Native Instruments Maschine Mikro MK2 Getting Started Guide

Getting Started
The information in this document is subject to change without notice and does not repre­sent a commitment on the part of Native Instruments GmbH. The software described by this document is subject to a License Agreement and may not be copied to other media. No part of this publication may be copied, reproduced or otherwise transmitted or record­ed, for any purpose, without prior written permission by Native Instruments GmbH, herein­after referred to as Native Instruments. “Native Instruments”, “NI” and associated logos are (registered) trademarks of Native In­struments GmbH. Mac, Mac OS, GarageBand, Logic, iTunes and iPod are registered trademarks of Apple Inc., registered in the U.S. and other countries. Windows, Windows Vista and DirectSound are registered trademarks of Microsoft Corpora­tion in the United States and/or other countries. All other trade marks are the property of their respective owners and use of them does not imply any affiliation with or endorsement by them.
Document authored by: David Gover
Document version: 1.0 (08/2011)
Special thanks to the Beta Test Team, who were invaluable not just in tracking down bugs, but in making this a better product.

Disclaimer

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Native Instruments GmbH Schlesische Str. 29-30 D-10997 Berlin Germany
www.native-instruments.de
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Native Instruments North America, Inc. 6725 Sunset Boulevard 5th Floor Los Angeles, CA 90028 USA
www.native-instruments.com

Contact

© Native Instruments GmbH, 2011. All rights reserved.

Table of Contents

Table of Contents
1 Welcome to MASCHINE MIKRO! ..................................................................................
1.1 The MASCHINE MIKRO Documentation ........................................................................................ 9
1.1.1 Manual Conventions .................................................................................................. 9
1.1.2 Where To Start? ......................................................................................................... 10
1.1.3 In This Document ....................................................................................................... 11
2 Overview ...................................................................................................................
2.1 MASCHINE MIKRO Hardware ....................................................................................................... 14
2.2 MASCHINE Software .................................................................................................................... 22
2.1.1 CONTROL Section ....................................................................................................... 15
2.1.2 TRANSPORT Section ................................................................................................... 18
2.1.3 PADS Section ............................................................................................................. 20
2.2.1 The Header ................................................................................................................ 23
2.2.2 The Browser ............................................................................................................... 25
2.2.3 Arranger .................................................................................................................... 26
2.2.4 Control Area ............................................................................................................... 27
2.2.5 Pattern Editor ............................................................................................................ 28
3 Overview of a MASCHINE Project ...............................................................................
3.1 The Structure of a MASCHINE Project .......................................................................................... 30
3.2 Navigating the MASCHINE MIKRO Controller Display .................................................................. 36
3.3 Controller Modes and Mode Locking ........................................................................................... 37
3.4 Navigation and Shortcuts ........................................................................................................... 38
3.1.1 Sound Content ........................................................................................................... 31
3.1.2 Arrangement .............................................................................................................. 33
3.4.1 Control Mode ............................................................................................................. 38
3.4.2 Controlling the Software View from the Hardware ..................................................... 38
3.4.3 Property Page and Module Shortcuts ......................................................................... 41
8
13
30
MASCHINE MIKRO - Getting Started - 4
Table of Contents
3.4.4 Sampling Shortcuts ................................................................................................... 44
4 Creating a Pattern .....................................................................................................
4.1 Finding Samples in the Browser ................................................................................................. 47
4.2 Selecting Sounds and Creating a Group ..................................................................................... 50
4.3 Creating Patterns ....................................................................................................................... 51
4.4 Creating Patterns in Keyboard Mode ........................................................................................... 57
4.5 Creating Patterns with Plug-in Instruments ............................................................................... 59
4.6 Mute & Solo ................................................................................................................................ 66
4.3.1 Adjusting Quantization using the Grid ....................................................................... 52
4.3.2 Adjusting Pattern Length ........................................................................................... 52
4.3.3 Recording a Pattern with the Controller ..................................................................... 54
4.3.4 Step Sequencer .......................................................................................................... 55
4.3.5 Note Repeat ............................................................................................................... 56
4.3.6 Recording a Pattern with the Software ...................................................................... 57
4.5.1 Module Slots .............................................................................................................. 59
4.5.2 Defining Sources for Module Slots ............................................................................. 60
4.5.3 Loading an Instrument Plug-in .................................................................................. 60
4.5.4 Opening and Closing Plug-in Windows ...................................................................... 64
4.6.1 Hardware ................................................................................................................... 66
4.6.2 Software .................................................................................................................... 67
5 Using Effects & Routing .............................................................................................
5.1 Available Internal Effects ........................................................................................................... 69
5.1.1 Dynamics ................................................................................................................... 69
5.1.2 Filtering ..................................................................................................................... 69
5.1.3 Modulation ................................................................................................................ 70
5.1.4 Spatial and Reverb .................................................................................................... 70
5.1.5 Delay ......................................................................................................................... 70
5.1.6 Distortion ................................................................................................................... 71
47
69
MASCHINE MIKRO - Getting Started - 5
5.2 Applying Effects to a Sound ........................................................................................................71
5.3 Applying Effects to a Group ........................................................................................................ 74
5.4 Applying Effects to the Master .................................................................................................... 77
5.5 Bypassing Effects .......................................................................................................................80
5.6 Automating Effects and Sampler Parameters ............................................................................. 80
6 The Input Module and Advanced Routing ....................................................................
6.1 Applying an Effect to an external audio source ........................................................................... 82
6.2 Setting up a Send Effect .............................................................................................................85
6.3 Routing Tips ............................................................................................................................... 89
7 Creating a Song using Scenes ....................................................................................
7.1 Creating a Clip in the Arranger ................................................................................................... 91
7.2 Inserting and Deleting Scenes .................................................................................................... 93
7.3 Using the Loop Mode .................................................................................................................. 94
8 Sampling ..................................................................................................................
8.1 How to Sample ............................................................................................................................95
8.2 Editing a Sample ........................................................................................................................ 98
8.3 Slicing a Sample ........................................................................................................................ 100
8.4 Mapping Samples .......................................................................................................................103
9 Managing Projects ....................................................................................................
9.1 Saving Sounds, Groups, Patterns ............................................................................................... 107
9.2 Saving and Recalling Module Presets ......................................................................................... 109
9.3 Exporting Audio .......................................................................................................................... 111
9.1.1 Saving a Sound ......................................................................................................... 107
9.1.2 Saving a Group .......................................................................................................... 108
9.1.3 Saving a Pattern ........................................................................................................ 108
9.2.1 Saving Module Presets .............................................................................................. 109
9.2.2 Recalling Module Presets .......................................................................................... 109
10 Tips for Playing Live ..................................................................................................
Table of Contents
82
91
95
107
114
MASCHINE MIKRO - Getting Started - 6
10.1 Focus on the Hardware ............................................................................................................... 114
10.2 Check your CPU Power Before Playing ......................................................................................... 114
10.3 Name your Groups and Sounds ................................................................................................... 114
10.4 Use Mute & Solo and Scenes and Patterns with the Lock function ............................................. 114
10.5 Use Note Repeat ......................................................................................................................... 115
10.6 Set up your own Multi-effect Groups ........................................................................................... 115
10.7 Use a Limiter on your Master ...................................................................................................... 115
11 Glossary ...................................................................................................................
Table of Contents
116
MASCHINE MIKRO - Getting Started - 7
Welcome to MASCHINE MIKRO!

1 Welcome to MASCHINE MIKRO!

Thank you for buying MASCHINE! MASCHINE is essentially the synergy of the MASCHINE MIKRO controller hardware and the MASCHINE software combining the advantages of both worlds for making music, live as well as in the studio. The intuitive, hands-on qualities of a dedicated Instrument, the MASCHINE MIKRO controller, with the advanced editing features and the versatility of the MASCHINE software turn it into the creative center of your musical productions. You can create tight rhythms, harmonies and melodies — the highly enjoyable instrument combines a pattern-based sequencer, professional sampler, multi-effect unit and VST/AU plug-in host. Everything is intuitively controllable via the fully integrated hardware — once you touch the tactile controller the fun and intuitive workflow takes over, allowing you to stay focused on your music. Since you can integrate it in any DAW that supports VST, Audio Units or the RTAS format with multiple instances, you can profit from its abilities in almost any software setup or use it as a stand-alone application. You can sample your own material, slice loops and re­arrange them easily turning your ideas into full productions. However, MASCHINE is a lot more than an ordinary Groovebox or Sampler: It comes with a 6 Gigabyte Library programmed and created by well known artists and a sophisticated, yet easy to use tag-based Browser to give you instant access to the sounds you are looking for. But it doesn't stop there! You can create your own sounds and samples or use MASCHINE EXPANSION packs, available from Native Instruments website to further enhance your li­brary of sounds. You can also control your external MIDI Hardware and Software with the MASCHINE MIK­RO controller and customize the functions of the pads, knobs and buttons to your needs, utilizing the Controller Editor Application. We hope you enjoy the MASCHINE playground as much as we do. Now let’s get going!
MASCHINE MIKRO - Getting Started - 8
Welcome to MASCHINE MIKRO!
The MASCHINE MIKRO Documentation

1.1 The MASCHINE MIKRO Documentation

1.1.1 Manual Conventions

This section introduces you to the signage and text highlighting used in this manual. This manual uses particular formatting to point out special facts and to warn you of potential issues. The icons introducing these notes let you see what kind of information is to be ex­pected:
Whenever this exclamation mark icon appears, you should read the corresponding note care­fully and follow the instructions and hints given there if applicable.
This light bulb icon indicates that a note contains useful extra information. This information may often help you to solve a task more efficiently, but does not necessarily apply to the set­up or operating system you are using; however, it's always worth a look.
Furthermore, the following formatting is used:
Text appearing in (drop-down) menus (such as Open…, Save as… etc.) and paths to
locations on your hard drive or other storage devices is printed in italics.
Text appearing elsewhere (labels of buttons, controls, text next to checkboxes etc.) is
printed in blue. Whenever you see this formatting applied, you will find the same text appearing somewhere on the screen.
Text appearing on labels of the MASCHINE controller is printed in orange. Whenever
you see this formatting applied, you will find the same text on the controller.
Important names and concepts are printed in bold.References to keys on your computer's keyboard you'll find put in square brackets
(e.g., "Press [Shift] + [Return]").
Single instructions are introduced by this play button type arrow. Results of actions are introduced by this smaller arrow.
Naming Convention
Throughout the documentation we will refer to MASCHINE MIKRO as the hardware controller and MASCHINE software as the software installed on your computer. The term 'effects' will often be abbreviated as 'FX' when referring to elements in the MA­SCHINE software and hardware. These terms have the same meaning.
MASCHINE MIKRO - Getting Started - 9
Welcome to MASCHINE MIKRO!
The MASCHINE MIKRO Documentation

1.1.2 Where To Start?

MASCHINE MIKRO provides you with many information sources. The main sources are meant to be read in the following sequence:
1. MASCHINE Setup Guide
2. MASCHINE MIKRO Getting Started Guide (this document) and online video tutorials
3. MASCHINE MIKRO Reference Manual
4. MASCHINE MIKRO Hardware Control Reference Hereafter is a quick description of each of these documentation sources.
The Setup Guide is available in printed form in the product box. The whole documentation set is also available in PDF format and located within the MASCHINE MIKRO installation folder on your hard drive. You can also access these documents from the application’s Help menu.
Your First Stop: the Setup Guide
A printed Setup Guide is included in the product box. It will guide you through the soft­ware and hardware installation of MASCHINE MIKRO, from the very beginning to the first sound coming through your speakers. This should be your first stop in learning MA­SCHINE. First read the Setup Guide. Then proceed with this MASCHINE MIKRO Getting Started Guide to get more familiar with MASCHINE MIKRO.
MASCHINE MIKRO Getting Started Guide
After reading the Setup Guide and following its instructions, your MASCHINE MIKRO should be up and running. The next step is to read this MASCHINE MIKRO Getting Start­ed Guide. The MASCHINE MIKRO Getting Started Guide first gives you an overview of MA­SCHINE MIKRO and a practical approach to creating a project.
MASCHINE MIKRO Reference Manual
The MASCHINE MIKRO Reference Manual provides you with a detailed reference of your MASCHINE software along with extra information (solving common issues, specifications, etc.).
MASCHINE MIKRO Hardware Control Reference
The MASCHINE MIKRO Hardware Control Reference provides an overview of a MASCHINE project, the quick access options performed using the MASCHINE MIKRO hardware con­troller, and lots of keyboard shortcuts.
MASCHINE MIKRO - Getting Started - 10
Welcome to MASCHINE MIKRO!
The MASCHINE MIKRO Documentation
Video Tutorials
The Native Instruments website provides you with a lot of video tutorials that give you a hands-on approach to many sides of the MASCHINE workflow. To see them, point your fa­vorite browser to following URL: www.native-instruments.com/maschinemikromedia.
Controller Editor Reference Manual
Besides using your MASCHINE MIKRO hardware controller together with its dedicated MASCHINE software, you can also use it as a powerful and highly versatile MIDI controller to pilot any other MIDI-capable application or device. This is made possible by the Con­troller Editor software, a little application that allows you to precisely define all MIDI as­signments for your MASCHINE MIKRO controller. The Controller Editor should have been installed during the MASCHINE MIKRO installation procedure. For more info on this, please refer to the Controller Editor Reference Manual available as a PDF file in the Docu­mentation subfolder of the Controller Editor installation folder on your hard disk.

1.1.3 In This Document

What you are reading now is the MASCHINE MIKRO Getting Started Guide Manual. This manual is structured as follows: The first part is this introduction.
Chapter 2 quickly introduces you to the MASCHINE MIKRO hardware and software.Chapter 3 provides an overview of a MASCHINE project and a description of how
sound content and arrangement elements are linked.
Chapter 4 is the first tutorial, and focused on creating a Pattern — the basic starting
point for a MASCHINE project. You will discover how to use both MASCHINE MIKRO hardware and MASCHINE software to layout a Pattern with some drums, a bass line and a melody. This practical example will simplify the learning process and get you quickly started making beats!
Chapter 5 provides an overview of effects and routing and also contains the second tu-
torial focused on adding effects to the Pattern you created in chapter 4.
Chapter 6 describes the Input Module and more advanced routing options.Chapter 7 shows you how to arrange your patterns and develop them into a song using
the arranger.
MASCHINE MIKRO - Getting Started - 11
Welcome to MASCHINE MIKRO!
The MASCHINE MIKRO Documentation
Chapter 8 describes how to use your soundcard and MASCHINE software to sample in-
ternal and external audio.
Chapter 9 provides an overview of how to efficiently manage MASCHINE Projects, by
saving different elements independently so you can easily use and find them in other Projects.
Chapter 10 provides some hands-on tips for producing music with MASCHINE MIKRO
as well as for performing live.
MASCHINE MIKRO - Getting Started - 12

2 Overview

This mini-chapter will quickly introduce you to the main areas and concepts of MA­SCHINE, both on your MASCHINE MIKRO hardware controller and in the MASCHINE soft­ware. By now you should have read the printed Setup Guide included in the product box and will have setup MASCHINE MIKRO by making the necessary connections and config­uring the software.
Take the time to read these few pages, as they will familiarize you with MASCHINE MIKRO's workflow and provide an insight to the power of its design.
First of all lets have a quick look at the MASCHINE MIKRO hardware.
Overview
MASCHINE MIKRO - Getting Started - 13

2.1 MASCHINE MIKRO Hardware

Overview
MASCHINE MIKRO Hardware
MASCHINE MIKRO hardware controller overview
(1) CONTROL section: provides instant access to all Sound, Group and Master parameters via the MAIN button and the Control knob. There are also dedicated buttons to access the Browser, Groups and Sampling. For more information on this section please view ↑2.1.1,
CONTROL Section.
(2) TRANSPORT section: Start, stop and restart playback, activate record and skip bars while playing, simply by pressing the dedicated buttons in the transport area of the MA­SCHINE MIKRO controller. For more information on this section please view ↑2.1.2,
TRANSPORT Section
MASCHINE MIKRO - Getting Started - 14
MASCHINE MIKRO Hardware
(3) PADS section: Access the various modes of MASCHINE MIKRO using the mode buttons on the left-hand side of this section. By pressing any of the 16 pads you will hear the cor­responding Sound if one has been assigned. For more information on this section please view ↑2.1.3, PADS Section.

2.1.1 CONTROL Section

Overview
Control section overview
(1-3) F1, F2 and F3 buttons: The three buttons above the LCD display dynamically adapt their function to the currently active environment, allowing direct access to the most im­portant sub-sections and functions. The action they will perform is shown below each but­ton in the display. Using the SHIFT button you can also use F1 to access MIDI mode and F2 to access Instance mode:
MIDI mode: In this mode you can use MASCHINE MIKRO as a MIDI controller. Press
SHIFT + F1 to access MIDI mode.
Instance mode: In this mode you can select another instance of MASCHINE if you
have more than one open in your Digital Audio Workstation (DAW). Press SHIFT + F2 to access Instance mode. Use the Control knob to select an instance.
(4) MAIN button: Press the MAIN button to toggle between Control mode and Main mode.
Control mode is the default MASCHINE MIKRO page and may be used to access the
Sound, Group and Master levels of the MASCHINE project.
MASCHINE MIKRO - Getting Started - 15
MASCHINE MIKRO Hardware
Main mode is used to change Volume, Swing and Tempo parameters. Press the MAIN
button plus: F1 for main Volume, F2 for global Swing, and F3 Tempo to control the tempo of your project. Use the Control knob to change a parameter value.
When a pad or the GROUP button is held Tempo will be replaced by the Tune setting allowing you to tune individual Sounds or Groups on the fly by rotating the Control knob.
(5) Display: Part of the hardware interface is occupied by the multi-functional control area, which forms the core of MASCHINE's mouse-free workflow. The crystal-clear LCD display will provide you with all essential information — no need to glance at the computer screen. (6) Control knob: Turn the Control knob to dynamically change the value of the parameter shown in the display. Press the SHIFT button to change a value in finer increments. In combination with the NAV button, Left and Right Arrow buttons (below the Display) you can also use the Control knob to navigate the display area. (7) NAV button: Press NAV + Left or Right Arrow buttons to quickly scroll fields on the dis­play.
If you press and hold the NAV button in Control mode you can change the mode of the
pads to operate as shortcuts to specific modules or parameter pages. See 3.4, Navi-
gation and Shortcuts for more details.
(8) Arrow Left button: Use this button to navigate left in the display. Use with the NAV but­ton to quickly navigate to the previous page. (9) Arrow Right button: Use this button to navigate right in the display. Use with the NAV button to quickly navigate to the next page. (10) ENTER (TAP): Press the ENTER button to confirm a specific value or to load from the Browser. Press SHIFT and repeatedly tap the ENTER button to set the required tempo for your project. (11) BROWSE button: MASCHINE comes with over 6GB of sample content, organized in an infinitely expandable library. The browser is fully integrated into the hardware-based work­flow of MASCHINE, so finding the right Sound in MASCHINE is easier and faster than anything you've experienced before. Anytime you press the BROWSE button, the character­istics of the currently selected Sound are used to filter the Library (i.e., Drums/Snare/Ana­log) so that you can immediately step through and audition alternatives. This feature is known as Quick Browse.
Overview
MASCHINE MIKRO - Getting Started - 16
MASCHINE MIKRO Hardware
(12) SAMPLING (SAVE) button: MASCHINE comes with fully integrated sampling function­ality. Record external audio from a turntable, instrument or MP3 player or resample the MASCHINE output to create tightly cut loops. Press the SAMPLING button to access this Sample mode. (13) GROUP button: Pressing the GROUP button will toggle the function of pads 9-16 from Sound pads to Group pads to allow you to select the Group you want to work in. Dimmed blue pads show which Groups contain Sounds, while fully lit blue pads show the selected Group — the name of this Group will show in the display.
Overview
Press the GROUP button to toggle Group pads
The Group pads can also used to solo and mute Groups on the fly when the SOLO or MUTE mode buttons are pressed. In the MASCHINE software each Group is represented by a Group Slot A to H. In a MASCHINE Project you may have up to 8 Groups each containing 16 Sounds.
MASCHINE MIKRO - Getting Started - 17
MASCHINE MIKRO Hardware
(14) NOTE REPEAT button: Note Repeat is a really handy way to program beats — it plays the selected Sound automatically at a given quantization. While holding the NOTE REPEAT button, press the pad you want to record: notes will now repeatedly triggered at the select­ed rate shown in the display. With buttons F1, F2 and F3, you can select different quanti­zation settings while playing. You can select new quantization values for each of these buttons by turning the Control knob. By pressing SHIFT + NOTE REPEAT you can enter STEP mode.
For more information on Step mode please refer to ↑4.3.4, Step Sequencer.

2.1.2 TRANSPORT Section

Overview
TRANSPORT section overview
Start, stop and restart playback, activate record and skip bars while playing, simply by pressing the dedicated buttons in the transport area of the MASCHINE MIKRO controller. Use the SHIFT button to invoke secondary commands such as the Metronome, Count in and Step forward and backward in smaller increments. (1) RESTART button: Press the RESTART button to restart the track at anytime. Playback will begin at bar 1 of the project. (2) Step Backwards button: Skip back through the arrangement one bar at a time. Press the
SHIFT button and STEP to skip backwards through the arrangement in finer increments.
(3) Step Forwards button: (4) GRID button: Select grid sizes for quantization when recording single events, for chang­ing pattern lengths or switching scenes. Turn the grid off completely for a direct groove without quantization.
MASCHINE MIKRO - Getting Started - 18
MASCHINE MIKRO Hardware
(5) PLAY button: Press the PLAY button to activate playback. Press PLAY a second time to stop playback. Press SHIFT and PLAY to turn the Metronome on. Press SHIFT and PLAY a second time to turn the Metronome off. (6) REC button: Press PLAY and REC at the same time to begin recording. Press PLAY and
REC a second time to stop recording.
(7) ERASE button: When creating music, erasing needs to be as quick and simple as re­cording, so there is a dedicated button for this! Hold ERASE during playback and press any number of pads to erase the events of the currently activated pattern on the fly. Press the button of a Group to erase all its events at once. If you turn any knobs while holding ERASE, it will clear the automation of the associated parameter. (8) SHIFT button: While the most important features are accessible through dedicated but­tons, many shortcuts are available by holding the SHIFT button and pressing pads 1-16 or several other buttons. You can also use the SHIFT button to change parameters in fine in­crements when entering values with the Control knob. All MASCHINE MIKRO hardware shortcuts are explained in the Hardware Control Refer­ence.
Overview
MASCHINE MIKRO - Getting Started - 19

2.1.3 PADS Section

Overview
MASCHINE MIKRO Hardware
PADS section overview
(1) SCENE button: Create Scenes to work out the structure of your track. During playback, you can switch to other Scenes for quick on-the-fly arrangement. Dimmed pads show which scenes contain clip, while fully lit pads show the currently selected Scene. (2) PATTERN: Working with Patterns allows you to create different beats with the same set of Sounds. Switch between different patterns or create a new one during playback. Dim­med pads show which Patterns contain Events, fully lit pads show the selected Pattern. (3) PAD MODE: MASCHINE is designed to record drum sounds, but the pads can easily be used to play melodies or even chords! Besides the standard layout mapping, there are two options to map a single Sound to all 16 pads. In Keyboard mode, the pads represent 16 chromatic steps, ascending from the selected root note — this way you can play the se-
MASCHINE MIKRO - Getting Started - 20
MASCHINE MIKRO Hardware
lected Sound like an instrument. You can also use F2 to transpose down or F3 to transpose up an octave at a time. In 16 Velocities mode, the pads represent 16 levels from the soft­est to the full velocity — this is especially useful for building up dynamic grooves. (4) VIEW: When working on large projects, it is sometimes necessary to look at the comput­er screen. With MASCHINE there is no need to use the mouse and search for scroll bars or magnifying glasses! Just use the pads and the knobs to zoom in and out or scroll through Patterns and Scenes. (5) DUPLICATE: Use the Duplicate button to swiftly create another instance of any Sound, Pattern, Group or Scene. This can be useful for creating variations or trying out something new while preserving the current state of your work. (6) SELECT: Select a Sound without having to play it, or select the notes playing a particu­lar Sound, which is useful for limiting quantization, nudging notes and other operations specific to the selected events. (7) SOLO: Instantly solo any Sound or Group (equals muting all other Sounds/Groups) ­useful to tweak the sound or for performing live. Sounds and Groups that are not muted are represented by their corresponding button or pad being dimmed. The LCD screen show the names of all the Groups and Sounds as well as their current status. (8) MUTE: Instantly mute Sounds or Groups — good for getting on top of your production when you have many sounds playing and especially useful for performing live. Muted Sounds and Groups are represented by the corresponding buttons' lights turning off. The LCD screen show the names of all the Groups and Sounds as well as their current status. (9) Pads 1-16: Hitting the ultra responsive pads will play (and record, if REC is on) the cor­responding Sound. When a Sound is selected you can instantly edit it's parameters. Press and hold a pad to toggle to Main mode and change the value for TUNE by turning the Con­trol knob. Press F1 to change VOLUME and F2 to change SWING for the sound on each pad.
Overview
For a detailed explanation of each feature please refer to the Reference Manual.
MASCHINE MIKRO - Getting Started - 21

2.2 MASCHINE Software

Overview
MASCHINE Software
The MASCHINE Software
(1) Header: The Header contains the main controls for the MASCHINE software including the Display Area, Transport controls and the main volume output levels. You can also use this area to toggle the Browser, connect to MASCHINE controller and monitor your com­puters CPU usage. (2) Browser: The Browser is your tool for managing, finding, tagging and categorizing Projects, Groups, Patterns, Sounds, Samples, FX and Plug-in presets. Using the search fa­cility you can quickly find things and audition sounds. (3) Arranger: Use this area to drag and drop up to 64 Scenes in order to build your track and make arrangements.
MASCHINE MIKRO - Getting Started - 22
MASCHINE Software
(4) Control Area: The Control Area allows you control parameters and settings for each of the four modules at each project level (Sound, Group and Master). This area can hold set­tings for Samples, Sounds, Plug-ins, internal FX, MIDI and Routing. (5) Pattern Editor: The Pattern Editor features both step programming and real-time record­ing and is the basis for each Scene. Up to 8 groups of 64 patterns can be created here and then arranged into Scenes in the Arranger. The Pattern Editor also supports automa­tion for Sounds, Samples, FX, Plug-ins and mixer parameters.

2.2.1 The Header

The Header
(1) Menu button: Click the Menu button to access the software menus. This button is par­ticularly useful in Full-screen mode and when MASCHINE is used as a DAW plug-in. (2) Browser button: Use the Browser button to toggle the Browser. The Browser is your tool for managing, finding, tagging and categorizing Projects, Groups, Patterns, Sounds, Plug­in and FX presets. From the Browser you can to directly search your computer or an exter­nal drive to add new samples. You may also audition sounds directly from the Browser and apply new tags. (3) Display Area: The Display area provides visual feedback regarding Tempo, Global Swing and Time signature. (4) Transport controls: The Transport control contains buttons like a conventional tape re­corder or CD player, such as Play, Restart, Record and Stop. (5) Connect button: Use the Connect button to connect an instance of MASCHINE to the hardware controller. (6) Audio Engine button: Click the Audio Engine button to completely bypass the sound processing of MASCHINE.
Overview
MASCHINE MIKRO - Getting Started - 23
MASCHINE Software
(7) CPU Meter: The CPU Meter represents the current load on your computer's processor and is constantly measured; it should not go above 70% to avoid clicks and interruptions. You can save CPU power by sampling the audio output of MASCHINE if necessary using export.
Please refer to the Reference Manual for more information on exporting audio from MA­SCHINE.
(8) Volume control: Shows the amplitude of the MASCHINE audio output and features an integrated Volume fader that controls the output level. (9) NI Logo: The NI logo and MASCHINE logo opens the About Screen which displays the version number and edition of your MASCHINE software.
Overview
MASCHINE MIKRO - Getting Started - 24

2.2.2 The Browser

Overview
MASCHINE Software
The Browser
(1) Disk button: Use the Disk button to access your computer hard drives. (2) File Type Selector: This contains 7 icons each representing the different files types of MASCHINE. From the left to right the file types are Project, Group, Sound, Pattern, Instru­ment, FX, and Sample. By clicking one of them it causes only the files of the selected type to be displayed in the Search Result List.
MASCHINE MIKRO - Getting Started - 25
MASCHINE Software
(3) Tag Filter: The Tag Filter allows you to search for file types based on tags that have been applied to them. You can quickly find files based on the Bank, Type and Subtype categories. (4) Text Search Field: Use the Text Search Field to quickly find files based on their name or tagged attribute. Select the type of file you are looking for from the File Type Selector and enter the name or category of a file into the Text Search Field to perform a search. Results are displayed in the Search Result List below. (5) Search Result List: The Search Result List displays all files that match your query. (6) Tag Editor: The Tag Editor allows you to edit Tags applied to files and add Tags to new files from the three available categories. (7) Audition controls: This allows you to listen to Samples, Sounds, which can be listened to in context with the rest of your Project while it is playing.

2.2.3 Arranger

Overview
The Arranger
(1) Play mode controls: This area contains the controls for Scene Sync which allow you to quantize Scene transitions and retrigger them. (2) Arranger Timeline: This area displays the current position within the track and allows you to set the loop range. (3) Group Slots: The Group Slots each contain 16 Sound Slots, each of which can hold one Sound.
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MASCHINE Software
(4) Clip Area: Each Clip represents a Pattern from a given Group. A combination of several Clips stacked vertically is called a Scene. A Scene can be moved freely by dragging and dropping it into place, or you can use more conventional Copy, Paste and delete functions.

2.2.4 Control Area

The Control Area
(1) Master tab: Controls sound at the main outputs of MASCHINE (including all Groups). (2) Group tab: Use the Group tab to gain access to the Group page which contains the Group Modules and Group Property Pages. Controls on the Group tab affect the sound of the currently selected Group A-H (including all Sound Slots). (3) Sound tab: Use the Sound tab to gain access to the Sound page which contains the Sound Modules and Sound Property Pages. Controls on the Sound Page affect the sound of the currently selected Sound Slot (1-16). (4) Module tabs 1-4: There are four modules on each project level; Sound, Group and Mas­ter. They can contain instruments and FX and are the building blocks for your project. Use modules to change sound parameters, setup FX sends and route audio. These will be ex­plained in more detail in chapter ↑4.5.1, Module Slots. (5) Quick Browse Area: The Quick Browse area can be used to recall a file in the Browser and the search query you performed to find to the given file. If you rollover the Quick Browse Area with your mouse when using a VST/AU plug-in the edit icon appears. Click this to open the plug-in in a separate window. (6) Property Page buttons: Use the Property Pages to control the Source, Groove, Macro and Output properties. These are available at each level of the Project.
Overview
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MASCHINE Software
(7) Parameter Pages: Displays parameters based on the selected Tab and Property Page.

2.2.5 Pattern Editor

Overview
The Pattern Editor
(1) Pattern Editor view switch: Use this button to select the Pattern Editor view. (2) Dragger Icon: The Dragger Icon allows you to conveniently drag and drop audio or MIDI patterns to your desktop or host software. (3) Pattern Editor: Here you can see rectangular blocks known as Events from the selected Pattern Slot. In Pattern Editor view these represent each part of your drum pattern. In Pia­no Roll/Keyboard view they represent musical notes. The Events can be edited using your mouse; they can be dragged to a new position, elongated, shortened or deleted. Use the Edit Control (9) to change the steps in which Events can be moved. (4) Piano Roll / Keyboard view switch: Use this button to select the Piano Roll/Keyboard view. (5) Sampling view switch: Use this button to select the Sampling view.
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MASCHINE Software
(6) Sound Slots: Sounds Slots 1-16 of a selected Group are listed here. Click a Sound Slot to bring it into focus. (7) Automation Lane: The Automation Lane provides a visual overview of the each parame­ters automation. (8) Automation View Switch: The Automation View Switch allows you to toggle the Automa­tion Lane view on or off. (9) Edit Controls: The Edit Controls allow you to change the Grid of the Steps, select a new value from the drop-down Grid menu. (10) Pattern Timeline: The timeline at the top of the Arrange area displays musical time units, including bars and beats. (11) Pattern Slots: Each Group has 4 Pattern Banks which can contain up to 64 Patterns known as Pattern Slots. Each slot can contain many Events to make up a single Pattern. This can be a drum pattern or musical phrase. When a Pattern Slot is selected it is refer­enced by the selected Scene, this is known as a Clip. The Clip will take the name of the Pattern number although it is possible to give the Clip a unique name. Create different Clips from Pattern Slots to form an arrangement. (12) Pattern Length controls: The Pattern Length controls allow you to change the length of the pattern, select a new value from the drop-down Pattern Length menu.
Overview
For a detailed explanation of each section please refer to the Reference Manual.
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Overview of a MASCHINE Project
The Structure of a MASCHINE Project

3 Overview of a MASCHINE Project

This chapter will familiarize you with the core concepts and terms of MASCHINE and ex­plain the structure of a MASCHINE project.

3.1 The Structure of a MASCHINE Project

MASCHINE's file format is called a MASCHINE Project, and it has the file extension ".mprj." A MASCHINE Project contains all the information stored with a MASCHINE-produced piece of music. In the following diagram we can see the different aspects of a MASCHINE Project.
Overview of a MASCHINE Project.
The Project references all the sound content, the instruments, sounds and samples,
and all the effects you apply to them.
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