Alesis QS S4 User Manual

ALESIS
QuadraSynth
S4 QuadraSynth
Reference Manual

Introduction

How To Use This Manual
This manual is divided into the following sections describing the various modes of the QuadraSynth. Though we recommend you take time to read through the entire manual once carefully, those having general knowledge about synthesizers should use the table of contents and index to reference specific functions while using the instrument.
Chapter 1: Setting Up. Deals with the necessary preparation before playing, including connections to external devices.
Chapter 2: Your First Session with the QuadraSynth. This section provides a brief tour of the QuadraSynth, shows you how to audition the various sounds of the QuadraSynth, and points out the various performance features.
Chapter 3: Connections. Details rear panel connections (like MIDI, footpedals and the optical digital interface), proper hook-up procedures, plus application examples.
Chapter 4: Overview. Covers the structure of sound sources within the QuadraSynth, how to read and navigate through the LCD display pages, how to edit parameters, and how to store edited Programs, Mixes and Effects.
Chapter 5: Mix Mode. Explains how to create and edit Mixes.
Chapter 6: Editing Programs. How to create and edit Programs.
Chapter 7: Editing Effects. How to create and edit Effects Patches.
Chapter 8: Global Settings. Describes all global functions, such as Master Tuning,
Display Contrast, Keyboard Mode, Edit Mode and 48 kHz Clock In.
Chapter 9: MIDI Transfer and Storage Operations. Discusses MIDI functions and how to store sounds either to a MIDI device or to a RAM card.
Appendices. MIDI basics, trouble-shooting, maintenance and service information, MIDI Implementation Chart and an Index.
Conventions
The buttons, knobs, and rear panel connectors are referred to in this manual just as their names appear on the QuadraSynth, using all capital letters and in brackets (Example: [PROGRAM] button, MIDI [¬] and [®] buttons, Quad Knob [1], etc.). When text from the QuadraSynthÕs display is quoted, it is indicated by a set of quotation marks (Example: ÒEDITING: SOUND 4Ó) .
When something important appears in the manual, an icon (like the one on the left) will appear in the left margin. This symbol indicates that this information is vital when operating the QuadraSynth.
QuadraSynth Reference Manual 1
2 QuadraSynth Reference Manual

Contents

CONTENTS
1: Setting Up..................................................................................7
Unpacking and Inspection.......................................................................................7
AC Power ..............................................................................................................7
Line Conditioners and Protectors.................................................................8
About Audio Cables ...............................................................................................9
Basic Audio Hookup...............................................................................................9
2: Your First Session With The QuadraSynth ..............................11
Powering Up..........................................................................................................11
The Quad Knobs.........................................................................................11
Adjusting the Display Contrast....................................................................12
Playing the Demo Sequence.........................................................................12
Playing the QuadraSynth ........................................................................................13
Program Mode and Mix Mode .....................................................................13
Auditioning Internal Programs....................................................................14
Auditioning Programs on the S4 Sound Module ...........................................14
Selecting the MIDI Channel.........................................................................15
Realtime Performance Functions..................................................................15
Auditioning Mix Mode ...............................................................................16
Editing a Mix..............................................................................................17
Auditioning Effects.....................................................................................18
Setting the Effects Level ..............................................................................19
3: Connections ...............................................................................21
Basic MIDI Hookup ................................................................................................21
Typical Application 1: MIDI Keyboard/Master Controller for Live Use......................22
Using the S4 in Live Performance.................................................................22
Typical Application 2: Using the QuadraSynth with an External Sequencer ................23
About the Keyboard Mode ..........................................................................24
Using the S4 with a Sequencer .....................................................................24
Pedal and Footswitch Hookup.................................................................................24
Digital Audio/Optical Hookup ...............................................................................25
Recording Digital Audio .............................................................................25
48 kHz Clock In......................................................................................................25
4: Overview ...................................................................................27
Basic Architecture ...................................................................................................27
QuadraSynth Polyphony.........................................................................................27
Modes....................................................................................................................28
Program Mode ...........................................................................................28
Mix Mode ..................................................................................................28
Program Edit Mode ....................................................................................28
Mix Edit Mode ...........................................................................................29
Effects Edit Mode .......................................................................................29
Global Edit Mode .......................................................................................29
Store Mode.................................................................................................29
Compare Mode...........................................................................................29
The User Interface: Display, Functions, Pages, and Parameters ..................................30
About the Display.......................................................................................30
MIDI Buttons .............................................................................................31
Quad Knob Editing .....................................................................................31
QuadraSynth Reference Manual 3
Contents
Parameter Editing.......................................................................................31
Editing Program Parameters........................................................................32
Edit 4 and Edit 1 Modes ..............................................................................33
Resetting a Parameter Value........................................................................34
Comparing Edited and Stored Versions....................................................................34
Preset Memory and User Memory ...........................................................................35
Storing...................................................................................................................35
Store a Program ..........................................................................................36
Store an Effect ............................................................................................36
Store a Mix.................................................................................................36
To Audition Programs Before Storing...........................................................37
5: Mix Mode ..................................................................................39
What Mix Mode Does .............................................................................................39
Mix Edit Mode .......................................................................................................39
Understanding the Edit Buffers ...............................................................................40
Program Assign for each MIDI Channel ...................................................................41
Level Setting for Each Program................................................................................41
Pitch ......................................................................................................................41
Setting the Range and MIDI.....................................................................................42
Effects in Mix Mode................................................................................................43
Effect Level ................................................................................................43
Effect .........................................................................................................44
Naming a Mix ........................................................................................................44
Polyphony in Mix Mode..........................................................................................45
Using the QuadraSynth as a Master Keyboard..........................................................45
Setting MIDI Out Channels for Mix (QuadraSynth Keyboard only) ............................45
6: Editing Programs......................................................................47
Overview ...............................................................................................................47
The ÒNormalizedÓ Synth Voice................................................................................47
How the QuadraSynth Generates Sound ..................................................................48
Program Sound Layers............................................................................................48
QuadraSynth Signal Flow........................................................................................49
The Four Sounds of a Program ....................................................................49
Voice .........................................................................................................50
Lowpass Filter............................................................................................50
Amp ..........................................................................................................51
About Modulation ..................................................................................................51
LFO ...........................................................................................................51
Envelopes ..................................................................................................52
About Signal Processing..........................................................................................52
Drum Mode ...........................................................................................................53
Program Edit Functions ..........................................................................................54
Assign Voice ..............................................................................................54
Level..........................................................................................................55
Effect Level ................................................................................................56
Effect .........................................................................................................56
Pitch ..........................................................................................................57
Filter ..........................................................................................................59
Amp ..........................................................................................................61
Range ........................................................................................................62
Mod...........................................................................................................64
Pitch LFO...................................................................................................67
4 QuadraSynth Reference Manual
Contents
Filter LFO...................................................................................................69
Amp LFO ...................................................................................................70
Pitch Envelope............................................................................................71
Filter Envelope ...........................................................................................73
Amp Envelope ...........................................................................................76
Name .........................................................................................................79
Misc. ..........................................................................................................79
Programming Drum Sounds....................................................................................80
Assign Voice ..............................................................................................80
Level..........................................................................................................80
Effects Level...............................................................................................81
Pitch ..........................................................................................................81
Filter ..........................................................................................................81
Amp ..........................................................................................................81
Range ........................................................................................................82
Amp Envelope ...........................................................................................82
Copying Sounds .....................................................................................................83
Initializing Programs ..............................................................................................83
7: Editing Effects...........................................................................85
About Signal Processing..........................................................................................85
Selecting an Effects Patch ........................................................................................86
Clip .......................................................................................................................87
Editing Effects ........................................................................................................87
Storing Effects Patches ............................................................................................88
Configurations .......................................................................................................88
Reverb ...................................................................................................................95
Delay .....................................................................................................................100
Pitch ......................................................................................................................101
Mod.......................................................................................................................104
Name .....................................................................................................................105
Mix........................................................................................................................106
8: Global Settings..........................................................................107
Editing Global Parameters.......................................................................................107
LCD Contrast .........................................................................................................107
Master Pitch and Master Tuning..............................................................................107
Keyboard Sensitivity .....(QuadraSynth only) ............................................................108
Keyboard Curve ...........(QuadraSynth only) ............................................................108
Keyboard Transpose .....(QuadraSynth only) ............................................................108
Keyboard Mode............(QuadraSynth only) ............................................................108
Mix Group Channel ......(S4 Sound Module only)......................................................109
Controller A Ñ D ...................................................................................................109
Pedal 1 and 2 Assignment .......................................................................................109
MIDI Program Select...............................................................................................110
Edit Mode ..............................................................................................................110
48 KHz Clock Input ................................................................................................110
9: MIDI Transfer And Storage Operations...................................111
Saving to External Card ..........................................................................................111
Loading from External Card....................................................................................111
Saving Programs via MIDI Sys Ex ............................................................................112
QuadraSynth Reference Manual 5
Contents
APPENDIX A: Trouble-Shooting ..................................................115
Trouble-Shooting Index...........................................................................................115
Re-initializing.........................................................................................................115
Checking Software Version .....................................................................................116
Maintenance/Service ..............................................................................................116
Cleaning ....................................................................................................116
Maintenance...............................................................................................116
Warranty Information.................................................................................116
Obtaining Repair Service.............................................................................116
APPENDIX B: MIDI Supplement...................................................119
MIDI Basics............................................................................................................119
MIDI Hardware......................................................................................................119
MIDI Message Basics ..............................................................................................120
Channel Messages: Mode Messages .............................................................120
Channel Messages: Voice Messages .............................................................120
System Common Messages .........................................................................122
MIDI Implementation Chart....................................................................................123
APPENDIX C: Parameters Index ..................................................124
Program Parameters ...............................................................................................124
Mix Parameters ......................................................................................................126
INDEX ............................................................................................127
6 QuadraSynth Reference Manual
CHAPTER 1
SETTING UP
Unpacking and Inspection
Your QuadraSynth was packed carefully at the factory, and the shipping carton was designed to protect the unit during shipping. Please retain this container in the highly unlikely event that you need to return the QuadraSynth for servicing.
Upon receiving the QuadraSynth, carefully examine the shipping carton and its contents for any sign of physical damage that may have occurred in transit. If you detect any damage, do not destroy any of the packing material or the carton, and immediately notify the carrier of a possible claim for damage. Damage claims must be made by you. Contact your Alesis dealer.
The shipping carton should contain the following items:
¥ This instruction manual, plus lists of Mixes and Programs ¥ Alesis QuadraSynth with the same serial number as shown on shipping carton ¥ Sustain pedal (keyboard only) ¥ AC Power Cable (keyboard only) or power supply (S4) ¥ Alesis warranty card
Setting Up
It is important to register your purchase; if you have not already filled out your warranty
card and mailed it back to Alesis, please take the time to do so now.
AC Power Hookup
The QuadraSynth works with the voltage of the country it is shipped to (either 110 or 220V, 50 or 60 Hz), and comes with a line cord or power supply suitable for the destination to which the keyboard is shipped.
S4 Sound Module owners: Check the label on the AC adapter to ensure that the Òinput voltageÓ is correct for your area. Insert the AC adapter's smaller plug into the 9V AC Power jack on the S4Õs rear panel. Then plug the AC adapter itself into a source of AC power, preferably a power strip with its own on/off switch. Alesis recommends turning off power to the supply or unplugging it when the S4 is not in use, to prolong its life. Use only the AC adapter supplied with the S4; use of any other adapter will void your warranty.
QuadraSynth owners: With the QuadraSynth off, plug the female (jack) end of the AC cord into QuadraSynthÕs AC socket and the male (plug) end into a source of AC power. ItÕs good practice to not turn the QuadraSynth on until all other cables are hooked up.
The IEC-spec AC cord included with the QuadraSynth (do not substitute any other AC cord) is designed to connect to an outlet that includes three pins, with the third, round pin connected to ground. The ground connection is an important safety feature designed to keep the chassis of electronic devices such as the QuadraSynth at ground potential. Unfortunately, the presence of a third pin does not always indicate that it is properly grounded. Use an AC line tester to determine this. If the outlet is not grounded, consult with a licensed electrician.
QuadraSynth Reference Manual 7
Setting Up
A
A
✪ ✪
Do not operate any electrical equipment with ungrounded outlets. Plugging the QuadraSynth into an ungrounded outlet, or ÒliftingÓ the unit off ground with a three-to-two wire adapter, can create a hazardous condition.
Alesis cannot be responsible for problems caused by using the QuadraSynth or any associated equipment with improper AC wiring.
Line Conditioners and Protectors
Although the QuadraSynth is designed to tolerate typical voltage variations, in todayÕs world the voltage coming from the AC line may contain spikes or transients that can possibly stress your gear and, over time, cause a failure. There are three main ways to protect against this, listed in ascending order of cost and complexity:
¥ Line spike/surge protectors. Relatively inexpensive, these are designed to
protect against strong surges and spikes, acting somewhat like fuses in that they
need to be replaced if theyÕve been hit by an extremely strong spike.
¥ Line filters. These generally combine spike/surge protection with filters that
remove some line noise (dimmer hash, transients from other appliances, etc.).
¥ Uninterruptible power supply (UPS). This is the most sophisticated option. A
UPS provides power even if the AC power line fails completely. Intended for
computer applications, a UPS allows you to complete an orderly shutdown of a
computer system in the event of a power outage, and the isolation it provides
from the power line minimizes all forms of interferenceÑspikes, noise, etc.
PEDAL 1SUSTAIN
FOOT PEDALS
PEDAL 2
THRU OUT
MIDI
48 KHZ IN POWER INPUT ON/OFFINTHRUOUT
DIGITAL
OUT
1/4" Audio Cables
PHONESL - MAIN - RL - AUX - R
A A
AC Receptacle
Pedal Switch
Stereo Headphones
Expression Pedal
Stereo Amp
8 QuadraSynth Reference Manual
About Audio Cables
The connections between the QuadraSynth and your studio are your musicÕs lifeline, so use only high quality cables. These should be low-capacitance shielded cables with a stranded (not solid) internal conductor and a low-resistance shield. Although quality cables cost more, they do make a difference. Route cables to the QuadraSynth correctly by observing the following precautions:
¥ Do not bundle audio cables with AC power cords.
¥ Avoid running audio cables near sources of electromagnetic interference such as
transformers, monitors, computers, etc.
¥ Do not place cables where they can be stepped on. Stepping on a cable may not
cause immediate damage, but it can compress the insulation between the center
conductor and shield (degrading performance) or reduce the cableÕs reliability.
¥ Avoid twisting the cable or having it make sharp, right angle turns.
¥ Never unplug a cable by pulling on the wire itself. Always unplug by firmly
grasping the body of the plug and pulling directly outward.
Setting Up
¥ Although Alesis does not endorse any specific product, chemicals such as Tweek
and Cramolin, when applied to electrical connectors, are claimed to improve the
electrical contact between connectors.
Basic Audio Hookup
When connecting audio cables and/or turning power on and off, make sure that all devices in
your system are turned off and the volume controls are turned down.
Because the QuadraSynth includes extensive signal processing as well as a full complement of sounds, you can make great sounds with nothing more than an amplifier or a set of headphones.
The QuadraSynth has two Main and two Aux audio outputs. These can provide an amplification system or mixer with several different audio hookup options:
¥ Mono. Connect a mono cord from the [MAINÐL] Audio Output to a mono
amplification system or individual mixer input.
¥ Stereo. Connect two mono cords from the [MAINÐL] and [MAINÐR] Audio
Outputs to a stereo amplification system or two mixer inputs.
¥ Dual Stereo/Four Individual Outs. Connect two mono cords from the [MAINÐL]
and [MAINÐR] Audio Outputs and two mono cords from the [AUXÐL] and
[AUXÐR] Outputs to a dual stereo amplification system, or four mixer inputs.
¥ Stereo Headphones. Plug a set of high-quality stereo headphones into the rear
panel [PHONES] jack.
QuadraSynth Reference Manual 9
Setting Up
10 QuadraSynth Reference Manual
Your First Session with the QuadraSynth
CHAPTER 2
YOUR FIRST SESSION WITH
THE QUADRASYNTH
Powering Up
After making your connections, turn on the systemÕs power using this procedure:
Before turning on the QuadraSynthÕs power, check the following items:
¥ Have all connections been made correctly?
¥ Are the volume controls of the amplifier or mixer turned down?
¥ Is the volume of the QuadraSynth turned down?
Turn on the [ON/OFF] (power) switch on the rear panel of the QuadraSynth.
Upon power-up, the QuadraSynth will display the last selected Program or Mix. If this
Program/Mix has been edited, the display will indicate this by showing the word
ÒEDITEDÓ below either the word ÒMIXÓ or ÒPROGRAM.Ó
Turn the QuadraSynthÕs master [VOLUME] control to maximum.
The best signal-to-noise ratio is achieved when [VOLUME] is set to maximum. This is a
digital volume control, and lower settings have lower resolution.
Turn on the power of the amplifier/mixer, and adjust the volume.
The Quad Knobs
To the right of the display are four knobs referred to as Quad Knobs, [1]Ñ[4], each with its own button. These four knobs are linked to the parameters that appear in the right side of the display. The lower line of the alphanumeric display will show the abbreviated name of each parameter, with a bar graph below it representing the current setting of the parameter.
MIDI CHAN
PROG1EFFECT
PRESET PRESET
By turning Quad Knob [1], you adjust the setting of the first parameter on the left. Turning Quad Knob [2] adjusts the next parameter, and so on. Once a Quad Knob has been turned, or its button has been pressed, the top line of the display will immediately show the parameterÕs name and current setting. At this point, the parameter will have a thick underline beneath its bargraph, indicating that you can now use the VALUE [¯] and [-] buttons to adjust the parameterÕs setting.
"PianoRodes"
NUMBER TYPE
MIDI
VALUE
1 2 3 4
The parameters in the display change depending on which function and page are selected. Not all four Quad Knobs are active in all windows; there are many pages that have only one active Quad Knob.
QuadraSynth Reference Manual 11
Your First Session with the QuadraSynth
Adjusting the Display Contrast
Occasionally, the characters in the LCD display may be difficult to read, depending on the viewing angle and existing lighting conditions. In such a situation, adjust the contrast of the LCD display using the following procedure.
Press [GLOBAL].
The display will change to the Global Page.
Adjust the contrast by turning Quad Knob [1], or use the VALUE [¯] and [-]
buttons.
The contrast and its value in the display will change.
MIDI
1
CHAN
PROG
PRESET PRESET
EFFECT
LCD DISPLAY: 062 CONTRAST PITCH TUNE
123456PAGE:
GLOBAL
1
VALUE
Playing the Demo Sequence
The QuadraSynth has a built-in demo sequence which demonstrates the wide variety of sounds this amazing instrument is capable of generating. In order to get the full effect of the demo, we recommend that you connect both the LEFT and RIGHT outputs to your sound system, or listen on headphones.
To play the demo sequence:
Hold the [GLOBAL] button, and press [MIX].
The upper-right display will read ÒPlaying Demo. Press MIX to stop.Ó
Press [MIX] to stop the demo.
The demo was composed specially for the QuadraSynth by Stephen Kay. There will be no MIDI OUT messages during the demo, and the keyboard will be disabled.
12 QuadraSynth Reference Manual
Playing the QuadraSynth
The QuadraSynth is shipped from the factory with a full bank of 128 Preset Programs (sounds) and 128 User Programs. Additionally, there are 100 Preset Mixes and 100 User Mixes, 128 Preset Effects Patches, and 128 User Effects Patches.
Program Mode and Mix Mode
The QuadraSynth is always in one of two main modes: Program Mode or Mix Mode.
If you ever get lost, press either the [PROGRAM] button or the [MIX] button to get back to
their respective modes.
¥ Press the [PROGRAM] button to select Program Mode.
In Program Mode, the QuadraSynth plays a single Program. The display will look like this:
MIDI
1
CHAN
PROG
PRESET PRESET
EFFECT
Your First Session with the QuadraSynth
"QuadraTime"
NUMBER TYPE
The current PROGram and EFFECT number are displayed, and the ProgramÕs name appears in the top-right. The current MIDI channel is shown at left.
¥ Press the [MIX] button to select Mix Mode .
In Mix Mode, the QuadraSynth can combine up to 16 Programs for stacking sounds together, splitting the keyboard into different regions, or working with a MIDI sequencer. The display will look like this:
MIDI
12345678910111213141516
CHAN
MIX PROG
PRESET PRESET PRESET
All MIDI channels that are active in the current Mix are shown at the top left, to indicate multitimbral operation. The current MIX and EFFECT numbers are displayed, along with the MixÕs name. The PROGram number display shows the program assigned to the underlined MIDI channel.
EFFECT
"QuadraZone"
NUMBER TYPE
QuadraSynth Reference Manual 13
Your First Session with the QuadraSynth
Auditioning Internal Programs
Press the [PROGRAM] button.
You can now play the QuadraSynth keyboard; the Program will be whatever was selected
when last in Program mode (Program number 00 Ñ 127).
Select a Program in any of three ways:
¥ Rotate Quad Knob [1].
¥ Press Quad Button [1] and then use the VALUE [¯] or [-] button.
¥ Use the MIX/PROGRAM SELECT [1]Ñ[0] buttons for direct entry.
Leading zeroes must be entered for Programs 0 Ñ 19. Example: Press [0] then [0] then [5] for Program 5; press [0] then [1] then [3] for Program 13. Only begin with [1] if you are selecting a Program from 100 Ñ 127. If you start entering a number and change your mind, wait a few seconds and the QuadraSynth will revert to the previous Program number.
12345
OR OR
67890
VALUE
1
You can switch between User and Preset programs with Quad Knob [3].
By either pressing Quad Button [3] and then pressing VALUE [-], or by turning
Quad Knob [3] all the way to the right, the top line of the display will change to read
ÒPROG TYPE: P RESETÓ
After switching between the Preset and User banks, press Quad Button [1] to see the name of the Program in the display again.User memory and Preset memory are described in detail in Chapter 4.
Auditioning Programs on the S4 Sound Module
To hear Programs on the S4, set your MIDI controller to transmit on a particular MIDI channel. Then, set the S4 to receive on the same channel (see next section).
In Mix Mode, the S4 can receive on up to 16 channels at once, with a different program on each channel. However, many Mixes were created with layering in mind, not just for multitimbral use. To emulate the operation of the QuadraSynth keyboard, the S4 has a special Mix Group Channel parameter (on page 2 of the Global menu).
For multitimbral operation from a sequencer, set this parameter to OFF. To play all the mix layers from a single MIDI channel, set it to the same channel as your controller (1-16).
14 QuadraSynth Reference Manual
Your First Session with the QuadraSynth
QuadraSynth Reference Manual 15
Your First Session with the QuadraSynth
Selecting the MIDI Channel
While in Program Mode, the QuadraSynth can transmit and receive information on any single MIDI channel of the 16 available channels. The currently selected channel appears at the top left of the display.
MIDI
1
CHAN
PROG
PRESET PRESET
Use the MIDI [¬] and [®] buttons to select a MIDI channel from 1 Ñ 16.
The display will change to indicate the currently selected MIDI channel.
Realtime Performance Functions
EFFECT
MIDI
"QuadraTime"
NUMBER TYPE
The QuadraSynth provides various controls for altering the sound as you are playing. Try out some of these functions while playing the keyboard. The sound of the effects can also be affected by using the same controllers. The effect of these realtime controllers varies from Program to Program; in some they may not be active, and in others they may have a dramatic effect.
¥ Velocity. The volume and tonal quality of the sound will change according to
how hard you play the keyboard.
¥ Aftertouch. The action of pressing a key down after playing it is called
ÒaftertouchÓ (it is also sometimes referred to as ÒPressureÓ since it corresponds
to the amount of pressure being applied to the keyboard). Pitch, tone and volume
(among other things) can be changed using aftertouch.
¥ Pitch Bend Wheel. While playing a note, you can move the PITCH BEND
WHEEL up to raise the pitch, or down to lower the pitch. The amount of pitch
bend available can be different for each Program.
¥ Modulation Wheel. Adjacent to the PITCH BEND WHEEL is the
MODULATION WHEEL. By raising the wheel, you can add expressive
modulation effects (such as vibrato or tremolo) while you play. The type of
modulation effect can be different for each Program.
Further expressive control is available with a pedal switch (included) or expression pedal (optional, see page 25). By connecting a pedal switch to the SUSTAIN jack on the rear panel, you can have the sound sustain even after you release the keys. By connecting an expression pedal to one of the pedal jacks (PEDAL 1 or PEDAL 2), you can use the pedal to change the volume or tone (or some other quality such as reverb depth or vibrato speed) of the sound, if the Program is edited to use the pedal(s).
16 QuadraSynth Reference Manual
Your First Session with the QuadraSynth
Auditioning Mix Mode
Mix Mode allows you to assign a Program to each of the 16 MIDI channels. This makes it easy to create multitimbral setups for use with an external MIDI sequencer. Additionally, a MIX can be used to ÒlayerÓ sounds together, or ÒsplitÓ the keyboard in a number of ways, or any combination of these. There are many different ways to program a Mix. For more about Mix Mode, refer to Chapter 5. For more about connecting the QuadraSynth to a MIDI sequencer, see Chapter 3.
Press the [MIX] button.
The display will change to Mix Mode.
Select a Mix from 00Ñ99 using one of these three methods:
¥ Rotate Quad Knob [1].
¥ Press the VALUE [¯] or [-] button.
This assumes that Quad Knob [1] is active, as shown by a heavy underline beneath the NUMBER indicator. If the underline does not appear, press Quad Button [1] before using the VALUE buttons.
¥ Use the MIX/PROGRAM SELECT [1]Ñ[0] buttons for direct entry.
Leading zeroes must be entered for Mixes 0 Ñ 9. Example: Press [0] then [5] for Mix 5. If you start entering a number and change your mind, wait a few seconds and the QuadraSynth will revert to the previous Mix number.
You can switch between User and Preset Mixes with Quad Knob [3].
By either pressing Quad Button [3] and then pressing VALUE [-], or by turning
Quad Knob [3] all the way to the right, the top line of the display will change to read
ÒMIX TYPE: P RESETÓ
After switching between the Preset and User banks, press Quad Button [1] to see the name of the Mix in the display again.
User memory and Preset memory are described in detail in Chapter 4.
QuadraSynth Reference Manual 17
Your First Session with the QuadraSynth
Editing a Mix
In this section, we will assign Programs to and set volume levels for the 16 MIDI channels in a Mix, for playing back tracks from a MIDI sequencer. However, there is much more about a Mix that may be edited. Refer to Chapter 5 for more about Mix editing.
Press [MIX] and select a Mix using one of the three methods described above.Press [SELECT].
The top line of the LCDÕs function list will read ÒEDITING: MIXÓ.
Simultaneously press both the FUNCTION [¬] and [®] buttons.
MIDI
12345678910111213141516
CHAN
MIX
PRESET
EDITING: MIX PROGRAM – ASSIGN LEVEL EFFECT–LEVEL PITCH RANGE EFFECT NAME
PROG EFFECT
PRESET PRESET
"Mystic5ths" NUMBER TYPE ENABLE
PAGE:
1
Use the MIDI [¬] and [®] buttons to select a MIDI channel for editing.
The MIDI monitor and selection strip will indicate the selected MIDI channel with an
underline . These buttons Òwrap aroundÓ (e.g., if youÕre on channel 16 and press MIDI
[®], youÕll select channel 1. If channel 1 is selected and you press MIDI [¬], youÕll
select channel 16).
Use Quad Knob [3] to choose between Preset and User Programs.Use Quad Knob [1] to select a Program for the selected Channel.
DonÕt use the MIX/PROGRAM SELECT [1]Ñ[0] buttons while in any edit mode. If you do, you will be kicked out of Mix Edit mode and will select another Mix, losing your changes.
Use Quad Knob [4] to enable or disable the Program on the selected Channel.
When enabled, the Channel number will appear in the top left of the display. When
disabled, the Channel number will not appear (unless selected for editing using the MIDI
[¬] and [®] buttons, in which case it is underlined ).
To set the ProgramÕs level, press the FUNCTION [®] button once so that
ÒLEVELÓ is underlined in the display. Use Quad Knob [1] to adjust the level.
Repeat steps Ñ until all desired Programs are assigned to all desired MIDI
channels, and have the appropriate levels.
Changes to Mix parameters are temporary and will be lost if another Mix is selected. To make
18 QuadraSynth Reference Manual
changes permanent, you must store the Mix into the User bank. Refer to Chapter 4 for information about storing changes.
Your First Session with the QuadraSynth
Auditioning Effects
Each Program and Mix uses one of the 256 Effects Patches to enhance the sound. You select which Effect you wish to use from Program Edit or Mix Edit mode. While the Program remembers which Effect Patch to use, and how much sound to send to it (and to which of the four effects buses), all Effects Patch editing is done outside of the Program in Effects Edit Mode (see Chapter 6).
In a Mix, you can combine several Programs, and use one of the Effects Patches. All the Programs can use this one Effects Patch (or bypass it). Also, each Program in the Mix can either retain its own effects settings (send level and bus), or you can override and reroute them with the Mix Mode effects settings. In this section, we will audition the various preset Effects patches from PROGRAM mode.
Press [PROGRAM] and select a Program using the VALUE [¯] and [-] buttons.
The display will change to Program Mode.
Press [SELECT].
The display will change to Program Edit mode. The last function and page selected will
be shown in the display. To get back to the first function, simultaneously press both
FUNCTION [¬] and [®].
Press FUNCTION [®] eight times, or until the word ÒEFFECTÓ is underlined.
MIDI
1
CHAN
PROG
PRESET PRESET
EDITING: PROGRAM SOUND 1
PITCH FILTER AMP RANGE MOD EFFECT NAME PLFO FLFO ALFO PENV FENV AENV TRACK
PAGE:
ASSIGN – VOICE LEVEL EFFECT–LEVEL
1
EFFECT
MISC.
"Ch®Dly®Rev1"
NUMBER TYPE
Use Quad Knob [1] to select an Effect Patch from 00Ñ127.
The display will change to indicate the currently selected EffectÕs number and name.
Changes to Program parameters are temporary and will be lost if another Program is selected. To make changes permanent, you must store the Program into the User bank. Refer to Chapter 4 for information about storing changes.
QuadraSynth Reference Manual 19
Your First Session with the QuadraSynth
Setting the Effects Level
Each Program can use up to four sounds, for either layering or splitting the keyboard. Each of these sounds has its own effects , as well as effects bus assignment. Many of the Programs in the QuadraSynth use only one or two sound layers, while others may use all four sounds. You can adjust the effect send amount for each sound independently, or you can view/edit all four sounds simultaneously.
While still in Program Edit mode, press the FUNCTION [¬] button six times
(from the ÒEFFECTÓ Function), or until the words ÒEFFECT - LEVELÓ are
underlined in the display.
This is where you determine how much level will be sent from the current Program
sound layer to the effects processor, and on which of the four busses.
MIDI
1
CHAN
PROG
PRESET PRESET
EDITING: PROGRAM SOUND 1
PITCH FILTER AMP RANGE MOD EFFECT NAME PLFO FLFO ALFO PENV FENV AENV TRACK
PAGE:
ASSIGN – VOICE LEVEL
1
EFFECT LEVEL: 99
EFFECT
LEVEL BUSS
EFFECT–LEVEL
MISC.
Turn Quad Knob [1] to adjust the effect send level of the selected sound (1Ñ4).
For the most dramatic effect, set this to 99.
Press the [EDIT 1] button to select another sound to adjust.
The display will indicate ÒSOUND 1Ó or ÒSOUND 2,Ó etc., to indicate which of the
four sounds is being edited.
Press the [EDIT 4] button to display the effect send levels of all four sounds
simultaneously; use Quad Knobs [1] Ñ [4] to adjust each soundÕs effect level.
The display will indicate ÒSOUND 1 2 3 4.Ó
MIDI
1
CHAN
PROG
PRESET PRESET
EDITING: PROGRAM SOUND 1
PITCH FILTER AMP RANGE MOD EFFECT NAME PLFO FLFO ALFO PENV FENV AENV TRACK
PAGE:
ASSIGN – VOICE LEVEL
1
2
EFFECT
234
EFFECT–LEVEL
MISC.
Note: If a sound is not enabled in a Program, its title will be shown in lowercase (Òsnd4Ó), and turning that control will have no effect on the sound until the sound is enabled. To enable a sound, hold down its respective Quad Button (i.e., [3] for Sound #3) and press VALUE
[-].
EFFECT LEVEL: 99 SND1 SND2 SND3 SND4
20 QuadraSynth Reference Manual
Your First Session with the QuadraSynth
QuadraSynth Reference Manual 21
CHAPTER 3
MIDI
MIDI
MIDI
MIDI
MIDI
CONNECTIONS
Basic MIDI Hookup
MIDI is an internationally-accepted protocol that allows musical-related data to be conveyed from one device to another. See the MIDI Supplement in Appendix B if you are not familiar with how MIDI works.
The MIDI connections provide three different functions. To trigger the QuadraSynth from a MIDI control device (keyboard, drum pad, guitar or bass controller, sequencer, etc.), connect the control deviceÕs MIDI OUT to the QuadraSynthÕs MIDI IN.

Connections

OUT
The MIDI jack carries a replica (or echo) of the signal appearing at the QuadraSynthÕs MIDI , allowing you to trigger other devices from the same controller which is feeding the QuadraSynth. Simply connect the QuadraSynth MIDI THRU to the other deviceÕs MIDI IN. Note that the MIDI THRU jack will not send messages from the QuadraSynthÕs keyboard itself.
OUT
The MIDI sends MIDI data from the QuadraSynthÕs keyboard to other MIDI devices, but can also send data (see the MIDI supplement) to a storage device such as the Alesis DataDisk for later recall.
IN
THRU
IN
MIDI
IN
QuadraSynth Reference Manual 23
Connections
MIDI
MIDI
Typical Application 1: MIDI Keyboard/Master Controller for Live Use
Most live applications use the QuadraSynth to generate sounds, with (possibly) the MIDI output driving other MIDI devices, such as a QuadraSynth S4 rack unit, QuadraVerb Plus, and other keyboards and sound modules, etc.
OUT
IN
MIDI
THRU
MIDI
IN
To drive MIDI controlled devices from the QuadraSynth, patch the QuadraSynthÕs MIDI OUT to the MIDI deviceÕs MIDI IN. If there is more than one MIDI device, patch the first deviceÕs MIDI THRU to the second deviceÕs MIDI IN, the second deviceÕs MIDI THRU to the third deviceÕs MIDI IN, etc.
In Program mode, the keyboard sends and receives MIDI information on only one MIDI channel at a time. In Mix mode, however, the keyboard can transmit on as many as 16 MIDI channels, each with its own keyboard range (for more information on Program mode and Mix mode, see Chapter 4).
When using the QuadraSynth as a master keyboard to play other MIDI devices, be sure the Keyboard Mode is set to ÒFRM MIX.Ó The Keyboard Mode parameter is found on Page 2 of Global mode (for more information, see Chapter 8).
Caution: Do not attempt to connect more than three or four units together using thru connections as this may impede the MIDI data flow to the connected devices. Instead, insert a MIDI patch-bay to the QuadraSynthÕs MIDI OUT so that all devices receive its MIDI information simultaneously.
Using the S4 in Live Performance
Depending on the capabilities of your MIDI controller keyboard, you have two different options available for how the S4 will respond when it is in Mix mode:
If your controller can only issue commands on one or two MIDI channels simultaneously, you may want to set the S4Õs ÒMix Group ChannelÓ parameter (on page 2 of the Global display) to a channel between 1 and 16, so that your controller can play a mix of several S4 programs in response to a single channel of MIDI.
24 QuadraSynth Reference Manual
Connections
If you have a master controller or QuadraSynth which can send on multiple MIDI channels, you may want to set ÒMix Group ChannelÓ to off. To create layers or stacks, your controller must send multiple MIDI messages to the S4 simultaneously. This offers you the added control of changing the sound from the controller by sending Program Change commands on individual channels within a mix. A disadvantage of this approach is that the controller must send many channels of duplicate MIDI messages simultaneously.
Note that in Program mode, the Mix Group Channel parameter has no effect.
Typical Application 2: Using the QuadraSynth with an External Sequencer
The QuadraSynth can generate MIDI signals that are recorded by a sequencer. On playback, the sequencer sends this data back into the QuadraSynth, which then serves as a multitimbral sound module (Mix mode). The sequencer can generate data over several channels; in Mix mode, the QuadraSynth can be programmed so that individual Programs play sequenced data on specific channels.
Example: If the sequencer transmits a piano part over channel 1, a bass part over channel 2, and a drum part over channel 10, you could set up a QuadraSynth Mix so that a piano sound plays only the MIDI data assigned to channel 1, a bass sound plays only the MIDI data assigned to channel 2, and drums play only the MIDI data assigned to channel 10. The QuadraSynth can store up to 100 User Mixes.
Connect the sequencerÕs MIDI Out to the QuadraSynthÕs MIDI IN, and the QuadraSynthÕs MIDI OUT to the sequencerÕs MIDI In. This allows the QuadraSynth to send data to the sequencer for recording, and play back data from the sequencer.
QuadraSynth Reference Manual 25
Connections
MIDI
COMPUTER
IN
MIDI
INTERFACE
MIDI
OUT
MIDI
IN
If you are driving other MIDI gear (such as an expander module or MIDI-responsive signal processor), youÕll usually drive these from the sequencer if it has additional MIDI outputs. However, you can also use the QuadraSynthÕs MIDI THRU connector to drive other modules since the Thru carries a replica of what appears at the QuadraSynthÕs MIDI IN, which is the same as the sequencerÕs MIDI OUT.
MIDI
OUT
About the Keyboard Mode
In a Mix, the QuadraSynthÕs keyboard may be set up in several ways using the Keyboard Mode parameter found on Page 2 of Global mode. You need to determine which way is best for your application. The Keyboard Mode parameter determines how the keyboard will function with regard to MIDI in Mix mode:
¥ The keyboard sends on only one MIDI channel and the sequencer is used to set
the MIDI channel of each track (Keyboard Mode = OUT 1 Ñ OUT 16).
¥ Or, the keyboard is split or layered, sending on many MIDI channels at once, and
the sequencer records each channel onto a different track (FRM MIX).
26 QuadraSynth Reference Manual
Connections
¥ Or, the keyboard only sends on one MIDI channel, but you change the channel
on the QuadraSynth for each separate track on the sequencer (CH SOLO).
In OUT 1 Ñ OUT 16 mode, you will not hear the QuadraSynth unless your sequencer echoes the MIDI data back to the QuadraSynthÕs MIDI IN. This is a way of verifying that the sequencer is set to receive properly. Depending on the capabilities of your sequencer, it may Òauto-channelizeÓ the echoed MIDI back to the QuadraSynth on a different MIDI channel (usually, the MIDI channel that the selected record track is assigned to). In FRM MIX or CH SOLO mode, the QuadraSynth sounds are internally played from the QuadraSynth keyboard, so any echo features of the sequencer should be turned off.
When using the QuadraSynth with a MIDI sequencer, the usual choice for the Keyboard Mode is ÒOUT 1.Ó This is equivalent to turning the QuadraSynthÕs local control off. For more information, see page 45
Using the S4 with a Sequencer
For most sequencer applications, the S4Õs ÒMix Group ChannelÓ parameter (on page 2 of the Global display) should be set to OFF. See page 109 for more information.
Pedal and Footswitch Hookup
The QuadraSynth keyboard has two PEDAL jacks that accept a Roland model EV-5 (or equivalent) volume control pedal, or a standard switch pedal. Each pedal can be assigned to independent modulation functions within a program. Example: One pedal could control volume, and the other vibrato depth.
The SUSTAIN footswitch jack accepts a momentary footswitch unit, included with the unit (it is packed in the center of the end caps). This provides the same function as the sustain (or damper) pedal on a standard keyboard. You can use either a normally closed or normally open momentary contact footswitch. Plug it into the rear panel SUSTAIN footswitch jack before powering up the QuadraSynth; on power up, it will automatically sense the footswitch polarity and calibrate itself accordingly.
If your footswitch seems to respond backwards (notes sustain unless the footswitch is
pressed), turn off the QuadraSynth, make sure the footswitch plug is fully inserted into the footswitch jack, then turn the power back on.
QuadraSynth Reference Manual 27
Connections
Digital Audio/Optical Hookup
The QuadraSynth can send digital audio directly into ADAT, which provides better fidelity than using the analog inputs and outputs.
The digital I/O connector follows a proprietary Alesis format that carries all four audio outputs on a single fiber optic cable. Either pair of outputs can be converted into standard AES/EBU or S/PDIF stereo digital audio format by using the Alesis AI-1 interface. Fiber optic cables of various lengths are available from your Alesis dealer. The shorter the cable, the better. The model OC cable is 5 meters long and is the maximum length recommended.
To hook up the optical cable:
Remove the two pieces of clear plastic, tubular sleeving (if present) that protect
the tips of the optical cable plug.
Insert one cable end into the QuadraSynth DIGITAL OUT and the other end into
the ADAT or AI-1 DIGITAL IN.
To test the cable and QuadraSynth digital output, plug one cable end into the QuadraSynth. The other end should emit a soft red light (it is not dangerous to look directly at this light).
Recording Digital Audio
Once the fiber optic connection is made between the QuadraSynth and ADAT or an AI-1, the QuadraSynth will output audio on the first four channels of the digital bus (the bus is capable of handling eight channels of digital audio). The Main Left and Right outputs are routed to channels 1 and 2, while the Aux Left and Right outputs are routed to channels 3 and 4. Note that the volume knob controls the level of all analog and digital output channels simultaneously. Set the volume to maximum for most applications.
48 kHz Clock In
If your ADAT system has an Alesis BRC Remote Controller, the QuadraSynthÕs digital clock must be synchronized to the clock coming from the BRC. Connect a BNC-to-BNC cable (such as the Alesis BN cable) between the BRCÕs 48 kHz CLOCK OUT and the QuadraSynthÕs 48 kHz CLOCK IN. For more information about using the 48 kHz clock, see page 110 in Chapter 8. When using only one ADAT without the BRC, it is not necessary to connect the 48 kHz Clock.
ADAT
#1
DIGITAL
SYNC
IN
BRC
SYNC
OUT
IN
DIGITAL
OUT
48 KHZ
IN
48 KHZ
OUT
ADAT
#2
ADAT
#3
28 QuadraSynth Reference Manual
Connections
QuadraSynth Reference Manual 29
OVERVIEW
g
g
y
y
Basic Architecture
The QuadraSynth contains digitized acoustic and electronic samples, organized into 16 banks of sound groups. The banks are:
Piano Waves Woodwind Voice
an Bass Strin
Or
board Guitar Ensemble Drums
Ke
nth Brass Ethnic Percussion
S
Several functions (filter, amplitude envelope, pitch envelope, LFO, multiple modulation sources, signal processors, etc.) can be used to process a sample. A Sound is the combination of a sample with its associated processing.
A Program consists of up to four sounds. These sounds can be layered, split over specific keyboard ranges, or selectively overlapped. The QuadraSynth has 128 User Programs that you can modify and 128 Preset Programs that are permanently installed in the QuadraSynth at the factory (although the Preset Programs can be edited, they must be stored into the User bank to permanently retain your changes).

Overview

CHAPTER 4
Sound FX
A Program can also be processed by any of 256 different Effects Patches (such as chorus, reverb, and EQ), arranged in 128 Preset and 128 User Effects Patches. Each Program can have its own Effect Patch, or several Programs may use the same Effect Patch. Note that each Effects Patch has its own memory location, apart from the Programs and Mixes. This location can have the same number as the Program being effected, or the Program can select an Effect Patch in a different location. Example: Suppose Effect Patch location 001 holds a nice, clean room reverb sound that you want to use on several different Programs. Assign Effect Patch 001 (using the ProgramÕs effect parameter) to each Program that should use this Effect Patch.
Because Effects Patches have their own memory locations, they must be saved independentlyÑif you call up a Program and edit the Effect Patch, saving the Program will not save the Effect Patch edits. The Effect Patch itself must be saved.
A Mix consists of up to 16 Programs, each assigned to a specific MIDI channel and one Effect Patch. The QuadraSynth has 100 User Mixes plus 100 Preset mixes. This is extremely useful for multitimbral setups where the QuadraSynth plays back different sounds on different MIDI channels. Because of the 64 voices and built-in effects, the QuadraSynth is often the only sound generator needed.
QuadraSynth Polyphony
The QuadraSynth provides 64-voice polyphony (i.e., how many notes can play at once). If a program uses one sound, up to 64 notes can play at once. Layering two sounds allows for 32-note polyphony and layering four sounds, 16-note polyphony.
Layering is a powerful technique that allows you to build up complex timbres. This is crucial because acoustic instruments have extremely complex, evolving sounds
QuadraSynth Reference Manual 31
Overview
and by comparison, many synths sound static. Being able to layer up to four sounds allows for creating large ensembles (e.g., brass section consisting of alto & tenor sax, trumpet, and trombone) or extremely realistic versions of single instruments. When creating layered Programs, keep polyphony in mind. If all Programs in a Mix use all four available sounds, the QuadraSynth will quickly run out of voices.
Modes
The QuadraSynth is always in one of two main modes: Program mode or Mix mode. Pressing [PROGRAM] selects Program mode, while pressing [MIX] selects Mix mode. While in Program mode, you can use [SELECT] to access Program Edit mode and Effects Edit mode. While in Mix Mode, pressing [SELECT] alternates between Mix Edit mode, Program Edit mode and Effects Edit mode. Pressing [GLOBAL] accesses Global Edit mode, pressing [COMPARE] accesses Compare mode, and pressing [STORE] accesses Store mode. Here are descriptions of these modes:
Program Mode
Program mode lets you play the QuadraSynthÕs various Programs one at a time. The QuadraSynth contains 128 Preset and 128 User Programs (i.e., the sounds of various instruments, effects, ensembles, etc.) that show off just how cool this instrument really is. Initially, both the Preset and the User Programs contain data loaded in at the factory. The User Programs can be edited or replaced with your own Programs. However, you cannot replace the Preset Programs, because these are stored in ROM (permanent memory). Each Program can select any one of the 256 Effect Patches (Large Hall, Chorus, etc.). In some cases, the Program is heavily dependent on its effect; in others, the effect is more subtle. In Program Mode, the QuadraSynth responds to or generates messages on a single MIDI channel.
Mix Mode
Mix mode lets you audition the QuadraSynthÕs various Mixes, and use it as a MIDI master controller. The QuadraSynth contains 100 Preset Mixes and 100 User Mixes. A Mix can combine up to 16 different Programs, and the keyboard can generate up to 16 channels of MIDI data at once. Therefore, much thicker and richly textured sounds can be created. In Mix mode, the QuadraSynth can be used in a wide range of applications. It can be used for live performance, in which sounds are layered or assigned to sections of the keyboard. It can also be used as a multitimbral sound source for desktop music and home studio applications. Each Mix can select any one of the 256 Effects Patches (Large Hall, Chorus, etc.). Even though there may be 16 Programs in a Mix, there can only be one Effects Patch per Mix. In Mix Mode, the QuadraSynth can respond to messages on up to 16 MIDI channels simultaneously; different channels are available depending on which Mix is selected.
Program Edit Mode
In Program Edit mode, you can change the various settings which determine the sound of an individual Program, or create an entirely new Program from scratch. In Program Edit mode you can:
¥ select which sample waveform from the 16 megabytes of onboard sample ROM
will be used, in each of the 4 sounds;
¥ change the tone, level, attack and decay characteristics, modulation inputs, and
pitch of each layer;
32 QuadraSynth Reference Manual
Overview
¥ select which Effect Patch will be used by the Program, set the effect level for each
sound layer, and set which of the four effect sends each layer will use for signal
processing (such as reverb, delay, and chorusÑor any combination of these).
Mix Edit Mode
Mix Edit mode lets you change the parameters of an existing Mix. Up to 16 Programs can be active in each Mix, and Mix Edit mode sets up how each will be played. Mix Edit mode allows you to:
¥ select which Programs will be played by the different MIDI channels and by the
keyboard in multiple layers or splits;
¥ set the output level, effects level, and pan of each Program in the Mix;
¥ select which Effects Patch will be used by the Mix.
Effects Edit Mode
Effects Edit mode is used for setting up the Digital Signal Processing effects. Each Effect Patch has 4 effect bus inputs, and an internal configuration of multiple effects such as reverb, delay, and pitch-related effects (chorus, flange, etc.). You can determine what kinds of effects are used on each bus, change parameters (such as reverb decay time or chorus speed) of effects, set modulation (such as having the modulation wheel change the delay time), and set the effects mix (how much reverb, delay and chorus on the output of each effect bus).
Global Edit Mode
Use Global Edit mode to set various parameters which effect the entire instrument, such as overall master tuning, display contrast, MIDI controller settings, keyboard sensitivity, and how the unit will respond to or generate messages during Mix mode.
Store Mode
Store mode is used for storing changes of Programs, Mixes and/or Effects into the User memory bank. It is also used for transmitting the QuadraSynthÕs parameters over MIDI for data storage purposes, and for loading banks to or from a QuadraCard PCMCIA memory card accessory.
Compare Mode
Once a Program has been edited in Program Edit mode, or an Effects Patch has been edited in Effects Edit mode, or a Mix has been edited in Mix Edit mode, the word ÒEDITEDÓ will appear in the display next to the Mix/Program/Effect number. If [COMPARE] is pressed, the word ÒCOMPAREÓ will appear in the display, and you will temporarily be hearing (and seeing) the original version of the Mix/Program/Effect. If you are editing a Mix and press [COMPARE], the original unedited MIX is temporarily recalled. Likewise, if you are editing a Program or Effects Patch and press [COMPARE], the original Program or Effect will be temporarily recalled. Pressing [COMPARE] again switches back to the edited version, and the word ÒCOMPAREÓ disappears from the display.
QuadraSynth Reference Manual 33
Overview
The User Interface: Display, Functions, Pages, and Parameters
The key to the QuadraSynth user interface is the combination of the Display and four Quad Knobs/Buttons [1] Ñ [4] located toward the right of the front panel. The Display constantly informs you of the QuadraSynthÕs status.
About the Display
Editing Status MIDI Channel Cursor MIDI Monitor/Selection Strip
MIDI
12345678910111213141516
CHAN
MIX PROG
PRESET
EDITED
EDITING: MIX PROGRAM SOUND 1234 EFFECT CLIP PROGRAM – ASSIGN – VOICE LEVEL EFFECT–LEVEL PITCH FILTER AMP RANGE MOD EFFECT NAME PLFO FLFO ALFO PENV FENV AENV TRACK CONFIG REVERB DELAY MIX MISC. GLOBAL PAGE:
12345678910 11 12 13 14 15 16 COMPARE
Page Number Strip Function List Function Cursor
PRESET
EDITED
Compare indicator
EFFECT
PRESET
EDITED
Page Cursor
Global indicator
Current Mix, Program and Effect Strip
Quad Knob/Button Label Strip
Mix/Program/Effect/Parameter Name Strip
"MixPrgName"
NUMBER TYPE
Quad Knob bar-graph meters Quad Knob Cursor
Clip indicator
Note: This illustration shows all display flags turned on at once. Actual displays show only some of these at any time.
The display has eight main sections:
¥ MIDI monitor and selection strip. Selects different MIDI channels for the
programs in mix mode (a thick underline indicates the selected channel),
monitors keyboard and incoming MIDI activity (thick lines above active channel
numbers indicates activity either from the keyboard or MIDI In), and chooses the
basic MIDI channel in Program mode.
¥ Current Mix, Program and Effect strip. Shows the currently selected Mix and/or
Program and its associated Effect.
¥ Editing Status. Indicates what you are editing (either Mix Edit, Program Edit, or
Effects Edit), after pressing [SELECT]. Ò1 2 3 4Ó indicates which sound (1Ñ4) is
selected for editing when in Program Edit mode; or, which effect send (1Ñ4) is
selected for editing when in Effects Edit mode. Press [EDIT 1] to cycle through
the four sounds/sends. When Edit 4 mode is selected (press [EDIT 4]), all four
numbers appear, to indicate that all four sounds are available for simultaneous
editing (Edit 4 mode is available in Program Edit mode only).
¥ Functions list. Displays the various editing functions available in a particular
editing mode. Use the FUNCTION [¬] and [®] buttons to select a function, as
indicated by the small line (cursor) underneath one of the words in the list. When
a function is chosen, the page number strip and right-hand side of the display
will show values related to that function. Only the functions used by the current
edit mode will be displayed and selectable.
34 QuadraSynth Reference Manual
Overview
¥ Page number strip. Some functions have too many options to fit on a single
screen. These functions use multiple screens, with each screen considered a page.
This strip shows which page is selected by underlining the page number. The
PAGE [¬] and [®] buttons allow you to select a page.
¥ Name strip. When in Mix mode, the name of the currently selected Mix will
appear here. Likewise, when in Program mode, the name of the currently
selected Program will appear here. In any Edit mode or Store mode, the name of
the currently selected parameter will appear here indicating it is selected for
editing using the VALUE [-] and [¯] buttons.
¥ Quad Knob/Button Label strip. This line is used to show the labels of the bar
graph meters, which determine the functions of the four Quad Knobs and
Buttons. These labels change depending on which function and page is currently
selected. The labels are abbreviations of the parameters; the complete name (and
value) of a selected parameter will appear in the Name strip.
¥ Quad Knob bar graph meters. When a Quad Knob controls a functionÕs
parameter, an associated bar graph appears which reflects the KnobÕs setting.
Note: Not all four Quad Knobs are active in all pages.
MIDI Buttons
The MIDI [¬] and [®] buttons serve two purposes. In Program mode, they select the basic MIDI channel the QuadraSynth will receive and transmit MIDI messages on. In Mix mode, they are used to select one of the 16 Programs for viewing and editing.
Quad Knob Editing
The Quad Knobs have two editing modes: Immediate and Pass-thru. When using the Quad Knobs to adjust parameter values, you may prefer using one mode over the other. When set to Immediate, parameter values jump immediately to the Quad KnobÕs exact position the moment it is moved. When set to Pass-thru, the Quad Knob must be turned beyond the parameterÕs current setting before it becomes ÒliveÓ and begins adjusting the parameterÕs value.
The editing mode is set in Global Edit mode, Page 2, using Quad Knob [3]. For more information about selecting the Quad KnobsÕ editing mode, see Chapter 8.
Parameter Editing
All parameter editing involves the same general procedure, with minor variations:
Select the type of parameters you want to edit with the corresponding button:
[MIX], [PROGRAM], or [GLOBAL].
Mix parameters edit a Mix. Program parameters edit a Program. Effects parameters can
be edited from within a Mix or a Program (see below). Global parameters edit general
characteristics that affect the entire instrument.
Select an Edit Mode with the [SELECT] button.
Example: If you pressed [PROGRAM], the [SELECT] button switches between two
groups of functionsÑone for editing the ProgramÕs sound (Program Edit mode), and the
other for editing the associated Effect (Effects Edit mode). If youÕre editing a Mix, the
QuadraSynth Reference Manual 35
Overview
[SELECT] button switches between three groups of functionsÑone for editing the MixÕs
parameters (Mix Edit mode), one for editing the Programs in the Mix (Program Edit
mode), and the last for editing the associated Effect (Effects Edit mode).
Use the FUNCTION [¬] and [ ®] buttons to select a function (level, pitch, etc.).
Press FUNCTION [®] to move toward the end of the list, and FUNCTION [¬] to
move back toward the beginning. The selected function will be underlined in the display.
Press both FUNCTION [¬] and [®] simultaneously to get back to the first function in
the list.
If a function has multiple pages, select the appropriate page by using the PAGE
[¬] and [®] buttons.
The LCDÕs page number strip shows the number of pages in a function; an underline
shows the currently selected page (e.g., if the display shows Ò1 2 3Ó then page two is
selected).
Press the PAGE [®] button to select the next higher-numbered page, and PAGE [¬] to
select the next lower-numbered page. Press both PAGE [¬] and [ ®] simultaneously to
get back to the first page of the selected function.
Select a parameter on the page for editing.
There can be up to four editable parameters on a page. The right side of the display shows
these parameters with both text and bar graph meters to give instant visual feedback
concerning a parameterÕs value. Each of the four columns has an associated Quad Knob
and Button: the leftmost column monitors Quad Knob/Button[1], the second from left
column monitors Quad Knob/Button [2], etc. Turning a Quad Knob or pressing its
Button selects the associated parameter for editing. The currently selected parameter is
indicated by a thick line at the bottom of one of the four bar graph meters.
Change the parameter value.
You can edit the value either by turning the associated Quad Knob (for large value
changes) or pressing the VALUE ] and [-] buttons (for smaller changes).
Each bar graph indicates a parameterÕs approximate valueÑincreasing a value increases the column height. With bipolar values that can go positive or negative, turning a knob clockwise increases the column height upward from the midpoint, and turning a knob counterclockwise increases the column height downward (more negative value) from the midpoint.
Always refer to the parameter name strip in the display above the bargraphs for the current parameter label and value.
Editing Program Parameters
Here is an example of how to use the QuadraSynthÕs editing features to change Program parameters. Feel free to make changes and twist dials; these will not be made permanent unless you store the Program (described later). Simply selecting another Program cancels the results of any edits youÕve made unless youÕve stored the Program.
Press the [PROGRAM] button.
This selects Program mode.
36 QuadraSynth Reference Manual
Overview
Select a Program using either Quad Knob [1], the VALUE [¯] and [-] buttons, or
the MIX/PROGRAM SELECT [1]Ñ[0] buttons.
The currently selected Program will appear in the upper right of the display.
Press the [SELECT] button.
Pressing this button toggles between Program Edit mode and Effects Edit mode. The
displayÕs editing status line will indicate either ÒEditing: ProgramÓ or ÒEditing: Effect.Ó
To change edit status, press the [SELECT] button again. For now, select ÒEditing:
Program.Ó
Select the desired function by using the FUNCTION [¬] and [®] buttons to step
through the various options in the function list (Assign Voice, Level, Effect Level,
Pitch, Filter, Amp, etc.).
Pressing FUNCTION [®] advances to the next function, and FUNCTION [¬]
returns to the previous function. As you select the different edit Functions, the page
number strip shows how many pages exist for that function, and the right part of the
display will show the parameters on the current page.
Some functions have more parameters than will fit on a single display page, and
therefore will have multiple pages, as indicated in the lower left corner of the
display. To select a page within a particular edit function, use the PAGE [¬] and
[®] buttons.
Press the PAGE [®] button to advance to the next higher-numbered page or PAGE [¬]
to return to the next lower-numbered page.
To adjust a parameter on a page, either:
¥ Turn the associated Quad Knob [1] Ñ [4].
¥ Press the associated Quad Button [1] Ñ [4] to select a parameter in the
display, then adjust its setting with the VALUE [¯] and [-] buttons.
Edit 4 and Edit 1 Modes
A Program is made up of four sounds. Sometimes, you need to edit four variables of a single Program sound (for example, the attack/decay/sustain/release parameters of an envelope). Other times, you may want to edit one variable in all four layers (for example, the attack parameter of each layer). These two different methods of editing a Program are available under the [EDIT 1] and [EDIT 4] buttons. The only difference between the two modes is what variables will appear in the display at the same time. You can switch between Edit 1 and Edit 4 modes at any time.
Note: There is no Edit 4 mode for Mixes or Effects.
Press [EDIT 1] repeatedly to select a sound for editing.
The status line in the display will indicate ÓSOUND 1,Ó or ÒSOUND 2,Ó etc., as you
continue to press [EDIT 1].
To view and edit parameters for all four sounds at once, press [EDIT 4].
The status line in the display will indicate ÒSOUND 1 2 3 4.Ó
In Edit 4 mode, the four Quad Knobs represents the four sound layers of a Program. The currently selected parameterÕs name will appear at the top right of the display,
QuadraSynth Reference Manual 37
Overview
while above each bargraph are the words ÒSND1 SND2 SND3 SND4.Ó If a sound is disabled, the display will show the soundÕs name in lower case (Òsnd1Ó means that sound 1 is disabled). If a sound is in Drum mode, the soundÕs name will read ÒdrmX,Ó where X is the sound number (1Ñ4).
Notice that the assignments of the Quad Knobs and the number of pages in a function change between Edit 1 and Edit 4 mode. For example, in Edit 1 mode the LEVEL function has only one page which shows the Volume, Pan and Output of a single sound. In Edit 4 mode, the Level function has three pages: all four sound volumes are page 1, all pans are on page 2, and all outputs are on page 3.
Resetting a Parameter Value
ItÕs often convenient while editing to return a parameter to its default setting (usually, but not always, 0). This normally involves turning a Quad Knob or repeatedly pressing the VALUE [ ¯] and [ -] buttons, but hereÕs a quicker way:
To reset a parameter to its default setting:
Select the parameter you wish to reset using the methods described earlier.Simultaneously press both the VALUE [¯] and [-] buttons.
Comparing Edited and Stored Versions
When you edit a Program or Mix, you are actually editing a copy which is in a temporary edit buffer. Therefore, to retain the results of your edit, you must save it to a particular memory location (see the next section on Storing). If you change memory locations before saving, the buffer will be replaced and your edits lost.
Because the original Program/Mix remains undisturbed, you can compare the edited version to the original by using the Compare function. You can only select Compare mode when either Mix Edit, Program Edit or Effects Edit is selected, and the word ÒEDITEDÓ appears in the display below either ÒMIX,Ó ÒPROGÓ or ÒEFFECT.Ó
Press [COMPARE].
The word ÒCOMPAREÓ will appear in the display, while the word ÒEDITEDÓ will
disappear.
Press [COMPARE] again to exit Compare mode and return to the edited version.
The word ÒCOMPAREÓ will disappear from the display, and the word ÒEDITEDÓ will
reappear. Pressing [MIX], [PROGRAM], [GLOBAL], [STORE] or the
MIX/PROGRAM SELECT [1]Ñ[0] buttons will also exit Compare mode.
While Compare mode is selected, you can move around to view the various parameters, but
you will not be able to edit anything. This is because you are seeing what is in memory, not what is in the edit buffer.
38 QuadraSynth Reference Manual
Preset Memory and User Memory
The QuadraSynth has two internal memory banks for Mixes, Programs and Effects Patches: and . The Preset bank is kept in ROM (Read Only Memory), and therefore cannot be altered. However, the User bank is stored in RAM (Random Access Memory). Anytime you want to keep an edited version of a Mix, Program or Effects Patch, you will store it into the User bank. If you want to permanently change a Mix, Program or Effect Patch that is in the Preset bank, you can store the edited version into the User bank (in either the same number location or a different number location). However, this requires that you Òstore over,Ó losing whatever was previously in that location. If you donÕt want to lose any of the sounds in the User bank, you should back-up the entire bank to either an external SRAM PCMCIA card, or (via MIDI System Exclusive) into a data storage device like the Alesis DataDisk or a MIDI sequencer. See Chapter 9 for more information on external storage operations.
Storing
The [STORE] button selects Store mode. Store mode has 7 pages which you can scroll through by using the PAGE [¬] and [®] buttons. Each page in Store mode provides a different type of storage, copy or data transfer function. When storing edited Mixes, Programs or Effects into the User bank, you will use the first page of Store mode (for more information about the other pages of Store mode, see Chapter 9). If you press [STORE] while in Mix mode, the display will look like this:
Overview
MIDI
12345678910111213141516
CHAN
MIX PROG
PRESET
EDITED
PAGE: 1234567
Once you have edited a Mix, a Program, or an Effect, the word ÒEDITEDÓ will appear in the display. If this word appears next to the Mix Number, the Mix has been edited; if it appears next to the Program Number, the Program has been edited; if it appears next to the Effect Number, the Effect has been edited.
Each edit mode type requires its own store operation. For example, if while making a new Mix you also make changes within one of the Programs (such as lowering the filter level) and make changes within the Effect (such as increasing the reverb decay time), you must press [STORE] three different times (from Mix Edit, Program Edit and Effect Edit modes) in order to save your work.
If you select a different Mix while in Mix Edit mode, or a different Program in Program Edit mode, you will lose all changes you have made, unless you perform a store first.
PRESET PRESET
EFFECT
STORE MIX AT 00? NUMBER (Press STORE)
You can only store Mixes, Programs, and Effects into their respective User banks. The Preset
QuadraSynth Reference Manual 39
banks are permanently stored in ROM and cannot be saved over.
Overview
Store a Program
While in either Program mode or Program Edit mode, after making your edits
press the [STORE] button.
Select the memory location to which you want to store the Program using Quad
Knob [1] or the VALUE [¯] and [-] buttons.
DonÕt use the MIX/PROGRAM SELECT [1]Ñ[0] buttons. Doing so will result in recalling a different Program and you will lose your changes.
Press [STORE] again to complete the operation.
Store an Effect
While in Effects Edit mode, after making your edits press the [STORE] button.Select the memory location to which you want to store the Effects Patch using
Quad Knob [1] or the VALUE [ ¯] and [ -] buttons.
Press [STORE] again to complete the operation.
Store a Mix
While in either Mix mode or Mix Edit mode, after making your edits press the
[STORE] button.
Select the memory location to which you want to store the Mix using Quad Knob
[1] or the VALUE [ ¯] and [-] buttons.
Do not use the MIX/PROGRAM SELECT [1]Ñ[0] buttons. Doing so will result in recalling a different Mix and you will lose your changes.
Press [STORE] again to complete the operation.
Storing a Mix only stores the Mix parameters, not the individual Programs or Effect Patch used in the Mix. If you have edited any of the Programs in the Mix or the Effects Patch, you must store them separately.
40 QuadraSynth Reference Manual
Overview
To Audition Programs Before Storing
To look for an available memory location to permanently store your Program or Effects Patch data, you can always go from Program mode to Mix mode, or vice versa, without losing your changes. ThatÕs because Program mode has a Program edit buffer and an Effects edit buffer, and Mix mode has its own Mix edit buffer along with 16 Program edit buffers and its own Effects edit buffer. These buffers are retained when going back and forth between Program mode and Mix mode, thus making it easy to search for a suitable location to store your newly created Program or Effects Patch. Example: While in Program Edit mode, go to Mix mode and scroll through the Program list on one of the Channels; while editing a Program from Mix mode, go to Program mode to scroll through the Program list.
The way to tell the difference between a program edited in Program mode and one edited from Mix mode is simple: in Program mode, the MIX number does not appear in the display.
You will lose your changes if you remain in the same mode and recall a different Mix/Program by pressing the MIX/PROGRAM SELECT [1]Ñ[0] buttons.
To audition Programs before overwriting them with STORE
Éwhen editing a Program in Program mode:
While in Program Edit mode, press [MIX].
This selects Mix mode, but retains your changes to the Program in an edit buffer.
Using MIX/PROGRAM SELECT [1]Ñ[0], or Quad Knob [1], select Mix 90.Press [SELECT] to enter Mix Edit mode, and press both MIDI [¬] and [®]
buttons simultaneously to select Channel 1.
Press both FUNCTION [¬] and [®] buttons simultaneously so the words
ÒPROGRAM Ð ASSIGNÓ are underlined.
Turn Quad Knob [3] to the right so that ÒPROGRAM TYPE: USERÓ appears in
the top right of the display.
Turn Quad Knob [1] to scroll through the Programs until you find one you wish
to overwrite with the new edited Program. Take a note of the number.
Press [PROGRAM] to enter Program mode.
This recalls the edit buffer in Program mode, which is your edited Program.
Press [STORE].
The top right of the display will read ÒSTORE PRG AT XXX?Ó where XXX is a User
Program number from 000Ñ127.
Use Quad Knob [1] to enter the Program number you noted in step 6.Press [STORE] again.
The Program is now stored.
QuadraSynth Reference Manual 41
Overview
To audition Programs before overwriting them with STORE
Éwhen editing a Program in Mix mode:
While in Mix Program Edit mode, press [PROGRAM].
This selects Program mode, but retains your changes to the Program in Mix Edit.
Turn Quad Knob [3] to the right so that ÒPROGRAM TYPE: USERÓ appears on
the top line of the display.
Use Quad Knob [1] to scroll through the Programs until you find one you wish to
overwrite with the new edited program. Take a note of the number.
Press [MIX].
This recalls the edit buffer in Mix mode, which contains your edited Program.
Press [SELECT] twice, until ÒEDITING: PROGRAMÓ appears under the MIX
number in the display.
Press [STORE].
The top line of the display will read ÒSTORE PRG AT XXX?Ó where XXX is a User
Program number from 000Ñ127.
Use Quad Knob [1] to enter the Program number you noted in step 3.Press [STORE] again.
The Program is now stored.
At this point your edited Program is stored, however the Mix your were auditioning before storing the Program still has the old Program number assigned (if the edited Program was saved to a different Program number location). Therefore, you need to re-select the new Program number from within Mix Edit mode.
Press [MIX], then [SELECT] to access Mix Edit mode.Use the MIDI [¬] and [®] buttons to select the MIDI channel you want, and use
the VALUE [-] and [¯] buttons or Quad Knob [1] to select the Program number.
42 QuadraSynth Reference Manual
CHAPTER 5
MIX MODE
What Mix Mode Does
Mix Mode is one of the most powerful features of the QuadraSynth. While in Program Mode you can play only one Program at a time, in Mix Mode you can play up to 16 Programs at once, either from the keyboard (as layers or splits) or from an external sequencer (via 16 MIDI channels) or a combination of both.
With Mix Mode, you can do the following:
¥ Combine ("stack" or "layer") different Programs so they can be played
simultaneously from the keyboard. For example, stack a piano on top of a brass
patch and a string patch, adjusting the volume of each for a desirable mix. (Note
that the stacking of Programs in Mix Mode is in addition to any sounds that may
be stacked in the four sound layers of each Program.)
¥ Split the keyboard into different zones--for example, the classic bass guitar on the
left-hand side of the keyboard and synth or piano on the right. You can split the
keyboard into as many as 16 zones (as is demonstrated on Preset Mix 00).

Mix Mode

¥ Transmit on different MIDI channels simultaneously.
¥ Receive up to 16 MIDI channels from an external sequencer, with each channel
representing a different instrument--bass on Ch. 1, piano on Ch. 2, drums on Ch.
10, trumpet on Ch. 16. Mix Mode is the multitimbral mode of the QuadraSynth.
¥ Set the relative level, panning, and effect send of each MIDI channel (hence, "Mix
Mode").
Mix Edit Mode
To edit a Mix you must select Mix Edit mode. Press [SELECT] from Mix Mode. "Editing: Mix" should appear in the edit status section of the display:
MIDI
12345678910111213141516
CHAN
MIX
PRESET
EDITING: MIX PROGRAM – ASSIGN LEVEL EFFECT–LEVEL PITCH RANGE EFFECT NAME
PAGE:
1
PROG EFFECT
PRESET PRESET
"Mystic5ths" NUMBER TYPE ENABLE
Note: This illustration shows a Mix with all 16 MIDI channels enabled. If a channel is not enabled, its number will not show in the display unless the MIDI cursor is under the number.
Editing a Mix begins with using the MIDI [¬] and [®] buttons to select the MIDI channel you want, and assigning a Program number for the channels you want to
QuadraSynth Reference Manual 43
Mix Mode
use. Each channel may be enabled or disabled, without changing any of its parameter settings. When a channel is disabled, its number will not appear in the upper left display, except when it is selected for editing. You can set levels, effect levels and bus assignments, pitch transposition, keyboard ranges (if making a split or layer), and MIDI parameters for each individual channel. Each function is selected using the FUNCTION [¬] and [®] buttons and (if necessary) the PAGE [¬] and [®] buttons. A Mix also includes an Effects Patch, which can be any of the 256 Effects Patches, or you can link the Mix to use an Effect associated with one of its 16 Programs.
Here is a simplified diagram of the signal path in Mix mode.
MIDI
Input
Keyboard
Mode =
FRM MIX
MIDI
In
Keyboard
Channel 1
Channel 2
Channel 3
Channel 16
Range
Program
Sound 1
Sound 2
Sound 3
Sound 4
Pitch
Pan Output
Effects
Level
Effects
Buss
MIDI
Out
Sends
1—4
Effects
Processor
(reverb, delay,
chorus, etc.)
MIDI
Output
Main L Main R
Aux L Aux R
Understanding the Edit Buffers
In Mix mode, there are 16 edit buffers (one for each channel), plus another buffer for the Mix parameters (Level, Pitch, Range, etc.), and yet another buffer for the Effects Processor. When you select a Mix from memory, it is copied into the Mix Edit buffer, the 16 Programs of that Mix are copied into the 16 edit buffers, and the MixÕs Effect Patch is copied into the Effects buffer. If you make changes to the Mix, they are only temporarily kept in the edit buffer until a new Mix is selected from memory. Therefore, you MUST store your edited Mix if you want to keep it.
If in the course of making a Mix, you enter Program Edit mode (by pressing [SELECT]) and edit one or more Programs in the Mix, the edits you make are entered into a separate buffer. Note, however, that you DO have to STORE each edited Program in the User bank (in the same or different Program number location) before selecting a different Mix, or your changes will be lost. The same goes for editing the Effects patch. If you select another Mix before storing, your changes will be lost.
44 QuadraSynth Reference Manual
Program Assign for each MIDI Channel
The first function of Mix Edit is Program Assign.
Program Number (000 to 127)
This determines the Program Number (000Ñ127) for the selected MIDI channel.
Program Type (Preset or User)
This determines whether the selected Program is from the Preset bank or User bank.
Enable (On or Off)
This determines whether the selected channel is enabled or disabled. When disabled, no sound will be heard. The Channel number in the display for a disabled channel will not appear except when selected for editing.
Even if a channel is enabled here, it will not play unless the proper settings in the RANGE
function (MIDI IN and/or KEYBOARD On/Off and LOW/HIGH) are made.
Mix Mode
Level Setting for Each Program
The second function of Mix Edit is .
Level (00 to 99)
This parameter sets the overall volume for a sound. Higher numbers give higher levels.
Pan (<3 to >3, or PG )
This determines the position of the selected channel. When set to PG, the panning setting will be that of the Program assigned to the selected channel. However, you can override this setting by selecting a different value, thereby assigning the channelÕs panning between the left and right outputs of either the MAIN or AUX outputs (depending on the Output assignment--see below).
Output (MAIN, AUX, OFF, or PROG)
This determines the audio assignment for the selected channel. When set to PROG, the channel will use the Output assignment of the Program. However, you can override this assignment by setting this parameter to something different. Selecting MAIN or AUX will assign the channel to the MAIN or AUX audio outputs. When set to OFF, the channel will not be sent to either set of outputs (but can still feed an effect bus).
Pitch
The function lets you transpose a channelÕs Program in either semitone or octave increments. By using both parameters together, you have a total transposition range of ±3 octaves.
QuadraSynth Reference Manual 45
Mix Mode
QuadraSynth Keyboard Range
Octave (-2 to +2 octaves)
This sets the ProgramÕs pitch in (12 semitones) steps from -2 (transposed down 2 octaves) to +2 (transposed up two octaves).
Semitone (-12 to +12 semitones)
Sets the oscillator pitch in steps, from -12 (transposed down one octave) to +12 (transposed up one octave).
Setting the Range and MIDI
Each sound can be restricted to a specific range of the keyboard. This is ideal for creating splits (e.g., bass in the lower octave and a half, piano in the middle three octaves, and strings in the upper octave).
When you start to setup a MIX, it may be confusing if many of the channels have their Keyboard parameter turned off. In order to hear anything on a particular channel, enable Keyboard control and set the Range so that the low note and high note values are set beyond where you want to play. Look at the MIDI MONITOR section of the display. A thick line will appear above any active MIDI channels as you play notes or send notes to the QuadraSynth from a sequencer on those channels.
Range (Page 1)
Lower Limit (MIDI note 000 to 127/ C-2 to G8)
Specifies the lowest note of the soundÕs keyboard . You can set the lower limit by holding Quad Switch [1] and tapping the key on the keyboard you want to set as the lowest note in the range.
High Limit (MIDI note 000 to 127/ C-2 to G8)
Specifies the highest note of the soundÕs keyboard range. You can set the high limit by holding Quad Switch [2] and tapping the key on the keyboard you want to set as the highest note in the range.
If the lower limit is set above the high limit, there will be no sound from this program layer.
108C8120
127
C-20C-112C024C136C248C360C472C584C696C7
Program Sound Range
46 QuadraSynth Reference Manual
G8
Mix Mode
Range (Page 2)
MIDI In (On or Off)
This determines whether or not the selected channel will respond to incoming messages on the same channel.
MIDI Out (On or Off)
This determines whether or not the selected channel will transmit MIDI messages. This has no effect on the S4 module; it only applies to the QuadraSynth keyboard.
Keyboard (On or Off) (Keyboard Model only)
This determines whether or not the selected channel will respond to the , pitch-bend and mod wheels, foot pedals and sustain pedal of the QuadraSynth itself.
MIDI Group (On or Off) (S4 Sound Module only)
This determines whether the selected channel will respond to MIDI messages from the selected Mix-Group-Channel, when that is enabled on page 2 of the Global menu. For example, if MIDI Group is set to ON on Mix channels 1, 2, 3 and 4, and Mix­Group-Channel is set to 16, all four channels will play when a note-on message is received on MIDI channel 16.
Effects in Mix Mode
In Mix Mode, you can have only one Effect Patch active per Mix. However, the MixÕs Effect Patch still has 4 independent effect buses, and you can decide the effect send level and routing from each Program layer to the effects processor.
If you enter Program Edit mode from Mix Mode, you will not be able to change the Effect
Patch of the individual Programs, since this function is overridden by the MixÕs Effect function. Always select the Effect Patch for a Mix from Mix Edit mode.
The QuadraSynth offers you a choice of what parameters to use for effects:
¥ The Effect Patch can be selected by the Mix itself, or linked to one of the
Programs in the Mix. For example, you can use Effect Patch "127" for the Mix, or
say, "use whatever effect is used by the program on MIDI channel 10."
¥ Similarly, the effect levels and bus assignments can be set directly by the Mix,
or you can use the same levels and buses that were stored in each Program.
Effect Level
The Effect function is where each channel may be given its own Effect-Level and Effect Bus assignment.
(00 to 99, or PROG)
This determines the amount of signal from the selected channel that will be sent to the effects, using one of the four effects buses as determined by Quad Knob [2].
QuadraSynth Reference Manual 47
Mix Mode
(
)
g
j
q
(1, 2, 3, 4, or PROG)
Quad Knob [2] determines which effect bus the selected channel will be routed to. When set to PROG, the effect bus assignment will be that stored by the channelÕs Program. 1, 2, 3 or 4 overrides the ProgramÕs bus assignment, sending all sound layers of the Program to the chosen bus.
Effect
The Effect function is where you select what Effect Patch will be used by the Mix. Or, you can link the Effect to one of the Programs in the Mix.
Number (000 to 127)
This determines the Effect Patch number (000Ñ127) for the selected Mix.
Effect Type (Preset or User)
This determines whether the selected Effect is from the Preset bank or User bank.
(On or Off)
This determines whether the MixÕs Effect will be linked to one of the Programs in the Mix. When Program Link is on, the Channel parameter (Quad Knob [4]) determines which channelÕs (1Ñ16) Program will select the Effect.
EFX (1 to 16)
When the Link parameter is turned on (see above), the EFX MIDI Channel parameter determines which channelÕs ProgramÕs Effect Patch will be used for the entire Mix. In other words, when Link is on and the Channel is set to 3, the Mix will use the Effect Patch normally used by the Program assigned to channel 3.
When Link is off, the Channel parameter determines which MIDI channel the Effects Patch will use for MIDI modulation (for example, if a MIDI controller is used to vary delay time).
Naming a Mix
The function allows you to change the name of the . The Mix name can be up to 10 characters long. Use the PAGE [¬] and [®] buttons to position the cursor. Quad Knob [1] selects the character. Here is a chart of available characters:
! " #$%&’ 456789: ; <=>?@ABCDEFG HI JKLMNOPQRSTUVWXYZ[ ¥] ^_` abcdef p
rstuvwxyz{| }®¬
*+, - . / 0123
hi
kl mno
48 QuadraSynth Reference Manual
Polyphony in Mix Mode
The QuadraSynth has 64-note polyphony. In Mix Mode, if you have all 16 MIDI channels assigned to the same keyboard range, and each channel's Program has only one active Program Sound, youÕll have 4-note polyphony as you play the keyboard (but a really thick layer...). This is extreme, of course, but should tell you what you can expect when you really pile on the layers from the keyboard.
Using the QuadraSynth as a Master Keyboard
Mix Mode gives the QuadraSynth the capabilities of a MIDI master keyboard. You can layer the QuadraSynthÕs internal sounds with an external synthesizer's sounds without using up internal polyphony by adjusting the proper parameters in the Mix Edit mode.
Example: You can have 2 layers (or a split) played directly from the QuadraSynth, simultaneously playing on external synthesizers using a MIDI channel which has its internal QuadraSynthÕs sound turned OFF.
Setting MIDI Out Channels for Mix in
Mix Mode
Global Mode
The QuadraSynth offers a wide variety of ways to set the MIDI output. It is very easy in Program Mode; you just use the MIDI [¬] and [®] buttons to set the MIDI channel for the whole instrument. But when using the QuadraSynth in Mix Mode, you need to be able to transmit on several MIDI channels at once, and to temporarily isolate certain channels within a Mix. This is done with the Keyboard Mode function.
From Mix mode, press [GLOBAL].Press PAGE [®] to get to Page 2.Press Quad Button [4].
You will see "KBD MODE: " in the top right of the display.
You can use the VALUE [¯] and [-] buttons or Quad Knob [4] to set the
Keyboard Mode.
The options are: FRM MIX, CH SOLO and OUT 1 Ñ OUT 16.
FRM MIX. In this mode, the MIDI channels sent out will correspond to whatever layers or splits the Mix is set up for. For example, in the Preset Mix bank, there are several Mixes in which the keyboard is split in two or more ways from left to right; each of these "zones" is linked to a different set of channels. As you play through each zone, it will send MIDI messages corresponding to that key range and trigger the corresponding channels. Note that certain controllers such as pitch bend and aftertouch will send on all channels at once. The MIDI Monitor indicators in the display will show which channels are active.
(QuadraSynth Keyboard only)
QuadraSynth Reference Manual 49
Mix Mode
CH SOLO. In this mode, the only sounds coming from the QuadraSynth, and the only MIDI Out messages, will come from the layer or range of the underlined MIDI channel in the display. This allows you to isolate individual channels in a Mix. So, if you play in a range of the keyboard that is active on MIDI CH 1, and 1 is underlined, you'll hear it. All other ranges or layers will not respond to the keyboard (they will continue to respond to incoming MIDI messages on their respective channels, however).
Use the MIDI [¬] and [®] buttons to hear each channel in turn.
OUT 1 Ñ OUT 16. The QuadraSynth will generate MIDI messages from the keyboard, regardless of the Range settings for that channel in the Mix, but it will not play the internal sound. Use this mode if you're using a MIDI sequencer with an ECHO feature--the sound will be activated by messages appearing at the MIDI IN connector after itÕs made the Òround tripÓ through the sequencer. This is the QuadraSynthÕs equivalent to LOCAL OFF.
50 QuadraSynth Reference Manual
EDITING PROGRAMS
Overview
Synthesizer programming is the art and science of shaping sounds in a particular way by altering the parameters of various modules. Like music itself, learning synth programming is an ongoing process. Although this manual presents information about synthesizer programming, no manual can offer a complete course in programming (at least for a price that customers would be willing to pay!).
If youÕre new to synthesizer programming, the best way to learn is to adjust different parameters as you play to discover how different parameter values affect the sound. Also, become familiar with the signal and modulation flow within the QuadraSynth (as shown in the various block diagrams included in this manual) so that you can understand the many ways in which you can process a signal as it works its way from oscillator to output.

Editing Programs

CHAPTER 6
The “Normalized” Synth Voice
The first synthesizers were comprised of various hardware modules, some of which generated signals, and some of which processed those signals. These were designed to be general-purpose devices since nobody was quite sure how they would be applied; some engineers used them as signal processors, while keyboard players treated them as musical instruments. Therefore, patch cords connected the inputs and outputs of the various signal generating and processing modules (which is why particular synth sounds were called patches). Changing a patch involved manually repositioning patch cords and adjusting knobs and switches; recreating a patch required writing down all the patch settings on paper so they could be duplicated later. Even then, due to the imprecision of analog electronics, the patch might not sound exactly the same.
Over the years, certain combinations of modules seemed to work better than others, and since patch cords were troublesome to deal with, eventually these modules were wired together in a "normalized" configuration. Synthesizers such as the MiniMoog, Prophet-5, and others eliminated the need for patch cords by containing a normalized collection of sound modules (including oscillators, filter, envelopes, LFOs, etc.).
The QuadraSynth offers the best of both worlds. The most commonly-used, normalized configurations are built-in to every program for ease of programming. In addition, the QS Modulation Matrix gives back much of the flexibility of a modular synthesizer, allowing you to map various modulation sources to multiple destinations for special needs. If youÕre a beginner, all of the normalized pathways are easy to find; as you gain experience you can explore more advanced features.
QuadraSynth Reference Manual 51
Editing Programs
How the QuadraSynth Generates Sound
The QuadraSynth uses custom integrated circuits, developed by the Alesis engineering team specifically for the QuadraSynth. These resemble the types of chips used in computers and other digital devices. In fact, you can think of the QuadraSynth as a special-purpose computer designed to generate and process audio. Although the user interface maintains the metaphor of Òmodules,Ó in fact all sounds are simply a set of numbers reflecting how youÕve programmed the various sound parameters. For example, when you change the filter cutoff frequency, youÕre not actually messing with a filter; youÕre telling the computer to simulate the effect of messing with a filter.
Each "module" is represented by parameters that appear on one or more display pages. The Quad Knobs and Buttons change these parameters. All "patching" is done via software, so the only patch cords you need are those that go to your mixer or amplifier.
You can take a "snapshot" of the QuadraSynthÕs parameters and save this in memory as a program. The QuadraSynth comes with 128 factory preset programs, and 128 user-editable programs.
Program Sound Layers
The simplest method of programming is to take one voice, process it through the filter and amp sections, and (if desired) add some effect to it. However, more elaborate Programs usually consist of 2 to 4 layers, with each layer making its own distinct contribution to the sound, for example:
¥ An organ program with Program 1 set to a sustained organ waveform, and
Program Sound 2 set to a percussion waveform with a fast decay.
¥ A piano program with one layer tuned normally, and a second layer tuned an
octave higher.
¥ A synthesizer program with one layer set to a sharp attack waveform, a second
layer set to an acoustic waveform, and a third layer with a slow-attack string waveform.
This may remind you of Mix Mode, where playing the keyboard can sound up to 16 different Programs at once. There are many similarities. In Mix Mode, you can make the same kind of layered Mix as you can with the four sounds of a Program. But there are differences:
Use Program Layers:
¥ If you want multiple sounds to respond to a single MIDI channel. For example,
if you need to play a layered synthesizer sound that was assembled in Mix Mode instead of Program Mode, you must send 3 Note On messages from your sequencer (one for each channel) for every note; a layered program would need only one Note On message.
52 QuadraSynth Reference Manual
¥ When layers of a Program are designed to be used together, and the individual
MIDI
layers by themselves wouldn't be used alone (for example, the percussion layer of the organ sound).
Use Mix Mode:
¥ When you want to layer more than four voices. In Mix Mode, it is possible
(though not advisable) to stack all 64 voices onto a single key.
¥ When each sound is likely to be used by itself by other setups. For example, if
you are programming three different keyboard splits, each of which uses the same left-hand bass patch, it makes sense to use Mix Mode.
¥ When you want different sounds to respond to different MIDI channels.
QuadraSynth Signal Flow
The Four Sounds of a Program
Each Program is made up of at least one to four s. A sound is made up of several components including a voice (the original sound material) which passes through a low-pass filter and an amplifier. The voice, filter and amp modules each have direct modifiers (Pitch LFO, Filter LFO, Amp Envelope) which affect how each will function in the Program. You can layer these sounds together, or divide them into regions of the keyboard, or a combination of these things.
Editing Programs
The following diagram illustrates the signal flow within each QuadraSynth Program.
Sound 1
Pitch
Filter
Input
LFO
Voice Filter
Range
Pitch
Envelope
Assignable Modulation Sources
(velocity, aftertouch, modulation wheel, pitch bend, etc.)
Sound 2
Sound 3
Sound 4
LFO
Filter
Envelope
Amp LFO
Amp
Amp
Envelope
Pan Output
Effects Level
Effects
Main L
Aux L
Main R
Sends
1—4
Effects
Buss
Processor
(reverb, delay,
chorus, etc.)
Aux R
LetÕs look at each moduleÕs function in detail.
This digitally-based oscillator provides the actual raw sounds from the 16 Megabyte library of on-board samples. The oscillator's pitch can be tuned to a fixed frequency or modulated. Modulation is the process of varying a parameter dynamically over time; the oscillator pitch can be modulated by envelope, keyboard, pressure, pedal, LFO, and other control sources (described later).
QuadraSynth Reference Manual 53
Editing Programs
Cutoff
Note that the waveforms in the QuadraSynth are different from those found in samplers or many sample-playback units. Because the QuadraSynth has its own filter module and amplitude module for each voice, the pure waveforms are relatively bright--as bright as the original instrument can be--and have a constant sustaining amplitude, like an organ. So if you listen to a piano voice without setting the filter or amp to the correct settings, it won't decay after it is hit, as you might expect. This gives you the freedom to create the timbre and dynamics you want, instead of being chained to the parameters of the original sample.
Lowpass Filter
A filter varies a signal's harmonic content by progressively increasing attenuation above a specified . The higher frequencies are filtered, while the lower frequencies are allowed to Òpass-thru.Ó When the cutoff frequency is set high, the sound becomes brighter; when set low, the sound becomes bassier since fewer harmonics are present.
Frequency
Frequency Response Curve
Filter
Amplitude
Frequency
00 99
The cutoff parameter changes the frequency at which the high­frequency response starts to roll off. Lower values give a lower cutoff frequency. A value of 00 will cut all sound off.
Static (non-changing) filter settings can be useful, but varying the filter cutoff dynamically over time often produces more interesting effects. Modulating with velocity produces brighter sounds with louder dynamics, which produces a more accurate acoustic instrument simulation. Modulating with an envelope can create a pre-defined change in harmonic structure, such as having a brighter attack and bassier decay.
Each voice/filter combination is followed by an amplifier whose level can be controlled by a variety of modulation sources. This allows for creating sounds with percussive or slow attacks, particular types of decays, tremolo, etc.
Filter and amp settings can interact. If the filter cutoff is extremely low, then no signal will get through, no matter how the amp is set. Similarly, setting the amp for a short decay wonÕt let you hear any filtering set for a longer decay. This is because the volume will reach zero before the filter decay finishes.
54 QuadraSynth Reference Manual
About Modulation
modifies some aspect of a sound over time. Since oscillators make static sounds (unlike acoustic instruments, whose timbre and dynamics changeÑoften radicallyÑ over the duration of a note), modulation is the key to making rich and expressive sounds. The vibrato of a flute, the expression pedal of an organ, a wah-wah pedal on a guitar--all of these are examples of modulation. You're probably familiar with the mod wheel of a synthesizer, that typically adds vibrato to a Program as it is raised. But in synthesizer programming, modulation is used to control even the basic characteristics of a voice: its attack, decay, and release times, for example. Every box in the signal diagram on page 51 pointing towards the Voice, Filter, or Amp boxes is a modulation source. The amount of modulation, the time it takes place, and what controls (such as key velocity, footpedals, aftertouch, mod wheel etc.) affect it are important parameters in every Program. The QuadraSynth provides the modulation flexibility of patch cord-based instruments, but with the convenience and ease of use of digital technology.
With some parameters, the modulation amount can be positive or negative. A positive control signal increases the value of the parameter being controlled. A negative control signal decreases the value of the parameter being controlled. Setting modulation to 00 turns off the modulation source. Example: Keyboard velocity can either make a sound brighter the harder you play, or make it less bright, or have no effect on the filter at all. You have the freedom to set modulation any way you want, even in ways that are the opposite of what they would be on an acoustic instrument.
Editing Programs
If a "baseline" setting exists for a parameter, modulation amounts add or subtract values from the existing setting. However, modulation cannot force a value beyond its maximum range. For example, if the amp is already at its minimum value (lowest level), you could apply positive modulation to raise the level. But applying negative modulation will not affect the amp level, since it's already at its lowest value and cannot go any lower.
The QuadraSynth lets you assign several modulation sources to one modulation ÒtargetÓ parameter, which allows for interaction between two modulation signals. Example: If the amp parameter responds to both the envelope generator and a pedal, the parameter will follow the general envelope shape but will also be influenced by the pedal.
(Low Frequency Oscillator)
The pitch, filter, and amp modules each have a dedicated LFO module for modulation. The term LFO stands for low frequency oscillator, and comes from how modulation was created in the early synth days (an oscillator set to a low frequency could modulate some aspect of the sound; routing the LFO to the pitch, for example, would create vibrato). The LFO creates a cyclic (periodic) modulation; this amount can be constant and/or varied with a variety of modulation sources (mod wheel is one of the most popular). Each LFO has a waveform shape and speed, along with other controls.
Envelopes
generators provide a modulation signal that varies over time, from the time you strike the key until after you let go. There are three independent envelope generators
QuadraSynth Reference Manual 55
Editing Programs
(for pitch, filter, and amp) in each Program Sound. An envelope generator has different effects on different modules. Example: The Amp Envelope creates level changes. Amplitude that decays over time creates percussive effects (plucked strings, drums, etc.). Amplitude that increases over time gives the effect of brass, woodwind, and some bowed instruments.
Each envelope generator has the standard attack, decay, sustain, and release parameters found on most synthesizers, along with delay, sustain decay, and different triggering options.
DECAY
SUSTAIN LEVEL
L
E
V
DELAY E L
ATTACK
SUSTAIN DECAY
TIME
NOTE ON NOTE OFF
RELEASE
About Signal Processing
The signal processing section of the QuadraSynth provides the same kind of power as the Alesis QuadraVerb. It is a complete digital signal processing unit with four input buses, simultaneous multiple effects, and flexible signal routing.
Sound
Sends 1—4
There are 128 different Preset Effects Patches, plus another 128 User Effects Patches to choose from. The Effects parameters themselves are edited separately from either the Program or the Mix, using Effects Edit Mode (more in Chapter 6). In Program Edit Mode, you can select to be used by the Program. Each of the four sounds in the Program has its own Effect Level control and can be assigned to any one of the four effect buses. Patch select, Effect Level and Bus information is saved with the Program when you store it back into memory. When you need to edit the effects themselves (configuration, reverb type, room size, chorus speed, etc.), those changes are saved with the Effects Patch when you store it back into memory.
Effects
Processor
(reverb, delay,
chorus, etc.)
Main L Main R
Aux L Aux R
Drum Mode
56 QuadraSynth Reference Manual
Editing Programs
Any one or all of the four sounds in a Program can be put in . The Drum Mode parameter is found in the Misc. Function (see last section of this chapter).
Note that Drum Mode isnÕt the only way to hear drums or percussion from a Program. In Standard mode, if you select a kit (such as ÒRock Kit 1Ó) as the voice of a Program sound, an entire arrangement of preset, pre-mapped drum sounds will be assigned across the keyboard. If you select a single drum (such as ÒTympaniÓ) as the voice, that single drum sound will sound across the keyboard range, with a different pitch on each note (the original sample pitch will appear on C3).
However, Drum Mode changes the nature of the ASSIGN VOICE function, allowing you to make up your own drum kit from a selection of 82 different samples: 7 kicks, 8 snares, 4 hi-hats, 14 toms, 5 cymbals, 31 percussion, and 13 percussion effects. You can map any of these samples to any single key of the keyboard that does not already have a drum assigned to it in that layer. When a sound is in Drum Mode, you can assign 10 different drum sounds to 10 different keys in that layer. If all four sounds in a Program are placed in Drum Mode, you could assemble 40 drum sounds. In Drum mode, individual drums cannot be ÒstretchedÓ across a range of the keyboard -- each occupies a single key.
Each of the 10 drum sounds has its own set of parameters in each of the functions in the display (Pitch, Filter, Effects Level, etc.). You can use Quad Knob [4] in each function page to select one of the 10 drum sounds to edit.
Here is a block diagram of a sound in Drum Mode.
Drum 1
Drum 2 Drum 3
Drum 10
Voice FilterRange
Sound 1
Amp
Amp
Envelope
Sound 2
Sound 3
Sound 4
Pan Output
Effects
Level
Effects
Buss
When Drum Mode is enabled, the sound will have fewer parameters for editing. Consequently, not all Function labels will appear in the LCD display as when Drum Mode is turned off. Specifically, the LFOs and all Envelopes (with the exception of the Amp Envelope) are unavailable. In addition, the parameters in most other functions will differ.
When using Edit 4 mode, sounds using Drum Mode will be unavailable for editing; only
sounds not in Drum Mode will be editable in the bargraph display. If a sound is in Drum mode, the display will show ÒdrmX,Ó whereby X is the sound number (1Ñ4).
QuadraSynth Reference Manual 57
Editing Programs
Group
Sample
If you enable Drum Mode for a sound while in Edit 4 mode, the QuadraSynth will automatically switch to Edit 1 mode for that layer.
Program Edit Functions
Assign Voice
To edit a Program you must select Program Edit mode, Press [SELECT] from Program Mode. "Editing: Program " will appear in the displayÕs edit status section:
MIDI
1
CHAN
PROG
PRESET PRESET
EDITING: PROGRAM SOUND 1
PITCH FILTER AMP RANGE MOD EFFECT NAME PLFO FLFO ALFO PENV FENV AENV TRACK
CONFIG REVERB DELAY MIX MISC. GLOBAL PAGE:
ASSIGN – VOICE LEVEL EFFECT–LEVEL
1
The function is the most fundamental part of Program editing. It is where you choose the particular sample that forms the basis of a sound. To avoid scrolling through long lists of samples (remember, there are over 16 Megabytes of sounds in here!), sounds are divided into groups. After selecting the group, you then select the sample within the group.
EFFECT
Piano :GrandPiano
GROUP NAME
Group (16 options)
Choose from among 16 different sample groups (see chart in next section).
Name
Selects one of the available samples by name from the selected group, or OFF (no sample selected). Each group has a variety of samples from which you can choose, although some groups (such as waves) have more samples than others.
Here is a chart listing the various samples in their respective groups.
Piano GrandPiano, Dark Piano, No Hammer, Piano wave, BrtRhdsHrd, BrtRhdsSft,
Organ FullDrwbar, 3 Drawbars, Jazz Tone, Percus 2nd, Percus 3rd, Mellow,
Keybrd Clavinet, FMClav Hrd, FMClav Sft, FMClav Vel, Harpsicord, FM Harpsi,
Synth SyncSweep1, SyncSweep2, SyncSweep3, SyncSweep4, SyncSweep5,
BrtRhdsVel, MidRhdsHrd, MidRhdsSft, MidRhdsVel, Rhdes Hard, Rhdes Soft, Rhdes Velo, DynaRhds 1, DynaRhds 2, FM Piano, Wurlser
DrtyChurch, 60Õs Combo
Marimba Hd, Marimba Sf, Marimba V, FMMrmba Hd, FMMrmba Sf, FMMrmba V, MrmbaWave, Vibraphone, VibesWave, Glock, FM Pluck H, FM Pluck S, FM Pluck V, FMPlukWave
SncSweepV1, SncSweepV2, MicroWave1, MicroWave2, MicroWave3, MicroWave4, MicroWaveV, FiltSweep1, FiltSweep2, FiltSweep3, FiltSweep4, FiltSweep5, FiltSweep6, FiltSweep7, FltSweepV1, FltSweepV2, DigtlStik1, DigtlStik2, DigtlStik3, DigtlStikV, AnalogSqr1, AnalogSqr2, AnalogSqr3, AnalogSqr4, AnalogSqrV, SyncLead 1, SyncLead 2, SyncLead 3, SyncLead 4, SyncLead 5, SyncLead V,MicroPerc1, MicroPerc2, MicroPerc3, MicroPercV, Perc Filt1, Perc Filt2, Perc FiltV, AnalogBuzz1, AnalogBuzz2, AnalogBuzz3, AnalogBuzz4, Analog Res, FM Bell, Whistle
58 QuadraSynth Reference Manual
Editing Programs
g
p
g
Wave Pure Sine, 10% Pulse, 15% Pulse, 20% Pulse, 25% Pulse, 33% Pulse, 50% Pulse,
Bass Brite Bass, StudioBass, Slap Bass, Velo Bass, Slap w/pop, Bass Pops, Fretless,
Guitar Nylon, Nylon Vel, Nylon Harm, Acoustic, AcoustcVel, AcoustHarm, 12Str
Brass Ensemble, "Pows", Trumpet, Mute Trmpt, TrmpySplit, Trombone, Mute
Wdwind Bassoon, Oboe, Clarinet, Flute Vibr, Flute, Bari Sax, Tenor Hard, Tenor Brth,
Strin
Ensmbl Strings, AttkString, SynthStrng, TapeStrin Ethnic Harmonia, FM Harmnca, EuroAccrdn, Elec Banjo, Asian Drum, Waterphone Voice Choir Aahs, Choir Oohs, Voice EFX1, Voice EFX2, Voice EFX3 SndFX Zap Attk 1, Zap Attk 2, Zap Attk 3, Mini Attk, Pop, Pop Attk, Bottle Hit, Metal
Drums Stndrd Kit, Rock Kit 1, Rock Kit 2, Dance Kit, Stab Kick, Deep Kick, Spike Kick,
Percus Tympani, TbularBell, Orch Combo, Agogo, Bongo, Cabasa, Castanet, Clave,
Velo Pulse, Mini Saw, Saw Fltr 1, Saw Fltr 2, Saw Fltr 3, Saw Fltr 4, Saw Fltr 5, Saw Fltr 6, Saw Fltr 7, Velo Saw, MiniSquare, Sqr Fltr 1, Sqr Fltr 2, Sqr Fltr 3, Sqr Fltr 4, Sqr Fltr 5, Sqr Fltr 6, Velo Sqr, Mini Peak, Mini Tri, Tri Fltr 1, Tri Fltr 2, Tri Fltr 3, Tri 4, Velo Tri, Rectanglar, Rct Fltr 1, Rct Fltr 2, Rct Fltr 3, Rct Fltr 4, Rct Fltr 5, Rct Fltr 6, Rct Fltr 7, Velo Rect, Mini Thin, Thn Fltr 1, Thn Fltr 2, Thn Fltr 3, Velo Thin, HardSync 1, HardSync 2, HardSync 3, HardSync 4, HardSync 5, HardSync 6, HardSync 7, Velo HSync, Additive 1, Additive 2, Additive 3, Additive 4, Additive 5, Digital 1, Digital 2, Digital 3, Digital 4, Digital 5, Digital 6, Digital 7, Digital 8, Digital 9, Science 1, Science 2, Science 3, Science 4, Science 5, Science 6, Noise
Stik, Acoustic, Fat Synth, SynAcoustc, FM Bass, FilterBass, Bass Wave1, Bass Wave2, Bass Wave3
Elec, 6 Str Elec, 6 Str Velo, 6 Str Harm, Power Gtr
FHorn, Soft FHorn, Velo FHorn, Tuba Hard, Tuba Soft, Tuba Velo, Tuba Blats
Tenor Velo, Alto Sax, Soprano, Bari Combo, Sax Combo SoloViolin, Solo Viola, Solo Cello, Violin Ptz, Cello Ptz, Bass Ptz, Harp, Elect
Har
Attk1, Metal Attk2, SambaWhstl
Flap Kick, GarageKick, PillowKick, Elect Kick, Studio Snr, TurboSnare, PiccoloSnr, Crisp Snr, Power Snr, Dance Snr, Rimshot, Side Stick, Power Tom, Mid Tom, Floor Tom, Slam Tom, Cannon Tom, Closed Hat, Edge Hat, Open Hat, FootClosed, Cym Ride, Cym Bell, Cym Crash, Cym China, Cym Splash
Conga Hit, Conga Slap, Cowbell, FingerSnap, Guiro Long, GuiroShort, Hand Clap, Log Drum, Maracas, Shaker, ShortWhstl, Tambourine, Timbale, Triangle, TriangleMt, Vibrasmack, Wood Block
Level
Each sound in a program can have its own level, pan position, and output assignment. With up to four sounds per program, this allows for a wide variety of stereo effects and level balances between the sounds.
Volume (00 to 99)
This sets the overall for a sound. Higher numbers give higher levels.
Pan (-3 to +3)
There are 7 available locations in the stereo (two-channel) field: Far left (-3), mid left, near left, center (0), near right, mid right, and far right (+3). The pan value is maintained, even if the Output value is changed (see below).
Output (Main, Aux, or Off)
The Output parameter has three settings: Main, Aux, or Off. To send the soundÕs output to the Main outputs, select Main. To send the soundÕs output to the Aux outputs, select Aux. To turn off the soundÕs output, set this parameter to Off. (Note, however, that the sound may still feed an Effect Send).
To send a sound to an individual output, use Output in conjunction with Pan. Example: Panning a sound full left and selecting the Aux outputs means that the sound will appear at only the left Aux output.
QuadraSynth Reference Manual 59
Editing Programs
Effect Level
The QuadraSynth isnÕt just a synthesizer; it also has a built-in effects system and mixer, with four effect buses and sends. This section lets you feed the sound to one of the effect buses for processing. For more on effect buses, see Chapter 6.
(00 to 99)
Determines how much of the sound feeds the chosen effect bus (see below). Higher values mean that the sound will be more effected.
(1 to 4)
Selects which of the four buses the sound will feed, thereby determining which effect(s) will process the sound. Each Effects Patch has its own unique arrangement of effects. Example: In Effects Patch #12, bus 1 may be a Chorus/Delay/Reverb, while in Effects Patch #27, bus 1 may just be a Flanger. See Chapter 7 for more information on editing Effects Patches.
This function allows you to select any of the 256 Effect Patches for use by the Program. Quad Knob [1] selects the Effect Patch number (0Ñ127) while Quad Knob [3] switches between the Preset or User banks of Effect Patches. This effect number is saved with the Program itself. Each time you change between Programs, the effect number each Program is linked with will be shown in the display. Note that only one Effect Patch can be selected by a Program; unlike most other program functions, you can't select Effect #12 on Program Sound 1, Effect #24 on Program Sound 2, etc.
The effect you use can have a dramatic effect on the sound of a Program, and some Effects Patches are designed specifically for use with a given Program. If you want to change the characteristics of a particular effect (for example, to make a delay time longer), you must enter Effects Edit mode and store your changes in the User Effects bank (see Chapter 7 for more information). If you store an edited Effect into a different Effect Patch number, the Program will automatically use the new Effect Patch; i.e. you donÕt have to enter the new number into the Effect parameter. However, the ÒEDITEDÓ flag will appear in the display next to the PROG number, indicating that you must store the Program itself if you want it to recall the new Effects Patch in the future.
If you enter Program Edit mode from Mix Mode, you will not be able to change the Effect Patch of the individual Programs, since this function is overridden by the MixÕs Effect function. Always select the Effect Patch for a Mix from Mix Edit mode.
Pitch
(Page 1)
Semitone (-24 to +24 semitones)
Sets the oscillator pitch in semitone steps, from -24 (transposed down two octaves) to +24 (transposed up two octaves).
Detune (-99 to +99 cents)
60 QuadraSynth Reference Manual
Editing Programs
Sets the oscillator pitch in cents, from -99 (transposed down 99/100 of a semitone) to +99 (transposed up 99/100 of a semitone).
Detune Type (Normal or Equal)
With Normal selected, the percentage of detuning remains the same over the entire range of the keyboard, so the effects of detuning sound the same no matter which key you play. With Equal selected, the absolute amount of detuning remains the same over the entire keyboard, so any detuning seems less pronounced as you play higher up on the keyboard.
Pitch (Page 2)
Range (0 to 12 semitones)
Determines the maximum amount of pitch bend when the pitch bend wheel is either full forward or back. Example: When set to 12, the pitch wheel will bend ±1 octave (12 semitones).
Depth (-99 to +99)
At +00, aftertouch has no effect on . Applying aftertouch (by pressing harder on the keyboard, or via MIDI messages) with this parameter set to a positive value raises the pitch; conversely, applying aftertouch through a negative value lowers the pitch. The higher the number (either positive or negative), the greater the amount of pitch change for a given amount of aftertouch.
Tip: Aftertouch is useful for creating keyboard-controlled string bend effects. Low settings are good for ÒhumanizingÓ synthesized sounds, since aftertouch changes can give very slight pitch changes, as associated with acoustic instruments.
Depth (-99 to +99)
At +00, the pitch LFO has no effect. Higher positive values increase the amount of Pitch LFO modulation. Negative values give the same apparent effect, but with reversed LFO phase (i.e., if the pitch would normally be increasing with depth set to a positive number, the pitch would instead be decreasing at that same moment had the depth been set to a negative number). Pitch LFO parameters (such as speed and wave shape) are programmed within the PLFO Function (see page 70).
Pitch Envelope Depth (-99 to +99)
At +00, the pitch envelope has no effect. Positive values raise the pitch from the baseline according to the envelope shape, while negative values similarly lower the pitch. The higher the number (negative or positive), the greater the effect. Pitch Envelope parameters (such as attack and decay time) are programmed within the PENV Function (see page 74).
QuadraSynth Reference Manual 61
Editing Programs
Positive Envelope Negative Envelope
+99
0
-99 TIME
+99
0
-99 TIME
Pitch (Page 3)
About portamento: When you play a key and then a second key, normally the sound
jumps instantly from one pitch to another. Portamento provides a sweeping glide from one note to another over a variable amount of time. A good example of this type of sound is a steel guitar, where a note slides from one pitch to another.
(Exponential, Linear, 1 Speed)
This provides the sweepÕs Òcurve.Ó
¥ With an exponential curve, the pitch change seems to happen more rapidly at
first, then slows down as it approaches the ending pitch.
¥ A linear curve produces a constant pitch change throughout the glide.
¥ Normally, the greater the interval (the pitch difference between the two notes),
the longer the glide. For example, a glide between two notes a whole step apart would take much less time than a glide between two notes an octave apart. The 1 Speed curve maintains a constant glide rate regardless of the pitch difference between notes.
Rate (0 to 99)
Sets the glide duration. Higher numbers give longer glide times. The Rate value is affected by the Portamento value (see above).
(Mono, Poly, or 1-Pitch)
In Mono mode, you can play only one note at a timeÑjust like vintage monophonic synthesizers. Poly mode allows you to play polyphonically. Note that portamento behavior is more predictable in mono mode.
Tip: With a feedback guitar patch that uses one sound for the guitar and one sound for the feedback, setting the feedback sound to Mono Keyboard Mode insures that your feedback ÒwhistleÓ will be monophonic, which more accurately mimics what happens when you play lead guitar. Use 1-PITCH mode when you want a program sound layer to play a single pitch throughout the entire keyboard range. In 1-PITCH mode, the QuadraSynth will play the sample used for note C3 for all notes in the range. 1-PITCH mode is often used for layering a noise or drum sound behind another sound that is pitched, for example, to fatten up a bass guitar sound with a hint of kick drum, or to have the same cymbal hit every time any note is played.
62 QuadraSynth Reference Manual
Editing Programs
Filter
(Page 1)
Frequency (00 to 99)
This sets the filter's initial cutoff frequency. Lower values give a duller sound since this removes more harmonics; higher values let through more harmonics, which gives a brighter sound.
Tip: Signals with complex harmonic structures are most affected by the filter. Examples: A sine wave has virtually no harmonics so you will not hear any significant
changes as long as the filter cutoff is higher than the note pitch. If the filter cutoff is lower than the note pitch, you will either not hear the note, or it will be very soft. A harmonically-rich sample (such as brass or white noise) will be greatly affected by the filter.
If the Filter Frequency is set to maximum, in most cases all other variables in the Filter function will have no effect. Most other filter functions raise the filter frequency, and it can't be greater than 99. So if you want to use filter effects, proper setting of this initial cutoff frequency is crucial. This is the "baseline" from which all other filter parameters will raise or lower (open or close) the filter.
If the Filter Frequency is set to 00, and no other parameters are set to raise it dynamically, no sound will pass through the filter at all--there will be silence. If the Amp settings are wide open and you can't hear anything, check the Filter Frequency setting.
Since the waveforms in ROM are recorded at the brightest possible setting, in many cases dynamic filtering is crucial to making a program sound natural.
Keyboard Track (On or Off)
When off, the filter cutoff remains constant across the keyboard. Higher notes will be more affected than lower notes, since the filter cutoff is comparatively lower for higher notes than lower ones.
When on, the filter frequency tracks the keyboard pitch. Therefore, if using the filter creates a particular harmonic structure when you play one key, playing a different key will shift the filter frequency to maintain the same harmonic structure.
(-99 to +99)
At +00, velocity has no effect on the filter cutoff. With positive values, playing harder increases the filter cutoff. More positive values drive the cutoff frequency higher for a given amount of velocity. More negative values drive the cutoff frequency lower for a given amount of velocity. Tip: Many acoustic instruments, such as acoustic guitars, sound brighter when you play them more forcefully. Adding a little positive velocity control over the filter can simulate more realistic acoustic sounds.
Filter (Page 2)
Depth (-99 to +99)
QuadraSynth Reference Manual 63
Editing Programs
Determines how moving the pitch bend wheel affects the filter cutoff frequency. Example: With positive settings, bending pitch up raises the filter cutoff frequency and bending pitch down lowers the filter cutoff frequency. With negative settings, bending pitch up lowers the filter cutoff frequency and bending pitch down raises the filter cutoff frequency .
Depth (-99 to +99)
At +00, aftertouch has no effect on the cutoff frequency. Applying aftertouch with this parameter set to a positive value raises the filter cutoff frequency; conversely, applying aftertouch with a negative value lowers the filter cutoff frequency. The higher the number (either positive or negative), the greater the effect for a given amount of aftertouch.
Tip: Many acoustic instruments sound brighter as you play them more forcefully; in particular, brass gets brighter as you blow harder. Using aftertouch to increase a soundÕs brightness can give more control and realism with acoustic instruments.
Depth (-99 to +99)
At +00, the filter LFO has no effect. Higher positive values increase the amount of filter LFO modulation. Negative values give the same apparent effect, but with reversed LFO phase (i.e., if the filter cutoff frequency would normally be increasing with depth set to a positive number, the cutoff would instead be decreasing at that same moment had the depth been set to a negative number). Filter LFO parameters (such as speed and wave shape) are programmed from within the FLFO Function (see page 72).
Tip: Filter LFO is good for giving wah-wah effects at slower LFO speeds, and for adding ÒshimmeringÓ with higher LFO speeds.
Depth (-99 to +99)
The Filter Envelope is one of the most important settings in making a program. Many programs will use the Filter Envelope to determine the tonal character of the sound over time (attack, decay, sustain, and release). At +00, the filter envelope has no effect. Positive values raise the filter from the baseline cutoff frequency according to the envelope shape, and negative values similarly lower the cutoff frequency. The higher the number (negative or positive), the greater the effect. Filter Envelope parameters (such as attack and decay time) are programmed within the FENV Function (see page 76).
64 QuadraSynth Reference Manual
Editing Programs
7
(13 choices)
This selects how the sound will respond to the dynamics of your playing the keyboard. A LINEAR curve is the norm, whereby the increase in level is equal to the increase in velocity; the velocity values increase as you play harder. Many of the Velocity Curves make up sets to be used by 2, 3 or 4 sounds in order to facilitate velocity crossfading, whereby a different sound is played depending on how hard or soft the keyboard is played.
As explained earlier, many of the samples to choose from when assigning voices are already velocity switching. These samples usually have the word ÒVeloÓ or the letter ÒVÓ in their names, indicating that there is actually more than one sample per note which can be selected by how hard or soft each note is played. However, the velocity point at which these sounds change is fixed and cannot be altered. If you want to create your own velocity crossfading Program, assign the single-sample versions of the same samples (ÒBrtRhdsVelÓ is made up of ÒBrtRhdsHrdÓ and ÒBrtRhdsSftÓ) to two or more sounds, then use the appropriate velocity curves for each sound (in a three-way velocity split, sound 1 would use curve Ò1 of 3,Ó sound 2 would use curve Ò2 of 3Ó while sound 3 would use Ò3 of 3Ó).
LINEAR
99
L E V E
L
0
0 127
VELOCITY
1 OF 2
99
L E V E
L
0
0 127
VELOCITY
1 OF 4
99
L E V E
L
0
0 127
VELOCITY
99
L
E
V
E
L
0
99
L
E
V
E
L
0
99
L
E
V
E
L
0
Depth (-99 to +99)
INVERTED
0 127
VELOCITY
2 OF 2
0 127
VELOCITY
2 OF 4
0 127
VELOCITY
MAXIMUM
99
L E
V
E L
0
0 127
VELOCITY
1 OF 3
99
L E
V
E L
0
0 127
VELOCITY
3 OF 4
99
L E
V
E L
0
0 127
VELOCITY
MINIMUM
99
L E
V
E L
0
0 127
VELOCITY
2 OF 3
99
L E
V
E L
0
0 127
VELOCITY
4 OF 4
99
L E
V
E L
0
0 127
VELOCITY
3 OF 3
99
L
E
V
E L
0
VELOCITY
012
At +00, aftertouch has no effect on the litude. Applying aftertouch with this parameter set to a positive value raises the amplitude; conversely, applying aftertouch with a negative value will make the sound softer the harder you press. The higher the number (either positive or negative), the greater the effect for a given amount of aftertouch.
Tip: Use aftertouch to ÒswellÓ the amplitude of brass and horn parts.
QuadraSynth Reference Manual 65
Editing Programs
QuadraSynth Keyboard Range
Amplitude LFO Depth (-99 to +99)
At +00, the has no effect. Higher positive values increase the amount of LFO modulation. Negative values give the same apparent effect, but with reversed LFO phase (i.e., if the amplitude would normally be increasing with depth set to a positive number, the amplitude would instead be decreasing at that same moment had the depth been set to a negative number). Amplitude LFO parameters (such as speed and wave shape) are programmed within the ALFO Function (see page 73).
Tip: Amplitude LFO set to a triangle wave gives tremolo effects.
Each sound can be restricted to a specific range of the keyboard. This is ideal for creating splits (e.g., bass in the lower octave and a half, piano in the middle three octaves, and strings in the upper octave).
Lower Limit (MIDI note 000 to 127/ C-2 to G8)
Specifies the lowest note of the soundÕs keyboard range. You can set the lower limit by holding Quad Switch [1] and tapping the key on the keyboard you want to set as the lowest note in the range.
High Limit (MIDI note 000 to 127/ C-2 to G8)
Specifies the highest note of the soundÕs keyboard range. You can set the high limit by holding Quad Switch [2] and tapping the key on the keyboard you want to set as the highest note in the range.
C-20C-112C024C136C248C360C472C584C696C7
Program Sound Range
108C8120
127
G8
If the lower limit is set above the high limit, there will be no sound from this program layer.
66 QuadraSynth Reference Manual
Editing Programs
(00 to 99)
This determines how many voices can overlap on the same pitch. Example: If you hold the sustain pedal down and play the same note over and over, Sound Overlap determines how many voices are available for that note, and thus how many voices will overlap (play simultaneously).
In the old days, different brands of synthesizers offered different voice allocation schemes. One brand used a method called Òrotate modeÓ in which each time a note was struck, a new voice was used. Another brand used a different method called Òreassign modeÓ whereby if a note is played and then played again, the same voice is used both times. In other words, a new voice is used each time a new note of a different pitch is played.
The Sound Overlap value lets you choose a comfortable setting between rotate mode and reassign mode. When the value equals 99, you are always in rotate mode, using up polyphony; if the value is 00, you are always in reassign mode, conserving voices. Set the value anywhere between 00 and 99 and you will get a combination of both, with partiality toward whichever mode the value is closest to.
A piano sound requires some Sound Overlap, but not a lot; it isnÕt natural to hear too many voices on the same note. On the other hand, having only one voice per pitch isnÕt natural either; letÕs say you played a loud note with the sustain pedal held, followed by a soft note--the second note would abruptly cut-off the first. On a real piano, the string would still be resonating from the first (loud) note when the second (soft) note was played; thus the two notes would overlap.
Sound Overlap is especially useful in Drum Mode. In Drum Mode, each drum sound is designated to one note (or sometimes a group of notes). When playing one note for a drum sound, such as a snare, and you attempt to play a roll, the Sound Overlap controls how much of an overlap will exist between each pair of notes. If the Sound Overlap value is set low, you are more likely to hear old notes getting cut-off. This function has added value when the ProgramÕs Keyboard Mode parameter is set to Mono, instead of Poly. When playing monophonically, Sound Overlap controls the amount of overlap between notes. Normally, even if the sound has a long release time, playing a new note in Mono Mode will cut-off the previous note. By adjusting the Sound Overlap value, you can still hear the previous note fading away after the new note has been played.
It is important to note that Sound Overlap can have a negative effect on polyphony.
If you have Sound Overlap set to 99, hold the sustain pedal and play a series of notes, you will run through all 64 voices in no time. By adjusting the Sound Overlap to a lower value, you decrease the number of voices used by each new note, and thereby ensure there are voices available to play other sounds, if necessary.
QuadraSynth Reference Manual 67
Editing Programs
Mod
About General Purpose
Although there are several dedicated modulators in the QuadraSynth (e.g., the pitch can always be modulated by the pitch LFO and pitch envelope), sophisticated synthesizer programming demands the ability to use as many modulation sources as possible to modulate as many modulation destinations as desired.
The QuadraSynth arranges its modulation source outputs and modulation destination inputs into a ÒmatrixÓ so that any selected source can connect to any of several destinations.
There are six general purpose matrix modulators, which allows you to control up to six parameters with any of several control sources.
Use the MOD functions to setup your own customized control of a program, such as:
¥ Using one or both of the PEDAL inputs to control volume, brightness (filter
¥ Using velocity to increase or decrease the attack speed of an envelope, so playing
cutoff), effect level, LFO speed, etc.
softly makes the sound fade in, while playing hard causes an immediate attack.
¥ Using release velocity to increase/decrease the release time of an envelope, so
quick releases of the keys cut off the end of the sound, while slow key releases allow the sound to fade away gradually.
The MOD functions give you the freedom to go beyond the standard modulation sources built-in to other functions.
Selecting the Modulator (1 to 6)
Use the PAGE [¬ ] and PAGE [®] buttons to select one of the six modulators (modulator 1 is page 1, modulator 2 is page 2, modulator 3 is page 3, etc.). All modulators work in the same way, so only one will be described here.
Modulation Source
Quad Knob [1] selects one of several modulation sources:
¥Ê Note # provides a modulation signal that corresponds to the note played on the
keyboard (higher keys give higher values). Example: Use this modulation source to obtain a different sound in the upper and lower keyboard ranges.
¥Ê Velocity relates to how fast a key goes from the key up (note off) to the key
down (note on) position, and therefore represents the dynamics of your playing.
¥Ê Release velocity relates to how fast a key goes from the key down (note on) to
the key up (note off) position. Example: Use this to affect the level of a soundÕs release based on how fast you remove your fingers from the keys.
68 QuadraSynth Reference Manual
Editing Programs
¥Ê Aftertouch Pressing on the keys after theyÕre down generates this control signal.
Aftertouch is also called channel pressure, and represents an average of all keys being pressed. This affects any keys that are held down. The harder you press on the keys, the greater the degree of modulation.
¥Ê Polyphonic Pressure This is similar to aftertouch, but each key can respond to
individual pressure messages. Although the QuadraSynth keyboard does not generate poly pressure, the sound generators can respond to poly pressure signals entering via the MIDI In. Example: Assign poly pressure to the soundÕs amplitude in a string ensemble patch. You can then increase the level of selected notes of a held chord to ÒpullÓ some notes out of the chord.
¥Ê Pitch Wheel The two wheels to the left of the keyboard are modulation sources
(see below). The leftmost wheel, Pitch, always controls the oscillator pitch but can be tied to other parameters as well.
¥Ê Modulation Wheel The rightmost wheel, Modulation, is traditionally assigned
to LFO amount (level) so that rotating the wheel away from you introduces vibrato. However it is also well-suited to controlling timbre, vibrato speed, and many other parameters.
¥Ê MIDI Volume MIDI can produce a variety of controller messages (see the MIDI
supplement in the back of this manual). Of these, controller #7, which controls channel volume, is one of the most frequently used. Example: Assign the filter cutoff as the destination, and you can have the signal become less bright as it becomes lower in volume.
¥Ê Sustain Pedal The sustain switch plugged into the sustain pedal jack provides
this modulation signal.
¥Ê Pedal 1 The pedal plugged into the Pedal 1 jack provides this modulation signal.
Typically, this may be mapped to AENV Amp to act as a volume pedal.
¥Ê Pedal 2 The pedal plugged into the Pedal 2 jack provides this modulation signal.
¥Ê Pitch LFO This is the same modulation signal provided by the Pitch LFO. The
Frequency LFO and Amplitude LFO can also be selected as modulation sources.
¥Ê Pitch Envelope This is the same modulation signal provided by the Pitch
Envelope. The Frequency Envelope and Amplitude Envelope can also be selected as modulation sources.
¥Ê Random This provides a different modulation value every time you hit a key.
Example: With vintage analog synth patches, use pitch as the destination and apply a very slight amount of random modulation. Each note will have a slightly different pitch, which simulates the natural tuning instability of analog circuits.
¥Ê Trigrate This is a Trigger Rate Follower, which monitors how fast notes are
being played on the keyboard. For example, if routed to the Effect send of a Program, you could automatically have more effect when playing slowly, and less effect when playing quickly.
QuadraSynth Reference Manual 69
Editing Programs
¥Ê MIDI continuous controllers (A, B, C, D) Four incoming MIDI controllers can
¥Ê Tracking Generator This accepts the output of a signal processed by the
Modulation Destination
Quad Knob [2] selects one of several modulation destinations. You can find out more about these parameters and how they affect the sound in their respective sections (e.g., to find out how Pitch Envelope Attack affects the sound, see page 74 on Pitch Envelopes).
¥ Pitch ¥ Filter Cutoff ¥ Amplitude ¥ Effect Send ¥ Pitch LFO Speed ¥ Pitch LFO Amp ¥ Pitch LFO Delay ¥ Pitch Envelope Delay ¥ Pitch Envelope Attack ¥ Pitch Envelope Decay ¥ Pitch Envelope Sustain Decay ¥ Pitch Envelope Release ¥ Pitch Envelope Amp ¥ Filter LFO Speed ¥ Filter LFO Amp ¥ Filter LFO Delay ¥ Filter Envelope Delay ¥ Filter Envelope Attack ¥ Filter Envelope Decay ¥ Filter Envelope Sustain Decay ¥ Filter Envelope Release ¥ Filter Envelope Amp ¥ Amplitude LFO Speed ¥ Amplitude LFO Amp ¥ Amplitude LFO Delay ¥ Amplitude Envelope Delay ¥ Amplitude Envelope Attack ¥ Amplitude Envelope Decay ¥ Amplitude Envelope Sustain Decay ¥ Amplitude Envelope Release ¥ Amplitude Envelope Amp ¥ Portamento Rate
be recognized by the QuadraSynth and used as modulation sources. These controllers are assigned as A, B, C and D within Global Mode (see Chapter 8).
Tracking Generator module (see page 81).
Modulation Level (-99 to +99)
At +00, the modulation source has no effect on the destination. Higher positive values increase the amount of modulation. Negative values also increase the amount of modulation, but with negative phase (i.e., if the modulation would normally be increasing with depth set to a positive number, the modulation would instead be decreasing at that same moment had the depth been set to a negative number).
Gate Mode (Off or On)
When Gate Mode is on, the selected Modulator will only be routed while notes are being played. In other words, you can gate the effect of the Modulator so that it stops when you are not playing any notes. This can be used on sounds with medium to long release times, where an interesting effect (like tremolo) is intended to be active while holding notes down, but deactivated as the sound is fading away after being released.
70 QuadraSynth Reference Manual
SINE TRIANGLE SQUARE UP SAW
+99
Editing Programs
Pitch LFO (Page 1)
The Pitch LFO is most often used to apply vibrato to a sound.
The following Pitch LFO variables will make a difference in the sound only if the PITCH LFO DEPTH (on Page 2 of the PITCH function) is set to a value other than 0, or, if the Pitch LFO is a source in the MOD function.
Wave (7 choices)
The waveform determines the shape of the LFO. Use Quad Knob [1] to select either Sine, Triangle, Square, Up Saw, Down Saw, Random or Noise.
DOWN SAW RANDOM NOISE
Speed (00 to 99)
Quad Knob [2] controls the speed or rate of the LFO. For fast modulation, increase this value. For slower modulation, decrease this value.
Delay (00 to 99)
This is the amount of time that is to occur before the LFO kicks in. Sometimes, it is desirable to have modulation come in a moment or two after a note has been played, rather than starting instantly. The higher the value, the slower the LFO kicks in.
Trigger (Mono, Poly, Key Mono, or Key Poly)
The Trigger parameter determines how the LFO should be triggered, or started. There are four possible settings: Mono, Poly, Key Mono and Key Poly. When playing multiple voices in a single sound, each voice has its own LFO. However, the LFO Trigger parameter determines whether or not they should be in sync, and whether or not they can be retriggered independent from one another.
0
-99 TIME
QuadraSynth Reference Manual 71
Editing Programs
Mono. All voicesÕ LFOs are in sync with each other. If you hold a chord and then play new notes on top of the chord, all voicesÕ LFOs will be moving in the same direction and at the same speed. Because of this, modulating the LFO Speed using a voice-specific source (such as velocity or one of the envelopes, for example) will have no effect (you will be allowed to do this, but you wonÕt hear any difference). This is because these modulation sources are meant for polyphonic purposes. These include: Note Number, Velocity, Release Velocity, PLFO, FLFO, ALFO, PENV, FENV, AENV, Random, Trig Rate and Tracking Generator. However, modulation sources which are not voice-specific will still have an effect while the LFO Trigger is set to MONO. These include: Aftertouch, Mod Wheel, Pitch Wheel, MIDI Volume, Sustain Pedal, Pedal 1, Pedal 2, and Controllers AÑD.
Poly. Each voiceÕs LFO is independent. If you hold a chord, some voicesÕ LFOs will be moving in one direction while others move in the other direction. If the LFO Speed is being modulated (by one of the envelopes, for example), the LFOÕs of each voice may be running at different speeds.
Key Mono. This is identical to MONO, but whenever a new note is played, the LFO is retriggered, instead of continuing from wherever it may be in its cycle.
Key Poly. This is almost identical to POLY, but whenever a new note is played, the LFO is retriggered, instead of continuing from wherever it may be in its cycle.
Pitch LFO (Page 2)
Level (00 to 99)
This is the base output level of the Pitch LFO. If you want to have a constant value of vibrato, even without using the Mod Wheel or Aftertouch, set LEVEL above 00. The Mod Wheel and Aftertouch will add or subtract from this base level. Example: If Level is set to 10 and the Mod Wheel parameter is set to 10, there will always be some vibrato, and raising the Mod Wheel will add more vibrato. On the other hand, if the Mod Wheel parameter is set to -10, raising the Mod Wheel to the top will cancel out all vibrato.
Mod Wheel (-99 to 99)
This is the modulation amount of the Mod Wheel over the Pitch LFOÕs Level. A positive value raises the level when the Mod Wheel is moved up, and lowers the level when moved down. Negative settings of this parameter will decrease the output level of the PLFO as the Mod Wheel is raised. Since the output level of the PLFO cannot be less than zero, a negative setting of the Mod Wheel parameter will have no effect unless either the Aftertouch or the Level is set to raise the PLFO output. If both the Level and Aftertouch are set to 00, and the Mod Wheel parameter is set to -99, the Mod Wheel will have no effect on the vibrato from the PLFO.
Aftertouch (-99 to 99)
This is the modulation amount of Aftertouch over the Pitch LFOÕs Level. A positive value raises the level as more Aftertouch is applied. A negative value will lower the amount of PLFO level as more Aftertouch is applied.
72 QuadraSynth Reference Manual
Editing Programs
Filter LFO (Page 1)
The Filter LFO is most often used to apply tremolo-like or "wah-wah" effects to a sound.
The following Filter LFO variables will affect the sound only if the FILTER LFO DEPTH (on Page 2 of the FILTER function) is set to a value other than 0 , or, if Filter LFO is a source in the MOD function.
Also note that the Filter LFO may have no effect if some other modulation source or setting has already pushed the filter cutoff frequency to its maximum.
Wave (7 choices)
The waveform determines the shape of the LFO. Use Quad Knob [1] to select either Sine, Triangle, Square, Up Sawtooth, Down Sawtooth, Random or Noise. For a graphic representation of these waveforms, see the diagram in the Wave section of the PLFO description on page 70.
Speed (00 to 99)
Quad Knob [2] controls the speed or rate of the LFO. For fast modulation, increase this value. For slower modulation, decrease this value.
Delay (00 to 99)
This is the amount of time that is to occur before the LFO kicks in. Sometimes, it is desirable to have modulation come in a moment or two after a note has been played, rather than starting instantly. The higher the value, the slower the LFO kicks in.
Trigger (Mono, Poly, Key Mono, or Key Poly)
The Trigger parameter determines how the LFO should be triggered, or started. There are four possible settings: Mono, Poly, Key Mono and Key Poly. A description of these settings is found in the Trigger section of the PLFO description on page 71.
Filter LFO (Page 2)
Level (00 to 99)
This is the base output level of the Filter LFO. If you want to have a constant value of tremolo to the filter, even without using the Mod Wheel or Aftertouch, set LEVEL above 00. The Mod Wheel and Aftertouch will add or subtract from this base level. Example: If Level is set to 10 and the Mod Wheel parameter is set to 10, there will always be some filter tremolo, and raising the Mod Wheel will add more tremolo. On the other hand, if the Mod Wheel parameter is set to -10, raising the Mod Wheel to the top will cancel out all tremolo.
QuadraSynth Reference Manual 73
Editing Programs
Mod Wheel (-99 to 99)
This parameter sets how much the Mod Wheel will increase or decrease the Filter LFOÕs Level. A positive value raises the level when the Mod Wheel is moved up, and lowers the level when moved down. Negative settings of this parameter will decrease the output level of the FLFO as the Mod Wheel is raised. Since the output level of the FLFO cannot be less than zero, a negative setting of the Mod Wheel parameter will have no effect unless either the Aftertouch or the Level is set to raise the FLFO output. If both the Level and Aftertouch are set to 00, and the Mod Wheel parameter is set to -99, the Mod Wheel will have no effect on the tremolo from the FLFO.
Aftertouch (-99 to 99)
This is the modulation amount of Aftertouch over the Filter LFOÕs Level. A positive value raises the level as more Aftertouch is applied. A negative value will lower the amount of FLFO level as more Aftertouch is applied.
Amp LFO (Page 1)
The Amp LFO is usually used to add tremolo to a sound.
The se Amp LFO variables will have an effect only if the AMP LFO DEPTH (in the AMP function) is set to a value other than 0 , or, if Amp LFO is a source in the MOD function.
Wave (7 choices)
The waveform determines the shape of the LFO. Use Quad Knob [1] to select either Sine, Triangle, Square, Up Sawtooth, Down Sawtooth, Random or Noise. See the diagram in the Wave section of the PLFO description on page 70.
Speed (00 to 99)
Quad Knob [2] controls the speed or rate of the LFO. For fast modulation, increase this value. For slower modulation, decrease this value.
Delay (00 to 99)
This is the amount of time that is to occur before the LFO kicks in. Sometimes, it is desirable to have modulation come in a moment or two after a note has been played, rather than starting instantly. The higher the value, the slower the LFO kicks in.
Trigger (Mono, Poly, Key Mono, Key Poly)
The Trigger parameter determines how the LFO should be triggered, or started. There are four possible settings: Mono, Poly, Key Mono and Key Poly. A description of these settings is found in the Trigger section of the PLFO description on page 70.
74 QuadraSynth Reference Manual
Editing Programs
Amp LFO (Page 2)
Level (00 to 99)
This is the base output level of the Amp LFO. If you want to have a constant value of tremolo, even without using the Mod Wheel or Aftertouch, set LEVEL above 00. The Mod Wheel and Aftertouch will add or subtract from this base level. Example: If Level is set to 10 and the Mod Wheel parameter is set to 10, there will always be some tremolo, and raising the Mod Wheel will add more tremolo. On the other hand, if the Mod Wheel parameter is set to -10, raising the Mod Wheel to the top will cancel out all tremolo.
Mod Wheel (-99 to 99)
This is the modulation amount of the Mod Wheel over the Amp LFOÕs Level. A positive value raises the level when the Mod Wheel is moved up, and lowers the level when moved down. Negative settings of this parameter will decrease the output level of the ALFO as the Mod Wheel is raised. Since the output level of the ALFO cannot be less than zero. A negative setting of the Mod Wheel parameter will have no effect unless either the Aftertouch or the Level is set to raise the ALFO output. If both the Level and Aftertouch are set to 00, and the Mod Wheel parameter is set to -99, the Mod Wheel will have no effect on the tremolo from the ALFO.
Aftertouch (-99 to 99)
This is the modulation amount of Aftertouch over the Amp LFOÕs Level. A positive value raises the level as more Aftertouch is applied. A negative value will lower the amount of ALFO level as more Aftertouch is applied.
Pitch Envelope
Pitch Envelope (Page 1)
Pitch Envelope can lead to dramatic effects, since it can cause the pitch of a single key to change drastically over time. ItÕs typically used in special-effect synthesizer programs, but it may also be used more subtly in an acoustic program to simulate the characteristic of some instruments to go sharp on the initial attack, especially when played hard.
The following Pitch Envelope variables will have an effect only if the PITCH ENVELOPE DEPTH (on Page 2 of the PITCH function) is set to a value other than 0, or, if Pitch Envelope is a source in the MOD function.
Attack (00 to 99)
This is the amount of time the envelope will take until it reaches its maximum output level. Setting the Attack to 0 will make the pitch go to maximum immediately on hitting the key (if the Delay is also set to 0 in PENV Page 2--see below); a setting of 99 will result in a much slower attack, taking many seconds before the envelope gets to maximum.
QuadraSynth Reference Manual 75
Editing Programs
Decay & Sustain (00 to 99)
As soon as the attack portion of the envelope finishes (when the level reaches maximum), the envelope will decay (decrease in level). The level it reaches is set by the Sustain control; how long it takes to get there is set by the Decay control. In the special case where the Sustain level is all the way up (99), then there is no decrease and the Decay time segment is bypassed. Whatever level the sustain is set to is the level that the decay section of the envelope will head for. Depending on the setting of the Sustain Decay control (see below), the envelope will either hold at the sustain level until you release the note on the keyboard, or decay to 0 at the Sustain Decay rate (which is on page 2 of the envelope). You can create a long "plateau" at the start of a note by setting the Sustain to 98 and the Decay to 99. This will cause the envelope to take the maximum amount of time to get from peak level to a level of 98, before the Sustain Release portion of the envelope begins.
Release (00 to 99)
Eventually, you will let go of the note that youÕve been holding (either by releasing the note on the keyboard, or releasing the sustain pedal if it was pressed). It is at this point that the Release portion of the envelope takes effect. The Release is the time that the envelope takes to get from its current level back down to nothing. Setting the Release time to 99 will take the envelope a very long time to reach zero level.
Pitch Envelope (Page 2)
Delay (00 to 99)
This is the amount of time that the envelope will wait before doing anything; very useful if you want to affect one element of a sound sometime after the sound starts. When the Delay is set to 0, the envelope attacks right away, without any delay. Play some notes while turning up the delay and see that the time between playing the note and hearing the effect of the Pitch Envelope gets progressively longer as the Delay control is turned up.
Sustain Decay (00 to 99)
This is the amount of time that the envelope will take during the sustain stage to bring the level down to 0. If this is set to 99, the envelope will remain at the Sustain level until the note is released. When set to 0, the envelopeÕs level will immediately jump down to 0 upon reaching the sustain stage.
Trigger (Normal, Freerun, Reset, Reset-Freerun)
The Trigger mode determines how the envelope will function. You may select either Freerun or Reset, or both (Reset-Freerun) or neither (Normal). When set to Normal, the envelope will always start at its current level (i.e., if another note had been played which triggered the envelopeÕs cycle, playing another note in the middle would not interrupt the cycle). Also in Normal mode, the envelope will immediately advance to its release stage upon releasing the note. When set to Freerun, the envelope will complete its entire cycle, even if the note is released in the middle. When set to Reset, the envelope starts at the beginning whenever a new note is played. When set to Reset-Freerun, the envelope will start at the beginning whenever a new note is played and will complete its entire cycle, even if the note is released in the middle.
76 QuadraSynth Reference Manual
Editing Programs
Pitch Envelope (Page 3)
Time Tracking (On or Off)
This determines whether or not keyboard position will affect the cycle speed of the envelope. When turned on, playing toward the higher end of the keyboard will result in a faster envelope cycle; playing toward the lower end of the keyboard will result in a slower envelope cycle. However, this does not effect the attack time, but only the decay, sustain decay and release segments. This feature will result in only a subtle change. The envelopeÕs timing doubles or halves over a range of two octaves.
Sustain Pedal (On or Off)
This determines whether or not the Sustain Pedal will have an effect on the envelope. When turned on, holding down the Sustain Pedal while playing short notes is virtually the equivalent to holding down those notes on the keyboard with some subtle but important differences. If the Delay and Attack are set to 0 and either the Decay is 0 or the Sustain is 99, the envelope will immediately jump to the sustain decay stage (if not already there) when the note is released and the sustain pedal is held down. If a long attack is set, and the envelope does not reach the end of the attack segment when the note is released, it will be skipped and the envelope will jump immediately to the release segment. If a long delay is set, and the envelope has not reached the attack segment before the note is released, the envelope will remain at 0. However, if Freerun is turned on, the envelope will continue through the delay, attack, decay and sustain segments and remain at the sustain decay segment. This is exactly the same as holding down the note on the keyboard. When the Sustain Pedal parameter is turned off, the Sustain Pedal will have no effect on the envelope.
Level (00 to 99)
This is the initial output level of the envelope.
Velocity Modulation (00 to 99)
This determines how keyboard dynamics will affect the envelope level. When set to 99, note velocity controls the envelopeÕs output; notes played hard will deliver a higher envelope output than notes played soft. When set to 0, note velocity will have no effect on the envelopeÕs output level.
Filter Envelope (Page 1)
Filter Envelope is crucial whenever you want the tonal quality of a note to change over time, differently from its overall level. Example: When you want the initial attack of a note to be bright, but want the sustaining part to be filtered.
The following Filter Envelope variables will only have any effect if the FILTER ENVELOPE DEPTH (on Page 2 of the FILTER function) is set to a value other than 0, or, Filter Envelope is a source in the MOD function.
Also note that the Filter Envelope may have no effect if some other modulation source, or the basic setting of the filter, has already pushed the filter cutoff frequency to its maximum.
QuadraSynth Reference Manual 77
Editing Programs
Attack (00 to 99)
This is the amount of time the envelope will take until it reaches its maximum output level. Setting the Attack to 0 will give a sharp edge to the sound (if the Delay is also set to 0 in FENV Page 2--see below); a setting of 99 will result in a much slower attack, taking many seconds before the envelope gets to maximum.
Decay & Sustain (00 to 99)
As soon as the attack portion of the envelope finishes (when the level reaches maximum), the envelope will decay (decrease in level). The level it reaches is set by the Sustain control; how long it takes to get there is set by the Decay control. In the special case where the Sustain level is all the way up (99), then there is no decrease and the Decay time segment is bypassed. Whatever level the sustain is set to is the level that the decay section of the envelope will head for. Depending on the setting of the Sustain Decay control (see below), the envelope will either hold at the sustain level until you release the note on the keyboard, or decay to 0 at the Sustain Decay rate (which is on page 2 of the envelope). You can create a long "plateau" at the start of a note by setting the Sustain to 98 and the Decay to 99. This will cause the envelope to take the maximum amount of time to get from peak level to a level of 98, before the Sustain Release portion of the envelope begins.
Release (00 to 99)
Eventually, you will let go of the note that youÕve been holding (either by releasing the note on the keyboard, or releasing the sustain pedal if it was pressed). It is at this point that the Release portion of the envelope takes effect. The Release is the time that the envelope takes to get from the sustain level back down to nothing. Setting the Release time to 0 is good for playing those short funky riffs that you hear on a clavinet. Setting the Release time to 99 will take the envelope a very long time to reach zero level.
Filter Envelope (Page 2)
Delay (00 to 99)
This is the amount of time that the envelope will wait before doing anything; very useful if you want to affect one element of a sound sometime after the sound starts. When the Delay is set to 0, the envelope attacks right away, without any delay. Play some notes while turning up the delay and see that the time between playing the note and hearing the effect of the Pitch Envelope gets progressively longer as the Delay control is turned up.
Sustain Decay (00 to 99)
This is the amount of time that the envelope will take during the sustain stage to bring the level down to 0. If this is set to 99, the envelope will remain at the Sustain level until the note is released. This is the normal setting for organ-type sounds. When set to 0, the envelopeÕs level will immediately jump down to 0 upon reaching the sustain stage.
78 QuadraSynth Reference Manual
Editing Programs
Trigger (Normal, Freerun, Reset, Reset-Freerun)
The Trigger mode determines how the envelope will function. You may select either Freerun or Reset, or both (Reset-Freerun) or neither (Normal). When set to Normal, the envelope will always start at its current level (i.e., if another note had been played which triggered the envelopeÕs cycle, playing another note in the middle would not interrupt the cycle). Also in Normal mode, the envelope will immediately advance to its release stage upon releasing the note. When set to Freerun, the envelope will complete its entire cycle, even if the note is released in the middle. When set to Reset, the envelope starts at the beginning whenever a new note is played. When set to Reset-Freerun, the envelope will start at the beginning whenever a new note is played and will complete its entire cycle, even if the note is released in the middle.
Filter Envelope (Page 3)
Time Tracking (On or Off)
This determines whether or not keyboard position will affect the cycle speed of the envelope. When turned on, playing toward the higher end of the keyboard will result in a faster envelope cycle; playing toward the lower end of the keyboard will result in a slower envelope cycle. However, this does not effect the attack time, but only the decay, sustain, sustain decay and release segments. This feature will result in only a subtle change. The envelopeÕs timing doubles or halves over a range of two octaves.
Sustain Pedal (On or Off)
This determines whether or not the Sustain Pedal will have an effect on the envelope. When turned on, holding down the Sustain Pedal while playing short notes is virtually the equivalent to holding down those notes on the keyboard with some subtle but important differences. If the Delay and Attack are set to 0 and either the Decay is 0 or the Sustain is 99, the envelope will immediately jump to the release stage (if not already there) when the note is released and the sustain pedal is held down. If a long attack is set, and the envelope does not reach the end of the attack segment when the note is released, it will be skipped and the envelope will jump immediately to the sustain decay segment. If a long delay is set, and the envelope has not reached the attack segment before the note is released, the envelope will remain at 0. However, if Freerun is turned on, the envelope will continue through the delay, attack, decay and sustain segments and remain at the sustain decay segment. This is exactly the same as holding down the note on the keyboard. When the Sustain Pedal parameter is turned off, the Sustain Pedal will have no effect on the envelope.
Level (00 to 99)
This is the initial output level of the envelope.
Velocity Modulation (00 to 99)
This determines how keyboard dynamics will affect the envelope level. When set to 99, note velocity controls the envelopeÕs output; notes played hard will deliver a higher envelope output than notes played soft. When set to 0, note velocity will have no effect on the envelopeÕs output level.
QuadraSynth Reference Manual 79
Editing Programs
Amp Envelope (Page 1)
The Amp Envelope is crucial for all sounds because it sets the basic characteristics of the note--whether it attacks quickly or slowly, sustains or decays. Some Programs may leave the Amp Envelope in a sustaining mode, and provide attack and decay using the Filter Envelope; the effect is slightly different. Unlike Pitch and Filter Envelope, the Amp Envelope is always fully active (there is no second-page to the AMP function adjusting how much envelope is applied to the amp).
Attack (00 to 99)
This is the amount of time the envelope will take until it reaches its maximum output level. Setting the Attack to 0 will give a sharp edge to the sound (if the Delay is also set to 0 in AENV Page 2--see below); a setting of 99 will result in a much slower attack, taking many seconds before the envelope gets to maximum.
Decay & Sustain (00 to 99)
As soon as the attack portion of the envelope finishes (when the level reaches maximum), the envelope will decay (decrease in level). The level it reaches is set by the Sustain control; how long it takes to get there is set by the Decay control. In the special case where the Sustain level is all the way up (99), then there is no decrease and the Decay time segment is bypassed. Whatever level the sustain is set to is the level that the decay section of the envelope will head for. Depending on the setting of the Sustain Decay control (see below), the envelope will either hold at the sustain level until you release the note on the keyboard, or decay to 0 at the Sustain Decay rate (which is on page 2 of the envelope). You can create a long "plateau" at the start of a note by setting the Sustain to 98 and the Decay to 99. This will cause the envelope to take the maximum amount of time to get from peak level to a level of 98, before the Sustain Release portion of the envelope begins.
Release (00 to 99)
Eventually, you will let go of the note that youÕve been holding (either by releasing the note on the keyboard, or releasing the sustain pedal if it was pressed). It is at this point that the Release portion of the envelope takes effect. The Release is the time that the envelope takes to get from the sustain level back down to nothing. Setting the Release time to 0 is good for playing those short funky riffs that you hear on a clavinet. Setting the Release time to 99 will take the envelope a very long time to reach zero level.
Amp Envelope (Page 2)
Delay (00 to 99)
This is the amount of time that the envelope will wait before doing anything; very useful if you want to affect one element of a sound sometime after the sound starts. When the Delay is set to 0, the envelope attacks right away, without any delay. Play some notes while turning up the delay and see that the time between playing the note and hearing the effect of the Pitch Envelope gets progressively longer as the Delay control is turned up.
80 QuadraSynth Reference Manual
Editing Programs
Sustain Decay (00 to 99)
This is the amount of time that the envelope will take during the sustain stage to bring the level down to 0. If this is set to 99, the envelope will remain at the Sustain level until the note is released. When set to 0, the envelopeÕs level will immediately jump down to 0 upon reaching the sustain stage.
Trigger (Normal, Freerun, Reset, Reset-Freerun)
The Trigger mode determines how the envelope will function. You may select either Freerun or Reset, or both (Reset-Freerun) or neither (Normal). When set to Normal, the envelope will always start at its current level (i.e., if another note had been played which triggered the envelopeÕs cycle, playing another note in the middle would not interrupt the cycle). Also in Normal mode, the envelope will immediately advance to its release stage upon releasing the note. When set to Freerun, the envelope will complete its entire cycle, even if the note is released in the middle. When set to Reset, the envelope starts at the beginning whenever a new note is played. When set to Reset-Freerun, the envelope will start at the beginning whenever a new note is played and will complete its entire cycle, even if the note is released in the middle.
Amp Envelope (Page 3)
Time Tracking (On or Off)
This determines whether or not keyboard position will affect the cycle speed of the envelope. When turned on, playing toward the higher end of the keyboard will result in a faster envelope cycle; playing toward the lower end of the keyboard will result in a slower envelope cycle. However, this does not effect the attack time, but only the decay, sustain, sustain decay and release segments. This feature will result in only a subtle change. The envelopeÕs timing doubles or halves over a range of two octaves.
Sustain Pedal (On or Off)
This determines whether or not the Sustain Pedal will have an effect on the envelope. When turned on, holding down the Sustain Pedal while playing short notes is virtually the equivalent to holding down those notes on the keyboard with some subtle but important differences. If the Delay and Attack are set to 0 and either the Decay is 0 or the Sustain is 99, the envelope will immediately jump to the release stage (if not already there) when the note is released and the sustain pedal is held down. If a long attack is set, and the envelope does not reach the end of the attack segment when the note is released, it will be skipped and the envelope will jump immediately to the sustain decay segment. If a long delay is set, and the envelope has not reached the attack segment before the note is released, the envelope will remain at 0. However, if Freerun is turned on, the envelope will continue through the delay, attack, decay and sustain segments and remain at the sustain decay segment. This is exactly the same as holding down the note on the keyboard. When the Sustain Pedal parameter is turned off, the Sustain Pedal will have no effect on the envelope.
Level (00 to 99)
This is the overall output level of the envelope.
QuadraSynth Reference Manual 81
Editing Programs
0
LINEAR
0
Tracking Generator
The Tracking Generator is used to scale a modulation source. For example, normally you could modulate the Amp (volume) of a sound using velocity; the harder you play, the louder the sound gets. The amount of change in volume is equal to the change in velocity; this is called linear control. If instead, however, you set the Tracking GeneratorÕs input to ÒvelocityÓ, and then routed the Tracking Generator to the Amp (using the Mod function), you can make your own customized "map" of the control velocity has over the soundÕs level.
The Tracking Generator divides the range of the input into 11 points (0Ñ10), each of which can be set between 0 and 100. If you boost the value of one of the lower points, you make the input more sensitive in its lower register. By creating a non-linear curve using the velocity example above, you can scale the velocityÕs control over the soundÕs volume just the way you want.
100
0
POINTS: 01234567891
NON-LINEAR
100
0
POINTS: 01234567891
Tip: The Tracking Generator can be used to turn a variable control, such as the Mod Wheel or velocity, into a switch by setting all of the points to 0 except for point 10. Only near the maximum input will anything other than 0 come out of the Tracking generator. You can patch the Mod Wheel somewhere else in addition to the Tracking Generator, giving you gradual control of one function with the full range of the Mod Wheel, while switching on a second function only at the top of the wheel.
However, the Tracking Generator interpolates between steps; this is sort of like playing Òconnect the dots.Ó In other words, the Tracking Generator does not step directly from one point to the next, but ramps from point to point.
82 QuadraSynth Reference Manual
Editing Programs
(
)
g
j
q
Input
In Page 1 of the TRACK function, Quad Knob [1] selects the input of the Tracking Generator:
¥ Note Number ¥ Velocity ¥ Release Velocity ¥ Aftertouch ¥ Poly Pressure ¥ Mod Wheel ¥ Pitch Wheel ¥ MIDI Volume ¥ Sustain Pedal ¥ Pedal 1 ¥ Pedal 2 ¥ PLFO ¥ FLFO ¥ ALFO ¥ PENV ¥ FENV ¥ AENV ¥ Random ¥ Trig Rate ¥ Cont. AÑD
For detailed descriptions of each of these sources, see the section ÒModulation SourceÓ in the Mod section on pages 67Ñ69.
Points 0 Ñ 10 (00Ñ100)
Quad Knobs [2], [3] and [4] in page 1 of the TRACK function control the levels of points 0 Ñ2. Points 3Ñ6 are found on page 2, while points 7Ñ10 are on page 3.
The Name Function allows you to change the ProgramÕs name. The name can be up to 10 characters long. Use the PAGE [¬] and [ ®] buttons to position the cursor. Quad Knob [1] selects the character. Here is a chart of available characters:
! " #$%&’ 456789: ; <=>?@ABCDEFG HI JKLMNOPQRSTUVWXYZ[ ¥] ^_` abcdef p
rstuvwxyz{| }®¬
*+, - . / 0123
hi
kl mno
Misc.
This enables and disables Drum Mode which allows you to assign individual drum sounds to individual keys. To Program a sound in Drum Mode, refer to the next section ÒProgramming Drum Sounds.Ó
This is the master on/off switch for the selected sound (1Ñ4) of the current Program. To avoid using up polyphony unnecessarily, set Sound Enable to OFF for any sounds that will not be used in a Program. When using Edit 4 mode, disabled sounds will have the word ÒsndxÓ (where x is a sound from 1 to 4) appear in lowercase letters above each bar graph meter in the display. Active sounds will have the word ÒSNDXÓ appear in uppercase letters. Turning sounds off is a convenient way to isolate a particular sound you are editing. A quick way to turn a sound on and off from anywhere within Program Edit mode is to hold the corresponding Quad Button [1]Ñ[4] and press VALUE [¯] to disable or VALUE [-] to enable. Example: Holding Quad Button [1] and pressing VALUE [¯] will disable sound 1.
QuadraSynth Reference Manual 83
Editing Programs
Group
Sample
Programming Drum Sounds
To program a sound in Drum Mode, you must first enable Drum Mode for that particular sound in the Misc. Function (see previous section). Quad Knob [4] is always used to select a Drum (1Ñ10), regardless of which Function or Page is selected (except Effect, Name and Misc.). For an explanation of the basics of Drum Mode, see page 56.
When using Edit 4 mode, sounds using Drum Mode will be unavailable for editing; only
sounds not in Drum Mode will be editable in the bargraph display. If a sound is in Drum mode, the display will show ÒdrmX,Ó whereby X is the sound number (1Ñ4).
If you enable Drum Mode for a sound while in Edit 4 mode, the QuadraSynth will automatically switch to Edit 1 mode for that layer.
Assign Voice
The Assign Voice function is where you choose the particular sample for the selected drum (1Ñ10). Similar to the normal Assign Voice function, sounds are divided into groups. After selecting the group (using Quad Knob [1]), you then select the sample within the group (using Quad Knob [2]). Here is a chart listing the various drum samples in their respective groups.
Kick Stab Kick, Deep Kick, Spike Kick, Flap Kick, GarageKick, PillowKic, Elect Kick
Snare
Hi Hat Toms
Cymbal Percus
Percus FX
Studio Snr, TurboSnare, PiccoloSnr, Crisp Snr, Power Snr, Dance Snr, Rimshot, Side Stick
Closed Hat, Edge Hat, Open Hat, FootClosed Hi Pwr Tom, Lo Pwr Tom, Hi Mid Tom, Mid Tom, Lo Mid Tom, Hi Flr Tom,
Floor Tom, Lo Flr Tom, Hi Slam Tom, Md Slam Tom, Lo Slam Tom, Hi Cannon, Mid Cannon, Lo Cannon
Cym Ride, Cym Bell, Cym Crash, Cym China, Cym Splash Tympani, TbularBell, Asian Drum, Cabasa, Castanet, Clave, High Agogo, Low
Agogo, High Bongo, Lo Bong, Conga High, Conga Lo, Conga Slap, Cowbell, Triangle, TriangleMt, Guiro Long, GuiroShort, Hand Clap, Shaker, Maracas, Tambourine, Timbale Hi, Timbale Lo, Log Drum, Vibrasmack, WoodBlk Hi, WoodBlk Lo, Waterphone, SambaWhstl, ShortWhstl
Zap Attk 1, Zap Attk 2, Zap Attk 3, Mini Attk, Pop, Pop Attk, Bottle Hit, Metal Attk1, Metal Attk2, Fingersnap,Voice EFX1, Voice EFX2, Voice EFX3
Level
Each of the 10 drums in a sound can have its own level, pan position, and output assignment. The function provides these controls. Use Quad Knob [1] to adjust the selected drumÕs level (00 to 99), Quad Knob [2] to adjust pan position (<3 to >3), and Quad Knob [3] to select the Output assignment (Main, Aux or Off). Use Quad Knob [4] to select the drum (1Ñ10) you wish to edit.
To send a drum to an individual output, use Output in conjunction with Pan. Example: Panning a drum full left and selecting the Aux outputs means that the drum will appear at only the left Aux output.
84 QuadraSynth Reference Manual
Editing Programs
Effects Level
The function determines how much of the selected drum is being routed to the effects processor, and on which bus. Quad Knob [1] adjusts the Effect Send level (00 to 99), and Quad Knob [2] selects the Effects Bus (1, 2, 3 or 4). Use Quad Knob [4] to select the drum (1Ñ10) you wish to edit.
Pitch
Pitch (-12.00 to +12.00)
The function lets you transpose the selected drum up or down one octave in micro­step (1/4th of a half step) increments, and lets you modulate the drumÕs pitch with velocity. Quad Knob [1] determines the tuning of the selected drum (±12.00). Use Quad Knob [2] to select how much you wish velocity to affect the selected drumÕs tuning (0Ñ7). When this value is set to 7, the drum will be played sharp when the associated note is played hard; when played soft, the drumÕs tuning will be unaltered. Use Quad Knob [4] to select the drum (1Ñ10) you wish to edit.
Filter
Velocity>Filter (0 to 3)
The Filter function lets you control the ÒbrightnessÓ of the selected drum by modulating the filter frequency with . Use Quad Knob [1] to set the Velocity>Filter parameter (0Ñ3). When set to 3, playing the associated note will result in a brighter sound (more high frequencies), while playing softer will result in a duller sound (less high frequencies). When this parameter is set to 0, velocity will have no affect on the filter. Use Quad Knob [4] to select a drum (1Ñ10) to edit.
Amp
Velocity Curve (13 choices)
Quad Knob [1] in the Amp function lets you select one of 13 velocity curves. This determines how the drum will respond to the dynamics of your playing the keyboard. Use Quad Knob [4] to select the drum (1Ñ10) you wish to edit.
A LINEAR curve is the norm, whereby the increase in level is equal to the increase in velocity; the velocity values increase as you play harder. Many of the Velocity Curves make up sets to be used by 2, 3 or 4 drums in order to facilitate velocity crossfading, whereby a different drum is played depending on how hard or soft the keyboard is played. However, each drum must be in a different sound layer of the Program in order to be stacked on the same note.
If you want to create your own velocity crossfading Program, assign the related versions of the same drum samples (ÒConga HighÓ and ÒConga LoÓ) the same key in different Program Sound layers, then use the appropriate velocity curves for each drum (in a three-way velocity split, drum 1 would use curve Ò1 of 3,Ó drum 2 would use curve Ò2 of 3Ó while drum 3 would use Ò3 of 3Ó).
For more details about the 13 velocity curves, see the illustration on page 64.
QuadraSynth Reference Manual 85
Editing Programs
Note (000 to 127/C-2 to G8)
Each drum can be assigned to a single note which will trigger the drum sound when played. Quad Knob [1] specifies the note assignment of the selected drum (000 to 127/C-2 to G8). You can also set the note assignment by holding Quad Switch [1] and tapping the key on the keyboard you want to set as the note for the drum. Use Quad Knob [4] to select the drum (1Ñ10) you wish to edit.
Only one drum can be assigned to a single note within a single Program sound layer. If more
than one drum in a single sound is assigned to the same note number, only the higher number drum will sound.
Decay (0 to 99)
Quad Knob [1] in the Amp Envelope function lets you adjust the Decay time of the selected drum (00 to 99). If this is set to 0, only the very beginning of the drum sample is played; setting this to 99 will cause the entire drum sample to play. Use Quad Knob [4] to select the drum (1Ñ10) you wish to edit.
Mute Group (Off, 1, 2, or 3)
This is an important feature when using multiple sounds of the same instrument. Mute Groups allow multiple drums to share a single voice. For example, if you have assigned a Closed Hat and an Open Hat to two different notes, playing either note should cut-off the other (if it had recently been played). This creates a more realistic sound, since an actual Hi Hat is only capable of making one sound at a time.
In the Amp Envelope function, Quad Knob [2] is used to assign the selected drum to one of the three Mute Groups. In our example above, both Hi Hat drums would be assigned to the same Mute Group. The additional Mute Groups can be used by other sounds that you wish to cut-off each other, but do not want to interfere with the Hi Hat sounds. Use Quad Knob [4] to select the drum (1Ñ10) you wish to edit.
86 QuadraSynth Reference Manual
Copying Sounds
While editing a Program, it is helpful to be able to copy a sound to another sound in either the same Program or a different Program, especially if you are building a split or layered Program. This can be done very easily from within the Store function.
To copy a sound to another sound in the same Program, or to the same sound in a different Program:
From Program Edit mode, press [STORE].Use either PAGE [¬] or [®] to select Page 2 of the Store function.Use Quad Knob [1] to select which sound (1Ñ4) in the currently selected
Program to copy from.
Use Quad Knob [2] to select which sound (1Ñ4) in the currently selected
Program to copy to; or to select which Program (0Ñ127) to copy to.
The selected sound will be copied into the same sound location in the selected Program. If you select to copy sound 2 to Program 45, the sound will be copied into sound 2 of Program 45.
Editing Programs
Press [STORE] to copy the sound.
Initializing Programs
If you want to start programming from Òscratch,Ó you can easily reset all parameters to their default settings by re-initializing the software. Make sure your mod wheel is all the way down before re-initializing, otherwise the "zero" position of the mod wheel will be incorrect.
To re-initialize the QuadraSynth:
1 Press [PROGRAM] to enter Program mode.
2 Turn the unit off.
3 While holding down both Quad Buttons [1] and [4], turn on the power.
The QuadraSynth will come on showing Program 00 and Effect 00, with the EDITED flags showing in the display. These are the edit buffers, set to the default settings. This will also reset all Global parameters to their default settings, and will initialize all edit buffers so that all Mix, Program and Effects parameters are reset to their default settings. However, none of the Programs, Mixes, or Effects are changed when re-initializing the unit. You can proceed to edit, then [STORE] at any Program or Effect location you like.
QuadraSynth Reference Manual 87
Editing Programs
88 QuadraSynth Reference Manual
CHAPTER 7
EDITING EFFECTS
About Signal Processing
The built-in effects processor of the QuadraSynth is similar to that of the Alesis QuadraVerb, capable of generating multiple, fully digital effects simultaneously. The QuadraSynth effects processor has four inputs, or effect sends. You might think of these as the typical post-fader sends found on a mixing console. In a Program, each of the four Sounds can be assigned to one of the four effect sends. In a Mix, each Program can use its own effects routing or you may override this and assign the entire Program (all 4 sounds) to one of the four effect sends. Once you assign a Sound (in Program Edit) or a Program (in Mix Edit) to an effect send, you can adjust the Effect Send Level.
To route a Sound/Program only to an effect send, and not the Main or Aux outputs, assign
the Output parameter of the Sound/Program to ÒOFF,Ó assign its Effect Bus to one of the four effect sends, and adjust the Effects Level.
Level
1 SOUND
Pan
Outputs

Editing Effects

Main Left Aux Left Main Right Aux Right
Effect Level
Effect Sends
1 2 3 4
The configuration determines the arrangement of effect functions of each effect send. Imagine a configuration as an arrangement of multiple effects processors patched together at the end of each effect send. Example: In one configuration, effect send 3 has its own separate reverb, while in another configuration it has its own delay and a level control feeding a reverb shared with send 1. When youÕre programming effects, you will need to refer to the charts on pages 91Ñ95 for the effect configuration youÕre using, so you know how the paths from different effect functions interact.
The Effect functions consist of: Pitch, Delay and Reverb. Each function has several types to choose from. For example, the Pitch effect can be either a chorus, a flange, a resonator, etc. The Reverb can be a large hall, plate, gated, etc. The parameters available for an effect function depend on the selected effect type. Some effect types have very few parameters, while others have many. For example, the stereo delay effect has about twice as many parameters as the mono delay effect (since the stereo delay has two adjustmentsÐ left and right Ð for several parameters). Consequently, the more parameters an effect has, additional pages become available for that function. The number of pages the currently selected function has, and the current page are always shown in the bottom left of the display.
Each effect has stereo outputs, which may be routed to the Main Left and Right outputs using the Mix function (the Aux Left and Right outputs do not use the internal effects processing).
QuadraSynth Reference Manual 89
Editing Effects
Selecting an Effects Patch
To select an Effects Patch from either the User bank or the Preset bank, you must be in either Program Edit mode (if currently using Program mode) or Mix Edit mode (if using Mix mode), by pressing the [SELECT] button until the correct display appears.
Use the FUNCTION [¬] and [®] buttons to scroll through the functions in the display until the word EFFECT is underlined. The display should look like this (from Program Edit mode):
MIDI
1
CHAN
PROG
PRESET PRESET
EDITING: PROGRAM SOUND 1
PITCH FILTER AMP RANGE MOD EFFECT NAME PLFO FLFO ALFO PENV FENV AENV TRACK
PAGE:
ASSIGN – VOICE LEVEL EFFECT–LEVEL
1
Use Quad Knob [1] to select an Effects Patch (0Ñ127) (or use the VALUE [¯] and [-] buttons). Use Quad Knob [3] to select either the Preset bank or the User bank.
EFFECT
MISC.
"Ch®Dly®Rev1"
NUMBER TYPE
MIDI
12345678910111213141516
CHAN
MIX
PRESET
EDITING: MIX PROGRAM – ASSIGN LEVEL EFFECT–LEVEL
PITCH RANGE EFFECT NAME
PAGE: 1
PROG EFFECT
PRESET PRESET
"Ch®Dly®Rev1" NUMBER TYPE LINK CHAN
In Mix Edit mode, the Effect function has two additional parameters. Quad Knob [3] turns on and off the Link function. Quad Knob [4] lets you select which Channel (1Ñ
16) of the Mix you wish to link to. If Link is on and you set the Channel to 1, then the Mix will automatically use the Effects Patch used by the Program on Channel 1. When the Link function is off, Quad Knob [4] is still used to determine what MIDI channel the Effects Patch will be set to for receiving MIDI controller information for the Modulators (see the Mod section later in this chapter for more on real-time MIDI control).
The number of the Effects Patch you wish to use, the effect send levels and effect bus assignments are saved as part of a Program or Mix, from Program Edit or Mix Edit mode. Keep in mind that these are separate from any changes that will be made to the Effects Patch itself. If you are changing settings in both modes, you will have to STORE not only the Effect Patch, but the Program and/or Mix, in order to hear your changes in the future.
The actual arrangement of depth of reverb, delay time, etc., is saved as an Effects Patch from Effects Edit mode. It is possible for different Programs and Mixes to share the same Effects Patch. So keep in mind that when you edit an Effects Patch, it may affect the sound of any other Programs and Mixes that use the same Effects Patch.
90 QuadraSynth Reference Manual
While routing sounds into the effects processor, the word ÒCLIPÓ will temporarily appear in the display if the input to the effects is being overloaded. If this should occur, try reducing the Input Levels for each of the effects devices in the current configuration, and (if necessary) reduce the Effects Levels in the Mix/Program.
Editing Effects
The Effects Patches themselves are not edited in Program Edit or Mix Edit mode, but (could you guess it?) Effects Edit mode. You can enter Effects Edit mode by pressing the [SELECT] button until the display looks something like this:
MIDI
12345678910111213141516
CHAN
MIX
PRESET
EDITING: 1 EFFECT
PITCH MOD NAME CONFIG REVERB DELAY MIX
12
PAGE:
The basic method of navigating through the displays in Effects Edit mode is similar to that in Program Edit and Mix Edit modes.
PROG EFFECT
PRESET
PRESET
Editing Effects
Stereo Chorus TYPE
¥ The FUNCTION [¬] and [®] buttons are used to select a function (Pitch, Mod,
Name, Configuration, Reverb, Delay and Mix).
¥ If a function has more than one page, the display will indicate the number of
pages available in the bottom left corner. Use the PAGE [¬] and [®] buttons to scroll through a functionÕs pages.
¥ Use the [EDIT 1] button to select which of the four effect sends you want to edit
(the [EDIT 4] button will not let you edit multiple sends, but rather will switch the display back to Program Edit mode and enable Edit 4 mode).
The important thing to understand is the hierarchy of the displays. Think of it as a three dimensional game of Chess, where you can move among three different axes. Each function has 1 or more pages. But, the number of pages a function has available will differ when another effect send is selected (using the [EDIT 1] button). For example, if you are using Configuration #1 and trying to edit the Reverb parameters, you would need to have effect send 1 selected, because thatÕs where the Reverb is located. So, you not only have to be aware of how to select a function and a page, but how to select the effect send as well.
Not all effects are available in each Configuration. For example, if you were to select the Pitch function on effect send 4 in Configuration #1, the display would read, Ò(NOT IN THIS CONFIG).Ó This is because a Pitch module is available on sends 1, 2 and 3 in Configuration #1, but not on send 4Ñas you can see in the chart on page 90.
Storing Effects Patches
QuadraSynth Reference Manual 91
Editing Effects
Once an Effects Patch has been altered, the display will show the word ÒEDITEDÓ next to the Effects Patch number. This indicates that the current Effects Patch in the edit buffer is different from what is stored in memory.
While in Effects Edit mode, press [STORE] at any time to go to Store mode. Store mode has several pages, but the main storing function is found in the first page.
To store the edited Effects Patch into the same location it was recalled from, simply press [STORE] again, and it will be stored. To store the edited Effects Patch into a different location, use Quad Knob [1] to select a different Effects Patch number (000Ñ127) to store it to.
MIDI
12345678910111213141516
CHAN
MIX
PRESET
EDITING: 1 EFFECT
PITCH MOD NAME CONFIG REVERB DELAY MIX
12
PAGE:
PROG EFFECT
PRESET
PRESET
STORE EFX AT 000?
NUMBER (Press STORE)
Configurations
A is essentially the starting point of any Effects Patch. You must select the Configuration you are going to use before making any other edits, since all routings and parameters change to their default settings each time you change the configuration. Each Configuration is a unique arrangement of multiple effect blocks, distributed across the four effect sends. Some effect sends may have three different effects (pitch, delay and reverb) on them. Configurations also determine where the signal to a block comes from, and where the output of each block goes to -- the main outputs, the next effect in line, or even to an effect block belonging to another effect send. The Configuration diagrams on the next six pages provide a crucial Òroad mapÓ youÕll need to guide you through the many paths that are possible in each configuration. Refer to them as you program the effect.
The Configuration function is used to select the Configuration for the Effects Patch you are editing. Use the FUNCTION [¬] and [®] buttons to scroll through the functions in the display until the word CONFIG is underlined. The display should look like this (from Mix Edit mode):
MIDI
12345678910111213141516
CHAN
MIX
PRESET
EDITING: EFFECT
PITCH MOD NAME CONFIG REVERB DELAY MIX
1
PAGE:
PROG EFFECT
PRESET
PRESET
4-SENDS, 1 REVERB
CONFIGURATION
Quad Knob [1] is used to select the Configuration. As you scroll through the various Configurations, each oneÕs name will appear in the upper right section of the display.
92 QuadraSynth Reference Manual
Here is a run-down of the various Configurations:
Configuration #1: 4-Sends, 1 Reverb
Editing Effects
AUX LEFT
AUX RIGHT
MAIN LEFT
MAIN RIGHT
FX SEND 1
FX SEND 2
FX SEND 3
FX SEND 4
PITCH 1
PITCH 1
PITCH 2
PITCH 2
PITCH 3
PITCH 3
1
2 3 1 2 3 14
BAL.
DELAY 1
DELAY 1
BAL.
DELAY 2
DELAY 2
BAL.
DELAY 3
DELAY 3
DELAY 4
DELAY 4
MIX
BAL.
1
AMP
2
REVERB 1
BAL.
1
AMP
2
REVERB 2
BAL.
1
AMP
2
REVERB 3
BAL.
1
AMP
2
REVERB 4
REVERB
AUX LEFT AUX RIGHT
MAIN LEFT MAIN RIGHT
Pitch 1 Delay 1 Reverb 1
Mono chorus Mono delay Plate 1 Stereo chorus Stereo delay Plate 2 Mono flange Ping-pong delay Room Stereo flange Large Pitch Detune Gate Resonator Reverse
Pitch 2 Delay 2 Reverb 2
Mono chorus Mono delay Balance and level to Reverb 1 Stereo chorus Stereo delay Mono flange Ping-pong delay Stereo flange Pitch Detune Resonator
Pitch 3 Delay 3 Reverb 3
Mono chorus Mono delay Balance and level to Reverb 1 Mono flange Resonator
Delay 4 Reverb 4
Mono delay Send/delay mix and level to Reverb 1
QuadraSynth Reference Manual 93
Editing Effects
Think of the diagram as a "road map" showing all possible paths from the starting points (FX SEND 1 through 4) to the ultimate destinations (MAIN LEFT and MAIN RIGHT at the top of the page). The dotted lines indicate the divisions between different functional blocks, and the solid lines indicate signal paths between the blocks and controls. The diagram is similar to a block diagram for a mixer, with signal moving generally from the left to the right. The number next to each function name represents one of the four effect sends. For example, Delay 2 refers to the Delay effect on effect send 2.
This
Each of the four sends has its own Delay effect, but while the Delay effects on sends 1 and 2 are stereo, the Delay effects on sends 3 and 4 are mono.
Each effect send can be routed through the Reverb. Since there is only one Reverb effect, it is found in the first effect send (see next section on Reverb). Reverb parameters that set the sound of the reverb itself (such as high and low decay, reverb type, predelay, etc.) are found only when "EDITING: 1" is displayed. However, each of the 4 effect sends has controls for how much dry signal and how much effected signal are sent to the Reverb effect.For example, the Reverb 2 block allows you to send signal to the reverb from four different points in the second effects chain: the send input itself, the output of Pitch 2, the input of Delay 2, or the output of Delay 2. You can even send a combination of these points to the reverb. But to change any other reverb parameters, you must return to editing Reverb 1.
Each Pitch, Delay and Reverb module has its own independent Mix output level (i.e., how much of their output is routed directly to the Main Left and Right outputs). The Mix function is where you determine how the effects will actually be heard.
Mix 1, for example, is where you can control the outputs of Pitch 1, Delay 1, and Reverb 1 to the main outputs. The Mix parameter controls how much an effect block feeds directly to the main outputs, but doesn't control how much it feeds to any other blocks that may follow it. For example, when Pitch 1's Mix control is set to 0, it is still available as an input to Delay 1 and Reverb 1.
Think of the Mix function in the QuadraSynth's effects section as being similar to the effect return control on a mixing console. For example, if Effect Send 1's Mix Reverb Output parameter is set to 0, you won't be able to hear reverb regardless of how much input you feed it from any of the effect buses.
94 QuadraSynth Reference Manual
Configuration #2: 4-Sends, 2 Reverb
Editing Effects
AUX LEFT
AUX RIGHT MAIN LEFT
MAIN RIGHT
MIX 1
FX SEND 1
FX SEND 2
FX SEND 3
FX SEND 4
DELAY
DELAY 1 PITCH 1
AMP
PITCH
PITCH
PITCH 3
AMP
AMP
AMP
AMP
REVERB
REVERB 1
REVERB 2
REVERB
REVERB 3
REVERB 4
Delay 1 Pitch 1 Reverb 1
Mono delay Mono chorus Plate 1
Stereo chorus Plate 2
Room Hall Large Gate Reverse
Reverb 2
Level to Reverb 1
Pitch 3 Reverb 3
Mono chorus Plate 1
Plate 2 Room Hall Large Gate Reverse
Reverb 4
Reverb 4 Level to Reverb 3
MIX 3
AUX LEFT AUX RIGHT
MAIN LEFT MAIN RIGHT
QuadraSynth Reference Manual 95
Editing Effects
This differs from Configuration #1 in many ways. In this Configuration, there is only one Delay effect, two Pitch effects and two Reverb effects. Effect send 1 is routed through the mono Delay, then a stereo Pitch effect, and finally a stereo Reverb effect. Send 2 has no effects of its own, but can be routed to the same Reverb effect as send
1. Send 3 is routed through a mono Pitch effect, and then a stereo Reverb effect. Send 4 has no effects of its own, but can be routed to the same Reverb effect as send 3.
Effect send 1Õs Delay, Pitch, and Reverb can feed the Mix output directly. Unlike the first configuration, however, Pitch 3 can be routed to the Mix only after passing through Reverb 3.
96 QuadraSynth Reference Manual
Configuration #3: 4-Sends, 1 Lezlie
Editing Effects
AUX LEFT
AUX RIGHT
MAIN LEFT
MAIN RIGHT
1
2 3 1 2 3 14 MIX
FX SEND 1
FX SEND 2
FX SEND 3
FX SEND 4
LEZLIE
PITCH 1
PITCH 2
PITCH 2
PITCH 3
PITCH 3
AMP
BAL.
BAL.
DELAY 1
DELAY 1
DELAY 2
DELAY 2
DELAY 3
DELAY 3
DELAY 4
DELAY 4
BAL.
1
AMP
2
REVERB 1
BAL.
1
AMP
2
REVERB 2
BAL.
1
AMP
2
REVERB 3
BAL.
1
AMP
2
REVERB 4
REVERB
Pitch 1 Delay 1 Reverb 1
Lezlie Mono delay Plate 1
Plate 2 Hall Room Large Gate Reverse
Pitch 2 Delay 2 Reverb 2
Mono chorus Mono delay Balance and level to Reverb 1 Stereo chorus Stereo delay Mono flange Ping-pong delay Stereo flange Pitch Detune Resonator
Pitch 3 Delay 3 Reverb 3
Mono chorus Mono delay Balance and level to Reverb 1 Mono flange Resonator
Delay 4 Reverb 4
Mono delay Send/delay mix and level to Reverb 1
AUX LEFT AUX RIGHT MAIN LEFT MAIN RIGHT
QuadraSynth Reference Manual 97
Editing Effects
This is similar to Configuration 1, except it provides a ÒLezlieÓ effect on send 1, which emulates a rotating speaker effect commonly heard with organ sounds. This is followed by a Delay effect before going to the single stereo Reverb effect. Sends 2 and 3 have Pitch modules preceding Delay modules, then routed to Reverb 1. Send 4 has only a Mono Delay effect, which may also be routed to the Reverb.
98 QuadraSynth Reference Manual
Reverb
can be thought of as a great number of distinct echoes, called reflections, that occur so fast that our ear hears them blurred together as one. In nature, different sized spaces give distinctly different sounding reverbs, depending on the size and shape of the space, and the texture of surfaces that the reflections bounce off of. The various parameters in the effects processor make it possible to simulate nearly any natural reverberant space that can be imagined, and a few artificial ones as well.
Reverb (Page 1)
The Reverb function is used to edit Reverb parameters. In all configurations, page 1 of the Reverb function selects what the reverb is ÒhearingÓ (i.e., where the input of the reverb is coming from). The source can come directly from the Effect bus, the output of other effects in the chain before it, or a mix of several of them. Example: In Configuration #1, page 1 of the Reverb function (shown above) allows you to select either one or two sources to be routed to the reverbÕs input. You can choose from the Delay output, the Delay input, the Pitch output and the uneffected send input (dry signal). You can then adjust a balance between these and set an overall input level.
MIDI
12345678910111213141516
CHAN
MIX
PRESET
EDITING: EFFECT
PITCH MOD NAME CONFIG
1
PAGE:
PROG EFFECT
PRESET
REVERB DELAY MIX
234
PRESET
1
Editing Effects
INPUT1: DELAY OUT
IN-1 IN-2 BALANCE LEVEL
Input 1
In configurations 1 and 3, there are two inputs to the Reverb. Both Inputs 1 and 2 can select a signal from several locations in the signal chain. Quad Knob [1] can select either the Pitch output or the Delay output as Input 1. If the signal is taken from the Pitch output, the Reverb will be chorused, flanged, detuned or resonating, depending upon which Pitch type is selected. (Note that the delay signal may already have passed through the Pitch module, depending on the Input settings of the Delay module.)
Input 2
By using Quad Knob [2], Input 2 can have as its source either the Pitch output, the Delay output, or the dry effect send signal. If the signal is taken from the Delay output, the Reverb will be delayed by the amount of delay time set for the Delay. If the signal is taken from the Pitch output, the Reverb will be chorused, flanged, detuned or resonating, depending upon which Pitch type is selected. If the signal is taken from the effect send, the Reverb will receive direct, uneffected signal.
Input Balance
Quad Knob [3] allows you to control the balance between Reverb Inputs 1 and 2 and therefore control the blend between the various input sources. This makes it possible to have the signal from the Pitch or Delay sections, or the direct effect send in any combination or amount.
QuadraSynth Reference Manual 99
Loading...