Games SEGA DREAMCAST TIME STALKERS User Manual

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Thank you for purchasing Time Stalkers! Please note that this software is designed only for use with the Sega Dreamcast console. Be sure to read this instruction manual thoroughly before you start playing Time S talkers.

STARTING AND SAVING . . . . . . . .2 THE STORY . . . . . . . . . . . . . . . . . . .4 CHARACTER INTRODUCTIONS . .5 CONTROLS . . . . . . . . . . . . . . . . . .6 COMMAND MENUS . . . . . . . . . .8 GAME DISPLAY . . . . . . . . . . . . . .10 GAME SYSTEM . . . . . . . . . . . . . . .12 TOWN ACTIONS . . . . . . . . . . . . .16 DUNGEON STRUCTURE . . . . . . . .17 DUNGEON ACTIONS . . . . . . . . .18

BATTLE ACTIONS . . . . . . . . . . . . .20 COMMAND MENUS

(TOWN AND DUNGEONS) . . . .22 SET-UP WINDOW (DUNGEONS) .24 COMMAND MENUS (BATTLES) . .25 STATUS SCREEN . . . . . . . . . . . . . .26 LEVEL-UPS AND MASTERY . . . . . .28 CAPTURING, GRAZING,

REARING . . . . . . . . . . . . . . . . . .30 QUESTS . . . . . . . . . . . . . . . . . . . . .32

There is so much to Time Stalkers, that we couldn’t fit it into one manual!! Whenever you see this icon, please refer to the Time Stalkers website.

http://www.sega.com/timestalkers

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STARTING AND SAVING

Place the Time Stalkers disc into your Dreamcast console, press the disc down until it clicks into place, close the lid and press the POWER Button to turn ON the power. The play demo will start a few moments later. Press Start during the play demo to display the Title Screen. Press Start once more to display the Mode Select Screen.

STARTING A GAME

Select “NEW GAME” from the Mode Select Screen, then press the Button to enter your selection. You will be shown the opening story in which our hero, Sword, finds himself lost in a fantasy world. Once the opening story is over, the game will start. (You cannot skip the opening story).

CONTINUING A PREVIOUSLY SAVED GAME

Select “LOAD GAME” from the Mode Select Screen, then press the Button to enter your selection. Select a memory card, followed by a game file, then press the Button to continue playing a previously saved game.

CHANGING GAME SETTINGS

Select “OPTIONS” from the Mode Select Screen, then press the Button to enter your selection. All the game settings can be

changed.

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SAVING

You can save the game in Sword’s House during game play. When you restart the game, you will start from the place where you last saved.

FAST SAVE

You can save when your character is in a dungeon and completes a floor. After saving, the Title Screen will be displayed. Your fast save file will be deleted once you ha ve used the file.

 

MUTTON THE BUTLER

 

He looks after Sword’s

FILES

House.

The indicators are different for normal saving and fast saving.

SAVED DATA (WHITE)

FAST SAVED DATA (YELLOW)

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THE STORY

This is a fantasy world.

A medieval world, an ancient world, and even modern Japan…

Countless worlds nonsensically bind to form this amazing and yet tiny world. So who created it? And for what reason or purpose?

No one knows.

A man is summoned.

His name is Sword. He is a wandering adventurer.

A mysterious old man welcomes Sword to the world and calls him a “hero.” The old man gives him a mission. Sword must solve the hidden mystery of this world.

Who created this world? And why? And… is it possible to escape from it?

Many mysteries and strange labyrinths lie before Sword as he sets off on his adventure.

But Sword is undaunted and decides to bravely defy the myriad obstacles that stand in his path.

PIECES

This world contains a bizarre collection of geographical features from many eras and locations, such as Medieval Europe and 1980s Japan. Each geographical feature is known as a “Piece.” In every “Piece,” the people, who once lived in each place and each era, continue to live their normal everyday lives. The world is enwrapped in the space of a different dimension, and consequently, its geography frequently changes.

THE HERO’S CREST

Your character must be carrying the Hero’s Crest to enter a dungeon. Sword receives the Hero’s Crest from the old man at the beginning of the game. As the story develops, Sword is able to pass the Hero’s Crest to the following characters once he has met them. You can change the character that you are currently using by selecting “Change Character” in Sword’s House.

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CHARACTER INTRODUCTIONS

These are the main characters. How will Sword meet them?

The main character. Sword travels without destination. As much as he tries to pose and appear to be a ladies’ man, he’s actually rash and careless. His sword ability, however, is first-class.

Rao is a halfling; half human and half Rioring Tribe lion soldier. He is uncommunicative, but very brave. Rao is a proud and lonely warrior who seeks fulfillment through fighting.

Marion is a doll in every sense of the word! She is a battle machine produced by an unknown manufacturer. She is devoid of emotion, but she is fascinated by humans.

Nigel is a treasure hunter. He loves danger. He has an inseparable friend named Friday, who is a Sprite.

Pyra is an elf. She is also a magician with a violent temper. Although she is serious,

she causes fear and is very scary. She is gifted with advanced offensive magical abilities.

Lady is a young woman who has run away from her distinguished family. She’s a real troublemaker. Lady is impulsive, and never considers the consequences of her actions. She has the best fighting ability in the world.

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CONTROLS

This is a one-player game. Connect your Dreamcast Controller to Control Port A.

Insert a memory card into Expansion Socket 1 of your controller.

To save game files, you must have the following amount of blocks of available space on your memory card.

Main game: 16 Mini-games: 54-123 for each game

To soft reset, simultaneously press and hold the , , , and Start Buttons on the controller.

TRIGGER

ANALOG THUMB PAD

DIRECTIONAL PAD START BUTTON

TRIGGER

BUTTON

BUTTON

BUTTON

BUTTON

THE JUMP PACK™ (SOLD SEPARATELY)

Make sure that you insert the Jump Pack into Expansion Socket 2 of the controller.

Do not remove the memory card or Jump Pack while saving.

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MOVEMENT WINDOW (TOWN)

Button

Function

Analog Thumb Pad

Movement (Press fully to run)/Look around (First person view)

Directional Pad (D-Pad)

 

Selection/ Look around (First person view)

Button

 

Enter a selection/Conversation/Enter a building

Button

 

Cancel/Close all the windows

Button

 

Change camera angle (First person view)

Button/Start Button

 

Open the Command Menu (P22)

Triggers / and the Start Button are not used.

MOVEMENT WINDOW (DUNGEON)

Button

Function

Analog Thumb Pad

Movement (Press fully to run)

D-Pad

 

: Change map; : Switch the Map ON or OFF

D-Pad

 

: Change the camera angle (Overhead Rear)

 

Button

 

Check ModePick up an item/Initiate a battle (P18)

Button

 

Cancel/Close all the windows

Button

 

Search (P18)

Button/Start Button

 

Open the Command Menu (P22)

Triggers /

 

Rotate the camera angle (During the overhead camera angle)

Left on the D-Pad.

 

BATTLE WINDOW (DUNGEON)

Button

 

Function

Analog Thumb Pad/D-Pad

Selection

Button

 

 

 

Enter your selection

Button

 

 

 

Cancel

Triggers

/

 

Party member selection

The ,

and Start Buttons are not used.

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COMMAND MENUS

MOVEMENT (TOWN)

P22

 

 

Equip your character with, dispose of and view the details of items

Items

Skills

 

 

 

 

Skill Menu, registration , removal, seal

 

Spells

 

 

 

 

Spell Menu, registration, removal

 

Status

 

 

 

Display the Status Window (Only for the main character ) (P26)

Lists

 

 

 

 

Display a list of acquired items and captured monsters

 

Allies

 

 

 

Let monsters in and out of their capsules, change battle formation

“Registration” is when your character is able to use a newly learned magic skill or a captured monster. Skill and magic registration is automatic. Monster registration is not automatic.

“Sealing” is necessary at times when your character ’s parameters are too low to be able to “master” a registered skill. Sacrifice a skill by sealing it in order to use your character’s other skills while its parameters are still low.

MOVEMENT (DUNGEON)

P22

 

 

Equip, use, dispose of, identify , repair , and view the details of items

Items

Skills

 

 

 

 

Skill Menu, check your monster allies’ skills

 

Spells

 

 

 

 

Spell Menu, cast magic spells, use the spells of your monster allies

Status

 

 

 

 

Status Screen (main character and allies) (P26)

 

Lists

 

 

 

 

Display a list of acquired items and captured monsters

 

Allies

 

 

 

 

Reorganize the fighting formation of your monsters

 

Special skills and items are needed to “identify” and “repair.” Furthermore, “spells” and “skills” can only be registered outside of dungeons. “Spells” and “skills” are automatically regis tered even when the windows are not displayed.

(

 

 

 

)

 

BATTLES

 

DUNGEONS

 

 

P25

 

 

 

 

Attack techniques, weapons or bare fists (VIT Consumption)

Attack

 

 

Spell

 

 

 

 

 

 

 

 

 

Attack using magic (MP Consumption)

 

 

Item

 

 

 

 

 

 

 

 

 

Use items

 

 

Defend

 

 

 

 

 

 

 

Defend, dodge and run a way (Not necessarily 100% successful)

Movement

 

 

 

 

 

 

 

Move within your sector (Equipped “boots” or skill required )

Capture

 

 

 

Capture a monster (Registration “capture” of skill required)

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SET-UP WINDOW (DUNGEONS)

 

P24

 

 

 

 

 

Allocate bonus points (e.g. to the “basic ability parameters”)

 

 

 

Bonus Point Distribution

 

 

 

 

Skills

 

 

 

 

 

 

 

 

 

 

Check and seal your own and your mons ter allies’ skills

 

 

 

 

 

 

 

Allies

 

 

 

 

 

 

 

 

 

 

Let your monsters in and out of their capsules

 

 

 

 

 

 

 

Fast Save

 

 

 

 

 

 

 

 

 

 

Save a game file in a dungeon (P3)

 

 

 

 

 

 

 

(

 

)

 

 

 

SWORD’S HOUSE

 

TALK TO MUTTON

 

P3

 

 

 

 

 

Save items

 

 

 

 

 

 

 

 

Store Item

 

 

 

 

 

 

 

 

 

Collection

 

 

 

 

 

 

 

 

 

 

Display a collection item

 

 

 

 

 

 

 

Save

 

 

 

 

 

 

 

 

 

 

 

Save a game file

 

 

 

 

 

 

 

 

Character Change

 

 

 

 

 

 

 

 

 

 

Replace Sword with a new main character

 

 

 

 

 

 

 

 

 

Change game options and view character profiles

 

 

 

 

 

 

 

Options

 

 

 

 

 

 

 

 

You can only do this when the story has developed.

 

 

 

 

 

 

 

THE CHURCH

 

 

 

 

 

 

 

 

 

 

 

 

Revive registered monster allies (There is a charge for this)

 

 

 

Monster Revive

 

 

 

 

ITEM STORE

 

 

 

 

 

 

 

 

 

 

 

 

Buy an item

 

 

 

 

 

 

 

 

Buy

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Sell

 

 

 

 

 

 

 

 

 

 

 

Sell an item

 

 

 

 

 

 

 

 

HOLOGRAM MACHINE (IN THE MONSTER HOUSE)

P30

 

 

 

 

 

Put a monster in the Monster House

 

 

 

 

 

 

 

Graze

 

 

 

 

 

 

 

 

Encapsulate

 

 

 

 

 

 

 

 

 

 

Take a monster out of the Monster House

 

 

 

 

 

 

 

Register

 

 

 

 

 

 

 

 

 

Register a monster (You can also give the monster a name)

 

 

 

Release

 

 

 

 

 

 

 

 

 

Remove a monster (A selected monster will be completely deleted)

 

 

 

VMU DEVICE (IN THE MONSTER HOUSE)

 

 

 

 

 

 

 

 

 

Download a mini-game to your VMU

 

 

 

 

 

 

 

Download Game

 

 

 

 

 

 

 

 

Delete Game

 

 

 

 

 

 

 

 

 

Delete the mini-game that is currently stored in your VMU

 

 

 

Tokens

 

 

 

 

 

 

 

 

 

Buy, Sell and Exchange them for items, download into VMU

 

 

 

Download Monster

 

 

 

 

 

 

 

 

 

 

Download monsters to and from your VMU

 

 

 

 

 

 

 

 

 

 

 

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GAME DISPLAY

MOVEMENT SCREEN (TOWN)

MOVEMENT SCREEN (DUNGEON)

There are no onscreen indicators when your character is moving around town. and cannot be displayed at the

same time in a dungeon.

Character Portrait Hunger Meter

LV (Level)

HP (Hit points) MP (Magic points) VIT (Vitality)

Search indicator (Items and monsters that you can search are indicated as your character approaches them )

Compass (This always points north)

Elapsed time (Only for the current dungeon)

Floor indicator

BATTLE SCREEN (COMMAND MENU)

BATTLE SCREEN (BATTLE FIELD)

Radar

Auto map

Gray . . . . . . . Unexplored area Orange . . . . Unsearched area Green . . . . . Searched area Yellow . . . . . Ally

Red . . . . . . . Enemy and/or Trap Blue . . . . . . . Items

Attribute icon

This displays the attributes of the floor (P17)

Command Menu (During battles) (P25)

Battle field indicator

Blue . . . . . . . Within range Red . . . . . . . Out of range Yellow . . . . . Ally

Enemy status display (Only one enemy at a time)

Monster name, hit rate, expected damage

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+ 11 hidden pages