ETC ColorSource 40 Users Manual

5 (2)

ColorSource Console

User Manual

Version2.6.0

PartNumber: 7225M1200-2.6.0Rev: A

Released: 2019-04

Toviewa listoftrademarks andpatents, goto etcconnect.com/ip.

All othertrademarks, bothmarkedandnotmarked, are the property oftheirrespective owners. ETC intends this document, whetherprintedorelectronic, tobe providedinits entirety.

ETC ColorSource 40 Users Manual

Table of Contents

Introduction

1

ColorSource 20

1

ColorSource 40

1

Shutdown

1

UsingThis Manual

1

Helpfrom ETC Technical Services

2

RegisterYourDevice

3

Online UserForums

3

ColorSource Overview

5

TouchscreenPerformance

5

Stage Map

5

LayoutMode

6

FaderMode

7

Bumps

7

Crossfader

7

MasterFaders

7

Getting Started With Patching

9

Patch

9

AddDimmer

10

Duplicate Cell

10

AddDevice

11

Loadinga Fixture Profile

12

Remove

12

ShowUniverses / ShowStage Map

12

InvertPan

13

InvertTilt

13

SwapPanandTilt

13

RDM

14

Identify

14

AboutRDM

14

Controlling Your Lighting System

17

Channels

17

Controls

18

Quick Select

18

Wheel

19

Keypad

19

ControllingParameters

20

Parameter

20

HowtoProgram a ColorChip.

25

Recording Your Looks For Playback

29

Record/ Edit

29

Playbacks

30

RecordCue

32

RecordSequence

37

Operation

39

GO

41

Pause

41

Back

42

Undo

42

Using Effects

43

Effects

43

Effect, Color

44

Effect, Shape

44

Effect, Intensity

45

Effect, Parameter

46

AddEffect

47

Remove Effect

48

Turning Lights Off

49

Clear

49

Blackout

50

Special Functions

51

Independent

51

Playback Toy

51

System Settings and Setup

57

Setup

57

Settings

57

Settings: General

57

Settings: Times

58

Settings: Independents

58

Settings: Console

59

Settings: Erase

59

Showfile Management

61

Files

61

Files, Advanced

64

EULA

66

Introduction

Welcome tothe ColorSource Console UserManual.

ColorSource 20

ColorSource 40

The topics foundinthis usermanual canalsobe foundonyourconsole by pressingthe button. Tutorial videos are alsoavailable onyourconsole.

Shutdown

Holdthe Stage Map button(left-mostbuttonbelowthe screen) forthree seconds toselectthe Shutdown screen.

Shutdownsends the console intohibernationmode andturns offthe screenandindicators.

Toawakenthe console, press the nowblue Stage Mapbuttonagain.

Note: Wheninhibernationmode, the console andits external powersupply unitstill consume some power. Toensure zeropowerconsumption, the external powersupply shouldbe disconnected from the AC mains supply.

Caution: All data is storedinternally innon-volatile memory. Donotswitchoffthe poweruntil any pending save operationis completed, oryoumay lose data. Itis strongly advisedthatyoumake periodic backups ofimportantdata toanexternal memory stick usingthe export function.

Itis recommendedtopowerthe unitonandoffonthe AC side ofthe external powersupply.

Using This Manual

This manual is foruse withColorSource Console.

Introduction

1

Inordertobe specific aboutwhere features andcommands are found, the followingnamingandtextconventions will be used:

Buttons, Browsermenus, andcommands are indicatedin bold text. Forexample: Inthe File menu, click Open.

Alphanumeric keyboardbuttons are indicatedinall CAPS. Forexample, ALT orCTRL.

References tootherparts ofthe manual are indicatedinunderlinedblue (forexample, Patch). When viewingthis manual electronically, click onthe reference tojumptothatsectionofthe manual.

Note: Notes are helpful hints andinformationthatis supplemental tothe maintext.

Caution: A Cautionstatementindicates situations where there may be undefinedorunwanted consequences ofanaction, potential fordata loss oranequipmentproblem.

Warning: A Warningstatementindicates situations where damage may occur, people may be harmed, orthere are serious ordangerous consequences ofanaction.

Please email comments aboutthis manual to:TechComm@etcconnect.com

Help from ETC Technical Services

Ifyouare havingdifficulties, yourmostconvenientresources are the references giveninthis usermanual. To searchmore widely, try the ETC website at etcconnect.com. Ifnone ofthese resources is sufficient, contact ETC Technical Services directly atone ofthe offices identifiedbelow. Emergency service is available from all ETC offices outside ofnormal business hours.

Whencallingforassistance, please have the followinginformationhandy:

Model andserial number(locatedonback panel)

Facility name

Othercomponents inyoursystem ( othercontrol devices, LED fixture types, etc.)

Americas

UnitedKingdom

ETC,Inc.

Electronic TheatreControlsLtd.

TechnicalServicesDepartment

TechnicalServicesDepartment

3031Pleasant ViewRoad

26-28VictoriaIndustrialEstate

Middleton,WI53562

VictoriaRoad,

800-775-4382(USA,toll-free)

LondonW36UUEngland

+1-608831-4116

+44(0)2088961000

service@etcconnect.com

techservltd@etcconnect.com

Asia

Germany

Electronic TheatreControlsAsia,Ltd.

Electronic TheatreControlsGmbH

TechnicalServicesDepartment

TechnicalServicesDepartment

Room1801,18/F

Ohmstrasse3

Tower 1,Phase1EnterpriseSquare

83607Holzkirchen,Germany

9SheungYuet Road

+49(8024)4700-0

KowloonBay,Kowloon,HongKong

techserv-hoki@etcconnect.com

+85227991220

 

service@etcasia.com

 

2

Introduction

Register Your Device

Registeringyourdevice withETC ensures thatyouwill be notifiedofsoftware andlibrary updates, as well as any productadvisories.

Toregisteryourdevice, youwill needtoenroll in“My ETC,”a personalizedETC website thatprovides a more directpathofcommunicationbetweenyouandETC.

Registernowat http://www.etcconnect.com/product.registration.aspx.

Online User Forums

Youare encouragedtovisitandparticipate inthe ETC UserForum, accessible from the ETC website (etcconnect.com). This gives youaccess toanonline community ofusers where youcanreadaboutotherusers’ experiences, suggestions, andquestions regardingthe productas well as submityourown.

Toregisterforthe ETC UserForum:

1.GotoETC’s community website (community.etcconnect.com).

2.Youmay registerforthe forum by clickingthe “join”link inthe upperrightcornerofthe page.

3.Followthe registrationinstructions providedby the community page.

Introduction

3

4

Introduction

ColorSource Overview

The ColorSource console is made upoffourdifferentphysical areas; the touchscreen(stage map), the faders andbumps, the crossfader, andthe masterfaders. Itis importanttofamiliarize yourselfwiththese different areas as youlearntouse yourconsole.

Touchscreen Performance

The ColorSource console touchscreenrequires thatthe powersupply is grounded(witha three-pinconnector) foroptimal performance. Lack ofa groundedconnectioncancause the touchscreentooperate erratically or notatall. This mightbe seenas unwantedoperations orinability toprecisely selectanitem.

Ifnoearthed/ groundedoutletis available, orifthe console is beingrunfrom anindependentpowersource, includingfrom a vehicle orbattery, itis possible thatthe touchscreenwill notoperate correctly. Inthese situations itis advisedtodirectly connectyourbody tothe console chassis. This may be achievedwitha conductive wriststrap, ofthe kindusedinelectronics manufacturingorhospitals toeliminate static charge build-up. The cable ofthe strapshouldbe attachedtoa metallic partofthe console, forexample a screworconnectoronthe rearpanel. Ifthis is notpractical, thenyoushouldatleastensure thatyoutouchthe console enclosure, the metallic partofit, withyourwristoryourotherhand.

Stage Map

The Stage Map button(left-mostbuttonbelowthe screen) displays a topographical mapof channels fullscreen atmaximum size. Youmay selectchannels onthe topographical stage mapforcontrol.

Note: The Stage Map buttonwill toggle betweendisplayingthe Stage Maporthe previously selecteddisplay.

ColorSourceOverview

5

Available Controls

Pinchtwofingers tozoom the display inorout, oruse the Zoom buttonlocatedby Clear. Zoom into see intensity levels withinthe channel cells.

Dragwithtwofingers topanthe display.

Single click ona deselectedlighttoselectit.

Single click ona selectedlighttodeselectit.

Double click ona lighttoselectthatlightalone andde-selectall others.

Use LayoutMode forstage mapcustomization. Selectedlights are indicatedsurroundedby a greenbox.

The vertical striptothe rightofthe mainarea displays special contentthatis playing:

Effects: press anicontoStoporEditthe effect from playback. Press the icontoplace the effectonthe wheel controllertoincrease orreduce the effect.

Note: The Effects iconwill only display ifthattype ofcontentis playing.

Layout Mode

Press andholda cell onthe stage map, orgoto Setup >Layout Mode toopenthe layoutscreen.

Wheninlayoutmode, the screendisplays as a grid. Press anddraglights tomove them toanotherpositionon the grid.

Press the Stage Map button(left-mostbuttonbelowthe screen) toexitthe layoutmode.

6

ColorSourceOverview

Fader Mode

The faders tothe leftofthe display may be settooperate individual channels or playbacks.

Twopages ofchannels are providedandtenpages ofplaybacks.

Note: See channels forinformationonfaders andcapturedchannels.

Bumps

The buttons belowthe faders are bumpbuttons.

Theiroperationchanges basedonthe fadermode.

Whenthe faders are in channel mode, the bumps canbe usedtoselectordeselectchannels. Whenthe faders are in playback mode, theirbehavioris setbasedonthe selected buttonmode.

Crossfader

The Crossfadercanbe assignedtoone ofthe fourfaders above the touchscreen. Itis assignedinthe Console tab inSettings.

The Crossfaderprovides manual control overthe fades between cues. Youcansee the progress ofthe crossfade andwhichcues are affectedinthe cue viewer.

Master Faders

Masterfaders canbe usedtocontrol the outputofcertainfunctions. Masterfaders are assignedtothe topfour faders. They are assignedinthe Console tab inSettings.

Note: Whenthe Playbacks orCues faders are fully downnooutputwill be producedby those sections.

Masterfaders defaulttothese functions:

Bumps: controls the outputwhena bump buttonis pressed.

Playbacks: controls the outputofthe playbacks and sequences.

Cues: controls the outputofthe cue list.

Crossfader: Crossfades the cue listfrom the Live tothe Next step.

In Simple Mode

Memory1- 4: The playback memories are the fourfaders above the touchscreen. Youmay record the outputandstore itonone ofthe fourmasters tobe re-usedlater.

ColorSourceOverview

7

8

ColorSourceOverview

Getting Started With Patching

Tobe able tocontrol the lightingfixtures inyoursystem youneedtoassigneachfixture (ora groupofdimmers) toa channel fader. The channel fadercanthenbe usedtosetintensity ofa fixture. The channel alsobecomes a way toselectthatfixture forothertypes ofcontrol like colorchanges, oradjustmentofotherparameters (in the case ofa movinglight, forexample). The fixtures inyourlightingsystem are controlledusingthe DMX, streamingACN, orArtNetprotocols, andeachdimmerorfixture uses a DMX address (orsetofaddresses) to communicate withthe console.

The Patch is usedtoassociate a channel withDMX addresses anddevice types. Once a channel is patchedto anaddress oraddresses, andthe outputis connectedtoa device (forexample a dimmer, movinglight, or accessory), the channel will thencontrol thatdevice.

Toaccess the Patchfunctions, press Setup >Patch.

Note: Ifyourpatchstays the same betweenshows, youcansave time by savinga defaultshow, whichwill loadyourpatchautomatically foryou.

Patch

Displays the patchingscreenandcontrols.

Patchingassociates a console channel numberwithanaddress orblock ofaddresses onthe DMX output. You mustensure thatthe address onthe light, dimmer, ordevice matches the address thatyousetupinPatch. To patcha basic device, press AddDimmer.

Complex devices withseveral parameters, suchas motion, color, orbeam controls, are describedby a personality. Selectthe make andtype ofdevice tomatchthe actual connecteddevice. Some devices have modes thatmustalsomatchonthe device andinthe patchlist. Lightingdevices with RDM available andenabledare foundautomatically andaddedtothe listofdevices. Youmuststill assignthem toconsole channel numbers though. Topatcha complex device thatis notautomatically foundby RDM, press AddDevice.

Note: Custom fixture profiles canbe loaded. Please see Loadinga Fixture Profile forinstructions.

Duringpatchingyoumay addtags toeachlight, dimmer, ordevice toaidinconvenientgroupingonthe quick select screen.

The lowersection ofthe screenmay be settodisplay the channel stage map ora viewofthe DMX universes output.

The settings andpatchforthe independents are onthe Ind. Tab in Settings.

GettingStartedWithPatching

9

Add Dimmer

Dimmers are single-address devices thatcontrol intensity only. Forpatchingmultiple-address devices, see Add Device.

Note: Dimmerpatchingcanalsobe usedtoconnectothersimple devices thatonly require one DMX address.

Patching a Dimmer or Single-address Device

1.Press Add dimmer.This will openthe PatchWizarddisplay.

2.Selectchannel toenterthe number.

3.Select Count toenterinthe numberofsimilardevices youare patching. Ifthe quantity is more than one, eachdimmerwill occupy one DMX address, startingfrom the address youspecify.

4.Select DMX toenterthe DMX address (1through512).

5.Select Accept topatch, or Cancel toexit.

ForExample:

Ifyousetthe countto12andthe DMX address to20, the devices will occupy DMX addresses 20through31.

Patchingplaces the items ina listinthe upperpartofthe patch screenandonthe topographical stage map in the lowerpartofthe screeninrisingorderstartinginthe topleftcorner. Youmay selectone channel ata time inthe listoronthe stage map.

Eachchannel may be editedinthe boxes atthe topofthe screenforchannel number, DMX Universe and DMX address. Youmay alsoadd tags toeachitem sothatthey may be conveniently groupedonthe quick select screen.

Duplicate Cell

Duplicate cell lets youplace twodimmers onthe Stage Mapindifferentplaces patchedtothe same channel.

Note: Duplicate cell adds dimmers only andnotdevices. Devices mustbe patchedandplacedindividually. See AddDevice.

Pick a channel inthe patchlistandselectthe + buttonandthenthe Duplicate cell buttontomake a copy.

A newcell is addedandis patchedtothe next-highestfree DMX address. Youmay change the address anduniverse andsettags in Patch.

10

GettingStartedWithPatching

Whena duplicate cell is selectedoroperated, eachofthe duplicate cells onthe Stage Mapwill respond together. Eachcell ofa duplicate channel may be movedseparately onthe Stage Map.

Note: Youcanalsoadddimmers toa channel withoutshowingthem as separate cells onthe Stage Map. Use AddDimmer andthensetthe channel numbertobe the same as the channel youwantto addthe dimmerto. Dimmers addedinthis way donotconsume space onthe Stage Map, for instance youmay needone channel tocontrol a range ofdimmers forhouse lights withoutwishing them tobe eachplacedandindicatedseparately.

Add Device

Devices are multiple-address lights witha numberofcontrollable parameters, suchas position, color, beam, andintensity. Devices have theirown personality, whichdefines whateachparameterdoes andwhichcontrols are needed.

Note: Lightingdevices with RDM available andenabledwill be foundautomatically andaddedto the listofdevices inthe patch. However, youmustassignthem toconsole channel numbers.

Patching a Device

1.Press Add Device. This will openthe PatchWizarddisplay.

2.Selectthe correctpersonality from the listprovided. Selectthe make andtype ofdevice tomatchthe actual connecteddevice. Some devices have modes thatmustalsomatchonthe device andinthe patchlist.

3.Selectchannel toenterthe number.

4.Select Count toenterinthe numberofsimilardevices youare patching. Ifthe quantity is more than one, eachdevice will occupy the numberofDMX addresses usedby its footprint, startingfrom the address youspecify.

5.Select DMX toenterthe startingDMX address.

6.Enterthe desired Spacing.

7.Select Accept topatch, or Cancel toexit.

ForExample:

Ifyoupatch12devices witha footprintof6DMX addresses eachtoaddress 20, they will occupy DMX addresses 20through91.

Topatchdevices witha gapbetweenthem, adjustthe Spacingvalue toa largernumber.

Note: Donotadjustthis toa smallernumberas thatwill cause overlaps andunexpectedbehavior from yourdevices.

GettingStartedWithPatching

11

ForExample:

Yourdevices use 17channels, butyouwouldprefertomanually address them atlogical startingnumbers like 1, 21, 41andsoon. Use the Spacingcell tochange the footprintto20sothatthose devices will automatically patchat1, 21, 41...

Patchingplaces the items ina listinthe upperpartofthe patchscreenandonthe topographical stage map in the lowerpartofthe screeninrisingorderstartinginthe topleftcorner. Youmay selectone channel ata time inthe listoronthe stage map.

Eachchannel may be editedinthe boxes atthe topofthe screenforchannel number, DMX Universe and DMX address. Youmay alsoadd tags toeachitem sothatthey may be conveniently groupedonthe quick select screen.

Note: Custom fixture profiles canbe loaded. Please see Loadinga Fixture Profile forinstructions.

Loading a Fixture Profile

Ifyouhave devices inyourlightingsystem thatcannotbe discoveredby RDM andare notincludedinthe onboarddevice library, youcancreate yourownpersonality forthatdevice andimportitintoyourshowfile. There is a device editorapplicationforWindows PCs calledColorSource Personality Edit, whichis available for downloadatwww.etcconnect.com.

Torequesta fixture personality from ETC, please sendyourrequestalongwiththe usermanual, the required mode(s) andyourneedby date toColorSourceConsole@etcconnect.com.

Note: Forthe device torecognize the profile, the file name has tobe userlib.jlib.

1.Youwill needtosave the file ontothe rootdirectory ofa USBdrive tobe able toreaditfrom the device.

2.Withthe USBdrive pluggedintothe device, goto Setup>Patch>Add Device.

3.From the Source dropdown, selectUserLibrary. A newlibrary will display withyourfixture listedby its manufacturer’s name.

Note: Custom device libraries are notstoredonthe device itself. Please store these custom files on yourUSBdrive oronanothercomputerforsafe keeping.

Remove

Selecta device ordimmer, andpress Remove toremove from the patch. Ifyouaccidentally remove a device ordimmer, youcanuse the Undo functiontorestore it.

The removeditem will nolongerdisplay onthe stage map.

Note: Ifyouhave recordeda device into playbacks or cues, andthenremove itfrom the patch, all the recordedvalues will remaininthe playback orcue, butthey will nolongerbe connectedtoa device.

Show Universes / Show Stage Map

The lowersectionofthe Patch screenmay be settodisplay the topographical Stage Map ora chartofthe DMX addresses.

The DMX address chartis view-only andmay notbe edited. Scroll upanddowntoviewall the addresses inthe selectedUniverse.

12

GettingStartedWithPatching

Eachcell shows the DMX address, the value inthe range 0-255andthe name ofthe parameterfora device patchedwitha personality.

Cells coloredin lightblue indicate the base address ofthe item, whichis the address enteredinthe PatchscreenDMX box. The followingcells in dark blue showthe followingDMX addresses usedby the device accordingtothe size ofits footprint.

Cells coloredin green indicate single dimmers.

Cells coloredin red indicate patchingoverlap, where more thanone dimmerordevice is patchedtothe same DMX address. Insome cases itmay be desirable topatchwithoverlaps butusually itis a badidea tobe avoidedifpossible.

A yellowbargraphindicates the approximate value beingoutput.

Cells in black are unoccupiedandnotpatched.

Invert Pan

Switches the pancontrol toruninthe opposite direction. Click onthe + buttoninpatchforthe device youwant toinvertpan.

Note: Use this ifyouhave riggeda lightupside-downorback-to-frontcomparedtoothersimilar lights sothatifthey are all selectedtogethertheirmovements will be insimilardirections.

Invert Tilt

Switches the tiltcontrol toruninthe opposite direction. Click onthe + buttoninpatchforthe device youwant toinverttilt.

Note: Use this ifyouhave riggeda lightupside-downorback-to-frontcomparedtoothersimilar lights sothatifthey are all selectedtogethertheirmovements will be insimilardirections.

Swap Pan and Tilt

Exchanges panandtiltsothatpanonthe controls tiltonthe device andvice-versa. Click onthe + buttonin patchforthe device youwanttoswappanandtilt.

GettingStartedWithPatching

13

Note: Anexample ofwhentouse this functionwouldbe ifa fixture is hungsideways ora moving mirrorfixture is rotated90or270degrees from otherfixtures.

RDM

RDM is a two-way communications methodbuilt-intoordinary DMX512forlightingcontrol. See AboutRDM formore information.

The RDM buttonenables ordisables RDM onthe local DMX port. Whenenabled, the RDM buttonwill be green. Ifyouhave problems withlights ordimmers connectedtothe local portonthe console thatflickerorsufferinterference whenyouopenthe patchscreentry turningoffthe RDM button.

Note: Whenyouexitthe patchscreen, all RDM messages are suppressedandonly ordinary DMX512is senttoyourlightingrigonthe local ports. The RDM buttonallows youtoturnoffRDM whenonthe patchscreen. Doingsowill preventthe patchscreenfrom findingandpatchingRDM lights. Youshouldonly suppress ifnecessary topreventflickerorerrors onthe local port(s) while you are inthe patchscreen.

Note: Youmay alsochoose toturnoffRDM whenyouhave patchedall the lights ina rigthatyou wishtouse. Ifthe rigcontains lights thatyoudonotwishtopatch, they will keepappearinginthe patchlist, awaitinga number, andyoucanpreventthis from beinganannoyance by turningoffthe RDM button.

Identify

Identifyfinds the RDM-capable lights duringpatchingsoitis easy toknowwhichdevice is whichwhenassigningthem tochannels.

WhenRDM discovers a light, the lightis placedatthe topofthe patchlistwiththe channel shownas zero. When Identifyis settoOn, eachlightselectedinthe patchlistwill identify itselfexclusively, usually a lightwill blink onandoff. Devices thatdonotproduce light, forexample a scrollerorpan/tiltyoke, may shuffle ormove. The actionthata device does whentoldtoIdentify is determinedby its manufacturer.

Youwill needtochoose a channel topatchthe device.

Note: Identify does notwork withnon-RDM devices ordimmers.

Turnoff Identifytostopall RDM Identification. Turnon Identifytosee the currently selectedRDM device.

See Also: RDM

About RDM

RDM is a two-way communications methodbuilt-intoordinary DMX512forlightingcontrol. By usingRDM, youcanfindlights, findoutaboutthem andtheirstatus, patchthem, andsettheiroperatingmode without needingtogotothe lightitself. Forlights riggedindifficultlocations, RDM is very useful forremote setup.

Discovery

RDM automatically discovers RDM-capable lights. Discovery runs continuously any time the Patchscreenis openandthe RDM button is enabled, andwill repeatedly searchfordevices. As devices are addedorremoved from a system, they will be updatedinthe patchlist.

14

GettingStartedWithPatching

Note: Discovery takes place duringshortperiods ofrestofnormal DMX transmissionandis a lengthy process tocomplete. Youshouldexpectatleastseveral seconds ofdelay todiscovera light ona small system andmuchlongerdelays ona very large system.

Addressing and Mode

RDM allows youtosetthe DMX address andthe operatingmode ofa lightremotely.

Settingthe operatingmode may change the footprint, whichis the numberofDMX addresses occupiedby the device. Ifyouchange the mode ofa device adjacenttosome otherdevice ordimmers inpatch, the newmode couldbe largerthanthe available space andoverlapalready usedDMX addresses. Whenthis happens, the affectedones are indicatedinthe patchlistinred, andyouwill needtotake corrective actionandre-patch.

The Patchsystem knows howtomatchthe chosenmode withthe correctpersonality.

Universe

Youcannotchange the Universe partofthe DMX patchfora Device foundby RDM. RDM canonly operate on the one universe itis connectedto. Tochange the universe a lightis patchedto, youmustphysically re-plugthe lighttoanotherDMX cable.

GettingStartedWithPatching

15

16

GettingStartedWithPatching

Controlling Your Lighting System

Afteryouhave completedyour patch, youare nowready tostartcontrollingyourlightingsystem. Your ColorSource console gives youmany options forcontrol ofyourlights.

This sectiondiscusses howtocontrol yourchannels, andhowtosetthe parameters.

Note: Dependingonthe types oflights youhave patched, youmay have additional parameters thatyoucancontrol. Those parameters may include color, position (focus), beam, and lampcom- mands.

Channels

A channel is the control usedby the console tooperate a dimmer, a groupofdimmers, a dimmeranda device, ora complete movinglightfixture.

Channels needtobe associatedwithanaddress in patch forthere tobe output.

Channel Counts

The ColorSource 20cancontrol upto20channels insimple mode, and40incomplete. The ColorSource 40cancontrol upto40channels insimple mode, and80incomplete.

Setting the Operating Mode

Choose Simple or Complete mode onthe Setup>Settings>General screen.

Fader Pages

Simple Mode offers one page offaders tocontrol the first20or40channels, dependingonthe model.

Complete Mode offers twopages offaders tocontrol all the available channels, 40or80dependingon the model.

Working with Dimmers / Intensity

Channels canbe controlledinseveral differentways:

The faders, whenin channel mode, canbe usedtocontrol a channel's intensity. Dependingonthe chosenoperatingmode: Complete or Simple, there are one ortwopages ofchannels thatthe faders cancontrol. In Complete Mode toggle the Channel buttontoaccess eachofthe pages.

Note: The secondpage ofchannels is only available whenchannels have beenpatchedon thatpage (above 21or41, dependingonthe console model).

Youcanuse the touchscreenandselectchannels directly onthe stage map. The wheel canthenbe usedtoassignanintensity level.

Incomplete mode, youcanuse the keypad toselecta channel andassignanintensity level.

Incomplete mode, channels canalsobe controlledby the playbacks, sequences, and cues. Insimple mode, channels canbe controlledby fourplaybacks.

Selected Channels

Tomake changes tochannel values, a channel mustbe selected. Selectionis indicatedby a thick greenborder aroundthe channel cell onthe Stage Mapanda litLED beneaththe channel fader. Selectioncanhappenina numberofways:

ControllingYour LightingSystem

17

Move a fadertoselecta channel. Ifthe channel is already ondue toplayback, move the faderuntil it matches the channel's currentoutput. Move the faderback tothe bottom "zero"positiontodeselectit (andtake its intensity tozero.)

Touchthe channel cell onthe Stage Map. Touchthe cell againtodeselectit.

Use the Keypadtotype inthe channel numbers andsetlevels. Todeselectall selectedchannels, use Clear>Selection.

Captured Channels

Selectedchannels thathave a manually setintensity level are considered"captured."This means thatthe selectedchannels' levels will be helduntil the channels are deselectedorthe manual intensity values are cleared.

If Clear>Channels is used, clearedmanual intensity values will returntothe levels comingfrom active playback sources immediately.

Ifmanually setchannels are simply deselected, manually setlevels will remainonstage until those channels geta newmove instructionfrom a playback source.

Note: A channel fadermovedback tothe bottom (or"zero") positionwill deselectthatchannel. Youcannotholda channel atzerointensity usinga channel fader. Anotherselectionmethodmustbe used.

Controls

Controls containall the functions forcontrollinglights andcues, andsettingcolorandotherparameters:

Stage Map: The 'home' viewofthe full topographical stage map.

Param: Parametercontrol formovingorautomatedlights.

Cue List: The cue display.

Playback Toy: A screentolaunchlightinglooks andplay, orbusk, live.

Keypad: Classic level control by typingnumbers.

Quick Select: Selectionofchannels inuseful blocks orsets.

Effects: Lightingeffects forcolor, intensity, andmovement.

Note: Param is only available ifyouhave patchedlights withthose capabilities.

Quick Select

Inthe quick selectdisplay, youcanpick groups ofchannels accordingtotheirpositiononthe topographical stage map orby choosingthe tags setupduringpatching.

18

ControllingYour LightingSystem

Groups display inthe uppersection, andthe lowersectionofthe screendisplays the channel stage map. Available groups are displayedingreenboxes. Double click ona grouptoselectonly the lights inthatgroup, click onothergroups toaddorsubtractchannels from the selection.

While inthe quick selectdisplay, the wheel operates the level ofthe selectedchannels proportionally. The groupbuttons are alsovariable cells thatmay be wipedupanddowntoalterthe value.

Whenyouexitthe quick selectdisplay, the channels will remainselectedandcolors orotherparameters may be appliedtothem.

Wheel

Tothe rightofthe stage map is the wheel. The wheel canbe usedtocontrol channel levels by movingthe wheel uptoincrease the level ordowntodecrease.

The wheel canalsobe usedtocontrol depthof effects and sequence rate.

In Simple mode

Tothe rightofthe stage map is the wheel. The wheel canbe usedtocontrol channel levels by movingthe wheel uptoincrease the level ordowntodecrease.

Keypad

The keypadis openedby goingto Controls>Keypad. This provides classic lightingcontrol ofchannels and levels via a numeric keypadentry.

Note: Effects and Parameter settings mustbe controlledontheirrespective screens.

Available Buttons

+ (Plus)

- (Minus)

Thru

Full

@ (At)

..<<..(Backspace)

Enter

ControllingYour LightingSystem

19

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