Adobe PHOTOSHOP CS 2.0 Scripting Guide

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Photoshop
Scripting Guide
Adobe
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© Copyright 2005 Adobe Systems Incorporated. All rights reserved.
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Scripting Guide for Windows® and Macintosh®.
NOTICE: All information contained herein is the property of Adobe Systems Incorporated. No part of this publication (whether in hardcopy or electronic form) may be reproduced or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written consent of Adobe Systems Incorporated. The software described in this document is furnished under license and may only be used or copied in accordance with the terms of such license.
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Contents

1 Introduction ................................................................................................................................. 1
About this manual.......................................................................................................................................................................... 1
What is scripting? ........................................................................................................................................................................... 2
Why use scripting?......................................................................................................................................................................... 2
Why use scripts instead of Actions?......................................................................................................................................... 2
System requirements.................................................................................................................................................................... 3
Choosing a scripting language ................................................................................................................................................. 4
New Features ................................................................................................................................................................................... 5
2 Scripting basics ............................................................................................................................ 6
Introducing Objects....................................................................................................................................................................... 6
Writing Script Statements ........................................................................................................................................................... 7
Object Model Concepts ............................................................................................................................................................... 7
Photoshop CS2’s Object Model................................................................................................................................................. 8
Object Elements and Collections.............................................................................................................................................. 9
Object References ........................................................................................................................................................................11
Using Commands and Methods .............................................................................................................................................12
Using Variables..............................................................................................................................................................................13
Using Object Properties.............................................................................................................................................................18
Understanding Object Classes and Inheritance................................................................................................................19
Using Arrays ...................................................................................................................................................................................19
Documenting Scripts ..................................................................................................................................................................20
Using Long Script Lines..............................................................................................................................................................21
Creating a Sample Hello World Script...................................................................................................................................21
Using Operators............................................................................................................................................................................25
Using Conditional Statements.................................................................................................................................................26
Using Subroutines, Handlers and Functions......................................................................................................................29
Executing JavaScripts from AS or VBS ..................................................................................................................................31
Passing AS or VBS Arguments to JavaScript.......................................................................................................................31
Testing and Troubleshooting ..................................................................................................................................................32
Bibliography...................................................................................................................................................................................34
3 Scripting Photoshop CS2 .......................................................................................................... 36
Viewing Photoshop CS2 Objects, Commands and Methods .......................................................................................36
Targeting and Referencing the Application Object.........................................................................................................37
Creating New Objects in a Script............................................................................................................................................37
Setting the Active Object ..........................................................................................................................................................39
Opening a Document .................................................................................................................................................................42
Saving a Document .....................................................................................................................................................................44
Setting Application Preferences ............................................................................................................................................46
Allowing or Preventing Dialogs ..............................................................................................................................................46
Working with the Photoshop CS2 Object Model..............................................................................................................47
Working with Color Objects .....................................................................................................................................................63
Working with Filters ....................................................................................................................................................................65
Understanding Clipboard Interaction ..................................................................................................................................66
Working with Units ......................................................................................................................................................................68
iii
Adobe Illustrator CS2
Visual Basic Scripting Reference Contents iv
Sample Workflow Automation JavaScripts.........................................................................................................................71
Advanced Scripting .....................................................................................................................................................................72
Index ...........................................................................................................................................85
1

Introduction

About this manual

This manual provides an introduction to scripting Adobe® Photoshop CS2® on Mac OS® and Windows®. Chapter one covers the basic conventions used in this manual and provides an overview of requirements for scripting Photoshop CS2.
Chapter two covers the Photoshop CS2 object model as well as generic scripting terminology, concepts and techniques. Code examples are provided in three languages:
AppleScript
VBScript
JavaScript
Note: Separate reference manuals are available for each of these languages and accompany this Scripting
Guide. The reference manuals are located on the installation CD.
Chapter three covers Photoshop CS2-specific objects and components and describes advanced techniques for scripting the Photoshop CS2 application.
Note: Please review the README file shipped with Photoshop CS2 for late-breaking news, sample scripts,
and information about outstanding issues.

Conventions in this guide

Code and specific language samples appear in monospaced courier font:
app.documents.add
Several conventions are used when referring to AppleScript, VBScript and JavaScript. Please note the following shortcut notations:
AS stands for AppleScript
VBS stands for VBScript
JS stands for JavaScript
The term “commands” will be used to refer both to commands in AppleScript and methods in VBScript and JavaScript.
When referring to specific properties and commands, this manual follows the AppleScript naming convention for that property and the VBScript and JavaScript names appear in parenthesis. For example:
display dialogs (DisplayDialogs/displayDialogs) property is part of the Application
“The object.”
In this case, VBScript property and
For larger blocks of code, scripting examples are listed on separate lines.
display dialogs refers to the AppleScript property, DisplayDialogs refers to the
displayDialogs refers to the JavaScript property.
1
Photoshop CS2
Adobe Photoshop CS2 Scripting Guide Introduction 2
AS
layer 1 of layer set 1 of current document
VBS
appRef.ActiveDocument.LayerSets(1).Layers(1)
JS
app.activeDocument.layerSets[0].layers[0]
Finally, tables are sometimes used to organize lists of values specific to each scripting language.

What is scripting?

A script is a series of commands that tells Photoshop CS2 to perform a set of specified actions, such as applying different filters to selections in an open document. These actions can be simple and affect only a single object, or they can be complex and affect many objects in a Photoshop CS2 document. The actions can call Photoshop CS2 alone or invoke other applications.
Scripts automate repetitive tasks and are often used as a creative tool to streamline tasks that might be too time consuming to do manually. For example, you could write a script to generate a number of localized versions of a particular image or to gather information about the various color profiles used by a collection of images.

Why use scripting?

While graphic design is characterized by creativity, some aspects of the actual work of illustration and image manipulation are anything but creative. Scripting helps creative professionals save time by automating repetitive production tasks such as resizing or reformatting documents.
Any repetitive task is a good candidate for a script. Once you can identify the steps and conditions involved in performing the task, you’re ready to write a script to take care of it.

Why use scripts instead of Actions?

If you’ve used Photoshop CS2 Actions, you’re already familiar with the enormous benefits of automating repetitive tasks. Scripting allows you to extend those benefits by allowing you to add functionality that is not available for Photoshop CS2 Actions. For example, you can do the following with scripts and not with actions:
You ca n add conditional logic, so that the script automatically makes “decisions” based on the current
situation. For example, you could write a script that decides which color border to add depending on the size of the selected area in an image: “If the selected area is smaller than 2 x 4 inches, add a green border; otherwise add a red border.”
A single script can perform actions that involve multiple applications. For example, depending on the
scripting language you are using, you could target both Photoshop CS2 and another Adobe Creative Suite 2 Application, such as Illustrator
You can open, save, and rename files using scripts.
®
CS2, in the same script.
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Adobe Photoshop CS2 Scripting Guide Introduction 3
You can copy scripts from one computer to another. If you were using an Action and then switched
computers, you’d have to recreate the Action.
Scripts provide more versatility for automatically opening files. When opening a file in an action, you
must hard code the file location. In a script, you can use variables for file paths.
Note: See Photoshop CS2 Help for more information on Photoshop CS2 Actions.

System requirements

Any system that runs Photoshop CS2 supports scripting.

Mac OS

You can create AppleScripts or JavaScripts for use with Photoshop CS2 on a Macintosh system.
AppleScript Requirements
You can create AppleScripts on a Macintosh using the Script Editor application, which is installed as part of your Mac OS in the Applications/AppleScript folder. If Script Editor is not on your system, you can install it from your original system software CD-ROM.
You also need AppleScript, which is installed automatically with the OS. If for any reason AppleScript technology has not been installed on your system, you can install it as well from your system software CD-ROM.
Note: As your scripts become more complex, you may want to add debugging and productivity features
not found in the Script Editor. There are many third-party script editors that can write and debug Apple Scripts. For details, check http://www.apple.com/applescript.
For more information on the AppleScript scripting environment, see ‘Viewing Photoshop CS2’s
AppleScript Dictionary’ on page 36.
This manual uses the Script Editor from Apple for creating AppleScripts. For more information on using Script Editor, see ‘Creating and Running an AppleScript’ on page 22
JavaScript Requirements (Mac OS)
You can create JavaScripts using any text editor that allows you to save your scripts in a text format with a
.jsx extension.
The editor applications that are part of a default Apple OS installation, Script Editor and TextEdit, do not allow you to create and save JavaScript files. However, your Mac OS installation CD includes the Developer application Project Builder, which you can use to create JavaScripts.

Windows

.
You can create VBScript scripts on a Windows platform using any text editor that allows you to save your scripts in a text format with a
For more information, see ‘Creating and Running a VBScript’ on page 23
.vbs extension.
.
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Adobe Photoshop CS2 Scripting Guide Introduction 4

JavaScript

You can write JavaScripts on either the Mac OS or Windows platform using any text editor. You must save JavaScript files as text files with a
.jsx extension.
For more information, see ‘Creating and Running a JavaScript’ on page 24

Choosing a scripting language

Your choice of scripting language is determined by two trade-offs:
1. Do you need to run the same script on both Macintosh and Windows computers?
If yes, you must create a JavaScript. See ‘Cross-platform scripts’ on page 4
2. Does the task you are scripting involve multiple applications (such as Photoshop CS2 and Illustrator CS2 or a database program)?
If yes, you must create an AppleScript if you are using a Macintosh; you must create a VBScript script if you are using Windows. See ‘Scripts that control multiple applications’ on page 5
Tip: You can combine JavaScript’s versatility with the platform-specific advantages of using either
AppleScript or VBScript by executing JavaScripts from your AppleScripts or VBScript scripts. See
‘Executing JavaScripts from AS or VBS’ on page 31
Note: You can use other scripting languages, although they are not documented in this manual.
On Mac OS, you can use any language that allows you to send Apple events.
On Windows, you can use any OLE Automation-aware language.
.
.
.
for more information.
Legacy OLE Automation scripting
Photoshop CS2 supports legacy Automation scripting as long as you modify the way that you refer to the Photoshop CS2
Set appRef = CreateObject("Photoshop.Application")
you must change the above code to read:
Set appRef = CreateObject("Photoshop.Application.9.1")
No other change is necessary for legacy COM scripts to run under Photoshop CS2.
Application object in your scripts. For example, instead of saying:

Cross-platform scripts

Because JavaScripts performs identically on both Windows and Macintosh computers, it is considered a cross-platform scripting language.
You run a JavaScript from within Photoshop CS2 by storing the script in the ...Presets\Scripts folder of your Photoshop CS2 installation and then selecting the script from the File > Scripts menu.
Running JavaScripts from within Photoshop CS2 eliminates the scripts’ facility to directly address other applications. For example, you cannot easily write a JavaScript to manage a workflow that involves Photoshop CS2 and a database management program.
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Adobe Photoshop CS2 Scripting Guide Introduction 5

Scripts that control multiple applications

You can write scripts in either AppleScript or VBScript that control multiple applications. For example, on a Macintosh you can write an AppleScript that first manipulates a bitmap in Photoshop and then commands a web design application to incorporate it. You can write a script with similar capability on Windows using VBScript as the scripting language.

New Features

The scripting interface now allows you to do any of the following:
Specify Camera Raw options when opening a document.
Optimize documents for the Web.
Create and format contact sheets.
Specify options for the Batch command.
Apply the Lens Blur filter.
Automatically run scripts when specified events occur. For example, using a notifier object, you can
associate a script with an event such as the Photoshop CS2 application opening, so that the script runs whenever the application opens.
2

Scripting basics

This chapter provides a brief introduction to the basic concepts and syntax of the scripting languages AppleScript, VBScript, and JavaScript. If you are new to scripting, you should read this entire chapter.
If you are familiar with scripting or programming languages, you most likely will want to skip many sections in this chapter. Use the following list to locate information that is most relevant to you.
For more information on Photoshop CS2’s object model, see ‘Photoshop CS2’s Object
Model’ on page 8.
For information on selecting a scripting language, see ‘Choosing a scripting language’ on
page 4.
For examples of scripts created specifically for use with Photoshop CS2, see Chapter 3, ‘Scripting
Photoshop CS2’ on page 36.
For detailed information on Photoshop CS2 objects and commands/methods, please refer to the
following publications, which are located on the installation CD in the same directory as this Guide:
Adobe Photoshop CS2 AppleScript Scripting Reference
Adobe Photoshop CS2 Visual Basic Scripting Reference
Adobe Photoshop CS2 JavaScript Scripting Reference

Introducing Objects

A script is a series of commands that tell Photoshop CS2 what to do. Basically, the commands manipulate objects.
What are objects in the context of a scripting language? When you use Photoshop CS2, you create documents, layers, channels, and design elements, and you can work with a specific area of an image by selecting the area. These things are objects. The Photoshop CS2 application is also an object.
Each type of object has its own properties and commands (AppleScript) or methods (VBScript and JavaScript).
Properties describe or characterize the object. For example:
A layer object has a background color. It can also have a text item.
A channel object has color properties such as red, green, and blue.
The selected area of an image, or selection object, has size and shape properties.
Commands and methods describe actions you want to take on the object. For example, to print a document, you use the
Note: For more detailed information on commands and methods, see
on page 12.
When you write a script to manipulate an object, you can use only the properties and commands or methods defined for that object. For example, a Channel object does not, obviously, have a
print/PrintOut/print() command/method.
How do you know which properties or commands/methods you can use? Adobe provides all the information you need in the following references, which are available on the installation CD:
Document object’s print/PrintOut/print() command/method.
‘Using Commands and Methods’
Adobe Photoshop CS2 AppleScript Scripting Reference
6
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Adobe Photoshop CS2 Scripting Guide Scripting basics 7
Adobe Photoshop CS2 Visual Basic Scripting Reference
Adobe Photoshop CS2 JavaScript Scripting Reference
Tip: Throughout this guide, explanations of how to create a script for a task are followed by instructions
for looking up in the appropriate scripting reference the specific elements used in the script. Using these instructions will help you quickly understand how to script Photoshop CS2.

Writing Script Statements

A scripting language, like human languages, uses sentences or statements, for communication. To write a script statement:
Name an object.
Name the property you want to change or create.
Indicate the task you want to perform on the object’s property. In AppleScript, you use a command. In
VBScript and JavaScript, you use a method.
For example, to create a new document called myDocument, you would write a script statement that says
Add a document called myDocument
In this example, the object is document, its “name” property is myDocument, and the command or method is add.

Syntax

Because you use scripting languages to communicate with the your computer, you must follow strict rules that the computer can understand. These rules are called the language’s syntax.
The syntaxes for AppleScript, VBScript, and JavaScript are different. In this guide, you will learn basic scripting concepts that these languages share. You will also learn some of the syntax that is specific to each language.

Object Model Concepts

In a script statement, you refer to an object based on where the object is located in an object model. An object model is simply an arrangement of objects. The arrangement is called a containment hierarchy.
Here’s a way to think about object models:
1. You live in a house, which we will think of as your
2. The house has rooms, which we will call its
3. Each room has
Windows can be open or shut. (In other words, a whether or not the window is open.)
If you want to write a script that opens a window in your house, you would use the property or command/method that accomplishes the task. But first, you need to identify the window. This is where the object model comes in: you identify the window by stating where it is in the careful arrangement of objects contained in your house.
First of all, the window is contained by the house. But there are lots of windows, so you need to provide more detail, such as the room in the house. Again, there is probably more than one window in each room, so you’d also need to provide the wall that the window is in. Using the house object model, you would identify the window you want to open as "the window on the north wall in the living room in my house".
window and door objects.
house object.
room objects.
window object has an open property that indicates
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Adobe Photoshop CS2 Scripting Guide Scripting basics 8
To get the script to open that window, you’d simply add the command or method for opening it. Thus your scripting statement would look like this:
In my house, in the living room, the window on the north wall: open it.
Similarly, you could create a script in your house model to change the color of a door to blue. In this case, you might be able to use the
In my house, in the bedroom, the door to the bathroom: blue.
door object’s color property instead of a command or method:

Containment Hierarchy

When we refer to an object model as a containment hierarchy, we mean that we identify objects in the model partially by the objects that contain them. You can picture the objects in the house model in a hierarchy, similar to a family tree, with the house on top, rooms at the next level, and the windows and doors branching from the rooms.

Applying the Concept to Photoshop CS2

Now apply this object model concept to Photoshop CS2. The Photoshop CS2 application is the house, its documents are the rooms, and the layers, layersets, channels, and selected areas in your documents are the windows, doors, ceilings, and floors. You can tell Photoshop CS2 documents to add and remove objects or set or change individual object properties like color, size and shape. You can also use commands or methods, such as opening, closing, or saving a file.

Photoshop CS2’s Object Model

To create efficient scripts, you need to understand the containment hierarchy of the Photoshop CS2 object model.
.
Object Model Classes
Selection
Path Item
Path Point
Channel
Histogram
Array
Application
Document
Art Layer
Text Item
(Object)
Art Layer
Layer Set
Document
Info
Layer Set
Notifier
History
State
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The following table provides information about each object.
To create this object without
Object Name Description
Application The Photoshop CS2 application Start the Photoshop CS2
using a script:
application.
Document The working object, in which you create layers,
channels, actions, and so on. In a script, you name, open, or save a document as you would a file in the application.
Selection The selected area of a layer or document. Choose the marquee or lasso
Path Item A drawing object, such as the outline of a shape or a
straight or curved line
Channel Pixel information about an image’s color Choose Window > Channels.
Art Layer A layer class within a document that allows you to
work on one element of an image without affecting other elements in the image.
Layer Set A collection of
Document Info Metadata about a
Note: Metadata is any data that helps to describe
the content or characteristics of a file, such filename, creation date and time, author name, the name of the image stored in the file, etc.
Art Layer objects. Choose Layer > New >
Document object.
In Photoshop CS2, choose File > New or File > Open.
tools and drag your mouse.
Choose the path selection or pen tools and draw a path with the mouse.
Choose Layer > New > Layer or Window > Layers.
Layer Set.
Choose File > File Info.
Notifier Notifies a script when an event occurs; the event
then triggers the script to execute. For example, when a user clicks an OK button, the notifier object tells the script what to do next.
History State Stores a version of the document in the state the
document was in each time you saved it.
Note: You ca n use a
Selection object or to reset the document
to a previous state.
History State object to fill a

Object Elements and Collections

When you add an object to your script, the object is included automatically in an object element (AppleScript) or collection (VBScript, JavaScript). The objects in a single element or collection are identical types of objects. For example, each collection; each
Art Layer object belongs to an Art Layers element or collection.
Channel object in your script belongs to a Channels element or
Choose File > Scripts > Script Events Manager.
Choose Window > History,
and then choose a history state from the History palette.
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Adobe Photoshop CS2 Scripting Guide Scripting basics 10
Note: Your scripts place objects in elements or collections even when there is only one object of that type
in the entire script, that is, only one object in the element or collection.
When you add an object, the object is numbered automatically within its respective element or collection. You can identify the object in other script statements by using its element or collection name and assigned number.
Using the house example, when you add a room to your house, your script stores a number that identifies the room. If it’s the first room you’ve added, your AppleScript considers the room to be room1; your VBScript script or JavaScript considers the room to be room0.
Here’s how the scripting languages handle the automatic numbering if you add a second room:
AppleScript considers the new room room1 and renumbers the previously added room so that it
becomes room2. AppleScript object numbers shift among objects to indicate the object that you worked with most recently. See the AppleScript section in
Element or Collection’ on page 10 for further details on this topic.
VBScript or JavaScript numbers are static; they don’t shift when you add a new object to the collection.
‘Referring to an Object in an
Object numbering in VBScript and JavaScript indicates the order in which the objects were added to the script. Because the first room you added was considered room0, the next room you add is considered room1; if you add a third room, it is labeled room2.
When you add an object that is not a room, the numbering starts all over for the new object element or collection. For example, if you add a door, your AppleScript considers the door to be door1; your VBScript script or JavaScript considers the door door0.
Note: You can also name objects when you add them. For example, you can name the rooms livingRoom
and bedRoom. If an object has a name, you can refer to the object in your script either by name or by the element/collection name followed by the assigned number.
Generally, beginning scripters are encouraged to use object names in AppleScript.
In VBScript or JavaScript, you’ll find object numbers very useful. For example, you may have several files in which you want to make the background layer white. You can write a script that says "Open all files in this folder and change the first layer’s color to white." If you didn’t have the capability of referring to the layers by number, you’d need to include in your script the names of all of the background layers in all of the files. Chances are, if you created the files using the Photoshop CS2 application rather than a script, the layers don’t even have names.

Indexes or Indices

An object’s number in an element or collection is called an index.

Referring to an Object in an Element or Collection

A collection or element name is the plural version of the object type name. For example, an element or collection of name and the index to refer to an object. The syntax is slightly different in AppleScript.
The following code samples demonstrate the correct syntax for using an object’s index when referring to the object.
Document objects is called documents. In JavaScript and VBScript, you can use the collection
Tip: Remember that VBScript and JavaScript indices begin with 0. Beginning your count with 0 may seem
confusing, but as you learn about scripting, you’ll find that using 0 gives you added capabilities for getting your scripts to do what you want.
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Adobe Photoshop CS2 Scripting Guide Scripting basics 11
AS
In AppleScript, you use the object type name followed by a space and then the index. The following statement refers to the current document. Notice that the element name is implied rather than used explicitly.
document 1
Note: If the element name were used, this statement would be document 1 of documents.
AppleScript abbreviates the syntax by inferring the element name from the object type name.
In AppleScript, the number that refers to an object in an element changes when the script manipulates other objects. Unless you update the older art layer’s status to “active layer”, references made to
layer 1
of current document refer to the new layer.
art
Note: See
Tip: For beginning scripters, it’s a good idea to name all objects in your AppleScripts and then refer to the
‘Setting the Active Object’ on page 39 for more information about selecting the active
layer.
objects by name.
VBS
In VBScript, you use the collection name followed by the index enclosed in parentheses. There is no space between the collection name and the parentheses.
Documents(1)
JS
In JavaScript, the collection name is followed by the index in square brackets with no space between the object name and the brackets.
documents[0]

Object References

Because scripts use a containment hierarchy, you can think of an object reference as being similar to the path to a file.
You can use an object’s name or index to refer to the object. (See
The following code samples demonstrate the syntax for referring to an which was the first layer added to the layer added to the current document:
‘Indexes or Indices’ on page 10.)
artLayer object named Profile,
layerSet object named Silhouettes, which in turn was the first
AS
Object index reference:
layer 1 of layer set 1 of current document
Object name reference:
layer "Profile" of layer set "Silhouettes" of current document
Note: When you refer to an object by name, you must enclose the name in double quotes ("").
You can also combine the two types of syntax:
layer 1 of layer set "Silhouettes" of current document
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Adobe Photoshop CS2 Scripting Guide Scripting basics 12
VBS
Object index reference:
appRef.ActiveDocument.LayerSets(0).Layers(0)
Object name reference:
appRef.ActiveDocument.LayerSet("Silhouettes").Layer(“Profile”)
You can also combine the two types of syntax:
appRef.ActiveDocument.LayerSets(1).Layer(“Profile”)
Tip: Notice that when you refer to an object by its assigned name you use the object classname, which is
singular ( collection name, which is plural (
LayerSet or Layer). When you use a numeric index to refer to an object, you use the
LayerSets or Layers).
JS
Object index reference:
app.documents[1].layerSets[0].layers[0]
Object name reference:
appRef.document(“MyDocument”).layerSet("Silhouettes").layer(“Profile”)
You can also combine the two types of syntax:
appRef.activeDocument.layerSet("Silhouettes").layers[0]
Note: When you refer to an object by its assigned name you use the object classname, which is singular
document or layerSet or layer). When you use a numeric index to refer to an object, you use
( the collection name, which is plural (

Using Commands and Methods

Commands (in AppleScript) and methods (in VBScript and JavaScript) are directions you add to a script to perform tasks or obtain results. For example, you could use the to open a specified file.
Note: You can use only the methods or commands associated with that object type. For example, you can
use the object which, obviously, cannot be opened.
Before using a command on an AppleScript object, look up either the object type or the
Before using a method on a VBScript or JavaScript object, look up the method in the Methods
open/Open/open() command/method on a Document object but not on a Selection
command in the Adobe Photoshop CS2 AppleScript Scripting Reference to be sure the association is valid.
For example, you could look up you could look up the
Document object in the “Objects” chapter.
open in the “Commands” chapter of the scripting reference; or
table for the object type in the Adobe Photoshop CS2 Visual Basic Scripting Reference or the Adobe Photoshop CS2 JavaScript Scripting Reference.
For example, you could look up the the object’s Methods table.
documents or layerSets or layers).
open/Open/open() command/method
Document object in the “Interface” chapter, and then find

Commands and Command Properties

Commands (AppleScript) use normal English sentence syntax. The script statement begins with an imperative verb form followed by a reference to the object upon which you want the script to perform the task. The following AppleScript command prints the first layer of the current document:
print layer 1 of current document
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Some commands require additional data. In AppleScript, the make new command adds a new object. You can specify properties for the object by enclosing the properties in brackets and preceding the brackets with the phrase with properties. The following statement creates a new document that is four inches wide and two inches high.
make new document with properties {width:4 as inches, height:2 as inches}
Note: See ‘Setting the Active Object’ on page 39 for information on making sure your script
performs the task on the correct object.

Methods and Arguments

You insert methods at the end of a VBScript or JavaScript statement. You must place a period before the method name to separate it from the rest of the statement.
The following VBScript statement prints the current document:
appRef.Documents(1).PrintOut
A method in JavaScript must be followed by parentheses, as in the following statement:
app.documents[0].print()
Some methods require additional data, called arguments, within the parentheses. Other methods have optional arguments. The following statements use the named myDocument that is 4000 pixels wide and 5000 pixels tall and has a resolution of 72 pixels per inch:
Add/add() method to add a bitmap document
Note: Even though the
(myDocument), you use the object collection name when you add the object. See
an Object in an Element or Collection’ on page 10 for more information on object
collections. See versus object names in a singular form.
VBS
appRef.Documents.Add(4000, 5000, 72, "myDocument", 5)
Note: The enumerated value 5 at the end of the script statement indicates the value psNewBitmap for
the constant contains detailed information about enumerated values and constants.
JS
app.documents.add(4000, 5000, 72, "myDocument", DocumentMode.BITMAP)

Using Variables

A variable is a container for data you use in your script. For example, in the following AppleScript statements the variables new document.
Document object in the following script statements is given a name
‘Referring to
‘Object References’ on page 11 for information on object collection names
PsNewDocumentMode. The Adobe Photoshop CS2 Visual Basic Scripting Reference
docWidth and docHeight replace the width and height specifications for the
Without variables:
make new document with properties {width:4 as inches, height:2 as inches}
With variables:
set docWidth to 4 inches set docHeight to 2 inches make new document with properties {docWidth, docHeight}
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Adobe Photoshop CS2 Scripting Guide Scripting basics 14

Why Use Variables?

There are several reasons for using variables rather than entering values directly in the script.
Variables make your script easier to update or change. For example, if your script creates several 4 x 2
inch documents and later you want to change the documents’ size to 4 x 3 inches, you could simply change the value of the variable
docHeight from 2 to 3 at the beginning of your script and the entire
script would be updated automatically.
If you had used the direct value 2 inches to enter the height for each new document, updating the document sizes would be much more tedious. You would need find and change each statement throughout the script that creates a document.
Variables make your scripts reusable in a wider variety of situations. As a script executes, it can assign
data to the variables that reflect the state of the current document and selection, and then make decisions based on the content of the variables.

Data Contained in Variables

The data that a variable contains is the variable’s value. To assign a value to a variable, you use an assignment statement. A variable’s value can be a number, a string (a word or phrase or other list of
characters enclosed in quotes), an object reference, a mathematical expression, another variable, or a list (including collections, elements, and arrays).
‘Using Operators’ on page 25 for information on using mathematical expressions or other
See variables as values. See
Assignment statements require specific syntax in each scripting language. See
and Assigning Values’ on page 14 for details.
‘Using Object Properties’ on page 18 for information about arrays.
‘Creating Variables

Creating Variables and Assigning Values

This section demonstrates how to create two variables named thisNumber and thisString, and then assign the following values:
Variable Value
thisNumber
thisString
Note: When you assign a string value to a variable, you must enclose the value in straight, double quotes
(""). The quotes tell the script to use the value as it appears without interpreting or processing it. For example, 2 is a number value; "2" is a string value. The script can add, subtract, or perform other operations with a number value. It can only display a string value.
AS
In AppleScript, you must both create and assign a value to a variable in a single statement. You can create a variable using either the
With the set command, you list the variable name (called an identifier in AppleScript) first and the value second, as in the following example:
set thisNumber to 10 set thisString to "Hello, World"
With the copy command, you list the value first and the identifier second.
copy 10 to thisNumber copy "Hello World" to thisString
set command or the copy command.
10
"Hello World"
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Using the Variable in a Script
After declaring and assigning values to your variables, you use the variables in your script to represent the value; you use only the variable name without the
display dialog command to create a dialog box with the text Hello World.
the
display dialog thisString
set or copy command. The following statement uses
Assigning an Object Reference as a Value
You can also use variables to store references to objects. (See ‘Object References’ on page 11 for an explanation of object references.) The following statement creates a variable named its value, creates a new
Art Layer object. When you use thisLayer in a script statement, you are
thisLayer and as
referring to the new layer.
set thisLayer to make new art layer in current document
You can also assign a reference to an existing object as the value:
set thisLayer to art layer 1 of current document
AppleScript Value Types
You can use the following types of values for variables in your AppleScripts.
Note: For now, don’t worry about the value types you don’t understand.
Value Type What It Is Sample Value
boolean
integer
Logical true or false. true
Whole numbers (no decimal
14 points). Integers can be positive or negative.
real
A number that may contain a
13.9972
decimal point.
string
A series of text characters.
"I am a string"
Note: Strings appear inside
(straight) quotation marks.
list
An ordered list of values. The
{10.0, 20.0, 30.0, 40.0} values of a list may be any type.
object
record
A specific reference to an object. current document
An unordered list of properties,
{name: "you", index: 1} Each property is identified by its label.
VBS
To create a variable in VBScript, you use the Dim keyword at the beginning of the statement. The following statements create the variables
Dim thisNumber Dim thisString
You can declare multiple variables in a single Dim statement by separating the variables with a comma (,), as follows:
Dim thisNumber, thisString
thisNumber and thisString.
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To assign a value to a variable, you use the equals sign (=), as follows:
thisNumber = 10 thisString = "Hello, World"
Note: Remember to enclose string values in straight, double quotes ("").
Another rule of thumb for proper scripting in VBScript is to declare all of your variables somewhere near the beginning of the script. That way you can easily see which variables are in use without having to search throughout the script for them.
The VBScript tool
Option Explicit forces you to declare all variables before you use them in a script
statement. It also helps you avoid situations in which you try to use a misspelled variable name or an undeclared variable. You use
Option Explicit before you declare any variables, as in the following
code sample:
Option Explicit Dim thisNumber Dim thisString thisNumber = 10 thisString = "Hello, World"
Assigning an Object Reference as a Value
You assign an object reference as the value of a variable, use the Set command as well as the equal sign. The following example uses
Layer
object, and then assign the new Art Layer object as the value of thisLayer:
Dim thisLayer Set thisLayer = AppRef.Documents(0).ArtLayers.Add
Set and the Add method to create the variable thisLayer, create a new Art
The next example uses Set to assign an existing Art Layer object (in this case, the third Art Layer object added to the script) as the value of
Dim thisLayer Set thisLayer =AppRef.Documents(0).ArtLayers(2)
thisLayer:
Using the Variable in a Script Statement
When you use variables in your script to represent values, you use only the variable name without the Dim
Set keyword. The following example rotates the selected section of the Art Layer object
or represented by the variable
thisLayer.Selection.Rotate(45)
thisLayer by 45 degrees:
VBScript Value Types
You can use the following types of values for variables in VBScript.
Note: For now, don’t worry about the value types you don’t understand.
Value Type What It Is Example
Boolean
Logical true or false true
false
Empty
Error
Null
The variable holds no data myVar = Empty
Stores an error number
The variable holds no valid
null value (Usually used to test an error condition)
Number
Any number not inside double quotes
3.7
2000
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Adobe Photoshop CS2 Scripting Guide Scripting basics 17
Value Type What It Is Example (Continued)
Object
Properties and methods belonging to an object or
activeDocument
Documents(1).ArtLayers(2) array
String
A series of text characters. Strings appear inside (straight) quotation marks
"Hello"
"123 Main St."
" "
JS
The var keyword declares (that is, creates) variables in JavaScript. The following example uses separate statements to declare and assign a value to the variable assigned and declared in a single statement.
var thisNumber thisNumber = 10 var thisString = "Hello, World"
To assign a reference to an object in JavaScript, you use the same syntax as other JavaScript assignment statements:
var docRef = app.activeDocument
JavaScript Value Types
You can use the following types of values for variables.
Note: For now, don’t worry about the value types you don’t understand.
thisNumber; the variable thisString is
Value Type What It Is Examples
String
Number
Boolean
Null
Object
Function
Undefined

Naming Variables

A series of text characters that appear inside (straight) quotation marks
Any number not inside double quotes
"Hello"
"123 Main St."
" "
3.7
15000
Logical true or false true
Something that points to nothing
Properties and methods belonging to an object or array
Value returned by a function
activeDocument
Documents(1).artLayers(2)
See ‘Using Subroutines,
Handlers and Functions’
on page 29.
Devoid of any value undefined
It’s a good idea to use descriptive names for your variables—such as firstPage or corporateLogo, rather than names only you would understand and that you might not recognize when you look at your
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Adobe Photoshop CS2 Scripting Guide Scripting basics 18
script a year after you write it, such as x or c. You can also give your variable names a standard prefix so that they’ll stand out from the objects, commands, and keywords of your scripting system. For example, you could use the prefix “doc” at the beginning of any variables that contain to identify variables that contain
Variable names must be a single word (no spaces). Many people use internal capitalization (such as
myFirstPage) or underscore characters (my_first_page) to create more readable names.
Variable names cannot begin with a number or contain punctuation or quotation marks.
Art Layer objects.
Document objects, or “layer”
You can use underscore characters ( _ ), but not as the first character in the name.
Variable names in JavaScript and VBScript are case sensitive. thisString is not the same as
thisstring or ThisString.
Variable names in AppleScript are not case sensitive.

Using Object Properties

Properties describe an object. For example, a Document object’s height and width properties describe the document’s size.
To access and modify a property of an object, you name the object and then name the property. The specific syntax varies by language. The following examples use the kind property of the to make the layer a text layer.
ArtLayer object
AS
You can specify properties using with properties at the end of the statement and enclosing the properties in brackets ({ }). Within the brackets, you name the property and then type a colon (:) and the property definition after the colon, as in the following sample.
make new art layer with properties {kind:text}
VBS
In VBScript, you use an object’s property by naming the object, then typing a period (.), and then typing the property. Use the equals sign (=) to set the property value.
Set layerRef toArtLayers.Add layerRef.Kind = 2
Note: The Kind property value, 2, is a constant value. VBScript uses the enumerated constant values
rather than the text version of the value. To find constant values, refer to the “Constants’ chapter in the appropriate scripting reference. For more information, see
Constants’ on page 19.
‘Understanding and Finding
JS
In JavaScript, you name the object, type a period (.), and then name the property, using the equals sign (=) to set the property value.
var layerRef = artLayers.add() layerRef.kind = LayerKind.TEXT
Note: The kind property in JavaScript uses a constant value indicated by the upper case formatting. In
JavaScript, you must use constant values exactly as they appear in the scripting language reference. To find constant values, refer to the “Constants’ chapter in the appropriate scripting reference. For more information, see
‘Understanding and Finding Constants’ on page 19.
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Understanding and Finding Constants

Constants are a type of value that defines a property. Using the example of the kind property of an Art
Layer
object, you can define only specific kinds that Photoshop CS2 allows.
In JavaScript, you must use constants exactly as they are defined—with the exact spelling and capitalization. In VBScript, you use a constant’s enumerated value.
Note: Throughout this document, actual values of enumerations are given using the following format:
newLayerRef.Kind = 2 '2 indicates psLayerKind --> 2 (psTextLayer)
The ' before the explanation creates a comment and prevents the text to the right of the ' from being read by the scripting engine. For more information, see Documenting Scripts information on comments.
A constant is indicated as a hypertext link in the Value Type column of the Properties table in the scripting language reference. When you click the link, you can view the list of possible values for the property.
For example, look up the
Art Layer object in the “Interface” chapter of any of the following references
on the installation CD:
Adobe Photoshop CS2 Visual Basic Scripting Reference
Adobe Photoshop CS2 JavaScript Scripting Reference
for more
In the Properties table, look up the values you can use to define the
kind. The Value Type column for kind contains a link. Click the link to view
kind property.
Note: Different objects can use the same property with different constant values. The constant values for
Channel object’s kind property are different than the constant values for the Art Layer
the object’s
kind property.

Understanding Object Classes and Inheritance

In Photoshop CS2, every type of object— document, layer, etc.—belongs to its own class, each with its own set of properties and behaviors.
Object classes may also “inherit,” or share, the properties of a parent, or superclass. When a class inherits properties, we call that class a child or subclass of the class from which it inherits properties. In Photoshop CS2,
Classes can have properties that aren’t shared with their superclass. Using an example from our house object, both window objects and door objects might inherit an "opened" property from the parent
Opening class, but a window could have a numberOfPanes property which the Opening class could not
have.
In Photoshop CS2 for example, from the
Layer class.
When you use the scripting language reference documents included on the installation CD, if you encounter the term inherited from, it indicates that the object class you are looking at is a child class of the parent class named in the definition.
Art Layer objects, for example, inherit from the Layer class.
Art Layer objects have the property grouped which is not inherited

Using Arrays

In VBScript and JavaScript, arrays are similar to collections; however, arrays are not created automatically.
You can think of an array as a list of values for a single variable. For example, the following JavaScript array lists 4 values for the variable
var myFiles = new Array () myFiles[0] = “clouds.bmp”
myFiles:
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myFiles[1] = “clouds.gif” myFiles[2] = “clouds.jpg” myFiles[3] = “clouds.pdf”
Notice that each value is numbered. To use a value in a statement, you must include the number. The following statement opens the file
open(myFiles[1])
clouds.gif:
The following sample includes the same statements in VBScript:
Dim myFiles (4) myFiles(0) = “clouds.bmp” myFiles(1) = “clouds.gif” myFiles(2) = “clouds.jpg” myFiles(3) = “clouds.pdf”
appRef.Open myFiles(1)

Documenting Scripts

You can document the details of your script by including comments throughout the script. Because of the way they are formatted, comments are ignored by the scripting system as the script executes.
Comments help clarify (to humans, including yourself) what your script does. It is generally considered good programming practice to document each bit of logic in your script.
You use comments to:
Help you remember the purpose of a section of your script.
Help you remember to include all the components you planned for your script. Unless you are an
experienced programmer, you can review your script by reading through the comments more easily than you can by reading the code.
Help others understand your script. It’s possible that other people in your organization will need to use,
update, or debug your script.

Comment Syntax

You can create the following types of comments:
Single-line: An entire line is a comment and therefore ignored when your script runs.
End-of-line: The line begins with executable code, then becomes a comment which is ignored when
the script runs.
Multi-line: An entire block of text, which runs more than a single line in your script, is a comment.
The following sections demonstrate how to format comments in your scripts.
AS
To enter a single-line or end-of-line comment in an AppleScript, type two hyphens (--) before the comment.
-- this is a single-line comment set thisNumber to 10 --this is an end-of-line comment
To include a multi-line comment, start your comment with a left-parenthesis followed by an asterisk ( (* ) and end with an asterisk followed by a right-parenthesis ( *) ), as in the following example.
(* this is a multi-line comment *)
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Note: Generally, your scripts are easier to read if you format all comments as single-line comments
because the comment status of the line is indicated at the beginning of the line.
VBS
In VBScript, enter a single straight quote ( ' ) to the left of the comment.
' this is a comment Dim thisString ' this is an end-of-line comment
Note: VBScript does not support multi-line comments. To comment out more than one line, begin each
line with a single straight quote.
JS
In JavaScript, use the double forward slash to comment a single or partial line:
// This comments until the end of the line var thisString = "Hello, World" // this comments until the end of the line as well
Enclose multi-line comments in the following notation /* */.
/* This entire block of text is a comment*/
Note: Generally, your scripts are easier to read if you format all comments as single-line comments
because the comment status of the line is indicated at the beginning of the line.

Using Long Script Lines

In some cases, individual script lines are too long to fit on a single line in your script editor window.
AS
AppleScript uses the special character (¬) to show that the line continues to the next line. This continuation character denotes a “soft return” in the script. Press Option-Return to type the character.
VBS
In VBScript, use a space followed by an underscore ( _).
JS
JavaScript does not require a line continuation character. When an individual statement is long to fit on a single line, the next line simply wraps to the following line. However, to make your script easier to read, you can use the space bar or Tab to indent the continuation line.
Note: You can put more than one JavaScript statement on a single line if you separate the statements with
a semicolon ( Here is an example of putting two statements on a single line:
var thisNumber= 10; var thisString = "Hello, World"
;). However, your scripts are easier to read if you start a new line for each statement.

Creating a Sample Hello World Script

It’s time to put the scripting concepts you’ve just learned into practice. Traditionally, the first thing to accomplish in any programming environment is the display of a "Hello World" message.
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Our Hello World scripts will do the following:
1. Open the Photoshop CS2 application.
2. Create a new
When we create the document, we will also create a variable named reference to the document as the value of
Document object.
docRef and then assign a
docRef. The document will be 4 inches wide and 2 inches
high.
3. Create an
In our script, we will create a variable named
Layer
4. Define
Art Layer object.
artLayerRef and then assign a reference to the Art
object as the value of artLayerRef.
artLayerRef as a text item.
5. Set the contents of the text item to "Hello World".
Note: We will also include comments throughout the scripts. In fact, because this is our first script, we will
use comments to excess.
These steps mirror a specific path in the containment hierarchy, as illustrated below.
Application
Document

Creating and Running an AppleScript

You must open Apple’s Script Editor application in order to complete this procedure.
Note: The default location for the Script Editor is Applications > AppleScript > Script Editor.
To create and run your first Photoshop CS2 AppleScript:
1. Enter the following script in the Script Editor:
Art Layer
Text Item
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Adobe Photoshop CS2 Scripting Guide Scripting basics 23
Note: The lines preceded by “--” are comments. Entering the comments is optional.
-- Sample script to create a new text item and
-- change its contents.
--target Photoshop CS2 tell application "Adobe Photoshop CS2"
-- Create a new document and art layer. set docRef to make new document with properties ¬
{width:3 as inches, height:2 as inches}
set artLayerRef to make new art layer in docRef
-- Change the art layer to be a text layer. set kind of artLayerRef to text layer
-- Get a reference to the text object and set its contents. set contents of text object of artLayerRef to "Hello, World"
end tell
2. Click Run to run the script. Photoshop CS2 creates a new document, adds a new layer, changes the layer’s type to text and sets the text to “Hello, World”
Note: If you encounter errors, see
‘AppleScript Debugging’ on page 32

Creating and Running a VBScript

Follow these steps to create and run a VBScript that displays the text Hello World! in a Photoshop CS2 document.
To create and run your first Photoshop CS2 VBScript:
1. Type the following script into a script or text editor.
Note: Entering comments is optional.
Dim appRef Set appRef = CreateObject( "Photoshop.Application" )
' Remember current unit settings and then set units to ' the value expected by this script Dim originalRulerUnits originalRulerUnits = appRef.Preferences.RulerUnits appRef.Preferences.RulerUnits = 2
' Create a new 4x4 inch document and assign it to a variable. Dim docRef Dim artLayerRef Dim textItemRef Set docRef = appRef.Documents.Add(4, 4)
' Create a new art layer containing text Set artLayerRef = docRef.ArtLayers.Add artLayerRef.Kind = 2
' Set the contents of the text layer. Set textItemRef = artLayerRef.TextItem textItemRef.Contents = "Hello, World!"
' Restore unit setting appRef.Preferences.RulerUnits = originalRulerUnits
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Adobe Photoshop CS2 Scripting Guide Scripting basics 24
2. Save file as a text file with a .vbs file name extension.
3. Double-click the file in Windows Explorer to run the script.
The script opens Photoshop CS2.

Creating and Running a JavaScript

Follow these steps to create and run a JavaScript that displays the text Hello World! in a Photoshop CS2 document.
Because you will be actually using Photoshop CS2 to run your JavaScripts, it is not necessary to include code that opens Photoshop CS2 at the beginning of the script.
Note: Adobe has created the Extend Script scripting language to augment JavaScript for use with
Photoshop CS2. You can use the Extend Script command application and create the ability to open JavaScripts that manipulate Photoshop CS2 from anywhere in your file system. See the “Script UI” chapter of the Adobe Photoshop CS2 JavaScript Scripting Reference for more information.
To create and run your first Photoshop CS2 JavaScript:
1. Type the following script.
#target to target the Photoshop CS2
Note: Entering comments is optional.
// Hello Word Script // Remember current unit settings and then set units to // the value expected by this script var originalUnit = preferences.rulerUnits preferences.rulerUnits = Units.INCHES
// Create a new 4x4 inch document and assign it to a variable var docRef = app.documents.add( 4, 4 )
// Create a new art layer containing text var artLayerRef = docRef.artLayers.add() artLayerRef.kind = LayerKind.TEXT
// Set the contents of the text layer. var textItemRef = artLayerRef.textItem textItemRef.contents = "Hello, World"
// Release references docRef = null artLayerRef = null textItemRef = null
// Restore original ruler unit setting app.preferences.rulerUnits = originalUnit
2. Save file as a text file with a .jsx file name extension in the Presets > Scripts folder in your Adobe Photoshop CS2 directory.
Note: You must place your JavaScripts in the Presets > Scripts folder in order to make the scripts
accessible from the File > Scripts menu in Photoshop CS2. The scripts do not appear on the File > Scripts menu until you restart the application.
Note: Photoshop CS2 also supports JavaScript files that use a
.js extension.
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Adobe Photoshop CS2 Scripting Guide Scripting basics 25
3. Do either of the following:
If Photoshop CS2 is already open, choose File > Scripts > Browse, and then navigate to the Presets
> Scripts folder and choose your script.
Start or restart Photoshop CS2, and then choose File > Scripts, and then select your script from the
Scripts menu.

What’s Next

The remainder of this chapter provides information about general scripting tips and techniques. Experienced AppleScript writers and VBScript and JavaScript programmers may want to skip to Chapter 3,
Scripting Photoshop CS2
for specifics on scripting Photoshop CS2.

Using Operators

Operators perform operations on variables or values and return a result. In the following table, the examples use the following variables:
thisNumber =10
thisString = "Pride"
Operator Operation Example Result
+add
-subtract
*multiply
/ divide
= assign
+ (JS and
concatenate
VBS only)
& (AS and
concatenate
VBS only)
a. Concatenation operations combine two strings. Note that a space has been added at the
beginning of the string " and Prejudice"; without the space following the first enclosing quote, the result would be: Prideand Prejudice
b. See note a.

Comparison Operators

You can use a different type of operator to perform comparisons such as equal to, not equal to, greater than, or less than. These are called comparison operators. Consult a scripting language guide, such as the guides listed in this document’s
thisNumber + 2 12
thisNumber - 2 8
thisNumber * 2 20
thisNumber/2 5
thisNumber = 10 10
a
thisString + " and
Pride and Prejudice
Prejudice"
b
thisString & " and
Pride and Prejudice
Prejudice"
‘Bibliography’ on page 34, for information on comparison operators.
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Using Conditional Statements

Conditional statements give your scripts a way to evaluate something and then act according to the result. For example, you may want your script to detect the blend mode of a layer or the name or date of a history state.
Most conditional statements contain the word
The following examples check whether any documents are open; if no documents are open, the scripts display a dialog box that contains the message “No Photoshop CS2 documents are open!”. If one or more documents are open, then no dialog is displayed.
AS
tell application "Adobe Photoshop CS2"
(*create a variable named docCount to contain the document count, then use the count command to get the value*) set docCount to count every document if docCount = 0 then
display dialog "No Photoshop CS2 documents are open!"
end if
end tell
if, or the words if and then.
VBS
JS

Loops

'create a variable named docCount for the document count, open Photoshop
Dim docCount As long
Dim appRef As New Photoshop CS2.Application 'use the count property of the Documents collection object to count the number of open documents
docCount = appRef.Documents.Count
If docCount = 0 Then
Alert "No Photoshop CS2 documents are open!"
End If
//create a variable named docCount, //then get its value using //the length property of the documents (collection) object*/ var docCount = documents.length if (docCount == 0) {
alert("No Photoshop CS2 documents are open!") }
Loops are control structures that repeat a process until the script achieves a specific goal, status, or condition.
Simple Loops
The simplest loops repeat a series of script operations a set number of times. Although you’ll find more substantial uses for loops, the following scripts use a variable named display a dialog box that contains the number 1, then display another dialog that contains the number 2, and then display a third dialog that contains 3.
counter to demonstrate how to
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Adobe Photoshop CS2 Scripting Guide Scripting basics 27
AS
Set counter to 1 repeat with counter from 1 to 3
display dialog counter end repeat
VBS
In VBScript, this type of loop is called a For-Next loop.
Dim counter As Integer For counter = 1 to 3
Alert counter Next
JS
In JavaScript, this type of loop is called a for loop.
Note: In the following script, the variable that contains the counter is named i. This represents an
exception to the rule of thumb for good naming practices for variables. However, i is a traditional
counter variable name and most script writers recognize its meaning, especially when i is used in a
loop. See
var i for (i =1; i < 4; i=i + 1) {
alert(i) }
The condition in the for loop contains three statements (separated by semicolons):
‘Naming Variables’ on page 17 for details on variable naming practices.
i = 1 — Set the value of i to 1.
i<4 — If i is less than 4, execute the statement in brackets; if i is equal to or more than 4, stop and
don’t do anything else with this loop.
i=i + 1 — After executing the statement in the brackets, add 1 to the value of i.
Note: The equation
i=i + 1 can be abbreviated to i++.
More Complex Loops
A more complicated type of loop includes conditional logic, so that it performs a task while or until some condition is true. Conditional statements in a script can include the words while, until, or if — just like in English.
For example, you could make the conditional statement “I’ll use scripts only if they make my life easier.” Another way to say this is, “I’ll use scripts only on the condition that they make my life easier.”
Similarly, in the sentence, “I’ll write scripts only while I’m at work,” the condition is being at work. The same condition is worded with a slight difference in the following sentence: “I’ll write scripts only until I leave work.”
The following scripts use while loops to do the following:
1. Display a “Quit?” dialog.
The dialog contains two possible responses: an OK button and a Cancel button.
2. When the user clicks Cancel (for “Don’t quit.”), the script displays the dialog again.
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Adobe Photoshop CS2 Scripting Guide Scripting basics 28
3. When the user clicks OK (for “Please quit!”), the script displays a different dialog that asks if the user is sure they want to quit.
4. When the user clicks Cancel in the new dialog, they see the second dialog again.
5. When the user clicks OK, the loop ends and the dialogs quit appearing.
AS
--create a variable named flag and make its value false set flag to false
--create the loop and the condition repeat until flag = true
--the following assumes that a yes response evaluates to true set flag to button returned of (display dialog "Quit?" ¬
buttons {"OK", "Cancel"}) = "OK"
end repeat
--change the value of flag back to false for the new loop set flag to false
VBS
--create the new loop repeat while flag = false
set flag to button returned of (display dialog "Are you sure?" ¬
buttons {"OK", "Cancel"}) = "Cancel"
end repeat
'create a variable named flag of type Boolean and 'set its value to False Dim flag As Boolean flag = False
'create the loop and the condition Do While flag = False retVal = Alert("Quit?", vbOKCancel) If (retVal = vbCancel) Then flag = True End If Loop
flag = False Do Until flag = True retVal = Alert("Quit?", vbOKCancel) If (retVal = vbOK) Then flag = True End If Loop
JS
//create a variable named flag and make its value false var flag = false
//create the loop and the condition while (flag == false)
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Adobe Photoshop CS2 Scripting Guide Scripting basics 29
{
/*create a confirm dialog with the text Quit? and two response buttons change the value of flag to the selected response*/ flag = confirm("Quit?")
}
//change the value of flag back to false var flag = false do {
flag = confirm("Are you sure?") } while (flag == false)

Using Subroutines, Handlers and Functions

Subroutines are scripting modules you can refer to from within your script. They allow you to re-use parts of scripts.If you find yourself typing or pasting the same lines of code into several different places in a script, you’ve identified a good candidate for a subroutine.
Note: Subroutines can also be called handlers, functions, or routines; these terms can have slight
differences in different scripting languages. In VBScript, a function is a subroutine that returns a value. JavaScript generally uses the term function; AppleScript generally uses the term handler.
You can pass one or more values to a subroutine or function; you can receive one or more values in return. For example, you could pass a single measurement value (such as inches) to a function and ask the function to return the equivalent value in a different measurement system (such as centimeters). Or you could ask a function to return the geometric center point of an object from its geometric bounds.
The following samples demonstrate simple subroutine syntax, followed by a more complex subroutine example.
AS
You enclose a handler in the words on and end.
Simple Handler
This sample defines a handler named helloWorld() that, when called from a script, displays a dialog with the message Hello World.
on helloWorld()
display dialog “Hello World” end
To call the handler, you simply include it in your script.
tell Application “Photoshop CS2” helloWorld() end tell
When the script runs, the handler enacts the statements in the handler definition.
Complex Handler
The following script displays a dialog with the message Are you sure? and two buttons: Yes and No.
set flag to DoConfirm ("Are you sure?") display dialog flag as string
'create a handler named DoConfirm
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Adobe Photoshop CS2 Scripting Guide Scripting basics 30
on DoConfirm(prompt)
set button to button returned of (display dialog prompt ¬
buttons {"Yes", "No"} default button 1)
return button = "Yes" end DoConfirm
VBS
In VBScript, subroutines begin with the keyword Sub and do not return a value. If you would like your subroutine to return a value, you must make it a function. Functions begin with the keyword
Subroutine
The following subroutine, which is named HelloWorld(), simply displays a message box with the message Hello World.
Sub HelloWorld() Alert "Hello World" End Sub
To call the subroutine, you include it in a script. The following example displays a Hello World message when a user clicks CommandButton1.
Private Sub CommandButton1_Click() HelloWorld End Sub
Function.
Function
The following script presents a form with one command button. When a user clicks the button, a dialog appears with the message Are you sure? and two buttons: Yes and No. When the user clicks a button, another dialog appears that displays the Boolean value of the clicked button: Yes = True; No = False.
'create a subroutine that calls the function DoConfirm 'and assigns it to the variable named Result Private Sub CommandButton1_Click() Result = DoConfirm("Are you sure?") Alert Result
End Sub
'define the function Function DoConfirm(prompt) buttonPressed = Alert (prompt, vbYesNo) DoConfirm = (buttonPressed = vbYes) End Function
JS
In JavaScript, all subroutines are functions. The following sample script is a JavaScript version of the VBScript sample function in the previous example.
/*create a variable and assign its value as the return value of the function named DoConfirm*/ var theResult = DoConfirm( "Are you sure?" )
//display an alert box with the assigned value as its message alert(theResult)
//define DoConfirm function DoConfirm(message) {
var result = confirm(message)
return result
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Adobe Photoshop CS2 Scripting Guide Scripting basics 31
}

Executing JavaScripts from AS or VBS

You can take advantage of JavaScript’s platform-independence by running scripts from AppleScript or VBScript. You can execute either a single JavaScript statement or a complete JavaScript file.
AS
To run a JavaScript from AppleScript, you use the do javascript command.
The following sample executes a single JavaScript command, which displays an alert box with the text alert text.
do javascript "alert('alert text')"
To pass a JavaScript file, you can create a reference to the file using as alias or to a reference to
file
as shown in the following examples
set scriptFile to "applications: scripts: myscript" as alias do javascript scriptFile
set scriptFile to a reference to file "applications: scripts: myscript" do javascript scriptFile
Note: Refer to an AppleScript language guide or text book for information on referencing a file using
as alias or to a reference to file.
either
VBS
In VBScript, use the DoJavaScript method to execute a single JavaScript command.
objApp.DoJavaScript ("alert('alert text')")
To open a JavaScript file, use the DoJavaScriptFile method. The following sample opens a file on the
D:\\ drive.
Dim appRef As Photoshop.Application Set appRef = CreateObject("Photoshop.Application") appRef.DoJavaScriptFile ("D:\\Scripts\\MosaicTiles.jsx")

Passing AS or VBS Arguments to JavaScript

You can also pass arguments to JavaScript from either AppleScript or VBScript using the with
arguments/(Arguments) DoJavaScriptFile command or methods. The parameter takes an array to pass any values.
The following examples execute the following JavaScript, which is stored in a file named your Applications\Scripts folder:
alert( "You passed " + arguments.length + " arguments" ) for ( i = 0; i < arguments.length; ++i ) {
alert( arguments[i].toString() ) }
parameter of the do javascript/DoJavaScript or
JSFile.jsx in
AS
tell application "Adobe Photoshop CS2"
make new document
do javascript (alias a path to the JavaScript shown above) ¬
with arguments {1, "test text", (fileApplications:Scripts:JSFile.jsx),¬ current document}
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Adobe Photoshop CS2 Scripting Guide Scripting basics 32
end tell
VBS
Dim appRef As Photoshop.Application Set appRef = CreateObject("Photoshop.Application") appRef.DoJavaScriptFile "C:\\Applications\Scripts\JSFile.jsx", _
Array(1, "test text", appRef.ActiveDocument)
When running JavaScript from AppleScript or VBScript you can also control the debugging state. To do this, use the
NeverShowDebugger Disables debugging from the JavaScript. Any error that occurs in the JavaScript
results in a JavaScript exception being thrown.
Note: Refer to a JavaScript language guide for information on how to handle JavaScript exceptions.
DebuggerOnError Automatically stops the execution of your JavaScript when a runtime error occurs
and shows the JavaScript debugger.
BeforeRunning Shows the JavaScript debugger at the beginning of your JavaScript.
‘Testing and Troubleshooting’ on page 32 for more information about debugging.
See
show debugger (ExecutionMode) argument. The values for ExectionMode are:
‘Bibliography’ on page 34 for a listing of language guides.
See

Testing and Troubleshooting

The AppleScript and VBScript scripting environments provide tools for monitoring the progress of your script while it is running—which makes it easier for you to track down any problems your script might be encountering or causing.

AppleScript Debugging

Apple’s Script Editor application provides a syntax checking tool that you can use before you run your script. Additionally, Script Editor calls out problems in the script when you run the script. To view more details of how your script runs, display the Event Log and Results windows.
To have Script Editor check your syntax:
1. Click Check Syntax in the Script Editor main window.
Note: It is possible to create and compile scripts in AppleScript that will not run properly. You can
double-check your syntax by using the Event Log and when you run your script.
To use the Event Log window when you run a script:
1. Choose Controls > Open Event Log.
The Script Editor displays the Event Log window.
2. Select Show Events and Show Events Results.
3. Click Run in the Script Editor main window.
As the script executes, you’ll see the commands sent to Photoshop CS2 and the responses.
Note: You can display the contents of one or more variables in the log window by including the
command in your script. Specify the variables you want to display in brackets following the
log
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Adobe Photoshop CS2 Scripting Guide Scripting basics 33
command. The following sample requests the display of the variables myVariable and
otherVariable.
log {myVariable, otherVariable}
To view results in the Results window rather than the Event Log:
1. Choose Controls > Show Result.
Note: Third-party editors offer additional debugging features.

VBScript Debugging

The Windows Script Host cancels your script and displays an error message when you try to run a VBScript that contains faulty syntax or other code errors. The error message names the script and indicates the line in and character position in which it believes the error is located, along with an error description. You can use this information as a guideline. However, often, the syntax error is in the line preceding the error description in the message.
You can trace the execution of your script elements when the script is running by adding MsgBox commands. A MsgBox command stops your script at point where the command has been inserted and displays a dialog with the message you included in the command. The syntax for a message box that displays the message My Message is:
MsgBox (“My Message”)
Check your VBScript documentation for more information. Windows Scripting Host also provides debugging information.

JavaScript Debugging

JavaScript debugging is described in detail in the Adobe Photoshop CS2 JavaScript Scripting Reference on the Photoshop installation CD. Please refer to that document for further information.

Error Handling

Imagine that you’ve written a script that formats the current text selection. What should the script do if the current selection turns out not to be text at all, but a path item? You can add error handling code to your script to respond to conditions other than those you expect it to encounter.
The following example shows how you can stop a script from executing when a specific file cannot be found. This example stores a reference to the document named
docRef. If a document named MyDocument does not exist in the current document, the script displays a
message.
AS
—Store a reference to the document with the name "My Document" —If “My Document” does not exist, display an error message tell application "Adobe Photoshop CS2" try set docRef to document "My Document" display dialog "Found 'My Document' "
on error display dialog "Couldn't locate document 'My Document'" end try end tell
MyDocument in a variable named
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Adobe Photoshop CS2 Scripting Guide Scripting basics 34
VBS
Private Sub Command1_Click() ' Store a reference to the document with the name "My Document" ' If the document does not exist, display an error message. Dim appRef As New Photoshop.Application Dim docRef As Photoshop.Document Dim errorMessage As String Dim docName As String
docName = "My Document" Set docRef = appRef.ActiveDocument On Error GoTo DisplayError Set docRef = appRef.Documents(docName) Alert "Document Found!" Exit Sub DisplayError: errorMessage = "Couldn't locate document " & "'" & docName & "'" Alert errorMessage End Sub
JS
try {
for (i = 0; i < app.documents.length; ++i)
{
var myName = app.documents[i].name; alert(myName)
} } catch(someError) {
alert( "JavaScript error occurred. Message = " +
someError.description)
}

Bibliography

AS
For further information and instruction in using the AppleScript scripting language, see these documents and resources:
“AppleScript for the Internet: Visual QuickStart Guide,” 1st ed., Ethan Wilde, Peachpit Press, 1998. ISBN
0-201-35359-8.
“AppleScript Language Guide: English Dialect,” 1st ed., Apple Computer, Inc., Addison-Wesley
Publishing Co., 1993. ISBN 0-201-40735-3.
“Danny Goodman’s AppleScript Handbook,” 2nd ed., Danny Goodman, iUniverse, 1998. ISBN
0-966-55141-9.
Apple Computer, Inc. AppleScript website:
www.apple.com/applescript
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Adobe Photoshop CS2 Scripting Guide Scripting basics 35
VBS
For further information and instruction in using VBScript and the VBSA scripting language, see these documents and resources:
“Learn to Program with VBScript 6,” 1st ed., John Smiley, Active Path, 1998. ISBN 1-902-74500-0.
“Microsoft VBScript 6.0 Professional,” 1st ed., Michael Halvorson, Microsoft Press, 1998. ISBN
1-572-31809-0.
“VBS & VBSA in a Nutshell,” 1st ed., Paul Lomax, O’Reilly, 1998. ISBN 1-56592-358-8.
Microsoft Developers Network (MSDN) scripting website:
msdn.microsoft.com/scripting
JS
For further information and instruction in using the JavaScript scripting language, see these documents and resources:
“JavaScript: The Definitive Guide," David Flanagan, O’Reily Media Inc, 2002. ISBN 0-596-00048-0.
“JavaScript Bible," Danny Goodman, Hungry Minds Inc, 2001. ISBN 0-7645-4718-6.
“Adobe Scripting,” Chandler McWilliams, Wiley Publishing, Inc., 2003. ISBN 0-7645-2455-0.
3

Scripting Photoshop CS2

This chapter demonstrates several techniques for creating scripts to use specifically with Photoshop CS2.
More importantly, you will learn how to use the Photoshop CS2 scripting references to find the objects, classes, properties, commands/methods, and even some values (called constants or enumerations) you can use to create AppleScripts, VBScript scripts, and JavaScripts for Photoshop CS2.
Tip: Throughout this chapter, the explanation of how to create a script is followed by instructions for
locating information about the specific elements used in the script. Using these instructions will help you quickly understand how to script Photoshop CS2.
The explanations reference the following publications, which are available on the installation CD:
Adobe Photoshop CS2 AppleScript Scripting Reference
Adobe Photoshop CS2 Visual Basic Scripting Reference
Adobe Photoshop CS2 JavaScript Scripting Reference

Viewing Photoshop CS2 Objects, Commands and Methods

You can also view the reference data for AppleScript and VBScript within your script editor environment.
Note: JavaScript is a cross-platform language and therefore does not require a specific script editor.

Viewing Photoshop CS2’s AppleScript Dictionary

You use Apple’s Script Editor application to view the dictionary.
Note: The default location for the Script Editor is Applications > AppleScript > Script Editor.
To view the AppleScript dictionary:
1. In Script Editor, choose File > Open Dictionary.
Script Editor displays an Open Dictionary dialog.
2. Choose Photoshop CS2, and then click Open.
Script Editor opens Photoshop CS2 and then displays the Photoshop CS2 dictionary, which lists objects as well as the commands, properties and elements associated with each object. The dictionary also lists the parameters for each command.
Note: The Photoshop CS2 dictionary does not display the complete list of open and save formats. To view
the complete lists, look up the following commands in the Adobe Photoshop CS2 AppleScript
Scripting Reference:
open
save

Viewing Photoshop CS2’s Type Library (VBS)

You can use the VBA editor in Microsoft Word to display the objects and commands available for VBScript in Photoshop CS2.
36
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Adobe Photoshop CS2 Scripting Guide Scripting Photoshop CS2 37
To view the VBS object library:
1. Start Word, and then choose Tools > Macro > Visual Basic Editor.
2. Choose Tools > References., and then select the Adobe Photoshop CS2 Type Library check box and click OK.
3. Choose View > Object Browser.
4. Choose Photoshop CS2 type library from the list of open libraries shown in the top-left pull-down menu.
5. Choose an object class to display more information abut the class.

Targeting and Referencing the Application Object

Because you run your AppleScript and VBScript scripts from outside the Photoshop CS2 application, the first thing your script should do is indicate that the commands/methods be executed in Photoshop CS2.
Note: In JavaScript, you do not need to target the
the Photoshop CS2 application itself. (See
page 24.)
Application object because you open the scripts from
‘Creating and Running a JavaScript’ on
AS
To target Photoshop CS2 in AppleScript, you must enclosing your script in the following statements:
tell application "Adobe Photoshop CS2" … end tell
Note: Because you include all commands in the tell block, there is no need to reference the
Application object throughout the script.
VBS
In VBScript, you can do any of the following to target the application:
Dim appRef Set appRef = CreateObject("Photoshop.Application")
JS
In JavaScript, because you do not need to reference an Application object, all properties and methods of the application are accessible without any qualification. You can reference the application as part of the containment hierarchy or leave it out, whichever makes your scripts easier for you to read. The following statements are equivalent:
var docRef = app.documents[1]
and
var docRef=documents[1]
Note: JavaScript samples throughout this guide do not reference the Application object.

Creating New Objects in a Script

To create a new document in the Photoshop CS2 application, you select File > New. To create other types of objects within a document, such as a layer, channel, or path, you use the Window menu or choose the
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Adobe Photoshop CS2 Scripting Guide Scripting Photoshop CS2 38
New icon on the appropriate palette. This section demonstrates how to accomplish these same tasks in a
script.
To create an object in a script, you name the type of object you want to create and then use the following command/method:
AS: make
VBS: Add
JS: add()
As you can see in the Photoshop CS2 Object Model, the Document object contains all other objects except the Application object. Therefore, you must reference the
Document objects to your script.
than
Document object when adding objects other
Note: In VBScript and JavaScript, you use the object’s collection name to name the object type. For
example, you add a document to the collection. See
‘Object Elements and Collections’ on page 9 for more information.
Documents collection; you add an art layer to the art layers
AS
The following statement creates a Document object in an AppleScript.
make new document
You can also use the set command to create a variable to hold a reference to a new document. In the following example, the variable named
set docRef to make new document
To create an object other than a document, you must reference the Document object that contains the object. The following sample creates an art layer in the document contained in the variable named
docRef.
make new art layer in docRef
docRef holds a reference to the new document:
Note: When you create object in AppleScript, you actually add the object to an element the same way you
add a VBScript or JavaScript object to a collection. However, in AppleScript, the element name is implied in the
make new document
make or set statement. For example, the statement:
actually means:
make new document in the documents element
Do the following to find out more about creating objects in an AppleScript:
Look up the make and set commands in the “Commands” chapter in the Adobe Photoshop CS2
AppleScript Scripting Reference.
To find out which commands can be used with an object, look up the object or the object’s element
name in the “Objects” chapter in the Adobe Photoshop CS2 AppleScript Scripting Reference and check the Valid Commands list. For example, look up “document” or “documents” to learn which commands can be used with
Document objects.
VBS
In VBScript, you can use the Add method only with the collection name. The Add method is not valid with objects other than collection objects. Also, in VBScript, you must reference the creating when creating, or referring to, an object in your script.
For example, to create a document in a VBScript script, you cannot use the object name, as in the following sample, which creates a
appRef.Document.Add()
Document object:
Application object when
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Adobe Photoshop CS2 Scripting Guide Scripting Photoshop CS2 39
You must use the collection name, which is a plural form of the object name, as follows:
appRef.Documents.Add()
Note: In this sample statement, the Application object is referenced via a variable named appRef. See
‘Targeting and Referencing the Application Object’ on page 37 for more information.
To ad d an contain the art layer. The following sample references the and the
ArtLayer object, you must reference both the Application and Document objects that will
Application object using the variable appRef
Document object using the documents index rather than the Document object’s name.
appRef.Documents(0).ArtLayers.Add()
If you look up in the Document object in the Adobe Photoshop CS2 Visual Basic Scripting Reference, you will see that there is no for the
Documents object. Similarly, the ArtLayer object does not have an Add() method; the ArtLayers
Add() method in the object’s Methods table. However, the Add() method is available
object does.
Note: The
Layers object is an exception because, although it is a collection object, it does not include an
Add() method. The Layers collection includes both ArtLayer and LayerSet objects. For more
information, look up the
Layers object in the scripting reference.
JS
In JavaScript, you can use the add() method only with the collection name. The add() method is not valid with objects other than collection objects.
Similar to VBScript, the JavaScript statement to create a document is:
documents.add()
and not:
document.add()
Note: You can include an Application object reference if you wish. The following statement is equivalent
to the previous sample:
app.documents.add()
To ad d an ArtLayer object, you must reference the Document object that will contain the layer.
documents(0).artLayers.add()
The add() method is associated with the JavaScript Documents object but not with the Document object (refer to the Adobe Photoshop CS2 JavaScript Scripting Reference).
Similarly, the
ArtLayer object does not have an add() method; the ArtLayers object does.
Note: The
Layers collection object does not include an add() method. For more information, look up the
Layers object in the Adobe Photoshop CS2 JavaScript Scripting Reference.

Setting the Active Object

To work on a an object in the Photoshop CS2 application, you must make the object the front-most, or active object. For example, to work in a layer, you must first bring the layer to the front.
In scripting, the same rule applies. If your script creates two or more documents, the commands and methods in your script are executed on the active document. Therefore, to ensure that your commands are acting on the correct document, it is good programming practice to designate the active document before executing any commands or methods in the script.
To set an active object, do the following:
In AppleScript, you use the current property of the parent object.
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Adobe Photoshop CS2 Scripting Guide Scripting Photoshop CS2 40
In VBScript, you use the ActiveObject property of the parent object (such as ActiveDocument or
ActiveLayer).
In JavaScript, you use the activeObject property of the parent object (such as activeDocument or
activeLayer).
Note: The parent object is the object that contains the specified object. For example, the application is the
parent of the document; a document is the parent of a layer, selection, or channel.
For example, if you search for Reference,you will find it is a property of the
activeHistoryState, you will find they are properties of the Document object. Similarly, if you
search for
current document in the Adobe Photoshop CS2 AppleScript Scripting Reference, you will
find it is a property of the
For sample scripts that set active objects, see the following sections.
‘Setting the Active Document’ on page 40
‘Setting the Active Layer’ on page 41
‘Setting the Active Channels’ on page 41

Setting the Active Document

The following examples demonstrate how to set the active document.
AS
--create 2 documents set docRef to make new document with properties ¬
{width:4 as inches, height:4 as inches}
set otherDocRef to make new document with properties¬
{width:4 as inches, height:6 as inches}
--make docRef the active document set current document to docRef
--here you would include command statements
--that perform actions on the active document. Then, you could
--make a different document the active document
activeDocument in the Adobe Photoshop CS2 JavaScript Scripting
Application object; if you search for activeLayer or
Class application, and so on.
VBS
--use the current document property of the application class to
--bring otherDocRef front-most as the new active document set current document to otherDocRef
'Create 2 documents Set docRef = app.Documents.Add ( 4, 4) Set otherDocRef = app.Documents.Add (4,6)
'make docRef the active document Set app.activeDocument = docRef 'here you would include command statements 'that perform actions on the active document. Then, you could 'make a different document the active document
'use the ActiveDocument property of the Application object to 'bring otherDocRef front-most as the new active document Set app.ActiveDocument = otherDocRef
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Adobe Photoshop CS2 Scripting Guide Scripting Photoshop CS2 41
JS
// Create 2 documents var docRef = app.documents.add( 4, 4) var otherDocRef = app.documents.add (4,6)
//make docRef the active document app.activeDocument = docRef //here you would include command statements //that perform actions on the active document. Then, you could //make a different document the active document
//use the activeDocument property of the Application object to //bring otherDocRef front-most as the new active document app.activeDocument = otherDocRef

Setting the Active Layer

The following examples demonstrate how to use the current layer (ActiveLayer/activeLayer) property of the
AS
set current layer of current document to layer “Layer 1” of current document
Document object to set the active layer.
VBS
docRef.ActiveLayer = docRef.Layers("Layer 1")
Look up the ActiveLayer property in the Properties table of the Document object in the “Interface” chapter of the Adobe Photoshop CS2 Visual Basic Scripting Reference.
JS
docRef.activeLayer = docRef.layers["Layer 1"]
Look up the activeLayer property in the Properties table of the Document object in the “Interface” chapter of the Adobe Photoshop CS2 Scripting Guide.

Setting the Active Channels

More than one channel can be active at a time.
AS
Set the active channels to the first and third channel using a channel array:
set current channels of current document to ¬
{ channel 1 of current document, channel 3 of current document }
Alternatively, select all component channels using the component channels property of the Document object.
set current channels of current document to component channels ¬
of current document
VBS
Set the active channels to the first and third channel using a channel array:
Dim theChannels theChannels = Array(docRef.Channels(0), docRef.Channels(2))
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Adobe Photoshop CS2 Scripting Guide Scripting Photoshop CS2 42
docRef.ActiveChannels = theChannels
Alternatively, select all component channels using the ComponentChannels property of the Document object:
appRef.ActiveDocument.ActiveChannels= _
appRef.ActiveDocument.ComponentChannels
JS
Set the active channels to the first and third channel using a channel array:
theChannels = new Array(docRef.channels[0], docRef.channels[2]) docRef.activeChannels = theChannels
Alternatively, select all component channels by using the componentChannels property of the Document object:
app.activeDocument.activeChannels =
activeDocument.componentChannels

Opening a Document

You use the open/Open/open() command/method of the Application object to open an existing document. You must specify the document name (that is, the path to the file that contains the document) with the command/method.

Specifying File Formats to Open

Open Classes
Photo CD
Because Photoshop CS2 supports many different file formats, the open/Open/open() command lets you specify the format of the document you are opening. If you do not specify the format, Photoshop CS2 will infer the type of file for you. The following examples open a document using its default type:
Raw
Open
Options
Camera
Raw
Generic
EPS
Generic
PDF
AS
set theFile to alias "Applications:Documents:MyFile" open theFile
or
set theFile to a reference to "Applications:Documents:MyFile" open theFile
VBS
fileName = "C:\MyFile" Set docRef = appRef.Open(fileName)
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Adobe Photoshop CS2 Scripting Guide Scripting Photoshop CS2 43
JS
var fileRef = new File("//MyFile") var docRef = app.open (fileRef)
Notice that in JavaScript, you must create a File object and then pass a reference to the object to the
open() command.
For the document types on the following list, you can set options to specify how the document will be opened, such as the height and width of the window in which the document is opened, which page to open to in a multi-page file, etc.
PhotoCD
CameraRaw
RawFormat
Adobe PDF
EPS
To find out which options you can set for each of file type, look up the properties for the OpenOptions objects that begin with the file format name. For example:
In the Adobe Photoshop CS2 AppleScript Scripting Reference look up the Photo CD open options class
EPS open objects class.
or the
In the Adobe Photoshop CS2 Visual Basic Scripting Reference and the Adobe Photoshop CS2 JavaScript
Scripting Reference, look up the
PhotoCDOpenOptions or EPSOpenOptions objects.
The following examples demonstrate how to open a generic (multi-page/multi-image) PDF document with the following specifications:
The document will open in a window that is 100 pixels high and 200 pixels wide.
The document will open in RGB mode with a resolution of 72 pixels/inch.
Antialiasing will be used to minimize the jagged appearance of the edges of images in the document.
The document will open to page 3.
The document’s original shape will change to conform to the height and width properties if the
original shape is not twice as wide as it is tall.
AS
tell application "Adobe Photoshop CS2"
set myFilePath to alias “Applications:PDFFiles:MyFile.pdf” open myFilePath as PDF with options ¬
{class:PDF open options, height:pixels 100, ¬
width:pixels 200, mode:RGB, resolution:72, ¬
use antialias:true, page:3, ¬
constrain proportions:false}
end tell
VBS
Dim appRef Set appRef = CreateObject("Photoshop.Application")
'Remember unit settings and set to values expected by this script Dim originalRulerUnits originalRulerUnits = appRef.Preferences.RulerUnits appRef.Preferences.RulerUnits = psPixels
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Adobe Photoshop CS2 Scripting Guide Scripting Photoshop CS2 44
'Create a PDF option object Dim pdfOpenOptionsRef Set pdfOpenOptionsRef = CreateObject("Photoshop.PDFOpenOptions") pdfOpenOptionsRef.AntiAlias = True pdfOpenOptionsRef.Height = 100 pdfOpenOptionsRef.Width = 200 pdfOpenOptionsRef.mode = psOpenRGB pdfOpenOptionsRef.Resolution = 72 pdfOpenOptionsRef.Page = 3 pdfOpenOptionsRef.ConstrainProportions = False
' open the file Dim docRef Set docRef = appRef.Open(C:\\PDFFiles\MyFile.pdf, pdfOpenOptionsRef)
'Restore unit setting appRef.Preferences.RulerUnits = originalRulerUnits
JS
// Set the ruler units to pixels var originalRulerUnits = app.preferences.rulerUnits app.preferences.rulerUnits = Units.PIXELS // Get a reference to the file that we want to open var fileRef = new File( C:\\PDFFiles\MyFile.pdf )
// Create a PDF option object var pdfOpenOptions = new PDFOpenOptions pdfOpenOptions.antiAlias = true pdfOpenOptions.height = 100 pdfOpenOptions.width = 200 pdfOpenOptions.mode = OpenDocumentMode.RGB pdfOpenOptions.resolution = 72 pdfOpenOptions.page = 3 pdfOpenOptions.constrainProportions = false
// open the file app.open( fileRef, pdfOpenOptions )
// restore unit settings app.preferences.rulerUnits = originalRulerUnits

Saving a Document

Options for saving documents in Photoshop CS2 are illustrated below. To find out which properties you can specify for a specific file format save option, look up the object that begins with the file format name. For example, to find out about properties for saving an
In the Adobe Photoshop CS2 AppleScript Scripting Reference, look up the Class EPS save options.
In the Adobe Photoshop CS2 Visual Basic Scripting Reference and Adobe Photoshop CS2 JavaScript
Scripting Reference, look up
.eps file, do the following:
EPSSaveOptions.
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Adobe Photoshop CS2 Scripting Guide Scripting Photoshop CS2 45
Save Classes
Photoshop
Pixar
BMP
PNG
GIF
TIFF
EPS
Raw
Save
Options
JPEG
DSC1
PDF
DSC2
Pict
File
SGI
RGB
Resource
Note: It is important to note that the Open and Save formats are not identical. See ‘Opening a
Document’ on page 42 for comparison.
Note: The following optional formats are available only when installed explicitly:
Alias PIX
Electric Image
SGI RGB
Wavefront RLA
Pict
Tar ga
SoftImage
The following scripts save a document as a
AS
tell application "Adobe Photoshop CS2"
make new document set myOptions to {class:JPEG save options, ¬
embed color profile:false, format options: standard, ¬
matte: background color matte,}
save current document in file myFile as JPEG with options ¬
myOptions appending no extension without copying
end tell
VBS
Dim appRef Set jpgSaveOptions = CreateObject("Photoshop.JPEGSaveOptions") jpgSaveOptions.EmbedColorProfile = True jpgSaveOptions.FormatOptions = 1 'for psStandardBaseline jpgSaveOptions.Matte = 1 'for psNoMatte jpgSaveOptions.Quality = 1 appRef.ActiveDocument.SaveAs "c:\temp\myFile2", _
jpgSaveOptions, True, 2 'for psLowercase
.jpeg file.
JS
jpgFile = new File( "/Temp001.jpeg" ) jpgSaveOptions = new JPEGSaveOptions()
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jpgSaveOptions.embedColorProfile = true jpgSaveOptions.formatOptions = FormatOptions.STANDARDBASELINE jpgSaveOptions.matte = MatteType.NONE jpgSaveOptions.quality = 1 app.activeDocument.saveAs(jpgFile, jpgSaveOptions, true,
Extension.LOWERCASE)

Setting Application Preferences

Your script can set application preferences such as color picker, file saving options, guide-grid-slice settings, and so on.
Note: The properties in the
settings class/Preferences object correlate to the Photoshop CS2
Preferences dialog options, which you display by choosing Photoshop > Preferences on Mac OS or Edit > Preferences in Windows versions of Photoshop CS2. For explanations of individual
preferences, please refer to Photoshop CS2 Help.
AS
You use properties of the settings class to set application preferences in AppleScript. The following script sets ruler and type unit settings:
set ruler units of settings to inch units set type units of settings to pixel units
In the Adobe Photoshop CS2 AppleScript Scripting Reference, look up Class settings-object to view all of the settings properties you can use.
VBS
The Preferences object is a property of the Application object. When you use the Preferences object in a VBScript script, you must indicate its containment in the
appRef.Preferences.RulerUnits = 2 'for PsUnits --> 2 (psInches) appRef.Preferences.TypeUnits = 1 'for PsTypeUnits --> 1 (psPixels)
In the Adobe Photoshop CS2 Visual Basic Scripting Reference, look up the Preferences object to view all of the settings properties you can use. Additionally, look up the property.
Application object.
Application object > Preferences
JS
The Preferences object is a property of the Application object.
preferences.rulerUnits =Units.INCHES preferences.typeUnits = TypeUnits.PIXELS
In the Adobe Photoshop CS2 JavaScript Scripting Reference, look up the Preferences object to view all of the settings properties you can use. Additionally, look up the property.

Allowing or Preventing Dialogs

It is important to be able to control dialogs properly from a script. If a dialog appears, your script stops until a user dismisses the dialog. This is normally fine in an interactive script that expects a user to be sitting at the machine. But if you have a script that runs in an unsupervised (batch) mode, you do not want dialogs to be displayed and stop your script.
You use the to control whether or not dialogs are displayed.
display dialogs (DisplayDialogs/displayDialogs) property of the Application object
Application object > preferences
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Note: Using dialogs in your script is roughly equivalent to using stops in a Photoshop CS2 action.
AS
The following script prevents dialogs from being displayed:
set display dialogs to never
In the Adobe Photoshop CS2 AppleScript Scripting Reference, look up the Class application to find the values you can use for the
display dialogs property.
VBS
To set dialog preferences, you use the DisplayDialogs property of the Application object.
appRef.DisplayDialogs = 3 'for PsDialogModes --> 3 (psDisplayNoDialogs)
Note that, because DisplayDialogs is a property of the Application object, you must reference the
Application object in the script to get to the property.
In the Adobe Photoshop CS2 Visual Basic Scripting Reference, look up the
DisplayDialogs. You’ll see the value type for this property is the constant psDialogModes. In the
“Constants” chapter, look up the options for
psDialogModes.
Application object property
JS
To set dialog preferences, you use the displayDialogs property of the Application object.
displayDialogs = DialogModes.NO
In the Adobe Photoshop CS2 JavaScript Scripting Reference, look up the Application object property
displayDialogs, and then look up the constant DialogModes in the “Constants” chapter.

Working with the Photoshop CS2 Object Model

This section contains information about using the objects in the Photoshop CS2 Object Model. For information on object models, see
Object Model’ on page 8.

Using the Application Object

This section describes how and when to use the Application object in a script. It also describes how to use some properties of the
You use the properties and commands/methods of the functionality and objects such as the following:
Global Photoshop CS2 settings or preferences, such as unit values or color settings. See ‘Setting
Application Preferences’ on page 46.
Documents—You can add or open documents and set the active document. ‘Opening a Document’
on page 42 and ‘Setting the Active Object’ on page 39.
Application object.
‘Object Model Concepts’ on page 7 and ‘Photoshop CS2’s
Application object to work with Photoshop CS2
Actions—You can execute actions created either via scripting or using the Actions palette in the
Photoshop CS2 application.
You can use Application object properties to get information such as the following:
A list of fonts installed on the system.
AS: Set theFonts to fonts
VBS: Set fontsInstalled = AppRef.fonts
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JS: var fontstInstalled = app.fonts
The amount of unused memory available to Adobe Photoshop CS2.
The location of the Presets folder.
Note: See
‘Creating and Running a JavaScript’ on page 24 for information on the Presets
folder.

Using the Document Object

The Document object can represent any open document in Photoshop CS2. You can think of a Document object as a file; you can also think of it as a canvas. You work with the
Access script objects contained in the Document object, such as ArtLayer or Channel objects. See
‘Containment Hierarchy’ on page 8 and ‘Photoshop CS2’s Object Model’ on page 8 for
more information.
Manipulate a specific Document object. For example, you could crop, rotate or flip the canvas, resize the
image or canvas, and trim the image. See demonstration.
Get the active layer. See ‘Setting the Active Layer’ on page 41.
Save the current document. See ‘Saving a Document’ on page 44.
Copy and paste within the active document or between different documents. See ‘Understanding
Clipboard Interaction’ on page 66.
Manipulating a Document Object
The following examples demonstrate how to do the following:
Document object to do the following:
‘Manipulating a Document Object’ on page 48 for a
Change the size of the image to 4 inches wide and 4 inches high.
Change the size of the document window (or canvas) to 5 inches high and 6 inches wide.
Trim the top and bottom of the image.
Crop the image.
Flip the entire window.
Note: The following examples assume the ruler units have been set to inches. See
Application Preferences’ on page 46 for information on ruler units.
AS
--this script sample assumes the ruler units have been set to inches resize image current document width 4 height 4 resize canvas current document width 4 height 4 trim current document basing trim on top left pixel ¬
with top trim and bottom trim without left trim and right trim
--the crop command uses unit values
--change the ruler units to pixels set ruler units of settings to pixel units crop current document bounds {10, 20, 40, 50} angle 45 ¬
resolution 72 width 20 height 20
flip canvas current document direction horizontal
‘Setting
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VBS
'this script sample assumes the ruler units have been set to inches docRef.ResizeImage 4,4 docRef.ResizeCanvas 4,4 docRef.Trim Type:=psTopLeftPixel, Top:=True, Left:=False, _
Bottom:=True, Right:=False
'the crop command uses unit values 'change the ruler units to pixels app.Preferences.RulerUnits = Photoshop.PsUnits.psPixels docRef.Crop Array(10,20,40,50), Angle:=45, Width:=20, _
Height:=20, Resolution:=72
docRef.FlipCanvas psHorizontal
JS
//this sample script assumes the ruler units have been set to inches docRef.resizeImage( 4,4 ) docRef.resizeCanvas( 4,4 ) docRef.trim(TrimType.TOPLEFT, true, false, true, false)
//the crop command uses unit values //change the ruler units to pixels app.preferences.rulerUnits =Units.PIXELS docRef.crop (new Array(10,20,40,50), 45, 20, 20, 72) docRef.flipCanvas(Direction.HORIZONTAL)

Working with Layer Objects

The Photoshop CS2 object model contains two types of layer objects:
ArtLayer objects, which can contain image contents and are basically equivalent to Layers in the
Photoshop CS2 application.
Note: An
Layer Set objects, which can contain zero or more ArtLayer objects.
When you create a layer you must specify whether you are creating an
Note: Both the
ArtLayer object can also contain text if you use the kind property to set the ArtLayer
object’s type to text layer.
ArtLayer and LayerSet objects have corresponding collection objects, ArtLayers and LayerSets, which have an add/Add/add() command/method.You can reference, but not add, ArtLayer and LayerSet objects using the Layers collection object, because, unlike other
collection objects, it does not have an
ArtLayer or a Layer Set.
add/Add/add() command/method.
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Creating an ArtLayer Object

The following examples demonstrate how to create an ArtLayer object filled with red at the beginning of the current document.
AS
tell application "Adobe Photoshop CS2"
make new art layer at beginning of current document ¬
with properties {name:"MyBlendLayer", blend mode:normal} select all current document fill selection of current document with contents ¬
{class:RGB color, red:255, green:0, blue:0}
end tell
VBS
Dim appRef Set appRef = CreateObject("Photoshop.Application")
' Create a new art layer at the beginning of the current document Dim docRef Dim layerObj Set docRef = appRef.ActiveDocument Set layerObj = appRef.ActiveDocument.ArtLayers.Add layerObj.Name = "MyBlendLayer" layerObj.BlendMode = psNormalBlend
JS
' Select all so we can apply a fill to the selection appRef.ActiveDocument.Selection.SelectAll
' Create a color to be used with the fill command Dim colorObj Set colorObj = CreateObject("Photoshop.SolidColor") colorObj.RGB.Red = 255 colorObj.RGB.Green = 100 colorObj.RGB.Blue = 0
' Now apply fill to the current selection appRef.ActiveDocument.Selection.Fill colorObj
// Create a new art layer at the beginning of the current document var layerRef = app.activeDocument.artLayers.add() layerRef.name = "MyBlendLayer" layerRef.blendMode = BlendMode.NORMAL
// Select all so we can apply a fill to the selection app.activeDocument.selection.selectAll
// Create a color to be used with the fill command var colorRef = new SolidColor colorRef.rgb.red = 255 colorRef.rgb.green = 100 colorRef.rgb.blue = 0
// Now apply fill to the current selection app.activeDocument.selection.fill(colorRef)
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The following examples show how to create a Layer Set object after the creating the first ArtLayer object in the current document:
AS
tell application "Adobe Photoshop CS2"
make new layer set after layer 1 of current document
end tell
VBS
Dim appRef Set appRef = CreateObject("Photoshop.Application")
' Get a reference to the first layer in the document Dim layerRef Set layerRef = appRef.ActiveDocument.Layers(1)
' Create a new LayerSet (it will be created at the beginning of the ' document) Dim newLayerSetRef Set newLayerSetRef = appRef.ActiveDocument.LayerSets.Add
' Move the new layer to after the first layer newLayerSetRef.Move layerRef, psPlaceAfter
JS
// Get a reference to the first layer in the document var layerRef = app.activeDocument.layers[0]
// Create a new LayerSet (it will be created at the beginning of the // document) var newLayerSetRef = app.activeDocument.layerSets.add()
// Move the new layer to after the first layer newLayerSetRef.move(layerRef, ElementPlacement.PLACEAFTER)
Referencing ArtLayer Objects
When you create a layer in the Photoshop CS2 application (rather than a script), the layer is added to the Layers palette and given a number. These numbers act as layer names and do not correspond to the index numbers of
Your VBScript script or JavaScript will always consider the layer at the top of the list in the Layers palette as the first layer in the index. For example, if your document has four layers, the Photoshop CS2 application names them Background Layer, Layer 1, Layer 2, and Layer 3. Normally, Layer 3 would be at the top of the list in the Layers palette because you added it last. If your script is working on this open document and uses the syntax will be selected. If you then you drag the Background layer to the top of the list in the Layers palette and run the script again, the Background layer is selected.
You can use the following syntax to refer to the layers by the names given them by the Application:
ArtLayer objects you create in a script.
Layers(0).Select/layers[0].select() to tell Photoshop CS2 to select a layer, Layer 3
AS
layer 1 of layer set 1 of current document
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Note: Unlike object references in JavaScript or VBScript, AppleScript object reference names do not
remain constant. Refer to an AppleScript language guide or text book for information on referencing a file using either
as alias or to a reference to file.
VBS
Layers("Layer 3").Select
JS
layers["Layer 3"].select() //using the collection name and square brackets for the collection

Working with Layer Set Objects

Existing layers can be moved into layer sets. The following examples show how to create a Layer Set object, duplicate an existing
AS
set current document to document "My Document" set layerSetRef to make new layer set at end of current document set newLayer to duplicate layer "Layer 1" of current document¬
to end of current document
move newLayer to end of layerSetRef
In AppleScript, you can also duplicate a layer directly into the destination layer set.
set current document to document "My Document" set layerSetRef to make new layer set at end of current document duplicate layer "Layer 1" of current document to end of layerSetRef
ArtLayer object, and move the duplicate object into the layer set.
VBS
In VBScript you must duplicate and place the layer.
Set layerSetRef = docRef.LayerSets.Add Set layerRef = docRef.ArtLayers(1).Duplicate
layerSetRef.Move appRef, 0 'for psElementPlacement --> 0 psPlaceAtEnd
layerRef.MoveToEnd layerSetRef
JS
In JavaScript you must duplicate and place the layer.
var layerSetRef = docRef.layerSets.add() var layerRef = docRef.artLayers[0].duplicate(layerSetRef,
ElementPlacement.PLACEATEND)
layerRef.moveToEnd (layerSetRef)
Linking Layer Objects
Scripting also supports linking and unlinking layers. You link layers together so that you can move or transform the layers in a single statement.
AS
make new art layer in current document with properties {name:"L1"} make new art layer in current document with properties {name:"L2"} link art layer "L1" of current document with art layer "L2" of ¬
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current document
Look up the link command in the Adobe Photoshop CS2 AppleScript Scripting Reference.
VBS
Set layer1Ref = docRef.ArtLayers.Add() Set layer2Ref = docRef.ArtLayers.Add() layer1Ref.Link layer2Ref.Layer
Look up Link in the Methods table of the ArtLayer object in the Adobe Photoshop CS2 Visual Basic Scripting Reference. Additionally, look up
Add in the Methods table of the ArtLayers object.
JS
var layerRef1 = docRef.artLayers.add() var layerRef2 = docRef.artLayers.add() layerRef1.link(layerRef2)
Look up link() in the Methods table of the ArtLayer object in the Adobe Photoshop CS2 JavaScript Scripting Reference. Additionally, look up
add() in the Methods table of the ArtLayers object.
Applying Styles to Layers
Note: This procedure corresponds directly to dragging a style from the Photoshop CS2 Styles palette to a
layer.
Your script can apply styles to an
style/ApplyStyle/applyStyle()
ArtLayer object. To apply a style in a script, you use the apply layer
command/method with the style’s name as an argument enclosed in
straight double quotes.
Note: The layer style names are case sensitive.
Please refer to Photoshop CS2 Help for a list of styles and for more information about styles and the Styles palette.
The following examples set the Puzzle layer style to the layer named “L1.”
AS
apply layer style art layer "L1" of current document using ¬
"Puzzle (Image)"
Look up the apply layer style command in the “Commands” chapter of the Adobe Photoshop CS2 AppleScript Scripting Reference.
VBS
docRef.ArtLayers("L1").ApplyStyle "Puzzle (Image)"
Look up ApplyStyle in the Methods table of the ArtLayer object in the Adobe Photoshop CS2 Visual Basic Scripting Reference.
JS
docRef.artLayers["L1"].applyStyle("Puzzle (Image)")
Look up applyStyle() in the Methods table of the ArtLayer object in the Adobe Photoshop CS2 JavaScript Scripting Reference.
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Using the Text Item Object

You can change an existing ArtLayer object to a text layer, that is, a Text Item object, if the layer is empty. Conversely you can change a rasterizes the text in the layer object.
Text Item object is a property of the ArtLayer object. However, to create a new text layer, you must
The create a new
/psTextLayer/ LayerKind.TEXT
ArtLayer object and then set the art layer's kind/Kind/kind property to text layer
To set or manipulate text in a text layer, you use the also a property of the
ArtLayer object.
Creating a Text Item Object
The following examples create an ArtLayer object and then use the kind property to convert it to a text layer.
AS
make new art layer in current document with properties ¬
{ kind: text layer }
Text Item object to an ArtLayer object. This “reverse” procedure
.
text object/TextItem/textItem/ object, which is
VBS
set newLayerRef = docRef.ArtLayers.Add() newLayerRef.Kind = 2 '2 indicates psTextLayer
JS
var newLayerRef = docRef.artLayers.add() newLayerRef.kind = LayerKind.TEXT
See ‘Photoshop CS2’s Object Model’ on page 8 for information on the relationship between
ArtLayer objects and TextItem objects.
Also, look up the following:
The kind and TextItem properties of the ArtLayer object in the Adobe Photoshop CS2 Visual Basic
Scripting Reference and the Adobe Photoshop CS2 JavaScript Scripting Reference.
The kind and text object properties of the Class art layer in the Adobe Photoshop CS2
AppleScript Scripting Reference.
Determining a Layer’s Kind
The following examples use an if statement to check whether an existing layer is a text layer.
AS
if (kind of layerRef is text layer) then
VBS
If layerRef.Kind = 2 Then '2 indicates psTextLayer
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JS
if (newLayerRef.kind == LayerKind.TEXT)
Adding and Manipulating Text in a Text Item Object
The following examples add and right-justify text in a text layer.
AS
set contents of text object of art layer "my text" to "Hello, World!" set justification of text object of art layer "my text" of ¬
current document to right
VBS
Set textItemRef = artLayers("my text").TextItem textItemRef.Contents = "Hello, World!" docRef.ArtLayers("my text").TextItemRef.Justification = 3 '3 = psRight (for the constant value psJustification)
JS
var textItemRef = artLayers["my text"].textItem textItemRef.contents = "Hello, World!" docRef.artLayers["my text"].textItemRef.justification =
Justification.RIGHT
Note: The text item object has a kind property, which can be set to either point text
/psPointText/TextType.POINTTEXT text/psParagraphText/TextType.PARAGRAPHTEXT
property is automatically set to
text item properties height, width and leading are valid only when the text item's kind
The property is set to
paragraph text.
To familiarize yourself with this objects, properties, and commands/methods in the scripting references, do the following:
In the Adobe Photoshop CS2 AppleScript Scripting Reference, look up the Class text-object
properties and methods.
In the Adobe Photoshop CS2 Visual Basic Scripting Reference and the Adobe Photoshop CS2 JavaScript
Scripting Reference, look up the
and methods you can use with a text layer, look up the

Working with Selection Objects

You cr eate a Selection object to allow your scripts to act only on a specific, selected section of your document or a layer within a document. For example, you can apply effects to a selection or copy the current selection to the clipboard.
Selection object is a property of the Document object. Look up the following for more information:
The
In the Adobe Photoshop CS2 AppleScript Scripting Reference, look up select in the “Commands” chapter.
Also, look up the
selection-object
selection property of the Class Document object and the Class
.
/ or paragraph
. When a new text item is created, its kind
point text.
TextItem property of the ArtLayer object. To find the properties
TextItem object.
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In the Adobe Photoshop CS2 Visual Basic Scripting Reference and the Adobe Photoshop CS2 JavaScript
Scripting Reference, look up selection in the Properties table for the
select in the Methods table for the Selection object.
Document object. Also, look up the
Creating and Defining a Selection
To create a selection, you use the select/Select/select() command/method of the Selection object.
You define a corners. Since your document is a 2-dimensional object, you specify coordinates using the x-and y-axes as follows:
You use the x-axis to specify the horizontal position on the canvas.
You use the y-axis to specify the vertical position on the canvas.
The origin point in Photoshop CS2, that is, x-axis = 0 and y-axis = 0, is the upper left corner of the screen. The opposite corner, the lower right, is the extreme point of the canvas. For example, if your canvas is 1000 x 1000 pixels, then the coordinate for the lower right corner is x-axis = 1000 and y-axis = 1000.
You specify coordinate points that describe the shape you want to select as an array, which then becomes the argument or parameter value for the
The following examples assume that the ruler units have been set to pixels and create a selection
by:
Selection object by specifying the coordinates on the screen that describe the selection’s
select/Select/select() command/method.
1. Creating a variable to hold a new document that is 500 x 500 pixels in size.
2. Creating a variable to hold the coordinates that describe the selected area (that is, the object).
3. Adding an array as the selection variable’s value.
4. Using the
Document object’s selection property, and the Selection object’s select
command/method to select an area. The area’s coordinates are the selection variable’s values.
AS
set docRef to make new document with properties {height: 500 pixels, width:500 pixels} set shapeRef to select current document region {{ 0, 0}, {0, 100}, ¬
{ 100, 100}, { 100, 0}}
select current document region shapeRef
VBS
DocRef = Documents.Add ShapeRef = Array((0, 0), (0, 100), (100,100), (100,0)) docRef.Selection.Select ShapeRef
JS
var docRef = app.documents.add(500, 500) var shapeRef = [
[0,0], [0,100], [100,100],
[100,0] ] docRef.selection.select(shapeRef)
Selection
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Stroking the Selection Border
The following examples use the stroke (Stroke/stroke()) command/method of the Selection object to stroke the boundaries around the current selection and set the stroke color and width.
Note: The transparency parameter cannot be used for background layers.
AS
stroke selection of current document using color ¬
{class:CMYK color,cyan:20, magenta:50, yellow:30, black:0}¬
width 5 location inside blend mode vivid light opacity 75 ¬
without preserving transparency
VBS
selRef.Stroke strokeColor, 5, 1, 15, 75, False
JS
app.activeDocument.selection.stroke (strokeColor, 2,
StrokeLocation.OUTSIDE, ColorBlendMode.VIVIDLIGHT, 75,
false)
Inverting Selections
You can use the invert/Invert/invert() command/method of the Selection object to a selection so you can work on the rest of the document, layer or channel while protecting the selection.
invert selection of current document
AS
VBSselRef.Invert
JSselRef.invert()
Expanding, Contracting and Feathering Selections
You can change the size of a selected area using the expand, contract, and feather commands.
The values are passed in the ruler units stored in Photoshop CS2 preferences and can be changed by your scripts. If your ruler units are set to pixels, then the following examples will expand, contract and feather by five pixels. See section
‘Setting Application Preferences’ on page 46 for examples of how to
change ruler units.
AS
expand selection of current document by pixels 5 contract selection of current document by pixels 5 feather selection of current document by pixels 5
VBS
Dim appRef Set appRef = CreateObject("Photoshop.Application")
Dim selRef Set selRef = appRef.ActiveDocument.Selection
selRef.Expand 5
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selRef.Contract 5 selRef.Feather 5
JS
var selRef = app.activeDocument.selection selRef.expand( 5 ) selRef.contract( 5 ) selRef.feather( 5 )
Filling a Selection
You can fill a selection either with a color or a history state.
To fill with a color:
AS
fill selection of current document with contents ¬
{class: RGB color, red:255, green:0, blue:0} blend mode ¬
vivid light opacity 25 without preserving transparency
VBS
Set fillColor = CreateObject("Photoshop.SolidColor") fillColor.RGB.Red = 255 fillColor.RGB.Green = 0 fillColor.RGB.Blue = 0 selRef.Fill fillColor, 15, 25, False
JS
var fillColor = new SolidColor() fillColor.rgb.red = 255 fillColor.rgb.green = 0 fillColor.rgb.blue = 0 app.activeDocument.selection.fill( fillColor, ColorBlendMode.VIVIDLIGHT,
25, false)
To fill the current selection with the tenth item in the history state:
Note: See
‘Using History State Objects’ on page 60 for information on History State objects.
AS
fill selection of current document with contents history state 10 ¬
of current document
VBS
selRef.Fill docRef.HistoryStates(9)
JS
selRef.fill(app.activeDocument.historyStates[9])
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Loading and Storing Selections
You ca n store Selection objects in, or load them from, Channel objects.The following examples use the
store/Store/store() command/method of the Selection object to store the current selection in a
channel named
My Channel and extend the selection with any selection that is currently in that channel.
AS
store selection of current document into channel "My Channel" of ¬
current document combination type extended
VBS
selRef.Store docRef.Channels("My Channel"), 2 '2 indicates that the value of the constant psExtendSelection 'is 2 (psExtendSelection)
JS
selRef.store(docRef.channels["My Channel"], SelectionType.EXTEND)
To restore a selection that has been saved to a Channel object, use the load/Load/load() method.
AS
load selection of current document from channel "My Channel" of ¬
current document combination type extended
VBS
selRef.Load docRef.Channels("My Channel"), 2 '2 indicates that the value of the constant psExtendSelection 'is 2 (psExtendSelection)
JS
selRef.load (docRef.channels["My Channel"], SelectionType.EXTEND)
See section ‘Understanding Clipboard Interaction’ on page 66 for examples on how to copy, cut and paste selections.

Working with Channel Objects

The Channel object gives you access to much of the available functionality on Photoshop CS2 channels. You can create, delete and duplicate channels or retrieve a channel's histogram and change its kind. See
‘Creating New Objects in a Script’ on page 37 for information on creating a Channel object in
your script.
You can set or get (that is, find out about) a
‘Understanding and Finding Constants’ on page 19 for script samples that demonstrate how to
create a masked area channel.
Channel object’s type using the kind property. See
Changing Channel Types
You can change the kind of a any channel except component channels. The following examples demonstrate how to change a masked area channel to a selected area channel:
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Note: Component channels are related to the document mode. Refer to Photoshop CS2 Help for
information on channels, channel types, and document modes.
AS
set kind of myChannel to selected area channel
VBS
channelRef.kind = 3 'for psSelectedAreaAlphaChannel 'from the constant value psChannelType
JS
channelRef.kind = ChannelType.SELECTEDAREA

Using the Document Info Object

In Photoshop CS2, you can associate information with a document by choosing File > File Info.
To accomplish this task in a script, you use the demonstrate how to use the
DocumentInfo object to set the copyrighted status and owner URL of a
document.
DocumentInfo object. The following examples
AS
set docInfoRef to info of current document set copyrighted of docInfoRef to copyrighted work set owner url of docInfoRef to "http://www.adobe.com"
VBS
Set docInfoRef = docRef.Info docInfoRef.Copyrighted = 1 'for psCopyrightedWork docInfoRef.OwnerUrl = "http://www.adobe.com"
JS
docInfoRef = docRef.info docInfoRef.copyrighted = CopyrightedType.COPYRIGHTEDWORK docInfoRef.ownerUrl = "http://www.adobe.com"
For information about other types of information (properties) you can associate with a document, look up the following:
In the Adobe Photoshop CS2 AppleScript Scripting Reference, look up the properties for the Class
info-object
In the Adobe Photoshop CS2 Visual Basic Scripting Reference and the Adobe Photoshop CS2 JavaScript
Scripting Reference, look up the Properties table for the
.
DocumentInfo object.

Using History State Objects

Photoshop CS2 keeps a history of the actions that affect documents. Each time you save a document in the Photoshop CS2 application, you create a history state; you can access a document’s history states from the History palette by selecting Window > History.
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In a script, you can access a Document object’s history states using the HistoryStates object, which is a property of the state or to fill a
The following examples revert the document contained in the variable
Document object. You can use a HistoryStates object to reset a document to a previous
Selection object.
docRef back to the form and
properties it had when it was first saved. Using history states in this fashion gives you the ability to undo modifications to the document.
AS
set current history state of current document to history state 1 ¬
of current document
VBS
docRef.ActiveHistoryState = docRef.HistoryStates(0)
JS
docRef.activeHistoryState = docRef.historyStates[0]
Note: Reverting back to a previous history state does not remove any latter states from the history
collection. Use the shown below:
Purge command to remove latter states from the History States collection as
purge history caches
AS
VBSappRef.Purge(2) 'for psPurgeTarget --> 2 (psHistoryCaches)
JSapp.purge(PurgeTarget.HISTORYCACHES)
The example below saves the current state, applies a filter, and then reverts back to the saved history state.
AS
set savedState to current history state of current document filter current document using motion blur with options ¬
{angle:20, radius: 20}
set current history state of current document to savedState
VBS
Set savedState = docRef.ActiveHistoryState docRef.ApplyMotionBlur 20, 20 docRef.ActiveHistoryState = savedState
JS
savedState = docRef.activeHistoryState docRef.applyMotionBlur( 20, 20 ) docRef.activeHistoryState = savedState

Using Notifier Objects

You use the Notifier object to tie an event to a script. For example, if you would like Photoshop CS2 to automatically create a new document when you open the application, you could tie a script that creates a
Document object to an Open Application event.
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Note: This type of script corresponds to selecting Start Application in the Script Events Manager (File >
Scripts > Script Events Manager) in the Photoshop CS2 application. Please refer to Photoshop CS2
Help for information on using the Script Events Manager.

Using the PathItem Object

To add a PathItem object, you create an array of PathPointInfo objects, which specify the coordinates of the corners or anchor points of your path. Additionally, you can create an array of contain the
The following script creates a
PathPoint arrays.
PathItem object that is a straight line.
AS
--line #1--it’s a straight line so the coordinates for anchor, left, and
--right for each point have the same coordinates tell application "Adobe Photoshop CS2"
set ruler units of settings to pixel units set type units of settings to pixel units
set docRef to make new document with properties {height:700, width:500,¬
name:"Snow Cone"}
SubPathInfo objects to
VBS
set pathPointInfo1 to {class:path point info, kind:corner point,¬
anchor:{100, 100}, left direction:{100, 100}, right direction:{100, 100}} set pathPointInfo2 to {class:path point info, kind:corner point,¬
anchor:{150, 200}, left direction:{150, 200}, right direction:{150, 200}} set subPathInfo1 to {class:sub path info, entire sub path:{pathPointInfo1,¬
pathPointInfo2}, operation:shape xor, closed:false}
set newPathItem to make new path item in docRef with properties {entire path:¬
{subPathInfo1, subPathInfo2} kind:normal}
end tell
'line #1--it’s a straight line so the coordinates for anchor, left, and 'right for each point have the same coordinates Set lineArray(1) = CreateObject("Photoshop.PathPointInfo") lineArray(1).Kind = 2 ' for PsPointKind --> 2 (psCornerPoint) lineArray(1).Anchor = Array(100, 100) lineArray(1).LeftDirection = lineArray(1).Anchor lineArray(1).RightDirection = lineArray(1).Anchor
Set lineArray(2) = CreateObject("Photoshop.PathPointInfo") lineArray(2).Kind = 2 lineArray(2).Anchor = Array(150, 200) lineArray(2).LeftDirection = lineArray(2).Anchor lineArray(2).RightDirection = lineArray(2).Anchor
Set lineSubPathArray(1) = CreateObject("Photoshop.SubPathInfo") lineSubPathArray(1).operation = 2 'for PsShapeOperation --> 2 (psShapeXOR) lineSubPathArray(1).Closed = false lineSubPathArray(1).entireSubPath = lineArray
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JS
//line #1--it’s a straight line so the coordinates for anchor, left, and //right //for each point have the same coordinates var lineArray = new Array()
lineArray[0] = new PathPointInfo lineArray[0].kind = PointKind.CORNERPOINT lineArray[0].anchor = Array(100, 100) lineArray[0].leftDirection = lineArray[0].anchor lineArray[0].rightDirection = lineArray[0].anchor
lineArray[1] = new PathPointInfo lineArray[1].kind = PointKind.CORNERPOINT lineArray[1].anchor = Array(150, 200) lineArray[1].leftDirection = lineArray[1].anchor lineArray[1].rightDirection = lineArray[1].anchor
var lineSubPathArray = new Array()
lineSubPathArray[0] = new SubPathInfo() lineSubPathArray[0].operation = ShapeOperation.SHAPEXOR lineSubPathArray[0].closed = false lineSubPathArray[0].entireSubPath = lineArray

Working with Color Objects

Your scripts can use the same range of colors that are available from the Photoshop CS2 user interface. Each color model has its own set of properties. For example, the properties: red, blue and green. To set a color in this class, you indicate values for each of the three properties.
In VBScript and JavaScript, the object, you first create an instance of a the object. Once a color model has been assigned to a be reassigned to a different color model.
The following examples demonstrate how to set a color using the
AS
set foreground color to {class:CMYK color, cyan:20.0, ¬
magenta:90.0, yellow:50.0, black:50.0}
VBS
'create a solidColor array Dim solidColorRef Set solidColorRef = CreateObject("Photoshop.SolidColor") solidColorRef. CMYK.Cyan = 20 solidColorRef.CMYK.Magenta = 90 solidColorRef.CMYK.Yellow = 50 solidColorRef.CMYK.Black = 50
SolidColor class contains a property for each color model. To use this
RGB color class contains three
SolidColor object, then set appropriate color model properties for
SolidColor object, the SolidColor object cannot
CMYK color class.
JS
appRef.ForegroundColor = solidColorRef
//create a solid color array var solidColorRef = new SolidColor() solidColorRef.cmyk.cyan = 20
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solidColorRef.cmyk.magenta = 90 solidColorRef.cmyk.yellow = 50 solidColorRef.cmyk.black = 50
foregroundColor = solidColorRef

Solid Color Classes

The solid color classes available in Photoshop CS2 are illustrated below.
Color Classes
RGB
Color
CMYK
Color

Using Hex Values

You can express RGB colors as hex (or hexadecimal) values. A hex value contains three pairs of numbers which represent red, blue and green (in that order).
In AppleScript, the hex value is represented by the you use the
convert color command described below to retrieve the hex value.
In VBScript and JavaScript, the RGBColor object has a string property called

Getting and Converting Colors

The following examples convert an RGB color to its CMYK equivalent.
Gray
Color
Solid
Color
HSB
Color
hex value string property in class RGB hex color, and
Lab
Color
HexValue/hexValue.
No
Color
AS
The following script, which assumes an RGB color model, gets the foreground color and then uses the
convert command of the color class to convert the color to its CMYK equivalent.
get foreground color convert color foreground color to CMYK
Look up the following in the Adobe Photoshop CS2 AppleScript Scripting Reference:
In the “Objects” chapter, the foreground color property of the Class application
In the “Commands” chapter, convert
VBS
The following script uses an If Then statement and the model property of the SolidColor object to determine the color model in use. The object, the
Dim someColor If (someColor.model = 2) Then
cmyk property of the SolidColor object then converts the color to its CMYK equivalent.
If Then statement returns a SolidColor object; if it returns an RGB
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someColor.cmyk 'someColor.model = 2 indicates psColorModel --> 2 (psRGBModel)
End If
Look up the following in the Adobe Photoshop CS2 Visual Basic Scripting Reference:
model and cmyk in the Properties table of the SolidColor object
JS
This example uses the foregroundColor property of the Application object to get the original color to be converted.
var someColor = foregroundColor.cmyk
Look up the following in the Adobe Photoshop CS2 JavaScript Scripting Reference:
cmyk in the Properties table of the SolidColor object
foregroundColor in the Properties table of the Application object
Comparing Colors
Using the equal colors/IsEqual/isEqual() command/method, you can compare colors. The following statements return
if equal colors foreground color with background color then
AS
VBSIf (appRef.ForegroundColor.IsEqual(appRef.BackgroundColor)) Then
JSif (app.foregroundColor.isEqual(backgroundColor))
true if the foreground color is visually equal to background color.
Getting a Web Safe Color
To convert a color to a web safe color use the web safe color command on AppleScript and the
NearestWebColor/nearestWebColor property of the SolidColor object for VBScript and JavaScript.
AS
set myWebSafeColor to web safe color for foreground color
VBS
Dim myWebSafeColor Set myWebSafeColor = appRef.ForegroundColor.NearestWebColor
JS
var webSafeColor = new RGBColor() webSafeColor = app.foregroundColor.nearestWebColor

Working with Filters

To apply a filter in an AppleScript, you use the filter command with an option from the Class filter
options
filter, you use the
ArtLayer object.
. In VBScript and JavaScript, you use a specific filter method. For example, to apply a Gaussian blur
ApplyGaussianBlur/applyGaussianBlur() method. All filter methods belong to the
Note: Please refer to Photoshop CS2 Help for information about the effects produced by individual filter
types.
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The following examples apply the Gaussian blur filter to the active layer.
AS
Use the filter command and then both specify the layer and the name of the filter and any options.
filter current layer of current document using Gaussian blur ¬
with options { radius: 5 }
Note: In the Adobe Photoshop CS2 AppleScript Scripting Reference, look up the filter command in the
“Commands” chapter; also look up
Class filter options in the “Objects” chapter.
VBS
appRef.docRef.ActiveLayer.ApplyGaussianBlur 5
Note: In the Adobe Photoshop CS2 Visual Basic Scripting Reference, look up ApplyGaussianBlur method
and other methods whose name includes filter in the Methods table of the
ArtLayer object in the
“Interface” chapter.
JS
docRef.activeLayer.applyGaussianBlur(5)
Note: In the Adobe Photoshop CS2 JavaScript Scripting Reference, look up applyGaussianBlur() method
and other methods whose name includes filter in the Methods table of the “Interface” chapter.

Other Filters

If the filter type that you want to use on your layer is not part of the scripting interface, you can use the Action Manager from a JavaScript to run a filter. If you are using AppleScript, VBScript or VBScript, you can run the JavaScript from your script. Refer to the Adobe Photoshop CS2 JavaScript Scripting Reference for information on using the Action Manager. Also, see
page 31.
‘Executing JavaScripts from AS or VBS’ on

Understanding Clipboard Interaction

The clipboard commands/methods in Photoshop CS2 operate on ArtLayer and Selection objects. The commands can be used to operate on objects within a single document, or to move information between documents.
The clipboard commands/methods of the art
selection/Selection/Selection objects are:
copy/Copy/copy()
copy merged/Copy Merge parameter value/copy(merge parameter value)
paste/Paste/paste()
layer/ArtLayer/ArtLayer and
artLayer object in the
paste into/Copy IntoSelection parameter value/paste(intoSelection parameter
value
)
cut/Cut/cut()
Note: For information on copy, copy merged, paste, paste into, and cut functions, see Photoshop CS2
Help.
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Using the Copy and Paste Commands/Methods

The following examples copy the contents an the background layer to the clipboard, create a new document, and then paste the clipboard contents to the new document. The scripts assume that there is a document already open in Photoshop CS2 and that the document has a background layer.
Note: If your script creates a new document in which you paste the clipboard contents, be sure the
document uses the same ruler units as the original document. See
Preferences’ on page 46 for information.
AS
Note: On Mac OS, Photoshop CS2 must be the front-most application when executing these commands.
You must use the commands.
tell application “Adobe Photoshop CS2” activate select all of current document set current layer of current document to layer "Background" of ¬
current document
set newDocRef to make new document past newDocRef
activate command to activate the application before executing any clipboard
‘Setting Application
Note: In AppleScript, you must select the entire layer before performing the copy.
VBS
//make firstDocument the active document Set docRef = appRef.ActiveDocument appRef.docRef.ArtLayers("Background").Copy
Set newDocRef = Documents.Add(8, 6, 72, "New Doc") newDocRef.Paste
JS
//make firstDocument the active document var docRef = app.activeDocument docRef.artLayers["Background"].copy()
var newDocRef = app.documents.add(8, 6, 72, "New Doc") newDocRef.paste()

Using the Copy Merged Command/Method

You can also perform a merged copy to copy of all visible layers in the selected area.
AS
Note: On Mac OS, Photoshop CS2 must be the front-most application when executing these commands.
You must use the
activate command to activate the application before executing any clipboard
commands.
activate select all of current document copy merged selection of current document
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VBS
In VBScript, you must use the ArtLayer or Selection object’s Copy method with the Merge parameter. To perform the merged copy, you must enter, or pass, the value
docRef.Selection.Copy True
true, as in the following example.
Look up the Copy method in the Methods table for the ArtLayer and Selection objects in the Adobe Photoshop CS2 Visual Basic Scripting Reference,
JS
In JavaScript, you must use the ArtLayer or Selection object’s copy() method with the merge parameter. To perform the merged copy, you must enter, or pass, the value
true, as in the following
example.
docRef.selection.copy(true)
Look up the copy() method in the Methods table for the ArtLayer and Selection objects in the Adobe Photoshop CS2 JavaScript Scripting Reference,

Working with Units

Photoshop CS2 provides two rulers for documents. You can set the measurement units for the rulers in your script. The rulers are:
A graphics ruler used for most graphical layout measurements or operations on a document where
height, width, or position are specified.
You set measurement unit types for the graphics ruler using the
(RulerUnits/rulerUnits)
A type ruler, which is active when using the type tool
You set measurement unit types for the type ruler using the property.
Note: These settings correspond to those found in the Photoshop CS2 preference dialog under

Unit Values

All languages support plain numbers for unit values. These values are treated as being of the type currently specified for the appropriate ruler.
For example, if the ruler units are currently set to inches and the following VBScript statement sets a document’s size to 3 inches by 3 inches:
If the ruler units had been set to pixels, the document would be 3 pixels by 3 pixels. To ensure that your scripts produce the expected results you should check and set the ruler units to the type appropriate for your script. After executing a script the original values of the rule settings should be restored if changed in the script. See unit values.
Please refer to Photoshop CS2 Help for information about available unit value types.
ruler units
property.
type units (TypeUnits/typeUnits)
Photoshop >Preferences > Units & Rulers on Mac OS or Edit >Preferences > Units & Rulers in Windows.
docRef.ResizeImage 3,3
‘Setting Ruler And Type Units in a Script’ on page 71 for directions on setting
Special Unit Value Types
The unit values used by Photoshop CS2 are length units, representing values of linear measurement. Support is also included for pixel and percent unit values. These two unit value types are not, strictly
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speaking, length values but are included because they are used extensively by Photoshop CS2 for many operations and values.
AppleScript Unit Considerations
AppleScript provides an additional way of working with unit values. You can provide values with an explicit unit type where unit values are used. When a typed value is provided its type overrides the ruler’s current setting.
For example, to create a document which is 4 inches wide by 5 inches high you would write:
make new document with properties {width:inches 4, ¬
height:inches 5}
The values returned for a Photoshop CS2 property which used units will be returned as a value of the current ruler type. Getting the height of the document created above:
set docHeight to height of current document
would return a value of 5.0, which represents 5 inches based on the current ruler settings.
In AppleScript, you can optionally ask for a property value as a particular type.
set docHeight to height of current document as points
This would return a value of 360 (5 inches x 72 points per inch).
The points and picas unit value types are PostScript points, with 72 points per inch. The traditional
points
points per inch.
You can convert, or coerce, a unit value from one value type to another. For example, the following script converts a point value to an inch value.
When this script is run, the variable inchValue will contain inches 1, which is 72 points converted to inches. This conversion ability is built in to the AppleScript language.
and traditional picas unit value types are based on classical type setting values, with 72.27
set pointValue to points 72 set inchValue to pointValue as inches
Using Unit Values in Calculations
To use a unit value in a calculation it is necessary to first convert the value to a number (unit value cannot be used directly in calculations). To multiply an inch value write:
set newValue to (inchValue as number) * someValue
Note: In AppleScript you can get and set values as pixels or percent as you would any other unit value
type. You cannot, however, convert a pixel or percent value to another length unit value as you can with other length value types. Trying to run the following script will result in an error.
set pixelValue to pixels 72
-- Next line will result in a coercion error when run set inchValue to pixelValue as inches
Note: Because Photoshop CS2 is a pixel-oriented application you may not always get back the same value
as you pass in when setting a value. For example, if a document that is 30 x 30, the value returned for the height or width will be 30.056 if your document resolution is set to 72 ppi. The scripting interface assumes settings are measured by ppi.

Unit Value Usage

The following tables list the properties of the classes/objects that are defined to use unit values. Unit values for these properties, unless otherwise indicated in the table, are based the graphics ruler setting.
To use this table, do one of the following:
ruler units is set to mm units, and you create
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Look up the class’s properties in the “Objects” chapter of the Adobe Photoshop CS2 AppleScript Scripting
Reference.
Look up the property in the object’s Properties table in the “Objects” chapter of the Adobe Photoshop
CS2 Visual Basic Scripting Reference or the Adobe Photoshop CS2 JavaScript Scripting Reference.
AppleScript
Class/Object
Document height
EPS open options height
PDF open options height
lens flare open options
offset filter horizontal
Text Item baseline shift*
Properties
width
width
width
height width
offset vertical offset
first line indent*
height hyphenation
zone* leading* left indent* position right indent* space before* space after* width
VBScript Properties
Height Width
Height Width
Height Width
Height Width
HorizontalOffset VerticalOffset
BaselineShift* FirstLineIndent* Height HyphenationZone* Leading* LeftIndent* Position RightIndent* SpaceBefore* SpaceAfter* Width
JavaScript Properties
height width
height width
height width
height width
horizontalOffset verticalOffset
baselineShift* firstLineIndent* height hyphenationZone* leading* leftIndent* position rightIndent* spaceBefore* spaceAfter* width
* Unit values based on type ruler setting.
The following table lists the commands/methods that use unit values as parameters or arguments.In some cases the parameters are required. The VBScript and JavaScript methods are preceded by the ojbect to which they belong.
To use this table:
For AppleScript commands, look up the command in the “Commands” chapter of the Adobe Photoshop
CS2 AppleScript Scripting Reference.
For VBScript methods, look up the method in the Methods table of the object in the “Interface” chapter
of the Adobe Photoshop CS2 Visual Basic Scripting Reference.
For JavaScript methods, look up the method in the Methods table of the object in the “Interface”
chapter in the Adobe Photoshop CS2 JavaScript Scripting Reference.
AppleScript VBScript JavaScript
crop (bounds, height, width)
resize canvas (height, width)
Document.Crop (Bounds, Height, Width)
Document.ResizeCanvas (Height, Width)
document.crop (bounds, height, width)
document.resizeCanvas (height, width)
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AppleScript VBScript JavaScript (Continued)
resize image (height, width)
contract (by)
expand (by)
feather (by)
select border (width)
translate (delta x, delta y)
translate boundary (delta x, delta y)
Document.ResizeImage (Height, Width)
Selection.Contract (By)
Selection.Expand (By)
Selection.Feather (By)
Selection.SelectBorder (Width)
Selection.Translate (DeltaX, DeltaY)
Selection.TranslateBoun dary (DeltaX, DeltaY)

Setting Ruler And Type Units in a Script

The unit type settings of the two Photoshop CS2 rulers control how numbers are interpreted when dealing with properties and parameters that support unit values. Be sure to set the ruler units as needed at the beginning of your scripts and save and restore the original ruler settings when your script has completed.
In AppleScript the Application object's
set ruler units of settings to inch units set type units of settings to pixel units set point size of settings to postscript size
In VBScript and JavaScript ruler units and type units are properties of the Preferences, accessed through the
ruler units and type units are properties of the settings-object, accessed through
settings property as shown below.
Application object's preferences property as shown below.
document.resizeImage (height, width)
selection.contract (by)
selection.expand (by)
selection.feather (by)
selection.selectBorder (width)
selection.translate (deltaX, deltaY)
selection.translateBou ndary (deltaX, deltaY)
VBS
appRef.Preferences.RulerUnits = 2 'for PsUnits --> 1 (psInches) appRef.Preferences.TypeUnits = 1 'for PsTypeUnits --> 1 (psPixels) appRef.Preferences.PointSize = 2 '2 indicates psPointType --> 2 (PsPostScriptPoints)
JS
app.preferences.rulerUnits = Units.INCHES app.preferences.typeUnits = TypeUnits.PIXELS app.preferences.pointSize = PointType.POSTSCRIPT
Note: Remember to reset the unit settings back to the original values at the end of a script. See ‘Working
with Document Preferences’ on page 72 for an example of how to do this.

Sample Workflow Automation JavaScripts

The following sample workflow automation JavaScripts are provided with Photoshop CS2 and demonstrate various kinds of scripting usage. The scripts are located in the
Presets/Scripts folder in
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your application directory. See Creating and Running a JavaScript for information on the
Presets/Scripts folder.
Script Name Description
Layer Comps to Files.jsx
Layer Comps to PDF.jsx
Layer Comps to WPG.jsx
Export Layers to Files.jsx
Script Events Manager.jsx
Image Processor.jsx

Advanced Scripting

This section demonstrates how to use the information contained in the previous sections of this chapter to create scripts that do the following:
Configure document preferences.
Apply color to text items. In this section, you will also learn how to do the following:
Create a reference to an existing document.
Create a layer object and make the layer a text layer.
Rasterize text so that wrap and blur processing can be applied to words. In these sections you will also
learn how to do the following:
Saves layer comps as files.
Saves layer comps as a PDF presentation.
Saves layer comps as a Web photo gallery.
Exports each document in the document to a separate file.
Enables and disables notifier objects.
Processes camera raw images in various file formats.
Select and work with a specific area of a layer by creating a selection object.
Apply wave and motion blur filters to selected text.
Note: When you finish the lesson in each of the following sections, save the script you have created in the
lesson. Each lesson builds upon the script created in the previous lesson.

Working with Document Preferences

The sample scripts in this section activate a Photoshop CS2 Application object and then save the default configuration settings into variables so that they can be restored later when the script completes. These are the default configurations you most probably set up in the Preferences dialog when you initially installed and configured Photoshop CS2.
Note: To view or set the Preferences on Mac OS, choose Photoshop >Preferences> Units & Rulers; in
Windows choose Edit >Preferences> Units & Rulers.
Next, the scripts set the following preferences to the following values:
Preference Set to What it does
rulers inches Uses inches as the unit of measurement for graphics
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Preference Set to What it does (Continued)
units pixels Uses pixels as the unit of measurement for text (type)
dialog modes never Suppresses the use of dialogs so that your script executes without
the user being asked for input (such as clicking an OK button) at various stages of the process.
Note: dialog modes is not an option in the Photoshop CS2
application.
Next, variables are declared that store document dimensions in inches and document resolution in pixels. A display resolution is declared and the text "Hello, World!" is assigned to a string variable.
Finally, an
Document object if none exists.
if statement checks whether a Document object has been created and then creates a new
AS
To work with document preferences:
1. Create and run the following script. See ‘Creating and Running an AppleScript’ on page 22 for details.
tell application "Adobe Photoshop CS2"
--make Photoshop CS2 the active (front-most) application activate
--create variables for the default settings set theStartRulerUnits to ruler units of settings set theStartTypeUnits to type units of settings set theStartDisplayDialogs to display dialogs
--change the settings set ruler units of settings to inch units set type units of settings to pixel units set display dialogs to never
--create variables for default document settings set theDocWidthInInches to 4 set theDocHeightInInches to 2 set theDocResolution to 72 set theDocString to "Hello, World!"
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--check to see whether any documents are open
--if none are found, create a document
--use the default document settings as its properties if (count of documents) is 0 then
make new document with properties ¬ {width:theDocWidthInInches, height:theDocHeightInInches,¬ resolution:theDocResolution, name:theDocString}
end if
--change the settings back to the original units stored in the variables set ruler units of settings to theStartRulerUnits set type units of settings to theStartTypeUnits set display dialogs to theStartDisplayDialogs
end tell
2. In Photoshop CS2, choose Photoshop > Preferences > Units & Rulers to verify that your preferences have been returned to your original settings.
3. After viewing the document in Photoshop CS2, close the document without saving it.
4. To prepare the script for the next section, comment the statements that restore the beginning preferences by adding hyphens as follows:
--set ruler units of settings to theStartRulerUnits
--set type units of settings to theStartTypeUnits
5. Save the script as HelloWorldDoc.
VBS
To work with document preferences:
1. Create the following script. See ‘Creating and Running a VBScript’ on page 23 for details.
Private Sub CommandButton1_Click()
'create variables for default preferences, new preferences
Dim startRulerUnits Dim startTypeUnits Dim docWidthInInches Dim docHeightInInches Dim resolution Dim helloWorldStr
Dim appRef
Set appRef = CreateObject("Photoshop.Application")
'target Photoshop CS2
Set appRef = New Photoshop.Application
'assign default preferences to save values in variables startRulerUnits = appRef.Preferences.RulerUnits startTypeUnits = appRef.Preferences.TypeUnits startDisplayDialogs = appRef.DisplayDialogs
'set new preferences and document defaults
appRef.Preferences.RulerUnits = 2 'for PsUnits --> 2 (psInches)
appRef.Preferences.TypeUnits = 1 'for PsTypeUnits --> 1 (psPixels)
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appRef.DisplayDialogs = 3 'for PsDialogModes --> 3 (psDisplayNoDialogs)
docWidthInInches = 4 docHeightInInches = 2 resolution = 72 helloWorldStr = "Hello, World!" 'see if any documents are open
'if none, create one using document defaults
If appRef.Documents.Count = 0 Then app.Documents.Add docWidthInInches, docHeightInInches, resolution, helloWorldStr End If
'restore beginning preferences
appRef.Preferences.RulerUnits = startRulerUnits
appRef.Preferences.TypeUnits = startTypeUnits
appRef.DisplayDialogs = startDisplayDialogs End Sub
2. Choose Run > Run Sub/UserForm or press F5 to run the script.
3. In Photoshop CS2, choose Edit > Preferences > Units & Rulers to verify that your preferences have been returned to your original settings.
4. After viewing the document in Photoshop CS2, close the document without saving it.
5. To prepare the script for the next section, comment the statements that restore the beginning preferences by adding straight single quotes as follows:
'app.Preferences.RulerUnits = startRulerUnits 'app.Preferences.TypeUnits = startTypeUnits
6. Name the script HelloWorldDoc and save it.
JS
To work with document preferences:
1. Create the following script.
Note: See
//create and assign variables for default preferences startRulerUnits = app.preferences.rulerUnits startTypeUnits = app.preferences.typeUnits startDisplayDialogs = app.displayDialogs
//change settings app.preferences.rulerUnits = Units.INCHES app.preferences.typeUnits = TypeUnits.PIXELS app.displayDialogs = DialogModes.NO
‘Creating and Running a JavaScript’ on page 24 for details on creating a JavaScript.
//create and assign variables for document settings docWidthInInches = 4 docHeightInInches = 2 resolution = 72
//use the length property of the documents object to //find out if any documents are open //if none are found, add a document
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if (app.documents.length == 0)
app.documents.add(docWidthInInches, docHeightInInches, resolution)
//restore beginning preferences app.preferences.rulerunits = startRulerUnits app.preferences.typeunits = startTypeUnits app.displayDialogs = startDisplayDialogs
2. Name the script HelloWorldDoc.jsx and save it in the Scripts folder.
3. Open Photoshop CS2 and choose File > Scripts > HelloWorldDoc to run the script.
4. Choose Edit > Preferences > Units & Rulers to verify that your preferences have been returned to your original settings.
5. After viewing the document in Photoshop CS2, close the document without saving it.
6. To prepare the script for the next section, comment the statements that restore the beginning preferences by adding slashes as follows:
//app.preferences.rulerunits = startRulerUnits //app.preferences.typeunits = startTypeUnits
7. Save the script.

Applying Color to a Text Item

In this section, we will add a layer to the HelloWorldDoc script, then change the layer to a text object that displays the text Hello, World! in red.
Before you begin, do the following:
Make sure Photoshop CS2 is closed.
Open the script file HelloWorldDoc in your script editor application.
AS
To create and specify details in a text item:
1. Type the following code into the HelloWorldDoc script immediately before the commented statements that restore original preferences.
--create a variable named theDocRef
--assign the current (active) document to it set theDocRef to the current document
--create a variable that contains a color object of the RGB color class
--whose color is red set theTextColor to {class:RGB color, red:255, green:0, blue:0}
--create a variable for the text layer, create the layer as an art layer object
--and use the kind property of the art layer object to make it a text layer set theTextLayer to make new art layer in theDocRef with¬
properties {kind:text layer}
--Set the contents, size, position and color of the text layer set contents of text object of theTextLayer to "Hello, World!" set size of text object of theTextLayer to 36 set position of text object of theTextLayer to {0.75, 1}
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set stroke color of text object of theTextLayer to theTextColor
2. Run the complete script. Be patient while Photoshop CS2 executes your commands one by one.
3. After viewing the document in Photoshop CS2, close the document without saving it.
Note: Look up the following classes in the Adobe AppleScript Scripting Reference to see if you understand
how you used them in this script:
RGB color class
Art Layer class
VBS
To create and specify details in a text item:
1. Type the following code into the HelloWorldDoc script immediately before the commented statements that restore original preferences.
'create a reference to the active (current) document Set docRef = app.ActiveDocument
' create a variable named textColor 'create a SolidColor object whose color is red 'assign the object to textColor Set textColor = CreateObject ("Photoshop.SolidColor") textColor.RGB.Red = 255 textColor.RGB.Green = 0 textColor.RGB.Blue = 0
'create an art layer object using the 'Add method of the ArtLayers class 'assign the layer to the variable newTextLayer Set newTextLayer = docRef.ArtLayers.Add()
'use the Kind property of the Art Layers class to 'make the layer a text layer newTextLayer.Kind = 2 newTextLayer.TextItem.Contents = helloWorldStr newTextLayer.TextItem.Position = Array(0.75, 1) newTextLayer.TextItem.Size = 36 newTextLayer.TextItem.Color = textColor
2. Run the complete script. Be patient while Photoshop CS2 executes your commands one by one.
3. After viewing the document in Photoshop CS2, close the document without saving it.
Note: Look up the following classes in the Adobe VBScript Scripting Reference “Object Reference” chapter to
see if you understand how you used them in this script:
SolidColor
ArtLayer
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JS
To create and specify details in a text item:
1. Type the following code into the HelloWorldDoc script immediately before the commented statements that restore original preferences.
//create a reference to the active document docRef = app.activeDocument
//create a variable named textColor //create a SolidColor object whose color is red //assign the object to textColor textColor = new SolidColor textColor.rgb.red = 255 textColor.rgb.green = 0 textColor.rgb.blue = 0
helloWorldText = "Hello, World!"
//create a variable named newTextLayer //use the add() method of the artLayers class to create a layer object //assign the object to newTextLayer newTextLayer = docRef.artLayers.add()
//use the kind property of the artLayer class to make the layer a text layer newTextLayer.kind = LayerKind.TEXT
newTextLayer.textItem.contents = helloWorldText newTextLayer.textItem.position = Array(0.75, 1) newTextLayer.textItem.size = 36 newTextLayer.textItem.color = textColor
2. Save the script, and then open Photoshop CS2 and select the script from the Scripts menu (choose File > Script > HelloWorldDoc). Be patient while Photoshop CS2 executes your commands one by one.
3. After viewing the document in Photoshop CS2, close Photoshop CS2 without saving the document.
Note: Look up the following classes in the Adobe JavaScript Scripting Reference “Object Reference” chapter
to see if you understand how you used them in this script:
SolidColor
ArtLayer. Notice that the LayerKind.TEXT value of the kind property uses the LayerKind
constant. Constants are always depicted in upper case letters in Photoshop CS2 JavaScripts.

Applying a Wave Filter

In this section we’ll apply a wave filter to the word Hello in our document. This entails the following steps:
Set the document width and height to pixels and then rasterize the text object in the Text Layer.
Note: Because text is a vector graphic and cannot apply a wave filter to vector graphics, we must first
convert the image to a bitmap. Rasterizing converts mathematically defined vector artwork to pixels. For more information on rasterizing, refer to Photoshop CS2 Help.
Select the area of the layer to which we want to apply the wave filter.
Note: See
Defining the Area of a Selection Object in order to understand the code within the
script that accomplishes this task.
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Apply a wave filter to the selection.
Note: The wave is a truncated sine curve.
Defining the Area of a Selection Object
To define the area of a selection object, we will create an array of coordinates, or points specified in pixels within the document. The array indicates the coordinates that define the outside corners of a rectangular area that begins at the top left corner of the document and extends half way across the document.
Note: You can define any number of points for a selected area. The number of coordinates determines the
shape of the selection. The last coordinate defined must be the same as the first so that the area.
Note: See
‘Photoshop CS2’s Object Model’ on page 8 for information on selection objects and
other Photoshop CS2 objects.
The array values in order are:
Upper left corner of the selection: 0,0
0 indicates the left-most column in the document.
0 indicates the top row in the document.
Upper right corner of the selection: theDocWidthInPixels / 2, 0
theDocWidthInPixels / 2 indicates the column in the middle of the document; that is, the
column whose coordinate is the total number of columns in the document divided by 2.
Note: The value of
theDocWidthInPixels is the total number of pixels that defines the document’s
horizontal dimension. Columns are arranged horizontally.
0 indicates the top row in the document.
Lower right corner: theDocWidthInPixels / 2, theDocHeightInPixels
theDocWidthInPixels / 2 indicates the middle of the document.
theDocHeightInPixels indicates the bottom row in the document; that is row whose coordinate
is the total number of rows in the document.
Note: The value of
theDocHeightInPixels is the total number of pixels that determine the vertical
dimension of the document. Rows are stacked vertically.
Lower left corner: theDocWidthInPixels / 2, 0
theDocWidthInPixels / 2
0
Upper left corner of the selection: 0,0
AS
To select an area and apply a wave filter to it:
1. Type the following code into the script file HelloWorldDoc just above the commented statements that restore original preferences:
--create new variables to contain the document object’s width and height
--determine width and height values by multiplying the
--width and height in inches by the resolution
--(which equals the number of pixels per inch)
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set theDocWidthInPixels to theDocWidthInInches *¬
theDocResolution
set theDocHeightInPixels to theDocHeightInInches *¬
theDocResolution
--use the rasterize command of the art layer object rasterize theTextLayer affecting text contents
--create a variable named theSelRegion
--assign an array of coordinates as its value set theSelRegion to {{0, 0}, ¬
{theDocWidthInPixels / 2, 0}, ¬ {theDocWidthInPixels / 2, theDocHeightInPixels}, ¬ {0, theDocHeightInPixels}, ¬ {0, 0}}
--replace the document object with the selection object
--so that the wave is applied only to the selected text select theDocRef region theSelRegion combination type replaced
--apply the wave filter using the filter command of the
--wave filter class (inherited from the filter options super class) filter current layer of theDocRef using wave filter ¬
with options {class:wave filter, number of generators:1 ¬ , minimum wavelength:1, maximum wavelength:100, ¬ minimum amplitude:5, maximum amplitude:10 ¬ , horizontal scale:100, vertical scale:100 ¬ , wave type:sine, undefined areas:repeat edge pixels,¬ random seed:0}
2. Choose Run to run the script.
3. After viewing the document in Photoshop CS2, close the document without saving it.
4. Save the script in the Script Editor.
Note: Look up the following classes in the Adobe AppleScript Scripting Reference to see if you understand
how you used them in this script:
wave filter class
art layer class
rasterize command
filter command
document class > select command, combination type parameter
VBS
To select an area and apply a wave filter to it:
1. Type the following code into the script file HelloWorldDoc just above the commented statements that restore original preferences:
'create new variables to contain doc width and height 'convert inches to pixels by multiplying the number of inches by 'the resolution (which equals number of pixels per inch) docWidthInPixels = docWidthInInches * resolution docHeightInPixels = docHeightInInches * resolution
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'use the Rasterize() method of the ArtLayer class to 'convert the text in the ArtLayer object (contained in the newTextLayer variable) 'to postscript text type newTextLayer.Rasterize (1)
'create an array to define the selection property 'of the Document object 'define the selected area as an array of points in the document docRef.Selection.Select Array(Array(0, 0), _
Array(docWidthInPixels / 2, 0), _ Array(docWidthInPixels / 2, docHeightInPixels), _ Array(0, docHeightInPixels), Array(0, 0))
'use the ApplyWave() method of the ArtLayer class 'to apply the wave of the selected text newTextLayer.ApplyWave 1, 1, 100, 5, 10, 100, 100, 1, 1, 0
2. Choose Run > Run Sub/Userform or press F5 to run the script.
3. After viewing the document in Photoshop CS2, close the document without saving it.
4. Save the script.
Note: Look up the following classes in the Adobe VBScript Scripting Reference to see if you understand how
you used them in this script:
ArtLayer class
ApplyWave() method
Rasterize() method
Selection class > Select() method
JS
To select an area and apply a wave filter to it:
1. Type the following code into the script file HelloWorldDoc just above the commented statements that restore original preferences:
//create new variables to contain doc width and height //convert inches to pixels by multiplying the number of inches by //the resolution (which equals number of pixels per inch) docWidthInPixels = docWidthInInches * resolution docHeightInPixels = docHeightInInches * resolution //use the rasterize method of the artLayer class newTextLayer.rasterize(RasterizeType.TEXTCONTENTS)
//create a variable to contain the coordinate values //for the selection object selRegion = Array(Array(0, 0),
Array(docWidthInPixels / 2, 0), Array(docWidthInPixels / 2, docHeightInPixels), Array(0, docHeightInPixels), Array(0, 0))
//use the select method of the selection object //to create an object and give it the selRegion values //as coordinates
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docRef.selection.select(selRegion)
// newTextLayer.applyWave(1, 1, 100, 5, 10, 100, 100,
WaveType.SINE, UndefinedAreas.WRAPAROUND, 0)
2. Save the script, and then open Photoshop CS2 and select the script from the Scripts menu (choose File > Script > HelloWorldDoc).
3. After viewing the document in Photoshop CS2, close Photoshop CS2 without saving the document.
Note: Look up the following classes in the Adobe JavaScript Scripting Reference “Object Reference” chapter
to see if you understand how you used them in this script:
ArtLayer
Rasterize() method. Notice that the RasterizeType.TEXTCONTENTS argument uses the
RasterizeType constant. Constants are always depicted in upper case letters in
Photoshop CS2 JavaScripts.
applyWave() method

Applying a MotionBlur Filter

In this section, we will apply a different filter to the other half of our document.
Additionally, because this is the last exercise in this that deals with our Hello World document, we will uncomment the statements that reset our original application preferences for rulers and units.
AS
To apply a motionblur filter to HelloWorldDoc:
1. Type the following code into the script file HelloWorldDoc just above the commented statements that restore original preferences.
--change the value of the variable theSelRegion
--to contain the opposite half of the screen set theSelRegion to {{theDocWidthInPixels / 2, 0},¬
{theDocWidthInPixels, 0}, ¬ {theDocWidthInPixels, theDocHeightInPixels}, ¬ {theDocWidthInPixels / 2, theDocHeightInPixels}, ¬ {theDocWidthInPixels / 2, 0}}
select theDocRef region theSelRegion combination type replaced
filter current layer of theDocRef using motion blur ¬
with options {class:motion blur, angle:45, radius:5}
deselect theDocRef
2. Delete the hyphens from the commented statements immediately above the end tell statement as follows:
app.Preferences.RulerUnits = startRulerUnits app.Preferences.TypeUnits = startTypeUnits
3. Choose Run to run the script.
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Note: Look up the motion blur class in the Adobe AppleScript Scripting Reference to see if you
understand how you used it in this script:
VBS
To apply a motionblur filter to HelloWorldDoc:
1. Type the following code into the script file HelloWorldDoc just above the commented statements that restore original preferences.
docRef.Selection.Select Array(Array(docWidthInPixels / 2, 0), _
Array(docWidthInPixels, 0), _ Array(docWidthInPixels, docHeightInPixels), _ Array(docWidthInPixels / 2, docHeightInPixels), _ Array(docWidthInPixels / 2, 0))
newTextLayer.ApplyMotionBlur 45, 5
docRef.Selection.Deselect
2. Delete the straight single quotes from the commented statements above the end tell statement as follows:
app.Preferences.RulerUnits = startRulerUnits app.Preferences.TypeUnits = startTypeUnits
3. Choose Run > Run Sub/Userform or press F5 to run the script.
Note: Look up the
ArtLayer class > ApplyMotionBlur() method in the Adobe VBScript Scripting
Reference to see if you understand how you used it in this script:
JS
To apply a motionblur filter to HelloWorldDoc:
1. Type the following code into the script file HelloWorldDoc just above the commented statements that restore original preferences.
//change the value of selRegion to the other half of the document selRegion = Array(Array(docWidthInPixels / 2, 0),
Array(docWidthInPixels, 0), Array(docWidthInPixels, docHeightInPixels), Array(docWidthInPixels / 2, docHeightInPixels), Array(docWidthInPixels / 2, 0))
docRef.selection.select(selRegion)
newTextLayer.applyMotionBlur(45, 5)
docRef.selection.deselect()
2. Delete the slashes from the commented statements above the end tell statement as follows:
app.preferences.rulerUnits = startRulerUnits app.preferences.typeUnits = startTypeUnits
3. Save the script, and then open Photoshop CS2 and select the script from the Scripts menu (choose File > Script > HelloWorldDoc).
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Note: Look up the ArtLayer class applyMotionBlur() method in the Adobe JavaScript Scripting
Reference “Object Reference” chapter to see if you understand how you used it in this script:
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Index

A
actions, vs. scripting 2 Adobe Photoshop CS2 object model 8, 47 AppleScript
conventions 1 creating 22 debugging 32 executing JavaScript from 31 running 22 system requirements 3 unit considerations 69 web site 34
Application object
defined 9 display dialogs 46 referencing 37 targeting 37 using 47
arguments
passing to JavaScript from AppleScript 31 passing to JavaScript from VBScript 31
using 13 arrays 19 Art Layer object
applying styles to 53
creating 50
defined 9
making text layer 54
referencing 51
working with 49
B
bibliography 34 boolean 15
C
Channel object
activating 41
changing type 59
creating new channels 63
defined 9
setting the active channel 41
working with 59 classes
defined 19
finding 36 clipboard
commands 66
methods 66 collections
defined 9
numbering in 9
referring to objects in 10 color objects
applying to text 76
classes 64 comparing 65 defined 63 getting and converting 64 hex values 64 setting 64 web safe 65 working with 63
commands
conventions 1 defined 6 finding 36 properties 12
using 12 comments 20 comparison operators 25 conditional logic 2 conditional statements 26–30 constants
defined 19
enumerated values 19
finding 36 containment hierarchy
defined 11
hierarchy 8 control structures 26 conventions 1 copy and paste commands 67 copy merged 67
D
debugging 32, 33 dialogs, controlling 46 Dim 15 Display dialogs 46 Document Info object
defined 9 Document information 60 Document object 48
activating 40
adding 38
defined 9
document information 60
opening 42
saving 44
using 48 documenting scripts 18
E
elements
defined 9
numbering in 9
referring to objects in 10 enumerated values
defined 19
finding 36 Error handling
AppleScript 33
JavaScript 34
Photoshop CS2
Adobe Photoshop CS2 Scripting Guide Index 86
Visual Basic 34
F
filters
MotionBlur, applying 82 Wave, applying 78 working with 65
functions 29
H
handlers 29 Hello World script 21–25 History State object
defined 9 using 60
I
indexes 10 indices 10 inheritance 19
J
JavaScript
conventions 1 executing from AppleScript 31 executing from VBScript 31 system requirements (Mac OS) 3 system requirements (Windows) 4
JavaScripts
creating 24 debugging 33 running 24 storing 4
conventions 1
defined 6
finding 36
using 12 Motion Blur filter, applying 82 MsgBox command 33
N
Notifier object
defined 9
using 61
O
Object classes 19 Object elements or collections 9 Object inheritance 19 object model
concepts 7
working with 47 Object references 11, 47 objects
Also see individual objects 9
activating 39
Adobe Photoshop CS2 object model 8
collections 9
creating in a script 37
defined 6
elements 9
finding 36
hierarchy 8
model 7
references 11
referring to 10
using properties of 18 operators 25
L
languages, choosing 4 Layer objects 49
activating 41 adding 39 applying styles 53 creating 50 linking 52 linking layer 52 making text layers 54 referencing 51
Layer Set object
defined 9
working with 49, 52 legacy OLE automation scripting 4 Line continuation characters 21 list value type 15 long script lines, formatting 21 loops 26
M
methods
arguments 13
P
pasting 67 Path Item object
defined 9
PathItem object
creating a straight line 62 paths, creating 62 PDF documents
opening 43 Photoshop CS2 See Adobe Photoshop CS2 preferences
working with 72 preferences, setting 46 Presets folder 4 properties
conventions 1
finding 36
R
record value type 15 references 11 ruler units
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defined 68 setting 71
S
saving documents 44 Script Editor
defined 3 location 22 using 22
scripting
choosing a language 4 defined 2 legacy OLE automation 4 vs actions 2
scripts
capabilities 2 controlling multiple applications 4 cross platform 4
statements 7 Scripts folder 4 Selection object
creating 56
defined 9
feathering 57
filling 58
inverting 57
loading 59
resizing 57
storing 59
stroking 57
working with 55 Solid Color classes 64 statements, scripting 7 string value type 15 stroking
selections 57
text 77 subroutines 29 superclass 19 syntax 7 system requirements
AppleScript 3
JavaScript (Mac OS) 3
JavaScript (Windows) 4
Mac OS 3
VBScript 3
Windows 3
stroking 77
Text Item object
creating 54
working with 54 text layers 54 text value type 15 texting 32 troubleshooting 32 type units
defined 68
setting 71
U
units
AppleScript considerations 69
as properties 69
in arguments 70
in calculations 69
setting 71
special types 68
values 68
working with 68
V
value types
AppleScript 15
constants 19
JavaScript 17
VBScript 16 var 17 variables
assigning values to 14
creating 14–17
defined 13
naming 17
reasons for using 14
value types See value types
values 14 VBScript
conventions 1
creating 23
debugging 33
executing JavaScript from 31
running 23
system requirements 3
type library 36
T
text
applying color 76 creating 55
W
Wave filter, applying 78 Web Safe color 65 Windows system requirements 3
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