Native Instruments Maschine Jam User Manual v2.8

MANUAL
The information in this document is subject to change without notice and does not represent a commitment on the part of Native Instruments GmbH. The software described by this docu­ment is subject to a License Agreement and may not be copied to other media. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Native Instruments GmbH, hereinafter referred to as Native Instruments.
“Native Instruments”, “NI” and associated logos are (registered) trademarks of Native Instru­ments GmbH.
ASIO, VST, HALion and Cubase are registered trademarks of Steinberg Media Technologies GmbH.
All other product and company names are trademarks™ or registered® trademarks of their re­spective holders. Use of them does not imply any affiliation with or endorsement by them.
Document authored by: David Gover
Software version: 2.7.10 (10/2018)

Disclaimer

Special thanks to the Beta Test Team, who were invaluable not just in tracking down bugs, but in making this a better product.

Contact

NATIVE INSTRUMENTS GmbH
Schlesische Str. 29-30 D-10997 Berlin Germany
www.native-instruments.de
NATIVE INSTRUMENTS K.K.
YO Building 3F Jingumae 6-7-15, Shibuya-ku, Tokyo 150-0001 Japan
www.native-instruments.co.jp
NATIVE INSTRUMENTS FRANCE SARL
113 Rue Saint-Maur 75011 Paris France
www.native-instruments.com
NATIVE INSTRUMENTS North America, Inc.
6725 Sunset Boulevard 5th Floor Los Angeles, CA 90028 USA
www.native-instruments.com
NATIVE INSTRUMENTS UK Limited
18 Phipp Street London EC2A 4NU UK
www.native-instruments.co.uk
SHENZHEN NATIVE INSTRUMENTS COMPANY Limited
5F, Shenzhen Zimao Center
111 Taizi Road, Nanshan District, Shenzhen, Guangdong
China
www.native-instruments.com
© NATIVE INSTRUMENTS GmbH, 2019. All rights reserved.

Table of Contents

Table of Contents
1 Welcome to MASCHINE JAM ......................................................................................
1.1 Documentation Overview ............................................................................................................ 11
1.2 Connecting MASCHINE JAM ......................................................................................................... 13
1.1.1 Document Conventions .............................................................................................. 11
1.1.2 About This Document ................................................................................................. 12
1.2.1 Connecting MASCHINE JAM to Your Computer ........................................................... 13
1.2.2 Using MASCHINE JAM as a MIDI Device ..................................................................... 14
2 MASCHINE Project Overview ......................................................................................
2.1 Sound Content ............................................................................................................................ 16
2.2 Arrangement ...............................................................................................................................18
3 MASCHINE Software Overview ....................................................................................
3.1 Header ........................................................................................................................................ 23
3.2 Browser ...................................................................................................................................... 25
3.3 Arranger ..................................................................................................................................... 27
3.4 Control Area ................................................................................................................................30
3.5 Pattern Editor ............................................................................................................................. 31
4 MASCHINE JAM Overview ...........................................................................................
10
16
22
33
4.1 MASCHINE JAM Top View ............................................................................................................. 33
4.2 MASCHINE JAM Rear View ........................................................................................................... 42
4.1.1 Project View Section .................................................................................................. 35
4.1.2 Note Input Section ..................................................................................................... 37
4.1.3 Level Meter Section .................................................................................................... 38
4.1.4 Smart Strip Section ................................................................................................... 39
4.1.5 Solo and Mute Section ............................................................................................... 40
4.1.6 Transport Section ...................................................................................................... 41
MASCHINE JAM - Manual - 4
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5 Working with MASCHINE JAM ....................................................................................
5.1 Controller Modes and Mode Pinning ........................................................................................... 44
5.2 Selecting Channels in MASCHINE ............................................................................................... 46
5.3 On-Screen Overlay ...................................................................................................................... 47
5.4 Undoing and Redoing Actions .....................................................................................................48
5.5 Using MASCHINE JAM in Plug-in Mode ........................................................................................ 48
5.5.1 Differences between Stand-Alone and Plug-in Mode ................................................. 48
5.5.2 Controlling your Host’s Transport Functions in Plug-in Mode .................................... 50
5.5.3 Using Two or More MASCHINE Controllers .................................................................. 51
6 Using the Browser .....................................................................................................
6.1 Loading Files from the Browser .................................................................................................. 53
6.2 Filtering Files in the Browser ...................................................................................................... 55
6.3 Using Favorites ...........................................................................................................................60
6.4 Accessing User Content .............................................................................................................. 64
6.3.1 Activating and Deactivating the Favorites Filter ........................................................ 60
6.3.2 Adding an Item to the Favorites List .......................................................................... 62
6.3.3 Removing an Item from the Favorites List ................................................................. 63
7 Recording and Editing Patterns ..................................................................................
44
53
66
7.1 Setting Recording Options .......................................................................................................... 66
7.2 Playing and Programming Beats ................................................................................................ 74
7.1.1 Setting the Tempo ..................................................................................................... 67
7.1.2 Setting the Step Grid ................................................................................................. 68
7.1.3 Setting the Pattern Length ........................................................................................ 70
7.1.4 Setting the Record Mode ............................................................................................ 71
7.2.1 Loading a Drum Kit .................................................................................................... 75
7.2.2 Recording Beats in Real-time .................................................................................... 76
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Table of Contents
7.3 Creating Melodies and Harmonies .............................................................................................. 84
7.4 Editing a Pattern ........................................................................................................................ 105
7.2.3 Sequencing Beats with Step Mode ............................................................................. 79
7.2.4 Adding Swing ............................................................................................................ 81
7.2.5 Applying Choke .......................................................................................................... 83
7.3.1 Loading an Instrument .............................................................................................. 84
7.3.2 Recording Melodies and Harmonies in Real-time ...................................................... 85
7.3.3 Step Sequencing Melodies and Harmonies ................................................................ 87
7.3.4 Selecting a Scale, Chord and Pad Layout .................................................................. 90
7.3.5 Creating Arpeggios .................................................................................................... 98
7.3.6 Playing Notes with Smart Strips ................................................................................ 103
7.4.1 Quick Edit in Step Mode ............................................................................................. 106
7.4.2 Quantizing Your Pattern ............................................................................................ 107
7.4.3 Doubling a Pattern .................................................................................................... 108
7.4.4 Transposing a Pattern ............................................................................................... 109
7.4.5 Nudging Events in a Pattern ...................................................................................... 110
7.4.6 Adding Variation to Patterns ..................................................................................... 111
7.4.7 Clearing Groups and Sounds ..................................................................................... 115
7.4.8 Duplicating Groups and Sounds ................................................................................ 116
7.4.9 Duplicating Patterns ................................................................................................. 118
7.4.10 Clearing Patterns ...................................................................................................... 119
7.2.2.1 Using Note Repeat .....................................................................................76
7.3.4.1 Setting the Root Note of a Scale ................................................................94
7.3.4.2 Setting the Scale Type ...............................................................................94
7.3.4.3 Chord Mode ...............................................................................................94
7.3.4.4 Chord Type .................................................................................................95
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Table of Contents
7.5 Saving Your Project .................................................................................................................... 120
7.4.11 Modulating a Step Sequence ..................................................................................... 119
8 Recording Audio ........................................................................................................
8.1 Selecting the Input Source and the Recording Mode ................................................................... 122
8.2 Recording Audio Loops ............................................................................................................... 126
8.3 Using the Footswitch to Record Audio ......................................................................................... 127
9 Creating Scenes ........................................................................................................
9.1 Creating Scenes ......................................................................................................................... 129
9.2 Triggering Scenes and Patterns .................................................................................................. 131
9.3 Setting the Performance Grid ..................................................................................................... 134
9.4 Duplicating Scenes .....................................................................................................................135
9.5 Clearing Scenes ..........................................................................................................................136
10 Arranging Your Song .................................................................................................
10.1 Creating a Section and Assigning a Scene ................................................................................. 138
10.2 Duplicating Sections .................................................................................................................. 139
10.3 Clearing Sections ....................................................................................................................... 139
10.4 Looping Sections ........................................................................................................................ 140
11 Mixing Your Song ......................................................................................................
122
129
137
141
11.1 Basic Functions .......................................................................................................................... 141
11.1.1 Setting Volume Levels ............................................................................................... 141
11.1.1.1 Setting a Sound Level ................................................................................141
11.1.1.2 Setting a Group Level ................................................................................143
11.1.1.3 Setting the Master Level ............................................................................145
11.1.1.4 Setting the Cue Level .................................................................................145
11.1.1.5 Mixing External Signals .............................................................................147
11.1.2 Adjusting Pan ............................................................................................................ 148
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11.2 Using Performance Effects ......................................................................................................... 155
11.3 Controlling Plug-in Parameters .................................................................................................. 159
11.4 Controlling Macros ..................................................................................................................... 161
11.5 Using Automation ....................................................................................................................... 162
11.6 Creating Parameter Snapshots using Lock ................................................................................. 163
11.1.3 Using Solo ................................................................................................................. 148
11.1.4 Using Mute ................................................................................................................ 149
11.1.5 Adjusting Aux Send .................................................................................................... 151
11.1.6 Tuning Sounds and Groups ........................................................................................ 153
11.1.6.1 Tuning a Sound .........................................................................................153
11.1.6.2 Tuning a Group ..........................................................................................154
11.2.1 Selecting a Performance Effect ................................................................................. 155
11.2.2 Using a Performance Effect ....................................................................................... 157
11.2.3 Automating a Performance Effect .............................................................................. 158
11.6.1 Creating a Snapshot .................................................................................................. 163
11.6.2 Using Lock View ......................................................................................................... 164
11.6.3 Updating a Snapshot in Lock View ............................................................................ 165
11.6.4 Recalling a Snapshot in Lock View ............................................................................ 166
11.6.5 Morphing Between Snapshots ................................................................................... 166
11.6.6 Clearing a Snapshot in Lock View .............................................................................. 167
11.6.7 Triggering Lock Snapshots via MIDI ........................................................................... 167
12 Troubleshooting ........................................................................................................
170
12.1 Knowledge Base ......................................................................................................................... 170
12.2 Technical Support .......................................................................................................................170
12.3 Registration Support .................................................................................................................. 171
12.4 User Forum ................................................................................................................................. 171
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Table of Contents
13 Glossary ...................................................................................................................
Index ........................................................................................................................
172
180
MASCHINE JAM - Manual - 9

Welcome to MASCHINE JAM

1 Welcome to MASCHINE JAM
Thank you for buying MASCHINE JAM!
MASCHINE is essentially the synergy of the MASCHINE JAM controller hardware and the MA­SCHINE software combining the advantages of both worlds for making music, live as well as in the studio. The intuitive, hands-on qualities of a dedicated instrument, the MASCHINE JAM controller, with the advanced editing features and the versatility of the MASCHINE software turn it into the creative center of your musical productions.
Since you can integrate it in any DAW that supports VST, Audio Units or the AAX format with multiple instances, you can profit from its abilities in almost any software setup or use it as a stand-alone application. You can sample your own material, slice loops and rearrange them easily turning your ideas into full productions.
However, MASCHINE is a lot more than an ordinary drum machine or sampler: It comes with an 8-gigabyte Library programmed and created by well-known artists and a sophisticated, yet easy to use tag-based Browser to give you instant access to the sounds you are looking for. But it doesn’t stop there! You can create your own sounds and samples or use MASCHINE EXPAN­SION packs, available for purchase from the Native Instruments website to further enhance your library of sounds.
You can also control your external MIDI Hardware and Software with the MASCHINE JAM con­troller and customize the functions of the click-pads to your needs, utilizing the Controller Edi­tor Application.
We hope you enjoy the MASCHINE playground as much as we do. Now let’s get going!
MASCHINE JAM - Manual - 10
Welcome to MASCHINE JAM

Documentation Overview

1.1 Documentation Overview
Native Instruments provide many information sources regarding MASCHINE JAM. The main documents should be read in the following sequence:
1. MASCHINE Software Manual and online video tutorials
2. MASCHINE JAM Manual (this document)

1.1.1 Document Conventions

This document uses particular formatting to point out special facts and to warn you of poten­tial issues. The icons introducing the following notes let you see what kind of information can be expected:
The speech bubble icon indicates a useful tip that may often help you to solve a task more effi­ciently.
The exclamation mark icon highlights important information that is essential for the given context.
The red cross icon warns you of serious issues and potential risks that require your full attention.
Furthermore, the following formatting is used:
Text appearing in (drop-down) menus (such as Open…, Save as… etc.) in the software and
paths to locations on your hard disk or other storage devices is printed in italics.
Text appearing elsewhere (labels of buttons, controls, text next to checkboxes etc.) in the
software is printed in blue. Whenever you see this formatting applied, you will find the same text appearing somewhere on the screen.
Text appearing on labels of the hardware is printed in orange. Whenever you see this for-
matting applied, you will find the same text on the hardware.
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Welcome to MASCHINE JAM
Documentation Overview
Important names and concepts are printed in bold.
References to keys on your computer’s keyboard you’ll find put in square brackets (e.g.,
“Press [Shift] + [Enter]”).
Single instructions are introduced by this play button type arrow.
Results of actions are introduced by this smaller arrow.
Naming Convention
Throughout the documentation we will refer to MASCHINE JAM controller as the controller and MASCHINE software as the software installed on your computer.
The term “effect” will sometimes be abbreviated as “FX” when referring to elements in the MASCHINE software and hardware. These terms have the same meaning.
Button Combinations and Shortcuts on Your Controller
Most instructions will use the “+” sign to indicate buttons (or buttons and pads) that must be pressed simultaneously, starting with the button indicated first. E.g., an instruction such as:
“Press SHIFT + PLAY” means:
1. Press and hold SHIFT.
2. While holding SHIFT, press PLAY and release it.
3. Release SHIFT.

1.1.2 About This Document

What you are reading now is the MASCHINE JAM Manual. This document provides detailed in­formation about MASCHINE JAM.
Please refer to the MASCHINE Software Manual for information about MASCHINE software. This document is available from the Native Instruments website at
https://www.native-instruments.com/maschinedownloads.
MASCHINE JAM - Manual - 12
Welcome to MASCHINE JAM

Connecting MASCHINE JAM

1.2 Connecting MASCHINE JAM
This chapter contains a quick walk-through of the basic hardware setups.
Make sure that you have installed the latest version of the MASCHINE software, including the MA­SCHINE JAM hardware driver, before you connect the controller to your computer!

1.2.1 Connecting MASCHINE JAM to Your Computer

To connect the MASCHINE JAM to your computer:
1. Attach the ‘device end’ of the included USB cable to the USB socket on the rear panel of the MASCHINE JAM.
2. Attach the “computer end” of the USB cable to an available USB 2.0 (or later) port on your computer.
MASCHINE JAM - Manual - 13
Welcome to MASCHINE JAM
Connecting MASCHINE JAM
Connecting MASCHINE JAM to a computer.
MASCHINE JAM will not work when it is connected to a USB 1.1 port. A USB 2.0 (or later) port is required!
Windows users: In case you have installed the software including the hardware drivers, but the controller is not detected by your computer, connect the USB cable to another USB port before taking further measures.

1.2.2 Using MASCHINE JAM as a MIDI Device

In addition to using your MASCHINE JAM controller together with its dedicated MASCHINE software, you can also use it as a powerful and highly versatile MIDI controller to pilot any oth­er MIDI-capable software application running on the computer it is connected to via USB. This is made possible by the Controller Editor software, an application that allows you to precisely define all MIDI assignments for your MASCHINE controller. The Controller Editor is installed
MASCHINE JAM - Manual - 14
Welcome to MASCHINE JAM
Connecting MASCHINE JAM
during the MASCHINE software installation procedure. For more information on this, please re­fer to the Controller Editor Manual available as a PDF file via the Help menu of Controller Edi­tor.
MASCHINE JAM - Manual - 15

MASCHINE Project Overview

2 MASCHINE Project Overview
A MASCHINE Project contains all the information stored with a MASCHINE-produced piece of music.
The Project references all the sound content: the instruments, sounds and samples, and all
the effects you apply to them.
The Project also contains the arrangement of your song: how Patterns are built from events
which trigger Sounds, and how they are arranged into a song structure using Sections, Scenes and Patterns.
The following section will explain these two aspects in detail.
2.1 Sound Content
The sound content aspect of a MASCHINE Project includes all the instruments and effects contained in your Project file, and how these are structured.

Sound Content

MASCHINE JAM - Manual - 16
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3
1
MASCHINE Project Overview
Sound Content
The sound content aspect of a MASCHINE Project.
▪ You can load samples or plug-ins to the Sound slots 116 (1) in each Group (2). Groups
are organized in Banks of eight.
You can influence the sound on these channels: the Project (or Master) channel, the Group
channel, and the Sound channel. The relevant controls are situated in the Control area (3), which can be used for accessing Plug-in parameters or Channel properties.
The Control area has three tabbed sections corresponding to each channel: MASTER,
GROUP, and SOUND.
The controls in the SOUND section affect the sound of the selected Sound (116).
The controls in the GROUP section affect the sound of the selected Group (AH), i.e.
the sound of all its Sound slots.
MASCHINE JAM - Manual - 17
MASCHINE Project Overview
The controls in the MASTER section affect the sound at the main outputs of
MASCHINE, i.e. the sound of all Groups and all Sounds.
2.2 Arrangement
In MASCHINE the process of creating ideas is separated from the process of arrangement to provide a more flexible and creative approach. To reflect this the Arranger is split into two views: Ideas view and Song view which you can easily switch between using your controller. The two views reflect the same content but in different ways.
Ideas View
The Ideas view allows you to experiment with your musical ideas without being tied to a time­line or any kind of arrangement. Here you can create Patterns for each Group and combine them into a Scene.

Arrangement

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MASCHINE Project Overview
Arrangement
The Ideas view for creating and experimenting with musical ideas free from the Timeline.
The workflow of creating ideas in MASCHINE is as follows:
You load samples or plug-ins into the Sound slots (7) of the selected Group (4).
You record notes triggering the Sounds by playing the pads (1-16). A recorded note is
called an event (6).
The events are recorded in a Pattern (1) for the selected Group. You can edit the Pattern in
the Pattern Editor (5).
You can create several Patterns for each of your Groups.
MASCHINE JAM - Manual - 19
1
2
MASCHINE Project Overview
The Ideas view (2) in the upper half of the software allows you to combine Patterns from
different Groups into Scenes (3).
Song view
The Song view allows you to structure your song by allowing you to assign the Scenes you cre­ated in the Ideas view to Sections on the Timeline, and move them around to quickly create a larger musical structure.
Arrangement
The Song view for organizing your musical ideas into a song on the Timeline.
The workflow of creating an arrangement in MASCHINE is as follows:
Create Sections (1) on the Timeline (2) of the Arranger.
Assign Scenes (3) to Sections in order to add Patterns to your arrangement.
Change the position of a Section by dragging the Sections slot left or right.
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MASCHINE Project Overview
Change the length of a Section by dragging the end of the Section slot left or right.
Arrangement
MASCHINE JAM - Manual - 21
3 MASCHINE Software Overview
1
2
3
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5

MASCHINE Software Overview

The MASCHINE software.
(1) Header: The Header contains the main controls for the MASCHINE software including the Display area, the Transport controls, and the Master Volume slider. You can also use this area to toggle the Browser, toggle the Mixer view, connect to your hardware controller and monitor the CPU usage of your computer.
(2) Browser: The Browser is your tool for managing, finding, tagging and categorizing Projects, Groups, Sounds, Instruments, Effects and Samples. Using the search facility you can quickly find things and Prehear (audition) Samples.
(3) Arranger: This area has two views: Ideas view and Song view. Ideas view is for creating and experimenting with musical ideas free from the timeline. Song view is for organizing your musi­cal ideas into a song on the Timeline.
MASCHINE JAM - Manual - 22
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MASCHINE Software Overview
(4) Control area: The Control area allows you to control parameters and settings for each of the Plug-in slots at each Project level (Sound, Group and Master). This area can hold settings for Groups, Sounds, Plug-ins (internal or VST/AU plug-ins), MIDI, routing.
(5) Pattern Editor: The Pattern Editor features both step programming and real-time recording and is the basis for each Pattern. Patterns for each Group can be created here and then as­signed to Scenes in the Arranger. The Pattern Editor also lets you edit modulation for the Sound, Group, and Plug-in (Internal or External) parameters.
3.1 Header

Header

The Header.
(1) MASCHINE menu: Click the MASCHINE menu to access the software menus. This menu is particularly useful in Full screen mode and when MASCHINE is used as a plug-in in a host ap­plication.
(2) Browser button: Use the Browser button to toggle the Browser. The Browser is your tool for managing, finding, tagging and categorizing Projects, Groups, Sounds, Instruments, Effects and Samples. From the Browser you can directly search your computer or an external drive to add new files. You may also prehear (audition) Samples directly from the Browser and apply new tags.
(3) Mix view button: Click the Mix view button to access the Mix view. The Mix view provides you with quick access to the level and routing settings of all your Sounds, Groups, and the Master. In addition, it provides you with an intuitive interface for adjusting the parameters of all your Plug-ins.
MASCHINE JAM - Manual - 23
MASCHINE Software Overview
(6) Controller icon: This area displays an icon each MASCHINE controllers connected to your computer.
(7) Master Volume slider: Shows and adjusts the level of the MASCHINE audio output.
(9) Audio Engine button: Click the Audio Engine button to disable the entire sound processing of MASCHINE.
(10) NI logo: The NI logo and MASCHINE logo open the About screen which displays the ver­sion number and edition of your MASCHINE software.
Header
MASCHINE JAM - Manual - 24
3.2 Browser
1
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3
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5
6
7
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11
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MASCHINE Software Overview

Browser

The Browser.
(1) Library tab: Use the Library tab to access your computer's hard drives via MASCHINE's se­lectors and filters.
(2) Files tab: Use the Files tab to access your computer’s hard drives.
MASCHINE JAM - Manual - 25
MASCHINE Software Overview
(3) File Type selector: This contains seven icons representing the different file types of MA­SCHINE. From left to right the file types are: Projects, Groups, Sounds, Instruments, Effects, Loops and One-shots. Clicking one of them causes only the files of the selected type to be dis­played.
(4) Content selector: Use the Content selector to switch between Factory Content (button off) and User Content (button on).
(5) Product selector: The Product selector allows you to browse and select any content of the same File Type as is selected in the File Type selector above.
(6) Tag Filter: The Tag Filter allows you to search based on tags. You can quickly find files based on the Types and Characters categories by clicking the tags.
(7) Search field: Use the Search field to quickly find files based on their name or tagged attrib­ute. Select the type of file you are looking for from the File Type selector and enter the name or category of a file into the Search field to perform a search. Results are displayed in the Re­sults list below.
(8) Results list: The Results list displays all files that match your query.
(9) Autoload: This button automatically loads the selected loop or one-shot in the Results list so you can to listen in context and in tempo with your Project while it is playing.
Browser
(10) The Prehear button (speaker icon) allows you to quickly audition the item selected in the Results list when Preview files have been downloaded and installed using Native Access. The volume level of the file being auditioned is set by the slider.
Audition control volume slider.
When browsing Groups, the +PATTERNS and +ROUTING buttons appear in the Control bar of the Browser.
+PATTERNS and +ROUTING in the Control bar of the Browser.
Use the +ROUTING button to load the audio and MIDI routings stored in the Group (potentially overwriting previous routings in the selected Group). When the +ROUTING button is off, any audio and MIDI routings saved in the Group will not be loaded, preserving any existing routings in the active Group.
MASCHINE JAM - Manual - 26
MASCHINE Software Overview
Use the +PATTERNS button to load a Group with its saved Pattern. When +PATTERNS is se­lected the Sounds and Patterns of the selected Group are loaded. When +PATTERNS is dese­lected, only the Sounds of the selected Group are loaded so you can try them with your existing pattern.
(11) Information: Click the Information icon to view details of the selected file.
(12) Tag Editor: Use the Tag Editor to edit Tags applied to files and to add Tags to new files. Native Instruments content is read only, however, Types and Characters properties can be edit­ed in User content. You can show/hide the Tag Editor by clicking the EDIT button at the bot­tom right.
3.3 Arranger
The Arranger is has two different views: Ideas view and Song view. Each view has a specific purpose in the workflow of creating a song, but essentially they represent the same content. The Ideas view allows you to experiment with your musical ideas without being tied to a time­line or any kind of arrangement. Here you can create Patterns for each Group and combine them into a Scene. The Song view allows you to structure your song by allowing you to assign the Scenes you created in the Ideas view to Sections, and move them around to quickly create a larger musical structure.

Arranger

Switching between Ideas View and Song view
The Arranger View button.
Click the Arranger View button to switch between the Ideas view and the Song view.
When the button is unlit Ideas view is active, when the button is lit Song view is active.
MASCHINE JAM - Manual - 27
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MASCHINE Software Overview
The Ideas View
The Ideas view for creating and experimenting with musical ideas free from the Timeline.
(1) Scenes: This area displays all the current Scenes in your project. After creating a Scene by clicking the + symbol, you can build the Scene by selecting a Pattern from each Group. By clicking each Scene name (Scene slot) you can switch between Scenes to see how your musi­cal ideas work together.
Using your mouse you can right-click the Scene slot and select to Append to Arrangement from the menu and then arrange your song in the Song view. You can also use the right-click menu to Clear, Duplicate, or Delete Scenes, as well as organize your Scenes by selecting the Rename or Color options
Arranger
(2) Pattern area: All Patterns in your Song are represented here. You can double-click a blank slot to create and new Pattern or click an existing Pattern to assign it to the selected Scene. Once assigned, a Pattern will become highlighted, click it again to remove it from the selected Scene. Using your mouse you can right-click the name of a Pattern and select to Clear, Dupli- cate, or Delete a Pattern. You can also organize your Patterns by selecting the Rename or Color options.
(3) Groups: The Group slots can hold one Group each. Select the desired slot to load a Group into it and display the Group’s content (Sounds, Patterns…) in the Pattern Editor (see ↑3.5,
Pattern Editor) and the Group’s Channel properties and Plug-in parameters in the Control area
(see ↑3.4, Control Area). To mute a Group click the Group letter, for example A1, and right­click on the letter to solo the Group. Using your mouse you can also right-click the name of a Group to access the many options available to manage them.
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MASCHINE Software Overview
The Song view
The Song view for organizing your musical ideas into a song on the Timeline.
(1) Groups: The Group slots can hold one Group each. Select the desired slot to load a Group into it and display the Group’s content (Sounds, Patterns…) in the Pattern Editor (see ↑3.5,
Pattern Editor) and the Group’s Channel properties and Plug-in parameters in the Control area
(see ↑3.4, Control Area).
(2) Arranger timeline: This area displays the current position within the track and allows you to set the loop range.
Arranger
(3) Section slots: This area displays Section slots. A Section is a container for Scene placed on the Timeline. A Section can be moved freely by clicking the name of the Section and dragging and dropping it into place. You can change the length of a Section by dragging the Section end marker to the left to shorten it, or to the right to lengthen it. Using your mouse you can right­click a Section and use Select in the menu to assign a Scene to a Section. It is also possible to use the menu to Insert, Duplicate, Delete, Clear or Remove Sections as well as organize them by selecting the Rename or Color options.
(4) Pattern area: In each Section of the Arrangement, you can see the name of the Scene as­signed to the Section along with the Scene’s Patterns stacked vertically for each Group in the Project. The Patterns seen here are the same as those seen when viewing the same Scene in the Ideas view.
MASCHINE JAM - Manual - 29
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MASCHINE Software Overview
3.4 Control Area
The Control area.
(1) Plug-in icon: Click the Plug-in icon to access Plug-ins and their parameters.
(2) Channel icon: Click the Channel icon to access Channel properties where you can display and adjust various properties for the selected Sound/Group or Master channel in the Parameter area.

Control Area

(3) MASTER tab: Click the MASTER tab to control sound at the main outputs of MASCHINE (in­cluding all Groups and Sounds).
(4) GROUP tab: Click the GROUP tab to gain access to Plug-ins and Channel properties of the Group loaded in the selected Group slot (AH).
(5) SOUND tab: Click the SOUND tab to gain access to Plug-ins and Channel properties of the Sound in the selected Sound slot (1-16).
(6) Parameter area: Displays the parameters for the selected Plug-in or Channel properties. De­pending on the number of parameters to display, these can be split into several pages. In this case, click the name of the parameter page to display it.
(7) Quick Browse Icon: Use the Quick Browse icon to recall the search query you performed to find the currently loaded file/preset.
(8) Plug-in List: There are Plug-in slots on each channel level (Sound, Group and Master). Each of them can hold one effect Plug-in. The first Plug-in slot of the Sound level can also hold a plug-in instrument. Select the desired Plug-in to display its parameters in the Parameter area.
MASCHINE JAM - Manual - 30
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