Games SEGA DREAMCAST VIRTUA FIGHTER 3TB User Manual

Thank you for purchasing Virtua Fighter 3tb! Please note that this software is designed only for use with the Dreamcast console. Be sure to read this instruction manual thoroughly before you start playing Virtua Fighter 3tb.
GETTING STARTED . . . . . . . . . 2
ABOUT SAVING FI LES . . . . . . . 3
BASIC M OVES . . . . . . . . . . . . . 4
TEAM BATTLE MODE
/VS TEAM BATTLE M ODE . . 8
NORMAL MODE
/VS NORMAL M ODE . . . . . . 10
TRAINING MODE . . . . . . . . . . . 12
VS R ECO RDS & H ISTORY . . . . 13
OPTIONS . . . . . . . . . . . . . . . . . . 14
CHARACTER INTRODUCTIONS
& MOVES . . . . . . . . . . . . . . . . 16
Z
TEAM BATTLE MODE
32
GETTING STARTED
TITLE SCREEN & MODE SELECT SCREEN
When the title screen appears, press Start and then select a play mode. Use the Directional Buttons *@ to select a mode, and press A to enter it. (Press Start to skip the demo).
TEAM BATTLE MODE Just like the arcade version, only you can choose up to five characters to make a team (if you change the number of Rounds in OPTIONS).
NORMAL MODE Characters engage in one-on-one combat.
TRAINING MODE Practice fighting skills.
VS RECORDS Save and load fighting results and view previous two-player fight records.
HISTORY Watch a video of the development of the game from the original Virtua Fighter to Virtua Fighter 3tb.
OPTIONS Modify the game settings and run sound tests.
Z
NORMAL MODE
Z
TRAINING MODE
ABOUT SAVING FILES
Your Virtua Fighter 3tb settings can be saved. The game settings, TEAM BATTLE MODE and NORMAL MODE fight results in two-player competitions, are saved by selecting “SAVE” in VS RECORDS.
SAVING DATA
To save game data, you need a Memory Card e.g. Visual Memory Unit - VMU (Sold separately). You can save the TEAM BATTLE MODE two-player results, NORMAL MODE two-player results, and game settings to the VMU through VS Records. (Re. VS Records, ➝ P.13)
DREAMCAST CONTROLLER ARCADE STICK
Insert the VMU to Expansion Socket 1 of the Controller.
Insert the VMU to Expansion Socket 1 of the Arcade Stick.
To save data, you need 12 blocks of space on your VMU.
Never turn OFF, remove the VMU, or disconnect the Controller (or the Arcade Stick)
while saving.
VS NORMAL MODE Play Virtua Fighter 3tb Normal Mode with a friend.
VS TEAM BATTLE MODE Play Virtua Fighter 3tb Team Battle Mode with a friend.
54
BASIC MOVES
Virtua Fighter 3tb is a one or two player game.Foraone-player game, connect your Dreamcast Controller or Arcade Stick to Controller Port A. For a two-player game, use Ports A and B. To return to the title screen at any point during game play, simultaneously press and hold the
A+B+X+Y and Start Buttons.
DREAMCAST CONTROLLER
COMMANDS AND BUTTONS
P
K
G
E
Press X Button (Punch)
Press Y Button (Kick)
Press A Button (Guard)
Press B Button (Evade)
Press D-Pad in direction indicated
Press and hold D-Pad in direction indicated
Press two or more buttons at the same time
TRIGGER R TRIGGER L
A BUTTON
B BUTTON
Y BUTTON
X BUTTON
ANALOG
THUMB PAD
START BUTTOND-PAD
Note: the Analog Thumb Pad is not used in this game.
P
K
G
E
Press X Button (Punch)
Press Y Button (Kick)
Press A Button (Guard)
Press either Z or B Button (Evade)
Press Joystick in direction indicated
Press and hold Joystick in direction indicated
Press two or more buttons at the same time
COMMANDS AND BUTTONS
ARCADE STICK
To change the camera perspective mid-fight, press the Trigger L or R on the Dreamcast Controller or the C Button on the Arcade Stick. This change of viewpoint only works when in One­Player Mode and TRAINING MODE.
The button settings can be modified using the Button Reassignment feature in OPTIONS (P. 15).
The explanations for all the fighting moves in the following pages are specifically for the Dreamcast
Controller and not the Arcade Stick.
X BUTTON
START BUTTON
Y BUTTON
Z BUTTON
JOYSTICK
A BUTTON
B BUTTON
C BUTTON
BASIC M OVES
76
BASIC M OVES
FOLLOW-UP ATTACK
When your opponent has been knocked onto the floor: Weak follow-up attack: 8+P
(Taka-Arashi cannot do this)
Strong follow-up attack: 2*+P
(Akira cannot do this)
These follow-up attacks are very effective. Furthermore, all the characters have their own special follow-up moves too.
THROWING
When your opponent is close: High attacking throw: P+G Low attacking throw: P+K+G (On a
crouching
opponent. The timing of this move is very difficult.)
All the characters have their own special throws too.
RECOVERY
Rolling recovery: Press 4or 6on your Controller. Your character will roll and get up.
Roll towards the back of the arena: GGG • • • Roll towards the front of the arena: @GGG • • • Jumping recovery: EEE • • •
Master recovering to dodge your opponent's follow-up attacks.
AVOIDING BEING THROWN
When your opponent is about to throw you: Press P+G to counter a P+G throw and P+K+G to counter a P+K+G throw. If your timing is good, you can avoid your opponent's throw. The special command throwing techniques of each character can also be avoided using P+G in conjunction with the last direction of the special command throwing technique, with the exception of half-circular throws.
ATTACKING RECOVERY
If your character is knocked down: Press KKK • • • to have your character deliver a middle attacking kick on recovery. Hold the D-Pad down while pressing KKK • • • , to have your character deliver a low kick.
CHANGING CAMERA ANGLE
In a one player game (vs. computer), press Tr igger L or R to change the camera angle. Including the basic angle, there are four differ­ent ways of changing the camera angle. The camera angle will change every time you press the Trigger.
Press the Start Button to pause the game in any of the modes.
BASIC M OVES
COMMON COMMAND TECHNIQUES
MOVING/JUMPING/CROUCHING
Move left or right: Press the D-Pad either left or right lightly, or hold it down [4/6 or $/^] Quick steps: Quickly press the D-Pad twice, right or left [44/66] Dash forward: Press the D-Pad twice right and hold [6^] Small jump: Press the D-Pad in opposite diagonals, or down and up (37/28/19). Back flip: Quickly press the D-Pad in opposite diagonals (37). Only certain characters can do this. Big jump: Press the D-Pad downward quickly and then hold in diagonals, or down and up, (3&/2*/1(). Crouch: Hold the D-Pad down right, left, or straight down (!/@/#) Low dash: Press the D-Pad either down right or down left twice, then hold (3#)
PUNCHING
Punch: P (X Button) When standing, this will usually be a high punch.
Low punch: @+P It is also possible to punch during a small jump.
KICKING
Kick: K (Y Button) When standing, this will be a high kick.
Low kick: @+K It is also possible to kick during both a small and a big jump.
GUARDING
Guard: G (A Button) When standing, this will usually guard from a high or middle attack. Low guard: @+G It is impossible to do defensive moves while jumping.
EVADING
Evade: E (B Button) This will make the character dodge the attack by sidestepping around the attacker.
Towards the
rear part of the screen:Eor
*+E
Towards the front part of the screen: @+E
JUMP
CROUCH
RIGHT
LEFT
19/1( TO
JUMP RIGHT
37/3& TO JUMP LEFT
CROUCH
LEFT
CROUCH
RIGHT
98
TEAM BATTLE MODE/VS TEAM BATTLE MODE
These are the team battle “tb” fighting modes.
CHARACTER SELECTION SCREEN
STAGE SELECTION
Select the characters that you want to use. Use the D-Pad *@$^ to select a character and press the A Button to enter.
TEAM BATTLE SCREEN
1
2
3
4
5
1 PHYSICAL STRENGTH GAUGE
When a character's physical strength gauge reaches zero, the character will be KO'd.
2 TIME LIMIT PER ROUND
When the counter reaches 00:00, the round will auto­matically end.
3 NUMBER OF WINNING ROUNDS
The number of winning rounds is shown in red.
4 CHARACTERS' NAMES
Losing characters are shown in black.
5 TOTAL TIME & STAGE
(ONLY PLAYER VS. COM FIGHTS)
The total playing time and present stage.
To change the camera view in the Player vs. Computer mode, press Trigger L or R.
This feature is not available in the 1P vs. 2P mode.
WIN 3 ROUNDS TO WIN THE STAGE
Make teams of three characters and take part in tournament style fights. Each fight is a single one on one round, and the first team to win three rounds wins the match. Selecting a different number of rounds can change the number of characters you can select for your team. This can be changed in OPTIONS.
THE FIRST PLAYER TO REDUCE HIS OR HER OPPONENT'S LIFE GAUGE TO ZERO IS THE WINNER
Attack your opponent. If you can knock your opponent out (KO) within the time limit, you will win the round. The physical strength of your opponent is shown in the gauge at the top of the screen.
THE WINNER IS THE PLAYER WITH THE MOST REMAINING STRENGTH WHEN TIME RUNS OUT
When time runs out, if neither character has been KO'd, the player with the most remain­ing strength wins.
FORCING YOUR OPPONENT OUT OF THE RING
Regardless of remaining physical strength, if one of the characters is thrown, or falls out of the ring, the other player automatically wins.
TEAM BATTLE RULES
REGAINING PHYSICAL STRENGTH
It is possible to have a character recover the physical strength he or she lost in the previous round at the beginning of the next round. In OPTIONS, the Energy Recovery icon is set on Variable. If you want to change this, do so before you start the TEAM BATTLE MODE.
CONTINUE & GAME OVER
When all of your characters have lost, the Continue screen will appear. Press the Start Button before the counter reaches zero and you can re-start from Round One of the fight that you lost. If the counter reaches zero, the game ends.
TEAM BATTLE MODE /VS TEAM BATTLE MO DE
CHALLENGER ENTRY SELECTION SCREEN
(TEAM BATTLE MODE ONLY)
A challenger can join in at the Character Selection Screen or when the other player is playing against the computer, by pressing the Start Button.
The challenger selects the fighting stage using the D-Pad *@$^, and pressing the A Button to enter. The fighting stage selection can be switched off through OPTIONS (P.14)
To quit VS TEAM BATTLE MODE, press Start to pause the game, then press the B Button.
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