Native Instruments Maschine Jam Hardware Manual

MANUAL
The information in this document is subject to change without notice and does not represent a commitment on the part of Native Instruments GmbH. The software described by this docu­ment is subject to a License Agreement and may not be copied to other media. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Native Instruments GmbH, hereinafter referred to as Native Instruments.
“Native Instruments”, “NI” and associated logos are (registered) trademarks of Native Instru­ments GmbH.
Mac, Mac OS, GarageBand, Logic, iTunes and iPod are registered trademarks of Apple Inc., registered in the U.S. and other countries. Windows, Windows Vista and DirectSound are registered trademarks of Microsoft Corporation in the United States and/or other countries. All other trademarks are the property of their respective owners and use of them does not imply any affiliation with or endorsement by them.
Document authored by: David Gover
Software version: 2.5 (09/2016)

Disclaimer

Hardware version: MASCHINE JAM
Special thanks to the Beta Test Team, who were invaluable not just in tracking down bugs, but in making this a better product.
NATIVE INSTRUMENTS GmbH
Schlesische Str. 29-30 D-10997 Berlin Germany
www.native-instruments.de
NATIVE INSTRUMENTS North America, Inc.
6725 Sunset Boulevard 5th Floor Los Angeles, CA 90028 USA
www.native-instruments.com
NATIVE INSTRUMENTS K.K.
YO Building 3F Jingumae 6-7-15, Shibuya-ku, Tokyo 150-0001 Japan
www.native-instruments.co.jp

Contact

NATIVE INSTRUMENTS UK Limited
18 Phipp Street London EC2A 4NU UK
www.native-instruments.co.uk
© NATIVE INSTRUMENTS GmbH, 2016. All rights reserved.

Table of Contents

Table of Contents
1 Welcome to MASCHINE JAM ......................................................................................
1.1 Document Conventions ............................................................................................................... 10
1.2 Where to Start? ........................................................................................................................... 11
1.3 About This Document .................................................................................................................. 11
1.4 Connecting MASCHINE JAM ......................................................................................................... 12
1.4.1 Connecting MASCHINE JAM to Your Computer ........................................................... 12
1.4.2 Using MASCHINE JAM as a MIDI Device ..................................................................... 13
2 MASCHINE Project Overview ......................................................................................
2.1 Sound Content ............................................................................................................................ 15
2.2 Arrangement ...............................................................................................................................17
2.3 MASCHINE Software Overview ..................................................................................................... 19
2.3.1 Header ....................................................................................................................... 20
2.3.2 Browser ..................................................................................................................... 22
2.3.3 Arranger .................................................................................................................... 24
2.3.4 Control Area ............................................................................................................... 25
2.3.5 Pattern Editor ............................................................................................................ 26
3 MASCHINE JAM Overview ...........................................................................................
9
15
28
3.1 MASCHINE JAM Top View ............................................................................................................. 28
3.2 MASCHINE JAM Rear View ........................................................................................................... 38
3.1.1 Project View Section .................................................................................................. 31
3.1.2 Note Input Section ..................................................................................................... 32
3.1.3 Level Meter Section .................................................................................................... 33
3.1.4 Smart Strip Section ................................................................................................... 34
3.1.5 Solo and Mute Section ............................................................................................... 36
3.1.6 Transport Section ...................................................................................................... 37
MASCHINE JAM - Manual - 4
Table of Contents
4 Working with MASCHINE JAM ....................................................................................
4.1 Controller Modes and Mode Pinning ........................................................................................... 40
4.2 Selecting Channels in MASCHINE ............................................................................................... 42
4.3 On-Screen Overlay ...................................................................................................................... 43
4.4 Undoing and Redoing Actions .....................................................................................................44
4.5 Using MASCHINE JAM in Plug-in Mode ........................................................................................ 44
4.5.1 Differences between Stand-Alone and Plug-in Mode ................................................. 44
4.5.2 Controlling your Host’s Transport Functions in Plug-in Mode .................................... 46
4.5.3 Using Two or More MASCHINE Controllers .................................................................. 47
5 Using the Browser .....................................................................................................
5.1 Loading Files from the Browser .................................................................................................. 49
5.2 Filtering Files in the Browser ...................................................................................................... 51
5.3 Using Favorites ...........................................................................................................................58
5.4 Accessing User Content .............................................................................................................. 63
5.3.1 Activating and Deactivating the Favorites Filter ........................................................ 58
5.3.2 Adding an Item to the Favorites List .......................................................................... 60
5.3.3 Removing an Item from the Favorites List ................................................................. 61
6 Recording and Editing Patterns ..................................................................................
40
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6.1 Setting Recording Options .......................................................................................................... 65
6.2 Playing and Programming Beats ................................................................................................ 73
6.1.1 Setting the Tempo ..................................................................................................... 66
6.1.2 Setting the Step Grid ................................................................................................. 67
6.1.3 Setting the Pattern Length ........................................................................................ 69
6.1.4 Setting the Record Mode ............................................................................................ 70
6.2.1 Loading a Drum Kit .................................................................................................... 73
6.2.2 Recording Beats in Real-time .................................................................................... 74
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Table of Contents
6.3 Creating Melodies and Harmonies .............................................................................................. 83
6.4 Editing a Pattern ........................................................................................................................ 102
6.5 Saving Your Project .................................................................................................................... 114
6.2.3 Sequencing Beats with Step Mode ............................................................................. 77
6.2.4 Adding Swing ............................................................................................................ 81
6.2.5 Applying Choke .......................................................................................................... 82
6.3.1 Loading an Instrument .............................................................................................. 84
6.3.2 Recording Melodies and Harmonies in Real-time ...................................................... 85
6.3.3 Step Sequencing Melodies and Harmonies ................................................................ 86
6.3.4 Selecting a Scale and Chords .................................................................................... 89
6.3.5 Creating Arpeggios .................................................................................................... 95
6.3.6 Playing Notes with Smart Strips ................................................................................ 99
6.4.1 Quantizing Your Pattern ............................................................................................ 103
6.4.2 Doubling a Pattern .................................................................................................... 104
6.4.3 Transposing a Pattern ............................................................................................... 104
6.4.4 Nudging Events in a Pattern ...................................................................................... 105
6.4.5 Adding Variation to Patterns ..................................................................................... 106
6.4.6 Clearing Groups and Sounds ..................................................................................... 110
6.4.7 Duplicating Groups and Sounds ................................................................................ 111
6.4.8 Clearing Patterns ...................................................................................................... 113
6.4.9 Duplicating Patterns ................................................................................................. 113
6.2.2.1 Using Note Repeat .....................................................................................75
6.3.4.1 Setting the Root Note of a Scale ................................................................91
6.3.4.2 Setting the Scale Type ...............................................................................91
6.3.4.3 Chord Mode ...............................................................................................91
6.3.4.4 Chord Type .................................................................................................92
MASCHINE JAM - Manual - 6
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7 Arranging your Project ...............................................................................................
7.1 Creating Scenes ......................................................................................................................... 115
7.2 Triggering Scenes and Patterns .................................................................................................. 117
7.3 Looping Scenes ...........................................................................................................................119
7.4 Setting the Performance Grid ..................................................................................................... 119
7.5 Duplicating Scenes .....................................................................................................................121
7.6 Clearing Scenes ..........................................................................................................................122
8 Mixing your Project ...................................................................................................
8.1 Basic Functions .......................................................................................................................... 123
8.2 Using Performance Effects ......................................................................................................... 138
8.1.1 Setting Volume Levels ............................................................................................... 123
8.1.1.1 Setting a Sound Level ................................................................................123
8.1.1.2 Setting a Group Level ................................................................................125
8.1.1.3 Setting the Master Level ............................................................................127
8.1.1.4 Setting the Cue Level .................................................................................127
8.1.1.5 Mixing External Signals .............................................................................129
8.1.2 Adjusting Pan ............................................................................................................ 130
8.1.3 Using Solo ................................................................................................................. 130
8.1.4 Using Mute ................................................................................................................ 131
8.1.5 Adjusting AUX Send ................................................................................................... 133
8.1.6 Tuning Sounds and Groups ........................................................................................ 135
8.1.6.1 Tuning a Sound .........................................................................................135
8.1.6.2 Tuning a Group ..........................................................................................137
8.2.1 Selecting a Performance Effect ................................................................................. 138
8.2.2 Using a Performance Effect ....................................................................................... 140
8.2.3 Automating a Performance Effect .............................................................................. 140
115
123
MASCHINE JAM - Manual - 7
8.3 Controlling Plug-in Parameters .................................................................................................. 141
8.4 Controlling Macros ..................................................................................................................... 143
8.5 Using Automation ....................................................................................................................... 144
8.6 Creating Parameter Snapshots using Lock ................................................................................. 145
8.6.1 Creating a Snapshot .................................................................................................. 146
8.6.2 Using Lock View ......................................................................................................... 146
8.6.3 Updating a Snapshot in Lock View ............................................................................ 147
8.6.4 Recalling a Snapshot in Lock View ............................................................................ 148
8.6.5 Morphing Between Snapshots ................................................................................... 148
8.6.6 Clearing a Snapshot in Lock View .............................................................................. 149
8.6.7 Triggering Lock Snapshots via MIDI ........................................................................... 150
9 Troubleshooting – Getting Help ..................................................................................
9.1 Troubleshooting .......................................................................................................................... 152
9.2 Getting Help ............................................................................................................................... 153
9.1.1 The MASCHINE Software Won’t Start .......................................................................... 152
9.1.2 Latency Issues ........................................................................................................... 152
9.1.3 The MASCHINE Software Crashes .............................................................................. 153
9.1.4 Updates ..................................................................................................................... 153
9.2.1 Knowledge Base ........................................................................................................ 154
9.2.2 Technical Support ...................................................................................................... 154
9.2.3 Registration Support ................................................................................................. 155
9.2.4 User Forum ................................................................................................................ 155
10 Glossary ...................................................................................................................
Table of Contents
152
156
Index ........................................................................................................................
MASCHINE JAM - Manual - 8
164

Welcome to MASCHINE JAM

1 Welcome to MASCHINE JAM
Thank you for buying MASCHINE JAM!
MASCHINE is essentially the synergy of the MASCHINE JAM controller hardware and the MA­SCHINE software combining the advantages of both worlds for making music, live as well as in the studio. The intuitive, hands-on qualities of a dedicated instrument, the MASCHINE JAM controller, with the advanced editing features and the versatility of the MASCHINE software turn it into the creative center of your musical productions.
Using the MASCHINE JAM Project view, with its 8x8 click-pad matrix, you can intuitively con­trol your project with unprecedented overview of your Scenes and Patterns, allowing you to cre­ate, and arrange new ideas on the fly. Create tight rhythms, harmonies and melodies — the highly enjoyable instrument combines a pattern-based sequencer, professional sampler, multi­ple studio and performance effects, and VST/AU plug-in host. Once you touch the tactile Smart Strips and interact with the 8x8 click-pad matrix the fun and intuitive workflow takes over, allowing you to stay focused on your music.
Since you can integrate it in any DAW that supports VST, Audio Units or the AAX format with multiple instances, you can profit from its abilities in almost any software setup or use it as a stand-alone application. You can sample your own material, slice loops and rearrange them easily turning your ideas into full productions.
However, MASCHINE is a lot more than an ordinary drum machine or sampler: It comes with an 8-gigabyte Library programmed and created by well-known artists and a sophisticated, yet easy to use tag-based Browser to give you instant access to the sounds you are looking for. But it doesn’t stop there! You can create your own sounds and samples or use MASCHINE EXPAN­SION packs, available for purchase from the Native Instruments website to further enhance your library of sounds.
You can also control your external MIDI Hardware and Software with the MASCHINE JAM con­troller and customize the functions of the click-pads to your needs, utilizing the Controller Edi­tor Application.
We hope you enjoy the MASCHINE playground as much as we do. Now let’s get going!
MASCHINE JAM - Manual - 9
Welcome to MASCHINE JAM

Document Conventions

1.1 Document Conventions
This document uses particular formatting to point out special facts and to warn you of poten­tial issues. The icons introducing the following notes let you see what kind of information can be expected:
The speech bubble icon indicates a useful tip that may often help you to solve a task more efficiently.
The exclamation mark icon highlights important information that is essential for the giv­en context.
The red cross icon warns you of serious issues and potential risks that require your full attention.
Furthermore, the following formatting is used:
Text appearing in (drop-down) menus (such as Open…, Save as… etc.) in the software and
paths to locations on your hard disk or other storage devices is printed in italics.
Text appearing elsewhere (labels of buttons, controls, text next to checkboxes etc.) in the
software is printed in blue. Whenever you see this formatting applied, you will find the same text appearing somewhere on the screen.
Text appearing on labels of the hardware is printed in orange. Whenever you see this for-
matting applied, you will find the same text on the hardware.
Important names and concepts are printed in bold.
References to keys on your computer’s keyboard you’ll find put in square brackets (e.g.,
“Press [Shift] + [Enter]”).
Single instructions are introduced by this play button type arrow.
Results of actions are introduced by this smaller arrow.
MASCHINE JAM - Manual - 10
Welcome to MASCHINE JAM

Where to Start?

Naming Convention
Throughout the documentation we will refer to MASCHINE JAM controller as the controller and MASCHINE software as the software installed on your computer.
The term “effect” will sometimes be abbreviated as “FX” when referring to elements in the MASCHINE software and hardware. These terms have the same meaning.
Button Combinations and Shortcuts on Your Controller
Most instructions will use the “+” sign to indicate buttons (or buttons and pads) that must be pressed simultaneously, starting with the button indicated first. E.g., an instruction such as:
“Press SHIFT + PLAY” means:
1. Press and hold SHIFT.
2. While holding SHIFT, press PLAY and release it.
3. Release SHIFT.
1.2 Where to Start?
There are many sources of information available for the MASCHINE software and MA­SCHINE JAM hardware. The main documents should be read in the following sequence:
1. MASCHINE Software Manual and online video tutorials.
2. MASCHINE JAM Manual (this document)

1.3 About This Document

What you are reading now is the MASCHINE JAM Manual. This document provides detailed in­formation about MASCHINE JAM.
Please refer to the MASCHINE Software Manual for information about MASCHINE soft­ware. This document is available from the Native Instruments website at
https://www.native-instruments.com/maschinedownloads.
MASCHINE JAM - Manual - 11
Welcome to MASCHINE JAM

Connecting MASCHINE JAM

1.4 Connecting MASCHINE JAM
This chapter contains a quick walk-through of the basic hardware setups.
Make sure that you have installed the latest version of the MASCHINE software, includ­ing the MASCHINE JAM hardware driver, before you connect the controller to your com­puter!

1.4.1 Connecting MASCHINE JAM to Your Computer

To connect the MASCHINE JAM to your computer:
1. Attach the ‘device end’ of the included USB cable to the USB socket on the rear panel of the MASCHINE JAM.
2. Attach the ‘computer end’ of the USB cable to an available USB 2.0 (or later) port on your computer.
MASCHINE JAM - Manual - 12
Welcome to MASCHINE JAM
Connecting MASCHINE JAM
Connecting MASCHINE JAM to a computer.
MASCHINE JAM will not work when it is connected to a USB 1.1 port. A USB 2.0 (or later) port is required!
Windows users: In case you have installed the software including the hardware drivers, but the controller is not detected by your computer, connect the USB cable to another USB port before taking further measures.

1.4.2 Using MASCHINE JAM as a MIDI Device

In addition to using your MASCHINE controller together with its dedicated MASCHINE soft­ware, you can also use it as a powerful and highly versatile MIDI controller to pilot any other MIDI-capable software application running on the computer it is connected to via USB. This is made possible by the Controller Editor software, an application that allows you to precisely de­fine all MIDI assignments for your MASCHINE controller. The Controller Editor is installed dur-
MASCHINE JAM - Manual - 13
Welcome to MASCHINE JAM
Connecting MASCHINE JAM
ing the MASCHINE software installation procedure. For more information on this, please refer to the Controller Editor Manual available as a PDF file in the Documentation subfolder of the Controller Editor installation folder on your hard disk.
MASCHINE JAM - Manual - 14

MASCHINE Project Overview

2 MASCHINE Project Overview
A MASCHINE Project contains all the information stored with a MASCHINE-produced piece of music.
The Project references all the sound content: the instruments, sounds and samples, and all
the effects you apply to them.
The Project also contains the arrangement of your song: how Patterns are built from events
which trigger Sounds, and how they are arranged into a song structure using Scenes and Patterns.
The following section will explain these two aspects in detail.
2.1 Sound Content
The sound content aspect of a MASCHINE Project includes all the instruments and effects contained in your Project file, and how these are structured.

Sound Content

MASCHINE JAM - Manual - 15
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The sound content aspect of a MASCHINE Project.
MASCHINE Project Overview
Sound Content
A MASCHINE Project file (1) Groups (2) are available in Banks. Each Bank contains eight
Groups (A-H) and each Group contains sixteen Sound slots (116) (4). Each Sound slot can be filled with samples or plug-ins.
You can influence the sound on these three channels: the Project (or Master) channel, the
Group channel, and the Sound channel. The relevant controls are situated in the Control area (3), which can be used for accessing Plug-in parameters or Channel properties.
The Control area has three tabbed sections corresponding to each channel: MASTER,
GROUP, and SOUND.
The controls in the SOUND section affect the sound of the selected Sound (116).
The controls in the GROUP section affect the sound of the selected Group (AH), i.e.
the sound of all its Sound slots.
The controls in the MASTER section affect the sound at the main outputs of MA-
SCHINE, i.e. the sound of all Groups and all Sounds.
MASCHINE JAM - Manual - 16
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MASCHINE Project Overview
2.2 Arrangement
The arrangement aspect of a MASCHINE Project is about building patterns, and putting those patterns into a loop or a song structure.

Arrangement

The arrangement aspect of a MASCHINE Project.
The basic workflow in building a song in MASCHINE is as follows:
You load samples or plug-ins into the Sound slots (1) of the selected Group (2).
MASCHINE JAM - Manual - 17
MASCHINE Project Overview
You record instances of your Sounds by playing the pads (1-16). A recorded instance of a
Sound is called an event (6).
Together, the events add up to a Pattern (7) for this Group.
All of this takes place in the Pattern Editor (8), where you can create several Patterns for
each of your Groups.
In the upper half of the software’s user interface, the Arranger (5) lets you organize togeth-
er the Patterns of your various Groups.
Here you combine your Patterns (3) — into Scenes (4).
Several Scenes add up to a song (…or a track, or an arrangement, or whatever you want to
call it).
Arrangement
MASCHINE JAM - Manual - 18
2.3 MASCHINE Software Overview
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MASCHINE Project Overview

MASCHINE Software Overview

The MASCHINE software.
(1) Header: The Header contains the main controls for the MASCHINE software including the Display area, the Transport controls and the Master Volume slider. You can also use this area to toggle the Browser, connect to your hardware controller and monitor the CPU usage of your computer.
(2) Browser: The Browser is your tool for managing, finding, tagging and categorizing Projects, Groups, Sounds, Instruments, Effects and Samples. Using the search facility you can quickly find things and prehear Samples.
(3) Arranger: Use the Arranger to combine your Patterns into Scenes in order to build your track and make arrangements.
MASCHINE JAM - Manual - 19
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MASCHINE Project Overview
MASCHINE Software Overview
(4) Control area: The Control area allows you to control parameters and settings for each of the Plug-in slots at each Project level (Sound, Group and Master). This area can hold settings for Groups, Sounds, Plug-ins (internal or VST/AU plug-ins), MIDI, routing.
(5) Pattern Editor: The Pattern Editor features both step programming and real-time recording and is the basis for each Scene. Patterns for each Group can be created here and then ar­ranged into Scenes in the Arranger. The Pattern Editor also lets you edit modulation for the Sound, Group, and Plug-in (Internal or External) parameters.

2.3.1 Header

The Header.
(1) MASCHINE menu: Click the MASCHINE menu to access the software menus. This menu is particularly useful in Full screen mode and when MASCHINE is used as a plug-in in a host ap­plication.
(2) Browser button: Use the Browser button to toggle the Browser. The Browser is your tool for managing, finding, tagging and categorizing Projects, Groups, Sounds, Instruments, Effects and Samples. From the Browser you can directly search your computer or an external drive to add new files. You may also prehear (audition) Samples directly from the Browser and apply new tags.
(3) Transport controls: The Transport controls contain buttons such as Play, Restart, Record and Loop.
(4) Display area: The Display area provides control regarding tempo, global swing, time signa­ture, Follow and Sync (Perform Grid and Retrigger in the Cog wheel icon.)
(5) Connect button: Use the Connect button to connect an instance of the MASCHINE software to the hardware controller.
MASCHINE JAM - Manual - 20
MASCHINE Project Overview
MASCHINE Software Overview
(6) Master Volume slider: Shows and adjusts the level of the MASCHINE audio output.
(7) CPU meter: The CPU meter represents the current load on your computer’s processor and is constantly measured; it should not go above 70 % to avoid clicks and interruptions. You can save CPU power by sampling the audio output of MASCHINE if necessary using export (for more information, please refer to the Manual).
(8) Audio Engine button: Click the Audio Engine button to disable the entire sound processing of MASCHINE.
(9) NI logo: The NI logo and MASCHINE logo open the About screen which displays the version number and edition of your MASCHINE software.
MASCHINE JAM - Manual - 21

2.3.2 Browser

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MASCHINE Project Overview
MASCHINE Software Overview
The Browser.
(1) LIBRARY tab: Use the LIBRARY tab to access your computer's hard drives via MASCHINE's selectors and filters.
(2) FILES tab: Use the FILES tab to access your computer’s hard drives.
MASCHINE JAM - Manual - 22
MASCHINE Project Overview
MASCHINE Software Overview
(3) File Type selector: This contains six icons representing the different file types of MA­SCHINE. From left to right the file types are: Projects, Groups, Sounds, Instruments, Effects, and Samples. Clicking one of them causes only the files of the selected type to be displayed.
(4) Content selector: The Content selector allows you to select between Factory content and User content.
(5) Product selector: The Product selector allows you to browse and select any content of the same File Type as is selected in the File Type selector above.
(6) Tag Filter: The Tag Filter allows you to search based on tags. You can quickly find files based on the TYPES and MODES categories by clicking the tags.
(7) Search field: Use the Search field to quickly find files based on their name or tagged attrib­ute. Select the type of file you are looking for from the File Type selector and enter the name or category of a file into the Search field to perform a search. Results are displayed in the Re­sults list below.
(8) Results list: The Results list displays all files that match your query.
(9) Audition controls: The Autoload button allows you to load and listen to the item selected in the Results list in context with the rest of your Project while it is playing.
If you are browsing Samples, the Prehear button allows you to quickly hear each Sample you select in the Results list, at the volume set by the slider nearby.
Audition control volume slider.
If you are browsing Groups, the Pattern icon appears. Use the Pattern icon to load any patterns that have been saved with the selected Group.
Load Pattern with Group icon.
(10) Information: Click the Information icon to view details of the selected file type.
(11) Tag Editor: The Tag Editor allows you to edit Tags applied to files and add Tags to new files from the Bank, Types, and Modes and view Properties. Only Types and Modes Properties can be edited in the User content. The NI (Native Instruments) content is read only. You can show/hide it by clicking the EDIT button at the bottom right.
MASCHINE JAM - Manual - 23
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MASCHINE Project Overview
MASCHINE Software Overview

2.3.3 Arranger

The Arranger.
(1) Mix view button: Click the Mix view button to access the Mix view. The Mix view proves you with quick access to the level and routing settings of all your Sounds, Groups, and the Master. In addition, it provides you with an intuitive interface for adjusting the parameters of all your Plug-ins.
(2) Groups: The Group slots can hold one Group each. Select the desired slot to load a Group into it and display the Group’s content (Sounds, Patterns…) in the Pattern Editor (see ↑2.3.5,
Pattern Editor) and the Group’s Channel properties and Plug-in parameters in the Control area
(see ↑2.3.4, Control Area).
(3) Arranger timeline: This area displays the current position within the track and allows you to set the loop range.
(4) Pattern area: Each Pattern from a given Group is represented here. A combination of several Patterns stacked vertically is called a Scene. A Scene can be moved freely by clicking the name of the Scene and dragging and dropping it into place. You can also right-click on the name of a Scene to Insert, Duplicate and Delete Scenes using the context menu.
MASCHINE JAM - Manual - 24
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MASCHINE Project Overview
MASCHINE Software Overview

2.3.4 Control Area

The Control area.
(1) Plug-in icon: Click the Plug-in icon to access Plug-ins and their parameters.
(2) Channel icon: Click the Channel icon to access Channel properties where you can display and adjust various properties for the selected Sound/Group or Master channel in the Parameter area.
(3) MASTER tab: Click the MASTER tab to control sound at the main outputs of MASCHINE (in­cluding all Groups and Sounds).
(4) GROUP tab: Click the GROUP tab to gain access to Plug-ins and Channel properties of the Group loaded in the selected Group slot (AH).
(5) SOUND tab: Click the SOUND tab to gain access to Plug-ins and Channel properties of the Sound in the selected Sound slot (1-16).
(6) Parameter area: Displays the parameters for the selected Plug-in or Channel properties. De­pending on the number of parameters to display, these can be split into several pages. In this case, click the name of the parameter page to display it.
(7) Quick Browse Icon: Use the Quick Browse icon to recall the search query you performed to find the currently loaded file/preset.
(8) Plug-in List: There are Plug-in slots on each channel level (Sound, Group and Master). Each of them can hold one effect Plug-in. The first Plug-in slot of the Sound level can also hold a plug-in instrument. Select the desired Plug-in to display its parameters in the Parameter area (6).
MASCHINE JAM - Manual - 25

2.3.5 Pattern Editor

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MASCHINE Project Overview
MASCHINE Software Overview
The Pattern Editor.
(1) Sample Editor button: Click this button to open/close the Sample Editor.
(2) Keyboard view button: Click this button to display the Keyboard view.
(3) Group view button: Click this button to display the Group view.
(4) Audition button: Click this button to audition a Sound when it is selected from the Sound slots (6).
(5) Sound properties icon: Click this icon to quickly access the Key, Choke, and Link settings for the selected Sound.
MASCHINE JAM - Manual - 26
MASCHINE Project Overview
MASCHINE Software Overview
(6) Sound slots: Sounds slots 116 of the selected Group are listed here. Click a Sound slot to bring it into focus and display its Plug-ins and Channel properties in the Control area (see
2.3.4, Control Area). In Keyboard view (2), click a Sound slot to display its events in the Step
Grid (11).
(7) Pattern slots: Each Group has an unlimited number of Patterns available. Each Pattern slot can hold one Pattern. A Pattern contains the events that make up a groove or a musical phrase for the selected Group. Click the drop-down arrow to open the Pattern Manager and select a Pattern slot to display and edit its Pattern. Upon slot selection this Pattern is also referenced for that Group in the selected Scene in the Arranger (see ↑2.3.3, Arranger). Select various Pat­terns from each Group to form an arrangement.
(8) Pattern Length controls: The Pattern Length controls allow you to choose the unit by which the length of the Pattern can be adjusted and to adjust the length of the displayed Pattern ac­cording to that unit.
(9) Dragger icons: The Dragger icons allow you to conveniently drag and drop audio or MIDI from your Patterns to your desktop or host software.
(10) Pattern timeline: The timeline at the top of the Step Grid (11) displays musical time units, including bars and beats. Click the timeline to resize the currently selected Pattern.
(11) Step Grid: Displays the content of the selected Pattern slot (7). Here you can see your re­corded events as rectangular blocks. In Group view (3) these represent the Sounds of your Group. In Keyboard view (2) they represent musical notes of the selected Sound. The events can be edited using your mouse; they can be dragged to a new position, elongated, shortened or deleted.
(12) Control Lane: The Control Lane provides a visual overview and editing tools for the automa­tion of each parameter and modulation of each MIDI control change.
(13) Edit controls: Use the Step menu to change the step size in which events can be moved/ resized and click the Arrow or Paint icons to toggle the Paint mode on/off.
(14) Control Lane button: The Control Lane button allows you to show/hide the Control Lane (12).
For a detailed explanation of each section please refer to the MASCHINE Software Man­ual.
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MASCHINE JAM Overview

MASCHINE JAM Top View

3 MASCHINE JAM Overview
This chapter describes the areas and control elements on your MASCHINE JAM controller.
3.1 MASCHINE JAM Top View
This section describes the top view of your MASCHINE JAM controller.
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MASCHINE JAM Overview
MASCHINE JAM Top View
Top view of the MASCHINE JAM hardware controller.
(1) Project view section: By default the 8x8 click-pad matrix displays your Scenes and Patterns for the corresponding Group. Here you can access Groups (A-H), arrange patterns and build your Scenes (1-8). You can also access the Sounds pertaining to each Group by pressing the click-pads labeled 1-16. The Project view can also be transform into a step sequencer, or allow you to play sounds like a keyboard depending which of the modes from Note Inputs section (2) is selected. In addition, the Lock feature allows you to use the click-pads to store snapshots of parameters including Solo and Mute assignments, and them morph between them. For more information on the Project view section read subchapter ↑3.1.1, Project View Section.
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MASCHINE JAM Overview
MASCHINE JAM Top View
(2) Note Input section: This section provides access to all note input features that are displayed on the 8x8 click-pad matrix of the Project view (1), these include; Pad mode, Keyboard mode, Step mode, and Piano Roll mode. You can also find CLEAR and DUPICATE buttons here which help you manage your Scenes, Patterns, Groups and Sounds. For more information on the Note Input section, read subchapter ↑3.1.2, Note Input Section.
(3) Level Meters: The Level Meter section allows you to monitor all incoming and outgoing sig­nals into MASCHINE. Use the meters to monitor volume levels and the buttons below the me­ters to switch between Master, Group, Input and Bus levels. For more information on the Level Meter section, read subchapter ↑3.1.3, Level Meter Section.
(4) Encoder: Use the Encoder combined with the D-pad (12) for navigating and adjusting pa­rameters within the On-screen Overlay, and browsing the MASCHINE Library content.
(5) BROWSE button: The BROWSE button opens the On-screen Overlay which provides access to the MASCHINE Library. Use the Encoder (4) to scroll through the content, and the D-pad (12) to navigate different sections.
(6) Smart Strip section: Use the multifunctional Smart Strips to control your mix, work with plug-ins, record modulation, interact with the Perform FX, and input notes using NOTES mode. The buttons at either side of the Smart Strips can be used to change their function.
(7) SELECT button: The SELECT button allows you to change the focused Sound (1-16) without triggering it.
(8) SOLO / MUTE buttons: Use SOLO to isolate a Sound or Group in the mix. Use MUTE to re­move a Sound or Group from the mix. For more information on SOLO / MUTE buttons, read subchapter ↑3.1.5, Solo and Mute Section.
(9) Transport section: Start, stop and activate record. Use SHIFT to access the secondary func­tions such as Restart, Count-In, Metronome, Loop, Tap Tempo, and Record mode. For more information on the Transport section, read subchapter ↑3.1.6, Transport Section.
(10) SHIFT: While the most important features are accessible through dedicated buttons, many shortcuts are available by holding the SHIFT button and other buttons (where labeled). You can also use the SHIFT button to change parameters in finer increments when entering values with the Encoder or the Smart Strips.
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