Raymond Mike Webster
Brand Manager
Serene Chan
Brand Manager
Jeff Sehring
Credits
DEMON STONE
Story by
R. A. Salvatore
Screenplay
Robert Goodman
Featuring the voices of
Patrick Stewart as Khelben “Blackstaff” Arunsen
Michael Clarke Duncan as Ygorl
STORMFRONT STUDIOS
Producer
Alyssa Finley
Audio Director
Andrew Boyd
Design Director
J Epps
Technical Director
Kenneth Chao
Sr. Producer / Art Manager
Sarah W. Stocker
Stormfront Studios Technical Director
Mark Danks
Art Direction
Devin St. Clair John Kleber Jeff Weir
Art Team
Character Concepts
Michael Drake Colin Fix Matt Gaser Jeff Murchie Arnold Ayala TJ Phan Sergio Lobato Ben Wanat
Environment Concepts
Michael Drake Matt Gaser
Storyboards
Colin Fix
Additional Concept Art
Devin St. Clair Jed Melnik
Lead Animator
Jeff Weir
Animators
Amrit Bajwa Jeff Cooperman Richard Gimbel David House Michelle Meeker TJ Phan Chris Turner Alex Whitney Terry Bannon
Character Modeling
Will Harper Arnold Ayala Rie Mukai
Additional Character Modeling
JR Jones Cheryl Austin
Liquid Development
Krysalide The Animation Farm, Austin, TX
Lead Cinematic Artist
Bill Boyer
Cinematic Team
Colin Fix Peter Tsacle Michael Drake
Lead Environment Artists
Devin St. Clair Martin Servante
Environment Artists
Jed Melnik Mick Buckmiller Kurt Klockau Marina Goldberg
Additional Environment Art
Rob Clarke Daniela Tomicic Matt Small
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Manager of Technical Support
Michael Vetsch
License Coordination
Tony Peterson Mark T. Morrison Jamie Wilson
Operations
Vice President, Operations
Todd Curtis
Director of Manufacturing
Eddie Pritchard
Lead Senior Buyer
Lisa Leon
Senior Buyer
Gardnor Wong
Buyer
Tara Moretti
Materials Planner
Janet Sieler
Process Planner
Nichole Mackey
Soundelux DMG
Voice-Over Casting and Recording
Soundelux Design Music Group
Voice-Over Business Manager
Amanda Wyatt
Voice-Over Coordinator
Jacquie Shriver
Production Assistant
Justin Langley
Director
Kris Zimmerman
Additional Directing by
Gordon Hunt
Recording Engineers
Elliot Anders Ethan Allan
Cast
Khelben: Patrick Stewart
Ygorl: Michael Clarke Duncan
Rannek: Dan Riordan
Zhai: Vanessa Marshall
Illius: Chris Nissley
Drizzt: Robin A. Downes
Cireka: BJ Ward
Female Elf 1: Vanessa Marshall
Female Elf 2: BJ Ward
Male Elf 1 and 2: Robin A. Downes
Elven Villager: Vanessa Marshall
Elven Warrior: Robin A. Downes
Thibbledorf: John Dimaggio
Troll King: John Dimaggio
Music
Music Coordination
Ross and Audrey deRoche
Orchestration
Larry Kenton
Music Performed by the Northwest Sinfonia
Conductor
Larry Kenton
Recorded at Studio X, Seattle, WA
Engineer
Reed Ruddy
Vocals
Miriam Barry
Additional Sound Design
Ripe Sound
Exec Producer / Lead Sound Designer
Andy Newell
Sound Designer / Additional Dialog Processing
Bill Rudolph
Assistant Sound Designer
Josh Gold
Ripe Coordinator
Laura Grivainis
Stormfront Special Thanks
Mike Williams Steve Borstead Richard Calenius Marta Daglow Genevieve Gamboa Helen Phippen George Bonnin
Senior PR Manager
Brandon Smith
Director of Marketing Communications
Kristine Keever
Focus Group Coordinator
Brian Hsieh
Director of Creative Services
Steve Martin
Senior Art Director
David Gaines
Director of Editorial & Documentation Services
Elizabeth Mackney
Graphic Designers
Morgan Tomaiolo Rod Tilley
Documentation Specialist
Ross Edmond
Copywriter
Norm Schrager
Director, Global Web Services
Jon Nelson
Producer, Online
Scott Lynch
Senior Programmer, Online
Gerald “Monkey” Burns
Senior Web Designer, Online
Richard Leighton
Online Marketing Manager
Sarah Pike
Publishing Support
Director of Publishing Support
Michael Gilmartin
Q.A. Manager
Ezequiel “Chuck” Nunez
Manager, Engineering Services and Compatibility Lab
Dave Strang
Lead Tester
Kenny Yan
Assistant Lead Testers
Enrico Granados Harrison Correa
Testers
Michael Topoll Harrison Correa Kevin Dixson Robert Boone Shannon Lewis Nessie Rilveria Bryce Ericson Chris Clark Dae Kim Eric Pacho Pravin Singh Brian Salwasser Elong Chiu Jared Rea Juan Rodriquez Joe Edwards Dennis Chan Emily D’Aurora Henry Yei Mike Oshea Alissa Ivanovich Brian Salwasser Joel Yaburdy Dan Schneider Randy Alfonso Jonathan Pasamonte Engineering Services Specialist Ken Edwards
Engineering Services Technicians
Dan Burkhead Euegene Lai
Senior Compatibility Analyst
Chris McQuinn
Compatibility Test Lead
Patricia-Jean Cody
Compatibility Analysts
Mark Florentino Scotte Kramer Cuong Vu
Additional Support
Director, Strategic Relations
Joy Schneer
Sr. Manager, Strategic Relations
Cecelia Hernandez
Strategic Relations Specialist
Arthur Long
I.T. Manager / Western Region
Ken Ford
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John Hurlbut Kristen Keller Ann Kronen Kristene Lowell Dawn Long Steve Madsen Glenn Magala Iain McCaig Shawn Monroe Kyle Peschel Dorian Richard Paula Richardson Harry Rubin Brandon Smith Travis Stansbury Patricia Swanson Susan Tumang
Special Thanks to Hasbro and Wizards of the Coast
Ed Stark Rich Redman Patti Roakes Ellen Guilfoyle Sally Barreira-Gomes Charles Ryan Liz Schuh Barbara Dawson Lezlie Samuel Peter Archer Mary Elizabeth Allen
PC Port by Zono
David Eaton Bill Johnson Jeff Fort Mike Arkin
Katie Kelly Jaia Sun-Childers Jeanne Young Tony La Russa Tim Larkin Stan Roach Mark C. Stevens Seth Willenson Michael Leary Baldwin Lee Christopher Daglow Riley Gabriel-Lee Geoff Getten Sean Stephens Sean Walashek Molly and Amanda Marc and Madeline To Cheryl and my "Fam." For Max: “SwordFIGHT!” Cal, Barb, and Julie Adams Heather Pie and Roxie Dog Sarah, Chloe, and Bastion... Heather, Nathan and Genevieve To Cindy, Justin and Julia. NMRK. Audrey and the Tea House Crowd Dr. Steve Young, Pomona College Mom, Dad, Trinh, Hai-Ou and Hai-Yuen To Sean and Joe, for use of their living room My new Mom and Dad, thanks for the Wedding Brittny Phan, Thanh Ly, and Andrew Lieberman To my Mom and Brother for their love and support My wife Kate, and son James, for infinite patience. Marta, Michael and Christopher, for sticking with me Thanks to my family, whose support made it all possible. Katie and Maclean (thanks for loaning me Editing Monkey) Soopa-Bons, Joobee, Camalama, O-dog, and da big M. D. Mistress Pozner - for the times you were here and I wasn’t. Many thanks to my family and especially my wife
Cindi Servante. To my Fam Greg, Sandy & Chad for giving me the inspiration! Gabrielle O'Connell, Peter Kojder, Paul Kojder, and Tyler Newell Team Delirium: Marloon, The Cavanator, Jakaroo, Jeremiah, The Vu Dogg, Parrish, and Sharai To Iish and Tracy who are always there for me and to Genevieve, who has Manga hair. Tami for all her support and My parents - because without them Tami would have no one to support Mum, Dad, Sandeep Bajwa, Sharan Bajwa, Harinder Bajwa, Gujinder Bajwa and Manchester United. Annie, Mom, Xander, Shrunkenheadmen everywhere, and to my friends/mentors in the ILM Art Department. To the little environment team that could - from the conceptual genius to the brilliant renditions - my sincerest thanks and deepest respect, thanks for hanging tough and delivering.
Atari Special Thanks
Lisa Abarta Robert Abarta David Abrams Steve Ackrich Gale Alles Yves Blehaut Bruno Bonnell Jean-Christophe Bornaghi David T. Brown Tim Campbell Shawn Callahan James Conner Brian Cronk Laddie Ervin Christine Fromm Lorraine Garcia Frank T. Gilson Denis Guyennot William Hight
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Help Via Telephone in the United States & Canada
For phone assistance, call Atari Technical Support at (425) 951-7106. Our Interactive Voice Response system is generally
available 24/7, providing automated support solutions immedi­ately.
Great News! We’ve improved our Automated Systems so that you can get product-specific Troubleshooting help more quickly. All you need to do is enter the product’s Part # when prompted to do so. This will take you directly to all of our known issues and solutions for this title. The product’s Part # is located in several places (on the CD label, Game Pak, package and/or plastic disc case, if applicable) and is usually iden­tified by a number such as 04-12345. When prompted by the Automated System, enter the last five digits of your product’s Part #. (For example, Part # 04-12345 would require that you enter the “12345” portion of the number for that product.) Note: Some products simply feature a five-digit Part # without an “04-” prefix.
Live support is generally available Monday through Friday, 8:00 AM until 6:00 PM (Pacific Time). Note: We may be closed on major holidays.
Before making your call, we ask that you be at your computer, have the following information available, and be ready to take notes:
System Make and Model
Processor Type
Operating System, including version number if possible
(such as Windows®Me; Windows®2000)
RAM (Memory)
Video and sound card data and drivers
Any screen or error messages you’ve encountered (and where)
Atari Web Sites
To get the most out of your new game, visit us at:
atari.com/us
If you would like to chat with other gamers, as well as devel­opers, visit our Community Forum area at:
ataricommunity.com
Kids, check with your parent or guardian before visiting any web site. Chat Messages: Atari does not monitor, control, endorse, or accept responsibility for the content of
chat messages. You are strongly encouraged not to give out identity or other personal information through chat message transmissions. Kids, check with your parent or guardian if you are con­cerned about any chat you receive.
Use of Atari web sites is subject to terms and conditions, which you can access at:
atari.com/us/tos
Technical Support (U.S. & Canada)
Help Via the Internet
Up-to-the-minute technical information about Atari products is generally available 24 hours a day, 7 days a week via the Internet at:
atarisupport.com
Through this site you’ll have access to our FAQ (Frequently Asked Questions) documents, our Hints/Cheat Codes if they’re available, and an E-Mail area where you can get help and ask questions if you do not find your answers within the FAQ.
Note: In the event we must send you a Hint Sheet, FAQ docu­ment, patch or update disc via E-mail, we may require verifi­able consent from a parent or guardian in order to protect children’s privacy and safety online. Consent Forms are avail­able at the web site listed above.
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End-User License Agreement
IMPORTANT — READ CAREFULLY: Please be sure to carefully read and understand all of the rights and restric­tions described in this End-User License Agreement (“EULA”).
AGREEMENT
This document is an agreement between you and Atari, Inc. and its affiliated companies (“Company”). The enclosed software game disc(s), cartridge or Game Pak (“Software”) and any accompanying printed materials are licensed to you only on the condition that you accept all of the terms contained in this EULA.
By opening this package and installing or otherwise using the Software you agree to be bound by the terms of this EULA. If you do not agree to the terms of this EULA you may not install or use the Software and within 15 days of pur­chase you must call the Tech Support telephone number listed in the manual accompanying the Software (the “Manual”). Select the Automated Phone System’s Main Menu option for Consumer Services and follow the prompts.
You will be given a Return Merchandise Authorization number (RMA #) by the technician. You then have 15 days from the date of this contact to return the Software in its protective covering, the Manual and the original sales invoice to the address supplied to you.
If this is a PC product, when you install the Software you will be asked to review and either accept or not accept the terms of the EULA by clicking the “I Accept” button. By clicking the “I Accept” button you acknowledge that you have read the EULA, understand it and agree to be bound by its terms and conditions.
COPYRIGHT
The Software is protected by copyright laws and international copyright treaties, as well as other intellectual property laws and treaties. All title and copyrights in and to the Software (including but not limited to any images, photographs, animations, video, music, text and “applets” incorporated into the Software) and any printed materials accompanying the Software are owned by the Company or its Licensors.
GRANT OF LICENSE
The Software is licensed and not sold to you and its use is subject to this EULA. The Company grants you a limited, personal, non-exclusive license to use the Software in the manner described in the user documentation. The Company reserves all rights not expressly granted to you in this EULA.
PERMITTED USES
1. If the Software is configured for loading on a hard drive, you may install and use the Software on a single computer.
2. You may make and maintain one copy of the Software for backup and archival purposes, provided that the origi­nal and copy of the Software are kept in your possession.
3. You may permanently transfer all your rights under this EULA, provided you retain no copies, you transfer all of the Software (including all component parts, the media and printed materials and any upgrades) and the recipient reads and accepts this EULA.
RESTRICTIONS
1. You may not delete or obscure any copyright, trademark or other proprietary notice on the Software or accompa-
nying printed materials.
2. You may not decompile, modify, reverse engineer, disassemble or otherwise reproduce the Software.
3. You may not copy, rent, lease, sublicense, distribute, publicly display the Software, create derivative works based
on the Software (except to the extent expressly permitted in the Editor and End-User Variation section of this Agreement or other documentation accompanying the Software) or otherwise commercially exploit the Software.
4. You may not electronically transmit the Software from one computer, console or other platform to another or over
a network.
5. You may not use any backup or archival copy of the Software for any purpose other than to replace the original
copy in the event it’s destroyed or becomes defective.
Product Return Procedures in the United States & Canada
In the event our technicians at (425) 951-7106 determine that you need to forward materials directly to us, please include a brief letter explaining what is enclosed and why. Make sure you include the Return Merchandise Authorization Number (RMA#) supplied to you by the technician, and your telephone number in case we need to call you. You will receive the mailing address when the technician gives you the RMA#. Any materials not containing this RMA# will be returned to you unprocessed.
Warranty Policy in the United States & Canada
If our technicians determine that the product storage medium is found to be defective within ninety (90) days of original pur­chase, (unless otherwise provided by applicable law), Atari will replace the item free of charge, to the original purchaser, if the item is accompanied by the original dated receipt and packaging.
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EDITOR AND END-USER VARIATIONS
If the Software includes a feature that allows you to modify the Software or to construct new variations (an “Editor”), you may use such Editor to create modifications or enhancements to the Software, including the construction of new levels (collectively the “Variations”), subject to the following restrictions. Your Variations: (i) must only work with the full, registered copy of the Software; (ii) must not contain modifications to any executable file; (iii) must not contain any libelous, defamatory or other illegal material, material that is scandalous or invades the rights of privacy or pub­licity of any third party; (iv) must not contain any trademarks, copyright-protected work or other property of third par­ties; and (v) may not be commercially exploited by you, including but not limited to making such Variations available for sale or as part of a pay-per-play or timesharing service.
TERMINATION
This EULA is effective until terminated. You may terminate this EULA at any time by destroying the Software. This EULA will terminate automatically without notice from the Company if you fail to comply with any provisions of this EULA. All provisions of this EULA as to warranties, limitation of liability, remedies and damages will survive termination.
LIMITED WARRANTY AND DISCLAIMER OF WARRANTIES
You are aware and agree that use of the Software and the media on which is recorded is at your sole risk. The Software and media are supplied “AS IS.” Unless otherwise provided by applicable law, the Company warrants to the original purchaser of this product that the Software storage medium will be free from defects in materials and workmanship under normal use for ninety (90) days from the date of purchase. The warranty is void if the defect has arisen through accident, abuse, neglect or misapplication. If the Software fails to conform to this warranty, you may at your sole and exclusive remedy, obtain a replacement free of charge if you return the defective Software. Follow the Product Return Procedures described in the Manual. The Company does not warrant that the Software or its operations or functions will meet your requirements, or that the use of the Software will be without interruption or error.
TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, EXCEPT FOR THE EXPRESS WAR­RANTY SET FORTH ABOVE, THE COMPANY DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING AND WITHOUT LIMITA TION, THE IMPLIED W ARRANTIES OF MERCHANTABILITY AND FIT­NESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. EXCEPT FOR THE EXPRESS WAR­RANTY SET FORTH ABOVE, THE COMPANY DOES NOT WARRANT, GUARANTEE OR MAKE ANY REP­RESENTATION REGARDING THE USE OR THE RESULTS OF THE USE OF THE SOFTW ARE IN TERMS OF ITS CORRECTNESS, ACCURACY, RELIABILITY, CURRENTNESS OR OTHERWISE. SOME JURISDIC­TIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED WARRANTIES, SO THE ABOVE EXCLUSIONS AND LIMITATIONS MAY NOT APPLY TO YOU.
LIMITATION OF LIABILITY IN NO EVENT WILL THE COMPANY OR ITS EMPLOYEES OR LICENSORS BE LIABLE FOR ANY INCI­DENTAL, INDIRECT, SPECIAL, CONSEQUENTIAL OR PUNITIVE DAMAGES, OR ANY DAMAGES WHAT­SOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR INJURY TO PERSON OR PROPERTY, FOR LOSS OF PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, LOSS OF PRIVACY, FAILURE TO MEET ANY DUTY AND NEGLIGENCE) ARISING OUT OF OR IN ANY WAY RELAT­ED TO THE USE OR INABILITY TO USE THE SOFTWARE, EVEN IF THE COMPANY OR AN AUTHORIZED REPRESENTATIVE OF THE COMPANY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSE­QUENTIAL DAMAGES, SO THE ABOVE EXCLUSION MAY NOT APPLY TO YOU.
IN NO EVENT WILL THE LIABILITY OF THE COMPANY FOR DAMAGES WITH RESPECT TO THE SOFT­WARE EXCEED THE AMOUNTS ACTUALLY PAID BY YOU FOR THE SOFTWARE.
CHOICE OF LAW AND VENUE
This EULA is governed by the laws of the United States of America and the State of New York, exclusive of its conflicts of law provisions. The exclusive venue for litigation regarding or arising from this EULA is New York County, New York and you agree to submit to the Jurisdiction of the courts of New York County, New York for any such litigation.
MISCELLANEOUS
If any provision or portion of this EULA is found to be unlawful, void, or for any reason unenforceable, it will be sev­ered from and in no way affect the validity or enforceability of the remaining provisions of the EULA.
This EULA constitutes the entire agreement between you and the Company regarding the Software and its use.
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Demon Stone, Forgotten Realms and the Forgotten Realms logo, Dungeons & Dragons, D&D, and the Dungeons &
Dragons logo, and Wizards of the Coast and its logo, characters, character names, and their distinctive likenesses
are trademarks of Wizards of the Coast, Inc., in the U.S.A. and other countries, and are used with permission.
© 2004 Wizards. Software © 2004 Atari Interactive, Inc. HASBRO and its logo are trademarks of Hasbro and are
used with permission. Developed by Stormfront Studios. All rights reserved.
Windows and DirectX are either registered trademarks or trademarks of Microsoft Corporation in the United States
and/or other countries. Pentium is a trademark or registered trademark of Intel Corporation or its subsidiaries in the
United States and other countries. AMD is a registered trademark and Athlon is a trademark of Advanced Micro
Devices, Inc. The ratings icon is a trademark of the Interactive Digital Software Association.
All other trademarks are the property of their respective owners.
Manufactured under license from Dolby Laboratories.
Windows PC port by Zono, Inc.
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