The information in this document is subject to change without notice and does not represent a
commitment on the part of Native Instruments GmbH. The software described by this document is subject to a License Agreement and may not be copied to other media. No part of this
publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose,
without prior written permission by Native Instruments GmbH, hereinafter referred to as Native
Instruments.
“Native Instruments”, “NI” and associated logos are (registered) trademarks of Native Instruments GmbH.
Windows, Windows Vista and DirectSound are registered trademarks of Microsoft Corporation
in the United States and/or other countries.
ASIO, VST, HALion and Cubase are registered trademarks of Steinberg Media Technologies
GmbH.
All other product and company names are trademarks™ or registered® trademarks of their respective holders. Use of them does not imply any affiliation with or endorsement by them.
Document authored by: David Gover
Software version: 2.7.10 (10/2018)
Disclaimer
Special thanks to the Beta Test Team, who were invaluable not just in tracking down bugs, but
in making this a better product.
Contact
NATIVE INSTRUMENTS GmbH
Schlesische Str. 29-30
D-10997 Berlin
Germany
www.native-instruments.de
NATIVE INSTRUMENTS K.K.
YO Building 3F
Jingumae 6-7-15, Shibuya-ku,
Tokyo 150-0001
Japan
www.native-instruments.co.jp
NATIVE INSTRUMENTS FRANCE SARL
113 Rue Saint-Maur
75011 Paris
France
www.native-instruments.com
NATIVE INSTRUMENTS North America, Inc.
6725 Sunset Boulevard
5th Floor
Los Angeles, CA 90028
USA
Index ........................................................................................................................
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MASCHINE JAM - Manual - 9
Welcome to MASCHINE JAM
1Welcome to MASCHINE JAM
Thank you for buying MASCHINE JAM!
MASCHINE is essentially the synergy of the MASCHINE JAM controller hardware and the MASCHINE software combining the advantages of both worlds for making music, live as well as in
the studio. The intuitive, hands-on qualities of a dedicated instrument, the MASCHINE JAM
controller, with the advanced editing features and the versatility of the MASCHINE software
turn it into the creative center of your musical productions.
Using the MASCHINE JAM Project view, with its 8x8 click-pad matrix, you can intuitively control your project with unprecedented overview of your Scenes and Patterns, allowing you to create, and arrange new ideas on the fly. Create tight rhythms, harmonies and melodies — the
highly enjoyable instrument combines a pattern-based sequencer, professional sampler, multiple studio and performance effects, and VST/AU plug-in host. Once you touch the tactile
Smart Strips and interact with the 8x8 click-pad matrix the fun and intuitive workflow takes
over, allowing you to stay focused on your music.
Since you can integrate it in any DAW that supports VST, Audio Units or the AAX format with
multiple instances, you can profit from its abilities in almost any software setup or use it as a
stand-alone application. You can sample your own material, slice loops and rearrange them
easily turning your ideas into full productions.
However, MASCHINE is a lot more than an ordinary drum machine or sampler: It comes with
an 8-gigabyte Library programmed and created by well-known artists and a sophisticated, yet
easy to use tag-based Browser to give you instant access to the sounds you are looking for. But
it doesn’t stop there! You can create your own sounds and samples or use MASCHINE EXPANSION packs, available for purchase from the Native Instruments website to further enhance
your library of sounds.
You can also control your external MIDI Hardware and Software with the MASCHINE JAM controller and customize the functions of the click-pads to your needs, utilizing the Controller Editor Application.
We hope you enjoy the MASCHINE playground as much as we do. Now let’s get going!
MASCHINE JAM - Manual - 10
Welcome to MASCHINE JAM
Documentation Overview
1.1Documentation Overview
Native Instruments provide many information sources regarding MASCHINE JAM. The main
documents should be read in the following sequence:
1.MASCHINE Software Manual and online video tutorials
2.MASCHINE JAM Manual (this document)
1.1.1Document Conventions
This document uses particular formatting to point out special facts and to warn you of potential issues. The icons introducing the following notes let you see what kind of information can
be expected:
The speech bubble icon indicates a useful tip that may often help you to solve a task more efficiently.
The exclamation mark icon highlights important information that is essential for the given context.
The red cross icon warns you of serious issues and potential risks that require your full attention.
Furthermore, the following formatting is used:
▪ Text appearing in (drop-down) menus (such as Open…, Save as… etc.) in the software and
paths to locations on your hard disk or other storage devices is printed in italics.
▪ Text appearing elsewhere (labels of buttons, controls, text next to checkboxes etc.) in the
software is printed in blue. Whenever you see this formatting applied, you will find the
same text appearing somewhere on the screen.
▪ Text appearing on labels of the hardware is printed in orange. Whenever you see this for-
matting applied, you will find the same text on the hardware.
MASCHINE JAM - Manual - 11
Welcome to MASCHINE JAM
Documentation Overview
▪ Important names and concepts are printed in bold.
▪ References to keys on your computer’s keyboard you’ll find put in square brackets (e.g.,
“Press [Shift] + [Enter]”).
►Single instructions are introduced by this play button type arrow.
→Results of actions are introduced by this smaller arrow.
Naming Convention
Throughout the documentation we will refer to MASCHINE JAM controller as the controller and
MASCHINE software as the software installed on your computer.
The term “effect” will sometimes be abbreviated as “FX” when referring to elements in the
MASCHINE software and hardware. These terms have the same meaning.
Button Combinations and Shortcuts on Your Controller
Most instructions will use the “+” sign to indicate buttons (or buttons and pads) that must be
pressed simultaneously, starting with the button indicated first. E.g., an instruction such as:
“Press SHIFT + PLAY” means:
1.Press and hold SHIFT.
2.While holding SHIFT, press PLAY and release it.
3.Release SHIFT.
1.1.2About This Document
What you are reading now is the MASCHINE JAM Manual. This document provides detailed information about MASCHINE JAM.
Please refer to the MASCHINE Software Manual for information about MASCHINE software. This
document is available from the Native Instruments website at
This chapter contains a quick walk-through of the basic hardware setups.
Make sure that you have installed the latest version of the MASCHINE software, including the MASCHINE JAM hardware driver, before you connect the controller to your computer!
1.2.1Connecting MASCHINE JAM to Your Computer
To connect the MASCHINE JAM to your computer:
1.Attach the ‘device end’ of the included USB cable to the USB socket on the rear panel of
the MASCHINE JAM.
2.Attach the “computer end” of the USB cable to an available USB 2.0 (or later) port on
your computer.
MASCHINE JAM - Manual - 13
Welcome to MASCHINE JAM
Connecting MASCHINE JAM
Connecting MASCHINE JAM to a computer.
MASCHINE JAM will not work when it is connected to a USB 1.1 port. A USB 2.0 (or later) port is
required!
Windows users: In case you have installed the software including the hardware drivers, but the
controller is not detected by your computer, connect the USB cable to another USB port before
taking further measures.
1.2.2Using MASCHINE JAM as a MIDI Device
In addition to using your MASCHINE JAM controller together with its dedicated MASCHINE
software, you can also use it as a powerful and highly versatile MIDI controller to pilot any other MIDI-capable software application running on the computer it is connected to via USB. This
is made possible by the Controller Editor software, an application that allows you to precisely
define all MIDI assignments for your MASCHINE controller. The Controller Editor is installed
MASCHINE JAM - Manual - 14
Welcome to MASCHINE JAM
Connecting MASCHINE JAM
during the MASCHINE software installation procedure. For more information on this, please refer to the Controller Editor Manual available as a PDF file via the Help menu of Controller Editor.
MASCHINE JAM - Manual - 15
MASCHINE Project Overview
2MASCHINE Project Overview
A MASCHINE Project contains all the information stored with a MASCHINE-produced piece of
music.
▪ The Project references all the sound content: the instruments, sounds and samples, and all
the effects you apply to them.
▪ The Project also contains the arrangement of your song: how Patterns are built from events
which trigger Sounds, and how they are arranged into a song structure using Sections,
Scenes and Patterns.
The following section will explain these two aspects in detail.
2.1Sound Content
The sound content aspect of a MASCHINE Project includes all the instruments and effects
contained in your Project file, and how these are structured.
Sound Content
MASCHINE JAM - Manual - 16
2
3
1
MASCHINE Project Overview
Sound Content
The sound content aspect of a MASCHINE Project.
▪ You can load samples or plug-ins to the Sound slots 1–16 (1) in each Group (2). Groups
are organized in Banks of eight.
▪ You can influence the sound on these channels: the Project (or Master) channel, the Group
channel, and the Sound channel. The relevant controls are situated in the Control area (3),
which can be used for accessing Plug-in parameters or Channel properties.
▪ The Control area has three tabbed sections corresponding to each channel: MASTER,
GROUP, and SOUND.
◦ The controls in the SOUND section affect the sound of the selected Sound (1–16).
◦ The controls in the GROUP section affect the sound of the selected Group (A–H), i.e.
the sound of all its Sound slots.
MASCHINE JAM - Manual - 17
MASCHINE Project Overview
◦ The controls in the MASTER section affect the sound at the main outputs of
MASCHINE, i.e. the sound of all Groups and all Sounds.
2.2Arrangement
In MASCHINE the process of creating ideas is separated from the process of arrangement to
provide a more flexible and creative approach. To reflect this the Arranger is split into two
views: Ideas view and Song view which you can easily switch between using your controller.
The two views reflect the same content but in different ways.
Ideas View
The Ideas view allows you to experiment with your musical ideas without being tied to a timeline or any kind of arrangement. Here you can create Patterns for each Group and combine
them into a Scene.
Arrangement
MASCHINE JAM - Manual - 18
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4
5
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MASCHINE Project Overview
Arrangement
The Ideas view for creating and experimenting with musical ideas free from the Timeline.
The workflow of creating ideas in MASCHINE is as follows:
▪ You load samples or plug-ins into the Sound slots (7) of the selected Group (4).
▪ You record notes triggering the Sounds by playing the pads (1-16). A recorded note is
called an event (6).
▪ The events are recorded in a Pattern (1) for the selected Group. You can edit the Pattern in
the Pattern Editor (5).
▪ You can create several Patterns for each of your Groups.
MASCHINE JAM - Manual - 19
1
2
MASCHINE Project Overview
▪ The Ideas view (2) in the upper half of the software allows you to combine Patterns from
different Groups into Scenes (3).
Song view
The Song view allows you to structure your song by allowing you to assign the Scenes you created in the Ideas view to Sections on the Timeline, and move them around to quickly create a
larger musical structure.
Arrangement
The Song view for organizing your musical ideas into a song on the Timeline.
The workflow of creating an arrangement in MASCHINE is as follows:
▪ Create Sections (1) on the Timeline (2) of the Arranger.
▪ Assign Scenes (3) to Sections in order to add Patterns to your arrangement.
▪ Change the position of a Section by dragging the Sections slot left or right.
MASCHINE JAM - Manual - 20
MASCHINE Project Overview
▪ Change the length of a Section by dragging the end of the Section slot left or right.
Arrangement
MASCHINE JAM - Manual - 21
3MASCHINE Software Overview
1
2
3
4
5
MASCHINE Software Overview
The MASCHINE software.
(1) Header: The Header contains the main controls for the MASCHINE software including the
Display area, the Transport controls, and the Master Volume slider. You can also use this area
to toggle the Browser, toggle the Mixer view, connect to your hardware controller and monitor
the CPU usage of your computer.
(2) Browser: The Browser is your tool for managing, finding, tagging and categorizing Projects,
Groups, Sounds, Instruments, Effects and Samples. Using the search facility you can quickly
find things and Prehear (audition) Samples.
(3) Arranger: This area has two views: Ideas view and Song view. Ideas view is for creating and
experimenting with musical ideas free from the timeline. Song view is for organizing your musical ideas into a song on the Timeline.
MASCHINE JAM - Manual - 22
1
2
3
4
5
7
8
9
10
6
MASCHINE Software Overview
(4) Control area: The Control area allows you to control parameters and settings for each of the
Plug-in slots at each Project level (Sound, Group and Master). This area can hold settings for
Groups, Sounds, Plug-ins (internal or VST/AU plug-ins), MIDI, routing.
(5) Pattern Editor: The Pattern Editor features both step programming and real-time recording
and is the basis for each Pattern. Patterns for each Group can be created here and then assigned to Scenes in the Arranger. The Pattern Editor also lets you edit modulation for the
Sound, Group, and Plug-in (Internal or External) parameters.
3.1Header
Header
The Header.
(1) MASCHINE menu: Click the MASCHINE menu to access the software menus. This menu is
particularly useful in Full screen mode and when MASCHINE is used as a plug-in in a host application.
(2) Browser button: Use the Browser button to toggle the Browser. The Browser is your tool for
managing, finding, tagging and categorizing Projects, Groups, Sounds, Instruments, Effects
and Samples. From the Browser you can directly search your computer or an external drive to
add new files. You may also prehear (audition) Samples directly from the Browser and apply
new tags.
(3) Mix view button: Click the Mix view button to access the Mix view. The Mix view provides
you with quick access to the level and routing settings of all your Sounds, Groups, and the
Master. In addition, it provides you with an intuitive interface for adjusting the parameters of
all your Plug-ins.
(4) Transport controls: The Transport controls contain buttons such as Play, Restart, Record and
Loop.
MASCHINE JAM - Manual - 23
MASCHINE Software Overview
(5) Display area: The Display area provides control regarding Ableton Link, time signature, tempo, global swing, Follow and Performance Grid (Including Retrigger)
(6) Controller icon: This area displays an icon each MASCHINE controllers connected to your
computer.
(7) Master Volume slider: Shows and adjusts the level of the MASCHINE audio output.
(8) CPU meter: The CPU meter represents the current load on your computer’s processor and is
constantly measured; it should not go above 70% to avoid clicks and interruptions. You can
save CPU power by sampling the audio output of MASCHINE if necessary using export (for
more information, please refer to the Manual).
(9) Audio Engine button: Click the Audio Engine button to disable the entire sound processing of
MASCHINE.
(10) NI logo: The NI logo and MASCHINE logo open the About screen which displays the version number and edition of your MASCHINE software.
Header
MASCHINE JAM - Manual - 24
3.2Browser
1
2
3
4
5
6
7
8
11
12
9
10
MASCHINE Software Overview
Browser
The Browser.
(1) Library tab: Use the Library tab to access your computer's hard drives via MASCHINE's selectors and filters.
(2) Files tab: Use the Files tab to access your computer’s hard drives.
MASCHINE JAM - Manual - 25
MASCHINE Software Overview
(3) File Type selector: This contains seven icons representing the different file types of MASCHINE. From left to right the file types are: Projects, Groups, Sounds, Instruments, Effects,
Loops and One-shots. Clicking one of them causes only the files of the selected type to be displayed.
(4) Content selector: Use the Content selector to switch between Factory Content (button off)
and User Content (button on).
(5) Product selector: The Product selector allows you to browse and select any content of the
same File Type as is selected in the File Type selector above.
(6) Tag Filter: The Tag Filter allows you to search based on tags. You can quickly find files
based on the Types and Characters categories by clicking the tags.
(7) Search field: Use the Search field to quickly find files based on their name or tagged attribute. Select the type of file you are looking for from the File Type selector and enter the name
or category of a file into the Search field to perform a search. Results are displayed in the Results list below.
(8) Results list: The Results list displays all files that match your query.
(9) Autoload: This button automatically loads the selected loop or one-shot in the Results list
so you can to listen in context and in tempo with your Project while it is playing.
Browser
(10) The Prehear button (speaker icon) allows you to quickly audition the item selected in the
Results list when Preview files have been downloaded and installed using Native Access. The
volume level of the file being auditioned is set by the slider.
Audition control volume slider.
When browsing Groups, the +PATTERNS and +ROUTING buttons appear in the Control bar of
the Browser.
+PATTERNS and +ROUTING in the Control bar of the Browser.
Use the +ROUTING button to load the audio and MIDI routings stored in the Group (potentially
overwriting previous routings in the selected Group). When the +ROUTING button is off, any
audio and MIDI routings saved in the Group will not be loaded, preserving any existing routings
in the active Group.
MASCHINE JAM - Manual - 26
MASCHINE Software Overview
Use the +PATTERNS button to load a Group with its saved Pattern. When +PATTERNS is selected the Sounds and Patterns of the selected Group are loaded. When +PATTERNS is deselected, only the Sounds of the selected Group are loaded so you can try them with your existing
pattern.
(11) Information: Click the Information icon to view details of the selected file.
(12) Tag Editor: Use the Tag Editor to edit Tags applied to files and to add Tags to new files.
Native Instruments content is read only, however, Types and Characters properties can be edited in User content. You can show/hide the Tag Editor by clicking the EDIT button at the bottom right.
3.3Arranger
The Arranger is has two different views: Ideas view and Song view. Each view has a specific
purpose in the workflow of creating a song, but essentially they represent the same content.
The Ideas view allows you to experiment with your musical ideas without being tied to a timeline or any kind of arrangement. Here you can create Patterns for each Group and combine
them into a Scene. The Song view allows you to structure your song by allowing you to assign
the Scenes you created in the Ideas view to Sections, and move them around to quickly create
a larger musical structure.
Arranger
Switching between Ideas View and Song view
The Arranger View button.
►Click the Arranger View button to switch between the Ideas view and the Song view.
→When the button is unlit Ideas view is active, when the button is lit Song view is active.
MASCHINE JAM - Manual - 27
1
2
3
MASCHINE Software Overview
The Ideas View
The Ideas view for creating and experimenting with musical ideas free from the Timeline.
(1) Scenes: This area displays all the current Scenes in your project. After creating a Scene by
clicking the + symbol, you can build the Scene by selecting a Pattern from each Group. By
clicking each Scene name (Scene slot) you can switch between Scenes to see how your musical ideas work together.
Using your mouse you can right-click the Scene slot and select to Append to Arrangement from
the menu and then arrange your song in the Song view. You can also use the right-click menu
to Clear, Duplicate, or Delete Scenes, as well as organize your Scenes by selecting the Rename
or Color options
Arranger
(2) Pattern area: All Patterns in your Song are represented here. You can double-click a blank
slot to create and new Pattern or click an existing Pattern to assign it to the selected Scene.
Once assigned, a Pattern will become highlighted, click it again to remove it from the selected
Scene. Using your mouse you can right-click the name of a Pattern and select to Clear, Dupli-cate, or Delete a Pattern. You can also organize your Patterns by selecting the Rename or Color
options.
(3) Groups: The Group slots can hold one Group each. Select the desired slot to load a Group
into it and display the Group’s content (Sounds, Patterns…) in the Pattern Editor (see ↑3.5,
Pattern Editor) and the Group’s Channel properties and Plug-in parameters in the Control area
(see ↑3.4, Control Area). To mute a Group click the Group letter, for example A1, and rightclick on the letter to solo the Group. Using your mouse you can also right-click the name of a
Group to access the many options available to manage them.
MASCHINE JAM - Manual - 28
3
4
2
1
MASCHINE Software Overview
The Song view
The Song view for organizing your musical ideas into a song on the Timeline.
(1) Groups: The Group slots can hold one Group each. Select the desired slot to load a Group
into it and display the Group’s content (Sounds, Patterns…) in the Pattern Editor (see ↑3.5,
Pattern Editor) and the Group’s Channel properties and Plug-in parameters in the Control area
(see ↑3.4, Control Area).
(2) Arranger timeline: This area displays the current position within the track and allows you to
set the loop range.
Arranger
(3) Section slots: This area displays Section slots. A Section is a container for Scene placed on
the Timeline. A Section can be moved freely by clicking the name of the Section and dragging
and dropping it into place. You can change the length of a Section by dragging the Section end
marker to the left to shorten it, or to the right to lengthen it. Using your mouse you can rightclick a Section and use Select in the menu to assign a Scene to a Section. It is also possible to
use the menu to Insert,Duplicate, Delete, Clear or Remove Sections as well as organize them
by selecting the Rename or Color options.
(4) Pattern area: In each Section of the Arrangement, you can see the name of the Scene assigned to the Section along with the Scene’s Patterns stacked vertically for each Group in the
Project. The Patterns seen here are the same as those seen when viewing the same Scene in
the Ideas view.
MASCHINE JAM - Manual - 29
234 5
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7
MASCHINE Software Overview
3.4Control Area
The Control area.
(1) Plug-in icon: Click the Plug-in icon to access Plug-ins and their parameters.
(2) Channel icon: Click the Channel icon to access Channel properties where you can display
and adjust various properties for the selected Sound/Group or Master channel in the Parameter
area.
Control Area
(3) MASTER tab: Click the MASTER tab to control sound at the main outputs of MASCHINE (including all Groups and Sounds).
(4) GROUP tab: Click the GROUP tab to gain access to Plug-ins and Channel properties of the
Group loaded in the selected Group slot (A–H).
(5) SOUND tab: Click the SOUND tab to gain access to Plug-ins and Channel properties of the
Sound in the selected Sound slot (1-16).
(6) Parameter area: Displays the parameters for the selected Plug-in or Channel properties. Depending on the number of parameters to display, these can be split into several pages. In this
case, click the name of the parameter page to display it.
(7) Quick Browse Icon: Use the Quick Browse icon to recall the search query you performed to
find the currently loaded file/preset.
(8) Plug-in List: There are Plug-in slots on each channel level (Sound, Group and Master). Each
of them can hold one effect Plug-in. The first Plug-in slot of the Sound level can also hold a
plug-in instrument. Select the desired Plug-in to display its parameters in the Parameter area.
MASCHINE JAM - Manual - 30
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