Native Instruments MASCHINE MIKRO, Maschine Getting Started

GETTING STARTED
The information in this document is subject to change without notice and does not represent a commitment on the part of Native Instruments GmbH. The software described by this docu­ment is subject to a License Agreement and may not be copied to other media. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Native Instruments GmbH, hereinafter referred to as Native Instruments.
“Native Instruments”, “NI” and associated logos are (registered) trademarks of Native Instru­ments GmbH.
Mac, Mac OS, GarageBand, Logic, iTunes and iPod are registered trademarks of Apple Inc., registered in the U.S. and other countries. Windows, Windows Vista and DirectSound are registered trademarks of Microsoft Corporation in the United States and/or other countries. All other trademarks are the property of their respective owners and use of them does not imply any affiliation with or endorsement by them.
Document authored by: David Gover, Nicolas Sidi
Software version: 2.5.6 (12/2016)

Disclaimer

Hardware version: MASCHINE MIKRO MK1
Special thanks to the Beta Test Team, who were invaluable not just in tracking down bugs, but in making this a better product.
NATIVE INSTRUMENTS GmbH
Schlesische Str. 29-30 D-10997 Berlin Germany
www.native-instruments.de
NATIVE INSTRUMENTS North America, Inc.
6725 Sunset Boulevard 5th Floor Los Angeles, CA 90028 USA
www.native-instruments.com
NATIVE INSTRUMENTS K.K.
YO Building 3F Jingumae 6-7-15, Shibuya-ku, Tokyo 150-0001 Japan
www.native-instruments.co.jp

Contact

NATIVE INSTRUMENTS UK Limited
18 Phipp Street London EC2A 4NU UK
www.native-instruments.co.uk
© NATIVE INSTRUMENTS GmbH, 2016. All rights reserved.

Table of Contents

Table of Contents
1 Welcome to MASCHINE! ............................................................................................
1.1 Where to Start? ........................................................................................................................... 11
1.2 In This Document ........................................................................................................................13
1.3 Document Conventions ............................................................................................................... 15
1.4 Labeling on your MASCHINE Controller ....................................................................................... 16
1.1.1 Your First Stop: the Setup Guide ................................................................................ 11
1.1.2 MASCHINE Getting Started Guide .............................................................................. 12
1.1.3 Support Channel Videos ............................................................................................ 12
1.1.4 MASCHINE Manual ..................................................................................................... 12
1.1.5 MASCHINE Hardware Control Reference ..................................................................... 12
1.1.6 Controller Editor Manual ............................................................................................ 12
1.1.7 Other Online Resources ............................................................................................. 13
2 First Steps ................................................................................................................
2.1 Loading a Drum Kit from the Factory Library .............................................................................. 18
2.2 Playing with the Pads ................................................................................................................. 25
2.3 Recording Your First Pattern ....................................................................................................... 26
2.4 Playing with Your Pattern ........................................................................................................... 28
2.5 Save Your Work! ......................................................................................................................... 32
2.6 To Sum Up… ..............................................................................................................................32
2.4.1 Using Solo and Mute .................................................................................................. 28
2.4.2 Using Note Repeat ..................................................................................................... 31
3 Building Your Own Drum Kit .......................................................................................
10
17
34
3.1 Opening Your Project .................................................................................................................. 34
3.2 Customizing Your Drum Kit ......................................................................................................... 38
3.2.1 Selecting another Snare Sample ................................................................................ 38
MASCHINE MIKRO - Getting Started - 4
Table of Contents
3.3 Save Your Work! ......................................................................................................................... 56
3.4 To Sum Up… ..............................................................................................................................57
3.2.2 Loading a Drumsynth ................................................................................................ 42
3.2.2.2 Loading a Drumsynth into a Plug-in List on the Hardware ........................46
3.2.3 Adjusting Volume, Swing and Tempo ......................................................................... 48
3.2.4 Changing the Color of a Group or Sound .................................................................... 54
3.2.5 Moving your Sounds and Groups ................................................................................ 55
4 Creating Beats ..........................................................................................................
4.1 Fine-tuning our First Pattern ...................................................................................................... 58
4.2 Adding a Second Pattern ............................................................................................................ 64
4.3 Editing Patterns in the Software ................................................................................................. 68
4.4 Save Your Work! ......................................................................................................................... 69
4.5 To Sum Up… ..............................................................................................................................70
4.1.1 Our Pattern in the Software ....................................................................................... 59
4.1.2 Doubling the Pattern ................................................................................................. 60
4.1.3 Quantizing the Rhythm .............................................................................................. 61
4.2.1 Selecting a Pattern Slot ............................................................................................. 64
4.2.2 Adjusting the Pattern Length ..................................................................................... 65
4.2.3 Recording a new Pattern using the Count-in ............................................................. 67
4.2.4 Switching Patterns .................................................................................................... 68
5 Adding a Bass Line ....................................................................................................
58
71
5.1 Selecting Another Group ............................................................................................................. 72
5.2 Renaming and Coloring the Group .............................................................................................. 73
5.3 Loading a Plug-in Instrument for the Bass ................................................................................. 74
5.3.1 Browsing the MASSIVE Presets .................................................................................. 75
5.3.2 Using Keyboard Mode ................................................................................................ 78
MASCHINE MIKRO - Getting Started - 5
Table of Contents
5.4 Recording a Bass Line ................................................................................................................ 82
5.5 Accessing the Plug-in Parameters .............................................................................................. 84
5.6 Save Your Work! ......................................................................................................................... 88
5.7 To Sum Up… ..............................................................................................................................88
5.3.3 Adjusting the Base Key of the Pads on Your Controller .............................................. 81
5.4.1 Creating a Bass Pattern ............................................................................................ 82
5.4.2 Creating a Second Bass Pattern ................................................................................ 82
5.4.3 Loading an Additional Bass Sound ............................................................................ 83
6 Applying Effects ........................................................................................................
6.1 Loading Effects .......................................................................................................................... 91
6.2 Playing with Effects ....................................................................................................................97
6.3 Modulating Effect Parameters .................................................................................................... 101
6.4 Save Your Work! ......................................................................................................................... 104
6.5 To Sum Up… ..............................................................................................................................104
6.1.1 The Plug-in List ......................................................................................................... 91
6.1.2 Loading an Effect into a Plug-in List ......................................................................... 92
6.2.1 Adjusting the Effect Parameters ................................................................................ 98
6.2.2 Practice Makes Perfect! ............................................................................................. 99
6.2.3 Bypassing Effects ...................................................................................................... 99
6.3.1 Recording Modulation ................................................................................................ 102
6.3.2 Editing Modulation .................................................................................................... 103
7 Creating Beats with the Step Sequencer .....................................................................
90
105
7.1 Building Up a Beat in Step Mode ................................................................................................ 106
7.2 Adjusting the Step Grid .............................................................................................................. 108
7.1.1 Using Step Mode ........................................................................................................ 106
7.1.2 Adjusting the Pattern Length in Step Mode ............................................................... 107
MASCHINE MIKRO - Getting Started - 6
7.3 Save Your Work! ......................................................................................................................... 110
7.4 To Sum Up… ..............................................................................................................................110
8 Creating a Song Using Scenes ...................................................................................
8.1 Creating Clips in the Arranger .................................................................................................... 112
8.2 Preparing Scenes ........................................................................................................................119
8.3 Using Scenes to Play Live ........................................................................................................... 122
8.4 Save Your Work! ......................................................................................................................... 127
8.5 To Sum Up… ..............................................................................................................................127
8.1.1 Composing the First Scene ........................................................................................ 113
8.1.2 Composing other Scenes ........................................................................................... 114
8.1.3 Pinning the Scene Mode ............................................................................................ 118
8.2.1 Renaming, Coloring, and Moving Scenes Slots .......................................................... 119
8.2.2 Duplicating and Deleting Scenes ............................................................................... 120
8.3.1 Selecting a Loop Range ............................................................................................. 123
8.3.2 Jumping to Other Scenes ........................................................................................... 124
9 Using Advanced Features ...........................................................................................
Table of Contents
112
128
9.1 Changing the Sound, Group, and Master Channel Properties ..................................................... 128
9.2 Using Other Sound Sources ........................................................................................................ 134
9.3 Sampling .................................................................................................................................... 141
9.1.1 Creating Custom Sets of Parameters with the Macro Controls .................................. 129
9.1.2 Macro Control Overview ............................................................................................. 129
9.1.3 Assigning Macro Controls .......................................................................................... 130
9.2.1 Using Sounds and Groups as Sound Source .............................................................. 135
9.2.2 Using an External Sound Source ................................................................................ 138
9.3.1 How to Sample ........................................................................................................... 141
9.3.2 Editing, Slicing and Mapping Your Sample ............................................................... 144
MASCHINE MIKRO - Getting Started - 7
9.4 The Mix View ............................................................................................................................... 145
10 Quick Reference ........................................................................................................
10.1 Using Your MASCHINE Controller ................................................................................................ 148
10.2 MASCHINE Project Overview ........................................................................................................ 154
10.3 MASCHINE Hardware Overview .................................................................................................. 157
10.4 MASCHINE Software Overview ..................................................................................................... 167
10.1.1 Controller Modes and Mode Pinning .......................................................................... 148
10.1.2 Controlling the Software Views from Your Controller ................................................. 151
10.2.1 Sound Content ........................................................................................................... 154
10.2.2 Arrangement .............................................................................................................. 156
10.3.1 Hardware Overview of the MASCHINE MIKRO MK1 Controller ..................................... 157
10.3.1.1 CONTROL Section .......................................................................................159
10.3.1.2 TRANSPORT Section ...................................................................................162
10.3.1.3 PADS Section .............................................................................................163
10.4.1 Header ....................................................................................................................... 168
10.4.2 Browser ..................................................................................................................... 170
10.4.3 Arranger .................................................................................................................... 172
10.4.4 Control Area ............................................................................................................... 173
10.4.5 Pattern Editor ............................................................................................................ 174
11 Troubleshooting – Getting Help ..................................................................................
Table of Contents
148
176
11.1 Troubleshooting .......................................................................................................................... 176
11.2 Getting Help ............................................................................................................................... 177
11.1.1 The MASCHINE Software Won’t Start .......................................................................... 176
11.1.2 Latency Issues ........................................................................................................... 176
11.1.3 The MASCHINE Software Crashes .............................................................................. 177
11.1.4 Updates ..................................................................................................................... 177
MASCHINE MIKRO - Getting Started - 8
Table of Contents
11.2.1 Knowledge Base ........................................................................................................ 178
11.2.2 Technical Support ...................................................................................................... 178
11.2.3 Registration Support ................................................................................................. 179
11.2.4 User Forum ................................................................................................................ 179
12 Glossary ...................................................................................................................
Index ........................................................................................................................
180
188
MASCHINE MIKRO - Getting Started - 9

Welcome to MASCHINE!

1 Welcome to MASCHINE!
Thank you for buying MASCHINE! MASCHINE is essentially the synergy of the MASCHINE controller hardware and the MA­SCHINE software combining the advantages of both worlds for making music, live as well as in the studio. The intuitive, hands-on qualities of a dedicated Instrument, the MASCHINE con­troller, with the advanced editing features and the versatility of the MASCHINE software turn it into the creative center of your musical productions.
You can create tight rhythms, harmonies and melodies — the highly enjoyable instrument combines a pattern-based sequencer, professional sampler, multiple studio and creative ef­fects, and VST/AU plug-in host. Everything is intuitively controllable via the fully integrated hardware — once you touch the tactile controller the fun and intuitive workflow takes over, al­lowing you to stay focused on your music.
Since you can integrate it in any DAW that supports VST, Audio Units or the AAX format with multiple instances, you can profit from its abilities in almost any software setup or use it as a stand-alone application. You can sample your own material, slice loops and rearrange them easily turning your ideas into full productions.
However, MASCHINE is a lot more than an ordinary drum machine or sampler: It comes with a 8-gigabyte Library programmed and created by well-known artists and a sophisticated, yet easy to use tag-based Browser to give you instant access to the sounds you are looking for. But it doesn’t stop there! You can create your own sounds and samples or use MASCHINE EXPAN­SION packs, available for purchase from the Native Instruments website to further enhance your library of sounds.
You can also control your external MIDI Hardware and Software with the MASCHINE controller and customize the functions of the pads, knobs and buttons to your needs, utilizing the Con­troller Editor Application.
We hope you enjoy the MASCHINE playground as much as we do. Now let’s get going!
MASCHINE MIKRO - Getting Started - 10
Welcome to MASCHINE!

Where to Start?

1.1 Where to Start?
MASCHINE provides you with many information sources. The main documents should be read in the following sequence:
1. MASCHINE Setup Guide
2. MASCHINE Getting Started (this document) and online video tutorials
3. MASCHINE Manual
MASCHINE documents are available in PDF format and located within the MASCHINE installation folder on your hard drive. You can also access these documents from the ap­plication’s Help menu or the following location:
www.native-instruments.com.
Please check Service Center or the Native Instruments website regularly for up-to-date and localized versions of these documents.
Additional documentation sources provide you with details on more specific topics:
MASCHINE Hardware Control Reference
Controller Editor Manual
Hereafter is a quick description of each of these documentation sources.

1.1.1 Your First Stop: the Setup Guide

The Setup Guide will guide you through the software and hardware installation of MASCHINE, from the very beginning to the first sound coming through your speakers.
First read the Setup Guide. Then proceed with this MASCHINE Getting Started to get more fa­miliar with MASCHINE.
MASCHINE MIKRO - Getting Started - 11
Welcome to MASCHINE!
Where to Start?

1.1.2 MASCHINE Getting Started Guide

After reading the Setup Guide and following its instructions, your MASCHINE should be up and running. The next step is to read this MASCHINE Getting Started. This gives you a practi­cal approach to MASCHINE via a set of tutorials covering easy and more advanced tasks in or­der to help you familiarize yourself with MASCHINE.

1.1.3 Support Channel Videos

You can find a number of support videos on The Official Native Instruments Support Channel under the following url: https://www.youtube.com/NIsupportEN We recommend that you follow along with these instructions while the respective application is running on your computer.

1.1.4 MASCHINE Manual

The MASCHINE Manual provides you with a comprehensive description of all MASCHINE soft­ware and hardware features.

1.1.5 MASCHINE Hardware Control Reference

The MASCHINE Hardware Control Reference provides an overview of a MASCHINE Project, the quick access options performed using the MASCHINE hardware controller, and lots of key­board shortcuts.

1.1.6 Controller Editor Manual

Besides using your MASCHINE hardware controller together with its dedicated MASCHINE software, you can also use it as a powerful and highly versatile MIDI controller to pilot any oth­er MIDI-capable application or device. This is made possible by the Controller Editor software, a little application that allows you to precisely define all MIDI assignments for your MASCHINE controller. The Controller Editor was installed during the MASCHINE installation procedure. For more information on this, please refer to the Controller Editor Manual available as a PDF file in the Documentation subfolder of the Controller Editor installation folder on your hard disk.
MASCHINE MIKRO - Getting Started - 12
Welcome to MASCHINE!
Where to Start?

1.1.7 Other Online Resources

If you are experiencing problems related to your Native Instruments product that the supplied documentation does not cover, there are several ways of getting help:
Knowledge Base
User Forum
Technical Support
Registration Support
You will find more information on these in chapter ↑11.2, Getting Help.

1.2 In This Document

What you are reading now is the MASCHINE Getting Started. This document consists of a set of tutorials that will guide you through common workflows in MASCHINE. Please follow these tutorials in the described order. You will learn a little something in each of them which will be essential later on. On the way, you will get to know the main objects and concepts of MA­SCHINE. After reading this, you should have the basic know-how allowing you to make music with MASCHINE!
Even if you’re already familiar with MASCHINE, all tutorials are worth a read as every chapter may have little workflow hints of which you weren’t aware. Should you wish to revise a specific task covered in a later tutorial, be sure to check the prerequisites listed at the beginning of each chapter!
This document is structured as follows:
The first part is this introduction.
The second part (Chapter 2 to 9) holds the tutorials:
Chapter 2, First Steps: Load a drum kit from the factory library via the Browser, play
this kit with the pads and use it to record a simple rhythmic pattern — all this using your MASCHINE controller only.
MASCHINE MIKRO - Getting Started - 13
Welcome to MASCHINE!
In This Document
Chapter ↑3, Building Your Own Drum Kit: Customize your drum kit by quickly ex-
changing some of its sounds via the Browser and by adjusting some of the sounds’ ba­sic settings.
Chapter ↑4, Creating Beats: Record a second pattern and discover how to fine-tune
your patterns.
Chapter ↑5, Adding a Bass Line: Add a bass line to your song using a VST/AU instru-
ment plug-in in MASCHINE.
Chapter↑6, Applying Effects: Add effects to the various instruments in your song and
quickly automate the effect parameters.
Chapter ↑7, Creating Beats with the Step Sequencer: Create a Pattern, this time with
the step sequencer — another great way of creating grooves from your controller.
Chapter ↑8, Creating a Song Using Scenes: Arrange your Patterns into Scenes, devel-
op your Scenes into a song and play your Scenes live!
Finally, Chapter ↑9, Using Advanced Features lets you glimpse some more advanced
tasks and workflows covered in the MASCHINE Manual: changing Sound, Group, and Master Channel properties; using advanced routings; sampling and the Mix view.
The third and last part (Chapter 10 to 12) consists of useful global information on MA-
SCHINE to be used at any time:
Chapter ↑10, Quick Reference provides you with a quick reference of the MASCHINE
hardware controller and the MASCHINE software. It gives you a good overview of the main concepts and features of MASCHINE, along with lists of hardware shortcuts for various tasks. You can use it as a quick reminder before you dive into the MASCHINE Manual.
Chapter ↑11, Troubleshooting – Getting Help gathers useful information for trouble-
shooting and getting help.
Chapter ↑12, Glossary holds a glossary defining all important terms and concepts
used in MASCHINE.
MASCHINE MIKRO - Getting Started - 14
Welcome to MASCHINE!

Document Conventions

1.3 Document Conventions
This section introduces you to the signage and text highlighting used in this document. This document uses particular formatting to point out special facts and to warn you of potential is­sues. The icons introducing these notes let you see what kind of information is to be expected:
Whenever this exclamation mark icon appears, you should read the corresponding note carefully and follow the instructions and hints given there if applicable.
This light bulb icon indicates that a note contains useful extra information. This infor­mation may often help you to solve a task more efficiently, but does not necessarily ap­ply to the setup or operating system you are using; however, it’s always worth a look.
Furthermore, the following formatting is used:
Text appearing in (drop-down) menus (such as Open…, Save as… etc.) and paths to loca-
tions on your hard drive or other storage devices is printed in italics.
Text appearing elsewhere (labels of buttons, controls, text next to checkboxes etc.) is print-
ed in blue. Whenever you see this formatting applied, you will find the same text appearing somewhere on the screen.
Text appearing on labels of the MASCHINE controller is printed in orange. Whenever you
see this formatting applied, you will find the same text on the controller.
Important names and concepts are printed in bold.
References to keys on your computer’s keyboard are in square brackets (e.g., “Press [Shift]
+ [Return]”).
Single instructions are introduced by this play button type arrow.
Results of actions are introduced by this smaller arrow.
Naming Convention
Throughout the documentation we will refer to MASCHINE controller (or just controller) as the hardware controller and MASCHINE software as the software installed on your computer.
MASCHINE MIKRO - Getting Started - 15
Welcome to MASCHINE!

Labeling on your MASCHINE Controller

The term “effect” is sometimes be abbreviated as “FX” when referring to elements in the MA­SCHINE software and hardware. These terms have the same meaning.
Button Combinations and Shortcuts on Your Controller
Most instructions will use the “+” sign to indicate buttons (or buttons and pads) that must be pressed simultaneously, starting with the button indicated first. E.g., an instruction such as:
“Press SHIFT + PLAY” means:
1. Press and hold SHIFT.
2. While holding SHIFT, press PLAY and release it.
3. Release SHIFT.
Displayed Products
Some images displayed in this document include products from the KOMPLETE and KOM­PLETE ULTIMATE series. These products are not included with MASCHINE.
As an introduction the this range please install your free copy of KOMPLETE Selection. You will find the serial number in the DVD booklet. For more information please refer to the Setup Guide. For more information on KOMPLETE and KOMPLETE ULTIMATE please visit the Na­tive Instruments website.
1.4 Labeling on your MASCHINE Controller
MASCHINE MIKRO - Getting Started - 16
2 First Steps
In this first tutorial, we will load a drum kit from the factory library, play it with the pads and record a simple rhythmic pattern.
For a complete overview of MASCHINE and its controls, please see section ↑10, Quick
Reference.
Prerequisites
Please carefully follow the instructions of the Setup Guide which can be downloaded in PDF format from the Native Instruments website. Once you have followed the Setup Guide, MA­SCHINE should be installed on your computer, its basic audio settings correctly configured, and the hardware controller connected to your computer. If this is not the case, please return to the Setup Guide for more information before going any further.
Please start MASCHINE via one of the usual ways on your operating system — for exam-
ple, by double-clicking the alias placed on your desktop during the installation procedure.

First Steps

A Project in MASCHINE
In MASCHINE, your whole song (or track) is called Project. A Project consists of all sounds, instruments, effects, settings, along with all arrangement information you will create — in oth­er words, a Project holds everything defining your song.
If you already started testing MASCHINE, please start again with a blank, new Project by
clicking the File menu and choosing New or by using the shortcut [Ctrl] + [N] ([Cmd] + [N] on Mac OS X).
First we will show you how to load a drum kit using the MASCHINE software and then show you the same procedure using your hardware controller. We are now ready to start!
For a complete overview of a MASCHINE project, please see section Controlling the Software Views using the MASCHINE MIKRO MK2 Controller.
MASCHINE MIKRO - Getting Started - 17

Loading a Drum Kit from the Factory Library

2.1 Loading a Drum Kit from the Factory Library
We will first choose a complete drum kit from the huge factory library included with MA­SCHINE, and load it. To do this, we will use the MASCHINE Browser. The Browser is your tool for finding, tagging and categorizing all types of objects used in MASCHINE.
A drum kit basically consists of several instruments — called Sounds in MASCHINE terminolo­gy. Those Sounds are put together into a Group, which represents the complete kit. In addition, A MASCHINE Project can have any number of Groups which are organized into Banks. The first Group bank is labeled A1 to H1 in the MASCHINE software and the second is labeled A2 to
H2, the third A3 to H3, and so on. So let’s look for a nice kit and load it into Bank 1 Group A
which is selected by default when you start a new project.

2.1.1 Loading a Drum Kit from the Factory Library in the MASCHINE Software

In the MASCHINE software, the Browser is found in the left part of the window.
If you cannot see the Browser in the MASCHINE software, click the magnifying glass icon in the Header at the top of the MASCHINE window in order to show the Browser:
First Steps
Enable the magnifying glass to display the Browser.
To load a drum kit, do the following:
1. Click the LIBRARY tab to open the LIBRARY pane.
MASCHINE MIKRO - Getting Started - 18
Loading a Drum Kit from the Factory Library
2. Click the Group icon to get a list of all available drum kits in the Library:
3. In the Content selector to the right, click the NI icon to select only Native Instruments factory content:
First Steps
MASCHINE MIKRO - Getting Started - 19
4. In the TYPES filter, select the Kits. The Browser will then display only kits in the Result list.
First Steps
Loading a Drum Kit from the Factory Library
5. Select the Urban Kit sub-type tag below to further refine your search.
MASCHINE MIKRO - Getting Started - 20
Loading a Drum Kit from the Factory Library
6. Scroll down the Result list and double-click EK-TL A Kit to load this drum kit into Group A.
First Steps

2.1.2 Loading a Drum Kit from the Factory Library using the Controller

On your controller, do the following:
1. Press GROUP + pad 13 (also labeled A) to select the first Group slot. This is where we are going to load our drum kit. While you hold GROUP, pad 13 should be lit in blue to indi­cate that it is selected.
2. Press the BROWSE button at the left of your controller. The BROWSE button lights up. In the display, you now are presented with a selection of choices.
3. Press F1 above the display to select FILTER.
MASCHINE MIKRO - Getting Started - 21
Loading a Drum Kit from the Factory Library
4. Turn the Control encoder at the right of the display until you see GROUP at the bottom of the display.
This will allow us to browse Groups only.
5. Press Right Arrow until you see 2/3: PRODUCT at the bottom of the display.
6. Turn the Control encoder to select ALL.
First Steps
This way, we will browse all products.
7. Press Right Arrow again until you see 3/3: TYPE at the bottom of the display.
MASCHINE MIKRO - Getting Started - 22
Loading a Drum Kit from the Factory Library
8. Turn the Control encoder until you see KITS.
Now we can browse all kits.
9. Press Right Arrow until you see 4/4: SUB-TYPE at the bottom left of the display.
10. Turn the Control encoder until you see URBAN KIT, to further limit the result list to this type of kits.
First Steps
11. Now press F2 above the display to select LIST.
MASCHINE MIKRO - Getting Started - 23
Loading a Drum Kit from the Factory Library
12. Press F3 above the display so that +PAT is deselected.
13. Turn the Control encoder until you see EK-TL A KIT at the bottom of the display.
14. Press the Control encoder to load that kit.
The drum kit is loaded into the first Group slot.
First Steps
Now let’s leave the Browser and get back to the default Control mode of your controller:
Press the lit BROWSE button to leave the Browser (the button is unlit).
That’s it! You just loaded a drum kit into a Group slot of MASCHINE. It is now ready to be played from the pads, as we will see in the next section.
The process of loading from the Browser is the same for all kinds of objects: In the Browser, after choosing the desired object, you select the desired content, type, and subtype, then you scroll through the result list and select an object for loading.
MASCHINE MIKRO - Getting Started - 24

Playing with the Pads

2.2 Playing with the Pads
As soon as a Group is loaded (here the EK-TL A Kit) and the corresponding Group slot selected (here Group slot A), this Group can be played from the pads on your controller. Each pad trig­gers one of the Sounds included in the Group.
Play the pads to get the feel of your controller: reactivity, sensitivity to the force you ap-
ply while playing (called velocity), etc.
If you don’t hear any sound when playing on your pads, check that none of the buttons in the column to the left of the pads is accidentally lit (if any button is lit, press it to disable it).
While playing, take a look at your pads. You will note the following:
When you press a pad, it flashes and then stays fully lit.
At any time, only one pad is fully lit. This is the pad you pressed last.
All other pads are half lit to indicate that they are loaded with a Sound ready to be played.
First Steps
An unlit pad would indicate that it has no Sound loaded — hence, pressing it would not
have any effect.
Now press and hold the GROUP button.
You will note the following:
▪ All pads 1316 and 912 (AH) except pad 13 (A) and pad 14 (B)are off, indicating that
they are not loaded with anything.
Pad 13 (A) is fully lit, indicating that Group slot A is currently selected. This means that
the pads currently trigger the Sounds of this Group.
Pad 14 (B) is half lit to indicate the next Group can be created here.
While holding GROUP, systematically press the pads from 916 to select them.
You will note the following:
MASCHINE MIKRO - Getting Started - 25

Recording Your First Pattern

The newly pressed pad is fully lit. If you release GROUP the pads can be used to trigger
the Sounds of the selected Group. Since we haven’t loaded anything in the other Groups yet, all the pads are unlit, except one of them (indicating that it is currently selected).
As you can see, MASCHINE communicates in both directions: The commands you give via the pads and buttons control the software, but the software also communicates information back to you via the display and the LEDs.
Select the Group A again by pressing GROUP + pad 13 (A) and continue playing on the
pads to get familiar with them.
When you feel ready, move on to the next section, where we will record a little rhythmic pattern using this drum kit!
2.3 Recording Your First Pattern
Now that you feel comfortable with the pads, let’s use them to live record some rhythm into a Pattern. A Pattern is a recorded sequence of notes played on the Sounds of the current Group. In each Group you can have an unlimited number of Patterns which are grouped into Pattern banks containing up to 16 Patterns each.
First Steps
We will now use the transport controls, which are located at the bottom left of your controller:
The TRANSPORT section on your controller.
MASCHINE MIKRO - Getting Started - 26
Recording Your First Pattern
1. Press PLAY to start the sequencer. The PLAY button lights up. You won’t hear anything yet because nothing has been record­ed.
2. Press SHIFT + PLAY to activate the metronome so you get a rhythmical reference. You now hear the metronome indicating each beat, the first beat of each bar being indi­cated by a different note.
3. Play along to the metronome to get a feel for the tempo.
4. If you’d like to increase or decrease the tempo to make your playing feel more comforta­ble, press MAIN (above the display), then F3 (above the display), then turn the Control encoder at the right of the display. The tempo value is indicated in the display.
First Steps
You can also adjust the volume of the metronome by pressing SHIFT + GRID and turn­ing the Control encoder.
We recommend you to start with a simple sequence using a few Sounds only (e.g., the kick and the snare on pads 1 and 2). You will have the possibility to enrich your Pattern later!
When you feel ready, start the recording:
1. With the sequencer playing, press REC to enter recording mode.
REC lights up.
2. Play the desired rhythm on the pads. By default, the recorded Pattern is one bar long. Your playing is recorded and directly played in loop. As long as you don’t press PLAY again, the new Pattern keeps playing.
3. Press REC again to stop recording.
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Playing with Your Pattern

You just created your first Pattern!
You can now deactivate the metronome by pressing SHIFT + PLAY again and listen to your newly created rhythm.
To stop the sequencer, press PLAY again.
Quick Edits on Your Pattern
At any time, you can undo your last action by pressing SHIFT + pad 1 — whether you are cur­rently recording or not. You can redo it by pressing SHIFT + pad 2.
The undo and redo commands are global in MASCHINE: Almost any action in MA­SCHINE can be undone/redone!
At any time, you can enrich your Pattern by activating PLAY and REC again, and playing the pads. This way, you can progressively build up a complex Pattern step by step.
2.4 Playing with Your Pattern
Now that you have a nice Pattern, let’s introduce a few powerful tools for playing your Pattern live.
First Steps

2.4.1 Using Solo and Mute

Muting is used to bypass a Sound or a Group, whereas Solo is pretty much the opposite: Solo­ing a Sound or a Group mutes all other Sounds in that Group or all other Groups, respectively, so that you can listen to the selected Sound or Group alone. The combination of both is a use­ful means to play live and to test different sequences together.
When used on Sounds, the Solo only applies to the current Group: The Sounds in other Groups won’t be affected.
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2.4.1.1 Using Solo and Mute in the MASCHINE Software
Soloing a Sound
To solo a Sound, right-click (on Mac OS X: [Ctrl]-click) the number on the left side of the
Sound slot in the Pattern Editor.
Soloing the first kick Sound.
To unsolo a Sound, right-click (on Mac OS X: [Ctrl]-click) the number again.
Muting a Sound
First Steps
Playing with Your Pattern
To mute a Sound, click the number on the left side of the Sound slot in the Pattern Edi-
tor.
Muting a Sound.
To unmute the Sound, click the number again.
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By default, the Mute on Sounds is an event mute: events for muted Sounds are not trig­gered, but the audio coming from previous events might still be audible (reverb tail, etc.). You can also activate audio mute for Sounds to mute both events and audio — see the beginning of this section for more information.
2.4.1.2 Solo and Mute Sounds using the MASCHINE Controller
1. Press PLAY to start the sequencer. Your Pattern starts playing. You see each pad flashing as the corresponding drum is trig­gered.
2. Press and hold the MUTE button at the bottom of your controller. All pads become fully lit. They continue flashing with the rhythm.
3. While holding MUTE, press pad 1. The pad turns half lit and you don’t hear the kick drum anymore.
4. While holding MUTE, press a few other pads to mute their Sound to your liking.
5. While holding MUTE, press pad 1 again. The pad returns to being fully lit and the kick drum is playing again.
First Steps
Playing with Your Pattern
6. While holding MUTE, press again the pads you just muted to bring their Sounds back.
7. Release MUTE.
8. Now press and hold the SOLO button (just above MUTE). Again, all pads turn fully lit and continue flashing with the rhythm.
9. While holding SOLO, press pad 1. Pad 1 stays fully lit while all other pads turn half lit and you can’t hear their Sounds any­more.
10. Now release SOLO and hold MUTE again.
11. Press the half-lit pads one by one, progressively bringing each drum back in the mix.
The combination of muting and soloing Sounds allows you to create effective breaks on
the fly!
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Playing with Your Pattern
You can also solo and mute whole Groups by holding SOLO or MUTE + GROUP + pad (916) — for now we only have one Group loaded, thus it would not make much sense just yet.

2.4.2 Using Note Repeat

Note Repeat is a really handy way to play and program beats: it plays the selected Sound or note repeatedly at a given rate. You just need to hold a pad and its Sound/note will be steadily repeated until you release the pad.
When using Note Repeat all pads will be both velocity and pressure sensitive, allowing for
expressive drum rolls or dynamic basslines.
Note Repeat is a great way to play percussion and drums live to create build-ups and
breaks.
Note Repeat can also come in handy to quickly record a regular beat when creating Pat-
terns.
Note Repeat is also interesting to use with tonal Sounds and you can access it from Key-
board mode to create synthesizer-like arpeggios.
First Steps
Note Repeat can only be enabled using the controller.
1. Check that your Pattern is playing — if not, press PLAY to start the sequencer.
2. Hold the NOTE REPEAT button.
3. While holding NOTE REPEAT, hold any pad. The Sound of the pad is repeatedly triggered at the rate shown at the bottom of the con­troller’s display.
4. Press F1, F2 or F3 above the display to select another repetition rate.
This is a handy way to add live ornaments to your Pattern!
Of course you can also use Note Repeat to program your Pattern (e.g., recording a con­tinuous hi-hat).
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Save Your Work!

2.5 Save Your Work!
A drum groove is an ideal starting point for the creation of a song. All the instruments you re­cord afterwards will be based on the feeling of that rhythm. Before we get to adding new ele­ments and editing your pattern, you should save your work right away.
Saving your Work in the MASCHINE Software
1. Click File.
2. Click Save. The Save Project As dialogue opens
3. On your computer keyboard, type a name (e.g., “My First Project”) in the field and press [Enter] to confirm.
Your Project with its new Pattern is now saved on your hard disk. Should you close MASCHINE or open another Project, you will still be able to open this Project later.
Saving your Work using the MASCHINE MIKRO MK1 Controller
First Steps
1. To save your modifications to the Project, press SHIFT + SAMPLING. A message will appear on your MASCHINE controller software that asks you to look at the MASCHINE software. Since our current Project was not saved yet, MASCHINE asks you to name it before saving. For this, you need to get back to your computer. A Save Project As… dialog opened and is waiting for your input.
2. On your computer keyboard, type a name (e.g., “My First Project”) in the field and press [Enter] to confirm.
Your Project with its new Pattern is now saved on your hard disk. Should you close MA-
SCHINE or open another Project, you will still be able to open this Project later again.

2.6 To Sum Up…

In this first tutorial, we have learned to:
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Load a Group using the Browser.
Use the pads to play the Sounds of that Group.
Record a simple Pattern with that Group.
Use the Mute, Solo and Note Repeat features to create variations on the fly.
Save the current Project for a later use.
Once you feel comfortable with these tasks, please proceed to the next tutorial, where we will customize our drum kit, and have a closer look at the MASCHINE software user interface.
First Steps
To Sum Up…
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Building Your Own Drum Kit

Opening Your Project

3 Building Your Own Drum Kit
In this tutorial, we will exchange some of the Sounds of our drum kit, and adjust a few settings for our Project and our Group. On the way, we will discover some features of the MASCHINE software user interface.
Prerequisites
We assume here that you followed the previous tutorial. In particular, you already know how to:
Load a Group using the Browser.
Use the pads to play the Sounds of that Group.
Record a simple Pattern with that Group.
Save the current Project for a later use.
If you have any doubts about these tasks, please refer to chapter ↑2, First Steps before pro­ceeding!
3.1 Opening Your Project
If for any reason our tutorial Project is not currently open in MASCHINE (e.g., you opened an­other Project in the meantime), you first need to open it again. You can do this with the con­troller or in the software, for example using the MASCHINE Browser.
If you closed MASCHINE and started it again, your last Project should automatically load by default. If you changed this setting, follow these instructions to load the tutorial Project again!
If the tutorial Project is already open in MASCHINE, you can skip to section ↑3.2, Customizing
Your Drum Kit.
Available both on your controller and in the software, the Browser will be the preferred way to open a project when working on your controller. Here we will use a nice feature of MASCHINE: Each file you created and saved in MASCHINE is automatically put in “User” content. Hence, we will select the User icon in the Content selector to quickly find our tutorial Project again.
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Building Your Own Drum Kit
Opening Your Project
Opening a Project in the Software
In the MASCHINE software, the Browser is found in the left part of the window.
If you cannot see the Browser in the MASCHINE software, click the little magnifying glass in the Header at the top of the MASCHINE window in order to show the Browser:
Enable the magnifying glass to display the Browser.
To open the tutorial Project, do the following:
1. At the top left, click the button showing the Project icon to get a list of all available Projects in the Library:
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Building Your Own Drum Kit
Opening Your Project
2. In the Content selector to the right, click the User icon to select only the user-created Projects:
In the result list below, we now have one unique Project left — our “My First Project”:
3. Double-click this unique entry to load the Project in MASCHINE.
Of course, if you have already created other Projects in MASCHINE, they will also ap­pear in the result list along with our tutorial Project.
Opening a Project using the Controller
Now try operating MASCHINE via the MASCHINE MIKRO controller wherever possible. To open a Project via the controller, we will follow the same process as above, filtering MASCHINE ob­jects to narrow our search until we find our tutorial Project. This is similar to what we did when loading a drum kit in the previous tutorial. Do the following:
1. Press BROWSE to show the Browser. The BROWSE button lights up.
2. Press F1 to select FILTER. The display now shows the filter settings; we will adjust these to narrow our search.
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Building Your Own Drum Kit
Opening Your Project
3. Press the Left or Right Arrow button under the display to select the FILETYPE field at the bottom of the display, then turn the Control encoder to select PROJECT. This indicates the type of files that will be displayed.
4. Press F3 to select USER.
USER will become highlighted to indicate you have chosen to filter results to User related
content.
5. Now press F2 above the display to select the LIST (for “result list”). The display now indicates the type of file we are browsing (PROJECT) followed by the number of results after filtering (1 if you only created our tutorial Project until now).
6. In case you already created more than one Project, turn the Control encoder until MY
FIRST PROJECT appears at the bottom of the display.
7. Press the Control encoder to load the Project.
8. Press BROWSE to leave the Browser.
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Building Your Own Drum Kit

Customizing Your Drum Kit

That’s it! Now we can continue to work on our tutorial Project.
You will note that every action we did on the controller is directly mirrored in the Brows­er of the MASCHINE software. This is true in both directions!
3.2 Customizing Your Drum Kit
You might want to replace one or more drums from the Group “EK-TL A Kit” with ones that sound better with your Pattern. To do this, let’s make use of the Browser again.

3.2.1 Selecting another Snare Sample

For the sake of providing an example, we will replace the Sample “Snare Ektl A 2” used in the Sound of the pad 6. We want something less intrusive.
Selecting another Snare Sample in the Software
We have already used the Browser in the software to open our tutorial Projects. Now let's use it for something else: This time, we won’t select Types, but instead use the text search. This powerful feature allows you to instantly find items by name.
1. Click the Sound slot containing the “Snare Ektl A 2” that we want to replace:
The Sound slot 6 gets highlighted to indicate that it is selected.
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Building Your Own Drum Kit
Customizing Your Drum Kit
2. Click the Browser button in the top row to show the Browser within the MASCHINE win­dow (the button becomes highlighted):
3. In the top row of the Browser, click the Sample icon on the far right to get a list of all the available samples in the Library:
4. Since we want to find a side stick, type “side stick” into the empty field above the list of Samples. As soon as you start typing, you will see the list below being updated to display Samples matching your query.
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Building Your Own Drum Kit
Customizing Your Drum Kit
5. Now activate Prehear by clicking the Prehear button (with the loudspeaker symbol on it) at the bottom of the Browser:
6. Now you can listen to the available side sticks by clicking on their names in the list and choose one you like.
7. When you have found a nice side stick Sample, double-click it to load it in the Sound slot. You can also drag and drop it on the Sound slot.
You can also mix both search methods: You can simultaneously select specific Banks (and Types, Subtypes…) and type the desired search query in the Search field.
As with your controller, you can activate the Autoload feature to listen how the selected Sample work with the other percussions in your Pattern. To do this:
1. Click the Autoload button at the bottom left corner of the Browser to activate it (you can deactivate the Prehear button next to it):
2. Now click any Sample in the result list: It will automatically load in the selected Sound slot, replacing the previously loaded Sample. If the Pattern is playing, you can directly hear the new Sample in context.
Try to exchange a few Samples to familiarize yourself with the procedure described above, both on your controller and in the software. This should allow you to build a custom drum kit that fits your needs!
Note that you can also start from a blank Group and entirely fill it up with the Sounds of your choice!
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Building Your Own Drum Kit
Customizing Your Drum Kit
Selecting another Snare Sample on the Controller
On your controller, do the following:
1. Press BROWSE to show the Browser. The BROWSE button should be lit.
2. Press F1 to select FILTER.
3. Press pad 6 to select its Sound.
4. Press Left or Right Arrow repeatedly until you see FILETYPE at the bottom left of the dis­play.
5. Turn the Control encoder until you see SAMPLE below FILETYPE. The Browser will now show Sample files only. Press Right Arrow repeatedly to select TYPE.
6. Turn the Control encoder until you see DRUMS at the bottom right of the display. The Browser will now show the drum samples only… but the factory library still holds many hundreds of them, so we need to narrow our search a bit more.
7. Press Right Arrow again to select SUBTYPE.
8. Turn the Control encoder until you see SNARE at the bottom right of the display. The Browser will now show the snare drum samples only… but the factory library still holds many hundreds of them, so we need to narrow our search a bit more.
9. Press Right Arrow again to select SUBTYPE#2.
10. Now turn the Control encoder to select (for example) SIDE STICK. In the middle of the display, you now see that a few dozen of side stick samples are ready to be browsed.
11. Press F2 to display the result list.
12. Press F3 to activate the Prehear feature.
13. Use the Control encoder to scroll through all side stick samples. You can hear each sam­ple that you select thanks to the enabled Prehear feature.
14. Once you have found a nice side stick sample, press the Control encoder to load it into the Sound slot currently selected (the one triggered by the pad 6).
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Building Your Own Drum Kit
Customizing Your Drum Kit
To help you decide which sample would fit best, MASCHINE offers you an additional, conven­ient help: Autoload. This allows you to replace the selected Sound on the fly with the Sound currently selected in the Browser’s result list while your Pattern is playing. Thus, you can listen to each sample in the context of your Pattern. To do this:
1. Press PLAY to start the sequencer. The Pattern you created starts playing.
2. Press F3 to deactivate the Prehear feature. In the display, PREH. should not be enabled anymore.
3. Now, instead of using the Control encoder for scrolling through the Samples, use the Left and Right Arrow buttons under the display.
The selected Sample will automatically load into the Sound slot triggered by the pad 6.
Since your Pattern is playing, you will hear the selected Sample in place of the former “Snare Ektl A 2” Sample in the context of your recorded Pattern.
When you have found a nice Sample you don’t need to explicitly load it, with Auoload it is already loaded in the Sound slot. Use page left and page right button under the dis­play to audition other Sounds in the MASCHINE library.

3.2.2 Loading a Drumsynth

In this section we will show you how to load Drumsynths in MASCHINE using the Plug-in List.
The Plug-in List
Before we load a Drumsynth, let’s have a quick look at the Control area in the software:
1. Select the Group “EK-TL A Kit” (Group A1).
2. Select the Sound “Kick Ektl A 2
Now have a look at the Control area:
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Building Your Own Drum Kit
Customizing Your Drum Kit
The Control area showing some Sampler Plug-in parameters for our kick drum Sound.
To the left of the Control area, you can load an Internal, Native Instruments or External Plug-in into the Plug-in List. The Plug-in List allows you to load as many Plug-ins into its slots as you want. The processing order is from top to bottom (from the first Plug-in to the last).
Here is an example:
In each Sound of the Group “EK-TL A Kit,” the first slot of the Plug-in List is the Sampler
— the MASCHINE internal sampler. The Sampler is the sound source of each of these Sounds.
In MASCHINE, Plug-in slots are available at three different levels of your Project:
Sound level: The first Plug-in slot is the only slot that can contain a sound source (e.g., a
(Sampler, Drumsynth, Native Instruments or External Instrument) or an effect. The other Plug-in slots can only contain effects (Internal, Native Instruments or External).
Group level: Each Group also offers slots for effects that will process all Sounds of that
Group together.
Master level: There are additional slots for effects that will process the overall audio of your
Project before it is sent to the master output.
Loading a Drumsynth into a Plug-in List
We would like to further customize our drum kit by fattening its low frequency content with another kick drum. For this, we will use one of the Internal Plug-ins included with MASCHINE: Drumsynth.
In MASCHINE, there are two different ways to load Plug-ins into the Plug-in List:
Using the Browser: We have already used the Browser to load Projects, Groups, Samples,
and Plug-ins. Similarly, you can use it to search for plug-in effects.
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Building Your Own Drum Kit
Customizing Your Drum Kit
Using the Plug-in menu: You can also choose the desired Plug-in directly from the Plug-in
slot itself via the Plug-in menu.
Note that these methods work for the Sound, Group and Master level. However, Drumsynth can only be loaded into slots on the Sound level.
The difference between the two methods of loading a Plug-in is that the Browser allows you to find presets (from the factory library or user-created), while the Plug-in menu al­lows you to load Plug-ins in their default state.
Since you should be familiar with the Browser (if not, check for example section ↑2.1, Loading
a Drum Kit from the Factory Library, 3.2.1, Selecting another Snare Sample), we will use the
Plug-in menu method of loading a Drumsynth.
3.2.2.1 Loading a Drumsynth into a Plug-in List in the Software
1. At the left of the Pattern Editor, click the Sound slot’s name (Kick Ektl A 2) to select that Sound slot.
2. In the Control area above, click the SOUND tab to select the Sound level, since this is the only level at which Drumsynths can be loaded.
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Building Your Own Drum Kit
Customizing Your Drum Kit
3. At the far left of the Control area, click the small Plug-in icon to display the Plug-ins.
This displays the Plug-in List on the left of the Control area:
The Plug-in List in this instance contains Sampler.
4. Click the down-pointing arrow at the right to open the Plug-in menu.
The Plug-in menu opens and displays a list of all available effects.
MASCHINE MIKRO - Getting Started - 45
5. In this menu, click the Drumsynth submenu to display the Drumsynths.
Building Your Own Drum Kit
Customizing Your Drum Kit
6. Click the
The Kick Plug-in is now loaded and is ready to be tweaked.
3.2.2.2 Loading a Drumsynth into a Plug-in List on the Hardware
Kick entry to load it into the Plug-in List.
1. Press SELECT + pad 5 to select the Sound Kick Ektl A 2.
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2. Press F3 to select the SOUND tab.
3. Press NAV + F3 to select PLUG-IN.
4. Continue to hold the NAV button and press pad 1 to select the Plug-in slot.
Release NAV.
Building Your Own Drum Kit
Customizing Your Drum Kit
5. Press SHIFT + BROWSE to select an effect. If we would have pressed BROWSE alone here, we would have accessed the Browser. By additionally holding SHIFT, we access the Plug-in menu instead!
6. Press F1 to select FILTER. This will allow us to narrow down the available effects to what we are looking for.
7. Turn the Control encoder until the Category field turns to INSTRUMENT.
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Building Your Own Drum Kit
Customizing Your Drum Kit
8. Press the Page Right button to display INTERNAL.
9. Press F2 to view the filtered list.
10. Turn the Control encoder to browse the available MASCHINE instruments. When the dis­play shows KICK, press the Control encoder to load it.
11. Press SHIFT + BROWSE again to leave the Plug-in menu.
The Kick Plug-in is now loaded and ready to be tweaked.

3.2.3 Adjusting Volume, Swing and Tempo

After selecting the right Samples for your drum kit, you might need to adjust their levels. MA­SCHINE holds a powerful sampler that allows you to fine-tune many settings for each generat­ed sound. Without entering into too many details yet, let's look at a quick way to adjust the volume level and swing for each Sound in your Group.
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Building Your Own Drum Kit
Customizing Your Drum Kit
3.2.3.1 Adjusting Volume, Swing and Tempo in the MASCHINE Software
Adjusting Volume
To adjust the various volume levels in the software, the following controls are at your disposal:
To adjust the overall output level, click and drag the Master Volume slider located on the
right part of the Header, at the top of the window.
Use the Master Volume slider in the Header to adjust the overall volume of MASCHINE.
To adjust the volume of a particular Group, click and drag the left knob in the Group.
Use the left knobs in the Groups to adjust the volume of each Group.
To adjust the volume of an individual Sound, click and drag the left knob in the Sound
slot.
Use the left knobs in the Sound slots to adjust the volume of each Sound.
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Building Your Own Drum Kit
Customizing Your Drum Kit
In each Group or Sound slot, the right knob allows you to adjust the panoramic position of that Group or Sound!
You can also use Mix view to adjust your Sound and Group levels. Mix view gives you quick access to the level and routing settings of all your Sounds, Groups, and the Mas­ter. In addition, it provides you with an intuitive interface for adjusting the parameters of all your Plug-ins. More on this in section ↑9.4, The Mix View.
Adjusting Swing
To adjust the overall Swing of your song, you can use the display in the Header, at the top of the MASCHINE window:
The SWING control in the Header.
To adjust the Swing value of your Project, click the SWING value, hold the mouse button
and drag vertically.
Adjusting Tempo
To adjust the overall Tempo of your song, you can use the display in the Header, at the top of the MASCHINE window:
The BPM control in the Header.
To adjust the Tempo (Beats Per Minute) value of your Project, click the BPM value, hold
the mouse button and drag vertically.
3.2.3.2 Adjusting Volume, Tune and Swing using the MASCHINE STUDIO Controller
You can now adjust the volume, swing, tempo and tune for your overall Project, for each Group, and for each Sound individually using the Control encoder:
MASCHINE MIKRO - Getting Started - 50
Adjusting Volume
1. Press the MAIN button to activate it (the button lights up).
2. Press F1 to select VOLUME.
To adjust the overall volume, simply turn the Control encoder. Press and turn the Control
encoder to adjust the value in finer increments.
To adjust the volume of a particular Group, press and hold the GROUP button, press the
pad corresponding to the desired Group (the pad must be lit, here the pad 1 for our drum kit), and turn the Control encoder while holding GROUP. Press and turn the Control en­coder to adjust the value in finer increments.
Building Your Own Drum Kit
Customizing Your Drum Kit
To adjust the volume of an individual Sound, press and hold its pad, and turn the Control
encoder. Press and turn the Control encoder to adjust the value in finer increments.
At any time, the display indicates the volume’s current value.
We recommend you try this while your Pattern is playing, you will immediately hear the effect of your changes!
Adjusting Swing
Let’s adjust the overall swing of our Project, too. The Swing feature shifts some of the played notes, hereby adding some “groove” to your Pattern. The procedure is similar to the one descri­bed above for the volume:
1. Press the MAIN button to activate it (the button lights up).
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Building Your Own Drum Kit
Customizing Your Drum Kit
2. Press F2 to select SWING.
3. Turn the Control encoder to adjust the overall Swing for your Project.
4. To adjust the swing of a particular Group, press and hold the GROUP button, press the pad corresponding to the desired Group (the pad must be lit, here the pad 1 for our drum kit), and turn the Control encoder while holding GROUP. Press and turn the Control en­coder to adjust the value in finer increments.
5. To adjust the swing of an individual Sound, press and hold its pad, and turn the Control encoder. Press and turn the Control encoder to adjust the value in finer increments.
At any time, the display indicates the current value.
We recommend you try this while your Pattern is playing, you will immediately hear the effect of your changes!.
Adjusting Tempo
To adjust the overall tempo of our Project:
1. Press the MAIN button to activate it (the button lights up).
2. Press F3 to select TEMPO.
3. Turn the Control encoder to adjust the overall Swing for your Project.
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Building Your Own Drum Kit
At any time, the display indicates the current value.
Adjusting Tune
To adjust the overall tempo of our Project:
1. Press the MAIN button to activate it (the button lights up).
2. Press F3 to select TEMPO.
To adjust the tune of a particular Group, press and hold the GROUP button, press the pad
1 for our drum kit, (TEMPO will change to TUNE) and turn the Control encoder while
holding GROUP. Press and turn the Control encoder to adjust the value in finer incre­ments.
Customizing Your Drum Kit
To adjust the Tune of an individual Sound, press and hold its pad, (TEMPO will change
to TUNE) turn the Control encoder. Press and turn the Control encoder to adjust the val­ue in finer increments.
At any time, the display indicates the current value.
We recommend you try this while your Pattern is playing, you will immediately hear the effect of your changes!
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Building Your Own Drum Kit
Customizing Your Drum Kit

3.2.4 Changing the Color of a Group or Sound

MASCHINE allows you to change the color of each Group or Sound. It can be very useful to see at a glance to identify certain groups or sounds.
Let’s assign different colors to the different types of percussions in our drum kit:
Right-click ([Cmd] + click on Mac OS X) on the desired Sound slots or Group, select Col-
or in the context menu, and select the desired color according to the type of percussion in that Sound slot.
Here is an example of how you could colour sounds:
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Our drum kit full of colors.
This helps you see much quicker where the kicks, the snares, etc., are.
You can assign colors to your Sounds, Groups, Patterns, and Scenes — we will describe Scenes later. It’s up to you to decide which colors to use. You can use colors to distin­guish different sound types, purposes, or anything else that best fits your needs and workflow!
Building Your Own Drum Kit
Customizing Your Drum Kit
Changing the color of items is a software only feature.

3.2.5 Moving your Sounds and Groups

You can exchange the position of your Sounds and Groups at any time. This can be done in the MASCHINE software only. It can be helpful to organize your Sounds or Groups more conven­iently. Notably, this allows you to move your Sounds to other pads, and create a Group that is easier to play from the pads.
Let’s exchange the positions of the “Kick Ektl A 2” and the “Snare Ektl A 1” in order to have both kicks on pads 1 and 2, and both snares on pads 5 and 6:
1. Click and hold the Sound slot 5 containing the “Kick Ektl A 2.”
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Building Your Own Drum Kit

Save Your Work!

2. While holding the mouse button, drag your mouse up. As the mouse cursor moves up, an insertion line appears at the places where you can drop your Sound.
3. When the insertion line appears under the other kick, release the mouse button.
Your second kick takes place under the first kick in the Sound slot 2. It will now be trig-
gered by the pad 2 on your controller.
In a similar manner, we will now move the “Snare Ektl A 1” to pad 5:
1. Click and hold the Sound slot 3, which now contains the “Snare Ektl A 1.”
2. While holding the mouse button, drag your mouse down. When the insertion line appears above the other snare, release the mouse button.
Your first snare takes place above the second snare in the Sound slot 5. It will now be
triggered by pad 5 on your controller.
Keep in mind that any change in the Sound slot positions also affects the pads trigger­ing the corresponding Sounds! Hence, we recommend you practice with your new map­ping to avoid confusion.
3.3 Save Your Work!
Again, it is recommended to regularly save your work. You can then open another Project or close MASCHINE and take a break. Your tutorial Project will be recalled as is the next time you open it.
To save your work in the MASCHINE Software:
MASCHINE MIKRO - Getting Started - 56
Building Your Own Drum Kit
Press [Ctrl] + [S] ([Cmd] + [S] on Mac OS X) to save your Project.
To save your work using the Controller:
Press SHIFT + SAMPLING to save your Project.
3.4 To Sum Up…
In this tutorial, we have learned to:
Open a Project using the Browser (both on your controller and in the software).
Replace one of the Sounds from the original Group with another Sample taken from the
factory library using the Browser.
Replace one of the Sounds from the original Group with a Drumsynth.
Adjust the overall volume of MASCHINE along with the individual volume levels of your
Groups and Sounds, both on your controller and in the software.
Adjust the overall Swing of your song, both on your controller and in the software.

To Sum Up…

Change the colors of your Sounds, and possibly of your Groups, Patterns and Scenes (more
on Scenes later).
Move your Sounds across your Group to assign them to other pads on your controller.
Once you feel comfortable with these few tasks, proceed to the next tutorial, where we will learn more on Patterns!
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Creating Beats

Fine-tuning our First Pattern

4 Creating Beats
In this tutorial, we will further enhance our tutorial Project with the following:
We will double our Pattern and fine-tune it.
We will add a second Pattern for breaks.
Even though we have only dealt with drum kits until now, MASCHINE is much more than a rhythm box. Indeed, it also does a great job with melodic instruments! For those who can’t wait: Please be patient, we will add a bass line in the next tutorial.
Prerequisites
We assume here that you followed the previous tutorials in chapter ↑2, First Steps and ↑3,
Building Your Own Drum Kit. In particular, you already know how to:
Open a Project (3.1, Opening Your Project).
Use the pads to play the Sounds of the loaded Group (2.2, Playing with the Pads).
Record a simple Pattern with that Group (2.3, Recording Your First Pattern).
Save the current Project for a later use (2.5, Save Your Work!).
If you have any doubts about these tasks, please refer to the previous tutorials before proceed­ing!
In case your tutorial Project “My First Project” is not open, please open it now:
Open the tutorial Project “My First Project.”
4.1 Fine-tuning our First Pattern
We will start by improving our first Pattern using some of the powerful editing features of MA­SCHINE.
MASCHINE MIKRO - Getting Started - 58

4.1.1 Our Pattern in the Software

1 2
3
4
First of all, let’s have a quick look at the Pattern Editor in the software:
Creating Beats
Fine-tuning our First Pattern
Our first Pattern displayed in the Pattern Editor.
In the Pattern Editor, you will note the following:
At the top left (1), EK-TL A Kit indicates the name of the Group currently selected — that
is, our customized drum kit.
Under the Group name, you see a vertical list of all Sounds included in the Group (4). If
the list does not fit into the screen, a vertical scroll bar at the right end of the Pattern Edi­tor allows you to display the missing Sounds. At any time, the selected Sound slot is high­lighted (in the picture above, the Clap Ektl A 1, triggered by the pad 1).
At the right of the Group name, you find a drop-down menu which reveals the Pattern Manag­er. This comprises the Pattern List view and Pattern Pad view (2). These represent the Pattern slots for that Group. At any time, the selected Pattern slot is highlighted both in the List view and in the Pad view (in the picture above, the Pattern slot 1). A Pattern contains the events (the notes) that plays Sounds from the current Group. More typically this is known as a se­quence.
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Creating Beats
Fine-tuning our First Pattern
The biggest area of the Pattern Editor (3), in the lower right part, displays the events (the
notes) of the selected Pattern. In other terms, you see here what you recorded in ↑2.3, Re-
cording Your First Pattern. Events mirror the colors of their respective Sounds. Vertical
lines indicate the beats and their subdivisions. The thin white line at the top of the pattern indicates the current play position and the thin white line with a triangle is the pattern end marker. At the bottom, a horizontal scroll bar allows you to display other parts of the Pat­tern, in case it is too long to fit on your screen.
Now that we have a better overview of our Pattern, we can start fine-tuning it.

4.1.2 Doubling the Pattern

For now, our Pattern is one bar long. When played in a loop, it might get a bit monotonous. To solve this, we will exclusively use the controller to double the pattern length and add a little variation at its end.
This feature is only available when using your controller.
Do the following:
1. Press PATTERN and hold it. The display turns to Pattern mode and provide you with Pattern-specific options.
2. While holding PATTERN, press F1 to select DBL (for “double”). In the software, you see that the Pattern now is twice as long, and all its events have been replicated in the second half of the Pattern.
3. Release the PATTERN button.
4. Press PLAY to listen to your Pattern. You don’t hear any difference yet, since both halves are exactly identical.
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Creating Beats
Fine-tuning our First Pattern
5. Press REC to start recording (the button lights up), and add a few notes with the pads when the second half of the Pattern is playing.
6. At any time, don’t hesitate to undo/redo your last action(s) by pressing SHIFT + pad 1 and
SHIFT + pad 2, respectively.
7. Once you are pretty much satisfied with the ending of your extended Pattern, disable REC to stop recording.
You now have a 2-bar Pattern containing a new variation!
Our Pattern after doubling and having added a few kicks in the second half.
When recording, you don’t necessarily need to be super-accurate in your playing: The next sec­tion will show you how the Quantize functions can correct the timing of your playing to a set of discrete values.

4.1.3 Quantizing the Rhythm

It takes a little practice to be very precise when playing the pads. Sometimes (especially if you’re new to MASCHINE) your timing may be slightly off and this will be evident when you record your Pattern. MASCHINE has a solution for this! It's called quantization.
A Few Notes on Quantization
Here are a few points worth noting on quantization:
The use of quantization notably depends on the music style of your song: In some cases,
the rhythm must be perfectly tight, while in other cases, half-quantization (or even no quantization at all) would fit best.
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Creating Beats
Fine-tuning our First Pattern
For now, we haven’t selected any event yet, and quantization (or half-quantization) was ap-
plied to all events — in other terms, to the whole Pattern. If by chance you selected some events in your Pattern, quantization would be applied to these events only! This can be very useful if you want to build a tight rhythmic basis (e.g., kick and snare) while keeping spe­cific events or Sounds “out of rhythm” (e.g., ornaments, slightly shifted hi-hat…). This can help create a powerful groove. For more information on selecting particular events in a Pat­tern, please refer to the Manual.
You can change the resolution of the subdivisions to which events will be quantized. We
will tackle this in ↑7.2, Adjusting the Step Grid.
You can also quantize events directly when playing on the pads and/or recording! By de-
fault, this option is disabled. You can enable it in Preferences > Defaults > Input > Quan- tize. Please refer to the Manual for more information.
4.1.3.1 Quantizing the Rhythm in the MASCHINE Software
Zooming In Your Pattern
To check this, let’s zoom on specific parts of our Pattern in the software. Go to the bottom of the Pattern Editor in the software where you find the horizontal scroll bar which can also be used as a Zoom tool:
The Zoom Tool in the Pattern Editor.
Click either end of the horizontal scroll bar, hold the mouse button, and then drag your
mouse left or right to zoom in/out.
Alternatively, you can click anywhere on the scroll bar and drag upwards or downwards to zoom in and out of your pattern.
At any time, you can click the middle of the horizontal and vertical scroll bars to display anoth­er part of the Pattern.
If you zoom in, you can see that some of our hits were not really accurate:
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Creating Beats
Fine-tuning our First Pattern
A detailed view of our live recorded Pattern: The first two kicks are late, the third one is in advance.
MASCHINE provides you with a powerful quantization feature that allows you to correct this to the desired extent.
4.1.3.2 Quantizing the Rhythm using the Controller
Quantizing Your Pattern
The process of quantization (sometimes called “note snap”) consists of forcing events to stick to the beats or to their subdivisions. This ensures that the rhythm is perfectly tight. On your controller, do the following:
To quantize the events of your Pattern, press SHIFT + pad 5.
Your Pattern now plays perfectly tight. In the Pattern Editor, you can see that all events
now are exactly on the beats or their subdivisions.
Quantizing Your Pattern, but Not Too Much
Sometimes, having beats perfectly tight might sound too “mechanical” and dull. Indeed, the groove often comes from all these little imperfections in the rhythm. Hence, to avoid losing the Pattern’s groove, MASCHINE lets you half-quantize your events: Events are moved half way to­ward the closest beat/subdivision. Thus, you get a tighter rhythm while keeping its human touch and groove.
To half-quantize the events of your Pattern, press SHIFT + pad 6.
You can apply half quantization several times in a row: Each time, events will move half of the remaining way to the beats/subdivisions.
Here is the effect of half-quantization and quantization on an event:
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Creating Beats

Adding a Second Pattern

Original event, half-quantized event, and quantized event.
At any time, don’t hesitate to undo/redo your last action(s) by pressing SHIFT + pad 1 and SHIFT + pad 2, respectively.
4.2 Adding a Second Pattern
We now want to create another Pattern that we could use as a break in our song. This will allow us to introduce a few other tasks and features of MASCHINE, namely the selection of Patterns, the Pattern Length, and the Count-in.

4.2.1 Selecting a Pattern Slot

Until now, we only used the first of the 64 Pattern slots available in our Group. We will now select another Pattern slot, in which we will later record our second Pattern.
4.2.1.1 Selecting a Pattern Slot in the MASCHINE Software
At the top of the Pattern Editor, click an empty Pattern slot from the drop-down Pattern
Manager menu.
Click the slot below slot 1 to create a new empty pattern
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Creating Beats
Adding a Second Pattern
Pattern slot 2 is now selected. Selecting an empty Pattern slot automatically creates a
blank Pattern in it.
You will note that the slots’ lighting behavior in the software mirrors the pads’ lighting behavior on the controller:
Pattern slot 1 is half lit: There is a Pattern inside but the slot is not selected.
Pattern slot 2 is fully lit: There is a blank Pattern inside and the slot is selected.
All other Pattern slots are dark: They contain no Pattern.
4.2.1.2 Selecting a Pattern Slot using the Controller
1. Press PATTERN and hold it. All pads light off except pad 1, which is fully lit. This indicates that all Pattern slots are empty except the first Pattern slot, which is additionally selected.
2. While holding PATTERN, press pad 2.
Pattern slot 2 now is selected. Selecting an empty Pattern slot automatically creates a
blank Pattern in it.
Have a look at the pads:
Pad 1 is half lit: There is a Pattern inside but the slot is not selected.
Pad 2 is fully lit: There is a blank Pattern inside and the slot is selected.
All other pads are unlit: They contain no Pattern.

4.2.2 Adjusting the Pattern Length

You have already learned how to change the Pattern Length by doubling the Pattern: the Pat­tern’s length was doubled and its content reproduced in the second half (see ↑4.1.2, Doubling
the Pattern). Here we will show you how to adjust the Pattern Length without affecting its
events, if any.
You can adjust the Pattern Length at any time, even if you already put events in the Pat­tern. If you reduce the Pattern Length so that some events are not included in the Pat­tern anymore, these events have not been deleted: They stay at their location — if you extend your Pattern again, you can include them again.
MASCHINE MIKRO - Getting Started - 65
4.2.2.1 Adjusting Pattern Length in the MASCHINE Software
In the software, you can change the Pattern Length in two ways:
In the timeline of the Pattern Editor, click the right limit of the Pattern (indicated by a
little triangle pointing to the left) and drag your mouse horizontally in the timeline to change the Pattern Length.
At the top right of the Pattern Editor, click the value and drag your mouse vertically to
change the Pattern Length.
Creating Beats
Adding a Second Pattern
4.2.2.2 Adjusting the Pattern Length using the Controller
1. Press PATTERN and hold it. At the bottom of the display, you see that the LENGTH parameter is currently set to
1:0:0, which means one bar.
2. While holding PATTERN, turn the Control encoder to set a new value for the Pattern Length.
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Creating Beats
Adding a Second Pattern
The empty Pattern in the Pattern slot 2 now has a new length, as you can see in the soft-
ware’s Pattern Editor.
You can change the resolution of the Pattern Grid (the resolution at which the Patten Length can be resized) by holding PATTERN, pressing the Right Arrow button (to select
2/2 GRID) and then turning the Control encoder! For detailed information on the Pattern
Grid and Pattern Length please refer to the Manual.

4.2.3 Recording a new Pattern using the Count-in

Once your empty Pattern in Pattern slot 2 has the desired length, you are ready for recording. You have already learned how to record a Pattern by starting the sequencer hen enabling the record mode, also using the metronome (see ↑2.3, Recording Your First Pattern). Here we will show you another useful aid for recording: the Count-in.
You can change the Count-in Preferences > General > Default Metronome Settings.
Activation of Count-in is unavailable from the software. Please use your controller as de­scribed below.
1. Press SHIFT + PLAY to activate the Metronome.
2. Press SHIFT + REC to start recording using the Count-in. The metronome is automatically activated and plays a full bar before the sequencer and the recording actually start.
3. Play on the pads. Once the sequencer has started, your playing is recorded.
4. To stop the metronome, press SHIFT + PLAY. To stop the recording, press REC to disable it. To stop the sequencer, press PLAY to disable it.
The Count-in notably allows you to prepare yourself and e.g. get the downbeat on time!
You can change the Count-in Preferences > General > Default Metronome Settings.
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Creating Beats
Adding a Second Pattern

4.2.4 Switching Patterns

Once you have recorded something in the second Pattern slot, you can check that both Pat­terns fit well together by instantly switching between both:
4.2.4.1 Switching Patterns in the MASCHINE Software
1. Click the Play button in the Header at the very top of the MASCHINE window to start the sequencer (the Play button must be lit).
2. Click the drop-down pattern manager
3. Click Pattern slot 1 and 2 alternatively and listen how both Patterns fit together.
4.2.4.2 Switching Patterns using the Controller
1. Press PLAY to start the sequencer.
2. Press and hold PATTERN.
3. Press pad 1 and pad 2 alternatively and listen how both Patterns fit together.

4.3 Editing Patterns in the Software

In the MASCHINE software, the Pattern Editor allows you to precisely tailor new or existing Patterns. We will only mention here the main mouse actions available.
To create a new event, double-click into the grid at the desired location.
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Double-click into the Grid to create an event. Right-click it to delete it.
To clear an event, right-click ([Ctrl]-click on Mac OS X) it.
To move an event, drag it (i.e. click it, hold the mouse button, drag your mouse to the
desired location, and release the mouse button). Dragging horizontally will shift the event in time for the same Sound, while dragging it vertically will move it to another Sound while preserving its timing.
To stretch an event, drag its right border (this makes more sense for melodic, sustained
instruments than for percussive sounds).
Creating Beats

Save Your Work!

When you create, drag or stretch an event, your action is automatically quantized ac­cording to the current quantization resolution. For more information on adjusting this, see ↑7.2, Adjusting the Step Grid.
You have Paint and Erase modes at your disposal for editing events in the Pattern Editor, in­cluding a Paint mode, multiple selection, copy/paste, etc. For more information, please refer to the Manual.
4.4 Save Your Work!
Again, it is recommended to regularly save your work. You can then open another Project or close MASCHINE and take a break. Your tutorial Project will be recalled as is the next time you open it.
To save your work in the MASCHINE Software:
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Creating Beats
Press [Ctrl] + [S] ([Cmd] + [S] on Mac OS X) to save your Project.
To save your work using the Controller:
Press SHIFT + SAMPLING to save your Project.
4.5 To Sum Up…
In this tutorial, we have learned to:
Double a Pattern.
Quantize or half-quantize a Pattern.
Select different Pattern slots.
Adjust the Pattern Length.
Use the Count-in for recording.
Edit Patterns in the software.
Once you feel comfortable with these few tasks, proceed with the next tutorial, where we will add a bass line to our song!

To Sum Up…

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Adding a Bass Line

5 Adding a Bass Line
MASCHINE is not only about rhythm. It is also a full-featured sequencing environment and, as such, lets you create melodic parts as well. As an example, we will add a bass line to our song. More precisely:
We will create a new Group with a nice bass Sound using a VST/AU plug-in synthesizer.
We will record a few bass lines.
We will adjust the Plug-in parameters to fine-tune the bass sound.
Prerequisites
We assume here that you followed the previous tutorials. In particular, you already know how to:
Open a Project (3.1, Opening Your Project).
Use the pads to play the loaded Sounds (2.2, Playing with the Pads).
Select Pattern slots (4.2.1, Selecting a Pattern Slot).
Record a Pattern (2.3, Recording Your First Pattern), possibly using the Count-in (4.2.3,
Recording a new Pattern using the Count-in).
Quantize a Pattern (↑4.1.3, Quantizing the Rhythm), and edit it in the software (4.3, Edit-
ing Patterns in the Software).
Save the current Project for a later use (↑2.5, Save Your Work!).
If you have any doubts about these tasks, please refer to the previous tutorials before proceed­ing!
In case your tutorial Project “My First Project” is not open, please open it now:
Open the tutorial Project “My First Project.”
MASCHINE MIKRO - Getting Started - 71
Adding a Bass Line

Selecting Another Group

5.1 Selecting Another Group
Until now, we have only used the first Group available in our Project. Groups are labeled from A1 to H1. We will now select another Group and load a bass Sound into it. Loading the bass into a different Group slot will later allow us to handle it separately, and easily combine it with the existing drum kit Group and its Patterns.
In MASCHINE it is possible to have more than one Group bank! In this tutorial we will only be working with Group bank 1. Each Group bank contains 8 groups, and when a new bank is created the groups in each bank will be labeled sequentially; e.g. The Groups in Group bank 2 will be labeled A2 to H2 and Group bank 3 A3 to H3. For more detailed information on creating and selecting additional Group banks please refer to the Manual.

5.1.1 Selecting Another Group in the MASCHINE Software

In the top part of the MASCHINE window, click the name of the desired Group B1 to se-
lect it.
Click the Group slot’s name to select that slot.
Upon selection, the Pattern Editor below switches to display the content of the newly selected Group slot. For now, this is still empty (no Sounds, no Patterns).
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Adding a Bass Line
Selecting Another Group

5.1.2 Selecting Another Group using the Controller

1. Press and hold the GROUP button. The top eight pads now represent the first eight Groups. All eight pads are unlit except pad 13, which is fully lit and pad 14 which is half lit indicating that a new Group can be created here. All Groups are empty except the first Group (A), which is selected.
2. While holding GROUP, press the pad 14 to select the second Group (B1).
Group B1 now is selected.
Have a look at the pads:
Pad 13 is half lit: There is a Group inside but the slot is not selected.
Pad 14 is fully lit: The Group is selected.
All other pads are unlit: The Groups are empty and not selected.

5.2 Renaming and Coloring the Group

As we loaded the drum kit into the Group A1 (see ↑2.1, Loading a Drum Kit from the Factory
Library), the slot automatically took the name of the loaded Group (“EK-TL A Kit”). Here we
will manually rename the Group B1 to help keep our Project well organized.
This feature is only available from the MASCHINE software.
To rename a Group:
1. Double-click the Group name.
The Group name becomes highlighted.
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Adding a Bass Line

Loading a Plug-in Instrument for the Bass

2. Type a new name (e.g., “Bass”), then press [Enter] on your computer keyboard to con­firm.
The new name replaces the default name.
A new name for the Group B.
Let’s quickly give our Groups different colors. The procedure is the same as for Sound slots (see for a quick reminder):
Right-click ([Cmd] + click on Mac OS X) each Group, select Color in the context menu,
and select the desired color in the palette.
New colors for both Groups.
5.3 Loading a Plug-in Instrument for the Bass
In addition to using the internal sounds of MASCHINE, you may also use 32-bit and 64-bit VST/AU plug-ins from Native Instruments and third-party manufacturers. This notably allows you to make use of your favorite synthesizer and effect plug-ins!
MASCHINE already includes KOMPLETE Selection, this includes MASSIVE (the legendary syn­thesizer) PRISM (a modal synthesizer), SCARBEE MARK 1 (classic electric piano) and SOL­ID BUS COMP (a superior compressor) all from Native Instruments. Among other things MAS­SIVE is ideal for fat bass sounds — exactly what we need here.
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Adding a Bass Line
Loading a Plug-in Instrument for the Bass

5.3.1 Browsing the MASSIVE Presets

Not only is MASSIVE included with MASCHINE, but its factory library is fully integrated into the MASCHINE workflow and its preset sounds are directly available from the MASCHINE Browser. Hence, you can choose a bass sound with the common workflow we already used for loading a Group (see ↑2.1, Loading a Drum Kit from the Factory Library) or a Sample (see
3.2.1, Selecting another Snare Sample): By filtering our choices, we progressively narrow our
search by selecting the MASCHINE object, by Product, Type, and Subtype.
5.3.1.1 Loading a Plug-in Instrument in the Software
In the software, do the following:
1. Click the name of the first Sound slot to select that slot.
2. Show the Browser if it is currently hidden (reminder: click the magnifying glass in the MASCHINE Header).
3. At the very top of the Browser, select the keyboard icon from the File Type selector.
4. Select the NI icon from the Content selector
MASCHINE MIKRO - Getting Started - 75
5. In the Product selector click the drop-down arrow.
6. and select Massive.
Adding a Bass Line
Loading a Plug-in Instrument for the Bass
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Adding a Bass Line
Loading a Plug-in Instrument for the Bass
7. Click All Sub-Banks to reveal a list of all MASSIVE sub-banks installed on your computer.
From the MASSIVE sub-bank menu click Massive Factory. This will update the results list
8. with only presets from this sub-bank.
9. In the Tag Filter below, click Bass in the TYPES section.
10. Click Bass Line in the Sub-Type section to further narrow our search.
You can now load a bass preset by double-clicking its entry in the result list below. But
don’t leave Browse mode yet: We will show you some useful features for choosing your bass in the next two sections.
5.3.1.2 Loading a Plug-in Instrument using the Controller
On your controller, do the following:
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Adding a Bass Line
Loading a Plug-in Instrument for the Bass
1. Press GROUP + pad 14 to select the Group slot B1.
2. Press the pad 1 to select the Sound slot 1. Pad 1 should be fully lit.
3. Press BROWSE to show the Browser. The BROWSE button should be lit.
4. Press F1 to select FILTER.
5. If the bottom right part of the display is not highlighted (the attribute), press the Left or Right Arrow button until it is.
6. Press Left Arrow repeatedly until you see 1/4: FILETYPE at the bottom left of the display, then turn the Control encoder until you see INSTRUMENT at the bottom right of the dis­play. The Browser will now show all instruments only.
7. Press Right Arrow to select 2/4 PRODUCT, then turn the Control encoder to select MAS-
SIVE.
8. Press Right Arrow to select 3/5 BANK, then turn the Control encoder to select MASSIVE
FACTORY.
9. Press Right Arrow to select 4/6 TYPE, then turn the Control encoder to select BASS.
10. Press Right Arrow to select 5/6 SUB-TYPE, then turn the Control encoder to select BASS
LINE.
11. Press F2 to display the result list.
You can now select the bass presets by turning the Control encoder, and load the select-
ed preset into the selected Sound slot (Sound slot 1 in this example) by pressing the Control encoder. But don’t leave Browse mode yet: We will show you useful features for choosing your bass in the next two sections.

5.3.2 Using Keyboard Mode

Since we are not browsing Samples, we don’t have the Prehear feature at our disposal to choose a nice bass preset. Instead, we can make use of the Autoload feature (see ↑3.2.1, Se-
lecting another Snare Sample for more information).
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Loading a Plug-in Instrument for the Bass
Click the Autoload button in the software to activate it, or use Buttons 5 and 6 on your
controller to use the Autoload function.
Each preset is now automatically loaded into the Sound slot 1 when selected.
Adding a Bass Line
For now we can hear the presets only by pressing the pad 1, which triggers a single note (C3). This is not ideal for choosing a preset — not to mention for recording a bass line. Hence, for melodic instruments like our bass, MASCHINE provides another pad mode called Keyboard mode, in which the pads play different notes of the same Sound. Let’s switch to Keyboard mode.
5.3.2.1 Using Keyboard Mode in the Software
At the left of the Pattern Editor, click the Keyboard View button (with a keyboard icon) to
activate the Keyboard view.
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Adding a Bass Line
Loading a Plug-in Instrument for the Bass
The Keyboard View button.
The Pattern Editor shows a vertical keyboard at the right of the Sound slots. The rows in the grid now represent each note for the selected Sound slot, instead of representing each Sound slot.
The Keyboard mode on your controller and the Keyboard view in the software are strictly equivalent: By enabling the Keyboard View button in the software, you also switch your controller to Keyboard mode; by disabling the Keyboard mode on your controller, you al­so disable the Keyboard view in the software.
5.3.2.2 Using the Keyboard Mode on the Controller
Press SHIFT + PAD MODE (at the left of the pads).
From now on, your 16 pads will not trigger the 16 Sound slots of your Group, but instead
16 notes of the selected Sound. This will make both choosing a bass preset and record­ing a bass line much easier!
To disable this Keyboard mode, press SHIFT + PAD MODE again.
As long as the Keyboard mode is active, the PAD MODE button is half lit to remind you it is switched on.
Other pad modes are also available. For a detailed description of all pad modes, please refer to the Manual.
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Adding a Bass Line
Loading a Plug-in Instrument for the Bass

5.3.3 Adjusting the Base Key of the Pads on Your Controller

While trying out various bass presets on the pads, you will note that they are playing quite high notes. This is because your 16 pads play by default the notes from C3 to D#4 — not the most appropriate notes for playing bass. Hence, we need to lower the notes played by the pads.
1. Press and hold PAD MODE.
2. Press F1 (KEYBD).
3. Press F2 (OCT -) twice.
4. Release PAD MODE.
Your pads now play two octaves lower.
You can adjust this more precisely by changing the Base Key parameter available on the same Pad Mode screen of your controller: Press and hold PAD MODE, press Right Arrow repeatedly until you see 5/6: BASE KEY on the display, then turn the Control encoder to adjust the Base Key semi-tone by semi-tone.
This setting is only relevant for your controller: Indeed, in the software the vertical key­board already displays all notes (use the vertical scroll bar on the right to display them all).
We now can choose a bass sound:
1. If you left Browse mode in the meanwhile, press BROWSE to enter it again.
2. Load various bass presets into Sound slot 1 and play them on the pads to choose the bass sound you would like to use.
Let’s choose the Sound “Analovue,” because it both has a nice bass content and some high­frequency ornaments. Moreover, it holds interesting rhythmic content synchronized to the Project tempo!
Once you have found a bass to your liking, deactivate BROWSE to leave the Browser.
In this example you don’t need to specifically load the selected Sound, since it is al­ready loaded via the Autoload function.
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Adding a Bass Line

Recording a Bass Line

5.4 Recording a Bass Line
We are now ready to record a bass Pattern. This will allow us to review many of the tasks we have learned until now.

5.4.1 Creating a Bass Pattern

On your controller, do the following:
1. Press PLAY. You hear your drum Pattern playing.
2. Practice with the bass to get familiar with your instrument.
3. When you feel ready, press REC (the button lights up) and start recording a bass line.
4. When you are done, deactivate REC.
Don’t forget to reuse all you have learned in the previous tutorials for recording Patterns: using the metronome, using the Count-in, adjusting the Pattern Length, editing the re­corded Pattern, etc. If you have any doubt about these tasks, please refer to the previous tutorials (notably in section ↑4, Creating Beats and chapter ↑2.3, Recording Your First
Pattern).

5.4.2 Creating a Second Bass Pattern

A single bass line is obviously not enough for your whole song. Let’s record a second one that we could use as variation.
1. Switch to the second Pattern slot. As a reminder, you can do this on your controller by pressing PATTERN + pad 2, and in the software by clicking on the Pattern slot 2 in the Pattern Editor.
2. Record a second Pattern. Again, don’t hesitate to reuse the various Pattern recording/edit­ing tasks that we have already learned.
3. Check that both Patterns fit well together by switching repeatedly between both Pattern slots.
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Adding a Bass Line
Recording a Bass Line

5.4.3 Loading an Additional Bass Sound

To enhance your song further, we will load another bass Sound next to “Analovue.” This sec­ond bass could for example play rhythmic lines with somewhat higher frequencies.
Selecting the Sound Slot 2
Before you load another Sound, you first need to select another Sound slot — e.g., Sound slot
2.
In the software, you can select Sound slot 2 as usual by clicking its name in the Pattern Edi­tor.
On your controller, you will notice that pressing pad 2 only is not working for selecting Sound slot 2: Indeed, since your pads are in Keyboard mode, they don’t play/select each Sound slot but play each note of the same Sound slot 1. To circumvent this, do the following on your con­troller:
1. Press and hold SELECT.
2. Check that QUIET is selected at the top of the display. If not, press F1 to select it.
3. While still holding SELECT, press pad 2 to select Sound slot 2.
Sound slot 2 is now selected.
Holding SELECT while pressing the pad selects the Sound slot regardless of which pad mode is active; on the contrary, pressing the pad only does not select the Sound slot if the Keyboard mode is active. Moreover, when holding the SELECT button, you don’t hear the Sound when you press the pad — hence the label QUIET in the display. This can be very useful when your song is playing and you don’t want the audience to hear your selection!
You can also press SELECT (and F1 if necessary) to visually check on your pads which Sound slot is currently selected!
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Adding a Bass Line

Accessing the Plug-in Parameters

Loading and Recording Another Bass
Once Sound slot 2 is selected, repeat the steps described above in this tutorial to load
another bass Sound (see Loading a Plug-in Instrument for the Bass) and to record bass lines with that Sound in the same Patterns 1 and 2 as we did for the first bass (see Cre­ating a Bass Pattern and Creating a Second Bass Pattern). For example, try with the Sound “Ad Voca” as a second bass!
Choosing Colors for Your Bass Sounds
Let’s choose different colors for the two bass Sounds as we did for the Sounds of the Group “EK-TL A Kit” (see ):
Right-click ([Cmd] + click on Mac OS X) on each Sound slot, select Color in the context
menu, and select the desired color.
5.5 Accessing the Plug-in Parameters
Once installed, MASSIVE is fully integrated into MASCHINE. Not only does this mean that its factory presets are available in the MASCHINE Browser, but also that the MASSIVE parameters themselves are available from within MASCHINE. Here, we will discover another area of the MASCHINE software’s user interface: the Control area.
The Control area is located in the middle of the MASCHINE software window.
The Control area showing the MASSIVE plug-in parameters for our bass Sound “Analovue.”
The Control area allows you, among many other things, to adjust the parameters of your Plug­ins.
Here, we want to display the Plug-in parameters for our first bass Sound “Analovue.”
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Adding a Bass Line
Accessing the Plug-in Parameters

5.5.1 Accessing the Plug-in Parameters in the Software

1. At the left of the Pattern Editor, click the Sound slot’s name (Analovue) to select that Sound slot.
2. In the top left part of the Control area, click the SOUND tab to select it (it should be highlighted).
3. In the Plug-in List below, click Massive to select it.
The Control area now displays the parameters of your bass Sound “Analovue.” You can
check this by looking in the left part of the Control area:
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Adding a Bass Line
Accessing the Plug-in Parameters
The Control area indicating which parameters are displayed.
The large part of the Control area to the right is called the Parameter area. This gives you ac­cess to the desired parameters:
The parameters for the Sound “Analovue.”
These parameters are organized into pages that you can select for displaying by clicking the little labels at the top of the Control:
The pages allow you to display further parameters for your plug-in.
On each page, you can click and drag the knobs to adjust the corresponding parameters.
Example
As an example, let’s adjust the amplification level of the second oscillator in our “Analovue” preset. Do the following:
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Adding a Bass Line
Accessing the Plug-in Parameters
1. Click the Osc2 label at the top of the Control area to select the Osc2 parameter page. The Control area now displays the parameters of that page.
2. Click the fourth knob (Osc2Amp) and drag your mouse vertically to adjust the value.
You can fine-adjust the parameter value by holding down [Shift] on your computer key­board while you drag the mouse!

5.5.2 Accessing the Plug-in Parameters using the Controller

1. Press F3 to select SOUND. This displays parameters for the selected Sound slot.
2. If the Sound slot 1 containing our “Analovue” Sound is not currently selected, select it by pressing SELECT + pad 1.
3. Press NAV + F3 to select PLUG-IN (more on this later). The display should now look like this:
You now have access to the parameters of your bass Sound “Analovue.” At the bottom of
the display, the selected parameter and its value are displayed.
The selected parameter and its value displayed at the bottom of the display.
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Adding a Bass Line

Save Your Work!

To adjust any parameter from your controller, do the following:
1. Use the Left/Right Arrow buttons to select a parameter.
2. Turn the Control encoder to adjust the parameter value.
Example
As an example, let’s adjust the amplification level of the second oscillator in our “Analovue” preset. Do the following:
1. Hold the NAV button and press the Right Arrow button repeatedly to select OSC2.
2. Press Left/Right Arrow buttons to select 4/8: OSC2AMP (i.e., “Amplification parameter of Oscillator 2”, which is the fourth parameter in that page).
3. Turn the Control encoder to adjust the value of the Amplification parameter.
You can fine-adjust the parameter value by pressing and turning the Control encoder!
5.6 Save Your Work!
Again, it is recommended to regularly save your work. You can then open another Project or close MASCHINE and take a break. Your tutorial Project will be recalled as is the next time you open it.
To save your work in the MASCHINE Software:
Press [Ctrl] + [S] ([Cmd] + [S] on Mac OS X) to save your Project.
To save your work using the Controller:
Press SHIFT + SAMPLING to save your Project.

5.7 To Sum Up…

In this tutorial, we have learned to:
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Adding a Bass Line
Select different Groups and rename them.
Load a VST/AU plug-in instrument into a Sound slot.
Use the Keyboard mode on your controller (and the Keyboard view in the software) to play
and record melodic instruments.
Adjust the Base Key when using Keyboard mode.
Adjust the Plug-in parameters both from your controller and in the software (using the Con-
trol area).
Once you feel comfortable with these few tasks, proceed with the next tutorial, where we will add effects to our Sounds and Groups!
To Sum Up…
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Applying Effects

6 Applying Effects
Now that we have created a few Patterns, let’s spice them up with some effects.
MASCHINE provides a healthy selection of effects (FX) that can be loaded in the form of Plug­ins. Each Sound, each Group and the Master can have an unlimited number of insert effects loaded in their Plug-ins slots. In each Plug-in slot you can load an Internal, Native Instruments or External Effect Plug-in.
Effects can also be applied to external audio or set up as send effects. These tasks will be covered in the Manual.
In this tutorial, we will:
Apply effects to various Sounds and Groups of our tutorial Project.
Tweak the loaded effects.
Automate the effect parameters.
Prerequisites
We assume here that you followed the previous tutorials. In particular, you already know how to:
Select Groups (5.1, Selecting Another Group).
Select Sounds by pressing their pad or clicking the Sound slots in the software.
Access the parameters of an instrument plug-in (5.5, Accessing the Plug-in Parameters).
If you have any doubts about these tasks, please refer to the previous tutorials before proceed­ing!
In case your tutorial Project “My First Project” is not open, please open it now:
Open the tutorial Project “My First Project.”
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Applying Effects

Loading Effects

6.1 Loading Effects
In this section we will show you how to load effects in MASCHINE.

6.1.1 The Plug-in List

Before we load an effect, let’s have a quick look again at the Control area for our bass Sound “Analovue” in the software (see ↑5, Adding a Bass Line):
1. Select the Group “Bass” (Group B).
2. Select the Sound “Analovue.”
Now have a look at the Control area:
The Control area showing some MASSIVE plug-in parameters for our bass Sound.
To the left of the Control area, you can load an Internal, Native Instruments or External Effect Plug-in into the Plug-in List. The Plug-in List allows you to load as many Plug-ins into its slots as you want. The processing order is from top to bottom (from the first Plug-in to the last).
Here are a few examples:
In the Sound “Analovue,” the first slot in the Plug-in List is the MASSIVE plug-in. This
Plug-in is the sound source of this Sound “Analovue.”
In each Sound of the Group “EK-TL A Kit,” the first slot of the Plug-in List is the Sampler
— the MASCHINE internal sampler. The Sampler is the sound source of each of these Sounds.
In MASCHINE, Plug-in slots are available at three different levels of your Project:
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Applying Effects
Loading Effects
Sound level: The first Plug-in slot is the only slot that can contain a sound source (e.g., a
(Sampler, Drumsynth, Native Instruments or External Instrument) or an effect. The other Plug-in slots can only contain effects (Internal, Native Instruments or External).
Group level: Each Group also offers slots for effects that will process all Sounds of that
Group together.
Master level: There are additional slots for effects that will process the overall audio of your
Project before it is sent to the master output.
If you use an effect plug-in in the first slot of a Sound, you will find this Sound slot as a bussing point for other signals in MASCHINE. For detailed information on this, please refer to the Manual.

6.1.2 Loading an Effect into a Plug-in List

We would like to further shape our “Analovue” bass line by fattening its low frequency content while enhancing its overall warmth. For this, we will use one of the Internal Plug-in effects in­cluded with MASCHINE: the Saturator.
In MASCHINE, there are two different ways to load Plug-ins into the Plug-in List:
Using the Browser: We have already used the Browser to load Projects, Groups, Samples,
and Plug-ins. Similarly, you can use it to search for plug-in effects.
Using the Plug-in menu: You can also choose the desired Plug-in directly from the Plug-in
slot itself via the Plug-in menu.
Note that these methods work for the Sound, Group and Master level.
The difference between the two methods of loading an effect is that the Browser allows you to find effect presets (from the factory library or user-created), while the Plug-in menu allows you to load effects in their default state.
Since you should be familiar with the Browser (if not, check for example section ↑2.1, Loading
a Drum Kit from the Factory Library, 3.2.1, Selecting another Snare Sample, 5.3.1, Brows­ing the MASSIVE Presets…), we will use the Plug-in menu method of loading effects.
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Applying Effects
Loading Effects
6.1.2.1 Loading an Effect into a Plug-in List in the Software
1. In the top part of the MASCHINE window, click the Group Bass to select it.
2. In the Control area below, click the SOUND tab to select the Sound level, since you want to apply the saturation to a Sound.
3. The actual Sound that you assign the effect to is always the one in focus. Hence, at the left of the Pattern Editor, click the Sound slot’s name (Analovue) to select that Sound slot.
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4. At the far left of the Control area, click the small plug icon to display the Plug-ins.
This displays the Plug-in List on the left of the Control area:
The Plug-in List in this instance contains Massive.
5. Click the “+” icon below to open the Plug-in menu.
Applying Effects
Loading Effects
The Plug-in menu opens and displays a list of all available effects.
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6. In this menu, click the Saturator entry to load it.
Applying Effects
Loading Effects
The Saturator plug-in is now loaded and is ready to be tweaked.
If you have VST/AU effect plug-ins installed you may also load them from the menu by selecting the Native Instruments (for Native Instruments products) or External (for third­party products) submenu at the top of the list.
If you wish to load a Plug-in at the Group level, just follow the same procedure except at the second step click the GROUP tab instead of the SOUND tab! Similarly, if you wish to load a Plug-in at the Master level (to process the audio of the whole Project), click the
MASTER tab at this step.
6.1.2.2 Loading an Effect into a Plug-in List using the Controller
1. Press GROUP + pad 14 to select the Group “Bass” containing the bass lines.
2. Press SELECT + pad 1 to select the Sound “Analovue.”
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3. Press F3 to select the SOUND tab.
4. Press NAV + F3 to select PLUG-IN.
5. Continue to hold the NAV button and press pad 2 to select the next free Plug-in slot.
Release NAV.
Applying Effects
Loading Effects
6. Press SHIFT + BROWSE to select an effect. If we would have pressed BROWSE alone here, we would have accessed the Browser. By additionally holding SHIFT, we access the Plug-in menu instead!
7. Press F1 to select FILTER. This will allow us to narrow down the available effects to what we are looking for.
8. Turn the Control encoder until the Category field turns to INTERNAL (for MASCHINE in­ternal effects).
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Applying Effects

Playing with Effects

9. Press F2 to view the filtered list.
10. Turn the Control encoder to browse the available MASCHINE effects. When the display shows SATURATOR, press the Control encoder to load it.
11. Press SHIFT + BROWSE again to leave the effect selection.
The Saturator Plug-in is now loaded and ready to be tweaked.
To load a Plug-in at the Group level, please follow the same procedure except at the third step press F2 (GROUP) instead of F3 (SOUND). Similarly, to load a Plug-in at the Master level (to process the audio of the whole Project), press F1 (MASTER) at this step.
6.2 Playing with Effects
Once the Saturator Plug-in is loaded into the Plug-in List, you will find its parameters dis­played in the Control area when the Saturator effect is selected:
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Applying Effects
Playing with Effects
When Saturator is selected from the Plug-in List, the Control area displays its parameters.

6.2.1 Adjusting the Effect Parameters

Let’s now adjust the effect parameters to our needs. The method is basically the same as when we adjusted the parameters for the MASSIVE plug-in in ↑5.5, Accessing the Plug-in Parame-
ters.
Press PLAY on your controller or the [Space] bar on your computer keyboard to start the sequencer. This way, you can directly hear how your settings affect the sound!
6.2.1.1 Adjusting the Effect Parameters in the MASCHINE Software
In the Control area, you can quickly adjust each parameter with the mouse:
1. Click in the display of the Mode selector at the left and select the Tube entry in the menu that opens.
Upon your selection, the other parameters change in the Parameter area, giving you ac­cess to settings specific to this saturation mode.
2. To adjust the various parameters, click and drag the knobs to change their values, and click the buttons to activate/deactivate them.
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Applying Effects
Playing with Effects
6.2.1.2 Adjusting the Effect Parameters using the Controller
1. Press ENTER
2. Press NAV + pad 2
3. Press Left Arrow button repeatedly until the Parameter field reads 1/4: MODE at the bot­tom of the display.
4. Turn the Control encoder until the Parameter field reads TUBE. This selects the Tube mode of the Saturator.
5. Continue to scroll the various other parameters by pressing the Right Arrow and adjust their values by turning the Control encoder.

6.2.2 Practice Makes Perfect!

Don’t hesitate to practice with loading effects in different places of the tutorial Project and ad­justing their parameters. For example:
You could load a Chorus on the Sound “Snare Ektl A 1” of the drum kit Group to slightly
widen its sound (use a low value for the Mix parameter of the effect).
In that same drum kit Group, you could apply a slowly evolving Flanger on the Sound
“Shaker Ektl A” to make it livelier.
On the way, you will note that the drum kit Group itself (“EK-TL A Kit”) already has a Max-
imizer applied that processes the whole drum kit. Why not load a subtle Reverb to make the kit sound more natural?

6.2.3 Bypassing Effects

Bypassing effects might come in handy whenever you want to return to a dry, unaltered signal: Such as after applying so much Reverb that you can’t hear the dry signal anymore or to get rid of the feedback while using the Delay for example. Bypassing effects is also a great tool when playing live!
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Applying Effects
Playing with Effects
6.2.3.1 Bypassing Effects in the MASCHINE Software
1. At the top left of the Control area, click the tab of the level (either SOUND, GROUP or
MASTER) where you want to bypass the effect.
2. If you want to bypass an effect at the Sound or Group level, make sure you have the right Sound (click it on the left of the Pattern Editor) and/or Group (click it on the left of the Arranger) selected.
3. Now click the FX icon (in Arrange view) at the left of the effect name in the Plug-in List. To bypass the effect.
The effect unit does not affect the sound anymore. The effect is grayed out to indicate that it is now bypassed.
4. To reactivate the bypassed effect, click its FX icon.
Bypassing effects can be very useful when adjusting effect parameters in order to com­pare the sound with/without an effect. But more than this, bypassing effects is also a powerful creative tool when playing live!
It's also possible to bypass effects directly from the Mix view. When in Mix view click the small square at the left of the effect name in the Plug-in List. Click again to reactivate the effect.
For detailed information on Mix view and using effects, please refer the Maschine Man­ual.
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