Alesis QuadraSynth Plus User Manual

ALESIS
QuadraSynth Plus
Reference Manual
Important Safety Instructions
WARNING - When using this electric product, basic precautions should always be followed, including the following:
2) Do not use this product near water - for example, near a bathtub, washbowl, kitchen sink, in a wet basement, or near a swimming pool, or the like.
3) This product, either alone or in combination with an amplifier and headphones or speakers, may be capable of producing sound levels that could cause permanent hearing loss. Do not operate for a long period of time at a high volume level or at a level that is uncomfortable. If you experience any hearing loss or ringing in the ears, you should consult an audiologist.
4) This product should be located away from heat sources such as radiators, heat registers, or other products that produce heat.
5) The power-supply cord on this product should be unplugged from the outlet when left unused for a long period of time.
6) Care should be taken so that objects do not fall and liquids are not spilled into the enclosure through openings.
7) The product should be serviced by qualified service personnel when: a) The power supply cord has been damaged; or b) Objects have fallen, or liquid has been spilled onto the product; or c) The product has been exposed to rain; or d) The product does not appear to be operating normally or exhibits a
marked
change in performance; or e) The product has been dropped, or the enclosure damaged.
8) Do not attempt to service this product beyon d that described in the
user­maintenance instructions. All other servicing should be referred to qualified service personnel.
Grounding Instructions
This product must be grounded. If it should malfunction or break down, grounding provides a path of least resistance for electric current to reduce the risk of electric shock. This product is equipped with a cord having an equipment­grounding conductor and a grounding plug. The plug must be plugged into an appropriate outlet that is properly installed and grounded in accordance with all local rules and ordinances.
DANGER - Improper connection of the equipment-grounding conductor can result in a risk of electric shock. Check with a qualified electrician or serviceman if you are in doubt as to whether the product is properly grounded. Do not modify the plug provided with the product - if it will not fit the outlet, have a proper outlet installed by a qualified electrician.
CONTENTS
1: Setting Up 7
Unpacking and Inspection 7 AC Power 7 Line Conditioners and Protectors 8 About Audio Cables 9 Basic Audio Hookup 9 A Word About Sound Bridge 10
2: Your First Session With The QuadraSynth Plus 11
Powering Up 11 Adjusting the Display Contrast 11 Playing the Demo Sequence 12 Enabling General MIDI Mode 12 Playing the QuadraSynth Plus 13 Program Mode and Mix Mode 13 Auditioning Internal Programs 14 Selecting Banks 14 Selecting the MIDI Channel 14 Realtime Performance Functions 15 The Quad Knobs 15 Auditioning Mix Play Mode 16 Selecting Banks 16 Editing a Mix 17 Setting the Effects Level18
3: Connections 19
Basic MIDI Hookup 19 Example 1: Master Controller for Live Use 20 Example 2: Using an External Sequencer21 About the Keyboard Mode 22 Pedal and Footswitch Hookup 22 Digital Audio/Optical Hookup 23 Recording Digital Audio 23 48 kHz Clock In 23
4: Overview 25
Basic Architecture 25 QuadraSynth Plus Polyphony 25 Modes 26 Program Play Mode 26 Mix Play Mode 26 Program Edit Mode 26 Mix Edit Mode 27 Effects Edit Mode 27 Global Edit Mode 27 Store Mode 27 Compare Mode 27 The User Interface: Display, Functions, Pages, and Parameters 28 About the Display 28 MIDI Buttons 29 Quad Knob Editing 29
Index
QuadraSynth Plus Piano Reference Manual 5
Parameter Editing 29 Direct Function Selection 31 Editing Program Parameters 31 Edit 4 and Edit 1 Modes32 Resetting a Parameter Value 32 Comparing Edited and Stored Versions 33 Preset Memory and User Memory 33 Storing 34 Store a Program34 Copying Effects Between Programs 35 Store an Effect 35 Store a Mix 35 To Audition Programs Before Storing 36
5: Editing Mixes 39
What is a Mix? 39 Mix Edit Mode 39 Understanding the Edit Buffers 40 Program Assign for each MIDI Channel 41 Level Setting for Each Program 41 Pitch 42 Setting the Range and MIDI Switches 42 Transmitting MIDI Volume and Panning 43 Effects in Mix Play Mode 44 Effect Level 44 Effect 44 Naming a Mix 45 Polyphony in Mix Play Mode 45 Using the QuadraSynth Plus as a Master Keyboard 45 Setting MIDI Out Channels for Mix in Global Mode 46
6: Editing Programs 47
Overview 47 The “Normalized” Synth Voice 47 How the QuadraSynth Generates Sound48 Program Sound Layers 48 QuadraSynth Plus Signal Flow 49 The Four Sounds of a Program 49 Voice 50 Lowpass Filter 50 Amp 51 About Modulation 51 Envelopes 52 About Signal Processing52 Drum Mode 53 Program Edit Functions 54 Assign Voice 54 Level 56 Effect Level 56 Pitch 56 Filter 59 Amp 61 Range 62
Index
QuadraSynth Plus Piano Reference Manual 6
Mod 64 Pitch LFO 67 Amp LFO 70 Pitch Envelope 71 Filter Envelope 74 Amp Envelope 76 Name 80 Misc. 81 Programming Drum Sounds 82 Assign Voice 82 Level 82 Effects Level 83 Pitch 83 Filter 83 Amp 83 Range 84 Amp Envelope 84 Copying Sounds 85 Copying Effects85 Initializing Programs 86
7: Editing Effects 87
About Signal Processing87 Selecting an Effects Patch in Mix Mode 88 Setting Effects Send Levels 88 Editing Effects 89 Storing Effect Patches In Program Mode 90 Storing Effect Patches in Mix Mode 90 Copying Effect Patches 91 Configurations 91 Reverb 98 Delay 103 Pitch 104 Mod 108 Mix 109 Misc. 110 EQ 110 Overdrive 110
8: Global Settings 113
Editing Global Parameters 113 LCD Contrast 113 General MIDI Mode 113 Enabling General MIDI Mode via MIDI 113 Master Pitch and Master Tuning114 Keyboard Sensitivity 114 Keyboard Curve 114 Keyboard Transpose 114 Keyboard Mode114 Controllers A – D 115 Reset Controllers A – D 115 Controllers A – D Mode115 Pedal 1 and 2 Assignment 116
Index
QuadraSynth Plus Piano Reference Manual 7
Using Pedals to Control Volume or Modulation 116 MIDI Program Select 116 Receiving and Transmitting Bank Change Message 117 Edit Mode 118 48 KHz Clock Input 118
9: MIDI Transfer And Storage Operations 119
Saving the User Bank to an External Card 119 Loading a Bank from an External Card 119 Storing an Individual Program or Mix to an External Card 120 Loading an Individual Program or Mix from an External Card 120 Card Storage RAMifications 121 Saving Programs via MIDI Sys Ex 121
Appendix A: Trouble-Shooting 123
Trouble-Shooting Index 123 Re-initializing 123 Checking Software Version 124 Maintenance/Service 124 Cleaning 124 Maintenance 124 Warranty Information 124 Obtaining Repair Service 124
Appendix B: MIDI Supplement 127
MIDI Basics 127 MIDI Hardware127 MIDI Message Basics 128 Channel Messages: Mode Messages 128 Channel Messages: Voice Messages 128 System Common Messages 130 General MIDI 130 MIDI Implementation Chart 132
Appendix C: Parameters Index 133
Program Parameters 133 Mix Parameters135
Appendix D: What’s New in the 2.0 “Plus” Upgrade 137 INDEX 159
Index
QuadraSynth Plus Piano Reference Manual 8
CHAPTER 1
SETTING UP
Unpacking and Inspection
Your QuadraSynth Plus was packed carefully at the factory. The shipping carton was designed to protect the unit during shipping. Please retain this container in the highly unlikely event that you need to return the QuadraSynth Plus for servicing.
Upon receiving the QuadraSynth Plus, carefully examine the shipping carton and its contents for any sign of physical damage that may have occurred in transit. If you detect any damage, do not destroy any of the packing material or the carton, and immediately notify the carrier of a possible claim for damage. Damage claims must be made by you. Contact your Alesis dealer.
The shipping carton should contain the following items:
QuadraSynth Plus with the same serial number as shown on shipping
carton
Sustain pedal
AC Power Cable
Computer floppy disk containing Sound Bridge software and electronic
manual
This instruction manual, plus lists of Mixes and Programs, and Quick
Start guide
Alesis warranty card
Setting Up: Chapter 1
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It is important to register your purchase; if you have not already filled out your warranty card and mailed it back to Alesis, please take the time to do so now.
AC Power Hookup
The QuadraSynth Plus works with the voltage of the country it is shipped to (either 110 or 220V, 50 or 60 Hz), and comes with a line cord or power supply suitable for the destination to which the keyboard is shipped.
With the QuadraSynth Plus off, plug the AC cord’s female (jack) end into Quadra-Synth Plus’s AC socket and the male (plug) end into a source of AC power. It’s good practice to not turn the QuadraSynth Plus on until all other cables are hooked up.
The IEC-spec AC cord included with the QuadraSynth Plus (do not substitute any other AC cord) is designed to connect to an outlet that includes three pins, with the third, round pin connected to ground. The ground connection is an important safety feature designed to keep the chassis of electronic devices such as the QuadraSynth Plus at ground potential. Unfortunately, the presence of a third pin does not always indicate that it is properly grounded. Use an AC line
QuadraSynth Plus Piano Reference Manual 9
Setting Up: Chapter 1
tester to determine this. If the outlet is not grounded, consult with a licensed electrician.
J
Do not operate any electrical equipment with ungrounded outlets. Plugging the QuadraSynth Plus into an ungrounded outlet, or “lifting” the unit off ground with a three-to-two wire adapter, can create a hazardous condition.
J
Alesis cannot be responsible for problems caused by using the QuadraSynth Plus or any associated equipment with improper AC wiring.
Line Conditioners and Protectors
Although the QuadraSynth Plus is designed to tolerate typical voltage variations, in today’s world the voltage coming from the AC line may contain spikes or transients that can possibly stress your gear and, over time, cause a failure. There are three main ways to protect against this, listed in ascending order of cost and complexity:
Line spike/surge protectors. Relatively inexpensive, these are designed to protect against strong surges and spikes, acting somewhat like fuses in that they need to be replaced if they’ve been hit by an extremely strong spike.
Line filters. These generally combine spike/surge protection with filters that remove some line noise (dimmer hash, transients from other appliances, etc.).
Uninterruptible power supply (UPS). This is the most sophisticated option. A UPS provides power even if the AC power line fails completely. Intended for computer applications, a UPS allows you to complete an orderly shutdown of a computer system in the event of a power outage, and the isolation it provides from the power line minimizes all forms of interference—spikes, noise, etc.
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Setting Up: Chapter 1
QuadraSynth Plus Piano Reference Manual 11
Setting Up: Chapter 1
About Audio Cables
The connections between the QuadraSynth Plus and your studio are your music’s lifeline, so use only high quality cables. These should be low-capacitance shielded cables with a stranded (not solid) internal conductor and a low­resistance shield. Although quality cables cost more, they do make a difference. Route cables to the QuadraSynth Plus correctly by observing the following precautions:
Do not bundle audio cables with AC power cords.
Avoid running audio cables near sources of electromagnetic interference
such as transformers, monitors, computers, etc.
Do not place cables where they can be stepped on. Stepping on a cable
may not cause immediate damage, but it can compress the insulation between the center conductor and shield (degrading performance) or reduce the cable’s reliability.
Avoid twisting the cable or having it make sharp, right angle turns.
Never unplug a cable by pulling on the wire itself. Always unplug by
firmly grasping the body of the plug and pulling directly outward.
Although Alesis does not endorse any specific product, chemicals such
as Tweek and Cramolin, when applied to electrical connectors, are claimed to improve the electrical contact between connectors.
Basic Audio Hookup
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When connecting audio cables and/or turning power on and off, make sure that all devices in your system are turned off and the volume controls are turned down.
Because the QuadraSynth Plus includes extensive signal processing as well as a full complement of sounds, you can make great sounds with nothing more than an amplifier or a set of headphones.
The QuadraSynth Plus has two Main and two Aux audio outputs. These can provide an amplification system or mixer with several different audio hookup options:
Mono. Connect a mono cord from the [MAIN–R] Audio Output to a
mono amplification system or individual mixer input.
Stereo. Connect two mono cords from the [MAIN–L] and [MAIN–R]
Audio Outputs to a stereo amplification system or two mixer inputs.
Dual Stereo/Four Individual Outs. Connect two mono cords from the
[MAIN–L] and [MAIN–R] Audio Outputs and two mono cords from the [AUX–
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Setting Up: Chapter 1
L] and [AUX–R] Outputs to a dual stereo amplification system, or four mixer inputs.
Stereo Headphones. Plug a set of high-quality stereo headphones into
the rear panel [PHONES] jack.
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Setting Up: Chapter 1
A Word About Sound Bridge
Included with the QuadraSynth Plus is a 3-1/2" floppy disk containing a software program called Sound Bridge. This software has been provided free of charge in an effort to promote sound design for the QuadraSynth Plus.
Sound Bridge is a Macintosh™ sound development utility which compiles custom samples from a variety of sources into the QuadraSynth Voice format, and downloads the compiled data to an Alesis PCMCIA Sound Card via MIDI Sysex to a QuadraSynth Plus or S4 Plus. Originally developed for in-house use only, Alesis soon realized the need for individuals and sound developers to be able to burn their own Sound Cards as well, using whatever samples they wanted. Sound Bridge makes this possible without having a PCMCIA card burner attached to your computer. All you need is a QuadraSynth Plus or S4 Plus.
Sound Bridge creates a QuadraSynth Voice (multi-sample) by loading Sample Cell I or Sample Cell II format Instrument files. Using this format, Sound Bridge is able to determine key group and velocity group split points, root notes, sample playback rates, tunings, start points, loop points, and loop tunings. Sound Bridge can also create QuadraSynth Voices without Sample Cell Instruments by loading single AIFF, Sound Designer, or Sound Designer II files.
Sound Bridge does NOT require Sample Cell hardware. The Sample Cell Instrument file, or sample file, may be loaded directly into Sound Bridge from any disk (i.e. CD-ROM, floppy disk, hard disk, etc.). For example, a user may load data from a Sample Cell CD-ROM, and send this data to the QuadraSynth PCMCIA Card, without ever using Sample Cell!
Sound Bridge can write to PCMCIA cards (or PC Cards) of up to 8MB in size. These cards must be either Type I SRAM (150ns or faster) or Type I Flash RAM cards (AMD C-series or D-series 5V Flash Memory Cards). If you are unsure whether a card is compatible with the S4 Plus, contact Alesis Product Support for more information.
The Sound Bridge disk contains the Sound Bridge application, and an electronic manual which will give you all the information you need to know to run Sound Bridge.
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Your First Session With The QuadraSynth Plus: Chapter 2
CHAPTER 2
YOUR FIRST SESSION WITH THE QUADRASYNTH PLUS
Powering Up
After making your connections, turn on the system’s power using this procedure:
¿ Before turning on the QuadraSynth Plus’s power, check the following
items:
Have all connections been made correctly?
Are the volume controls of the amplifier or mixer turned down?
Is the volume of the QuadraSynth Plus turned down?
¡ Turn on the [ON/OFF] (power) switch on the QuadraSynth Plus rear
panel.
Upon power-up, the QuadraSynth Plus will display the last selected Program or Mix. If this Program/Mix has been edited, the display will indicate this by showing the word “EDITED” below either the word “MIX” or “PROGRAM.”
¬ Turn the QuadraSynth Plus’s master [VOLUME] control to maximum.
The best signal-to-noise ratio is achieved when [VOLUME] is set to maximum. This is a digital volume control, and lower settings have lower resolution.
Turn on the power of the amplifier/mixer, and adjust the volume.
Adjusting the Display Contrast
Occasionally, the characters in the LCD display may be difficult to read, depending on the viewing angle and existing lighting conditions. In such a situation, adjust the contrast of the LCD display using the following procedure.
¿ Press [GLOBAL].
The display will change to the Global Page.
¡ Use Quad Knob [1] to adjust the contrast, or use the VALUE [¬]
and [] buttons.
The contrast and its value in the display will change.
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Your First Session With The QuadraSynth Plus: Chapter 2
1
PROG
1 2 3 4 5 6P AGE:
7
GLOBAL
1
V ALUE
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Your First Session With The QuadraSynth Plus: Chapter 2
Playing the Demo Sequence
The QuadraSynth Plus has a built-in demo sequence which demonstrates the wide variety of sounds this amazing instrument is capable of generating. In order to get the full effect of the demo, we recommend that you connect both the LEFT and RIGHT outputs to your sound system, or listen on headphones.
To play the demo sequence:
¿ Hold the [GLOBAL] button, and press [MIX].
The upper-right display will read “Playing Demo. Press MIX to stop.”
¡ Press [MIX] to stop the demo.
There will be no MIDI OUT messages during the demo, and the keyboard will be disabled.
Playing Specific Sections of the Demo
The demo sequence is currently comprised of four sections. Any of these sections can be played directly, without listening to the sections preceding it. This can be done by holding [GLOBAL] and pressing one of the Quad Buttons [1] – [4] buttons which corresponds to the section you would like to hear.
Enabling General MIDI Mode
If you are using a General MIDI sequencer, and/or playing a sequence that is programmed to take advantage of General MIDI, turn the “General MIDI” function in the QuadraSynth on.
To turn the General MIDI function on:
¿ Press [GLOBAL].
The display will now be in Global Edit Mode.
¡ Press Quad Button [2].
This selects the General MIDI parameter in the display.
¬ Press the VALUE [] button.
This turns on General MIDI mode, and automatically puts you into Mix Play Mode with Mix 00 of Preset Bank 4 selected.
For more information about General MIDI, refer to the the MIDI Supplement in Appendix B.
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Your First Session With The QuadraSynth Plus: Chapter 2
Playing the QuadraSynth Plus
The QuadraSynth Plus is shipped from the factory with 5 Banks of 128 Preset Programs (sounds) each. Additionally, there are 100 Mixes in each of the 5 Banks.
Program Mode and Mix Mode
The QuadraSynth Plus is always in one of two modes: Program Mode or Mix Mode. When selecting Programs, you will be in Program Play Mode.
When editing a Program, you will use Program Edit Mode. When auditioning Mixes, you will be in Mix Play Mode. When editing a Mix, you will use Mix Edit Mode.
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If you ever get lost while programming the QuadraSynth Plus, press either the [PROGRAM] button or the [MIX] button to get back to their respective play modes.
Press the [PROGRAM] button to select Program Play Mode. In Program Play Mode, the QuadraSynth Plus plays a single Program.
The display will look like this:
1
PROG
The current PROGram number is displayed, and the Program’s name appears in the top-right. The current Bank is shown to the left of the Program name. The current MIDI channel is shown in the top left corner left.
Press the [MIX] button to select Mix Play Mode.
In Mix Play Mode, the QuadraSynth Plus can combine up to 16 Programs for stacking sounds together, splitting the keyboard into different regions, or working with a MIDI sequencer. The display will look like this:
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Your First Session With The QuadraSynth Plus: Chapter 2
1 2 3 4
MIX PROG
EFFECTEFFECT
All MIDI channels that are active in the current Mix are shown at the top left, to indicate multitimbral operation. The current MIX and EFFECT numbers are displayed, along with the current Bank and Mix’s name. The PROGram number display shows the program assigned to the underlined MIDI channel.
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Your First Session With The QuadraSynth Plus: Chapter 2
Auditioning Internal Programs
¿ Press the [PROGRAM] button to select Program Play Mode.
You can now play the QuadraSynth Plus keyboard; the Program will be whatever was selected when last in Program mode (Program number 00 —
127).
¡ Select a Program using any of these methods:
Use the [-1] and [+1] buttons to step through the Programs one at a time.
Use the [-10] and [+10] buttons to step through the Programs ten at a time.
Hold the [PROGRAM] button and rotate Quad Knob [1].
Use the DIRECT SELECT [1]—[0] buttons for direct entry. Leading zeroes must be entered for Programs 0 — 19. Example: Press [0] then [0] then [5] for Program 5; press [0] then [1] then [3] for Program 13. Only
begin with [1] if you are selecting a Program from 100 — 127. If you start entering a number and change your mind, wait a few seconds and the QuadraSynth Plus will revert to the previous Program number.
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To hear the Stereo Grand Piano, select Program 00 in Preset Bank 1.
Selecting Banks
The QuadraSynth Plus provides five internal Banks containing 128 Programs in each (and 100 Mixes each, but we’ll get to Mixes in a moment). The currently selected Bank will be shown in the display just to the left of the currently selected Program’s name.
Use the BANK [] and [] buttons to select a Bank (User, Preset 1 – 4).
J
User and Preset Banks are described in detail in Chapter 4.
Selecting the MIDI Channel
While in Program Play Mode, the QuadraSynth Plus can transmit and receive information on any single MIDI channel of the 16 available channels. The currently selected channel appears at the top left of the display.
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Your First Session With The QuadraSynth Plus: Chapter 2
1
PROG
¿ Use the MIDI [] and [] buttons to select a MIDI channel from
1 — 16.
The display will change to indicate the currently selected MIDI channel.
MIDIMIDI
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Your First Session With The QuadraSynth Plus: Chapter 2
Realtime Performance Functions
The QuadraSynth Plus provides various ways to control the sound as you are playing. Try out some of these functions while playing the keyboard. The sound of the effects can also change by using these controllers. The effect of these realtime controllers varies from Program to Program; in some they may not be active, and in others they may have a dramatic effect.
Velocity. The volume and tonal quality of the sound will change according to how hard you play the keyboard.
Aftertouch. The action of pressing a key down after playing it is called “aftertouch” (it is also sometimes referred to as “Pressure” since it corresponds to the amount of pressure being applied to the keyboard). Pitch, tone and volume (among other things) can be changed using aftertouch.
Pitch Bend Wheel. While playing a note, you can move the PITCH BEND WHEEL up to raise the pitch, or down to lower the pitch. The amount of pitch bend available can be different for each Program.
Modulation Wheel. By raising the MODULATION WHEEL, you can add expressive modulation effects (such as vibrato or tremolo) while you play. The type of modulation effect can be different for each Program.
The Quad Knobs. These are described below.
Further expressive control is available with a pedal switch (included) or expression pedal (optional, see page 25). By connecting a pedal switch to the SUSTAIN jack on the rear panel, you can have the sound sustain even after you release the keys. By connecting an expression pedal to one of the pedal jacks (PEDAL 1 or PEDAL 2), you can use the pedal to change the volume or tone (or some other quality such as reverb depth or vibrato speed) of the sound, if the Program is edited to use the pedal(s).
The Quad Knobs
To the right of the display are four knobs referred to as Quad Knobs, [1]—[4], each with its own button. The Quad Knobs provide control over various parameters depending on the mode you are in. The parameters in the display will change depending on which function and page are selected. Not all four Quad Knobs are active in all windows; there are many pages that have only one active Quad Knob.
In Program Play Mode and Mix Play Mode, the Quad Knobs act as Controllers A–D. These Controllers are defined in Global Edit Mode (Page 3) to transmit various MIDI controller messages. If a Program or Mix uses these Controllers A–D, a pair of arrows will point towards the active controller’s letter in the display. This indicates that moving the related Quad Knob will have some kind of effect on the selected Program or Mix. In the illustration below, Controller A (Quad Knob [1]) is used by the selected Program.
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Your First Session With The QuadraSynth Plus: Chapter 2
1 2 3 4
When in Program Edit Mode or Mix Edit , the Quad Knobs are linked to the parameters that appear in the right side of the display. The lower line of the alphanumeric display will show the abbreviated name of each parameter, with a bar graph below it representing the current setting of the parameter. By turning Quad Knob [1], you adjust the setting of the first parameter on the left. Turning Quad Knob [2] adjusts the next parameter, and so on. Once a Quad Knob has been turned, or its button has been pressed, the top line of the display will immediately show the parameter’s name and current setting. At this point, the parameter will have a thick underline beneath its bargraph, indicating that you can now use the VALUE [¬] and [] buttons to adjust the parameter’s setting.
Auditioning Mix Play Mode
Mix Play Mode allows you to assign a Program to each of the 16 MIDI channels. This makes it easy to create multitimbral setups for use with an external MIDI sequencer. Additionally, a MIX can be used to “layer” sounds together, or “split” the keyboard in a number of ways, or any combination of these. There are many different ways to program a Mix. For more about Mix Play Mode, refer to Chapter 5. For more about connecting the QuadraSynth Plus to a MIDI sequencer, see Chapter 3.
¿ Press the [MIX] button.
The display will change to Mix Play Mode.
¡ Select a Mix from 00—99 using one of these methods:
Use the [-1] and [+1] buttons to step through the Mixes one at a time.
Use the [-10] and [+10] buttons to step through the Mixes ten at a time.
Hold the [MIX] button and rotate Quad Knob [1].
Use the DIRECT SELECT [1]—[0] buttons for direct entry.
Leading zeroes must be entered for Mixes 0 — 9. Example: Press [0] then [5] for Mix 5. If you start entering a number and change your mind, wait a few seconds and the QuadraSynth Plus will revert to the previous Mix number.
Selecting Banks
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Your First Session With The QuadraSynth Plus: Chapter 2
The QuadraSynth Plus provides five internal Banks containing 100 Mixes in each. The currently selected Bank will be shown in the display just to the left of the currently selected Mix’s name.
Use the BANK [] and [] buttons to select a Bank (User, Preset 1 – 4).
J
After switching between the Preset and User banks, press Quad Button [1] to see the name of the Mix in the display again.
User memory and Preset memory are described in detail in Chapter 4.
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Your First Session With The QuadraSynth Plus: Chapter 2
Editing a Mix
In this section, we will assign Programs to and set volume levels for the 16 MIDI channels in a Mix, for playing back tracks from a MIDI sequencer. However, there is much more about a Mix that may be edited. Refer to Chapter 5 for more about Mix editing.
¿ Press [MIX] and select a Mix using one of the three methods
described above.
¡ Press [SELECT].
The top line of the LCD’s function list will read “EDITING: MIX”.
¬ Simultaneously press both the FUNCTION [] and [] buttons.
1 2 3 4 5 6 7 8 9 10 1 1 12 13 14 15 16
MIX
EDITING: MIX
PROGRAM – ASSIGN LEVEL EFFECT–LEVEL
PITCH RANGE EFFECT NAME
PROG EFFECT
P AGE: 1
Use the MIDI [] and [] buttons to select a MIDI channel for
editing.
The MIDI monitor and selection strip will indicate the selected MIDI channel with an underline. These buttons “wrap around” (e.g., if you’re on channel 16 and press MIDI [], you’ll select channel 1. If channel 1 is selected and you press MIDI [], you’ll select channel 16).
ƒ Use Quad Knob [1] to choose a Bank (User, Preset 1 – 4).
H Use Quad Knob [2] to select a Program for the selected Channel.
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Don’t use the MIX/PROGRAM SELECT [1]—[0] buttons while in any edit mode. If you do, you will be kicked out of Mix Edit mode and will select another Mix, losing your changes.
Use Quad Knob [4] to enable or disable the Program on the
selected Channel.
When enabled, the Channel number will appear in the top left of the display. When disabled, the Channel number will not appear (unless selected for editing using the MIDI [] and [] buttons, in which case it is underlined).
« To set the Program’s level, press the FUNCTION [] button
once so that “LEVEL” is underlined in the display. Use Quad Knob [1] to adjust the level.
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Your First Session With The QuadraSynth Plus: Chapter 2
» Repeat steps ¬« until all desired Programs are assigned to
all desired MIDI channels, and have the appropriate levels.
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Changes to Mix parameters are temporary and will be lost if another Mix is selected. To make changes permanent, you must store the Mix into the User bank. Refer to Chapter 4 for information about storing changes.
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Your First Session With The QuadraSynth Plus: Chapter 2
Setting the Effects Level
Each Program can use up to four Sounds, for either layering or splitting the keyboard. Each of these Sounds has its own effects send level and effects bus assignment. Many of the Programs in the QuadraSynth Plus use only one or two Sound layers, while others may use all four Sounds. You can adjust the effect send amount for each Sound independently, or you can view/edit all four sounds simultaneously.
¿ Press [PROGRAM] to access Program Play Mode, and select a
Program you wish to edit, using the methods described on page 14.
¡ Press [SELECT] to access Program Edit Mode.
¬ Press the [EFFECT] button (located among the DIRECT SELECT
buttons on the far left); the words “EFFECT - LEVEL” are underlined in the display.
This is where you determine how much level will be sent from the current Program sound layer to the effects processor, and on which of the four busses.
1
PROG
EDITING: PROGRAM SOUND 1
PITCH FIL TER AMP RANGE MOD EFFECT NAME
PLFO FLFO ALFO PENV FENV AENV TRACK
P AGE: 1
ASSIGN – VOICE LEVEL EFFECT–LEVEL
MISC.
Turn Quad Knob [1] to adjust the effect send level of the selected
Sound (1—4).
For the most dramatic effect, set this to 99.
ƒ Press the [EDIT 1] button to select another Sound to adjust.
The display will indicate “SOUND 1” or “SOUND 2,” etc., to indicate which of the four Sounds is being edited.
H Press the [EDIT 4] button to display the effect send levels of all
four Sounds simultaneously; use Quad Knobs [1] — [4] to adjust each Sound’s effect level.
The display will indicate “SOUND 1 2 3 4.”
MIDI
1
CHAN
PROGPROG
PRESET
EDITING: PROGRAM SOUND 1
PITCH FIL TER AMP RANGE MOD EFFECT NAME
PLFO FLFO ALFO PENV FENV AENV TRACK
P AGE: 1
ASSIGN – VOICE LEVEL EFFECT–LEVEL
2 3 4
MISC.
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Your First Session With The QuadraSynth Plus: Chapter 2
Note: If a Sound is not enabled in a Program, its title will be shown in lowercase (“snd4”), and adjust its controls will have no effect on the Sound until the Sound is enabled. To enable a Sound, hold down its respective Quad Button (i.e., [3] for Sound #3) and press VALUE [].
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CHAPTER 3
CONNECTIONS
Basic MIDI Hookup
MIDI is an internationally-accepted protocol that allows musical-related data to be conveyed from one device to another. See the MIDI Supplement in Appendix B if you are not familiar with how MIDI works.
The MIDI connections provide three different functions. To trigger the QuadraSynth Plus from a MIDI control device (keyboard, drum pad, guitar or bass controller, sequencer, etc.), connect the control device’s MIDI OUT to the QuadraSynth Plus’s MIDI IN.
Connections: Chapter 3
The MIDI THRU jack carries a replica (or echo) of the signal appearing at the QuadraSynth Plus’s MIDI IN, allowing you to trigger other devices from the same controller which is feeding the QuadraSynth Plus. Simply connect the QuadraSynth Plus MIDI THRU to the other device’s MIDI IN. Note that the MIDI THRU jack will not send messages from the QuadraSynth Plus’s keyboard itself.
The MIDI OUT sends MIDI data from the QuadraSynth Plus’s keyboard to other MIDI devices, but can also send System Exclusive data (see the MIDI supplement) to a storage device such as the Alesis DataDisk for later recall.
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Example 1: Master Controller for Live Use
Most live applications use the QuadraSynth Plus to generate sounds, with (possibly) the MIDI output driving other MIDI devices, such as an S4 Plus rack unit, QuadraVerb 2, other keyboards and sound modules, etc.
To drive MIDI controlled devices from the QuadraSynth Plus, patch the QuadraSynth Plus’s MIDI OUT to the MIDI device’s MIDI IN. If there is more than one MIDI device, patch the first device’s MIDI THRU to the second device’s MIDI IN, the second device’s MIDI THRU to the third device’s MIDI IN, etc.
Caution: Do not attempt to connect more than three or four units together using thru connections as this may impede the MIDI data flow to the connected devices. Instead, insert a MIDI patch-bay to the QuadraSynth Plus’s MIDI OUT so that all devices receive its MIDI information simultaneously.
In Program mode, the keyboard sends and receives MIDI information on only one MIDI channel at a time. In Mix mode, however, the keyboard can transmit on as many as 16 MIDI channels, each with its own keyboard range (for more information on Program mode and Mix mode, see Chapter 4).
When using the QuadraSynth Plus as a master keyboard to play other MIDI devices, be sure the Keyboard Mode is set to “NORMAL.” The Keyboard Mode parameter is found on Page 2 of Global mode (for more information, see Chapter
8).
It is possible for the QuadraSynth Plus to transmit volume and pan settings via MIDI (as controllers 7 and 10, respectively). This occurs whenever a new Program is selected, or when a new Mix is selected. In the case of a Mix, the volume and pan settings may be transmitted for each Channel (up to 16) used in the selected Mix.
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Connections: Chapter 3
Example 2: Using an External Sequencer
The QuadraSynth Plus can generate MIDI signals that are recorded by a sequencer. On playback, the sequencer sends this data back into the QuadraSynth Plus, which then serves as a multitimbral sound module (in Mix mode). The sequencer can generate data over several channels; in Mix mode, the QuadraSynth Plus can be programmed so that individual Programs play sequenced data on specific channels.
Example: If the sequencer transmits a piano part over channel 1, a bass part over channel 2, and a drum part over channel 10, you could set up a QuadraSynth Plus Mix so that a piano sound plays only the MIDI data assigned to channel 1, a bass sound plays only the MIDI data assigned to channel 2, and drums play only the MIDI data assigned to channel 10. The QuadraSynth Plus can store up to 100 User Mixes.
Connect the sequencer’s MIDI Out to the QuadraSynth Plus’s MIDI IN, and the QuadraSynth Plus’s MIDI OUT to the sequencer’s MIDI In. This allows the QuadraSynth Plus to send data to the sequencer for recording, and play back data from the sequencer.
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Connections: Chapter 3
If you are driving other MIDI gear (such as an expander module or MIDI­responsive signal processor), you’ll usually drive these from the sequencer if it has additional MIDI outputs. However, you can also use the QuadraSynth Plus’s MIDI THRU connector to drive other modules since the Thru carries a replica of what appears at the QuadraSynth Plus’s MIDI IN, which is the same as the sequencer’s MIDI OUT.
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Connections: Chapter 3
About the Keyboard Mode
In a Mix, the QuadraSynth Plus’s keyboard may be set up in several ways using the Keyboard Mode parameter found on Page 2 of Global mode. You need to determine which way is best for your application. The Keyboard Mode parameter determines how the keyboard will function with regard to MIDI in Mix mode:
The keyboard sends on only one MIDI channel and the sequencer is used to set the MIDI channel of each track (Keyboard Mode = OUT 1 – OUT 16).
Or, the keyboard is split or layered, sending on many MIDI channels at once, and the sequencer records each channel onto a different track (NORMAL).
Or, the keyboard only sends on one MIDI channel, but you change the channel on the QuadraSynth Plus for each separate track on the sequencer (CH SOLO).
In OUT 1 – OUT 16 mode, you will not hear the QuadraSynth Plus unless your sequencer echoes the MIDI data back to the QuadraSynth Plus’s MIDI IN. This is a way of verifying that the sequencer is set to receive properly. Depending on the capabilities of your sequencer, it may “auto-channelize” the echoed MIDI back to the QuadraSynth Plus on a different MIDI channel (usually, the MIDI channel that the selected record track is assigned to). In NORMAL or CH SOLO mode, the QuadraSynth Plus sounds are internally played from the QuadraSynth Plus keyboard, so any echo features of the sequencer should be turned off.
When using the QuadraSynth Plus with a MIDI sequencer, the usual choice for the Keyboard Mode is “OUT 1.” This is equivalent to turning the QuadraSynth Plus’s local control off and transmitting on channel 1. For more information, see page 46.
Pedal and Footswitch Hookup
The QuadraSynth Plus keyboard has two PEDAL jacks that accept a Roland model EV-5 (or equivalent) volume control pedal, or a standard switch pedal. Each pedal can be assigned to independent modulation functions within a program. Example: One pedal could control volume, and the other vibrato depth.
The SUSTAIN footswitch jack accepts a momentary footswitch unit, included with the unit (it is packed in the center of the end caps). This provides the same function as the sustain (or damper) pedal on a standard keyboard. You can use either a normally closed or normally open momentary contact footswitch. Plug it into the rear panel SUSTAIN footswitch jack before powering up the QuadraSynth Plus; on power up, it will automatically sense the footswitch polarity and calibrate itself accordingly.
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If your footswitch seems to respond backwards (notes sustain unless the footswitch is pressed), turn off the QuadraSynth Plus, make sure the footswitch plug is fully inserted into the footswitch jack, then turn the power back on.
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Don't hold downthe footswitch iwhen powering up the QuadraSynth Plus.
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Connections: Chapter 3
Digital Audio/Optical Hookup
The QuadraSynth Plus can send digital audio directly into ADAT, which provides better fidelity than using the analog inputs and outputs.
The digital I/O connector follows a proprietary Alesis format that carries all four audio outputs on a single fiber optic cable. Either pair of outputs can be converted into standard AES/EBU or S/PDIF stereo digital audio format by using the Alesis AI-1 interface. Fiber optic cables of various lengths are available from your Alesis dealer. The shorter the cable, the better. The model OC cable is 5 meters long and is the maximum length recommended.
To hook up the optical cable:
¿ Remove the two pieces of clear plastic, tubular sleeving (if present) that
protect the tips of the optical cable plugs.
¡ Insert one cable end into the QuadraSynth Plus DIGITAL OUT and the
other end into the ADAT or AI-1 DIGITAL IN. To test the cable and QuadraSynth Plus digital output, plug one cable end into
the QuadraSynth Plus. The other end should emit a soft red light (it is not dangerous to look directly at this light).
Recording Digital Audio
Once the fiber optic connection is made between the QuadraSynth Plus and ADAT or an AI-1, the QuadraSynth Plus will output audio on the first four channels of the digital bus (the bus is capable of handling eight channels of digital audio). The Main Left and Right outputs are routed to channels 1 and 2, while the Aux Left and Right outputs are routed to channels 3 and 4. Note that the volume knob controls the level of all analog and digital output channels simultaneously. Set the volume to maximum for most applications.
48 kHz Clock In
If your ADAT system has an Alesis BRC Remote Controller, the QuadraSynth Plus’s digital clock must be synchronized to the clock coming from the BRC. Connect a BNC-to-BNC cable (such as the Alesis BN cable) between the BRC’s 48 kHz CLOCK OUT and the QuadraSynth Plus’s 48 kHz CLOCK IN. For more information about using the 48 kHz clock, see page 118 in Chapter 8. When using only one ADAT without the BRC, it is not necessary to connect the 48 kHz Clock.
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Tip: With this type of connection, the ADAT tracks will remain in tune with the QuadraSynth Plus even when the BRC’s pitch value is adjusted.
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CHAPTER 4
OVERVIEW
Basic Architecture
The QuadraSynth Plus contains digitized acoustic and electronic voices, organized into 18 groups of sound types. The groups are:
Piano Bass Ensemble Drums Organ Guitar Ethnic Percussion Keyboard Brass Voice Rhythm Synth Woodwind Sound FX QSPlus Waves String
Several functions (filter, amplitude envelope, pitch envelope, LFO, multiple modulation sources, signal processors, etc.) can be used to process a sample. A Sound is the combination of a sample with its associated processing.
A Program consists of up to four sounds. These sounds can be layered, split over specific keyboard ranges, or selectively overlapped. The QuadraSynth Plus has a User Bank of 128 Programs that you can modify, plus 4 Preset Banks with 512 Preset Programs that are permanently installed in the QuadraSynth Plus at the factory (although the Preset Programs can be edited, they must be stored into the User bank to permanently retain your changes). Each Program is linked to its own Effects Patch.
Overview: Chapter 4
A Mix consists of up to 16 Programs, each assigned to a specific MIDI channel and one Effect Patch. The QuadraSynth Plus has 100 Mixes in the User Bank, plus 4 Preset Banks with 400 Preset Mixes. This is extremely useful for multitimbral setups where the QuadraSynth Plus plays back different sounds on different MIDI channels. Because of the 64 voices and built-in effects, the QuadraSynth Plus is often the only sound generator needed.
QuadraSynth Plus Polyphony
The QuadraSynth Plus provides 64-voice polyphony (i.e., how many notes can play at once). If a program uses one sound, up to 64 notes can play at once. Layering two sounds allows for 32-note polyphony and layering four sounds, 16­note polyphony.
Layering is a powerful technique that allows you to build up complex timbres. This is crucial because acoustic instruments have extremely complex, evolving sounds and by comparison, many synths sound static. Being able to layer up to four sounds allows for creating large ensembles (e.g., brass section consisting of alto & tenor sax, trumpet, and trombone) or extremely realistic versions of single instruments. When creating layered Programs, keep polyphony in mind. If all Programs in a Mix use all four available sounds, the QuadraSynth Plus will quickly run out of voices.
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Overview: Chapter 4
Modes
The QuadraSynth Plus is always in one of two main modes: Program Mode or Mix Mode. Pressing [PROGRAM] selects Program Play Mode, while pressing [MIX] selects Mix Play Mode. While in Program Play Mode, you can press [SELECT] to access Program Edit Mode and Effects Edit Mode. While in Mix Play Mode, pressing [SELECT] alternates between Mix Edit Mode, Program Edit Mode and Effects Edit Mode. Pressing [GLOBAL] accesses Global Edit Mode, pressing [COMPARE] accesses Compare Mode, and pressing [STORE] accesses Store Mode. Here are descriptions of these modes:
Program Play Mode
Program Play Mode lets you play the QuadraSynth Plus’s various Programs one at a time. The QuadraSynth Plus contains 512 Preset and 128 User Programs (i.e., the sounds of various instruments, effects, ensembles, etc.) that show off just how cool this instrument really is. Initially, the 4 Preset Banks and the User Bank contain data loaded in at the factory. The User Programs can be edited or replaced with your own Programs. However, you cannot replace the Preset Programs, because these are stored in ROM (permanent memory). In Program Play Mode, the QuadraSynth Plus responds to or generates messages on a single MIDI channel.
Mix Play Mode
Mix Play Mode lets you audition the QuadraSynth Plus’s various Mixes, and use it as a MIDI master controller. The QuadraSynth Plus contains 400 Preset Mixes and 100 User Mixes. A Mix can combine up to 16 different Programs, and the keyboard can generate up to 16 channels of MIDI data at once. Therefore, much thicker and richly textured sounds can be created. In Mix Play Mode, the QuadraSynth Plus can be used in a wide range of applications. It can be used for live performance, in which sounds are layered or assigned to sections of the keyboard. It can also be used as a multitimbral sound source for desktop music and home studio applications. A Mix can use the Effects Patch associated with one of its Programs. Although there may be 16 Programs in a Mix, there can only be one Effects Patch per Mix. In Mix Mode, the QuadraSynth Plus can respond to messages on up to 16 MIDI channels simul-taneously; different channels are available depending on which Mix is selected.
Program Edit Mode
In Program Edit Mode, you can change the various settings which determine the sound of an individual Program, or create an entirely new Program from scratch. Each Program is made up of four Sound layers, which you can edit individually, or simultaneously. In Program Edit mode you can:
select which sample waveform from the 24 megabytes of onboard sample ROM will be used, in each of the 4 sounds;
change the tone, level, attack and decay characteristics, modulation inputs, and pitch of each layer;
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Overview: Chapter 4
set modulation routings so any parameter can be controlled via MIDI;
set the effect level for each Sound layer, and set which of the four effect sends each Sound layer will use for signal processing (such as reverb, delay, and chorus—or any combination of these).
Mix Edit Mode
Mix Edit Mode lets you change the parameters of an existing Mix. Up to 16 Programs can be active in each Mix, and Mix Edit mode sets up how each will be played. Mix Edit Mode allows you to:
select which Programs will be played by the different MIDI channels and by the keyboard in multiple layers or splits;
set the output level, effects level, and pan of each Program in the Mix;
select which Program’s Effects Patch will be used by the Mix.
Effects Edit Mode
Effects Edit Mode is used for setting up the Digital Signal Processing effects. Each Effect Patch has 4 effect bus inputs, and an internal configuration of multiple effects such as reverb, delay, and pitch-related effects (chorus, flange, etc.). You can determine what kinds of effects are used on each bus (this is called a “Configuration”), change each effect’s parameters (such as reverb decay time or chorus speed), set modulation routings (such as having the modulation wheel change the decay time), and set the effects mix (how much reverb, delay and chorus on the output of each effect bus).
Global Edit Mode
Use Global Edit Mode to set various parameters which effect the entire instrument, such as overall master tuning, display contrast, MIDI controller settings, keyboard sensitivity, and how the unit will respond to or generate messages in Mix Mode.
Store Mode
Store Mode is used for storing changes of Programs, Mixes and/or Effects into the User Bank or onto a QuadraCard PCMCIA memory card accessory. It is also used for transmitting the QuadraSynth Plus’s parameters over MIDI for data storage purposes, copying sounds or effects from one Program to another, and for transferring entire Banks to or from a Sound Card.
Compare Mode
Once a Program has been edited in Program Edit Mode, or a Mix has been edited in Mix Edit Mode, the word “EDITED” will appear in the display next to the Mix/Program number. If [COMPARE] is pressed, the word “COMPARE” will appear in the display, and you will temporarily
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be hearing (and seeing) the original version of the Mix/Program. If you are editing a Mix and press [COMPARE], the original unedited MIX is temporarily recalled. Likewise, if you are editing a Program or its Effects Patch and press [COMPARE], the original Program will be temporarily recalled. Pressing [COMPARE] again switches back to the edited version, and the word “COMPARE” disappears from the display.
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Overview: Chapter 4
The User Interface: Display, Functions, Pages, and Parameters
The key to the QuadraSynth Plus user interface is the combination of the Display and four Quad Knobs/Buttons [1] — [4] located toward the right of the front panel. The Display constantly informs you of the QuadraSynth Plus’s status.
About the Display
Editing Status
MIDI Channel Cursor
MIDI Monitor/Selection Strip
MIDI
1 2 3 4 5 6 7 8 9 1 0 1 1 1 2 1 3 1 4 1 5 1 6
CHAN
MM I X P R O G
PRESET
EDITED
E D I T I N G : M I X P R O G R A M S O U N D 1 2 3 4 E F F E C T C L I P
P R O G R A M – A S S I G N – V O I C E L E V E L E F F E C T – L E V E L
P I T C H F I L T E R A M P R A N G E M O D E F F E C T N A M E
P L F O F L F O A L F O P E N V F E N V A E N V T R A C K
C O N F I G R E V E R B D E L A Y M I X M I S C . G L O B A L
P A G E : 1 2 3 4 5 6 7 8 9 1 0 1 1 1 2 1 3 1 4 1 5 1 6 C O M P A R E
PRESET
EDITED
EE F F E C T
PRESET
EDITED
Curr ent Mix, Pr ogram and Ef fect Strip
Quad Knob/Button Label Strip
Mix/Pr ogram/Ef fect/Parameter Name Strip
Page Number Strip
Function List
Function Cursor
Compar e indicator
Page Cursor
Global indicator
Quad Knob bar-graph meters
Quad Knob Cursor
Clip indicator
Note: This illustration shows all display flags turned on at once. Actual displays show only some of these at any time.
The display has eight main sections:
MIDI monitor and selection strip. Selects different MIDI channels for the programs in Mix Play Mode (a thick underline indicates the selected channel), monitors keyboard and incoming MIDI activity (thick lines above active channel numbers indicates activity either from the keyboard or MIDI In), and chooses the basic MIDI channel in Program Play Mode.
Current Mix, Program and Effect strip. Shows the currently selected Mix and/or Program and its associated Effect.
Editing Status. Indicates what you are editing (either Mix Edit, Program Edit, or Effects Edit), after pressing [SELECT]. “1 2 3 4” indicates which Sound (1–4) is selected for editing when in Program Edit mode; or, which effect send (1–4) is selected for editing when in Effects Edit mode. Press [EDIT 1] to cycle through the four Sounds/sends. When Edit 4 mode is selected (press [EDIT 4]), all four numbers appear, to indicate that all four Sounds are available for simultaneous editing (Edit 4 mode is available in Program Edit mode only).
Functions list. Displays the various editing functions available in a particular editing mode. Use the FUNCTION [] and [] buttons to select a function, as indicated by the small line (cursor) underneath one of the words in the list. When a function is chosen, the page number strip
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and right-hand side of the display will show values related to that function. Only the functions used by the current edit mode will be displayed and selectable. Functions can also be selected from the DIRECT SELECT buttons (see page 31).
Page number strip. Some functions have too many options to fit on a single screen. These functions use multiple screens, with each screen considered a page. This strip shows which page is selected by underlining the page number. The PAGE [] and [] buttons allow you to select a page.
Name strip. When in Mix Play Mode, the name of the currently selected Mix will appear here. Likewise, when in Program Play Mode, the name of the currently selected Program will appear here. In any Edit mode or Store mode, the name of the currently selected parameter will appear here indicating it is selected for editing using the VALUE [] and [¬] buttons.
Quad Knob/Button Label strip. This line is used to show the labels of the bar graph meters, which determine the functions of the four Quad Knobs and Buttons. These labels change depending on which function and page is currently selected. The labels are abbreviations of the parameters; the complete name (and value) of a selected parameter will appear in the Name strip.
Quad Knob bar graph meters. When a Quad Knob controls a function’s parameter, an associated bar graph appears which reflects the Knob’s setting. Note: Not all four Quad Knobs are active in all pages. If a single line appears somewhere in the bargraph area, it indicates its corresponding Quad Knob is active.
MIDI Buttons
The MIDI [] and [] buttons serve two purposes. In Program Play Mode, they select the basic MIDI channel the QuadraSynth Plus will receive and transmit MIDI messages on. In Mix Play Mode, they are used to select one of the 16 Programs for viewing and editing.
For more information on MIDI and its uses, see Chapters 8 and 9, and Appendix B.
Quad Knob Editing
The Quad Knobs have two editing modes: Immediate and Pass-thru. When using the Quad Knobs to adjust parameter values, you may prefer using one mode over the other. When set to Immediate, parameter values jump immediately to the Quad Knob’s exact position the moment it is moved. When set to Pass-thru, the Quad Knob must be turned beyond the parameter’s current setting before it becomes “live” and begins adjusting the parameter’s value.
The editing mode is set in Global Edit mode, Page 2, using Quad Knob [3]. For more information about selecting the Quad Knobs’ editing mode, see Chapter 8.
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Parameter Editing
All parameter editing involves the same general procedure, with minor variations:
¿ Select the type of parameters you want to edit with the
corresponding button: [MIX], [PROGRAM], or [GLOBAL].
Mix parameters edit a Mix. Program parameters edit a Program. Effects parameters can be edited from within a Mix or a Program (see below). Global parameters edit general characteristics that affect the entire instrument.
¡ Select an Edit Mode with the [SELECT] button.
Example: If you pressed [PROGRAM], the [SELECT] button switches between two groups of functions—one for editing the Program’s Sound layers(Program Edit Mode), and the other for editing the associated Effect (Effects Edit Mode). If you’re editing a Mix, the [SELECT] button switches between three groups of functions—one for editing the Mix’s parameters (Mix Edit Mode), one for editing the Programs in the Mix (Program Edit Mode), and the last for editing the associated Effect (Effects Edit Mode).
¬ Use the FUNCTION [] and [] buttons to select a function
(level, pitch, etc.). Alternatively, you can use the DIRECT SELECT buttons (located on the far left of the front panel) to directly select a Function to edit. Press FUNCTION [] to move toward the end of the list, and FUNCTION [] to move back toward the beginning. The selected function will be underlined
in the display. Press both FUNCTION [] and [] simultaneously to get back to the first function in the list.
If a function has multiple pages, select the appropriate page by
using the PAGE [] and [] buttons.
The LCD’s page number strip shows the number of pages in a function; an underline shows the currently selected page (e.g., if the display shows “1 2 3” then page two is selected).
Press the PAGE [] button to select the next higher-numbered page, and
PAGE [♦] to select the next lower-numbered page. Press both PAGE [♦] and [] simultaneously to get back to the first page of the selected function.
ƒ Select a parameter on the page for editing.
There can be up to four editable parameters on a page. The right side of the display shows these parameters with both text and bar graph meters to give instant visual feedback concerning a parameter’s value. Each of the four columns has an associated Quad Knob and Button: the leftmost column monitors Quad Knob/Button[1], the second from left column monitors Quad Knob/Button [2], etc. Turning a Quad Knob or pressing its Button selects the associated parameter for editing. The currently selected parameter is indicated by a thick line at the bottom of one of the four bar graph meters.
H Change the parameter value.
You can edit the value either by turning the associated Quad Knob (for large value changes) or pressing the VALUE [¬] and [] buttons (for smaller changes).
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Each bar graph indicates a parameter’s approximate value—increasing a value increases the column height. With bipolar values that can go positive or negative, turning a knob clockwise increases the column height upward from the midpoint, and turning a knob counterclockwise increases the column height downward (more negative value) from the midpoint.
Always refer to the parameter name strip in the display above the bargraphs for the current parameter label and value.
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Direct Function Selection
When editing a Mix, Program or a Program’s Effects, the DIRECT SELECT buttons (located next to the large VOLUME knob) provide direct selection of edit Functions. This means you can get to the Function you want to edit fast. The Functions available for direct selection are printed on the front panel adjacent to each button. By pressing some of the buttons repeatedly, you can select other Functions related to the main Function for that button. Example: By pressing DIRECT SELECT [7] when in Program Edit Mode, the Filter Function is selected. Press it a second time, and the FLFO is selected; press it a third time and the FENV is selected.
The Direct Select Functions are shown in the table below.
Button Mix Edit Function Program Edit Function Effects Edit Function
1 Program-Assign Assign-Voice Config 2 Level Level Pitch 3 Effect-Level / Effect Effect-Level Delay 4 Range Range Reverb 5 Name Name Mix 6 Pitch Pitch / PLFO / PENV - - - - ­7 - - - - - Filter / FLFO / FENV - - - - ­8 - - - - - Amp / ALFO / AENV - - - - ­9 - - - - - Mod / Track Mod 0 - - - - - Misc. Misc.
Editing Program Parameters
Here is an example of how to use the QuadraSynth Plus’s editing features to change Program parameters. Feel free to make changes and twist dials; these will not be made permanent unless you store the Program (described later).
¿ Press the [PROGRAM] button.
This selects Program Play Mode.
¡ Select a Program using the methods described on page 14.
The currently selected Program will appear in the upper right of the display.
¬ Press the [SELECT] button.
Pressing this button toggles between Program Edit mode and Effects Edit mode. The display’s editing status line will indicate either “Editing: Program” or “Editing: Effect.” To change edit status, press the [SELECT] button again. For now, select “Editing: Program.”
Select the desired function by using the FUNCTION [] and [] buttons to step through the various Function in the display (Assign Voice, Level, Effect Level, Pitch, Filter, Amp, etc.). Alternatively, you can use the DIRECT SELECT buttons (located on the far left of the front panel) to directly select a Function.
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Pressing FUNCTION [] advances to the next function, and FUNCTION [] returns to the previous function. As you select the different edit Functions,
the page number strip shows how many pages exist for that function, and the right part of the display will show the parameters on the current page.
ƒ Some functions have more parameters than will fit on a single
display page, and therefore will have multiple pages, as indicated in the lower left corner of the display. To select a page within a particular edit function, use the PAGE [] and [] buttons. Press the PAGE [] button to advance to the next higher-numbered page or PAGE [] to return to the next lower-numbered page.
H To adjust a parameter on a page, either:
Turn the associated Quad Knob [1] – [4].
Press the associated Quad Button [1] – [4] to select a parameter in the display, then adjust its setting with the VALUE [¬] and [] buttons.
Edit 4 and Edit 1 Modes
A Program is made up of four sounds. Sometimes, you need to edit four variables of a single Program sound (for example, the attack/decay/sustain/release parameters of an envelope). Other times, you may want to edit one variable in all four layers (for example, the attack parameter of each layer). These two different methods of editing a Program are available under the [EDIT 1] and [EDIT 4] buttons. The only difference between the two modes is what variables will appear in the display at the same time. You can switch between Edit 1 Mode and Edit 4 Mode at any time.
Note: There is no Edit 4 mode for Mixes or Effects.
¿ Press [EDIT 1] repeatedly to select a sound for editing.
The status line in the display will indicate ”SOUND 1,” or “SOUND 2,” etc., as you continue to press [EDIT 1].
¡ To view and edit parameters for all four sounds at once, press
[EDIT 4].
The status line in the display will indicate “SOUND 1 2 3 4.”
In Edit 4 mode, the four Quad Knobs represents the four sound layers of a Program. The currently selected parameter’s name will appear at the top right of the display, while above each bargraph are the words “SND1 SND2 SND3 SND4.” If a sound is disabled, the display will show the sound’s name in lower case (“snd1” means that sound 1 is disabled). If a sound is in Drum mode, the sound’s name will read “drmX,” where X is the sound number (1–4).
Notice that the assignments of the Quad Knobs and the number of pages in a function change between Edit 1 Mode and Edit 4 Mode. For example, in Edit 1 mode the LEVEL function has only one page which
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shows the Volume, Pan and Output of a single sound. In Edit 4 Mode, the Level function has three pages: all four sound volumes are page 1, all pans are on page 2, and all outputs are on page 3.
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Resetting a Parameter Value
It’s often convenient while editing to return a parameter to its default setting (usually, but not always, 0). This normally involves turning a Quad Knob or repeatedly pressing the VALUE [¬] and [] buttons, but here’s a quicker way:
To reset a parameter to its default setting:
¿ Select the parameter you wish to reset using the methods
described earlier.
¡ Simultaneously press both the VALUE [¬] and [] buttons.
Comparing Edited and Stored Versions
When you edit a Program or Mix, you are actually editing a copy which is in a temporary edit buffer. Therefore, to retain the results of your edit, you must save it to a particular memory location (see the next section on Storing). If you change memory locations before saving, the buffer will be replaced and your edits lost.
Because the original Program/Mix remains undisturbed, you can compare the edited version to the original by using the Compare function. You can only select Compare mode when either Mix Edit, Program Edit or Effects Edit is selected, and the word “EDITED” appears in the display below either “MIX,” “PROG” or “EFFECT.”
¿ Press [COMPARE].
The word “COMPARE” will appear in the display, while the word “EDITED” will disappear.
¡ Press [COMPARE] again to exit Compare mode and return to the edited
version.
The word “COMPARE” will disappear from the display, and the word “EDITED” will reappear. Pressing [MIX], [PROGRAM], [GLOBAL], [STORE] or the MIX/PROGRAM SELECT [1]—[0] buttons will also exit Compare mode.
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While Compare mode is selected, you can move around to view the various parameters, but you will not be able to edit anything. This is because you are seeing what is in memory, not what is in the edit buffer.
Preset Memory and User Memory
The QuadraSynth Plus has two types of memory banks for Mixes and Programs: Preset and User. The Preset banks, of which there are four, are stored in ROM (Read Only Memory), and therefore cannot be altered. However, the User bank, of which there is 1, is stored in RAM (Random Access Memory). Anytime you want to keep an edited version of a Mix or Program, you will store it into the User bank or onto a RAM Card. If you want to permanently change a Mix or Program that is in the Preset bank, you can store the edited version into the User bank (in either the same number location or a different number location).
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However, this requires that you “store over,” losing whatever was previously in that location. If you don’t want to lose any of the sounds in the User bank, you should back-up the entire bank to either an external SRAM or FlashRAM PCMCIA card, or (via MIDI System Exclusive) into a data storage device like the Alesis DataDisk or a MIDI sequencer. See Chapter 9 for more information on external storage operations.
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Overview: Chapter 4
Storing
The [STORE] button selects Store mode. Store mode has 6 pages which you can scroll through by using the PAGE [] and [] buttons. Each page in Store mode provides a different type of storage, copy or data transfer function. When storing edited Mixes, or Programs into the User Bank or a RAM Card Bank, you will use the first page of Store mode (for more information about the other pages of Store mode, see Chapter 9). If you press [STORE] while in Mix Play Mode, the display will look like this:
MIDI
1 2 3 4 5 6 7 8 9 10 1 1 12 13 14 15 16
CHAN
MIXMIX PROG
PRESET
EDITED
P AGE: 1 2 3 4 5 6
PRESET PRESET
Once you have edited a Mix, a Program, or an Effect, the word “EDITED” will appear in the display. If this word appears next to the Mix Number, the Mix has been edited; if it appears next to the Program Number, the Program has been edited; if it appears next to the Effect Number, the Effect has been edited.
EFFECTEFFECT
Each edit mode type requires its own store operation. For example, if while making a new Mix you also make changes within one of the Programs (such as lowering the filter level), you must use the Store command separately (from Mix Edit, and Program Edit or Effect Edit) in order to save your work. Note: When using the Store command from Effect Edit Mode, the associated Program is stored. This is because Effects are stored within their respective Programs.
If you select a different Mix while in Mix Edit mode, or a different Program in Program Edit mode, you will lose all changes you have made, unless you perform a store first.
J
You can only store Mixes, Programs, and Effects into their respective User banks. The Preset banks are permanently stored in ROM and cannot be saved over.
Store a Program
¿ While in either Program Play Mode or Program Edit mode, after
making your edits press the [STORE] button.
¡ Select the memory Bank and location to which you want to store
the Program using Quad Knobs [1] and [2]. respectively.
If no RAM Card is inserted, you will only be able to select the User Bank.
J
Don’t use the DIRECT SELECT [1]—[0] buttons. Doing so will result in recalling a different Program and you will lose your changes.
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¬ Press [STORE] again to complete the operation.
Or, Press any other button to cancel out of the Store operation without storing.
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Copying Effects Between Programs
Follow the steps below to copy the Effects from one Program to another Program in the User Bank.
¿ Press [PROGRAM] to select Program Play Mode.
¡ Use the VALUE [¬] and [] buttons to select the Program
Number that uses the Effects you want to copy. If necessary, use the FUNCTION [] and [] buttons to select a different Bank.
¬ Press [STORE].
Press PAGE [] once to advance to Page 2. The top right section of the display will read “COPY TO SOUND 1”.
ƒ Turn Quad Knob [1] clockwise until the display reads “COPY
FROM EFFECT”.
This selects the Effects of the currently selected Program as the source of what is to be copied.
H Turn Quad Knob [2] to select the Program Number in the User
Bank you wish to copy the Effects to (000–127).
Press [STORE] to complete the copy function.
Store an Effect
If you have edited a Program’s Effect and would like to store it without storing the changes you’ve made to the Program’s parameters, you can use the Copy Effect function to store only the Effects edits to the currently selected Program. When you recall this Program, it will have the new Effects settings you saved it with, but will retain its previously stored Program parameter settings.
Store a Mix
¿ While in either Mix Play Mode or Mix Edit mode, after making
your edits press the [STORE] button.
¡ Select the memory Bank and location to which you want to store
the Mix using Quad Knob [1] and [2]. respectively.
If no RAM Card is inserted, you will only be able to select the User Bank.
J
Do not use the DIRECT SELECT [1]—[0] buttons. Doing so will result in recalling a different Mix and you will lose your changes.
¬ Press [STORE] again to complete the operation.
J
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Storing a Mix only stores the Mix parameters, not the individual Programs or Effect Patch used in the Mix. If you have edited any of the Programs in the Mix or the Effects Patch, you must store them separately.
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Overview: Chapter 4
To Audition Programs Before Storing
To look for available memory locations to permanently store your Program to, you can move between Program Mode and Mix Mode without losing your changes. This is because Program Mode has a Program edit buffer, and Mix Mode has its own Mix edit buffer along with 16 Program edit buffers. These buffers are retained when moving between Program Mode and Mix Mode, thus making it easy to search for a suitable location to store your newly created Program. Example: While in Program Edit mode, go to Mix Mode and scroll through the Program list on one of the Channels; while editing a Program from Mix Mode, go to Program Mode to scroll through the Program list.
The way to tell the difference between a program edited in Program Mode and one edited from Mix Mode is simple: in Program Mode, the MIX number does not appear in the display.
J
You will lose your changes if you remain in the same mode and recall a different Mix/Program by pressing the MIX/PROGRAM SELECT [1]—[0] buttons.
To audition Programs before overwriting them with STORE
…when editing a Program in Program Mode:
¿ While in Program Edit mode, press [MIX].
This selects Mix Play Mode, retaining your edits to the Program in an edit buffer.
¡ Using the BANK and DIRECT SELECT buttons, select Mix 99 in
Preset Bank 1.
¬ Press [SELECT] to enter Mix Edit Mode, and press both MIDI
[] and [] buttons simultaneously to select Channel 1.
Press the DIRECT SELECT [1] button (or both FUNCTION [♦] and [] buttons simultaneously) so the words “PROGRAM – ASSIGN” are underlined.
ƒ Turn Quad Knob [1] to the left so that the word “USER” appears
in the top part of the display, just before the Program name. If a RAM card is inserted, use Quad Knob [1] to select a Card Bank.
H Turn Quad Knob [2] to scroll through the Programs until you
find one you wish to overwrite with the new edited Program. Take a note of the number.
Press [PROGRAM] to enter Program Play Mode.
This recalls the edit buffer in Program Mode, which is your edited Program.
« Press [STORE].
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The top right of the display will read “STORE PRG UsrXXX?” where XXX is a User Program number from 000—127.
» Use Quad Knob [2] to enter the Program number you noted in
step 6. If necessary, use Quad Knob [1] to select a Card Bank.
Press [STORE] again.
The Program is now stored.
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To audition Programs before overwriting them with STORE
…when editing a Program in Mix Edit Mode:
¿ While in Mix Program Edit mode, press [PROGRAM].
This selects Program Play Mode, retaining your edits to the Program in Mix Edit.
¡ Press the BANK [] button until the word “USER” appears in
the top part of the display, just before the Program name. If a RAM card is inserted, use the BANK buttons to select a Card Bank.
¬ Use the VALUE [] and [¬] buttons to scroll through the
Programs until you find one you wish to overwrite with the new edited Program. Take note of the number.
Press [MIX].
This recalls the edit buffer in Mix Mode, which contains your edited Program.
ƒ Press [SELECT] twice, until “EDITING: PROGRAM” appears
under the MIX number in the display.
H Press [STORE].
The top line of the display will read “STORE PRG UsrXXX?” where XXX is a User Program number from 000—127.
Use Quad Knob [2] to select the Program number you noted in step 3. If necessary, use Quad Knob [1] to select a Card Bank.
« Press [STORE] again.
The Program is now stored.
At this point your edited Program is stored, however the Mix you were auditioning before storing the Program still has the old Program number assigned (if the edited Program was saved to a different Program number location). Therefore, you need to re-select the new Program number from within Mix Edit mode.
» Press [MIX], then [SELECT] to access Mix Edit mode.
Use the MIDI [] and [] buttons to select the MIDI channel you
want, and use the VALUE [] and [¬] buttons or Quad Knob [2] to select the Program number. If necessary, use Quad Knob [1] to select the Bank.
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CHAPTER 5
EDITING MIXES
What is a Mix?
Mix Mode is one of the most powerful features of the QuadraSynth Plus. While in Program Mode you can play only one Program at a time, in Mix Mode you can play up to 16 Programs at once, either from the keyboard (as layers or splits) or from an external sequencer (via 16 MIDI channels) or a combination of both.
With Mix Mode, you can do the following:
Combine ("stack" or "layer") different Programs so they can be played simultaneously from the keyboard. For example, stack a piano on top of a brass patch and a string patch, adjusting the volume of each for a desirable mix. (Note that the stacking of Programs in Mix Play Mode is in addition to any sounds that may be stacked in the four sound layers of each Program.)
Split the keyboard into different zones--for example, the classic bass guitar on the left-hand side of the keyboard and synth or piano on the right. You can split the keyboard into as many as 16 zones.
Editing Mixes: Chapter 5
Transmit on several different MIDI channels simultaneously.
Receive up to 16 MIDI channels from an external sequencer, with each channel representing a different instrument--piano on Ch. 1, bass on Ch. 2, drums on Ch. 10, trumpet on Ch. 16. Mix Play Mode is the multitimbral mode of the QuadraSynth Plus.
Set the relative level, panning, and effect send of each MIDI channel.
Mix Edit Mode
To edit a Mix you must select Mix Edit mode. Press [SELECT] from Mix Play Mode. "Editing: Mix" should appear in the edit status section of the display:
MIDI
1 2 3 4 5 6 7 8 9 10 1 1 12 13 14 15 16
CHAN
MIXMIX
PRESET
EDITING: MIX
PROGRAM – ASSIGN LEVEL EFFECT–LEVEL
PITCH RANGE EFFECT NAME
P AGE: 1
Note: This illustration shows a Mix with all 16 MIDI channels enabled. If a channel is not enabled, its number will not show in the display unless the MIDI cursor is under the number.
PROG EFFECT
PRESET PRESET
Editing a Mix begins with using the MIDI [] and [] buttons to select the MIDI channel you want, and assigning a Program number for the channels you want
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to use. Each channel may be enabled or disabled, without changing any of its parameter settings. When a channel is disabled, its number will not appear in the upper left display, except when it is selected for editing. You can set levels, effect levels and bus assignments, pitch transposition, keyboard ranges (if making a split or layer), and MIDI parameters for each individual channel. Each function is selected using the FUNCTION [] and [] buttons and (if necessary) the PAGE [] and [] buttons. A Mix also uses the Effect Patch associated with one of its 16 Programs.
Here is a simplified diagram of the signal path in Mix mode.
MIDI
Input
Keyboar d
Mode =
NORMAL
Pedals
Pedals
MIDI In
Keyboar d
Channel 1Channel 1
Channel 2
Channel 3
Channel 16
MIDI
Out
Pr ogram
Range
Sound 1
Sound 2
Sound 3
Sound 4
Pitch
Pan Output
Ef fects
Level
Sends
Ef fects
Buss
1—4
Ef fects
Pr ocessor
(r everb, delay,
chorus, etc.)
MIDI
Output
Main L
Aux L
Main R
Aux R
Understanding the Edit Buffers
In Mix mode, there are 16 Program edit buffers (one for each channel), plus another buffer for the Mix parameters (Level, Pitch, Range, etc.), and yet another buffer for the Effects Processor. When you select a Mix from memory, it is copied into the Mix Edit buffer, the 16 Programs of that Mix are copied into the 16 edit buffers, and the Effect from one of the 16 Programs is copied into the Effects buffer. If you make changes to the Mix, they are only temporarily kept in the edit buffer until a new Mix is selected from memory. Therefore, you MUST store your edited Mix if you want to keep it.
If in the course of making a Mix, you enter Program Edit mode (by pressing [SELECT]) and edit one or more Programs in the Mix, the edits you make are entered into a separate buffer for each Program in the Mix. Note, however, that you DO have to STORE each edited Program in the User bank (in the same or different Program number location) before selecting a different Mix, or your
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changes will be lost. The same goes for editing the Effects, which will be stored with its associated Program. If you select another Mix before storing, your changes will be lost.
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Program Assign for each MIDI Channel
The first function of Mix Edit is Program Assign.
Program Bank (User, Preset 1–4, Card)
This determines which Bank the selected Program is located in
for the selected MIDI channel. There are five Banks available in
the QuadraSynth Plus. If you insert a QuadraCard Sound Card,
you can have even more Banks.
Program Number (000 to 127)
This determines the Program Number (000—127) for the selected
MIDI channel.
Enable (On or Off)
This determines whether the Program on the selected channel is
enabled or disabled. When disabled, no sound will be generated
by the QuadraSynth Plus. The Channel number in the display
for a disabled channel will not appear except when selected for
editing.
J
Even if a channel is enabled here, it will not play unless the proper
settings in the RANGE function (MIDI IN and/or KEYBOARD
On/Off and LOW/HIGH) are made.
Level Setting for Each Program
The second function of Mix Edit is Level.
Level (00 to 99)
This sets the overall volume for a sound. Higher numbers give
higher levels.
Pan (<3 to 3>, or PG )
This determines the pan position of the selected channel. When
set to PG, the panning setting will be that of the Program
assigned to the selected channel. However, you can override this
setting by selecting a different value, thereby assigning the
channel’s panning between the left and right outputs of either
the MAIN or AUX outputs (depending on the Output
assignment--see below).
Output (MAIN, AUX, OFF, or PROG)
This determines the audio output assignment for the selected
channel. When set to PROG, the channel will use the Output
assignment of the Program. However, you can override this
assignment by setting this parameter to something different.
Selecting MAIN or AUX will assign the channel to the MAIN or
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AUX audio outputs. When set to OFF, the channel will not be
sent to either set of outputs (but can still feed an effect bus).
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Pitch
The Pitch function lets you transpose a channel’s Program in either semitone or octave increments. By using both parameters together, you have a total transposition range of ±3 octaves.
Octave (-2 to +2 octaves)
This transposes the Program’s pitch in octave (12 semitone) steps
from -2 (transposed down 2 octaves) to +2 (transposed up two
octaves).
Semitone (-12 to +12 semitones)
This transposes the Program’s pitch in semitone steps, from -12
(transposed down one octave) to +12 (transposed up one octave).
Setting the Range and MIDI Switches
Each sound can be restricted to a specific range of the keyboard. This is ideal for creating splits (e.g., bass in the lower octave and a half, piano in the middle three octaves, and strings in the upper octave). When you start to setup a MIX, it may be confusing if many of the channels have their Keyboard parameter turned off. In order to hear anything on a particular channel, enable Keyboard control and set the Range so that the low note and high note values are set beyond where you want to play. Look at the MIDI MONITOR section of the display. A thick line will appear above any active MIDI channels as you play notes or send notes to the QuadraSynth Plus from a sequencer on those channels.
Range (Page 1)
Lower Limit (MIDI note 000 to 127/ C-2 to G8)
Specifies the lowest note of the sound’s keyboard range. You can
set the lower limit by holding Quad Switch [1] and tapping the
key on the keyboard you want to set as the lowest note in the
range.
High Limit (MIDI note 000 to 127/ C-2 to G8)
Specifies the highest note of the sound’s keyboard range. You
can set the high limit by holding Quad Switch [2] and tapping
the key on the keyboard you want to set as the highest note in
the range.
J
If the lower limit is set above the high limit, there will be no sound from
this program layer.
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Range (Page 2)
MIDI In (On or Off)
This determines whether or not the selected channel will
respond to incoming MIDI messages.
MIDI Out (On or Off)
This determines whether or not the selected channel will
transmit MIDI messages.
Keyboard (On or Off)
This determines whether or not the selected channel will
respond to the keyboard, pitch-bend and mod wheels, foot
pedals and sustain pedal of the QuadraSynth Plus itself.
Range (Page 3)
The following four parameters determine whether or not specific types of MIDI information will be received or transmitted, and are set separately for each Channel in the Mix. These, however, are dependent on how the individual Channels have their Range Page 2 parameters set (described above).
Pitch-bend and Modulation Wheels (On or Off)
This determines whether or not the selected channel will
transmit and receive pitch-bend and modulation (controller 1)
MIDI information.
Aftertouch (On or Off)
This determines whether or not the selected channel will
transmit and receive aftertouch MIDI information.
Sustain Pedals (On or Off)
This determines whether or not the selected channel will
transmit and receive sustain pedal (controller 64) MIDI
information.
Controllers (On or Off)
This determines whether or not the selected channel will
transmit and receive MIDI controller information which the
Controllers A–D and Pedals 1 & 2 are assigned to (these are
assigned to MIDI controllers in Global Mode, Page 3 and 5).
Transmitting MIDI Volume and Panning
Each Channel in a Mix can transmit its volume and panning settings via MIDI, if the “MIDI Prog Select” parameter is set to “On” (Global Edit Mode, Page 6, Quad Knob [1]). Volume level is sent as MIDI controller #7, and panning is sent as controller #10. If the “MIDI Prog Select” parameter is set to “On:"
whenever a Mix is recalled (via the front panel or via MIDI), volume and panning information will be transmitted;
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whenever a Channel’s “Level” parameter is edited, volume information will be transmitted as controller #7 on that Channel;
whenever a Channel’s “Pan” parameter is edited, panning information will be transmitted as controller #10 on that Channel (except when set to “PRG”).
Note: Panning information will not be transmitted if the Channel’s “Pan“ parameter is set to PRG (using the selected Program’s stored Pan setting).
Effects in Mix Play Mode
In Mix Play Mode, you can have only one Effect Patch active per Mix, which will be the Effects Patch associated with one of the Programs used in the Mix. However, the Mix’s Effect Patch still has 4 independent effect buses, and you can set the effect send level and routing from each Program layer to the effects processor.
The QuadraSynth Plus offers you a choice of what parameters to use for effects:
The Effect Channel determines which one of the Programs in the Mix you want to use the Effects Patch from. For example, if the Effect Channel is set to 10, you will use whatever effect is used by the program on MIDI channel 10.
The effect levels and bus assignments of the Program on each Channel can be set directly by the Mix, or you can use the same levels and buses that were stored in each Program.
Effect Level
The Effect function is where each channel may be given its own Effect Level and Effect Bus assignment.
Effect Level (00 to 99, or PROG)
This determines the amount of signal from the selected channel
that will be sent to the effects, using one of the four effects buses
as determined by Quad Knob [2].
Effect Bus (1, 2, 3, 4, or PROG)
Quad Knob [2] determines which effect bus the selected channel
will be routed to. When set to PROG, the effect bus assignment
will be that stored by the channel’s Program. 1, 2, 3 or 4
overrides the Program’s bus assignment, sending all sound
layers of the Program to the chosen bus.
Effect
The Effect function is where you select what Effect Patch will be used by the Mix, by linking the Effect to one of the Programs in the Mix.
FX Channel (1 to 16)
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The Effect Channel determines which channel’s Program’s Effect
Patch will be used for the entire Mix. In other words, when the
Effect Channel is set to 3, the Mix will use the Effect Patch used
by the Program assigned to channel 3.
FX MIDI (On or Off)
This determines whether the Effects settings will change along
with its Program, if a MIDI program change is received on the
Effect Channel. If on, and a MIDI program change is received, a
new Program will be recalled along with its associated Effect
Patch. This, however, can change the way the other Programs in
the Mix sound, since they all share the same Effects Patch. If you
want to recall Programs via MIDI program changes, but want to
continue using the same Effects Patch, leave this parameter
turned off.
If a program change is received on the Effects Channel and the
FX-MIDI parameter is off, the Program will change to the new
number (as determined by the program change number that was
received) and the Effects Patch will also change to a new
number. However, the previous Effects Program will be copied
into the Mix’s Effects buffer and the word “EDITED” will appear
next to the Effects Patch number. This indicates that, although
the Effects Patch number coincides with the Program number on
the Effects Channel, the Mix is still using the Effects Program
connected to the original Program on the Effects Channel that is
stored in the Mix. If you store the Mix, the newly selected
Program on the Effects Channel will be stored with it. The next
time this Mix is recalled the new Program on the Effects Channel
will be recalled along with its Effects (which will be different, in
most cases, from the Effects originally used with this Mix). If this
occurs, and you wish to keep the new Program in the Mix, you
could copy the Effects from the old Program into the new
Program (see the Store Mode section, later in this chapter). Or,
you could adjust the Effects Send level and Effects Bus
parameter for the remaining Channels so that their associated
Programs sound good with the new Effects. Or, you could
modify the new Program's Effects.
Naming a Mix
The Name function allows you to change the name of the Mix. The Mix name can be up to 10 characters long. Use the PAGE [] and [] buttons to position the cursor. Quad Knob [1] selects the character. Here is a chart of available characters:
! " # $ % & ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ ¥ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | }
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∅ ♦
Editing Mixes: Chapter 5
Polyphony in Mix Play Mode
The QuadraSynth Plus has 64-note polyphony. In Mix Play Mode, if you have all 16 MIDI channels assigned to the same keyboard range, and each channel's Program has only one active Program Sound, you’ll have 4-note polyphony as you play the keyboard (but a really thick layer...). This is extreme, of course, but should tell you what you can expect when you really pile on the layers from the keyboard.
Using the QuadraSynth Plus as a Master Keyboard
Mix Play Mode gives the QuadraSynth Plus the capabilities of a MIDI master keyboard. You can layer the QuadraSynth Plus’s internal sounds with an external synthesizer's sounds without using up internal polyphony by adjusting the proper parameters in the Mix Edit mode.
Example: You can have 2 layers (or a split) played directly from the QuadraSynth Plus, simultaneously playing on external synthesizers using a MIDI channel which has its internal QuadraSynth Plus’s sound turned OFF.
Setting MIDI Out Channels for Mix in Global Mode
The QuadraSynth Plus offers a wide variety of ways to set the MIDI output. It is very easy in Program Play Mode; you just use the MIDI [] and [] buttons to set the MIDI OUT channel for the whole instrument. But when using the QuadraSynth Plus in Mix Play Mode, you need to be able to transmit on several MIDI channels at once, and to temporarily isolate certain channels within a Mix. This is done with the Keyboard Mode function.
¿ From Mix mode, press [GLOBAL].
¡ Press PAGE [] to get to Page 2.
¬ Press Quad Button [4].
You will see "KBD MODE: " in the top right of the display.
Use the VALUE [¬] and [] buttons or Quad Knob [4] to set the
Keyboard Mode.
The options are: NORMAL, CH SOLO and OUT 1 — OUT 16.
NORMAL. In this mode, the MIDI channels sent out will correspond to whatever layers or splits the Mix is set up for. For example, in the Preset Mix bank, there are several Mixes in which the keyboard is split in two or more ways from left to right; each of these “zones” is linked to a different set of channels. As you play through each zone, it will send MIDI messages corresponding to that key range and trigger the corresponding channels. Note that certain controllers such as pitch bend and aftertouch will send on all channels at once. The MIDI Monitor indicators in the display will show which channels are active.
CH SOLO. In this mode, the only sounds coming from the QuadraSynth Plus, and the only MIDI Out messages, will come from the layer or range of the underlined MIDI channel in the display. This allows you to isolate individual channels in a Mix. So, if you play in a range of the keyboard that is active on
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MIDI CH 1, and 1 is underlined, you'll hear it. All other ranges or layers will not respond to the keyboard (they will continue to respond to incoming MIDI messages on their respective channels, however).
Use the MIDI [] and [] buttons to hear each channel in turn.
OUT 1 — OUT 16. The QuadraSynth Plus will generate MIDI messages from the keyboard, regardless of the Range settings for that channel in the Mix, but it will not play the internal sound. Use this mode if you're using a MIDI sequencer with an ECHO feature--the sound will be activated by messages appearing at the MIDI IN connector after it’s made the “round trip” through the sequencer. This is the QuadraSynth Plus’s equivalent to LOCAL OFF.
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CHAPTER 6
EDITING PROGRAMS
Overview
Synthesizer programming is the art and science of shaping sounds in a particular way by altering the parameters of various modules. Like music itself, learning synth programming is an ongoing process. Although this manual presents information about synthesizer programming, no manual can offer a complete course in programming (at least for a price that customers would be willing to pay!).
If you’re new to synthesizer programming, the best way to learn is to adjust different parameters as you play to discover how different parameter values affect the sound. Also, become familiar with the signal and modulation flow within the QuadraSynth Plus (as shown in the various block diagrams included in this manual) so that you can understand the many ways in which you can process a signal as it works its way from oscillator to output.
Editing Programs: Chapter 6
The “Normalized” Synth Voice
The first synthesizers were comprised of various hardware modules, some of which generated signals, and some of which processed those signals. These were designed to be general-purpose devices since nobody was quite sure how they would be applied; some engineers used them as signal processors, while keyboard players treated them as musical instruments. Therefore, patch cords connected the inputs and outputs of the various signal generating and processing modules (which is why particular synth sounds were called patches). Changing a patch involved manually repositioning patch cords and adjusting knobs and switches; recreating a patch required writing down all the patch settings on paper so they could be duplicated later. Even then, due to the imprecision of analog electronics, the patch might not sound exactly the same.
Over the years, certain combinations of modules seemed to work better than others, and since patch cords were troublesome to deal with, eventually these modules were wired together in a "normalized" configuration. Synthesizers such as the MiniMoog, Prophet-5, and others eliminated the need for patch cords by containing a normalized collection of sound modules (including oscillators, filter, envelopes, LFOs, etc.).
The QuadraSynth Plus offers the best of both worlds. The most commonly-used, normalized configurations are built-in to every program for ease of programming. In addition, the QS Modulation Matrix gives back much of the flexibility of a modular synthesizer, allowing you to map various modulation sources to multiple destinations for special needs. If you’re a beginner, all of the normalized pathways are easy to find; as you gain experience you can explore more advanced features.
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Editing Programs: Chapter 6
How the QuadraSynth Generates Sound
The QuadraSynth Plus uses custom integrated circuits, developed by the Alesis engineering team specifically for the QuadraSynth Plus. These resemble the types of chips used in computers and other digital devices. In fact, you can think of the QuadraSynth Plus as a special-purpose computer designed to generate and process audio. Although the user interface maintains the metaphor of “modules,” in fact all sounds are simply a set of numbers reflecting how you’ve programmed the various sound parameters. For example, when you change the filter cutoff frequency, you’re not actually messing with a filter; you’re telling the computer to simulate the effect of messing with a filter.
Each "module" is represented by parameters that appear on one or more display pages. The Quad Knobs and Buttons change these parameters. All "patching" is done via software, so the only patch cords you need are those that go to your mixer or amplifier.
You can take a "snapshot" of the QuadraSynth Plus’s parameters and save this in memory as a program. The QuadraSynth Plus comes with 512 factory preset programs, and 128 user-editable programs.
Program Sound Layers
The simplest method of programming is to take one voice, process it through the filter and amp sections, and (if desired) add some effect to it. However, more elaborate Programs usually consist of 2 to 4 layers, with each layer making its own distinct contribution to the sound, for example:
An organ program with Program Sound 1 set to a sustained organ waveform, and Program Sound 2 set to a percussion waveform with a fast decay.
A piano program with one layer tuned normally, and a second layer tuned an octave higher.
A synthesizer program with one layer set to a sharp attack waveform, a second layer set to an acoustic waveform, and a third layer with a slow-attack string waveform.
This may remind you of Mix Play Mode, where playing the keyboard can sound up to 16 different Programs at once. There are many similarities. In Mix Play Mode, you can make the same kind of layered Mix as you can with the four sounds of a Program. But there are differences:
Use Program Layers:
If you want multiple sounds to respond to a single MIDI channel. For example, if you need to play a layered synthesizer sound that was assembled in Mix Play Mode instead of Program Play Mode, you must send 3 Note On
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messages from your sequencer (one for each channel) for every note; a layered program would need only one Note On message.
When layers of a Program are designed to be used together, and the individual layers by themselves wouldn't be used alone (for example, the percussion layer of the organ sound).
Use Mix Play Mode:
When you want to layer more than four voices. In Mix Play Mode, it is possible (though not advisable) to stack all 64 voices onto a single key.
When each sound is likely to be used by itself by other setups. For example, if you are programming three different keyboard splits, each of which uses the same left-hand bass patch, it makes sense to use Mix Play Mode.
When you want different sounds to respond to different MIDI channels.
QuadraSynth Plus Signal Flow
The Four Sounds of a Program
Each Program is made up of at least one to four sounds. A sound is made up of several components including a voice (the original sound material) which passes through a low-pass filter and an amplifier. The voice, filter and amp modules each have direct modifiers (Pitch LFO, Filter LFO, Amp Envelope) which affect how each will function in the Program. You can layer these sounds together, or divide them into regions of the keyboard, or a combination of these things.
The following diagram illustrates the signal flow within each QuadraSynth Plus Program.
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Let’s look at each module’s function in detail.
Voice
This digitally-based oscillator provides the actual raw sounds from the 24 megabyte library of on-board samples. The oscillator's pitch can be tuned to a fixed frequency or modulated. Modulation is the process of varying a parameter dynamically over time; the oscillator pitch can be modulated by envelope, keyboard, pressure, pedal, LFO, and other control sources (described later).
Note that the waveforms in the QuadraSynth Plus are different from those found in samplers or many sample-playback units. Because the QuadraSynth Plus has its own filter module and amplitude module for each voice, the pure waveforms are relatively bright--as bright as the original instrument can be--and have a constant sustaining amplitude, like an organ. So if you listen to a piano voice without setting the filter or amp to the correct settings, it won't decay after it is hit, as you might expect. This gives you the freedom to create the timbre and dynamics you want, instead of being chained to the parameters of the original sample.
Lowpass Filter
A lowpass filter varies a signal's harmonic content by progressively increasing attenuation above a specified cutoff frequency. The higher frequencies are filtered, while the lower frequencies are allowed to “pass-thru.” When the cutoff frequency is set high, the sound becomes brighter; when set low, the sound becomes bassier since fewer harmonics are present.
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Static (non-changing) filter settings can be useful, but varying the filter cutoff dynamically over time often produces more interesting effects. Modulating with velocity produces brighter sounds with louder dynamics, which produces a more accurate acoustic instrument simulation. Modulating with an envelope can create a pre-defined change in harmonic structure, such as having a brighter attack and bassier decay.
Amp
Each voice/filter combination is followed by an amplifier whose level can be controlled by a variety of modulation sources. This allows for creating sounds with percussive or slow attacks, particular types of decays, tremolo, etc.
Filter and amp settings can interact. If the filter cutoff is extremely low, then no signal will get through, no matter how the amp is set. Similarly, setting the amp for a short decay won’t let you hear any filtering set for a longer decay. This is because the volume will reach zero before the filter decay finishes.
About Modulation
Modulation modifies some aspect of a sound over time. Since oscillators make static sounds (unlike acoustic instruments, whose timbre and dynamics change— often radically—over the duration of a note), modulation is the key to making rich and expressive sounds. The vibrato of a flute, the expression pedal of an organ, a wah-wah pedal on a guitar--all of these are examples of modulation. You're probably familiar with the mod wheel of a synthesizer, that typically adds vibrato to a Program as it is raised. But in synthesizer programming, modulation is used to control even the basic characteristics of a voice: its attack, decay, and release times, for example. Every box in the signal diagram on page 51 pointing
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towards the Voice, Filter, or Amp boxes is a modulation source. The amount of modulation, the time it takes place, and what controls (such as key velocity, footpedals, aftertouch, mod wheel etc.) affect it are important parameters in every Program. The QuadraSynth Plus provides the modulation flexibility of patch cord-based instruments, but with the convenience and ease of use of digital technology.
With some parameters, the modulation amount can be positive or negative. A positive control signal increases the value of the parameter being controlled. A negative control signal decreases the value of the parameter being controlled. Setting modulation to 00 turns off the modulation source. Example: Keyboard velocity can either make a sound brighter the harder you play, or make it less bright, or have no effect on the filter at all. You have the freedom to set modulation any way you want, even in ways that are the opposite of what they would be on an acoustic instrument.
If a "baseline" setting exists for a parameter, modulation amounts add or subtract values from the existing setting. However, modulation cannot force a value beyond its maximum range. For example, if the amp is already at its minimum value (lowest level), you could apply positive modulation to raise the level. But applying negative modulation will not affect the amp level, since it's already at its lowest value and cannot go any lower.
The QuadraSynth Plus lets you assign several modulation sources to one modulation “target” parameter, which allows for interaction between two modulation signals. Example: If the amp parameter responds to both the envelope generator and a pedal, the parameter will follow the general envelope shape but will also be influenced by the pedal.
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LFO (Low Frequency Oscillator)
The pitch, filter, and amp modules each have a dedicated LFO module for modulation. The term LFO stands for low frequency oscillator, and comes from how modulation was created in the early synth days (an oscillator set to a low frequency could modulate some aspect of the sound; routing the LFO to the pitch, for example, would create vibrato). The LFO creates a cyclic (periodic) modulation; this amount can be constant and/or varied with a variety of modulation sources (mod wheel is one of the most popular). Each LFO has a waveform shape and speed, along with other controls.
Envelopes
Envelope generators provide a modulation signal that varies over time, from the time you strike the key until after you let go. There are three independent envelope generators (for pitch, filter, and amp) in each Program Sound. An envelope generator has different effects on different modules. Example: The Amp Envelope creates level changes. Amplitude that decays over time creates percussive effects (plucked strings, drums, etc.). Amplitude that increases over time gives the effect of brass, woodwind, and some bowed instruments.
Each envelope generator has the standard attack, decay, sustain, and release parameters found on most synthesizers, along with delay, sustain decay, and different triggering options.
About Signal Processing
The QuadraSynth Plus features a signal processing section based on the Alesis QuadraVerb 2. It is a complete digital signal processing unit with four input buses, simultaneous multiple effects, and flexible signal routing.
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Effects parameters are edited separately from either the Program or the Mix, using Effects Edit Mode (more in Chapter 7). In Program Edit Mode, each of the four sounds in the Program has its own Effect Level control and can be assigned to any one of the four effect buses. Effects settings, Effect Level and Bus information is saved with the Program when you store it back into memory.
Drum Mode
Any one or all of the four sounds in a Program can be put in Drum Mode. The Drum Mode parameter is found in the Misc. Function (see last section of this chapter). Note that Drum Mode isn’t the only way to hear drums or percussion from a Program. In Standard mode, if you select a kit (such as “Rock Kit 1”) as the voice of a Program sound, an entire arrangement of preset, pre-mapped drum sounds will be assigned across the keyboard. If you select a single drum (such as “Tympani”) as the voice, that single drum sound will sound across the keyboard range, with a different pitch on each note (the original sample pitch will appear on C3).
However, Drum Mode changes the nature of the ASSIGN VOICE function, allowing you to make up your own drum kit from a selection of over 80 different samples: 7 kicks, 8 snares, 4 hi-hats, 14 toms, 5 cymbals, 31 percussion, 17 percussion effects and 3 synth waves. Plus, there are 44 rhythm beats to choose from (pre-sequenced drum grooves). You can map any of these samples to any note on the keyboard that does not already have a drum assigned to it in that layer. When a sound is in Drum Mode, you can assign 10 different drum sounds to 10 different keys in that layer. If all four sounds in a Program are placed in Drum Mode, you could assemble 40 drum sounds. In Drum mode, individual drums cannot be “stretched” across a wide range of the keyboard -- each occupies up to 4 keys.
Each of the 10 drum sounds has its own set of parameters in each of the functions in the display (Pitch, Filter, Range, Effects Level, etc.). You can use Quad Knob [4] in each Function page to select which one of the 10 drum sounds to edit.
Here is a block diagram of a sound in Drum Mode.
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When Drum Mode is enabled, the sound will have fewer parameters for editing. Consequently, not all Function labels will appear in the LCD display as when Drum Mode is turned off. Specifically, the LFOs and all Envelopes (with the exception of the Amp Envelope) are unavailable. In addition, the parameters in most other functions will differ.
J
When using Edit 4 mode, sounds using Drum Mode will be unavailable for editing; only sounds not in Drum Mode will be editable in the bargraph display. If a sound is in Drum mode, the display will show “drmX,” whereby X is the sound number (1–4).
If you enable Drum Mode for a sound while in Edit 4 mode, the QuadraSynth Plus will automatically switch to Edit 1 mode for that layer.
Program Edit Functions
Assign Voice
To edit a Program you must select Program Edit mode. Press [SELECT] from Program Play Mode. "Editing: Program " will appear in the display’s edit status section:
The Assign Voice function is the most fundamental part of Program editing. It is where you choose the particular sample that forms the basis of a sound. To avoid scrolling through long lists of samples (remember, there are 24 megabytes of sounds in here!), sounds are divided into groups. After selecting the group, you then select the sample within the group.
Group (16 options)
Choose from among 16 different onboard sample groups (see chart in next section).
Name
Selects one of the available samples by name from the selected group, or OFF (no sample selected). Each group has a variety of samples from which you can choose, although some groups (such as waves) have more samples than others.
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On the following page, you’ll find a chart listing the various samples in their respective groups.
Group Voice
Piano GrandPiano, Dark Piano, No Hammer, Piano wave, BrtRhdsHrd, BrtRhdsSft,
BrtRhdsVel, MidRhdsHrd, MidRhdsSft, MidRhdsVel, Rhdes Hard, Rhdes Soft, Rhdes Velo, DynaRhds 1, DynaRhds 2, FM Piano, Wurlser, AcousPiano, BritePiano, PianoModul
Organ FullDrwbar, 3 Drawbars, Jazz Tone, Percus 2nd, Percus 3rd, Mellow, DrtyChurch, 60’s
Combo
Keybrd Clavinet, FMClav Hrd, FMClav Sft, FMClav Vel, Harpsicord, FM Harpsi, Marimba
Hd, Marimba Sf, Marimba V, FMMrmba Hd, FMMrmba Sf, FMMrmba V, MrmbaWave, Vibraphone, VibesWave, Glock, FM Pluck H, FM Pluck S, FM Pluck V, FMPlukWave
Synth SyncSweep1, SyncSweep2, SyncSweep3, SyncSweep4, SyncSweep5, SncSweepV1,
SncSweepV2, MicroWave1, MicroWave2, MicroWave3, MicroWave4, MicroWaveV, FiltSweep1, FiltSweep2, FiltSweep3, FiltSweep4, FiltSweep5, FiltSweep6, FiltSweep7, FltSweepV1, FltSweepV2, DigtlStik1, DigtlStik2, DigtlStik3, DigtlStikV, AnalogSqr1, AnalogSqr2, AnalogSqr3, AnalogSqr4, AnalogSqrV, SyncLead 1, SyncLead 2, SyncLead 3, SyncLead 4, SyncLead 5, SyncLead V,MicroPerc1, MicroPerc2, MicroPerc3, MicroPercV, Perc Filt1, Perc Filt2, Perc FiltV, Analog Buzz1, AnalogBuzz2, AnalogBuzz3, AnalogBuzz4, Analog Res, FM Bell, Whistle
Wave Pure Sine, 10% Pulse, 15% Pulse, 20% Pulse, 25% Pulse, 33% Pulse, 50% Pulse, Velo
Pulse, Mini Saw, Saw Fltr 1, Saw Fltr 2, Saw Fltr 3, Saw Fltr 4, Saw Fltr 5, Saw Fltr 6, Saw Fltr 7, Velo Saw, MiniSquare, Sqr Fltr 1, Sqr Fltr 2, Sqr Fltr 3, Sqr Fltr 4, Sqr Fltr 5, Sqr Fltr 6, Velo Sqr, Mini Peak, Mini Tri, Tri Fltr 1, Tri Fltr 2, Tri Fltr 3, Tri 4, Velo Tri, Rectanglar, Rct Fltr 1, Rct Fltr 2, Rct Fltr 3, Rct Fltr 4, Rct Fltr 5, Rct Fltr 6, Rct Fltr 7, Velo Rect, Mini Thin, Thn Fltr 1, Thn Fltr 2, Thn Fltr 3, Velo Thin, HardSync 1, HardSync 2, HardSync 3, HardSync 4, HardSync 5, HardSync 6, HardSync 7, Velo HSync, Additive 1, Additive 2, Additive 3, Additive 4, Additive 5, Digital 1, Digital 2, Digital 3, Digital 4, Digital 5, Digital 6, Digital 7, Digital 8, Digital 9, Science 1, Science 2, Science 3, Science 4, Science 5, Science 6, Noise
Bass Brite Bass, StudioBass, Slap Bass, Velo Bass, Slap w/pop, Bass Pops, Fretless, Stik,
Acoustic, Fat Synth, SynAcoustc, FM Bass, FilterBass, Bass Wave1, Bass Wave2, Bass Wave3
Guitar Nylon, Nylon Vel, Nylon Harm, Acoustic, AcoustcVel, AcoustHarm, 12Str Elec, 6 Str
Elec, 6 Str Velo, 6 Str Harm, Power Gtr, AcoustHrm2, NylonHrm2, 6 Str Hrm2
Brass Ensemble, "Pows", Trumpet, Mute Trmpt, TrmpySplit, Trombone, Mute FHorn, Soft
FHorn, Velo FHorn, Tuba Hard, Tuba Soft, Tuba Velo, Tuba Blats
Wdwind Bassoon, Oboe, Clarinet, Flute Vibr, Flute, Bari Sax, Tenor Hard, Tenor Brth, Tenor
Velo, Alto Sax, Soprano, Bari Combo, Sax Combo, FlutAtkVib String SoloViolin, Solo Viola, Solo Cello, Violin Ptz, Cello Ptz, Bass Ptz, Harp, Elect Harp Ensmbl Strings, AttkString, SynthStrng, TapeString Ethnic Harmonia, FM Harmnca, EuroAccrdn, Elec Banjo, Asian Drum, Waterphone Voice Choir Aahs, Choir Oohs, Voice EFX1, Voice EFX2, Voice EFX3, Aahs Wave, Oohs
Wave SndFX Zap Attk 1, Zap Attk 2, Zap Attk 3, Mini Attk, Pop, Pop Attk, Bottle Hit, Metal Attk1,
Metal Attk2, SambaWhstl, Alert, Android, Cyborg, Meteor, Supernova
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Drums Stndrd Kit, Rock Kit 1, Rock Kit 2, Dance Kit, Stab Kick, Deep Kick, Spike Kick, Flap
Kick, GarageKick, PillowKick, Elect Kick, Studio Snr, TurboSnare, PiccoloSnr, Crisp
Snr, Power Snr, Dance Snr, Rimshot, Side Stick, Power Tom, Mid Tom, Floor Tom,
Slam Tom, Cannon Tom, Closed Hat, Edge Hat, Open Hat, FootClosed, Cym Ride,
Cym Bell, Cym Crash, Cym China, Cym Splash, Analog Kit, Brush Kit, Tribal Kit Percus Tympani, TbularBell, Orch Combo, Agogo, Bongo, Cabasa, Castanet, Clave, Conga
Hit, Conga Slap, Cowbell, FingerSnap, Guiro Long, GuiroShort, Hand Clap, Log
Drum, Maracas, Shaker, ShortWhstl, Tambourine, Timbale, Triangle, TriangleMt,
Vibrasmack, Wood Block Rhythm PsiBeat 1, PsiBeat 2, PsiBeat 3, PsiBeat 4, PsiBeat 5, Kick Loop1, Kick Loop2, Kick
Loop3, Kick Loop4, Kick Loop5, SnareLoop1, SnareLoop2, SnareLoop3, Backbeat,
ClsdHHLoop, OpenHHLoop1, OpenHHLoop2, FootHHLoop, Ride Loop1, Ride
Loop2, Ride Loop3, Tick Talk, Swingset, Bongo Loop, BlockLoop1, BlockLoop2,
BlockLoop3, HiTriLpHd, HiTriLpSf, LoTriLpHd, LoTriLpSf, Tamb Loop1, Tamb
Loop2, ShakerLoop, ShuflShakr, PopperLoop, BottleLoop, Motor, MiniNoizLp,
HvyMetalLp, Machine Lp, Kah Loop, Bass Loop, SynBass Lp QSPlus Piano L, Piano R, BritePno1L, BritePno1R, DarkPno1 L, DarkPno1 R, PnoKnock L,
PnoKnock R, Piano Trem, El.Piano1, El.Piano2, Drawbars, Perc.Organ, Pipe Organ,
Clavinet, Varimba, Fretless, BritePno2L, BritePno2R, DarkPno2 L, DarkPno2 R,
BritePno3L, BritePno3R, DarkPno3 L, DarkPno3 R, TapPiano L, TapPiano R,
El.Spinet1, El.Spinet2, Toy Pno L, Toy Pno R, KeyTrack1, KeyTrack2, Stretch L, Stretch
R, Analog Pad
Level
Each sound in a program can have its own level, pan position, and output assignment. With up to four sounds per program, this allows for a wide variety of stereo effects and level balances between the sounds.
Volume (00 to 99)
This sets the overall volume for a sound. Higher numbers give higher levels.
Pan (<3 to 3>)
There are 7 available pan locations in the stereo (two-channel) field: Far left (-3), mid left, near left, center (0), near right, mid right, and far right (+3). The pan value is maintained, even if the Output value is changed (see below).
Output (Main, Aux, or Off)
The Output parameter has three settings: Main, Aux, or Off. To send the sound’s output to the Main outputs, select Main. To send the sound’s output to the Aux outputs, select Aux. To turn off the sound’s output, set this parameter to Off. (Note, however, that the sound may still feed an Effect Send).
To send a sound to an individual output, use Output in conjunction with Pan. Example: Panning a sound full left and selecting the Aux outputs means that the sound will appear at only the left Aux output.
Effect Level
The QuadraSynth Plus isn’t just a synthesizer; it also has a built-in effects system and mixer, with four effect buses and sends. This section lets you
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feed the sound to one of the effect buses for processing. See Chapter 7 for more information on editing Effects.
Level (00 to 99)
Determines how much of the sound feeds the chosen effect bus (see below). Higher values mean that the sound will be more effected.
Bus (1 to 4)
Selects which of the four buses the sound will feed, thereby determining which effect(s) will process the sound. Each Program has its own unique arrangement of effects. Example: In Program #12, bus 1 may be a Chorus/Delay/Reverb, while in Program #27, bus 1 may just be a Flanger.
Pitch
Pitch (Page 1) Semitone (-24 to +24 semitones)
Sets the oscillator pitch in semitone steps, from -24 (transposed down two octaves) to +24 (transposed up two octaves).
Detune (-99 to +99 cents)
Sets the oscillator pitch in cents, from -99 (transposed down 99/100 of a semitone) to +99 (transposed up 99/100 of a semitone).
Detune Type (Normal or Equal)
With Normal selected, the percentage of detuning remains the same over the entire range of the keyboard, so the effects of detuning sound the same no matter which key you play. With Equal selected, the absolute amount of detuning remains the same over the entire keyboard, so any detuning seems less pronounced as you play higher up on the keyboard.
Pitch (Page 2) Pitch Wheel Range (0 to 12 semitones)
Determines the maximum amount of pitch bend when the pitch bend wheel is either full forward or back. Example: When set to 12, the pitch wheel will bend ±1 octave (12 semitones).
Aftertouch Depth (-99 to +99)
At +00, aftertouch has no effect on pitch. Applying aftertouch (by pressing harder on the keyboard, or via MIDI messages) with this parameter set to a positive value raises the pitch; conversely, applying aftertouch through a negative value lowers the pitch. The higher the number (either positive or negative), the greater the amount of pitch change for a given amount of aftertouch.
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Tip: Aftertouch is useful for creating keyboard-controlled string bend effects. Low settings are good for “humanizing” synthesized sounds, since aftertouch changes can give very slight pitch changes, as associated with acoustic instruments.
Pitch LFO Depth (-99 to +99)
At +00, the pitch LFO has no effect. Higher positive values increase the amount of Pitch LFO modulation. Negative values give the same apparent effect, but with reversed LFO phase (i.e., if the pitch would normally be increasing with depth set to a positive number, the pitch would instead be decreasing at that same moment had the depth been set to a negative number). Pitch LFO parameters (such as speed and wave shape) are programmed within the PLFO Function (see page 67).
Pitch Envelope Depth (-99 to +99)
At +00, the pitch envelope has no effect. Positive values raise the pitch from the baseline according to the envelope shape, while negative values similarly lower the pitch. The higher the number (negative or positive), the greater the effect. Pitch Envelope parameters (such as attack and decay time) are programmed within the PENV Function (see page 71).
Pitch (Page 3)
About portamento: When you play a key and then a second key,
normally the sound jumps instantly from one pitch to another. Portamento provides a sweeping glide from one note to another over a variable amount of time. A good example of this type of sound is a steel guitar, where a note slides from one pitch to another.
Portamento (Exponential, Linear, 1 Speed)
This provides the sweep’s “curve.”
With an exponential curve, the pitch change seems to happen more rapidly at first, then slows down as it approaches the ending pitch.
A linear curve produces a constant pitch change throughout the glide.
Normally, the greater the interval (the pitch difference between the two notes), the longer the glide. For example, a glide between two notes a whole step apart would take much less time than a glide between two notes an octave apart. The 1
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Speed curve maintains a constant glide rate regardless of the pitch difference between notes.
Rate (0 to 99)
Sets the glide duration. Higher numbers give longer glide times. The Rate value is affected by the Portamento value (see above).
Keyboard Mode (Mono, Poly, 1-Pitch or 1-PMono)
In Mono mode, you can play only one note at a time—just like vintage monophonic synthesizers or wind instruments. Poly mode allows you to play polyphonically. Note that portamento behavior is more predictable in mono mode.
Tip: With a feedback guitar patch that uses one sound for the guitar and one sound for the feedback, setting the feedback sound to Mono Keyboard Mode insures that your feedback “whistle” will be monophonic, which more accurately mimics what happens when you play lead guitar.
Use 1-PITCH mode when you want a program sound layer to play a single pitch polyphonically throughout the entire keyboard range. In 1-PITCH mode, the QuadraSynth Plus will play the sample used for note C3 for all notes in the range. 1­PITCH mode is often used for layering a noise or drum sound behind another sound that is pitched, for example, to fatten up a bass guitar sound with a hint of kick drum, or to have the same cymbal hit every time any note is played. Alternatively, 1­PMONO mode is a monophonic version of 1-PITCH.
Sometimes when playing a monophonic instrument, you will not want the envelopes to retrigger when playing legato, as this would sound realistic. Imagine a flute-player beginning each note in a phrase with a sharp, breathy attack. In reality, the player would only attack the first note in the phrase this way. Therefore, if the Keyboard Mode is set to “Mono”, the three envelopes (PENV, FENV and FENV) will only retrigger when playing legato if the envelope's Trigger Mode is set to either “Reset” or “Reset-Freerun”.
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Filter
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Filter (Page 1) Frequency (00 to 99)
This sets the filter's initial cutoff frequency. Lower values give a duller sound since this removes more harmonics; higher values let through more harmonics, which gives a brighter sound. Tip: Signals with complex harmonic structures are most affected by the filter. Examples: A sine wave has virtually no harmonics so you will not hear any significant changes as long as the filter cutoff is higher than the note pitch. If the filter cutoff is lower than the note pitch, you will either not hear the note, or it will be very soft. A harmonically-rich sample (such as brass or white noise) will be greatly affected by the filter.
If the Filter Frequency is set to maximum, in most cases all other variables in the Filter function will have no effect. Most other filter functions raise the filter frequency, and it can't be greater than 99. So if you want to use filter effects, proper setting of this initial cutoff frequency is crucial. This is the "baseline" from which all other filter parameters will raise or lower (open or close) the filter.
If the Filter Frequency is set to 00, and no other parameters are set to raise it dynamically, no sound will pass through the filter at all--there will be silence. If the Amp settings are wide open and you can't hear anything, check the Filter Frequency setting.
Since the waveforms in ROM are recorded at the brightest possible setting, in many cases dynamic filtering is crucial to making a program sound natural.
Keyboard Track (On or Off)
When off, the filter cutoff remains constant across the keyboard. Higher notes will be more affected than lower notes, since the filter cutoff is comparatively lower for higher notes than lower ones.
When on, the filter frequency tracks the keyboard pitch. Therefore, if using the filter creates a particular harmonic structure when you play one key, playing a different key will shift the filter frequency to maintain the same harmonic structure.
Velocity (-99 to +99)
At +00, velocity has no effect on the filter cutoff. With positive values, playing harder increases the filter cutoff. More positive values drive the cutoff frequency higher for a given amount of velocity. More negative values drive the cutoff frequency lower for a given amount of velocity. Tip: Many acoustic instruments, such as acoustic guitars, sound brighter when you play them more forcefully. Adding a little
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positive velocity control over the filter can simulate more realistic acoustic sounds.
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Filter (Page 2) Modulation Wheel Depth (-99 to +99)
Determines how moving the modulation wheel affects the filter cutoff frequency. Example: With positive settings, moving the modulation wheel up raises the filter cutoff frequency and moving it down lowers the filter cutoff frequency. With negative settings, moving the modulation wheel up lowers the filter cutoff frequency and moving it down raises the filter cutoff frequency .
Aftertouch Depth (-99 to +99)
At +00, aftertouch has no effect on the filter cutoff frequency. Applying aftertouch with this parameter set to a positive value raises the filter cutoff frequency; conversely, applying aftertouch with a negative value lowers the filter cutoff frequency. The higher the number (either positive or negative), the greater the effect for a given amount of aftertouch.
Tip: Many acoustic instruments sound brighter as you play them more forcefully; in particular, brass gets brighter as you blow harder. Using aftertouch to increase a sound’s brightness can give more control and realism with acoustic instruments.
Filter LFO Depth (-99 to +99)
At +00, the filter LFO has no effect. Higher positive values increase the amount of filter LFO modulation. Negative values give the same apparent effect, but with reversed LFO phase (i.e., if the filter cutoff frequency would normally be increasing with depth set to a positive number, the cutoff would instead be decreasing at that same moment had the depth been set to a negative number). Filter LFO parameters (such as speed and wave shape) are programmed from within the FLFO Function (see page 69).
Tip: Filter LFO is good for giving wah-wah effects at slower LFO speeds, and for adding “shimmering” with higher LFO speeds.
Filter Envelope Depth (-99 to +99)
The Filter Envelope is one of the most important settings in making a program. Many programs will use the Filter Envelope to determine the tonal character of the sound over time (attack, decay, sustain, and release). At +00, the filter envelope has no effect. Positive values raise the filter from the baseline cutoff frequency according to the envelope shape, and negative values similarly lower the cutoff frequency. The higher the number (negative or positive), the greater the effect. Filter Envelope parameters (such as attack and decay time) are programmed within the FENV Function (see page 74).
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Amp
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Velocity Curve (13 choices)
This selects how the sound will respond to the dynamics of your playing the keyboard. A LINEAR curve is the norm, whereby the increase in level is equal to the increase in velocity; the velocity values increase as you play harder. Many of the Velocity Curves make up sets to be used by 2, 3 or 4 sounds in order to facilitate velocity crossfading, whereby a different sound is played depending on how hard or soft the keyboard is played.
As explained earlier, many of the samples to choose from when assigning voices are already velocity switching. These samples usually have the word “Velo” or the letter “V” in their names, indicating that there is actually more than one sample per note which can be selected by how hard or soft each note is played. However, the velocity point at which these sounds change is fixed and cannot be altered. If you want to create your own velocity crossfading Program, assign the single-sample versions of the same samples (“BrtRhdsVel” is made up of “BrtRhdsHrd” and “BrtRhdsSft”) to two or more sounds, then use the appropriate velocity curves for each sound (in a three-way velocity split, sound 1 would use curve “1 of 3,” sound 2 would use curve “2 of 3” while sound 3 would use “3 of 3”).
Aftertouch Depth (-99 to +99)
At +00, aftertouch has no effect on the amplitude. Applying aftertouch with this parameter set to a positive value raises the amplitude; conversely, applying aftertouch with a negative value will make the sound softer the harder you press. The
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higher the number (either positive or negative), the greater the effect for a given amount of aftertouch.
Tip: Use aftertouch to “swell” the amplitude of brass and horn parts.
Amplitude LFO Depth (-99 to +99)
At +00, the Amp LFO has no effect. Higher positive values increase the amount of LFO modulation. Negative values give the same apparent effect, but with reversed LFO phase (i.e., if the amplitude would normally be increasing with depth set to a positive number, the amplitude would instead be decreasing at that same moment had the depth been set to a negative number). Amplitude LFO parameters (such as speed and wave shape) are programmed within the ALFO Function (see page 70).
Tip: Amplitude LFO set to a triangle wave gives tremolo effects.
Range
Each sound can be restricted to a specific range of the keyboard. This is ideal for creating splits (e.g., bass in the lower octave and a half, piano in the middle three octaves, and strings in the upper octave).
Lower Limit (MIDI note 000 to 127/ C-2 to G8)
Specifies the lowest note of the sound’s keyboard range. You can set the lower limit by holding Quad Switch [1] and tapping the key on the keyboard you want to set as the lowest note in the range.
High Limit (MIDI note 000 to 127/ C-2 to G8)
Specifies the highest note of the sound’s keyboard range. You can set the high limit by holding Quad Switch [2] and tapping the key on the keyboard you want to set as the highest note in the range.
Tip: By setting the lower limit above the high limit, you can create a “hole in the middle” effect. This makes the sound
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appear to have two zones. All notes from the bottom of the keyboard to the high limit note will play, and all notes from the lower limit to the top of the keyboard will play, but the notes between the high limit and the lower limit will not play. This can be further enhanced in Mix Mode by using the Range function in Mix Edit Mode to cap-off the lower and high limits.
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Sound Overlap (00 to 99)
This determines how many voices can overlap on the same pitch. Example: If you hold the sustain pedal down and play the same note over and over, Sound Overlap determines how many voices are available for that note, and thus how many voices will overlap (play simultaneously).
In the old days, different brands of synthesizers offered different voice allocation schemes. One brand used a method called “rotate mode” in which each time a note was struck, a new voice was used. Another brand used a different method called “reassign mode” whereby if a note is played and then played again, the same voice is used both times. In other words, a new voice is used each time a new note of a different pitch is played.
The Sound Overlap value lets you choose a comfortable setting between rotate mode and reassign mode. When the value equals 99, you are always in rotate mode, using up polyphony; if the value is 00, you are always in reassign mode, conserving voices. Set the value anywhere between 00 and 99 and you will get a combination of both, with partiality toward whichever mode the value is closest to.
A piano sound requires some Sound Overlap, but not a lot; it isn’t natural to hear too many voices on the same note. On the other hand, having only one voice per pitch isn’t natural either; let’s say you played a loud note with the sustain pedal held, followed by a soft note--the second note would abruptly cut-off the first. On a real piano, the string would still be resonating from the first (loud) note when the second (soft) note was played; thus the two notes would overlap.
Sound Overlap is especially useful in Drum Mode. In Drum Mode, each drum sound is designated to one note (or sometimes a group of notes). When playing one note for a drum sound, such as a snare, and you attempt to play a roll, the Sound Overlap controls how much of an overlap will exist between each pair of notes. If the Sound Overlap value is set low, you are more likely to hear old notes getting cut-off. This function has added value when the Program’s Keyboard Mode parameter is set to Mono, instead of Poly. When playing monophonically, Sound Overlap controls the amount of overlap between notes. Normally, even if the sound has a long release time, playing a new note in Mono Mode will cut-off the previous note. By adjusting the Sound Overlap value, you can still hear the previous note fading away after the new note has been played.
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It is important to note that Sound Overlap can have a negative effect on polyphony.
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If you have Sound Overlap set to 99, hold the sustain pedal and play a series of notes, you will run through all 64 voices in no time. By adjusting the Sound Overlap to a lower value, you decrease the number of voices used by each new note, and thereby ensure there are voices available to play other sounds, if necessary.
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Mod
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About General Purpose Modulation
Although there are several dedicated modulators in the QuadraSynth Plus (e.g., the pitch can always be modulated by the pitch LFO and pitch envelope), sophisticated synthesizer programming demands the ability to use as many modulation sources as possible to modulate as many modulation destinations as desired.
The QuadraSynth Plus arranges its modulation source outputs and modulation destination inputs into a “matrix” so that any selected source can connect to any of several destinations.
There are six general purpose matrix modulators, which allows you to control up to six parameters with any of several control sources.
Use the MOD functions to setup your own customized control of a program, such as:
Using one or both of the PEDAL inputs to control volume, brightness (filter cutoff), effect level, LFO speed, etc.
Using velocity to increase or decrease the attack speed of an envelope, so playing softly makes the sound fade in, while playing hard causes an immediate attack.
Using release velocity to increase/decrease the release time of an envelope, so quick releases of the keys cut off the end of the sound, while slow key releases allow the sound to fade away gradually.
The MOD functions give you the freedom to go beyond the standard modulation sources built-in to other functions.
Selecting the Modulator (1 to 6)
Use the PAGE [] and PAGE [] buttons to select one of the six modulators (modulator 1 is page 1, modulator 2 is page 2, modulator 3 is page 3, etc.). All modulators work in the same way, so only one will be described here.
Modulation Source
Quad Knob [1] selects one of several modulation sources:
Note # provides a modulation signal that corresponds to the note played on the keyboard (higher keys give higher values). Example: Use this modulation source to obtain a different sound in the upper and lower keyboard ranges.
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Velocity relates to how fast a key goes from the key up (note off) to the key down (note on) position, and therefore represents the dynamics of your playing.
Release velocity relates to how fast a key goes from the key down (note on) to the key up (note off) position. Example: Use this to affect the level of a sound’s release based on how fast you remove your fingers from the keys.
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Aftertouch Pressing on the keys after they’re down generates this control signal. Aftertouch is also called channel pressure, and represents an average of all keys being pressed. This affects any keys that are held down. The harder you press on the keys, the greater the degree of modulation.
Polyphonic Pressure This is similar to aftertouch, but each key can respond to individual pressure messages. Although the QuadraSynth Plus keyboard does not generate poly pressure, the sound generators can respond to poly pressure signals entering via the MIDI In. Example: Assign poly pressure to the sound’s amplitude in a string ensemble patch. You can then increase the level of selected notes of a held chord to “pull” some notes out of the chord.
Pitch Wheel The two wheels to the left of the keyboard are modulation sources (see below). The leftmost wheel, Pitch, always controls the oscillator pitch but can be tied to other parameters as well.
Modulation Wheel The rightmost wheel, Modulation, is traditionally assigned to LFO amount (level) so that rotating the wheel away from you introduces vibrato. However it is also well-suited to controlling timbre, vibrato speed, and many other parameters.
MIDI Volume MIDI can produce a variety of controller messages (see the MIDI supplement in the back of this manual). Of these, controller #7, which controls channel volume, is one of the most frequently used. Example: Assign the filter cutoff as the destination, and you can have the signal become less bright as it becomes lower in volume.
Sustain Pedal The sustain switch plugged into the sustain pedal jack provides this modulation signal.
Pedal 1 The pedal plugged into the Pedal 1 jack provides this modulation signal. Typically, this may be mapped to AENV Amp to act as a volume pedal.
Pedal 2 The pedal plugged into the Pedal 2 jack provides this modulation signal.
Pitch LFO This is the same modulation signal provided by the Pitch LFO. The Frequency LFO and Amplitude LFO can also be selected as modulation sources.
Pitch Envelope This is the same modulation signal provided by the Pitch Envelope. The Frequency Envelope and Amplitude Envelope can also be selected as modulation sources.
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Random This provides a different modulation value every time you hit a key. Example: With vintage analog synth patches, use pitch as the destination and apply a very slight amount of random modulation. Each note will have a slightly different pitch, which simulates the natural tuning instability of analog circuits.
Trigrate This is a Trigger Rate Follower, which monitors how fast notes are being played on the keyboard. For example, if routed to the Effect send of a Program, you could automatically have more effect when playing slowly, and less effect when playing quickly.
Controllers (A, B, C, D) Four incoming MIDI controllers can be recognized by the QuadraSynth Plus and used as modulation sources. These controllers are assigned as A–D in Global Mode (see Chapter 8). In Program Play Mode and Mix Play Mode, the four Quad Knobs can be used to control these directly.
Tracking Generator This accepts the output of a signal processed by the Tracking Generator module (see page 81).
Stepped Tracking Generator This accepts the output of a signal processed by the Tracking Generator module in stepped mode (see page 81).
Modulation Destination
Quad Knob [2] selects one of several modulation destinations. You can find out more about these parameters and how they affect the sound in their respective sections (for example, to learn how Pitch Envelope Attack affects the sound, see page 72 on Pitch Envelopes).
Pitch Filter Cutoff Amplitude
Effect Send PLFO Speed PLFO Amp
PLFO Delay PENV Delay PENV Attack
PENV Decay PENV Sustain Decay • PENV Release
PENV Amp FLFO Speed FLFO
Amp
FLFO Delay FENV Delay FENV
Attack
FENV Decay FENV Sustain Decay • FENV Release
FENV Amp ALFO Speed ALFO
Amp
ALFO Delay AEnvelope Delay• AEnvelope Attack
AEnvelope Decay• AEnvelope Sustain Decay • AEnvelope Release
AEnvelope Amp • Portamento Rate
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Modulation Level (-99 to +99)
At +00, the modulation source has no effect on the destination. Higher positive values increase the amount of modulation. Negative values also increase the amount of modulation, but with negative phase (i.e., if the modulation would normally be increasing with depth set to a positive number, the modulation would instead be decreasing at that same moment had the depth been set to a negative number).
Gate Mode (Off or On)
The Gate Mode function is available only on modulation routings 1 through 4. When Gate Mode is on, the Modulator will only be routed while notes are being played. In other words, you can gate the effect of the Modulator so that it stops when you are not playing any notes. This can be used on sounds with medium to long release times, where an interesting effect (like tremolo) is intended to be active while holding notes down, but deactivated as the sound is fading away after being released.
Quantize Mode (Off or On)
The Quantize Mode function is only available in modulation routings 5 and 6. When Quantize Mode is on, the modulation effect will be stepped. When off, the effect will be smooth, or linear. Example: If you were to route the Modulation Wheel to Pitch with an amplitude of +99, moving the Mod Wheel while the Quantize parameter was off would cause the pitch of a held note to slide up, much the same way it does when the Pitch Bend Wheel is used. However, moving the Mod Wheel while the Quantize parameter was on would cause the pitch of a held note to rise in half-step increments.
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Pitch LFO
Pitch LFO (Page 1)
Wave (8 choices)
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The Pitch LFO is most often used to apply vibrato to a sound.
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The following Pitch LFO variables will make a difference in the sound only if the PITCH LFO DEPTH (on Page 2 of the PITCH function) is set to a value other than 0, or, if the Pitch LFO is a source in the MOD function.
The waveform determines the shape of the LFO. Use Quad Knob [1] to select either Sine, Triangle, Square, Up Saw, Down Saw, Random+-, Noise or Random+.
SINE TRIANGLE SQUARE UP SA W
DOWN SA W RANDOM+- NOISE RANDOM+
Speed (00 to 99)
Quad Knob [2] controls the speed or rate of the LFO. For fast modulation, increase this value. For slower modulation, decrease this value.
Delay (00 to 99)
This is the amount of time that is to occur before the LFO fades in. Sometimes, it is desirable to have modulation come in a moment or two after a note has been played, rather than starting instantly. The higher the value, the slower the LFO fades in.
Trigger (Mono, Poly, Key Mono, or Key Poly)
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The Trigger parameter determines how the LFO should be triggered, or started. There are four possible settings: Mono, Poly, Key Mono and Key Poly. When playing multiple voices in a single sound, each voice has its own LFO. However, the LFO Trigger parameter determines whether or not they should be in sync, and whether or not they can be retriggered independent from one another. Mono. All voices’ LFOs are in sync with each other. If you hold a chord and then play new notes on top of the chord, all voices’ LFOs will be moving in the same direction and at the same speed. Because of this, modulating the LFO Speed using a voice­specific source (such as velocity or one of the envelopes, for example) will have no effect (you will be allowed to do this, but you won’t hear any difference). This is because these modulation sources are meant for polyphonic purposes. These include: Note Number, Velocity, Release Velocity, PLFO, FLFO, ALFO, PENV, FENV, AENV, Random, Trig Rate and Tracking Generator. However, modulation sources which are not voice-specific will still have an effect while the LFO Trigger is set to MONO. These include: Aftertouch, Mod Wheel, Pitch Wheel, MIDI Volume, Sustain Pedal, Pedal 1, Pedal 2, and Controllers A—D.
Poly. Each voice’s LFO is independent. If you hold a chord, some voices’ LFOs will be moving in one direction while others move in the other direction. If the LFO Speed is being modulated (by one of the envelopes, for example), the LFO’s of each voice may be running at different speeds.
Key Mono. This is identical to MONO, but whenever a new note is played, the LFO is retriggered, instead of continuing from wherever it may be in its cycle.
Key Poly. This is almost identical to POLY, but whenever a new note is played, the LFO is retriggered, instead of continuing from wherever it may be in its cycle.
Pitch LFO (Page 2) Level (00 to 99)
This is the base output level of the Pitch LFO. If you want to have a constant value of vibrato, even without using the Mod Wheel or Aftertouch, set LEVEL above 00. The Mod Wheel and Aftertouch will add or subtract from this base level. Example: If Level is set to 10 and the Mod Wheel parameter is set to 10, there will always be some vibrato, and raising the Mod Wheel will add more vibrato. On the other hand, if the Mod Wheel parameter is set to -10, raising the Mod Wheel to the top will cancel out all vibrato.
Mod Wheel (-99 to 99)
This is the modulation amount of the Mod Wheel over the Pitch LFO’s Level. A positive value raises the level when the Mod
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Wheel is moved up, and lowers the level when moved down. Negative settings of this parameter will decrease the output level of the PLFO as the Mod Wheel is raised. Since the output level of the PLFO cannot be less than zero, a negative setting of the Mod Wheel parameter will have no effect unless either the Aftertouch or the Level is set to raise the PLFO output. If both the Level and Aftertouch are set to 00, and the Mod Wheel parameter is set to ­99, the Mod Wheel will have no effect on the vibrato from the PLFO.
Aftertouch (-99 to 99)
This is the modulation amount of Aftertouch over the Pitch LFO’s Level. A positive value raises the level as more Aftertouch is applied. A negative value will lower the amount of PLFO level as more Aftertouch is applied.
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Filter LFO
Filter LFO (Page 1)
Wave (8 choices)
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The Filter LFO is most often used to apply tremolo-like or "wah­wah" effects to a sound.
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The following Filter LFO variables will affect the sound only if the FILTER LFO DEPTH (on Page 2 of the FILTER function) is set to a value other than 0 , or, if Filter LFO is a source in the MOD function.
Also note that the Filter LFO may have no effect if some other modulation source or setting has already pushed the filter cutoff frequency to its maximum.
The waveform determines the shape of the LFO. Use Quad Knob [1] to select either Sine, Triangle, Square, Up Sawtooth, Down Sawtooth, Random+-, Noise or Random+. For a graphic representation of these waveforms, see the diagram in the Wave section of the PLFO description on page 67.
Speed (00 to 99)
Quad Knob [2] controls the speed or rate of the LFO. For fast modulation, increase this value. For slower modulation, decrease this value.
Delay (00 to 99)
This is the amount of time that is to occur before the LFO fades in. Sometimes, it is desirable to have modulation come in a moment or two after a note has been played, rather than starting instantly. The higher the value, the slower the LFO fades in.
Trigger (Mono, Poly, Key Mono, or Key Poly)
The Trigger parameter determines how the LFO should be triggered, or started. There are four possible settings: Mono, Poly, Key Mono and Key Poly. A description of these settings is found in the Trigger section of the PLFO description on page 67.
Filter LFO (Page 2) Level (00 to 99)
This is the base output level of the Filter LFO. If you want to have a constant value of tremolo to the filter, even without using the Mod Wheel or Aftertouch, set LEVEL above 00. The Mod Wheel and Aftertouch will add or subtract from this base level. Example: If Level is set to 10 and the Mod Wheel parameter is set to 10, there will always be some filter tremolo, and raising the Mod Wheel will add more tremolo. On the other hand, if the Mod Wheel parameter is set to -10, raising the Mod Wheel to the top will cancel out all tremolo.
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