Native Instruments Maschine 2.0 Operation Manual v2.6.8

MANUAL
The information in this document is subject to change without notice and does not represent a commitment on the part of Native Instruments GmbH. The software described by this docu­ment is subject to a License Agreement and may not be copied to other media. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Native Instruments GmbH, hereinafter referred to as Native Instruments.
“Native Instruments”, “NI” and associated logos are (registered) trademarks of Native Instru­ments GmbH.
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ASIO, VST, HALion and Cubase are registered trademarks of Steinberg Media Technologies GmbH.
All other product and company names are trademarks™ or registered® trademarks of their re­spective holders. Use of them does not imply any affiliation with or endorsement by them.
Document authored by: David Gover, Nicolas Sidi
Software version: 2.6.8 (08/2017)

Disclaimer

Special thanks to the Beta Test Team, who were invaluable not just in tracking down bugs, but in making this a better product.
NATIVE INSTRUMENTS GmbH
Schlesische Str. 29-30 D-10997 Berlin Germany
www.native-instruments.de
NATIVE INSTRUMENTS North America, Inc.
6725 Sunset Boulevard 5th Floor Los Angeles, CA 90028 USA
www.native-instruments.com
NATIVE INSTRUMENTS K.K.
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www.native-instruments.co.jp

Contact

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www.native-instruments.co.uk
© NATIVE INSTRUMENTS GmbH, 2017. All rights reserved.

Table of Contents

Table of Contents
1 Welcome to MASCHINE .............................................................................................
1.1 MASCHINE Documentation .......................................................................................................... 22
1.2 Document Conventions ............................................................................................................... 24
1.3 New Features in MASCHINE 2.6.8 ............................................................................................... 25
1.1.1 MASCHINE Getting Started Guide .............................................................................. 22
1.1.2 MASCHINE Manual ..................................................................................................... 22
1.1.3 MASCHINE Hardware Control Reference ..................................................................... 23
1.1.4 Controller Editor Manual ............................................................................................ 23
1.1.5 Support Channel Videos ............................................................................................ 23
1.1.6 Other Online Resources ............................................................................................. 23
2 Basic Concepts .........................................................................................................
2.1 Names and Concepts You Should Know ...................................................................................... 26
2.2 Adjusting the MASCHINE User Interface ..................................................................................... 29
2.3 Common Operations ................................................................................................................... 33
2.2.1 Adjusting the Size of the Interface ............................................................................. 29
2.2.2 Switching between Ideas View and Arranger View ..................................................... 30
2.2.3 Showing/Hiding the Browser ...................................................................................... 31
2.2.4 Minimizing the Mixer ................................................................................................. 31
2.2.5 Showing/Hiding the Control Lane .............................................................................. 32
2.3.1 Setting the Focus on a Group or a Sound ................................................................... 33
2.3.2 Switching Between the Master, Group, and Sound Level ........................................... 37
2.3.3 Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area . 37
2.3.4 Undo/Redo ................................................................................................................. 41
2.3.5 Pinning a Mode on Your Controller ............................................................................. 43
2.3.6 Using Two or More Hardware Controllers ................................................................... 43
21
26
MASCHINE 2 - Manual - 4
2.4 Native Kontrol Standard ............................................................................................................. 44
2.5 Stand-Alone and Plug-in Mode ................................................................................................... 46
2.6 Preferences .................................................................................................................................48
2.7 Syncing MASCHINE using Ableton Link ....................................................................................... 82
2.5.1 Differences between Stand-Alone and Plug-in Mode ................................................. 46
2.5.2 Switching Instances .................................................................................................. 48
2.6.1 Preferences – General Page ....................................................................................... 49
2.6.1.1 Usage Data Tracking .................................................................................53
2.6.2 Preferences – Audio Page .......................................................................................... 54
2.6.3 Preferences – MIDI Page ............................................................................................ 57
2.6.4 Preferences – Default Page ....................................................................................... 60
2.6.5 Preferences – Library Page ........................................................................................ 63
2.6.6 Preferences – Plug-ins Page ..................................................................................... 71
2.6.7 Preferences – Hardware Page .................................................................................... 76
2.6.8 Controller Menu in the Hardware Page of the Preferences Panel ............................... 78
2.6.9 Preferences – Colors Page ......................................................................................... 79
2.7.1 Connecting to a Network ............................................................................................ 82
2.7.2 Joining and Leaving a Link Session ........................................................................... 82
3 Browser ....................................................................................................................
Table of Contents
84
3.1 Browser Basics ........................................................................................................................... 84
3.2 Searching and Loading Files from the Library ............................................................................ 86
3.1.1 The MASCHINE Library ............................................................................................... 84
3.1.2 Browsing the Library vs. Browsing Your Hard Disks ................................................... 85
3.2.1 Overview of the LIBRARY Pane ................................................................................... 86
3.2.2 Selecting or Loading a Product and Selecting a Bank from the Browser .................... 89
3.2.3 Selecting a Product Category, a Product, a Bank, and a Sub-Bank ........................... 94
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Table of Contents
3.3 Additional Browsing Tools .......................................................................................................... 109
3.4 Using Favorites in the Browser ................................................................................................... 113
3.5 Editing the Files’ Tags and Properties ........................................................................................ 117
3.6 Loading and Importing Files from Your File System .................................................................... 123
3.7 Locating Missing Samples .......................................................................................................... 133
3.8 Using Quick Browse .................................................................................................................... 135
3.2.4 Selecting a File Type .................................................................................................. 99
3.2.5 Choosing Between Factory and User Content ............................................................. 99
3.2.6 Selecting Type and Mode Tags ................................................................................... 100
3.2.7 Performing a Text Search ........................................................................................... 104
3.2.8 Loading a File from the Result List ............................................................................ 105
3.3.1 Loading the Selected Files Automatically .................................................................. 110
3.3.2 Auditioning Your Samples ......................................................................................... 111
3.3.3 Loading Groups with Patterns ................................................................................... 111
3.3.4 Loading Groups with Routing .................................................................................... 112
3.3.5 Displaying File Information ........................................................................................ 112
3.5.1 Attribute Editor Basics .............................................................................................. 117
3.5.2 The BANK Page .......................................................................................................... 119
3.5.3 The TYPES and MODES Pages .................................................................................... 120
3.5.4 The PROPERTIES Page ............................................................................................... 122
3.6.1 Overview of the FILES Pane ........................................................................................ 123
3.6.2 Using Favorites .......................................................................................................... 125
3.6.3 Using the Location Bar .............................................................................................. 126
3.6.4 Navigating to Recent Locations ................................................................................. 127
3.6.5 Using the Result List ................................................................................................. 128
3.6.6 Importing Files to the MASCHINE Library ................................................................... 131
MASCHINE 2 - Manual - 6
Table of Contents
4 Managing Sounds, Groups, and Your Project ...............................................................
4.1 Overview of the Sounds, Groups, and Master .............................................................................. 137
4.2 Managing Sounds .......................................................................................................................143
4.3 Managing Groups ....................................................................................................................... 155
4.4 Exporting MASCHINE Objects and Audio ..................................................................................... 167
4.1.1 The Sound, Group, and Master Channels ................................................................... 138
4.1.2 Similarities and Differences in Handling Sounds and Groups ................................... 139
4.1.3 Selecting Multiple Sounds or Groups ......................................................................... 140
4.2.1 Loading Sounds ......................................................................................................... 145
4.2.2 Pre-listening to Sounds ............................................................................................. 145
4.2.3 Renaming Sound Slots .............................................................................................. 146
4.2.4 Changing the Sound’s Color ...................................................................................... 147
4.2.5 Saving Sounds ........................................................................................................... 148
4.2.6 Copying and Pasting Sounds ..................................................................................... 150
4.2.7 Moving Sounds .......................................................................................................... 153
4.2.8 Resetting Sound Slots ............................................................................................... 154
4.3.1 Creating Groups ........................................................................................................ 157
4.3.2 Loading Groups ......................................................................................................... 157
4.3.3 Renaming Groups ...................................................................................................... 158
4.3.4 Changing the Group’s Color ....................................................................................... 159
4.3.5 Saving Groups ........................................................................................................... 161
4.3.6 Copying and Pasting Groups ..................................................................................... 163
4.3.7 Reordering Groups ..................................................................................................... 165
4.3.8 Deleting Groups ......................................................................................................... 166
4.4.1 Saving a Group with its Samples ............................................................................... 167
4.4.2 Saving a Project with its Samples ............................................................................. 169
137
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4.5 Importing Third-Party File Formats ............................................................................................. 178
4.4.3 Exporting Audio ......................................................................................................... 171
4.5.1 Loading REX Files into Sound Slots ........................................................................... 178
4.5.2 Importing MPC Programs to Groups ........................................................................... 179
5 Working with Plug-ins ...............................................................................................
5.1 Plug-in Overview ........................................................................................................................ 183
5.2 The Sampler Plug-in ................................................................................................................... 200
5.3 Using Native Instruments and External Plug-ins ........................................................................ 212
5.1.1 Plug-in Basics ........................................................................................................... 183
5.1.2 First Plug-in Slot of Sounds: Choosing the Sound’s Role ........................................... 187
5.1.3 Loading, Removing, and Replacing a Plug-in ............................................................ 187
5.1.4 Adjusting the Plug-in Parameters ............................................................................. 193
5.1.5 Bypassing Plug-in Slots ............................................................................................ 194
5.1.6 Using Side-Chain ...................................................................................................... 195
5.1.7 Moving Plug-ins ........................................................................................................ 195
5.1.8 Alternative: the Plug-in Strip ..................................................................................... 196
5.1.9 Saving and Recalling Plug-in Presets ....................................................................... 196
5.1.9.1 Saving Plug-in Presets ..............................................................................197
5.1.9.2 Recalling Plug-in Presets ..........................................................................199
5.1.9.3 Removing a Default Plug-in Preset ............................................................199
5.2.1 Page 1: Voice Settings / Engine ................................................................................. 202
5.2.2 Page 2: Pitch / Envelope ............................................................................................ 203
5.2.3 Page 3: FX / Filter ...................................................................................................... 206
5.2.4 Page 4: Modulation .................................................................................................... 207
5.2.5 Page 5: LFO ............................................................................................................... 209
5.2.6 Page 6: Velocity / Modwheel ...................................................................................... 210
183
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5.3.1 Opening/Closing Plug-in Windows ............................................................................. 212
5.3.2 Using the VST/AU Plug-in Parameters ....................................................................... 215
5.3.3 Setting Up Your Own Parameter Pages ...................................................................... 216
5.3.4 Using VST/AU Plug-in Presets .................................................................................... 221
5.3.5 Multiple-Output Plug-ins and Multitimbral Plug-ins ................................................. 223
6 Working with Patterns ...............................................................................................
6.1 Pattern Basics ............................................................................................................................ 224
6.2 Recording Patterns with the Step Sequencer .............................................................................. 238
6.3 Editing Events ............................................................................................................................ 239
6.1.1 Pattern Editor Overview ............................................................................................. 225
6.1.2 Navigating the Event Area ......................................................................................... 227
6.1.3 Following the Playback Position in the Pattern .......................................................... 229
6.1.4 Jumping to Another Playback Position in the Pattern ................................................. 230
6.1.5 Group View and Keyboard View .................................................................................. 231
6.1.6 Adjusting the Arrange Grid and the Pattern Length ................................................... 233
6.1.7 Adjusting the Step Grid and the Nudge Grid .............................................................. 235
6.2.1 Step Mode Basics ...................................................................................................... 238
6.3.1 Editing Events with the Mouse: an Overview ............................................................. 239
6.3.2 Creating Events/Notes ............................................................................................... 243
6.3.3 Selecting Events/Notes .............................................................................................. 244
6.3.4 Editing Selected Events/Notes ................................................................................... 244
6.3.5 Deleting Events/Notes ............................................................................................... 247
6.3.6 Cut, Copy, and Paste Events/Notes ............................................................................ 248
6.3.7 Quantizing Events/Notes ........................................................................................... 250
6.3.8 Quantization While Playing ........................................................................................ 251
6.3.9 Adding Variation to Patterns ..................................................................................... 252
224
MASCHINE 2 - Manual - 9
6.4 Recording and Editing Modulation ............................................................................................. 252
6.5 Creating MIDI Tracks from Scratch in MASCHINE ....................................................................... 262
6.6 Managing Patterns ..................................................................................................................... 264
6.7 Importing/Exporting Audio and MIDI to/from Patterns ................................................................ 277
6.4.1 Which Parameters Are Modulatable? ......................................................................... 254
6.4.2 Recording Modulation ................................................................................................ 255
6.4.3 Creating and Editing Modulation in the Control Lane ................................................ 256
6.6.1 The Pattern Manager and Pattern Mode .................................................................... 264
6.6.2 Selecting Patterns and Pattern Banks ....................................................................... 266
6.6.3 Creating Patterns ...................................................................................................... 267
6.6.4 Deleting Patterns ....................................................................................................... 269
6.6.5 Creating and Deleting Pattern Banks ........................................................................ 270
6.6.6 Naming Patterns ....................................................................................................... 271
6.6.7 Changing the Pattern’s Color .................................................................................... 273
6.6.8 Duplicating, Copying, and Pasting Patterns .............................................................. 274
6.6.9 Moving Patterns ........................................................................................................ 276
6.7.1 Exporting Audio from Patterns ................................................................................... 277
6.7.2 Exporting MIDI from Patterns ..................................................................................... 279
6.7.3 Importing MIDI to Patterns ........................................................................................ 281
7 Audio Routing, Remote Control, and Macro Controls ....................................................
Table of Contents
290
7.1 Audio Routing in MASCHINE ....................................................................................................... 291
7.1.1 Sending External Audio to Sounds ............................................................................. 292
7.1.2 Configuring the Main Output of Sounds and Groups ................................................. 296
7.1.3 Setting Up Auxiliary Outputs for Sounds and Groups ................................................. 301
7.1.4 Configuring the Master and Cue Outputs of MASCHINE ............................................. 304
7.1.5 Mono Audio Inputs ..................................................................................................... 309
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Table of Contents
7.2 Using MIDI Control and Host Automation .................................................................................... 314
7.3 Creating Custom Sets of Parameters with the Macro Controls ................................................... 334
7.2.1 Triggering Sounds via MIDI Notes .............................................................................. 315
7.2.2 Triggering Scenes via MIDI ........................................................................................ 320
7.2.3 Controlling Parameters via MIDI and Host Automation .............................................. 321
7.2.4 Selecting VST/AU Plug-in Presets via MIDI Program Change ..................................... 329
7.2.5 Sending MIDI from Sounds ........................................................................................ 330
7.3.1 Macro Control Overview ............................................................................................. 334
7.3.2 Assigning Macro Controls .......................................................................................... 335
7.1.5.1 Configuring External Inputs for Sounds in Mix View ..................................310
8 Controlling Your Mix ..................................................................................................
8.1 Mix View Basics .......................................................................................................................... 342
8.2 The Mixer .................................................................................................................................... 345
8.3 The Plug-in Chain .......................................................................................................................358
8.4 The Plug-in Strip ........................................................................................................................ 359
8.1.1 Switching between Arrange View and Mix View ......................................................... 342
8.1.2 Mix View Elements ..................................................................................................... 343
8.2.1 Displaying Groups vs. Displaying Sounds .................................................................. 346
8.2.2 Adjusting the Mixer Layout ........................................................................................ 348
8.2.3 Selecting Channel Strips ........................................................................................... 349
8.2.4 Managing Your Channels in the Mixer ....................................................................... 350
8.2.5 Adjusting Settings in the Channel Strips ................................................................... 352
8.2.6 Using the Cue Bus ..................................................................................................... 356
8.4.1 The Plug-in Header .................................................................................................... 361
8.4.2 Panels for Drumsynths and Internal Effects .............................................................. 363
8.4.3 Panel for the Sampler ................................................................................................ 364
342
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Table of Contents
8.4.4 Custom Panels for Native Instruments Plug-ins ........................................................ 367
8.4.5 Undocking a Plug-in Panel (Native Instruments and External Plug-ins Only) ............ 371
9 Using the Drumsynths ................................................................................................
9.1 Drumsynths – General Handling ................................................................................................. 375
9.2 The Kicks .................................................................................................................................... 379
9.3 The Snares ..................................................................................................................................398
9.1.1 Engines: Many Different Drums per Drumsynth ......................................................... 375
9.1.2 Common Parameter Organization .............................................................................. 375
9.1.3 Shared Parameters .................................................................................................... 378
9.1.4 Various Velocity Responses ....................................................................................... 378
9.1.5 Pitch Range, Tuning, and MIDI Notes ........................................................................ 378
9.2.1 Kick – Sub ................................................................................................................. 381
9.2.2 Kick – Tronic .............................................................................................................. 383
9.2.3 Kick – Dusty .............................................................................................................. 386
9.2.4 Kick – Grit ................................................................................................................. 387
9.2.5 Kick – Rasper ............................................................................................................ 390
9.2.6 Kick – Snappy ............................................................................................................ 391
9.2.7 Kick – Bold ................................................................................................................ 393
9.2.8 Kick – Maple .............................................................................................................. 395
9.2.9 Kick – Push ............................................................................................................... 396
9.3.1 Snare – Volt ............................................................................................................... 400
9.3.2 Snare – Bit ................................................................................................................ 402
9.3.3 Snare – Pow .............................................................................................................. 404
9.3.4 Snare – Sharp ........................................................................................................... 405
9.3.5 Snare – Airy ............................................................................................................... 407
9.3.6 Snare – Vintage ......................................................................................................... 409
374
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9.4 The Hi-hats .................................................................................................................................419
9.5 The Toms .................................................................................................................................... 429
9.6 The Percussions ..........................................................................................................................440
9.7 The Cymbals ............................................................................................................................... 451
9.3.7 Snare – Chrome ......................................................................................................... 411
9.3.8 Snare – Iron ............................................................................................................... 413
9.3.9 Snare – Clap ............................................................................................................. 415
9.3.10 Snare – Breaker ......................................................................................................... 417
9.4.1 Hi-hat – Silver ........................................................................................................... 420
9.4.2 Hi-hat – Circuit ......................................................................................................... 422
9.4.3 Hi-hat – Memory ........................................................................................................ 424
9.4.4 Hi-hat – Hybrid ......................................................................................................... 426
9.4.5 Creating a Pattern with Closed and Open Hi-hats ..................................................... 428
9.5.1 Tom – Tronic .............................................................................................................. 431
9.5.2 Tom – Fractal ............................................................................................................ 433
9.5.3 Tom – Floor ................................................................................................................ 437
9.5.4 Tom – High ................................................................................................................ 439
9.6.1 Percussion – Fractal .................................................................................................. 442
9.6.2 Percussion – Kettle .................................................................................................... 445
9.6.3 Percussion – Shaker .................................................................................................. 447
9.7.1 Cymbal – Crash ......................................................................................................... 453
9.7.2 Cymbal – Ride ........................................................................................................... 455
10 Using the Bass Synth .................................................................................................
458
10.1 Bass Synth – General Handling .................................................................................................. 459
10.1.1 Parameter Organization ............................................................................................. 459
10.1.2 Bass Synth Parameters ............................................................................................. 461
MASCHINE 2 - Manual - 13
Table of Contents
11 Using Effects .............................................................................................................
11.1 Applying Effects to a Sound, a Group or the Master .................................................................... 463
11.2 Applying Effects to External Audio .............................................................................................. 474
11.3 Creating a Send Effect ............................................................................................................... 477
11.4 Creating Multi-Effects ................................................................................................................ 481
11.1.1 Adding an Effect ........................................................................................................ 463
11.1.2 Other Operations on Effects ....................................................................................... 470
11.1.3 Using the Side-Chain Input ....................................................................................... 471
11.2.1 Step 1: Configure MASCHINE Audio Inputs ................................................................ 474
11.2.2 Step 2: Set up a Sound to Receive the External Input ................................................ 476
11.2.3 Step 3: Load an Effect to Process an Input ................................................................ 476
11.3.1 Step 1: Set Up a Sound or Group as Send Effect ........................................................ 478
11.3.2 Step 2: Route Audio to the Send Effect ...................................................................... 480
11.3.3 A Few Notes on Send Effects ...................................................................................... 480
12 Effect Reference ........................................................................................................
12.1 Dynamics ....................................................................................................................................485
12.2 Filtering Effects .......................................................................................................................... 499
12.3 Modulation Effects ..................................................................................................................... 506
12.1.1 Compressor ............................................................................................................... 485
12.1.2 Gate ........................................................................................................................... 488
12.1.3 Transient Master ....................................................................................................... 491
12.1.4 Limiter ....................................................................................................................... 493
12.1.5 Maximizer .................................................................................................................. 496
12.2.1 EQ .............................................................................................................................. 499
12.2.2 Filter .......................................................................................................................... 501
12.2.3 Cabinet ...................................................................................................................... 505
463
484
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Table of Contents
12.4 Spatial and Reverb Effects ......................................................................................................... 513
12.5 Delays .........................................................................................................................................526
12.6 Distortion Effects ........................................................................................................................ 533
12.7 Perform FX .................................................................................................................................. 540
12.3.1 Chorus ....................................................................................................................... 506
12.3.2 Flanger ...................................................................................................................... 507
12.3.3 FM ............................................................................................................................. 509
12.3.4 Freq Shifter ................................................................................................................ 510
12.3.5 Phaser ....................................................................................................................... 511
12.4.1 Ice ............................................................................................................................. 513
12.4.2 Metaverb ................................................................................................................... 515
12.4.3 Reflex ........................................................................................................................ 516
12.4.4 Reverb (Legacy) ......................................................................................................... 518
12.4.5 Reverb ....................................................................................................................... 519
12.4.5.1 Reverb Room .............................................................................................520
12.4.5.2 Reverb Hall ................................................................................................522
12.4.5.3 Plate Reverb ..............................................................................................525
12.5.1 Beat Delay ................................................................................................................. 526
12.5.2 Grain Delay ................................................................................................................ 528
12.5.3 Grain Stretch ............................................................................................................. 530
12.5.4 Resochord .................................................................................................................. 531
12.6.1 Distortion ................................................................................................................... 533
12.6.2 Lofi ............................................................................................................................ 534
12.6.3 Saturator ................................................................................................................... 536
12.6.4 Analog Distortion ....................................................................................................... 539
12.7.1 Filter .......................................................................................................................... 541
MASCHINE 2 - Manual - 15
Table of Contents
12.7.2 Flanger ...................................................................................................................... 543
12.7.3 Burst Echo ................................................................................................................. 545
12.7.4 Reso Echo .................................................................................................................. 548
12.7.5 Ring ........................................................................................................................... 551
12.7.6 Stutter ....................................................................................................................... 553
12.7.7 Tremolo ...................................................................................................................... 556
12.7.8 Scratcher ................................................................................................................... 558
13 Working with the Arranger .........................................................................................
13.1 Arranger Basics .......................................................................................................................... 561
13.2 Using Ideas View ........................................................................................................................ 568
13.1.1 Navigating the Arranger ............................................................................................ 564
13.1.2 Following the Playback Position in Your Project ......................................................... 566
13.1.3 Jumping to Other Sections ......................................................................................... 566
13.2.1 Scene Overview .......................................................................................................... 569
13.2.2 Creating Scenes ........................................................................................................ 569
13.2.3 Assigning and Removing Patterns ............................................................................. 570
13.2.4 Selecting Scenes ....................................................................................................... 572
13.2.5 Deleting Scenes ......................................................................................................... 573
13.2.6 Creating and Deleting Scene Banks .......................................................................... 573
13.2.7 Clearing Scenes ......................................................................................................... 573
13.2.8 Duplicating Scenes .................................................................................................... 574
13.2.9 Reordering Scenes ..................................................................................................... 575
13.2.10 Making Scenes Unique .............................................................................................. 577
13.2.11 Appending Scenes to Arrangement ............................................................................ 577
13.2.12 Naming Scenes .......................................................................................................... 578
13.2.13 Changing the Color of a Scene .................................................................................. 579
561
MASCHINE 2 - Manual - 16
13.3 Using Arranger View ................................................................................................................... 581
13.4 Playing with Sections ................................................................................................................. 600
13.5 Triggering Sections or Scenes via MIDI ....................................................................................... 602
13.6 The Arrange Grid .........................................................................................................................604
13.3.1 Section Management Overview .................................................................................. 581
13.3.2 Creating Sections ...................................................................................................... 583
13.3.3 Assigning a Scene to a Section .................................................................................. 583
13.3.4 Selecting Sections and Section Banks ....................................................................... 584
13.3.5 Reorganizing Sections ............................................................................................... 587
13.3.6 Adjusting the Length of a Section .............................................................................. 588
13.3.6.1 Adjusting the Length of a Section Using the Software ...............................589
13.3.7 Assigning and Removing Patterns ............................................................................. 591
13.3.8 Duplicating Sections ................................................................................................. 593
13.3.8.1 Making Sections Unique ............................................................................594
13.3.9 Removing Sections .................................................................................................... 595
13.3.10 Renaming Scenes ...................................................................................................... 596
13.3.11 Clearing Sections ...................................................................................................... 597
13.3.12 Creating and Deleting Section Banks ........................................................................ 598
13.3.13 Enabling Auto Length ................................................................................................ 598
13.3.14 Looping ...................................................................................................................... 599
13.3.14.1 Setting the Loop Range in the Software .....................................................599
13.4.1 Jumping to another Playback Position in Your Project ............................................... 600
14 Sampling and Sample Mapping ..................................................................................
Table of Contents
606
14.1 Opening the Sample Editor ......................................................................................................... 606
14.2 Recording a Sample ................................................................................................................... 607
14.2.1 Opening the Record Page .......................................................................................... 607
MASCHINE 2 - Manual - 17
Table of Contents
14.3 Editing a Sample ........................................................................................................................ 616
14.4 Slicing a Sample ........................................................................................................................ 623
14.5 Mapping Samples to Zones ........................................................................................................ 635
14.2.2 Selecting the Source and the Recording Mode ........................................................... 608
14.2.3 Arming, Starting, and Stopping the Recording .......................................................... 611
14.2.4 Checking Your Recordings ......................................................................................... 612
14.2.5 Location and Name of Your Recorded Samples .......................................................... 615
14.3.1 Using the Edit Page ................................................................................................... 616
14.3.2 Audio Editing Functions ............................................................................................. 620
14.4.1 Opening the Slice Page .............................................................................................. 624
14.4.2 Adjusting the Slicing Settings ................................................................................... 625
14.4.3 Manually Adjusting Your Slices ................................................................................. 627
14.4.4 Applying the Slicing ................................................................................................... 631
14.5.1 Opening the Zone Page .............................................................................................. 635
14.5.2 Zone Page Overview ................................................................................................... 636
14.5.3 Selecting and Managing Zones in the Zone List ........................................................ 637
14.5.4 Selecting and Editing Zones in the Map View ............................................................ 642
14.5.5 Editing Zones in the Sample View ............................................................................. 646
14.5.6 Adjusting the Zone Settings ...................................................................................... 648
14.5.7 Adding Samples to the Sample Map .......................................................................... 653
15 Using KOMPLETE KONTROL S-Series Keyboards ..........................................................
655
15.1 Switching the Keyboard Focus to/from a MASCHINE Instance ..................................................... 655
15.2 Controlling the Transport in MASCHINE ...................................................................................... 662
15.3 Navigating and Controlling Your Sounds within a Group ............................................................ 667
15.4 Browsing Your MASCHINE Library ............................................................................................... 674
15.4.1 Browsing with the Hardware ...................................................................................... 676
MASCHINE 2 - Manual - 18
Table of Contents
15.5 Using the Perform Features ........................................................................................................ 684
15.6 Using the Touch Strips ............................................................................................................... 690
15.7 Recording Modulation from Your Keyboard ................................................................................. 695
15.8 Adjusting the Settings for Your Keyboard in the MASCHINE Preferences ..................................... 699
15.9 Arp Hold Mode ............................................................................................................................ 701
15.4.2 Browsing with the On-Screen Overlay ........................................................................ 678
16 Appendix: Tips for Playing Live ..................................................................................
16.1 Preparations ............................................................................................................................... 702
16.2 Basic Techniques ....................................................................................................................... 703
16.3 Special Tricks ............................................................................................................................. 705
16.1.1 Focus on the Hardware .............................................................................................. 702
16.1.2 Customize the Pads of the Hardware ......................................................................... 702
16.1.3 Check Your CPU Power Before Playing ....................................................................... 702
16.1.4 Name and Color Your Groups, Patterns, Sounds and Scenes ..................................... 703
16.1.5 Consider Using a Limiter on Your Master ................................................................... 703
16.1.6 Improvise ................................................................................................................... 703
16.2.1 Use Mute and Solo ..................................................................................................... 703
16.2.2 Use Scene Mode and Tweak the Loop Range .............................................................. 704
16.2.3 Create Variations of Your Drum Patterns in the Step Sequencer ................................ 704
16.2.4 Use Note Repeat ........................................................................................................ 704
16.2.5 Set Up Your Own Multi-effect Groups and Automate Them ........................................ 704
16.3.1 Changing Pattern Length for Variation ...................................................................... 705
16.3.2 Using Loops to Cycle Through Samples ..................................................................... 705
16.3.3 Using Loops to Cycle Through Samples ..................................................................... 705
16.3.4 Load Long Audio Files and Play with the Start Point .................................................. 705
702
MASCHINE 2 - Manual - 19
Table of Contents
17 Troubleshooting ........................................................................................................
17.1 Knowledge Base ......................................................................................................................... 706
17.2 Technical Support .......................................................................................................................706
17.3 Registration Support .................................................................................................................. 707
17.4 User Forum ................................................................................................................................. 707
18 Glossary ...................................................................................................................
Index ........................................................................................................................
706
708
716
MASCHINE 2 - Manual - 20

Welcome to MASCHINE

1 Welcome to MASCHINE
Thank you for buying MASCHINE!
MASCHINE is a groove production studio that implements the familiar working style of classi­cal groove boxes along with the advantages of a computer based system. MASCHINE is ideal for making music live, as well as in the studio. It’s the hands-on aspect of a dedicated instru­ment, the MASCHINE hardware controller, united with the advanced editing features of the MASCHINE software.
Creating beats is often not very intuitive with a computer, but using the MASCHINE hardware controller to do it makes it easy and fun. You can tap in freely with the pads or use Note Re­peat to jam along. Alternatively, build your beats using the step sequencer just as in classic drum machines.
Patterns can be intuitively combined and rearranged on the fly to form larger ideas. You can try out several different versions of a song without ever having to stop the music.
Since you can integrate it into any sequencer that supports VST, AU, or AAX plug-ins, you can reap the benefits in almost any software setup, or use it as a stand-alone application. You can sample your own material, slice loops and rearrange them easily.
However, MASCHINE is a lot more than an ordinary groovebox or sampler: it comes with an inspiring 7-gigabyte library, and a sophisticated, yet easy to use tag-based Browser to give you instant access to the sounds you are looking for.
What’s more, MASCHINE provides lots of options for manipulating your sounds via internal ef­fects and other sound-shaping possibilities. You can also control external MIDI hardware and 3rd-party software with the MASCHINE hardware controller, while customizing the functions of the pads, knobs and buttons according to your needs utilizing the included Controller Editor application. We hope you enjoy this fantastic instrument as much as we do. Now let’s get go­ing!
—The MASCHINE team at Native Instruments.
MASCHINE 2 - Manual - 21
Welcome to MASCHINE

MASCHINE Documentation

1.1 MASCHINE Documentation
Native Instruments provide many information sources regarding MASCHINE. The main docu­ments should be read in the following sequence:
1. MASCHINE Getting Started
2. MASCHINE Manual (this document)
Additional documentation sources provide you with details on more specific topics:
MASCHINE Hardware Control Reference
Controller Editor Manual
Online Support Videos
Hereafter is a quick description of each of these documentation sources.
MASCHINE documents are available in PDF. You can also access these documents from the application’s Help menu or the following location:
www.native-instruments.com.
Please check the Native Instruments website regularly for up-to-date and localized ver­sions of these documents.
Hereafter is a quick description of each of these documentation sources.

1.1.1 MASCHINE Getting Started Guide

This document provides a practical approach to MASCHINE via a set of tutorials covering easy and more advanced tasks in order to help you familiarize yourself with MASCHINE.

1.1.2 MASCHINE Manual

The MASCHINE Manual provides you with a comprehensive description of all MASCHINE soft­ware and hardware features.
MASCHINE 2 - Manual - 22
Welcome to MASCHINE
MASCHINE Documentation

1.1.3 MASCHINE Hardware Control Reference

The MASCHINE Hardware Control Reference provides an overview of a MASCHINE Project, the quick access options performed using the MASCHINE hardware controller, and lots of key­board shortcuts.

1.1.4 Controller Editor Manual

Besides using your MASCHINE hardware controller together with its dedicated MASCHINE software, you can also use it as a powerful and highly versatile MIDI controller to pilot any oth­er MIDI-capable application or device. This is made possible by the Controller Editor software, an application that allows you to precisely define all MIDI assignments for your MASCHINE controller. The Controller Editor was installed during the MASCHINE installation procedure. For more information on this, please refer to the Controller Editor Manual available as a PDF file via the Help menu of Controller Editor.

1.1.5 Support Channel Videos

You can find a number of support videos on The Official Native Instruments Support Channel under the following url: https://www.youtube.com/NIsupportEN We recommend that you follow along with these instructions while the respective application is running on your computer.

1.1.6 Other Online Resources

If you are experiencing problems related to your Native Instruments product that the supplied documentation does not cover, there are several ways of getting help:
Knowledge Base
User Forum
Technical Support
Registration Support
You will find more information on these subjects in the chapter Troubleshooting.
MASCHINE 2 - Manual - 23
Welcome to MASCHINE

Document Conventions

1.2 Document Conventions
This section introduces you to the signage and text highlighting used in this manual. This man­ual uses particular formatting to point out special facts and to warn you of potential issues. The icons introducing these notes let you see what kind of information is to be expected:
This document uses particular formatting to point out special facts and to warn you of poten­tial issues. The icons introducing the following notes let you see what kind of information can be expected:
The speech bubble icon indicates a useful tip that may often help you to solve a task more efficiently.
The exclamation mark icon highlights important information that is essential for the giv­en context.
The red cross icon warns you of serious issues and potential risks that require your full attention.
Furthermore, the following formatting is used:
Text appearing in (drop-down) menus (such as Open…, Save as… etc.) in the software and
paths to locations on your hard disk or other storage devices is printed in italics.
Text appearing elsewhere (labels of buttons, controls, text next to checkboxes etc.) in the
software is printed in blue. Whenever you see this formatting applied, you will find the same text appearing somewhere on the screen.
Text appearing on the displays of the controller is printed in light grey. Whenever you see
this formatting applied, you will find the same text on a controller display.
Text appearing on labels of the hardware controller is printed in orange. Whenever you see
this formatting applied, you will find the same text on the controller.
Important names and concepts are printed in bold.
MASCHINE 2 - Manual - 24
Welcome to MASCHINE

New Features in MASCHINE 2.6.8

References to keys on your computer’s keyboard you’ll find put in square brackets (e.g.,
“Press [Shift] + [Enter]”).
Single instructions are introduced by this play button type arrow.
Results of actions are introduced by this smaller arrow.
Naming Convention
Throughout the documentation we will refer to MASCHINE controller (or just controller) as the hardware controller and MASCHINE software as the software installed on your computer.
The term “effect” will sometimes be abbreviated as “FX” when referring to elements in the MA­SCHINE software and hardware. These terms have the same meaning.
1.3 New Features in MASCHINE 2.6.8
The following new features have been added to MASCHINE:
Bass Synth
MASCHINE now includes its first internal synth: Now you can create rich bass tones with this monophonic bass synth, exclusive to MASCHINE. Design and shape with intuitive, fun, and fully-automatable controls, including filter, mod envelope, decay, drive, and glide time, directly from the hardware. Morph seamlessly between waveforms, from sine to saw to square, to create your own unique sounds, with no synth programming knowledge re­quired. Or load any of the pro-designed presets to get studio-ready bass for any genre, from booming subs to dripping acid. For more information on the Bass Synth please refer to the following chapter: ↑10, Using the Bass Synth, and the MASCHINE JAM Manual.
Isomorphic Keyboard Layout for MASCHINE JAM
MASCHINE JAM now comes with an Isomorphic Keyboard, a new, easy way to play harmo­nies and melodies. Now you can use the 8x8 grid to play any chord or musical interval by playing a combination of notes using the same hand formation wherever it occurs, within a key, across keys, and across octaves. For more information on the Isomorphic Keyboard please refer to the MASCHINE JAM Manual, available from the Help menu and Native In­struments website.
MASCHINE 2 - Manual - 25

Basic Concepts

Names and Concepts You Should Know

2 Basic Concepts
This chapter will reintroduce you to MASCHINE’s main elements and terminology and explain how they relate to one another. You will also learn how to set up your audio interface and how to connect MIDI devices.
Before reading this chapter it is strongly recommended that you read the MASCHINE Getting Started first.
2.1 Names and Concepts You Should Know
We will start with a list defining the most important concepts and names.
Arranger View
The Arranger is the big area located in the upper part of the MASCHINE window, right under the Header. On its left you can select Groups. The Arranger allows you to combine Sections (references to Scenes), and arrange them into a song.
Browser
The Browser is the front end for accessing all the elements of your MASCHINE Projects: Projects, Groups, Sounds, instruments and effect presets, and Samples. Each of these can be stored and tagged in a way that allows you easy access to all of them. MASCHINE’s factory library is already completely tagged, as well as factory libraries of any Native Instruments prod­ucts installed on your computer. You can also import your own files to the Library and tag them as well. To learn more about the Browser, please read chapter ↑3, Browser.
Ideas View
The Ideas view allows you to experiment with your musical ideas without being tied to a time­line or arrangement. You can create Patterns for each Group and combine them into a Scene. Scenes can then be added to Sections in the Arranger view to create a larger musical structure.
MASCHINE 2 - Manual - 26
Basic Concepts
Names and Concepts You Should Know
Project
A Project contains all data needed for a song: Groups with their Patterns, all Scenes and all settings, modulation, effects, routings, Sounds and Samples. It’s like a snapshot of the entire state of MASCHINE. Please read the MASCHINE Getting Started for a complete overview of the MASCHINE Project structure.
Sound
Sounds are the building blocks of all sound content in MASCHINE. A Sound is made up of any number of Plug-ins. Each Sound of the selected Group is mapped to one of the 16 pads on the hardware controller, so you can play the Sounds by pressing the pads. Refer to chapter ↑4,
Managing Sounds, Groups, and Your Project for more information on Sounds.
Group
A Group contains 16 Sound slots. In addition to the Effect Plug-ins applied to each individual Sound, a Group can have its own insert effect. These affect all the Sounds in the Group. A Group can also contain any number of Patterns (grouped into banks of 16 Patterns each). Re­fer to chapter ↑4, Managing Sounds, Groups, and Your Project for more information on Groups.
Master
This is where all audio signals from each of the Groups and Sounds come together and get mixed. The Master channel can also host any number of insert effects of its own, these effects are applied to all Groups and the Sounds within them. More information on the Master can be found in chapter ↑4, Managing Sounds, Groups, and Your Project.
Pattern
A Pattern is a sequence that plays Sounds from a Group. It belongs to that Group and will be saved together with the Group. In every Scene you can choose for each Group which of its Pat­terns has to be played. More information on Patterns can be found in chapter ↑6, Working with
Patterns.
MASCHINE 2 - Manual - 27
Basic Concepts
Names and Concepts You Should Know
Scene
A Scene is a combination of Patterns for each Group. They can be used to combine Patterns in order to create musical ideas. Scenes are created in the Ideas view and then added to Sections in the Arranger view to create an arrangement. Refer to chapter ↑13.3, Using Arranger View for more information on Scenes.
Section
A Section is a reference to a specific Scene on the Timeline of the Arranger view. They are used to arrange the Scenes into a larger musical structure. The benefit of using Sections is that any changes made to a Scene are replicated in each Section where the Scene is refer­enced therefore making the process of changing parts of a song quick and easy.
Event
Events are the individual drum hits or notes that make up a Pattern. In the Pattern Editor, events are visually represented by rectangles in the Event area. Depending on the current view in the Pattern Editor, you can see events for all Sounds slots (Group view) or for the selected Sound slot only (Keyboard view). Events are described in more detail in chapter ↑6, Working
Plug-in
Each Sound, each Group, and the Master can hold any number of Plug-ins. Plug-ins can be instruments or effects, and they can be internal (included with MASCHINE), from other Native Instruments products (instruments or effects), or external (third-party VST/AU plug-ins). Instru­ment and Effect Plug-ins can be loaded in the first Plug-in slot of Sounds. The other Plug-in slots of Sounds, as well as the Plug-in slots of Groups and of the Master can hold Effect Plug­ins only. At each level (Sound, Group, and Master), Plug-ins process the audio in series, ac­cording to the order in which they are stacked up. Refer to chapter ↑5, Working with Plug-ins.
Effect
MASCHINE comes with many different effects in the form of Internal Plug-ins. You may also use Native Instruments or third-party VST/AU effect plug-ins. Each Sound, each Group, and the Master can hold any number of effects that will be applied as insert effects. The flexible routing system also allows you to create send effects, multi-effects, and side-chains. For more
MASCHINE 2 - Manual - 28
Basic Concepts

Adjusting the MASCHINE User Interface

details on using effects in MASCHINE, refer to chapter ↑11, Using Effects. You will find an exhaustive description of all internal effects included in MASCHINE in chapter ↑12, Effect
Reference.
Please refer to chapter ↑18, Glossary at the end of this Manual for more definitions!
2.2 Adjusting the MASCHINE User Interface
The MASCHINE software user interface is very flexible. You can choose what to display and what not, allowing you to focus on your workflow. This section shows you how to adjust the MA­SCHINE GUI to suit your needs.

2.2.1 Adjusting the Size of the Interface

From the View menu in the Application Menu Bar and from the View submenu in the MA­SCHINE menu you can select one of four different sizes to display MASCHINE’s software GUI:
The View menu in the Application Menu Bar (Windows depicted).
MASCHINE 2 - Manual - 29
Basic Concepts
Adjusting the MASCHINE User Interface
The View submenu in the MASCHINE menu.
Full screen view is also available from your computer keyboard via [Ctrl]+[F] (Mac OS X: [Cmd]+[F]).

2.2.2 Switching between Ideas View and Arranger View

At any time you can quickly switch between the Ideas view and the Arranger view, using the Arranger View button.
The Arranger View button in the top left corner.
Click the Arranger View button to toggle between the Ideas view and Arranger view.
The Arrangement area switches from Ideas view (default view) to Arranger view. Click the
button again to return back to Ideas view.
MASCHINE 2 - Manual - 30
Adjusting the MASCHINE User Interface
For more information about Ideas view and Arranger view see ↑13.3, Using Arranger View.

2.2.3 Showing/Hiding the Browser

Click the Browser button (with the magnifier symbol) in the Header to show and hide the
Browser. You can also select Browser from the View menu in the Application Menu Bar or from the View submenu in the MASCHINE menu.
The Browser button in the Header.
You can also show/hide the Browser from your computer keyboard via the [F4] function key.
Basic Concepts

2.2.4 Minimizing the Mixer

When MASCHINE is in Mix view, you can minimize/maximize the Mixer in the top part of the MASCHINE window:
Click the arrow button at the bottom left of the Mixer to show and hide the channel de-
tails in the Mixer.
MASCHINE 2 - Manual - 31
Basic Concepts
Adjusting the MASCHINE User Interface
Minimizing/maximizing the Mixer.

2.2.5 Showing/Hiding the Control Lane

When MASCHINE is in Arrange view, you can show/hide the Control Lane under the Pattern Editor:
Click the arrow button on the bottom left of the Pattern Editor to show and hide the Con-
trol Lane.
MASCHINE 2 - Manual - 32
Basic Concepts

Common Operations

Click the arrow button at the bottom left of the Pattern Editor to show/hide the Control Lane.
2.3 Common Operations
This sections introduces a few very common operations in MASCHINE you will encounter in numerous situations.

2.3.1 Setting the Focus on a Group or a Sound

To display the content and parameters of a particular Sound or Group, you first need to put it in focus.
Setting the focus on a Sound or Group is slightly different than selecting it: The focus defines what will be displayed, whereas the selection defines what will be affected by your edits. Note that a focused Sound/Group is always selected. The distinction is of importance because you can select multiple Sounds or Groups to apply your edits to all of them at once! See section
4.1.3, Selecting Multiple Sounds or Groups for more on this.
MASCHINE 2 - Manual - 33
We show here how to put Sounds and Groups in focus when the MASCHINE software is in Arrange view (default view). For instructions on putting Sounds and Groups in focus in Mix view, please refer to chapter ↑8.2.3, Selecting Channel Strips.
Setting the Focus on a Group
To put a Group in focus, click this Group in the Group List of the Arranger:
The focused Group is highlighted. The Pattern Editor displays the Sounds and Patterns of
that Group.
Basic Concepts
Common Operations
MASCHINE 2 - Manual - 34
Basic Concepts
Common Operations
The focused Group is highlighted and the Pattern Editor show its content.
If the desired Group does not appear in the Group List, use the scroll bar at the right end of the Arranger or turn your mouse wheel while hovering the Arranger to display any hidden Groups. You can also extend the Arranger by dragging its lower right corner verti­cally with the mouse.
You can also select multiple Groups at once to apply changes to all of them. See section
4.1.3, Selecting Multiple Sounds or Groups for more information.
Setting the Focus on a Sound
To put a Sound in focus:
MASCHINE 2 - Manual - 35
Basic Concepts
Common Operations
1. Set the focus to the Group containing the desired Sound by clicking it in the Group List on the left of the Arranger (see above).
The focused Group is highlighted. The Pattern Editor displays the Sounds and Patterns of that Group.
2. Click the desired Sound slot in the Sound List of the Pattern Editor:
The focused Sound slot is highlighted.
The focused Sound slot is highlighted.
MASCHINE 2 - Manual - 36
Basic Concepts
Common Operations
If the desired Sound does not appear in the Sound List, use the scroll bar at the right end of the Pattern Editor or turn your mouse wheel while hovering the Pattern Editor to display any hidden Sounds.
You can also select multiple Sounds at once to apply changes to all of them. See sec­tion ↑4.1.3, Selecting Multiple Sounds or Groups for more information.

2.3.2 Switching Between the Master, Group, and Sound Level

At any time you can quickly switch the Control area between the parameters of the Master, the focused Group, and the focused Sound.
Click the desired tab to switch the display of the Control area.
Click the MASTER, GROUP or SOUND tab in the top left corner of the Control area to
display the Plug-in parameters or Channel properties of the Master, the focused Group or the focused Sound, respectively.
The selected tab lights up. The name of your Project, the focused Group or the focused
Sound appears under the MASTER, GROUP, and SOUND tabs (the Muddy Matt Sound in the picture above), and the rest of the Control area displays the Plug-in parameters and Channel properties of the Master, the focused Group or the focused Sound, respectively.

2.3.3 Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area

We describe here how to display/edit any Plug-in parameters or Channel properties located in any Sound, Group or the Master.
To select a particular Plug-in or a particular set of Channel properties, you first need to display the parameters of the Master, the desired Group or Sound.
MASCHINE 2 - Manual - 37
Basic Concepts
Common Operations
1. To display the parameters of a particular Group or Sound, put it in focus by clicking it in the Group List or Sound List, respectively (see section ↑2.3.1, Setting the Focus on a
Group or a Sound).
2. In the top left corner of the Control area, click the MASTER, GROUP or SOUND tab to display the parameters of the Master, the focused Group or the focused Sound, respec­tively.
The Control area now displays the Plug-in parameters and Channel properties of the de-
sired Sound, desired Group or the Master.
Selecting Channel Properties
1. At the far left of the Control area, click the Channel icon (showing a little knob) to display the Channel properties:
The button lights up. The Channel Property selector appears in the left part of the Control area, showing a square of four buttons representing the various sets of Channel properties available for the selected Sound, Group or the Master:
2. Click the desired button (Input, Output, Groove, or Macro) in the Channel Property selec­tor to select that set of Channel properties.
The selected button is highlighted and the parameters of the selected Channel properties
appear in the Parameter area (the right and biggest part of the Control area).
MASCHINE 2 - Manual - 38
Selecting a Plug-in
1. At the far left of the Control area, click the little Plug-in icon to display the Plug-ins:
The icon lights up. The Plug-in List appears in the left part of the Control area, showing a stack of all Plug-ins loaded in the selected Sound, Group or the Master:
2. Click the desired Plug-in slot in the Plug-in List to select that Plug-in.
The parameters of the selected Plug-in appear in the Parameter area (the right and big-
gest part of the Control area).
Basic Concepts
Common Operations
If the Plug-in List only shows a “+” sign, it means that there are no Plug-ins loaded in this Sound, Group or the Master. Clicking the “+” sign allows you to load a new Plug-in: see section ↑5.1.3, Loading, Removing, and Replacing a Plug-in for more on this.
Navigating Parameter Pages
In some situations, the selected Plug-in or Channel properties provide more parameters than the display(s) of your controller and the Parameter area in the software can show at once. Ex­amples of this are the parameters for the Groups’ or Sounds’ Output properties and those for the Sampler Plug-in. In these cases, the parameters are divided into several Parameter pages that you can easily navigate with the hardware and software.
In the software the names of the available pages are displayed at the top of the Parameter area. The name of the page currently displayed is highlighted.
Click the desired page name at the top of the Parameter area to show the corresponding
Parameter page.
MASCHINE 2 - Manual - 39
Basic Concepts
Common Operations
The Parameter pages of the Sound’s Output properties: Audio (currently displayed), Aux, and MIDI.
If all page names cannot be displayed at once at the top of the Parameter area, two small ar­rows are displayed on the left to click through the pages:
Click the left or right arrow to access additional pages.
Adjusting the Parameters
In the Parameter area, each parameter includes a control element and a label. Following types of control elements are available:
MASCHINE 2 - Manual - 40
Basic Concepts
Common Operations
Element Action
Knob: Click the knob and drag your mouse vertically to change the parameter value. Hold [Shift] on your computer keyboard and drag your mouse to adjust the value in finer increments.
Button: Click the button to switch its state. When the button is enabled, it shows a small colored LED.
Selector: Click the displayed value to open the drop-down list, and click another value in the list to select it.

2.3.4 Undo/Redo

Undoing and re-doing your last actions can be useful to cancel operations you have performed or to compare two versions before and after a change. You can undo nearly everything you did after loading or creating your Project.
Note: If you save your Project, you will no longer be able to undo or redo any actions performed before saving!
MASCHINE 2.0 provides two different undo/redo features, each of them being suited for spe­cific situations:
Step Undo allows you to cancel your last single action.
Take Undo allows you to cancel your last group of actions.
Step Undo
Step Undo/Redo is the classic undo/redo found in most applications. It cancels or re-executes each single action you have performed.
MASCHINE 2 - Manual - 41
Basic Concepts
Common Operations
In the software use the following keyboard shortcuts for the Step Undo and Step Redo func­tions:
To cancel your last action (Step Undo), press [Ctrl]+[Shift]+[Z] ([Cmd]+ [Shift]+ [Z] on
Mac OS X). To re-execute your last action (Step Redo), press [Ctrl]+ [Shift]+ [Y] ([Cmd]+ [Shift]+ [Y] on Mac OS X). You can also select Undo Step and Redo Step from the Edit menu in the Application Menu Bar or from the Edit submenu in the MASCHINE menu.
The commands in the Edit menu additionally shows which action will be undone/redone!
Take Undo
Suppose you have just recorded a 16th-note hi-hat beat over four bars, but then decide to can­cel it. Normally you would have to cancel the 64 notes one at a time, repeatedly calling the undo function 64 times in a row. This is what Take Undo has been made for!
Take Undo/Redo is an extended undo/redo available while recording that allows you to cancel or re-execute a whole group of actions at once.
Take Undo/Redo is the default undo/redo in MASCHINE. In the software use the common key­board shortcuts for the Undo and Redo functions:
To cancel your last group of actions, press [Ctrl]+[Z] ([Cmd]+[Z] on Mac OS X). To re-exe-
cute your last group of actions, press [Ctrl]+[Y] ([Cmd]+[Y] on Mac OS X). You can also select Undo and Redo from the Edit menu in the Application Menu Bar or from the Edit submenu in the MASCHINE menu.
The commands in the Edit menu additionally shows which action will be undone/redone!
Take Undo is available in following situations:
Recording in Control mode
Recording in Step mode
Recording modulation
MASCHINE 2 - Manual - 42
Basic Concepts
Common Operations
Outside of these three situations, Take Undo has the same effect as Step Undo (see above).

2.3.5 Pinning a Mode on Your Controller

Besides the default Control mode, your controller has various other modes of operation, which you can enter by pressing their dedicated buttons. Depending on their purpose and workflow, these controller modes are of two types:
Temporary modes only stay active as long as you hold down their button on the controller.
When you release the button, your controller returns to Control mode. This is for example the case with the MUTE button.
Permanent modes stay active even if you release their button. To deactivate them, you must
press their button a second time. This is for example the case with the BROWSE button.
But in some situations you might want to release the mode button of a temporary mode with­out leaving that mode, e.g., to free your hand and tweak other controls more easily. For this purpose, MASCHINE lets you pin (or “lock”) temporary modes so that they behave like perma­nent modes.

2.3.6 Using Two or More Hardware Controllers

If two or more MASCHINE controllers of different types (MASCHINE STUDIO, MASCHINE MK2, MASCHINE MIKRO MK2, MASCHINE, and MASCHINE MIKRO) are connected to your computer, only one controller can be used to control the MASCHINE software at a time.
If you have more than one instance of the MASCHINE software running on your comput­er, you can control each instance with a different controller. See Controlling Various In­stances with Different Controllers for more information.
A controller not connected to any MASCHINE software instance can be used in MIDI mode (i.e. as a MIDI controller) at the same time as the other controller(s). See the Con­troller Editor Manual for more information on MIDI mode.
You can choose which controller you want to use with the MASCHINE software. This can be done both from your controller and in the software.
MASCHINE 2 - Manual - 43
Basic Concepts

Native Kontrol Standard

You can select the desired controller from the Controller menu in the Application Menu Bar or from the Controller submenu in the MASCHINE menu:
Click the Controller menu (left) or the Controller submenu in the MASCHINE menu (right) and select the controller you want to use (Windows depicted).
Hardware
On the controller you want to use with the MASCHINE software, do the following:
MASCHINE STUDIO controller: Press SHIFT + PLUG-IN, turn the jog wheel to select the
desired instance, and press the jog wheel or Button 8 to load it.
MASCHINE (MK2) controller: Press SHIFT + STEP, turn Knob 5 (or press Button 5/6) to
select the desired instance, and press Button 8 to load it.
MASCHINE MIKRO (MK2) controller: Press SHIFT + F2, turn the Control encoder to select
the desired instance, and press the Control encoder to load it.
2.4 Native Kontrol Standard
Native Kontrol Standard (NKS) is a software instrument format that allows third-party develop­ers to integrate with MASCHINE and KOMPLETE KONTROL hardware and software at the same deep level as KOMPLETE Instruments.
The Native Kontrol Standard includes:
MASCHINE 2 - Manual - 44
Basic Concepts
Native Kontrol Standard
Seamless integration into the MASCHINE and KOMPLETE KONTROL Browser for a unified
browsing experience.
Full parameter mapping for instant hands-on control.
Support of KOMPLETE KONTROL S-SERIES features such as the Light Guide.
NKS instruments can be found in the MASCHINE Browser next to your KOMPLETE Instru­ments. All of their presets are fully tagged, so filtering in the Browser gives you matching re­sults from both KOMPLETE Instruments and NKS instruments (see section ↑3.2.6, Selecting
Type and Mode Tags). And when you load a preset from an NKS instrument, its parameters are
mapped to the controls on your KOMPLETE KONTROL S-SERIES keyboard in a meaningful way, just like any preset from your KOMPLETE Instruments.
NKS instruments are automatically added to your Library when you start MASCHINE or KOM­PLETE KONTROL for the first time after installing the instrument (except KONTAKT instru­ments with NKS support, see below). The folders containing the preset files for NKS support can be managed in the Factory pane on the Library page of the Preferences (see section
2.6.5, Preferences – Library Page).
Installing KONTAKT Instruments with NKS Support
Third-party developers of KONTAKT instruments provide you with a folder that contains all in­strument files, including presets and samples. Instead of running an installer, this folder needs to be stored on the hard drive. The instrument can then be activated with Native Access, which also adds it to the MASCHINE and KOMPLETE KONTROL Libraries. If you are using KON­TAKT, the instrument is automatically added to your KONTAKT Browser too.
To activate your KONTAKT instrument with NKS support and add it to the MASCHINE Library, follow the steps below:
1. Start the stand-alone version of the MASCHINE software.
2. In the File menu click on Manage Products….
Native Access opens, showing all installed products.
3. Click on Add a serial in the top-left corner of Native Access.
4. Enter the serial number of the instrument and click ADD SERIAL.
Native Access asks you to browse to the folder containing the instrument files. Before you
do this, ensure that you have copied the folder to its final location on your computer.
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Stand-Alone and Plug-in Mode

5. Click BROWSE and open the folder containing the instrument files in the file dialog.
6. Click on INSTALL to add the instrument to your MASCHINE Library.
The instrument is installed. MASCHINE automatically scans for the new content and
adds it to the MASCHINE Browser.
The MASCHINE, and KOMPLETE KONTROL Libraries, and the KONTAKT Browser refer­ence the instrument files contained in the folder. It is recommended to not delete or move the folder afterwards, or otherwise MASCHINE, KOMPLETE KONTROL, and KON­TAKT will not be able to find the instrument files. If an instrument cannot be found, use the Rescan function on the Preferences’ Library page to update the Library with the cor­rect folder location (see section ↑2.6.5, Preferences – Library Page).
2.5 Stand-Alone and Plug-in Mode
You can run the MASCHINE software as a stand-alone application or integrate it into your fa­vorite Digital Audio Workstation (or DAW, in short) by loading it as a plug-in. The MASCHINE software is available in the VST, Audio Unit, and AAX plug-in formats. For further information on plug-in compatibility and for a detailed description of how to use plug-ins in your host, please refer to the documentation included with your host software. If you did not install the plug-ins when installing the MASCHINE software, please refer to the Setup Guide available from the documentation folder in the MASCHINE software installation folder.

2.5.1 Differences between Stand-Alone and Plug-in Mode

Transport Functions
The most noticeable difference between the stand-alone and plug-in mode of MASCHINE re­lates to the interaction with MASCHINE’s sequencer. Indeed, when MASCHINE is used as a plug-in within a host sequencer software (e.g., Cubase or Pro Tools), MASCHINE’s sequencer is exclusively controlled by the host application: you cannot, e.g., manually start, stop or re­start the playback in MASCHINE, nor modify the tempo or the time signature of your Project within the MASCHINE plug-in itself — these are synchonized to your host’s own transport functions and tempo settings. As a direct consequence, when MASCHINE is used as a plug-in
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Stand-Alone and Plug-in Mode
the Restart and Play buttons as well as the Tempo and Time Signature fields are grayed out and inactive in the MASCHINE Header. Obviously you cannot control MASCHINE’s playback and tempo settings from your MASCHINE controller either.
However from your controller you can directly control the transport functions of your host application instead. See section Controlling your Host’s Transport Functions in Plug-in Mode for more information.
Audio and MIDI Handling
When MASCHINE is used in stand-alone mode, it directly communicates with your audio and MIDI interface. You can select which physical audio/MIDI ports have to be used on your inter­face, and configure crucial audio settings like the sample rate. All this is done via the Audio
and MIDI Settings panel (for more information on this, please refer to Integrating MASCHINE
into Your MIDI Setup).
On the contrary, When MASCHINE is used as a plug-in within a host application, the commu­nication with your audio and MIDI interfaces is managed by the host — the MASCHINE plug­in only communicates with the host. Native Instruments’ Online Knowledge Base provides how-tos that will help you route the MASCHINE plug-in to multiple tracks/outputs in the major hosts:
How to route MASCHINE to multiple outputs in Ableton Live:
http://www.native-instruments.com/knowledge/questions/1705
How to route MASCHINE to multiple outputs in Cubase:
http://www.native-instruments.com/knowledge/questions/1707
How to route MASCHINE to multiple outputs in Pro Tools:
http://www.native-instruments.com/knowledge/questions/1709
How to route MASCHINE to multiple outputs in Logic Pro:
http://www.native-instruments.com/knowledge/questions/1711
For all details on the audio and MIDI configuration of your host application, please refer to its documentation.
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Stand-Alone and Plug-in Mode
Multiple Plug-in Instances
When you are using MASCHINE as a plug-in within a host application, you can open multiple MASCHINE instances. Actually, you can load as many instances of MASCHINE as your com­puter and your host application can handle CPU-wise. In contrast to the stand-alone applica­tion, they are always synced to the host. In plug-in mode you can also send MIDI Program Change messages from your host to switch between MASCHINE’s Scenes or between patches of other plug-ins loaded into MASCHINE, or record automation for MASCHINE parameters. To learn more about these, have a look at chapter ↑13.5, Triggering Sections or Scenes via MIDI and ↑7.2, Using MIDI Control and Host Automation.

2.5.2 Switching Instances

When two or more instances of the MASCHINE software are running (e.g., as plug-ins on dif­ferent tracks of your DAW), you must choose which instance you want to control from your hardware controller. You can do this both from your controller and in the software.
To select your controller from a particular MASCHINE instance, click the Connect button
in the MASCHINE Header of that instance.
Click the Connect button to connect the controller to that instance.

2.6 Preferences

The Preferences panel lets you specify various settings for MASCHINE.
To open the Preferences panel, click Preferences… in the Maschine menu (Mac OS X) or
File menu (Windows) of the Application Menu Bar, or in the File submenu of the MA-
SCHINE menu:
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Preferences… in the File menu of the Application Menu Bar (Windows depicted), and in the File submenu of the MA­SCHINE menu.
The following pages are available in the Preferences panel:
General: see 2.6.1, Preferences – General Page.
Audio: see 2.6.2, Preferences – Audio Page.
Preferences
MIDI: see 2.6.3, Preferences – MIDI Page.
Default: see 2.6.4, Preferences – Default Page.
Library: see 2.6.5, Preferences – Library Page.
Plug-ins: see 2.6.6, Preferences – Plug-ins Page.
Hardware: see 2.6.7, Preferences – Hardware Page.
Colors: see 2.6.9, Preferences – Colors Page.

2.6.1 Preferences – General Page

The General page holds a few global settings.
To display the General page click the General tab on the left of the Preferences panel.
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Preferences
The Preferences – General page.
Setting
Description
Startup
Reload Last Project If this option is checked, the last Project you worked on will
automatically load the next time you start MASCHINE.
Recording Audio
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Setting Description
Prefer Project Folder If this checkbox is marked, the Samples you record will be put
in a subdirectory of the folder where your Project is saved. If not, your recordings will be saved in the generic Recordings folder in your standard user directory (see section ↑2.6.4,
Preferences – Default Page).
MIDI
Clock Offset Depending on variables such as the speed of your CPU, your
audio interface, your MIDI interface and the Latency value you selected in the Audio and MIDI Settings panel, you may experience a lack of synchronization between MASCHINE and the external MIDI Master. To compensate, you can adjust this
Clock Offset value. An easy way to do that is to play a 4/4 kick
drum pattern or a metronome sound on both MASCHINE and the external MIDI Master and mix them together moving the slider until they are played at exactly the same time. As soon as you can hear a flanger-like effect, you know you are close to the correct Sync Offset value. Keep on adjusting the Sync Offset control until you can neither hear the flanging effect nor two separate signals.
Basic Concepts
Preferences
Default MIDI Input Mode
Metronome
MASCHINE lets you play your Sound(s) via MIDI notes, for example, from a MIDI keyboard. By default and without any configuration, incoming MIDI notes on any MIDI port and any MIDI channel will trigger the pitch of the focused Sound. In addition, you can select that a Sound receives no MIDI input, and also define the default setting for MIDI input by selecting the Default MIDI Input Mode preference. The following default MIDI input mode options are:
Focus: MIDI input from any connected controller can be used to
trigger the focused (selected) Sound slot.
None: The selected Sound will not receive MIDI data.
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Setting Description
Enabled Check this box to activate the metronome. You can also enable
the metronome by clicking the Metronome button in the MASCHINE Header — see section Using the Metronome.
Basic Concepts
Preferences
Auto-Enable when Recording
Auto-Enable option automatically turns on the metronome when you start recording a Pattern. When you start recording a Pattern (typically by pressing REC on your controller), the metronome is automatically enabled. When you exit recording (e.g., by pressing the lit REC button) the metronome returns to its state before the recording (this can be on or off).
The Auto-Enable option can be activated/deactivated both in the software and from your controller.
The Auto-Enable option does not affect the Count-in: Even if Auto-Enable is disabled, the metronome turns on when you press SHIFT + REC to start the Count-in. For more information on the Count-in, please refer to section 7.2.4 “Recording with Count-in” in the MASCHINE 2.0 Manual.
Volume
Adjusts the volume of the metronome.
Signature Selects the time interval between each tick of the metronome.
By default the metronome indicates the beats (the quarter notes, 1/4). Here you can select another note value for the ticks.
Count-in Length Adjusts the duration of the Count-in, i.e. how long the
metronome will sound before the recording actually starts.
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Setting Description
Input
Quantize The Input Quantization setting can be set to one of the following
modes:
None: Input Quantization is disabled. Events you play or record
on the pads are not quantized.
Record: Input Quantization is applied only when you record the
pads.
Play/Rec: Input Quantization is applied both when you play on
the pads and when you record them.
In Play/Rec mode the quantization applied while playing is slightly different from the quantization applied while recording: When recording, all events are quantized to the closest step — possibly ahead of the event. When playing, on the other hand, events occurring in the first half of the steps are left untouched (since you cannot bring them forward in the timeline!) whereas events occurring in the second half of the steps are quantized to the next step.
Preferences
2.6.1.1 Usage Data Tracking
Usage Data Tracking technology enables MASCHINE to automatically track anonymous usage data that you can choose to share with us.
Usage Data Tracking can be enabled or disabled in the General page of the Preferences in the MASCHINE software. However, we encourage all users to keep Data Tracking enabled as it pro­vides a valuable tool for understanding the performance of Native Instruments applications when they are used in real life situations. The data sent to Native Instruments is one hundred percent anonymous and will not affect performance.
For more detailed information about Usage Data Tracking, please refer to the following Knowl­edge Base article on the Native Instruments website:
https://support.native-instruments.com/hc/en-us/articles/209545029
To enable or disable Usage Tracking:
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1. Open the General page of the Preferences by clicking Preferences… in the Maschine menu (Mac OS X) or File menu (Windows) of the Application Menu Bar, or in the File sub­menu of the MASCHINE menu.
2. Click the Allow usage data tracking checkbox to enable or disable user data tracking.
Preferences
Usage Data Tracking in the MASCHINE Preferences.

2.6.2 Preferences – Audio Page

The Audio page holds settings related to your audio interface.
The Routing section allows you to configure the connections between the virtual inputs/outputs of MASCHINE and the physical inputs/outputs of your audio interface.
To display the Audio page click the Audio tab on the left of the Preferences panel.
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Preferences
Preferences – Audio page.
Setting
Description
Interface
Driver Select your audio driver here.
Device This allows you to choose from the available devices if you have
connected more than one audio interface.
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Setting Description
Status This shows you whether your audio interface is currently
running.
Sample Rate This displays the selected sample rate of your audio interface.
Please restart MASCHINE after changing the sample rate.
ASIO Config (Windows only) Click Open Panel to access specific controls related to your
Soundcard. Please consult the documentation that came with your Soundcard for more information.
Latency Mac OS X: This slider allows you to adjust the latency of your
audio interface in samples. Lower values result in a more immediate playing response but are heavier on both the CPU and the audio driver, and may result in audible clicks and pops. Larger values are easier on the CPU, but introduce a larger latency (i.e., there may be a very small delay between when you hit a pad and when you actually hear it). You should therefore experiment with this setting so that it is as low as possible without overloading your CPU or introducing any audio artifacts.
Basic Concepts
Preferences
Routing
Windows: When using an ASIO driver, the Audio and MIDI
Settings panel shows an ASIO Config button instead of the Latency slider. Click this button to open the settings window of
the selected ASIO driver.
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Setting Description
Inputs By clicking Inputs, you can define which inputs on your audio
interface should be used for the four stereo inputs of MASCHINE. Select the inputs of your audio interface on the right column by clicking the fields: you will be presented with a drop-down menu with all the available Inputs. The choices made here will determine which inputs can be used when sampling external sources, for example.
Outputs By clicking Outputs, you will be presented with a list of the 16
stereo outputs from MASCHINE: In the right column, you can assign them to the outputs of your audio interface. Click the fields in the right column to select the desired outputs via a drop-down menu.

2.6.3 Preferences – MIDI Page

The MIDI page allows you to set up the MIDI input and output ports that you want to use with MASCHINE.
Preferences
To display the MIDI page click the MIDI tab on the left of the Preferences panel.
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Basic Concepts
Preferences
The Preferences – MIDI page.
MASCHINE 2 - Manual - 58
Setting Description
Sync
Mode Off: No MIDI sync mode is selected.
Master (Send Clock): If MASCHINE is running as a stand-alone
application, it can also send a MIDI Clock signal to any device that is capable of receiving MIDI Clock. This could be hardware such as a drum machine, another groovebox, or even another software sequencer.
Slave (Receive Clock): If MASCHINE is running as a stand-alone
application, it can be controlled externally via MIDI Clock by any device that is capable of sending MIDI Clock. This could be hardware such as a drum machine, another groovebox or sequencer, or even another software sequencer.
Please note that the Slave (Receive Clock) option is not available when LINK is active. For more information on Link see ↑2.7,
Syncing MASCHINE using Ableton Link.
Basic Concepts
Preferences
Clock Offset (appears
when Mode is set to Slave)
Devices
Use the Clock Offset control to compensate delay that may occur during MIDI data transmission. Delayed MIDI Clock data will cause external devices to respond too late, thus making your track sound out of sync.
By adjusting the Clock Offset value you can set an amount of latency to be compensated (in milliseconds). MASCHINE will then send MIDI Clock events ahead of time as defined.
MASCHINE 2 - Manual - 59
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Setting Description
Inputs Clicking Inputs displays a list of all the available MIDI inputs of
your system. You can activate/deactivate each input by clicking the fields in the Status column, which displays the current status of the corresponding port.
Outputs Clicking Outputs displays a list of all the available MIDI outputs of
your system. You can activate/deactivate each output by clicking the fields in the Status column, which displays the current status of the corresponding port.
If you want MASCHINE to send other MIDI messages than MIDI Clock, in particular if you want to control other MIDI-capable devices via the notes played in MASCHINE, please refer to section ↑7.2.5, Sending MIDI from Sounds.

2.6.4 Preferences – Default Page

The Default page allows you to define a few default settings that will be used for every new Project.
Preferences
To display the Default page click the Default tab on the left of the Preferences panel.
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Basic Concepts
Preferences
The Preferences – Default page.
MASCHINE 2 - Manual - 61
Setting Description
Project
Standalone Here you can select a Project to load automatically when you
start a new Project in MASCHINE used as a stand-alone application. The field displays the location of the Template Project selected for use. Click the folder icon to select another Template Project. Any Project file can be used as a template, this can be from the MASCHINE Library or you could create a file, for example with your preferred instruments and effects already loaded into the Plug-in slots. If you have already set a Template Project, click the cross icon to unset it and start new Projects from scratch instead.
Plug-in Here you can select a Project to load automatically when
MASCHINE is used as a plug-in within a Digital Audio Workstation. The field displays the location of the Template Project selected for use. Click the folder icon to select another Template Project. Any Project file can be used as a template, this can be from the MASCHINE Library or you can create a file, for example with your preferred instruments and effects loaded into the Plug-in slots. If you have already set a Template Project, click the cross icon to unset it and start new Projects from scratch instead.
Basic Concepts
Preferences
Sounds
Default MIDI Input Mode
Metronome Settings
Down Beat Sample and Up Beat Sample
Scene / Section
Here you can select audio files to be used as up and down beat of the metronome, respectively. The fields display the locations of the audio files selected for use. Click the fields to select other files. Click the little crosses on the right of the fields to remove the custom audio files and use the default metronome sounds instead.
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Setting Description
Duplicate Scene Only
Only the Scene is duplicated. The result is a new unlinked Scene with the same Patterns referenced.
Scene and Patterns
The Scene itself and additionally all Patterns are duplicated. The new Scene and Patterns are now completely independent from the originals.
Basic Concepts
Preferences
Link when duplicating Sections
When enabled, the Duplicate command will create a linked copy of a Section. A linked copy will automatically be updated when any instance of a linked Section is edited. This way, you don’t need to keep track of which Section is the “original.”
By default this feature is disabled. Click the check box to enable Link when duplicating Sections.
Pattern Length
Bars Here you can define the default length of new Patterns. The
length is measured in bars:beats:16ths. To adjust the value, click the desired number (bars, beats or 16ths) and drag your mouse vertically. See ↑6.1.6, Adjusting the Arrange Grid and
the Pattern Length for more information on the Pattern Length.

2.6.5 Preferences – Library Page

The Library page allows you to edit the locations of all MASCHINE library files (both factory and user) that appear in the LIBRARY pane of the Browser.
The LIBRARY pane of the Browser is described in section ↑3.2, Searching and Loading
Files from the Library.
To display the Library page click the Library tab on the left of the Preferences panel.
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At the top of the page, the Factory and User buttons allow you to switch between the Factory pane and the User pane.
Factory Pane
To display the Factory pane, click the Factory button at the top of the Library page.
Preferences
The Preferences panel – the Library page’s Factory pane.
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Basic Concepts
The Factory pane shows all factory libraries available. These includes the MASCHINE Factory Library, libraries imported from other NI products, as well as installed MASCHINE EXPAN­SIONS.
These libraries will appear in the Factory view of the Browser’s Library pane.
Element Description
Location column Shows the path of each library. If you have moved any library to
another location on your computer, click the folder icon on the left of that library and select its new path.
Product column Shows the name of each product. These names cannot be edited.
Rescan button If you have made any change to a library (e.g., changed its location),
select it in the list and click the Rescan button to rescan that library.
User Pane
To display the User pane, click the User button at the top of the Library page.
Preferences
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Basic Concepts
Preferences
The Preferences panel – the Library page’s User pane.
The User pane shows all user libraries currently used. These include MASCHINE’s standard user directory as well as any other user directory you might have defined. These libraries will appear in the User view of the Browser’s Library pane.
MASCHINE 2 - Manual - 66
Element Description
Location column Shows the path of each library. If you have moved any library to
another location on your computer, click the folder icon on the left of that library and select its new path.
Alias column Shows the alias stored for each library. Click an alias to edit it.
Defining aliases for your user folders is not mandatory, but it can be of great help when working on different computers (see description below). After adding a location (see Add below), click the field in the new row and in the Alias column to set the alias for that new location. The alias of the default user folder, Standard User
Directory, cannot be edited — this is the location where all your user
files will be stored by default.
Add button Click Add to manually add directories to the user library. See below
for more details.
Remove button Click Remove to remove the selected user library. Files will only be
removed from the MASCHINE Browser, not from your hard disk.
Rescan button If you have made any change to a library (e.g., added/removed files),
select it in the list and click the Rescan button to rescan that library.
Basic Concepts
Preferences
Scan user content for changes at start-up
Click this checkbox to allow MASCHINE to scan for changes to the User content directory during start-up.
checkbox
You can resize the Preferences panel at your convenience using the usual method on your operating system. You can also resize each column by clicking and dragging the limit between both column headers.
User Content Folder Included in MASCHINE’s User Paths
Products from Native Instruments will store user-generated content in a centralized User Con­tent folder. In MASCHINE this User Content folder is automatically added to the list of user directories in the User pane of the Library page in the Preferences panel, and as a conse­quence its files are available in the MASCHINE Browser.
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The User Content folder can neither be renamed nor removed from the list. You can modify its path in the Location column.
Standard User Directory Cannot Be Removed
The Standard User Directory can neither be renamed nor removed from the list in the User pane of the Library page in the Preferences panel. You can modify its path in the Location col­umn.
Cancelling Library Rescan
In the Library page of the Preferences panel, the Rescan button allows you to rescan the se­lected library (or all your libraries if none is selected) so that the MASCHINE Browser mirrors any changes you have made to the files. Clicking this Rescan button triggers the scan and an Updating Database dialog shows you the progress of the scan.
The Updating Database dialog includes a CANCEL button allowing you to interrupt the scan­ning process without harming the database permanently:
Preferences
The Updating Database dialog now includes a Cancel button.
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1. Click CANCEL in the Updating Database dialog to interrupt the scan. A Cancel Rescan dialog opens up asking you to confirm that you want to cancel the scan:
The dialog warns you that cancelling the scan may lead to inconsistencies or missing items in your MASCHINE Library.
2. If you still want to cancel the scan, click CANCEL RESCAN at the bottom right, and the scan will be cancelled.
3. If you prefer instead not to cancel the scan, click CONTINUE or press [Esc] on your com­puter keyboard, and the scan will go on.
If you cancelled the scan, any inconsistencies or missing items in your MASCHINE Library will be solved by rescanning the same path(s) again (via the Rescan button mentioned above).
Preferences
In opposition to the rescan process described here, you cannot cancel the import of files into the MASCHINE Library (via the FILES pane of the Browser or via the Library page of the Preferences panel) nor the process of applying changes to the file tags and proper­ties (via the Attribute Editor in the Browser).
Using Aliases
The aliases available in the Alias column act as references to the paths shown in the Location column. When you save a Project, the saved data includes both the path and the alias for each file used in the Project. This will allow you to use a Project on different computers even if the files used in the Project (e.g., Samples) are stored in different locations on each computer: Simply define the same alias for these locations on each computer, and MASCHINE will re­place the path saved on the first computer with the path set to the same alias on the second computer in order to retrieve the files on this second computer, therefore avoiding the possibil­ity of missing Samples.
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Adding Folders to the User Library
In the User pane of the Library page, you can add other folders to the user content of your MA­SCHINE Library. To do this:
1. Click Add at the bottom of the pane. A folder selection dialog opens up.
2. In the dialog, navigate to the desired folder on your computer and click OK (Choose on Mac OS X).
All MASCHINE-compatible files found in the selected folder are added to your user con-
tent in MASCHINE.
Furthermore, the imported files will have their attributes (product/bank/sub-bank, Type/Sub­Type/Mode tags, as well as properties) set as follows:
For all file types, any attributes already in the files will be retained.
For Samples, if the product/bank/sub-bank attributes are empty, they will be set to the
folders in which the Samples are located:
The product will be set to the name of the folder you have selected.
Preferences
If Samples reside in a subfolder of this folder, the subfolder name will be used as
bank.
If Samples reside in a subfolder of this subfolder, the name of the lower subfolder will
be used as sub-bank.
By adding a folder to the user content of your MASCHINE Library, you make their files availa­ble in the Browser’s LIBRARY pane for quick searching and loading! For more information on how to use the LIBRARY pane of the Browser, please refer to section ↑3.2, Searching and
Loading Files from the Library.
Paths to folders added via the IMPORT button in the Browser’s FILES pane will also show up here. The only difference between adding folders via the Add button in Prefer-
ences panel, described here, and via the IMPORT button in the FILES pane of the
Browser is that the latter allows you to directly tag the files as they are imported. See section ↑3.6.5, Using the Result List for more information on how to import folders via the FILES pane.
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Please note that the selected folder cannot contain, or be contained within, a folder already listed in the User or Factory pane. If MASCHINE detects such a folder as you press OK (Choose on Mac OS X) in the folder selection dialog, a Duplicate Location message appears: Click OK to return to the folder selection dialog and select another folder on your computer.
Removing Folders from the User Library
You can also remove any user folder from your Library — except the default user

2.6.6 Preferences – Plug-ins Page

The Plug-ins page allows you to manage the Native Instruments and External Plug-ins you want to use in MASCHINE.
To display the Plug-ins page click the Plug-ins tab on the left of the Preferences panel.
At the top of the page, the Manager and Locations buttons allow you to switch between the
Manager pane and the Locations pane.
Manager Pane
Preferences
To display the Manager pane, click the Manager button at the top of the Plug-ins page.
In the
Manager pane of the Plug-ins page, you can enable/disable VST/AU plug-ins, rescan
their directories, and set default presets for your Native Instruments and External Plug-ins.
When a Native Instruments or External Plug-in is disabled, it will not be available for loading (from the various Plug-in menus in the software and from the Plug-in Browser on your control­ler). If, for example, you do not use certain VST plug-ins in MASCHINE, it could be useful to disable them so that they do not overload the list of available Plug-ins.
For more information on Native Instruments Plug-ins, External Plug-ins, and other Plug­ins in MASCHINE, please refer to chapter ↑5, Working with Plug-ins.
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Basic Concepts
Preferences
The Preferences panel – the Plug-ins page’s Manager pane.
MASCHINE 2 - Manual - 72
Element Description
Plug-in column Lists all available VST/AU plug-ins from the directories specified in
the Locations pane (see below). This includes all enabled or disabled 32-bit VST/AU plug-ins, when MASCHINE is running in 32-bit mode or otherwise all enabled or disabled VST/AU 64-bit plug-ins, when MASCHINE is running in 64-bit mode.
On the left of each plug-in in the list, a checkbox allows you to enable/disable this plug-in in MASCHINE. When a plug-in is disabled, it will not be available for loading in MASCHINE.
Default Config column For each plug-in you can set a default preset that will be loaded with
this plug-in when you load it. Click the folder icon on the left to choose a default plug-in preset. You can also save a preset as default for the Plug-in via the Save As Default… entry in the Plug-in menu. If no default is set here, the parameters of this plug-in will be auto­mapped when loading it into a plug-in slot.
To remove a default plug-in preset, click the little cross on the right.
Rescan button If you have changed the content of any directory specified in the
Locations pane (see below), you should rescan your plug-in
directories in order to keep the list of available external plug-ins up to date. Clicking Rescan will check the integrity of your plug-ins and allow you to automatically detect plug-ins that were added or removed, or deselect any plug-ins that are not working correctly for any reason. Note that the scan will ignore the plug-ins that are disabled in the list above.
Basic Concepts
Preferences
Always Use Latest Version of NI Plug-Ins
checkbox
The option to Always Use Latest Version of NI Plug-Ins selects whether or not your Library content is always loaded with the latest version of the associated plug-in. If this option is disabled, your Library content is loaded with the lowest required version of the associated plug-in found on the computer.
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Basic Concepts
Manager Pane: Use NI Audio Units Checkbox (Mac OS X Only)
On Mac OS X, the Manager pane contains an additional Use NI Audio Units checkbox. Check this box to include the Audio Units (AU) versions of your Native Instruments plug-ins in the software’s Plug-in menus and in the controller’s Plug-in Browser:
If this checkbox is disabled (default setting), the AU versions of your Native Instruments
plug-ins are still listed in the list above but they are disabled (checkbox unchecked): These Plug-ins won’t appear in the Native Instruments submenu of the Plug-in menus (software) or in the Plug-in Browser (controller). Additionally, the remaining entries for Native Instru­ments Plug-ins (all of them VST) won’t display the (VST) mention next to their name.
If you enable the Use NI Audio Units checkbox, all Native Instruments’ AU plug-ins are en-
abled in the list above and are available for loading in MASCHINE. In order to distinguish them from the VST versions, Plug-in entries in the Native Instruments submenu of the Plug-in menus and in the Plug-in Browser will display either (VST) or (AU) after their name.
You can also enable or disable Native Instruments’ AU plug-ins individually in the list via the checkboxes described above — as soon as you enable one of them, the Use NI Audio Units checkbox is automatically activated.
The Use NI Audio Units checkbox relates only to AU plug-ins from Native Instruments. AU plug-ins from third-party manufacturers are not affected by this setting.
Preferences
When the Use NI Audio Units checkbox is disabled or the AU version of a Native Instru­ments plug-in is disabled, you can still load Projects that use AU plug-ins.
Location Pane
To display the Location pane, click the Location button at the top of the Plug-ins page.
In the Locations section of the Plug-ins page, you can manage the various plug-in directories you want to use in MASCHINE.
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Basic Concepts
Preferences
The Preferences panel – the Plug-ins page’s Locations pane.
The Locations pane also contains the following controls:
Element
Description
Plug-in column Lists all plug-in directories used in MASCHINE. Click the folder icon
on the left of an entry to change the path of that plug-in directory.
Add button Click Add to add plug-in directories.
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Basic Concepts
Element Description
Remove button Click Remove to remove the selected directory.
Rescan button If you have changed the content of a directory (such as installed or
removed plug-ins), you should rescan your plug-in directories in order to keep the list of available plug-ins up to date. Clicking Rescan will check the integrity of your plug-ins and allow you to automatically detect plug-ins that are added or removed, or disable any plug-ins that are not working correctly for any reason.

2.6.7 Preferences – Hardware Page

The Hardware page enables you to customize how the pads react to your playing and to adjust the brightness of the displays.
To display the Hardware page click the Hardware tab on the left of the Preferences panel.
Preferences
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Basic Concepts
Preferences
The Preferences panel – Hardware page.
Setting
Description
Pad Matrix
White Pattern Focus Click the checkbox to set White Pattern Focus on or off. When
selected, Patterns will be displayed as white on the 8x8 click­pad matrix. This provides a clearer overview of which pattern is selected for each Group.
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Basic Concepts

2.6.8 Controller Menu in the Hardware Page of the Preferences Panel

In previous MASCHINE versions you could have only one device focused on a particular MA­SCHINE instance, and the Hardware page of the Preferences panel showed the settings for that particular controller. With the integration of the KOMPLETE KONTROL S-SERIES key­boards in MASCHINE 2.2, you can have two devices simultaneously focused on a MASCHINE instance: a controller from the MASCHINE family and a KOMPLETE KONTROL S-SERIES key­board.
For this reason, the Hardware page of the Preferences panel provides you with a new Controller menu at the top allowing you to select the device of which you want to see and modify the set­tings:
Preferences
The Controller menu allows you to display the settings for the desired device.
This menu can hold up to two entries, depending on the device(s) focused on that MASCHINE instance:
No device focused on that instance: The Controller menu is empty and all settings in the
Hardware page are grayed out and inactive. To modify the settings of a device from that
MASCHINE instance, the device must be connected to your computer and focused on that instance.
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One device (MASCHINE or KOMPLETE KONTROL S-SERIES) focused on that instance:
The Controller menu holds only one entry for that device. This entry is always selected and you can adjust the settings for that device.
Two devices (one controller from the MASCHINE family and one KOMPLETE KONTROL S-
SERIES keyboard) focused on that instance: The Controller menu holds an entry for each focused device and you can choose which settings you want to edit.
When two devices are focused on the MASCHINE instance, click the Controller menu at
the top of the Hardware page in the Preferences panel and select the particular device of which you want to edit the settings.
Upon your selection all settings underneath are updated accordingly.

2.6.9 Preferences – Colors Page

The Colors page enables you to choose default colors for your Scenes, Groups, and Sounds.
To display the Colors page click the Colors tab on the left of the Preferences panel.
Basic Concepts
Preferences
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Basic Concepts
Preferences
The Preferences panel – Colors page.
MASCHINE 2 - Manual - 80
Setting Description
Scene Default Selects a default color for your Scenes. In the menu you can
choose the desired color from the 16-color palette or White (default setting). The color selected as default is highlighted in the menu. If you select Auto each Scene will have a different default color.
Group Default Selects a default color for your Groups. In the menu you can
choose the desired color from the 16-color palette. The color selected as default is highlighted in the menu. If you select Auto (default setting) each Group will have a different default color.
Sound Default Selects a default color for your Sounds. In the menu you can
choose the desired color from the 16-color palette. The color selected as default is highlighted in the menu. If you select
Auto each Sound will have a different default color. If you select Use Group Color (default setting) Sounds will by default mirror
the color of the Group they belong to.
Basic Concepts
Preferences
Load with Colors Color settings are saved with your MASCHINE files (Projects,
Groups, Sounds, etc.). If you uncheck Load with Colors (checked by default), the saved colors won’t be used next time you load the files — the loaded files will use the default colors set in this Colors page instead.
Please note that the settings in this Colors page define default colors: These colors will only be used when creating a new Project, resetting a Group/Sound, or when Load with
Colors is unchecked (see above). To change the color of particular objects (Sounds,
Groups, Patterns, Scenes) in your Project, use the Color submenu in the object’s context menu in the software. See ↑4.2.4, Changing the Sound’s Color, ↑4.3.4, Changing the
Group’s Color, 6.6.7, Changing the Pattern’s Color, and 13.2.13, Changing the Color of a Scene for more information, respectively.
As long as an object (Scene, Sound, Group or Pattern) has the default color, this color is not attached to the object but instead to its “position” in the respective list: In particu­lar, if you move the object to another position the default color will not follow the object — the object will instead take the default color of its new position.
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Basic Concepts

Syncing MASCHINE using Ableton Link

2.7 Syncing MASCHINE using Ableton Link
Ableton Link is a protocol that synchronizes beat, phase and tempo of Link-enabled applica­tions on the same computer or over a shared network. This means you can conveniently keep applications synchronized across different devices or join a group jam with others with minimal setup. Connecting applications via Link provides you with the ability to synchronize them to a shared timeline and change the tempo globally from each of the connected applications.

2.7.1 Connecting to a Network

Applications that support Ableton Link can join a Link session when connected to the same network. To enable Link within MASCHINE, simply make sure the computer running MA­SCHINE is connected to the same local network as the other applications you want to link to. This can either be a local network or an ad-hoc (computer-to-computer) connection.
To ensure maximum security and reliability while using Link, there are several things you may want to consider:
For reliability, connect to the local network using a router via an Ethernet cable.
If you do use a Wi-Fi network, be sure to use a password to prevent excluded users from
joining your session.
For the most secure and reliable connection, create a Link session via a direct connection
from one computer to another using a Thunderbolt or Ethernet cable.
For more general information on setting up and using Link, please refer to the Link FAQs arti­cle located on the Ableton website:
https://help.ableton.com/hc/en-us/articles/209776125-Link-FAQs.

2.7.2 Joining and Leaving a Link Session

It is possible to join a Link session at any time by clicking the LINK button. When another Link-enabled application is connected, a moving bar within the LINK button is displayed even though MASCHINE’s transport is not running. This bar represents the global phase of Link that all participating applications lock into.
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Basic Concepts
Syncing MASCHINE using Ableton Link
After clicking the Play button, playback will resume on the downbeat once the moving bar within the LINK button is filled. The first participant to join the session sets the initial tempo, from then on any participant in the session can change the tempo in their respective applica­tion. If multiple participants change the tempo at the same time, the last tempo change will take effect.
To start or join a Link session, proceed as follows:
1. Click the LINK button located in the header.
MASCHINE will either join an existing Link session or begin a new session.
2. Start MASCHINE’s playback by clicking the play button.
MASCHINE’s playback is now synchronized with the Link timeline.
3. To stop using Link, and leave the session, click LINK again.
While connected, the LINK button displays how many other Link-enabled applications are con­nected via Link. The example below indicates that there are two other applications connected.
Active Link session with two other instances connected.
When Link is active, it is not possible to synchronize MASCHINE to incoming MIDI Clock as a slave. Link will take priority. Sending MIDI Clock from MASCHINE as a mas­ter is still possible.
MASCHINE 2 - Manual - 83
3 Browser
The Browser is the place where you can organize and categorize all of your Projects, Groups, Sounds, Plug-in presets, and Samples. This is done by tagging them, which means categoriz­ing them by using keywords. Given that the MASCHINE software has some advantages over the hardware in this case, such as a very big screen and a QWERTY-keyboard, we will start with the software first.
3.1 Browser Basics
This section describes some general concepts about the Browser.

3.1.1 The MASCHINE Library

To organize, find, keep track of, and provide you thousands of files at any time ready for load­ing, MASCHINE makes use of a Library. The MASCHINE Library not only contains the factory content included with MASCHINE, but also any other factory content (e.g., from MASCHINE EXPANSIONS or other Native Instruments products) as well as your own user content.

Browser

Browser Basics

To help you find the right file quickly and efficiently, the Library implements various techni­ques that go far beyond the classic folder structure of your operating system. For example, each file included in the Library can be described according to following aspects:
The file type: Project, Group, Sound, etc.
The content type of the file, i.e. whether it originates from a product’s factory library or if it
was created by a user.
The product which the files comes from — this can include, e.g., a hierarchical structure
with a product category, a particular product, and possibly a bank and sub-bank of this product.
A variable amount of tags used to describe various characteristics of the file, for example,
the type of effect, the sonic character, the context in which it is used — in a word, any­thing that might help you find the file.
MASCHINE 2 - Manual - 84
Note that the Library is the only other way to display and access your files: You could also navigate to the same files in your file system. The (substantial) difference lies in the fact that the Library organizes your files in a musically relevant way.
Which Files are Included in the MASCHINE Library?
The files included in the MASCHINE Library are all MASCHINE-relevant files found in the fold­ers whose paths are listed in the Library page of the Preferences panel. For more information on how to manage these library folders, please refer to ↑2.6.4, Preferences – Default Page.

3.1.2 Browsing the Library vs. Browsing Your Hard Disks

The Browser is your interface to the MASCHINE Library. It provides all necessary tools to search for the files you require — and suggest other files you might not have thought of. Be­side this, the Browser also allows you to navigate your file system in a classic way. Both are described in the next section.
The Browser provides two operation modes, each of them providing its own tools:
The LIBRARY pane allows you to browse the MASCHINE Library. This is the preferred way
to search for files meeting particular musical requirements. This pane also allows you to tag your own files to your liking.
Browser
Browser Basics
The FILES pane allows you to browse your hard disks by using the hierarchical folder struc-
ture of your operating system. For example you can use it to navigate files that have not been imported into the MASCHINE Library — and you can import them from there!
In contrast to the software, the Browser on your controller can only load files that have already been added to the Library. You cannot directly access specific directories on your hard disks with the Browser using the controller. This is why you should always im­port all your files to the Library and tag them using the software beforehand.
Switching Between LIBRARY and FILES Pane
To show the LIBRARY pane or the FILES pane of the Browser, click the corresponding
tab at the top of the Browser.
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Searching and Loading Files from the Library

Click the desired tab to show the corresponding pane of the Browser.
The LIBRARY pane is described in section ↑3.2, Searching and Loading Files from the Library, and the FILES tab is described in section ↑3.6, Loading and Importing Files from Your File
System.
3.2 Searching and Loading Files from the Library
The Browser’s LIBRARY pane allows you to search for any file in the MASCHINE Library.
To display the LIBRARY pane, click the LIBRARY tab in the top left corner of the Brows-
er.
Browser

3.2.1 Overview of the LIBRARY Pane

The LIBRARY pane contains following elements:
MASCHINE 2 - Manual - 86
1 2 3
4
5
6
7
8
9
Browser
Searching and Loading Files from the Library
The elements of the LIBRARY pane.
(1) LIBRARY tab: Click the LIBRARY tab to open the LIBRARY pane described here.
(2) File Type selector: This contains six icons, each representing the different files types of MA­SCHINE. From the left to right the file types are Project, Group, Sound, Instrument preset, Ef­fect preset, and Sample. By clicking one of them it causes only the files of the selected type to be displayed in the Result list (8). See section ↑3.2.4, Selecting a File Type.
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Searching and Loading Files from the Library
(3) Content selector: Click the NI icon (on the left) to select factory content or the User icon (on the right) to select user content instead. Only the files of the content selected here will be dis­played in the Result list (8). See section ↑3.2.5, Choosing Between Factory and User Content.
(4) Product selector: Click to open a drop-down menu where you can select a particular prod­uct, product category, and sometimes the bank and sub-bank of the selected product. Again, only the files matching your selection will be displayed in the Result list (8). See section
3.2.3, Selecting a Product Category, a Product, a Bank, and a Sub-Bank.
(5) TYPES filter: allows you to search for files based on Type and Sub-Type tags that have been applied to them. See section ↑3.2.6, Selecting Type and Mode Tags.
(6) MODES filter (Instrument/Effect presets only): allows you to search for files based on Mode tags that have been applied to them. See section ↑3.2.6, Selecting Type and Mode Tags.
(7) Search field: Enter any character string into the Search field to limit the search results to the files containing this string. See section ↑3.2.7, Performing a Text Search.
(8) Result list: The Result list displays all files that match your query, as specified via the vari­ous tools above. See section ↑3.2.8, Loading a File from the Result List.
(9) Control bar: At the bottom of the Browser, the Control bar provides a few useful tools when browsing the MASCHINE Library, some of them depending on your selection in the File Type selector (2):
Browser
For all file types except Project, click the Autoload button at the far left of the Control bar to
automatically load the selected file in order to hear it in context with the rest of your Project while it is playing. See section ↑3.3.1, Loading the Selected Files Automatically.
For Samples, enable the Prehear button and adjust the volume fader next to it in order to
pre-listen to the selected Samples directly from the Browser in order to make a quick se­lection. See section ↑3.3.2, Auditioning Your Samples.
For Groups, enable the Load Patterns checkbox to load the Group’s Patterns together with
the Group. See section ↑3.3.3, Loading Groups with Patterns.
For all files, click the Information button (showing a little “i”) near the EDIT button to dis-
play more information on the selected file(s). See section ↑3.3.5, Displaying File Informa-
tion.
MASCHINE 2 - Manual - 88
Searching and Loading Files from the Library
For all files, click the EDIT button at the far right of the bar to open the Attribute Editor and
modify the tags and properties assigned to the selected file(s). See section ↑3.5, Editing
the Files’ Tags and Properties.
Overview of the Search Workflow in the LIBRARY Pane
When searching for files via the LIBRARY pane, you can progressively refine your search by fol­lowing this typical top-to-bottom workflow.
The first two steps are mandatory:
1. Choose a file type in the File Type selector (2).
2. Select between factory content and user content in the Content selector (3).
The next steps are optional. They can be useful to further refine your search and limit the number of search results to a reasonable amount:
1. Choose a product category or a product in the Product selector (4). If you have selected a product you can further choose a particular bank and sub-bank of this product, if any.
2. Select tags in the TYPES filter (5) — and the MODES filter (6) for Instrument and Effect presets — describing what you are looking for.
Browser
At any time in the procedure described above, you can use the Search field (7) to quickly per­form a text search among the entries in the Result list (8).
The above steps are described in detail in the following sections.

3.2.2 Selecting or Loading a Product and Selecting a Bank from the Browser

The Product selector allows you to limit your search to a certain product category, a particular product, or a specific bank of the product. You can also load a product along with its default preset file directly from the Product selector (see below).
By default there is no particular selection in the Product selector; it reads All Instruments:
MASCHINE 2 - Manual - 89
The closed Product selector header.
Selecting a Product Category
Browser
Searching and Loading Files from the Library
Click on the Product selector header to open it.
The Product selector opens up, showing you all products available in your MASCHINE Li-
brary.
MASCHINE 2 - Manual - 90
1
2
3
Searching and Loading Files from the Library
The opened Product selector.
(1) Product selector header: The header shows the selected product—if there is no selection it shows a generic label (All Instruments). Click on the header to close the Product selector.
Browser
(2) Category/Vendor selector: Allows you to sort the Product list by Category or by Vendor.
(3) Product list: Shows all products that are available in your MASCHINE Library.
If Category is selected in the Category/Vendor selector, the Product list is sorted by the follow­ing categories:
Drums & Percussion
Sampled Instruments
Synthesizers
Other
If Vendor is selected in the Category / Vendor selector, the Product list is sorted by the names of the manufacturers.
To select a product and show only the preset files associated with it, click on the product
in the list.
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Searching and Loading Files from the Library
Upon your selection, the Product selector automatically closes, the product name and
icon appear in the header, and the tag filter and results list below will be filtered accord­ingly.
Products are shown in the Product selector only if the Library contains files for them. If a particular product does not show up, make sure that you have installed the latest up­dates using Service Center.
Resetting the Product Selection
To reset the selection made in the Product selector, click the little cross at the right of
the product name:
Browser
The product selection is cancelled. The Product selector displays the generic label All In-
struments. The tag filter and the results list under the Product selector now include files for all products.
Selecting a Bank
When you select specific products in the Product list (see description above), an additional Bank menu appears under the closed Product selector:
MASCHINE 2 - Manual - 92
Searching and Loading Files from the Library
The Bank menu showing All Banks for POLYPLEX
The Bank menu allows you to select a particular bank of files for the selected product (POLY­PLEX in the picture above).
Banks can be additional Libraries (for example MASSIVE Expansions), different versions of the original Factory Library (for example FM7 Legacy and FM8 Factory Library), or any other con­tent categorization specific to a particular product (for example different sets of drum sounds for POLYPLEX, as shown above).
To select a particular bank for the selected product, click the Bank menu under the prod-
uct icon and choose a bank from the available entries.
Browser
Upon your selection the Bank menu closes and displays the selected bank. The tag filter
and results list underneath further narrow their content accordingly.
MASCHINE 2 - Manual - 93
Searching and Loading Files from the Library
As with the product selection, you can remove the selected bank by clicking the little
cross next to the bank name in the closed menu.
Loading a Product from the Product Selector
If you wish to not only filter the results list by selecting a product, but also load the product along with its default preset file, you can do so directly from the Product selector.
To load a product with its default preset file, place the mouse over the product entry in
the Product selector and click on the arrow symbol that appears in the upper right corner of the product entry.
The product and the first preset from the results list for this product are loaded, and the
result list only displays preset files only associated with this product.
Browser

3.2.3 Selecting a Product Category, a Product, a Bank, and a Sub-Bank

The Product selector allows you to limit your search to a certain product category, a particular product, a specific bank of the product, or even a sub-bank in this bank.
By default there is no particular selection in the Product selector: It reads All Projects, All
Groups, All Sounds, All Instruments, All Effects or All Samples according to the type of file
selected in the File Type selector above (see section ↑3.2.4, Selecting a File Type):
The closed Product selector without any Instrument selected.
Selecting a Product or a Product Category
Click the Product selector to open it.
MASCHINE 2 - Manual - 94
The Product selector opens up and shows you the following:
1
2
3
4
Browser
Searching and Loading Files from the Library
The opened Product selector (for Instrument presets).
(1) Product selector header: The header shows the product or the selected product category — if there is no selection it shows a generic label (All Instruments in the picture above) corre­sponding to the type of file selected in the File Type selector above. Click the header to close the Product selector.
MASCHINE 2 - Manual - 95
Searching and Loading Files from the Library
(2) Product Category filter: Shows the categories of the products that have files available in the MASCHINE Library. Click a category of a product to select/deselect it. Selecting a category limits the number of products shown in the Product list below (3). Only one category can be selected at a time. You can also select a category and close the Product selector by clicking its header (1) again: The header (1) will display the category that you have just selected, and the
TYPES filter (and MODES filter, if present) along with the Result list will be filtered by that
category.
(3) Product list: Shows the products for which files are available in the MASCHINE Library. Click the desired product in the list. Upon your selection the Product selector automatically closes, the product name and icon appear in the header, and the tag filter and Result list be­low will be filtered accordingly.
The closed Product selector with an Instrument selected.
Product categories and products are shown in the Product selector only if the MA­SCHINE Library contains files for them. For example, if a Native Instruments effect from the KOMPLETE family is installed on your computer but you haven’t saved any user pre­sets for it in MASCHINE yet, its product icon will not be available in the Product selec­tor when the user content is selected in the Content selector. Similarly, if you haven’t updated a particular Native Instruments effect/instrument, the icon for that product might not be available in the Product selector when the factory content is selected in the Content selector — to prevent this, make sure that all your Native Instruments prod­ucts are up to date.
Browser
Resetting the Product Selection
To reset the selection made in the Product selector, click the little cross at the right of
the product name:
MASCHINE 2 - Manual - 96
Searching and Loading Files from the Library
The product selection is cancelled. The Product selector displays the generic label corre-
sponding to the selected file type (Project, Group, Sound, Instrument preset, Effect pre­set or Sample). The tag filter and the Result list under the Product selector now include files for all products.
Selecting a Bank and a Sub-Bank
When you select specific products in the Product list (see description above), an additional Bank menu appears under the closed Product selector:
The Bank menu showing All Banks for REAKTOR Effects.
This Bank menu allows you to select a particular bank of files for the selected product (MA­SCHINE in the picture above).
To select a particular bank for the selected product, click the Bank menu under the prod-
uct icon and choose a bank from the available entries.
Browser
Upon your selection the Bank menu closes and displays the selected bank. The tag filter
and Result list underneath further narrow their content accordingly.
Banks can be, e.g., additional libraries (e.g., MASSIVE EXPANSIONS), different versions of the original Factory Library (e.g., FM7 Legacy and FM8 Factory Library), or any other content categorization specific to a particular product.
MASCHINE 2 - Manual - 97
Searching and Loading Files from the Library
Similarly, some banks are split into several sub-banks. In that case a Sub-Bank menu appears under the Bank menu and allows you to select a particular sub-bank. For example, in the pic­ture below the Grain Delay sub-bank of the Maschine 2.0 Library bank is selected for the MA­SCHINE Effect presets:
The Grain Delay sub-bank in the Maschine 2.0 Library bank.
As with the product above, you can remove the selected bank and sub-bank by clicking the lit­tle cross at the right of the bank or sub-bank name in the closed menu.
Products and Banks for User Content
When you save your own MASCHINE files, they are automatically assigned to products, banks, and sub-banks as follows:
When you save Projects, Groups or Sounds, they are automatically set to the Maschine
product.
Browser
When you save Instrument or Effect presets:
Presets for Internal Plug-ins: The product is set to Maschine, while the bank is set to
the particular Internal Plug-in for which the preset has been saved (e.g., Sampler,
Kick, Flanger, etc.).
Presets for Native Instruments Plug-ins: The product is set to the particular Native In-
struments effect or instrument. The bank and sub-bank will vary with each Native In­struments product.
Presets for External Plug-ins: The product is set to the manufacturer of the VST/AU
plug-in, and the bank is set to the particular VST/AU plug-in for which the preset has been saved. The sub-bank is left empty. In addition, the preset is assigned to the Ex-
ternal Plug-ins product category.
MASCHINE 2 - Manual - 98
1
2
3
4
5
6
Searching and Loading Files from the Library

3.2.4 Selecting a File Type

The File Type selector shows six icons representing the different file types of MASCHINE:
The File Type selector.
(1) Project: (.mxprj)
(2) Groups: (.mxgrp)
(3) Sounds: (.mxsnd)
(4) Instrument Plug-in presets: (.mxinst)
Browser
(5) Effect Plug-in presets: (.mxfx)
(6) Samples: (.wav, .aiff)
Click the desired icon in the File Type selector to display only the files of that type in the
Result list.
The selected icon is highlighted and the files are filtered accordingly.

3.2.5 Choosing Between Factory and User Content

The Content selector shows two icons representing the factory content on the left, and the user content on the right:
The Content selector.
MASCHINE 2 - Manual - 99
Searching and Loading Files from the Library
Click the NI icon to search the factory content, or click the User icon to search the user
content.

3.2.6 Selecting Type and Mode Tags

The tag filter that appears under the Product selector allows you to search for files according to particular characteristics, effect type, sonic character, etc.
Browser
TYPES and MODES filters for the Massive Threat bank of the MASSIVE Plug-in.
Click the desired tags in the tag filter to select them and limit the search to the files
marked with them. Click the selected tags again to deselect them and broaden the search.
Tags for Projects, Groups, Sounds, and Samples: 3 Type Levels
For Projects, Groups, Sounds, and Samples, tags are structured into three hierarchical levels globally called Types. You can select them via the TYPES filter:
At first the TYPES filter displays the available top-level tags only.
As soon as you select a tag at the top level, the second level appears underneath with sub-
tags of the selected tag.
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