The information in this document is subject to change without notice and does not represent a
commitment on the part of Native Instruments GmbH. The software described by this document is subject to a License Agreement and may not be copied to other media. No part of this
publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose,
without prior written permission by Native Instruments GmbH, hereinafter referred to as Native
Instruments.
“Native Instruments”, “NI” and associated logos are (registered) trademarks of Native Instruments GmbH.
Mac, Mac OS, GarageBand, Logic, iTunes and iPod are registered trademarks of Apple Inc.,
registered in the U.S. and other countries.
Windows, Windows Vista and DirectSound are registered trademarks of Microsoft Corporation
in the United States and/or other countries.
All other trademarks are the property of their respective owners and use of them does not imply
any affiliation with or endorsement by them.
Document authored by: David Gover
Software version: 2.5 (09/2016)
Disclaimer
Hardware version: MASCHINE JAM
Special thanks to the Beta Test Team, who were invaluable not just in tracking down bugs, but
in making this a better product.
NATIVE INSTRUMENTS GmbH
Schlesische Str. 29-30
D-10997 Berlin
Germany
www.native-instruments.de
NATIVE INSTRUMENTS North America, Inc.
6725 Sunset Boulevard
5th Floor
Los Angeles, CA 90028
USA
www.native-instruments.com
NATIVE INSTRUMENTS K.K.
YO Building 3F
Jingumae 6-7-15, Shibuya-ku,
Tokyo 150-0001
Japan
Index ........................................................................................................................
MASCHINE JAM - Manual - 8
164
Welcome to MASCHINE JAM
1Welcome to MASCHINE JAM
Thank you for buying MASCHINE JAM!
MASCHINE is essentially the synergy of the MASCHINE JAM controller hardware and the MASCHINE software combining the advantages of both worlds for making music, live as well as in
the studio. The intuitive, hands-on qualities of a dedicated instrument, the MASCHINE JAM
controller, with the advanced editing features and the versatility of the MASCHINE software
turn it into the creative center of your musical productions.
Using the MASCHINE JAM Project view, with its 8x8 click-pad matrix, you can intuitively control your project with unprecedented overview of your Scenes and Patterns, allowing you to create, and arrange new ideas on the fly. Create tight rhythms, harmonies and melodies — the
highly enjoyable instrument combines a pattern-based sequencer, professional sampler, multiple studio and performance effects, and VST/AU plug-in host. Once you touch the tactile
Smart Strips and interact with the 8x8 click-pad matrix the fun and intuitive workflow takes
over, allowing you to stay focused on your music.
Since you can integrate it in any DAW that supports VST, Audio Units or the AAX format with
multiple instances, you can profit from its abilities in almost any software setup or use it as a
stand-alone application. You can sample your own material, slice loops and rearrange them
easily turning your ideas into full productions.
However, MASCHINE is a lot more than an ordinary drum machine or sampler: It comes with
an 8-gigabyte Library programmed and created by well-known artists and a sophisticated, yet
easy to use tag-based Browser to give you instant access to the sounds you are looking for. But
it doesn’t stop there! You can create your own sounds and samples or use MASCHINE EXPANSION packs, available for purchase from the Native Instruments website to further enhance
your library of sounds.
You can also control your external MIDI Hardware and Software with the MASCHINE JAM controller and customize the functions of the click-pads to your needs, utilizing the Controller Editor Application.
We hope you enjoy the MASCHINE playground as much as we do. Now let’s get going!
MASCHINE JAM - Manual - 9
Welcome to MASCHINE JAM
Document Conventions
1.1Document Conventions
This document uses particular formatting to point out special facts and to warn you of potential issues. The icons introducing the following notes let you see what kind of information can
be expected:
The speech bubble icon indicates a useful tip that may often help you to solve a task
more efficiently.
The exclamation mark icon highlights important information that is essential for the given context.
The red cross icon warns you of serious issues and potential risks that require your full
attention.
Furthermore, the following formatting is used:
▪ Text appearing in (drop-down) menus (such as Open…, Save as… etc.) in the software and
paths to locations on your hard disk or other storage devices is printed in italics.
▪ Text appearing elsewhere (labels of buttons, controls, text next to checkboxes etc.) in the
software is printed in blue. Whenever you see this formatting applied, you will find the
same text appearing somewhere on the screen.
▪ Text appearing on labels of the hardware is printed in orange. Whenever you see this for-
matting applied, you will find the same text on the hardware.
▪ Important names and concepts are printed in bold.
▪ References to keys on your computer’s keyboard you’ll find put in square brackets (e.g.,
“Press [Shift] + [Enter]”).
Single instructions are introduced by this play button type arrow.
►
Results of actions are introduced by this smaller arrow.
→
MASCHINE JAM - Manual - 10
Welcome to MASCHINE JAM
Where to Start?
Naming Convention
Throughout the documentation we will refer to MASCHINE JAM controller as the controller and
MASCHINE software as the software installed on your computer.
The term “effect” will sometimes be abbreviated as “FX” when referring to elements in the
MASCHINE software and hardware. These terms have the same meaning.
Button Combinations and Shortcuts on Your Controller
Most instructions will use the “+” sign to indicate buttons (or buttons and pads) that must be
pressed simultaneously, starting with the button indicated first. E.g., an instruction such as:
“Press SHIFT + PLAY” means:
1.Press and hold SHIFT.
2.While holding SHIFT, press PLAY and release it.
3.Release SHIFT.
1.2Where to Start?
There are many sources of information available for the MASCHINE software and MASCHINE JAM hardware. The main documents should be read in the following sequence:
1.MASCHINE Software Manual and online video tutorials.
2.MASCHINE JAM Manual (this document)
1.3About This Document
What you are reading now is the MASCHINE JAM Manual. This document provides detailed information about MASCHINE JAM.
Please refer to the MASCHINE Software Manual for information about MASCHINE software. This document is available from the Native Instruments website at
This chapter contains a quick walk-through of the basic hardware setups.
Make sure that you have installed the latest version of the MASCHINE software, including the MASCHINE JAM hardware driver, before you connect the controller to your computer!
1.4.1Connecting MASCHINE JAM to Your Computer
To connect the MASCHINE JAM to your computer:
1.Attach the ‘device end’ of the included USB cable to the USB socket on the rear panel of
the MASCHINE JAM.
2.Attach the ‘computer end’ of the USB cable to an available USB 2.0 (or later) port on
your computer.
MASCHINE JAM - Manual - 12
Welcome to MASCHINE JAM
Connecting MASCHINE JAM
Connecting MASCHINE JAM to a computer.
MASCHINE JAM will not work when it is connected to a USB 1.1 port. A USB 2.0 (or
later) port is required!
Windows users: In case you have installed the software including the hardware drivers, but the
controller is not detected by your computer, connect the USB cable to another USB port before
taking further measures.
1.4.2Using MASCHINE JAM as a MIDI Device
In addition to using your MASCHINE controller together with its dedicated MASCHINE software, you can also use it as a powerful and highly versatile MIDI controller to pilot any other
MIDI-capable software application running on the computer it is connected to via USB. This is
made possible by the Controller Editor software, an application that allows you to precisely define all MIDI assignments for your MASCHINE controller. The Controller Editor is installed dur-
MASCHINE JAM - Manual - 13
Welcome to MASCHINE JAM
Connecting MASCHINE JAM
ing the MASCHINE software installation procedure. For more information on this, please refer
to the Controller Editor Manual available as a PDF file in the Documentation subfolder of the
Controller Editor installation folder on your hard disk.
MASCHINE JAM - Manual - 14
MASCHINE Project Overview
2MASCHINE Project Overview
A MASCHINE Project contains all the information stored with a MASCHINE-produced piece of
music.
▪ The Project references all the sound content: the instruments, sounds and samples, and all
the effects you apply to them.
▪ The Project also contains the arrangement of your song: how Patterns are built from events
which trigger Sounds, and how they are arranged into a song structure using Scenes and
Patterns.
The following section will explain these two aspects in detail.
2.1Sound Content
The sound content aspect of a MASCHINE Project includes all the instruments and effects
contained in your Project file, and how these are structured.
Sound Content
MASCHINE JAM - Manual - 15
1
2
4
3
The sound content aspect of a MASCHINE Project.
MASCHINE Project Overview
Sound Content
▪ A MASCHINE Project file (1) Groups (2) are available in Banks. Each Bank contains eight
Groups (A-H) and each Group contains sixteen Sound slots (1–16) (4). Each Sound slot
can be filled with samples or plug-ins.
▪ You can influence the sound on these three channels: the Project (or Master) channel, the
Group channel, and the Sound channel. The relevant controls are situated in the Control
area (3), which can be used for accessing Plug-in parameters or Channel properties.
▪ The Control area has three tabbed sections corresponding to each channel: MASTER,
GROUP, and SOUND.
◦ The controls in the SOUND section affect the sound of the selected Sound (1–16).
◦ The controls in the GROUP section affect the sound of the selected Group (A–H), i.e.
the sound of all its Sound slots.
◦ The controls in the MASTER section affect the sound at the main outputs of MA-
SCHINE, i.e. the sound of all Groups and all Sounds.
MASCHINE JAM - Manual - 16
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8
MASCHINE Project Overview
2.2Arrangement
The arrangement aspect of a MASCHINE Project is about building patterns, and putting those
patterns into a loop or a song structure.
Arrangement
The arrangement aspect of a MASCHINE Project.
The basic workflow in building a song in MASCHINE is as follows:
▪ You load samples or plug-ins into the Sound slots (1) of the selected Group (2).
MASCHINE JAM - Manual - 17
MASCHINE Project Overview
▪ You record instances of your Sounds by playing the pads (1-16). A recorded instance of a
Sound is called an event (6).
▪ Together, the events add up to a Pattern (7) for this Group.
▪ All of this takes place in the Pattern Editor (8), where you can create several Patterns for
each of your Groups.
▪ In the upper half of the software’s user interface, the Arranger (5) lets you organize togeth-
er the Patterns of your various Groups.
▪ Here you combine your Patterns (3) — into Scenes (4).
▪ Several Scenes add up to a song (…or a track, or an arrangement, or whatever you want to
call it).
Arrangement
MASCHINE JAM - Manual - 18
2.3MASCHINE Software Overview
1
2
3
4
5
MASCHINE Project Overview
MASCHINE Software Overview
The MASCHINE software.
(1) Header: The Header contains the main controls for the MASCHINE software including the
Display area, the Transport controls and the Master Volume slider. You can also use this area
to toggle the Browser, connect to your hardware controller and monitor the CPU usage of your
computer.
(2) Browser: The Browser is your tool for managing, finding, tagging and categorizing Projects,
Groups, Sounds, Instruments, Effects and Samples. Using the search facility you can quickly
find things and prehear Samples.
(3) Arranger: Use the Arranger to combine your Patterns into Scenes in order to build your track
and make arrangements.
MASCHINE JAM - Manual - 19
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5
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7
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9
MASCHINE Project Overview
MASCHINE Software Overview
(4) Control area: The Control area allows you to control parameters and settings for each of the
Plug-in slots at each Project level (Sound, Group and Master). This area can hold settings for
Groups, Sounds, Plug-ins (internal or VST/AU plug-ins), MIDI, routing.
(5) Pattern Editor: The Pattern Editor features both step programming and real-time recording
and is the basis for each Scene. Patterns for each Group can be created here and then arranged into Scenes in the Arranger. The Pattern Editor also lets you edit modulation for the
Sound, Group, and Plug-in (Internal or External) parameters.
2.3.1Header
The Header.
(1) MASCHINE menu: Click the MASCHINE menu to access the software menus. This menu is
particularly useful in Full screen mode and when MASCHINE is used as a plug-in in a host application.
(2) Browser button: Use the Browser button to toggle the Browser. The Browser is your tool for
managing, finding, tagging and categorizing Projects, Groups, Sounds, Instruments, Effects
and Samples. From the Browser you can directly search your computer or an external drive to
add new files. You may also prehear (audition) Samples directly from the Browser and apply
new tags.
(3) Transport controls: The Transport controls contain buttons such as Play, Restart, Record and
Loop.
(4) Display area: The Display area provides control regarding tempo, global swing, time signature, Follow and Sync (Perform Grid and Retrigger in the Cog wheel icon.)
(5) Connect button: Use the Connect button to connect an instance of the MASCHINE software
to the hardware controller.
MASCHINE JAM - Manual - 20
MASCHINE Project Overview
MASCHINE Software Overview
(6) Master Volume slider: Shows and adjusts the level of the MASCHINE audio output.
(7) CPU meter: The CPU meter represents the current load on your computer’s processor and is
constantly measured; it should not go above 70 % to avoid clicks and interruptions. You can
save CPU power by sampling the audio output of MASCHINE if necessary using export (for
more information, please refer to the Manual).
(8) Audio Engine button: Click the Audio Engine button to disable the entire sound processing of
MASCHINE.
(9) NI logo: The NI logo and MASCHINE logo open the About screen which displays the version
number and edition of your MASCHINE software.
MASCHINE JAM - Manual - 21
2.3.2Browser
1
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5
6
7
8
10
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9
MASCHINE Project Overview
MASCHINE Software Overview
The Browser.
(1) LIBRARY tab: Use the LIBRARY tab to access your computer's hard drives via MASCHINE's
selectors and filters.
(2) FILES tab: Use the FILES tab to access your computer’s hard drives.
MASCHINE JAM - Manual - 22
MASCHINE Project Overview
MASCHINE Software Overview
(3) File Type selector: This contains six icons representing the different file types of MASCHINE. From left to right the file types are: Projects, Groups, Sounds, Instruments, Effects, and
Samples. Clicking one of them causes only the files of the selected type to be displayed.
(4) Content selector: The Content selector allows you to select between Factory content and
User content.
(5) Product selector: The Product selector allows you to browse and select any content of the
same File Type as is selected in the File Type selector above.
(6) Tag Filter: The Tag Filter allows you to search based on tags. You can quickly find files
based on the TYPES and MODES categories by clicking the tags.
(7) Search field: Use the Search field to quickly find files based on their name or tagged attribute. Select the type of file you are looking for from the File Type selector and enter the name
or category of a file into the Search field to perform a search. Results are displayed in the Results list below.
(8) Results list: The Results list displays all files that match your query.
(9) Audition controls: The Autoload button allows you to load and listen to the item selected in
the Results list in context with the rest of your Project while it is playing.
If you are browsing Samples, the Prehear button allows you to quickly hear each Sample you
select in the Results list, at the volume set by the slider nearby.
Audition control volume slider.
If you are browsing Groups, the Pattern icon appears. Use the Pattern icon to load any patterns
that have been saved with the selected Group.
Load Pattern with Group icon.
(10) Information: Click the Information icon to view details of the selected file type.
(11) Tag Editor: The Tag Editor allows you to edit Tags applied to files and add Tags to new
files from the Bank, Types, and Modes and view Properties. Only Types and Modes Properties
can be edited in the User content. The NI (Native Instruments) content is read only. You can
show/hide it by clicking the EDIT button at the bottom right.
MASCHINE JAM - Manual - 23
2
3
4
1
MASCHINE Project Overview
MASCHINE Software Overview
2.3.3Arranger
The Arranger.
(1) Mix view button: Click the Mix view button to access the Mix view. The Mix view proves you
with quick access to the level and routing settings of all your Sounds, Groups, and the Master.
In addition, it provides you with an intuitive interface for adjusting the parameters of all your
Plug-ins.
(2) Groups: The Group slots can hold one Group each. Select the desired slot to load a Group
into it and display the Group’s content (Sounds, Patterns…) in the Pattern Editor (see ↑2.3.5,
Pattern Editor) and the Group’s Channel properties and Plug-in parameters in the Control area
(see ↑2.3.4, Control Area).
(3) Arranger timeline: This area displays the current position within the track and allows you to
set the loop range.
(4) Pattern area: Each Pattern from a given Group is represented here. A combination of several
Patterns stacked vertically is called a Scene. A Scene can be moved freely by clicking the
name of the Scene and dragging and dropping it into place. You can also right-click on the
name of a Scene to Insert, Duplicate and Delete Scenes using the context menu.
MASCHINE JAM - Manual - 24
23 45
1
8
6
7
MASCHINE Project Overview
MASCHINE Software Overview
2.3.4Control Area
The Control area.
(1) Plug-in icon: Click the Plug-in icon to access Plug-ins and their parameters.
(2) Channel icon: Click the Channel icon to access Channel properties where you can display
and adjust various properties for the selected Sound/Group or Master channel in the Parameter
area.
(3) MASTER tab: Click the MASTER tab to control sound at the main outputs of MASCHINE (including all Groups and Sounds).
(4) GROUP tab: Click the GROUP tab to gain access to Plug-ins and Channel properties of the
Group loaded in the selected Group slot (A–H).
(5) SOUND tab: Click the SOUND tab to gain access to Plug-ins and Channel properties of the
Sound in the selected Sound slot (1-16).
(6) Parameter area: Displays the parameters for the selected Plug-in or Channel properties. Depending on the number of parameters to display, these can be split into several pages. In this
case, click the name of the parameter page to display it.
(7) Quick Browse Icon: Use the Quick Browse icon to recall the search query you performed to
find the currently loaded file/preset.
(8) Plug-in List: There are Plug-in slots on each channel level (Sound, Group and Master). Each
of them can hold one effect Plug-in. The first Plug-in slot of the Sound level can also hold a
plug-in instrument. Select the desired Plug-in to display its parameters in the Parameter area
(6).
MASCHINE JAM - Manual - 25
2.3.5Pattern Editor
3
2
1
6
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12
1314
MASCHINE Project Overview
MASCHINE Software Overview
The Pattern Editor.
(1) Sample Editor button: Click this button to open/close the Sample Editor.
(2) Keyboard view button: Click this button to display the Keyboard view.
(3) Group view button: Click this button to display the Group view.
(4) Audition button: Click this button to audition a Sound when it is selected from the Sound
slots (6).
(5) Sound properties icon: Click this icon to quickly access the Key, Choke, and Link settings
for the selected Sound.
MASCHINE JAM - Manual - 26
MASCHINE Project Overview
MASCHINE Software Overview
(6) Sound slots: Sounds slots 1–16 of the selected Group are listed here. Click a Sound slot to
bring it into focus and display its Plug-ins and Channel properties in the Control area (see
↑2.3.4, Control Area). In Keyboard view (2), click a Sound slot to display its events in the Step
Grid (11).
(7) Pattern slots: Each Group has an unlimited number of Patterns available. Each Pattern slot
can hold one Pattern. A Pattern contains the events that make up a groove or a musical phrase
for the selected Group. Click the drop-down arrow to open the Pattern Manager and select a
Pattern slot to display and edit its Pattern. Upon slot selection this Pattern is also referenced
for that Group in the selected Scene in the Arranger (see ↑2.3.3, Arranger). Select various Patterns from each Group to form an arrangement.
(8) Pattern Length controls: The Pattern Length controls allow you to choose the unit by which
the length of the Pattern can be adjusted and to adjust the length of the displayed Pattern according to that unit.
(9) Draggericons: The Dragger icons allow you to conveniently drag and drop audio or MIDI
from your Patterns to your desktop or host software.
(10) Pattern timeline: The timeline at the top of the Step Grid (11) displays musical time units,
including bars and beats. Click the timeline to resize the currently selected Pattern.
(11) Step Grid: Displays the content of the selected Pattern slot (7). Here you can see your recorded events as rectangular blocks. In Group view (3) these represent the Sounds of your
Group. In Keyboard view (2) they represent musical notes of the selected Sound. The events
can be edited using your mouse; they can be dragged to a new position, elongated, shortened
or deleted.
(12) Control Lane: The Control Lane provides a visual overview and editing tools for the automation of each parameter and modulation of each MIDI control change.
(13) Edit controls: Use the Step menu to change the step size in which events can be moved/
resized and click the Arrow or Paint icons to toggle the Paint mode on/off.
(14) Control Lane button: The Control Lane button allows you to show/hide the Control Lane
(12).
For a detailed explanation of each section please refer to the MASCHINE Software Manual.
MASCHINE JAM - Manual - 27
MASCHINE JAM Overview
MASCHINE JAM Top View
3MASCHINE JAM Overview
This chapter describes the areas and control elements on your MASCHINE JAM controller.
3.1MASCHINE JAM Top View
This section describes the top view of your MASCHINE JAM controller.
MASCHINE JAM - Manual - 28
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MASCHINE JAM Overview
MASCHINE JAM Top View
Top view of the MASCHINE JAM hardware controller.
(1) Project view section: By default the 8x8 click-pad matrix displays your Scenes and Patterns
for the corresponding Group. Here you can access Groups (A-H), arrange patterns and build
your Scenes (1-8). You can also access the Sounds pertaining to each Group by pressing the
click-pads labeled 1-16. The Project view can also be transform into a step sequencer, or allow
you to play sounds like a keyboard depending which of the modes from Note Inputs section (2)
is selected. In addition, the Lock feature allows you to use the click-pads to store snapshots of
parameters including Solo and Mute assignments, and them morph between them. For more
information on the Project view section read subchapter ↑3.1.1, Project View Section.
MASCHINE JAM - Manual - 29
MASCHINE JAM Overview
MASCHINE JAM Top View
(2) Note Input section: This section provides access to all note input features that are displayed
on the 8x8 click-pad matrix of the Project view (1), these include; Pad mode, Keyboard mode,
Step mode, and Piano Roll mode. You can also find CLEAR and DUPICATE buttons here which
help you manage your Scenes, Patterns, Groups and Sounds. For more information on the Note
Input section, read subchapter ↑3.1.2, Note Input Section.
(3) Level Meters: The Level Meter section allows you to monitor all incoming and outgoing signals into MASCHINE. Use the meters to monitor volume levels and the buttons below the meters to switch between Master, Group, Input and Bus levels. For more information on the Level
Meter section, read subchapter ↑3.1.3, Level Meter Section.
(4) Encoder: Use the Encoder combined with the D-pad (12) for navigating and adjusting parameters within the On-screen Overlay, and browsing the MASCHINE Library content.
(5) BROWSE button: The BROWSE button opens the On-screen Overlay which provides access
to the MASCHINE Library. Use the Encoder (4) to scroll through the content, and the D-pad
(12) to navigate different sections.
(6) Smart Strip section: Use the multifunctional Smart Strips to control your mix, work with
plug-ins, record modulation, interact with the Perform FX, and input notes using NOTES mode.
The buttons at either side of the Smart Strips can be used to change their function.
(7) SELECT button: The SELECT button allows you to change the focused Sound (1-16) without
triggering it.
(8) SOLO / MUTE buttons: Use SOLO to isolate a Sound or Group in the mix. Use MUTE to remove a Sound or Group from the mix. For more information on SOLO / MUTE buttons, read
subchapter ↑3.1.5, Solo and Mute Section.
(9) Transport section: Start, stop and activate record. Use SHIFT to access the secondary functions such as Restart, Count-In, Metronome, Loop, Tap Tempo, and Record mode. For more
information on the Transport section, read subchapter ↑3.1.6, Transport Section.
(10) SHIFT: While the most important features are accessible through dedicated buttons, many
shortcuts are available by holding the SHIFT button and other buttons (where labeled). You
can also use the SHIFT button to change parameters in finer increments when entering values
with the Encoder or the Smart Strips.
MASCHINE JAM - Manual - 30
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