Blackberry RIM 950 User Manual

Developer’s Guide

RIM 950 Wireless Handheld™
Version 1.7

SDK User’s Guide

RIM 950 Wireless Handheld — SDK User's Guide, Version 1.7 Last revised 9/18/00
Part Number: PD F-03037-001
© 1997-2000, RESEARCH IN MOTION LIMITED
RIM, Research In Motion, the RIM logo, RIM 950 Wireless Handheld, RIM 957 Wireless Handheld, RIM 950, RIM 957 and RIM Wireless Handheld are trademarks of Research In Motion Limited. Research In Motion and RIM are registered, U.S. Patent and Trademark Office.
Complies wit h software O/S version 2.0 and applications version 1.7. Visual C++ and Windows are trademarks of Microsoft Corporation. Intel is a
registered trademark of Intel Corporat thoion. Mobitex is a registered trademark of Telia AB. DataTAC is a registered trademark of Motorola. All other brands, product names, company names, trademarks, and service marks mentioned herein are registered trademarks or trademarks of their respective holders.
Warning: This document is for the use of licensed users only. Any unauthorized copying, distribution or disclosure of information is a violation of copyright laws.
While every effort has been made to ensure technical accuracy, information in this document is subject to change without notice and does not represent a commitment on the part of Research In Motion Limited.
Research In Motion Li mited
295 Phillip Street Waterloo, Ontario Canada N2L 3W8 Tel. (519) 888-7465 Fax (519) 888-6906 Web site: www.rim.net Email: info@rim.net
Printed In Canada
JHM0700/sdk_uguide.doc

Contents

1. Introduction............................................................................................5
About the SDK......................................................................................5
About the network ...............................................................................6
About Research In Motion..................................................................6
About this guide...................................................................................6
2. Installing the SDK................................................................................9
To install the SDK.................................................................................9
To configure Microsoft Developer Studio.......................................11
3. Release notes........................................................................................15
Recompiling your applications.........................................................15
Message................................................................................................15
OS..........................................................................................................16
New simulator....................................................................................16
Ribbon changes...................................................................................16
Address Book changes.......................................................................17
4. Tools guide...........................................................................................19
RIM 950 Wireless Handheld simulator ...........................................19
Program loader...................................................................................37
DLLUtil................................................................................................47
Conversion utilities............................................................................47
5. An overview of the system................................................................49
RIM co-operative scheduler..............................................................50
Tasks and threads...............................................................................50
Task yielding.......................................................................................50
MESSAGE concept.............................................................................51
Memory use.........................................................................................51
User interface......................................................................................52
API overview ......................................................................................52
6. Building applications.........................................................................55
Coding an application........................................................................55
Compiling RIM Wireless Handheld applications..........................63
Installing the application...................................................................64
Appendix ..................................................................................................69
C library compatibility for RIM Wireless Ha ndheld applications69
Index..........................................................................................................75

1.Introduction

The RIM 950 Wireless Handheld Software Developer’s Kit (SDK) includes all the tools needed to begi n application development quickly. The SDK provides an extremely powerful development environment that utilizes Microsoft Developer Studio 5.0 or later (Visual C++ 5.0 or later), supporting Windows 95 and Windows NT.
The RIM Wireless Handheld™ features a 32-bit Intel386™ processor which executes the same instruction set as a Windows 95 computer. The operating system provided with the wireless handhel d is a multitasking operating system with built-in messaging. You can write new components for the wirele ss handheld wi thout needing to rewr ite entire applications.

About the SDK

The SDK package includes:
software
application utilities
PC-based simulator (herein referred to as the “RIM Wireless
Handheld simulator”)
If you have used a previous version of this SDK, you should read the release notes section of this document (see page 15). The release notes section describes changes required to make old applications run under this version of the software. For example, it describes the new versioning scheme and outlines compatibility requirements in new releases.
6 Introduction — About the network

About the network

The RIM Wireless Handheld operates over the BellSouth Intelligent Wireless Network wireless data network in Canada. Both networks offer broad coverage, nationwide roaming, fast messaging, a nd reliable delivery. Even if your RIM Wireless Handheld is turned off or temporarily out of coverage, your messages will be stored and forwarded automatically when you return to coverage.
SM
in the United States and the Rogers™ AT&T®

About Research In Motion

Research In Motion (RIM) manufactures high performance radio modems for use with the Mobitex network. These modems and other Mobitex products manufactured by RIM are used on Mobitex networks around the world.
RIM has an internatio nal r eputa tion f or de velop in g hig h per for mance RF technology in the narrowband PCS data communications industry. RIM’s wireless technology has set new standards for battery life, transceiver performance, physical size, ease-of-use, and price.
By helping companies design a broad range of wireless data products, RIM has a detailed understanding of what end users and equipment manufacturers need to use the Mobitex network effectively and affordably.
The result of this close co- o per ation is a fa mily of ad vanc ed wir eles s da ta products that are easy to use and integra te quickly, including the RIM 902M™ OEM radio modem and the RIM 950 Wireless Handheld.

About this guide

These Developer’s Guides are meant to assist you in creating your applications. This guide includes general information on the SDK itself.
Throughout this guide, the simulator will be referred to as the ‘RIM Wireless Handheld simulator.’
Developer’s Guide – RIM 950 Wireless Handheld™
Introduction — About this guide 7
Some information is set apart typographically in the following ways:
Note
Notes provide additional information to help complete a task.
Tips offer an alternative method of performing an action
Tip
WARNING
Warnings follow any procedure or paragraph containing instructions that, if followed improperly, could result in damaging the RIM Wireless Handheld or software.
The names of program groups, icons, folders, wi ndows, etc. will appear in bold text. An example would be the Research In Motion program group.
References to buttons have the hot key underlined where applicable. An example would be the N
ext> button.
All programming elements such as returns, events, constants, structures, parameters, etc. will appear in the
COMM_RX_ERROR error code.
Courier New font. An example would be
Developer’s Guide – RIM 950 Wireless Handheld™

2. Installing the SDK

In order to run the RIM 950 Wireless Handheld Software Developer’s Kit, you need a PC capable of running Microsof t De veloper Studio 5.0 (or later). This chapter describes the process of installing the RIM 950 Wireless Handheld SDK an d config uring Microsof t De veloper Studi o 5.0 (or later) to work with the SDK.
You can install and run the RIM 950 Wireless Handheld SDK in both Windows 95 and Windows NT.

To install the SDK

1. Double-click on the installer icon.
2. The RIM Wireless Handheld simulator setup desktop will appear. Follow the instructions on your screen throughout the setup process.
Software License Agreement window
10 Installing the SDK — To install the SDK
Note
Please read the license agreement carefully. Proceeding with the installation indicates that you agree with the conditions in the license agreement.
3. When the Choose Destination Location window opens, a default directory will be displayed. To change this directory, click the
Br
owse button, and the Choose Directory window will open. Select
the path, drive, and directory that you would like for your destination. Click OK to return to the Ch oose Destination Location window.
Choose Destination Location window
4. Once you have selected the destination directory, click N continue. The Select Program Folder window opens.
Select Program Folder window
Developer’s Guide – RIM 950 Wireless Handheld™
ext> to
Installing the SDK — To configure Microsoft Developer Studio 11
5. Type in a folder name in which the setup items will be stored. The
default folder name is Research In Motion. Alternatively, you may select a folder from the Existing Folders section.
6. At the end of the installation, an Installation Query window will
open to ask if you would like to view the README file.
7. A new window will open to display the Research In Motion
program group.
The RIM 950 Wireless Handheld SDK contains all of the tools and information needed to build an application.
See page 55 for information on the process of building an applica tion for the RIM Wireless Handheld and the structure of an application. See Chapter 3 – Tools Guide on page 19 for information on the tools use d to create a wireless handheld application and for a description of their function and usage.

To configure Microsoft Developer Studio

The RIM 950 Wireless Handheld SDK is designed to make use of the libraries and features in Microsoft Developer Studio 5.0 (or later). Handheld applications are built as a Windows DLL target, but they are not used as Windows applications. The final DLL is stripped of extraneous information and then ported into the RIM Wireless Handheld operating system.
Because Windows sees the RIM Wireless Handheld applications as DLLs, Developer Studio allows you to use nearly all development facilities available for Windows, including using the Integrated Development Environment, source level debugging, and breakpoints. However, DLLs must not make calls to the Windows API, even when running under Wind ows.
You must be familiar with Microsoft Developer Studio to develop applications. You must purchase and become familiar with this application separately from the RIM 950 Wireless Handheld Software Developer’s Kit.
Developer’s Guide – RIM 950 Wireless Handheld™
12 Installing the SDK — To configure Microsoft Developer Studio
Follow these steps to configure the Microsoft Visual C++ 5.0 (or later) environment for building RIM 950 Wireless Handheld applications.
1. Start the Microsoft Developer Studio and select File > New > Project
to create a new project.
Give the project a name.
Define the project type as WIN32.DLL.
Although the target is a Windows DLL, the RIM Wireless Handheld application is not compatible with the Windows operating system.
2. Select Project > Settings to set up the project parameters.
Go to the Settings For: tab.
Select All Configurations.
3. Go to the Debug tab.
Set the executable for the Debug Session as OSLOADER.EXE.
In the Program arguments field put a line in the form:
OS DLL] [OS parameters] [application DLLs]
[ [
OS DLL] should be OSPGRMB.DLL if you are simulating a
RIM 950 and OSHHMB.DLL if you are simulating a RIM 957™. (If you’re using OSLOADER.EXE, you don’t need to specify a complete path because the program looks first in its current directory.) [ switches you need to pass to the simulator.
Fina lly, list all of the applic ation DLLs at the end of the line, making sure your application is the last one listed.
In order for the OSLOADER.EXE to find the DLLS, you must either place the DLLs in your directory and use that directory as your working directory.
4. Go to the C/C++ tab.
Set the Category to Preprocessor.
Enter the paths for the SDK include files in the Additional
Include Directories field. These paths are to the
OS parameters] are any command line
PATH or place them in the same
Developer’s Guide – RIM 950 Wireless Handheld™
Installing the SDK — To configure Microsoft Developer Studio 13
subdirectories \include and \include\internal of the RIM 950 Wireless Handheld SDK installation directory.
5. Change the Category to Code Generation.
Set the Struct Member Alignment to 2 bytes. This will
minimize memory usage.
Set the Processor to 80386.
6. Change the Category to C/C++ Language.
Make sure that all check boxes are unchecked.
The Enable Exception Handling checkbox should always be
unchecked.
7. Switch to the Link tab.
Set the Category to General.
At the end of the Object/Library Modules field, include the
files RIMOS.LIB, OSENTRY.OBJ, at the beginnin g, followed by any .LIB files that are required (e.g. UI32.LIB, ADDRESS.LIB, etc.). Place LIBC.LIB at the end.
Check the checkbox Ignore all default libraries. Set the
Category to Input.
Place the path to the subdirectory
\lib of the RIM 950
Wireless Handheld SDK installation directory in the Additional librar y path.
8. Save these settings.
9. Your setup is complete. Now you are ready to create your application.
Developer’s Guide – RIM 950 Wireless Handheld™

3.Release notes

This section describes some of the cha nges between versions 1.6 and 1.7 of the RIM 950 Wireless Handheld SDK. It describes changes you must make to your existing code base before attempti ng to build applications for RIM 950 Wireless Handheld 1.7.
WARNING
RIM 950 Wireless Handheld 1.7 comes with a new operating system, a new simulation environme nt and some new methods and classes. This section lists the methods and functions that have changed for 1.7 . You should pay close attention to this list and modify your cod e if you used the old forms.
The 1.7 environment is not binary compatible with 1.6. You must recompile your code before running it on a 1.7 system.

Recompiling your applications

There is a new OS library, named RIMOS.LIB. Change the linker settings for your development environment and replace the old OS library (PAGER950.LIB) with RIMOS.LIB.
There are also a number of new methods and classes for 1.7. Check the sections below for any code changes you might require. Be sure to modify your code appr opriately to match the ne w method signatures.

Message

The create_message() call has been modified. It was:
bool create_message (NetworkMessage * message = NULL)
It is now:
bool create_message ( void )
16 Release notes — OS
See the Message API Developer’s Guide for more information.
OS
Version 2.0 of the OS removes certain constants. The constants
LCD_WIDTH, LCD_HEIGHT, LCD_HEIGHT_BYTE, LCD_DISPLAY_SIZE, and LCD_DISPLAY_SIZE_BYTE that were available but deprecated in
previous releases of the SDK are no longer available. The information they provided should be obtained using the <LCD_API.H>). For quick recompiling, the header PRE20.H can be included, which defines those values as function calls. This solution should be avoided, ho wever, since the overhead of the functions makes the use of the values very inefficient.

New simulator

For RIM 950 Wireless Handheld 1.7, a new simulator replaces the existing PAGER950 executable. To debug applications using the new simulator, replace PAGER950.EXE in the field of the OS DLL (for example, OSPGRMB.DLL) to the the first argument. For more information on how to use the new simulator, see the section titled “Device Simulator” in this guide.
Debug tab in the project settings with OSLOADER.EXE. Use an
LcdGetConfig call (from
Executable for debug session
Program arguments field as

Ribbon changes

The call RibbonSetApplicationString() now has an extra parameter. If your application calls this function, you will get a lin k error and will need to make a small code change.
The previous version of the call in the 1.5 S DK was d efined in RIBBON.H as:
void RibbonSetApplicationString(
const char * const appName, const char * const string, int priority );
Developer’s Guide – RIM 950 Wireless Handheld™
Release notes — Address Book changes 17
The new version of the call is defined as:
void RibbonSetApplicationString(
const char * const appName, const char * const string, int priority, const BitMap * const bitMapPtr );
The
bitMapPtr parameter is new, and refers to an optional image that
can be displayed instea d of one of the c harac ters of has a normal maximum of five characters; if the maximum is four characters, because one character position is used by the bitmap.
string. The string
bitMapPtr is not NULL,

Address Book changes

Two functions have been added to notify the application of changes t o the Address Book’s data: an application, and number of changes since the last reset.
register_address_book_update() registers
get_address_book_change_count() returns the
The Address Boo k API n o w has a set of f unct io ns f or de aling wit h group addresses. A group address is an add ress name that represents a list of other addresses. The new group addressing functions provide the following features for dealing with group addresses:
Determine if an address is a group address
Get number of members
Get information about members
Get UIN from address handle
Developer’s Guide – RIM 950 Wireless Handheld™

4.Tools guide

This section provides information on how to make use of the tools provided in the SDK. These tools are provided:
RIM Wireless Handheld simulator program (SIMULATOR.EXE/OSLOADER.EXE), used to test programs on a PC without loading them onto a wireless handheld
Program Loader program (PROGRAMMER.EXE), used to load programs onto the RIM Wireless Handheld
Conversion utilities for creating fonts and bitmaps (BMP2DEF.EXE, BITMAP.EXE, and LCDFONT.EXE)
A utility (DLLUTIL.EXE) to display information about a RIM Wireless Handheld application
This chapter describes configuration and use for each of these tools. We assume you have a basic familiarity with Microsoft Developer Studio.

RIM 950 Wireless Handheld simulator

The simulator allows you to test applications on the RIM Wireless Handheld operating system without having to download the DLLs to the wireless handheld itself. T he simulator supports t he full functionality of the RIM Wireless Handheld itself, and can even be connected to a RAP modem via the PC’s serial port, allowing the radio API to communicate with the live Mobitex network.
Note
There are some differences between the RIM Wireless Handheld device and the simulator. The simulator responds to certain debugging calls, sending the output to the Visual Studio output pane; those calls have no effect on the RIM Wireless Handheld.
20 Tools guide — RIM 950 Wireless Handheld simulator

Running the simulator

There are two RIM Wireless Handheld simulator programs: SIMULATOR.EXE AND OSLOADER.EXE.
They are launched in different ways
SIMULATOR.EXE provides a Windows interface to the
OSLOADER.EXE program and is normally launched using shortcuts.
OSLOADER.EXE provides a command-line interface and is
normally launched using the command line.
For both simulators, you must load applications. Each DLL loa ded into the simulator environment is a separate application; which DLLs you load depends upon which RIM 950 Wireless Handheld application you want to simulate.
Run the simulator using shortcuts
The install process creates two icons in the RIM 950 Wireless Handheld
1.7 SDK program group – an SDK readme.txt icon and a Simulator icon.
Double-click the Simulator icon to start the simulator. The Simulator window appears:
The Simulator Window
Developer’s Guide – RIM 950 Wireless Handheld™
Tools guide — RIM 950 Wireless Handheld simulator 21
1. First, select a simulation platform from the Options menu. The Configure… item in the Options menu allows you to add new
simulation platforms or ve rsions if you have them available a s RIM OS DLLs. The Configure… item also allows you to specify the path to OSLOADER.EXE. Other than selecting a simulation platform, the defaults should be appropriate.
2. When you are ready to start the simu lation, choose Start Simulation from the Control menu. You will be prompted for command line switches for the OSLOADER.EXE program; see below for descriptions of the possible switches.
3. After specifying the switch es (if any), you will be prompted to load Application DLLs via a file selector w indow. You can load more tha n one file at a time by clicking Open after each file or by selecting more than one file in the window and clicking Open.
4. Once all files have been loaded, click Cancel in this window; the RIM Wireless Handheld simula tor will start.
Running the simulator from the command line
You can also start the RIM Wire less Handheld simula tor by running the executable OSLOADER.EXE. (This executable is located in the SD K install directory that you selected during the setup process.) The first parameter to OSLOADER.EXE must be an
OS DLL, such as OSPGRMB.DLL.
You can optionally load applications automatically by naming them after the OS DLL on the command line, if the directory (or directories) containing the DLLs is specified in the Windows
PATH. For example:
OSLOADER.EXE [Switches] OsPgrMb.dll [applications]
If you don’t specify applications, you will be prompted with a file selector window. You can load more than one file a t a time by clicking Open after each file or by selecting more than one file in the wind ow a nd clicking Open.
Once all files are loaded, click Cancel in thi s window; the simulator will start.
Place the DLLs in your
PATH or place them in the same directory and use
that directory as the current directory when you execute the command.
Developer’s Guide – RIM 950 Wireless Handheld™
22 Tools guide — RIM 950 Wireless Handheld simulator
The following table summarizes the command line switches and arguments, in alphabetical order; these are explained in greater detail later in this section.
Switches Description
/An
Use
n sectors of flash me mory for OS and
application storage.
/Dn
Use
n sectors of flash memory for file
system data storage.
/E /Fn /Pf /Ps
Erase flash allocation log. Simulate
n kilobytes of flash memory.
Force prompt for more applications. Always suppress prompt for more
applications.
/Rn
/RDIR=directory /RSIM=addr
/Sn
Use serial port
Store messages in Use
addr as the simulator's address.
n for RAP modem.
directory.
Use Windows serial port n in place of the wireless handheld's physic al serial port.
/T[flags]
Set or suppress traps
Any argument that does not begin with / is taken as a file name, the name of an application to be loaded.
Loading applications
Each DLL is a different application. The DLLs you load depend on which RIM Wireless Handheld applications you want to simulate.
For example, a simple application t hat uses only the functiona lity of the base API functions wi ll not de pend on other DLLs a nd can be l oaded by itself. However, applications built with the User Inter face Engine require loading the UI32.DLL file along with the UI-enabled applic ation.
There is a restriction: Each DLL loaded in a group mu st require only the DLLs selected before or listed in the current set. Therefore, the application with the most dependencies should be added last. This
Developer’s Guide – RIM 950 Wireless Handheld™
Tools guide — RIM 950 Wireless Handheld simulator 23
restriction does not hold if the required DLLs are in your PATH or the working directory that was used to star t the simulator.
To simulate an application running wit h the fu ll R IM Wireless Hand held messaging application, load a ll of the DLLs in the directory. This should be the following DLLs:
ADDRESS.DLL
AUTOTEXT.DLL
COREAPI.DLL
CRYPTOBLOCK.DLL
DATABASE.DLL
MESSAGE.DLL
RIBBON.DLL
TRANSPORT_MDP.DLL
UI32.DLL
Please refer to the specific API documentation for each of these DLLs for more information.
Note
Note that SDKRADIO.DLL is not a standard application DLL for the simulator; it is used when you want to use your RIM Wireless Handheld as a modem (see Using the RIM Wireless Handheld as the modem on page 30). Normally you will not load SDKRADIO.DLL into the simulator.

Using the simulator

When you run the simulator, a window featuring a picture of the wireless handheld appe ars on your screen. This main windo w contains pictures of a keypad, a trackwheel, and a LCD. You can operate the keypad and trackwheel from Windows, and the LCD will show you what would be displayed on the actual wireless handheld.
Developer’s Guide – RIM 950 Wireless Handheld™
24 Tools guide — RIM 950 Wireless Handheld simulator
LCD Trackwheel
Keypad
The RIM Wireless Handheld simulator
Keypad
You can operate all keys on the simulator window’s keypad by clicking them with the mouse. In addition, you can operate the keys on the RIM Wireless Handheld keypad by using the corre sponding keys on the PC keyboard.
ALT key
TheRIM Wireless Handheld simulator
ALT key
Alternate symbols for the keys (in red) can be accessed using the However, due to the special function assigned to the
Developer’s Guide – RIM 950 Wireless Handheld™
BACKSPACE
key
SHIFT key
ALT key.
ALT key by
Tools guide — RIM 950 Wireless Handheld simulator 25
Windows, activate the wireless handheld 's ALT key by pushing the CTRL key on your PC.
The current state of the Alt key is displayed on the up per right corner of the simulator. A reverse-video ‘A’ will be d isplayed when the
ALT key is
in effect.
SHIFT key
Press and release the
CAP or SHIFT key to capitalize the next key you
press. When this key is pressed, a n up arro w will a pp ea r on the top r ight corner of the screen.
PC mode and Pager mode
The keyboard can be toggled between two modes: PC mode and Pager mode. In PC mode (the default), all symbols can be entered, and the simulator internally generates the keystrokes required to produce each symbol. In Pager mode, however, only the keys present on the wireless handheld can be used.
The Keyboard menu
Enabling backlighting
To switch on the backlighting, press the
ALT key three times successively;
the background of the LCD turns blue. The backlighting will stay on until an idle period of about 10 seconds has been de te cted.
Trackwheel
The trackwheel has two functions: to be rolled, and to be used as a pushbutton. You can operate the trackwheel using either the mouse or the arrow keys on the keyboard
Developer’s Guide – RIM 950 Wireless Handheld™
26 Tools guide — RIM 950 Wireless Handheld simulator
Using the keyboard
The left and right arrow buttons on the PC keyboard simulate the clicking of the trackwheel while the up and down arrow buttons simulate the rolling.
Using the mouse
To perform the roller action using the mouse, click the trackwheel with the left mouse button and drag vertically.
To click the trackwheel, depress the right mouse button. This action allows the trackwheel to be rolled and clicked independently. In addition, the simulator provides full support for the Microsoft Intellimouse. You must first ensure that the correct Microsoft Intellimouse drivers are installed. Using t he Microsoft Intellimouse, the mouse’s roller can be used to operate the wireless handheld’s trackwheel. However, the Intellimouse roller only works when the mouse pointer is over the RIM Wireless Handheld simulator.
Due to Windows filtering of events, sometimes trackwheel and right mouse button clicks are not handled during, and immediately after rotating the Intellimouse mou se wheel. This anomaly only occurs whe n using the trackwheel on the Intellimouse.
LCD
The LCD size can be toggled between full size (with correct aspect ratios), and actual size (how readable a display screen will be on the actual hardware). To change the size of the LCD on your simulator, select Display > Change size.
Simulation menu
The RIM Wireless Handheld simulator allows you to simulate the holster environment as well as various battery conditions of the Wireless Handheld. Under this menu, select the cond itions you want to simulate.
Developer’s Guide – RIM 950 Wireless Handheld™
Tools guide — RIM 950 Wireless Handheld simulator 27
The Simulation menu
In the Radio Simulator Control panel dialog box, you can simulate various coverage conditions.

Simulating serial I/O

The simulator has the ability to use one of the PC’s serial ports as the RIM Wireless Handheld’s serial port. This option must be enabled via
/S command line option when you start the simulator. If no /S
the option is specified or the serial port is not available at startup, you cannot open or use the serial port fr om the applications ru nning on the simulator.
When opening a seria l port on the PC, the orientat ion of the serial port on the PC is as it would normally be. Thus, if you wish to simulate a connection between the RIM Wireless Handheld and the PC via the provided serial port, you must connect the PC’s serial port to another PC’s serial port via a null modem cable to communicate. If both your simulator and your application connected to the RIM Wireless Handhe ld are running on the same physical PC, they must be connected to different physical serial ports on your PC and the serial ports must be linked using a null modem cable.

Flash simulation files

In order to simulate the non-volatile nature of flash memory, the RIM Wireless Handheld simulator loads the flash contents from a file on startup and saves them bac k to t he file on exit. The sta te of t he simula ted flash is preserved in a file in the working directory named OSXXXYY.DMP, where XXX is one of PGR (pager), HH (handheld), or OEM, and YY is one of MB (Mobitex) or DT (DataTAC).
Developer’s Guide – RIM 950 Wireless Handheld™
28 Tools guide — RIM 950 Wireless Handheld simulator
When the RIM Wireless Handheld simulator starts, it determines the simulated flash size. The size can be specified using the /F command line option and the default size is 2048 KB. The simulator now checks to see if there is a file named OSXXXYY.DMP (where XXXYY corresponds to the current simulation platform) in the working directory. If the file exists, its size must be less than or equal to the simulated flash size, otherwise the simulator will report an error and abort. If the file does not exist, the RIM Wireless Handheld simulator will create it, and its size will be equal to the simula ted flash size. Regardless of whether the DMP file existed at startup, the RIM Wireless Handheld si mulator will always save the simulated flash contents on exit.
If the DMP file is smaller than the flash size, it will be extended with 0xFF’s up to the flash size. This will invalidate any flash allocation information present in the file. This facility is provided for use with old DMP files only and should be avoided in normal oper ation.
You must be careful in the design of your algorithms so as to minimiz e the impact of the flash file system on their performance. The performance of your algorithms will depend on the file system. Therefore, you may have to alter your design so that it is compatible with the RIM Wireless Handheld file system. More information is available elsewhere in this guide.
Notes on older simulator versions
With older simulator versi ons, the flash file was named FILESYS.DMP. If you wish to use an old flash file in the new version of the si mulator, simply rename it to the form
OsXxxYy.dmp, a nd place it in the working
directory. Note that this is only guara nteed to work if the fla sh file is the same size as the flash size for the simulator. If the file is larger tha n the flash memory of the device, the simulator will warn yo u and not load the file. If the file is smaller than the flash memory of the device, the simulation may work correctly. If in doub t, erase the DMP file.
Also note that older versions of the simulator will create a FILESYS.DMP that is the size of the file system, while newer versions of the simulator will create a DMP file that is the same size as the flash memory of the device that is being simulated. Newer versions of the simulator default to a 2048 KB flash size, while older versions default to a 1024 KB flash size.
Developer’s Guide – RIM 950 Wireless Handheld™
Tools guide — RIM 950 Wireless Handheld simulator 29

Flash allocation

The available flash memory (either simula ted or real) is divided int o four areas:
File system data area
Unused area
OS and application code area
Fixed use area
Areas are allocated by writing an entry to a Flash a lloca tion log, whic h is a special data structure stored within the fixed use area. The log may be completely erased using the /E command line option. Flash allocation information will no longer exist and a default allocation will be used until a new allocation is performed.
A new entry is added to the log whenever one or bo th of the /D or /A command line options are specified. Whe n all of the a vailable lo g entries have been used, the RIM Wireless Handheld simulator will not allow any more entries to be written and the log is erased.
If the simulator finds no valid log entry in the DMP file, a default flash allocation is used.

Modem simulation us ing a physical modem

When simulating the radio network using a RAP modem or the RIM Wireless Handheld, the RAP modem or w ireless handheld bec omes the simulator’s radio modem. When data packet is sent by an application, the packet is sent to the physical modem via the serial port. Packets received by the physical modem, as well as status information, are sent through the serial port to the simulator running on t he PC, and passed on to the applications.
When using the SDK with a physical modem, the applications are essentially dealing with a live radio network. Dealing with a live network requires that you have a RAP modem or the RIM Wireless Handheld with a valid subscription and that you are operating in an area that has radio coverage.
Developer’s Guide – RIM 950 Wireless Handheld™
30 Tools guide — RIM 950 Wireless Handheld simulator
When using a physica l modem with the simu lator, you cannot simula te different coverage situations in software; you are limited by what the modem is actually experiencing. To simulate different coverage situations, change the position of the antenna or obstruct the antenna's coverage. The dialog box for manually controlling radio coverage situations is unavailable when running the simulator with a RAP modem, as its behaviour is determined by what the actual modem experiences on the live network.
Command line options for modem simulation using a RAP modem
/R1 /R2 /R2...
This option sets the radio serial port number. With this command line option, the simulator simulates network traffic by communicating to a real modem.
The simulator is able to communicate with the Allpoints wireless modem from Megahertz and all RIM modem products for your network, including the RIM 957, the RIM 902M OEMs, and the RIM 950 Wireless Handheld.
Using the RIM Wireless Handheld as the modem
The RIM Wireless Handheld is an integrated embedded system and radio modem. Although radio functionality is available to applications running on the Wireless Handheld, this functionality is normally not available through a serial connection. To allow the SDK’s Windows simulator to communicate with the RIM Wireless Handheld, a special program, SDKRADIO.DLL, must be loaded onto the RIM Wireless Handheld to enable it to communicate radio inf ormation over the serial port. You can load SDKRADIO.DLL with the PROGRAMMER.EXE utility by typing:
PROGRAMMER LOAD SDKRADIO.DLL
When SDKRADIO.DLL is loaded, it automatically detects when the simulator is attempting to contact the RIM Wireless Handheld, and opens the COM port for communication. When not connected to the Windows simulator, the SDKRADIO.DLL does nothing. It can coexist with your regular applications on the RIM Wireless Handheld without harmful effects.
When using the wireless handheld as your modem, remember that the RIM Wireless Handheld was not designed as a high-capacity modem.
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Tools guide — RIM 950 Wireless Handheld simulator 31
Battery capacity, as well as other factors cause the rate of packet delivery to be cut back after sending large amounts of data. In addition, when sending large amounts of traffic with the RIM Wireless Handheld, its battery life may be conside rably shortened. During tra nsmission of data packets, for example, the RIM Wireless Handheld requires three times more power than normal average power consumption.

Modem simulation using the file system

Unless you follow the inst ructions given in Modem simulation u sing a physical modem, the simulator uses the file system to simulate the modem. This allows you to test the c ommunications functionality of a n application without actually connecting to a radio network. This simulator offers the follow advantages over using the real network:
No external hardware is required
No network account is r equired
Coverage situations can easily be created
It is possible to monitor what is sent without the need for extra
tools
It is easy to write programs to send and receive data packets as a
host side
When simulating the network using the file system instead of communicating data packets across a live network, the modem communicates packets across the fi le system. To send a d ata packet, the simulator creates a file whose name indicates the destination address. Conversely, the simulator checks for the presence of files whose name indicate that they contain data addressed to it.
A separate control panel window, the box, is available which allows the user to set coverage conditions.
For information specific to your network, such as the default simulation environment, see the Radio API Developer's Guide.
Command line options for modem simulation using the file system
The simulation envir onme nt, wit h no co mma nd l ine o ptio ns, wi ll de fa ult to simulating in the current directory, with the
dialog box not visible upon sta r tup.
panel
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Radio simulation control panel dialog
Radio simulation control
32 Tools guide — RIM 950 Wireless Handheld simulator
/RSIM=<address>
This option sets the address to simulate.
/RDIR=<directory>
This option sets the directory to use for the simulation. The default directory is the curre nt director y. Radio sim ulators m ust point at the same directory in orde r to be able to communicate with each other.
Simulating email
Sending and receiving email through the MESSAGE.DLL requires a service book entry; the only way to get a service book entry onto the simulated RIM Wireless Handheld is to register with RIM server software. In turn, this requires a RIM Wireless Handheld with an active account.
The easiest way to register your simulated RIM Wireless Handheld device is to use your RIM Wireless Handheld as a modem; you can then register the simulated RIM Wireless Handheld with the RIM server software.
If your application uses the Radio API calls directly, you do n't need to register the simulated RIM Wireless Handheld; registration with the server is only required if your application uses the calls from the Messaging API.
Radio simulation c
When the
/RDIR=<ADDRESS> or /RSIM=<directory> options are used,
ontrol panel dialog box
the dialog box for controlling network traffic is automatically made visible. This dialog box can also be invoked, or brought to the foreground, by selecting
Radio simulator control panel from the Simulation
menu. The specifics of the radio simulation control panel dialog box depend
upon the wireless network you are using. See the Ra dio API Developer's Guide for information such as:
Simulation file protocol
Format of the files simulating data packets
Limitations of the simulatio n
Specific behaviors of the simulation
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Tools guide — RIM 950 Wireless Handheld simulator 33
Guid eli nes for writi ng a ho st-sid e applica tion to s imul a te the network
This section describes the network sim ulation in general terms. The control panel c onsists of two pa rts: reception and transmissio n. The
Reception section of the dialog box al lows you to set whe ther or not the modem is in coverage. The Transmission sectio n allows you to set the success rate for packet transmission.
Reception section
In the Reception section; you may choose to have the modem out of coverage or in coverage; if you have the modem in coverage, you can control the Received Signal Strength Indicator (RSSI) by sliding the control bar back and forth. Note that the signal strength varies from -120 dBm to -50 dBm (dBm is d B with respect to milliwatt s). A signal of -120 dBm is extremely weak, and the modem typically los es coverage before reaching this number. A signal of -50 dBm is stronger than you a re likely to see on the actual network.
You may check for data packets immediately; many networks implement a power save mode, where the network periodically indicates which modem to send to. To conserve power, modems only turn on their receivers during the periods they are being sent data . To simulate this, the program only checks for packets every 10 seconds. You can force a check for packets by selecting the button.
This window also indicates the current status and the number of data packets received.
The following statuses are possible in the Active Status field:
State Description
Radio Off The radio is turned off. Turning Off The radio is in the proce ss of turning off. Stop Reception Radio reception is stopped
RadioStopReception has been called).
(
Active The modem is in coverage on the network.
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34 Tools guide — RIM 950 Wireless Handheld simulator
State Description
Checking... The radio is checking for data on a 10 second
interval, or the pressed.
Checking for 10 sec. The radio is checking continuously because
of a recent data packe t sent or received.
Out of coverage The modem is out of cover age.
Transmission section
In the Transmission section, you may choose how frequently data packets are transmitted successfully. You may choose to have all transmits succeed, to be prompted f or each data packet’s success ( useful for simulating very long transmit delays), or have a percentage of packets transmit successfully, packets ch osen randomly.
This section of the dialog box also contains the Transmit status field, which indicates the status of the last or current packet that was submitted for transmission. It can be one of the following states:
Check now button was
State Description
Pending The modem is currently attempting to send a
submitted packet. Transmit Done The last packet was successfully sent to the network Transmit Failed The last packet failed to reach the network.

Simulator command line options

The SDK environment can be configured using the following command line arguments:
/Sn
Use Windows serial port n in place of the wireless handheld’s physical serial port. Without this argument, no serial port will be used, and applications will be prevented from opening a serial port.
Examples:
/S1 /S2 /S3 /S4
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Tools guide — RIM 950 Wireless Handheld simulator 35
/Rn
Tell the RIM Wireless Hand held simulator to use serial port n for a RAP modem. The RAP modem is used in place of the physical RF hardware in the simulation environment. If this argum e nt is omitted, no serial port is used, and simulated rad io communications will not be possible.
Examples:
/R1 /R2 /R3 /R4
/Pf
Force prompting for more applications By default, t he RIM Wireless Handheld simulator prom pts for applications on startup only if no applications are specified on the command line. Canno t be used with
/Ps.
/Ps
Suppress prompting for more applications. By default, the RIM Wireless Handheld simulator prompts for applications on startup only if no applications a re specif ied on t he command line. Cannot be used with
/Pf.
/Fn
Simulate n kilobytes of flash memory. If this argument is omitted, the default size of 2048 KB is used. Note that older versions of the simulator will have a default flash size of 1024 KB.
Examples:
/F1024 /F2048
/E
Completely erase the flash allocation log. Flash allocation information will no longer exist a nd a d efault all ocation w ill be used until a new allocation is specified. This option has to be used when all Flash allocation log entries have been used .
/Dn
Simulate n sect ors of 64 KB each for file system data storage. If this option is omitted, the previous amount is preserved, unless /E is simultaneously specified. If /E is specified, a default amount is used. This can simulate the result of a PROGRAMMER ALLOC command.
Example:
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36 Tools guide — RIM 950 Wireless Handheld simulator
/D15
/An
Simulate n sectors simulat ed flash memory (in 64 K B sectors) to be used for OS and applicatio n code storage. If this option is omitted, the previous amount is preserved, unless specified. If
/E is specified, a default amount is used. This can
simulate the result of a PROGRAMMER ALLOC command. Example:
/A16
/T[flags]
Modify the stale pointer trapping behaviour of the RIM Wireless Handheld simulator.
By default, the RIM Wireless Handheld simulator will, at various intervals, move the location of the si mulated f ile sys tem o n yield an d on file writes. The simulator then maps the old location as invalid memory. Used pointers to the file system that should have been reloaded from the handle table result in page faults. The /T option can be followed by these symbols:
/E is simultaneously
+ Turn subsequent options on
- Turn subsequent options off
W Trap on flash write
Y Trap on yield
By default, both options are turned on. Example: This enables a trap on flash write and disables the trap on yield:
/TW-Y
<Filename>
Any argument that does not begin with a slash is assumed to be an application filename. Multiple application filenames may be specified on the command line. File names conta ini ng spaces must be surrounded by quotes.
Example:
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Tools guide — Program loader 37
In this example, APP2.DLL is assumed to reside in the working directory
C:\dev\app1.dll app2.dll.

Debugging hints

Some tips for debugging a pplications using the simul ator (and the RIM Wireless Handheld itself).
When the machine fails and requests a reset, yo u can often get additional informati on by typing contents of different registers.
You may be able to get additional information on a reset request by typing unresolved OS call, this co mmand displays the name of the call.
For some reset requests, pressing the R key will cause a reset.
You can force a reset request with Alt-Shift-Backspace.
info. If the failure was caused by an
dbug. This displays the

Program loader

The RIM 950 Wireless Handheld SDK includes a command line utility (PROGRAMMER.EXE) to load the compiled Windows DLLs onto the physical wireless handheld . This utility will take the s ame DLL that was debugged under Windows, and perform a ll necessary steps to load it on to the Wireless Handheld. The utility can also be used to manipulate applications that are already installed on the wireless handheld.
The PROGRAMMER.EXE utility perf orms many of the application loader functions of the Desktop Manager utility shipped with every RIM Wireless Handheld; it also performs tasks more suite d to programmers’ needs.
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38 Tools guide — Program loader

Program loader command line options

The PROGRAMMER.EXE uti lity requires a set of command line options to denote serial port configuration, the action required, and what files are to be manipulated. The command line templa te is:
PROGRAMMER [[-Pport] [-Sspeed] [-Wpassword][command]
If no command action is given, PROGRAMMER.EXE displays help information.
Universal command line options
The -P, -S and –W options may be given with any action.
-Pn
Use serial port n. The default is COM1.
-Sspeed
Set baud rate for the conne ction to the RIM Wire less Handheld. The default is 115200 baud.
-Wpassword
Use given password, if password protec tion has been enabled on the RIM Wireless Handheld.
Program loader commands
The following command actions are supported:
Command Description
LOAD [-S] [-G] [-V] [-M] [-D] apps or ( groups )
ERASE [-A|-E] apps
DIR [-S]
HELP [command]
Load applications or groups of applications on the RIM Wireless Handheld
Erase applications and optionally OS both from Wireless Handheld
List applications currently on the Wireless Handheld
Display help information, possibly about command
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Tools guide — Program loader 39
Command Description
BATCH filename
Run PROGRAMMER.EXE commands stored in a file
VER
MAP [-F] [-R]
LOADFS
SAVEFS
WIPE [-F | -A]
NUKE
ALLOC [-E] [-D sectors] [-A sectors]
LOAD command
List applications currently on the Wireless Handheld, including version information
Display detailed flash and RAM maps
Load file system data from a .DMP file onto RIM Wireless Handheld
Save file system data from RIM Wireless Handheld into a .DMP file
Irreversibly erase applications or file system or both from RIM Wireless Handheld
Erase all flash on RIM Wireless Handheld, including file system, applications, and password
Moves breakpoint between application memory and file system memory.
LOAD [-S] [-G] [-V] [-M] [-D]<apps or groups>
Where
-S specifies tha t symbol informa tion for all new applica tions should be
appended to a DEBUG.DAT file in the current directory.
-G specifies that the first applic ation or group of applica tions should be
grouped with the last group found on the RIM Wireless Handheld.
-V specifies checking file versions. Normally PROGRAMMER only checks
API versions and dependencies, since developers are unlikely to update the file information for every build.
-M specifies mappings of unresolved OS calls should be displayed. As
of version 1.7, the loader maps unresolved OS calls to an internal
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40 Tools guide — Program loader
API,
RimCatastrophicAPIFailure(). In all cases, other
unresolved links fail; only unresolved OS calls can be mapped.
-D specifies that unresolved OS calls should not be mapped to
RimCatastrophicAPIFailure().
<files or groups> are one or more files or groups of files to be
loaded onto the RIM Wireless Handheld. Individual files are specified alone. Groups of files are enclosed in parentheses, brackets, or braces. There must be spaces surrounding the brackets, as in the example below.
Description
The
LOAD command loads new applications or the application
environment onto the RIM Wireless Ha ndheld. Any old a pplications by the same name are erased. A pplications can and should be grouped to reduce wasted space on the RIM Wireless Handheld. However, if an application is to be rep la ced sepa rate from ot her appli ca tions o n t he RIM Wireless Handheld, it should be placed in its own group.
Note
When loading or replacing the application environment (PAGER950.BIN), it must be specified first on any Load command.
Grouping of programs
Because the flash memory can onl y be erased one 64 kilobyte sector at a time, any application that is to be erased and have its space reclaimed must not overlap with oth er applications in the same 64 kilobyte sector. Grouped applications are contiguous, without regard to the 64k sector boundaries. As such, when inval idating an application that is part of a group, the space cannot be rec laimed without erasing other applications as well. Applications that ar e not grouped each occupy one or more 64 kilobyte sectors, with the remainder of the last sector used being wasted.
Note
The ability to group programs is specific to the PROGRAMMER.EXE. Although the desktop loader program will recognize groups already on a RIM Wireless Handheld, it cannot load files in groups.
Examples
The following command will load the application environment and applications onto the RIM Wireless Ha ndheld:
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Tools guide — Program loader 41
PROGRAMMER LOAD PAGER950.BIN UI32.dll ( Address.dll AutoText.dll Message.dll Options.dll Transport_RTP.dll )
The following command wi ll load a new calculator application, grouping it with the other applications:
PROGRAMMER LOAD -G Calculator.dll
ERASE command
ERASE –A ERASE <application names>
Where
-A specifies tha t all applicatio ns and the applicat ion environment a re to
be deleted.
<application names> are the names of specific applications to be
deleted.
Description
The
ERASE command erases applications currently loaded on a RIM
Wireless Handheld. The names are not case sensitive and can be obtained using the
PROGRAMMER DIR command.
The space occupied by erased applications is only reclaimed when the entire group that it resides in is erased.
Example
The following command will erase all applications on the RIM Wireless Handheld:
PROGRAMMER ERASE -A
The following command will erase only the address book application:
PROGRAMMER ERASE ADDRESS.DLL
DIR command
DIR [-S]
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42 Tools guide — Program loader
Where
-S specifies a short listing of only the application names.
Description
The
DIR command generates a listing of the applications currently
loaded on a RIM Wireless Handheld . Unless the this listing includes the names of the applications and the amount of flash and RAM occupied by the applications. The applications are grouped as they are grouped on the RIM Wireless Handheld.
Example
The following command will list the applications on the RIM Wireless Handheld:
PROGRAMMER DIR
VER command
VER
-S option is specified,
Description
The
VER command generates a listing of the applications currently
loaded on a RIM Wireless Handheld, including version information. "Version information" includes release tags and build times. The applications are grouped as they are grouped on the RIM Wireless Handheld.
Example
The following command will list the applications on the RIM Wireless Handheld, including release tags and build times:
PROGRAMMER VER
BATCH command
BATCH <batchfile>
Where
<batchfile> is the name of a file containing commands.
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Tools guide — Program loader 43
Description
The
BATCH command allows multiple commands to be placed in a file
and executed with a single, short command. This command is useful when repeatedly performing the same load process, and for overcoming the fixed limit imposed on command lines.
The batch file may contain one or more of the
BATCH commands. The results are committed to the RIM Wireless
LOAD, ERASE, DIR, or
Handheld only if all comma nds are successfully completed . Each line of a batch file can be no more than 256 characters long. Single commands can be broken into multiple commands, if you have long file names.
WIPE command
WIPE [-F | -A]
Where
-F specifies that t he file system should be wiped.
-A specifies that t he a pplication area should be wiped.
If no option is specified, both the file system a nd application are wiped.
HELP command
HELP [<command>]
Where
<command> is the name of the c ommand f or whic h you want help, or the
word
errors.
Description
The
HELP command invokes the bu ilt-in help syste m. With no options a
generic help message is produced. Help for a specific command can be obtained by specifying it as an option. Help ab out error messages can be obtained by specifying the
errors command.
If the output is not redirected to a file, the help system uses a built-in paging system. Press any key at the
Developer’s Guide – RIM 950 Wireless Handheld™
<MORE> prompts.
44 Tools guide — Program loader
Example
To get help on the
LOAD command, type:
PROGRAMMER HELP LOAD
To get help on errors, type:
PROGRAMMER HELP ERRORS
To get a main help page, type:
PROGRAMMER HELP HELP
ALLOC command
ALLOC [-E] [-D <sectors>] [-A <sectors>]
Where
-E specifies the File Allocation Sector to be erased before writing an
entry.
-D<sectors>
specifies the new size of the file (or data) area in flash sectors; the minimum size is 1.
-A<sectors>
specifies the new size of the OS and applications area in flash memory.
If no options are specified, the command reports on current usage.
Description
This command writes a new entry to the Flash Allocation Log and moves the breakpoint between File area and the OS and applications area of memory. It is possible to move onl y one, but then you would have an unused sector.
The command will only reduce the size of an area if the sectors to be removed are completely blank. Th is is rarely a pr oblem wit h the OS and applications area, but may be a problem with the File area , because there are no guarantees about placement of information.
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Tools guide — Program loader 45
When the File Area size is decreased, at least one blank sector must remain within the area. Back up and pack your da ta before issuing the ALLOC command.

Troubleshooting

Most error messages are self-explanatory. The following errors deserve more discussion.
Error: Unable to connect to device
An error occurred trying to initiate communications with the RIM Wireless Handheld. Make sure that it is connected to the computer properly.
Error: Insufficient flash or RAM
There is not enough flash or RAM memory remaining to load a new application. Make sure that you have erased any old applica tions. If you have been erasing and loading often, you may have fragmented your flash space. In this case, try erasing all applications and start again. Loading applications as part of the same group will cause them to occupy flash more efficiently.
Error: Relocation failed
It was not possible to rel ocate an application. T his typically occurs if the application environment (PAGER950.BIN) is not specified first in a command. When loading or replacing the application environment, it must always be specified first in the
Error: Bad load
This error occurs when a a serious error that requires the RIM Wireless Handheld to be reset and its operating system reloaded. In order to reset the RIM Wireless Handheld, insert a small p ointed instrument, such as a paper clip, into the small reset hole on the back of the RIM Wireless Handheld. To reload the operating system, follow the example instruction in the on page 39 of this manual.
Developer’s Guide – RIM 950 Wireless Handheld™
LOAD is interrupted or done improperly. This is
LOAD command.
LOAD section
LOAD
46 Tools guide — Program loader
Error: Not all imports resolved
An application is requesting imports from another application that cannot be exported by the other applica tion. Ensure t hat you are loa ding all applications that provide the exports t ha t you need.
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Tools guide — DLLUtil 47

DLLUtil

The DLLUTIL.EXE utili ty provides informa tion about DL Ls as they w ill be when loaded onto the R IM Wireless Handheld, simila r to the output of PROGRAMMER DIR and PROGRAMMER VER. There are two forms of the command:
DLLUTIL SIZE [-R] files DLLUTIL VER files
files argument is a list of DLLs and/or OS files, and can contain
The wildcards (* and ?).
In the first form (SIZE), the utility displays a dump of flash memory, RAM, and thunk resources. With the –R switch, the utility displa ys the size of the DLLs without the loaded. This is how programs were loaded by versions of the PROGRAMMER.EXE utility 16 through 18. With out –R, the utility displa ys the sizes as loaded by PROGRAMMER.EXE versions 20 and greater.
.reloc (DLL relocation) information
In the second for m (VER), DLLUTIL displays version information. Beside each valid file, it lists versions for both imp orted and exported APIs. It also lists valid operating systems along with file version information.

Conversion utilities

The SDK contains three small conversion utilities intended for creating fonts and bitmaps for the RIM Wireless Handheld.
For information about usin g these utilities, see chapter 3 of the OS API Developer’s Guide.

BITMAP

The BITMAP.EXE executable creates bitmap header file from a definition file (with a .DEF extension). The header file is then included in a resource DLL or an application.
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48 Tools guide — Conversion utilities
The syntax is:
BITMAP definition header
The definition file format is described in t he OS API Developer’s Guide, under “Creating bitmaps.”

BMP2DEF

The BMP2DEF.EXE exec utable creates a definition file from an existing bitmap (.BMP). The definition file can be turned into a RIM Wireless Handheld bitmap header file using BITMAP.EXE.
The syntax is:
BMP2DEF bitmap definition

LCDFONTS

The LCDFONTS.EXE executable creates a font header file from a definition file. The header file is t hen included in a resource DLL or an application.
The syntax is:
LCDFONTS definition header
The definition file format is described in t he OS API Developer’s Guide, under “Creating custom fonts.”
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An overview of the system — Conversion utilities 49
5.An overview of the
system
This section describes parts of t he RIM Wireless Handheld’s system for developers, concentrating on the operating system.
When developing for the RIM Wireless Handheld, it’s important to realize that the RIM Wireless Handheld has its own operating system. Some of the features of the operating system (such as the use of flash memory rather than a traditional file system) are based on the requirements of a portable wireless device.
When developing applications for the RIM Wireless Handheld, you should be aware of the following:
A co-operative scheduler in the multitasking operati ng system
Tasks and threads are used to run applications
Because the OS is co-operative, each task must be able to yield so
that other tasks may use the CPU
Tasks communicate using ME SSAGEs
The system uses t wo types of memory; this is normall y hidden b y
the file system handles
The user interface is somewhat different from a traditional GUI interface; users and applications communicate through the task wheel, the keyboard, and the display; applications may be selected through the applicatio n r i bbon
For some (but not most) applications, you may need to know details of the underlying wireless network; see the Radio API Developer's Guide for information about y our network. There are a large number of APIs provided
The rest of this chapter describes these things in slightly more detail.
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50 An overview of the system — RIM co-operative scheduler

RIM co-operative scheduler

The RIM Wireless Handheld’s operatin g system ( OS) is desig ned using a co-operative multitasking model. For more information on the operating system and the OS functional specifications, see the RIM 950 Wireless Handheld Operating System API Devel oper’s Guide.

Tasks and threads

A normal application is developed as a task or thread. In order to create a new task:
PagerMain()
a
an application name must be chosen
an application stack size must be specified
PagerMain()
Each and is used to construct and initializ e objects needed by the application. For more information and an example, see “Cod ing an application” on page 55. For more information on creating new tasks, see the RIM 950 Wireless Handheld OS API Developer’s Guide.
function must be defined
function is called during the initialization process

Task yielding

Since the operating system is a co-operative multitasking model, the PAGERMAIN() function (and all other code) must include a task yield function call to allow other tasks to make use of the CPU. The application can be resta r ted in a number of ways:
In response to a the real time clock)
In response to a
In response to a user selection through the Ribbon (selecting an
icon on the main scr een)
MESSAGE posted by a system thread ( for example,
MESSAGE posted to the task by another task
In response to a user selection through t he Options List
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An overview of the system — MESSAGE concept 51
For more information on the MESSAGE posting process, see “MESSAGE concept” below as well as the RIM 950 Wireless Handheld Operating System API Developer’s Guide.

MESSAGE concept

The Operating System allows for inter-task communication through posting and receiving
RimPostMessage(), RimSendMessage(), and RimGetMessage()
functions described in the RIM 950 Wireless Handheld Operating System API Developer’s Guide. The
RimSendMessage() functions allow a ta sk or system service to send a MESSAGE to a specific task or tasks. The RimGetMessage() function
allows a task to yield control of the CPU until a
PagerMain()
The initialize the necessary app lication objects, followed by a message loop: an infinite loop containing a call the appropriate application function for each expected RIM MESSAGE.
MESSAGES. For more information, see the
RimPostMessage() and
MESSAGE is posted for it.
function should include code to construct and
RimGetMessage() function and code to
If you're using the UI, a message loop function is included.

Memory use

The RIM Wireless Handheld co ntains two types of memory: RAM and flash. RAM memory is volatile and can be accessed directly. Flash memory is non-volatile and can be accessed either directly or i ndirectly through calls to a file system. File system handles can be assumed to always point to the appropriate data. Flash memory can be accessed directly as if it were RAM, but with the follo wing two restrictions:
Flash memory is read only memory.
The data may move if the application code yields c ontrol of the
CPU (by either calling
RimGetMessage()
another application that does one of these things).
For more information on file system use, see the RIM 950 Wireless Handheld OS API Developer’s Guide.
Developer’s Guide – RIM 950 Wireless Handheld™
,
by making a file system call, or by calling
RimTaskYield()
or
52 An overview of the system — User interface

User interface

The user can acquire data from the application through the RIM Wireless Handheld’s LCD. In or der to use the LCD, the application must ma ke a request to become the foreground task. F or more information on making an application a foreground task, see the RIM 950 Wireless Handheld OS API Developer’s Guide. Once the task has bec ome the foregrou nd task, it can use OS level calls to display data on the LCD or alternatively use higher-level objects defined by the UI Engine.
The application can acquire data from the user through the keyboard, a system level device that posts a application can acquire the inf or matio n b y gett ing t hat
RimGetMessage().
A RIM Wireless Handheld user can manually act ivate an application b y selecting that application’s icon on the main screen. You create such an icon by registering a name and a bitmap using the
RibbonRegisterApplication() function. The DEVICE_RIBBON will
then post a the appropriate application code. For more information, see the RIM 950 Wireless Handheld Ribbon API Developer’s Guide.
MESSAGE to the application’ s task that can be used to invoke
MESSAGE whenever a key is pressed. The
MESSAGE through
The user can also activate an application manual ly by selecting its en try in the Options List. Y ou cre ate such a n en try b y registe ring a name a nd a callback function using the calls the callback function that has access to the LCD (has the foreground) through the Optio ns thread. This approach should only be used to make application parameter changes and other changes of a limited nature.
OptionsEntry

API overview

This section provides an overview of the RIM Wireless Handheld Application Programming Interfaces (APIs), how they are organized, and some of the features that can be used in RIM Wireless Handheld applications.
Developer’s Guide – RIM 950 Wireless Handheld™
()
function. This function
An overview of the system — API overview 53
The following APIs are provided. All but the most trivial applications will need to make use of the APIs described in the OS API Developer’s guide and the User Interface Developer’s Guide.
API Description Documented in
Address Book
API
access to the database used by the Address Book application; create,
Address Book
API edit, and retrieve contact information
AutoText API
Database / File
system API
Database API
Keypad API
LCD API
Messaging API
Options API
access to the AutoText application;
AutoText API customize the editing of editable user text
access file functions; the file
OS API system on the RIM Wireless Handheld is non-standard, to make better use of resources
access to the database functions;
Database API define new record s, and to create, edit, and retrieve information stored in the database
customize the keypad; actual
OS API keystrokes are passed as messages from the application server
low-level display functions , screen
OS API buffers, and string management; use the UI APIs for dialogs, menus, and edit classes
access to email and other messages Messaging API responsible for controlling system-
Ribbon API wide programmingof the features, such as the date, time, and screen/keyboard settings
Radio
communications
API
Ribbon API
simplified access to ra dio network
Radio API and status of packet communications
register an application on the
Ribbon API functions list in the HOME screen
Developer’s Guide – RIM 950 Wireless Handheld™
54 An overview of the system — API overview
API Description Documented in
Serial
communications
access and configure serial port on the RIM Wireless Handheld
API
OS API
System services
API
User Interface
API
Access to thread handling, messaging, and task switching, memory allocation, timers, and the system clock
Calls for high-level display of information and handling input, such as creating screens, menus, and dialogs
OS API
User Interface API
Developer’s Guide – RIM 950 Wireless Handheld™

6. Building applications

This chapter describes the basics of wr iting an application for the RIM Wireless Handheld.

Coding an application

This section briefly outlines the required compo nents of an application on the wireless handheld. The basic program structure essentially consists of an infinite l oop that receives messages fro m the OS, and c ode to process those messages.
For every RIM Wireless Handheld application:
Create an entry point named
Register the application, providing a version string and a stack
size
Set up a message loop
Define version information
Build the application as a Windows DLL target
PagerMain()

The PagerMain entry-point function

Each RIM Wireless Handheld application must have an entry point function named
void PagerMain( void )
The
PagerMain() f unction has the forma t shown in the exa mple on the
following page. The following guidelines will help you create the
PagerMain() f u nc tion:
PagerMain with the following prototype:
56 Building applications — Coding an application
Begin the
PagerMain() function with the construction of any
permanent objects required by the application. Y ou should avoid accessing objects in other DLLs because until the
PagerMain()
functions in these DLLs have ha d a cha nce to r un, the c onstr ucti on of these objects may not have occurred.
After this local initializa tion phase, call the
PagerMain() functions of other tasks to run.
After
RimTaskYield() is called, you can expect that the other
RimTaskYield() to a llow
tasks’ permanent objects have been created. Now call those functions that make the other tasks (for example,
PagerMain() function itself known to
RibbonRegisterApplication()).
The function can display any user interface elemen ts that will be visible to the user if the task is brought to the foreground.
Finally, if your application needs to respond to
MESSAGES posted
by other tasks or by syste m devices (such as the real time clock), include an infinite loop containing a
RimGetMessage() task yields control of the CPU unt il a MESSAGE
RimGetMessage(). The
is posted for the task.
For more information on
MESSAGES, system devices, and task yielding,
see the RIM 950 Wireless Handheld Operating System API Developer’s Guide.

Registering the application

RIM Wireless Handheld applications must have two variables defined globally — the version string and the stac k size.
The version string is used to register the application with the task switcher in the operating system. The name will appear when the task switcher is run. The definition should look like this:
char VersionPtr[] = "My Application";
The stack size is used by the system when creating the initial thread for the application. The value should be sized accord ing to the needs of your application (the definition should look like this:
int AppStackSize = 4096;
Developer’s Guide – RIM 950 Wireless Handheld™
RimStackUsage() call will help with this). The
Building applications — Coding an application 57
Here is some example PagerMain() code for an application that makes use of the database:
#include <Pager.h> #include <Ribbon.h>
//Definition of bitmap registered with ribbon #include <bitSample.h>
char VersionPtr[] = "Database Sample"; int AppStackSize = 5000; // Function which creates the main thread void
PagerMain( void ) {
// Yield to let other applications initialize RimTaskYield();
// Register the application with the Ribbon // so an icon is shown on the main screen // The & designates 'D' as the hotkey.
RibbonRegisterApplication( "&Database Sample",
NULL, 0, 0 );
// Initialization complete: // set up LCD and enter message loop . . .
};

Entering the message loop

Handheld applications spend a grea t deal of time in the message loop. This code block should get required applicatio n messages and perform required operations. It is n ot necessary for all applica tions to react to all messages.
If your application makes use of the UI engine, there are several routines for processing specific kinds of messages (such as and
ProcessMenu()).
If you need to write a message loop, the typical structure for this loop is a non-terminating loop with a switch statement to delegate message processing to differ ent functions. For example:
Developer’s Guide – RIM 950 Wireless Handheld™
ProcessScreen()
58 Building applications — Coding an application
#include "Pager.h"
void PagerMain( void ) {
// initialization as in previous section . . . // Message loop MESSAGE msg;
// perform initialization for (;;) {
RimGetMessage( &msg ); // respond to events switch( msg.Device ) { case DEVICE_SYSTEM:
// handle SYSTEM messages break;
case DEVICE_TIMER:
// handle TIMER messages break;
case DEVICE_KEYPAD:
// handle KEYPAD messages break;
}
}
}
Note
Applications are not required to be strict state machines.
It is possible to call RimGetMessage() from anywhere in the code. For more complex programs, e very screen of your program should have its own message loop. Messages tha t do not pertain to the screen, such as radio messages, should be handled by callin g a messa ge hand ler, or even a separate thread.

Becoming the foreground task

Only foreground tasks may displa y on the screen, so an application that wishes to display data must first become the foregrou nd ta sk.
In this example, the applica tion should be brought to the foreground if the user activates the appli ca tion by selec ti ng an ic on on t he main sc ree n. When the user selects the icon, the OS sends a
Developer’s Guide – RIM 950 Wireless Handheld™
MESSAGE to the
Building applications — Coding an application 59
application from the RIBBON device, with the event set to
RIBBON_GRAB_FOREGROUND. If we get a RIBBON message, we call
RimGetCurrentTaskID()for the current task handle. We bring the
application to the foreground using
if( msg.Device == DEVICE_RIBBON ) {
if( msg.Event == RIBBON_GRAB_FOREGROUND ) {
// Bring this application to the foreground // so it can use the LCD RimRequestForeground( RimGetCurrentTaskID() );
}
}
RimRequestForeground().
Returning from the switcher, but it’s more appropriate to return to the ribbon with
RibbonShowRibbon(). This also gives up the foreground.
PagerMain() call will return the user to the task

Using the Ribbon API

Instead of a system menu, the RIM Wireless HandheldRIM 950 Wireless Handheld uses a simple ribbon interface to select applications. To add your application to the ribbon:
1. Add
2. Select Pr oject > Settings and click on the Link tab. Add RIBBON.LIB
3. Call the
Your application can return to the ribbon by calling
RibbonShowRibbon().
#include <ribbon.h> to the beginning of your program.
to the Object/Library Modules field before LIBC.LIB.
RibbonRegisterApplication() function at the beginning
of
PagerMain(), before the program enters the message loop. See the
RIM 950 Wireless Handheld SDK Ribbon API Developer’s Guide for more information on this function.

Handling user input

User input can be handled at the low level, but this is inefficient. We presume you’re using the UI Engine.
Developer’s Guide – RIM 950 Wireless Handheld™
60 Building applications — Coding an application
If the user presses a key, the OS sends a the
KEYPAD device. If we get a KEYPAD message, we p ass the MESSAGE to
the UI Engine, which returns a result code:
if( msg.Device == DEVICE_KEYPAD ) {
// Let the UI process the message result = m_ui_engine.HandleInput( message ); //Process UI Engine result
}
MESSAGEs resulting from a key being pressed on the keyboard ar e sent
only to the foreground task. If the UI Engine returns
menu. If the UI Engi ne returns the
BACKSPACE key, in which case we want to return to the main screen
(
RIBBON).
if( result == CLICKED ) {
// Set up, display, and handle menu result } if( result == UNHANDLED ) {
//Check for the backspace key.
//If the user pressed backspace
//we want to go to the home screen
if( message.Event == KEY_DOWN &&
message.SubMsg == KEY_BACKSPACE ) {
RibbonShowRibbon();
} }
CLICKED, the application should display a
UNHANDLED, the user may have pressed
MESSAGE to the application from

PagerMain function example

This is a more complicated example of a PagerMain() function; it includes task yielding, and makes use of items from other DLLs.
#include <Pager.h> #include <Ribbon.h>
char VersionPtr[] = "Example Application"; int AppStackSize = 4096;
// Function identifying task to the OS // These values are actually the defaults for // a PagerMain() thread; see RimCreateThread() // for more details
Developer’s Guide – RIM 950 Wireless Handheld™
Building applications — Coding an application 61
static
void
set_task_pid( void )
{
PID pid; pid.Name = "Example Application"; pid.EnableForeground = true; pid.Icon = NULL; RimSetPID( &pid );
}
// Function which creates the main thread
void
PagerMain( void )
{
MESSAGE msg; set_task_pid();
// Yield to let other applications initialize RimTaskYield();
// Register the application with the Ribbon so an // icon is shown on the main screen
RibbonRegisterApplication( "Database Sample",
&bitmapSample, 0, 0 );
// Initialization complete: set up LCD and // enter message loop for (;;) {
RimGetMessage( &msg ); // respond to events switch( msg.Device ) { case DEVICE_SYSTEM:
// handle SYSTEM messages break;
case DEVICE_TIMER:
// handle TIMER messages break;
case DEVICE_KEYPAD:
// handle KEYPAD messages break;
}
}
}
Developer’s Guide – RIM 950 Wireless Handheld™
62 Building applications — Coding an application

To set up a basic program structure

1. Implement a message loop:
Any application running on the device will need t o hand le messages
from the OS that will notify the application of key presses, radio
events, etc. The most efficient process is to do this is to use a message
loop.
The basic structure of the message loop is:
for(;;){
// waits until a message is given // to the application by the OS
RimGetMessage (&message);
// processes message
}
2. An application that wishes to display data on the device’s LCD
screen must first become the foreground task.
In this example, the application should be bro ught to the foregrou nd
if the user activates the applica tion by selecting an icon on the main
screen. When the user selects the icon, the OS sends a
application from the
RIBBON_GRAB_FOREGROUND. If we get a RIBBON message, we call
RimGetCurrentTaskID() for the current task ha ndle. We bring the
application to the foreground using
RIBBON device, with the event set to
MESSAGE to the
RimRequestForeground().
if( message.Device == DEVICE_RIBBON ) {
if( message.Event == RIBBON_GRAB_FOREGROUND ) {
// Bring this application to the foreground // so it can use the LCD RimRequestForeground(RimGetCurrentTaskID());
}
}
3. If the user presses a key, the OS sends a
from the
MESSAGE to the UI Engine, which returns a result code:
if( message.Device == DEVICE_KEYPAD ) {
}
Developer’s Guide – RIM 950 Wireless Handheld™
KEYPAD device. If we get a KEYPAD message, we pass the
// Let the UI process the message result = m_ui_engine.HandleInput( message ); //Process UI Engine result
MESSAGE to the application
Building applications — Compiling RIM Wireless Handheld applications 63
MESSAGEs resulting from a key being pressed on the keyboard are
sent only to the foreground task.
4. If the UI Engine returns CLICKED, the application should displa y a menu. If the UI Engine returns pressed the main screen (
if( result == CLICKED ) {
// Set up, display, and handle menu result }
if( result == UNHANDLED ) {
//Check for the backspace key. If the user // pressed backspace we want to go to the home // screen
}
BACKSPACE key, in which case we want to return to the
RIBBON).
if( message.Event == KEY_DOWN &&
message.SubMsg == KEY_BACKSPACE ) {
RibbonShowRibbon();
}
UNHANDLED, the user may have

Example programs

Source code for sample applications is available in the SAMPLES directory where the SDK was installed.
You may want to read the Messenger Developer’s Guide, which describes a sample application that makes use of the OS and database APIs.

Compiling RIM Wireless Handheld applications

You can create a RIM Wireless Handheld applica tion by recompiling an application created for an earlier version of the wireless handheld.
1. Set up a Microsoft Developer Studio project (version 5.0 or later) as
described above.
2. Select Project > Add to Project > Files…. Select all the source and
header files that should be included in the project.
Developer’s Guide – RIM 950 Wireless Handheld™
64 Building applications — Installing the application
pp
You should now be able to compile and deb ug your application using the RIM 950 Wireless Handheld SDK.

Installing the application

There are two utilities available to install the application on a RIM Wireless Handheld, the PROGRAMMER.EXE utility and the Desktop Manager software shipped with every RIM Wireless Handheld. Installing the application with PROGRAMMER.EXE has been covered (see page 39 for a description of the cannot run the Desktop Manager and PROGRAMMER.EXE at the same time.
Normally, installation of a distributed application is done using the Application Loader in the Desktop Manager software. To make your application visible to the Desktop Manager software, you need to set certain registry keys; the Desktop Manager looks for those keys and creates an entry for your application.
LOAD command action). Note that you
Depending upon your distribution method, you can either set the key s directly or you can create an applica tion loader information file with a .ALI file extension.

Registry keys for installation

The registry keys are installed in the hive under
HKEY_LOCAL_MACHINE/SOFTWARE/Research In Motion/Desktop Software/Loader/Applications/DisplayName. Note that the Display Name
is both the name of the key and a value in the key.
Value Name Value Type Meaning
Description REG_SZ The text displayed in the
description field of the Application Loader when one of the items in the app list is selected. Corresponds to the
<DESCRIPTION> tag of the ALI
file.
DisplayName REG_SZ
The name of the app as displa ye d in the A
lication Loader.
Developer’s Guide – RIM 950 Wireless Handheld™
Building applications — Installing the application 65
Value Name Value Type Meaning
Corresponds to the
<DISPLAY_NAME> tag of the ALI
file.
Flags REG_DWORD See below. Generally 0x04 is the
best value. Inferred from the optional
<SCREEN_SIZE> tag of
the ALI files.
Path REG_SZ Fully qualified path to the ac tual
app DLL. In ALI files, it is inferred from the pathname to the ALI file by the Application Loader.
Version REG_DWORD Indicates version infor mation
associated with the app DLL. This isn't used directly by the loader, but is required. Corresponds to the
<VERSION> tag of the AL I f ile.
The Flags is a bitset indicating information about this particular application DLL:
Name Mask Meaning
Reserved1 Reserved2 Reserved3
SMALLSCREEN
0x01 Reserved; must be zero 0x02
Reserved; must be zero
0x04 Reserved; must be one 0x08 Indicates that this app is intended for
use only on the pager-sized RIM Wireless Handhelds
BIGSCREEN
0x10 Indicates that this app is intended for
use only on the palm-sized RIM Wireless Handhelds
Developer’s Guide – RIM 950 Wireless Handheld™
66 Building applications — Installing the application

ALI file format

The ALI file is read by the Application Loader, which then sets appropriate registry keys. From that point on, your a pplication is known to the loader.
The ALI file is a text file that contains three lines. The format is:
<DESCRIPTION>Description of the application <DISPLAY_NAME>Name to be displayed <VERSION>Version number
<SCREEN_SIZE>Model (RIM 950™ or RIM 957™) RIM
Wireless Handheld — optional line
The angle brackets (
<DESCRIPTION>
A brief description of the application that is displayed in the Description pane of the applicatio n loader. The value is an ar bitrary text string.
<DISPLAY_NAME>
The name for the application, displayed with a checkbox in the selection pane of the application loader. The list of applications is sorted by display name. The value is an arbitrary text string. This value will also be used for the registry key name.
<VERSION>
A version number for the application. A value is required but is currently ignored by the application loader. The value must be in numeric format.
<SCREEN_SIZE>
This tag is optional, and represents the model of the RIM Wireless Handheld. Valid arguments f or this tag are Respectively, these set the extra bits.
The ALI file must be in the sa me directory as t he DLL it de scribes, and it must have the same basen ame as the DLL it de scribes. For example, the API file for MEMOPAD.DLL is named MEMOPAD.ALI.
<>) around the key names are required.
LARGE, SMALL, and ANY.
BIGSCREEN bit, SMALLSCREEN bits, or no
Developer’s Guide – RIM 950 Wireless Handheld™
Building applications — Installing the application 67

Application loader notes

You should be aware of the following when packaging a pplications for the Application Loader for the RIM Wireless Handheld.
Each application requires an ALI file or registry settings
The ALI file contains information used by the loader to add an application to its list of ava ilable applica tions. The A LI file must ha ve the same basename as the DLL it describes and it must be in the same directory as the DLL it describes. See above for the format. The Application Loader uses the contents of the ALI file to set registry entries. You may choose to set the registry entries directly.
Each application must have a unique name
Neither the application loader nor the RIM Wireless Handheld will allow two applications with the same name. Each application must have a unique name. This is not normally a problem; the int ernal DLL name is used for comparison purposes. (The internal DLL na me is the name of the output file passed to the linker when creating the DLL.)
The application name is compiled into the DLL
Simply renaming the DLL with W indows Expl orer will not allow y ou to have two copies of the MemoPad (for example) on your RIM Wireless Handheld. The check is based on the internal DLL name. If for some reason you want to ha ve to dif ferent versio ns of the same applicati on on your device, you will need to adjust your build process.
Developer’s Guide – RIM 950 Wireless Handheld™

Appendix

C library compatibility for RIM Wireless Handheld applications

Only some functions within the co mpiler C library are safe to call from the RIM Wireless Handheld environment. The following table summarizes the information. There are equivalent functions for the groups marked “No”—see the list afterwards.
Compatible with RIM Wireless
Function
Groups
Argument access macros
Buffer access macros
Byte classification
Character classification
Data conversion
Debug
Directory control
Error and exception handling
File handling
Floating point
Input/output
Locale dependent
Memory allocation
Process and environment control
Searching and sorting
String manipulation
System calls
Time ü
Yes No Some
ü ü
ü
Handheld?
ü ü
ü ü ü ü
ü ü ü ü
ü ü
ü
ü
70 Appendix — C library compatibility for RIM Wireless Handheld applications

Functions that are compatible

Argument access macros
This set of functions is compatible with the RIM Wireless Handheld environment. This includes the macros
Buffer manipulation functions
This set of functions is compatible with the RIM Wireless Handheld environment. This includes
_memicmp, memmove, memset, and _swap.
Data conversion functions
The following data conversion functions may be used in a RIM W ireless Handheld application:
labs, _ltoa, strtol, strtoul, __toascii, tolower, _tolower, toupper, _toupper, and _ultoa.
Searching and sorting functions
abs, atoi, _atoi64, atol, _itoa, _i64toa,
va_arg, va_start, and va_end.
memccpy, memchr, memcmp, memcpy,
The library functions work in the RIM Wireless Handheld environment. Testing for these functions has not been completed at this time.
bsearch, _lfind, _lsearch, and qsort should

Functions that are not compatible

Byte classification (multibyte) functions
The RIM Wireless Handheld does not support multibyte characters.
Character classification functions
Since the RIM Wireless Handheld does not support multibyte or wide characters, multibyte or wide character functions are also not supported. Many of the other isxxx() functions and macros are locale dependent. Different locales have different sets of upper and lower case characters.
Debug functions
The RIM Wireless Handheld does not support the compiler library debugging support functions. Other functions are provided to support debugging of wireless handheld applications. For example, short
Developer’s Guide – RIM 950 Wireless Handheld™
Appendix — C library compatibility for RIM Wireless Handheld applications 71
debugging messages c an be output to the debug o utput window when running MS Developer St udio by calling
RimDebugPrintf.
Directory control functions
The RIM Wireless Hand held file system is dif ferent from those used on desktop systems. As a result, the directory control functions are not supported by the RIM Wireless Handheld.
Error and exception handling functions
The RIM Wireless Handheld environment does not support exception handling. Serious failures, such as page faults, ar e hand led by the syste m function
RimCatastrophicFailure, which may be called by
application code when an unrecoverable error is detected.
File handling functions
The RIM Wireless Hand held file system is dif ferent from those used on desktop systems. As a result, the file handling functions are not supported by the RIM Wireless Handheld.
Floating-point functions
Since the RIM Wirele ss Ha ndheld has no floa ting p oint co- proc essor a nd does not support applica tion handling of traps and exc eptions, floating point functions may not be used on the RIM Wireless Handheld, unless all of the floating points ar e implemented by emulation without ca lls to the operating system. However, the following functions are incorrectly classified as floating point functi ons, a nd may be used without dif ficu lty:
div, labs, ldiv, _lrotl, _lrotr, _max, _min, rand, _rotl, and _rotr.
Input and output functions
Any stream, file, or cons ole input/output functions are not compa tible with the RIM Wireless Handheld environment. The RIM Wireless Handheld environment provides different mechanisms for keyboard input, LCD output, and file system access. Because o f the way they are implemented in the compiler library, this category also includes
sprintf and sscanf. These may not be used in a RIM Wireless
Handheld application. Use
sprintf.
The port I/O functions, su ch as
RimSprintf or RimVSprintf instead of
inp and outp, will not cause an error
during compilation, li nking, or loading. H owever, be cause RIM Wireless
Developer’s Guide – RIM 950 Wireless Handheld™
72 Appendix — C library compatibility for RIM Wireless Handheld applications
Handheld applications run in a protected environment, calling these functions will cause a protection fault at run time.
Locale dependent functions
The RIM Wireless Handheld environment does not support locales, multibyte characters, or wide characters. However, it is useful to have many of the locale dependent functions compatible. These functions were in the C library before the
setlocale function.
Memory allocation functions
The standard C memory allocation function s may n ot be used in the RIM Wireless Handheld environment. Use
RimFree instead.
RimMalloc, RimRealloc, and
The global C++ operators translated into calls to
new and delete may be used. They are
RimMalloc and RimFree respectively. Operator
new differs from the standard one in that, if there is insufficient memory to perform the allocation, it returns a
NULL pointer rather than throwing
an exception.
Process and environment control functions
Because the process model of the RIM Wireless Handheld environment is quite different from that of desktop systems, the compiler C library process and environment control functio ns are not applicable.
The functions
setjmp and longjmp are also in this class. They are not
available because the library implementation s make sy stem calls i n order to perform stack unwinding. You could write a version of these functions that would work on the RIM Wireless Handheld, if it is acceptable not to call the distracters of C++ stack objects between the
setjmp and the longjmp.
String manipulation functions
Many of the string manipulation functions are locale dependent or require the use of
malloc. These functions are, therefore, not supported
by the RIM Wireless Handheld environment.
System call functions
Windows system call functions may not be used in the RIM Wireless Handheld environment. Because of the way the RIM Wireless Handheld
Developer’s Guide – RIM 950 Wireless Handheld™
Appendix — C library compatibility for RIM Wireless Handheld applications 73
operating system allocates applica tion stacks, Wi ndo ws funct io ns are not safe to call even when running on the simulator.
Time functions
The RIM Wireless Handheld operating system represents time differently from desktop systems. As a result, time functions are not compatible with the RIM Wireless Handheld environment.
Developer’s Guide – RIM 950 Wireless Handheld™

Index

about this guide, 6–7 ALI file, 64 alt key, simulating, 24–25 API
generic application, See
generic application
overview, 52–54
application loader, 64
registry keys, 64
applications
compiling RIM Wireless
Handheld, 63–67
restarting, 50 backlighting, 25 BITMAP.EXE utility, 47 BMP2DEF.EXE utility, 48 building applications, 54–67 C library compatibility for RIM
Wireless Handheld
applications, 69 coding applications, 62–63 compiling RIM Wireless
Handheld applications, 63–67 configuring MS Developer
Studio, 12–13 ctrl key, 25 development environment
configuring, 12–13 DLL, 11, 55 DLLUTIL.EXE utility, 47 examples
generic application, 62–63
source code, 63 exception handling, 71 filename, 36 flash file system, 28 flash memory, 51 flash simulation file, 28 flash simulation files, 27
generic application
entering the message loop,
57–58 entry point function, 55 example programs, 63 registering the application,
55–57
header files
Pager.h, 57 Pre20.h, 16 ribbon.h, 59
HKEY_LOCAL_MACHINE/SO
FTWARE/Research In Motion/Desktop Software/Loader/Applicatio
ns, 64 icons, creating, 52 information sources
API Developer’s Guides, 52–
54
Operating System API
Developer’s Guide, 50
Ribbon API Guide, 52 installing the SDK, 9–13 interface, user, 52 introduction, 5 keypad, 24 launching the simulator, 20, 2 1 LCD, 26 LCDFONTS.EXE utility, 48 loading simulator applications,
22
macros
argument access, 70
LCD constants, 16
locale dependent, 70 memory
flash, 51
RAM, 51
76 Index
use, 51
message loops
and ribbon, 59 definition, 62 entering the message loop,
57–58
MESSAGEs
concept, 51
mode
pager, 25 pc, 25
modem, 35
radio simulation control
panel dialog box, 32
simulating using a physical
modem, 29
simulating using the file
system, 31
simulation with RAP m odem,
30
using file system
command line options, 31 packet transmission, 33, 34 radio simulation control
panel dialog box, 32
using the pager as a modem,
30
MS Developer Studio
configuring, 12–13
description, 11 MS Intellimouse, 26 MS Visual C++ 5.0, 12 multitasking, 5 network
description, 5–6 opening
multiple files in the simulator,
21
simulator, 20, 21 Operating System API
Developer’s Guide, 50
OS library
RIMOS.LIB, 15
OSLOADER.EXE, 21 packet transmission, 33, 34 pager mode, 25 PAGER950.LIB, 15 PagerMain function
example, 60
tasks and threads, 50 pc mode, 25 processor, 5 program loader, 69–73
batch command, 42–43, 42–43
command line options, 38–44
dir command, 41–42
erase command, 41
load command, 39–41
troubleshooting, 44–46
ver command, 42
wipe command, 43–44 prompting for applications, 3 5 radio simulation contr ol panel
dialog box, 32
packet transmission section,
33, 34 RAM, 51 RAP (radio access protocol), See
modem
release notes, 15
Message, 16 OS, 16 recompiling, 15
simulator, 16 Research In Motion, 6 restarting applications, 50 ribbon API
using, 59 Ribbon API Guide, 52 ribbon icons, See icons, creating RIM co-operative scheduler, 50 RIM Wireless Handheld
activating applications, 52
keyboard, 52
LCD, 52
Developer’s Guide – RIM 950 Wireless Handheld™
Index 77
RIM Wireless Handheld
simulator, See simulator running the simulator, 19–20 SDK
components, 6–7 description, 5 installing, 9–13 multitasking, 5
processor, 5 serial input/output, 27 serial port, 34 shift key
simulator, 25 shortcuts for starting t he
simulator, 20–23
simulating
battery environment, 26–27
holster environment, 26–27
serial input/output, 27 simulation menu
battery, 26–27
holster, 26–27 simulator, 16, 19–37
alt key, 24–25
backlighting, 25
command line options, 27–37
command line options for
RAP modem, 30
command line options using
the file system, 31 keypad, 24 launching, 20, 21 LCD, 26
loading applications, 22 opening, 20, 21 opening multiple files, 21 pager mode, 25 pc mode, 25 running, 19–20 shift key, 25 simulating using a physical
modem, 29 trackwheel, 25 using, 23–27 using the shortcuts, 20–23
standard C library
compatible functions, 70
system overview, 49 tasks
application development, 50 yielding, 50
threads, 50 tools guide, 19–48 trackwheel, simulating, 25 user interface, 52 using
simulator, 23–27 simulator shortcuts, 20–23 the ribbon API, 59
utilities
bitmap, 47 bmp2def, 48 conversion, 47–48 dllutil, 47 lcdfonts, 48
Developer’s Guide – RIM 950 Wireless Handheld™
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