Native Instruments Maschine 2.0 MK2 Operation Manual v2.7.6

MANUAL
The information in this document is subject to change without notice and does not represent a commitment on the part of Native Instruments GmbH. The software described by this docu­ment is subject to a License Agreement and may not be copied to other media. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Native Instruments GmbH, hereinafter referred to as Native Instruments.
“Native Instruments”, “NI” and associated logos are (registered) trademarks of Native Instru­ments GmbH.
ASIO, VST, HALion and Cubase are registered trademarks of Steinberg Media Technologies GmbH.
All other product and company names are trademarks™ or registered® trademarks of their re­spective holders. Use of them does not imply any affiliation with or endorsement by them.
Document authored by: David Gover and Nico Sidi.
Software version: 2.7.6 (05/2018)
Hardware version: MASCHINE MK2

Disclaimer

Special thanks to the Beta Test Team, who were invaluable not just in tracking down bugs, but in making this a better product.

Contact

NATIVE INSTRUMENTS GmbH
Schlesische Str. 29-30 D-10997 Berlin Germany
www.native-instruments.de
NATIVE INSTRUMENTS K.K.
YO Building 3F Jingumae 6-7-15, Shibuya-ku, Tokyo 150-0001 Japan
www.native-instruments.co.jp
NATIVE INSTRUMENTS FRANCE SARL
113 Rue Saint-Maur 75011 Paris France
www.native-instruments.com
NATIVE INSTRUMENTS North America, Inc.
6725 Sunset Boulevard 5th Floor Los Angeles, CA 90028 USA
www.native-instruments.com
NATIVE INSTRUMENTS UK Limited
18 Phipp Street London EC2A 4NU UK
www.native-instruments.co.uk
SHENZHEN NATIVE INSTRUMENTS COMPANY Limited
203B & 201B, Nanshan E-Commerce Base Of Innovative Services
Shi Yun Road, Shekou, Nanshan, Shenzhen China
www.native-instruments.com
© NATIVE INSTRUMENTS GmbH, 2018. All rights reserved.

Table of Contents

Table of Contents
1 Welcome to MASCHINE .............................................................................................
1.1 MASCHINE Documentation .......................................................................................................... 24
1.2 Document Conventions ............................................................................................................... 25
1.3 New Features in MASCHINE 2.7.4 ............................................................................................... 27
1.4 New Features in MASCHINE 2.7.3 ............................................................................................... 29
2 Basic Concepts .........................................................................................................
2.1 Important Names and Concepts ................................................................................................. 32
2.2 Adjusting the MASCHINE User Interface ..................................................................................... 35
2.3 Common Operations ................................................................................................................... 39
2.4 Native Kontrol Standard ............................................................................................................. 58
2.5 Stand-Alone and Plug-in Mode ................................................................................................... 59
2.2.1 Adjusting the Size of the Interface ............................................................................. 35
2.2.2 Switching between Ideas View and Arranger View ..................................................... 36
2.2.3 Showing/Hiding the Browser ...................................................................................... 37
2.2.4 Minimizing the Mixer ................................................................................................. 37
2.2.5 Showing/Hiding the Control Lane .............................................................................. 38
2.3.1 Pinning a Mode on the Controller ............................................................................... 39
2.3.2 Undo/Redo ................................................................................................................. 40
2.3.3 Focusing on a Group or a Sound ................................................................................ 42
2.3.4 Switching Between the Master, Group, and Sound Level ........................................... 47
2.3.5 Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area . 48
2.3.5.1 Extended Navigate Mode on Your Controller ..............................................53
2.3.6 Using Two or More Hardware Controllers ................................................................... 56
2.5.1 Differences between Stand-Alone and Plug-in Mode ................................................. 60
2.5.2 Switching Instances .................................................................................................. 61
23
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2.6 Preferences .................................................................................................................................62
2.7 Integrating MASCHINE into a MIDI Setup .................................................................................... 96
2.8 Syncing MASCHINE using Ableton Link ....................................................................................... 99
2.5.3 Controlling Various Instances with Different Controllers ........................................... 62
2.6.1 Preferences – General Page ....................................................................................... 63
2.6.2 Preferences – Audio Page .......................................................................................... 67
2.6.3 Preferences – MIDI Page ............................................................................................ 70
2.6.4 Preferences – Default Page ....................................................................................... 73
2.6.5 Preferences – Library Page ........................................................................................ 77
2.6.6 Preferences – Plug-ins Page ..................................................................................... 85
2.6.7 Preferences – Hardware Page .................................................................................... 90
2.6.8 Preferences – Colors Page ......................................................................................... 93
2.7.1 Connecting External MIDI Equipment ........................................................................ 96
2.7.2 Sync to External MIDI Clock ....................................................................................... 97
2.7.3 Send MIDI Clock ......................................................................................................... 98
2.8.1 Connecting to a Network ............................................................................................ 99
2.8.2 Joining and Leaving a Link Session ........................................................................... 99
3 Browser ....................................................................................................................
101
3.1 Browser Basics ........................................................................................................................... 101
3.2 Searching and Loading Files from the Library ............................................................................ 103
3.1.1 The MASCHINE Library ............................................................................................... 101
3.1.2 Browsing the Library vs. Browsing Your Hard Disks ................................................... 102
3.2.1 Overview of the LIBRARY Pane ................................................................................... 103
3.2.2 Selecting or Loading a Product and Selecting a Bank from the Browser .................... 107
3.2.3 Selecting a Product Category, a Product, a Bank, and a Sub-Bank ........................... 112
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3.3 Additional Browsing Tools .......................................................................................................... 131
3.4 Using Favorites in the Browser ................................................................................................... 137
3.5 Editing the Files’ Tags and Properties ........................................................................................ 143
3.6 Loading and Importing Files from Your File System .................................................................... 149
3.2.4 Selecting a File Type .................................................................................................. 117
3.2.5 Choosing Between Factory and User Content ............................................................. 118
3.2.6 Selecting Type and Mode Tags ................................................................................... 119
3.2.7 Performing a Text Search ........................................................................................... 125
3.2.8 Loading a File from the Result List ............................................................................ 125
3.3.1 Loading the Selected Files Automatically .................................................................. 131
3.3.2 Auditioning Instrument Presets ................................................................................. 132
3.3.3 Auditioning Samples ................................................................................................. 134
3.3.4 Loading Groups with Patterns ................................................................................... 135
3.3.5 Loading Groups with Routing .................................................................................... 136
3.3.6 Displaying File Information ........................................................................................ 136
3.5.1 Attribute Editor Basics .............................................................................................. 143
3.5.2 The BANK Page .......................................................................................................... 145
3.5.3 The TYPES and MODES Pages .................................................................................... 145
3.5.4 The PROPERTIES Page ............................................................................................... 148
3.6.1 Overview of the FILES Pane ........................................................................................ 149
3.6.2 Using Favorites .......................................................................................................... 151
3.6.3 Using the Location Bar .............................................................................................. 152
3.6.4 Navigating to Recent Locations ................................................................................. 153
3.6.5 Using the Result List ................................................................................................. 154
Controller ...................................................................................................117
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3.7 Locating Missing Samples .......................................................................................................... 159
3.8 Using Quick Browse .................................................................................................................... 161
3.6.6 Importing Files to the MASCHINE Library ................................................................... 157
4 Managing Sounds, Groups, and Your Project ...............................................................
4.1 Overview of the Sounds, Groups, and Master .............................................................................. 164
4.2 Managing Sounds .......................................................................................................................172
4.3 Managing Groups ....................................................................................................................... 186
4.1.1 The Sound, Group, and Master Channels ................................................................... 165
4.1.2 Similarities and Differences in Handling Sounds and Groups ................................... 166
4.1.3 Selecting Multiple Sounds or Groups ......................................................................... 167
4.2.1 Loading Sounds ......................................................................................................... 174
4.2.2 Pre-listening to Sounds ............................................................................................. 175
4.2.3 Renaming Sound Slots .............................................................................................. 176
4.2.4 Changing the Sound’s Color ...................................................................................... 177
4.2.5 Saving Sounds ........................................................................................................... 178
4.2.6 Copying and Pasting Sounds ..................................................................................... 180
4.2.7 Moving Sounds .......................................................................................................... 183
4.2.8 Resetting Sound Slots ............................................................................................... 184
4.3.1 Creating Groups ........................................................................................................ 187
4.3.2 Loading Groups ......................................................................................................... 189
4.3.3 Renaming Groups ...................................................................................................... 190
4.3.4 Changing the Group’s Color ....................................................................................... 190
4.3.5 Saving Groups ........................................................................................................... 192
4.3.6 Copying and Pasting Groups ..................................................................................... 194
4.3.7 Reordering Groups ..................................................................................................... 197
4.3.8 Deleting Groups ......................................................................................................... 198
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4.4 Exporting MASCHINE Objects and Audio ..................................................................................... 199
4.5 Importing Third-Party File Formats ............................................................................................. 209
4.4.1 Saving a Group with its Samples ............................................................................... 200
4.4.2 Saving a Project with its Samples ............................................................................. 201
4.4.3 Exporting Audio ......................................................................................................... 203
4.5.1 Loading REX Files into Sound Slots ........................................................................... 209
4.5.2 Importing MPC Programs to Groups ........................................................................... 210
5 Playing on the Controller ...........................................................................................
5.1 Adjusting the Pads ..................................................................................................................... 214
5.2 Adjusting the Key, Choke, and Link Parameters for Multiple Sounds .......................................... 225
5.3 Adjusting the Base Key ............................................................................................................... 226
5.4 Playing Tools .............................................................................................................................. 227
5.5 Performance Features ................................................................................................................. 238
5.1.1 The Pad View in the Software .................................................................................... 214
5.1.2 Choosing a Pad Input Mode ....................................................................................... 216
5.1.3 Adjusting the Base Key .............................................................................................. 219
5.1.4 Using Choke Groups .................................................................................................. 221
5.1.5 Using Link Groups ..................................................................................................... 223
5.4.1 Mute and Solo ............................................................................................................ 228
5.4.2 Choke All Notes .......................................................................................................... 232
5.4.3 Groove ....................................................................................................................... 233
5.4.4 Level, Tempo, Tune, and Groove Shortcuts on Your Controller .................................... 235
5.5.1 Overview of the Perform Features .............................................................................. 238
5.5.2 Selecting a Scale and Creating Chords ..................................................................... 241
5.5.3 Scale and Chord Parameters ..................................................................................... 243
5.5.4 Creating Arpeggios and Repeated Notes ................................................................... 254
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5.6 Using Lock Snapshots ................................................................................................................ 259
5.5.5 Swing on Note Repeat / Arp Output ........................................................................... 258
5.6.1 Creating a Lock Snapshot .......................................................................................... 259
5.6.2 Using Extended Lock .................................................................................................. 260
5.6.3 Updating a Lock Snapshot ......................................................................................... 260
5.6.4 Recalling a Lock Snapshot ........................................................................................ 261
5.6.5 Morphing Between Lock Snapshots ........................................................................... 261
5.6.6 Deleting a Lock Snapshot .......................................................................................... 262
5.6.7 Triggering Lock Snapshots via MIDI ........................................................................... 263
6 Working with Plug-ins ...............................................................................................
6.1 Plug-in Overview ........................................................................................................................ 265
6.2 The Sampler Plug-in ................................................................................................................... 287
6.1.1 Plug-in Basics ........................................................................................................... 265
6.1.2 First Plug-in Slot of Sounds: Choosing the Sound’s Role ........................................... 269
6.1.3 Loading, Removing, and Replacing a Plug-in ............................................................ 270
6.1.3.1 Browser Plug-in Slot Selection ...................................................................276
6.1.4 Adjusting the Plug-in Parameters ............................................................................. 279
6.1.5 Bypassing Plug-in Slots ............................................................................................ 279
6.1.6 Using Side-Chain ...................................................................................................... 281
6.1.7 Moving Plug-ins ........................................................................................................ 281
6.1.8 Alternative: the Plug-in Strip ..................................................................................... 283
6.1.9 Saving and Recalling Plug-in Presets ....................................................................... 283
6.1.9.1 Saving Plug-in Presets ..............................................................................284
6.1.9.2 Recalling Plug-in Presets ..........................................................................285
6.1.9.3 Removing a Default Plug-in Preset ............................................................286
6.2.1 Page 1: Voice Settings / Engine ................................................................................. 289
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6.3 Using Native Instruments and External Plug-ins ........................................................................ 300
6.2.2 Page 2: Pitch / Envelope ............................................................................................ 291
6.2.3 Page 3: FX / Filter ...................................................................................................... 294
6.2.4 Page 4: Modulation .................................................................................................... 295
6.2.5 Page 5: LFO ............................................................................................................... 297
6.2.6 Page 6: Velocity / Modwheel ...................................................................................... 299
6.3.1 Opening/Closing Plug-in Windows ............................................................................. 301
6.3.2 Using the VST/AU Plug-in Parameters ....................................................................... 304
6.3.3 Setting Up Your Own Parameter Pages ...................................................................... 305
6.3.4 Using VST/AU Plug-in Presets .................................................................................... 310
6.3.5 Multiple-Output Plug-ins and Multitimbral Plug-ins ................................................. 312
7 Using the Audio Plug-in .............................................................................................
7.1 Loading a Loop into the Audio Plug-in ........................................................................................ 318
7.2 Using Loop Mode ........................................................................................................................ 319
7.3 Using Gate Mode ........................................................................................................................ 321
8 Using the Drumsynths ................................................................................................
8.1 Drumsynths – General Handling ................................................................................................. 324
8.2 The Kicks .................................................................................................................................... 328
8.1.1 Engines: Many Different Drums per Drumsynth ......................................................... 324
8.1.2 Common Parameter Organization .............................................................................. 324
8.1.3 Shared Parameters .................................................................................................... 327
8.1.4 Various Velocity Responses ....................................................................................... 327
8.1.5 Pitch Range, Tuning, and MIDI Notes ........................................................................ 327
8.2.1 Kick – Sub ................................................................................................................. 330
8.2.2 Kick – Tronic .............................................................................................................. 332
8.2.3 Kick – Dusty .............................................................................................................. 335
314
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8.3 The Snares ..................................................................................................................................347
8.4 The Hi-hats .................................................................................................................................368
8.5 The Toms .................................................................................................................................... 378
8.2.4 Kick – Grit ................................................................................................................. 336
8.2.5 Kick – Rasper ............................................................................................................ 339
8.2.6 Kick – Snappy ............................................................................................................ 340
8.2.7 Kick – Bold ................................................................................................................ 342
8.2.8 Kick – Maple .............................................................................................................. 344
8.2.9 Kick – Push ............................................................................................................... 345
8.3.1 Snare – Volt ............................................................................................................... 349
8.3.2 Snare – Bit ................................................................................................................ 351
8.3.3 Snare – Pow .............................................................................................................. 353
8.3.4 Snare – Sharp ........................................................................................................... 354
8.3.5 Snare – Airy ............................................................................................................... 356
8.3.6 Snare – Vintage ......................................................................................................... 358
8.3.7 Snare – Chrome ......................................................................................................... 360
8.3.8 Snare – Iron ............................................................................................................... 362
8.3.9 Snare – Clap ............................................................................................................. 364
8.3.10 Snare – Breaker ......................................................................................................... 366
8.4.1 Hi-hat – Silver ........................................................................................................... 369
8.4.2 Hi-hat – Circuit ......................................................................................................... 371
8.4.3 Hi-hat – Memory ........................................................................................................ 373
8.4.4 Hi-hat – Hybrid ......................................................................................................... 375
8.4.5 Creating a Pattern with Closed and Open Hi-hats ..................................................... 377
8.5.1 Tom – Tronic .............................................................................................................. 380
8.5.2 Tom – Fractal ............................................................................................................ 382
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8.6 The Percussions ..........................................................................................................................389
8.7 The Cymbals ............................................................................................................................... 400
8.5.3 Tom – Floor ................................................................................................................ 386
8.5.4 Tom – High ................................................................................................................ 388
8.6.1 Percussion – Fractal .................................................................................................. 391
8.6.2 Percussion – Kettle .................................................................................................... 394
8.6.3 Percussion – Shaker .................................................................................................. 396
8.7.1 Cymbal – Crash ......................................................................................................... 402
8.7.2 Cymbal – Ride ........................................................................................................... 404
9 Using the Bass Synth .................................................................................................
9.1 Bass Synth – General Handling .................................................................................................. 408
9.1.1 Parameter Organization ............................................................................................. 408
9.1.2 Bass Synth Parameters ............................................................................................. 410
10 Working with Patterns ...............................................................................................
10.1 Pattern Basics ............................................................................................................................ 412
10.2 Recording Patterns in Real Time ................................................................................................ 431
10.1.1 Pattern Editor Overview ............................................................................................. 413
10.1.2 Navigating the Event Area ......................................................................................... 416
10.1.3 Following the Playback Position in the Pattern .......................................................... 417
10.1.4 Jumping to Another Playback Position in the Pattern ................................................. 419
10.1.5 Group View and Keyboard View .................................................................................. 421
10.1.6 Adjusting the Arrange Grid and the Pattern Length ................................................... 423
10.1.7 Adjusting the Step Grid and the Nudge Grid .............................................................. 427
10.2.1 Recording Your Patterns Live ..................................................................................... 431
10.2.2 The Record Prepare Mode .......................................................................................... 434
10.2.3 Using the Metronome ................................................................................................. 435
407
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10.3 Recording Patterns with the Step Sequencer .............................................................................. 439
10.4 Editing Events ............................................................................................................................ 449
10.5 Recording and Editing Modulation ............................................................................................. 477
10.6 Creating MIDI Tracks from Scratch in MASCHINE ....................................................................... 486
10.7 Managing Patterns ..................................................................................................................... 488
10.2.4 Recording with Count-in ............................................................................................ 436
10.2.5 Quantizing while Recording ....................................................................................... 438
10.3.1 Step Mode Basics ...................................................................................................... 439
10.3.2 Editing Events in Step Mode ...................................................................................... 445
10.3.3 Recording Modulation in Step Mode .......................................................................... 448
10.4.1 Editing Events with the Mouse: an Overview ............................................................. 449
10.4.2 Creating Events/Notes ............................................................................................... 453
10.4.3 Selecting Events/Notes .............................................................................................. 454
10.4.4 Editing Selected Events/Notes ................................................................................... 458
10.4.5 Deleting Events/Notes ............................................................................................... 463
10.4.6 Cut, Copy, and Paste Events/Notes ............................................................................ 466
10.4.7 Quantizing Events/Notes ........................................................................................... 469
10.4.8 Quantization While Playing ........................................................................................ 471
10.4.9 Doubling a Pattern .................................................................................................... 472
10.4.10 Adding Variation to Patterns ..................................................................................... 473
10.5.1 Which Parameters Are Modulatable? ......................................................................... 478
10.5.2 Recording Modulation ................................................................................................ 479
10.5.3 Creating and Editing Modulation in the Control Lane ................................................ 481
10.7.1 The Pattern Manager and Pattern Mode .................................................................... 489
10.7.2 Selecting Patterns and Pattern Banks ....................................................................... 491
10.7.3 Creating Patterns ...................................................................................................... 493
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10.8 Importing/Exporting Audio and MIDI to/from Patterns ................................................................ 507
10.7.4 Deleting Patterns ....................................................................................................... 495
10.7.5 Creating and Deleting Pattern Banks ........................................................................ 497
10.7.6 Naming Patterns ....................................................................................................... 499
10.7.7 Changing the Pattern’s Color .................................................................................... 501
10.7.8 Duplicating, Copying, and Pasting Patterns .............................................................. 502
10.7.9 Moving Patterns ........................................................................................................ 505
10.7.10 Adjusting Pattern Length in Fine Increments ............................................................. 506
10.8.1 Exporting Audio from Patterns ................................................................................... 507
10.8.2 Exporting MIDI from Patterns ..................................................................................... 508
10.8.3 Importing MIDI to Patterns ........................................................................................ 511
11 Audio Routing, Remote Control, and Macro Controls ....................................................
11.1 Audio Routing in MASCHINE ....................................................................................................... 521
11.2 Using MIDI Control and Host Automation .................................................................................... 545
11.1.1 Sending External Audio to Sounds ............................................................................. 522
11.1.2 Configuring the Main Output of Sounds and Groups ................................................. 527
11.1.3 Setting Up Auxiliary Outputs for Sounds and Groups ................................................. 532
11.1.4 Configuring the Master and Cue Outputs of MASCHINE ............................................. 536
11.1.5 Mono Audio Inputs ..................................................................................................... 541
11.1.5.1 Configuring External Inputs for Sounds in Mix View ..................................542
11.1.5.2 Configuring External Inputs for Sounds in MASCHINE ...............................545
11.2.1 Triggering Sounds via MIDI Notes .............................................................................. 546
11.2.2 Triggering Scenes via MIDI ........................................................................................ 553
11.2.3 Controlling Parameters via MIDI and Host Automation .............................................. 554
11.2.4 Selecting VST/AU Plug-in Presets via MIDI Program Change ..................................... 562
11.2.5 Sending MIDI from Sounds ........................................................................................ 563
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11.3 Creating Custom Sets of Parameters with the Macro Controls ................................................... 567
11.3.1 Macro Control Overview ............................................................................................. 568
11.3.2 Assigning Macro Controls Using the Software ........................................................... 569
12 Controlling Your Mix ..................................................................................................
12.1 Mix View Basics .......................................................................................................................... 576
12.2 The Mixer .................................................................................................................................... 579
12.3 The Plug-in Chain .......................................................................................................................592
12.4 The Plug-in Strip ........................................................................................................................ 593
12.5 Controlling Your Mix from the Controller ..................................................................................... 607
12.1.1 Switching between Arrange View and Mix View ......................................................... 576
12.1.2 Mix View Elements ..................................................................................................... 577
12.2.1 Displaying Groups vs. Displaying Sounds .................................................................. 580
12.2.2 Adjusting the Mixer Layout ........................................................................................ 582
12.2.3 Selecting Channel Strips ........................................................................................... 583
12.2.4 Managing Your Channels in the Mixer ....................................................................... 584
12.2.5 Adjusting Settings in the Channel Strips ................................................................... 586
12.2.6 Using the Cue Bus ..................................................................................................... 590
12.4.1 The Plug-in Header .................................................................................................... 595
12.4.2 Panels for Drumsynths and Internal Effects .............................................................. 597
12.4.3 Panel for the Sampler ................................................................................................ 598
12.4.4 Custom Panels for Native Instruments Plug-ins ........................................................ 601
12.4.5 Undocking a Plug-in Panel (Native Instruments and External Plug-ins Only) ............ 605
13 Using Effects .............................................................................................................
Table of Contents
576
610
13.1 Applying Effects to a Sound, a Group or the Master .................................................................... 610
13.1.1 Adding an Effect ........................................................................................................ 610
13.1.2 Other Operations on Effects ....................................................................................... 619
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13.2 Applying Effects to External Audio .............................................................................................. 624
13.3 Creating a Send Effect ............................................................................................................... 630
13.4 Creating Multi-Effects ................................................................................................................ 637
13.1.3 Using the Side-Chain Input ....................................................................................... 621
13.2.1 Step 1: Configure MASCHINE Audio Inputs ................................................................ 624
13.2.2 Step 2: Set up a Sound to Receive the External Input ................................................ 627
13.2.3 Step 3: Load an Effect to Process an Input ................................................................ 628
13.3.1 Step 1: Set Up a Sound or Group as Send Effect ........................................................ 630
13.3.2 Step 2: Route Audio to the Send Effect ...................................................................... 634
13.3.3 A Few Notes on Send Effects ...................................................................................... 636
14 Effect Reference ........................................................................................................
14.1 Dynamics ....................................................................................................................................641
14.2 Filtering Effects .......................................................................................................................... 657
14.3 Modulation Effects ..................................................................................................................... 666
14.1.1 Compressor ............................................................................................................... 641
14.1.2 Gate ........................................................................................................................... 645
14.1.3 Transient Master ....................................................................................................... 648
14.1.4 Limiter ....................................................................................................................... 650
14.1.5 Maximizer .................................................................................................................. 654
14.2.1 EQ .............................................................................................................................. 657
14.2.2 Filter .......................................................................................................................... 660
14.2.3 Cabinet ...................................................................................................................... 664
14.3.1 Chorus ....................................................................................................................... 666
14.3.2 Flanger ...................................................................................................................... 667
14.3.3 FM ............................................................................................................................. 669
14.3.4 Freq Shifter ................................................................................................................ 670
640
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14.4 Spatial and Reverb Effects ......................................................................................................... 674
14.5 Delays .........................................................................................................................................687
14.6 Distortion Effects ........................................................................................................................ 696
14.7 Perform FX .................................................................................................................................. 704
14.3.5 Phaser ....................................................................................................................... 672
14.4.1 Ice ............................................................................................................................. 674
14.4.2 Metaverb ................................................................................................................... 675
14.4.3 Reflex ........................................................................................................................ 677
14.4.4 Reverb (Legacy) ......................................................................................................... 678
14.4.5 Reverb ....................................................................................................................... 680
14.4.5.1 Reverb Room .............................................................................................680
14.4.5.2 Reverb Hall ................................................................................................683
14.4.5.3 Plate Reverb ..............................................................................................686
14.5.1 Beat Delay ................................................................................................................. 687
14.5.2 Grain Delay ................................................................................................................ 690
14.5.3 Grain Stretch ............................................................................................................. 692
14.5.4 Resochord .................................................................................................................. 694
14.6.1 Distortion ................................................................................................................... 696
14.6.2 Lofi ............................................................................................................................ 698
14.6.3 Saturator ................................................................................................................... 699
14.6.4 Analog Distortion ....................................................................................................... 702
14.7.1 Filter .......................................................................................................................... 705
14.7.2 Flanger ...................................................................................................................... 707
14.7.3 Burst Echo ................................................................................................................. 710
14.7.4 Reso Echo .................................................................................................................. 712
14.7.5 Ring ........................................................................................................................... 715
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14.7.6 Stutter ....................................................................................................................... 717
14.7.7 Tremolo ...................................................................................................................... 720
14.7.8 Scratcher ................................................................................................................... 723
15 Working with the Arranger .........................................................................................
15.1 Arranger Basics .......................................................................................................................... 726
15.2 Using Ideas View ........................................................................................................................ 735
15.3 Using Song View ......................................................................................................................... 752
15.1.1 Navigating the Arranger ............................................................................................ 729
15.1.2 Following the Playback Position in Your Project ......................................................... 731
15.1.3 Jumping to Other Sections ......................................................................................... 732
15.2.1 Scene Overview .......................................................................................................... 735
15.2.2 Creating Scenes ........................................................................................................ 736
15.2.3 Assigning and Removing Patterns ............................................................................. 737
15.2.4 Selecting Scenes ....................................................................................................... 740
15.2.5 Deleting Scenes ......................................................................................................... 742
15.2.6 Creating and Deleting Scene Banks .......................................................................... 743
15.2.7 Clearing Scenes ......................................................................................................... 744
15.2.8 Duplicating Scenes .................................................................................................... 745
15.2.9 Reordering Scenes ..................................................................................................... 746
15.2.10 Making Scenes Unique .............................................................................................. 747
15.2.11 Appending Scenes to Arrangement ............................................................................ 748
15.2.12 Naming Scenes .......................................................................................................... 750
15.2.13 Changing the Color of a Scene .................................................................................. 751
15.3.1 Section Management Overview .................................................................................. 752
15.3.2 Creating Sections ...................................................................................................... 755
15.3.3 Assigning a Scene to a Section .................................................................................. 756
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MASCHINE - Manual - 18
Table of Contents
15.4 Playing with Sections ................................................................................................................. 778
15.3.4 Selecting Sections and Section Banks ....................................................................... 757
15.3.5 Reorganizing Sections ............................................................................................... 761
15.3.6 Adjusting the Length of a Section .............................................................................. 763
15.3.6.1 Adjusting the Length of a Section Using the Software ...............................764
15.3.6.2 Adjusting the Length of a Section Using the Controller .............................765
15.3.7 Clearing a Pattern in Song View ................................................................................ 766
15.3.8 Duplicating Sections ................................................................................................. 766
15.3.8.1 Making Sections Unique ............................................................................767
15.3.9 Removing Sections .................................................................................................... 768
15.3.10 Renaming Scenes ...................................................................................................... 770
15.3.11 Clearing Sections ...................................................................................................... 771
15.3.12 Creating and Deleting Section Banks ........................................................................ 772
15.3.13 Working with Patterns in Song view ........................................................................... 772
15.3.13.1 Creating a Pattern in Song View ................................................................773
15.3.13.2 Selecting a Pattern in Song View ...............................................................773
15.3.13.3 Clearing a Pattern in Song View ................................................................773
15.3.13.4 Renaming a Pattern in Song View ............................................................. 773
15.3.13.5 Coloring a Pattern in Song View ................................................................ 774
15.3.13.6 Removing a Pattern in Song View ..............................................................774
15.3.13.7 Duplicating a Pattern in Song View ...........................................................774
15.3.14 Enabling Auto Length ................................................................................................ 775
15.3.15 Looping ...................................................................................................................... 776
15.3.15.1 Setting the Loop Range in the Software .....................................................776
15.3.15.2 Setting the Loop Range Using the Controller .............................................777
15.4.1 Jumping to another Playback Position in Your Project ............................................... 778
MASCHINE - Manual - 19
15.5 Triggering Sections or Scenes via MIDI ....................................................................................... 781
15.6 The Arrange Grid .........................................................................................................................782
15.7 Quick Grid ...................................................................................................................................784
16 Sampling and Sample Mapping ..................................................................................
16.1 Opening the Sample Editor ......................................................................................................... 786
16.2 Recording Audio ......................................................................................................................... 788
16.3 Editing a Sample ........................................................................................................................ 802
16.4 Slicing a Sample ........................................................................................................................ 815
16.5 Mapping Samples to Zones ........................................................................................................ 835
16.2.1 Opening the Record Page .......................................................................................... 788
16.2.2 Selecting the Source and the Recording Mode ........................................................... 790
16.2.3 Arming, Starting, and Stopping the Recording .......................................................... 795
16.2.5 Checking Your Recordings ......................................................................................... 798
16.2.6 Location and Name of Your Recorded Samples .......................................................... 802
16.3.1 Using the Edit Page ................................................................................................... 803
16.3.2 Audio Editing Functions ............................................................................................. 808
16.4.1 Opening the Slice Page .............................................................................................. 816
16.4.2 Adjusting the Slicing Settings ................................................................................... 817
16.4.3 Live Slicing ................................................................................................................ 823
16.4.3.1 Live Slicing Using MASCHINE ....................................................................823
16.4.3.2 Delete All Slices .........................................................................................824
16.4.4 Manually Adjusting Your Slices ................................................................................. 824
16.4.5 Applying the Slicing ................................................................................................... 829
16.5.1 Opening the Zone Page .............................................................................................. 835
16.5.2 Zone Page Overview ................................................................................................... 836
16.5.3 Selecting and Managing Zones in the Zone List ........................................................ 838
Table of Contents
786
MASCHINE - Manual - 20
Table of Contents
16.5.4 Selecting and Editing Zones in the Map View ............................................................ 843
16.5.5 Editing Zones in the Sample View ............................................................................. 847
16.5.6 Adjusting the Zone Settings ...................................................................................... 850
16.5.7 Adding Samples to the Sample Map .......................................................................... 856
17 Appendix: Tips for Playing Live ..................................................................................
17.1 Preparations ............................................................................................................................... 859
17.2 Basic Techniques ....................................................................................................................... 861
17.3 Special Tricks ............................................................................................................................. 862
17.1.1 Focus on the Hardware .............................................................................................. 859
17.1.2 Customize the Pads of the Hardware ......................................................................... 859
17.1.3 Check Your CPU Power Before Playing ....................................................................... 859
17.1.4 Name and Color Your Groups, Patterns, Sounds and Scenes ..................................... 860
17.1.5 Consider Using a Limiter on Your Master ................................................................... 860
17.1.6 Hook Up Your Other Gear and Sync It with MIDI Clock ................................................ 860
17.1.7 Improvise ................................................................................................................... 860
17.2.1 Use Mute and Solo ..................................................................................................... 861
17.2.2 Use Scene Mode and Tweak the Loop Range .............................................................. 861
17.2.3 Create Variations of Your Drum Patterns in the Step Sequencer ................................ 861
17.2.4 Use Note Repeat ........................................................................................................ 861
17.2.5 Set Up Your Own Multi-effect Groups and Automate Them ........................................ 862
17.3.1 Changing Pattern Length for Variation ...................................................................... 862
17.3.2 Using Loops to Cycle Through Samples ..................................................................... 862
17.3.3 Load Long Audio Files and Play with the Start Point .................................................. 862
18 Troubleshooting ........................................................................................................
859
863
18.1 Knowledge Base ......................................................................................................................... 863
18.2 Technical Support .......................................................................................................................863
MASCHINE - Manual - 21
18.3 Registration Support .................................................................................................................. 864
18.4 User Forum ................................................................................................................................. 864
19 Glossary ...................................................................................................................
Table of Contents
865
Index ........................................................................................................................
873
MASCHINE - Manual - 22

Welcome to MASCHINE

1 Welcome to MASCHINE
Thank you for buying MASCHINE!
MASCHINE is a groove production studio that implements the familiar working style of classi­cal groove boxes along with the advantages of a computer based system. MASCHINE is ideal for making music live, as well as in the studio. It’s the hands-on aspect of a dedicated instru­ment, the MASCHINE hardware controller, united with the advanced editing features of the MASCHINE software.
Creating beats is often not very intuitive with a computer, but using the MASCHINE hardware controller to do it makes it easy and fun. You can tap in freely with the pads or use Note Re­peat to jam along. Alternatively, build your beats using the step sequencer just as in classic drum machines.
Patterns can be intuitively combined and rearranged on the fly to form larger ideas. You can try out several different versions of a song without ever having to stop the music.
Since you can integrate it into any sequencer that supports VST, AU, or AAX plug-ins, you can reap the benefits in almost any software setup, or use it as a stand-alone application. You can sample your own material, slice loops and rearrange them easily.
However, MASCHINE is a lot more than an ordinary groovebox or sampler: it comes with an inspiring 7-gigabyte library, and a sophisticated, yet easy to use tag-based Browser to give you instant access to the sounds you are looking for.
What’s more, MASCHINE provides lots of options for manipulating your sounds via internal ef­fects and other sound-shaping possibilities. You can also control external MIDI hardware and 3rd-party software with the MASCHINE hardware controller, while customizing the functions of the pads, knobs and buttons according to your needs utilizing the included Controller Editor application. We hope you enjoy this fantastic instrument as much as we do. Now let’s get go­ing!
—The MASCHINE team at Native Instruments.
MASCHINE - Manual - 23
Welcome to MASCHINE

MASCHINE Documentation

1.1 MASCHINE Documentation
Native Instruments provide many information sources regarding MASCHINE. The main docu­ments should be read in the following sequence:
1. MASCHINE Getting Started: This document provides a practical approach to MASCHINE via
a set of tutorials covering easy and more advanced tasks in order to help you familiarize yourself with MASCHINE.
2. MASCHINE Manual (this document): The MASCHINE Manual provides you with a compre-
hensive description of all MASCHINE software and hardware features.
Additional documentation sources provide you with details on more specific topics:
Controller Editor Manual: Besides using your MASCHINE hardware controller together with
its dedicated MASCHINE software, you can also use it as a powerful and highly versatile MIDI controller to pilot any other MIDI-capable application or device. This is made possible by the Controller Editor software, an application that allows you to precisely define all MIDI assignments for your MASCHINE controller. The Controller Editor was installed during the MASCHINE installation procedure. For more information on this, please refer to the Con­troller Editor Manual available as a PDF file via the Help menu of Controller Editor.
Online Support Videos: You can find a number of support videos on The Official Native In-
struments Support Channel under the following URL: https://www.youtube.com/NIsupport-
EN. We recommend that you follow along with these instructions while the respective ap-
plication is running on your computer.
Other Online Resources: If you are experiencing problems related to your Native Instruments product that the supplied documentation does not cover, there are several ways of getting help:
Knowledge Base
User Forum
Technical Support
Registration Support
You will find more information on these subjects in the chapter Troubleshooting.
MASCHINE - Manual - 24
Welcome to MASCHINE

Document Conventions

MASCHINE documents are available in PDF. You can also access these documents from the appli­cation’s Help menu or the following location:
www.native-instruments.com.
Please check the Native Instruments website regularly for up-to-date and localized versions of these documents.
1.2 Document Conventions
This section introduces you to the signage and text highlighting used in this manual. This man­ual uses particular formatting to point out special facts and to warn you of potential issues. The icons introducing these notes let you see what kind of information is to be expected:
This document uses particular formatting to point out special facts and to warn you of poten­tial issues. The icons introducing the following notes let you see what kind of information can be expected:
The speech bubble icon indicates a useful tip that may often help you to solve a task more effi­ciently.
The exclamation mark icon highlights important information that is essential for the given context.
The red cross icon warns you of serious issues and potential risks that require your full attention.
Furthermore, the following formatting is used:
Text appearing in (drop-down) menus (such as Open…, Save as… etc.) in the software and
paths to locations on your hard disk or other storage devices is printed in italics.
Text appearing elsewhere (labels of buttons, controls, text next to checkboxes etc.) in the
software is printed in blue. Whenever you see this formatting applied, you will find the same text appearing somewhere on the screen.
MASCHINE - Manual - 25
Welcome to MASCHINE
Document Conventions
Text appearing on the displays of the controller is printed in light grey. Whenever you see
this formatting applied, you will find the same text on a controller display.
Text appearing on labels of the hardware controller is printed in orange. Whenever you see
this formatting applied, you will find the same text on the controller.
Important names and concepts are printed in bold.
References to keys on your computer’s keyboard you’ll find put in square brackets (e.g.,
“Press [Shift] + [Enter]”).
Single instructions are introduced by this play button type arrow.
Results of actions are introduced by this smaller arrow.
Naming Convention
Throughout the documentation we will refer to MASCHINE controller (or just controller) as the hardware controller and MASCHINE software as the software installed on your computer.
The term “effect” will sometimes be abbreviated as “FX” when referring to elements in the MA­SCHINE software and hardware. These terms have the same meaning.
Button Combinations and Shortcuts on Your Controller
Most instructions will use the “+” sign to indicate buttons (or buttons and pads) that must be pressed simultaneously, starting with the button indicated first. E.g., an instruction such as:
“Press SHIFT + PLAY
means:
1. Press and hold SHIFT.
2. While holding SHIFT, press PLAY and release it.
3. Release SHIFT.
Unlabeled Buttons on the Controller
The buttons and knobs above and below the displays on your MASCHINE controller do not have labels.
MASCHINE - Manual - 26
1
2
3
4
5
6
8
7
1
2
3
4
5
6
8
7
Welcome to MASCHINE

New Features in MASCHINE 2.7.4

The unlabeled buttons and knobs on the MASCHINE controller.
For better reference, we applied a special formatting here: throughout the document, the ele­ments are capitalized and numbered, so the buttons above the displays are written Button 1 to Button 8, while the knobs under the displays are written Knob 1 to Knob 8. E.g., whenever you see an instruction such as “Press Button 2 to open the EDIT page,” you’ll know it’s the second button from the left above the displays.
1.3 New Features in MASCHINE 2.7.4
The following new features have been added to MASCHINE:
Audio Plug-in Improvements
Added a new Target parameter to the Loop recording mode of the Sampling Page which de-
termines what should be done with a new recording when the recording is complete. Take simply adds the new recording to the Audio Pool of the current plug-in, Sound puts the new recording into an Audio plug-in in the next unoccupied Sound Slot (useful for layering the recording with whatever else is in the current Pattern, like a guitar looper pedal), and
Pattern puts the new recording into an Audio plug-in in the next unoccupied Sound Slot
and additionally creates a new Pattern where only this loop is being played (useful for cap­turing different versions of a part and quickly reviewing them by switching Patterns). For more information, refer to ↑16.2, Recording Audio.
MASCHINE - Manual - 27
Welcome to MASCHINE
New Features in MASCHINE 2.7.4
Added a new workflow to MASCHINE JAM which automates the use of the new Target pa-
rameter for fast sampling and layering. Holding the IN 1 button enables this new Loop Re­cording mode (it’s also helpful to pin this mode on by holding IN 1 and pressing the SONG button). While this new Loop Recording mode is active, pressing an existing Pattern will trigger a recording of a new loop which is then added as a new Sound in the existing Pat­tern; doing this repeatedly allows you to quickly layer recordings on top of each other. Al­ternatively, pressing an empty Pattern button will trigger a recording and will then place that recording in a new Sound Slot and a new Pattern will be created where only the new loop is playing back. When pressing the IN 1 button, External Input 1 is selected as the source for the recording. Pressing GRP while in the Loop Recording mode will select the focused Group as the source. Pressing MST will select MASCHINE’s Master output as the source (for resampling what is currently playing). For more information, refer to the MA­SCHINE JAM Manual available from Help menu.
Added footswitch control of Sampling. When in the Sampling page, or when the Loop Re-
cording mode is enabled on MASCHINE JAM, a connected footswitch can be used to con­trol recording. Pressing the footswitch will arm a recording according to the current set­tings. Pressing the footswitch again before recording has actually started will cancel the re­cording. If recording is in progress, pressing the footswitch once will stop the recording, double-pressing will abort the recording (any recorded audio to that point will be discard­ed). If the recording is complete, holding the footswitch down for a few moments will trig­ger Undo so you can try another take. For more information, refer to the MASCHINE JAM Manual available from Help menu, or to the following section when using MASCHINE MK3 or MASCHINE STUDIO: Using the Footswitch for Recording Audio.
Improved the automatic tempo detection of the Audio plug-in so that it now chooses a tem-
po that’s closest to your current project tempo. For example, if your project tempo is 170 BPM and you load a loop which should be 174 BPM, MASCHINE will now set the Source Tempo as 174 BPM instead of 87 BPM as it did previously.
Added a Re-Pitch sync mode to the Audio plug-in which simply retunes/repitches the loop
(like speeding up or slowing down a record) to make it conform to the Project tempo. This mode requires significantly less CPU power than the default mode, but you will not be able to retune the loop at all (any pitches programmed in Gate mode will be ignored—only the timing of the programmed notes will be used to gate the playing audio). For more informa­tion refer to ↑7, Using the Audio Plug-in.
MASCHINE - Manual - 28
Welcome to MASCHINE

New Features in MASCHINE 2.7.3

MASCHINE MK3 Improvements
Added Ableton Live DAW Integration for MASCHINE MK3 - Mixer and basic DAW Control.
Access Ableton Live Mixer via MASCHINE MK3 hardware: Volume, Pan, Mute / Solo / Arm states are visible on screens. Also access essential controls: Play / Stop / Record / Session record, Clip Navigation, Launch & Record, Quantize, Undo / Redo, Automation Toggle, Tap Tempo, and Loop Toggle. For more information refer to Host Integration.
General Improvements
Improved the Take management system (previously called “Recording History”) for the
Sampler and Audio plug-ins such that Takes are now saved and recalled as part of the Project.
Improved external audio recording by implementing basic recording latency compensation.
This compensation will be in effect when recording from an External Input and with the Monitoring parameter turned Off. The system currently works based upon the overall laten­cy reported by the selected audio interface.
Removed the function where a right click will remove Events in the Pattern Editor. Instead,
the context menu is opened. Events can still be deleted using double-click as well as using the "Paint" and "Erase" tools. For more information refer to ↑10.4.5, Deleting Events/Notes.
Changed the behavior of right-click in the Arranger. This no longer removes Patterns from
Scenes. It now opens a context menu with many useful options for arranging. For more in­formation on using the Pattern context menu within Song view refer to ↑15.3.13, Working
with Patterns in Song view.
Improved behavior and cursor icons for resizing Events in the Pattern Editor. The active
area for resizing Events is increased.
1.4 New Features in MASCHINE 2.7.3
The following new features have been added to MASCHINE:
MASCHINE - Manual - 29
Welcome to MASCHINE
New Features in MASCHINE 2.7.3
Audio Plug-in Improvements
Added the ability to enable and disable Audio plug-in playback per Pattern when in Loop
mode. Double-clicking the waveform will toggle playback for the selected Pattern. Alterna­tively, the loops can be enabled or disabled via the STEP page on the hardware controllers. For more details see ↑7.2, Using Loop Mode.
Added a Loop recording mode to the Record tab, and the Record tab is now available for
both Sampler and Audio plug-ins. When choosing the new Loop mode, the start of record­ing will be quantized to the start of the Pattern. Furthermore, when the recording is com­plete, the loop will automatically be loaded into an Audio plug-in and will immediately be­gin playback. For more details see ↑16.2, Recording Audio.
MASCHINE Controller Improvements
Added Ideas View on MASCHINE MK3 and MASCHINE STUDIO. Access Ideas view with
the MASCHINE MK3 hardware. For more details see ↑15.2, Using Ideas View.
Added Event Editing on MASCHINE MK3 with 4-Directional Encoder. Select, nudge, pitch-
shift and change the length of notes with the 4-Directional Encoder in the events window (on hardware screens). For more details see ↑10.4, Editing Events.
Added Apple Logic DAW Integration for MASCHINE MK3, Mixer and basic DAW Control.
Access Logic Mixer via MASCHINE MK3 hardware (Volume, Pan, Mute / Solo states
are visible on screens).
Access Essential Controls: Play / Stop / Record / Quantize, Undo / Redo, Automation
Toggle, Tap Tempo, and Loop Toggle.
General Improvements
Added additional Scales from KOMPLETE KONTROL into MASCHINE. For more details see
5.5.2, Selecting a Scale and Creating Chords.
Added loading of Perform FX at the end of a Group plug-in chain.
Fixed an issue the broke Pattern Duplicate on the MASCHINE MIKRO.
Fixed an issue where the MASCHINE Transport Loop would influence Ideas View playback
when hosted in a DAW.
MASCHINE - Manual - 30
Welcome to MASCHINE
New Features in MASCHINE 2.7.3
Fixed a crash that could occur when zooming horizontally in the Arranger with special char-
acters in Section names.
Fixed some issues around renaming Scenes and Sections.
Removed 32-bit versions of standalone application and plug-in.
Added Velocity Curves to Controller Editor for MASCHINE MK3.
Removed the modal dialog at startup that suggests to download sound preview files from
Native Access. The preview files are still available for installation in Native Access.
MASCHINE - Manual - 31

Basic Concepts

Important Names and Concepts

2 Basic Concepts
This chapter will reintroduce you to MASCHINE’s main elements and terminology and explain how they relate to one another. You will also learn how to set up your audio interface and how to connect MIDI devices.
Before reading this chapter it is strongly recommended that you read the MASCHINE Getting Start­ed first.
2.1 Important Names and Concepts
We will start with a list defining the most important concepts and names.
Arranger View
The Arranger is the big area located in the upper part of the MASCHINE window, right under the Header. On its left you can select Groups. The Arranger allows you to combine Sections (references to Scenes), and arrange them into a song.
Browser
The Browser is the front end for accessing all the elements of your MASCHINE Projects: Projects, Groups, Sounds, instruments and effect presets, and Samples. Each of these can be stored and tagged in a way that allows you easy access to all of them. MASCHINE’s factory library is already completely tagged, as well as factory libraries of any Native Instruments prod­ucts installed on your computer. You can also import your own files to the Library and tag them as well. To learn more about the Browser, please read chapter ↑3, Browser.
Ideas View
The Ideas view allows you to experiment with your musical ideas without being tied to a time­line or arrangement. You can create Patterns for each Group and combine them into a Scene. Scenes can then be added to Sections in the Arranger view to create a larger musical structure.
MASCHINE - Manual - 32
Basic Concepts
Important Names and Concepts
Project
A Project contains all data needed for a song: Groups with their Patterns, all Scenes and all settings, modulation, effects, routings, Sounds and Samples. It’s like a snapshot of the entire state of MASCHINE. Please read the MASCHINE Getting Started for a complete overview of the MASCHINE Project structure.
Sound
Sounds are the building blocks of all sound content in MASCHINE. A Sound is made up of any number of Plug-ins. Each Sound of the selected Group is mapped to one of the 16 pads on the hardware controller, so you can play the Sounds by pressing the pads. Refer to chapter ↑4,
Managing Sounds, Groups, and Your Project for more information on Sounds.
Group
A Group contains 16 Sound slots. In addition to the Effect Plug-ins applied to each individual Sound, a Group can have its own insert effect. These affect all the Sounds in the Group. A Group can also contain any number of Patterns (grouped into banks of 16 Patterns each). Re­fer to chapter ↑4, Managing Sounds, Groups, and Your Project for more information on Groups.
Master
This is where all audio signals from each of the Groups and Sounds come together and get mixed. The Master channel can also host any number of insert effects of its own, these effects are applied to all Groups and the Sounds within them. More information on the Master can be found in chapter ↑4, Managing Sounds, Groups, and Your Project.
Pattern
A Pattern is a sequence that plays Sounds from a Group. It belongs to that Group and will be saved together with the Group. In every Scene you can choose for each Group which of its Pat­terns has to be played. More information on Patterns can be found in chapter ↑10, Working
with Patterns.
MASCHINE - Manual - 33
Basic Concepts
Important Names and Concepts
Scene
A Scene is a combination of Patterns for each Group. They can be used to combine Patterns in order to create musical ideas. Scenes are created in the Ideas view and then added to Sections in the Arranger view to create an arrangement. Refer to chapter ↑15.3, Using Song View for more information on Scenes.
Section
A Section is a reference to a specific Scene on the Timeline of the Arranger view. They are used to arrange the Scenes into a larger musical structure. The benefit of using Sections is that any changes made to a Scene are replicated in each Section where the Scene is refer­enced therefore making the process of changing parts of a song quick and easy.
Event
Events are the individual drum hits or notes that make up a Pattern. In the Pattern Editor, events are visually represented by rectangles in the Event area. Depending on the current view in the Pattern Editor, you can see events for all Sounds slots (Group view) or for the selected Sound slot only (Keyboard view). Events are described in more detail in chapter ↑10, Working
with Patterns.
Plug-in
Each Sound, each Group, and the Master can hold any number of Plug-ins. Plug-ins can be instruments or effects, and they can be internal (included with MASCHINE), from other Native Instruments products (instruments or effects), or external (third-party VST/AU plug-ins). Instru­ment and Effect Plug-ins can be loaded in the first Plug-in slot of Sounds. The other Plug-in slots of Sounds, as well as the Plug-in slots of Groups and of the Master can hold Effect Plug­ins only. At each level (Sound, Group, and Master), Plug-ins process the audio in series, ac­cording to the order in which they are stacked up. Refer to chapter ↑6, Working with Plug-ins.
Effect
MASCHINE comes with many different effects in the form of Internal Plug-ins. You may also use Native Instruments or third-party VST/AU effect plug-ins. Each Sound, each Group, and the Master can hold any number of effects that will be applied as insert effects. The flexible routing system also allows you to create send effects, multi-effects, and side-chains. For more
MASCHINE - Manual - 34
Basic Concepts

Adjusting the MASCHINE User Interface

details on using effects in MASCHINE, refer to chapter ↑13, Using Effects. You will find an exhaustive description of all internal effects included in MASCHINE in chapter ↑14, Effect
Reference.
Please refer to chapter ↑19, Glossary at the end of this Manual for more definitions!
2.2 Adjusting the MASCHINE User Interface
The MASCHINE software user interface is very flexible. You can choose what to display and what not, allowing you to focus on your workflow. This section shows you how to adjust the MA­SCHINE GUI to suit your needs.

2.2.1 Adjusting the Size of the Interface

From the View menu in the Application Menu Bar and from the View submenu in the MA­SCHINE menu you can select one of four different sizes to display MASCHINE’s software GUI:
The View menu in the Application Menu Bar (Windows depicted).
MASCHINE - Manual - 35
Basic Concepts
Adjusting the MASCHINE User Interface
The View submenu in the MASCHINE menu.
Full screen view is also available from your computer keyboard via [Ctrl]+[F] (macOS: [Cmd]+[F]).

2.2.2 Switching between Ideas View and Arranger View

At any time you can quickly switch between the Ideas view and the Arranger view, using the Arranger View button.
The Arranger View button in the top left corner.
Click the Arranger View button to toggle between the Ideas view and Arranger view.
The Arrangement area switches from Ideas view (default view) to Arranger view. Click the
button again to return back to Ideas view.
MASCHINE - Manual - 36
Basic Concepts
Adjusting the MASCHINE User Interface
For more information about Ideas view and Arranger view see ↑15.3, Using Song View.
Switching between Ideas View and Arranger View using the Controller
On your controller:
1. Press NAVIGATE + Button 2 IDEAS to access the Ideas view.
2. Press NAVIGATE + Button 3 ARRANGER to access the Arranger view.
The Arrangement area in the software switches to the Ideas view or Arranger view depend-
ing on which view has been selected.
You can also press SHIFT + SCENE to quickly toggle between Ideas view and Arranger view.

2.2.3 Showing/Hiding the Browser

Click the Browser button (with the magnifier symbol) in the Header to show and hide the
Browser. You can also select Browser from the View menu in the Application Menu Bar or from the View submenu in the MASCHINE menu.
The Browser button in the Header.
You can also show/hide the Browser from your computer keyboard via the [F4] function key.

2.2.4 Minimizing the Mixer

When MASCHINE is in Mix view, you can minimize/maximize the Mixer in the top part of the MASCHINE window:
MASCHINE - Manual - 37
Basic Concepts
Adjusting the MASCHINE User Interface
Click the arrow button at the bottom left of the Mixer to show and hide the channel de-
tails in the Mixer.
Minimizing/maximizing the Mixer.

2.2.5 Showing/Hiding the Control Lane

When MASCHINE is in Arrange view, you can show/hide the Control Lane under the Pattern Editor:
Click the arrow button on the bottom left of the Pattern Editor to show and hide the Con-
trol Lane.
MASCHINE - Manual - 38
Basic Concepts

Common Operations

Click the arrow button at the bottom left of the Pattern Editor to show/hide the Control Lane.
2.3 Common Operations
This sections introduces a few very common operations in MASCHINE you will encounter in numerous situations.

2.3.1 Pinning a Mode on the Controller

Besides the default Control mode, your controller has various other modes of operation, which you can enter by pressing their dedicated buttons. Depending on their purpose and workflow, these controller modes are of two types:
Temporary modes only stay active as long as you hold down their button on the controller.
When you release the button, your controller returns to Control mode. This is for example the case with the MUTE button.
Permanent modes stay active even if you release their button. To deactivate them, you must
press their button a second time. This is for example the case with the BROWSE button.
MASCHINE - Manual - 39
Basic Concepts
Common Operations
But in some situations you might want to release the mode button of a temporary mode with­out leaving that mode, e.g., to free your hand and tweak other controls more easily. For this purpose, MASCHINE lets you pin (or “lock”) temporary modes so that they behave like perma­nent modes.
To pin a mode on your controller, press the relevant mode button (SCENE, PATTERN,
etc.) + Button 1 above the left display.
Now the mode is always pinned when you select it.
To unpin a mode (i.e. make it a temporary mode again), press its mode button + Button 1
again.
Now the mode will only be active as long as you hold the mode button.
Here is a list of all buttons on your controller that you can pin by pressing Button 1 simultane­ously:
All buttons in the column at the left of the pads (SCENE, PATTERN, …, SOLO, MUTE)
GRID button
NOTE REPEAT button
AUTO button (AUTO WR. on older controllers): Instead of using Button 1, press SHIFT +
AUTO to pin the AUTO mode. Moreover, when you leave this mode it is automatically un-
pinned — it will be temporary again next time you press AUTO.

2.3.2 Undo/Redo

Undoing and re-doing your last actions can be useful to cancel operations you have performed or to compare two versions before and after a change. You can undo nearly everything you did after loading or creating your Project.
Note: If you save your Project, you will no longer be able to undo or redo any actions performed be­fore saving!
MASCHINE provides two different undo/redo features, each of them being suited for specific situations:
Step Undo allows you to cancel your last single action.
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Take Undo allows you to cancel your last group of actions.
Step Undo
Step Undo/Redo is the classic undo/redo found in most applications. It cancels or re-executes each single action you have performed.
In the software use the following keyboard shortcuts for the Step Undo and Step Redo func­tions:
To cancel your last action (Step Undo), press [Ctrl]+[Shift]+[Z] ([Cmd]+ [Shift]+ [Z] on
macOS). To re-execute your last action (Step Redo), press [Ctrl]+ [Shift]+ [Y] ([Cmd]+ [Shift]+ [Y] on macOS). You can also select Undo Step and Redo Step from the Edit menu in the Application Menu Bar or from the Edit submenu in the MASCHINE menu.
The commands in the Edit menu additionally shows which action will be undone/redone!
Take Undo
Suppose you have just recorded a 16th-note hi-hat beat over four bars, but then decide to can­cel it. Normally you would have to cancel the 64 notes one at a time, repeatedly calling the undo function 64 times in a row. This is what Take Undo has been made for!
Take Undo/Redo is an extended undo/redo available while recording that allows you to cancel or re-execute a whole group of actions at once.
Take Undo/Redo is the default undo/redo in MASCHINE. In the software use the common key­board shortcuts for the Undo and Redo functions:
To cancel your last group of actions, press [Ctrl]+[Z] ([Cmd]+[Z] on macOS). To re-exe-
cute your last group of actions, press [Ctrl]+[Y] ([Cmd]+[Y] on macOS). You can also se­lect Undo and Redo from the Edit menu in the Application Menu Bar or from the Edit submenu in the MASCHINE menu.
The commands in the Edit menu additionally shows which action will be undone/redone!
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Undo/Redo on the Controller
Both Step Undo and Take Undo are also available on your controller:
1. On the MASCHINE hardware controller, perform the Take Undo operation by pressing
SHIFT + pad 1 (UNDO). To perform the Take Redo operation, press SHIFT + pad 2 (RE­DO).
2. On the MASCHINE hardware controller, perform the Step Undo operation by pressing
SHIFT + pad 3 (STEP UNDO). To perform the Step Redo operation, press SHIFT + pad 4
(STEP REDO).
Take Undo is available in following situations:
Recording in Control mode
Recording in Step mode
Recording modulation
Outside of these three situations, Take Undo has the same effect as Step Undo (see above).

2.3.3 Focusing on a Group or a Sound

To display the content and parameters of a particular Sound or Group, you first need to put it in focus.
Setting the focus on a Sound or Group is slightly different than selecting it: The focus defines what will be displayed, whereas the selection defines what will be affected by your edits. Note that a focused Sound/Group is always selected. The distinction is of importance because you can select multiple Sounds or Groups to apply your edits to all of them at once! See section
4.1.3, Selecting Multiple Sounds or Groups for more on this.
We show here how to put Sounds and Groups in focus when the MASCHINE software is in Arrange view (default view). For instructions on putting Sounds and Groups in focus in Mix view, please re­fer to chapter ↑12.2.3, Selecting Channel Strips.
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Setting the Focus on a Group
To put a Group in focus, click this Group in the Group List of the Arranger:
The focused Group is highlighted. The Pattern Editor displays the Sounds and Patterns of
that Group.
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The focused Group is highlighted and the Pattern Editor show its content.
If the desired Group does not appear in the Group List, use the scroll bar at the right end of the Arranger or turn your mouse wheel while hovering the Arranger to display any hidden Groups. You can also extend the Arranger by dragging its lower right corner vertically with the mouse.
You can also select multiple Groups at once to apply changes to all of them. See section ↑4.1.3,
Selecting Multiple Sounds or Groups for more information.
Setting the Focus on a Sound
To put a Sound in focus:
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1. Set the focus to the Group containing the desired Sound by clicking it in the Group List on the left of the Arranger (see above).
The focused Group is highlighted. The Pattern Editor displays the Sounds and Patterns of that Group.
2. Click the desired Sound slot in the Sound List of the Pattern Editor:
The focused Sound slot is highlighted.
The focused Sound slot is highlighted.
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If the desired Sound does not appear in the Sound List, use the scroll bar at the right end of the Pattern Editor or turn your mouse wheel while hovering the Pattern Editor to display any hidden Sounds.
You can also select multiple Sounds at once to apply changes to all of them. See section ↑4.1.3,
Selecting Multiple Sounds or Groups for more information.
Focusing on a Group using the Hardware
1. If necessary, press SHIFT + the desired Group button AH to switch to the Group bank containing the desired Group.
2. Press the desired Group button AH.
The corresponding Group is now in focus.
Once the Group is focused you can use Button 1–3 above the left display to quickly switch between the Master, the focused Group and the last focused Sound in that Group! See section ↑2.3.4,
Switching Between the Master, Group, and Sound Level for more information.
Setting the Focus on a Sound using the Hardware
1. If you want to set the focus on a Sound located in another Group, first set the focus on its Group as described above.
2. Hold SELECT.
3. While holding SELECT, check that Button 2 (EVENTS) is disabled — if it is enabled, press it to disable it.
4. While holding SELECT, press the pad of the desired Sound.
The corresponding Sound is now in focus.
If the pads on your controller are in Group mode, simply press the pad of the desired Sound to set the focus on that Sound!
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Once the Sound is focused you can use Button 1–3 above the left display to quickly switch between the Master, the containing Group and the focused Sound! See section ↑2.3.4, Switch-
ing Between the Master, Group, and Sound Level for more information.
You can also select multiple Sounds at once to apply changes to all of them. See section ↑4.1.3,
Selecting Multiple Sounds or Groups for more information.

2.3.4 Switching Between the Master, Group, and Sound Level

At any time you can quickly switch the Control area between the parameters of the Master, the focused Group, and the focused Sound.
Click the desired tab to switch the display of the Control area.
Click the MASTER, GROUP or SOUND tab in the top left corner of the Control area to dis-
play the Plug-in parameters or Channel properties of the Master, the focused Group or the focused Sound, respectively.
The selected tab lights up. The name of your Project, the focused Group or the focused
Sound appears under the MASTER, GROUP, and SOUND tabs (the Muddy Matt Sound in the picture above), and the rest of the Control area displays the Plug-in parameters and Channel properties of the Master, the focused Group or the focused Sound, respectively.
Switching Between the Master, Group, and Sound Level using the Controller
On your controller:
1. Press the CHANNEL or PLUG-IN button to enter Control mode.
2. Press Button 1 (MASTER), Button 2 (GROUP) or Button 3 (SOUND) above the left display to show the Plug-in parameters and Channel properties of the Master, the focused Group or the focused Sound, respectively.
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The selected tab lights up. The name of your Project, the focused Group or the focused
Sound appears on the left display (under the MASTER, GROUP, and SOUND tabs), and the displays show the Plug-in parameters and Channel properties of the Master, the fo­cused Group or the focused Sound, respectively.

2.3.5 Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area

We describe here how to display/edit any Plug-in parameters or Channel properties located in any Sound, Group or the Master.
To select a particular Plug-in or a particular set of Channel properties, you first need to display the parameters of the Master, the desired Group or Sound.
1. To display the parameters of a particular Group or Sound, put it in focus by clicking it in the Group List or Sound List, respectively (see section ↑2.3.3, Focusing on a Group or a
Sound).
2. In the top left corner of the Control area, click the MASTER, GROUP or SOUND tab to display the parameters of the Master, the focused Group or the focused Sound, respec­tively.
The Control area now displays the Plug-in parameters and Channel properties of the de-
sired Sound, desired Group or the Master.
Selecting Channel Properties
1. At the far left of the Control area, click the Channel icon (showing a little knob) to display the Channel properties:
The button lights up. The Channel Property selector appears in the left part of the Control
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Common Operations
area, showing a square of four buttons representing the various sets of Channel properties available for the selected Sound, Group or the Master:
2. Click the desired button (Input, Output, Groove, or Macro) in the Channel Property selec­tor to select that set of Channel properties.
The selected button is highlighted and the parameters of the selected Channel properties
appear in the Parameter area (the right and biggest part of the Control area).
Selecting a Plug-in
1. At the far left of the Control area, click the little Plug-in icon to display the Plug-ins:
The icon lights up. The Plug-in List appears in the left part of the Control area, showing a stack of all Plug-ins loaded in the selected Sound, Group or the Master:
2. Click the desired Plug-in slot in the Plug-in List to select that Plug-in.
The parameters of the selected Plug-in appear in the Parameter area (the right and biggest
part of the Control area).
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If the Plug-in List only shows a “+” sign, it means that there are no Plug-ins loaded in this Sound, Group or the Master. Clicking the “+” sign allows you to load a new Plug-in: see section ↑6.1.3,
Loading, Removing, and Replacing a Plug-in for more on this.
Navigating Parameter Pages
In some situations, the selected Plug-in or Channel properties provide more parameters than the display(s) of your controller and the Parameter area in the software can show at once. Ex­amples of this are the parameters for the Groups’ or Sounds’ Output properties and those for the Sampler Plug-in. In these cases, the parameters are divided into several Parameter pages that you can easily navigate with the hardware and software.
In the software the names of the available pages are displayed at the top of the Parameter area. The name of the page currently displayed is highlighted.
Click the desired page name at the top of the Parameter area to show the corresponding
Parameter page.
The Parameter pages of the Sound’s Output properties: Audio (currently displayed), Aux, and MIDI.
If all page names cannot be displayed at once at the top of the Parameter area, two small ar­rows are displayed on the left to click through the pages:
Click the left or right arrow to access additional pages.
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Adjusting the Parameters
In the Parameter area, each parameter includes a control element and a label. Following types of control elements are available:
Element Action
Knob: Click the knob and drag your mouse vertically to change the parameter value. Hold [Shift] on your computer keyboard and drag your mouse to adjust the value in finer increments.
Button: Click the button to switch its state. When the button is enabled, it shows a small colored LED.
Selector: Click the displayed value to open the drop-down list, and click another value in the list to select it.
Navigating Channel Properties, Plug-ins, and Parameter Pages using the Controller
On the MASCHINE controller in Control mode, do the following:
1. Set the focus on the desired Sound, Group or the Master (see section ↑2.3.3, Focusing on
a Group or a Sound).
2. Press Button 1 (MASTER), Button 2 (GROUP) or Button 3 (SOUND) to display the Plug­ins and Channel properties of the Master, the focused Group or the focused Sound, re­spectively.
3. Press Button 5 (CHANNEL) to display the Channel properties or Button 6 (PLUG-IN) to display the Plug-in slots of the selected Sound, Group or the Master.
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4. Press Button 7/8 to navigate the Channel properties or Plug-ins (the name of the selected Channel properties or Plug-in appears between the left and right arrows under Button 7 and 8). Upon your selection the parameters of the selected Channel properties or Plug-in are shown on the displays of your controller.
5. Use the Page buttons to navigate through the Parameter pages of the selected Channel properties or Plug-in.
Whenever there is more than one page, it will be shown on the right side of the right dis­play like this:
Moreover, if there is another page available to the left or to the right of the current page, the corresponding Page button will be half lit on your controller.
6. Use Knobs 1–8 under the displays to adjust the value of the parameters available on the selected page. For continuous parameters, hold SHIFT while turning the Knobs to adjust the values in finer increments.
Using the Navigate Mode
Alternatively, you can also navigate Channel properties and Plug-ins along with their Parameter pages via the Navigate mode of your controller:
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1. Hold NAVIGATE to enter Navigate mode (or pin it by pressing NAVIGATE + Button 1).
2. Press SHIFT, then Button 2 (PAGE NAV).
3. Press Button 5 (CHANNEL) to display the Channel properties or Button 6 (PLUG-IN) to display the Plug-in slots of the selected Sound, Group or the Master.
4. Press Button 3/4 to navigate the Channel properties or Plug-ins (the name of the selected Channel properties or Plug-in appears between the left and right arrows under Button 3 and 4).
5. Press the dimmed pads to select the desired Parameter pages. The abbreviated names of the available Parameter pages are shown on the right display along with the corresponding pads.
6. Upon your selection the corresponding pad turns fully lit and the page name is highlight­ed on the right display.
7. Press Button 7/8 to access the previous/next 16 Parameter pages, if available.
8. Release NAVIGATE to get back to Control mode (or press NAVIGATE a second time if you pinned the Navigate mode).
The selected Parameter page now appears on the displays.
2.3.5.1 Extended Navigate Mode on Your Controller
The Navigate mode on your controller can be used to navigate the Parameter pages of Channel properties and Plug-ins and adjust the view settings of specific areas in the software interface.
Press and hold NAVIGATE to enter Navigate mode. You can also pin Navigate mode by
pressing NAVIGATE + Button 1 above the left display so that your controller stays in Navi­gate mode when you release NAVIGATE — see section ↑2.3.1, Pinning a Mode on the
Controller.
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The Navigate mode has two distinct submodes:
The default Software Navigation mode lets you adjust the look of the software interface: You
can show/hide specific elements and change zoom/scroll settings.
The Page Navigation mode allows you to navigate Channel properties, Plug-ins along with
their Parameter pages.
You can switch between Software Navigation and Page Navigation mode at any time:
When your controller is in Navigate mode, press SHIFT + Button 2 (PAGE NAV) to switch
between Software Navigation and Page Navigation mode.
When PAGE NAV is off (default setting) your controller is in Software Navigation mode.
When PAGE NAV is on your controller is in Page Navigation mode.
The Software Navigation mode allows you to customize the user interface of the MASCHINE software by showing or hiding specific parts of the interface and changing the zoom and scroll settings in the Ideas view, Arranger view and the Pattern Editor.
Action Shortcut
Access Ideas view Press Button 2 (IDEAS)
Access Arranger view Press Button 3 (ARRANGER)
Maximize/minimize the Mixer Press Button 4 (MIXER)
Show/hide the Browser Press Button 5 (BROWSER)
Show/hide the Control Lane Press Button 7 (MOD)
Follow Song Press Button 8 (FOLLOW)
Timeline Zoom in/out (Arranger view
Turn Knob 1 or press pad 14/10
only)
Timeline Scroll left/right (Arranger view
Turn Knob 2 or press pad 9/11
only)
Pattern Editor Zoom in/out Turn Knob 5 or press pad 6/2
Pattern Editor Scroll left/right Turn Knob 6 or press pad 1/3
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Action Shortcut
Sound Lane Height (Group mode only) Turn Knob 7
Basic Concepts
Common Operations
Pattern Editor Scroll up/down (Except
Turn Knob 8 or press pad 8/4
Group mode)
You can quickly switch the software between Ideas view and Arranger view by pressing SHIFT +
SCENE on your controller.
The Page Navigation mode allows you to navigate the Parameter pages available in the Channel properties and Plug-ins of the various channels (Sounds, Groups, and Master) in your Project.
To access Page Navigation mode press NAVIGATE + SHIFT + Button 2.
When Page Navigation mode is enabled, your controller displays the Page Navigation
mode:
The left-hand display provides an overview of the selected Channels or Plug-ins for the select­ed Sound.
To access each Channel or Plug-in for the selected Sound, press Buttons 5 and 6.
After selecting a Plug-in, the available pages are displayed in the software, and on the
right-hand display of your controller.
The right-hand display provides an overview of the available pages for the selected Channel or Plug-in.
To access each page of the selected Channel or Plug-in, press pads 116.
After pressing a pad the selected page is displayed in the software, and on the controller
when you exit Navigation mode by pressing the NAVIGATE button.
When there are more than sixteen pages for a Channel or Plug-in it is necessary to use the Page Bank.
To access another page with the Page Bank press Buttons 7 and 8.
The pages for the selected bank are displayed in the software and the controller.
To access Page Navigation mode press NAVIGATE + SHIFT + Button 2.
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When Page Navigate mode is enabled, your controller displays the Page Navigation mode.
The left-hand display provides an overview of the selected Channel or Plug-in for the selected Sound.
To access each Channel or Plug-in for the selected Sound, press Buttons 3 and 4.
After selecting a Channel or Plug-in, the available pages are displayed in the software,
and on the right-hand display of your controller.
The right-hand display provides an overview of the available pages for the selected Channel or Plug-in.
To access each page of the selected Channel or Plug-in, press pads 1-16.
After pressing a pad the selected page is displayed in the software, and on the controller
when you exit Navigation mode by pressing the NAVIGATE button.
When there are more than sixteen pages for a Channel or Plug-in it is necessary to use the Page Bank.
To access another page within the Page Bank press Buttons 7 and 8.
The pages for the selected banks are displayed in the software and the controller.

2.3.6 Using Two or More Hardware Controllers

If two or more MASCHINE controllers of different types (MASCHINE STUDIO, MA­SCHINE MK3, MASCHINE MK2, MASCHINE MIKRO MK2, MASCHINE, MASCHINE MIKRO, and MASCHINE JAM) are connected to your computer, only one controller can be used to con­trol the MASCHINE software at a time.
If you have more than one instance of the MASCHINE software running on your computer, you can control each instance with a different controller. See ↑2.5.3, Controlling Various Instances with Dif-
ferent Controllers for more information.
A controller not connected to any MASCHINE software instance can be used in MIDI mode (i.e. as a MIDI controller) at the same time as the other controller(s). See the Controller Editor Manual for more information on MIDI mode.
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You can choose which controller you want to use with the MASCHINE software. This can be done both from your controller and in the software.
You can select the desired controller from the Controller menu in the Application Menu Bar or from the Controller submenu in the MASCHINE menu:
Click the MASCHINE menu and select the controller you want to use.
Hardware
On the controller you want to use with the MASCHINE software, do the following:
MASCHINE (MK3) controller: Press SHIFT + PLUG-IN, turn the 4-D encoder to select the
desired instance, and press the 4-D encoder or Button 4 to load it.
MASCHINE STUDIO controller: Press SHIFT + PLUG-IN, turn the jog wheel to select the
desired instance, and press the jog wheel or Button 8 to load it.
MASCHINE (MK1 & MK2) controller: Press SHIFT + STEP, turn Knob 8 (or press But-
ton 5/6) to select the desired instance, and press Button 8 to load it.
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Native Kontrol Standard

MASCHINE MIKRO (MK1 & MK2) controller: Press SHIFT + F2, turn the Control encoder
to select the desired instance, and press the Control encoder to load it.
MASCHINE JAM controller: Press SHIFT + H (INSTANCE), turn the Control encoder to se-
lect the desired instance, and press the Control encoder to load it.
KOMPLETE KONTROL Keyboard MK1: Press INSTANCE and turn the Control encoder to
select the desired instance, and press the Control encoder to load it.
KOMPLETE KONTROL Keyboard MK2: Press INSTANCE and turn the 4-D encoder to se-
lect the desired instance, and press the 4-D encoder to load it.
2.4 Native Kontrol Standard
Native Kontrol Standard (NKS) is a software instrument format that allows third-party develop­ers to integrate with MASCHINE and KOMPLETE KONTROL hardware and software at the same deep level as KOMPLETE Instruments.
The Native Kontrol Standard includes:
Seamless integration into the MASCHINE and KOMPLETE KONTROL Browser for a unified
browsing experience.
Full parameter mapping for instant hands-on control.
Support of KOMPLETE KONTROL S-SERIES features such as the Light Guide.
NKS instruments can be found in the MASCHINE Browser next to your KOMPLETE Instru­ments. All of their presets are fully tagged, so filtering in the Browser gives you matching re­sults from both KOMPLETE Instruments and NKS instruments (see section ↑3.2.6, Selecting
Type and Mode Tags). And when you load a preset from an NKS instrument, its parameters are
mapped to the controls on your KOMPLETE KONTROL S-SERIES keyboard in a meaningful way, just like any preset from your KOMPLETE Instruments.
NKS instruments are automatically added to your Library when you start MASCHINE or KOM­PLETE KONTROL for the first time after installing the instrument (except KONTAKT instru­ments with NKS support, see below). The folders containing the preset files for NKS support can be managed in the Factory pane on the Library page of the Preferences (see section
2.6.5, Preferences – Library Page).
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Stand-Alone and Plug-in Mode

Installing KONTAKT Instruments with NKS Support
Third-party developers of KONTAKT instruments provide you with a folder that contains all in­strument files, including presets and samples. Instead of running an installer, this folder needs to be stored on the hard drive. The instrument can then be activated with Native Access, which also adds it to the MASCHINE and KOMPLETE KONTROL Libraries. If you are using KON­TAKT, the instrument is automatically added to your KONTAKT Browser too.
To activate your KONTAKT instrument with NKS support and add it to the MASCHINE Library, follow the steps below:
1. Start the stand-alone version of the MASCHINE software.
2. In the File menu click on Manage Products….
3. Click on Add a serial in the top-left corner of Native Access.
4. Enter the serial number of the instrument and click ADD SERIAL.
5. Click BROWSE and open the folder containing the instrument files in the file dialog.
6. Click on INSTALL to add the instrument to your MASCHINE Library.
The instrument is installed. MASCHINE automatically scans for the new content and adds
it to the MASCHINE Browser.
The MASCHINE, and KOMPLETE KONTROL Libraries, and the KONTAKT Browser reference the in­strument files contained in the folder. It is recommended to not delete or move the folder after­wards, or otherwise MASCHINE, KOMPLETE KONTROL, and KONTAKT will not be able to find the instrument files. If an instrument cannot be found, use the Rescan function on the Preferences’
Library page to update the Library with the correct folder location (see section ↑2.6.5, Preferences
– Library Page).
2.5 Stand-Alone and Plug-in Mode
You can run the MASCHINE software as a stand-alone application or integrate it into your fa­vorite host by loading it as a plug-in. The MASCHINE software is available in the VST, Audio Unit, and AAX plug-in formats. For further information on plug-in compatibility and for a de­tailed description of how to use plug-ins in your host, please refer to the documentation in­cluded with your host software.
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Stand-Alone and Plug-in Mode

2.5.1 Differences between Stand-Alone and Plug-in Mode

Transport Functions
The most noticeable difference between the stand-alone and plug-in mode of MASCHINE re­lates to the interaction with MASCHINE’s sequencer. Indeed, when MASCHINE is used as a plug-in within a host sequencer software (e.g., Cubase or Pro Tools), MASCHINE’s sequencer is exclusively controlled by the host application: you cannot, e.g., manually start, stop or re­start the playback in MASCHINE, nor modify the tempo or the time signature of your Project within the MASCHINE plug-in itself — these are synchonized to your host’s own transport functions and tempo settings. As a direct consequence, when MASCHINE is used as a plug-in the Restart and Play buttons as well as the Tempo and Time Signature fields are grayed out and inactive in the MASCHINE Header. Obviously you cannot control MASCHINE’s playback and tempo settings from your MASCHINE controller either.
However from your controller you can directly control the transport functions of your host applica­tion instead. See section Controlling your Host’s Transport Functions in Plug-in Mode for more in­formation.
Audio and MIDI Handling
When MASCHINE is used in stand-alone mode, it directly communicates with your audio and MIDI interface. You can select which physical audio/MIDI ports have to be used on your inter­face, and configure crucial audio settings like the sample rate. All this is done via the Audio
and MIDI Settings panel (for more information on this, please refer to ↑2.7, Integrating MA-
SCHINE into a MIDI Setup).
On the contrary, When MASCHINE is used as a plug-in within a host application, the commu­nication with your audio and MIDI interfaces is managed by the host — the MASCHINE plug­in only communicates with the host. Native Instruments’ Online Knowledge Base provides how-tos that will help you route the MASCHINE plug-in to multiple tracks/outputs in the major hosts:
How to route MASCHINE to multiple outputs in Ableton Live:
http://www.native-instruments.com/knowledge/questions/1705
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How to route MASCHINE to multiple outputs in Cubase:
http://www.native-instruments.com/knowledge/questions/1707
How to route MASCHINE to multiple outputs in Pro Tools:
http://www.native-instruments.com/knowledge/questions/1709
How to route MASCHINE to multiple outputs in Logic Pro:
http://www.native-instruments.com/knowledge/questions/1711
For all details on the audio and MIDI configuration of your host application, please refer to its docu­mentation.
Multiple Plug-in Instances
When you are using MASCHINE as a plug-in within a host application, you can open multiple MASCHINE instances. Actually, you can load as many instances of MASCHINE as your com­puter and your host application can handle CPU-wise. In contrast to the stand-alone applica­tion, they are always synced to the host. In plug-in mode you can also send MIDI Program Change messages from your host to switch between MASCHINE’s Scenes or between patches of other plug-ins loaded into MASCHINE, or record automation for MASCHINE parameters. To learn more about these, have a look at chapter ↑15.5, Triggering Sections or Scenes via MIDI and ↑11.2, Using MIDI Control and Host Automation.

2.5.2 Switching Instances

When two or more instances of the MASCHINE software are running (e.g., as plug-ins on dif­ferent tracks of your DAW), you must choose which instance you want to control from your hardware controller. You can do this both from your controller and in the software.
To select your controller from a particular MASCHINE instance, click the Connect button
in the MASCHINE Header of that instance.
Click the Connect button to connect the controller to that instance.
Switching Instances using the Controller
To switch from one MASCHINE instance to another:
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Stand-Alone and Plug-in Mode
1. Press SHIFT + STEP.
2. Turn the Control encoder to select an instance.
3. Press the Control encoder to load that instance.
You can also use Knob 5 or Button 5 and 6 to select the desired instance, and Button 8 to load it.

2.5.3 Controlling Various Instances with Different Controllers

You can use two or more MASCHINE controllers of different types (MASCHINE STUDIO, MA­SCHINE MK3, MASCHINE MK2, MASCHINE MIKRO MK2, MASCHINE, and MASCHINE MIK­RO) simultaneously with different instances of the MASCHINE software (possibly with one in­stance in stand-alone mode). In doing so, the following applies:
Only one MASCHINE controller of any type can be connected to an instance at a time. You
can choose which instance you want to control from each controller as described in ↑2.5.2,
Switching Instances.
When you start a new instance of the MASCHINE software, it connects to one of the MA-
SCHINE controllers according to following precedence rules:
Rule 1: The MASCHINE STUDIO controller focus has priority over the MK3 controller,
which takes priority over all legacy controllers (MASCHINE MK2, MASCHINE MIKRO MK2, MASCHINE and MASCHINE MIKRO).
Rule 2: The MASCHINE controllers (legacy and MK3) have priority focus over MA-
SCHINE MIKRO controllers.
Rule 1 has priority over rule 2.

2.6 Preferences

The Preferences panel lets you specify various settings for MASCHINE.
To open the Preferences panel, click Preferences… in the Maschine menu (macOS) or
File menu (Windows) of the Application Menu Bar, or in the File submenu of the MA-
SCHINE menu:
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Preferences… in the File menu of the Application Menu Bar (Windows depicted), and in the File submenu of the MA­SCHINE menu.
The following pages are available in the Preferences panel:
General: see 2.6.1, Preferences – General Page.
Audio: see 2.6.2, Preferences – Audio Page.
Preferences
MIDI: see 2.6.3, Preferences – MIDI Page.
Default: see 2.6.4, Preferences – Default Page.
Library: see 2.6.5, Preferences – Library Page.
Plug-ins: see 2.6.6, Preferences – Plug-ins Page.
Hardware: see 2.6.7, Preferences – Hardware Page.
Colors: see 2.6.8, Preferences – Colors Page.

2.6.1 Preferences – General Page

The General page holds all of the global settings for MASCHINE.
To display the General page, click the General tab on the left of the Preferences panel.
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Preferences
The Preferences – General page.
Setting
Description
Startup
Reload Last Project Click this checkbox to automatically reload the last Project on
startup.
Recording Audio
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Setting Description
Prefer Project Folder If this checkbox is marked, the Samples you record will be put
in a subdirectory of the folder where your Project is saved. If not, your recordings will be saved in the generic Recordings folder in your standard user directory (see section ↑2.6.4,
Preferences – Default Page).
Metronome
Enabled Check this box to activate the metronome. You can also enable
the metronome by clicking the Metronome button in the MASCHINE Header, for more information see section: ↑10.2.3,
Using the Metronome.
Basic Concepts
Preferences
Auto-Enable when Recording
Click the checkbox to enable the Auto-Enable option. This automatically turns on the metronome when you start recording a Pattern.
When you start recording a Pattern (typically by pressing REC on your controller), the metronome is automatically enabled. When you exit recording (e.g., by pressing the lit REC button) the metronome returns to its state before the recording (this can be on or off).
The Auto-Enable option can be activated/deactivated both in the software and from your controller.
The Auto-Enable option does not affect the Count-in: Even if Auto-Enable is disabled, the metronome turns on when you press SHIFT + REC to start the Count-in. For more information on configuring Count-in, refer to section: ↑10.2.4, Recording
with Count-in.
Volume
Click the slider to adjust the volume of the metronome.
Signature Select the time interval between each tick of the metronome. By
default the metronome indicates the beats (the quarter notes,
1/4). Here you can select another note value for the ticks.
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Setting Description
Count-in Length Select the duration of the Count-in, i.e. how long the
metronome will sound before the recording actually starts.
Link
Enabled Click the checkbox to enable the Link protocol by default.
Applications that support Ableton Link can join a Link session when connected to the same network. For more information on Link please refer to section: ↑2.8, Syncing MASCHINE using
Ableton Link.
Input
Quantize Input Quantize automatically quantizes your input to
MASCHINE as you record.
Select one of the following Input Quantization modes:
None: Input Quantization is disabled. Events you play or record
on the pads are not quantized.
Record: Input Quantization is applied only when you record the
pads.
Play/Rec: Input Quantization is applied both when you play on
the pads and when you record them.
Basic Concepts
Preferences
In Play/Rec mode the quantization applied while playing is slightly different from the quantization applied while recording: When recording, all events are quantized to the closest step — possibly ahead of the event. When playing, on the other hand, events occurring in the first half of the steps are left untouched (since you cannot bring them forward in the timeline!) whereas events occurring in the second half of the steps are quantized to the next step.
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Setting Description
Usage Data Tracking
Allow usage data tracking Here you can select to enable or disable Usage Data Tracking.
Usage Data Tracking technology enables MASCHINE to automatically track anonymous usage data that you can choose to share with us.
All users should keep Data Tracking enabled as it provides a valuable tool for understanding the performance of Native Instruments applications when they are used in real life situations. The data sent to Native Instruments is one hundred percent anonymous and will not affect performance.
For more detailed information about Usage Data Tracking, please refer to the following Knowledge Base article on the Native Instruments website:
https://support.native-instruments.com/hc/en-us/articles/ 209545029
Basic Concepts
Preferences

2.6.2 Preferences – Audio Page

The Audio page holds settings related to your audio interface.
The Routings section allows you to configure the connections between the virtual inputs/out­puts of MASCHINE and the physical inputs/outputs of your audio interface.
To display the Audio page, click the Audio tab on the left of the Preferences panel.
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Preferences
Preferences – Audio page.
Setting
Description
Interface
Driver Select your audio driver from the drop-down menu.
Device Select the available devices if you have more than one audio
interface connected.
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Setting Description
Status This confirms whether your audio interface is currently running.
Sample Rate This displays the selected sample rate of your audio interface.
Please restart MASCHINE after changing the sample rate.
ASIO Config (Windows only) Click Open Panel to access specific controls related to your
audio interface. Please consult the documentation that came with your audio interface for more information.
Latency macOS: This slider allows you to adjust the latency of your audio
interface in samples. Lower values result in a more immediate playing response but are heavier on both the CPU and the audio driver, and may result in audible clicks and pops. Larger values are easier on the CPU, but introduce a larger latency (i.e., there may be a small delay in sound playback when you play on the pads). You should therefore experiment with this setting so that it is as low as possible without overloading your CPU or introducing any audio artifacts.
Windows: When using an ASIO driver, the Audio and MIDI
Settings panel displays an ASIO Config button instead of the Latency slider. Click this button to open the settings window of
the selected ASIO driver.
Basic Concepts
Preferences
Routings
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Setting Description
Input Click Inputs to display the Routing Inputs. Here you can select
which inputs on your audio interface should be used for the four stereo inputs of MASCHINE. Select the inputs of your audio interface on the right column by clicking the fields: you will be presented with a drop-down menu with all the available Inputs. The choices made here will determine which inputs can be used when sampling external sources, for example.
Output Click Output to display the Routing Outputs. Here you are
presented with a list of the 16 stereo outputs from MASCHINE: In the right column, you can assign them to the outputs of your audio interface. Click the fields in the right column to select the desired outputs via a drop-down menu.

2.6.3 Preferences – MIDI Page

The MIDI page allows you to set up the MIDI input and output ports that you want to use with MASCHINE.
Preferences
To display the MIDI page, click the MIDI tab on the left of the Preferences panel.
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Basic Concepts
Preferences
The Preferences – MIDI page.
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Setting Description
Sync
Mode Click the drop-down menu to set the MIDI Sync mode preference
for MASCHINE:
Off: No MIDI sync mode is selected.
Master (Send Clock): If MASCHINE is running as a stand-alone
application, it can also send a MIDI Clock signal to any device that is capable of receiving MIDI Clock. This could be hardware such as a drum machine, another groove box, or even another software sequencer.
Slave (Receive Clock): If MASCHINE is running as a stand-alone
application, it can be controlled externally via MIDI Clock by any device that is capable of sending MIDI Clock. This could be hardware such as a drum machine, another groove box or sequencer, or even another software sequencer.
Please note that the Slave (Receive Clock) option is not available when LINK is active. For more information on Link see ↑2.8,
Syncing MASCHINE using Ableton Link.
Basic Concepts
Preferences
Clock Offset (appears
when Mode is set to Slave)
Click and move the Clock Offset slider to compensate for delay that may occur during MIDI data transmission. Delayed MIDI Clock data will cause external devices to respond too late, thus making your track sound out of sync.
By adjusting the Clock Offset value you can set an amount of latency to be compensated (in milliseconds). MASCHINE will then send MIDI Clock events ahead of time as defined.
Devices
Inputs Click Input to display a list of all the available MIDI inputs of your
system. You can activate/deactivate each input by clicking the fields in the Status column, which displays the current status of the corresponding port.
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Setting Description
Outputs Click Output to display a list of all the available MIDI outputs of
your system. You can activate/deactivate each output by clicking the fields in the Status column, which displays the current status of the corresponding port.

2.6.4 Preferences – Default Page

The Default page allows you to define the default settings that will be used for each new Project.
To display the Default page, click the Default tab on the left of the Preferences panel.
Preferences
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Basic Concepts
Preferences
The Preferences – Default page.
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Setting Description
Project
Standalone Here you can select a Project to load automatically when you
start a new Project in MASCHINE used as a stand-alone application. The field displays the location of the Template Project selected for use. Click the folder icon to select another Template Project. Any Project file can be used as a template; this can be from the MASCHINE Library, or you could create a file, for example with your preferred instruments and effects already loaded into the Plug-in slots. If you have already set a Template Project, click the cross icon to unset it and start new Projects from scratch instead.
Plug-in Here you can select a Project to load automatically when
MASCHINE is used as a plug-in within a Digital Audio Workstation. The field displays the location of the Template Project selected for use. Click the folder icon to select another Template Project. Any Project file can be used as a template; this can be from the MASCHINE Library, or you can create a file, for example with your preferred instruments and effects loaded into the Plug-in slots. If you have already set a Template Project, click the cross icon to unset it and start new Projects from scratch instead.
Basic Concepts
Preferences
Metronome Settings
Down Beat Sample and Up Beat Sample
Scene / Section
Here you can select audio files to be used as up and down beat of the metronome, respectively. The fields display the locations of the audio files selected for use. Click the fields to select other files. Click the little crosses on the right of the fields to remove the custom audio files and use the default metronome sounds instead.
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Setting Description
Duplicate Select from the drop-down menu how the Duplicate function in
MASCHINE will operate when duplicating Scenes.
Scene Only
Only the Scene is duplicated. The result is a new unlinked Scene with the same Patterns referenced.
Scene and Patterns
The Scene itself and additionally all Patterns are duplicated. The new Scene and Patterns are now completely independent from the originals.
Basic Concepts
Preferences
Link when duplicating Sections
Click the checkbox to enable a linked copy of a Section when using the Duplicate function. By default this feature is disabled.
When enabled, the Duplicate function will create a linked copy of a Section. A linked copy will automatically be updated when any instance of a linked Section is edited. This way, you don’t need to keep track of which Section is the “original.”
Pattern
Length Enter the default length of new Patterns. The length is
measured in bars, beats, and sixteenths. To adjust the value, click the desired number (bars, beats or sixteenths) and drag your mouse vertically. For more information on Pattern Length refer to: ↑10.1.6, Adjusting the Arrange Grid and the Pattern
Length.
Sound Lane Height Select the default height of the Sound lane in the Pattern Editor
by choosing between normal 1x or 2x zoom from the menu. 1x displays all sixteen sounds, and 2x displays only the first eight Sounds of a Group, making it easier to edit events.
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Setting Description
Sound
Default MIDI Input Mode MASCHINE allows you to play your Sound(s) via MIDI notes, for
example, from a MIDI keyboard. By default and without any configuration, incoming MIDI notes on any MIDI port and any MIDI channel will trigger the pitch of the focused Sound. In addition, you can select that a Sound receives no MIDI input, and also define the default setting for MIDI input by selecting the Default MIDI Input Mode preference.
Select one of the following MIDI input mode options from the drop-down menu:
Focus: MIDI input from any connected controller can be used to
trigger the focused (selected) Sound slot.
None: The selected Sound will not receive MIDI data.

2.6.5 Preferences – Library Page

The Library page allows you to edit the locations of all MASCHINE library files (both factory and user) that appear in the LIBRARY pane of the Browser.
Preferences
The LIBRARY pane of the Browser is described in section ↑3.2, Searching and Loading Files from
the Library.
To display the Library page click the Library tab on the left of the Preferences panel.
At the top of the page, the Factory and User buttons allow you to switch between the Factory pane and the User pane.
Factory Pane
To display the Factory pane, click the Factory button at the top of the Library page.
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Preferences
The Preferences panel – the Library page’s Factory pane.
The Factory pane displays all factory libraries available. These includes the MASCHINE Factory Library, libraries imported from other NI products, as well as installed MASCHINE EXPAN­SIONS.
These libraries will appear in the Factory view of the Browser’s Library pane.
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Element Description
Location column Displays the path of each library. If you have moved any library to
another location on your computer, click the folder icon on the left of that library and select its new path.
Product column Displays the name of each product. These names cannot be edited.
Rescan button If you have made any change to a library (e.g., changed its location),
select it in the list and click the Rescan button to rescan that library.
User Pane
To display the User pane, click the User button at the top of the Library page.
Basic Concepts
Preferences
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Preferences
The Preferences panel – the Library page’s User pane.
The User pane displays all user libraries currently in use. This includes the standard MA­SCHINE user directory as well as any other user directory you might have defined. These libra­ries will appear in the User view of the Browser’s Library pane.
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Element Description
Location column Displays the path of each library. If you have moved any library to
another location on your computer, click the folder icon on the left of that library and select its new path.
Alias column Displays the alias stored for each library. Click an alias to edit it.
Defining aliases for your user folders is not mandatory, but it can be of great help when working on different computers (see description below). After adding a location (see Add below), click the field in the new row and in the Alias column to set the alias for that new location. The alias of the default user folder, Standard User
Directory, cannot be edited — this is the location where all your user
files will be stored by default.
Add button Click Add to manually add directories to the user library. See below
for more details.
Remove button Click Remove to remove the selected user library. Files will only be
removed from the MASCHINE Browser, not from your hard disk.
Rescan button If you have made any change to a library (e.g., added/removed files),
select it in the list and click the Rescan button to rescan that library.
Basic Concepts
Preferences
Scan user content for changes at start-up
Click this checkbox to allow MASCHINE to scan for changes to the User content directory during start-up.
checkbox
You can resize the Preferences panel at your convenience using the usual method on your operating system. You can also resize each column by clicking and dragging the border between both column headers.
User Content Folder Included in MASCHINE’s User Paths
Products from Native Instruments will store user-generated content in a centralized User Con­tent folder. In MASCHINE this User Content folder is automatically added to the list of user directories in the User pane of the Library page in the Preferences panel, and as a conse­quence its files are available in the MASCHINE Browser.
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The User Content folder can neither be renamed nor removed from the list. You can modify its path in the Location column.
Standard User Directory Cannot Be Removed
The Standard User Directory can neither be renamed nor removed from the list in the User pane of the Library page in the Preferences panel. You can modify its path in the Location col­umn.
Cancelling Library Rescan
In the Library page of the Preferences panel, the Rescan button allows you to rescan the se­lected library (or all your libraries if none is selected) so that the MASCHINE Browser mirrors any changes you have made to the files. Clicking this Rescan button triggers the scan and an Updating Database dialog shows you the progress of the scan.
The Updating Database dialog includes a CANCEL button allowing you to interrupt the scan­ning process without harming the database permanently:
Preferences
The Updating Database dialog now includes a Cancel button.
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Click CANCEL in the Updating Database dialog to interrupt the scan.
A Cancel Rescan dialog opens up asking you to confirm that you want to cancel the scan:
The dialog warns you that cancelling the scan may lead to inconsistencies or missing items in your MASCHINE Library.
If you still want to cancel the scan, click CANCEL RESCAN at the bottom right, and the
scan will be cancelled.
If you prefer instead not to cancel the scan, click CONTINUE or press [Esc] on your com-
puter keyboard, and the scan will go on.
If you cancelled the scan, any inconsistencies or missing items in your MASCHINE Library will be resolved by rescanning the same path(s) again (via the Rescan button mentioned above).
Preferences
In opposition to the rescan process described here, you cannot cancel the import of files into the MASCHINE Library (via the FILES pane of the Browser or via the Library page of the Preferences panel) nor the process of applying changes to the file tags and properties (via the Attribute Editor in the Browser).
Using Aliases
The aliases available in the Alias column act as references to the paths shown in the Location column. When you save a Project, the saved data includes both the path and the alias for each file used in the Project. This will allow you to use a Project on different computers even if the files used in the Project (e.g., Samples) are stored in different locations on each computer: Simply define the same alias for these locations on each computer, and MASCHINE will re­place the path saved on the first computer with the path set to the same alias on the second computer in order to retrieve the files on this second computer, therefore avoiding the possibil­ity of missing Samples.
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Adding Folders to the User Library
In the User pane of the Library page, you can add other folders to the user content of your MA­SCHINE Library. To do this:
1. Click Add at the bottom of the pane. A folder selection dialog opens up.
2. In the dialog, navigate to the desired folder on your computer and click OK (Choose on macOS).
All MASCHINE-compatible files found in the selected folder are added to your user con-
tent in MASCHINE.
Furthermore, the imported files will have their attributes (product/bank/sub-bank, Type/Sub­Type/Mode tags, as well as properties) set as follows:
For all file types, any attributes already in the files will be retained.
For Samples, if the product/bank/sub-bank attributes are empty, they will be set to the
folders in which the Samples are located:
The product will be set to the name of the folder you have selected.
Preferences
If Samples reside in a subfolder of this folder, the subfolder name will be used as
bank.
If Samples reside in a subfolder of this subfolder, the name of the lower subfolder will
be used as sub-bank.
By adding a folder to the user content of your MASCHINE Library, you make their files availa­ble in the Browser’s LIBRARY pane for quick searching and loading! For more information on how to use the LIBRARY pane of the Browser, please refer to section ↑3.2, Searching and
Loading Files from the Library.
Paths to folders added via the IMPORT button in the Browser’s FILES pane will also show up here. The only difference between adding folders via the Add button in Preferences panel, described here, and via the IMPORT button in the FILES pane of the Browser is that the latter allows you to directly tag the files as they are imported. See section ↑3.6.5, Using the Result List for more infor­mation on how to import folders via the FILES pane.
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Please note that the selected folder cannot contain, or be contained within, a folder already listed in the User or Factory pane. If MASCHINE detects such a folder as you press OK (Choose on macOS) in the folder selection dialog, a Duplicate Location message appears: Click
OK to return to the folder selection dialog and select another folder on your computer.
Removing Folders from the User Library
You can also remove any user folder from your Library — except the default user.

2.6.6 Preferences – Plug-ins Page

The Plug-ins page allows you to manage the Native Instruments and External Plug-ins you want to use in MASCHINE.
To display the Plug-ins page, click the Plug-ins tab on the left of the Preferences panel.
At the top of the page, the Manager and Locations buttons allow you to switch between the
Manager pane and the Locations pane.
Manager Pane
To display the Manager pane, click the Manager button at the top of the Plug-ins page.
Preferences
In the Manager pane of the Plug-ins page, you can enable/disable VST/AU plug-ins, rescan their directories, and set default presets for your Native Instruments and External Plug-ins.
When a Native Instruments or External Plug-in is disabled, it will not be available for loading (from the various Plug-in menus in the software and from the Plug-in Browser on your control­ler). If, for example, you do not use certain VST plug-ins in MASCHINE, it could be useful to disable them so that they do not overload the list of available Plug-ins.
For more information on Native Instruments Plug-ins, External Plug-ins, and other Plug-ins in MA­SCHINE, please refer to chapter ↑6, Working with Plug-ins.
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Basic Concepts
Preferences
The Preferences panel – the Plug-ins page’s Manager pane.
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Element Description
Plug-in column Lists all available VST/AU plug-ins from the directories specified in
the Locations pane (see below). This includes all enabled or disabled 32-bit VST/AU plug-ins, when MASCHINE is running in 32-bit mode or otherwise all enabled or disabled VST/AU 64-bit plug-ins, when MASCHINE is running in 64-bit mode.
On the left of each plug-in in the list, a checkbox allows you to enable/disable this plug-in in MASCHINE. When a plug-in is disabled, it will not be available for loading in MASCHINE.
Default Config column For each plug-in you can set a default preset that will be loaded with
this plug-in when you load it. Click the folder icon on the left to choose a default plug-in preset. You can also save a preset as default for the plug-in via the Save As Default… entry in the Plug-in menu. If no default is set here, the parameters of this plug-in will be auto­mapped when loading it into a plug-in slot.
To remove a default plug-in preset, click the little cross on the right.
Rescan button If you have changed the content of any directory specified in the
Locations pane (see below), you should rescan your plug-in
directories in order to keep the list of available external plug-ins up to date. Clicking Rescan will check the integrity of your plug-ins and allow you to automatically detect plug-ins that were added or removed, or deselect any plug-ins that are not working correctly for any reason. Note that the scan will ignore the plug-ins that are disabled in the list above.
Basic Concepts
Preferences
Always Use Latest Version of NI Plug-Ins
checkbox
The option to Always Use Latest Version of NI Plug-Ins selects whether or not your Library content is always loaded with the latest version of the associated plug-in. If this option is disabled, your Library content is loaded with the lowest required version of the associated plug-in found on the computer.
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Manager Pane: Use NI Audio Units Checkbox (macOS Only)
On macOS, the Manager pane contains an additional Use NI Audio Units checkbox. Check this box to include the Audio Units (AU) versions of your Native Instruments plug-ins in the soft­ware’s Plug-in menus and in the controller’s Plug-in Browser:
If this checkbox is disabled (default setting), the AU versions of your Native Instruments
plug-ins are still listed in the list above but they are disabled (checkbox unchecked): These plug-ins won’t appear in the Native Instruments submenu of the Plug-in menus (software) or in the Plug-in Browser (controller). Additionally, the remaining entries for Native Instru­ments plug-ins (all of them VST) won’t display the (VST) mention next to their name.
If you enable the Use NI Audio Units checkbox, all Native Instruments’ AU plug-ins are en-
abled in the list above and are available for loading in MASCHINE. In order to distinguish them from the VST versions, plug-in entries in the Native Instruments submenu of the Plug-in menus and in the Plug-in Browser will display either (VST) or (AU) after their name.
You can also enable or disable Native Instruments’ AU plug-ins individually in the list via the checkboxes described above — as soon as you enable one of them, the Use NI Audio Units checkbox is automatically activated.
The Use NI Audio Units checkbox relates only to AU plug-ins from Native Instruments. AU plug-ins from third-party manufacturers are not affected by this setting.
Preferences
When the Use NI Audio Units checkbox is disabled or the AU version of a Native Instruments plug­in is disabled, you can still load Projects that use AU plug-ins.
Location Pane
To display the Location pane, click the Location button at the top of the Plug-ins page.
In the Locations section of the Plug-ins page, you can manage the various plug-in directories you want to use in MASCHINE.
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Basic Concepts
Preferences
The Preferences panel – the Plug-ins page’s Locations pane.
The Locations pane also contains the following controls:
Element
Description
Plug-in column Lists all plug-in directories used in MASCHINE. Click the folder icon
on the left of an entry to change the path of that plug-in directory.
Add button Click Add to add plug-in directories.
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Basic Concepts
Element Description
Remove button Click Remove to remove the selected directory.
Rescan button If you have changed the content of a directory (such as installed or
removed plug-ins), you should rescan your plug-in directories in order to keep the list of available plug-ins up to date. Click Rescan to check the integrity of your plug-ins, this will allow you to automatically detect plug-ins that are added or removed, or disable any plug-ins that are not working correctly for any reason.

2.6.7 Preferences – Hardware Page

The Hardware page enables you to customize how the pads react to your playing and to adjust the brightness of the displays.
To display the Hardware page, click the Hardware tab on the left of the Preferences panel.
The settings of connected Native Instruments controllers can be selected and adjusted.
Preferences
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Basic Concepts
Preferences
The Preferences panel – Hardware page.
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Setting Description
Controller The Controller menu allows you to select a connected device
and modify its settings. You can have two devices simultaneously focused on a MASCHINE instance: a controller from the MASCHINE family and a KOMPLETE KONTROL S­SERIES keyboard. After a new device has been selected from the Controller menu, the Hardware page will update to display the available options.
Pads
Sensitivity Use the Sensitivity slider to adjust how sensitive the pads
respond to your touch. This sets the minimum threshold at which the MASCHINE controller will register a “hit.”
Velocity Scaling Velocity Scaling determines how your playing is translated into
velocity values: starting from Soft 3 (a soft touch is enough to get a big velocity value) through Linear to Hard 3 (you really have to hit the pad hard to get a big velocity value).
Display
Basic Concepts
Preferences
Brightness The Brightness slider allows you to adjust the brightness of both
left and right displays of the MASCHINE controller.
Contrast Left and Right With these sliders you can adjust the contrast of the left and
right displays separately.
Adjusting the Settings from the Hardware
You also have access to the Sensitivity, Brightness, and Contrast Left, and Contrast Right set­tings from your controller. To edit these settings, you first have to enter MIDI mode:
1. Press SHIFT + CONTROL (MIDI) to switch your controller to MIDI mode.
2. Press SHIFT + Button 4 (SETTINGS) to show the Settings Display mode.
Turn Knob 1 (BRIGHT.) to adjust the Brightness parameter described above.
Turn Knob 2 (PADSENS) to adjust the Sensitivity parameter described above.
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Turn Knob 4 (CNTR.L) and 5 (CNTR.R) to adjust the Contrast Left and Contrast Right pa-
rameters described above, respectively.
When you’re done, press SHIFT + CONTROL (MIDI) again to quit the MIDI mode and get
back to MASCHINE mode.
For more information on the MIDI mode, please refer to the Controller Editor Manual.

2.6.8 Preferences – Colors Page

The Colors page enables you to choose default colors for your Scenes, Groups, and Sounds.
To display the Colors page click the Colors tab on the left of the Preferences panel.
Preferences
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Basic Concepts
Preferences
The Preferences panel – Colors page.
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Setting Description
Scene Default Select the default color for your Scenes. In the menu, you can
select the desired color from the 16-color palette or White (default setting). The color selected as default is highlighted in the menu. If you select Auto each Scene will have a different default color.
Group Default Select the default color for your Groups. In the menu, you can
choose the desired color from the 16-color palette. The color selected as default is highlighted in the menu. If you select Auto (default setting) each Group will have a different default color.
Sound Default Select the default color for your Sounds. In the menu, you can
choose the desired color from the 16-color palette. The color selected as default is highlighted in the menu. If you select
Auto each Sound will have a different default color. If you select Use Group Color (default setting) Sounds will by default mirror
the color of the Group to which they belong.
Basic Concepts
Preferences
Load with Colors Click the checkbox to save your Color settings with your
MASCHINE files (Projects, Groups, Sounds, etc.). If you uncheck Load with Colors (checked by default), saved colors will not be used next time you load the files. The default colors set in this Colors page will be used instead.
Please note that the settings in this Colors page define default colors: These colors will only be used when creating a new Project, resetting a Group/Sound, or when Load with Colors is unchecked (see above). To change the color of particular objects (Sounds, Groups, Patterns, and Scenes) in your Project, use the Color submenu in the object’s context menu in the software. See ↑4.2.4, Changing
the Sound’s Color, 4.3.4, Changing the Group’s Color, 10.7.7, Changing the Pattern’s Color, and 15.2.13, Changing the Color of a Scene for more information, respectively.
As long as an object (Scene, Sound, Group or Pattern) has the default color, this color is not attach­ed to the object but instead to its “position” in the respective list: In particular, if you move the object to another position the default color will not follow the object — the object will instead take the default color of its new position.
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Integrating MASCHINE into a MIDI Setup

2.7 Integrating MASCHINE into a MIDI Setup
You can quickly integrate MASCHINE into a MIDI setup.
You can use MIDI in MASCHINE in various ways. Notably:
You can synchronize a MIDI Clock signal between MASCHINE and other MIDI devices:
2.7.2, Sync to External MIDI Clock and 2.7.3, Send MIDI Clock.
If you connect a MIDI keyboard to the MIDI IN, you can directly play the focused Sound
with it without having to set anything up.
You can let particular Sounds and Groups react to incoming MIDI data and send MIDI data
to the desired port. More on these in section ↑11.2, Using MIDI Control and Host Automa-
tion.
You can also switch Scenes remotely by sending MIDI Note or MIDI Program Change mes-
sages to MASCHINE. More on this in section ↑15.5, Triggering Sections or Scenes via
MIDI.
Basic Concepts

2.7.1 Connecting External MIDI Equipment

To connect your external MIDI equipment:
1. Hook it up to the MASCHINE hardware controller’s MIDI IN or MIDI OUT socket on the rear panel.
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Basic Concepts
Integrating MASCHINE into a MIDI Setup
2. If MASCHINE is running as a stand-alone application, activate the corresponding MIDI in­put and/or output(s) of your MASCHINE STUDIO controller in the MIDI page of the Prefer-
ences panel (see ↑2.6.3, Preferences – MIDI Page).
3. If MASCHINE is running as a plug-in in a host application, the MIDI configuration is man­aged by the host (see section ↑2.5, Stand-Alone and Plug-in Mode). Please refer to your host documentation to know how to configure MIDI in your host.

2.7.2 Sync to External MIDI Clock

If MASCHINE is running as a stand-alone application, it can be controlled externally via MIDI Clock by any device that is capable of sending MIDI Clock. This could be hardware such as a drum machine, another groovebox or sequencer, or even another software sequencer.
If you use MASCHINE as a plug-in, it is automatically synced to the host application so you don’t have to activate external MIDI sync! See section ↑2.5, Stand-Alone and Plug-in Mode for more in­formation on using MASCHINE as a plug-in.
To configure MASCHINE to receive MIDI Clock from an external device:
1. Select Preferences entry from the File menu.
2. Select the MIDI page.
3. In the Sync section select Slave (Receive Clock) from the menu.
4. Select the Input button to see a list of connected devices.
5. Check the name of the device sending MIDI clock (the device you want MASCHINE to sync with).
MASCHINE can now receive MIDI Clock from an external device
You must define at least one MIDI input device in the Devices section of the MIDI page to enable MASCHINE to sync.
When Slave (Receive Clock) is selected, the Play button in the MASCHINE Header and the
PLAY button on your controller are deactivated.
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Basic Concepts
Integrating MASCHINE into a MIDI Setup
If you want to configure MASCHINE to react to other MIDI messages than MIDI Clock, in particular if you want to control MASCHINE notes and parameters via MIDI, please refer to section ↑11.2, Us-
ing MIDI Control and Host Automation, where this is described in detail.

2.7.3 Send MIDI Clock

If MASCHINE is running as a stand-alone application, it can also send a MIDI Clock signal to any device that is capable of receiving MIDI Clock. This could be hardware such as a drum machine, another groovebox, or even another software sequencer.
If you use MASCHINE as a plug-in, it cannot send any MIDI Clock signal. See section ↑2.5, Stand-
Alone and Plug-in Mode for more information on using MASCHINE as a plug-in.
To configure MASCHINE to receive MIDI Clock from an external device:
1. Select Preferences entry from the File menu.
2. Select the MIDI page.
3. In the Sync section select Master (Send Clock) from the menu.
MASCHINE will send a MIDI Clock signal to any connected device that is capable of re-
ceiving MIDI Clock.
You can adjust the MIDI Clock offset in the MIDI page of the Preferences panel. See ↑2.6.3, Prefer-
ences – MIDI Page for more information.
If you want MASCHINE to send other MIDI messages than MIDI Clock, in particular if you want to control other MIDI-capable devices via the notes played in MASCHINE, please refer to section
11.2.5, Sending MIDI from Sounds.
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Basic Concepts

Syncing MASCHINE using Ableton Link

2.8 Syncing MASCHINE using Ableton Link
Ableton Link is a protocol that synchronizes beat, phase and tempo of Link-enabled applica­tions on the same computer or over a shared network. This means you can conveniently keep applications synchronized across different devices or join a group jam with others with minimal setup. Connecting applications via Link provides you with the ability to synchronize them to a shared timeline and change the tempo globally from each of the connected applications.

2.8.1 Connecting to a Network

Applications that support Ableton Link can join a Link session when connected to the same network. To enable Link within MASCHINE, simply make sure the computer running MA­SCHINE is connected to the same local network as the other applications you want to link to. This can either be a local network or an ad-hoc (computer-to-computer) connection.
To ensure maximum security and reliability while using Link, there are several things you may want to consider:
For reliability, connect to the local network using a router via an Ethernet cable.
If you do use a Wi-Fi network, be sure to use a password to prevent excluded users from
joining your session.
For the most secure and reliable connection, create a Link session via a direct connection
from one computer to another using a Thunderbolt or Ethernet cable.
For more general information on setting up and using Link, please refer to the Link FAQs arti­cle located on the Ableton website:
https://help.ableton.com/hc/en-us/articles/209776125-Link-FAQs.

2.8.2 Joining and Leaving a Link Session

It is possible to join a Link session at any time by clicking the LINK button. When another Link-enabled application is connected, a moving bar within the LINK button is displayed even though MASCHINE’s transport is not running. This bar represents the global phase of Link that all participating applications lock into.
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Basic Concepts
Syncing MASCHINE using Ableton Link
After clicking the Play button, playback will resume on the downbeat once the moving bar within the LINK button is filled. The first participant to join the session sets the initial tempo, from then on any participant in the session can change the tempo in their respective applica­tion. If multiple participants change the tempo at the same time, the last tempo change will take effect.
To start or join a Link session, proceed as follows:
1. Click the LINK button located in the header.
2. Start MASCHINE’s playback by clicking the play button.
3. To stop using Link, and leave the session, click LINK again.
While connected, the LINK button displays how many other Link-enabled applications are con­nected via Link. The example below indicates that there are two other applications connected.
Active Link session with two other instances connected.
When Link is active, it is not possible to synchronize MASCHINE to incoming MIDI Clock as a slave. Link will take priority. Sending MIDI Clock from MASCHINE as a master is still possible.
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