Native Instruments Reaktor 6 Operation Manual

Manual
The information in this document is subject to change without notice and does not represent a commitment on the part of Native Instruments GmbH. The software described by this docu­ment is subject to a License Agreement and may not be copied to other media. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Native Instruments GmbH, hereinafter referred to as Native Instruments.
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© NATIVE INSTRUMENTS GmbH, 2015. All rights reserved.

Table of Contents

Table of Contents
1 Welcome to the REAKTOR Factory Library ...................................................................
2 Effects ......................................................................................................................
2.1 Analogic Filter Box ...................................................................................................................... 17
2.2 Anima ......................................................................................................................................... 19
2.3 Banaan Electrique ...................................................................................................................... 22
2.4 Classic Vocoder .......................................................................................................................... 24
2.5 Cyan ........................................................................................................................................... 25
2.6 Echomania ................................................................................................................................. 28
2.7 EnFX ........................................................................................................................................... 30
2.8 Fast FX ....................................................................................................................................... 36
2.1.1 Introduction ............................................................................................................... 17
2.1.2 Structure and Signal Flow ......................................................................................... 17
2.1.3 Modulation ................................................................................................................ 18
2.3.1 Introduction ............................................................................................................... 22
2.3.2 Getting Started .......................................................................................................... 23
2.3.3 Structure and Signal Flow ......................................................................................... 23
2.4.1 Introduction ............................................................................................................... 24
2.4.2 Quick Start ................................................................................................................ 24
2.4.3 Structure and Signal Flow ......................................................................................... 24
2.4.4 The Vocoding Engine ................................................................................................. 25
2.6.1 Introduction ............................................................................................................... 28
2.6.2 Quick Start ................................................................................................................ 28
2.6.3 Structure and Signal Flow ......................................................................................... 28
2.7.1 EnFX Delay 1.3 ........................................................................................................... 31
2.7.2 EnFX Distortion 1.3 .................................................................................................... 33
2.7.3 EnFX Filter 1.3 ........................................................................................................... 34
16
17
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2.9 FlatBlaster 2 ...............................................................................................................................44
2.10 Flatblaster .................................................................................................................................. 47
2.11 Fusion Reflections ...................................................................................................................... 50
2.12 Grainstates FX ............................................................................................................................ 52
2.13 Longflow ..................................................................................................................................... 55
2.14 Resochord ...................................................................................................................................57
2.15 Space Master 2 ...........................................................................................................................63
2.9.1 Introduction ............................................................................................................... 44
2.9.2 What’s New in 2.0.2? ................................................................................................. 45
2.9.3 Multi-band Compressor ............................................................................................. 45
2.9.4 Full-band Peak Limiter .............................................................................................. 46
2.10.1 Introduction ............................................................................................................... 47
2.10.2 Quick Start ................................................................................................................ 48
2.10.3 Structure and Signal Flow ......................................................................................... 48
2.10.4 Frequency-Specific Compressor ................................................................................. 48
2.10.5 Full-Band Peak Limiter .............................................................................................. 49
2.11.1 Introduction ............................................................................................................... 50
2.11.2 Quick Start ................................................................................................................ 51
2.11.3 Structure and Signal Flow ......................................................................................... 51
2.11.4 Diffusion Delays ........................................................................................................ 51
2.12.1 Introduction ............................................................................................................... 52
2.12.2 Quick Start ................................................................................................................ 53
2.12.3 Structure and Signal Flow ......................................................................................... 53
2.12.4 Additional Controls .................................................................................................... 54
2.12.5 MIDI Control ............................................................................................................... 54
2.15.1 Introduction ............................................................................................................... 63
2.15.2 Input and Output Stage ............................................................................................. 64
2.15.3 Reflections ................................................................................................................ 64
Table of Contents
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Table of Contents
2.16 SpaceMaster ...............................................................................................................................66
2.17 Spring Tank ................................................................................................................................ 71
2.18 Two Knees Compressor ............................................................................................................... 73
2.15.4 Frequency Response .................................................................................................. 65
2.16.1 Introduction ............................................................................................................... 66
2.16.2 SpaceMaster 5.1 Surround ........................................................................................ 68
2.16.3 SpaceMaster Quad .................................................................................................... 69
2.16.4 SpaceMaster Stereo ................................................................................................... 70
2.17.1 Introduction ............................................................................................................... 72
2.17.2 Quick Start ................................................................................................................ 72
2.17.3 Structure and Signal Flow ......................................................................................... 72
2.18.1 Introduction ............................................................................................................... 73
2.18.2 Quick Start ................................................................................................................ 74
2.18.3 Structure and Signal Flow ......................................................................................... 74
3 Grooveboxes .............................................................................................................
3.1 Aerobic ....................................................................................................................................... 75
3.2 Aerobic ....................................................................................................................................... 82
3.3 GoBox ......................................................................................................................................... 89
3.1.1 Sound Engine ............................................................................................................ 76
3.1.2 Sequencer .................................................................................................................. 78
3.1.3 Master / Mixer ............................................................................................................ 79
3.2.1 Introduction ............................................................................................................... 83
3.2.2 Sound Engine ............................................................................................................ 83
3.2.3 Sequencer .................................................................................................................. 85
3.2.4 Master/Mixer .............................................................................................................. 86
3.3.1 Introduction ............................................................................................................... 89
3.3.2 Quick Start ................................................................................................................ 90
3.3.3 Structure and Signal Flow ......................................................................................... 90
75
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Table of Contents
3.4 Krypt ........................................................................................................................................... 93
3.5 L3 ............................................................................................................................................... 101
3.6 Limelite ...................................................................................................................................... 106
3.7 Massive 1.1 ................................................................................................................................ 118
3.8 Newscool .................................................................................................................................... 137
3.9 Random Step Shifter .................................................................................................................. 142
3.10 Rhythmaker ................................................................................................................................ 147
3.11 Scenario ..................................................................................................................................... 155
3.3.4 The Sequencer ........................................................................................................... 91
3.3.5 Morph ........................................................................................................................ 92
3.5.1 Introduction ............................................................................................................... 101
3.5.2 Pattern Sequencer .................................................................................................... 102
3.5.3 Step Sequencer .......................................................................................................... 102
3.5.4 Sampler ..................................................................................................................... 104
3.7.1 Introduction ............................................................................................................... 119
3.7.2 Control Section .......................................................................................................... 119
3.7.3 Modulation Section .................................................................................................... 123
3.7.4 Sequencer .................................................................................................................. 124
3.7.5 Sound Engine ............................................................................................................ 127
3.7.6 Snapper ..................................................................................................................... 132
3.7.7 Output ....................................................................................................................... 135
3.8.1 Introduction ............................................................................................................... 138
3.8.2 Life Sequencer ........................................................................................................... 138
3.8.3 Newscool ................................................................................................................... 140
3.9.1 Introduction ............................................................................................................... 143
3.9.2 SQ2 ............................................................................................................................ 143
3.9.3 Sampler ..................................................................................................................... 144
3.11.1 Introduction ............................................................................................................... 155
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Table of Contents
3.12 Sinebeats 2 ................................................................................................................................ 161
3.13 Splitter ....................................................................................................................................... 170
3.14 Vectory ........................................................................................................................................176
3.11.2 Quick Start ................................................................................................................ 156
3.11.3 Structure and Signal Flow ......................................................................................... 157
3.11.4 Loading Samples ....................................................................................................... 159
3.11.5 Tips and Tricks .......................................................................................................... 159
3.12.1 Introduction ............................................................................................................... 161
3.12.2 Sequencer .................................................................................................................. 162
3.12.3 Noise Synthesizer ....................................................................................................... 163
3.12.4 Sine Synthesizers ....................................................................................................... 164
3.12.5 FX 1 & 2 ..................................................................................................................... 166
3.12.6 Mixer .......................................................................................................................... 167
3.12.7 EQ and Compressor ................................................................................................... 167
3.12.8 Master ....................................................................................................................... 168
3.12.9 Snapshot System ....................................................................................................... 168
3.13.1 Introduction ............................................................................................................... 171
3.13.2 Sequencer .................................................................................................................. 171
3.13.3 Splitter ...................................................................................................................... 173
3.14.1 Introduction ............................................................................................................... 177
3.14.2 Sample ...................................................................................................................... 177
3.14.3 Sequencer .................................................................................................................. 178
3.14.4 Grain Effect ............................................................................................................... 179
3.14.5 Sample Loader ........................................................................................................... 181
3.14.6 MIDI Controller ........................................................................................................... 181
4 Samplers ..................................................................................................................
4.1 BeatSlicer 2 ................................................................................................................................ 183
4.1.1 Introduction ............................................................................................................... 184
183
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Table of Contents
4.2 Memory Drum 2 .......................................................................................................................... 189
4.3 Grainstates SP ............................................................................................................................196
4.4 Travelizer .................................................................................................................................... 197
4.5 Lurker ......................................................................................................................................... 200
4.1.2 Global Section ........................................................................................................... 184
4.1.3 Loop Section .............................................................................................................. 185
4.1.4 Slice Parameters ....................................................................................................... 186
4.1.5 Modulation ................................................................................................................ 187
4.2.1 Introduction ............................................................................................................... 190
4.2.2 Global Parameters ..................................................................................................... 191
4.2.3 Sample & Edit ........................................................................................................... 191
4.2.4 Sample Parameters ................................................................................................... 193
4.2.5 Modulation ................................................................................................................ 194
4.4.1 Introduction ............................................................................................................... 197
4.4.2 Quick Start ................................................................................................................ 198
4.4.3 Structure and Signal Flow ......................................................................................... 198
4.5.1 Introduction ............................................................................................................... 201
4.5.2 Global ........................................................................................................................ 201
4.5.3 Sequencer .................................................................................................................. 202
4.5.4 Delay Units ................................................................................................................ 203
4.5.5 Filter .......................................................................................................................... 205
4.5.6 Master and Envelope ................................................................................................. 205
4.5.7 Additional Delay ........................................................................................................ 206
5 Sequenced Synthesizers ............................................................................................
5.1 Akkord ........................................................................................................................................ 208
5.2 Atmotion ..................................................................................................................................... 216
5.3 BlueMatrix .................................................................................................................................. 222
5.3.1 Introduction ............................................................................................................... 222
208
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Table of Contents
5.4 Vierring .......................................................................................................................................229
5.5 WaveWeaver ............................................................................................................................... 231
5.3.2 Quick Start ................................................................................................................ 223
5.3.3 Structure and Signal Flow ......................................................................................... 223
5.3.4 The Sequencer ........................................................................................................... 225
5.3.5 Modulation ................................................................................................................ 227
5.4.1 Introduction ............................................................................................................... 229
5.4.2 Structure and Signal Flow ......................................................................................... 230
5.5.1 Introduction ............................................................................................................... 231
5.5.2 Quick Start ................................................................................................................ 232
5.5.3 The Sequencer ........................................................................................................... 233
6 Sequencers ...............................................................................................................
6.1 Spiral ..........................................................................................................................................235
6.2 SQ16 ...........................................................................................................................................239
6.3 SQ8 .............................................................................................................................................241
6.4 SQ 8x8 ........................................................................................................................................ 243
6.5 SQP .............................................................................................................................................245
6.6 SQX .............................................................................................................................................247
6.1.1 Introduction ............................................................................................................... 236
6.1.2 Using Spiral ............................................................................................................... 236
6.2.1 Introduction ............................................................................................................... 240
6.2.2 Details ....................................................................................................................... 240
6.3.1 Introduction ............................................................................................................... 241
6.3.2 Details ....................................................................................................................... 242
6.4.1 Introduction ............................................................................................................... 244
6.4.2 Details ....................................................................................................................... 244
6.5.1 Introduction ............................................................................................................... 245
6.5.2 Details ....................................................................................................................... 246
235
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Table of Contents
6.6.1 Introduction ............................................................................................................... 248
6.6.2 SnapSeq .................................................................................................................... 248
6.6.3 TrackSeq .................................................................................................................... 249
6.6.4 ToneGen ..................................................................................................................... 251
7 Sound Generators ......................................................................................................
7.1 Metaphysical Function ................................................................................................................254
7.2 Skrewell ...................................................................................................................................... 260
7.3 Space Drone ............................................................................................................................... 263
7.1.1 Introduction .............................................................................................................. 255
7.1.2 Quick Start ............................................................................................................... 255
7.1.3 Details ...................................................................................................................... 256
7.2.1 Introduction ............................................................................................................... 261
7.2.2 Operation Modes ........................................................................................................ 261
7.2.3 Sound Engine ............................................................................................................ 261
7.2.4 Master Controls ......................................................................................................... 262
7.3.1 Introduction ............................................................................................................... 263
7.3.2 Sound Engine ............................................................................................................ 264
7.3.3 Reverb ....................................................................................................................... 265
8 Synthesizer ...............................................................................................................
8.1 2-Osc ..........................................................................................................................................267
8.2 Carbon 2 .....................................................................................................................................274
8.1.1 Introduction ............................................................................................................... 268
8.1.2 List of Controls .......................................................................................................... 268
8.2.1 Introduction ............................................................................................................... 274
8.2.2 Oscillators ................................................................................................................. 275
8.2.3 Filter .......................................................................................................................... 277
8.2.4 Effects ....................................................................................................................... 278
8.2.5 Modulation Sources ................................................................................................... 280
254
267
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Table of Contents
8.3 Carbon ........................................................................................................................................285
8.4 Carbon ........................................................................................................................................288
8.5 Equinoxe Deluxe ..........................................................................................................................291
8.6 FM4 ............................................................................................................................................ 294
8.7 Gaugear ......................................................................................................................................301
8.8 Green Matrix ............................................................................................................................... 307
8.2.6 Global Controls .......................................................................................................... 283
8.3.1 Introduction ............................................................................................................... 286
8.3.2 Quick Start ................................................................................................................ 286
8.3.3 Signal Flow and Structure ......................................................................................... 286
8.3.4 Modulation ................................................................................................................ 287
8.3.5 Global Parameters ..................................................................................................... 288
8.4.1 Introduction ............................................................................................................... 288
8.4.2 Quick Start ................................................................................................................ 289
8.4.3 Signal Flow and Structure ......................................................................................... 289
8.4.4 Modulation ................................................................................................................ 290
8.4.5 Global Parameters ..................................................................................................... 291
8.5.1 Introduction ............................................................................................................... 291
8.5.2 String Section ............................................................................................................ 292
8.5.3 Ensemble, KleinStein, and Delay Sections ................................................................. 292
8.6.1 Introduction ............................................................................................................... 294
8.6.2 Operator Sections 1-4 ................................................................................................ 295
8.6.3 FM Sources Section .................................................................................................... 297
8.6.4 LFO Section ................................................................................................................ 297
8.6.5 Voice Mode Section .................................................................................................... 298
8.6.6 Effects Sections ......................................................................................................... 299
8.7.1 Introduction ............................................................................................................... 301
8.7.2 Overview .................................................................................................................... 302
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Table of Contents
8.9 Grobian .......................................................................................................................................310
8.10 Junatik ........................................................................................................................................315
8.11 Kaleidon ..................................................................................................................................... 317
8.12 Lazerbass ................................................................................................................................... 321
8.8.1 Introduction ............................................................................................................... 307
8.8.2 Quick Start ................................................................................................................ 308
8.8.3 Structure and Signal Flow ......................................................................................... 308
8.8.4 Modulation ................................................................................................................ 309
8.11.1 Introduction ............................................................................................................... 318
8.11.2 Quick Start ................................................................................................................ 318
8.11.3 Signal Flow and Structure ......................................................................................... 318
8.11.4 Global Parameters ..................................................................................................... 320
8.12.1 Introduction ............................................................................................................... 322
8.12.2 Oscillator ................................................................................................................... 323
8.12.3 Group Attenuation ..................................................................................................... 323
8.12.4 Oscillator Phase ........................................................................................................ 324
8.12.5 Ratio Multiply ............................................................................................................ 324
8.12.6 Ratio Add ................................................................................................................... 325
8.12.7 Dispersion ................................................................................................................. 325
8.12.8 Partial Beating .......................................................................................................... 325
8.12.9 Visualization Area ...................................................................................................... 326
8.12.10 Brightness ................................................................................................................. 326
8.12.11 Periodic Filter ............................................................................................................ 327
8.12.12 Using the Modulation Matrix ...................................................................................... 329
8.12.13 Modulation Envelope ................................................................................................. 330
8.12.14 Modulation LFO .......................................................................................................... 330
8.12.15 Modulation Macro Controls ........................................................................................ 331
8.12.16 Panning/Master ......................................................................................................... 331
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Table of Contents
8.13 Nanowave ................................................................................................................................... 335
8.14 Oki Computer 2 ...........................................................................................................................337
8.15 Photone ...................................................................................................................................... 345
8.16 SoundSchool Analog ................................................................................................................... 367
8.17 Steam Pipe 2 .............................................................................................................................. 376
8.18 Steam Pipe ................................................................................................................................. 385
8.12.17 Master Envelope / Release Mode ............................................................................... 331
8.12.18 Global Pitch ............................................................................................................... 332
8.12.19 Gate Mode ................................................................................................................. 333
8.12.20 Glide .......................................................................................................................... 333
8.12.21 Pitch Mod. ................................................................................................................. 334
8.14.1 Introduction ............................................................................................................... 338
8.14.2 MIDI In ....................................................................................................................... 338
8.14.3 Oscillator ................................................................................................................... 339
8.14.4 Filter / Out ................................................................................................................. 341
8.14.5 Envelope, CC1, Sequencer and LFO ........................................................................... 341
8.14.6 Modulation Matrix ...................................................................................................... 343
8.16.1 Introduction ............................................................................................................... 367
8.16.2 Interface Areas and Control Elements ....................................................................... 367
8.16.3 Page B - Instrument Architecture .............................................................................. 375
8.17.1 Introduction ............................................................................................................... 376
8.17.2 Steam ........................................................................................................................ 377
8.17.3 Pipe ........................................................................................................................... 378
8.17.4 Global Controls .......................................................................................................... 381
8.17.5 Space Master Deluxe ................................................................................................. 382
8.17.6 Input and Output Stage ............................................................................................. 382
8.17.7 Reflections ................................................................................................................ 383
8.17.8 Frequency Response .................................................................................................. 383
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Table of Contents
8.19 SubHarmonic .............................................................................................................................. 388
8.20 Sum Synth .................................................................................................................................. 393
8.21 Titan ........................................................................................................................................... 396
8.18.1 Introduction ............................................................................................................... 385
8.18.2 Quick Start ................................................................................................................ 386
8.18.3 Structure and Signal Flow ......................................................................................... 386
8.19.1 Introduction ............................................................................................................... 388
8.19.2 Voice .......................................................................................................................... 388
8.19.3 Vibrato ....................................................................................................................... 389
8.19.4 Amplitude and Modulation Envelope ......................................................................... 390
8.19.5 Sub Oscillator ............................................................................................................ 390
8.19.6 Formant Oscillator ..................................................................................................... 391
8.19.7 Mix and Output .......................................................................................................... 391
8.19.8 Reverb ....................................................................................................................... 392
8.20.1 Introduction ............................................................................................................... 393
8.20.2 Quick Start ................................................................................................................ 394
8.20.3 Structure and Signal Flow ......................................................................................... 394
REAKTOR Factory Library - Manual - 15

Welcome to the REAKTOR Factory Library

1 Welcome to the REAKTOR Factory Library
The REAKTOR Factory Library comes with more than 70 pre-built Ensembles, ranging from synthesizers and effects to grooveboxes and sequencers. This classic and renowned selection of musical tools unfolds more than ten years of legacy within electronic music. All Ensembles are ready to use in your music and sound design projects, but their open Structures also allow you to look behind the curtain and discover how they work.
REAKTOR Factory Library - Manual - 16
2 Effects
2.1 Analogic Filter Box

Effects

Analogic Filter Box

1.1 Analogic FIlter Box user interface

2.1.1 Introduction

The Analogic Filter Box sandwiches a rich and meaty distortion unit between two hearty ana­log-style filters to create a sound-shaping tool for every appetite. Juicy modulation is also pro­vided on the side: An envelope, LFO, and envelope follower can be freely routed to the most important filter and distortion parameters. Analogic Filter Box can handle everything from fat disco-loop tweaking to full-on mangling of any sound source imaginable.

2.1.2 Structure and Signal Flow

The signal is routed from input to Filter 1, to the Distortion, to Filter 2, and then out.
REAKTOR Factory Library - Manual - 17
Analogic Filter Box
Both filters offer multiple operation modes. For the first filter, you can choose between Low­pass, Highpass, Bandpass, Peak EQ, and Notch filters, with a choice of a 12 or 24 dB/octave slope per filter type. The second filter is designed for shaping the sound after the distortion, so it offers four different lowpass filters, three bandpass filters, and a bandpass/lowpass combo. Both filters were very carefully designed to produce warm, analog sounds even at extreme reso­nance and cutoff settings.
Beside the normal cutoff frequency control available in both filters, Filter 1 also provides fast modulation of its frequency by an additional oscillator (which can itself be modulated by the LFO, envelope, or envelope follower!).
The Distortion section between the two multimode filters also features multiple modes of oper­ation. While the clipper mode provides a relatively harsh distortion sound and the saturator mode results in warm overdrive, the several wrapping modes (marked by the name of the wave­form used for wrapping) produce unique sounds from subtle to extreme.
An additional quantize mode converts the incoming signal into a step waveform, for familiar bit-reduction effects to mimic the character of vintage samplers, for instance. A visual display of the distortion function helps to see what's going on inside.

2.1.3 Modulation

Analogic Filter offers six modulation sources (A built-in LFO, envelope follower, enveloper, MIDI note pitch, modulation wheel, and pitch bend wheel). The modulation sources and the flexible matrix signal routing system at the bottom of this effect transforms it into an incredibly powerful machine.
Effects
The modulation signal routing system provides a source selector for each parameter to be modified; among those modifiable parameters are the cutoff frequencies and resonance set­tings of both filters and the distortion amount and symmetry control of the distortion section. In addition to gate information from MIDI note-on events that can even be used to trigger the filter, you can also use the pitch and mod wheels as modulation sources.
An internal LFO, envelope follower, and auto-trigger envelope can add movement to the sound without the need any external MIDI controllers. The LFO offers different waveforms and can al­so be synchronized to the global tempo or MIDI clock (the small Unit knob syncs the LFO to MIDI clock and sets the musical note-units that are shown under Freq). The Envelope Follower calculates its modulation amount from the incoming signal: At high levels there is a high mod­ulation level, and at low levels it's low. The Interval knob controls the response time to fast
REAKTOR Factory Library - Manual - 18
level changes. Use the cutoff controls of the internal highpass and lowpass filters to select a specific frequency band of the incoming signal to trigger the envelope follower. The Envelope is a standard attack-decay-sustainrelease envelope generator, triggered by MIDI note on events. However, an additional auto-trigger feature allows it to be triggered by the incoming audio, set­table with the Tresh slider.
It's even possible to combine any two MIDI controllers to make one dependent on the other ­for instance, to have the amount of LFO modulation dependent on MIDI pitch. You can define custom mix modulation combinations in the Define Mix 1 and 2 areas as the bottom of the instrument.
* You can play a sound through the built-in loop-player, through the realtime audio inputs, or you can process audio in realtime by using Reaktor as an effect plugin. Please check your Re­aktor or Reaktor Session user's guide for helpful information.
2.2 Anima
Effects

Anima

2.1 Anima user interface
Introduction
Anima is a polyphony-dependent filter bank, animated by an LFO that can produce complex wave effects.
Input
<Level> Sets the input level, in dB. The meters show the post-fader input level.
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Filters
A single bandpass filter corresponds to every voice of polyphony. All of the filters are controlled together, in the main XY display.
• <Y->Wdth> If ON, the Y coordinate of the Xy controller in the center of this panel modu­lates the width of the frequency band that is covered by the bandpass filters. If off, the Y coordinate modulates the phase offset or starting point of the wave that determines the amplitude of the bands. The "missing" parameter can be set with the "Wdth/Phse" knob.
• <Keyb> If ON, incoming midi notes shift the cutoff frequencies of the bandpass filters. Note that the actual cutoff frequency as set by MIDI notes is not displayed in the XY pan­el.
• <Wdth/Phse> Width / Phase control. If the "Y-Wdth" button is off this knob controls the width of the frequency band that is covered by the bandpass filters in semitones. If the "Y-Wdth" button is on it controls the phase offset or starting point of the wave that deter­mines the amplitude of the bandpass filters. Values between 0 and 1 set the phase be­tween 0 and 360 degrees.
• <Waves> Sets the number of cycles of the wave that determines the amplitude of the bandpass filters.
Effects
Anima
• <Resonance> Sets the resonance of the bandpass filters in dB. The amplification is com­pensated internally so the resonance controls only the narrowness of the bandpass filters.
• <Drive> Sets the amplification before the distortion unit. The amplification is compensat­ed internally so it controls the amount of distortion.
• <XY Panel> The XY panel shows a graphical representation of the amplitude and frequen­cy of all bandpass filters.
Display: X->frequency of the filters
Display: Y->amplitude of the filters
Controller: X->center of the frequency range that is covered by the bandpass filters.
Controller: Y->either the width of the frequency range or the phase offset of the wave
that determines the amplitude of the bandpass filters (depends on the "Y->width" but­ton on the left).
REAKTOR Factory Library - Manual - 20
LFO
• <Sync> If ON, the LFO is synced to the global clock. Its length is then set in 16th notes. The global clock can be started and stopped by the corresponding buttons in Reaktor’s toolbox. If Reaktor is used as a plug in the clock of the host is used.
• <LFO Cycle> Sets the cycle length of the low frequency oscillator (LFO). The LFO modu­lates the phase offset of the wave that determines the amplitude of the bandpass filters. If the "Snyc" button is on the length are set in 16th notes. If off the length is set in milli­seconds.
• <Sine> Toggles the waveform of the LFO from triangle to sine wave.
• <Ampl> Sets the amplitude of the LFO.
• <Asym> Sets the amount of asymmetry of the LFO. E.g. a triangle waveform turns in a sawtooth with a rising slope if the knob is turned fully clockwise. Counter clockwise it turns into a sawtooth with a falling slope. In the center it remains a triangle waveform.
Output
• <Level> Sets the output level, in dB. The meters show the post-fader output level.
Effects
Anima
• <D/W>Dry / Wet control. It crossfades between the incoming signal (fully left) and the processed signal (fully right).
• <Byps> Bypass switch which turns the effect off. When off, the CPU is no longer used.
REAKTOR Factory Library - Manual - 21
2.3 Banaan Electrique
Effects

Banaan Electrique

1.2 Banaan Electrique user interface

2.3.1 Introduction

Banaan Electrique is a sophisticated guitar and bass amp simulator with built in effects. It's like having a pedal board full of vintage pedals and a vintage amp, with the added advantages of not needing to cable anything together or risk electrocuting yourself by running too much
REAKTOR Factory Library - Manual - 22
Banaan Electrique
current through the amp. You can still get shocked by its lush sound, however. Naturally, Ba­naan is happy to eat whatever types of sounds you feed it, whether they're vocals, drum loops, synths, or scallops.

2.3.2 Getting Started

Banaan Electrique was designed to be so easy that even guitar players can use it! Just play some audio through it and let a rip.* Check out the presets to see the variety of tones that Ba­naan can achieve.

2.3.3 Structure and Signal Flow

The audio runs through Banaan Electrique linearly:
Input > mono gate > 3-band EQ > Compressor 1 > Amp Simulator > Phaser > Rotor > Dual Delay > Reverb > Compressor 2
The incoming signal is converted to mono, amplified, gated, equalized and compressed to con­trol the input's amplitude level and to enhance those sounds wanted to be in the recording, getting rid of any unwanted noise. Then, a guitar amplifier is simulated, including distortion, overdrive and filtering. Its output signal is sent to a rotor module, placing the mono sound in the stereo field dynamically. This signal is then routed to a phaser effect and, afterwards, to a stereo echo unit whose delay times can be synced to master tempo or MIDI clock. A high-qual­ity reverb enhances the spatial sound once more, feeding its output into the final compressor.
Effects
Not all modules have to be active at the same time - in fact, it's a good idea to turn off any modules that you're not using to save CPU. You can turn modules on and off with their respec­tive Power buttons.
* You can play a sound through the built-in loop-player, through the realtime audio inputs, or you can process audio in realtime by using Reaktor as an effect plugin. Please check your Re­aktor or Reaktor Session user's guide for helpful information.
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Classic Vocoder

2.4 Classic Vocoder
1.3 Classic Vocoder user interface

2.4.1 Introduction

The Classic Vocoder was designed to faithfully emulate the well-known tones of singing robots made popular in the seventies. The instrument combines a vocoding engine, a vintage-type synthesizer, and a four-band dynamics processor for a warm, smooth sound.
Effects

2.4.2 Quick Start

The audio input is vocoded with the built-in synthesizer. Play some audio into the vocoder.* You don't have to sing into it - the Classic Vocoder also gives great results with drum loops or other sounds.

2.4.3 Structure and Signal Flow

Audio input 1 is the modulator, and is vocoded with the Classic 2-VCO synth, which is the car­rier. The entire signal flow is mono. If you are using a stereo signal, only the left channel will be used. The output of the vocoder is fed into the four-band normalizer to smooth-out the sound and remove any uncomfortable signal peaks that could come with vocal sibilants or drum transients.
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Classic Vocoder

2.4.4 The Vocoding Engine

Sonically, Vocoding uses the characteristics of one sound to control another. To achieve the popular robotic-singing effect, a voice (technically called the modulator) is vocoded with a con­stant sound, such as a synth or string sound (the carrier). The frequency content of the voice is split up into many different bands - the number of bands has an obvious impact on the sound, with fewer bands leading to more synthetic voices, and higher bands make the voice easier to understand. You can adjust the number of voices of the vocoder instrument to change how many bands are used. Up to 128 voices (bands) are possible. All changes in number of bands are immediately shown in the graphical display.
The amplitude of each frequency band of the voice is linked to the frequency bands in the string or synth sound. The re-shaped bands of the carrier signal are mixed together, providing the output signal of the vocoder.
If you're interested in vocoding, you may also want to do check out another NI product - the VOKATOR. The VOKATOR features vocoding up to 1024 bands, a built in synthesizer and granular sampler, and many high-end vocoding features. www.ni-vokator.com.
* You can play a sound through the built-in loop-player, through the realtime audio inputs, or you can process audio in realtime by using Reaktor as an effect plugin. Please check your Re­aktor or Reaktor Session user's guide for helpful information.
Effects

2.5 Cyan

3.2 Cyan user interface
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Introduction
Like a traditional Chorus effect, Cyan uses a bank of modulated-delay units to add width, depth and richness to the input signal. And due to painstaking attention to detail in the design process, Cyan can reproduce classic chorus-type sounds with the finest sound quality. Howev­er, Cyan is far more than just a high-quality chorus unit. Indeed, due to its advanced features such as tempo-synchronisation and extended delay modulation control, Cyan offers many new and exciting sound-shaping possibilities.
Details
The effect's architecture consists of up to six independent stereo delay lines (see sections Dis­tance, Intensity and LFO) that are fed with the incoming audio signal (see Input). Optionally, the delay lines' output can be routed again to their input to establish an additional feedback circuit (Feedback). After summing the delay lines' signal the sound is routed to a saturation unit and an equalizer to dynamically and harmonically re-shape the chorused signal (Satura­tion and Equalizer). Finally, the signal is mixed with the unprocessed one and sent to the out­put (Mix Automation, Additional Mix and Output).
Section Function
Power and Input These two sections control whether the chorus is switched on or off and which signal
is used as input: The complete stereo signal, the left channel alone, or a mono mix of both.
Effects
Cyan
Distance, Intensity,
and Feedback
The Delay knob on the other hand adjusts the delay times offset, thus controlling the phase variation applied to the chorused signal in respect to the unprocessed signal. The Spread control additionally changes this offset slightly for each LFO independent­ly to enhance this effect. The Intensity knob mainly controls the sound of the chorus: It determines the amount by which the delay times vary.
After passing through the delay units, the signal is routed to the Feedback section where it can be filtered (using the Colour knob to control the filter's frequency), and is then mixed with dry signal. The FB amount knob is bi-polar: At the right there is nor­mal feedback, at the left the feedback signal's phase is inverted; at mid position the feedback is turned off.
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Section Function
LFO Waveform and LFO determine the shape and number of low frequency oscillators.
Rate controls how fast the delay times are modulated by the low frequency oscillators.
This speed is displayed either in Hertz or, if MIDI Sync is enabled, in rhythmical val­ues.
MIDI Sync is only available if Freq. Mode is set to ‘Phaselocked’, meaning that the phase of the LFOs is linked to each other. If it is set to ‘Freerun’, the LFOs' phase can be spread (like the delay time offset) by the Ph.Spread knob.
Ph.Shift controls the phase to which the oscillators are reset at synchronization events that can be specified with the LFO Reset switch; the button below this menu can be used to manually synchronize the oscillators.
Effects
Cyan
Saturator and Equal­izer
Mix automation and output
After the chorus section itself the audio signal can be saturated and equalized.
Finally, the chorused signal is mixed with the unprocessed sound, defined by the Dry/ Wet balance knob position. Mix balance can also be automated by a ramp generator, the speed of which is adjustable by the Speed knob. The ramp generator trigger source can be selected at the left of the Att knob.
The small switch below the main Dry/Wet knob mutes the unprocessed audio, effec­tively converting the Dry/Wet knob into an amplifier for the processed signal. This is especially useful when using Cyan as a send effect.
Tremolo enables amplitude modulation, synchronized to the delay time modulation. The Stereo knob controls the spread of the audio within the stereo panorama.
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2.6 Echomania
1.4 Echomania user interface

2.6.1 Introduction

Echomania is an advanced and spectacular-sounding delay box that excels at tight, tempo­synced rhythms. It includes two LFOs to to modulate the delay time and built-in EQ. The delay time is handily synced to the global MIDI clock, for creating stretchy rhythmic effects. A drive and noise circuit combined with a feedback offset control recreate vintage sounds. Get dub­bing!
Effects

Echomania

2.6.2 Quick Start

Play some audio through Echomania.* Flip through the snapshots and discover the gritty (or crystalline) depths of Tapedelay.

2.6.3 Structure and Signal Flow

The delay time is set in 16th note increments, synced to the global MIDI clock. The Unit and Divisor windows, to the right of the Time control, allow you to fine tune the beat division and create different rhythmic feels—to be precise, the enumerator divided by the denominator scales the delay time fraction.
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There is also an LFO, with blendable sine/triangle/square/slow random waveshapes that is hardwired to modify delay time. You can set the amount of time modulation with the Amount knob. The Freq knob controls the rate of the LFO in 16th notes. The Unit knob divides the speed of the global clock by the Unit amount. For example, if the Unit knob is set to "6", then the LFO Freq amount will be in 16th notes. The Width control morphs between sine and pulse­like, or, if the Tri button is engaged, triangle and saw tooth waveshapes. The starting phase of the LFO can be adjusted positively or negatively using the Phse knob. If you engage the Snc button, the right-side LFO can be phase-offset from the left side by the amount set with the Right knob. This can create a variety of woozy stereo spinning and phasing effects.
The EQ module processes the delayed signal. It is essentially a parametric EQ that contains an LFO identical to the one in the Delay module. You can create synchronized filter sweeps, fizz­ing hi-frequency delay tails, and all manner of dubby effects by boosting and modulating se­lect frequency bands. The Eq Res control lets you dial in the peak width of the frequency, while EQ Boost lets you crank it up.
Tapedelay's Feedback module provides an offset control, labeled FB > 1, which boosts and shapes the feedbacl signal, making it seem to get louder and louder (but without degenerating into uncontrollable noise).
The Mixer lets you add a tape saturation-like Dist Drive effect and Noise to give everything that just-pulled-out-of-the-closet feeling.
Effects
Echomania
The Dry Wet section allows you to balance the amount of dry and delayed signal. You can also use the Tap buttons to select whether the delay tap comes before or after the saturation/noise circuit.
* You can play a sound through the built-in loop-player, through the realtime audio inputs, or you can process audio in realtime by using Reaktor as an effect plugin. Please check your Re­aktor or Reaktor Session user's guide for helpful information.
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2.7 EnFX
Effects

EnFX

2.3 EnFX user interface
Introduction
EnFX consists of three separate effects: an envelope-follower filter, distortion, and delay. Even though the effects are together in one ensemble, they can also be used independently. The en­semble is routed in series: Filter -> Distortion -> Delay. Each effect features a identical Input, Envelope Follower, and Output sections. These sections will be explained first:
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