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TRAINING MODE VS R ECORDS & HISTORY
Use this mode to pit yourself against the computer and practice every character's moves.
CHARACTER SELECTION & STAGES
Use the D-Pad *@$^ to select the character you want to practice with,
and press the A Button to enter. In the same way, select your opponent.
Next, select a practice stage. Use the D-Pad *@$^ to select a stage,
then press the A Button to enter.
VS RECORDS
■ Load and Save Screens: Select from the menu using the D-Pad *@, and then enter by
pressing the A Button.
[LOAD] Load data from the VMU.
[SAVE] Save new data.
Be cautious, because this will delete previously saved data.
[EXIT] Return to the Mode Select Screen.
If the VMU is not connected, the only option will be Exit.
■ Fighting Winning Rate Chart: Displays the different characters' winning rates.
■ Ranking Chart: Displays the rankings of each character.
■ Combination Move and Damage Chart: Displays the record making maximum combination
moves and the maximum damage that the characters make in fights.
■ Character Performance Chart: Displays the individual performance results of all 13
characters.
Use this feature to save, load and view data from fighting results between players. Press the
D-Pad $^ or Trigger L or R, to alternate between screens.
HISTORY
Use this mode to watch a video of the background and development of the Virtua Fighter
series. Press the A Button to start the video. When the Ending icon appears, use the D-Pad
*@ to select an icon, then press the A Button to enter. The video will continue to loop as the
video sequence end. To stop the movie, simultaneously press and hold the A+B+X+Y and
Start Buttons.
■ HISTORY: You can watch the classic Virtua Fighter movie.
■ ENDING: Use the VMU to view the ending movie of cleared TEAM BATTLE MODE and
NORMAL MODE fights.
● Caution! Playing a movie without saving data will return the option settings to Default.
Also the fighting results data of the VS Records will be re-set.
TRAINING MODE SCREEN & CONTROLS
As there are no time limits and unlimited physical strength, you
can practice the command moves for as long as you want to,
fighting the same way as when playing against the computer.
● Changing the Camera Angle
Use Trigger
L or R to change the camera angle during the training session.
●
Changing Computer Level/Exiting the Training Mode
Pause the Training Mode by pressing the Start Button. Press the D-Pad
*@ to select
between training options. Press the D-Pad $^ to change the option settings
. Set the COM
Level to 0 (
$^
) to have a stationary opponent
(Mannequin).
Press the D-Pad $^ to select
an Attack
Type (special kick, low punch, etc.) or Attack Frequency (minimal to severe).
(Only available
when the COM Level is set to 0). The computer character becomes stronger
as the value of
the COM Level is increased. When set between COM Levels 1-9, the com-
puter character
will fight naturally. When set to COM Level 0, the computer will do exactly as
you command.
The Auto COM Level readjusts based on the amount of damage the play-
er inflicts on the computer.
Also, while paused, press the X Button to return to the Character Selection Screen, and
press the B Button to exit the TRAINING MODE and return to the Title Screen.
Every move you make is displayed on the left of the screen.
Max Damage and Combo Damage are displayed at the top of
the screen next to the COM Level Display. When you select
TRAINING MODE with the 2P Controller, the commands and
frame execution are displayed on the right side of the screen.
Practice your character's moves until you perfect them.
note: due to his speed Taka-Arashi cannot perform a middle punch in training mode when used as a
training opponent.