Chapter 16: Collaboration with Adobe After Effects
Last updated 3/8/2018
Chapter 1: Introduction to After Effects
New features summary
The January 2018 (15.0.1) and October 2017 (15.0) releases of After Effects roll out exciting new features for visual
effects artists, graphic editors, and animators. Read on for a quick introduction to the list of new features and
enhancements.
For a summary of features introduced in earlier releases of After Effects CC, see Feature summary | Earlier releases .
New features in the January 2018 release
1
Import support for more video formats
New in the January 2018 release
After Effects can now import the following video formats:
• ARRI ALEXA Mini MXF/ARRIRAW: You can import footage shot by ARRI ALEXA Mini camera in
MXF/ARRIRAW format (ARRIRAW codec in an MXF container file) into After Effects.
• HEVC (H.265) QuickTime: You can import HEVC codec footage in QuickTime (.mov) format such as footage shot
by iPhone or iPad with iOS 11 into After Effects.
Audio sync improvement with variable frame rate footage
New in the January 2018 release
Af ter Eff ect s ma intai ns aud io sync wh en y ou pla y or ex por t a f oot age re corde d wi th a var iable fra me r ate su ch as a vid eo
shot on mobile phone.
If there is a significant difference between the video and audio frame rates, maintaining audio sync could cause variable
frame rate footage to stutter.
the following steps:
• Select footage in the Project panel.
• Select File > Interpret Footage > Main.
• Click More Options.
• In the dialog, set Variable Frame Rate Mode to Preserve Audio Sync (default) or Smooth Video Motion.
• Click OK.
If you want smooth playback, you can choose if After Effects preserves audio sync with
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Introduction to After Effects
The Variable Frame Rate Mode options are only available for variable frame rate footage in an MPEG-4 (.MP4)
container. If you use variable frame rate MPEG-4, H.264, or HEVC/H.265 footage inside a QuickTime (.MOV)
container, you can sync audio by importing the footage as an MPEG file:
• In the Import dialog, set Enable to All Files, and set Format to MPEG.
• Select the QuickTime file and click Open (macOS) or Import (Win).
Bug fixes
New in the January 2018 release
This release provides fixes to a host of issues. For more information, see List of bug fixes in the After Effects CC 2018.0
(January 2018) Release .
Other enhancements
New in the January 2018 release
• The Create VR Environment and Extract Cubemap tools reduce GPU memory use by generating the intermediate
cubemap in 3:2 format instead of 4:3 format. When Use Edge Blending option is enabled, the memory optimization
can not be used.
• After Effects assigns the sRGB IEC61966-2.1 color profile when you enable color management. This is applicable
to JPEG, PNG, PSD, TIFF, and other still-image format footages if there is no color profile embedded in the footage.
2
• The Set Poster Frame button in the Essential Graphics panel is now named Set Poster Time. You can use the button
to set the time of the composition from which the poster frame renders. The poster frame renders when you export
the Motion Graphics template.
New features in the October 2017 release
What's New in After Effects CC (October 2017)
What's New in After Effects CC (October 2017)
Data-driven animation
New in the October 2017 release
Import JSON data files into After Effects to drive interactive animations inside the application. The JSON file format
is flexible and can contain static data easily represent database such as election statistics, survey results, or weather
reports. MGJSON can be created and imported for time-based sampled data from data sources such as fitness
trackers, telemetry, and motion capture. These data files can be used as footage, to create animations, pie charts,
sliders, or create high-quality motion graphics in After Effects.
To le a r n m ore, s e e Work with Data-driven animation.
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Introduction to After Effects
Data-driven animation
Visual keyboard shortcut editor
New in the October 2017 release
Change the way you work with keyboard-driven editing with the new visual keyboard shortcut editor. You can assign
shortcuts to keys to suit your requirement and simplify the keyboard-driven editing process.
3
To le a r n m ore, s e e Visual keyboard shortcut editor.
Visual keyboard shortcuts
Expressions access to path points on masks, shapes, and brush strokes
New in the October 2017 release
You can now use expressions to read and write the x and y coordinates of path points, or vertices, for Layer masks,
Bezier shapes, Brush strokes on the Paint, and Roto Brush & Refine Edge effects.
To le a r n m ore, s e e Managing and animating shape paths and masks.
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Introduction to After Effects
Expression access to paths points on shapes, masks, and brush strokes (expression reference) .
Create Nulls From Paths panel
New in the October 2017 release
Create Nulls From Paths panel enables you to create expression-driven animations without having to write
expressions yourself. The panel creates nulls for each path and shape point. This script automates the linking of
these nulls using the new expression access to paths points and creates interactive animations.
To le a r n m ore, s e e Create Nulls From Paths panel .
4
Animate nulls with Create Nulls From Paths panel
360/VR transitions, effects, and titles
New in the October 2017 release
After Effects offers a cutting-edge line-up of tools for 360/VR editing. Create high-quality VR productions, effects,
titles, and seamless transitions to enhance the Immersive video experience.
To learn more, see Construct VR environments in After Effects, Apply immersive video effects, and Compositing tools
for VR/360 videos .
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Introduction to After Effects
360/VR support
Performance enhancement
New in the October 2017 release
5
The following effects are now GPU accelerated in After Effects:
• Third-party effects that use Premiere Pro's Mercury GPU acceleration API
Performance enhancements in After Effects
Performance enhancements in After Effects
Motion Graphics templates improvements
New in the October 2017 release
Premiere Pro does not require After Effects to be installed on the same computer to render most Motion Graphics
templates exported from After Effects. However, there are certain requirements to render without After Effects. You
can confirm on export that your template meets the requirements.
Motion Graphics templates now have scripting access.
To le a r n m ore, s e e Create Motion Graphics templates in After Effects.
Team Projects 1.0 support
New in the October 2017 release
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Introduction to After Effects
Support for Team Projects 1.0 includes various improvements to auto-save functionality and other improvements.
Auto-save improvements:
• You can now browse through the auto-save versions of your project in Team Projects.
• You can change an earlier auto-save version to the current version of a Team Project.
• You can create a Team Project from an auto-save version.
Other improvements:New features summary
• Team Projects in After Effects now includes Sync status.
• You can now assign collaborator badges from the Toolbar.
To learn more, see Team Projects New features summary.
Maxon CINEMA 4D renderer and CINEWARE render engine update
New in the October 2017 release
Maxon CINEMA 4D Lite, which is included with After Effects, has been updated to version R19. Changes include:
Viewport OpenGL enhancements, BodyPaint 3D now uses OpenGL for painting, Updated Spline Tools, Live Link,
Take System, Parallax Effect, Vertex Color tag support, and Import Alembic 1.6.1 and FBX 2017.1 files.
6
To le a r n m ore, s e e CINEMA 4D and Cineware.
Maxon CINEMA 4D Lite R19
New in the October 2017 release
The render engin e used by the Maxon CINEM A 4D re ndere r and t he CIN EWARE pl ug-in has be en up dated t o vers ion
R19.
Text input improvements
New in the October 2017 release
You can use the new text input improvements to enter text in text layers more efficiently. The text improvements
include:
• Switch between right-left and left-to-right text direction
• Font ligature and Hindi digits support
• Simplified Text Engine options to support the new character and paragraph options
To le a r n m ore, s e e Expanded text support.
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Introduction to After Effects
Font previews and other improvements to the Font menu
New in the October 2017 release
The Font menu in the Character panel now includes a preview of the fonts. Along with the preview, the new Font
menu also allows you to:
• Set fonts as favorites, and show only your favorite fonts.
• Show only fonts downloaded from Typekit.
• Choose the style for the font family such as Regular, Italic, Bold, Light, and Oblique.
To le a r n m ore, s e e Font menu .
New getting started experience
New in the October 2017 release
After Effects has made it easy to get you started with your first project with the new getting started experience. A
new Start screen helps you speed through the project setup process so you can start animating right away. The
Composition panel now displays buttons for creating a composition; or creating a composition from footage. You
can directly click one of the buttons to get the work going.
The Import Footage dialog has a new Create Composition option, which automatically adds the footage you import
to a new composition.
7
New getting started experience
Other enhancements
New in the October 2017 release
• The After Effects UI uses a new Adobe Clean font.
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• After Effects offers easy identification of shy layers (layers with shy switch enabled). Shy layers are represented by a
bold line in between visible layers when the Hide Shy layer option is enabled.
• Mercury Transmit video preview in After Effects supports 10-bits per channel color output when using 10-bit
capable preview hardware, like the AJA Io 4K. On Windows, you can also use a secondary monitor for 10-bit color
preview if the GPU and monitor of the machine support that color depth.
• The Show Start Screen When Opening a Project option in General menu has been removed.
• Video footage from ARRI, RED, or Sony cameras once again retains custom source settings when exchanged with
the latest version of Premiere Pro CC.
• After Effects no longer automatically installs Character Animator CC. You can install Character Animator from the
Creative Cloud desktop application along with other desktop applications.
Keyboard shortcuts reference
Visual Keyboard Shortcut Editor
You can work visually when you lay out your keyboard shortcuts with the visual keyboard shortcut editor. You can use
the keyboard user interface to view the keys that have been assigned shortcuts, available keys for assignment, and
modify assigned shortcuts.
8
Work with Visual Keyboard Shortcut Editor
To open the editor, select Edit > Keyboard Shortcuts (Ctrl+Alt+').
The editor is divided into three parts:
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Introduction to After Effects
Keyboard shortcut UI
9
• Keyboard layout: A representation of the hardware keyboard where you can view which keys have been assigned a
shortcut, and which are available.
• Command list: The list displays all the commands that can be assigned shortcuts.
• Ke y modifier list: The list displays all the modifier combinations and assigned shortcuts associated with the key you
select on the keyboard layout.
Color coding
Gray: In the keyboard layout, keys shaded gray do not have any shortcuts assigned to them.
Purple: In the keyboard layout, keys shaded purple are assigned application-wide shortcuts.
Green: In the keyboard layout keys shaded green are assigned panel-specific shortcuts.
Application Shortcuts
The keyboard layout displays application-wide shortcuts by default. These shortcuts work irrespective of which panel
is selected. The Command list displays the entire set of commands available. When you select a key in the keyboard
layout for application-wide commands, the key is outlined with a blue focus indicator. The Command list displays the Application command assigned to it. The Key modifier list inspects and it displays a list of all the commands assigned
to the key and each of the possible modifier combinations.
Panel shortcuts
You can switch to panel-specific view from the Command drop-down list. The keyboard layout only displays keys
shaded green. These shortcuts only work when the specific panel is active. When you view a set of Panel shortcuts, only
the commands specific to that panel are displayed.
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Panel shortcuts
10
Assigning shortcuts
You can assign shortcuts to commands in the Command list shortcut column. Select the command and type the
shortcut in the text field. You can search for commands in the Command List, which is filtered by the search criteria.
You can also assign shortcuts by clicking in the shortcut column and tapping keys on their keyboard to create the
shortcut (including adding modifiers).
You can also assign shortcuts by dragging a command from the Command list onto a key in the keyboard layout or to
the Key modifier list. You can drag keys in the keyboard layout onto a command in the Command List to assign them
to the command. When a Panel shortcut has the same assigned shortcut as an Application shortcut, the application-
wide shortcut does not function when that panel is active.
When After Effects detects a non-supported keyboard, the default view is to display the U.S. English keyboard. By
default, the After Effects Default preset is displayed.
Exceptions
After Effects does not allow you to reassign the following keys:
• A
• AA
• E
• EE
• F
• FF
• L
• LL
• M,
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• MM
• P
• PP
• R
• RR
• S
• SS
• T
• TT
• U
• UU
Key tool tips
Long commands assigned to keys are abbreviated. Hover over a key to view a tool tip containing the full name of the
command, and information whether it is an Application or Panel shortcut.
11
Conflicts and resolutions
Conflicts
A warning indicating a shortcut conflict appears when:
• An Application shortcut already in use by another Application shortcut.
• A Panel shortcut is already in use by another command in the same panel.
• A Panel shortcut overrides an Application shortcut when that panel has focus.
Resolution
• When you type a shortcut that is already in use with another command, a warning message is displayed at the
bottom of the editor.
• Undo and Clear buttons in the lower right corner are enabled.
• The command in conflict is highlighted in blue, and clicking this automatically selects the command in the
Command List.
Saving custom keyboard shortcut sets
You can modify the shortcuts and save them using the Save As button.
General
ResultWindowsMac OS
Select allCtrl+ACommand+A
Deselect allF2 or Ctrl+Shift+AF2 or Command+Shift+A
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Rename selected layer, composition, folder,
effect, group, or mask
Open selected layer, composition, or footage
item
Move selected layers, masks, effects, or render
items down (back) or up (forward) in stacking
order
Move selected layers, masks, effects, or render
items to bottom (back) or top (front) of
stacking order
Extend selection to next item in Projec t panel,
Render Queue panel, or Effect Controls panel
Extend selection to previous item in Project
panel, Render Queue panel, or Effect Controls
panel
Duplicate selected layers, masks, effects, text
selectors, animators, puppet meshes, shapes,
render items, output modules, or
compositions
QuitCtrl+QCommand+Q
UndoCtrl+ZCommand+Z
RedoCtrl+Shift+ZCommand+Shift+Z
Purge All MemoryCtrl+Alt+/ (on numeric keypad)Command+Option+/ (on numeric keypad)
Enter on main keyboardReturn
Enter on numeric keypadEnter on numeric keypad
Ctrl+Alt+Down Arrow or Ctrl+Alt+Up ArrowCommand+Option+Down Arrow or
Ctrl+Alt+Shift+Down Arrow or
Ctrl+Alt+Shift+Up Arrow
Shift+Down ArrowShift+Down Arrow
Shift+Up ArrowShift+Up Arrow
Ctrl+DCommand+D
Command+Option+Up Arrow
Command+Option+Shift+Down Arrow or
Command+Option+Shift+Up Arrow
Interrupt running a scriptEscEsc
Display filename corresponding to the frame
at the current time in the Info panel
Ctrl+Alt+ECommand+Option+E
Projects
ResultWindowsMac OS
New projectCtrl+Alt+NCommand+Option+N
Open projectCtrl+OCommand+O
Open most recent projectCtrl+Alt+Shift+PCommand+Option+Shift+P
New folder in Project panelCtrl+Alt+Shift+NCommand+Option+Shift+N
Open Project Settings dialog boxCtrl+Alt+Shift+KCommand+Option+Shift+K
Find in Project panelCtrl+FCommand+F
Cycle through color bit depths for projectAlt-click bit-depth button at bottom of Projec t
panel
Open Project Settings dialog boxClick bit-depth button at bottom of Project
panel
Option-click bit-depth button at bottom of
Project panel
Click bit-depth button at bottom of Project
panel
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Introduction to After Effects
Preferences
ResultWindowsMac OS
Open Preferences dialog boxCtrl+Alt+; (semicolon)Command+Option+; (semicolon)
13
Restore default preferences settingsHold down Ctrl+Alt+Shift while starting After
Effects
Hold down Command+Option+Shift while
starting After Effects
Panels, viewers, workspaces, and windows
Note: (Mac OS) Shortcuts involving function keys F9-F12 may conflict with shortcuts used by the operating system. See
Mac OS Help for instructions to reassign Dashboard & Expose shortcuts.
ResultWindowsMac OS
Open or close Project panelCtrl+0Command+0
Open or close Render Queue panelCtrl+Alt+0Command+Option+0
Open or close Tools panelCtrl+1Command+1
Open or close Info panelCtrl+2Command+2
Open or close Preview panelCtrl+3Command+3
Open or close Audio panelCtrl+4Command+4
Open or close Effects & Presets panelCtrl+5Command+5
Open or close Character panelCtrl+6Command+6
Open or close Paragraph panelCtrl+7Command+7
Open or close Paint panelCtrl+8Command+8
Open or close Brushes panelCtrl+9Command+9
Open or close Effect Controls panel for
selected layer
Open Flowchart panel for project flowchartCtrl+F11Command+F11
Switch to workspaceShift+F10, Shift+F11, or Shift+F12Shift+F10, Shift+F11, or Shift+F12
Close active viewer or panel (closes content
first)
Close active panel or all viewers of type of
active viewer (closes content first). For
example, if a Timeline panel is active, this
command closes all Timeline panels.
Split the frame containing the active viewer
and create a viewer with opposite
locked/unlocked state
Maximize or restore panel under pointer` (accent grave)` (accent grave)
Resize application window or floating window
to fit screen. (Press again to resize window so
that contents fill the screen.)
F3 or Ctrl+Shift+TF3 or Command+Shift+T
Ctrl+WCommand+W
Ctrl+Shift+WCommand+Shift+W
Ctrl+Alt+Shift+NCommand+Option+Shift+N
Ctrl+\ (backslash)Command+\ (backslash)
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Move application window or floating window
to main monitor; resize window to fit screen.
(Press again to resize window so that contents
fill the screen.)
Toggle activation between Composition
panel and Timeline panel for current
composition
Cycle to previous or next item in active viewer
(for example, cycle through open
compositions)
Cycle to previous or next panel in active frame
(for example, cycle through open Timeline
panels)
Activate a view in a multi-view layout in the
Composition panel without affecting layer
selection
Shift+, (comma) or Shift+. (period)Shift+, (comma) or Shift+. (period)
Alt+Shift+, (comma) or Alt+Shift+. (period)Option+Shift+, (comma) or Option+Shift+.
(period)
Click with middle mouse buttonClick with middle mouse button
Activate tools
Note: You can activate some tools only under certain circumstances. For example, you can activate a camera tool only when
the active composition contains a camera layer.
To momentarily activate a tool with a single-letter keyboard shortcut, hold down the key; release the key to return to
the previously active tool. To activate a tool and keep it active, press the key and immediately release it.
ResultWindowsMac OS
Cycle through toolsAlt-click tool button in Tools panelOption-click tool button in Tools panel
Activate Selection toolVV
Activate Hand toolHH
Temporarily activate Hand toolHold down spacebar or the middle mouse
Activate Zoom In toolZZ
Activate Zoom Out toolAlt (when Zoom In tool is active)Option (when Zoom In tool is active)
Activate Rotation toolWW
Activate Roto Brush toolAlt+WOption+W
Activate Refine Edge toolAlt+WOption+W
Activate and cycle through Camera tools
(Unified Camera, Orbit Camera, Track XY
Camera, and Track Z Camera)
Activate Pan Behind toolYY
Activate and cycle through mask and shape
tools (Rectangle, Rounded Rectangle, Ellipse,
Polygon, Star)
Activate and cycle through Type tools
(Horizontal and Vertical)
button
CC
QQ
Ctrl+TCommand+T
Hold down spacebar or the middle mouse
button
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Activate and cycle between the Pen and Mask
Feather tools. (Note: You can turn off this
setting in the Preferences dialog box.)
Temporarily activate Selection tool when a
pen tool is selected
Temporarily activate Pen tool when the
Selection tool is selected and pointer is over a
path (Add Vertex tool when pointer is over a
segment; Convert Vertex tool when pointer is
over a vertex)
Activate and cycle through Brush, Clone
Stamp, and Eraser tools
Activate and cycle through Puppet toolsCtrl+PCommand+P
Temporarily convert Selection tool to Shape
Duplication tool
Temporarily convert Selection tool to Direct
Selection tool
GG
CtrlCommand
Ctrl+AltCommand+Option
Ctrl+BCommand+B
Alt (in shape layer)Option (in shape layer)
Ctrl (in shape layer)Command (in shape layer)
Compositions and the work area
ResultWindowsMac OS
New compositionCtrl+NCommand+N
Open Composition Settings dialog box for
selected composition
Set beginning or end of work area to current
time
Set work area to duration of selected layers or,
if no layers are selected, set work area to
composition duration
Open Composition Mini-Flowchart for active
composition
Activate the most recently active composition
that is in the same composition hierarchy
(network of nested compositions) as the
currently active composition
Trim Composition to work areaCtrl+Shift+XCommand+Shift+X
New Composition from selectionAlt+\Option+\
Ctrl+KCommand+K
B or NB or N
Ctrl+Alt+BCommand+Option+B
TabTab
Shift+EscShift+Esc
Time navigation
ResultWindowsMac OS
Go to specific timeAlt+Shift+JOption+Shift+J
Go to beginning or end of work areaShift+Home or Shift+EndShift+Home or Shift+End
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Go to previous or next visible item in time
ruler (keyframe, layer marker, work area
beginning or end)
(Note: Also goes to beginning, end, or base
frame of Roto Brush span if viewing Roto
Brush in Layer panel.)
Go to beginning of composition, layer, or
footage item
Go to end of composition, layer, or footage
item
Go forward 1 framePage Down or Ctrl+Right ArrowPage Down or Command+Right Arrow
Go forward 10 framesShift+Page Down or Ctrl+Shift+Right ArrowShift+Page Down or Command+Shift+Right
Go backward 1 framePage Up or Ctrl+Left ArrowPage Up or Command+Left Arrow
Go backward 10 framesShift+Page Up or Ctrl+Shift+Left ArrowShift+Page Up or Command+Shift+Left Arrow
Go to layer In pointII
Go to layer Out pointOO
Go to previous In point or Out pointCtrl+Alt+Shift+Left ArrowCommand+Option+Shift+Left Arrow
Go to next In point or Out pointCtrl+Alt+Shift+Right ArrowCommand+Option+Shift+Right Arrow
Scroll to current time in Timeline panelDD
J or KJ or K
Home or Ctrl+Alt+Left ArrowHome or Command+Option+Left Arrow
End or Ctrl+Alt+Right ArrowEnd or Command+Option+Right Arrow
Arrow
Previews
ResultWindowsMac OS
Start or stop previewSpacebar, 0 on numeric keypad, Shift+0 on
Reset preview settings to replicate RAM
Preview and Standard Preview behaviors
Preview only audio, from current time. (decimal point) on numeric keypad*. (decimal point) on numeric keypad* or
Preview only audio, in work areaAlt+. (decimal point) on numeric keypad*Option+. (decimal point) on numeric keypad*
Manually preview (scrub) videoDrag or Alt-drag current-time indicator,
Open Effect Controls panel for selected layers Ctrl+Shift+TCommand+Shift+T
Open layer in Layer panel (opens source
composition for precomposition layer in
Composition panel)
Open source of a layer in Footage panel
(opens precomposition layer in Layer panel)
Reverse selected layers in timeCtrl+Alt+RCommand+Option+R
Enable time remapping for selected layersCtrl+Alt+TCommand+Option+T
Move selected layers so that their In point or
Out point is at the current time
Trim In point or Out point of selected layers to
current time
Ctrl+Alt+Shift+VCommand+Option+Shift+V
Ctrl+Shift+VCommand+Shift+V
Ctrl+Shift+YCommand+Shift+Y
Ctrl+Shift+DCommand+Shift+D
Double-click a layerDouble-click a layer
Alt-double-click a layerOption-double-click a layer
[ (left bracket) or ] (right bracket)[ (left bracket) or ] (right bracket)
Alt+[ (left bracket) or Alt+] (right bracket)Option+[ (left bracket) or Option+] (right
bracket)
Add or remove expression for a propertyAlt-click stopwatchOption-click stopwatch
Add an effect (or multiple selected effects) to
selected layers
Set In point or Out point by time-stretchingCtrl+Shift+, (comma) or Ctrl+Alt+, (comma)Command+Shift+, (comma) or
Move selected layers so that their In point is at
beginning of composition
Move selected layers so that t heir Out point is
at end of composition
Lock selected layersCtrl+LCommand+L
Unlock all layersCtrl+Shift+LCommand+Shift+L
Set Quality to Best, Draft, or Wireframe for
selected layers
Cycle forward or backward through blending
modes for selected layers
Find in Timeline panelCtrl+FCommand+F
Double-click effect selection in Effects &
Presets panel
Alt+HomeOption+Home
Alt+EndOption+End
Ctrl+U, Ctrl+Shift+U, or Ctrl+Alt+Shift+UCommand+U, Command+Shift+U,
Shift+- (hyphen) or Shift+= (equal sign) on the
main keyboard
Double-click effect selection in Effects &
Presets panel
Command+Option+, (comma)
Command+Option+Shift+U
Shift+- (hyphen) or Shift+= (equal sign) on the
main keyboard
Note: Some shortcuts are marked with an asterisk (*) to remind you to make sure that Num Lock is on when you use the
numeric keypad.
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Showing properties and groups in the Timeline panel
Note: This table contains double-letter shortcuts (for example, LL). To use these shortcuts, press the letters in quick
succession.
ResultWindowsMac OS
Find in Timeline panelCtrl+FCommand+F
21
Toggle expansion of selected layers to show
all properties
Toggle expansion of property group and all
child property groups to show all properties
Show only Anchor Point property (for lights
and cameras, Point Of Interest)
Show only Audio Levels propertyLL
Show only Mask Feather propertyFF
Show only Mask Path propertyMM
Show only Mask Opacity propertyTTTT
Show only Opacity property (for lights,
Intensity)
Show only Position propertyPP
Show only Rotation and Orientation
properties
Show only Scale propertySS
Show only Time Remap propertyRRRR
Show only instances of missing effectsFFFF
Show only Effects property groupEE
Ctrl+` (accent grave)Command+` (accent grave)
Ctrl-click triangle to the left of the property
group name
AA
TT
RR
Command-click triangle to the left of the
property group name
Show only mask property groupsMMMM
Show only Material Options property groupAAAA
Show only expressionsEEEE
Show properties with keyframesUU
Show only modified propertiesUUUU
Show only paint strokes, Roto Brush strokes,
and Puppet pins
Show only audio waveformLLLL
Show only selected properties and groupsSSSS
Hide property or groupAlt+Shift-click property or group nameOption+Shift-click property or group name
Add or remove property or group from set
that is shown
Add or remove keyframe at current timeAlt+Shift+property shortcutOption+property shortcut
PPPP
Shift+property or group shortcutShift+property or group shortcut
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Showing properties in the Effect Controls panel
ResultWindows Mac OS
22
Toggle expansion of selected effects to show
all properties
Toggle expansion of property group and all
child property groups to show all properties
Ctrl+` (accent grave)Command+` (accent grave)
Ctrl-click triangle to the left of the property
group name
Command-click triangle to the left of the
property group name
Modifying layer properties
ResultWindowsMac OS
Modify property value by default increments Drag property valueDrag property value
Modify property value by 10x default
increments
Modify property value by 1/10 default
increments
Open Auto-Orientation dialog box for
selected layers
Open Opacity dialog box for selected layersCtrl+Shift+OCommand+Shift+O
Open Rotation dialog box for selected layersCtrl+Shift+RCommand+Shift+R
Open Position dialog box for selected layersCtrl+Shift+PCommand+Shift+P
Center-selected layers in view (modifies
Position property to place anchor points of
selected layers in center of current view)
Shift-drag property valueShift-drag property value
Ctrl-drag property valueCommand-drag property value
Ctrl+Alt+OCommand+Alt+O
Ctrl+HomeCommand+Home
Center anchor point in the visible contentCtrl+Alt+HomeCommand+Option+Home
Move selected layers 1 pixel at current
magnification (Position)
Move selected layers 10 pixels at current
magnification (Position)
Move selected layers 1 frame earlier or laterAlt+Page Up or Alt+Page DownOption+Page Up or Option+Page Down
Move selected layers 10 frames earlier or later Alt+Shift+Page Up or Alt+Shift+Page DownOption+Shift+Page Up or Option+Shift+Page
Increase or decrease Rotation (Z Rotation) of
selected layers by 1°
Increase or decrease Rotation (Z Rotation) of
selected layers by 10°
Increase or decrease Opacity (or Intensity for
light layers) of selected layers by 1%
Increase or decrease Opacity (or Intensity for
light layers) of selected layers by 10%
Increase Scale of selected layers by 1%Ctrl++ (plus) or Alt++ (plus) on numeric
Decrease Scale of selected layers by 1%Ctrl+- (minus) or Alt+- (minus) on numeric
Arrow keyArrow key
Shift+arrow keyShift+arrow key
Down
+ (plus) or - (minus) on numeric keypad+ (plus) or - (minus) on numeric keypad
Shift++ (plus) or Shift+- (minus) on numeric
keypad
Ctrl+Alt++ (plus) or Ctrl+Alt+- (minus) on
numeric keypad
Ctrl+Alt+Shift++ (plus) or Ctrl+Alt+Shift+(minus) on numeric keypad
keypad
keypad
Shift++ (plus) or Shift+- (minus) on numeric
keypad
Control+Option++ (plus) or
Control+Option+- (minus) on numeric keypad
Control+Option+Shift++ (plus) or
Control+Option+Shift+- (minus) on numeric
keypad
Command++ (plus) or Option++ (plus) on
numeric keypad
Command+- (minus) or Option+- (minus) on
numeric keypad
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Introduction to After Effects
23
Increase Scale of selected layers by 10%Ctrl+Shift++ (plus) or Alt+Shift++ (plus) on
Decrease Scale of selected layers by 10%Ctrl+Shift+- (minus) or Alt+Shift+- (minus) on
Modify Rotation or Orientation in 45°
increments
Modify Scale, constrained to footage frame
aspect ratio
Reset Rotation to 0°Double-click Rotation toolDouble-click Rotation tool
Reset Scale to 100%Double-click Selection toolDouble-click Selection tool
Scale and reposition selected layers to fit
composition
Scale and reposition selected layers to fit
composition width, preserving image aspect
ratio for each layer
Scale and reposition selected layers to fit
composition height, preserving image aspect
ratio for each layer
numeric keypad
numeric keypad
Shift-drag with Rotation toolShift-drag with Rotation tool
Shift-drag layer handle with Selection toolShift-drag layer handle with Selection tool
Ctrl+Alt+FCommand+Option+F
Ctrl+Alt+Shift+HCommand+Option+Shift+H
Ctrl+Alt+Shift+GCommand+Option+Shift+G
Command+Shift++ (plus) or Option+Shift++
(plus) on numeric keypad
Command+Shift+- (minus) or Option+Shift+(minus) on numeric keypad
3D layers
Note: (Mac OS) Shortcuts involving function keys F9-F12 may conflict with shortcuts used by the operating system. See
Mac OS Help for instructions to reassign Dashboard & Expose shortcuts.
ResultWindowsMac OS
Switch to 3D view 1 (defaults to Front)F10F10
Switch to 3D view 2 (defaults to Custom View 1)F11F11
Switch to 3D view 3 (defaults to Active
Camera)
Return to previous viewEscEsc
New lightCtrl+Alt+Shift+LCommand+Option+Shift+L
New cameraCtrl+Alt+Shift+CCommand+Option+Shift+C
Move the camera and its point of interest to
look at selected 3D layers
With a camera tool selected, move the camera
and its point of interest to look at selected 3D
layers
With a camera tool selected, move the camera
and its point of interest to look at all 3D layers
Turn Casts Shadows property on or off for
selected 3D layers
F12F12
Ctrl+Alt+Shift+\Command+Option+Shift+\
FF
Ctrl+Shift+FCommand+Shift+F
Alt+Shift+COption+Shift+C
Last updated 3/8/2018
Introduction to After Effects
Keyframes and the Graph Editor
Note: (Mac OS) Shortcuts involving function keys F9-F12 may conflict with shortcuts used by the operating system. See
Mac OS Help for instructions to reassign Dashboard & Expose shortcuts.
ResultWindowsMac OS
24
Toggle between Graph Editor and layer bar
modes
Select all keyframes for a propertyClick property nameClick property name
Select all visible keyframes and propertiesCtrl+Alt+ACommand+Option+A
Deselect all keyframes, properties, and
property groups
Move keyframe 1 frame later or earlierAlt+Right Arrow or Alt+Left ArrowOption+Right Arrow or Option+Left Arrow
Move keyframe 10 frames later or earlierAlt+Shift+Right Arrow or Alt+Shift+Left
Set interpolation for selected keyframes (layer
bar mode)
Set keyframe interpolation method to hold or
Auto Bezier
Set keyframe interpolation method to linear
or Auto Bezier
Set keyframe interpolation method to linear
or hold
* (multiply) on numeric keypad* (multiply) on numeric keypad or Control+8
on main keyboard
Alt+* (multiply) on numeric keypadOption+* (multiply) on numeric keypad or
Control+Option+8 on main keyboard
Shift+0-9 on main keyboardShift+0-9 on main keyboard
Alt-click the markers or keyframesOption-click the markers or keyframes
Last updated 3/8/2018
Introduction to After Effects
Motion tracking
ResultWindowsMac OS
29
Move feature region, search region, and
attach point 1 pixel at current magnification
Move feature region, search region, and
attach point 10 pixels at current magnification
Move feature region and search region 1 pixel
at current magnification
Move feature region and search region 10
pixels at current magnification
Arrow keyArrow key
Shift+arrow keyShift+arrow key
Alt+arrow keyOption+arrow key
Alt+Shift+arrow keyOption+Shift+arrow key
Saving, exporting, and rendering
ResultWindowsMac OS
Save projectCtrl+SCommand+S
Increment and save projectCtrl+Alt+Shift+SCommand+Option+Shift+S
Save AsCtrl+Shift+SCommand+Shift+S
Add active composition or selected items to
render queue
Add current frame to render queueCtrl+Alt+SCommand+Option+S
Duplicate render item with same output
filename as original
Add a composition to the Adobe Media
Encoder encoding queue
Ctrl+Shift+/ (on main keyboard)Command+Shift+/ (on main keyboard)
Ctrl+Shift+DCommand+Shift+D
Ctrl+Alt+MCmd+Option+M
Note: On Mac OS, some keyboard commands used to interact with the operating system conflict with keyboard commands
for interacting with After Effects. Select Use System Shortcut Keys in the General preferences to override the After Effects
keyboard command sometimes in which there’s a conflict with the Mac OS keyboard command.
Keyboard shortcuts graphic
Click the link below to download a PDF of about 50 of the more commonly used and pouplar keyboard shortcuts.
System requirements | After Effects
System requirements | October 2017 (15.0) release of After Effects CC
Windows
• Multicore Intel processor with 64-bit support
Last updated 3/8/2018
Introduction to After Effects
• Microsoft® Windows® 7 with Service Pack 1 (64 bit), Windows 8.1 (64 bit), or Windows 10 (64 bit)
• 8GB of RAM (16GB recommended)
• 5GB of available hard-disk space; additional free space required during installation (cannot install on removable
flash storage devices)
• Additional disk space for disk cache (10GB recommended)
• 1280x1080 display
• Optional: Adobe-certified GPU card for GPU-accelerated ray-traced 3D renderer
• Internet connection and registration are necessary for required software activation, validation of subscriptions, and
access to online services.*
macOS
• Multicore Intel processor with 64-bit support
• 10.11 (El Capitan), 10.12 (Sierra), or 10.13 (High Sierra)
• 8GB of RAM (16GB recommended)
• 6GB of available hard-disk space for installation; additional free space required during installation (cannot install
on a volume that uses a case-sensitive file system or on removable flash storage devices)
• Additional disk space for disk cache (10GB recommended)
30
• 1440x900 display
• Optional: Adobe-certified GPU card for GPU-accelerated ray-traced 3D renderer
• Internet connection and registration are necessary for required software activation, validation of subscriptions, and
access to online services.*
*NOTICE TO USERS: Internet connection, Adobe ID, and acceptance of license agreement required to activate and
use this product. This product may integrate with or allow access to certain Adobe or third-party hosted online
services. Adobe services are available only to users 13 and older and require agreement to additional terms of use and
the Adobe Privacy Policy (see
countries or languages and may be subject to change or discontinuation without notice. Additional fees or membership
charges may apply.
http://www.adobe.com/legal.html). Applications and services may not be available in all
After Effects CC (2017) system requirements
Windows
• Multicore Intel processor with 64-bit support
• Microsoft® Windows® 7 with Service Pack 1 (64 bit), Windows 8 (64 bit), Windows 8.1 (64 bit), or Windows 10 (64
bit)
• 8GB of RAM (16GB recommended)
• 5GB of available hard-disk space; additional free space required during installation (cannot install on removable
flash storage devices)
• Additional disk space for disk cache (10GB recommended)
• 1280x1080 display
• Optional: Adobe-certified GPU card for GPU-accelerated ray-traced 3D renderer
Last updated 3/8/2018
Introduction to After Effects
• Internet connection and registration are necessary for required software activation, validation of subscriptions, and
• 6GB of available hard-disk space for installation; additional free space required during installation (cannot install
on a volume that uses a case-sensitive file system or on removable flash storage devices)
• Additional disk space for disk cache (10GB recommended)
• 1440x900 display
• Optional: Adobe-certified GPU card for GPU-accelerated ray-traced 3D renderer
• Internet connection and registration are necessary for required software activation, validation of subscriptions, and
access to online services.*
After Effects CC (2015.3) system requirements
31
Windows
• Multicore Intel processor with 64-bit support
• Microsoft® Windows® 7 with Service Pack 1 (64 bit), Windows 8.1 (64 bit), or Windows 10 (64 bit)
• 8GB of RAM (16GB recommended)
• 5GB of available hard-disk space; additional free space required during installation (cannot install on removable
flash storage devices)
• Additional disk space for disk cache (10GB recommended)
• 1280x1080 display
• OpenGL 2.0-capable system
• QuickTime 7.6.6 software required for QuickTime features
• Optional: Adobe-certified GPU card for GPU-accelerated ray-traced 3D renderer
• Internet connection and registration are necessary for required software activation, validation of subscriptions, and
access to online services.*
macOS
• Multicore Intel processor with 64-bit support
• macOS versions 10.9 (Mavericks), or 10.11 (El Capitan)
• 8GB of RAM (16GB recommended)
• 6GB of available hard-disk space for installation; additional free space required during installation (cannot install
on a volume that uses a case-sensitive file system or on removable flash storage devices)
• Additional disk space for disk cache (10GB recommended)
• 1440x900 display
Last updated 3/8/2018
Introduction to After Effects
• OpenGL 2.0-capable system
• QuickTime 7.6.6 software required for QuickTime features
• Optional: Adobe-certified GPU card for GPU-accelerated ray-traced 3D renderer
• Internet connection and registration are necessary for required software activation, validation of subscriptions, and
access to online services.*
• We have tested versions of After Effects on macOS v10.11 and found them to work with this operating system with
some exceptions. Please visit this
*NOTICE TO USERS: Internet connection, Adobe ID, and acceptance of license agreement required to activate and
use this product. This product may integrate with or allow access to certain Adobe or third-party hosted online
services. Adobe services are available only to users 13 and older and require agreement to additional terms of use and
the Adobe Privacy Policy (see
countries or languages and may be subject to change or discontinuation without notice. Additional fees or membership
charges may apply.
After Effects blog page for details.
http://www.adobe.com/legal.html). Applications and services may not be available in all
After Effects CC (2015) system requirements
32
Windows
• Intel Core2 Duo or AMD Phenom II processor with 64-bit support
• Microsoft Windows 7 with Service Pack 1 (64 bit), or Windows 8.1 (64 bit)
• 8 GB of RAM (16 GB recommended)
• 5 GB of available hard-disk space; additional free space required during installation (cannot install on removable
flash storage devices)
• Additional disk space for disk cache (10 GB recommended)
• 1280 x 1080 display
• OpenGL 2.0-capable system
• QuickTime 7.6.6 software required for QuickTime features
• Optional: Adobe-certified GPU card for GPU-accelerated ray-traced 3D renderer
• Internet connection and registration are necessary for required software activation, validation of subscriptions, and
access to online services.*
macOS
• Multicore Intel processor with 64-bit support
• macOS v10.9 (Mavericks)
• 8 GB of RAM (16 GB recommended)
• 5 GB of available hard-disk space for installation; additional free space required during installation (cannot install
on a volume that uses a case-sensitive file system or on removable flash storage devices)
• Additional disk space for disk cache (10 GB recommended)
• 1440 x 900 display
• OpenGL 2.0-capable system
• QuickTime 7.6.6 software required for QuickTime features
Last updated 3/8/2018
Introduction to After Effects
• Optional: Adobe-certified GPU card for GPU-accelerated ray-traced 3D renderer
• Internet connection and registration are necessary for required software activation, validation of subscriptions, and
access to online services.*
After Effects CC (2014) system requirements
Windows
• Intel Core2 Duo or AMD Phenom II processor with 64-bit support
• Microsoft Windows 7 with Service Pack 1, or Windows 8.1
• 8 GB of RAM (16 GB recommended)
• 5 GB of available hard-disk space; additional free space required during installation (cannot install on removable
flash storage devices)
• Additional disk space for disk cache (10 GB recommended)
• 1280 x 1080 display
• OpenGL 2.0-capable system
33
• QuickTime 7.6.6 software required for QuickTime features
• Optional: Adobe-certified GPU card for GPU-accelerated ray-traced 3D renderer
• Internet connection and registration are necessary for required software activation, validation of subscriptions, and
access to online services.*
macOS
• Multicore Intel processor with 64-bit support
• macOS v10.8 (Mountain Lion), v10.9 (Mavericks)
• 8 GB of RAM (16 GB recommended)
• 5 GB of available hard-disk space for installation; additional free space required during installation (cannot install
on a volume that uses a case-sensitive file system or on removable flash storage devices)
• Additional disk space for disk cache (10 GB recommended)
• 1440 x 900 display
• OpenGL 2.0-capable system
• QuickTime 7.6.6 software required for QuickTime features
• Optional: Adobe-certified GPU card for GPU-accelerated ray-traced 3D renderer
• Internet connection and registration are necessary for required software activation, validation of subscriptions, and
access to online services.*
Supported GPUs for ray-traced 3D renderer
Windows CUDA
• GeForce GTX 285
Last updated 3/8/2018
Introduction to After Effects
• GeForce GTX 470
• GeForce GTX 570
• GeForce GTX 580
• GeForce GTX 590
• GeForce GTX 670
• GeForce GTX 675MX
• GeForce GTX 680
• GeForce GTX 680MX
• GeForce GTX 690
• GeForce GTX 760
• GeForce GTX 770
• GeForce GTX 780
• GeForce GTX TITAN
• GeForce GT 650M
• Quadro CX
• Quadro FX 3700M
34
• Quadro FX 3800
• Quadro FX 3800M
• Quadro FX 4800
• Quadro FX 5800
• Quadro 2000
• Quadro 2000D
• Quadro 2000M
• Quadro 3000M
• Quadro 4000
• Quadro 4000M
• Quadro 5000
• Quadro 5000M
• Quadro 5010M
• Quadro 6000
• Quadro K2000
• Quadro K2100M
• Quadro K3000M
• Quadro K3100M
• Quadro K4000
• Quadro K4000M
• Quadro K4100M
Last updated 3/8/2018
Introduction to After Effects
• Quadro K5000
• Quadro K5000M
• Quadro K5100M
• Quadro K6000
• Tesla C2075
macOS
• GeForce GTX 285
• GeForce GTX 675MX
• GeForce GTX 680
• GeForce GTX 680MX
• GeForce GT 650M
• Quadro CX
• Quadro FX 4800
• Quadro 4000
• Quadro K5000
35
* NOTICE TO USERS: Internet connection, Adobe ID, and acceptance of license agreement required to activate and
use this product. This product may integrate with or allow access to certain Adobe or third-party hosted online
services. Adobe services are available only to users 13 and older and require agreement to additional
the Adobe Privacy Policy. Applications and services may not be available in all countries or languages and may be
subject to change or discontinuation without notice. Additional fees or membership charges may apply.
terms of use and
Language versions
Adobe After Effects CC is available in the following languages:
Deutsch English Español Français Italiano
Português (Brasil) Русский ??? ???
After Effects CC system requirements
Windows
• Intel® Core™2 Duo or AMD Phenom® II processor; 64-bit support required
• Windows 7 with Service Pack 1, Windows 8, or Windows 8.1
• 8 GB of RAM (16 GB recommended)
• 5 GB of available hard-disk space; additional free space required during installation (cannot install on removable
flash storage devices)
• Additional disk space for disk cache (10GB recommended)
• 1280 x 900 display
• OpenGL 2.0-capable system
Last updated 3/8/2018
Introduction to After Effects
• QuickTime 7.6.6 software required for QuickTime features
• Optional: Graphics card from list below with at least 1 GB VRAM for GPU acceleration of ray-traced 3D renderer
• Internet connection and registration are necessary for required software activation, membership validation, and
access to online services.*
macOS
• Multicore Intel processor with 64-bit support
• macOS v10.7.4, v10.8, or v10.9
• 8 GB of RAM (16 GB recommended)
• 5 GB of available hard-disk space for installation; additional free space required during installation (cannot install
on a volume that uses a case-sensitive file system or on removable flash storage devices)
• Additional disk space for disk cache (10GB recommended)
• 1440 x 900 display
• OpenGL 2.0-capable system
• QuickTime 7.6.6 software required for QuickTime features
• Optional: Graphics card from list below with at least 1 GB VRAM and CUDA 5.0 for GPU acceleration of ray-traced
3D renderer
36
• Internet connection and registration are necessary for required software activation, membership validation, and
access to online services.*
* This product may integrate with or allow access to certain Adobe or third-party hosted online services. Adobe online
services, including the Adobe® Creative Cloud™ service, are available only to users 13 and older and require agreement
to additional
countries or languages, may require user registration, and may be subject to change or discontinuation without notice.
Additional fees or membership charges may apply.
terms and Adobe's online privacy policy. The applications and online services are not available in all
System requirements | Older versions of After Effects
Note: For system requirements and list of languages supported in the latest version of After Effects CC, see System
requirements | After Effects .
After Effects CS6 system requirements
Windows
• Intel® Core™2 Duo or AMD Phenom® II processor; 64-bit support required
• Microsoft® Windows® 7 with Service Pack 1, Windows 8 and Windows 8.1. See the CS6 FAQ for more information
about Windows 8 support.*
• 4 GB of RAM (8 GB recommended)
• 3 GB of available hard-disk space; additional free space required during installation (cannot install on removable
flash storage devices)
• Additional disk space for disk cache (10 GB recommended)
Last updated 3/8/2018
Introduction to After Effects
• 1280 x 900 display
• OpenGL 2.0-capable system
• DVD-ROM drive for installation from DVD media
• QuickTime 7.6.6 software required for QuickTime features
• Optional: Adobe-certified GPU card for GPU-accelerated ray-traced 3D renderer*
• This software does not operate without activation. Broadband Internet connection and registration are required for
soware activation, validation of subscriptions, and access to online services.† Phone activation is not available.
* Learn more about Windows support.
macOS
• Multicore Intel processor with 64-bit support
• macOS v10.6.8, v10.7, v10.8, or v10.9**
• 4 GB of RAM (8 GB recommended)
• 4 GB of available hard-disk space for installation; additional free space required during installation (cannot install
on a volume that uses a case-sensitive file system or on removable flash storage devices)
• Additional disk space for disk cache (10 GB recommended)
• 1280x900 display
37
• OpenGL 2.0–capable system
• DVD-ROM drive for installation from DVD media
• QuickTime 7.6.6 software required for QuickTime features
• Optional: Adobe-certified GPU card for GPU-accelerated ray-traced 3D renderer*
• This software does not operate without activation. Broadband Internet connection and registration are required for
soware activation, validation of subscriptions, and access to online services.† Phone activation is not available.
** Learn more about macOS Mavericks support.
NVIDIA GPUs Supported in Adobe After Effects CS6
Windows
• GeForce GTX 285
• GeForce GTX 470
• GeForce GTX 570
• GeForce GTX 580
• GeForce GTX 670*
• GeForce GTX 680*
• GeForce GTX 690*
• Quadro CX
• Quadro FX 3700M
• Quadro FX 3800
Last updated 3/8/2018
Introduction to After Effects
• Quadro FX 3800M
• Quadro FX 4800
• Quadro FX 5800
• Quadro 2000
• Quadro 2000D
• Quadro 2000M
• Quadro 3000M
• Quadro 4000
• Quadro 4000M
• Quadro 5000
• Quadro 5000M
• Quadro 5010M
• Quadro 6000
• Tesla C2075 (Windows)/Maximus configuration
38
macOS
• GeForce GTX 285
• GeForce GT 650M*
• Quadro FX 4800
• Quadro 4000
* Adobe® After Effects® CS6 renders ray-traced 3D images using your computer’s CPU, employing all of its physical
cores. Additionally, it could
supported NVIDIA GPU and with 1024+ MB of texture memory). For more information, visit this After Effects blog
post. Download the After Effects CS6 (11.0.2) update to take advantage of these Kepler-class GPUs.
† This product may integrate with or allow access to certain Adobe or third-party hosted online services ("Online
Services"). Online Services are available only to users 13 and older and require agreement to additional terms of use
and Adobe's
registration, and may be discontinued or modified in whole or in part without notice. Additional fees or subscription
charges may apply.
online privacy policy. Online Services are not available in all countries or languages, may require user
also take advantage of NVIDIA OptiX™ for highly accelerated rendering (requires a
After Effects CS5.5 system requirements
Windows
• Intel® Pentium® 4 or AMD Athlon® 64 processor (Intel Core™ i3, i5, or i7 or AMD Phenom® II recommended); 64-
bit support required
• 64-bit operating system required: Microsoft® Windows Vista® Home Premium, Business, Ultimate, or Enterprise
with Service Pack 1 or Windows® 7
• 2 GB of RAM
Last updated 3/8/2018
Introduction to After Effects
• 3 GB of available hard-disk space plus 2 GB of space for optional content; additional free space required during
installation (cannot install on removable flash storage devices)
• 1280 x 800 display with OpenGL 2.0-compatible video adapter
• DVD-ROM drive
• QuickTime 7.6.2 software required for QuickTime features
• Broadband Internet connection required for online services and to validate Subscription Edition (if applicable) on
an ongoing basis*
macOS
• Multicore Intel® processor with 64-bit support
• macOS v10.5.8 or v10.6
• 2 GB of RAM
• 4 GB of available hard-disk space plus 2 GB of space for optional content; additional free space required during
installation (cannot install on a volume that uses a case-sensitive file system or on removable flash storage devices)
• 1280 x 800 display with OpenGL 2.0-compatible video adapter
• DVD-ROM drive
• QuickTime 7.6.2 software required for QuickTime features
39
• Broadband Internet connection required for online services and to validate Subscription Edition (if applicable) on
an ongoing basis*
* Adobe online services, including Adobe CS Live Services, are available only to users 13 and older and require
agreement to additional terms and Adobe's online privacy policy (available at www.adobe.com/go/terms). Online
services are not available in all countries or languages, may require user registration and may be subject to change or
discontinuation without notice. Additional fees or subscription charges may apply.
After Effects CS5 system requirements
Windows
• Intel® Pentium® 4 or AMD Athlon® 64 processor (Intel Core™2 Duo or AMD Phenom® II recommended); 64-bit
support required
• 64-bit operating system required: Microsoft® Windows Vista® Home Premium, Business, Ultimate, or Enterprise
with Service Pack 1 or Windows® 7
• 2 GB of RAM
• 3 GB of available hard-disk space plus 2 GB of space for optional content; additional free space required during
installation (cannot install on removable flash-based storage devices)
• 1280 x 1024 display with OpenGL 2.0-compatible video card
• DVD-ROM drive
• QuickTime 7.6.2 software required for QuickTime features
• Broadband Internet connection required for online services*
Last updated 3/8/2018
Introduction to After Effects
macOS
• Multicore Intel processor with 64-bit support
• macOS v10.5.7 or v10.6
• 2 GB of RAM
• 4 GB of available hard-disk space plus 2 GB of space for optional content; additional free space required during
installation (cannot install on a volume that uses a case-sensitive file system or on removable flash-based storage
devices)
• 1280 x 900 display with OpenGL 2.0-compatible video card
• DVD-ROM drive
• QuickTime 7.6.2 software required for QuickTime features
• Broadband Internet connection required for online services*
*This product may allow you to access certain features that are hosted online ("online services"), provided you have a
high-speed Internet connection. The online services, and some features thereof, aren't available in all countries,
languages, or currencies and can be discontinued in whole or in part without notice. Use of the online services is
governed by separate terms of use and by the Adobe Online Privacy Policy. Access to these services sometimes requires
user registration. Some online services, including services that are initially offered at no charge, may be subject to
additional fees. For more details and to review the terms of use and Online Privacy Policy,
visit www.adobe.com.
40
After Effects CS4 system requirements
Windows
• 1.5-GHz or faster processor*
• Microsoft® Windows® XP with Service Pack 2 (Service Pack 3 recommended) or Windows Vista® Home Premium,
Business, Ultimate, or Enterprise with Service Pack 1 (certified for 32-bit Windows XP and 32-bit and 64-bit
Window s Vi sta)
• 2 GB of RAM
• 1.3 GB of available hard-disk space for installation, plus 2 GB of space for optional content; additional free space
required during installation (cannot install on flash-based storage devices)
• 1280 x 900 display with OpenGL 2.0-compatible video card
• DVD-ROM drive
• QuickTime 7.4.5 software required to use QuickTime features
• Broadband Internet connection required for online services†
Windows 7 compatibility
macOS
Multicore Intel® processormacOS v10.4.11–10.5.42 GB of RAM2.9 GB of available hard-disk space for installation, plus
2 GB of space for optional content; additional free space required during installation (cannot install on a volume that
uses a case-sensitive file system or on flash-based storage devices)1280 x 900 display with OpenGL 2.0-compatible
video cardDVD-ROM driveQuickTime 7.4.5 software required to use QuickTime featuresBroadband Internet
connection required for online services†
Snow Leopard compatibility
Last updated 3/8/2018
Introduction to After Effects
* SSE2-enabled processor required for AMD systems
† is product may allow you to access certain features that are hosted online ("online services"), provided you have a
high-speed Internet connection. The online services, and some features thereof, aren't available in all countries,
languages, or currencies and can be discontinued in whole or in part without notice. Use of the online services is
governed by separate terms of use and by the Adobe Online Privacy Policy. Access to these services sometimes requires
user registration. Some online services, including services that are initially offered at no charge, may be subject to
additional fees. For more details and to review the terms of use and Online Privacy Policy,
visit www.adobe.com.
• Intel Pentium 4, Intel Centrino, Intel Xeon, or Intel Core Duo (or compatible) processor
• Microsoft Windows XP with Service Pack 2 or Windows Vista Home Premium, Business, Ultimate, or Enterprise
(certified for 32-bit editions)
• 1 GB of RAM for DV; 2 GB of RAM for HDV and HD
• 3 GB of available hard-disk space plus 2 GB of space for optional content (additional free space required during
installation)
• 1024 x 768 monitor resolution with 32-bit video card; Adobe recommended graphics adapter for GPU-accelerated
playback
• For OpenGL support: Adobe After Effects-supported OpenGL 2.0 card (NVIDIA recommended)
• DVD-ROM drive
• QuickTime 7.1.5 software required to use QuickTime featuresInternet or phone connection required for product
activation
41
• Broadband Internet connection required for Adobe Stock Photos* and other services
• For recommended video cards and compatibility lists, see the OpenGL page.
Workflows
General workflow in After Effects
Overview of general workflow in After Effects
Whether you use Adobe After Effects to animate a simple title, create complex motion graphics, or composite realistic
visual effects, you generally follow the same basic workflow, though you may repeat or skip some steps. For example,
you may repeat the cycle of modifying layer properties, animating, and previewing until everything looks right. You
may skip the step of importing footage if you intend to create graphical elements entirely in After Effects.
1. Import and organize footage
After you create a project, import your footage into the project in the Project panel. After Effects automatically
interprets many common media formats, but you can also specify how you want After Effects to interpret attributes
such as frame rate and pixel aspect ratio. You can view each item in a Footage panel and set its start and end times to
fit your composition. For more information, see
Importing and interpreting footage items .
2. Create, arrange, and composite layers in a composition
Last updated 3/8/2018
Introduction to After Effects
Create one or more compositions. Any footage item can be the source for one or more layers in a composition. You can
arrange the layers spatially in the Composition panel or arrange them in time using the Timeline panel. You can stack
layers in two dimensions or arrange them in three dimensions. You can use masks, blending modes, and keying tools
to composite (combine), the images of multiple layers. You can even use shape layers, text layers, and paint tools to
create your own visual elements. For more information, see
transparency overview and resources, Overview of shape layers, paths, and vector graphics , and Creating and editing
text layers .
3. Modify and animate layer properties
You can modify any property of a layer, such as size, position, and opacity. You can make any combination of layer
properties change over time, using keyframes and expressions. Use motion tracking to stabilize motion or to animate
one layer so that it follows the motion in another layer. For more information, see
and Tracking and stabilizing motion .
4. Add effects and modify effect properties
You can add any combination of effects to alter the appearance or sound of a layer, and even generate visual elements
from scratch. You can apply any of the hundreds of effects, animation presets, and layer styles. You can even create and
save your own animation presets. You can animate effect properties, too, which are simply layer properties within an
effect property group. For more information, see
Effects and animation presets overview .
Composition basics, Creating layers, Compositing and
Animation basics, Expression basics,
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5. Preview
Previewing compositions on your computer monitor or an external video monitor is fast and convenient, even for
complex projects. You can change the speed and quality of previews by specifying their resolution and frame rate, and
by limiting the area and duration of the composition that you preview. You can use color management features to
preview how your movie will look on another output device. For more information, see
management.
6. Render and export
Add one or more compositions to the render queue to render them at the quality settings you choose and to create
movies in the formats that you specify. You can use File > Export or Composition > Add to Render Queue.
For more information, see Basics of rendering and exporting section in Adobe Media Encoder.
Previewingand Color
Online resources for general workflow in After Effects
Read a basic step-by-step introduction to the general workflow in an excerpt from After Effects Classroom in a Book.
Read Trish and Chris Meyer’s step-by-step introduction to creating a basic animation in a PDF excerpt from their book,
The After Effects Apprentice.
For an overview of After Effects project navigtion, see the video tutorial, “Walking Through A Mini Project,” by Jeff
Sengstack and Infinite Skills.
Basic workflow tutorial: Create a simple movie
This tutorial assumes that you have already started After Effects and have not modified the empty default project. This
example skips the step of importing footage and shows you instead how to create your own synthetic visual elements.
After you have rendered a final movie, you can import it into After Effects to view it and use it as you would any other
footage item.
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Some people prefer to use the mouse and menus to interact with After Effects, whereas others prefer to use keyboard
shortcuts for common tasks. For several steps in this example, two alternative commands are shown that produce the
same result—the first demonstrating the discoverability of menu commands and the second demonstrating the speed
and convenience of keyboard shortcuts. You’ll likely find that you use some combination of keyboard shortcuts and
menu commands in your work.
1 Create a new composition:
• Choose Composition > New Composition.
• Press Ctrl+N (Windows) or Command+N (Mac OS).
2 Change the Duration value in the Composition Settings dialog box by entering 5.00 (5 seconds), choose Web Video
from the Preset menu, and click OK.
3 Create a new text layer:
• Choose Layer > New > Text.
• Press Ctrl+Alt+Shift+T (Windows) or Command+Option+Shift+T (Mac OS).
4 Type your name. Press Enter on the numeric keypad or press Ctrl+Enter (Windows) or Command+Return (Mac
OS) on the main keyboard to exit text-editing mode.
5 Set an initial keyframe for the Position property:
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• Click the triangle to the left of the layer name in the Timeline panel, click the triangle to the left of the Transform
group name, and then click the stopwatch button
to the left of the Position property name.
• Press Alt+Shift+P (Windows) or Option+Shift+P (Mac OS).
6 Activate the Selection tool:
• Click the Selection Tool button in the Tools panel.
• Press V.
7 Using the Selection tool, drag your text to the bottom-left corner of the frame in the Composition panel.
8 Move the current-time indicator to the last frame of the composition:
• Drag the current-time indicator in the Timeline panel to the far right of the timeline.
• Press End.
9 Using the Selection tool, drag your text to the top-right corner of the frame in the Composition panel.
A new keyframe is created at this time for the Position property. Motion is interpolated between keyframe values.
10 Preview your animation using preview:
• Click the Play button in the Preview panel. Click Play again to stop the preview.
• Press the spacebar. Press the spacebar again to stop the preview.
11 Apply the Glow effect:
• Choose Effect > Stylize > Glow.
• Type glow in the search field at the top of the Effects & Presets panel to find the Glow effect. Double-click the
effect name.
12 In the Render Queue panel, click the underlined text to the right of Output To. In the Output Movie To dialog box,
choose a name and location for the output movie file, and then click Save. For the location, choose something easy
to find, like your desktop.
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13 Click the Render button to process all items in the render queue. The Render Queue panel shows the progress of the
rendering operation. A sound is generated when rendering is complete.
You’ve created, rendered, and exported a movie.
You can import the movie that you’ve created and preview it in After Effects, or you can navigate to the movie and play
it using a movie player such as QuickTime Player or Windows Media Player.
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Chapter 2: Workspaces
Planning and setup
Planning your work
Correct project settings, preparation of footage, and initial composition settings can help you to avoid errors and
unexpected results when rendering your final output movie. Before you begin, think about the kind of work you intend
to do in After Effects and the kind of output you plan to create. After you have planned your project and made some
basic decisions about project settings, you are ready to start importing footage and assembling compositions from
layers based on that footage.
The best way to ensure that your movie is suitable for a specific medium is to render a test movie and view it using the
same type of equipment as your audience. It’s best to do such tests before you have completed the difficult and timeconsuming parts of your work, to uncover problems early.
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Aharon Rabinowitz provides an article on the Creative COW website about planning your project with the final
delivery specifications in mind.
For more information about encoding and compression options, see this FAQ entry: “FAQ: What is the best format for
rendering and exporting from After Effects?”
Storyboards and scripts (screenplays)
Your movie or video production project often starts with the pre-production tasks of writing a script (screenplay) and
creating storyboards, which then effectively guide you through your production (shooting) and post-production
(editing, soundtrack, visual effects, and so on) stages.
You can use Adobe Story to collaboratively write and manage screenplays and dynamically generate shooting scripts,
shooting schedules, character lists, shot lists, and more from your script using metadata. You can also generate specific
metadata-based reports during the editing phase from Adobe Story. Adobe Photoshop and Adobe Illustrator help you
create storyboards based on your script for shooting your movie or video.
Acquiring, choosing, and preparing footage
Before importing footage, first decide which media and formats to use for your finished movies, and then determine
the best settings for your source material. Often, it’s best to prepare footage before importing it into After Effects.
For example, if you want an image to fill your composition frame, configure the image in Adobe Photoshop so that the
image size and pixel aspect ratio match the composition size and pixel aspect ratio. If the image is too large when you
import it into After Effects, you increase the memory and processor requirements of the compositions that use it. If the
image is too small, you lose image quality when you scale it to the desired size. See
ratio.
Pixel aspect ratio and frame aspect
If you can shoot footage with consistent lighting and colors—and otherwise prevent the need to do tedious utility work
in post-production—then you have more time for creative work.
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If possible, use uncompressed footage or footage encoded with lossless compression. Lossless compression produces
better results for operations, such as keying and motion tracking because the compression is reversible, whereas lossy
compression discards some data that cannot be restored (generation loss). Certain kinds of compression—such as the
compression used in MPEG-2 or MPEG-4 camera formats—are especially bad for color keying, because they discard
the s ubtle differences in color that you dep end on for goo d bluesc reen or greenscreen k eying. It’s of ten best to wait until
the final rendering phase to use compression other than lossless compression. See
If po ssible, use f ootage wit h a frame rate that matc hes that of your output, s o that After E ffect s does n’t have to use fr ame
blending or similar methods to fill in missing frames. See
The kind of work that you do in After Effects and the kind of output movie that you want to create can even influence
how you shoot and acquire your footage. For example, if you know that you want to animate using motion tracking,
consider shooting your scene in a manner that optimizes for motion tracking—for example, using tracking markers.
Motion tracking workflows.
See
Also consider shooting at a larger frame size than what you need for final delivery if you want "head-room" for postproduction, whether for fake pans and zooms, or for stabilization.
Frame rate.
Keying introduction and resources.
Project settings
Project settings fall into three basic categories: how time is displayed in the project, how color data is treated in the
project, and what sampling rate to use for audio. Of these settings, it is important to think about the color settings before
you do much work in your project, because they determine how color data is interpreted as you import footage files,
how color calculations are performed as you work, and how color data is converted for final output. See
managementand Timecode and time display units .
Color
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If you enable color management for your project, the colors that you see are the same colors that your audience see
when they view the movie that you create.
Note: Click the color depth indicator at the bottom of the Project panel to open the Project Settings dialog box. Alt-click
(Windows) or Option-click (Mac OS) to cycle through color bit depths: 8 bpc, 16 bpc, and 32 bpc. See
dynamic range color.
Color depth and high
Composition settings
After you prepare and import footage items, you use these footage items to create layers in a composition, where you
animate and apply effects. When you create a composition, specify composition settings such as resolution, frame size,
and pixel aspect ratio for your final rendered output. Although you can change composition settings at any time, it’s
best to set them correctly as you create each composition to avoid unexpected results in your final rendered output. For
example, the composition frame size should be the image size in the playback medium. See
If you are rendering and exporting a composition to more than one media format, always match the pixel dimensions
for your composition to the largest pixel dimensions used for your output. Later, you can use output modules in the
Render Queue panel to encode and export a separate version of the composition for each format. See
output module settings.
Composition settings.
Output modules and
Performance, memory, and storage considerations
If you work with large compositions, make sure that you configure After Effects and your computer to maximize
performance. Complex compositions can require a large amount of memory to render, and the rendered movies can
take a large amount of disk space to store. Before you attempt to render a three-hour movie, make sure that you have
the disk space available to store it. See
Storage requirements for output files .
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If your source footage fi les are on a sl ow disk drive (o r across a slow net work connect ion), th en per form ance is affected.
When possible, keep the source footage files for your project on a fast local disk drive. Ideally, you have three drives:
one for source footage files, one from which the application runs, and one for rendered output.
For more information, see Improve performanceand Memory & Multiprocessing preferences .
Planning for playback on computer monitors and mobile devices
When you create a movie for playback on a computer or a mobile device—whether downloaded from the Web, played
from a media drive, or streamed from a site—specify composition settings, render settings, and output module settings
that keep file size low without compromising on the intended delivery quality. Consider that a movie with a high data
rate may not play well on older devices. Similarly, a large movie may take a long time to download over a slower data
network.
When rendering your final movie, choose a file type and encoder appropriate for the final media. The corresponding
decoder must be available on the system used by your intended audience; otherwise they will not be able to play the
movie. Common codecs (encoders/decoders) include the codecs installed with media players such as Flash Player,
Windows Media Player, and QuickTime Player.
Adobe Media Encoder CC offers presets that contain predefined settings for various platforms and formats for mobile
devices, broadcast, cinema, web video, and so on. For more details about Media Encoder presets, see
Browser .
Using the Preset
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For more information on rendering and exporting in After Effects, see Basics of rendering and exporting.
The article Exporting for the Web and mobile devices covers some important tips related to exporting your videos for
Web and mobile devices.
For more information about encoding and compression options for After Effects, see this FAQ entry: “FAQ: What is
the best format for rendering and exporting from After Effects?”
Mobile devices
Many of the considerations for creating movies for playback on mobile devices, such as mobile phones and tablets, are
similar to the considerations for creating movies for playback on computers—but the limitations are even more
extreme. Because the amount of storage (disk space) and processor power can vary for mobile phones, file size and data
rate for movies must be even more tightly controlled.
Screen dimensions, video frame rates, and color gamuts vary greatly from one mobile device to another.
Use these tips when shooting video for mobile devices:
•Tight shots are better. It’s hard to see a face on a tiny screen unless it’s shot in relative close-up.
• Light your subjects well, and keep them separated from the background; keep the colors and brightness values
between background and subject different.
• Avoid excessive zooming and rolling, which hinder temporal compression schemes.
• Because stable (non-shaky) video is easier to compress, shoot video with a tripod to minimize the shaking of the
camera.
• Avoid using auto-focus and auto-exposure features. When these features engage, they change the appearance of all
of the pixels in an image from one frame to the next, making compression using interframe encoding schemes less
efficient.
Use these tips when working in After Effects (for mobile devices):
•Use a lower frame rate (12-24 fps) for mobile devices.
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• Use motion-stabilization tools and noise-reduction or blur effects before rendering to final output, to aid the
compressor in reducing file size.
• Match the color palette to the mobile devices that you are targeting. Mobile devices, in general, have a limited color
gamut.
• Consider using cuts and other fast transitions instead of zooming in and out or using fades and dissolves. Fast cuts
also make compression easier.
Cross-platform project considerations
After Effects project files are compatible with Mac OS and Windows operating systems, but some factors—mostly
regarding the locations and naming of footage files and support files—can affect the ease of working with the same
project across platforms.
Project file paths
When you move a project file to a different computer and open it, After Effects attempts to locate the project’s footage
files as follows: After Effects first searches the folder in which the project file is located; second, it searches the file’s
original path or folder location; finally, it searches the root of the directory where the project is located.
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If you are building cross-platform projects, it’s best if the full paths have the same names on Mac OS and Windows
systems. If the footage and the project are on different volumes, make sure that the appropriate volume is mounted
before opening the project and that network volume names are the same on both systems.
It’s best to store footage in the same folder as the project file or in another folder within that folder. Here’s a sample
hierarchy:
/newproject/project_file.aep
/newproject/source/footage1.psd
/newproject/source/footage2.avi
You can then copy the new project folder in its entirety across platforms, and After Effects properly locates all the
footage.
Use the Collect Files feature to gather copies of all the files in a project into a single folder. You can then move the folder
containing the copied project to the other platform. See Collect files in one location.
File-naming conventions
Name your footage and project files with the appropriate filename extensions, such as .mov for QuickTime movies and
.aep for After Effects projects. For using files on the Web, be sure that filenames adhere to applicable conventions for
extensions and paths.
Supported file types
Some file types are supported on one platform but not others. See Supported import formatsand Supported output
formats.
Resources
Ensure that all fonts, effects, codecs, and other resources are available on both systems. Such resources are often plugins.
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If you use a native After Effects effect in a project on one operating system, the effect still works on the other operating
system to which you’ve transferred your project. However, some third-party effects and other third-party plug-ins may
not continue to operate, even if you have versions of these plug-ins on the target system. In such cases, you may need
to reapply some third-party effects.
Setup and installation
Installing the software
Before installing Adobe After Effects software, review the complete system requirements .
In addition to the full version of Adobe After Effects, you can also install additional copies on additional computers to
use as After Effects render engines to assist with network rendering.
Installing a render-only instance of Adobe After Effects CC
Before you start:
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If you have installed Creative Cloud applications on two computers, sign out of one of them by opening any of the
applications and choosing Sign Out from the Help menu.
You can sign back into Creative Cloud on this computer after the render-only instances of After Effects are installed.
To install a render-only instance of After Effects CC, do the following:
1 Go to the product page to download and install After Effects CC.
2 When the installation is complete, start After Effects.
3 Choose Sign Out from the Help menu.
4 Quit After Effects.
5 Create and place the ae_render_only_node.txt file as described in this blog post.
Limitations of the trial version
The trial version of After Effects includes all of the codecs that are included with the full version of After Effects. This
means that you can import and export to all of the supported file formats using the trial version.
The trial version of After Effects also includes the Keylight plug-in, mocha-AE, mocha shape, Cycore (CC) effects, and
Color Finesse.
If your installation of After Effects is missing some third-party components, contact your system administrator to
ensure that all licensed components have been installed correctly.
Activate the software
A single-user retail license activation supports two computers. For example, you can install the software on a desktop
computer at work and on a laptop computer at home.
For more information on product licensing and activation, see the Read Me file or go to the Adobe website.
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General user interface items
Activate a tool
The Tools panel can be displayed as a toolbar across the top of the application window or as a normal, dockable panel.
Note: Controls related to some tools appear only when the tool is selected in the Tools panel.
• Click the button for the tool. If the button has a small triangle at its lower-right corner, hold down the mouse button
to view the hidden tools. Then, click the tool you want to activate.
• Press the keyboard shortcut for the tool. (Placing the pointer over a tool button displays a tool tip with the name and
keyboard shortcut for the tool.)
• To cycle through hidden tools within a tool category, repeatedly press the keyboard shortcut for the tool category.
(For example, press the Q key repeatedly to cycle through the pen tools.)
• To momentarily activate a tool, hold down the key for the desired tool; release the key to return to the previously
active tool. (This technique does not work with all tools.)
• To momentarily activate the Hand tool, hold down the spacebar, the H key, or the middle mouse button. (The
middle mouse button does not activate the Hand tool under a few circumstances, including when the Unified
Camera tool is active.)
To pan around in the Composition, Layer, or Footage panel, drag with the Hand tool. Hold Shift, too, to pan faster.
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To show or hide panels most relevant to the active tool, click the panel button if available. For example, clicking this
button when a paint tool is active opens or closes the Paint and Brushes panels. Select the Auto-Open Panels option in
the Tools panel to automatically open the relevant panels when certain tools are activated.
Open panel, viewer, and context menus
Panel menus provide commands relative to the active panel or frame. Viewer menus provide lists of compositions,
layers, or footage items that can be shown in the viewer, as well as commands for closing items and locking the viewer.
Context menus provide commands relative to the item that is context-clicked. Many items in the After Effects user
interface have associated context menus. Using context menus can make your work faster and easier.
• To o pe n a p an e l m e nu, cl i c k th e b u t t o n in the upper-right corner of the panel.
• To open a viewer menu, click the name of the active composition, layer, or footage item in the viewer tab.
• To open a context menu, right-click (Windows) or Control-click (Mac OS). This action is sometimes referred to as
context-clicking.
Columns
The Project, Timeline, and Render Queue panels contain columns.
• To show or hide columns, right-click (Windows) or Control-click (Mac OS) a column heading (or choose Columns
from the panel menu), and select the columns that you want to show or hide. A check mark indicates that the
column is shown.
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Note: In general, the search and filter functions in the Project and Timeline panels only operate on the content of columns
that are shown.
• To reorder columns, select a column name and drag it to a new location.
• To resize columns, drag the bar next to a column name. Some columns cannot be resized.
• To sort footage items in the Project panel, click the column heading. Click once more to sort them in reverse order.
Search and filter in the Timeline, Project, and Effects & Presets panels
The Project, Timeline, and Effects & Presets panels each contain search fields that you can use to filter items in the
panel.
• To place the insertion point in a search field, click in the search field.
• To place the insertion point in the search field for the active panel, choose File > Find or press Ctrl+F (Windows) or
Command+F (Mac OS).
• To clear the search field, click the button that appears to the right of the text in the search field.
When you type in the search field, the list of items in the panel is filtered, showing some items and hiding others. Only
items with entries that match the search query that you’ve typed are shown. The folders, layers, categories, or property
groups that contain the matched items are also shown, to provide context.
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In general, only text in columns that are shown is searched for this filtering operation. For example, you may need to
show the Comments column to search and filter by the contents of comments. (See
If one or more layers are selected in a composition, the filtering operation in the Timeline panel only affects selected
layers. In this case, unselected layers are not filtered out (hidden) if they don’t match the search query. However, if no
layers are selected in the composition, the filtering operation applies to all layers in the composition. This behavior
matches that for showing and hiding of layer properties by pressing their property shortcut keys. (See
properties in the Timeline panel.)
Clearing the search field and ending the search causes expanded folders and property groups to collapse (close).
Therefore, it’s easier to work with the items that are found by the filter operation if you operate on them before you clear
the search field and end the search.
If the text that you type in the search field in the Project or Timeline panel contains spaces, the spaces are treated as
and-based operators. For example, typing dark solid matches footage items or layers named Dark Red Solid and Dark
Gray Solid. In the Effects & Presets panel, spaces are treated as space characters in the search field. For example, typing
change color matches the Change Color effect, but not the Change To Color effect.
Project, Timeline, and Effects & Presets panels accept or-based searching. In an or-based search, a comma denotes an
or, with and-based operators taking precedence over or-based ones. For example, sometimes the name of the property
that determines the amount for a blur effect is Amount, sometimes it is Blurriness, and sometimes it is Blur Radius. If
you search for Amount, Blurriness, Radius, then you will see the equivalent values for all of your blur effects.
When you type in a search field, recent search strings that match your input appear.
This search method also allows a way to save items you use often via a menu that opens when you click the search icon
in th e search field. The search menu consist s of t wo lists, s eparated by a divider. The top list cont ains the six most rece nt
searches, with the most recent one at the top. The bottom list contains saved search items. As you type, the top list filters
to show matching terms.
Columns.)
Show or hide
• To save a search item, Shift-click it in the top list of the search menu. Up to ten items may be saved.
• To delete a saved search item from either list, hover the mouse over the item to highlight it, and then press Delete
or Backspace.
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See this video on the Video2Brain website to learn about the features for searching and filtering in panels.
Examples of searches in the Project panel
• To show only footage items for which the name or comment contains a specific string, start typing the string.
• To show only footage items for which the source file is missing, type the entire word missing. (This search works
whether or not the File Path column is shown, which is an exception to the general rule that only shown columns
are searched.)
• To show only unused footage items, type the entire word unused.
• To show only used footage items, type the entire word used.
• To show only Cineon footage items, type Cineon with the Type column shown.
Examples of searches in the Timeline panel
• To show only layers and properties for which the name or comment contains a specific string, type the string. For
example, type starch to show pins created by the Puppet Starch tool.
• To show only properties that have an expression that uses a specific method, type the method name.
• To show only layers with a specific label, type the label name. (See Color labels for layers, compositions, and footage
items.)
Click the swatch for a label to see the context menu that lists the label names. Alternatively, drag the right edge of the
Label column heading to expand the column to read the label names.
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Scroll or zoom with the mouse wheel
You can use the mouse wheel to zoom in the Timeline, Composition, Layer, and Footage panels. You can use the mouse
wheel to scroll in the Timeline, Project, Render Queue, Flowchart, Effect Controls, Metadata, and Effects & Presets
panels.
• To zoom into the center of the panel, or into the feature region when tracking, roll the mouse wheel forward.
• To zoom out of the center of the panel, or out of the feature region when tracking, roll the mouse wheel backward.
• To z oom into the area u nder the pointer, hold down Alt (Windows) or O ption (Mac OS ) as you roll the mous e whee l
forward. In the Timeline, Footage, and Layer panels, this action zooms in time when the pointer is over the time
navigator or time ruler.
• To zoom out of the area under the pointer, hold down Alt (Windows) or Option (Mac OS) as you roll the mouse
wheel backward. In the Timeline, Footage, and Layer panels, this action zooms in time when the pointer is over the
time navigator or time ruler.
• To scroll vertically, roll the mouse wheel forward or backward.
• To scroll horizontally, hold down Shift as you roll the mouse wheel backward or forward. In the Timeline, Footage,
and Layer panels, Shift-rolling backward moves forward in time and vice versa when the pointer is over the time
navigator or time ruler.
You can scroll or zoom with the mouse wheel in a panel even if it is not currently active, as long as the pointer is over it.
Undo changes
You can undo only those actions that alter the project data. For example, you can undo a change to a property value,
but you cannot undo the scrolling of a panel or the activation of a tool.
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You can sequentially undo as many as 99 of the most recent changes made to the project.
To avoid wasting time undoing accidental modifi cation s, lock a laye r when you want t o see it but do not want to modify
it.
• To undo the most recent change, choose Edit > Undo [action] or Ctrl-Z
• To undo a change and all changes after it, choose Edit > History, and select the first change that you want to undo.
• To revert to the last saved version of the project, choose File > Revert. All changes made and footage items imported
since you last saved are lost. You cannot undo this action.
After Effects user interface tips
• Use ClearType text anti-aliasing on Windows. ClearType makes the outlines of system text, such as menus and
dialog boxes, easier to read. See Windows Help for information on how to enable ClearType text anti-aliasing.
• To show tool tips, select the Show Tool Tips preference (Edit > General > Preferences (Windows) or After Effects >
Preferences > General (Mac OS)).
• Use a workspace that contains the Info panel, and leave that panel in front of other panels in its panel group
whenever possible. The Info panel shows messages about what After Effects is doing, information about items under
the pointer, and much more.
• Use context menus.
• Use keyboard shortcuts.
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Working with After Effects and other applications
Working with Adobe Bridge and After Effects
Use Adobe Bridge to run animation presets; run cross-product workflow automation scripts; view and manage files and
folders; organize your files by assigning keywords, labels, and ratings to them; search for files and folders; and view, edit,
and add metadata.
• To open Adobe Bridge from After Effects, choose File > Browse In Bridge.
• To reveal a file in Adobe Bridge, select a file in the Project panel and choose File > Reveal In Bridge.
• To use Adobe Bridge to browse for animation presets, choose Animation > Browse Presets.
Adobe Bridge is part of the Creative Cloud suite of applications and can be downloaded and installed through Creative
Cloud. See the
See this video to get an overview of Adobe Bridge CC.
Working with Photoshop and After Effects
If you use Photoshop to create still images, you can use After Effects to bring those still images together and make them
move and change. In After Effects, you can animate an entire Photoshop image or any of its layers. You can even
animate individual properties of Photoshop images, such as the properties of a layer style. If you use After Effects to
create movies, you can use Photoshop to refine the individual frames of those movies.
help documentation and the Adobe Bridge CC product page for more information.
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Comparative advantages for specific tasks
The strengths of After Effects are in its animation and automation features. This means that After Effects excels at tasks
that can be automated from one frame to another. For example, you can use the motion tracking features of After Effects
to track the motion of a microphone boom, and then automatically apply that same motion to a stroke made with the
Clone Stamp tool. In this manner, you can remove the microphone from every frame of a shot, without having to paint
the microphone out by hand on each frame.
In contrast, Photoshop has excellent tools for painting and drawing.
Deciding which application to use for painting depends on the task. Paint strokes in Photoshop directly affect the pixels
of the layer. Paint strokes in After Effects are elements of an effect, each of which can be turned on or off or modified
at any time. If you want to have complete control of each paint stroke after you’ve applied it, or if you want to animate
the paint strokes themselves, use the After Effects paint tools. If the purpose of applying a paint stroke is to permanently
modify a still image, use the Photoshop paint tools. If you are applying several paint strokes by hand to get rid of dust,
consider using the Photoshop paint tools.
The animation and video features in Photoshop include simple keyframe-based animation. After Effects uses a similar
interface, though the breadth and flexibility of its animation features are far greater.
After Effects can also automatically create 3D layers to mimic the planes created by the Photoshop Vanishing Point
feature.
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Exchanging still images
After Effects can import and export still images in many formats, but you will usually want to use the native Photoshop
PSD format when transferring individual frames or still image sequences between After Effects and Photoshop.
When importing or exporting a PSD file, After Effects can preserve individual layers, masks, layer styles, and most
other attributes. When you import a PSD file into After Effects, you can choose whether to import it as a flattened image
or as a composition with its layers separate and intact.
It is often a good idea to prepare a still image in Photoshop before importing it into After Effects. Examples of such
preparation include correcting color, scaling, and cropping. It is often better for you to do something once to the source
image in Photoshop than to have After Effects perform the same operation many times per second as it renders each
frame for previews or final output.
By creating your new PSD document from the Photoshop New File dialog box with a Film & Video preset, you can start
with a document that is set up correctly for a specific video output type. If you are already working in After Effects, you
can create a new PSD document that matches your composition and project settings by choosing File > New > Adobe
Photoshop File.
Exchanging movies
You can also exchange video files, such as QuickTime movies, between Photoshop and After Effects. When you open a
movie in Photoshop, a video layer is created that refers to the source footage file. Video layers allow you to paint
nondestructively on the movie’s frames, much as After Effects works with layers with movies as their sources. When
you save a PSD file with a video layer, you save the edits that you made to the video layer, not edits to the source footage
itself.
You can also render a movie directly from Photoshop. For example, you can create a QuickTime movie from Photoshop
that can then be imported into After Effects.
Color
After Effects works internally with colors in an RGB (red, green, blue) color space. Though After Effects can convert
CMYK images to RGB, you should do video and animation work in Photoshop in RGB.
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If relevant for your final output, it is better to ensure that the colors in your image are broadcast-safe in Photoshop
before you import the image into After Effects. A good way to do this is to assign the appropriate destination color
space—for example, SDTV (Rec. 601)—to the document in Photoshop. After Effects performs color management
according to color profiles embedded in documents, including imported PSD files.
Working with Animate CC and After Effects
If you use Adobe Animate (formerly called Flash Professional) to create video or animation, you can use After Effects
to edit and refine the video. For example, from Adobe Animate, you can export animations and applications as
QuickTime movies, .mp4, and other standard video formats. You can then use After Effects to edit and refine the video.
If you use After Effects to edit and composite video, you can then use Animate to publish that video.
Animate and After Effects use separate terms for some concepts that they share in common. The following table lists
the differences between the terms used in the two applications:
After EffectsAnimate
CompositionMovie Clip
Composition frame (Composition panel)Stage
Project panelLibrary panel
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Project filesFLA files
Render and export a moviePublish SWF file
Additional resources
The following articles provide additional information about using Animate and After Effects together:
• Richard Harrington and Marcus Geduld provide an excerpt, "Flash Essentials for After Effects Users", of their book
After Effects for Flash | Flash for After Effects on the Peachpit website. In this chapter, Richard and Marcus explain
Animate in terms that an After
• Richard Harrington and Marcus Geduld also provide "After Effects Essentials for Flash Users", another excerpt from
their book After Effects for Flash | Flash for After Effects. In this chapter, Richard and Marcus explain After
in terms that an Animate user can understand.
• Robert Powers provides a video tutorial on the Slippery Rock NYC website that shows the basics of using After
Effects from the perspective of someone who is familiar with Animate.
Exporting QuickTime video from Animate
If you create animations or applications with Animate, you can export them as QuickTime movies using the File >
Export > Export Movie command in Animate. For a Animate animation, you can optimize the video output for
animation. For an Animate application, Animate renders video of the application as it runs, allowing the user to
manipulate it. This lets you capture the branches or states of your application that you want to include in the video file.
Importing and publishing video in Animate
When you import a movie file into Animate, you can use various techniques, such as scripting or Animate components,
to control the visual interface that surrounds your video. For example, you might include playback controls or other
graphics. You can also add graphic layers on top of the movie for composite results.
Composite graphics, animation, and video
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Animate and After Effects each include many capabilities that allow you to perform complex compositing of video and
graphics. Which application you choose to use will depend on your personal preferences and the type of final output
you want to create.
Animate is the more web-oriented of the two applications, with its small final file size. Animate also allows for run-time
control of animation. After
and is generally used to create video files as final output.
Both applications can be used to create original graphics and animation. Both use a timeline and offer scripting
capabilities for controlling animation programmatically. After
Both applications allow you to place graphics on separate layers for compositing. These layers can be turned on and off
as needed. Both also allow you to apply effects to the contents of individual layers.
In Animate, composites do not affect the video content directly; they affect only the appearance of the video during
playback in Flash Player. In contrast, when you composite with imported video in After
export actually incorporates the composited graphics and effects.
Because all drawing and painting in After Effects is done on layers separate from any imported video, it is always nondestructive. Animate has both destructive and nondestructive drawing modes.
Ef fec ts i s or iente d towa rd vid eo a nd f ilm produ cti on, prov ide s a w ide ran ge of v isual e ffects ,
Effects includes a larger set of effects.
Effects, the video file you
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Importing SWF files into After Effects
An imat e ha s a un ique set o f ve ct or a rt to ols that make it u sefu l f or a var iety o f dr awin g ta sks n ot po ssib le in Afte r Effects
or Adobe® Illustrator®. You can import SWF files into After
as video with additional creative effects. Interactive content and scripted animation are not retained. Animation
defined by keyframes is retained.
Each SWF file imported into After Effects is flattened into a single continuously rasterized layer, with its alpha channel
preserved. Continuous rasterization means that graphics stay sharp as they are scaled up. This import method allows
you to use the root layer or object of your SWF files as a smoothly rendered element in After
capabilities of each tool to work together.
Effects to composite them with other video or render them
Effects, allowing the best
Working with Adobe Premiere Pro and After Effects
Ad obe Pre mier e Pro is d esig ned t o captu re, imp or t, a nd e dit m ovi es. A fter Ef fec ts is desi gned to cr eat e mo tion graphi cs,
apply visual effects, composite visual elements, perform color correction, and perform other post-production tasks for
movies.
You can easily exchange projects, compositions, sequences, tracks, and layers between After Effects and Adobe
Premiere Pro:
• You can create text template compositions in After Effects where you can edit the source text in Premiere Pro. See
Live Te x t Te mplate s .
• You can import an Adobe Premiere Pro project into After Effects. See Import an Adobe Premiere Pro project.
• You can export an After Effects project as an Adobe Premiere Pro project. See Export an After Effects project as an
Adobe Premiere Pro project .
• You can copy and paste layers and tracks between After Effects and Adobe Premiere Pro. See Copy between After
Effects and Adobe Premiere Pro.
• You can render and replace After Effects compositions in Premiere Pro to speed up compositions that take a long
time to render. (See
Render and Replace After Effects compositions in Adobe Premiere Pro .)
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If you have Adobe Premiere Pro, you can do the following:
• Use Adobe Dynamic Link to work with After Effects compositions in Adobe Premiere Pro. A dynamically linked
composition appears as a clip in Adobe Premiere Pro.
• Use Adobe Dynamic Link to work with Adobe Premiere Pro sequences in After Effects. A dynamically linked
sequence appears as a footage item in After Effects.
• Start After Effects from within Premiere Pro and create a new composition with settings that match the settings of
your Premiere Pro project.
• Select a set of clips in Adobe Premiere Pro and convert them to a composition in After Effects.
For information on using Dynamic Link with After Effects and Premiere Pro, see Dynamic Link and After Effects and
Dynamic Link sections in Adobe Premiere Pro Help.
Working with Adobe Media Encoder and After Effects
You can use Adobe Media Encoder to export video from After Effects. Use Adobe Media Encoder to encode formats
like H.264, MPEG-2, and WMV. Other formats, are available in Adobe Media Encoder, but not in After Effects. For
example, the DNxHD format is available in Adobe Media Encoder, but not in After Effects.
You can add After Effects project files to a watch folder in Adobe Media encoder, and the composition is automatically
added to the encoding queue Adobe Media Encoder. See the
Encoder for detailed information.
Import files with Watch folder section in Adobe Media
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For details about using Adobe Media Encoder with After Effects, see Render and export with Adobe Media Encoder.
See this tutorialto learn how to export After Effects compositions using Adobe Media Encoder.
Edit in Adobe Audition
While working in After Effects, you can use the more comprehensive audio-editing capabilities of Adobe Audition to
fine-tune your audio. You can use the Edit in Adobe Audition command to start Adobe Audition from within After
Effects.
If you edit an audio-only file (for example, a WAV file) in Adobe Audition, you change the original file. If you edit a
layer that contains both audio and video (for example, an AVI file), you edit a copy of the source audio file.
1 Select the layer that contains the audio that you want to edit. The item must be of a type that is editable in Adobe
Audition.
2 Choose Edit > Edit In Adobe Audition to open the clip in Edit view in Adobe Audition.
3 Edit the file, and then do one of the following:
• If you’re editing an audio-only layer, choose File > Save to apply your edits to the original audio file. You can also
choose File > Save As to apply your edits to a copy of the audio file. If you choose File > Save As, import the copy
of the file into After Effects.
• If you’re editing a layer that contains both audio and video, choose File > Save As. After you save the file, import
it into After Effects. Then, add it to the composition, and mute the original audio in the audio-video clip by
deselecting the Audio switch in the Timeline panel.
Note: Any effects applied to audio in After Effects aren’t included in the copy that is sent to Adobe Audition.
Tutorials and resources about using Adobe Audition to modify audio from After Effects can be found on this post from
the After Effects Region of Interest blog.
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Sync Settings
When you work on multiple computers, managing and syncing preferences among the computers can be timeconsuming, complex, and error-prone.
The Sync Settings feature in After Effects enables you to sync preferences and settings via Creative Cloud. For example,
if you use two computers, the Sync Settings feature makes it easy for you to keep those settings synchronized across
these two computers.
The synchronization takes place via your Adobe Creative Cloud account. Settings are uploaded to your Creative Cloud
account and then are downloaded and applied on the other computer. You can also synchronize settings from another
Creative Cloud account. After Effects creates a user profile on your computer and uses it to synchronize settings to and
from the associated Creative Cloud account.
You can initiate the synchronization manually; it does not happen automatically and it cannot be scheduled.
Synchronize your settings
To initi ate th e sy nch roniz ation , choos e Ed it > [y our Adobe ID] > Sync Set tin gs Now (Wind ows) o r Af ter Effect s > [ your
Adobe ID] > Sync Settings Now.
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You can also synchronize the settings on the Start screen. Click SYNC SETTINGS > Sync Now [your Adobe ID] on
the screen to initiate the synchronization.
• Download Settings: Synchronize Settings from Creative Cloud to your computer; overwrite the local version with
the Creative Cloud version of settings.
• Upload Settings: Synchronize settings from this local computer to Creative Cloud.
Progress and details about the synchronization is displayed in the Info panel (Window > Info).
Restart After Effects to apply downloaded preferences after using Sync Settings .
Synchronize settings from a different account
By default, the Adobe ID associated with the license for the product is used to synchronize the preferences. To use a
different Adobe ID to synchronize the settings, from the Edit menu (Windows) or After Effects menu (Mac OS), choose
[your Adobe ID]
Alternatively, on the Start screen, click SYNC SETTINGS > Use Settings from a Different Account.
> Use Settings From a Different Account. Enter the Adobe ID and password.
Managing synchronization
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Clear Settings
Select Edit > [your Adobe ID] > Clear Settings (Windows) or After Effects [your Adobe ID] > Clear Settings (Mac OS),
to clear all settings and reset them to the default state. Clear Settings also resets the token that is used to indicate the
user's settings that was used to sync the settings.
Click Quit to clear the current preferences, and close After Effects. When the application is launched again, default
preferences are set.
Manage Sync Settings
To change the settings for the Sync Settings feature (Windows):
• Click After Effects > Preferences > Sync Settings
You can change the following settings in the settings dialog:
Automatically clear user profile on application quit Enable this option to clear the user profile when you quit After
Effects. On next launch, preferences are fetched from the default Adobe ID used to license the product.
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Select the preferences to synchronize.
1 Synchronizable Preferences
2 Keyboard Shortcuts
3 Composition Settings Presets
4 Interpretation Rules
5 Render Settings Templates
6 Output Module Settings Templates
Note: Synchronizable preferences refer to preferences that are not dependent on computer or hardware settings.
Note: Keyboard shortcuts created for Windows synchronize only with Windows and Mac OS keyboard shortcuts
synchronize only with Mac OS.
Choose one of the following options from the drop-down menu to instruct After Effects when to synchronize the
settings :
• Ask my preference
• Always Upload Settings
• Always Download Settings
Note: The Sync Settings feature does not synchronize files that are manually placed in the preferences folder location.
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Workspaces, panels, and viewers
Workspaces and panels
Adobe video and audio applications provide a consistent, customizable user interface. Although each application has
its own set of panels, you move and group panels in the same way in each application.
The main window of a program is the application window. Panels are organized in this window in an arrangement
called a workspace.
Each application includes several predefined workspaces that optimize the layout of panels for specific tasks. You can
also create and customize your own workspaces by arranging panels in the layout that best suits your working style for
specific tasks.
You can drag panels to new locations, move panels into or out of a group, place panels alongside each other, and undock
a panel so that it floats in a new window above the application window. As you rearrange panels, the other panels resize
automatically to fit the window.
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Example workspace
A Application window B Grouped panels C Individual panel
To increase the available screen space, use multiple monitors. When you work with multiple monitors, the application
window appears on the main monitor, and you place floating windows on the second monitor. Monitor configurations
are stored in the workspace.
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Workspaces are stored in XML files in the preferences folder. With some caveats regarding monitor size and layout,
these workspaces can be moved to another computer and used there.
See this video tutorial about workspaces by Andrew Devis on the Creative Cow website for more details.
Stacked panel layout
Customize your workspace by grouping panels the way you want to. In a panel group, you can arrange panels in both
stacked and tabbed states.
You can expand and collapse stacked panels with a single mouse-click on the panel header. For more information, see
Working with stacked panels .
Customizing workspaces
Choose a workspace
You can access custom or default workspaces with a single click in the new workspace bar. The workspace bar occupies
the right side of the Tools panel. You can customize the width of the bar by dragging the vertical divider between the
tool and the workspace bars.
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The workspaces that do not fit in the available space display in the chevron menu (>>) on the workspace bar.
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When you move the Tools panel from its position, the Workspace menu replaces the workspace bar.
Note: Choose Window > Workspace > Edit Workspaces or click the chevron menu (>>) on the workspace bar to display
the Edit Workspaces dialog box. You can select a workspace and reorder workspaces.
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Edit Workspaces dialog box
Choose a workspace
• Choose Window > Workspace, and select the desired workspace.
• Choose a workspace from the Workspace menu in the Tools panel.
• If the workspace has a keyboard shortcut assigned, press Shift+F10, Shift+F11, or Shift+F12.
To assign a keyboard shortcut to the current workspace, choose Window > Assign Shortcut To [Workspace Name]
Wo rk sp ac e .
Save, reset, or delete workspaces
Save a custom workspace
As you customize a workspace, the application tracks your changes, storing the most recent layout. To store a specific
layout more permanently, save a custom workspace. Saved custom workspaces appear in the Workspace menu, where
you can return to and reset them.
?
Arrange the frames and panels as desired, and then choose Window > Workspace > New Workspace. Type a name
for the workspace, and click
Note: (After Effects, Premiere Pro) If a project saved with a custom workspace is opened on another system, the application
looks for a workspace with a matching name. If the application cannot find a match (or the monitor configuration doesn’t
match), it uses the current local workspace.
OK.
Reset a workspace
Reset the current workspace to return to its original, saved layout of panels.
?
Choose Window > Workspace > Reset workspace name.
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Delete a workspace
1 Choose Window > Workspace >Delete Workspace.
2 Choose the workspace you want to delete, and then click OK.
Note: You cannot delete the currently active workspace.
Dock, group, or float panels
You can dock panels together, move them into or out of groups, and undock them so they float above the application
window. As you drag a panel, drop zones—areas onto which you can move the panel—become highlighted. The drop
zone you choose determines where the panel is inserted, and whether it docks or groups with other panels.
Docking zones
Docking zones exist along the edges of a panel, group, or window. Docking a panel places it adjacent to the existing
group, resizing all groups to accommodate the new panel.
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Dragging panel (A) onto docking zone (B) to dock it (C)
Grouping zones
Grouping zones exist in the middle of a panel or group, and along the tab area of panels. Dropping a panel on a grouping
zone stacks it with other panels.
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Dragging panel (A) onto grouping zone (B) to group it with existing panels (C)
Dock or group panels
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1 If the panel you want to dock or group is not visible, choose it from the Window menu.
2 Do one of the following:
• To move an individual panel, drag the gripper area in the upper-left corner of a panel’s tab onto the desired drop
zone.
Drag panel gripper to move one panel
• To move an entire group, drag the group gripper in the upper-right corner onto the desired drop zone.
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Drag group gripper to move entire group
The application docks or groups the panel, according to the type of drop zone.
Undock a panel in a floating window
When you undock a panel in a floating window, you can add panels to the window and modify it similarly to the
application window. You can use floating windows to use a secondary monitor, or to create workspaces like the
workspaces in earlier versions of Adobe applications.
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?
Select the panel you want to undock (if it’s not visible, choose it from the Window menu), and then do one of the
following:
• Choose Undock Panel or Undock Frame from the panel menu. Undock Frame undocks the panel group.
• Hold down Ctrl (Windows®) or Command (Mac OS®), and drag the panel or group from its current location.
When you release the mouse button, the panel or group appears in a new floating window.
• Drag the panel or group outside the application window. (If the application window is maximized, drag the panel
to the Windows taskbar.)
Maximize or restore panel groups
Double-click the active panel's tab, or in the fallow area of the tab well of a panel group to maximize or restore that panel
group. You can also press the ` (accent grave) key with the mouse pointer over that panel group to maximize or restore
a panel group.
Resize panel groups
To quickly maximize a panel beneath the pointer, press the ` (accent grave) key. (The accent grave is the unshifted
character under the tilde, ~, on standard US keyboards.) Press the key again to return the panel to its original size.
When you drag the divider between panel groups, all groups that share the divider are resized.
1 Do either of the following:
• To resize either horizontally or vertically, position the pointer between two panel groups. The pointer becomes
a double arrow
.
• To resize in both directions at once, position the pointer at the intersection between three or more panel groups.
The pointer becomes a four-way arrow
2 Hold down the mouse button, and drag to resize the panel groups.
.
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Dragging divider between panel groups to resize them horizontally
A Original group with resize pointer B Resized groups
Open, close, and show panels and windows
Even if a panel is open, it may be out of sight, beneath other panels. Choosing a panel from the Window menu opens it
and brings it to the front of its group.
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When you close a panel group in the application window, the other groups resize to use the newly available space. When
you close a floating window, the panels within it close, too.
• To open or close a panel, choose the panel from the Window menu.
• To close a panel or window, click its Close button . If you accidentally close a panel, choose the panel from the
Window menu, and the panel will be displayed again.
• To open or close a panel, use its keyboard shortcut.
• If a frame contains multiple panels, place the pointer over a tab and roll the mouse scroll wheel forward or backward
to change which panel is active.
• If a frame contains more grouped panels than can be shown at once, drag the scroll bar that appears above the tabs.
Scroll bar for showing tabs of other panels
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Viewers
A viewer is a panel that can contain multiple compositions, layers, or footage items, or multiple views of one such item.
The Composition, Layer, Footage, Flowchart, and Effect Controls panels are viewers.
Locking a viewer prevents the currently displayed item from being replaced when you open or select a new item.
Instead, when a viewer is locked and a new item is opened or selected, After Effects creates a new viewer panel for that
item. If you select the item from the viewer menu of a locked viewer, a new viewer isn't created; the existing viewer is
used.
Inst ead of hou sing m ult iple ite ms i n a s ing le v iew er and usi ng t he v iew er m enu to switc h be twe en t hem , yo u can c hoo se
to open a separate viewer for each open composition, layer, or footage item. When you have multiple viewers open, you
can arrange them by docking or grouping them, like any other panels.
For example, you can create one Composition viewer each for different 3D views (Top, Bottom, Back, Front, custom
views) so that you can maximize each of the views with the ` (accent grave) keyboard shortcut, which maximizes or
restores the panel under the pointer.
To create a custom workspace with multiple viewers, ensure that all viewers are unlocked before you save the workspace.
Locked viewers are associated with a specific project context and are therefore not saved in the preferences file.
• To create a new viewer, choose New from the viewer menu. (See Open panel, viewer, and context menus.)
• To lock or unlock a viewer, choose Locked from the viewer menu, or click the Toggle Viewer Lock button.
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• To lock the current viewer, split the current frame, and create a new viewer of the same type in the new frame, press
Ctrl+Alt+Shift+N (Windows) or Command+Option+Shift+N (Mac OS).
• To cycle forward or backward through the items in the viewer menu list for the active viewer, press Shift+period (.)
or Shift+comma (,).
Edit this, look at that (ETLAT) and locked Composition viewers
If a Composition viewer is locked, the Timeline panel for another composition is active, and the Composition viewer
for the active composition is not shown, then most commands that affect views and previews operate on the
composition for which the viewer is shown.
For example, pressing the numpad 0 can start a preview for the composition visible in a locked Composition viewer
rather than the composition associated with the active Timeline panel.
This behavior facilitates a working setup sometimes referred to as edit-this-look-at-that (ETLAT). The most common
scenario in which this behavior is useful is the scenario in which you make a change in the Timeline panel for a nested
(upstream) composition and want to preview the result of the change in a containing (downstream) composition.
Note: ETLAT behavior works for keyboard shortcuts for zooming, fitting, previewing, taking and viewing snapshots,
showing channels, showing and hiding grids and guides, and showing the current frame on a video preview device.
To prevent this behavior, unlock the Composition viewer or show the Composition viewer for the composition that you
want to view or preview.
See this video on the Video2Brain website to learn about the improvements in ETLAT (edit-this-look-at-that)
workflow.
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Use the Adobe Color Themes extension
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The Adobe Color service helps you choose harmonious and appealing color combinations for your After Effects
compositions. Adobe Color is integrated right within After Effects in the form of an extension that lets you create, save,
and access your color themes. You can also explore the many public color themes available on Adobe Color and filter
them in several ways: Most Popular, Most Used, Random, themes you've published, or themes you've appreciated in the
past. Once you've found a theme that you like; you can edit it and save it to your themes, or add it to your swatches in
After Effects.
Aside from After Effects, the Adobe Color Themes extension is currently available in two other Creative Cloud desktop
applications: Adobe InDesign and Adobe Photoshop. Themes saved to Creative Cloud libraries from within these
desktop apps, mobile apps such as Capture CC, or using the
Effects.
Adobe Color website are accessible seamlessly in After
Access the Adobe Color Themes panel
• In After Effects, select Window > Extensions > Adobe Color Themes.
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Explore color themes
Explore themes
1 Click the Explore tab in the Adobe Color Themes panel. By default, the Explore tab displays all public color themes.
2 If necessary, filter the color themes by a category and a timeframe. Use the search bar if you're looking for a specific
theme.
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Create and save a color theme
1 Click the Create tab in the Adobe Color Themes panel.
2 Select the color rule on which you want to base the theme: Analogous, Monochromatic, Triad, Complementary,
Compound, Shades, or Custom.
Analogous Uses colors that are adjacent on the color wheel. Analogous colors usually blend well with one another and
are harmonious and pleasing to the eye.
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Example: Analogous color rule
Monochromatic Uses variations in saturation and brightness of a single color. When you use this color rule, you're
presented with five colors sharing the same hue (example: H:182) but different saturation and brightness values.
Monochromatic colors go well together and produce a soothing effect.
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Example: Monochromatic color rule
Tri ad Uses colors evenly spaced around three equidistant points on the color wheel. When you use this color rule,
you're presented with two colors with the same hue but different saturation and brightness values from the first point
on the color wheel (example: HSB: 182, 90, 45 & HSB: 182, 100, 75), two from the second point on the color wheel (HSB:
51, 90, 55 & HSB: 51, 95, 45), and one color from the third point (HSB: 321, 90, 79). Triadic colors tend to be
contrasting—albeit not as contrasting as complementary colors—while still retaining harmony when used together.
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Example: Triad color rule
Complementary Uses colors opposite to each other on the color wheel. When you use this color rule, you are presented
with two colors with the same hue as the base color (example: HSB: 182, 100, 45 & HSB: 182, 90, 100), the base color
itself (HSB: 182, 100, 75), and two colors with the same hue from the opposite point on the color wheel (HSB: 23, 100,
45 & HSB: 23, 100, 75). Complementary colors provide high contrast and tend to stand out when used together.
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Example: Complementary color rule
Compound Uses a mix of complementary and analogous colors. When you use this color rule, you are presented with
two colors with the same hue that are adjacent (analogous) to the base color (example: HSB: 214, 90, 95 & HSB: 214,
60, 35), the base color itself (HSB: 182, 100, 75), and two colors opposite to the base color (complementary) but adjacent
to each other (HSB: 15, 75, 78 & HSB: 6, 90, 95). Compound color themes have the same strong visual contrast as
complementary color themes, but they have less pressure.
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Example: Compound color rule
Shades Uses five colors—all sharing the same hue (example: H: 182) and saturation (S: 100) but different brightness
values.
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Shades color rule
Custom Lets you manually select the colors on the color wheel in your palette without any rules controlling them.
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Custom color rule
?
Now, choose a base color by clicking the little triangle corresponding to a color in the theme you're editing. Based
upon the color rule selected, a color theme is automatically built around the base color.
Choose a base color
While a color is selected, you can adjust it either using the color wheel or by changing its value in one of the following
color systems: CMYK, RGB, LAB, HSB, or HEX.
1 Enter a name for the new color theme. Click Save.
2 Choose the Creative Cloud library to which you want to save the theme.
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Save the new theme to a library
?
Click Save.
Note: Depending on whether you're logged in using your Adobe ID or your enterprise credentials, different sets of libraries
may be available for saving themes. Select Help > Manage My Account to check the credentials with which you're logged
in. If you land at the authentication screen for your organization when you select this option, you're logged in using your
enterprise credentials.The same email ID may be associated with an Adobe ID as well as an enterprise ID.
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Access themes saved to your libraries
Access your themes
1 In the Adobe Color Themes panel, click the My Themes tab.
2 Select the Creative Cloud library from which you want to access the color theme.
3 If necessary, select a sorting parameter/order for the listed themes: By Date, By Name, or By Quantity; ascending or
descending.
See also
• Color basics
• Adobe Capture CC FAQ
• Create inspiring color themes with Adobe Color CC
Dynamic Link and After Effects
Note: For more information on compatibility when using dynamic link between various versions of Premiere Pro and
After Effects see the KB article,
Using Dynamic Link between various versions of Premiere Pro and After Effects .
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Workspaces
From an expert: Creative Dynamic Link workflows with
Premiere Pro and After Effects
From an expert: Creative Dynamic Link workflows with Premiere Pro and After Effects
About Dynamic Link
In the past, sharing media assets among post-production applications required you to render and export your work
from one application before importing it into another. This workflow was inefficient and time-consuming. If you
wanted to change the original asset, you rendered and exported the asset again. Multiple rendered and exported
versions of an asset consume disk space, and they can lead to file-management challenges.
Dynamic Link offers an alternative to this workflow. You can create dynamic links between After Effects and Adobe
Premiere Pro. Creating a dynamic link is as simple as importing any other type of asset. Dynamically linked assets
appear with unique icons and label colors to help you identify them. Dynamic links are saved in projects generated by
these applications.
Create and link to After Effects compositions with Dynamic Link
You can create new After Effects compositions, and dynamically link to them from Adobe Premiere Pro. You can also
dynamically link to existing After Effects compositions from Adobe Premiere Pro.
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Create a composition from clips in Adobe Premiere Pro
You can replace selected clips in Adobe Premiere Pro with a dynamically linked After Effects composition based on
those clips. The new composition inherits the sequence settings from Adobe Premiere Pro.
1 Open Premiere Pro and select the clips you want to replace.
2 Right-click any of the selected clips.
3 Select Replace With After Effects Composition.
After Effects opens (if it is not already open) and a new linked composition is created.
Create a dynamically linked composition from Adobe Premiere Pro
Creating a new dynamically linked composition from Adobe Premiere Pro launches After Effects. After Effects then
creates a project and composition with the dimensions, pixel aspect ratio, frame rate, and audio sample rate of the
originating project. (If After Effects is already running, it creates a composition in the current project.) The new
composition name is based on the Adobe Premiere Pro project name, followed by Linked Comp [x].
1 In Adobe Premiere Pro, choose File > Adobe Dynamic Link > New After Effects Composition. In the 2014 version
of Premiere Pro, you can import compositions using Media Browser. See the following sections in Premiere Pro for
more information:
• Import files with Media Browser
• Adobe Dynamic Link
2 If the After Effects Save As dialog box appears, enter a name and location for the After Effects project, and click Save.
When you create a dynamically linked After Effects composition, the composition duration is set to 30 seconds. To
change the duration, select the composition in After Effects, choose Composition > Composition Settings. Click the
Basic tab, and specify a new value for Duration.
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Link to an existing composition
For best results, match composition settings (such as dimensions, pixel aspect ratio, and frame rate) to the settings in
the Adobe Premiere Pro.
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Do one of the following:
• In Adobe Premiere Pro, choose File > Adobe Dynamic Link > ImportAfter Effects Composition. Choose an After
Effects project file (.aep), and then choose one or more compositions.
• In Adobe Premiere Pro, choose an After Effects project file and click Open. Then choose a composition in the
displayed dialog box and click OK.
• Drag one or more compositions from the After Effects Project panel to the Adobe Premiere Pro Project panel.
• Drag an After Effects project file into the Premiere Pro Project panel. If the After Effects project file contains
multiple compositions, the Import Composition dialog box opens.
Note: You can link to a single After Effects composition multiple times in a single Adobe Premiere Pro project.
Modify a dynamically linked composition in After Effects
Use the Edit Original command in Adobe Premiere Pro to modify a linked After Effects composition. Once the
composition is open in After Effects, you can change the composition without having to use the Edit Original
command again.
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1 Select the After Ef fects composition in Adobe Pre miere Pro, or choos e a linked clip in the Timeline, and choose Edit
> Edit Original.
2 Change the composition in After Effects. Then, switch back to Adobe Premiere Pro to view your changes.
The changes made in After Effects appear in Adobe Premiere Pro. Adobe Premiere Pro stops using any preview files
rendered for the clip before the changes.
Note: You can change the name of the composition in After Effects after creating a dynamic link to it from
Premiere Pro. Adobe Premiere Pro does not update the linked composition name in the Project panel.
Adobe
Premiere Pro does retain the dynamic link, however.
Adobe
Delete a dynamically linked composition or clip
You can delete a linked composition from an Adobe Premiere Pro project at any time, even if the composition is used
in a project.
You can delete linked clips from the timeline of an Adobe Premiere Pro sequence or timeline at any time.
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In Adobe Premiere Pro, select the linked composition or clip and press the Delete key.
Create a linked sequence in Adobe Premiere Pro with Dynamic Link
Link to a new sequence
Creating an Adobe Premiere Pro sequence from After Effects launches Adobe Premiere Pro. Adobe Premiere Pro then
creates a project and sequence with the dimensions, pixel aspect ratio, frame rate, and audio sample rate of the
originating project. (If Adobe Premiere Pro is already running, it creates a sequence in the current project.)
?
In After Effects, choose File > Adobe Dynamic Link > New Premiere Pro Sequence.
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Link to an existing sequence
For best results, match sequence settings and project settings in Adobe Premiere Pro (such as dimensions, pixel aspect
ratio, and frame rate) to those settings in the After Effects project.
Do one of the following:
• In After Effects, choose File > Adobe Dynamic Link > Import Premiere Pro Sequence. Choose an Adobe Premiere
Pro project, and then choose one or more sequences.
• Drag one or more sequences from the Adobe Premiere Pro Project panel to the After Effects Project panel.
Dynamic Link performance
A linked clip can refer to a complex source composition. Actions you perform on the source composition require
additional processing time depending on the complexity. After Effects applies the actions and make the final data
available to Adobe Premiere Pro using the global performance cache and the persistent disk cache features. These
features improve the After Effects performance by using the cached frames when Premiere Pro requests the frames.
To reduce playback delays, do one of the following:
• Take the linked composition offline
• Disable a linked clip to temporarily stop referencing a composition
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• Replace the dynamically linked composition with the rendered file using the Render and Replace feature in
Premiere Pro (Clip > Render And Replace).
If you commonly work with complex source compositions, increase your RAM or upgrade to a faster processor.
Note: A linked After Effects composition will not support Render Multiple Frames Simultaneously multiprocessing. See
Improve performance by optimizing memory, cache, and multiprocessing settings.
Export to Adobe Media Encoder
To encode After Effects compositions, you must add the item to the encoding queue in Adobe Media Encoder, and then
select encoding presets or create your own custom settings for rendering. In After Effects, you can add a composition
to Media Encoder queue using one of the following options:
• File > Export > Add to Media Encoder Queue
• Composition > Add to Media Encoder Queue
When you add a composition or project to Adobe Media Encoder queue, After Effects launches Adobe Media Encoder
with the compositions listed in the queue.
The encoding process is explained in the following articles:
• Encode video or audio items in Adobe Media Encoder
• Encode using presets
• Encode using custom settings
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Chapter 3: Projects and compositions
Projects
About projects
An After Effects project is a single file that stores compositions and references to all the source files used by footage
items in that project. Compositions are collections of layers. Many layers use footage items (such as movies or still
images) as a source, though some layers—such as shape layers and text layers—contain graphics that you create within
After Effects.
A project file has the filename extension .aep or .aepx. A project file with the .aep filename extension is a binary project
file. A project file with the .aepx filename extension is a text-based XML project file.
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The name of the current project appears at the top of the application window.
A template project file has the filename extension .aet. (See Template projects and example projects.)
XML project files
Text-based XML project files contain some project information as hexadecimal-encoded binary data, but much of the
information is exposed as human-readable text in string elements. You can open an XML project file in a text editor
and edit some details of the project without opening the project in After Effects. You can even write scripts that modify
project information in XML project files as part of an automated workflow.
Elements of a project that you can modify in an XML project file:
• Marker attributes, including comments, chapter point parameters, and cue point parameters
• File paths of source footage items, including proxies
• Composition, footage item, layer, and folder names and comments
Note: Footage item names are exposed in string elements in XML project files only if the names have been customized.
Footage item names derived automatically from the names of source files and solid color names are not exposed in string
elements
Some strings, such as workspace and view names, are exposed as human-readable strings, but modifications made to
these strings are not respected when After Effects opens the project file.
Note: Do not use the XML project file format as your primary file format. The primary project file format for After Effects
is the binary project file (.aep) format. Use the XML project file format to save a copy of a project and as an intermediate
format for automation workflows.
To save an XML project (.aepx) file as a binary project (.aep) file, choose File > Save As and enter a filename ending
with .aep, without the x. (See Save and backup projects in After Effects .)
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Project links embedded in QuickTime, Video for Windows files
When you render a movie and export it to a container format, you can embed a link to the After Effects project in the
container file.
To import the project, import the container file, and choose Project from the Import As menu in the Import File dialog
box. If the container file contains a link to a project that has been moved, you can browse to locate the project.
Create and open projects
Only one project can be open at a time. If you create or open another project file while a project is open, After Effects
prompts you to save changes in the open project, and then closes it. After you create a project, you can import footage
into the project.
• To create a project, choose File > New > New Project.
• To open a project, choose File > Open Project, locate the project, and then click Open.
You can also create and open a project from the Start screen.
• To create a project, click New Project.
• To open a project, click Open Project and navigate to the location of the project.
Jeff Almasol provides a script on his redefinery website that creates and saves a new project for each selected
composition in the current project.
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Template projects and example projects
A template project is a file with the filename extension .aet. You can create templates based on your projects.
Note: After Effects CC does not install template projects.
When you open a template project, After Effects creates a new, untitled project based on the template. Saving changes
to this new project does not affect the template project.
A great way to see how advanced users use After Effects is to open one of the template projects included with After
Effects, open a composition to activate it, and press U or UU to reveal only the animated or modified layer properties.
Viewing the animated and modified properties shows you what changes the designer of the template project made to create
the template.
Often, the creator of a template project locks layers that are to be left unmodified, and leaves layers to be modified
unlocked. It is a convenient way to prevent accidental or inappropriate modifications.
For more sources of After Effects example projects and template projects, see After Effects community resources on the
Adobe website.
See this video tutorial by Andrew Devis on the Creative COW website for information about where to find template
projects and sample expressions included with After Effects.
Open a template project
• To open a template project, choose File > Open Project. On Windows, choose Adobe After Effects Project Template
from the Files Of Type menu.
Create a template project
• To convert a project to a template project, change the filename extension from .aep to .aet.
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• To save a copy of a project as a template project, choose File > Save A Copy, and then rename the copy with the
filename extension .aet.
Set a template for new projects
You can create a template with your preferred project settings such as color management and folder structure, and use
it as a foundation for every new project you create.
To set a template for your new After Effects projects:
1 Choose Edit > Preferences > New Project.
2 Enable the New project loads template check box.
3 Click Choose Project Template and select a template file.
Note: The format of the template project can be .aet, .aep, or .aex.
Team Projects
Team Projects is a hosted collaboration service for CC enterprise and CC teams users that enables editors to seamlessly
collaborate in
simultaneously in shared team projects within
without any
the editing workflow in real time. Using Team Projects, editors and motion graphics artists can work
Adobe Premiere Pro CC, After Effects CC, and Adobe Prelude CC
additional hardware.
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The project updates are securely tracked in the cloud and the source files are saved locally or in lightweight, shared
proxies. Team Projects also include deep collaboration features like version
control and smart conflict resolution.
• To create a team project, choose File > New > New Team Project.
• To open a team project, choose File > Open Team Project.
For detailed information on how to use Team Projects for your collaborative workflow, see Working simultaneously in
shared video projects .
Convert Team Project to an Adobe After Effects Project
You can convert your Team projects to a local Adobe After Effects Project (.aep). Select Edit > Team Projects >
Convert Team Project to Project.
Converting Team Project to an Adobe After Effects Project
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Save and back up projects in After Effects
• To save a project, choose File > Save.
• To save a copy of the project with a new automatically generated name, choose File > Increment And Save, or press
Ctrl+Alt+Shift+S (Windows) or Command+Option+Shift+S (Mac OS).
• A copy of the current project is saved in the same folder as the original project. The name of the copy is the name of
the original followed by a number. If the name of the original ends with a number, that number is increased by 1.
• To save the project with a different name or to a different location, choose File > Save As > Save As. The open project
takes the new name and location; the original file remains unchanged.
• To save the project as a copy in the XML project file format, choose File > Save As > Save A Copy As XML. (See
About projects.)
• To save a copy of the project with a different name or to a different location, choose File > Save As > Save A Copy.
The open project retains its original name and location, and a copy is created with the new settings but is not opened.
• To save a copy of a project to be opened by the previous major version, choose File > Save As > Save A Copy As
<previous major version number>. (For more information, see
Note: New features in the current version of After Effects that are used in a project are ignored in the project that is saved
in the format of the previous version of After Effects.
this blog.)
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To save a copy of the project and copies of assets used in the project to a single folder on disk, use the Collect Files
command. (See
Collect files in one location section for details).
Flowchart panel
In the flowchart for each project or composition, individual boxes (or tiles) represent each composition, footage item,
and layer. Directional arrows represent the relationships between components.
Note: The Flowchart panel shows you only the existing relationships. You cannot use it to change relationships between
elements.
Nested compositions and other elements that make up the composition appear when you expand a composition tile.
Mid-gray lines between tiles in the flowchart indicate that the Video or Audio switch for those items is deselected in
the Timeline panel. Black or light gray lines indicate that the switch is selected, depending on the Brightness setting in
the Appearance preferences.
• To open the project flowchart, press Ctrl+F11 (Windows) or Command+F11 (Mac OS), or click the Project
Flowchart
• To open a composition flowchart, select the composition and choose Composition > Composition Flowchart, or
click the Composition Flowchart
• To activate (select) an item, click its tile in the Flowchart panel.
When you click a composition in the flowchart, it becomes active in the Project panel and the Timeline panel. When
you click a layer, it becomes active in the Timeline panel. When you click a footage item, it becomes active in the
Project panel.
button at the top of the vertical scroll bar on the right edge of the Project panel.
button at the bottom of the Composition panel.
• To customize the appearance of the flowchart, use the Flowchart panel menu and the buttons along the bottom of
the panel.
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For tool tips identifying the buttons in the Flowchart panel, let your pointer hover over a button until the tool tip
appears.
• To delete elements, select them and press Delete. If the selected element is a footage item or composition, it is deleted
from the project and no longer appears in the Timeline and Project panels. If the selected element is a layer, it is
deleted from the composition in which it appears.
• To access the context menu for a selected element, right-click (Windows) or Control-click (Mac OS) the icon to the
left of the name in the element tile. The icons have various appearances, depending on the element type, such as
layers
effects, or to change switches, apply transformations, and adjust layer image quality.
Note: When you change element properties in the Flowchart panel, be careful to context-click the icon in the tile, not the
name of the element. The context menu associated with the element icon is different from the one that opens from the
element name.
Rich Young provides additional information about the Flowchart panel and the Composition Mini-flowchart on the
After Effects Portal website.
and compositions . For example, you can use the context menu for a layer to work with masks and
CINEMA 4D Composition Renderer
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The CINEMA 4D Composition renderer is the new 3D renderer in After Effects. It is a tool for extrusion of text and
shapes and the preferred renderer for extruded 3D work. You can use this renderer to
scratch. The CINEMA 4D Composition renderer does the following:
create faster 3D animations from
• Generates interactive 3D text, logos, and curved 2D planes within After Effects without using any specific hardware.
• Allows you to control the quality and render settings with a single slider while the camera, lighting, and text
animation remains the same.
• Renders faster than the Ray-traced 3D renderer on the CPU.
Basics of Composition Settings
1 You can access the 3D Renderer tab by any of the following options given below:
In the Composition Settings dialog, click 3D Renderer tab.
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3D Renderer tab in Composition Settings dialog
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2 Click Renderer and choose CINEMA 4D from the drop-down list.
You can also access the 3D Renderer tab by clicking Renderer in the Comp panel.
Supported features in CINEMA 4D Composition Renderer
The CINEMA 4D Composition Renderer supports the following features to help you create high-quality 3D text and
logos:
• Extrude and bevel text and shape layers: Extrude text and shape layers creates 3D objects that have depth and do
not look flat when a camera or light moves around them. Bevel controls the look of the edges of the extruded object.
For more information, see
• Reflections: Manipulates the reflection and reflectiveness of 3D objects in your composition. For more information,
Reflection.
see
• Curved footage layers: Adjusts the curve intensity of 3D footage layers and nested composition layers around a
vertical axis using the Geometry Options- Curvature and Segments. For more information, see
layer.
• Material overrides on text/shape bevel and sides: Uses existing text animator and shape operator support to
override the Material properties. The Fill Color, Stroke Color, and Stroke Width options are replaced with the Front,
Bevel, Side, and Back options in the pop-up menu. For more information, see
• Environment layer (in reflection only): Dictates the usage of the Environment map in the scene. For more
information, see
Note: Though the above linked article talks about Ray-traced 3D renderer, some of the information holds true for CINEMA
4D Composition Renderer too.
Environment layer.
Creating beveled and extruded text and shape layers.
Bending a footage
Override material properties.
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Using the Quality Slider
Quality Slider Settings
Use the Quality slider to adjust the rendering quality of the composition. Higher-quality outputs require longer
rendering time. The quality settings determine how the CINEMA 4D renderer draws the 3D layers.
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To access the slider:
1 Click Options in the Composition Settings window. You can also click the Wrench icon (Options) in the Comp
panel.
2 In the CINEMA 4D Renderer Options dialog, the Quality Slider ranges from Draft, Typical, and Extreme.
• Draft: Settings in the Draft range are used for preview quality renders. It takes the least time to draw the 3D
layers.
• Ty pi ca l: Settings in the Typical range are used for most final renders
• Extreme: Settings in the Extreme range are used for scenes containing complex opacity or highly reflective
elements.
3 The variation in the range of the Quality slider affects the Ray Threshold, Ray Depth, Reflection Depth, Shadow
Depth, Anti-Aliasing, and Reflectance settings of the composition. For more information, see
CINEMA 4D
Renderer Options.
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Choosing a CINEMA 4D Installation
Choose CINEMA 4D Installation
Renderer Settings
You can ch an ge t he renderer from the default Renderer to the full retail version of CINEMA 4D if you have it installed.
To reset the default renderer, click Defaults.
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Choosing a CINEMA 4D installation:
1 In the Composition Settings window, click Render Options.
3 In the Choose CINEMA 4D Installation dialog, browse and select the path to the installation.
Editor Settings
The Editing setting applies to the Cineware workflow and determines what version of C4D opens. The default editor is
the latest installed version of CINEMA 4D or
Use any of the following options to open the selected Editor:
1 Select File > New > MAXON CINEMA 4D File.
CINEMA 4D Lite.
Path to open selected Editor
2 Or, select a CINEMA 4D source or layer and choose Edit > Edit Original.
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Path to open selected Editor
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Shared CINEMA 4D Installation
Cineware Settings
The Choose CINEMA 4D Installation dialog is shared with the Cineware effect. You can also access it by clicking
Options in the Effect Controls panel via the Cineware effect.
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Composition basics
About compositions
A composition is the framework for a movie. Each composition has its own timeline. A typical composition includes
multiple layers that represent components such as video and audio footage items, animated text and vector graphics,
still images, and lights. You add a footage item to a composition by creating a layer for which the footage item is the
source. You then arrange layers within a composition in space and time, and composite using transparency features to
determine which parts of underlying layers show through the layers stacked on top of them. (See
and Transparency and compositing .)
A composition in After Effects is similar to a movie clip in Flash Professional or a sequence in Premiere Pro.
You render a composition to create the frames of a final output movie, which is encoded and exported to any number
of formats. (See
Simple projects may include only one composition; complex projects may include hundreds of compositions to
organize large amounts of footage or many effects.
In some places in the After Effects user interface, composition is abbreviated as comp.
Basics of rendering and exporting .)
Layers and properties
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Each composition has an entry in the Project panel. Double-click a composition entry in the Project panel to open the
composition in its own Timeline panel. To select a composition in the Project panel, right-click (Windows) or Controlclick (Mac OS) in the Composition panel or Timeline panel for the composition and choose Reveal Composition In
Project from the context menu.
Use the Composition panel to preview a composition and modify its contents manually. The Composition panel
contains the composition frame and a pasteboard area outside the frame that you can use to move layers into and out
of the composition frame. The offstage extents of layers—the portions not in the composition frame—are shown as
rectangular outlines. Only the area inside the composition frame is rendered for previews and final output.
The composition frame in the Composition panel in After Effects is similar to the Stage in Flash Professional.
When working with a complex project, you may find it easiest to organize the project by nesting compositions—putting
one or more compositions into another composition. You can create a composition from any number of layers by
precomposing them. After modifying some layers of your composition, you can precompose those layers and then prerender the precomposition, replacing it with a rendered movie. (See
You can navigate within a hierarchy of nested compositions using the Composition Navigator and Composition MiniFlowchart. (See
Use the Flowchart panel to see the structure of a complex composition or network of compositions.
Timeline button Click this button at the bottom of the Composition panel to activate the Timeline panel for the
current composition.
Press the backslash (\) key to switch activation between the Composition panel and Timeline panel for the current
composition.
Opening and navigating nested compositions.)
Precomposing, nesting, and pre-rendering.)
Comp button Click this button in the upper-right corner of the Timeline panel to activate the Composition panel
for the current composition.
Flowchart button Click this button at the bottom of the Composition panel to activate the Flowchart panel for the
current composition.
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Create a composition
You can change composition settings at any time. However, it’s best to specify settings such as frame aspect ratio and
frame size when you create the composition, with your final output in mind. Because After Effects bases certain
calculations on these composition settings, changing them late in your workflow can affect your final output.
Note: You can override some composition settings when rendering to final output. For example, you can use different frame
sizes for the same movie. For more information, see
When you create a composition without changing settings in the Composition Settings dialog box, the new
composition uses the settings from the previous time that composition settings were set.
Note: New compositions do not inherit the previous Preserve Frame Rate When Nested Or In Render Queue and Preserve
Resolution When Nested settings.
Jeff Almasol provides a script on his redefinery website that creates and saves a new project for each selected
composition in the current project. If a folder is selected in the Project panel when you create a new composition, the
new composition is placed in the selected folder.
Create a composition and manually set composition settings
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Choose Composition > New Composition, or press Ctrl+N (Windows) or Command+N (Mac OS).
Render settingsand Output modules and output module settings.
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Create a composition from a single footage item
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Drag the footage item to the Create A New Composition button at the bottom of the Project panel or choose File >
New Comp From Selection.
Composition settings, including frame size (width and height) and pixel aspect ratio, are automatically set to match
the characteristics of the footage item.
Create a single composition from multiple footage items
1 Select footage items in the Project panel.
2 Drag the selected footage items to the Create A New Composition button at the bottom of the Project panel, or
choose File > New Comp From Selection.
3 Select Single Composition and other settings in the New Composition From Selection dialog box:
Use Dimensions From Choose the footage item from which the new composition gets composition settings,
including frame size (width and height) and pixel aspect ratio.
Still Duration The duration for the still images being added.
Add To Render Queue Add the new composition to the render queue.
Sequence Layers, Overlap, Duration, and Transition Arrange the layers in a sequence, optionally overlap them in
time, set the duration of the transitions, and choose a transition type.
Create multiple compositions from multiple footage items
1 Select footage items in the Project panel.
2 Drag the selected footage items to the Create A New Composition button at the bottom of the Project panel, or
choose File > New Comp From Selection.
3 Select Multiple Compositions and other settings in the New Composition From Selection dialog box:
Still Duration The duration of the compositions created from still images.
Add To Render Queue Add the new compositions to the render queue.
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Note: If you select multiple footage items, the New Composition From Selection dialog is displayed. You can choose whether
to create a single composition with all footage items or multiple compositions for each individual footage item.
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Composition selection
Duplicate a composition
1 Select the composition in the Project panel.
2 Choose Edit > Duplicate or press Ctrl+D (Windows) or Command+D (Mac OS).
Timeline panel
Each composition has its own Timeline panel. You use the Timeline panel to perform many tasks, such as animating
layer properties, arranging layers in time, and setting blending modes. The layers at the bottom of the layer stacking
order in the Timeline panel are rendered first and—in the case of 2D image layers— appear farthest back in the
Composition panel and in the final composite.
To cycle forward through Timeline panels, press Alt+Shift+period (.) (Windows) or Option+Shift+period (.) (Mac OS).
To cycle backward through Timeline panels, press Alt+Shift+comma (,) (Windows) or Option+Shift+comma (,) (Mac
OS).
The current time for a composition is indicated by the current-time indicator (CTI), the vertical red line in the time
graph. The current time for a composition also appears in the current time display in the upper-left corner of the
Timeline panel. For more information on moving the current-time indicator, see
(CTI).
The left side of the Timeline panel consists of columns of controls for layers. The right side of the Timeline panel—the
time graph—contains a time ruler, markers, keyframes, expressions, duration bars for layers (in layer bar mode), and
the Graph Editor (in Graph Editor mode).
Move the current-time indicator
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Press the backslash (\) key to switch activation between the Composition panel and Timeline panel for the current
composition.
Composition settings
You can enter composition settings manually, or you can use composition settings presets to automatically set frame
size (width and height), pixel aspect ratio, and frame rate for many common output formats. You can also create and
save your own custom composition settings presets for later use. Resolution, Start Timecode (or Start Frame), Duration,
and Advanced composition settings are not saved with composition settings presets.
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Note: The limit for composition duration is three hours. You can use footage items longer than three hours, but time after
three hours does not display correctly. The maximum composition size is 30,000x30,000 pixels. A 30,000x30,000 8-bpc
image requires approximately 3.5 GB; your maximum composition size may be less, depending on your operating system
and available RAM.
Working with composition settings
• To open the Composition Settings dialog box to change composition settings, do one of the following:
• Select a composition in the Project panel or activate the Timeline or Composition panel for a composition, and
choose Composition > Composition Settings, or press Ctrl+K (Windows) or Command+K (Mac OS).
• Right-click (Windows) or Control-click (Mac OS) a composition in the Project panel or Composition panel (not
on a layer), and choose Composition Settings from the context menu.
• To save a custom composition settings preset, set Width, Height, Pixel Aspect Ratio, and Frame Rate values in the
Composition Settings dialog box, and then click the Save button
• To delete a composition settings prese t, choose it from the Pres et menu in the C omposition Settings dialog box, and
click the Delete button
.
• To restore default composition settings presets, Alt-click (Windows) or Option-click (Mac OS) the Delete button
or the Save button in the Composition Settings dialog box.
Note: You cannot move custom composition settings presets from one system to another, as they are embedded into the
preferences file.
• To scale an entire composition, choose File > Scripts > Scale Composition.jsx.
Note: Ensure that all layers are unlocked in the selected composition or the script fails.
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Last updated 3/8/2018
Projects and compositions
Jeff Almasol provides a script on his redefinery website to set the frame rate and duration of the current composition
and all compositions nested within it.
Christopher Green provides a script (Selected_Comps_Changer.jsx) on his website with which you can change the
composition settings for compositions selected in the Project panel.
Basic composition settings
Start Timecode or Start Frame Timecode or frame number assigned to the first frame of the composition. This value
does not affect rendering; it merely specifies where to start counting from.
Background Color Use the color swatch or eyedropper to pick a composition background color. (See Select a color or
edit a gradient.)
note: When you add one composition to another (nesting), the background color of the containing composition is
preserved, and the background of the nested composition becomes transparent. To preserve the background color of
the nested composition, create a solid-color layer to use as a background layer in the nested composition.
For information on specific Basic composition settings not listed here, see the related sections:
• Pixel aspect ratio and frame aspect ratio
• Frame rate
• Resolution
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Advanced composition settings
Anchor
Click an arrow button to anchor layers to a corner or edge of the composition as it is resized.
Preserve resolution when nested and Preserve frame rate when nested or in render queue
For a composition to retain its own resolution or frame rate, and not inherit those settings from the containing
composition. For example, if you have deliberately used a low frame rate in a composition to create a jerky, handanimated result, you must preserve the frame rate for that composition when it is nested. Similarly, the results of
rotoscoping may look wrong when converted to a different frame rate or resolution. Use this setting instead of the
Posterize Time effect, which is less efficient.
Motion Blur settings
• Shutter angle: The shutter angle is measured in degrees, simulating the exposure allowed by a rotating shutter. The
shutter angle uses the footage frame rate to determine the simulated exposure, which affects the amount of motion
blur. For example, entering 90° (25% of 360°) for 24-fps footage creates an effective exposure of 1/96 of a second
(25% of 1/24 of a second). Entering 1° applies almost no motion blur, and entering 720° applies a large amount of
blur.
• Shutter phase: The shutter phase is also measured in degrees. It defines an offset that determines when the shutter
opens relative to the beginning of a frame. Adjusting this value can help if an object with motion blur applied
appears to lag behind the position of the object without motion blur applied.
• Samples per frame: The minimum number of samples. This minimum is the number of samples used for frames
for which After Effects is not able to determine an adaptive sampling rate based on layer motion. This sample rate
is used for 3D layers and shape layers.
• Adaptive sample limit: The maximum number of samples.
For information on specific Advanced composition settings not listed here, see the related sections:
• Specify resolution to use for rendering shadows
Last updated 3/8/2018
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