Games SEGA DREAMCAST SONIC ADVENTURE User Manual

642.91 Kb
Loading...

Seven precious emeralds with a m ysterious and compelling power

Relics from an ancient warrior land

An epic tale full of joy and sorrow

Now fate has opened a new chapter

Destiny repeats itself as the adventure unfolds…

Thank you for purchasing Sonic Adventure! Please note that this software is designed only for use with the Dreamcast console. Be sure to read this instruction manual thoroughly before you start playing

CONTENTS

CONSOLE AND CONTROLLER OPERATION . . . . . . . . . . . . . . . . .2

STARTING A GAME . . . . . . . . . . . . .4 ADVENTURE MODE . . . . . . . . . . . . .7 TRIALMODE . . . . . . . . . . . . . . . . . .14

CHAO CREATURES . . . . . . . . . . . .15 PLAYING “CHAO ADVENTURE”

USING YOUR VMU . . . . . . . . . . .16 CHARACTER INTRODUCTIONS . . .18

CAUTION

Sonic Adventure is a memory card compatible game (Visual Memory Unit (VMU) sold separately). The number of memory blocks required to save game files varies according to the type of software and content of files to be saved. With this game, 10 blocks are needed to save game files and 128 blocks are needed to maintain the A-Life system used t o save Chao creatures. Playing “Chao Adventure” (mini-game) using your VMU requires 128 blocks of free memory. Note that because the saving of all cleared action stages, events, and victorious battles against bosses occurs automatically, never turn OFF the Dreamcast power, remove the memory card unit or disconnect the controller during game play.

CONSOLE AND CONTROLLER OPERATION

DREAMCAST CONTROLLER

Sonic Adventure is a oneplayer game. Connect the controller into Control Port A of the Dreamcast.

To return to the title screen at any point during game play, simultaneously pressandhold

the , , , and StartButtons.

▲ Insert the memory card 2 into an expansion socket of

the controller.

ANALOG

BUTTON

THUMB

 

PAD

 

BUTTON

BUTTON D-BUTTON

BUTTON

START BUTTON

BASIC CONTROLS

TRIGGER

 

 

 

 

TRIGGER

 

 

 

 

 

 

 

 

GAME START

 

ACTIONS COMMON TO ALL CHARACTERS

Start Button

 

 

 

Analog Thumb Pad

WALK AND R UN

 

ITEM SELECTION

CANCEL/RETURN TO THE PREVIOUS SCREEN

Button/ Button

JUMP

Button

 

 

▼ For details on performing actions unique to each individual character, see “Character Introductions” from p. 18.

BASIC CONTROLS

 

ACTIONS COMMON TO ALL CHARACTERS

 

 

 

 

 

 

 

 

 

 

 

VIEWING YOUR SURROUNDINGS

 

 

D-Button

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

PANNING THE CAMERA

 

Trigger

or

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

CARRYING ITEMS

,

, or

Button

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

SHAKING OR WAVING

,

, or

Button

 

 

 

 

 

 

ITEMS

and Analog Thumb Pad

 

 

 

 

3

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

THROWING OR SETTING

,

, or

Button

 

 

 

 

 

 

ITEMS DOWN

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

CAUTION

 

 

 

 

 

 

 

 

 

 

 

Never touch the Analog Thumb Pad or Triggers /

while turning the Dreamcast power ON.

Doing so may disrupt the controller initialization procedure and result in malfunction.

STARTING A GAME

STARTING A GAME

When the title screen appears, press the Start Button to display the memory card selection screen.

MEMORY CARD SELECTION/FILE SELECTION

MEMORY CARD SELECTION = Enter, or = Cancel

After you turn the Dreamcast power ON and start the game, the memory card selection screen appears. Select the memory card containing the

4“Sonic Adventure” game file you wish to play from among the connected VMU units that appear on the screen.

FILE SELECTION

= Enter, or = Cancel

 

 

The file selection screen appears once a memory card is selected. Select the game file you wish to use. When the confirmation window appears, select either “OK” or “Cancel”.

Up to three separate Sonic Adventure game files can be stored on one memory card. When starting a game for the first time, select an empty file. To play a continual game, be sure to

DELETING GAME FILES

Select the game file you wish to delete and press the Button. Use the Analog Thumb Pad or the D-Button to select “Delete” and then press the Button. Once the confirmation window appears, select either “OK” or “Cancel”.

▲Once you have selected a file and started playing that game, you will no longer be able to access the memory card or file selection screens even if you return to the title screen. Instead, you will be taken directly to the main menu.

▲To switch to a different game file during game play, select “Options” from the main menu and then, select “File Change”. For details, see p. 6.

The character being played the last time the game was saved.

Characters available for playing/saving

The next adventure stage to be started once the character is activated.

The last successfully cleared action stage, boss battle, etc.

Game file number Total time played

Total number of emblems collected

MAIN M ENU

After selecting a memory card and game file, the main menu appears. Select a game mode to start game play.

TRIAL (See p. 14)

Select this item to replay any of the action stages or mini-games that have been successfully cleared during play in the “Adventure” mode.

= Enter, or = Cancel

ADVENTURE (See p. 7)

Select this item to enter the adventure mode of the game.

Using this mode, you can play the adventure story as any of the six characters.

NOTE: Sonic is the only character available at the start of a new game.

OPTIONS (See p. 6)

Select this item to modify the various game settings or conduct sound tests.

INTERNET

Select this item to access the “Sonic Adventure” web siteA. variety of Sonic Adventure related information is available at this site.

5

CAUTIONS REGARDING INTERNET ACCESS

This software is not equipped with the functions necessary for setting up a communications environment.

In order to access the “Sonic Adventure” web site, it first necessary to use the Dreamcast Browser, included with the Dreamcast unit, to register online or perform user registration

Once the user registration check is complete, the menu screen appears.

Select “Sonic Adventure Home Page” to proceed to the “Sonic Adventure” web site. This web site contains a variety of information about Sonic Adventure.

For details about email or operation guidelines, refer to the Dream Browser instruction manual.

STARTING A GAM E

OPTIONS

= Enter, or = Cancel

All settings can be modified. Select the item that represents the setting you wish to modify.

6

SOUND TEST

 

MESSAGE SETTINGS

Select and enter “SoundTest” to display the sound test menu.

Use to select a category and press A. The contents of the selected category are

displayed as tracks. Use to select a track and press A to start playback. Press or to stop playback and return to the sound test menu.

To return to the main menu, select “To Main Menu” or press or .

Select “S.E.” to replay specific soundeffects from any stage in the game. Use to select an item and to select numbers. Press

to start playback and or to stop playback and return to the sound test menu.

It is possible to modify the settings for the sound and text messages that occur throughout the game. Select an item to display the modification options at the bottom of the screen. Use to select and to enter the preferred setting.

SOUND OUTPUT

It is possible to toggle the sound output setting between “Stereo” and “Mono”. Use to select and to enter the preferred setting.

FILE CHANGE

When you want to switch to a different Sonic Adventure game file or to erase a game file, select this item to display the memory card and file selection screens.

RETURN TO THE MAIN M ENU

Select “To Main Menu” or press or to return to the main menu.

ADVENTURE MODE

ADVENTURE FLOW

The central game of Sonic Adventure is called the “adventure mode”.

The adventure mode is comprised of two “areas”. One area, called the “Adventure Field”, contains a variety of “Events” that are encountered in the course of the overall adventure story. The other area is called an “Action Stage”. In an action stage, each individual character must fulfill a unique “goal” in order to clear the stage successfully.The general flow of the game can be illustrated as follows:

Adventure

Action

 

Field

Stage

Event

 

 

Action

 

 

 

Stage

 

 

 

 

Entrance

 

 

 

 

 

 

CHARACTER SELECTION

Adventure

Field

Action

Event Stage

Entrance

…And so on until the “Final Stage” for each character is successfully cleared.

= Enter, or = Cancel

When you select a character, the items “Game”, “Instruction” and “Cancel” are displayed. Select one of these items.

Sonic is the only character that can be selected at the start of a new game. The other characters will become available for play as you progress through the adventure story. For details, see p.8.

 

 

 

 

 

 

 

 

7

 

GAME I NSTRUCTIONS

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Basic control instructions for the selected character are displayed along

 

 

with a brief summary of the particular “goal” that the character must

 

 

meet to successfully clear the action stages. It is recommended that you

 

 

review this information before playing the game. Press to continue to

 

 

the next screen and or to return to the previous screen.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

STORY SCREENS

 

 

 

 

 

 

 

 

 

 

These screens provide a short story summary about the selected

 

 

 

 

character. Press or to return to the character selection screen.

 

 

 

 

NOTE: These summaries are not displayed the very first time the

 

 

 

 

character is selected.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

ADVENTURE MODE

ADVENTURE FIELD

Because there are no time limits or goals to complete in the adventure field part of the game, feel free to investigate and explore the adventure field as much as you like.

However, in order to continue the overall game, it is necessary to find the Level Up Items that grant your character special powers as well as to locate the various action stage entrances whenever your character is in the adventure field.

Each of the three areas within the adventure field contains a “Chao Garden”A. chao garden is a special location designed for raising Chao creatures. For details about Chao creatures,

8

EVENTS

Whenever you discover a new action stage entrance or meet up with a new character while in the adventure field, an “event” in the form of an FMA(Full Motion Action) sequence is shown. Events occur automatically and while the event is “playing”, you are unable to operate your character.

CHARACTERS

Sonic is the only character that can be selected at the start of a new game. You will be able to select other characters as you progress through the game.

The five additional characters in this game are Tails, Knuckles, Amy, Gamma and Big. Each character can be selected immediately following their respective introduction.

BATTLING THE BOSSES

Sometimes a “Boss” will appear in the adventure field after you have successfully cleared an action stage. It is necessary for you to locate and defeat the boss in battle to continue to the next stage. The battle starts as soon as the boss’s name and life gauge appear on the screen. Remember, it is important to have at least one ring throughout the battle

to prevent your character from dying when attacked. Once the boss’s life gauge reaches zero,

CHAO CREATURES

A special feature of Sonic Adventure is the ability for you to raise a unique species of creatures called “Chao”A. Chao creature is essentially a “virtual pet” that you first encounter in the form of an egg in the adventure field. If you discover an egg, take it to a Chao Garden, hatch the egg and raise your chao creature.

You will find one “Chao Garden” in each area of the adventure fieldA. Chao Garden is a protected enemy-free location specifically designed for raising Chao. All prospective parents, be forewarned! How you raise and care for your Chao will determine not only its physical characteristics but also its behavior and personality. For more information about Chao

ACTION STAGES

Each character has a different goal that must be met in order to clear the action stages. This goal is displayed at the start of each action stage.

The goal of each stage is broken into three levels (A, B, and C) so set your sights on clearing all three levels and good luck!

For details about action stage goals and a diagram of the action stage display for each indi-

RINGS & BONUS LIVES

A number of rings can be found in each action stage. Your character can survive damage inflicted by an enemy attack as long as they are carrying

at least one ring. However, when attacked, they will automatically lose 9 all the rings they were carrying. If attacked when not carrying any rings,

your character will lose a life.

Whenever your character collects 100 rings, they will receive an extra life. Item boxes containing an extra life can sometimes be found in the action stages as well.

POINT MARKERS

You will find a number of point markers throughout each action stage that you can use to save your character’s time and position within the course. If your character loses a life, the next life will start from the location of the last point marker touched with the time that was logged when the marker was originally touched. The exact time at which the point marker was touched is

displayed briefely at the bottom right of the action stage display whenever a point marker is touched.

ADVENTURE MODE

EMBLEMS

Each time your character successfully clears an action stage you will receive a Sonic emblem. As the “goal” of each action stage is comprised of three levels, you can receive a total of 3 Sonic emblems per action stage. Additional Sonic emblems can also be found in both the minigames and scattered about the adventure field. The total number of

emblems you have collected is displayed in the file selection screen. For details, see p. 4.

GAME OVER & CONTINUE

Your character will lose one life if they sustain damage while not carrying

10any rings. Your character can also lose a life, even when carrying rings, if they fall off the action stage course or a cliff in the adventure field.

The “Game Over” screen appears when the number of “extra lives” your character has reaches zero and they lose their last life. Select and enter

“Continue” to restart* the game at the beginning of the same stage or “Quit” to return to the title screen.

PAUSING THE GAME

To “pause” the game during game play, press the start button and the pause window appears. Options available in the pause window vary according to the type of stage you are in when the game is paused. Refer this dia - gram and select an option from the pause window.

PAUSING IN THE ADVENTURE FIELD

Continue = Select to continue the game.

Quit = Select to quit the game

PAUSING IN T HE ACTION STAGE

Continue = Select to continue the game.

Restart = Select to forfeit the rings your character is carrying and restart the game from the location of the last point marker touched.

Quit = Select to quit the game and return to the entrance of the action stage in the adventure field.

ITEMS

There are two types of “items” that can be collected in Sonic AdventureA. number of “Item Boxes” are located throughout the action stages as well as special “Level Up Items”, that are

HIGH-SPEED SHOES

INVINCIBILITY

5 RINGS

10 RINGS

RANDOM RINGS

SHIELD

MAGNETIC SHIELD

EXTRA LIFE

HINT ORB

“Level Up Items” provide an enhanced ability or action that can be used for the rest of the game. For details on each character’s unique level up item (or items), see p. 18.

LIGHT SPEED SHOES [SONIC]

THE ANCIENT LIGHT [SONIC]

RHYTHM BADGE [TAILS]

SHOVEL CLAW [KNUCKLES]

 

11

WARRIOR FEATHER [AMY]

 

 

 

JET BOOSTER [GAMMA]

LIFE BELT [BIG]

▲ There are other hidden Level Up Items, so seek and you will find!

+ 11 hidden pages